[feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)

* [feat] Add core Vue widget infrastructure

- SimplifiedWidget interface for Vue-based node widgets
- widgetPropFilter utility with component-specific exclusion lists
- Removes DOM manipulation and positioning concerns
- Provides clean API for value binding and prop filtering

* [feat] Add Vue widget registry system

- Complete widget type enum with all 15 widget types
- Component mapping registry for dynamic widget rendering
- Helper function for type-safe widget component resolution

* [feat] Add Vue input widgets

- WidgetInputText: Single-line text input with InputText component
- WidgetTextarea: Multi-line text input with Textarea component
- WidgetSlider: Numeric range input with Slider component
- WidgetToggleSwitch: Boolean toggle with ToggleSwitch component

* [feat] Add Vue selection widgets

- WidgetSelect: Dropdown selection with Select component
- WidgetMultiSelect: Multiple selection with MultiSelect component
- WidgetSelectButton: Button group selection with SelectButton component
- WidgetTreeSelect: Hierarchical selection with TreeSelect component

* [feat] Add Vue visual widgets

- WidgetColorPicker: Color selection with ColorPicker component
- WidgetImage: Single image display with Image component
- WidgetImageCompare: Before/after comparison with ImageCompare component
- WidgetGalleria: Image gallery/carousel with Galleria component
- WidgetChart: Data visualization with Chart component

* [feat] Add Vue action widgets

- WidgetButton: Action button with Button component and callback handling
- WidgetFileUpload: File upload interface with FileUpload component

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Fix TransformPane pos/size (#4826)

* Update locales [skip ci]

* refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink.

* Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink."

This reverts commit d7ed1d36ed.

* test(ci): skip transformPerformance suite on CI (#4843)

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* refactor: Reorganize layout system into new renderer architecture (#5071)

- Move layout system to renderer/core/layout/
  - Store, operations, adapters, and sync modules organized clearly
  - Merged layoutTypes.ts and layoutOperations.ts into single types.ts
- Move canvas rendering to renderer/core/canvas/
  - LiteGraph-specific code in litegraph/ subdirectory
  - PathRenderer at canvas level
- Move spatial indexing to renderer/core/spatial/
- Move Vue node composables to renderer/extensions/vue-nodes/
- Update all import paths throughout codebase
- Apply consistent naming (renderer vs rendering)

This establishes clearer separation between core rendering concerns
and optional extensions, making the architecture more maintainable.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [refactor] Reorganize Vue nodes to domain-driven design architecture (#5085)

* refactor: Reorganize Vue nodes system to domain-driven design architecture

Move Vue nodes code from scattered technical layers to domain-focused structure:

- Widget system → src/renderer/extensions/vueNodes/widgets/
- LOD optimization → src/renderer/extensions/vueNodes/lod/
- Layout logic → src/renderer/extensions/vueNodes/layout/
- Node components → src/renderer/extensions/vueNodes/components/
- Test structure mirrors source organization

Benefits:
- Clear domain boundaries instead of technical layers
- Everything Vue nodes related in renderer domain (not workbench)
- camelCase naming (vueNodes vs vue-nodes)
- Tests co-located with source domains
- All imports updated to new DDD structure

* fix: Skip spatial index performance test on CI to avoid flaky timing

Performance tests are inherently flaky on CI due to variable system
performance. This test should only run locally like the other
performance tests.

* fix: Initialize Vue node manager when first node is added to empty graph (#5086)

* fix: Initialize Vue node manager when first node is added to empty graph

When Vue nodes are enabled and the graph starts empty (0 nodes), the
node manager wasn't being initialized. This caused Vue nodes to not
render until the setting was toggled off and on again.

The fix adds a one-time event handler that listens for the first node
being added to an empty graph and initializes the node manager at that
point.

Fixes the issue where Vue nodes don't render on initial page load when
the setting is enabled.

* fix: Add TODO comment for reactive graph mutations observer

Added comment to indicate that the monkey-patching approach should be
replaced with a proper reactive graph mutations observer when available.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Fix Vue node import path after refactoring

Update LGraphNode import path from old location to new domain-driven architecture path.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove layout logging noise from console (#5101)

- Remove loglevel import and logger setup from LayoutStore
- Remove all logger.debug() calls throughout LayoutStore
- Remove localStorage debug check for layout operations
- Remove unused DEBUG_CONFIG from layout constants
- Clean up console noise while preserving error handling

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* remove logging from vue node layouting modules (#5111)

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* [bugfix] Fix link center dot hit detection when marker is disabled (#5135)

When linkMarkerShape is set to None, clicks were still being detected on the invisible center dot. This fix adds proper checks to skip hit detection when the center marker is disabled.

