=this.size[1]))if(this._drop_texture&&a.webgl)a.drawImage(this._drop_texture,0,0,this.size[0],this.size[1]);
else{if(this._last_preview_tex!=this._last_tex)if(a.webgl)this._canvas=this._last_tex;else{var b=d.generateLowResTexturePreview(this._last_tex);if(!b)return;this._last_preview_tex=this._last_tex;this._canvas=cloneCanvas(b)}this._canvas&&(a.save(),a.webgl||(a.translate(0,this.size[1]),a.scale(1,-1)),a.drawImage(this._canvas,0,0,this.size[0],this.size[1]),a.restore())}};d.generateLowResTexturePreview=function(a){if(!a)return null;var b=d.image_preview_size,c=a;if(a.format==gl.DEPTH_COMPONENT)return null;
-if(a.width>b||a.height>b)c=this._preview_temp_tex,this._preview_temp_tex||(this._preview_temp_tex=c=new GL.Texture(b,b,{minFilter:gl.NEAREST})),a.copyTo(c);a=this._preview_canvas;a||(this._preview_canvas=a=createCanvas(b,b));c&&c.toCanvas(a);return a};d.prototype.getResources=function(a){a[this.properties.name]=GL.Texture;return a};d.prototype.onGetInputs=function(){return[["in","Texture"]]};d.prototype.onGetOutputs=function(){return[["width","number"],["height","number"],["aspect","number"]]};g.registerNodeType("texture/texture",
+if(a.width>b||a.height>b)c=this._preview_temp_tex,this._preview_temp_tex||(this._preview_temp_tex=c=new GL.Texture(b,b,{minFilter:gl.NEAREST})),a.copyTo(c);a=this._preview_canvas;a||(this._preview_canvas=a=createCanvas(b,b));c&&c.toCanvas(a);return a};d.prototype.getResources=function(a){a[this.properties.name]=GL.Texture;return a};d.prototype.onGetInputs=function(){return[["in","Texture"]]};d.prototype.onGetOutputs=function(){return[["width","number"],["height","number"],["aspect","number"]]};h.registerNodeType("texture/texture",
d);var p=function(){this.addInput("Texture","Texture");this.properties={flipY:!1};this.size=[d.image_preview_size,d.image_preview_size]};p.title="Preview";p.desc="Show a texture in the graph canvas";p.allow_preview=!1;p.prototype.onDrawBackground=function(a){if(!this.flags.collapsed&&(a.webgl||p.allow_preview)){var b=this.getInputData(0);if(b){var c=null,c=!b.handle&&a.webgl?b:d.generateLowResTexturePreview(b);a.save();this.properties.flipY&&(a.translate(0,this.size[1]),a.scale(1,-1));a.drawImage(c,
-0,0,this.size[0],this.size[1]);a.restore()}}};g.registerNodeType("texture/preview",p);var e=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={name:""}};e.title="Save";e.desc="Save a texture in the repository";e.prototype.onExecute=function(){var a=this.getInputData(0);a&&(this.properties.name&&(d.storeTexture?d.storeTexture(this.properties.name,a):d.getTexturesContainer()[this.properties.name]=a),this.setOutputData(0,a))};g.registerNodeType("texture/save",
+0,0,this.size[0],this.size[1]);a.restore()}}};h.registerNodeType("texture/preview",p);var e=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={name:""}};e.title="Save";e.desc="Save a texture in the repository";e.prototype.onExecute=function(){var a=this.getInputData(0);a&&(this.properties.name&&(d.storeTexture?d.storeTexture(this.properties.name,a):d.getTexturesContainer()[this.properties.name]=a),this.setOutputData(0,a))};h.registerNodeType("texture/save",
e);var r=function(){this.addInput("Texture","Texture");this.addInput("TextureB","Texture");this.addInput("value","number");this.addOutput("Texture","Texture");this.help="pixelcode must be vec3
\t\t\tuvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",
precision:d.DEFAULT}};r.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100},precision:{widget:"combo",values:d.MODE_VALUES}};r.title="Operation";r.desc="Texture shader operation";r.prototype.getExtraMenuOptions=function(a){var b=this;return[{content:b.properties.show?"Hide Texture":"Show Texture",callback:function(){b.properties.show=!b.properties.show}}]};r.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||!this.properties.show||
!this._tex||this._tex.gl!=a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};r.prototype.onExecute=function(){var a=this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===d.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,f=512;a?(c=a.width,f=a.height):b&&(c=b.width,f=b.height);var e=d.getTextureType(this.properties.precision,a);this._tex=a||this._tex?d.getTargetTexture(a||
-this._tex,this._tex,this.properties.precision):new GL.Texture(c,f,{type:e,format:gl.RGBA,filter:gl.LINEAR});e="";this.properties.uvcode&&(e="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(e=this.properties.uvcode));var l="";this.properties.pixelcode&&(l="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(l=this.properties.pixelcode));var h=this._shader;if(!h||this._shader_code!=e+"|"+l){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,
-r.pixel_shader,{UV_CODE:e,PIXEL_CODE:l}),this.boxcolor="#00FF00"}catch(g){console.log("Error compiling shader: ",g);this.boxcolor="#FF0000";return}this.boxcolor="#FF0000";this._shader_code=e+"|"+l;h=this._shader}if(h){this.boxcolor="green";var k=this.getInputData(2);null!=k?this.properties.value=k:k=parseFloat(this.properties.value);var m=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);a&&a.bind(0);b&&b.bind(1);var d=Mesh.getScreenQuad();
-h.uniforms({u_texture:0,u_textureB:1,value:k,texSize:[c,f],time:m}).draw(d)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};r.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\t\t\t\tvec3 color = color4.rgb;\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\t\t\t\tvec3 colorB = color4B.rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/operation",r);var q=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:d.DEFAULT};this.properties.code="\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";this._uniforms={in_texture:0,texSize:vec2.create(),time:0}};q.title="Shader";q.desc="Texture shader";q.widgets_info={code:{type:"code"},precision:{widget:"combo",values:d.MODE_VALUES}};q.prototype.onPropertyChanged=
+this._tex,this._tex,this.properties.precision):new GL.Texture(c,f,{type:e,format:gl.RGBA,filter:gl.LINEAR});e="";this.properties.uvcode&&(e="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(e=this.properties.uvcode));var l="";this.properties.pixelcode&&(l="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(l=this.properties.pixelcode));var g=this._shader;if(!g||this._shader_code!=e+"|"+l){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,
+r.pixel_shader,{UV_CODE:e,PIXEL_CODE:l}),this.boxcolor="#00FF00"}catch(h){console.log("Error compiling shader: ",h);this.boxcolor="#FF0000";return}this.boxcolor="#FF0000";this._shader_code=e+"|"+l;g=this._shader}if(g){this.boxcolor="green";var k=this.getInputData(2);null!=k?this.properties.value=k:k=parseFloat(this.properties.value);var m=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);a&&a.bind(0);b&&b.bind(1);var d=Mesh.getScreenQuad();
+g.uniforms({u_texture:0,u_textureB:1,value:k,texSize:[c,f],time:m}).draw(d)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};r.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\t\t\t\tvec3 color = color4.rgb;\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\t\t\t\tvec3 colorB = color4B.rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t";
+h.registerNodeType("texture/operation",r);var q=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:d.DEFAULT};this.properties.code="\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";this._uniforms={in_texture:0,texSize:vec2.create(),time:0}};q.title="Shader";q.desc="Texture shader";q.widgets_info={code:{type:"code"},precision:{widget:"combo",values:d.MODE_VALUES}};q.prototype.onPropertyChanged=
function(a,b){if("code"==a){var c=this.getShader();if(c){var d=c.uniformInfo;if(this.inputs)for(var f={},e=0;e lumaMax))\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\t\t\t\telse\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\t\t\t\tif(u_igamma != 1.0)\n\t\t\t\t\tcolor.xyz = pow( color.xyz, vec3(u_igamma) );\n\t\t\t\treturn color;\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\t\t\t}\n\t\t\t";
-k.gamma_pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_igamma;\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\t\t\t gl_FragColor = color;\n\t\t\t}\n\t\t\t";g.registerNodeType("texture/toviewport",k);e=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={size:0,generate_mipmaps:!1,
