remove debug overlay panel

This commit is contained in:
bymyself
2025-09-04 18:24:07 -07:00
parent b0f2a1d00a
commit 2f512b847d
2 changed files with 4 additions and 331 deletions

View File

@@ -35,9 +35,6 @@
<TransformPane
v-if="transformPaneEnabled && canvasStore.canvas && comfyAppReady"
:canvas="canvasStore.canvas as LGraphCanvas"
:viewport="canvasViewport"
:show-debug-overlay="showPerformanceOverlay"
@raf-status-change="rafActive = $event"
@transform-update="handleTransformUpdate"
>
<!-- Vue nodes rendered based on graph nodes -->
@@ -63,23 +60,6 @@
/>
</TransformPane>
<!-- Debug Panel (Development Only) -->
<VueNodeDebugPanel
v-if="debugPanelVisible"
v-model:debug-override-vue-nodes="debugOverrideVueNodes"
v-model:show-performance-overlay="showPerformanceOverlay"
:canvas-viewport="canvasViewport"
:vue-nodes-count="vueNodesCount"
:nodes-in-viewport="nodesInViewport"
:performance-metrics="performanceMetrics"
:current-f-p-s="currentFPS"
:last-transform-time="lastTransformTime"
:raf-active="rafActive"
:is-dev-mode-enabled="isDevModeEnabled"
:should-render-vue-nodes="shouldRenderVueNodes"
:transform-pane-enabled="transformPaneEnabled"
/>
<NodeTooltip v-if="tooltipEnabled" />
<NodeSearchboxPopover ref="nodeSearchboxPopoverRef" />
@@ -99,7 +79,6 @@ import {
computed,
onMounted,
onUnmounted,
reactive,
ref,
shallowRef,
watch,
@@ -115,7 +94,6 @@ import NodeTooltip from '@/components/graph/NodeTooltip.vue'
import SelectionToolbox from '@/components/graph/SelectionToolbox.vue'
import TitleEditor from '@/components/graph/TitleEditor.vue'
import TransformPane from '@/components/graph/TransformPane.vue'
import VueNodeDebugPanel from '@/components/graph/debug/VueNodeDebugPanel.vue'
import NodeSearchboxPopover from '@/components/searchbox/NodeSearchBoxPopover.vue'
import SideToolbar from '@/components/sidebar/SideToolbar.vue'
import SecondRowWorkflowTabs from '@/components/topbar/SecondRowWorkflowTabs.vue'
@@ -195,93 +173,9 @@ const selectionToolboxEnabled = computed(() =>
const minimapEnabled = computed(() => settingStore.get('Comfy.Minimap.Visible'))
// Feature flags (Vue-related)
const { shouldRenderVueNodes, isDevModeEnabled } = useVueFeatureFlags()
const { shouldRenderVueNodes } = useVueFeatureFlags()
// TransformPane enabled when Vue nodes are enabled OR debug override
const debugOverrideVueNodes = ref(false)
// Persist debug panel visibility in settings so core commands can toggle it
const debugPanelVisible = computed({
get: () => settingStore.get('Comfy.VueNodes.DebugPanel.Visible') ?? false,
set: (v: boolean) => {
void settingStore.set('Comfy.VueNodes.DebugPanel.Visible', v)
}
})
const transformPaneEnabled = computed(
() => shouldRenderVueNodes.value || debugOverrideVueNodes.value
)
// Account for browser zoom/DPI scaling
const getActualViewport = () => {
// Get the actual canvas element dimensions which account for zoom
const canvas = canvasRef.value
if (canvas) {
return {
width: canvas.clientWidth,
height: canvas.clientHeight
}
}
// Fallback to window dimensions
return {
width: window.innerWidth,
height: window.innerHeight
}
}
const canvasViewport = ref(getActualViewport())
// Debug metrics - use shallowRef for frequently updating values
const vueNodesCount = shallowRef(0)
const nodesInViewport = shallowRef(0)
const currentFPS = shallowRef(0)
const lastTransformTime = shallowRef(0)
const rafActive = shallowRef(false)
// Rendering options
const showPerformanceOverlay = ref(false)
// FPS tracking
let lastTime = performance.now()
let frameCount = 0
let fpsRafId: number | null = null
const updateFPS = () => {
frameCount++
const currentTime = performance.now()
if (currentTime >= lastTime + 1000) {
currentFPS.value = Math.round(
(frameCount * 1000) / (currentTime - lastTime)
)
frameCount = 0
lastTime = currentTime
}
if (transformPaneEnabled.value) {
fpsRafId = requestAnimationFrame(updateFPS)
}
}
// Start FPS tracking when TransformPane is enabled
watch(transformPaneEnabled, (enabled) => {
if (enabled) {