Fixes center dot hit detection issue

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Hide center dot when dragging links (#5133)

The center dot/marker on links should not be visible when the user is dragging links to connect nodes. This fix ensures the center marker is hidden during link dragging operations.

🤖 Generated with Claude Code

Co-authored-by: Claude <noreply@anthropic.com>

* feat: v3 style of node body (#5169)

* feat: v3 style of node body

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

* fix: review's issues

* fix: review's issue

* Update lockfile after rebase (#5254)

* chore: Update pnpm-lock.yaml after rebase

Add new dependencies from main branch:
- chart.js@^4.5.0
- clsx@^2.1.1
- tailwind-merge@^3.3.1
- yjs@^13.6.27

* Fix SelectionOverlay rebase issue (#5255)

* fix: Remove SelectionOverlay import accidentally re-added during rebase

During the rebase, the SelectionOverlay component import and usage was accidentally
re-introduced. This component was removed in commit 84e7102f (#5158) to fix
performance issues. The SelectionToolbox should be used directly without a wrapper.

The current main branch correctly uses:
<SelectionToolbox v-if="selectionToolboxEnabled" />

Ref: https://github.com/Comfy-Org/ComfyUI_frontend/pull/5158

* Deduplicate i18n keys from rebasing (#5257)

* fix: Add missing comma in zh locale JSON

Fixes JSON syntax error introduced during rebase.

* dedup i18n keys

* fix: Restore simplified Chinese translation for Toggle Workflows Sidebar

The previous dedup commit accidentally left a traditional Chinese
translation in the simplified Chinese locale file.

* fix: Replace remaining traditional Chinese characters in simplified Chinese locale

- Changed '檔案' to '文件' (file)
- Changed '擴充功能' to '扩展功能' (extensions)

* Fix lodash import (#5269)

* Decouple link and slot hit-testing out of Litegraph (#5134)

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Update locales [skip ci]

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* relocate slot update to layoutstore

* Revert "relocate slot update to layoutstore"

This reverts commit 0b17ef148bdded35cb231bef25b8d5c77dc14c1f.

* add useSlotLayoutSync

* feat: Extend Layout Store with CRDT support for links and reroutes

Move links and reroutes to be first-class CRDT entities in the Layout Store,
eliminating per-frame registration during rendering. This provides a ~100x
reduction in spatial index operations by using event-driven updates instead
of polling.

Key changes:
- Add CRDT maps for links and reroutes with automatic observers
- Add mutation operations for link/reroute lifecycle management
- Update LiteGraph to use mutations instead of direct store calls
- Remove per-frame updateLinkLayout and updateRerouteLayout calls

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Scuffed diff, change to dirty later

* Fix reroute move desync

* Terrible reroute fixes

* Use LinkId for LinkLayout

* refactor: Remove unused duplicate layout type files

Deleted src/types/layoutTypes.ts and src/types/layoutOperations.ts
which were duplicates of src/renderer/core/layout/types.ts. These
files had zero imports and were creating confusion in the codebase.

The active types are in src/renderer/core/layout/types.ts which
is properly integrated with the current architecture.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract layout source strings into LayoutSource enum

Replace hardcoded 'canvas' | 'vue' | 'external' string literals with a proper TypeScript enum for better type safety and maintainability. This change provides a single source of truth for layout source types and makes future modifications easier.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify CRDT layout operations under type-safe entity bases

Replace node-centric BaseOperation with a clean hierarchy:
- Add OperationMeta base containing common fields (timestamp, actor, source, type)
- Introduce entity-specific bases (NodeOpBase, LinkOpBase, RerouteOpBase)
- Each operation now extends its appropriate entity base with proper typing
- Add entity discriminator field for runtime type narrowing

Benefits:
- Eliminates duplicate meta fields across link/reroute operations
- Provides type-safe discriminated unions for each entity type
- Enables clean extension path for future operation types
- Zero breaking changes - type-only refactor with no runtime impact

Also adds helper functions:
- getAffectedNodeIds() to extract node IDs affected by any operation
- Entity-specific helper checks for operation classification

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix initial link seeding

* fix: Fix reroute hit detection and type consistency issues

- Use instanceof Reroute type guard instead of structural 'linkIds' check
- Remove unnecessary Number() conversions for reroute IDs (already numeric)
- Fix parentId truthiness bug (0 is valid parent ID)
- Pass numeric IDs directly in GraphCanvas seeding
- Add missing link/reroute methods to LayoutMutations interface
- Make hit test tolerance scale-aware using ctx.lineWidth and DPI

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add debug logs

* Add missing reroute path

* cleanup

* feat: Implement event-driven link layout sync

Remove layout store writes from render loop and update link geometry only on
actual changes (node move/resize, link/reroute operations, collapse toggles).

