=this.size[1]))if(this._drop_texture&&a.webgl)a.drawImage(this._drop_texture,0,0,this.size[0],this.size[1]);
-else{if(this._last_preview_tex!=this._last_tex)if(a.webgl)this._canvas=this._last_tex;else{var b=e.generateLowResTexturePreview(this._last_tex);if(!b)return;this._last_preview_tex=this._last_tex;this._canvas=cloneCanvas(b)}this._canvas&&(a.save(),a.webgl||(a.translate(0,this.size[1]),a.scale(1,-1)),a.drawImage(this._canvas,0,0,this.size[0],this.size[1]),a.restore())}};e.generateLowResTexturePreview=function(a){if(!a)return null;var b=e.image_preview_size,c=a;if(a.format==gl.DEPTH_COMPONENT)return null;
-if(a.width>b||a.height>b)c=this._preview_temp_tex,this._preview_temp_tex||(this._preview_temp_tex=c=new GL.Texture(b,b,{minFilter:gl.NEAREST})),a.copyTo(c);a=this._preview_canvas;a||(this._preview_canvas=a=createCanvas(b,b));c&&c.toCanvas(a);return a};e.prototype.getResources=function(a){a[this.properties.name]=GL.Texture;return a};e.prototype.onGetInputs=function(){return[["in","Texture"]]};e.prototype.onGetOutputs=function(){return[["width","number"],["height","number"],["aspect","number"]]};g.registerNodeType("texture/texture",
-e);var h=function(){this.addInput("Texture","Texture");this.properties={flipY:!1};this.size=[e.image_preview_size,e.image_preview_size]};h.title="Preview";h.desc="Show a texture in the graph canvas";h.allow_preview=!1;h.prototype.onDrawBackground=function(a){if(!this.flags.collapsed&&(a.webgl||h.allow_preview)){var b=this.getInputData(0);if(b){var c=null,c=!b.handle&&a.webgl?b:e.generateLowResTexturePreview(b);a.save();this.properties.flipY&&(a.translate(0,this.size[1]),a.scale(1,-1));a.drawImage(c,
-0,0,this.size[0],this.size[1]);a.restore()}}};g.registerNodeType("texture/preview",h);var m=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={name:""}};m.title="Save";m.desc="Save a texture in the repository";m.prototype.onExecute=function(){var a=this.getInputData(0);a&&(this.properties.name&&(e.storeTexture?e.storeTexture(this.properties.name,a):e.getTexturesContainer()[this.properties.name]=a),this.setOutputData(0,a))};g.registerNodeType("texture/save",
-m);var p=function(){this.addInput("Texture","Texture");this.addInput("TextureB","Texture");this.addInput("value","number");this.addOutput("Texture","Texture");this.help="pixelcode must be vec3
\t\t\tuvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",
-precision:e.DEFAULT}};p.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100},precision:{widget:"combo",values:e.MODE_VALUES}};p.title="Operation";p.desc="Texture shader operation";p.prototype.getExtraMenuOptions=function(a){var b=this;return[{content:b.properties.show?"Hide Texture":"Show Texture",callback:function(){b.properties.show=!b.properties.show}}]};p.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||!this.properties.show||
-!this._tex||this._tex.gl!=a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};p.prototype.onExecute=function(){var a=this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===e.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,d=512;a?(c=a.width,d=a.height):b&&(c=b.width,d=b.height);var f=e.getTextureType(this.properties.precision,a);this._tex=a||this._tex?e.getTargetTexture(a||
-this._tex,this._tex,this.properties.precision):new GL.Texture(c,d,{type:f,format:gl.RGBA,filter:gl.LINEAR});f="";this.properties.uvcode&&(f="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(f=this.properties.uvcode));var k="";this.properties.pixelcode&&(k="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(k=this.properties.pixelcode));var g=this._shader;if(!g||this._shader_code!=f+"|"+k){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,
-p.pixel_shader,{UV_CODE:f,PIXEL_CODE:k}),this.boxcolor="#00FF00"}catch(h){console.log("Error compiling shader: ",h);this.boxcolor="#FF0000";return}this.boxcolor="#FF0000";this._shader_code=f+"|"+k;g=this._shader}if(g){this.boxcolor="green";var l=this.getInputData(2);null!=l?this.properties.value=l:l=parseFloat(this.properties.value);var m=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);a&&a.bind(0);b&&b.bind(1);var e=Mesh.getScreenQuad();
-g.uniforms({u_texture:0,u_textureB:1,value:l,texSize:[c,d],time:m}).draw(e)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};p.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\t\t\t\tvec3 color = color4.rgb;\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\t\t\t\tvec3 colorB = color4B.rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/operation",p);var q=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:e.DEFAULT};this.properties.code="\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";this._uniforms={in_texture:0,texSize:vec2.create(),time:0}};q.title="Shader";q.desc="Texture shader";q.widgets_info={code:{type:"code"},precision:{widget:"combo",values:e.MODE_VALUES}};q.prototype.onPropertyChanged=
+u.prototype.onPropertyChanged=function(f,a){this.properties[f]=a;"url"==f&&""!=a&&this.loadVideo(a);return!0};u.prototype.play=function(){this._video&&this._video.play()};u.prototype.playPause=function(){this._video&&(this._video.paused?this.play():this.pause())};u.prototype.stop=function(){this._video&&(this._video.pause(),this._video.currentTime=0)};u.prototype.pause=function(){this._video&&(this.trace("Video paused"),this._video.pause())};u.prototype.onWidget=function(f,a){};t.registerNodeType("graphics/video",
+u);m.title="Webcam";m.desc="Webcam image";m.prototype.openStream=function(){function f(b){console.log("Webcam rejected",b);a._webcam_stream=!1;a.box_color="red"}navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia;window.URL=window.URL||window.webkitURL;if(navigator.getUserMedia){this._waiting_confirmation=!0;navigator.getUserMedia({video:!0},this.streamReady.bind(this),f);var a=this}};m.prototype.onRemoved=function(){this._webcam_stream&&
+(this._webcam_stream.stop(),this._video=this._webcam_stream=null)};m.prototype.streamReady=function(f){this._webcam_stream=f;var a=this._video;a||(a=document.createElement("video"),a.autoplay=!0,a.src=window.URL.createObjectURL(f),this._video=a,a.onloadedmetadata=function(a){console.log(a)})};m.prototype.onExecute=function(){null!=this._webcam_stream||this._waiting_confirmation||this.openStream();this._video&&this._video.videoWidth&&(this._video.width=this._video.videoWidth,this._video.height=this._video.videoHeight,
+this.setOutputData(0,this._video))};m.prototype.getExtraMenuOptions=function(f){var a=this;return[{content:a.properties.show?"Hide Frame":"Show Frame",callback:function(){a.properties.show=!a.properties.show}}]};m.prototype.onDrawBackground=function(f){this.flags.collapsed||20>=this.size[1]||!this.properties.show||!this._video||(f.save(),f.drawImage(this._video,0,0,this.size[0],this.size[1]),f.restore())};t.registerNodeType("graphics/webcam",m)})(this);
+(function(v){var h=v.LiteGraph;v.LGraphTexture=null;if("undefined"!=typeof GL){var g=function(){this.addOutput("Texture","Texture");this.properties={name:"",filter:!0};this.size=[g.image_preview_size,g.image_preview_size]};v.LGraphTexture=g;g.title="Texture";g.desc="Texture";g.widgets_info={name:{widget:"texture"},filter:{widget:"checkbox"}};g.loadTextureCallback=null;g.image_preview_size=256;g.PASS_THROUGH=1;g.COPY=2;g.LOW=3;g.HIGH=4;g.REUSE=5;g.DEFAULT=2;g.MODE_VALUES={"pass through":g.PASS_THROUGH,
+copy:g.COPY,low:g.LOW,high:g.HIGH,reuse:g.REUSE,"default":g.DEFAULT};g.getTexturesContainer=function(){return gl.textures};g.loadTexture=function(a,b){b=b||{};var c=a;"http://"==c.substr(0,7)&&h.proxy&&(c=h.proxy+c.substr(7));return g.getTexturesContainer()[a]=GL.Texture.fromURL(c,b)};g.getTexture=function(a){var b=this.getTexturesContainer();if(!b)throw"Cannot load texture, container of textures not found";b=b[a];return!b&&a&&":"!=a[0]?this.loadTexture(a):b};g.getTargetTexture=function(a,b,c){if(!a)throw"LGraphTexture.getTargetTexture expects a reference texture";
+var d=null;switch(c){case g.LOW:d=gl.UNSIGNED_BYTE;break;case g.HIGH:d=gl.HIGH_PRECISION_FORMAT;break;case g.REUSE:return a;default:d=a?a.type:gl.UNSIGNED_BYTE}b&&b.width==a.width&&b.height==a.height&&b.type==d||(b=new GL.Texture(a.width,a.height,{type:d,format:gl.RGBA,filter:gl.LINEAR}));return b};g.getTextureType=function(a,b){var c=b?b.type:gl.UNSIGNED_BYTE;switch(a){case g.HIGH:c=gl.HIGH_PRECISION_FORMAT;break;case g.LOW:c=gl.UNSIGNED_BYTE}return c};g.getNoiseTexture=function(){if(this._noise_texture)return this._noise_texture;
+for(var a=new Uint8Array(1048576),b=0;1048576>b;++b)a[b]=255*Math.random();return this._noise_texture=a=GL.Texture.fromMemory(512,512,a,{format:gl.RGBA,wrap:gl.REPEAT,filter:gl.NEAREST})};g.prototype.onDropFile=function(a,b,c){if(a){var d=null;"string"==typeof a?d=GL.Texture.fromURL(a):-1!=b.toLowerCase().indexOf(".dds")?d=GL.Texture.fromDDSInMemory(a):(a=new Blob([c]),a=URL.createObjectURL(a),d=GL.Texture.fromURL(a));this._drop_texture=d;this.properties.name=b}else this._drop_texture=null,this.properties.name=
+""};g.prototype.getExtraMenuOptions=function(a){var b=this;if(this._drop_texture)return[{content:"Clear",callback:function(){b._drop_texture=null;b.properties.name=""}}]};g.prototype.onExecute=function(){var a=null;this.isOutputConnected(1)&&(a=this.getInputData(0));!a&&this._drop_texture&&(a=this._drop_texture);!a&&this.properties.name&&(a=g.getTexture(this.properties.name));if(a){this._last_tex=a;!1===this.properties.filter?a.setParameter(gl.TEXTURE_MAG_FILTER,gl.NEAREST):a.setParameter(gl.TEXTURE_MAG_FILTER,
+gl.LINEAR);this.setOutputData(0,a);for(var b=1;b=this.size[1]))if(this._drop_texture&&a.webgl)a.drawImage(this._drop_texture,0,0,this.size[0],this.size[1]);
+else{if(this._last_preview_tex!=this._last_tex)if(a.webgl)this._canvas=this._last_tex;else{var b=g.generateLowResTexturePreview(this._last_tex);if(!b)return;this._last_preview_tex=this._last_tex;this._canvas=cloneCanvas(b)}this._canvas&&(a.save(),a.webgl||(a.translate(0,this.size[1]),a.scale(1,-1)),a.drawImage(this._canvas,0,0,this.size[0],this.size[1]),a.restore())}};g.generateLowResTexturePreview=function(a){if(!a)return null;var b=g.image_preview_size,c=a;if(a.format==gl.DEPTH_COMPONENT)return null;
+if(a.width>b||a.height>b)c=this._preview_temp_tex,this._preview_temp_tex||(this._preview_temp_tex=c=new GL.Texture(b,b,{minFilter:gl.NEAREST})),a.copyTo(c);a=this._preview_canvas;a||(this._preview_canvas=a=createCanvas(b,b));c&&c.toCanvas(a);return a};g.prototype.getResources=function(a){a[this.properties.name]=GL.Texture;return a};g.prototype.onGetInputs=function(){return[["in","Texture"]]};g.prototype.onGetOutputs=function(){return[["width","number"],["height","number"],["aspect","number"]]};h.registerNodeType("texture/texture",
+g);var n=function(){this.addInput("Texture","Texture");this.properties={flipY:!1};this.size=[g.image_preview_size,g.image_preview_size]};n.title="Preview";n.desc="Show a texture in the graph canvas";n.allow_preview=!1;n.prototype.onDrawBackground=function(a){if(!this.flags.collapsed&&(a.webgl||n.allow_preview)){var b=this.getInputData(0);if(b){var c=null,c=!b.handle&&a.webgl?b:g.generateLowResTexturePreview(b);a.save();this.properties.flipY&&(a.translate(0,this.size[1]),a.scale(1,-1));a.drawImage(c,
+0,0,this.size[0],this.size[1]);a.restore()}}};h.registerNodeType("texture/preview",n);var p=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={name:""}};p.title="Save";p.desc="Save a texture in the repository";p.prototype.onExecute=function(){var a=this.getInputData(0);a&&(this.properties.name&&(g.storeTexture?g.storeTexture(this.properties.name,a):g.getTexturesContainer()[this.properties.name]=a),this.setOutputData(0,a))};h.registerNodeType("texture/save",
+p);var q=function(){this.addInput("Texture","Texture");this.addInput("TextureB","Texture");this.addInput("value","number");this.addOutput("Texture","Texture");this.help="pixelcode must be vec3
\t\t\tuvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",
+precision:g.DEFAULT}};q.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100},precision:{widget:"combo",values:g.MODE_VALUES}};q.title="Operation";q.desc="Texture shader operation";q.prototype.getExtraMenuOptions=function(a){var b=this;return[{content:b.properties.show?"Hide Texture":"Show Texture",callback:function(){b.properties.show=!b.properties.show}}]};q.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||!this.properties.show||
+!this._tex||this._tex.gl!=a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};q.prototype.onExecute=function(){var a=this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===g.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,d=512;a?(c=a.width,d=a.height):b&&(c=b.width,d=b.height);var e=g.getTextureType(this.properties.precision,a);this._tex=a||this._tex?g.getTargetTexture(a||
+this._tex,this._tex,this.properties.precision):new GL.Texture(c,d,{type:e,format:gl.RGBA,filter:gl.LINEAR});e="";this.properties.uvcode&&(e="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(e=this.properties.uvcode));var f="";this.properties.pixelcode&&(f="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(f=this.properties.pixelcode));var k=this._shader;if(!k||this._shader_code!=e+"|"+f){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,
+q.pixel_shader,{UV_CODE:e,PIXEL_CODE:f}),this.boxcolor="#00FF00"}catch(h){console.log("Error compiling shader: ",h);this.boxcolor="#FF0000";return}this.boxcolor="#FF0000";this._shader_code=e+"|"+f;k=this._shader}if(k){this.boxcolor="green";var l=this.getInputData(2);null!=l?this.properties.value=l:l=parseFloat(this.properties.value);var m=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);a&&a.bind(0);b&&b.bind(1);var e=Mesh.getScreenQuad();
+k.uniforms({u_texture:0,u_textureB:1,value:l,texSize:[c,d],time:m}).draw(e)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};q.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\t\t\t\tvec3 color = color4.rgb;\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\t\t\t\tvec3 colorB = color4B.rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t";
+h.registerNodeType("texture/operation",q);var s=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:g.DEFAULT};this.properties.code="\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";this._uniforms={in_texture:0,texSize:vec2.create(),time:0}};s.title="Shader";s.desc="Texture shader";s.widgets_info={code:{type:"code"},precision:{widget:"combo",values:g.MODE_VALUES}};s.prototype.onPropertyChanged=
function(a,b){if("code"==a){var c=this.getShader();if(c){var d=c.uniformInfo;if(this.inputs)for(var e={},f=0;f lumaMax))\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\t\t\t\telse\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\t\t\t\tif(u_igamma != 1.0)\n\t\t\t\t\tcolor.xyz = pow( color.xyz, vec3(u_igamma) );\n\t\t\t\treturn color;\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\t\t\t}\n\t\t\t";