+k.gamma_pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_igamma;\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\t\t\t gl_FragColor = color;\n\t\t\t}\n\t\t\t";h.registerNodeType("texture/toviewport",k);e=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={size:0,generate_mipmaps:!1,
precision:d.DEFAULT}};e.title="Copy";e.desc="Copy Texture";e.widgets_info={size:{widget:"combo",values:[0,32,64,128,256,512,1024,2048]},precision:{widget:"combo",values:d.MODE_VALUES}};e.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)){if(a){var b=a.width,c=a.height;0!=this.properties.size&&(c=b=this.properties.size);var f=this._temp_texture,e=a.type;this.properties.precision===d.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===d.HIGH&&
-(e=gl.HIGH_PRECISION_FORMAT);f&&f.width==b&&f.height==c&&f.type==e||(f=gl.LINEAR,this.properties.generate_mipmaps&&isPowerOfTwo(b)&&isPowerOfTwo(c)&&(f=gl.LINEAR_MIPMAP_LINEAR),this._temp_texture=new GL.Texture(b,c,{type:e,format:gl.RGBA,minFilter:f,magFilter:gl.LINEAR}));a.copyTo(this._temp_texture);this.properties.generate_mipmaps&&(this._temp_texture.bind(0),gl.generateMipmap(this._temp_texture.texture_type),this._temp_texture.unbind(0))}this.setOutputData(0,this._temp_texture)}};g.registerNodeType("texture/copy",
+(e=gl.HIGH_PRECISION_FORMAT);f&&f.width==b&&f.height==c&&f.type==e||(f=gl.LINEAR,this.properties.generate_mipmaps&&isPowerOfTwo(b)&&isPowerOfTwo(c)&&(f=gl.LINEAR_MIPMAP_LINEAR),this._temp_texture=new GL.Texture(b,c,{type:e,format:gl.RGBA,minFilter:f,magFilter:gl.LINEAR}));a.copyTo(this._temp_texture);this.properties.generate_mipmaps&&(this._temp_texture.bind(0),gl.generateMipmap(this._temp_texture.texture_type),this._temp_texture.unbind(0))}this.setOutputData(0,this._temp_texture)}};h.registerNodeType("texture/copy",
e);var m=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={iterations:1,generate_mipmaps:!1,precision:d.DEFAULT}};m.title="Downsample";m.desc="Downsample Texture";m.widgets_info={iterations:{type:"number",step:1,precision:0,min:1},precision:{widget:"combo",values:d.MODE_VALUES}};m.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)&&a&&a.texture_type===GL.TEXTURE_2D){var b=m._shader;b||(m._shader=
-b=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,m.pixel_shader));var c=a.width|0,f=a.height|0,e=a.type;this.properties.precision===d.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===d.HIGH&&(e=gl.HIGH_PRECISION_FORMAT);var l=this.properties.iterations||1,h=a,g=null,k=[],a={type:e,format:a.format},e=vec2.create(),n={u_offset:e};this._texture&&GL.Texture.releaseTemporary(this._texture);for(var q=0;q>1||0;f=f>>1||0;g=GL.Texture.getTemporary(c,f,a);k.push(g);h.setParameter(GL.TEXTURE_MAG_FILTER,
-GL.NEAREST);h.copyTo(g,b,n);if(1==c&&1==f)break;h=g}this._texture=k.pop();for(q=0;q>1||0;f=f>>1||0;h=GL.Texture.getTemporary(c,f,a);k.push(h);g.setParameter(GL.TEXTURE_MAG_FILTER,
+GL.NEAREST);g.copyTo(h,b,n);if(1==c&&1==f)break;g=h}this._texture=k.pop();for(q=0;qd;++d)b[d]=Math.random();c._shader.uniforms({u_samples_a:b.subarray(0,16),u_samples_b:b.subarray(16,32)})}d=this._temp_texture;b=gl.UNSIGNED_BYTE;a.type!=b&&(b=gl.FLOAT);d&&d.type==b||(this._temp_texture=new GL.Texture(1,1,{type:b,format:gl.RGBA,filter:gl.NEAREST}));
var f=c._shader,e=this._uniforms;e.u_mipmap_offset=this.properties.mipmap_offset;this._temp_texture.drawTo(function(){a.toViewport(f,e)});this.setOutputData(0,this._temp_texture);if(this.isOutputConnected(1)||this.isOutputConnected(2))if(d=this._temp_texture.getPixels()){var l=this._luminance,b=this._temp_texture.type;l.set(d);b==gl.UNSIGNED_BYTE?vec4.scale(l,l,1/255):b!=GL.HALF_FLOAT&&b!=GL.HALF_FLOAT_OES||vec4.scale(l,l,1/65025);this.setOutputData(1,l);this.setOutputData(2,(l[0]+l[1]+l[2])/3)}}};
c.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tuniform mat4 u_samples_a;\n\t\t\tuniform mat4 u_samples_b;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_mipmap_offset;\n\t\t\tvarying vec2 v_coord;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = vec4(0.0);\n\t\t\t\tfor(int i = 0; i < 4; ++i)\n\t\t\t\t\tfor(int j = 0; j < 4; ++j)\n\t\t\t\t\t{\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\t\t\t\t\t}\n\t\t\t gl_FragColor = color * 0.03125;\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/average",c);e=function(){this.addInput("Image","image");this.addOutput("","Texture");this.properties={}};e.title="Image to Texture";e.desc="Uploads an image to the GPU";e.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=a.videoWidth||a.width,c=a.videoHeight||a.height;if(a.gltexture)this.setOutputData(0,a.gltexture);else{var d=this._temp_texture;d&&d.width==b&&d.height==c||(this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));try{this._temp_texture.uploadImage(a)}catch(f){console.error("image comes from an unsafe location, cannot be uploaded to webgl: "+
-f);return}this.setOutputData(0,this._temp_texture)}}};g.registerNodeType("texture/imageToTexture",e);var a=function(){this.addInput("Texture","Texture");this.addInput("LUT","Texture");this.addInput("Intensity","number");this.addOutput("","Texture");this.properties={intensity:1,precision:d.DEFAULT,texture:null};a._shader||(a._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,a.pixel_shader))};a.widgets_info={texture:{widget:"texture"},precision:{widget:"combo",values:d.MODE_VALUES}};a.title="LUT";a.desc=
+h.registerNodeType("texture/average",c);e=function(){this.addInput("Image","image");this.addOutput("","Texture");this.properties={}};e.title="Image to Texture";e.desc="Uploads an image to the GPU";e.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=a.videoWidth||a.width,c=a.videoHeight||a.height;if(a.gltexture)this.setOutputData(0,a.gltexture);else{var d=this._temp_texture;d&&d.width==b&&d.height==c||(this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));try{this._temp_texture.uploadImage(a)}catch(f){console.error("image comes from an unsafe location, cannot be uploaded to webgl: "+
+f);return}this.setOutputData(0,this._temp_texture)}}};h.registerNodeType("texture/imageToTexture",e);var a=function(){this.addInput("Texture","Texture");this.addInput("LUT","Texture");this.addInput("Intensity","number");this.addOutput("","Texture");this.properties={intensity:1,precision:d.DEFAULT,texture:null};a._shader||(a._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,a.pixel_shader))};a.widgets_info={texture:{widget:"texture"},precision:{widget:"combo",values:d.MODE_VALUES}};a.title="LUT";a.desc=
"Apply LUT to Texture";a.prototype.onExecute=function(){if(this.isOutputConnected(0)){var b=this.getInputData(0);if(this.properties.precision===d.PASS_THROUGH)this.setOutputData(0,b);else if(b){var c=this.getInputData(1);c||(c=d.getTexture(this.properties.texture));if(c){c.bind(0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D,
null);var f=this.properties.intensity;this.isInputConnected(2)&&(this.properties.intensity=f=this.getInputData(2));this._tex=d.getTargetTexture(b,this._tex,this.properties.precision);this._tex.drawTo(function(){c.bind(1);b.toViewport(a._shader,{u_texture:0,u_textureB:1,u_amount:f})});this.setOutputData(0,this._tex)}else this.setOutputData(0,b)}}};a.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform float u_amount;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\t\t\t\t mediump vec2 quad1;\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\t\t\t\t mediump vec2 quad2;\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\t\t\t\t highp vec2 texPos1;\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t highp vec2 texPos2;\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/LUT",a);var b=function(){this.addInput("Texture","Texture");this.addOutput("R","Texture");this.addOutput("G","Texture");this.addOutput("B","Texture");this.addOutput("A","Texture");this.properties={};b._shader||(b._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,b.pixel_shader))};b.title="Texture to Channels";b.desc="Split texture channels";b.prototype.onExecute=function(){var a=this.getInputData(0);if(a){this._channels||(this._channels=Array(4));for(var c=0,d=0;4>d;d++)this.isOutputConnected(d)?
