[feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>
This commit is contained in:
Christian Byrne
2025-08-06 11:51:41 -07:00
committed by Benjamin Lu
parent 6e04cb72b0
commit 19084e2799
118 changed files with 12638 additions and 347 deletions

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/**
* Composable for managing transform state synchronized with LiteGraph canvas
*
* This composable is a critical part of the hybrid rendering architecture that
* allows Vue components to render in perfect alignment with LiteGraph's canvas.
*
* ## Core Concept
*
* LiteGraph uses a canvas for rendering connections, grid, and handling interactions.
* Vue components need to render nodes on top of this canvas. The challenge is
* synchronizing the coordinate systems:
*
* - LiteGraph: Uses canvas coordinates with its own transform matrix
* - Vue/DOM: Uses screen coordinates with CSS transforms
*
* ## Solution: Transform Container Pattern
*
* Instead of transforming individual nodes (O(n) complexity), we:
* 1. Mirror LiteGraph's transform matrix to a single CSS container
* 2. Place all Vue nodes as children with simple absolute positioning
* 3. Achieve O(1) transform updates regardless of node count
*
* ## Coordinate Systems
*
* - **Canvas coordinates**: LiteGraph's internal coordinate system
* - **Screen coordinates**: Browser's viewport coordinate system
* - **Transform sync**: camera.x/y/z mirrors canvas.ds.offset/scale
*
* ## Performance Benefits
*
* - GPU acceleration via CSS transforms
* - No layout thrashing (only transform changes)
* - Efficient viewport culling calculations
* - Scales to 1000+ nodes while maintaining 60 FPS
*
* @example
* ```typescript
* const { camera, transformStyle, canvasToScreen } = useTransformState()
*
* // In template
* <div :style="transformStyle">
* <NodeComponent
* v-for="node in nodes"
* :style="{ left: node.x + 'px', top: node.y + 'px' }"
* />
* </div>
*
* // Convert coordinates
* const screenPos = canvasToScreen({ x: nodeX, y: nodeY })
* ```
*/
import { computed, reactive, readonly } from 'vue'
import type { LGraphCanvas } from '../../lib/litegraph/src/litegraph'
export interface Point {
x: number
y: number
}
export interface Camera {
x: number
y: number
z: number // scale/zoom
}
export const useTransformState = () => {
// Reactive state mirroring LiteGraph's canvas transform
const camera = reactive<Camera>({
x: 0,
y: 0,
z: 1
})
// Computed transform string for CSS
const transformStyle = computed(() => ({
transform: `scale(${camera.z}) translate(${camera.x}px, ${camera.y}px)`,
transformOrigin: '0 0'
}))
/**
* Synchronizes Vue's reactive camera state with LiteGraph's canvas transform
*
* Called every frame via RAF to ensure Vue components stay aligned with canvas.
* This is the heart of the hybrid rendering system - it bridges the gap between
* LiteGraph's canvas transforms and Vue's reactive system.
*
* @param canvas - LiteGraph canvas instance with DragAndScale (ds) transform state
*/
const syncWithCanvas = (canvas: LGraphCanvas) => {
if (!canvas || !canvas.ds) return
// Mirror LiteGraph's transform state to Vue's reactive state
// ds.offset = pan offset, ds.scale = zoom level
camera.x = canvas.ds.offset[0]
camera.y = canvas.ds.offset[1]
camera.z = canvas.ds.scale || 1
}
/**
* Converts canvas coordinates to screen coordinates
*
* Applies the same transform that LiteGraph uses for rendering.
* Essential for positioning Vue components to align with canvas elements.
*
* Formula: screen = canvas * scale + offset
*
* @param point - Point in canvas coordinate system
* @returns Point in screen coordinate system
*/
const canvasToScreen = (point: Point): Point => {
return {
x: point.x * camera.z + camera.x,
y: point.y * camera.z + camera.y
}
}
/**
* Converts screen coordinates to canvas coordinates
*
* Inverse of canvasToScreen. Useful for hit testing and converting
* mouse events back to canvas space.
*
* Formula: canvas = (screen - offset) / scale
*
* @param point - Point in screen coordinate system
* @returns Point in canvas coordinate system
*/
const screenToCanvas = (point: Point): Point => {
return {
x: (point.x - camera.x) / camera.z,
y: (point.y - camera.y) / camera.z
}
}
// Get node's screen bounds for culling
const getNodeScreenBounds = (
pos: ArrayLike<number>,
size: ArrayLike<number>
): DOMRect => {
const topLeft = canvasToScreen({ x: pos[0], y: pos[1] })
const width = size[0] * camera.z
const height = size[1] * camera.z
return new DOMRect(topLeft.x, topLeft.y, width, height)
}
// Helper: Calculate zoom-adjusted margin for viewport culling
const calculateAdjustedMargin = (baseMargin: number): number => {
if (camera.z < 0.1) return Math.min(baseMargin * 5, 2.0)
if (camera.z > 3.0) return Math.max(baseMargin * 0.5, 0.05)
return baseMargin
}
// Helper: Check if node is too small to be visible at current zoom
const isNodeTooSmall = (nodeSize: ArrayLike<number>): boolean => {
const nodeScreenSize = Math.max(nodeSize[0], nodeSize[1]) * camera.z
return nodeScreenSize < 4
}
// Helper: Calculate expanded viewport bounds with margin
const getExpandedViewportBounds = (
viewport: { width: number; height: number },
margin: number
) => {
const marginX = viewport.width * margin
const marginY = viewport.height * margin
return {
left: -marginX,
right: viewport.width + marginX,
top: -marginY,
bottom: viewport.height + marginY
}
}
// Helper: Test if node intersects with viewport bounds
const testViewportIntersection = (
screenPos: { x: number; y: number },
nodeSize: ArrayLike<number>,
bounds: { left: number; right: number; top: number; bottom: number }
): boolean => {
const nodeRight = screenPos.x + nodeSize[0] * camera.z
const nodeBottom = screenPos.y + nodeSize[1] * camera.z
return !(
nodeRight < bounds.left ||
screenPos.x > bounds.right ||
nodeBottom < bounds.top ||
screenPos.y > bounds.bottom
)
}
// Check if node is within viewport with frustum and size-based culling
const isNodeInViewport = (
nodePos: ArrayLike<number>,
nodeSize: ArrayLike<number>,
viewport: { width: number; height: number },
margin: number = 0.2
): boolean => {
// Early exit for tiny nodes
if (isNodeTooSmall(nodeSize)) return false
const screenPos = canvasToScreen({ x: nodePos[0], y: nodePos[1] })
const adjustedMargin = calculateAdjustedMargin(margin)
const bounds = getExpandedViewportBounds(viewport, adjustedMargin)
return testViewportIntersection(screenPos, nodeSize, bounds)
}
// Get viewport bounds in canvas coordinates (for spatial index queries)
const getViewportBounds = (
viewport: { width: number; height: number },
margin: number = 0.2
) => {
const marginX = viewport.width * margin
const marginY = viewport.height * margin
const topLeft = screenToCanvas({ x: -marginX, y: -marginY })
const bottomRight = screenToCanvas({
x: viewport.width + marginX,
y: viewport.height + marginY
})
return {
x: topLeft.x,
y: topLeft.y,
width: bottomRight.x - topLeft.x,
height: bottomRight.y - topLeft.y
}
}
return {
camera: readonly(camera),
transformStyle,
syncWithCanvas,
canvasToScreen,
screenToCanvas,
getNodeScreenBounds,
isNodeInViewport,
getViewportBounds
}
}