-s.gamma_pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_igamma;\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\t\t\t gl_FragColor = color;\n\t\t\t}\n\t\t\t";g.registerNodeType("texture/toviewport",s);m=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={size:0,generate_mipmaps:!1,
-precision:e.DEFAULT}};m.title="Copy";m.desc="Copy Texture";m.widgets_info={size:{widget:"combo",values:[0,32,64,128,256,512,1024,2048]},precision:{widget:"combo",values:e.MODE_VALUES}};m.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)){if(a){var b=a.width,c=a.height;0!=this.properties.size&&(c=b=this.properties.size);var d=this._temp_texture,f=a.type;this.properties.precision===e.LOW?f=gl.UNSIGNED_BYTE:this.properties.precision===e.HIGH&&
-(f=gl.HIGH_PRECISION_FORMAT);d&&d.width==b&&d.height==c&&d.type==f||(d=gl.LINEAR,this.properties.generate_mipmaps&&isPowerOfTwo(b)&&isPowerOfTwo(c)&&(d=gl.LINEAR_MIPMAP_LINEAR),this._temp_texture=new GL.Texture(b,c,{type:f,format:gl.RGBA,minFilter:d,magFilter:gl.LINEAR}));a.copyTo(this._temp_texture);this.properties.generate_mipmaps&&(this._temp_texture.bind(0),gl.generateMipmap(this._temp_texture.texture_type),this._temp_texture.unbind(0))}this.setOutputData(0,this._temp_texture)}};g.registerNodeType("texture/copy",
-m);var c=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={iterations:1,generate_mipmaps:!1,precision:e.DEFAULT}};c.title="Downsample";c.desc="Downsample Texture";c.widgets_info={iterations:{type:"number",step:1,precision:0,min:1},precision:{widget:"combo",values:e.MODE_VALUES}};c.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)&&a&&a.texture_type===GL.TEXTURE_2D){var b=c._shader;b||(c._shader=
-b=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,c.pixel_shader));var d=a.width|0,f=a.height|0,k=a.type;this.properties.precision===e.LOW?k=gl.UNSIGNED_BYTE:this.properties.precision===e.HIGH&&(k=gl.HIGH_PRECISION_FORMAT);var g=this.properties.iterations||1,h=a,l=null,m=[],a={type:k,format:a.format},k=vec2.create(),n={u_offset:k};this._texture&&GL.Texture.releaseTemporary(this._texture);for(var p=0;p>1||0;f=f>>1||0;l=GL.Texture.getTemporary(d,f,a);m.push(l);h.setParameter(GL.TEXTURE_MAG_FILTER,
-GL.NEAREST);h.copyTo(l,b,n);if(1==d&&1==f)break;h=l}this._texture=m.pop();for(p=0;p lumaMax))\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\t\t\t\telse\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\t\t\t\tif(u_igamma != 1.0)\n\t\t\t\t\tcolor.xyz = pow( color.xyz, vec3(u_igamma) );\n\t\t\t\treturn color;\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\t\t\t}\n\t\t\t";
+t.gamma_pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_igamma;\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\t\t\t gl_FragColor = color;\n\t\t\t}\n\t\t\t";h.registerNodeType("texture/toviewport",t);p=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={size:0,generate_mipmaps:!1,
+precision:g.DEFAULT}};p.title="Copy";p.desc="Copy Texture";p.widgets_info={size:{widget:"combo",values:[0,32,64,128,256,512,1024,2048]},precision:{widget:"combo",values:g.MODE_VALUES}};p.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)){if(a){var b=a.width,c=a.height;0!=this.properties.size&&(c=b=this.properties.size);var d=this._temp_texture,e=a.type;this.properties.precision===g.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===g.HIGH&&
+(e=gl.HIGH_PRECISION_FORMAT);d&&d.width==b&&d.height==c&&d.type==e||(d=gl.LINEAR,this.properties.generate_mipmaps&&isPowerOfTwo(b)&&isPowerOfTwo(c)&&(d=gl.LINEAR_MIPMAP_LINEAR),this._temp_texture=new GL.Texture(b,c,{type:e,format:gl.RGBA,minFilter:d,magFilter:gl.LINEAR}));a.copyTo(this._temp_texture);this.properties.generate_mipmaps&&(this._temp_texture.bind(0),gl.generateMipmap(this._temp_texture.texture_type),this._temp_texture.unbind(0))}this.setOutputData(0,this._temp_texture)}};h.registerNodeType("texture/copy",
+p);var f=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={iterations:1,generate_mipmaps:!1,precision:g.DEFAULT}};f.title="Downsample";f.desc="Downsample Texture";f.widgets_info={iterations:{type:"number",step:1,precision:0,min:1},precision:{widget:"combo",values:g.MODE_VALUES}};f.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)&&a&&a.texture_type===GL.TEXTURE_2D){var b=f._shader;b||(f._shader=
+b=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,f.pixel_shader));var c=a.width|0,d=a.height|0,e=a.type;this.properties.precision===g.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===g.HIGH&&(e=gl.HIGH_PRECISION_FORMAT);var k=this.properties.iterations||1,h=a,l=null,m=[],a={type:e,format:a.format},e=vec2.create(),n={u_offset:e};this._texture&&GL.Texture.releaseTemporary(this._texture);for(var r=0;r>1||0;d=d>>1||0;l=GL.Texture.getTemporary(c,d,a);m.push(l);h.setParameter(GL.TEXTURE_MAG_FILTER,
+GL.NEAREST);h.copyTo(l,b,n);if(1==c&&1==d)break;h=l}this._texture=m.pop();for(r=0;rd;++d)c[d]=Math.random();a._shader.uniforms({u_samples_a:c.subarray(0,16),u_samples_b:c.subarray(16,32)})}d=this._temp_texture;c=gl.UNSIGNED_BYTE;b.type!=c&&(c=gl.FLOAT);d&&d.type==c||(this._temp_texture=new GL.Texture(1,1,{type:c,format:gl.RGBA,filter:gl.NEAREST}));
var e=a._shader,f=this._uniforms;f.u_mipmap_offset=this.properties.mipmap_offset;this._temp_texture.drawTo(function(){b.toViewport(e,f)});this.setOutputData(0,this._temp_texture);if(this.isOutputConnected(1)||this.isOutputConnected(2))if(d=this._temp_texture.getPixels()){var k=this._luminance,c=this._temp_texture.type;k.set(d);c==gl.UNSIGNED_BYTE?vec4.scale(k,k,1/255):c!=GL.HALF_FLOAT&&c!=GL.HALF_FLOAT_OES||vec4.scale(k,k,1/65025);this.setOutputData(1,k);this.setOutputData(2,(k[0]+k[1]+k[2])/3)}}};
a.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tuniform mat4 u_samples_a;\n\t\t\tuniform mat4 u_samples_b;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_mipmap_offset;\n\t\t\tvarying vec2 v_coord;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = vec4(0.0);\n\t\t\t\tfor(int i = 0; i < 4; ++i)\n\t\t\t\t\tfor(int j = 0; j < 4; ++j)\n\t\t\t\t\t{\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\t\t\t\t\t}\n\t\t\t gl_FragColor = color * 0.03125;\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/average",a);m=function(){this.addInput("Image","image");this.addOutput("","Texture");this.properties={}};m.title="Image to Texture";m.desc="Uploads an image to the GPU";m.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=a.videoWidth||a.width,c=a.videoHeight||a.height;if(a.gltexture)this.setOutputData(0,a.gltexture);else{var d=this._temp_texture;d&&d.width==b&&d.height==c||(this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));try{this._temp_texture.uploadImage(a)}catch(e){console.error("image comes from an unsafe location, cannot be uploaded to webgl: "+
-e);return}this.setOutputData(0,this._temp_texture)}}};g.registerNodeType("texture/imageToTexture",m);var b=function(){this.addInput("Texture","Texture");this.addInput("LUT","Texture");this.addInput("Intensity","number");this.addOutput("","Texture");this.properties={intensity:1,precision:e.DEFAULT,texture:null};b._shader||(b._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,b.pixel_shader))};b.widgets_info={texture:{widget:"texture"},precision:{widget:"combo",values:e.MODE_VALUES}};b.title="LUT";b.desc=
-"Apply LUT to Texture";b.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===e.PASS_THROUGH)this.setOutputData(0,a);else if(a){var c=this.getInputData(1);c||(c=e.getTexture(this.properties.texture));if(c){c.bind(0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D,
-null);var d=this.properties.intensity;this.isInputConnected(2)&&(this.properties.intensity=d=this.getInputData(2));this._tex=e.getTargetTexture(a,this._tex,this.properties.precision);this._tex.drawTo(function(){c.bind(1);a.toViewport(b._shader,{u_texture:0,u_textureB:1,u_amount:d})});this.setOutputData(0,this._tex)}else this.setOutputData(0,a)}}};b.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform float u_amount;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\t\t\t\t mediump vec2 quad1;\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\t\t\t\t mediump vec2 quad2;\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\t\t\t\t highp vec2 texPos1;\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t highp vec2 texPos2;\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/LUT",b);var d=function(){this.addInput("Texture","Texture");this.addOutput("R","Texture");this.addOutput("G","Texture");this.addOutput("B","Texture");this.addOutput("A","Texture");this.properties={};d._shader||(d._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,d.pixel_shader))};d.title="Texture to Channels";d.desc="Split texture channels";d.prototype.onExecute=function(){var a=this.getInputData(0);if(a){this._channels||(this._channels=Array(4));for(var b=0,c=0;4>c;c++)this.isOutputConnected(c)?
-(this._channels[c]&&this._channels[c].width==a.width&&this._channels[c].height==a.height&&this._channels[c].type==a.type||(this._channels[c]=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR})),b++):this._channels[c]=null;if(b){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);for(var e=Mesh.getScreenQuad(),f=d._shader,k=[[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]],c=0;4>c;c++)this._channels[c]&&(this._channels[c].drawTo(function(){a.bind(0);f.uniforms({u_texture:0,u_mask:k[c]}).draw(e)}),
-this.setOutputData(c,this._channels[c]))}}};d.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec4 u_mask;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\t\t\t}\n\t\t\t";g.registerNodeType("texture/textureChannels",d);var x=function(){this.addInput("R","Texture");this.addInput("G","Texture");this.addInput("B","Texture");this.addInput("A",
-"Texture");this.addOutput("Texture","Texture");this.properties={};x._shader||(x._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,x.pixel_shader))};x.title="Channels to Texture";x.desc="Split texture channels";x.prototype.onExecute=function(){var a=[this.getInputData(0),this.getInputData(1),this.getInputData(2),this.getInputData(3)];if(a[0]&&a[1]&&a[2]&&a[3]){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var b=Mesh.getScreenQuad(),c=x._shader;this._tex=e.getTargetTexture(a[0],this._tex);this._tex.drawTo(function(){a[0].bind(0);
-a[1].bind(1);a[2].bind(2);a[3].bind(3);c.uniforms({u_textureR:0,u_textureG:1,u_textureB:2,u_textureA:3}).draw(b)});this.setOutputData(0,this._tex)}};x.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_textureR;\n\t\t\tuniform sampler2D u_textureG;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform sampler2D u_textureA;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( \t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/channelsTexture",x);var f=function(){this.addInput("A","color");this.addInput("B","color");this.addOutput("Texture","Texture");this.properties={angle:0,scale:1,A:[0,0,0],B:[1,1,1],texture_size:32};f._shader||(f._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,f.pixel_shader));this._uniforms={u_angle:0,u_colorA:vec3.create(),u_colorB:vec3.create()}};f.title="Gradient";f.desc="Generates a gradient";f["@A"]={type:"color"};f["@B"]={type:"color"};f["@texture_size"]={type:"enum",
-values:[32,64,128,256,512]};f.prototype.onExecute=function(){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var a=GL.Mesh.getScreenQuad(),b=f._shader,c=this.getInputData(0);c||(c=this.properties.A);var d=this.getInputData(1);d||(d=this.properties.B);for(var e=2;e 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/edges",k);var t=function(){this.addInput("Texture","Texture");this.addInput("Distance","number");this.addInput("Range","number");this.addOutput("Texture","Texture");this.properties={distance:100,range:50,only_depth:!1,high_precision:!1};this._uniforms={u_texture:0,u_distance:100,u_range:50,u_camera_planes:null}};t.title="Depth Range";t.desc="Generates a texture with a depth range";t.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);
+h.registerNodeType("texture/average",a);p=function(){this.addInput("Image","image");this.addOutput("","Texture");this.properties={}};p.title="Image to Texture";p.desc="Uploads an image to the GPU";p.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=a.videoWidth||a.width,c=a.videoHeight||a.height;if(a.gltexture)this.setOutputData(0,a.gltexture);else{var d=this._temp_texture;d&&d.width==b&&d.height==c||(this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));try{this._temp_texture.uploadImage(a)}catch(e){console.error("image comes from an unsafe location, cannot be uploaded to webgl: "+
+e);return}this.setOutputData(0,this._temp_texture)}}};h.registerNodeType("texture/imageToTexture",p);var b=function(){this.addInput("Texture","Texture");this.addInput("LUT","Texture");this.addInput("Intensity","number");this.addOutput("","Texture");this.properties={intensity:1,precision:g.DEFAULT,texture:null};b._shader||(b._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,b.pixel_shader))};b.widgets_info={texture:{widget:"texture"},precision:{widget:"combo",values:g.MODE_VALUES}};b.title="LUT";b.desc=
+"Apply LUT to Texture";b.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===g.PASS_THROUGH)this.setOutputData(0,a);else if(a){var c=this.getInputData(1);c||(c=g.getTexture(this.properties.texture));if(c){c.bind(0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D,
+null);var d=this.properties.intensity;this.isInputConnected(2)&&(this.properties.intensity=d=this.getInputData(2));this._tex=g.getTargetTexture(a,this._tex,this.properties.precision);this._tex.drawTo(function(){c.bind(1);a.toViewport(b._shader,{u_texture:0,u_textureB:1,u_amount:d})});this.setOutputData(0,this._tex)}else this.setOutputData(0,a)}}};b.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform float u_amount;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\t\t\t\t mediump vec2 quad1;\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\t\t\t\t mediump vec2 quad2;\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\t\t\t\t highp vec2 texPos1;\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t highp vec2 texPos2;\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\t\t\t}\n\t\t\t";
+h.registerNodeType("texture/LUT",b);var c=function(){this.addInput("Texture","Texture");this.addOutput("R","Texture");this.addOutput("G","Texture");this.addOutput("B","Texture");this.addOutput("A","Texture");this.properties={};c._shader||(c._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,c.pixel_shader))};c.title="Texture to Channels";c.desc="Split texture channels";c.prototype.onExecute=function(){var a=this.getInputData(0);if(a){this._channels||(this._channels=Array(4));for(var b=0,d=0;4>d;d++)this.isOutputConnected(d)?