+h.registerNodeType("texture/LUT",a);var b=function(){this.addInput("Texture","Texture");this.addOutput("R","Texture");this.addOutput("G","Texture");this.addOutput("B","Texture");this.addOutput("A","Texture");this.properties={};b._shader||(b._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,b.pixel_shader))};b.title="Texture to Channels";b.desc="Split texture channels";b.prototype.onExecute=function(){var a=this.getInputData(0);if(a){this._channels||(this._channels=Array(4));for(var c=0,d=0;4>d;d++)this.isOutputConnected(d)?
(this._channels[d]&&this._channels[d].width==a.width&&this._channels[d].height==a.height&&this._channels[d].type==a.type||(this._channels[d]=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR})),c++):this._channels[d]=null;if(c){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);for(var f=Mesh.getScreenQuad(),e=b._shader,l=[[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]],d=0;4>d;d++)this._channels[d]&&(this._channels[d].drawTo(function(){a.bind(0);e.uniforms({u_texture:0,u_mask:l[d]}).draw(f)}),
-this.setOutputData(d,this._channels[d]))}}};b.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec4 u_mask;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\t\t\t}\n\t\t\t";g.registerNodeType("texture/textureChannels",b);var h=function(){this.addInput("R","Texture");this.addInput("G","Texture");this.addInput("B","Texture");this.addInput("A",
-"Texture");this.addOutput("Texture","Texture");this.properties={};h._shader||(h._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,h.pixel_shader))};h.title="Channels to Texture";h.desc="Split texture channels";h.prototype.onExecute=function(){var a=[this.getInputData(0),this.getInputData(1),this.getInputData(2),this.getInputData(3)];if(a[0]&&a[1]&&a[2]&&a[3]){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var b=Mesh.getScreenQuad(),c=h._shader;this._tex=d.getTargetTexture(a[0],this._tex);this._tex.drawTo(function(){a[0].bind(0);
-a[1].bind(1);a[2].bind(2);a[3].bind(3);c.uniforms({u_textureR:0,u_textureG:1,u_textureB:2,u_textureA:3}).draw(b)});this.setOutputData(0,this._tex)}};h.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_textureR;\n\t\t\tuniform sampler2D u_textureG;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform sampler2D u_textureA;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( \t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/channelsTexture",h);var w=function(){this.addInput("A","color");this.addInput("B","color");this.addOutput("Texture","Texture");this.properties={angle:0,scale:1,A:[0,0,0],B:[1,1,1],texture_size:32};w._shader||(w._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,w.pixel_shader));this._uniforms={u_angle:0,u_colorA:vec3.create(),u_colorB:vec3.create()}};w.title="Gradient";w.desc="Generates a gradient";w["@A"]={type:"color"};w["@B"]={type:"color"};w["@texture_size"]={type:"enum",
-values:[32,64,128,256,512]};w.prototype.onExecute=function(){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var a=GL.Mesh.getScreenQuad(),b=w._shader,c=this.getInputData(0);c||(c=this.properties.A);var d=this.getInputData(1);d||(d=this.properties.B);for(var f=2;f 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/edges",l);var n=function(){this.addInput("Texture","Texture");this.addInput("Distance","number");this.addInput("Range","number");this.addOutput("Texture","Texture");this.properties={distance:100,range:50,only_depth:!1,high_precision:!1};this._uniforms={u_texture:0,u_distance:100,u_range:50,u_camera_planes:null}};n.title="Depth Range";n.desc="Generates a texture with a depth range";n.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);
+h.registerNodeType("texture/mix",f);var l=function(){this.addInput("Tex.","Texture");this.addOutput("Edges","Texture");this.properties={invert:!0,threshold:!1,factor:1,precision:d.DEFAULT};l._shader||(l._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,l.pixel_shader))};l.title="Edges";l.desc="Detects edges";l.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES}};l.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===d.PASS_THROUGH)this.setOutputData(0,
+a);else if(a){this._tex=d.getTargetTexture(a,this._tex,this.properties.precision);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var b=Mesh.getScreenQuad(),c=l._shader,f=this.properties.invert,e=this.properties.factor,g=this.properties.threshold?1:0;this._tex.drawTo(function(){a.bind(0);c.uniforms({u_texture:0,u_isize:[1/a.width,1/a.height],u_factor:e,u_threshold:g,u_invert:f?1:0}).draw(b)});this.setOutputData(0,this._tex)}}};l.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_isize;\n\t\t\tuniform int u_invert;\n\t\t\tuniform float u_factor;\n\t\t\tuniform float u_threshold;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 center = texture2D(u_texture, v_coord);\n\t\t\t\tvec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\t\t\t\tvec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\t\t\t\tvec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\t\t\t\tvec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\t\t\t\tvec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\t\t\t\tdiff *= u_factor;\n\t\t\t\tif(u_invert == 1)\n\t\t\t\t\tdiff.xyz = vec3(1.0) - diff.xyz;\n\t\t\t\tif( u_threshold == 0.0 )\n\t\t\t\t\tgl_FragColor = vec4( diff.xyz, center.a );\n\t\t\t\telse\n\t\t\t\t\tgl_FragColor = vec4( diff.x > 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\t\t\t}\n\t\t\t";
+h.registerNodeType("texture/edges",l);var n=function(){this.addInput("Texture","Texture");this.addInput("Distance","number");this.addInput("Range","number");this.addOutput("Texture","Texture");this.properties={distance:100,range:50,only_depth:!1,high_precision:!1};this._uniforms={u_texture:0,u_distance:100,u_range:50,u_camera_planes:null}};n.title="Depth Range";n.desc="Generates a texture with a depth range";n.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);
if(a){var b=gl.UNSIGNED_BYTE;this.properties.high_precision&&(b=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==b&&this._temp_texture.width==a.width&&this._temp_texture.height==a.height||(this._temp_texture=new GL.Texture(a.width,a.height,{type:b,format:gl.RGBA,filter:gl.LINEAR}));var c=this._uniforms,b=this.properties.distance;this.isInputConnected(1)&&(b=this.getInputData(1),this.properties.distance=b);var d=this.properties.range;this.isInputConnected(2)&&
(d=this.getInputData(2),this.properties.range=d);c.u_distance=b;c.u_range=d;gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var f=Mesh.getScreenQuad();n._shader||(n._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,n.pixel_shader),n._shader_onlydepth=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,n.pixel_shader,{ONLY_DEPTH:""}));var e=this.properties.only_depth?n._shader_onlydepth:n._shader,b=null,b=a.near_far_planes?a.near_far_planes:window.LS&&LS.Renderer._main_camera?LS.Renderer._main_camera._uniforms.u_camera_planes:
