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[feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)
Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Benjamin Lu <benceruleanlu@proton.me> Co-authored-by: github-actions <github-actions@github.com>
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committed by
Benjamin Lu
parent
6e04cb72b0
commit
19084e2799
133
src/components/graph/TransformPane.vue
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133
src/components/graph/TransformPane.vue
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<!-- eslint-disable @intlify/vue-i18n/no-raw-text -->
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<template>
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<div
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class="transform-pane"
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:class="{ 'transform-pane--interacting': isInteracting }"
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:style="transformStyle"
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@pointerdown="handlePointerDown"
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>
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<!-- Vue nodes will be rendered here -->
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<slot />
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<!-- DEV ONLY: Viewport bounds visualization -->
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<div
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v-if="props.showDebugOverlay"
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class="viewport-debug-overlay"
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:style="{
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position: 'absolute',
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left: '10px',
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top: '10px',
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border: '2px solid red',
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width: (props.viewport?.width || 0) - 20 + 'px',
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height: (props.viewport?.height || 0) - 20 + 'px',
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pointerEvents: 'none',
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opacity: 0.5
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}"
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>
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<div
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style="
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position: absolute;
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top: 0;
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left: 0;
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background: red;
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color: white;
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padding: 2px 5px;
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font-size: 10px;
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"
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>
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Viewport: {{ props.viewport?.width }}x{{ props.viewport?.height }} DPR:
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{{ devicePixelRatio }}
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</div>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { computed, provide } from 'vue'
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import { useTransformState } from '@/composables/element/useTransformState'
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import { useCanvasTransformSync } from '@/composables/graph/useCanvasTransformSync'
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import { useTransformSettling } from '@/composables/graph/useTransformSettling'
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import { LGraphCanvas } from '@/lib/litegraph/src/litegraph'
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interface TransformPaneProps {
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canvas?: LGraphCanvas
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viewport?: { width: number; height: number }
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showDebugOverlay?: boolean
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}
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const props = defineProps<TransformPaneProps>()
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// Get device pixel ratio for display
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const devicePixelRatio = window.devicePixelRatio || 1
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// Transform state management
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const {
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camera,
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transformStyle,
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syncWithCanvas,
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canvasToScreen,
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screenToCanvas,
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isNodeInViewport
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} = useTransformState()
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// Transform settling detection for re-rasterization optimization
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const canvasElement = computed(() => props.canvas?.canvas)
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const { isTransforming } = useTransformSettling(canvasElement, {
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settleDelay: 200,
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trackPan: true
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})
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// Use isTransforming for the CSS class (aliased for clarity)
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const isInteracting = isTransforming
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// Provide transform utilities to child components
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provide('transformState', {
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camera,
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canvasToScreen,
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screenToCanvas,
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isNodeInViewport
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})
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// Event delegation for node interactions
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const handlePointerDown = (event: PointerEvent) => {
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const target = event.target as HTMLElement
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const nodeElement = target.closest('[data-node-id]')
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if (nodeElement) {
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// TODO: Emit event for node interaction
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// Node interaction with nodeId will be handled in future implementation
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}
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}
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// Canvas transform synchronization
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const emit = defineEmits<{
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rafStatusChange: [active: boolean]
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transformUpdate: [time: number]
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}>()
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useCanvasTransformSync(props.canvas, syncWithCanvas, {
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onStart: () => emit('rafStatusChange', true),
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onUpdate: (duration) => emit('transformUpdate', duration),
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onStop: () => emit('rafStatusChange', false)
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})
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</script>
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<style scoped>
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.transform-pane {
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position: absolute;
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inset: 0;
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contain: layout style paint;
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transform-origin: 0 0;
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pointer-events: none;
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}
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.transform-pane--interacting {
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will-change: transform;
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}
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/* Allow pointer events on nodes */
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.transform-pane :deep([data-node-id]) {
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pointer-events: auto;
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}
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</style>
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