Key improvements:
- No layout writes during canvas render (decoupled from draw cycle)
- Link layouts update only on causal events via useLinkLayoutSync
- Hit testing remains precise using stored Path2D objects
- Optimized adapter: calculations only when enableLayoutStoreWrites=true
- Store-level deduplication prevents spatial index churn

Performance impact:
- Render path: Zero layout work, no equality checks, no store writes
- Event path: Direct writes with cheap store-level dedup
- Significant CPU savings per frame on complex graphs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Implement DOM-based slot registration with unified position system

- Add centralized getSlotPosition() function in SlotCalculations
- Create SlotIdentifier utilities for consistent slot key generation
- Implement DOM-based slot registration composable with performance optimizations:
  - Cache slot offsets to avoid DOM reads during drag operations
  - Batch measurements via requestAnimationFrame
  - Skip redundant updates when bounds unchanged
- Update Vue slot components to register DOM positions
- Fix widget-to-input index mapping in NodeWidgets
- Prevent double registration when Vue nodes enabled

This improves slot hit-detection accuracy by using actual DOM positions
while maintaining performance through intelligent caching and batching.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unused files

* Remove duplicated markdown file

* Remove duplicated files and address knip concerns

* Remove outdated test

* warning comment

* Update test snapshots

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>

* chore: Empty commit to trigger CI checks

* [refactor] Remove unused legacy mutation types from layout system (#5262)

- Remove LayoutMutationType, LayoutMutation, and related interfaces
- Remove AnyLayoutMutation union type and specific mutation interfaces
- Clean up duplicate legacy types from both layoutTypes.ts and layout/types.ts
- Fix JSON syntax error in Chinese locale file (missing comma)
- Replace lodash with es-toolkit in useFloatWidget (per project standards)
- Reduces codebase by ~120 lines of unused type definitions
- CRDT operations (LayoutOperation) remain unchanged and functional

The legacy mutation types were designed for backward compatibility
but have never been used since this code hasn't been merged to main.
Only the CRDT operation types are actually used in the implementation.

* feat: localization fields (#5318)

* fix: remove clipping by removing unnecessary css contain (#5327)

* [bugfix] Remove placeholder IMAGE widget to restore previous functionality (#5349)

* Remove IMAGE widget

* Remove IMAGE widget test expectations

* - Convert class-based LayoutMutations to useLayoutMutations() composable (#5346)

- Remove unnecessary useLayout wrapper that added boilerplate
- Use LayoutMutations interface directly in LGraph instead of redefining types
- Update all components to use composable pattern consistently

* feat: widget styles for V3 UI (#5320)

* feat: widget input text style

* feat: widget select button style

* feat: the selection style of LGraphNode

* feat(V3 UI style): color picker + file upload + input text + multi select + select + select button + slider + textarea + tree select

* feat: placeholder

* fix: filter multi select options

* fix: direct binding, no transform for select button widget

* refactor: v3 ui slots connection dots (#5316)

* refactor: v3 ui slots connection dots

* fix: use the new useTemplateRef

* fix: slot dark-theme border and hover styles

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>

* add explicit typing on component IDs (#5352)

* Remove IMAGE widget cont. (#5355)

* Removes node's dependency on LGraph for access to layout mutations composable (#5356)

* remove DI

* remove layoutMutations property on LGraph

* remove layout mutations property from LGraph snapshot

* [fix] Disable link markers on dragged connections (#5358)

Set linkMarkerShape to None for links being actively dragged by the mouse to prevent visual artifacts.

* [bugfix] Fix NodeHeader test workflow path (#5359)

The test was using an incorrect path for the workflow file. Updated to use the correct path under the nodes/ subdirectory.

Fixes test failure: ENOENT error for single_save_image_node.json

* [Vue Nodes] Fix Node Header Tests (#5360)

* Enable VueNodes

* Use KSampler not save image

* Update test expectations [skip ci]

* remove crdt ADR (moved to separate PR)

* update adr README

* removed unused IMAGE widget enum value

* remove all unused (knip pass)

* remove debug overlay panel

* simplify unit tests

* change name "transformPaneEnabled" => "isVueNodesEnabled"

* remove debug viewport visualizer

* remove debug viewport visualizer prop

* remove outdated README

* skip all vue node operations if feature is turned off

* remove debug logging and setting

* remove event forwarding hack. todo: add link moving in vue

* cleanup comments

* cleanup comments

* add missing translations

* use camelCase for all non-component files

* remove debug viewport test

* - Fix memory leaks in node deletion (#5345)