[0.1,1E3];c.u_camera_planes=b;this._temp_texture.drawTo(function(){a.bind(0);e.uniforms(c).draw(f)});this._temp_texture.near_far_planes=b;this.setOutputData(0,this._temp_texture)}}};n.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_distance;\n\t\t\tuniform float u_range;\n\t\t\t\n\t\t\tfloat LinearDepth()\n\t\t\t{\n\t\t\t\tfloat zNear = u_camera_planes.x;\n\t\t\t\tfloat zFar = u_camera_planes.y;\n\t\t\t\tfloat depth = texture2D(u_texture, v_coord).x;\n\t\t\t\tdepth = depth * 2.0 - 1.0;\n\t\t\t\treturn zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tfloat depth = LinearDepth();\n\t\t\t\t#ifdef ONLY_DEPTH\n\t\t\t\t gl_FragColor = vec4(depth);\n\t\t\t\t#else\n\t\t\t\t\tfloat diff = abs(depth * u_camera_planes.y - u_distance);\n\t\t\t\t\tfloat dof = 1.0;\n\t\t\t\t\tif(diff <= u_range)\n\t\t\t\t\t\tdof = diff / u_range;\n\t\t\t\t gl_FragColor = vec4(dof);\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/depth_range",n);var C=function(){this.addInput("Texture","Texture");this.addInput("Iterations","number");this.addInput("Intensity","number");this.addOutput("Blurred","Texture");this.properties={intensity:1,iterations:1,preserve_aspect:!1,scale:[1,1],precision:d.DEFAULT}};C.title="Blur";C.desc="Blur a texture";C.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES}};C.max_iterations=20;C.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=
-this._final_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(b=this._final_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=this.properties.iterations;this.isInputConnected(1)&&(c=this.getInputData(1),this.properties.iterations=c);c=Math.min(Math.floor(c),C.max_iterations);if(0==c)this.setOutputData(0,a);else{var d=this.properties.intensity;this.isInputConnected(2)&&(d=this.getInputData(2),this.properties.intensity=d);var f=g.camera_aspect;
-f||void 0===window.gl||(f=gl.canvas.height/gl.canvas.width);f||(f=1);var f=this.properties.preserve_aspect?f:1,e=this.properties.scale||[1,1];a.applyBlur(f*e[0],e[1],d,b);for(a=1;a>=1;1<(c|0)&&(c>>=1);if(2>b)break;k=h[p]=GL.Texture.getTemporary(b,c,f);q[0]=1/m.width;q[1]=1/m.height;m.blit(k,g.uniforms(l));m=k}this.isOutputConnected(2)&&(b=this._average_texture,b&&b.type==a.type&&b.format==a.format||(b=this._average_texture=new GL.Texture(1,1,{type:a.type,format:a.format,filter:gl.LINEAR})),q[0]=1/m.width,q[1]=1/m.height,l.u_intensity=
-r,l.u_delta=1,m.blit(b,g.uniforms(l)),this.setOutputData(2,b));gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);l.u_intensity=this.getInputOrProperty("persistence");l.u_delta=0.5;for(p-=2;0<=p;p--)k=h[p],h[p]=null,q[0]=1/m.width,q[1]=1/m.height,m.blit(k,g.uniforms(l)),GL.Texture.releaseTemporary(m),m=k;gl.disable(gl.BLEND);this.isOutputConnected(1)&&(h=this._glow_texture,h&&h.width==a.width&&h.height==a.height&&h.type==e&&h.format==a.format||(h=this._glow_texture=new GL.Texture(a.width,a.height,{type:e,
-format:a.format,filter:gl.LINEAR})),m.blit(h),this.setOutputData(1,h));if(this.isOutputConnected(0)){h=this._final_texture;h&&h.width==a.width&&h.height==a.height&&h.type==e&&h.format==a.format||(h=this._final_texture=new GL.Texture(a.width,a.height,{type:e,format:a.format,filter:gl.LINEAR}));var s=this.getInputData(1),C=this.getInputOrProperty("dirt_factor");l.u_intensity=r;g=s?y._dirt_final_shader:y._final_shader;g||(g=s?y._dirt_final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.final_pixel_shader,
-{USE_DIRT:""}):y._final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.final_pixel_shader));h.drawTo(function(){a.bind(0);m.bind(1);s&&(g.setUniform("u_dirt_factor",C),g.setUniform("u_dirt_texture",s.bind(2)));g.toViewport(l)});this.setOutputData(0,h)}GL.Texture.releaseTemporary(m)}};y.cut_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform float u_threshold;\n\t\tvoid main() {\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\t\t}";
+wrap:gl.CLAMP_TO_EDGE},e=d.getTextureType(this.properties.precision,a),l=this._uniforms,g=this._textures,h=y._cut_shader;h||(h=y._cut_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.cut_pixel_shader));gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);l.u_threshold=this.getInputOrProperty("threshold");var k=g[0]=GL.Texture.getTemporary(b,c,f);a.blit(k,h.uniforms(l));var m=k,n=this.getInputOrProperty("iterations"),n=Math.clamp(n,1,16)|0,q=l.u_texel_size,r=this.getInputOrProperty("intensity");l.u_intensity=
+1;l.u_delta=this.properties.scale;h=y._shader;h||(h=y._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.scale_pixel_shader));for(var p=1;p>=1;1<(c|0)&&(c>>=1);if(2>b)break;k=g[p]=GL.Texture.getTemporary(b,c,f);q[0]=1/m.width;q[1]=1/m.height;m.blit(k,h.uniforms(l));m=k}this.isOutputConnected(2)&&(b=this._average_texture,b&&b.type==a.type&&b.format==a.format||(b=this._average_texture=new GL.Texture(1,1,{type:a.type,format:a.format,filter:gl.LINEAR})),q[0]=1/m.width,q[1]=1/m.height,l.u_intensity=
+r,l.u_delta=1,m.blit(b,h.uniforms(l)),this.setOutputData(2,b));gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);l.u_intensity=this.getInputOrProperty("persistence");l.u_delta=0.5;for(p-=2;0<=p;p--)k=g[p],g[p]=null,q[0]=1/m.width,q[1]=1/m.height,m.blit(k,h.uniforms(l)),GL.Texture.releaseTemporary(m),m=k;gl.disable(gl.BLEND);this.isOutputConnected(1)&&(g=this._glow_texture,g&&g.width==a.width&&g.height==a.height&&g.type==e&&g.format==a.format||(g=this._glow_texture=new GL.Texture(a.width,a.height,{type:e,
+format:a.format,filter:gl.LINEAR})),m.blit(g),this.setOutputData(1,g));if(this.isOutputConnected(0)){g=this._final_texture;g&&g.width==a.width&&g.height==a.height&&g.type==e&&g.format==a.format||(g=this._final_texture=new GL.Texture(a.width,a.height,{type:e,format:a.format,filter:gl.LINEAR}));var s=this.getInputData(1),C=this.getInputOrProperty("dirt_factor");l.u_intensity=r;h=s?y._dirt_final_shader:y._final_shader;h||(h=s?y._dirt_final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.final_pixel_shader,
+{USE_DIRT:""}):y._final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.final_pixel_shader));g.drawTo(function(){a.bind(0);m.bind(1);s&&(h.setUniform("u_dirt_factor",C),h.setUniform("u_dirt_texture",s.bind(2)));h.toViewport(l)});this.setOutputData(0,g)}GL.Texture.releaseTemporary(m)}};y.cut_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform float u_threshold;\n\t\tvoid main() {\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\t\t}";
y.scale_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tgl_FragColor = u_intensity * sampleBox( v_coord );\n\t\t}";
y.final_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform sampler2D u_glow_texture;\n\t\t#ifdef USE_DIRT\n\t\t\tuniform sampler2D u_dirt_texture;\n\t\t#endif\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\tuniform float u_dirt_factor;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 glow = sampleBox( v_coord );\n\t\t\t#ifdef USE_DIRT\n\t\t\t\tglow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\t\t\t#endif\n\t\t\tgl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\t\t}";
-g.registerNodeType("texture/glow",y);var x=function(){this.addInput("Texture","Texture");this.addOutput("Filtered","Texture");this.properties={intensity:1,radius:5}};x.title="Kuwahara Filter";x.desc="Filters a texture giving an artistic oil canvas painting";x.max_radius=10;x._shaders=[];x.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(this._temp_texture=new GL.Texture(a.width,
-a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));b=this.properties.radius;b=Math.min(Math.floor(b),x.max_radius);if(0==b)this.setOutputData(0,a);else{var c=this.properties.intensity,d=g.camera_aspect;d||void 0===window.gl||(d=gl.canvas.height/gl.canvas.width);d||(d=1);d=this.properties.preserve_aspect?d:1;x._shaders[b]||(x._shaders[b]=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,x.pixel_shader,{RADIUS:b.toFixed(0)}));var f=x._shaders[b],e=GL.Mesh.getScreenQuad();a.bind(0);this._temp_texture.drawTo(function(){f.uniforms({u_texture:0,
+h.registerNodeType("texture/glow",y);var x=function(){this.addInput("Texture","Texture");this.addOutput("Filtered","Texture");this.properties={intensity:1,radius:5}};x.title="Kuwahara Filter";x.desc="Filters a texture giving an artistic oil canvas painting";x.max_radius=10;x._shaders=[];x.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(this._temp_texture=new GL.Texture(a.width,
