mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-03-08 22:50:27 +00:00
[3d] add preview 3d animation node (#2341)
This commit is contained in:
139
src/extensions/core/load3d/Load3DConfiguration.ts
Normal file
139
src/extensions/core/load3d/Load3DConfiguration.ts
Normal file
@@ -0,0 +1,139 @@
|
||||
import type { IWidget } from '@comfyorg/litegraph'
|
||||
|
||||
import Load3d from '@/extensions/core/load3d/Load3d'
|
||||
import Load3dUtils from '@/extensions/core/load3d/Load3dUtils'
|
||||
import { api } from '@/scripts/api'
|
||||
|
||||
class Load3DConfiguration {
|
||||
constructor(private load3d: Load3d) {}
|
||||
|
||||
configure(
|
||||
loadFolder: 'input' | 'output',
|
||||
modelWidget: IWidget,
|
||||
material: IWidget,
|
||||
bgColor: IWidget,
|
||||
lightIntensity: IWidget,
|
||||
upDirection: IWidget,
|
||||
fov: IWidget,
|
||||
cameraState?: any,
|
||||
postModelUpdateFunc?: (load3d: Load3d) => void
|
||||
) {
|
||||
this.setupModelHandling(
|
||||
modelWidget,
|
||||
loadFolder,
|
||||
cameraState,
|
||||
postModelUpdateFunc
|
||||
)
|
||||
this.setupMaterial(material)
|
||||
this.setupBackground(bgColor)
|
||||
this.setupLighting(lightIntensity)
|
||||
this.setupDirection(upDirection)
|
||||
this.setupCamera(fov)
|
||||
this.setupDefaultProperties()
|
||||
}
|
||||
|
||||
private setupModelHandling(
|
||||
modelWidget: IWidget,
|
||||
loadFolder: 'input' | 'output',
|
||||
cameraState?: any,
|
||||
postModelUpdateFunc?: (load3d: Load3d) => void
|
||||
) {
|
||||
const onModelWidgetUpdate = this.createModelUpdateHandler(
|
||||
loadFolder,
|
||||
cameraState,
|
||||
postModelUpdateFunc
|
||||
)
|
||||
if (modelWidget.value) {
|
||||
onModelWidgetUpdate(modelWidget.value)
|
||||
}
|
||||
modelWidget.callback = onModelWidgetUpdate
|
||||
}
|
||||
|
||||
private setupMaterial(material: IWidget) {
|
||||
material.callback = (value: 'original' | 'normal' | 'wireframe') => {
|
||||
this.load3d.setMaterialMode(value)
|
||||
}
|
||||
this.load3d.setMaterialMode(
|
||||
material.value as 'original' | 'normal' | 'wireframe'
|
||||
)
|
||||
}
|
||||
|
||||
private setupBackground(bgColor: IWidget) {
|
||||
bgColor.callback = (value: string) => {
|
||||
this.load3d.setBackgroundColor(value)
|
||||
}
|
||||
this.load3d.setBackgroundColor(bgColor.value as string)
|
||||
}
|
||||
|
||||
private setupLighting(lightIntensity: IWidget) {
|
||||
lightIntensity.callback = (value: number) => {
|
||||
this.load3d.setLightIntensity(value)
|
||||
}
|
||||
this.load3d.setLightIntensity(lightIntensity.value as number)
|
||||
}
|
||||
|
||||
private setupDirection(upDirection: IWidget) {
|
||||
upDirection.callback = (
|
||||
value: 'original' | '-x' | '+x' | '-y' | '+y' | '-z' | '+z'
|
||||
) => {
|
||||
this.load3d.setUpDirection(value)
|
||||
}
|
||||
this.load3d.setUpDirection(
|
||||
upDirection.value as 'original' | '-x' | '+x' | '-y' | '+y' | '-z' | '+z'
|
||||
)
|
||||
}
|
||||
|
||||
private setupCamera(fov: IWidget) {
|
||||
fov.callback = (value: number) => {
|
||||
this.load3d.setFOV(value)
|
||||
}
|
||||
this.load3d.setFOV(fov.value as number)
|
||||
}
|
||||
|
||||
private setupDefaultProperties() {
|
||||
const cameraType = this.load3d.loadNodeProperty(
|
||||
'Camera Type',
|
||||
'perspective'
|
||||
)
|
||||
this.load3d.toggleCamera(cameraType)
|
||||
|
||||
const showGrid = this.load3d.loadNodeProperty('Show Grid', true)
|
||||
this.load3d.toggleGrid(showGrid)
|
||||
}
|
||||
|
||||
private createModelUpdateHandler(
|
||||
loadFolder: 'input' | 'output',
|
||||
cameraState?: any,
|
||||
postModelUpdateFunc?: (load3d: Load3d) => void
|
||||
) {
|
||||
let isFirstLoad = true
|
||||
return async (value: string | number | boolean | object) => {
|
||||
if (!value) return
|
||||
|
||||
const filename = value as string
|
||||
const modelUrl = api.apiURL(
|
||||
Load3dUtils.getResourceURL(
|
||||
...Load3dUtils.splitFilePath(filename),
|
||||
loadFolder
|
||||
)
|
||||
)
|
||||
|
||||
await this.load3d.loadModel(modelUrl, filename)
|
||||
|
||||
if (postModelUpdateFunc) {
|
||||
postModelUpdateFunc(this.load3d)
|
||||
}
|
||||
|
||||
if (isFirstLoad && cameraState && typeof cameraState === 'object') {
|
||||
try {
|
||||
this.load3d.setCameraState(cameraState)
|
||||
} catch (error) {
|
||||
console.warn('Failed to restore camera state:', error)
|
||||
}
|
||||
isFirstLoad = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default Load3DConfiguration
|
||||
Reference in New Issue
Block a user