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import { onUnmounted, ref } from 'vue'
import type { LGraphCanvas } from '../../lib/litegraph/src/litegraph'
export interface CanvasTransformSyncOptions {
/**
* Whether to automatically start syncing when canvas is available
* @default true
*/
autoStart?: boolean
}
export interface CanvasTransformSyncCallbacks {
/**
* Called when sync starts
*/
onStart?: () => void
/**
* Called after each sync update with timing information
*/
onUpdate?: (duration: number) => void
/**
* Called when sync stops
*/
onStop?: () => void
}
/**
* Manages requestAnimationFrame-based synchronization with LiteGraph canvas transforms.
*
* This composable provides a clean way to sync Vue transform state with LiteGraph canvas
* on every frame. It handles RAF lifecycle management, provides performance timing,
* and ensures proper cleanup.
*
* The sync function typically reads canvas.ds (draw state) properties like offset and scale
* to keep Vue components aligned with the canvas coordinate system.
*
* @example
* ```ts
* const { isActive, startSync, stopSync } = useCanvasTransformSync(
* canvas,
* (canvas) => syncWithCanvas(canvas),
* {
* onStart: () => emit('rafStatusChange', true),
* onUpdate: (time) => emit('transformUpdate', time),
* onStop: () => emit('rafStatusChange', false)
* }
* )
* ```
*/
export function useCanvasTransformSync(
canvas: LGraphCanvas | undefined | null,
syncFn: (canvas: LGraphCanvas) => void,
callbacks: CanvasTransformSyncCallbacks = {},
options: CanvasTransformSyncOptions = {}
) {
const { autoStart = true } = options
const { onStart, onUpdate, onStop } = callbacks
const isActive = ref(false)
let rafId: number | null = null
const startSync = () => {
if (isActive.value || !canvas) return
isActive.value = true
onStart?.()
const sync = () => {
if (!isActive.value || !canvas) return
try {
const startTime = performance.now()
syncFn(canvas)
const endTime = performance.now()
onUpdate?.(endTime - startTime)
} catch (error) {
console.warn('Canvas transform sync error:', error)
}
rafId = requestAnimationFrame(sync)
}
sync()
}
const stopSync = () => {
if (!isActive.value) return
if (rafId !== null) {
cancelAnimationFrame(rafId)
rafId = null
}
isActive.value = false
onStop?.()
}
// Auto-start if canvas is available and autoStart is enabled
if (autoStart && canvas) {
startSync()
}
// Clean up on unmount
onUnmounted(() => {
stopSync()
})
return {
isActive,
startSync,
stopSync
}
}

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import { useCanvasStore } from '@/stores/graphStore'
import type { LGraphCanvas } from '../../lib/litegraph/src/litegraph'
export function useEventForwarding() {
const canvasStore = useCanvasStore()
// Track active drag operation
let isDragging = false
let dragCleanup: (() => void) | null = null
// Store last known position for escape key handling
const lastPointerPosition = { x: 0, y: 0 }
function createSyntheticPointerEvent(
originalEvent: PointerEvent,
eventType: string
): PointerEvent {
// Only copy properties that LiteGraph actually uses
return new PointerEvent(eventType, {
bubbles: true,
cancelable: true,
view: window,
// Position properties
clientX: originalEvent.clientX,
clientY: originalEvent.clientY,
// Modifier keys
ctrlKey: originalEvent.ctrlKey,
shiftKey: originalEvent.shiftKey,
altKey: originalEvent.altKey,
metaKey: originalEvent.metaKey,
// Button state
button: originalEvent.button,
buttons: originalEvent.buttons,
// Pointer tracking
pointerId: originalEvent.pointerId,
isPrimary: originalEvent.isPrimary,
pointerType: originalEvent.pointerType
})
}
function forwardPointerEvent(
originalEvent: PointerEvent,
eventType: 'down' | 'move' | 'up'
) {
const canvas: LGraphCanvas | null = canvasStore.getCanvas()
if (!canvas) {
console.warn('No canvas available for event forwarding')
return
}
// Prevent original event from bubbling to canvas
originalEvent.stopPropagation()
originalEvent.preventDefault()
// Create synthetic event
const syntheticEvent = createSyntheticPointerEvent(
originalEvent,
`pointer${eventType}`
)
// Create a mutable copy of the event for LiteGraph to modify
const mutableEvent = syntheticEvent as PointerEvent & {
canvasX?: number
canvasY?: number
deltaX?: number
deltaY?: number
safeOffsetX?: number
safeOffsetY?: number
}
// Let LiteGraph adjust coordinates to graph space
// Using 'as any' to bypass TypeScript assertion limitations
;(canvas.adjustMouseEvent as any)(mutableEvent)
// Forward to appropriate handler
switch (eventType) {
case 'down':
canvas.processMouseDown(mutableEvent)
break
case 'move':
canvas.processMouseMove(mutableEvent)
break
case 'up':
canvas.processMouseUp(mutableEvent)
break
}
}
// Pre-create event handlers to avoid recreating on each pointerdown
const handlePointerMove = (e: PointerEvent) => {
if (!isDragging) return
// Update last known position
lastPointerPosition.x = e.clientX
lastPointerPosition.y = e.clientY
forwardPointerEvent(e, 'move')
}
const handlePointerUp = (e: PointerEvent) => {
if (!isDragging) return
isDragging = false
forwardPointerEvent(e, 'up')
// Clean up listeners
if (dragCleanup) {
dragCleanup()
dragCleanup = null
}
}
const handleKeyDown = (e: KeyboardEvent) => {
// Handle escape key to cancel drag
if (e.key === 'Escape' && isDragging) {
isDragging = false
// Create minimal synthetic cancel event
const cancelEvent = new PointerEvent('pointerup', {
bubbles: true,
cancelable: true,
view: window,
// Use last known position from the current drag operation
clientX: lastPointerPosition.x,
clientY: lastPointerPosition.y,
button: 0,
buttons: 0
})
const canvas: LGraphCanvas | null = canvasStore.getCanvas()
if (canvas) {
const mutableCancelEvent = cancelEvent as PointerEvent & {
canvasX?: number
canvasY?: number
deltaX?: number
deltaY?: number
safeOffsetX?: number
safeOffsetY?: number
}
;(canvas.adjustMouseEvent as any)(mutableCancelEvent)
canvas.processMouseUp(mutableCancelEvent)
}
// Clean up
if (dragCleanup) {
dragCleanup()
dragCleanup = null
}
}
}
function handleSlotPointerDown(originalEvent: PointerEvent) {
// Forward the initial pointer down
forwardPointerEvent(originalEvent, 'down')
// Set up drag handling
isDragging = true
// Initialize last known position
lastPointerPosition.x = originalEvent.clientX
lastPointerPosition.y = originalEvent.clientY
// Add global listeners for drag handling
document.addEventListener('pointermove', handlePointerMove, true)
document.addEventListener('pointerup', handlePointerUp, true)
document.addEventListener('keydown', handleKeyDown, true)
// Store cleanup function
dragCleanup = () => {
document.removeEventListener('pointermove', handlePointerMove, true)
document.removeEventListener('pointerup', handlePointerUp, true)
document.removeEventListener('keydown', handleKeyDown, true)
}
}
// Cleanup on unmount
function cleanup() {
isDragging = false
if (dragCleanup) {
dragCleanup()
dragCleanup = null
}
}
return {
handleSlotPointerDown,
cleanup
}
}