+a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));b=this.properties.radius;b=Math.min(Math.floor(b),x.max_radius);if(0==b)this.setOutputData(0,a);else{var c=this.properties.intensity,d=h.camera_aspect;d||void 0===window.gl||(d=gl.canvas.height/gl.canvas.width);d||(d=1);d=this.properties.preserve_aspect?d:1;x._shaders[b]||(x._shaders[b]=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,x.pixel_shader,{RADIUS:b.toFixed(0)}));var f=x._shaders[b],e=GL.Mesh.getScreenQuad();a.bind(0);this._temp_texture.drawTo(function(){f.uniforms({u_texture:0,
u_intensity:c,u_resolution:[a.width,a.height],u_iResolution:[1/a.width,1/a.height]}).draw(e)});this.setOutputData(0,this._temp_texture)}}};x.pixel_shader="\n\tprecision highp float;\n\tvarying vec2 v_coord;\n\tuniform sampler2D u_texture;\n\tuniform float u_intensity;\n\tuniform vec2 u_resolution;\n\tuniform vec2 u_iResolution;\n\t#ifndef RADIUS\n\t\t#define RADIUS 7\n\t#endif\n\tvoid main() {\n\t\n\t\tconst int radius = RADIUS;\n\t\tvec2 fragCoord = v_coord;\n\t\tvec2 src_size = u_iResolution;\n\t\tvec2 uv = v_coord;\n\t\tfloat n = float((radius + 1) * (radius + 1));\n\t\tint i;\n\t\tint j;\n\t\tvec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\t\tvec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\t\tvec3 c;\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm0 += c;\n\t\t\t\ts0 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm1 += c;\n\t\t\t\ts1 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm2 += c;\n\t\t\t\ts2 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm3 += c;\n\t\t\t\ts3 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfloat min_sigma2 = 1e+2;\n\t\tm0 /= n;\n\t\ts0 = abs(s0 / n - m0 * m0);\n\t\t\n\t\tfloat sigma2 = s0.r + s0.g + s0.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m0, 1.0);\n\t\t}\n\t\t\n\t\tm1 /= n;\n\t\ts1 = abs(s1 / n - m1 * m1);\n\t\t\n\t\tsigma2 = s1.r + s1.g + s1.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m1, 1.0);\n\t\t}\n\t\t\n\t\tm2 /= n;\n\t\ts2 = abs(s2 / n - m2 * m2);\n\t\t\n\t\tsigma2 = s2.r + s2.g + s2.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m2, 1.0);\n\t\t}\n\t\t\n\t\tm3 /= n;\n\t\ts3 = abs(s3 / n - m3 * m3);\n\t\t\n\t\tsigma2 = s3.r + s3.g + s3.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m3, 1.0);\n\t\t}\n\t}\n\t";
-g.registerNodeType("texture/kuwahara",x);e=function(){this.addOutput("Webcam","Texture");this.properties={texture_name:""}};e.title="Webcam";e.desc="Webcam texture";e.prototype.openStream=function(){function a(c){console.log("Webcam rejected",c);b._webcam_stream=!1;b.box_color="red"}navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia;window.URL=window.URL||window.webkitURL;if(navigator.getUserMedia){this._waiting_confirmation=
+h.registerNodeType("texture/kuwahara",x);e=function(){this.addOutput("Webcam","Texture");this.properties={texture_name:""}};e.title="Webcam";e.desc="Webcam texture";e.prototype.openStream=function(){function a(c){console.log("Webcam rejected",c);b._webcam_stream=!1;b.box_color="red"}navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia;window.URL=window.URL||window.webkitURL;if(navigator.getUserMedia){this._waiting_confirmation=
!0;var b=this;navigator.getUserMedia({video:!0},this.streamReady.bind(this),a)}};e.prototype.streamReady=function(a){this._webcam_stream=a;var b=this._video;b||(b=document.createElement("video"),b.autoplay=!0,b.src=window.URL.createObjectURL(a),this._video=b,b.onloadedmetadata=function(a){console.log(a)})};e.prototype.onRemoved=function(){if(this._webcam_stream){var a=this._webcam_stream.getVideoTracks();a.length&&(a=a[0],a.stop&&a.stop());this._video=this._webcam_stream=null}};e.prototype.onDrawBackground=
function(a){this.flags.collapsed||20>=this.size[1]||!this._video||(a.save(),a.webgl?this._temp_texture&&a.drawImage(this._temp_texture,0,0,this.size[0],this.size[1]):(a.translate(0,this.size[1]),a.scale(1,-1),a.drawImage(this._video,0,0,this.size[0],this.size[1])),a.restore())};e.prototype.onExecute=function(){null!=this._webcam_stream||this._waiting_confirmation||this.openStream();if(this._video&&this._video.videoWidth){var a=this._video.videoWidth,b=this._video.videoHeight,c=this._temp_texture;
-c&&c.width==a&&c.height==b||(this._temp_texture=new GL.Texture(a,b,{format:gl.RGB,filter:gl.LINEAR}));this._temp_texture.uploadImage(this._video);this.properties.texture_name&&(d.getTexturesContainer()[this.properties.texture_name]=this._temp_texture);this.setOutputData(0,this._temp_texture)}};g.registerNodeType("texture/webcam",e);var A=function(){this.addInput("in","Texture");this.addInput("f","number");this.addOutput("out","Texture");this.properties={enabled:!0,factor:1,precision:d.LOW};this._uniforms=
+c&&c.width==a&&c.height==b||(this._temp_texture=new GL.Texture(a,b,{format:gl.RGB,filter:gl.LINEAR}));this._temp_texture.uploadImage(this._video);this.properties.texture_name&&(d.getTexturesContainer()[this.properties.texture_name]=this._temp_texture);this.setOutputData(0,this._temp_texture)}};h.registerNodeType("texture/webcam",e);var A=function(){this.addInput("in","Texture");this.addInput("f","number");this.addOutput("out","Texture");this.properties={enabled:!0,factor:1,precision:d.LOW};this._uniforms=
{u_texture:0,u_factor:1}};A.title="Lens FX";A.desc="distortion and chromatic aberration";A.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES}};A.prototype.onGetInputs=function(){return[["enabled","boolean"]]};A.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0))if(this.properties.precision===d.PASS_THROUGH||!1===this.getInputOrProperty("enabled"))this.setOutputData(0,a);else{var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==
a.type||(b=this._temp_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=A._shader;c||(c=A._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,A.pixel_shader));var f=this.getInputData(1);null==f&&(f=this.properties.factor);var e=this._uniforms;e.u_factor=f;gl.disable(gl.DEPTH_TEST);b.drawTo(function(){a.bind(0);c.uniforms(e).draw(GL.Mesh.getScreenQuad())});this.setOutputData(0,b)}};A.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_factor;\n\t\t\tvec2 barrelDistortion(vec2 coord, float amt) {\n\t\t\t\tvec2 cc = coord - 0.5;\n\t\t\t\tfloat dist = dot(cc, cc);\n\t\t\t\treturn coord + cc * dist * amt;\n\t\t\t}\n\t\t\t\n\t\t\tfloat sat( float t )\n\t\t\t{\n\t\t\t\treturn clamp( t, 0.0, 1.0 );\n\t\t\t}\n\t\t\t\n\t\t\tfloat linterp( float t ) {\n\t\t\t\treturn sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\t\t\t}\n\t\t\t\n\t\t\tfloat remap( float t, float a, float b ) {\n\t\t\t\treturn sat( (t - a) / (b - a) );\n\t\t\t}\n\t\t\t\n\t\t\tvec4 spectrum_offset( float t ) {\n\t\t\t\tvec4 ret;\n\t\t\t\tfloat lo = step(t,0.5);\n\t\t\t\tfloat hi = 1.0-lo;\n\t\t\t\tfloat w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\t\t\t\tret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\t\t\t\n\t\t\t\treturn pow( ret, vec4(1.0/2.2) );\n\t\t\t}\n\t\t\t\n\t\t\tconst float max_distort = 2.2;\n\t\t\tconst int num_iter = 12;\n\t\t\tconst float reci_num_iter_f = 1.0 / float(num_iter);\n\t\t\t\n\t\t\tvoid main()\n\t\t\t{\t\n\t\t\t\tvec2 uv=v_coord;\n\t\t\t\tvec4 sumcol = vec4(0.0);\n\t\t\t\tvec4 sumw = vec4(0.0);\t\n\t\t\t\tfor ( int i=0; i= res)\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tiCount++;\n\t\t\t\t}\n\t\t\t\tfloat nf = n/normK;\n\t\t\t\treturn nf*nf*nf*nf;\n\t\t\t}\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord * u_scale * u_viewport + u_offset * u_scale;\n\t\t\t\tvec4 color = vec4( pNoise( uv, u_octaves ) * u_amplitude );\n\t\t\t\tgl_FragColor = color;\n\t\t\t}";
