mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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[refactor] Refactor rendering-related files to DDD organization (#5388)
* refactor rendering-related files to DDD organization * add to git ignore ignore revs
This commit is contained in:
91
src/renderer/core/layout/TransformPane.vue
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91
src/renderer/core/layout/TransformPane.vue
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@@ -0,0 +1,91 @@
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<template>
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<div
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class="transform-pane"
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:class="{ 'transform-pane--interacting': isInteracting }"
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:style="transformStyle"
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@pointerdown="handlePointerDown"
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>
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<!-- Vue nodes will be rendered here -->
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<slot />
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</div>
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</template>
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<script setup lang="ts">
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import { computed, provide } from 'vue'
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import { useCanvasTransformSync } from '@/composables/graph/useCanvasTransformSync'
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import { useTransformSettling } from '@/composables/graph/useTransformSettling'
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import { LGraphCanvas } from '@/lib/litegraph/src/litegraph'
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import { useTransformState } from '@/renderer/core/layout/useTransformState'
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interface TransformPaneProps {
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canvas?: LGraphCanvas
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}
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const props = defineProps<TransformPaneProps>()
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const {
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camera,
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transformStyle,
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syncWithCanvas,
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canvasToScreen,
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screenToCanvas,
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isNodeInViewport
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} = useTransformState()
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const canvasElement = computed(() => props.canvas?.canvas)
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const { isTransforming: isInteracting } = useTransformSettling(canvasElement, {
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settleDelay: 200,
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trackPan: true
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})
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provide('transformState', {
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camera,
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canvasToScreen,
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screenToCanvas,
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isNodeInViewport
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})
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const handlePointerDown = (event: PointerEvent) => {
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const target = event.target as HTMLElement
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const nodeElement = target.closest('[data-node-id]')
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if (nodeElement) {
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// TODO: Emit event for node interaction
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// Node interaction with nodeId will be handled in future implementation
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}
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}
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const emit = defineEmits<{
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rafStatusChange: [active: boolean]
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transformUpdate: [time: number]
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}>()
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useCanvasTransformSync(props.canvas, syncWithCanvas, {
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onStart: () => emit('rafStatusChange', true),
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onUpdate: (duration) => emit('transformUpdate', duration),
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onStop: () => emit('rafStatusChange', false)
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})
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</script>
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<style scoped>
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.transform-pane {
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position: absolute;
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inset: 0;
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transform-origin: 0 0;
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pointer-events: none;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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}
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.transform-pane--interacting {
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will-change: transform;
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}
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/* Allow pointer events on nodes */
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.transform-pane :deep([data-node-id]) {
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pointer-events: auto;
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}
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</style>
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350
src/renderer/core/layout/__tests__/TransformPane.spec.ts
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350
src/renderer/core/layout/__tests__/TransformPane.spec.ts
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@@ -0,0 +1,350 @@
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import { mount } from '@vue/test-utils'
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
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import { nextTick, ref } from 'vue'
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import TransformPane from '../TransformPane.vue'
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// Mock the transform state composable
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const mockTransformState = {
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camera: ref({ x: 0, y: 0, z: 1 }),
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transformStyle: ref({
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transform: 'scale(1) translate(0px, 0px)',
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transformOrigin: '0 0'
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}),
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syncWithCanvas: vi.fn(),
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canvasToScreen: vi.fn(),
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screenToCanvas: vi.fn(),
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isNodeInViewport: vi.fn()
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}
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vi.mock('@/renderer/core/spatial/useTransformState', () => ({
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useTransformState: () => mockTransformState
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}))
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// Mock requestAnimationFrame/cancelAnimationFrame
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global.requestAnimationFrame = vi.fn((cb) => {
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setTimeout(cb, 16)
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return 1
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})
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global.cancelAnimationFrame = vi.fn()
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describe('TransformPane', () => {
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let wrapper: ReturnType<typeof mount>
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let mockCanvas: any
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beforeEach(() => {
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vi.clearAllMocks()