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/**
* Vue node lifecycle management for LiteGraph integration
* Provides event-driven reactivity with performance optimizations
*/
import { nextTick, reactive, readonly } from 'vue'
import type { WidgetValue } from '@/types/simplifiedWidget'
import type { SpatialIndexDebugInfo } from '@/types/spatialIndex'
import type { LGraph, LGraphNode } from '../../lib/litegraph/src/litegraph'
import { type Bounds, QuadTree } from '../../utils/spatial/QuadTree'
export interface NodeState {
visible: boolean
dirty: boolean
lastUpdate: number
culled: boolean
}
export interface NodeMetadata {
lastRenderTime: number
cachedBounds: DOMRect | null
lodLevel: 'high' | 'medium' | 'low'
spatialIndex?: QuadTree<string>
}
export interface PerformanceMetrics {
fps: number
frameTime: number
updateTime: number
nodeCount: number
culledCount: number
callbackUpdateCount: number
rafUpdateCount: number
adaptiveQuality: boolean
}
export interface SafeWidgetData {
name: string
type: string
value: WidgetValue
options?: Record<string, unknown>
callback?: ((value: unknown) => void) | undefined
}
export interface VueNodeData {
id: string
title: string
type: string
mode: number
selected: boolean
executing: boolean
widgets?: SafeWidgetData[]
inputs?: unknown[]
outputs?: unknown[]
flags?: {
collapsed?: boolean
}
}
export interface SpatialMetrics {
queryTime: number
nodesInIndex: number
}
export interface GraphNodeManager {
// Reactive state - safe data extracted from LiteGraph nodes
vueNodeData: ReadonlyMap<string, VueNodeData>
nodeState: ReadonlyMap<string, NodeState>
nodePositions: ReadonlyMap<string, { x: number; y: number }>
nodeSizes: ReadonlyMap<string, { width: number; height: number }>
// Access to original LiteGraph nodes (non-reactive)
getNode(id: string): LGraphNode | undefined
// Lifecycle methods
setupEventListeners(): () => void
cleanup(): void
// Update methods
scheduleUpdate(
nodeId?: string,
priority?: 'critical' | 'normal' | 'low'
): void
forceSync(): void
detectChangesInRAF(): void
// Spatial queries
getVisibleNodeIds(viewportBounds: Bounds): Set<string>
// Performance
performanceMetrics: PerformanceMetrics
spatialMetrics: SpatialMetrics
// Debug
getSpatialIndexDebugInfo(): SpatialIndexDebugInfo | null
}
export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
// Safe reactive data extracted from LiteGraph nodes
const vueNodeData = reactive(new Map<string, VueNodeData>())
const nodeState = reactive(new Map<string, NodeState>())
const nodePositions = reactive(new Map<string, { x: number; y: number }>())
const nodeSizes = reactive(
new Map<string, { width: number; height: number }>()
)
// Non-reactive storage for original LiteGraph nodes
const nodeRefs = new Map<string, LGraphNode>()
// WeakMap for heavy data that auto-GCs when nodes are removed
const nodeMetadata = new WeakMap<LGraphNode, NodeMetadata>()
// Performance tracking
const performanceMetrics = reactive<PerformanceMetrics>({
fps: 0,
frameTime: 0,
updateTime: 0,
nodeCount: 0,
culledCount: 0,
callbackUpdateCount: 0,
rafUpdateCount: 0,
adaptiveQuality: false
})
// Spatial indexing using QuadTree
const spatialIndex = new QuadTree<string>(
{ x: -10000, y: -10000, width: 20000, height: 20000 },
{ maxDepth: 6, maxItemsPerNode: 4 }
)
let lastSpatialQueryTime = 0
// Spatial metrics
const spatialMetrics = reactive<SpatialMetrics>({
queryTime: 0,
nodesInIndex: 0
})
// Update batching
const pendingUpdates = new Set<string>()
const criticalUpdates = new Set<string>()
const lowPriorityUpdates = new Set<string>()
let updateScheduled = false
let batchTimeoutId: number | null = null
// Change detection state
const lastNodesSnapshot = new Map<
string,
{ pos: [number, number]; size: [number, number] }
>()
const attachMetadata = (node: LGraphNode) => {
nodeMetadata.set(node, {
lastRenderTime: performance.now(),
cachedBounds: null,
lodLevel: 'high',
spatialIndex: undefined
})
}
// Extract safe data from LiteGraph node for Vue consumption
const extractVueNodeData = (node: LGraphNode): VueNodeData => {
// Extract safe widget data
const safeWidgets = node.widgets?.map((widget) => {
try {
// TODO: Use widget.getReactiveData() once TypeScript types are updated
let value = widget.value
// For combo widgets, if value is undefined, use the first option as default
if (
value === undefined &&
widget.type === 'combo' &&
widget.options?.values &&
Array.isArray(widget.options.values) &&
widget.options.values.length > 0
) {
value = widget.options.values[0]
}
return {
name: widget.name,
type: widget.type,
value: value,
options: widget.options ? { ...widget.options } : undefined,
callback: widget.callback
}
} catch (error) {
return {
name: widget.name || 'unknown',
type: widget.type || 'text',
value: undefined, // Already a valid WidgetValue
options: undefined,
callback: undefined
}
}
})
return {
id: String(node.id),
title: node.title || 'Untitled',
type: node.type || 'Unknown',
mode: node.mode || 0,
selected: node.selected || false,
executing: false, // Will be updated separately based on execution state
widgets: safeWidgets,
inputs: node.inputs ? [...node.inputs] : undefined,
outputs: node.outputs ? [...node.outputs] : undefined,
flags: node.flags ? { ...node.flags } : undefined
}
}
// Get access to original LiteGraph node (non-reactive)
const getNode = (id: string): LGraphNode | undefined => {
return nodeRefs.get(id)
}
/**
* Validates that a value is a valid WidgetValue type
*/
const validateWidgetValue = (value: unknown): WidgetValue => {
if (value === null || value === undefined || value === void 0) {
return undefined
}
if (
typeof value === 'string' ||
typeof value === 'number' ||
typeof value === 'boolean'
) {
return value
}
if (typeof value === 'object') {
// Check if it's a File array
if (Array.isArray(value) && value.every((item) => item instanceof File)) {
return value as File[]
}
// Otherwise it's a generic object
return value as object
}
// If none of the above, return undefined
console.warn(`Invalid widget value type: ${typeof value}`, value)
return undefined
}
/**
* Updates Vue state when widget values change
*/
const updateVueWidgetState = (
nodeId: string,
widgetName: string,
value: unknown
): void => {
try {
const currentData = vueNodeData.get(nodeId)
if (!currentData?.widgets) return
const updatedWidgets = currentData.widgets.map((w) =>
w.name === widgetName ? { ...w, value: validateWidgetValue(value) } : w
)
vueNodeData.set(nodeId, {
...currentData,
widgets: updatedWidgets
})
performanceMetrics.callbackUpdateCount++
} catch (error) {
// Ignore widget update errors to prevent cascade failures
}
}
/**
* Creates a wrapped callback for a widget that maintains LiteGraph/Vue sync
*/
const createWrappedWidgetCallback = (
widget: { value?: unknown; name: string }, // LiteGraph widget with minimal typing
originalCallback: ((value: unknown) => void) | undefined,
nodeId: string
) => {
let updateInProgress = false
return (value: unknown) => {
if (updateInProgress) return
updateInProgress = true
try {
// 1. Update the widget value in LiteGraph (critical for LiteGraph state)
// Validate that the value is of an acceptable type
if (
value !== null &&
value !== undefined &&
typeof value !== 'string' &&
typeof value !== 'number' &&
typeof value !== 'boolean' &&
typeof value !== 'object'
) {
console.warn(`Invalid widget value type: ${typeof value}`)
updateInProgress = false
return
}
// Always update widget.value to ensure sync
widget.value = value
// 2. Call the original callback if it exists
if (originalCallback) {
originalCallback.call(widget, value)
}
// 3. Update Vue state to maintain synchronization
updateVueWidgetState(nodeId, widget.name, value)
} finally {
updateInProgress = false
}
}
}
/**
* Sets up widget callbacks for a node - now with reduced nesting
*/
const setupNodeWidgetCallbacks = (node: LGraphNode) => {
if (!node.widgets) return
const nodeId = String(node.id)
node.widgets.forEach((widget) => {
const originalCallback = widget.callback
widget.callback = createWrappedWidgetCallback(
widget,
originalCallback,
nodeId
)
})
}
// Uncomment when needed for future features
// const getNodeMetadata = (node: LGraphNode): NodeMetadata => {
// let metadata = nodeMetadata.get(node)
// if (!metadata) {
// attachMetadata(node)
// metadata = nodeMetadata.get(node)!
// }
// return metadata
// }
const scheduleUpdate = (
nodeId?: string,
priority: 'critical' | 'normal' | 'low' = 'normal'
) => {
if (nodeId) {
const state = nodeState.get(nodeId)
if (state) state.dirty = true
// Priority queuing
if (priority === 'critical') {
criticalUpdates.add(nodeId)
flush() // Immediate flush for critical updates
return
} else if (priority === 'low') {
lowPriorityUpdates.add(nodeId)
} else {
pendingUpdates.add(nodeId)
}
}
if (!updateScheduled) {
updateScheduled = true
// Adaptive batching strategy
if (pendingUpdates.size > 10) {
// Many updates - batch in nextTick
void nextTick(() => flush())
} else {
// Few updates - small delay for more batching
batchTimeoutId = window.setTimeout(() => flush(), 4)
}
}
}
const flush = () => {
const startTime = performance.now()
if (batchTimeoutId !== null) {
clearTimeout(batchTimeoutId)
batchTimeoutId = null
}
// Clear all pending updates
criticalUpdates.clear()
pendingUpdates.clear()
lowPriorityUpdates.clear()
updateScheduled = false
// Sync with graph state
syncWithGraph()
const endTime = performance.now()
performanceMetrics.updateTime = endTime - startTime
}
const syncWithGraph = () => {
if (!graph?._nodes) return
const currentNodes = new Set(graph._nodes.map((n) => String(n.id)))
// Remove deleted nodes
for (const id of Array.from(vueNodeData.keys())) {
if (!currentNodes.has(id)) {
nodeRefs.delete(id)
vueNodeData.delete(id)
nodeState.delete(id)
nodePositions.delete(id)
nodeSizes.delete(id)
lastNodesSnapshot.delete(id)
spatialIndex.remove(id)
}
}
// Add/update existing nodes
graph._nodes.forEach((node) => {
const id = String(node.id)
// Store non-reactive reference
nodeRefs.set(id, node)
// Set up widget callbacks BEFORE extracting data (critical order)
setupNodeWidgetCallbacks(node)
// Extract and store safe data for Vue
vueNodeData.set(id, extractVueNodeData(node))
if (!nodeState.has(id)) {
nodeState.set(id, {
visible: true,
dirty: false,
lastUpdate: performance.now(),
culled: false
})
nodePositions.set(id, { x: node.pos[0], y: node.pos[1] })
nodeSizes.set(id, { width: node.size[0], height: node.size[1] })
attachMetadata(node)
// Add to spatial index
const bounds: Bounds = {
x: node.pos[0],
y: node.pos[1],
width: node.size[0],
height: node.size[1]
}
spatialIndex.insert(id, bounds, id)
}
})
// Update performance metrics
performanceMetrics.nodeCount = vueNodeData.size
performanceMetrics.culledCount = Array.from(nodeState.values()).filter(
(s) => s.culled
).length
}
// Most performant: Direct position sync without re-setting entire node
// Query visible nodes using QuadTree spatial index
const getVisibleNodeIds = (viewportBounds: Bounds): Set<string> => {
const startTime = performance.now()
// Use QuadTree for fast spatial query
const results: string[] = spatialIndex.query(viewportBounds)
const visibleIds = new Set(results)
lastSpatialQueryTime = performance.now() - startTime
spatialMetrics.queryTime = lastSpatialQueryTime
return visibleIds
}
/**
* Detects position changes for a single node and updates reactive state
*/
const detectPositionChanges = (node: LGraphNode, id: string): boolean => {
const currentPos = nodePositions.get(id)
if (
!currentPos ||
currentPos.x !== node.pos[0] ||
currentPos.y !== node.pos[1]
) {
nodePositions.set(id, { x: node.pos[0], y: node.pos[1] })
return true
}
return false
}
/**
* Detects size changes for a single node and updates reactive state
*/
const detectSizeChanges = (node: LGraphNode, id: string): boolean => {
const currentSize = nodeSizes.get(id)
if (
!currentSize ||
currentSize.width !== node.size[0] ||
currentSize.height !== node.size[1]
) {
nodeSizes.set(id, { width: node.size[0], height: node.size[1] })
return true
}
return false
}
/**
* Updates spatial index for a node if bounds changed
*/
const updateSpatialIndex = (node: LGraphNode, id: string): void => {
const bounds: Bounds = {
x: node.pos[0],
y: node.pos[1],
width: node.size[0],
height: node.size[1]
}
spatialIndex.update(id, bounds)
}
/**
* Updates performance metrics after change detection
*/
const updatePerformanceMetrics = (
startTime: number,
positionUpdates: number,
sizeUpdates: number
): void => {
const endTime = performance.now()
performanceMetrics.updateTime = endTime - startTime
performanceMetrics.nodeCount = vueNodeData.size
performanceMetrics.culledCount = Array.from(nodeState.values()).filter(
(state) => state.culled
).length
spatialMetrics.nodesInIndex = spatialIndex.size
if (positionUpdates > 0 || sizeUpdates > 0) {
performanceMetrics.rafUpdateCount++
}
}
/**
* Main RAF change detection function - now simplified with extracted helpers
*/
const detectChangesInRAF = () => {
const startTime = performance.now()
if (!graph?._nodes) return
let positionUpdates = 0
let sizeUpdates = 0
// Process each node for changes
for (const node of graph._nodes) {
const id = String(node.id)
const posChanged = detectPositionChanges(node, id)
const sizeChanged = detectSizeChanges(node, id)
if (posChanged) positionUpdates++
if (sizeChanged) sizeUpdates++
// Update spatial index if geometry changed
if (posChanged || sizeChanged) {
updateSpatialIndex(node, id)
}
}
updatePerformanceMetrics(startTime, positionUpdates, sizeUpdates)
}
/**
* Handles node addition to the graph - sets up Vue state and spatial indexing
*/
const handleNodeAdded = (
node: LGraphNode,
originalCallback?: (node: LGraphNode) => void
) => {
const id = String(node.id)
// Store non-reactive reference to original node
nodeRefs.set(id, node)
// Set up widget callbacks BEFORE extracting data (critical order)
setupNodeWidgetCallbacks(node)
// Extract safe data for Vue (now with proper callbacks)
vueNodeData.set(id, extractVueNodeData(node))
// Set up reactive tracking state
nodeState.set(id, {
visible: true,
dirty: false,
lastUpdate: performance.now(),
culled: false
})
nodePositions.set(id, { x: node.pos[0], y: node.pos[1] })
nodeSizes.set(id, { width: node.size[0], height: node.size[1] })
attachMetadata(node)
// Add to spatial index for viewport culling
const bounds: Bounds = {
x: node.pos[0],
y: node.pos[1],
width: node.size[0],
height: node.size[1]
}
spatialIndex.insert(id, bounds, id)
// Call original callback if provided
if (originalCallback) {
void originalCallback(node)
}
}
/**
* Handles node removal from the graph - cleans up all references
*/
const handleNodeRemoved = (
node: LGraphNode,
originalCallback?: (node: LGraphNode) => void
) => {
const id = String(node.id)
// Remove from spatial index
spatialIndex.remove(id)
// Clean up all tracking references
nodeRefs.delete(id)
vueNodeData.delete(id)
nodeState.delete(id)
nodePositions.delete(id)
nodeSizes.delete(id)
lastNodesSnapshot.delete(id)
// Call original callback if provided
if (originalCallback) {
originalCallback(node)
}
}
/**
* Creates cleanup function for event listeners and state
*/
const createCleanupFunction = (
originalOnNodeAdded: ((node: LGraphNode) => void) | undefined,
originalOnNodeRemoved: ((node: LGraphNode) => void) | undefined,
originalOnTrigger: ((action: string, param: unknown) => void) | undefined
) => {
return () => {
// Restore original callbacks
graph.onNodeAdded = originalOnNodeAdded || undefined
graph.onNodeRemoved = originalOnNodeRemoved || undefined
graph.onTrigger = originalOnTrigger || undefined
// Clear pending updates
if (batchTimeoutId !== null) {
clearTimeout(batchTimeoutId)
batchTimeoutId = null
}
// Clear all state maps
nodeRefs.clear()
vueNodeData.clear()
nodeState.clear()
nodePositions.clear()
nodeSizes.clear()
lastNodesSnapshot.clear()
pendingUpdates.clear()
criticalUpdates.clear()
lowPriorityUpdates.clear()
spatialIndex.clear()
}
}
/**
* Sets up event listeners - now simplified with extracted handlers
*/
const setupEventListeners = (): (() => void) => {
// Store original callbacks
const originalOnNodeAdded = graph.onNodeAdded
const originalOnNodeRemoved = graph.onNodeRemoved
const originalOnTrigger = graph.onTrigger
// Set up graph event handlers
graph.onNodeAdded = (node: LGraphNode) => {
handleNodeAdded(node, originalOnNodeAdded)
}
graph.onNodeRemoved = (node: LGraphNode) => {
handleNodeRemoved(node, originalOnNodeRemoved)
}
// Listen for property change events from instrumented nodes
graph.onTrigger = (action: string, param: unknown) => {
if (
action === 'node:property:changed' &&
param &&
typeof param === 'object'
) {
const event = param as {
nodeId: string | number
property: string
oldValue: unknown
newValue: unknown
}
const nodeId = String(event.nodeId)
const currentData = vueNodeData.get(nodeId)
if (currentData) {
if (event.property === 'title') {
vueNodeData.set(nodeId, {
...currentData,
title: String(event.newValue)
})
} else if (event.property === 'flags.collapsed') {
vueNodeData.set(nodeId, {
...currentData,
flags: {
...currentData.flags,
collapsed: Boolean(event.newValue)
}
})
}
}
}
// Call original trigger handler if it exists
if (originalOnTrigger) {
originalOnTrigger(action, param)
}
}
// Initialize state
syncWithGraph()
// Return cleanup function
return createCleanupFunction(
originalOnNodeAdded || undefined,
originalOnNodeRemoved || undefined,
originalOnTrigger || undefined
)
}
// Set up event listeners immediately
const cleanup = setupEventListeners()
// Process any existing nodes after event listeners are set up
if (graph._nodes && graph._nodes.length > 0) {
graph._nodes.forEach((node: LGraphNode) => {
if (graph.onNodeAdded) {
graph.onNodeAdded(node)
}
})
}
return {
vueNodeData: readonly(vueNodeData) as ReadonlyMap<string, VueNodeData>,
nodeState: readonly(nodeState) as ReadonlyMap<string, NodeState>,
nodePositions: readonly(nodePositions) as ReadonlyMap<
string,
{ x: number; y: number }
>,
nodeSizes: readonly(nodeSizes) as ReadonlyMap<
string,
{ width: number; height: number }
>,
getNode,
setupEventListeners,
cleanup,
scheduleUpdate,
forceSync: syncWithGraph,
detectChangesInRAF,
getVisibleNodeIds,
performanceMetrics,
spatialMetrics: readonly(spatialMetrics),
getSpatialIndexDebugInfo: () => spatialIndex.getDebugInfo()
}
}