+(this._channels[d]&&this._channels[d].width==a.width&&this._channels[d].height==a.height&&this._channels[d].type==a.type||(this._channels[d]=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR})),b++):this._channels[d]=null;if(b){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);for(var e=Mesh.getScreenQuad(),f=c._shader,k=[[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]],d=0;4>d;d++)this._channels[d]&&(this._channels[d].drawTo(function(){a.bind(0);f.uniforms({u_texture:0,u_mask:k[d]}).draw(e)}),
+this.setOutputData(d,this._channels[d]))}}};c.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec4 u_mask;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\t\t\t}\n\t\t\t";h.registerNodeType("texture/textureChannels",c);var d=function(){this.addInput("R","Texture");this.addInput("G","Texture");this.addInput("B","Texture");this.addInput("A",
+"Texture");this.addOutput("Texture","Texture");this.properties={};d._shader||(d._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,d.pixel_shader))};d.title="Channels to Texture";d.desc="Split texture channels";d.prototype.onExecute=function(){var a=[this.getInputData(0),this.getInputData(1),this.getInputData(2),this.getInputData(3)];if(a[0]&&a[1]&&a[2]&&a[3]){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var b=Mesh.getScreenQuad(),c=d._shader;this._tex=g.getTargetTexture(a[0],this._tex);this._tex.drawTo(function(){a[0].bind(0);
+a[1].bind(1);a[2].bind(2);a[3].bind(3);c.uniforms({u_textureR:0,u_textureG:1,u_textureB:2,u_textureA:3}).draw(b)});this.setOutputData(0,this._tex)}};d.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_textureR;\n\t\t\tuniform sampler2D u_textureG;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform sampler2D u_textureA;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( \t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\t\t\t}\n\t\t\t";
+h.registerNodeType("texture/channelsTexture",d);var e=function(){this.addInput("A","color");this.addInput("B","color");this.addOutput("Texture","Texture");this.properties={angle:0,scale:1,A:[0,0,0],B:[1,1,1],texture_size:32};e._shader||(e._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,e.pixel_shader));this._uniforms={u_angle:0,u_colorA:vec3.create(),u_colorB:vec3.create()}};e.title="Gradient";e.desc="Generates a gradient";e["@A"]={type:"color"};e["@B"]={type:"color"};e["@texture_size"]={type:"enum",
+values:[32,64,128,256,512]};e.prototype.onExecute=function(){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var a=GL.Mesh.getScreenQuad(),b=e._shader,c=this.getInputData(0);c||(c=this.properties.A);var d=this.getInputData(1);d||(d=this.properties.B);for(var f=2;f 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\t\t\t}\n\t\t\t";
+h.registerNodeType("texture/edges",k);var r=function(){this.addInput("Texture","Texture");this.addInput("Distance","number");this.addInput("Range","number");this.addOutput("Texture","Texture");this.properties={distance:100,range:50,only_depth:!1,high_precision:!1};this._uniforms={u_texture:0,u_distance:100,u_range:50,u_camera_planes:null}};r.title="Depth Range";r.desc="Generates a texture with a depth range";r.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);
if(a){var b=gl.UNSIGNED_BYTE;this.properties.high_precision&&(b=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==b&&this._temp_texture.width==a.width&&this._temp_texture.height==a.height||(this._temp_texture=new GL.Texture(a.width,a.height,{type:b,format:gl.RGBA,filter:gl.LINEAR}));var c=this._uniforms,b=this.properties.distance;this.isInputConnected(1)&&(b=this.getInputData(1),this.properties.distance=b);var d=this.properties.range;this.isInputConnected(2)&&
-(d=this.getInputData(2),this.properties.range=d);c.u_distance=b;c.u_range=d;gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var e=Mesh.getScreenQuad();t._shader||(t._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,t.pixel_shader),t._shader_onlydepth=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,t.pixel_shader,{ONLY_DEPTH:""}));var f=this.properties.only_depth?t._shader_onlydepth:t._shader,b=null,b=a.near_far_planes?a.near_far_planes:window.LS&&LS.Renderer._main_camera?LS.Renderer._main_camera._uniforms.u_camera_planes:
-[0.1,1E3];c.u_camera_planes=b;this._temp_texture.drawTo(function(){a.bind(0);f.uniforms(c).draw(e)});this._temp_texture.near_far_planes=b;this.setOutputData(0,this._temp_texture)}}};t.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_distance;\n\t\t\tuniform float u_range;\n\t\t\t\n\t\t\tfloat LinearDepth()\n\t\t\t{\n\t\t\t\tfloat zNear = u_camera_planes.x;\n\t\t\t\tfloat zFar = u_camera_planes.y;\n\t\t\t\tfloat depth = texture2D(u_texture, v_coord).x;\n\t\t\t\tdepth = depth * 2.0 - 1.0;\n\t\t\t\treturn zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tfloat depth = LinearDepth();\n\t\t\t\t#ifdef ONLY_DEPTH\n\t\t\t\t gl_FragColor = vec4(depth);\n\t\t\t\t#else\n\t\t\t\t\tfloat diff = abs(depth * u_camera_planes.y - u_distance);\n\t\t\t\t\tfloat dof = 1.0;\n\t\t\t\t\tif(diff <= u_range)\n\t\t\t\t\t\tdof = diff / u_range;\n\t\t\t\t gl_FragColor = vec4(dof);\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t";
-g.registerNodeType("texture/depth_range",t);var D=function(){this.addInput("Texture","Texture");this.addInput("Iterations","number");this.addInput("Intensity","number");this.addOutput("Blurred","Texture");this.properties={intensity:1,iterations:1,preserve_aspect:!1,scale:[1,1],precision:e.DEFAULT}};D.title="Blur";D.desc="Blur a texture";D.widgets_info={precision:{widget:"combo",values:e.MODE_VALUES}};D.max_iterations=20;D.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=
-this._final_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(b=this._final_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=this.properties.iterations;this.isInputConnected(1)&&(c=this.getInputData(1),this.properties.iterations=c);c=Math.min(Math.floor(c),D.max_iterations);if(0==c)this.setOutputData(0,a);else{var d=this.properties.intensity;this.isInputConnected(2)&&(d=this.getInputData(2),this.properties.intensity=d);var e=g.camera_aspect;
-e||void 0===window.gl||(e=gl.canvas.height/gl.canvas.width);e||(e=1);var e=this.properties.preserve_aspect?e:1,f=this.properties.scale||[1,1];a.applyBlur(e*f[0],f[1],d,b);for(a=1;a>=1;1<(c|0)&&(c>>=1);if(2>b)break;l=g[q]=GL.Texture.getTemporary(b,c,d);p[0]=1/m.width;p[1]=1/m.height;m.blit(l,h.uniforms(k));m=l}this.isOutputConnected(2)&&(b=this._average_texture,b&&b.type==a.type&&b.format==a.format||(b=this._average_texture=new GL.Texture(1,1,{type:a.type,format:a.format,filter:gl.LINEAR})),p[0]=1/m.width,p[1]=1/m.height,k.u_intensity=
-t,k.u_delta=1,m.blit(b,h.uniforms(k)),this.setOutputData(2,b));gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);k.u_intensity=this.getInputOrProperty("persistence");k.u_delta=0.5;for(q-=2;0<=q;q--)l=g[q],g[q]=null,p[0]=1/m.width,p[1]=1/m.height,m.blit(l,h.uniforms(k)),GL.Texture.releaseTemporary(m),m=l;gl.disable(gl.BLEND);this.isOutputConnected(1)&&(g=this._glow_texture,g&&g.width==a.width&&g.height==a.height&&g.type==f&&g.format==a.format||(g=this._glow_texture=new GL.Texture(a.width,a.height,{type:f,
-format:a.format,filter:gl.LINEAR})),m.blit(g),this.setOutputData(1,g));if(this.isOutputConnected(0)){g=this._final_texture;g&&g.width==a.width&&g.height==a.height&&g.type==f&&g.format==a.format||(g=this._final_texture=new GL.Texture(a.width,a.height,{type:f,format:a.format,filter:gl.LINEAR}));var r=this.getInputData(1),s=this.getInputOrProperty("dirt_factor");k.u_intensity=t;h=r?w._dirt_final_shader:w._final_shader;h||(h=r?w._dirt_final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,w.final_pixel_shader,
-{USE_DIRT:""}):w._final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,w.final_pixel_shader));g.drawTo(function(){a.bind(0);m.bind(1);r&&(h.setUniform("u_dirt_factor",s),h.setUniform("u_dirt_texture",r.bind(2)));h.toViewport(k)});this.setOutputData(0,g)}GL.Texture.releaseTemporary(m)}};w.cut_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform float u_threshold;\n\t\tvoid main() {\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\t\t}";
-w.scale_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tgl_FragColor = u_intensity * sampleBox( v_coord );\n\t\t}";
-w.final_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform sampler2D u_glow_texture;\n\t\t#ifdef USE_DIRT\n\t\t\tuniform sampler2D u_dirt_texture;\n\t\t#endif\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\tuniform float u_dirt_factor;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 glow = sampleBox( v_coord );\n\t\t\t#ifdef USE_DIRT\n\t\t\t\tglow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\t\t\t#endif\n\t\t\tgl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\t\t}";
-g.registerNodeType("texture/glow",w);var y=function(){this.addInput("Texture","Texture");this.addOutput("Filtered","Texture");this.properties={intensity:1,radius:5}};y.title="Kuwahara Filter";y.desc="Filters a texture giving an artistic oil canvas painting";y.max_radius=10;y._shaders=[];y.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(this._temp_texture=new GL.Texture(a.width,
-a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));b=this.properties.radius;b=Math.min(Math.floor(b),y.max_radius);if(0==b)this.setOutputData(0,a);else{var c=this.properties.intensity,d=g.camera_aspect;d||void 0===window.gl||(d=gl.canvas.height/gl.canvas.width);d||(d=1);d=this.properties.preserve_aspect?d:1;y._shaders[b]||(y._shaders[b]=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,y.pixel_shader,{RADIUS:b.toFixed(0)}));var e=y._shaders[b],f=GL.Mesh.getScreenQuad();a.bind(0);this._temp_texture.drawTo(function(){e.uniforms({u_texture:0,
-u_intensity:c,u_resolution:[a.width,a.height],u_iResolution:[1/a.width,1/a.height]}).draw(f)});this.setOutputData(0,this._temp_texture)}}};y.pixel_shader="\n\tprecision highp float;\n\tvarying vec2 v_coord;\n\tuniform sampler2D u_texture;\n\tuniform float u_intensity;\n\tuniform vec2 u_resolution;\n\tuniform vec2 u_iResolution;\n\t#ifndef RADIUS\n\t\t#define RADIUS 7\n\t#endif\n\tvoid main() {\n\t\n\t\tconst int radius = RADIUS;\n\t\tvec2 fragCoord = v_coord;\n\t\tvec2 src_size = u_iResolution;\n\t\tvec2 uv = v_coord;\n\t\tfloat n = float((radius + 1) * (radius + 1));\n\t\tint i;\n\t\tint j;\n\t\tvec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\t\tvec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\t\tvec3 c;\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm0 += c;\n\t\t\t\ts0 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm1 += c;\n\t\t\t\ts1 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm2 += c;\n\t\t\t\ts2 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm3 += c;\n\t\t\t\ts3 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfloat min_sigma2 = 1e+2;\n\t\tm0 /= n;\n\t\ts0 = abs(s0 / n - m0 * m0);\n\t\t\n\t\tfloat sigma2 = s0.r + s0.g + s0.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m0, 1.0);\n\t\t}\n\t\t\n\t\tm1 /= n;\n\t\ts1 = abs(s1 / n - m1 * m1);\n\t\t\n\t\tsigma2 = s1.r + s1.g + s1.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m1, 1.0);\n\t\t}\n\t\t\n\t\tm2 /= n;\n\t\ts2 = abs(s2 / n - m2 * m2);\n\t\t\n\t\tsigma2 = s2.r + s2.g + s2.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m2, 1.0);\n\t\t}\n\t\t\n\t\tm3 /= n;\n\t\ts3 = abs(s3 / n - m3 * m3);\n\t\t\n\t\tsigma2 = s3.r + s3.g + s3.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m3, 1.0);\n\t\t}\n\t}\n\t";
-g.registerNodeType("texture/kuwahara",y);m=function(){this.addOutput("Webcam","Texture");this.properties={texture_name:""}};m.title="Webcam";m.desc="Webcam texture";m.prototype.openStream=function(){function a(c){console.log("Webcam rejected",c);b._webcam_stream=!1;b.box_color="red"}navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia;window.URL=window.URL||window.webkitURL;if(navigator.getUserMedia){this._waiting_confirmation=
-!0;var b=this;navigator.getUserMedia({video:!0},this.streamReady.bind(this),a)}};m.prototype.streamReady=function(a){this._webcam_stream=a;var b=this._video;b||(b=document.createElement("video"),b.autoplay=!0,b.src=window.URL.createObjectURL(a),this._video=b,b.onloadedmetadata=function(a){console.log(a)})};m.prototype.onRemoved=function(){if(this._webcam_stream){var a=this._webcam_stream.getVideoTracks();a.length&&a[0].stop();this._video=this._webcam_stream=null}};m.prototype.onDrawBackground=function(a){this.flags.collapsed||
-20>=this.size[1]||!this._video||(a.save(),a.webgl?this._temp_texture&&a.drawImage(this._temp_texture,0,0,this.size[0],this.size[1]):(a.translate(0,this.size[1]),a.scale(1,-1),a.drawImage(this._video,0,0,this.size[0],this.size[1])),a.restore())};m.prototype.onExecute=function(){null!=this._webcam_stream||this._waiting_confirmation||this.openStream();if(this._video&&this._video.videoWidth){var a=this._video.videoWidth,b=this._video.videoHeight,c=this._temp_texture;c&&c.width==a&&c.height==b||(this._temp_texture=
-new GL.Texture(a,b,{format:gl.RGB,filter:gl.LINEAR}));this._temp_texture.uploadImage(this._video);this.properties.texture_name&&(e.getTexturesContainer()[this.properties.texture_name]=this._temp_texture);this.setOutputData(0,this._temp_texture)}};g.registerNodeType("texture/webcam",m);var A=function(){this.addInput("in","Texture");this.addInput("f","number");this.addOutput("out","Texture");this.properties={enabled:!0,factor:1,precision:e.LOW};this._uniforms={u_texture:0,u_factor:1}};A.title="Lens FX";