-g.registerNodeType("texture/perlin",v);e=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:d.DEFAULT};this._temp_texture=this._func=null};e.title="Canvas2D";e.desc="Executes Canvas2D code inside a texture or the viewport";e.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES},code:{type:"code"},width:{type:"Number",precision:0,step:1},height:{type:"Number",precision:0,step:1}};e.prototype.onPropertyChanged=function(a,b){if("code"==a&&g.allow_scripts){this._func=
+h.registerNodeType("texture/perlin",v);e=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:d.DEFAULT};this._temp_texture=this._func=null};e.title="Canvas2D";e.desc="Executes Canvas2D code inside a texture or the viewport";e.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES},code:{type:"code"},width:{type:"Number",precision:0,step:1},height:{type:"Number",precision:0,step:1}};e.prototype.onPropertyChanged=function(a,b){if("code"==a&&h.allow_scripts){this._func=
null;try{this._func=new Function("canvas","ctx","time","script",b),this.boxcolor="#00FF00"}catch(c){this.boxcolor="#FF0000",console.error("Error parsing script"),console.error(c)}}};e.prototype.onExecute=function(){var a=this._func;if(a&&this.isOutputConnected(0))if(t.enableWebGLCanvas){var b=this.properties.width||gl.canvas.width,c=this.properties.height||gl.canvas.height,d=this._temp_texture;d&&d.width==b&&d.height==c||(d=this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));
-var f=this,e=this.graph.getTime();d.drawTo(function(){gl.start2D();try{a.draw?a.draw.call(f,gl.canvas,gl,e,a):a.call(f,gl.canvas,gl,e,a),f.boxcolor="#00FF00"}catch(b){f.boxcolor="#FF0000",console.error("Error executing script"),console.error(b)}gl.finish2D()});this.setOutputData(0,d)}else console.warn("cannot use LGraphTextureCanvas2D if Canvas2DtoWebGL is not included")};g.registerNodeType("texture/canvas2D",e);var z=function(){this.addInput("in","Texture");this.addOutput("out","Texture");this.properties=
+var f=this,e=this.graph.getTime();d.drawTo(function(){gl.start2D();try{a.draw?a.draw.call(f,gl.canvas,gl,e,a):a.call(f,gl.canvas,gl,e,a),f.boxcolor="#00FF00"}catch(b){f.boxcolor="#FF0000",console.error("Error executing script"),console.error(b)}gl.finish2D()});this.setOutputData(0,d)}else console.warn("cannot use LGraphTextureCanvas2D if Canvas2DtoWebGL is not included")};h.registerNodeType("texture/canvas2D",e);var z=function(){this.addInput("in","Texture");this.addOutput("out","Texture");this.properties=
{key_color:vec3.fromValues(0,1,0),threshold:0.8,slope:0.2,precision:d.DEFAULT}};z.title="Matte";z.desc="Extracts background";z.widgets_info={key_color:{widget:"color"},precision:{widget:"combo",values:d.MODE_VALUES}};z.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===d.PASS_THROUGH)this.setOutputData(0,a);else if(a){this._tex=d.getTargetTexture(a,this._tex,this.properties.precision);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);
this._uniforms||(this._uniforms={u_texture:0,u_key_color:this.properties.key_color,u_threshold:1,u_slope:1});var b=this._uniforms,c=Mesh.getScreenQuad(),f=z._shader;f||(f=z._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,z.pixel_shader));b.u_key_color=this.properties.key_color;b.u_threshold=this.properties.threshold;b.u_slope=this.properties.slope;this._tex.drawTo(function(){a.bind(0);f.uniforms(b).draw(c)});this.setOutputData(0,this._tex)}}};z.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec3 u_key_color;\n\t\t\tuniform float u_threshold;\n\t\t\tuniform float u_slope;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec3 color = texture2D( u_texture, v_coord ).xyz;\n\t\t\t\tfloat diff = length( normalize(color) - normalize(u_key_color) );\n\t\t\t\tfloat edge = u_threshold * (1.0 - u_slope);\n\t\t\t\tfloat alpha = smoothstep( edge, u_threshold, diff);\n\t\t\t\tgl_FragColor = vec4( color, alpha );\n\t\t\t}";
-g.registerNodeType("texture/matte",z);e=function(){this.addOutput("Cubemap","Cubemap");this.properties={name:""};this.size=[d.image_preview_size,d.image_preview_size]};e.title="Cubemap";e.prototype.onDropFile=function(a,b,c){a?(this._drop_texture="string"==typeof a?GL.Texture.fromURL(a):GL.Texture.fromDDSInMemory(a),this.properties.name=b):(this._drop_texture=null,this.properties.name="")};e.prototype.onExecute=function(){if(this._drop_texture)this.setOutputData(0,this._drop_texture);else if(this.properties.name){var a=
-d.getTexture(this.properties.name);a&&(this._last_tex=a,this.setOutputData(0,a))}};e.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||a.webgl&&(gl.meshes.cube||(gl.meshes.cube=GL.Mesh.cube({size:1})))};g.registerNodeType("texture/cubemap",e)}})(this);
-(function(t){var g=t.LiteGraph;if("undefined"!=typeof GL){var d=function(){this.addInput("Texture","Texture");this.addInput("Aberration","number");this.addInput("Distortion","number");this.addInput("Blur","number");this.addOutput("Texture","Texture");this.properties={aberration:1,distortion:1,blur:1,precision:LGraphTexture.DEFAULT};d._shader||(d._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,d.pixel_shader),d._texture=new GL.Texture(3,1,{format:gl.RGB,wrap:gl.CLAMP_TO_EDGE,magFilter:gl.LINEAR,
-minFilter:gl.LINEAR,pixel_data:[255,0,0,0,255,0,0,0,255]}))};d.title="Lens";d.desc="Camera Lens distortion";d.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};d.prototype.onExecute=function(){var e=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,e);else if(e){this._tex=LGraphTexture.getTargetTexture(e,this._tex,this.properties.precision);var g=this.properties.aberration;this.isInputConnected(1)&&(g=this.getInputData(1),
-this.properties.aberration=g);var p=this.properties.distortion;this.isInputConnected(2)&&(p=this.getInputData(2),this.properties.distortion=p);var k=this.properties.blur;this.isInputConnected(3)&&(k=this.getInputData(3),this.properties.blur=k);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var m=Mesh.getScreenQuad(),c=d._shader;this._tex.drawTo(function(){e.bind(0);c.uniforms({u_texture:0,u_aberration:g,u_distortion:p,u_blur:k}).draw(m)});this.setOutputData(0,this._tex)}};d.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_aberration;\n\t\t\tuniform float u_distortion;\n\t\t\tuniform float u_blur;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 coord = v_coord;\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\t\t\t\tdist_coord *= percent;\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\t\t\t\tgl_FragColor = color;\n\t\t\t}\n\t\t\t";
-g.registerNodeType("fx/lens",d);t.LGraphFXLens=d;var p=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};p.title="Bokeh";p.desc="applies an Bokeh effect";p.widgets_info={shape:{widget:"texture"}};p.prototype.onExecute=function(){var d=this.getInputData(0),e=this.getInputData(1),g=this.getInputData(2);
-if(d&&g&&this.properties.shape){e||(e=d);var k=LGraphTexture.getTexture(this.properties.shape);if(k){var m=this.properties.threshold;this.isInputConnected(3)&&(m=this.getInputData(3),this.properties.threshold=m);var c=gl.UNSIGNED_BYTE;this.properties.high_precision&&(c=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==c&&this._temp_texture.width==d.width&&this._temp_texture.height==d.height||(this._temp_texture=new GL.Texture(d.width,d.height,{type:c,format:gl.RGBA,
