mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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Format all code with prettier (#197)
* Add formatter support * Format all code * Fix moved @ts-expect-error
This commit is contained in:
135
src/polyfills.ts
135
src/polyfills.ts
@@ -1,85 +1,84 @@
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//API *************************************************
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//like rect but rounded corners
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export function loadPolyfills() {
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if (typeof (window) != "undefined" && window.CanvasRenderingContext2D && !window.CanvasRenderingContext2D.prototype.roundRect) {
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if (
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typeof window != "undefined" &&
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window.CanvasRenderingContext2D &&
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!window.CanvasRenderingContext2D.prototype.roundRect
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) {
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// @ts-expect-error Slightly broken polyfill - radius_low not impl. anywhere
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window.CanvasRenderingContext2D.prototype.roundRect = function (
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x,
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y,
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w,
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h,
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radius,
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radius_low
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x,
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y,
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w,
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h,
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radius,
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radius_low,
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) {
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var top_left_radius = 0;
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var top_right_radius = 0;
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var bottom_left_radius = 0;
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var bottom_right_radius = 0;
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var top_left_radius = 0;
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var top_right_radius = 0;
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var bottom_left_radius = 0;
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var bottom_right_radius = 0;
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if (radius === 0) {
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this.rect(x, y, w, h);
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return;
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}
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if (radius === 0) {
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this.rect(x, y, w, h);
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return;
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}
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if (radius_low === undefined)
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radius_low = radius;
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if (radius_low === undefined) radius_low = radius;
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//make it compatible with official one
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if (radius != null && radius.constructor === Array) {
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if (radius.length == 1)
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top_left_radius = top_right_radius = bottom_left_radius = bottom_right_radius = radius[0];
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else if (radius.length == 2) {
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top_left_radius = bottom_right_radius = radius[0];
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top_right_radius = bottom_left_radius = radius[1];
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}
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else if (radius.length == 4) {
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top_left_radius = radius[0];
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top_right_radius = radius[1];
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bottom_left_radius = radius[2];
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bottom_right_radius = radius[3];
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}
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else
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return;
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}
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else //old using numbers
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{
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top_left_radius = radius || 0;
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top_right_radius = radius || 0;
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bottom_left_radius = radius_low || 0;
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bottom_right_radius = radius_low || 0;
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}
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//make it compatible with official one
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if (radius != null && radius.constructor === Array) {
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if (radius.length == 1)
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top_left_radius =
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top_right_radius =
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bottom_left_radius =
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bottom_right_radius =
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radius[0];
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else if (radius.length == 2) {
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top_left_radius = bottom_right_radius = radius[0];
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top_right_radius = bottom_left_radius = radius[1];
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} else if (radius.length == 4) {
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top_left_radius = radius[0];
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top_right_radius = radius[1];
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bottom_left_radius = radius[2];
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bottom_right_radius = radius[3];
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} else return;
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} //old using numbers
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else {
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top_left_radius = radius || 0;
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top_right_radius = radius || 0;
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bottom_left_radius = radius_low || 0;
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bottom_right_radius = radius_low || 0;
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}
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//top right
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this.moveTo(x + top_left_radius, y);
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this.lineTo(x + w - top_right_radius, y);
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this.quadraticCurveTo(x + w, y, x + w, y + top_right_radius);
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//top right
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this.moveTo(x + top_left_radius, y);
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this.lineTo(x + w - top_right_radius, y);
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this.quadraticCurveTo(x + w, y, x + w, y + top_right_radius);
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//bottom right
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this.lineTo(x + w, y + h - bottom_right_radius);
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this.quadraticCurveTo(
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x + w,
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y + h,
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x + w - bottom_right_radius,
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y + h
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);
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//bottom right
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this.lineTo(x + w, y + h - bottom_right_radius);
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this.quadraticCurveTo(x + w, y + h, x + w - bottom_right_radius, y + h);
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//bottom left
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this.lineTo(x + bottom_right_radius, y + h);
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this.quadraticCurveTo(x, y + h, x, y + h - bottom_left_radius);
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//bottom left
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this.lineTo(x + bottom_right_radius, y + h);
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this.quadraticCurveTo(x, y + h, x, y + h - bottom_left_radius);
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//top left
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this.lineTo(x, y + bottom_left_radius);
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this.quadraticCurveTo(x, y, x + top_left_radius, y);
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//top left
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this.lineTo(x, y + bottom_left_radius);
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this.quadraticCurveTo(x, y, x + top_left_radius, y);
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};
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}//if
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} //if
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if (typeof window != "undefined" && !window["requestAnimationFrame"]) {
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if (typeof window != "undefined" && !window["requestAnimationFrame"]) {
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window.requestAnimationFrame =
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// @ts-expect-error Legacy code
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window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame ||
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function (callback) {
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window.setTimeout(callback, 1000 / 60);
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};
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// @ts-expect-error Legacy code
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window.webkitRequestAnimationFrame ||
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// @ts-expect-error Legacy code
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window.mozRequestAnimationFrame ||
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function (callback) {
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window.setTimeout(callback, 1000 / 60);
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};
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}
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}
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}
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