-A.desc="distortion and chromatic aberration";A.widgets_info={precision:{widget:"combo",values:e.MODE_VALUES}};A.prototype.onGetInputs=function(){return[["enabled","boolean"]]};A.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0))if(this.properties.precision===e.PASS_THROUGH||!1===this.getInputOrProperty("enabled"))this.setOutputData(0,a);else{var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(b=this._temp_texture=new GL.Texture(a.width,
-a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=A._shader;c||(c=A._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,A.pixel_shader));var d=this.getInputData(1);null==d&&(d=this.properties.factor);var f=this._uniforms;f.u_factor=d;gl.disable(gl.DEPTH_TEST);b.drawTo(function(){a.bind(0);c.uniforms(f).draw(GL.Mesh.getScreenQuad())});this.setOutputData(0,b)}};A.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_factor;\n\t\t\tvec2 barrelDistortion(vec2 coord, float amt) {\n\t\t\t\tvec2 cc = coord - 0.5;\n\t\t\t\tfloat dist = dot(cc, cc);\n\t\t\t\treturn coord + cc * dist * amt;\n\t\t\t}\n\t\t\t\n\t\t\tfloat sat( float t )\n\t\t\t{\n\t\t\t\treturn clamp( t, 0.0, 1.0 );\n\t\t\t}\n\t\t\t\n\t\t\tfloat linterp( float t ) {\n\t\t\t\treturn sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\t\t\t}\n\t\t\t\n\t\t\tfloat remap( float t, float a, float b ) {\n\t\t\t\treturn sat( (t - a) / (b - a) );\n\t\t\t}\n\t\t\t\n\t\t\tvec4 spectrum_offset( float t ) {\n\t\t\t\tvec4 ret;\n\t\t\t\tfloat lo = step(t,0.5);\n\t\t\t\tfloat hi = 1.0-lo;\n\t\t\t\tfloat w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\t\t\t\tret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\t\t\t\n\t\t\t\treturn pow( ret, vec4(1.0/2.2) );\n\t\t\t}\n\t\t\t\n\t\t\tconst float max_distort = 2.2;\n\t\t\tconst int num_iter = 12;\n\t\t\tconst float reci_num_iter_f = 1.0 / float(num_iter);\n\t\t\t\n\t\t\tvoid main()\n\t\t\t{\t\n\t\t\t\tvec2 uv=v_coord;\n\t\t\t\tvec4 sumcol = vec4(0.0);\n\t\t\t\tvec4 sumw = vec4(0.0);\t\n\t\t\t\tfor ( int i=0; i>=1;1<(c|0)&&(c>>=1);if(2>b)break;l=k[q]=GL.Texture.getTemporary(b,c,d);r[0]=1/m.width;r[1]=1/m.height;m.blit(l,h.uniforms(f));m=l}this.isOutputConnected(2)&&(b=this._average_texture,b&&b.type==a.type&&b.format==a.format||(b=this._average_texture=new GL.Texture(1,1,{type:a.type,format:a.format,filter:gl.LINEAR})),r[0]=1/m.width,r[1]=1/m.height,f.u_intensity=
+p,f.u_delta=1,m.blit(b,h.uniforms(f)),this.setOutputData(2,b));gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);f.u_intensity=this.getInputOrProperty("persistence");f.u_delta=0.5;for(q-=2;0<=q;q--)l=k[q],k[q]=null,r[0]=1/m.width,r[1]=1/m.height,m.blit(l,h.uniforms(f)),GL.Texture.releaseTemporary(m),m=l;gl.disable(gl.BLEND);this.isOutputConnected(1)&&(k=this._glow_texture,k&&k.width==a.width&&k.height==a.height&&k.type==e&&k.format==a.format||(k=this._glow_texture=new GL.Texture(a.width,a.height,{type:e,
+format:a.format,filter:gl.LINEAR})),m.blit(k),this.setOutputData(1,k));if(this.isOutputConnected(0)){k=this._final_texture;k&&k.width==a.width&&k.height==a.height&&k.type==e&&k.format==a.format||(k=this._final_texture=new GL.Texture(a.width,a.height,{type:e,format:a.format,filter:gl.LINEAR}));var s=this.getInputData(1),t=this.getInputOrProperty("dirt_factor");f.u_intensity=p;h=s?x._dirt_final_shader:x._final_shader;h||(h=s?x._dirt_final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,x.final_pixel_shader,
+{USE_DIRT:""}):x._final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,x.final_pixel_shader));k.drawTo(function(){a.bind(0);m.bind(1);s&&(h.setUniform("u_dirt_factor",t),h.setUniform("u_dirt_texture",s.bind(2)));h.toViewport(f)});this.setOutputData(0,k)}GL.Texture.releaseTemporary(m)}};x.cut_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform float u_threshold;\n\t\tvoid main() {\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\t\t}";
+x.scale_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tgl_FragColor = u_intensity * sampleBox( v_coord );\n\t\t}";
+x.final_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform sampler2D u_glow_texture;\n\t\t#ifdef USE_DIRT\n\t\t\tuniform sampler2D u_dirt_texture;\n\t\t#endif\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\tuniform float u_dirt_factor;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 glow = sampleBox( v_coord );\n\t\t\t#ifdef USE_DIRT\n\t\t\t\tglow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\t\t\t#endif\n\t\t\tgl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\t\t}";
+h.registerNodeType("texture/glow",x);var z=function(){this.addInput("Texture","Texture");this.addOutput("Filtered","Texture");this.properties={intensity:1,radius:5}};z.title="Kuwahara Filter";z.desc="Filters a texture giving an artistic oil canvas painting";z.max_radius=10;z._shaders=[];z.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(this._temp_texture=new GL.Texture(a.width,
+a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));b=this.properties.radius;b=Math.min(Math.floor(b),z.max_radius);if(0==b)this.setOutputData(0,a);else{var c=this.properties.intensity,d=h.camera_aspect;d||void 0===window.gl||(d=gl.canvas.height/gl.canvas.width);d||(d=1);d=this.properties.preserve_aspect?d:1;z._shaders[b]||(z._shaders[b]=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,z.pixel_shader,{RADIUS:b.toFixed(0)}));var e=z._shaders[b],f=GL.Mesh.getScreenQuad();a.bind(0);this._temp_texture.drawTo(function(){e.uniforms({u_texture:0,
+u_intensity:c,u_resolution:[a.width,a.height],u_iResolution:[1/a.width,1/a.height]}).draw(f)});this.setOutputData(0,this._temp_texture)}}};z.pixel_shader="\n\tprecision highp float;\n\tvarying vec2 v_coord;\n\tuniform sampler2D u_texture;\n\tuniform float u_intensity;\n\tuniform vec2 u_resolution;\n\tuniform vec2 u_iResolution;\n\t#ifndef RADIUS\n\t\t#define RADIUS 7\n\t#endif\n\tvoid main() {\n\t\n\t\tconst int radius = RADIUS;\n\t\tvec2 fragCoord = v_coord;\n\t\tvec2 src_size = u_iResolution;\n\t\tvec2 uv = v_coord;\n\t\tfloat n = float((radius + 1) * (radius + 1));\n\t\tint i;\n\t\tint j;\n\t\tvec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\t\tvec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\t\tvec3 c;\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm0 += c;\n\t\t\t\ts0 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm1 += c;\n\t\t\t\ts1 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm2 += c;\n\t\t\t\ts2 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm3 += c;\n\t\t\t\ts3 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfloat min_sigma2 = 1e+2;\n\t\tm0 /= n;\n\t\ts0 = abs(s0 / n - m0 * m0);\n\t\t\n\t\tfloat sigma2 = s0.r + s0.g + s0.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m0, 1.0);\n\t\t}\n\t\t\n\t\tm1 /= n;\n\t\ts1 = abs(s1 / n - m1 * m1);\n\t\t\n\t\tsigma2 = s1.r + s1.g + s1.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m1, 1.0);\n\t\t}\n\t\t\n\t\tm2 /= n;\n\t\ts2 = abs(s2 / n - m2 * m2);\n\t\t\n\t\tsigma2 = s2.r + s2.g + s2.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m2, 1.0);\n\t\t}\n\t\t\n\t\tm3 /= n;\n\t\ts3 = abs(s3 / n - m3 * m3);\n\t\t\n\t\tsigma2 = s3.r + s3.g + s3.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m3, 1.0);\n\t\t}\n\t}\n\t";
+h.registerNodeType("texture/kuwahara",z);p=function(){this.addOutput("Webcam","Texture");this.properties={texture_name:""}};p.title="Webcam";p.desc="Webcam texture";p.prototype.openStream=function(){function a(c){console.log("Webcam rejected",c);b._webcam_stream=!1;b.box_color="red"}navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia;window.URL=window.URL||window.webkitURL;if(navigator.getUserMedia){this._waiting_confirmation=
+!0;var b=this;navigator.getUserMedia({video:!0},this.streamReady.bind(this),a)}};p.prototype.streamReady=function(a){this._webcam_stream=a;var b=this._video;b||(b=document.createElement("video"),b.autoplay=!0,b.src=window.URL.createObjectURL(a),this._video=b,b.onloadedmetadata=function(a){console.log(a)})};p.prototype.onRemoved=function(){if(this._webcam_stream){var a=this._webcam_stream.getVideoTracks();a.length&&(a=a[0],a.stop&&a.stop());this._video=this._webcam_stream=null}};p.prototype.onDrawBackground=
+function(a){this.flags.collapsed||20>=this.size[1]||!this._video||(a.save(),a.webgl?this._temp_texture&&a.drawImage(this._temp_texture,0,0,this.size[0],this.size[1]):(a.translate(0,this.size[1]),a.scale(1,-1),a.drawImage(this._video,0,0,this.size[0],this.size[1])),a.restore())};p.prototype.onExecute=function(){null!=this._webcam_stream||this._waiting_confirmation||this.openStream();if(this._video&&this._video.videoWidth){var a=this._video.videoWidth,b=this._video.videoHeight,c=this._temp_texture;
+c&&c.width==a&&c.height==b||(this._temp_texture=new GL.Texture(a,b,{format:gl.RGB,filter:gl.LINEAR}));this._temp_texture.uploadImage(this._video);this.properties.texture_name&&(g.getTexturesContainer()[this.properties.texture_name]=this._temp_texture);this.setOutputData(0,this._temp_texture)}};h.registerNodeType("texture/webcam",p);var A=function(){this.addInput("in","Texture");this.addInput("f","number");this.addOutput("out","Texture");this.properties={enabled:!0,factor:1,precision:g.LOW};this._uniforms=
+{u_texture:0,u_factor:1}};A.title="Lens FX";A.desc="distortion and chromatic aberration";A.widgets_info={precision:{widget:"combo",values:g.MODE_VALUES}};A.prototype.onGetInputs=function(){return[["enabled","boolean"]]};A.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0))if(this.properties.precision===g.PASS_THROUGH||!1===this.getInputOrProperty("enabled"))this.setOutputData(0,a);else{var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==
+a.type||(b=this._temp_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=A._shader;c||(c=A._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,A.pixel_shader));var d=this.getInputData(1);null==d&&(d=this.properties.factor);var e=this._uniforms;e.u_factor=d;gl.disable(gl.DEPTH_TEST);b.drawTo(function(){a.bind(0);c.uniforms(e).draw(GL.Mesh.getScreenQuad())});this.setOutputData(0,b)}};A.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_factor;\n\t\t\tvec2 barrelDistortion(vec2 coord, float amt) {\n\t\t\t\tvec2 cc = coord - 0.5;\n\t\t\t\tfloat dist = dot(cc, cc);\n\t\t\t\treturn coord + cc * dist * amt;\n\t\t\t}\n\t\t\t\n\t\t\tfloat sat( float t )\n\t\t\t{\n\t\t\t\treturn clamp( t, 0.0, 1.0 );\n\t\t\t}\n\t\t\t\n\t\t\tfloat linterp( float t ) {\n\t\t\t\treturn sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\t\t\t}\n\t\t\t\n\t\t\tfloat remap( float t, float a, float b ) {\n\t\t\t\treturn sat( (t - a) / (b - a) );\n\t\t\t}\n\t\t\t\n\t\t\tvec4 spectrum_offset( float t ) {\n\t\t\t\tvec4 ret;\n\t\t\t\tfloat lo = step(t,0.5);\n\t\t\t\tfloat hi = 1.0-lo;\n\t\t\t\tfloat w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\t\t\t\tret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\t\t\t\n\t\t\t\treturn pow( ret, vec4(1.0/2.2) );\n\t\t\t}\n\t\t\t\n\t\t\tconst float max_distort = 2.2;\n\t\t\tconst int num_iter = 12;\n\t\t\tconst float reci_num_iter_f = 1.0 / float(num_iter);\n\t\t\t\n\t\t\tvoid main()\n\t\t\t{\t\n\t\t\t\tvec2 uv=v_coord;\n\t\t\t\tvec4 sumcol = vec4(0.0);\n\t\t\t\tvec4 sumw = vec4(0.0);\t\n\t\t\t\tfor ( int i=0; i= res)\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tiCount++;\n\t\t\t\t}\n\t\t\t\tfloat nf = n/normK;\n\t\t\t\treturn nf*nf*nf*nf;\n\t\t\t}\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord * u_scale * u_viewport + u_offset * u_scale;\n\t\t\t\tvec4 color = vec4( pNoise( uv, u_octaves ) * u_amplitude );\n\t\t\t\tgl_FragColor = color;\n\t\t\t}";
-g.registerNodeType("texture/perlin",v);m=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:e.DEFAULT};this._temp_texture=this._func=null};m.title="Canvas2D";m.desc="Executes Canvas2D code inside a texture or the viewport";m.widgets_info={precision:{widget:"combo",values:e.MODE_VALUES},code:{type:"code"},width:{type:"Number",precision:0,step:1},height:{type:"Number",precision:0,step:1}};m.prototype.onPropertyChanged=function(a,b){if("code"==a&&g.allow_scripts){this._func=
-null;try{this._func=new Function("canvas","ctx","time","script",b),this.boxcolor="#00FF00"}catch(c){this.boxcolor="#FF0000",console.error("Error parsing script"),console.error(c)}}};m.prototype.onExecute=function(){var a=this._func;if(a&&this.isOutputConnected(0))if(u.enableWebGLCanvas){var b=this.properties.width||gl.canvas.width,c=this.properties.height||gl.canvas.height,d=this._temp_texture;d&&d.width==b&&d.height==c||(d=this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));
-var e=this,f=this.graph.getTime();d.drawTo(function(){gl.start2D();try{a.draw?a.draw.call(e,gl.canvas,gl,f,a):a.call(e,gl.canvas,gl,f,a),e.boxcolor="#00FF00"}catch(b){e.boxcolor="#FF0000",console.error("Error executing script"),console.error(b)}gl.finish2D()});this.setOutputData(0,d)}else console.warn("cannot use LGraphTextureCanvas2D if Canvas2DtoWebGL is not included")};g.registerNodeType("texture/canvas2D",m);var z=function(){this.addInput("in","Texture");this.addOutput("out","Texture");this.properties=