-filter:gl.LINEAR}));var a=p._first_shader;a||(a=p._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,p._first_pixel_shader));var b=p._second_shader;b||(b=p._second_shader=new GL.Shader(p._second_vertex_shader,p._second_pixel_shader));var h=this._points_mesh;h&&h._width==d.width&&h._height==d.height&&2==h._spacing||(h=this.createPointsMesh(d.width,d.height,2));var r=Mesh.getScreenQuad(),f=this.properties.size,l=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){d.bind(0);
-e.bind(1);g.bind(2);a.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[d.width,d.height]}).draw(r)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);d.bind(0);k.bind(3);b.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:l,u_threshold:m,u_pointSize:f,u_itexsize:[1/d.width,1/d.height]}).draw(h,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,d)};p.prototype.createPointsMesh=function(d,e,g){for(var k=Math.round(d/g),m=Math.round(e/
-g),c=new Float32Array(k*m*2),a=-1,b=2/d*g,h=2/e*g,p=0;p=this.size[1]||a.webgl&&(gl.meshes.cube||(gl.meshes.cube=GL.Mesh.cube({size:1})))};h.registerNodeType("texture/cubemap",e)}})(this);
+(function(t){var h=t.LiteGraph;if("undefined"!=typeof GL){var d=function(){this.addInput("Texture","Texture");this.addInput("Aberration","number");this.addInput("Distortion","number");this.addInput("Blur","number");this.addOutput("Texture","Texture");this.properties={aberration:1,distortion:1,blur:1,precision:LGraphTexture.DEFAULT};d._shader||(d._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,d.pixel_shader),d._texture=new GL.Texture(3,1,{format:gl.RGB,wrap:gl.CLAMP_TO_EDGE,magFilter:gl.LINEAR,
+minFilter:gl.LINEAR,pixel_data:[255,0,0,0,255,0,0,0,255]}))};d.title="Lens";d.desc="Camera Lens distortion";d.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};d.prototype.onExecute=function(){var e=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,e);else if(e){this._tex=LGraphTexture.getTargetTexture(e,this._tex,this.properties.precision);var h=this.properties.aberration;this.isInputConnected(1)&&(h=this.getInputData(1),
+this.properties.aberration=h);var p=this.properties.distortion;this.isInputConnected(2)&&(p=this.getInputData(2),this.properties.distortion=p);var k=this.properties.blur;this.isInputConnected(3)&&(k=this.getInputData(3),this.properties.blur=k);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var m=Mesh.getScreenQuad(),c=d._shader;this._tex.drawTo(function(){e.bind(0);c.uniforms({u_texture:0,u_aberration:h,u_distortion:p,u_blur:k}).draw(m)});this.setOutputData(0,this._tex)}};d.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_aberration;\n\t\t\tuniform float u_distortion;\n\t\t\tuniform float u_blur;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 coord = v_coord;\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\t\t\t\tdist_coord *= percent;\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\t\t\t\tgl_FragColor = color;\n\t\t\t}\n\t\t\t";
+h.registerNodeType("fx/lens",d);t.LGraphFXLens=d;var p=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};p.title="Bokeh";p.desc="applies an Bokeh effect";p.widgets_info={shape:{widget:"texture"}};p.prototype.onExecute=function(){var d=this.getInputData(0),e=this.getInputData(1),h=this.getInputData(2);
+if(d&&h&&this.properties.shape){e||(e=d);var k=LGraphTexture.getTexture(this.properties.shape);if(k){var m=this.properties.threshold;this.isInputConnected(3)&&(m=this.getInputData(3),this.properties.threshold=m);var c=gl.UNSIGNED_BYTE;this.properties.high_precision&&(c=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==c&&this._temp_texture.width==d.width&&this._temp_texture.height==d.height||(this._temp_texture=new GL.Texture(d.width,d.height,{type:c,format:gl.RGBA,
+filter:gl.LINEAR}));var a=p._first_shader;a||(a=p._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,p._first_pixel_shader));var b=p._second_shader;b||(b=p._second_shader=new GL.Shader(p._second_vertex_shader,p._second_pixel_shader));var g=this._points_mesh;g&&g._width==d.width&&g._height==d.height&&2==g._spacing||(g=this.createPointsMesh(d.width,d.height,2));var r=Mesh.getScreenQuad(),f=this.properties.size,l=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){d.bind(0);
+e.bind(1);h.bind(2);a.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[d.width,d.height]}).draw(r)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);d.bind(0);k.bind(3);b.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:l,u_threshold:m,u_pointSize:f,u_itexsize:[1/d.width,1/d.height]}).draw(g,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,d)};p.prototype.createPointsMesh=function(d,e,h){for(var k=Math.round(d/h),m=Math.round(e/
+h),c=new Float32Array(k*m*2),a=-1,b=2/d*h,g=2/e*h,p=0;p=g.NOTEON||c<=g.NOTEOFF)this.channel=d&15};Object.defineProperty(g.prototype,"velocity",{get:function(){return this.cmd==g.NOTEON?this.data[2]:
--1},set:function(d){this.data[2]=d},enumerable:!0});g.notes="A A# B C C# D D# E F F# G G#".split(" ");g.prototype.getPitch=function(){return 440*Math.pow(2,(this.data[1]-69)/12)};g.computePitch=function(d){return 440*Math.pow(2,(d-69)/12)};g.prototype.getCC=function(){return this.data[1]};g.prototype.getCCValue=function(){return this.data[2]};g.prototype.getPitchBend=function(){return this.data[1]+(this.data[2]<<7)-8192};g.computePitchBend=function(d,c){return d+(c<<7)-8192};g.prototype.setCommandFromString=
-function(d){this.cmd=g.computeCommandFromString(d)};g.computeCommandFromString=function(d){if(!d)return 0;if(d&&d.constructor===Number)return d;d=d.toUpperCase();switch(d){case "NOTE ON":case "NOTEON":return g.NOTEON;case "NOTE OFF":case "NOTEOFF":return g.NOTEON;case "KEY PRESSURE":case "KEYPRESSURE":return g.KEYPRESSURE;case "CONTROLLER CHANGE":case "CONTROLLERCHANGE":case "CC":return g.CONTROLLERCHANGE;case "PROGRAM CHANGE":case "PROGRAMCHANGE":case "PC":return g.PROGRAMCHANGE;case "CHANNEL PRESSURE":case "CHANNELPRESSURE":return g.CHANNELPRESSURE;
-case "PITCH BEND":case "PITCHBEND":return g.PITCHBEND;case "TIME TICK":case "TIMETICK":return g.TIMETICK;default:return Number(d)}};g.toNoteString=function(d){var c;c=(d-21)%12;0>c&&(c=12+c);return g.notes[c]+Math.floor((d-24)/12+1)};g.prototype.toString=function(){var d=""+this.channel+". ";switch(this.cmd){case g.NOTEON:d+="NOTEON "+g.toNoteString(this.data[1]);break;case g.NOTEOFF:d+="NOTEOFF "+g.toNoteString(this.data[1]);break;case g.CONTROLLERCHANGE:d+="CC "+this.data[1]+" "+this.data[2];break;
-case g.PROGRAMCHANGE:d+="PC "+this.data[1];break;case g.PITCHBEND:d+="PITCHBEND "+this.getPitchBend();break;case g.KEYPRESSURE:d+="KEYPRESS "+this.data[1]}return d};g.prototype.toHexString=function(){for(var d="",c=0;c=h.NOTEON||c<=h.NOTEOFF)this.channel=d&15};Object.defineProperty(h.prototype,"velocity",{get:function(){return this.cmd==h.NOTEON?this.data[2]:
+-1},set:function(d){this.data[2]=d},enumerable:!0});h.notes="A A# B C C# D D# E F F# G G#".split(" ");h.prototype.getPitch=function(){return 440*Math.pow(2,(this.data[1]-69)/12)};h.computePitch=function(d){return 440*Math.pow(2,(d-69)/12)};h.prototype.getCC=function(){return this.data[1]};h.prototype.getCCValue=function(){return this.data[2]};h.prototype.getPitchBend=function(){return this.data[1]+(this.data[2]<<7)-8192};h.computePitchBend=function(d,c){return d+(c<<7)-8192};h.prototype.setCommandFromString=
+function(d){this.cmd=h.computeCommandFromString(d)};h.computeCommandFromString=function(d){if(!d)return 0;if(d&&d.constructor===Number)return d;d=d.toUpperCase();switch(d){case "NOTE ON":case "NOTEON":return h.NOTEON;case "NOTE OFF":case "NOTEOFF":return h.NOTEON;case "KEY PRESSURE":case "KEYPRESSURE":return h.KEYPRESSURE;case "CONTROLLER CHANGE":case "CONTROLLERCHANGE":case "CC":return h.CONTROLLERCHANGE;case "PROGRAM CHANGE":case "PROGRAMCHANGE":case "PC":return h.PROGRAMCHANGE;case "CHANNEL PRESSURE":case "CHANNELPRESSURE":return h.CHANNELPRESSURE;