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/**
* Level of Detail (LOD) composable for Vue-based node rendering
*
* Provides dynamic quality adjustment based on zoom level to maintain
* performance with large node graphs. Uses zoom thresholds to determine
* how much detail to render for each node component.
*
* ## LOD Levels
*
* - **FULL** (zoom > 0.8): Complete rendering with all widgets, slots, and content
* - **REDUCED** (0.4 < zoom <= 0.8): Essential widgets only, simplified slots
* - **MINIMAL** (zoom <= 0.4): Title only, no widgets or slots
*
* ## Performance Benefits
*
* - Reduces DOM element count by up to 80% at low zoom levels
* - Minimizes layout calculations and paint operations
* - Enables smooth performance with 1000+ nodes
* - Maintains visual fidelity when detail is actually visible
*
* @example
* ```typescript
* const { lodLevel, shouldRenderWidgets, shouldRenderSlots } = useLOD(zoomRef)
*
* // In template
* <NodeWidgets v-if="shouldRenderWidgets" />
* <NodeSlots v-if="shouldRenderSlots" />
* ```
*/
import { type Ref, computed, readonly } from 'vue'
export enum LODLevel {
MINIMAL = 'minimal', // zoom <= 0.4
REDUCED = 'reduced', // 0.4 < zoom <= 0.8
FULL = 'full' // zoom > 0.8
}
export interface LODConfig {
renderWidgets: boolean
renderSlots: boolean
renderContent: boolean
renderSlotLabels: boolean
renderWidgetLabels: boolean
cssClass: string
}
// LOD configuration for each level
const LOD_CONFIGS: Record<LODLevel, LODConfig> = {
[LODLevel.FULL]: {
renderWidgets: true,
renderSlots: true,
renderContent: true,
renderSlotLabels: true,
renderWidgetLabels: true,
cssClass: 'lg-node--lod-full'
},
[LODLevel.REDUCED]: {
renderWidgets: true,
renderSlots: true,
renderContent: false,
renderSlotLabels: false,
renderWidgetLabels: false,
cssClass: 'lg-node--lod-reduced'
},
[LODLevel.MINIMAL]: {
renderWidgets: false,
renderSlots: false,
renderContent: false,
renderSlotLabels: false,
renderWidgetLabels: false,
cssClass: 'lg-node--lod-minimal'
}
}
/**
* Create LOD (Level of Detail) state based on zoom level
*
* @param zoomRef - Reactive reference to current zoom level (camera.z)
* @returns LOD state and configuration
*/
export function useLOD(zoomRef: Ref<number>) {
// Continuous LOD score (0-1) for smooth transitions
const lodScore = computed(() => {
const zoom = zoomRef.value
return Math.max(0, Math.min(1, zoom))
})
// Determine current LOD level based on zoom
const lodLevel = computed<LODLevel>(() => {
const zoom = zoomRef.value
if (zoom > 0.8) return LODLevel.FULL
if (zoom > 0.4) return LODLevel.REDUCED
return LODLevel.MINIMAL
})
// Get configuration for current LOD level
const lodConfig = computed<LODConfig>(() => LOD_CONFIGS[lodLevel.value])
// Convenience computed properties for common rendering decisions
const shouldRenderWidgets = computed(() => lodConfig.value.renderWidgets)
const shouldRenderSlots = computed(() => lodConfig.value.renderSlots)
const shouldRenderContent = computed(() => lodConfig.value.renderContent)
const shouldRenderSlotLabels = computed(
() => lodConfig.value.renderSlotLabels
)
const shouldRenderWidgetLabels = computed(
() => lodConfig.value.renderWidgetLabels
)
// CSS class for styling based on LOD level
const lodCssClass = computed(() => lodConfig.value.cssClass)
// Get essential widgets for reduced LOD (only interactive controls)
const getEssentialWidgets = (widgets: unknown[]): unknown[] => {
if (lodLevel.value === LODLevel.FULL) return widgets
if (lodLevel.value === LODLevel.MINIMAL) return []
// For reduced LOD, filter to essential widget types only
return widgets.filter((widget: any) => {
const type = widget?.type?.toLowerCase()
return [
'combo',
'select',
'toggle',
'boolean',
'slider',
'number'
].includes(type)
})
}
// Performance metrics for debugging
const lodMetrics = computed(() => ({
level: lodLevel.value,
zoom: zoomRef.value,
widgetCount: shouldRenderWidgets.value ? 'full' : 'none',
slotCount: shouldRenderSlots.value ? 'full' : 'none'
}))
return {
// Core LOD state
lodLevel: readonly(lodLevel),
lodConfig: readonly(lodConfig),
lodScore: readonly(lodScore),
// Rendering decisions
shouldRenderWidgets,
shouldRenderSlots,
shouldRenderContent,
shouldRenderSlotLabels,
shouldRenderWidgetLabels,
// Styling
lodCssClass,
// Utilities
getEssentialWidgets,
lodMetrics
}
}
/**
* Get LOD level thresholds for configuration or debugging
*/
export const LOD_THRESHOLDS = {
FULL_THRESHOLD: 0.8,
REDUCED_THRESHOLD: 0.4,
MINIMAL_THRESHOLD: 0.0
} as const
/**
* Check if zoom level supports a specific feature
*/
export function supportsFeatureAtZoom(
zoom: number,
feature: keyof LODConfig
): boolean {
const level =
zoom > 0.8
? LODLevel.FULL
: zoom > 0.4
? LODLevel.REDUCED
: LODLevel.MINIMAL
return LOD_CONFIGS[level][feature] as boolean
}