-{key_color:vec3.fromValues(0,1,0),threshold:0.8,slope:0.2,precision:e.DEFAULT}};z.title="Matte";z.desc="Extracts background";z.widgets_info={key_color:{widget:"color"},precision:{widget:"combo",values:e.MODE_VALUES}};z.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===e.PASS_THROUGH)this.setOutputData(0,a);else if(a){this._tex=e.getTargetTexture(a,this._tex,this.properties.precision);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);
-this._uniforms||(this._uniforms={u_texture:0,u_key_color:this.properties.key_color,u_threshold:1,u_slope:1});var b=this._uniforms,c=Mesh.getScreenQuad(),d=z._shader;d||(d=z._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,z.pixel_shader));b.u_key_color=this.properties.key_color;b.u_threshold=this.properties.threshold;b.u_slope=this.properties.slope;this._tex.drawTo(function(){a.bind(0);d.uniforms(b).draw(c)});this.setOutputData(0,this._tex)}}};z.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec3 u_key_color;\n\t\t\tuniform float u_threshold;\n\t\t\tuniform float u_slope;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec3 color = texture2D( u_texture, v_coord ).xyz;\n\t\t\t\tfloat diff = length( normalize(color) - normalize(u_key_color) );\n\t\t\t\tfloat edge = u_threshold * (1.0 - u_slope);\n\t\t\t\tfloat alpha = smoothstep( edge, u_threshold, diff);\n\t\t\t\tgl_FragColor = vec4( color, alpha );\n\t\t\t}";
-g.registerNodeType("texture/matte",z);m=function(){this.addOutput("Cubemap","Cubemap");this.properties={name:""};this.size=[e.image_preview_size,e.image_preview_size]};m.title="Cubemap";m.prototype.onDropFile=function(a,b,c){a?(this._drop_texture="string"==typeof a?GL.Texture.fromURL(a):GL.Texture.fromDDSInMemory(a),this.properties.name=b):(this._drop_texture=null,this.properties.name="")};m.prototype.onExecute=function(){if(this._drop_texture)this.setOutputData(0,this._drop_texture);else if(this.properties.name){var a=
-e.getTexture(this.properties.name);a&&(this._last_tex=a,this.setOutputData(0,a))}};m.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||a.webgl&&(gl.meshes.cube||(gl.meshes.cube=GL.Mesh.cube({size:1})))};g.registerNodeType("texture/cubemap",m)}})(this);
-(function(u){var g=u.LiteGraph;if("undefined"!=typeof GL){var e=function(){this.addInput("Texture","Texture");this.addInput("Aberration","number");this.addInput("Distortion","number");this.addInput("Blur","number");this.addOutput("Texture","Texture");this.properties={aberration:1,distortion:1,blur:1,precision:LGraphTexture.DEFAULT};e._shader||(e._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,e.pixel_shader),e._texture=new GL.Texture(3,1,{format:gl.RGB,wrap:gl.CLAMP_TO_EDGE,magFilter:gl.LINEAR,
-minFilter:gl.LINEAR,pixel_data:[255,0,0,0,255,0,0,0,255]}))};e.title="Lens";e.desc="Camera Lens distortion";e.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};e.prototype.onExecute=function(){var g=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,g);else if(g){this._tex=LGraphTexture.getTargetTexture(g,this._tex,this.properties.precision);var h=this.properties.aberration;this.isInputConnected(1)&&(h=this.getInputData(1),
-this.properties.aberration=h);var l=this.properties.distortion;this.isInputConnected(2)&&(l=this.getInputData(2),this.properties.distortion=l);var m=this.properties.blur;this.isInputConnected(3)&&(m=this.getInputData(3),this.properties.blur=m);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var c=Mesh.getScreenQuad(),a=e._shader;this._tex.drawTo(function(){g.bind(0);a.uniforms({u_texture:0,u_aberration:h,u_distortion:l,u_blur:m}).draw(c)});this.setOutputData(0,this._tex)}};e.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_aberration;\n\t\t\tuniform float u_distortion;\n\t\t\tuniform float u_blur;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 coord = v_coord;\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\t\t\t\tdist_coord *= percent;\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\t\t\t\tgl_FragColor = color;\n\t\t\t}\n\t\t\t";
-g.registerNodeType("fx/lens",e);u.LGraphFXLens=e;var h=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};h.title="Bokeh";h.desc="applies an Bokeh effect";h.widgets_info={shape:{widget:"texture"}};h.prototype.onExecute=function(){var e=this.getInputData(0),g=this.getInputData(1),l=this.getInputData(2);
-if(e&&l&&this.properties.shape){g||(g=e);var m=LGraphTexture.getTexture(this.properties.shape);if(m){var c=this.properties.threshold;this.isInputConnected(3)&&(c=this.getInputData(3),this.properties.threshold=c);var a=gl.UNSIGNED_BYTE;this.properties.high_precision&&(a=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==a&&this._temp_texture.width==e.width&&this._temp_texture.height==e.height||(this._temp_texture=new GL.Texture(e.width,e.height,{type:a,format:gl.RGBA,
-filter:gl.LINEAR}));var b=h._first_shader;b||(b=h._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,h._first_pixel_shader));var d=h._second_shader;d||(d=h._second_shader=new GL.Shader(h._second_vertex_shader,h._second_pixel_shader));var p=this._points_mesh;p&&p._width==e.width&&p._height==e.height&&2==p._spacing||(p=this.createPointsMesh(e.width,e.height,2));var f=Mesh.getScreenQuad(),n=this.properties.size,k=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){e.bind(0);
-g.bind(1);l.bind(2);b.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[e.width,e.height]}).draw(f)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);e.bind(0);m.bind(3);d.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:k,u_threshold:c,u_pointSize:n,u_itexsize:[1/e.width,1/e.height]}).draw(p,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,e)};h.prototype.createPointsMesh=function(e,g,h){for(var m=Math.round(e/h),c=Math.round(g/
-h),a=new Float32Array(m*c*2),b=-1,d=2/e*h,p=2/g*h,f=0;f=g.NOTEON||a<=g.NOTEOFF)this.channel=c&15};Object.defineProperty(g.prototype,"velocity",{get:function(){return this.cmd==g.NOTEON?this.data[2]:
--1},set:function(c){this.data[2]=c},enumerable:!0});g.notes="A A# B C C# D D# E F F# G G#".split(" ");g.prototype.getPitch=function(){return 440*Math.pow(2,(this.data[1]-69)/12)};g.computePitch=function(c){return 440*Math.pow(2,(c-69)/12)};g.prototype.getCC=function(){return this.data[1]};g.prototype.getCCValue=function(){return this.data[2]};g.prototype.getPitchBend=function(){return this.data[1]+(this.data[2]<<7)-8192};g.computePitchBend=function(c,a){return c+(a<<7)-8192};g.prototype.setCommandFromString=
-function(c){this.cmd=g.computeCommandFromString(c)};g.computeCommandFromString=function(c){if(!c)return 0;if(c&&c.constructor===Number)return c;c=c.toUpperCase();switch(c){case "NOTE ON":case "NOTEON":return g.NOTEON;case "NOTE OFF":case "NOTEOFF":return g.NOTEON;case "KEY PRESSURE":case "KEYPRESSURE":return g.KEYPRESSURE;case "CONTROLLER CHANGE":case "CONTROLLERCHANGE":case "CC":return g.CONTROLLERCHANGE;case "PROGRAM CHANGE":case "PROGRAMCHANGE":case "PC":return g.PROGRAMCHANGE;case "CHANNEL PRESSURE":case "CHANNELPRESSURE":return g.CHANNELPRESSURE;
-case "PITCH BEND":case "PITCHBEND":return g.PITCHBEND;case "TIME TICK":case "TIMETICK":return g.TIMETICK;default:return Number(c)}};g.toNoteString=function(c){var a;a=(c-21)%12;0>a&&(a=12+a);return g.notes[a]+Math.floor((c-24)/12+1)};g.prototype.toString=function(){var c=""+this.channel+". ";switch(this.cmd){case g.NOTEON:c+="NOTEON "+g.toNoteString(this.data[1]);break;case g.NOTEOFF:c+="NOTEOFF "+g.toNoteString(this.data[1]);break;case g.CONTROLLERCHANGE:c+="CC "+this.data[1]+" "+this.data[2];break;
-case g.PROGRAMCHANGE:c+="PC "+this.data[1];break;case g.PITCHBEND:c+="PITCHBEND "+this.getPitchBend();break;case g.KEYPRESSURE:c+="KEYPRESS "+this.data[1]}return c};g.prototype.toHexString=function(){for(var c="",a=0;athis.properties.max_value||this.trigger("on_midi",a)};s.registerNodeType("midi/filter",q);r.title="MIDIEvent";r.desc="Create a MIDI Event";r.prototype.onAction=function(c,a){"assign"==c?(this.properties.channel=a.channel,this.properties.cmd=a.cmd,this.properties.value1=
-a.data[1],this.properties.value2=a.data[2]):(a=new g,a.channel=this.properties.channel,this.properties.cmd&&this.properties.cmd.constructor===String?a.setCommandFromString(this.properties.cmd):a.cmd=this.properties.cmd,a.data[0]=a.cmd|a.channel,a.data[1]=Number(this.properties.value1),a.data[2]=Number(this.properties.value2),this.trigger("on_midi",a))};r.prototype.onExecute=function(){var c=this.properties;if(this.outputs)for(var a=0;a=this.size[0]&&(e=this.size[0]-1),a.strokeStyle="red",a.beginPath(),a.moveTo(e,d),a.lineTo(e,0),a.stroke())}};a.title="Visualization";a.desc="Audio Visualization";f.registerNodeType("audio/visualization",
-a);b.prototype.onExecute=function(){if(this._freqs=this.getInputData(0)){var a=this.properties.band,b=this.getInputData(1);void 0!==b&&(a=b);b=n.getAudioContext().sampleRate/this._freqs.length;b=a/b*2;b>=this._freqs.length?b=this._freqs[this._freqs.length-1]:(a=b|0,b-=a,b=this._freqs[a]*(1-b)+this._freqs[a+1]*b);this.setOutputData(0,b/255*this.properties.amplitude)}};b.prototype.onGetInputs=function(){return[["band","number"]]};b.title="Signal";b.desc="extract the signal of some frequency";f.registerNodeType("audio/signal",
-b);d.prototype.onAdded=function(a){a.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback)};d["@code"]={widget:"code"};d.prototype.onStart=function(){this.audionode.onaudioprocess=this._callback};d.prototype.onStop=function(){this.audionode.onaudioprocess=d._bypass_function};d.prototype.onPause=function(){this.audionode.onaudioprocess=d._bypass_function};d.prototype.onUnpause=function(){this.audionode.onaudioprocess=this._callback};d.prototype.onExecute=function(){};d.prototype.onRemoved=
-function(){this.audionode.onaudioprocess=d._bypass_function};d.prototype.processCode=function(){try{this._script=new new Function("properties",this.properties.code)(this.properties),this._old_code=this.properties.code,this._callback=this._script.onaudioprocess}catch(a){console.error("Error in onaudioprocess code",a),this._callback=d._bypass_function,this.audionode.onaudioprocess=this._callback}};d.prototype.onPropertyChanged=function(a,b){"code"==a&&(this.properties.code=b,this.processCode(),this.graph&&
-this.graph.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback))};d.default_function=function(){this.onaudioprocess=function(a){var b=a.inputBuffer;a=a.outputBuffer;for(var c=0;c= res)\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tiCount++;\n\t\t\t\t}\n\t\t\t\tfloat nf = n/normK;\n\t\t\t\treturn nf*nf*nf*nf;\n\t\t\t}\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord * u_scale * u_viewport + u_offset * u_scale;\n\t\t\t\tvec4 color = vec4( pNoise( uv, u_octaves ) * u_amplitude );\n\t\t\t\tgl_FragColor = color;\n\t\t\t}";
+h.registerNodeType("texture/perlin",w);p=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:g.DEFAULT};this._temp_texture=this._func=null};p.title="Canvas2D";p.desc="Executes Canvas2D code inside a texture or the viewport";p.widgets_info={precision:{widget:"combo",values:g.MODE_VALUES},code:{type:"code"},width:{type:"Number",precision:0,step:1},height:{type:"Number",precision:0,step:1}};p.prototype.onPropertyChanged=function(a,b){if("code"==a&&h.allow_scripts){this._func=
+null;try{this._func=new Function("canvas","ctx","time","script",b),this.boxcolor="#00FF00"}catch(c){this.boxcolor="#FF0000",console.error("Error parsing script"),console.error(c)}}};p.prototype.onExecute=function(){var a=this._func;if(a&&this.isOutputConnected(0))if(v.enableWebGLCanvas){var b=this.properties.width||gl.canvas.width,c=this.properties.height||gl.canvas.height,d=this._temp_texture;d&&d.width==b&&d.height==c||(d=this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));
+var e=this,f=this.graph.getTime();d.drawTo(function(){gl.start2D();try{a.draw?a.draw.call(e,gl.canvas,gl,f,a):a.call(e,gl.canvas,gl,f,a),e.boxcolor="#00FF00"}catch(b){e.boxcolor="#FF0000",console.error("Error executing script"),console.error(b)}gl.finish2D()});this.setOutputData(0,d)}else console.warn("cannot use LGraphTextureCanvas2D if Canvas2DtoWebGL is not included")};h.registerNodeType("texture/canvas2D",p);var y=function(){this.addInput("in","Texture");this.addOutput("out","Texture");this.properties=
+{key_color:vec3.fromValues(0,1,0),threshold:0.8,slope:0.2,precision:g.DEFAULT}};y.title="Matte";y.desc="Extracts background";y.widgets_info={key_color:{widget:"color"},precision:{widget:"combo",values:g.MODE_VALUES}};y.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===g.PASS_THROUGH)this.setOutputData(0,a);else if(a){this._tex=g.getTargetTexture(a,this._tex,this.properties.precision);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);
+this._uniforms||(this._uniforms={u_texture:0,u_key_color:this.properties.key_color,u_threshold:1,u_slope:1});var b=this._uniforms,c=Mesh.getScreenQuad(),d=y._shader;d||(d=y._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.pixel_shader));b.u_key_color=this.properties.key_color;b.u_threshold=this.properties.threshold;b.u_slope=this.properties.slope;this._tex.drawTo(function(){a.bind(0);d.uniforms(b).draw(c)});this.setOutputData(0,this._tex)}}};y.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec3 u_key_color;\n\t\t\tuniform float u_threshold;\n\t\t\tuniform float u_slope;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec3 color = texture2D( u_texture, v_coord ).xyz;\n\t\t\t\tfloat diff = length( normalize(color) - normalize(u_key_color) );\n\t\t\t\tfloat edge = u_threshold * (1.0 - u_slope);\n\t\t\t\tfloat alpha = smoothstep( edge, u_threshold, diff);\n\t\t\t\tgl_FragColor = vec4( color, alpha );\n\t\t\t}";