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// Create mock canvas with LiteGraph interface
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mockCanvas = {
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canvas: {
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addEventListener: vi.fn(),
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removeEventListener: vi.fn()
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},
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ds: {
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offset: [0, 0],
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scale: 1
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}
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}
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// Reset mock transform state
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mockTransformState.camera.value = { x: 0, y: 0, z: 1 }
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mockTransformState.transformStyle.value = {
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transform: 'scale(1) translate(0px, 0px)',
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transformOrigin: '0 0'
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}
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})
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afterEach(() => {
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if (wrapper) {
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wrapper.unmount()
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}
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})
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describe('component mounting', () => {
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it('should mount successfully with minimal props', () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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expect(wrapper.exists()).toBe(true)
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expect(wrapper.find('.transform-pane').exists()).toBe(true)
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})
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it('should apply transform style from composable', () => {
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mockTransformState.transformStyle.value = {
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transform: 'scale(2) translate(100px, 50px)',
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transformOrigin: '0 0'
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}
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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const transformPane = wrapper.find('.transform-pane')
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const style = transformPane.attributes('style')
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expect(style).toContain('transform: scale(2) translate(100px, 50px)')
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})
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it('should render slot content', () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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},
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slots: {
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default: '<div class="test-content">Test Node</div>'
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}
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})
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expect(wrapper.find('.test-content').exists()).toBe(true)
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expect(wrapper.find('.test-content').text()).toBe('Test Node')
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})
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})
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describe('RAF synchronization', () => {
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it('should start RAF sync on mount', async () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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await nextTick()
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// Should emit RAF status change to true
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expect(wrapper.emitted('rafStatusChange')).toBeTruthy()
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expect(wrapper.emitted('rafStatusChange')?.[0]).toEqual([true])
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})
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it('should call syncWithCanvas during RAF updates', async () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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await nextTick()
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// Allow RAF to execute
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await new Promise((resolve) => setTimeout(resolve, 20))
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expect(mockTransformState.syncWithCanvas).toHaveBeenCalledWith(mockCanvas)
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})
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it('should emit transform update timing', async () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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await nextTick()
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// Allow RAF to execute
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await new Promise((resolve) => setTimeout(resolve, 20))
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expect(wrapper.emitted('transformUpdate')).toBeTruthy()
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const updateEvent = wrapper.emitted('transformUpdate')?.[0]
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expect(typeof updateEvent?.[0]).toBe('number')
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expect(updateEvent?.[0]).toBeGreaterThanOrEqual(0)
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})
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it('should stop RAF sync on unmount', async () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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await nextTick()
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wrapper.unmount()
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expect(wrapper.emitted('rafStatusChange')).toBeTruthy()
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const events = wrapper.emitted('rafStatusChange') as any[]
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expect(events[events.length - 1]).toEqual([false])
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expect(global.cancelAnimationFrame).toHaveBeenCalled()
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})
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})
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describe('canvas event listeners', () => {
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it('should add event listeners to canvas on mount', async () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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await nextTick()
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expect(mockCanvas.canvas.addEventListener).toHaveBeenCalledWith(
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'wheel',
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expect.any(Function),
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expect.any(Object)
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)
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expect(mockCanvas.canvas.addEventListener).toHaveBeenCalledWith(
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'pointerdown',
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expect.any(Function),
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expect.any(Object)
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)
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expect(mockCanvas.canvas.addEventListener).toHaveBeenCalledWith(
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'pointerup',
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expect.any(Function),
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expect.any(Object)
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)
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expect(mockCanvas.canvas.addEventListener).toHaveBeenCalledWith(
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'pointercancel',
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expect.any(Function),
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expect.any(Object)
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)
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})
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it('should remove event listeners on unmount', async () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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await nextTick()