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/**
* Composable for spatial indexing of nodes using QuadTree
* Integrates with useGraphNodeManager for efficient viewport culling
*/
import { useDebounceFn } from '@vueuse/core'
import { computed, reactive, ref } from 'vue'
import { type Bounds, QuadTree } from '@/utils/spatial/QuadTree'
export interface SpatialIndexOptions {
worldBounds?: Bounds
maxDepth?: number
maxItemsPerNode?: number
enableDebugVisualization?: boolean
updateDebounceMs?: number
}
interface SpatialMetrics {
queryTime: number
totalNodes: number
visibleNodes: number
treeDepth: number
rebuildCount: number
}
export const useSpatialIndex = (options: SpatialIndexOptions = {}) => {
// Default world bounds (can be expanded dynamically)
const defaultBounds: Bounds = {
x: -10000,
y: -10000,
width: 20000,
height: 20000
}
// QuadTree instance
const quadTree = ref<QuadTree<string> | null>(null)
// Performance metrics
const metrics = reactive<SpatialMetrics>({
queryTime: 0,
totalNodes: 0,
visibleNodes: 0,
treeDepth: 0,
rebuildCount: 0
})
// Debug visualization data (unused for now but may be used in future)
// const debugBounds = ref<Bounds[]>([])
// Initialize QuadTree
const initialize = (bounds: Bounds = defaultBounds) => {
quadTree.value = new QuadTree<string>(bounds, {
maxDepth: options.maxDepth ?? 6,
maxItemsPerNode: options.maxItemsPerNode ?? 4
})
metrics.rebuildCount++
}
// Add or update node in spatial index
const updateNode = (
nodeId: string,
position: { x: number; y: number },
size: { width: number; height: number }
) => {
if (!quadTree.value) {
initialize()
}
const bounds: Bounds = {
x: position.x,
y: position.y,
width: size.width,
height: size.height
}
// Use insert instead of update - insert handles both new and existing nodes
quadTree.value!.insert(nodeId, bounds, nodeId)
metrics.totalNodes = quadTree.value!.size
}
// Batch update for multiple nodes
const batchUpdate = (
updates: Array<{
id: string
position: { x: number; y: number }
size: { width: number; height: number }
}>
) => {
if (!quadTree.value) {
initialize()
}
for (const update of updates) {
const bounds: Bounds = {
x: update.position.x,
y: update.position.y,
width: update.size.width,
height: update.size.height
}
// Use insert instead of update - insert handles both new and existing nodes
quadTree.value!.insert(update.id, bounds, update.id)
}
metrics.totalNodes = quadTree.value!.size
}
// Remove node from spatial index
const removeNode = (nodeId: string) => {
if (!quadTree.value) return
quadTree.value.remove(nodeId)
metrics.totalNodes = quadTree.value.size
}
// Query nodes within viewport bounds
const queryViewport = (viewportBounds: Bounds): string[] => {
if (!quadTree.value) return []
const startTime = performance.now()
const nodeIds = quadTree.value.query(viewportBounds)
const queryTime = performance.now() - startTime
metrics.queryTime = queryTime
metrics.visibleNodes = nodeIds.length
return nodeIds
}
// Get nodes within a radius (for proximity queries)
const queryRadius = (
center: { x: number; y: number },
radius: number
): string[] => {
if (!quadTree.value) return []
const bounds: Bounds = {
x: center.x - radius,
y: center.y - radius,
width: radius * 2,
height: radius * 2
}
return quadTree.value.query(bounds)
}
// Clear all nodes
const clear = () => {
if (!quadTree.value) return
quadTree.value.clear()
metrics.totalNodes = 0
metrics.visibleNodes = 0
}
// Rebuild tree (useful after major layout changes)
const rebuild = (
nodes: Map<
string,
{
position: { x: number; y: number }
size: { width: number; height: number }
}
>
) => {
initialize()
const updates = Array.from(nodes.entries()).map(([id, data]) => ({
id,
position: data.position,
size: data.size
}))
batchUpdate(updates)
}
// Get debug visualization data
const getDebugVisualization = () => {
if (!quadTree.value || !options.enableDebugVisualization) return null
return quadTree.value.getDebugInfo()
}
// Debounced update for performance
const debouncedUpdateNode = useDebounceFn(
updateNode,
options.updateDebounceMs ?? 16
)
return {
// Core functions
initialize,
updateNode,
batchUpdate,
removeNode,
queryViewport,
queryRadius,
clear,
rebuild,
// Debounced version for high-frequency updates
debouncedUpdateNode,
// Metrics
metrics: computed(() => metrics),
// Debug
getDebugVisualization,
// Direct access to QuadTree (for advanced usage)
quadTree: computed(() => quadTree.value)
}
}

