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https://github.com/Comfy-Org/ComfyUI_frontend.git
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Support hollow circle slot shape (#154)
* Support hollow circle slot shape * Fix stroke
This commit is contained in:
130
src/draw.ts
Normal file
130
src/draw.ts
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import type { Vector2, INodeSlot } from "../public/litegraph";
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export enum SlotType {
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Array = "array",
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Event = -1,
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}
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export enum SlotShape {
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Box = 1,
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Arrow = 5,
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Grid = 6,
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Circle = 3,
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HollowCircle = 7,
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}
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export enum SlotDirection {
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Up = 1,
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Right = 2,
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Down = 3,
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Left = 4,
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}
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export enum LabelPosition {
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Left = "left",
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Right = "right",
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}
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export function drawSlot(
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ctx: CanvasRenderingContext2D,
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slot: INodeSlot,
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pos: Vector2,
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{
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label_color = "#AAA",
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label_position = LabelPosition.Right,
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horizontal = false,
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low_quality = false,
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render_text = true,
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do_stroke = false,
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}: {
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label_color?: string;
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label_position?: LabelPosition;
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horizontal?: boolean;
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low_quality?: boolean;
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render_text?: boolean;
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do_stroke?: boolean;
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} = {}
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) {
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// Save the current fillStyle and strokeStyle
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const originalFillStyle = ctx.fillStyle;
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const originalStrokeStyle = ctx.strokeStyle;
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const slot_type = slot.type as SlotType;
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const slot_shape = (
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slot_type === SlotType.Array ? SlotShape.Grid : slot.shape
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) as SlotShape;
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ctx.beginPath();
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let doStroke = do_stroke;
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let doFill = true;
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if (slot_type === SlotType.Event || slot_shape === SlotShape.Box) {
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if (horizontal) {
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ctx.rect(pos[0] - 5 + 0.5, pos[1] - 8 + 0.5, 10, 14);
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} else {
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ctx.rect(pos[0] - 6 + 0.5, pos[1] - 5 + 0.5, 14, 10);
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}
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} else if (slot_shape === SlotShape.Arrow) {
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ctx.moveTo(pos[0] + 8, pos[1] + 0.5);
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ctx.lineTo(pos[0] - 4, pos[1] + 6 + 0.5);
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ctx.lineTo(pos[0] - 4, pos[1] - 6 + 0.5);
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ctx.closePath();
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} else if (slot_shape === SlotShape.Grid) {
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const gridSize = 3;
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const cellSize = 2;
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const spacing = 3;
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for (let x = 0; x < gridSize; x++) {
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for (let y = 0; y < gridSize; y++) {
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ctx.rect(
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pos[0] - 4 + x * spacing,
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pos[1] - 4 + y * spacing,
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cellSize,
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cellSize
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);
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}
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}
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doStroke = false;
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} else {
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// Default rendering for circle, hollow circle.
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if (low_quality) {
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ctx.rect(pos[0] - 4, pos[1] - 4, 8, 8);
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} else {
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ctx.arc(pos[0], pos[1], 4, 0, Math.PI * 2);
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if (slot_shape === SlotShape.HollowCircle) {
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doFill = false;
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doStroke = true;
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ctx.strokeStyle = ctx.fillStyle;
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}
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}
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}
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if (doFill) ctx.fill();
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if (!low_quality && doStroke) ctx.stroke();
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// render slot label
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if (render_text) {
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const text = slot.label != null ? slot.label : slot.name;
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if (text) {
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ctx.fillStyle = label_color;
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if (label_position === LabelPosition.Right) {
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if (horizontal || slot.dir == SlotDirection.Up) {
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ctx.fillText(text, pos[0], pos[1] - 10);
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} else {
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ctx.fillText(text, pos[0] + 10, pos[1] + 5);
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}
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} else {
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if (horizontal || slot.dir == SlotDirection.Down) {
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ctx.fillText(text, pos[0], pos[1] - 8);
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} else {
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ctx.fillText(text, pos[0] - 10, pos[1] + 5);
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}
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}
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}
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}
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// Restore the original fillStyle and strokeStyle
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ctx.fillStyle = originalFillStyle;
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ctx.strokeStyle = originalStrokeStyle;
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}
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