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wrapper.unmount()
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expect(mockCanvas.canvas.removeEventListener).toHaveBeenCalledWith(
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'wheel',
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expect.any(Function),
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expect.any(Object)
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)
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expect(mockCanvas.canvas.removeEventListener).toHaveBeenCalledWith(
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'pointerdown',
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expect.any(Function),
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expect.any(Object)
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)
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expect(mockCanvas.canvas.removeEventListener).toHaveBeenCalledWith(
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'pointerup',
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expect.any(Function),
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expect.any(Object)
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)
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expect(mockCanvas.canvas.removeEventListener).toHaveBeenCalledWith(
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'pointercancel',
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expect.any(Function),
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expect.any(Object)
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)
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})
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})
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describe('interaction state management', () => {
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it('should apply interacting class during interactions', async () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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// Simulate interaction start by checking internal state
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// Note: This tests the CSS class application logic
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const transformPane = wrapper.find('.transform-pane')
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// Initially should not have interacting class
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expect(transformPane.classes()).not.toContain(
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'transform-pane--interacting'
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)
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})
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it('should handle pointer events for node delegation', async () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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const transformPane = wrapper.find('.transform-pane')
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// Simulate pointer down - we can't test the exact delegation logic
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// in unit tests due to vue-test-utils limitations, but we can verify
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// the event handler is set up correctly
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await transformPane.trigger('pointerdown')
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// The test passes if no errors are thrown during event handling
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expect(transformPane.exists()).toBe(true)
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})
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})
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describe('transform state integration', () => {
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it('should provide transform utilities to child components', () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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// The component should provide transform state via Vue's provide/inject
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// This is tested indirectly through the composable integration
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expect(mockTransformState.syncWithCanvas).toBeDefined()
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expect(mockTransformState.canvasToScreen).toBeDefined()
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expect(mockTransformState.screenToCanvas).toBeDefined()
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})
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})
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describe('error handling', () => {
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it('should handle null canvas gracefully', () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: undefined
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}
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})
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expect(wrapper.exists()).toBe(true)
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expect(wrapper.find('.transform-pane').exists()).toBe(true)
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})
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it('should handle missing canvas properties', () => {
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const incompleteCanvas = {} as any
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wrapper = mount(TransformPane, {
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props: {
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canvas: incompleteCanvas
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}
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})
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expect(wrapper.exists()).toBe(true)
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// Should not throw errors during mount
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})
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})
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describe('performance optimizations', () => {
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it('should use contain CSS property for layout optimization', () => {
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wrapper = mount(TransformPane, {
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props: {
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canvas: mockCanvas
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}
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})
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const transformPane = wrapper.find('.transform-pane')
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// This test verifies the CSS contains the performance optimization
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// Note: In JSDOM, computed styles might not reflect all CSS properties
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expect(transformPane.element.className).toContain('transform-pane')
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})
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it('should disable pointer events on container but allow on children', () => {
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wrapper = mount(TransformPane, {
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props: {
|
||||
canvas: mockCanvas
|
||||
},
|
||||
slots: {
|
||||
default: '<div data-node-id="test">Test Node</div>'
|
||||
}
|
||||
})
|
||||
|
||||
const transformPane = wrapper.find('.transform-pane')
|
||||
|
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// The CSS should handle pointer events optimization
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// This is primarily a CSS concern, but we verify the structure
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expect(transformPane.exists()).toBe(true)
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expect(wrapper.find('[data-node-id="test"]').exists()).toBe(true)
|
||||
})
|
||||
})
|
||||
})
|
||||
242
src/renderer/core/layout/useTransformState.ts
Normal file
242
src/renderer/core/layout/useTransformState.ts
Normal file
@@ -0,0 +1,242 @@
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/**
|
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* Composable for managing transform state synchronized with LiteGraph canvas
|
||||
*
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||||
* This composable is a critical part of the hybrid rendering architecture that
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||||
* allows Vue components to render in perfect alignment with LiteGraph's canvas.
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*
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||||
* ## Core Concept
|
||||
*
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||||
* LiteGraph uses a canvas for rendering connections, grid, and handling interactions.