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import { useDebounceFn, useEventListener, useThrottleFn } from '@vueuse/core'
import { ref } from 'vue'
import type { MaybeRefOrGetter } from 'vue'
export interface TransformSettlingOptions {
/**
* Delay in ms before transform is considered "settled" after last interaction
* @default 200
*/
settleDelay?: number
/**
* Whether to track both zoom (wheel) and pan (pointer drag) interactions
* @default false
*/
trackPan?: boolean
/**
* Throttle delay for high-frequency pointermove events (only used when trackPan is true)
* @default 16 (~60fps)
*/
pointerMoveThrottle?: number
/**
* Whether to use passive event listeners (better performance but can't preventDefault)
* @default true
*/
passive?: boolean
}
/**
* Tracks when canvas transforms (zoom/pan) are actively changing vs settled.
*
* This composable helps optimize rendering quality during transformations.
* When the user is actively zooming or panning, we can reduce rendering quality
* for better performance. Once the transform "settles" (stops changing), we can
* trigger high-quality re-rasterization.
*
* The settling concept prevents constant quality switching during interactions
* by waiting for a period of inactivity before considering the transform complete.
*
* Uses VueUse's useEventListener for automatic cleanup and useDebounceFn for
* efficient settle detection.
*
* @example
* ```ts
* const { isTransforming } = useTransformSettling(canvasRef, {
* settleDelay: 200,
* trackPan: true
* })
*
* // Use in CSS classes or rendering logic
* const cssClass = computed(() => ({
* 'low-quality': isTransforming.value,
* 'high-quality': !isTransforming.value
* }))
* ```
*/
export function useTransformSettling(
target: MaybeRefOrGetter<HTMLElement | null | undefined>,
options: TransformSettlingOptions = {}
) {
const {
settleDelay = 200,
trackPan = false,
pointerMoveThrottle = 16,
passive = true
} = options
const isTransforming = ref(false)
let isPanning = false
/**
* Mark transform as active
*/
const markTransformActive = () => {
isTransforming.value = true
}
/**
* Mark transform as settled (debounced)
*/
const markTransformSettled = useDebounceFn(() => {
isTransforming.value = false
}, settleDelay)
/**
* Handle any transform event - mark active then queue settle
*/
const handleTransformEvent = () => {
markTransformActive()
void markTransformSettled()
}
// Wheel handler
const handleWheel = () => {
handleTransformEvent()
}
// Pointer handlers for panning
const handlePointerDown = () => {
if (trackPan) {
isPanning = true
handleTransformEvent()
}
}
// Throttled pointer move handler for performance
const handlePointerMove = trackPan
? useThrottleFn(() => {
if (isPanning) {
handleTransformEvent()
}
}, pointerMoveThrottle)
: undefined
const handlePointerEnd = () => {
if (trackPan) {
isPanning = false
// Don't immediately stop - let the debounced settle handle it
}
}
// Register event listeners with auto-cleanup
useEventListener(target, 'wheel', handleWheel, {
capture: true,
passive
})
if (trackPan) {
useEventListener(target, 'pointerdown', handlePointerDown, {
capture: true
})
if (handlePointerMove) {
useEventListener(target, 'pointermove', handlePointerMove, {
capture: true,
passive
})
}
useEventListener(target, 'pointerup', handlePointerEnd, {
capture: true
})
useEventListener(target, 'pointercancel', handlePointerEnd, {
capture: true
})
}
return {
isTransforming
}
}

