Simplify the allow_interaction override to use node flags

Remove the need to use 'drag_mode' on the graph cavas and instead use a
similarly name flag on the node 'allow_interaction' to allow per node
interaction when the global 'allow_interaction' flag is set to false.
This commit is contained in:
Marc Meszaros
2023-04-30 10:34:04 -07:00
parent e27ecd1d78
commit 044b29c614
2 changed files with 7 additions and 8 deletions

View File

@@ -5214,7 +5214,7 @@ LGraphNode.prototype.executeAction = function(action)
this.allow_reconnect_links = true; //allows to change a connection with having to redo it again
this.align_to_grid = false; //snap to grid
this.drag_mode = false; // allow dragging when interactions are disabled
this.drag_mode = false;
this.dragging_rectangle = null;
this.filter = null; //allows to filter to only accept some type of nodes in a graph
@@ -5865,7 +5865,7 @@ LGraphNode.prototype.executeAction = function(action)
//when clicked on top of a node
//and it is not interactive
if (node && (this.allow_interaction || (!this.allow_interaction && node.flags.allow_interaction)) && !skip_action && !this.read_only) {
if (node && (this.allow_interaction || node.flags.allow_interaction) && !skip_action && !this.read_only) {
if (!this.live_mode && !node.flags.pinned) {
this.bringToFront(node);
} //if it wasn't selected?
@@ -6299,6 +6299,9 @@ LGraphNode.prototype.executeAction = function(action)
this.dirty_canvas = true;
}
//get node over
var node = this.graph.getNodeOnPos(e.canvasX,e.canvasY,this.visible_nodes);
if (this.dragging_rectangle)
{
this.dragging_rectangle[2] = e.canvasX - this.dragging_rectangle[0];
@@ -6328,14 +6331,11 @@ LGraphNode.prototype.executeAction = function(action)
this.ds.offset[1] += delta[1] / this.ds.scale;
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
} else if ((this.allow_interaction || (!this.allow_interaction && this.drag_mode)) && !this.read_only) {
} else if ((this.allow_interaction || (node && node.flags.allow_interaction)) && !this.read_only) {
if (this.connecting_node) {
this.dirty_canvas = true;
}
//get node over
var node = this.graph.getNodeOnPos(e.canvasX,e.canvasY,this.visible_nodes);
//remove mouseover flag
for (var i = 0, l = this.graph._nodes.length; i < l; ++i) {
if (this.graph._nodes[i].mouseOver && node != this.graph._nodes[i] ) {