- Fix TypeScript types in Yjs observers with proper YEventChange type
- Refactor nested observer logic into focused single-responsibility methods
- Consolidate duplicated link segment cleanup logic into reusable methods
- Extract findLinksConnectedToNode method for better readability
- Add explanatory comments for spatial index update ordering
- Extract REROUTE_RADIUS constant instead of magic numbers
- Maintain consistent parameter naming conventions

* remove redundant comment

* use camelcase for layoutStore filename

* removed unused type guards

* simplify widget registration

* move back test that was mistakenly moved

* remove unused typeguards

* removed unused node def type guards

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Rizumu Ayaka <rizumu@ayaka.moe>
Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
This commit is contained in:
Christian Byrne
2025-09-04 21:31:59 -07:00
committed by GitHub
parent 58313ea05b
commit 006e6bd57c
171 changed files with 18026 additions and 564 deletions

View File

@@ -0,0 +1,295 @@
# Level of Detail (LOD) Implementation Guide for Widgets
## What is Level of Detail (LOD)?
Level of Detail is a technique used to optimize performance by showing different amounts of detail based on how zoomed in the user is. Think of it like Google Maps - when you're zoomed out looking at the whole country, you only see major cities and highways. When you zoom in close, you see street names, building details, and restaurants.
For ComfyUI nodes, this means:
- **Zoomed out** (viewing many nodes): Show only essential controls, hide labels and descriptions
- **Zoomed in** (focusing on specific nodes): Show all details, labels, help text, and visual polish
## Why LOD Matters
Without LOD optimization:
- 1000+ nodes with full detail = browser lag and poor performance
- Text that's too small to read still gets rendered (wasted work)
- Visual effects that are invisible at distance still consume GPU
With LOD optimization:
- Smooth performance even with large node graphs
- Battery life improvement on laptops
- Better user experience across different zoom levels
## How to Implement LOD in Your Widget
### Step 1: Get the LOD Context
Every widget component gets a `zoomLevel` prop. Use this to determine how much detail to show:
```vue
<script setup lang="ts">
import { computed, toRef } from 'vue'
import { useLOD } from '@/composables/graph/useLOD'
const props = defineProps<{
widget: any
zoomLevel: number
// ... other props
}>()
// Get LOD information
const { lodScore, lodLevel } = useLOD(toRef(() => props.zoomLevel))
</script>
```
**Primary API:** Use `lodScore` (0-1) for granular control and smooth transitions
**Convenience API:** Use `lodLevel` ('minimal'|'reduced'|'full') for simple on/off decisions
### Step 2: Choose What to Show at Different Zoom Levels
#### Understanding the LOD Score
- `lodScore` is a number from 0 to 1
- 0 = completely zoomed out (show minimal detail)
- 1 = fully zoomed in (show everything)
- 0.5 = medium zoom (show some details)
#### Understanding LOD Levels
- `'minimal'` = zoom level 0.4 or below (very zoomed out)
- `'reduced'` = zoom level 0.4 to 0.8 (medium zoom)
- `'full'` = zoom level 0.8 or above (zoomed in close)
### Step 3: Implement Your Widget's LOD Strategy
Here's a complete example of a slider widget with LOD:
```vue
<template>
<div class="number-widget">
<!-- The main control always shows -->
<input
v-model="value"
type="range"
:min="widget.min"
:max="widget.max"
class="widget-slider"
/>
<!-- Show label only when zoomed in enough to read it -->
<label
v-if="showLabel"
class="widget-label"
>
{{ widget.name }}
</label>
<!-- Show precise value only when fully zoomed in -->
<span
v-if="showValue"
class="widget-value"
>
{{ formattedValue }}
</span>
<!-- Show description only at full detail -->
<div
v-if="showDescription && widget.description"
class="widget-description"
>
{{ widget.description }}
</div>
</div>
</template>
<script setup lang="ts">
import { computed, toRef } from 'vue'
import { useLOD } from '@/composables/graph/useLOD'
const props = defineProps<{
widget: any
zoomLevel: number
}>()
const { lodScore, lodLevel } = useLOD(toRef(() => props.zoomLevel))
// Define when to show each element
const showLabel = computed(() => {
// Show label when user can actually read it
return lodScore.value > 0.4 // Roughly 12px+ text size
})
const showValue = computed(() => {
// Show precise value only when zoomed in close
return lodScore.value > 0.7 // User is focused on this specific widget
})
const showDescription = computed(() => {
// Description only at full detail
return lodLevel.value === 'full' // Maximum zoom level