+case "PITCH BEND":case "PITCHBEND":return h.PITCHBEND;case "TIME TICK":case "TIMETICK":return h.TIMETICK;default:return Number(d)}};h.toNoteString=function(d){var c;c=(d-21)%12;0>c&&(c=12+c);return h.notes[c]+Math.floor((d-24)/12+1)};h.prototype.toString=function(){var d=""+this.channel+". ";switch(this.cmd){case h.NOTEON:d+="NOTEON "+h.toNoteString(this.data[1]);break;case h.NOTEOFF:d+="NOTEOFF "+h.toNoteString(this.data[1]);break;case h.CONTROLLERCHANGE:d+="CC "+this.data[1]+" "+this.data[2];break;
+case h.PROGRAMCHANGE:d+="PC "+this.data[1];break;case h.PITCHBEND:d+="PITCHBEND "+this.getPitchBend();break;case h.KEYPRESSURE:d+="KEYPRESS "+this.data[1]}return d};h.prototype.toHexString=function(){for(var d="",c=0;cthis.properties.max_value||this.trigger("on_midi",c)};k.registerNodeType("midi/filter",q);s.title="MIDIEvent";s.desc="Create a MIDI Event";s.prototype.onAction=function(d,c){"assign"==d?(this.properties.channel=c.channel,this.properties.cmd=c.cmd,this.properties.value1=
-c.data[1],this.properties.value2=c.data[2]):(c=new g,c.channel=this.properties.channel,this.properties.cmd&&this.properties.cmd.constructor===String?c.setCommandFromString(this.properties.cmd):c.cmd=this.properties.cmd,c.data[0]=c.cmd|c.channel,c.data[1]=Number(this.properties.value1),c.data[2]=Number(this.properties.value2),this.trigger("on_midi",c))};s.prototype.onExecute=function(){var d=this.properties;if(this.outputs)for(var c=0;cthis.properties.max_value||this.trigger("on_midi",c)};k.registerNodeType("midi/filter",q);s.title="MIDIEvent";s.desc="Create a MIDI Event";s.prototype.onAction=function(d,c){"assign"==d?(this.properties.channel=c.channel,this.properties.cmd=c.cmd,this.properties.value1=
+c.data[1],this.properties.value2=c.data[2]):(c=new h,c.channel=this.properties.channel,this.properties.cmd&&this.properties.cmd.constructor===String?c.setCommandFromString(this.properties.cmd):c.cmd=this.properties.cmd,c.data[0]=c.cmd|c.channel,c.data[1]=Number(this.properties.value1),c.data[2]=Number(this.properties.value2),this.trigger("on_midi",c))};s.prototype.onExecute=function(){var d=this.properties;if(this.outputs)for(var c=0;c=this.size[0]&&(e=this.size[0]-1),a.strokeStyle="red",a.beginPath(),a.moveTo(e,d),a.lineTo(e,0),a.stroke())}};c.title="Visualization";c.desc="Audio Visualization";w.registerNodeType("audio/visualization",
+0;if(this.properties.continuous){a.moveTo(e,d);for(var g=0;g=this.size[0]&&(e=this.size[0]-1),a.strokeStyle="red",a.beginPath(),a.moveTo(e,d),a.lineTo(e,0),a.stroke())}};c.title="Visualization";c.desc="Audio Visualization";w.registerNodeType("audio/visualization",
c);a.prototype.onExecute=function(){if(this._freqs=this.getInputData(0)){var a=this.properties.band,b=this.getInputData(1);void 0!==b&&(a=b);b=f.getAudioContext().sampleRate/this._freqs.length;b=a/b*2;b>=this._freqs.length?b=this._freqs[this._freqs.length-1]:(a=b|0,b-=a,b=this._freqs[a]*(1-b)+this._freqs[a+1]*b);this.setOutputData(0,b/255*this.properties.amplitude)}};a.prototype.onGetInputs=function(){return[["band","number"]]};a.title="Signal";a.desc="extract the signal of some frequency";w.registerNodeType("audio/signal",
a);b.prototype.onAdded=function(a){a.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback)};b["@code"]={widget:"code"};b.prototype.onStart=function(){this.audionode.onaudioprocess=this._callback};b.prototype.onStop=function(){this.audionode.onaudioprocess=b._bypass_function};b.prototype.onPause=function(){this.audionode.onaudioprocess=b._bypass_function};b.prototype.onUnpause=function(){this.audionode.onaudioprocess=this._callback};b.prototype.onExecute=function(){};b.prototype.onRemoved=
function(){this.audionode.onaudioprocess=b._bypass_function};b.prototype.processCode=function(){try{this._script=new new Function("properties",this.properties.code)(this.properties),this._old_code=this.properties.code,this._callback=this._script.onaudioprocess}catch(a){console.error("Error in onaudioprocess code",a),this._callback=b._bypass_function,this.audionode.onaudioprocess=this._callback}};b.prototype.onPropertyChanged=function(a,b){"code"==a&&(this.properties.code=b,this.processCode(),this.graph&&
-this.graph.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback))};b.default_function=function(){this.onaudioprocess=function(a){var b=a.inputBuffer;a=a.outputBuffer;for(var c=0;c 0.5 )
+ {
+ ctx.fillStyle = "black";
+ ctx.beginPath();
+ ctx.arc(title_height *0.5, title_height * -0.5, (title_height - 8) *0.5,0,Math.PI*2);
+ ctx.fill();
+ }
+
+ ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
+ ctx.beginPath();
+ ctx.arc(title_height *0.5, title_height * -0.5, (title_height - 8) *0.4,0,Math.PI*2);
+ ctx.fill();
+ }
else
- ctx.rect(4,-title_height + 4,title_height - 8,title_height - 8);
- ctx.fill();
+ {
+ if( this.scale > 0.5 )
+ {
+ ctx.fillStyle = "black";
+ ctx.fillRect(4,-title_height + 4,title_height - 8,title_height - 8);
+ }
+ ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
+ ctx.fillRect(5,-title_height + 5,title_height - 10,title_height - 10);
+ }
ctx.globalAlpha = old_alpha;
//title text
@@ -5884,6 +5903,30 @@ LGraphCanvas.prototype.computeConnectionPoint = function(a,b,t,start_dir,end_dir
return [x,y];
}
+LGraphCanvas.prototype.drawExecutionOrder = function(ctx)
+{
+ ctx.shadowColor = "transparent";
+ ctx.globalAlpha = 0.25;
+
+ ctx.textAlign = "center";
+ ctx.strokeStyle = "white";
+ ctx.globalAlpha = 0.75;
+
+ var visible_nodes = this.visible_nodes;
+ for (var i = 0; i < visible_nodes.length; ++i)
+ {
+ var node = visible_nodes[i];
+ ctx.fillStyle = "black";
+ ctx.fillRect( node.pos[0] - LiteGraph.NODE_TITLE_HEIGHT, node.pos[1] - LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT );
+ if(node.order == 0)
+ ctx.strokeRect( node.pos[0] - LiteGraph.NODE_TITLE_HEIGHT + 0.5, node.pos[1] - LiteGraph.NODE_TITLE_HEIGHT + 0.5, LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT );
+ ctx.fillStyle = "#FFF";
+ ctx.fillText( node.order, node.pos[0] + LiteGraph.NODE_TITLE_HEIGHT * -0.5, node.pos[1] - 6 );
+ }
+ ctx.globalAlpha = 1;
+}
+
+
/**
* draws the widgets stored inside a node
* @method drawNodeWidgets
@@ -6455,7 +6498,7 @@ LGraphCanvas.onShowTitleEditor = function( value, options, e, menu, node )
var dialog = document.createElement("div");
dialog.className = "graphdialog";
- dialog.innerHTML = "Title";
+ dialog.innerHTML = "Title";
var input = dialog.querySelector("input");
if(input)
{
@@ -6515,8 +6558,8 @@ LGraphCanvas.prototype.showSearchBox = function(event)
var input_html = "";
var dialog = document.createElement("div");
- dialog.className = "litegraph litesearchbox";
- dialog.innerHTML = "Search ";
+ dialog.className = "graphdialog";
+ dialog.innerHTML = "Search ";
dialog.close = function()
{
that.search_box = null;
@@ -6652,7 +6695,7 @@ LGraphCanvas.prototype.showSearchBox = function(event)
var help = document.createElement("div");
if(!first) first = i;
help.innerText = i;
- help.className = "litegraph lite-search-item";
+ help.className = "help-item";
help.addEventListener("click", function(e){
select( this.innerText );
});
@@ -6704,10 +6747,10 @@ LGraphCanvas.prototype.showEditPropertyValue = function( node, property, options
var input_html = "";
if(type == "string" || type == "number" || type == "array")
- input_html = "";
+ input_html = "";
else if(type == "enum" && info.values)
{
- input_html = "