+h.registerNodeType("texture/matte",y);p=function(){this.addOutput("Cubemap","Cubemap");this.properties={name:""};this.size=[g.image_preview_size,g.image_preview_size]};p.title="Cubemap";p.prototype.onDropFile=function(a,b,c){a?(this._drop_texture="string"==typeof a?GL.Texture.fromURL(a):GL.Texture.fromDDSInMemory(a),this.properties.name=b):(this._drop_texture=null,this.properties.name="")};p.prototype.onExecute=function(){if(this._drop_texture)this.setOutputData(0,this._drop_texture);else if(this.properties.name){var a=
+g.getTexture(this.properties.name);a&&(this._last_tex=a,this.setOutputData(0,a))}};p.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||a.webgl&&(gl.meshes.cube||(gl.meshes.cube=GL.Mesh.cube({size:1})))};h.registerNodeType("texture/cubemap",p)}})(this);
+(function(v){var h=v.LiteGraph;if("undefined"!=typeof GL){var g=function(){this.addInput("Texture","Texture");this.addInput("Aberration","number");this.addInput("Distortion","number");this.addInput("Blur","number");this.addOutput("Texture","Texture");this.properties={aberration:1,distortion:1,blur:1,precision:LGraphTexture.DEFAULT};g._shader||(g._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,g.pixel_shader),g._texture=new GL.Texture(3,1,{format:gl.RGB,wrap:gl.CLAMP_TO_EDGE,magFilter:gl.LINEAR,
+minFilter:gl.LINEAR,pixel_data:[255,0,0,0,255,0,0,0,255]}))};g.title="Lens";g.desc="Camera Lens distortion";g.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};g.prototype.onExecute=function(){var h=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,h);else if(h){this._tex=LGraphTexture.getTargetTexture(h,this._tex,this.properties.precision);var n=this.properties.aberration;this.isInputConnected(1)&&(n=this.getInputData(1),
+this.properties.aberration=n);var m=this.properties.distortion;this.isInputConnected(2)&&(m=this.getInputData(2),this.properties.distortion=m);var p=this.properties.blur;this.isInputConnected(3)&&(p=this.getInputData(3),this.properties.blur=p);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var f=Mesh.getScreenQuad(),a=g._shader;this._tex.drawTo(function(){h.bind(0);a.uniforms({u_texture:0,u_aberration:n,u_distortion:m,u_blur:p}).draw(f)});this.setOutputData(0,this._tex)}};g.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_aberration;\n\t\t\tuniform float u_distortion;\n\t\t\tuniform float u_blur;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 coord = v_coord;\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\t\t\t\tdist_coord *= percent;\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\t\t\t\tgl_FragColor = color;\n\t\t\t}\n\t\t\t";
+h.registerNodeType("fx/lens",g);v.LGraphFXLens=g;var n=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};n.title="Bokeh";n.desc="applies an Bokeh effect";n.widgets_info={shape:{widget:"texture"}};n.prototype.onExecute=function(){var g=this.getInputData(0),h=this.getInputData(1),m=this.getInputData(2);
+if(g&&m&&this.properties.shape){h||(h=g);var p=LGraphTexture.getTexture(this.properties.shape);if(p){var f=this.properties.threshold;this.isInputConnected(3)&&(f=this.getInputData(3),this.properties.threshold=f);var a=gl.UNSIGNED_BYTE;this.properties.high_precision&&(a=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==a&&this._temp_texture.width==g.width&&this._temp_texture.height==g.height||(this._temp_texture=new GL.Texture(g.width,g.height,{type:a,format:gl.RGBA,
+filter:gl.LINEAR}));var b=n._first_shader;b||(b=n._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,n._first_pixel_shader));var c=n._second_shader;c||(c=n._second_shader=new GL.Shader(n._second_vertex_shader,n._second_pixel_shader));var d=this._points_mesh;d&&d._width==g.width&&d._height==g.height&&2==d._spacing||(d=this.createPointsMesh(g.width,g.height,2));var e=Mesh.getScreenQuad(),l=this.properties.size,k=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){g.bind(0);
+h.bind(1);m.bind(2);b.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[g.width,g.height]}).draw(e)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);g.bind(0);p.bind(3);c.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:k,u_threshold:f,u_pointSize:l,u_itexsize:[1/g.width,1/g.height]}).draw(d,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,g)};n.prototype.createPointsMesh=function(g,h,m){for(var n=Math.round(g/m),f=Math.round(h/
+m),a=new Float32Array(n*f*2),b=-1,c=2/g*m,d=2/h*m,e=0;e=h.NOTEON||a<=h.NOTEOFF)this.channel=f&15};Object.defineProperty(h.prototype,"velocity",{get:function(){return this.cmd==h.NOTEON?this.data[2]:
+-1},set:function(f){this.data[2]=f},enumerable:!0});h.notes="A A# B C C# D D# E F F# G G#".split(" ");h.prototype.getPitch=function(){return 440*Math.pow(2,(this.data[1]-69)/12)};h.computePitch=function(f){return 440*Math.pow(2,(f-69)/12)};h.prototype.getCC=function(){return this.data[1]};h.prototype.getCCValue=function(){return this.data[2]};h.prototype.getPitchBend=function(){return this.data[1]+(this.data[2]<<7)-8192};h.computePitchBend=function(f,a){return f+(a<<7)-8192};h.prototype.setCommandFromString=
+function(f){this.cmd=h.computeCommandFromString(f)};h.computeCommandFromString=function(f){if(!f)return 0;if(f&&f.constructor===Number)return f;f=f.toUpperCase();switch(f){case "NOTE ON":case "NOTEON":return h.NOTEON;case "NOTE OFF":case "NOTEOFF":return h.NOTEON;case "KEY PRESSURE":case "KEYPRESSURE":return h.KEYPRESSURE;case "CONTROLLER CHANGE":case "CONTROLLERCHANGE":case "CC":return h.CONTROLLERCHANGE;case "PROGRAM CHANGE":case "PROGRAMCHANGE":case "PC":return h.PROGRAMCHANGE;case "CHANNEL PRESSURE":case "CHANNELPRESSURE":return h.CHANNELPRESSURE;
+case "PITCH BEND":case "PITCHBEND":return h.PITCHBEND;case "TIME TICK":case "TIMETICK":return h.TIMETICK;default:return Number(f)}};h.toNoteString=function(f){var a;a=(f-21)%12;0>a&&(a=12+a);return h.notes[a]+Math.floor((f-24)/12+1)};h.prototype.toString=function(){var f=""+this.channel+". ";switch(this.cmd){case h.NOTEON:f+="NOTEON "+h.toNoteString(this.data[1]);break;case h.NOTEOFF:f+="NOTEOFF "+h.toNoteString(this.data[1]);break;case h.CONTROLLERCHANGE:f+="CC "+this.data[1]+" "+this.data[2];break;
+case h.PROGRAMCHANGE:f+="PC "+this.data[1];break;case h.PITCHBEND:f+="PITCHBEND "+this.getPitchBend();break;case h.KEYPRESSURE:f+="KEYPRESS "+this.data[1]}return f};h.prototype.toHexString=function(){for(var f="",a=0;athis.properties.max_value||this.trigger("on_midi",a)};t.registerNodeType("midi/filter",s);u.title="MIDIEvent";u.desc="Create a MIDI Event";u.prototype.onAction=function(f,a){"assign"==f?(this.properties.channel=a.channel,this.properties.cmd=a.cmd,this.properties.value1=
+a.data[1],this.properties.value2=a.data[2]):(a=new h,a.channel=this.properties.channel,this.properties.cmd&&this.properties.cmd.constructor===String?a.setCommandFromString(this.properties.cmd):a.cmd=this.properties.cmd,a.data[0]=a.cmd|a.channel,a.data[1]=Number(this.properties.value1),a.data[2]=Number(this.properties.value2),this.trigger("on_midi",a))};u.prototype.onExecute=function(){var f=this.properties;if(this.outputs)for(var a=0;a=this.size[0]&&(e=this.size[0]-1),a.strokeStyle="red",a.beginPath(),a.moveTo(e,d),a.lineTo(e,0),a.stroke())}};a.title="Visualization";a.desc="Audio Visualization";e.registerNodeType("audio/visualization",
+a);b.prototype.onExecute=function(){if(this._freqs=this.getInputData(0)){var a=this.properties.band,b=this.getInputData(1);void 0!==b&&(a=b);b=l.getAudioContext().sampleRate/this._freqs.length;b=a/b*2;b>=this._freqs.length?b=this._freqs[this._freqs.length-1]:(a=b|0,b-=a,b=this._freqs[a]*(1-b)+this._freqs[a+1]*b);this.setOutputData(0,b/255*this.properties.amplitude)}};b.prototype.onGetInputs=function(){return[["band","number"]]};b.title="Signal";b.desc="extract the signal of some frequency";e.registerNodeType("audio/signal",
+b);c.prototype.onAdded=function(a){a.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback)};c["@code"]={widget:"code"};c.prototype.onStart=function(){this.audionode.onaudioprocess=this._callback};c.prototype.onStop=function(){this.audionode.onaudioprocess=c._bypass_function};c.prototype.onPause=function(){this.audionode.onaudioprocess=c._bypass_function};c.prototype.onUnpause=function(){this.audionode.onaudioprocess=this._callback};c.prototype.onExecute=function(){};c.prototype.onRemoved=
+function(){this.audionode.onaudioprocess=c._bypass_function};c.prototype.processCode=function(){try{this._script=new new Function("properties",this.properties.code)(this.properties),this._old_code=this.properties.code,this._callback=this._script.onaudioprocess}catch(a){console.error("Error in onaudioprocess code",a),this._callback=c._bypass_function,this.audionode.onaudioprocess=this._callback}};c.prototype.onPropertyChanged=function(a,b){"code"==a&&(this.properties.code=b,this.processCode(),this.graph&&
+this.graph.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback))};c.default_function=function(){this.onaudioprocess=function(a){var b=a.inputBuffer;a=a.outputBuffer;for(var c=0;c x
@@ -2787,7 +2829,7 @@ LGraphNode.prototype.getConnectionPos = function(is_input, slot_number)
if(is_input)
return [this.pos[0], this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT * 0.5];
else
- return [this.pos[0] + LiteGraph.NODE_COLLAPSED_WIDTH, this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT * 0.5];
+ return [this.pos[0] + (this._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH), this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT * 0.5];
}
if(is_input && slot_number == -1)
@@ -2971,8 +3013,8 @@ function LGraphCanvas( canvas, graph, options )
this.min_zoom = 0.1;
this.zoom_modify_alpha = true; //otherwise it generates ugly patterns when scaling down too much
- this.title_text_font = "bold 14px Arial";
- this.inner_text_font = "normal 12px Arial";
+ this.title_text_font = "bold "+LiteGraph.NODE_TEXT_SIZE+"px Arial";
+ this.inner_text_font = "normal "+LiteGraph.NODE_SUBTEXT_SIZE+"px Arial";
this.node_title_color = LiteGraph.NODE_TITLE_COLOR;
this.default_link_color = "#AAC";
this.default_connection_color = {
@@ -3005,17 +3047,20 @@ function LGraphCanvas( canvas, graph, options )
this.render_curved_connections = true;
this.render_connection_arrows = true;
+ this.canvas_mouse = [0,0]; //mouse in canvas graph coordinates, where 0,0 is the top-left corner of the blue rectangle
+
//to personalize the search box
this.onSearchBox = null;
this.onSearchBoxSelection = null;
this.connections_width = 3;
- this.gui_mouse = {
+ this.gui_data = {
node: null,
- blocked: false,
- position: [0,0],
- click: false
+ over_node: null,
+ local_position: [0,0],
+ click_position: [0,0],
+ last_frame_click: false
};
this.current_node = null;
@@ -3209,7 +3254,8 @@ LGraphCanvas.prototype.setCanvas = function( canvas, skip_events )
var ctx = this.ctx = canvas.getContext("2d");
if(ctx == null)
{
- console.warn("This canvas seems to be WebGL, enabling WebGL renderer");
+ if(!canvas.webgl_enabled)
+ console.warn("This canvas seems to be WebGL, enabling WebGL renderer");
this.enableWebGL();
}
@@ -3330,6 +3376,7 @@ LGraphCanvas.prototype.enableWebGL = function()
this.ctx.webgl = true;
this.bgcanvas = this.canvas;
this.bgctx = this.gl;
+ this.canvas.webgl_enabled = true;
/*
GL.create({ canvas: this.bgcanvas });
@@ -3396,7 +3443,7 @@ LGraphCanvas.prototype.UIinit = function()
* @param {bool} fgcanvas if the foreground canvas is dirty (the one containing the nodes)
* @param {bool} bgcanvas if the background canvas is dirty (the one containing the wires)
*/
-LGraphCanvas.prototype.setDirty = function(fgcanvas,bgcanvas)
+LGraphCanvas.prototype.setDirty = function( fgcanvas, bgcanvas )
{
if(fgcanvas)
this.dirty_canvas = true;
@@ -3478,15 +3525,25 @@ LGraphCanvas.prototype.processMouseDown = function(e)
ref_window.document.addEventListener("mousemove", this._mousemove_callback, true ); //catch for the entire window
ref_window.document.addEventListener("mouseup", this._mouseup_callback, true );
- var n = this.graph.getNodeOnPos( e.canvasX, e.canvasY, this.visible_nodes );
+ var node = this.graph.getNodeOnPos( e.canvasX, e.canvasY, this.visible_nodes );
var skip_dragging = false;
var skip_action = false;
var now = LiteGraph.getTime();
+ this.canvas_mouse[0] = e.canvasX;
+ this.canvas_mouse[1] = e.canvasY;
+
LiteGraph.closeAllContextMenus( ref_window );
if(e.which == 1) //left button mouse
{
+ this.gui_data.clicked_node = node;
+ if(node)
+ {
+ this.gui_data.click_position[0] = e.canvasX - node.pos[0];
+ this.gui_data.click_position[1] = e.canvasY - node.pos[1];
+ }
+
if( e.ctrlKey )
{
this.dragging_rectangle = new Float32Array(4);
@@ -3501,25 +3558,25 @@ LGraphCanvas.prototype.processMouseDown = function(e)
//when clicked on top of a node
//and it is not interactive
- if( n && this.allow_interaction && !skip_action )
+ if( node && this.allow_interaction && !skip_action )
{
- if(!this.live_mode && !n.flags.pinned)
- this.bringToFront(n); //if it wasnt selected?