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* Vue components need to render nodes on top of this canvas. The challenge is
|
||||
* synchronizing the coordinate systems:
|
||||
*
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||||
* - LiteGraph: Uses canvas coordinates with its own transform matrix
|
||||
* - Vue/DOM: Uses screen coordinates with CSS transforms
|
||||
*
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||||
* ## Solution: Transform Container Pattern
|
||||
*
|
||||
* Instead of transforming individual nodes (O(n) complexity), we:
|
||||
* 1. Mirror LiteGraph's transform matrix to a single CSS container
|
||||
* 2. Place all Vue nodes as children with simple absolute positioning
|
||||
* 3. Achieve O(1) transform updates regardless of node count
|
||||
*
|
||||
* ## Coordinate Systems
|
||||
*
|
||||
* - **Canvas coordinates**: LiteGraph's internal coordinate system
|
||||
* - **Screen coordinates**: Browser's viewport coordinate system
|
||||
* - **Transform sync**: camera.x/y/z mirrors canvas.ds.offset/scale
|
||||
*
|
||||
* ## Performance Benefits
|
||||
*
|
||||
* - GPU acceleration via CSS transforms
|
||||
* - No layout thrashing (only transform changes)
|
||||
* - Efficient viewport culling calculations
|
||||
* - Scales to 1000+ nodes while maintaining 60 FPS
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const { camera, transformStyle, canvasToScreen } = useTransformState()
|
||||
*
|
||||
* // In template
|
||||
* <div :style="transformStyle">
|
||||
* <NodeComponent
|
||||
* v-for="node in nodes"
|
||||
* :style="{ left: node.x + 'px', top: node.y + 'px' }"
|
||||
* />
|
||||
* </div>
|
||||
*
|
||||
* // Convert coordinates
|
||||
* const screenPos = canvasToScreen({ x: nodeX, y: nodeY })
|
||||
* ```
|
||||
*/
|
||||
import { computed, reactive, readonly } from 'vue'
|
||||
|
||||
import type { LGraphCanvas } from '@/lib/litegraph/src/litegraph'
|
||||
|
||||
export interface Point {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
|
||||
export interface Camera {
|
||||
x: number
|
||||
y: number
|
||||
z: number // scale/zoom
|
||||
}
|
||||
|
||||
export const useTransformState = () => {
|
||||
// Reactive state mirroring LiteGraph's canvas transform
|
||||
const camera = reactive<Camera>({
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 1
|
||||
})
|
||||
|
||||
// Computed transform string for CSS
|
||||
const transformStyle = computed(() => ({
|
||||
transform: `scale(${camera.z}) translate(${camera.x}px, ${camera.y}px)`,
|
||||
transformOrigin: '0 0'
|
||||
}))
|
||||
|
||||
/**
|
||||
* Synchronizes Vue's reactive camera state with LiteGraph's canvas transform
|
||||
*
|
||||
* Called every frame via RAF to ensure Vue components stay aligned with canvas.
|
||||
* This is the heart of the hybrid rendering system - it bridges the gap between
|
||||
* LiteGraph's canvas transforms and Vue's reactive system.
|
||||
*
|
||||
* @param canvas - LiteGraph canvas instance with DragAndScale (ds) transform state
|
||||
*/
|
||||
const syncWithCanvas = (canvas: LGraphCanvas) => {
|
||||
if (!canvas || !canvas.ds) return
|
||||
|
||||
// Mirror LiteGraph's transform state to Vue's reactive state
|
||||
// ds.offset = pan offset, ds.scale = zoom level
|
||||
camera.x = canvas.ds.offset[0]
|
||||
camera.y = canvas.ds.offset[1]
|
||||
camera.z = canvas.ds.scale || 1
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts canvas coordinates to screen coordinates
|
||||
*
|
||||
* Applies the same transform that LiteGraph uses for rendering.
|
||||
* Essential for positioning Vue components to align with canvas elements.
|
||||
*
|
||||
* Formula: screen = canvas * scale + offset
|
||||
*
|
||||
* @param point - Point in canvas coordinate system
|
||||
* @returns Point in screen coordinate system
|
||||
*/
|
||||
const canvasToScreen = (point: Point): Point => {
|
||||
return {
|
||||
x: point.x * camera.z + camera.x,
|
||||
y: point.y * camera.z + camera.y
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts screen coordinates to canvas coordinates
|
||||
*
|
||||
* Inverse of canvasToScreen. Useful for hit testing and converting
|
||||
* mouse events back to canvas space.