fpsRafId = requestAnimationFrame(updateFPS)
} else {
// Stop FPS tracking
if (fpsRafId !== null) {
cancelAnimationFrame(fpsRafId)
fpsRafId = null
}
}
})
// Update viewport on resize
useEventListener(window, 'resize', () => {
canvasViewport.value = getActualViewport()
})
// Also update when canvas is ready
watch(canvasRef, () => {
if (canvasRef.value) {
canvasViewport.value = getActualViewport()
}
})
const transformPaneEnabled = computed(() => shouldRenderVueNodes.value)
// Vue node lifecycle management - initialize after graph is ready
let nodeManager: ReturnType<typeof useGraphNodeManager> | null = null
@@ -299,13 +193,6 @@ const nodeSizes = ref<ReadonlyMap<string, { width: number; height: number }>>(
new Map()
)
let detectChangesInRAF = () => {}
const performanceMetrics = reactive({
frameTime: 0,
updateTime: 0,
nodeCount: 0,
culledCount: 0,
adaptiveQuality: false
})
// Initialize node manager when graph becomes available
// Add a reactivity trigger to force computed re-evaluation
@@ -321,7 +208,6 @@ const initializeNodeManager = () => {
nodePositions.value = nodeManager.nodePositions
nodeSizes.value = nodeManager.nodeSizes
detectChangesInRAF = nodeManager.detectChangesInRAF
Object.assign(performanceMetrics, nodeManager.performanceMetrics)
// Initialize layout system with existing nodes
const nodes = comfyApp.graph._nodes.map((node: any) => ({
@@ -397,11 +283,6 @@ const disposeNodeManagerAndSyncs = () => {
nodeState.value = new Map()
nodePositions.value = new Map()
nodeSizes.value = new Map()
// Reset metrics
performanceMetrics.frameTime = 0
performanceMetrics.updateTime = 0
performanceMetrics.nodeCount = 0
performanceMetrics.culledCount = 0
}
// Watch for transformPaneEnabled to gate the node manager lifecycle
@@ -420,10 +301,7 @@ watch(
// Transform state for viewport culling
const { syncWithCanvas } = useTransformState()
// Replace problematic computed property with proper reactive system
const nodesToRender = computed(() => {
// Access performanceMetrics to trigger on RAF updates
void performanceMetrics.updateTime
// Access trigger to force re-evaluation after nodeManager initialization
void nodeDataTrigger.value
@@ -443,9 +321,6 @@ const nodesToRender = computed(() => {
const ds = canvas.ds
// Access transform time to make this reactive to transform changes
void lastTransformTime.value
// Work in screen space - viewport is simply the canvas element size
const viewport_width = canvas.canvas.width
const viewport_height = canvas.canvas.height
@@ -483,40 +358,11 @@ const nodesToRender = computed(() => {
return allNodes
})
// Remove side effects from computed - use watchers instead
watch(
() => vueNodeData.value.size,
(count) => {
vueNodesCount.value = count
},
{ immediate: true }
)
watch(
() => nodesToRender.value.length,
(count) => {
nodesInViewport.value = count
}
)
// Update performance metrics when node counts change
watch(
() => [vueNodeData.value.size, nodesToRender.value.length],
([totalNodes, visibleNodes]) => {
performanceMetrics.nodeCount = totalNodes
performanceMetrics.culledCount = totalNodes - visibleNodes
}
)
// Integrate change detection with TransformPane RAF
// Track previous transform to detect changes
let lastScale = 1
let lastOffsetX = 0
let lastOffsetY = 0
const handleTransformUpdate = (time: number) => {
lastTransformTime.value = time
const handleTransformUpdate = () => {
// Sync transform state only when it changes (avoids reflows)
if (comfyApp.canvas?.ds) {
const currentScale = comfyApp.canvas.ds.scale
@@ -538,9 +384,7 @@ const handleTransformUpdate = (time: number) => {
// Detect node changes during transform updates
detectChangesInRAF()
// Update performance metrics
performanceMetrics.frameTime = time
// Trigger reactivity for nodesToRender
void nodesToRender.value.length
}
@@ -867,12 +711,6 @@ onMounted(async () => {
})
onUnmounted(() => {
// Clean up FPS tracking
if (fpsRafId !== null) {
cancelAnimationFrame(fpsRafId)
fpsRafId = null
}
// Clean up node manager
if (nodeManager) {
nodeManager.cleanup()