+ if( !this.live_mode && !node.flags.pinned )
+ this.bringToFront( node ); //if it wasnt selected?
//not dragging mouse to connect two slots
- if(!this.connecting_node && !n.flags.collapsed && !this.live_mode)
+ if(!this.connecting_node && !node.flags.collapsed && !this.live_mode)
{
//search for outputs
- if(n.outputs)
- for(var i = 0, l = n.outputs.length; i < l; ++i)
+ if(node.outputs)
+ for(var i = 0, l = node.outputs.length; i < l; ++i)
{
- var output = n.outputs[i];
- var link_pos = n.getConnectionPos(false,i);
- if( isInsideRectangle(e.canvasX, e.canvasY, link_pos[0] - 10, link_pos[1] - 5, 20,10) )
+ var output = node.outputs[i];
+ var link_pos = node.getConnectionPos(false,i);
+ if( isInsideRectangle( e.canvasX, e.canvasY, link_pos[0] - 10, link_pos[1] - 5, 20,10) )
{
- this.connecting_node = n;
+ this.connecting_node = node;
this.connecting_output = output;
- this.connecting_pos = n.getConnectionPos(false,i);
+ this.connecting_pos = node.getConnectionPos(false,i);
this.connecting_slot = i;
skip_action = true;
@@ -3528,16 +3585,16 @@ LGraphCanvas.prototype.processMouseDown = function(e)
}
//search for inputs
- if(n.inputs)
- for(var i = 0, l = n.inputs.length; i < l; ++i)
+ if(node.inputs)
+ for(var i = 0, l = node.inputs.length; i < l; ++i)
{
- var input = n.inputs[i];
- var link_pos = n.getConnectionPos(true,i);
+ var input = node.inputs[i];
+ var link_pos = node.getConnectionPos( true, i );
if( isInsideRectangle(e.canvasX, e.canvasY, link_pos[0] - 10, link_pos[1] - 5, 20,10) )
{
if(input.link !== null)
{
- n.disconnectInput(i);
+ node.disconnectInput(i);
this.dirty_bgcanvas = true;
skip_action = true;
}
@@ -3545,18 +3602,18 @@ LGraphCanvas.prototype.processMouseDown = function(e)
}
//Search for corner
- if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, n.pos[0] + n.size[0] - 5, n.pos[1] + n.size[1] - 5 ,5,5 ))
+ if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, node.pos[0] + node.size[0] - 5, node.pos[1] + node.size[1] - 5 ,5,5 ))
{
- this.resizing_node = n;
+ this.resizing_node = node;
this.canvas.style.cursor = "se-resize";
skip_action = true;
}
}
//Search for corner
- if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, n.pos[0], n.pos[1] - LiteGraph.NODE_TITLE_HEIGHT ,LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT ))
+ if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, node.pos[0], node.pos[1] - LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT ))
{
- n.collapse();
+ node.collapse();
skip_action = true;
}
@@ -3566,27 +3623,25 @@ LGraphCanvas.prototype.processMouseDown = function(e)
var block_drag_node = false;
//widgets
- this.gui_mouse.node = n;
- this.gui_mouse.position[0] = e.canvasX - n.pos[0];
- this.gui_mouse.position[1] = e.canvasY - n.pos[1];
- this.gui_mouse.clicked = true;
+ this.gui_data.node = node;
+ this.gui_data.last_frame_click = true;
- if( this.gui_mouse.blocked )
- block_drag_node = true;
+ if( node.gui_rects )
+ block_drag_node = this.testGUIRect( node, this.canvas_mouse );
//double clicking
- if ((now - this.last_mouseclick) < 300 && this.selected_nodes[n.id])
+ if ((now - this.last_mouseclick) < 300 && this.selected_nodes[ node.id ])
{
//double click node
- if( n.onDblClick)
- n.onDblClick(e);
- this.processNodeDblClicked(n);
+ if( node.onDblClick)
+ node.onDblClick(e);
+ this.processNodeDblClicked( node );
block_drag_node = true;
}
//if do not capture mouse
- if( n.onMouseDown && n.onMouseDown(e, [e.canvasX - n.pos[0], e.canvasY - n.pos[1]] ) )
+ if( node.onMouseDown && node.onMouseDown( e, [e.canvasX - node.pos[0], e.canvasY - node.pos[1]] ) )
block_drag_node = true;
else if(this.live_mode)
{
@@ -3597,10 +3652,9 @@ LGraphCanvas.prototype.processMouseDown = function(e)
if(!block_drag_node)
{
if(this.allow_dragnodes)
- this.node_dragged = n;
-
- if(!this.selected_nodes[n.id])
- this.processNodeSelected(n,e);
+ this.node_dragged = node;
+ if(!this.selected_nodes[ node.id ])
+ this.processNodeSelected( node, e );
}
this.dirty_canvas = true;
@@ -3613,7 +3667,7 @@ LGraphCanvas.prototype.processMouseDown = function(e)
setTimeout( function(){ that.showSearchBox(e); },10 );
}
- if(!skip_action && clicking_canvas_bg && this.allow_dragcanvas)
+ if( !skip_action && clicking_canvas_bg && this.allow_dragcanvas )
{
this.dragging_canvas = true;
}
@@ -3624,7 +3678,7 @@ LGraphCanvas.prototype.processMouseDown = function(e)
}
else if (e.which == 3) //right button
{
- this.processContextMenu(n,e);
+ this.processContextMenu( node, e );
}
//TODO
@@ -3634,7 +3688,6 @@ LGraphCanvas.prototype.processMouseDown = function(e)
this.last_mouse[0] = e.localX;
this.last_mouse[1] = e.localY;
this.last_mouseclick = LiteGraph.getTime();
- this.canvas_mouse = [e.canvasX, e.canvasY];
/*
if( (this.dirty_canvas || this.dirty_bgcanvas) && this.rendering_timer_id == null)
@@ -3667,7 +3720,8 @@ LGraphCanvas.prototype.processMouseMove = function(e)
var mouse = [e.localX, e.localY];
var delta = [mouse[0] - this.last_mouse[0], mouse[1] - this.last_mouse[1]];
this.last_mouse = mouse;
- this.canvas_mouse = [e.canvasX, e.canvasY];
+ this.canvas_mouse[0] = e.canvasX;
+ this.canvas_mouse[1] = e.canvasY;
if( this.dragging_rectangle )
{
@@ -3688,12 +3742,12 @@ LGraphCanvas.prototype.processMouseMove = function(e)
this.dirty_canvas = true;
//get node over
- var n = this.graph.getNodeOnPos( e.canvasX, e.canvasY, this.visible_nodes );
+ var node = this.graph.getNodeOnPos( e.canvasX, e.canvasY, this.visible_nodes );
//remove mouseover flag
for(var i = 0, l = this.graph._nodes.length; i < l; ++i)
{
- if(this.graph._nodes[i].mouseOver && n != this.graph._nodes[i])
+ if(this.graph._nodes[i].mouseOver && node != this.graph._nodes[i])
{
//mouse leave
this.graph._nodes[i].mouseOver = false;
@@ -3705,36 +3759,40 @@ LGraphCanvas.prototype.processMouseMove = function(e)
}
//mouse over a node
- if(n)
+ if(node)
{
//this.canvas.style.cursor = "move";
- if(!n.mouseOver)
+ if(!node.mouseOver)
{
//mouse enter
- n.mouseOver = true;
- this.node_over = n;
+ node.mouseOver = true;
+ this.node_over = node;
this.dirty_canvas = true;
- if(n.onMouseEnter) n.onMouseEnter(e);
+ if(node.onMouseEnter) node.onMouseEnter(e);
}
- if(n.onMouseMove) n.onMouseMove(e);
+ //in case the node wants to do something
+ if(node.onMouseMove)
+ node.onMouseMove(e);
- //on top of input
+ //if dragging a link
if(this.connecting_node)
{
var pos = this._highlight_input || [0,0]; //to store the output of isOverNodeInput
- if( this.isOverNodeBox( n, e.canvasX, e.canvasY ) )
+ //on top of input
+ if( this.isOverNodeBox( node, e.canvasX, e.canvasY ) )
{
//mouse on top of the corner box, dont know what to do
}
else
{
- var slot = this.isOverNodeInput( n, e.canvasX, e.canvasY, pos );
- if(slot != -1 && n.inputs[slot])
+ //check if I have a slot below de mouse
+ var slot = this.isOverNodeInput( node, e.canvasX, e.canvasY, pos );
+ if(slot != -1 && node.inputs[slot] )
{
- var slot_type = n.inputs[slot].type;
+ var slot_type = node.inputs[slot].type;
if( LiteGraph.isValidConnection( this.connecting_output.type, slot_type ) )
this._highlight_input = pos;
}
@@ -3744,15 +3802,18 @@ LGraphCanvas.prototype.processMouseMove = function(e)
}
//Search for corner
- if( isInsideRectangle(e.canvasX, e.canvasY, n.pos[0] + n.size[0] - 5, n.pos[1] + n.size[1] - 5 ,5,5 ))
- this.canvas.style.cursor = "se-resize";
- else
- this.canvas.style.cursor = null;
+ if(this.canvas)
+ {
+ if( isInsideRectangle(e.canvasX, e.canvasY, node.pos[0] + node.size[0] - 5, node.pos[1] + node.size[1] - 5 ,5,5 ))
+ this.canvas.style.cursor = "se-resize";
+ else
+ this.canvas.style.cursor = null;
+ }
}
- else
+ else if(this.canvas)
this.canvas.style.cursor = null;
- if(this.node_capturing_input && this.node_capturing_input != n && this.node_capturing_input.onMouseMove)
+ if(this.node_capturing_input && this.node_capturing_input != node && this.node_capturing_input.onMouseMove)
{
this.node_capturing_input.onMouseMove(e);
}
@@ -3829,6 +3890,8 @@ LGraphCanvas.prototype.processMouseUp = function(e)
if (e.which == 1) //left button
{
+ this.gui_data.clicked_node = null;
+
if( this.dragging_rectangle )
{
if(this.graph)
@@ -4378,9 +4441,17 @@ LGraphCanvas.prototype.centerOnNode = function(node)
LGraphCanvas.prototype.adjustMouseEvent = function(e)
{
- var b = this.canvas.getBoundingClientRect();
- e.localX = e.pageX - b.left;
- e.localY = e.pageY - b.top;
+ if(this.canvas)
+ {
+ var b = this.canvas.getBoundingClientRect();
+ e.localX = e.pageX - b.left;
+ e.localY = e.pageY - b.top;
+ }
+ else
+ {
+ e.localX = e.pageX;
+ e.localY = e.pageY;
+ }
e.canvasX = e.localX / this.scale - this.offset[0];
e.canvasY = e.localY / this.scale - this.offset[1];
@@ -4388,7 +4459,7 @@ LGraphCanvas.prototype.adjustMouseEvent = function(e)
LGraphCanvas.prototype.setZoom = function(value, zooming_center)
{
- if(!zooming_center)
+ if(!zooming_center && this.canvas)
zooming_center = [this.canvas.width * 0.5,this.canvas.height * 0.5];
var center = this.convertOffsetToCanvas( zooming_center );
@@ -4473,6 +4544,11 @@ LGraphCanvas.prototype.computeVisibleNodes = function( nodes, out )
if(!overlapBounding( this.visible_area, n.getBounding( temp ) ))
continue; //out of the visible area
+ //test mouse too
+ if( this.canvas_mouse[0] > n.pos[0] && this.canvas_mouse[0] <= (n.pos[0] + n.size[0]) &&
+ this.canvas_mouse[1] > n.pos[1] && this.canvas_mouse[1] <= (n.pos[1] + n.size[1]) )
+ this.gui_data.over_node = n;
+
visible_nodes.push(n);
}
return visible_nodes;
@@ -4507,6 +4583,8 @@ LGraphCanvas.prototype.draw = function(force_canvas, force_bgcanvas)
LGraphCanvas.prototype.drawFrontCanvas = function()
{
+ this.dirty_canvas = false;
+
if(!this.ctx)
this.ctx = this.bgcanvas.getContext("2d");
var ctx = this.ctx;
@@ -4517,7 +4595,6 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
ctx.start2D();
var canvas = this.canvas;
- this.gui_mouse.blocked = false;