})
// You can also use LOD for styling
const widgetClasses = computed(() => {
const classes = ['number-widget']
if (lodLevel.value === 'minimal') {
classes.push('widget--minimal')
}
return classes
})
</script>
<style scoped>
/* Apply different styles based on LOD */
.widget--minimal {
/* Simplified appearance when zoomed out */
.widget-slider {
height: 4px; /* Thinner slider */
opacity: 0.9;
}
}
/* Normal styling */
.widget-slider {
height: 8px;
transition: height 0.2s ease;
}
.widget-label {
font-size: 0.8rem;
color: var(--text-secondary);
}
.widget-value {
font-family: monospace;
font-size: 0.7rem;
color: var(--text-accent);
}
.widget-description {
font-size: 0.6rem;
color: var(--text-muted);
margin-top: 4px;
}
</style>
```
## Common LOD Patterns
### Pattern 1: Essential vs. Nice-to-Have
```typescript
// Always show the main functionality
const showMainControl = computed(() => true)
// Granular control with lodScore
const showLabels = computed(() => lodScore.value > 0.4)
const labelOpacity = computed(() => Math.max(0.3, lodScore.value))
// Simple control with lodLevel
const showExtras = computed(() => lodLevel.value === 'full')
```
### Pattern 2: Smooth Opacity Transitions
```typescript
// Gradually fade elements based on zoom
const labelOpacity = computed(() => {
// Fade in from zoom 0.3 to 0.6
return Math.max(0, Math.min(1, (lodScore.value - 0.3) / 0.3))
})
```
### Pattern 3: Progressive Detail
```typescript
const detailLevel = computed(() => {
if (lodScore.value < 0.3) return 'none'
if (lodScore.value < 0.6) return 'basic'
if (lodScore.value < 0.8) return 'standard'
return 'full'
})
```
## LOD Guidelines by Widget Type
### Text Input Widgets
- **Always show**: The input field itself
- **Medium zoom**: Show label
- **High zoom**: Show placeholder text, validation messages
- **Full zoom**: Show character count, format hints
### Button Widgets
- **Always show**: The button
- **Medium zoom**: Show button text
- **High zoom**: Show button description
- **Full zoom**: Show keyboard shortcuts, tooltips
### Selection Widgets (Dropdown, Radio)
- **Always show**: The current selection
- **Medium zoom**: Show option labels
- **High zoom**: Show all options when expanded
- **Full zoom**: Show option descriptions, icons
### Complex Widgets (Color Picker, File Browser)
- **Always show**: Simplified representation (color swatch, filename)
- **Medium zoom**: Show basic controls
- **High zoom**: Show full interface
- **Full zoom**: Show advanced options, previews
## Design Collaboration Guidelines
### For Designers
When designing widgets, consider creating variants for different zoom levels:
1. **Minimal Design** (far away view)
- Essential elements only
- Higher contrast for visibility
- Simplified shapes and fewer details
2. **Standard Design** (normal view)
- Balanced detail and simplicity
- Clear labels and readable text
- Good for most use cases
3. **Full Detail Design** (close-up view)
- All labels, descriptions, and help text
- Rich visual effects and polish
- Maximum information density
### Design Handoff Checklist
- [ ] Specify which elements are essential vs. nice-to-have
- [ ] Define minimum readable sizes for text elements
- [ ] Provide simplified versions for distant viewing
- [ ] Consider color contrast at different opacity levels
- [ ] Test designs at multiple zoom levels
## Testing Your LOD Implementation
### Manual Testing
1. Create a workflow with your widget
2. Zoom out until nodes are very small
3. Verify essential functionality still works
4. Zoom in gradually and check that details appear smoothly
5. Test performance with 50+ nodes containing your widget
### Performance Considerations
- Avoid complex calculations in LOD computed properties
- Use `v-if` instead of `v-show` for elements that won't render
- Consider using `v-memo` for expensive widget content
- Test on lower-end devices
### Common Mistakes
**Don't**: Hide the main widget functionality at any zoom level
**Don't**: Use complex animations that trigger at every zoom change
**Don't**: Make LOD thresholds too sensitive (causes flickering)
**Don't**: Forget to test with real content and edge cases
**Do**: Keep essential functionality always visible
**Do**: Use smooth transitions between LOD levels
**Do**: Test with varying content lengths and types
**Do**: Consider accessibility at all zoom levels
## Getting Help
- Check existing widgets in `src/components/graph/vueNodes/widgets/` for examples
- Ask in the ComfyUI frontend Discord for LOD implementation questions
- Test your changes with the LOD debug panel (top-right in GraphCanvas)
- Profile performance impact using browser dev tools