|
||||
*
|
||||
* Formula: canvas = (screen - offset) / scale
|
||||
*
|
||||
* @param point - Point in screen coordinate system
|
||||
* @returns Point in canvas coordinate system
|
||||
*/
|
||||
const screenToCanvas = (point: Point): Point => {
|
||||
return {
|
||||
x: (point.x - camera.x) / camera.z,
|
||||
y: (point.y - camera.y) / camera.z
|
||||
}
|
||||
}
|
||||
|
||||
// Get node's screen bounds for culling
|
||||
const getNodeScreenBounds = (
|
||||
pos: ArrayLike<number>,
|
||||
size: ArrayLike<number>
|
||||
): DOMRect => {
|
||||
const topLeft = canvasToScreen({ x: pos[0], y: pos[1] })
|
||||
const width = size[0] * camera.z
|
||||
const height = size[1] * camera.z
|
||||
|
||||
return new DOMRect(topLeft.x, topLeft.y, width, height)
|
||||
}
|
||||
|
||||
// Helper: Calculate zoom-adjusted margin for viewport culling
|
||||
const calculateAdjustedMargin = (baseMargin: number): number => {
|
||||
if (camera.z < 0.1) return Math.min(baseMargin * 5, 2.0)
|
||||
if (camera.z > 3.0) return Math.max(baseMargin * 0.5, 0.05)
|
||||
return baseMargin
|
||||
}
|
||||
|
||||
// Helper: Check if node is too small to be visible at current zoom
|
||||
const isNodeTooSmall = (nodeSize: ArrayLike<number>): boolean => {
|
||||
const nodeScreenSize = Math.max(nodeSize[0], nodeSize[1]) * camera.z
|
||||
return nodeScreenSize < 4
|
||||
}
|
||||
|
||||
// Helper: Calculate expanded viewport bounds with margin
|
||||
const getExpandedViewportBounds = (
|
||||
viewport: { width: number; height: number },
|
||||
margin: number
|
||||
) => {
|
||||
const marginX = viewport.width * margin
|
||||
const marginY = viewport.height * margin
|
||||
return {
|
||||
left: -marginX,
|
||||
right: viewport.width + marginX,
|
||||
top: -marginY,
|
||||
bottom: viewport.height + marginY
|
||||
}
|
||||
}
|
||||
|
||||
// Helper: Test if node intersects with viewport bounds
|
||||
const testViewportIntersection = (
|
||||
screenPos: { x: number; y: number },
|
||||
nodeSize: ArrayLike<number>,
|
||||
bounds: { left: number; right: number; top: number; bottom: number }
|
||||
): boolean => {
|
||||
const nodeRight = screenPos.x + nodeSize[0] * camera.z
|
||||
const nodeBottom = screenPos.y + nodeSize[1] * camera.z
|
||||
|
||||
return !(
|
||||
nodeRight < bounds.left ||
|
||||
screenPos.x > bounds.right ||
|
||||
nodeBottom < bounds.top ||
|
||||
screenPos.y > bounds.bottom
|
||||
)
|
||||
}
|
||||
|
||||
// Check if node is within viewport with frustum and size-based culling
|
||||
const isNodeInViewport = (
|
||||
nodePos: ArrayLike<number>,
|
||||
nodeSize: ArrayLike<number>,
|
||||
viewport: { width: number; height: number },
|
||||
margin: number = 0.2
|
||||
): boolean => {
|
||||
// Early exit for tiny nodes
|
||||
if (isNodeTooSmall(nodeSize)) return false
|
||||
|
||||
const screenPos = canvasToScreen({ x: nodePos[0], y: nodePos[1] })
|
||||
const adjustedMargin = calculateAdjustedMargin(margin)
|
||||
const bounds = getExpandedViewportBounds(viewport, adjustedMargin)
|
||||
|
||||
return testViewportIntersection(screenPos, nodeSize, bounds)
|
||||
}
|
||||
|
||||
// Get viewport bounds in canvas coordinates (for spatial index queries)
|
||||
const getViewportBounds = (
|
||||
viewport: { width: number; height: number },
|
||||
margin: number = 0.2
|
||||
) => {
|
||||
const marginX = viewport.width * margin
|
||||
const marginY = viewport.height * margin
|
||||
|
||||
const topLeft = screenToCanvas({ x: -marginX, y: -marginY })
|
||||
const bottomRight = screenToCanvas({
|
||||
x: viewport.width + marginX,
|
||||
y: viewport.height + marginY
|
||||
})
|
||||
|
||||
return {
|
||||
x: topLeft.x,
|
||||
y: topLeft.y,
|
||||
width: bottomRight.x - topLeft.x,
|
||||
height: bottomRight.y - topLeft.y
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
camera: readonly(camera),
|
||||
transformStyle,
|
||||
syncWithCanvas,
|
||||
canvasToScreen,
|
||||
screenToCanvas,
|
||||
getNodeScreenBounds,
|
||||
isNodeInViewport,
|
||||
getViewportBounds
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user