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/**
* Widget renderer composable for Vue node system
* Maps LiteGraph widget types to Vue components
*/
import {
WidgetType,
widgetTypeToComponent
} from '@/components/graph/vueWidgets/widgetRegistry'
/**
* Static mapping of LiteGraph widget types to Vue widget component names
* Moved outside function to prevent recreation on every call
*/
const TYPE_TO_ENUM_MAP: Record<string, string> = {
// Number inputs
number: WidgetType.NUMBER,
slider: WidgetType.SLIDER,
INT: WidgetType.INT,
FLOAT: WidgetType.FLOAT,
// Text inputs
text: WidgetType.STRING,
string: WidgetType.STRING,
STRING: WidgetType.STRING,
// Selection
combo: WidgetType.COMBO,
COMBO: WidgetType.COMBO,
// Boolean
toggle: WidgetType.TOGGLESWITCH,
boolean: WidgetType.BOOLEAN,
BOOLEAN: WidgetType.BOOLEAN,
// Multiline text
multiline: WidgetType.TEXTAREA,
textarea: WidgetType.TEXTAREA,
customtext: WidgetType.TEXTAREA,
MARKDOWN: WidgetType.MARKDOWN,
// Advanced widgets
color: WidgetType.COLOR,
COLOR: WidgetType.COLOR,
image: WidgetType.IMAGE,
IMAGE: WidgetType.IMAGE,
imagecompare: WidgetType.IMAGECOMPARE,
IMAGECOMPARE: WidgetType.IMAGECOMPARE,
galleria: WidgetType.GALLERIA,
GALLERIA: WidgetType.GALLERIA,
file: WidgetType.FILEUPLOAD,
fileupload: WidgetType.FILEUPLOAD,
FILEUPLOAD: WidgetType.FILEUPLOAD,
// Button widget
button: WidgetType.BUTTON,
BUTTON: WidgetType.BUTTON,
// Chart widget
chart: WidgetType.CHART,
CHART: WidgetType.CHART
} as const
/**
* Pre-computed widget support map for O(1) lookups
* Maps widget type directly to boolean for fast shouldRenderAsVue checks
*/
const WIDGET_SUPPORT_MAP = new Map(
Object.entries(TYPE_TO_ENUM_MAP).map(([type, enumValue]) => [
type,
widgetTypeToComponent[enumValue] !== undefined
])
)
export const ESSENTIAL_WIDGET_TYPES = new Set([
'combo',
'COMBO',
'select',
'toggle',
'boolean',
'BOOLEAN',
'slider',
'number',
'INT',
'FLOAT'
])
export const useWidgetRenderer = () => {
const getWidgetComponent = (widgetType: string): string => {
const enumKey = TYPE_TO_ENUM_MAP[widgetType]
if (enumKey && widgetTypeToComponent[enumKey]) {
return enumKey
}
return WidgetType.STRING
}
const shouldRenderAsVue = (widget: {
type?: string
options?: Record<string, unknown>
}): boolean => {
if (widget.options?.canvasOnly) return false
if (!widget.type) return false
// Check if widget type is explicitly supported
const isSupported = WIDGET_SUPPORT_MAP.get(widget.type)
if (isSupported !== undefined) return isSupported
// Fallback: unknown types are rendered as STRING widget
return widgetTypeToComponent[WidgetType.STRING] !== undefined
}
return {
getWidgetComponent,
shouldRenderAsVue
}
}

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/**
* Composable for managing widget value synchronization between Vue and LiteGraph
* Provides consistent pattern for immediate UI updates and LiteGraph callbacks
*/
import { type Ref, ref, watch } from 'vue'
import type { SimplifiedWidget, WidgetValue } from '@/types/simplifiedWidget'
export interface UseWidgetValueOptions<
T extends WidgetValue = WidgetValue,
U = T
> {
/** The widget configuration from LiteGraph */
widget: SimplifiedWidget<T>
/** The current value from parent component */
modelValue: T
/** Default value if modelValue is null/undefined */
defaultValue: T
/** Emit function from component setup */
emit: (event: 'update:modelValue', value: T) => void
/** Optional value transformer before sending to LiteGraph */
transform?: (value: U) => T
}
export interface UseWidgetValueReturn<
T extends WidgetValue = WidgetValue,
U = T
> {
/** Local value for immediate UI updates */
localValue: Ref<T>
/** Handler for user interactions */
onChange: (newValue: U) => void
}
/**
* Manages widget value synchronization with LiteGraph
*
* @example
* ```vue
* const { localValue, onChange } = useWidgetValue({
* widget: props.widget,
* modelValue: props.modelValue,
* defaultValue: ''
* })
* ```
*/
export function useWidgetValue<T extends WidgetValue = WidgetValue, U = T>({
widget,
modelValue,
defaultValue,
emit,
transform
}: UseWidgetValueOptions<T, U>): UseWidgetValueReturn<T, U> {
// Local value for immediate UI updates
const localValue = ref<T>(modelValue ?? defaultValue)
// Handle user changes
const onChange = (newValue: U) => {
// Handle different PrimeVue component signatures
let processedValue: T
if (transform) {
processedValue = transform(newValue)
} else {
// Ensure type safety - only cast when types are compatible
if (
typeof newValue === typeof defaultValue ||
newValue === null ||
newValue === undefined
) {
processedValue = (newValue ?? defaultValue) as T
} else {
console.warn(
`useWidgetValue: Type mismatch for widget ${widget.name}. Expected ${typeof defaultValue}, got ${typeof newValue}`
)
processedValue = defaultValue
}
}
// 1. Update local state for immediate UI feedback
localValue.value = processedValue
// 2. Emit to parent component
emit('update:modelValue', processedValue)
}
// Watch for external updates from LiteGraph
watch(
() => modelValue,
(newValue) => {
localValue.value = newValue ?? defaultValue
}
)
return {
localValue: localValue as Ref<T>,
onChange
}
}
/**
* Type-specific helper for string widgets
*/
export function useStringWidgetValue(
widget: SimplifiedWidget<string>,
modelValue: string,
emit: (event: 'update:modelValue', value: string) => void
) {
return useWidgetValue({
widget,
modelValue,
defaultValue: '',
emit,
transform: (value: string | undefined) => String(value || '') // Handle undefined from PrimeVue
})
}
/**
* Type-specific helper for number widgets
*/
export function useNumberWidgetValue(
widget: SimplifiedWidget<number>,
modelValue: number,
emit: (event: 'update:modelValue', value: number) => void
) {
return useWidgetValue({
widget,
modelValue,
defaultValue: 0,
emit,
transform: (value: number | number[]) => {
// Handle PrimeVue Slider which can emit number | number[]
if (Array.isArray(value)) {
return value.length > 0 ? value[0] ?? 0 : 0
}
return Number(value) || 0
}
})
}
/**
* Type-specific helper for boolean widgets
*/
export function useBooleanWidgetValue(
widget: SimplifiedWidget<boolean>,
modelValue: boolean,
emit: (event: 'update:modelValue', value: boolean) => void
) {
return useWidgetValue({
widget,
modelValue,
defaultValue: false,
emit,
transform: (value: boolean) => Boolean(value)
})
}

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/**
* Feature flags composable for Vue node system
* Provides safe toggles for experimental features
*/
import { computed, watch } from 'vue'
import { useSettingStore } from '@/stores/settingStore'
import { LiteGraph } from '../lib/litegraph/src/litegraph'
export const useFeatureFlags = () => {
const settingStore = useSettingStore()
/**
* Enable Vue-based node rendering
* When disabled, falls back to standard LiteGraph canvas rendering
*/
const isVueNodesEnabled = computed(() => {
try {
return settingStore.get('Comfy.VueNodes.Enabled' as any) ?? true // Default to true for development
} catch {
return true // Default to true for development
}
})
/**
* Enable Vue widget rendering within Vue nodes
* When disabled, Vue nodes render without widgets (structure only)
*/
const isVueWidgetsEnabled = computed(() => {
try {
return settingStore.get('Comfy.VueNodes.Widgets' as any) ?? true
} catch {
return true
}
})
/**
* Development mode features (debug panel, etc.)
* Automatically enabled in development builds
*/
const isDevModeEnabled = computed(() => {
try {
return (
settingStore.get('Comfy.DevMode' as any) ??
process.env.NODE_ENV === 'development'
)
} catch {
return process.env.NODE_ENV === 'development'
}
})
/**
* Check if Vue nodes should be rendered at all
* Combines multiple conditions for safety
*/
const shouldRenderVueNodes = computed(
() =>
isVueNodesEnabled.value &&
// Add any other safety conditions here
true
)
/**
* Sync the Vue nodes feature flag with LiteGraph global settings
*/
const syncVueNodesFlag = () => {
LiteGraph.vueNodesMode = isVueNodesEnabled.value
console.log('Vue nodes mode:', LiteGraph.vueNodesMode)
}
// Watch for changes and update LiteGraph
watch(isVueNodesEnabled, syncVueNodesFlag, { immediate: true })
return {
isVueNodesEnabled,
isVueWidgetsEnabled,
isDevModeEnabled,
shouldRenderVueNodes,
syncVueNodesFlag
}
}

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import {
type ChartInputSpec,
type InputSpec as InputSpecV2,
isChartInputSpec
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { IChartWidget } from '../../lib/litegraph/src/types/widgets'
export const useChartWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): IChartWidget => {
if (!isChartInputSpec(inputSpec)) {
throw new Error('Invalid input spec for chart widget')
}
const { name, options = {} } = inputSpec as ChartInputSpec
const chartType = options.type || 'line'
const widget = node.addWidget('chart', name, options.data || {}, () => {}, {
serialize: true,
type: chartType,
...options
}) as IChartWidget
return widget
}
}

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import type {
ColorInputSpec,
InputSpec as InputSpecV2
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { IColorWidget } from '../../lib/litegraph/src/types/widgets'
export const useColorWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): IColorWidget => {
const { name, options } = inputSpec as ColorInputSpec
const defaultValue = options?.default || '#000000'
const widget = node.addWidget('color', name, defaultValue, () => {}, {
serialize: true
}) as IColorWidget
return widget
}
}

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import type {
FileUploadInputSpec,
InputSpec as InputSpecV2
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { IFileUploadWidget } from '../../lib/litegraph/src/types/widgets'
export const useFileUploadWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): IFileUploadWidget => {
const { name, options = {} } = inputSpec as FileUploadInputSpec
const widget = node.addWidget('fileupload', name, '', () => {}, {
serialize: true,
...(options as Record<string, unknown>)
}) as IFileUploadWidget
return widget
}
}

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import type {
GalleriaInputSpec,
InputSpec as InputSpecV2
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { IGalleriaWidget } from '../../lib/litegraph/src/types/widgets'
export const useGalleriaWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): IGalleriaWidget => {
const { name, options = {} } = inputSpec as GalleriaInputSpec
const widget = node.addWidget(
'galleria',
name,
options.images || [],
() => {},
{
serialize: true,
...options
}
) as IGalleriaWidget
return widget
}
}

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import type {
ImageCompareInputSpec,
InputSpec as InputSpecV2
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { IImageCompareWidget } from '../../lib/litegraph/src/types/widgets'
export const useImageCompareWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): IImageCompareWidget => {
const { name, options = {} } = inputSpec as ImageCompareInputSpec
const widget = node.addWidget('imagecompare', name, ['', ''], () => {}, {
serialize: true,
...options
}) as IImageCompareWidget
return widget
}
}

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import type {
ImageInputSpec,
InputSpec as InputSpecV2
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { IImageWidget } from '../../lib/litegraph/src/types/widgets'
export const useImageWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): IImageWidget => {
const { name, options = {} } = inputSpec as ImageInputSpec
const widget = node.addWidget('image', name, '', () => {}, {
serialize: true,
...options
}) as IImageWidget
return widget
}
}

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import type {
InputSpec as InputSpecV2,
MultiSelectInputSpec
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { IMultiSelectWidget } from '../../lib/litegraph/src/types/widgets'
export const useMultiSelectWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): IMultiSelectWidget => {
const { name, options = {} } = inputSpec as MultiSelectInputSpec
const widget = node.addWidget('multiselect', name, [], () => {}, {
serialize: true,
values: options.values || [],
...options
}) as IMultiSelectWidget
return widget
}
}

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import type {
InputSpec as InputSpecV2,
SelectButtonInputSpec
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { ISelectButtonWidget } from '../../lib/litegraph/src/types/widgets'
export const useSelectButtonWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): ISelectButtonWidget => {
const { name, options = {} } = inputSpec as SelectButtonInputSpec
const values = options.values || []
const widget = node.addWidget(
'selectbutton',
name,
values[0] || '',
(_value: string) => {},
{
serialize: true,
values,
...options
}
) as ISelectButtonWidget
return widget
}
}

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import type {
InputSpec as InputSpecV2,
TextareaInputSpec
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { ITextareaWidget } from '../../lib/litegraph/src/types/widgets'
export const useTextareaWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): ITextareaWidget => {
const { name, options = {} } = inputSpec as TextareaInputSpec
const widget = node.addWidget(
'textarea',
name,
options.default || '',
() => {},
{
serialize: true,
rows: options.rows || 5,
cols: options.cols || 50,
...options
}
) as ITextareaWidget
return widget
}
}

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import type {
InputSpec as InputSpecV2,
TreeSelectInputSpec
} from '@/schemas/nodeDef/nodeDefSchemaV2'
import type { ComfyWidgetConstructorV2 } from '@/scripts/widgets'
import type { LGraphNode } from '../../lib/litegraph/src/litegraph'
import type { ITreeSelectWidget } from '../../lib/litegraph/src/types/widgets'
export const useTreeSelectWidget = (): ComfyWidgetConstructorV2 => {
return (node: LGraphNode, inputSpec: InputSpecV2): ITreeSelectWidget => {
const { name, options = {} } = inputSpec as TreeSelectInputSpec
const isMultiple = options.multiple || false
const defaultValue = isMultiple ? [] : ''
const widget = node.addWidget('treeselect', name, defaultValue, () => {}, {
serialize: true,
values: options.values || [],
multiple: isMultiple,
...options
}) as ITreeSelectWidget
return widget
}
}