//reset in case of error
ctx.restore();
@@ -4556,7 +4633,7 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
//apply transformations
ctx.save();
ctx.scale(this.scale,this.scale);
- ctx.translate(this.offset[0],this.offset[1]);
+ ctx.translate( this.offset[0],this.offset[1] );
//draw nodes
var drawn_nodes = 0;
@@ -4571,7 +4648,7 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
ctx.translate( node.pos[0], node.pos[1] );
//Draw
- this.drawNode(node, ctx );
+ this.drawNode( node, ctx );
drawn_nodes += 1;
//Restore
@@ -4632,9 +4709,9 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
if(ctx.finish2D) //this is a function I use in webgl renderer
ctx.finish2D();
- this.dirty_canvas = false;
- this.gui_mouse.node = null;
- this.gui_mouse.clicked = false;
+ this.gui_data.node = null;
+ this.gui_data.over_node = null;
+ this.gui_data.last_frame_click = false;
}
LGraphCanvas.prototype.renderInfo = function( ctx, x, y )
@@ -4687,6 +4764,10 @@ LGraphCanvas.prototype.drawBackCanvas = function()
ctx.lineWidth = 1;
}
+ var bg_already_painted = false;
+ if(this.onRenderBackground)
+ bg_already_painted = this.onRenderBackground();
+
//reset in case of error
ctx.restore();
ctx.setTransform(1, 0, 0, 1, 0, 0);
@@ -4699,7 +4780,7 @@ LGraphCanvas.prototype.drawBackCanvas = function()
ctx.translate(this.offset[0],this.offset[1]);
//render BG
- if(this.background_image && this.scale > 0.5)
+ if(this.background_image && this.scale > 0.5 && !bg_already_painted)
{
if (this.zoom_modify_alpha)
ctx.globalAlpha = (1.0 - 0.5 / this.scale) * this.editor_alpha;
@@ -4848,33 +4929,27 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
temp_vec2.set( node.size );
if(node.flags.collapsed)
{
- size[0] = LiteGraph.NODE_COLLAPSED_WIDTH;
+ ctx.font = this.inner_text_font;
+ node._collapsed_width = Math.min( node.size[0], ctx.measureText(node.title).width + 40 );//LiteGraph.NODE_COLLAPSED_WIDTH;
+ size[0] = node._collapsed_width;
size[1] = 0;
}
-
- //Start clipping
- if(node.flags.clip_area)
+
+ if(node.flags.clip_area) //Start clipping
{
ctx.save();
+ ctx.beginPath();
if(shape == LiteGraph.BOX_SHAPE)
- {
- ctx.beginPath();
ctx.rect(0,0,size[0], size[1]);
- }
else if (shape == LiteGraph.ROUND_SHAPE)
- {
ctx.roundRect(0,0,size[0], size[1],10);
- }
else if (shape == LiteGraph.CIRCLE_SHAPE)
- {
- ctx.beginPath();
ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2);
- }
ctx.clip();
}
//draw shape
- this.drawNodeShape(node, ctx, size, color, node.bgcolor, !render_title, node.selected );
+ this.drawNodeShape( node, ctx, size, color, node.bgcolor, !render_title, node.selected );
ctx.shadowColor = "transparent";
//connection slots
@@ -4920,7 +4995,7 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var text = slot.label != null ? slot.label : slot.name;
if(text)
{
- ctx.fillStyle = color;
+ ctx.fillStyle = LiteGraph.NODE_TEXT_COLOR;
ctx.fillText(text,pos[0] + 10,pos[1] + 5);
}
}
@@ -4966,7 +5041,7 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var text = slot.label != null ? slot.label : slot.name;
if(text)
{
- ctx.fillStyle = color;
+ ctx.fillStyle = LiteGraph.NODE_TEXT_COLOR;
ctx.fillText(text, pos[0] - 10,pos[1] + 5);
}
}
@@ -4975,9 +5050,57 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
ctx.textAlign = "left";
ctx.globalAlpha = 1;
+ //draw foreground
if(node.onDrawForeground)
+ {
+ //immediate gui stuff
+ if( node.gui_rects )
+ node.gui_rects.length = 0;
+ this.gui_data.local_position[0] = this.canvas_mouse[0] - node.pos[0];
+ this.gui_data.local_position[1] = this.canvas_mouse[1] - node.pos[1];
node.onDrawForeground( ctx, this );
- }//!collapsed
+ }
+ }
+ else //if collapsed
+ {
+ if(node.inputs)
+ {
+ for(var i = 0; i < node.inputs.length; i++)
+ {
+ var slot = node.inputs[i];
+ if( slot.link == null )
+ continue;
+ ctx.fillStyle = this.default_connection_color.input_on;
+ ctx.beginPath();
+ if ( slot.type === LiteGraph.EVENT )
+ ctx.rect(0.5, 4 - LiteGraph.NODE_TITLE_HEIGHT + 0.5,14,LiteGraph.NODE_TITLE_HEIGHT - 8);
+ else
+ ctx.arc( 0, LiteGraph.NODE_TITLE_HEIGHT * -0.5, 4, 0, Math.PI*2 );
+ ctx.fill();
+ break;
+ }
+ }
+
+ if(node.outputs)
+ {
+ for(var i = 0; i < node.outputs.length; i++)
+ {
+ var slot = node.outputs[i];
+ if(!slot.links || !slot.links.length)
+ continue;
+ ctx.fillStyle = this.default_connection_color.output_on;
+ ctx.strokeStyle = "black";
+ ctx.beginPath();
+ if (slot.type === LiteGraph.EVENT)
+ ctx.rect( node._collapsed_width - 4 + 0.5, 4 - LiteGraph.NODE_TITLE_HEIGHT + 0.5,14,LiteGraph.NODE_TITLE_HEIGHT - 8);
+ else
+ ctx.arc( node._collapsed_width, LiteGraph.NODE_TITLE_HEIGHT * -0.5, 4, 0, Math.PI*2 );
+ ctx.fill();
+ ctx.stroke();
+ }
+ }
+
+ }
if(node.flags.clip_area)
ctx.restore();
@@ -5002,7 +5125,7 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
var title_height = LiteGraph.NODE_TITLE_HEIGHT;
- //render depending on shape
+ //render node area depending on shape
var shape = node._shape || LiteGraph.BOX_SHAPE;
if(shape == LiteGraph.BOX_SHAPE)
{
@@ -5010,17 +5133,11 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
ctx.rect(0,no_title ? 0 : -title_height, size[0]+1, no_title ? size[1] : size[1] + title_height);
ctx.fill();
ctx.shadowColor = "transparent";
-
- if(selected)
- {
- ctx.strokeStyle = "#CCC";
- ctx.strokeRect(-0.5,no_title ? -0.5 : -title_height + -0.5, size[0]+2, no_title ? (size[1]+2) : (size[1] + title_height+2) - 1);
- ctx.strokeStyle = fgcolor;
- }
}
else if (shape == LiteGraph.ROUND_SHAPE)
{
- ctx.roundRect(0,no_title ? 0 : -title_height,size[0], no_title ? size[1] : size[1] + title_height, 10);
+ ctx.beginPath();
+ ctx.roundRect(0,no_title ? 0 : -title_height,size[0], no_title ? size[1] : size[1] + title_height, title_height*0.5);
ctx.fill();
}
else if (shape == LiteGraph.CIRCLE_SHAPE)
@@ -5029,11 +5146,8 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2);
ctx.fill();
}
-
ctx.shadowColor = "transparent";
- //ctx.stroke();
-
//image
if (node.bgImage && node.bgImage.width)
ctx.drawImage( node.bgImage, (size[0] - node.bgImage.width) * 0.5 , (size[1] - node.bgImage.height) * 0.5);
@@ -5042,44 +5156,52 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
node.bgImage = node.loadImage(node.bgImageUrl);
if( node.onDrawBackground )
+ {
+ //immediate gui stuff
+ if( node.gui_rects )
+ node.gui_rects.length = 0;
+ this.gui_data.local_position[0] = this.canvas_mouse[0] - node.pos[0];
+ this.gui_data.local_position[1] = this.canvas_mouse[1] - node.pos[1];
node.onDrawBackground( ctx, this );
+ }
//title bg (remember, it is rendered ABOVE the node
if(!no_title)
{
- ctx.fillStyle = fgcolor || LiteGraph.NODE_DEFAULT_COLOR;
- var old_alpha = ctx.globalAlpha;
- ctx.globalAlpha = 0.5 * old_alpha;
- if(shape == LiteGraph.BOX_SHAPE)
+ if(!node.flags.collapsed)
{
+ ctx.fillStyle = fgcolor || LiteGraph.NODE_DEFAULT_COLOR;
+ var old_alpha = ctx.globalAlpha;
+ //ctx.globalAlpha = 0.5 * old_alpha;
ctx.beginPath();
- ctx.rect(0, -title_height, size[0]+1, title_height);
- ctx.fill()
- //ctx.stroke();
+ if(shape == LiteGraph.BOX_SHAPE)
+ {
+ ctx.rect(0, -title_height, size[0]+1, title_height);
+ ctx.fill()
+ //ctx.stroke();
+ }
+ else if (shape == LiteGraph.ROUND_SHAPE)
+ {
+ ctx.roundRect(0,-title_height,size[0], title_height,10, node.flags.collapsed ? 10 : 0);
+ ctx.fill();
+ }
+ /*
+ else if (shape == LiteGraph.CIRCLE_SHAPE)
+ {
+ ctx.beginPath();
+ ctx.arc(title_height *0.5, title_height * -0.5, (title_height - 6) *0.5,0,Math.PI*2);
+ ctx.fill();
+ }
+ */
}
- else if (shape == LiteGraph.ROUND_SHAPE)
- {
- ctx.roundRect(0,-title_height,size[0], title_height,10,0);
- //ctx.fillRect(0,8,size[0],NODE_TITLE_HEIGHT - 12);
- ctx.fill();
- //ctx.stroke();
- }
- /*
- else if (shape == LiteGraph.CIRCLE_SHAPE)
- {
- ctx.beginPath();
- ctx.arc(title_height *0.5, title_height * -0.5, (title_height - 6) *0.5,0,Math.PI*2);
- ctx.fill();
- }
- */
//title box
ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
ctx.beginPath();
if (shape == LiteGraph.ROUND_SHAPE || shape == LiteGraph.CIRCLE_SHAPE)
- ctx.arc(title_height *0.5, title_height * -0.5, (title_height - 6) *0.5,0,Math.PI*2);
+ ctx.arc(title_height *0.5, title_height * -0.5, (title_height - 8) *0.5,0,Math.PI*2);
else
- ctx.rect(3,-title_height + 3,title_height - 6,title_height - 6);
+ ctx.rect(4,-title_height + 4,title_height - 8,title_height - 8);
ctx.fill();
ctx.globalAlpha = old_alpha;
@@ -5088,13 +5210,43 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
var title = node.getTitle();
if(title && this.scale > 0.5)
{
- ctx.fillStyle = this.node_title_color;
- ctx.fillText( title, 16, 13 - title_height );
+ if( node.flags.collapsed )
+ {
+ ctx.textAlign = "center";
+ ctx.fillStyle = this.node_title_color;
+ var measure = ctx.measureText(title);
+ ctx.fillText( title, title_height + measure.width * 0.5, -title_height * 0.2 );
+ ctx.textAlign = "left";
+ }
+ else
+ {
+ ctx.textAlign = "left";
+ ctx.fillStyle = this.node_title_color;
+ ctx.fillText( title, title_height, -title_height * 0.2 );
+ }
}
}
+
+ //render selection marker
+ if(selected)
+ {
+ ctx.lineWidth = 1;
+ ctx.beginPath();
+ if(shape == LiteGraph.BOX_SHAPE)
+ ctx.rect(-4,-4 + (no_title ? 0 : -title_height), 8 + size[0]+1, 8 + (no_title ? size[1] : size[1] + title_height));
+ else if (shape == LiteGraph.ROUND_SHAPE)
+ ctx.roundRect(-4, -4 + (no_title ? 0 : -title_height), 8 + size[0], 8 + (no_title ? size[1] : size[1] + title_height), title_height*0.7);
+ else if (shape == LiteGraph.CIRCLE_SHAPE)
+ ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5 + 4, 0, Math.PI*2);
+ ctx.strokeStyle = "#DDD";
+ ctx.stroke();
+ ctx.strokeStyle = fgcolor;
+ }
}
/* Renders the node when collapsed */
+// NOT IN USE RIGHT NOW, DEPRECATED!!!!!!!!!!!!!!!!!!!!!
+/*
LGraphCanvas.prototype.drawNodeCollapsed = function(node, ctx, fgcolor, bgcolor)
{
//draw default collapsed shape
@@ -5102,10 +5254,10 @@ LGraphCanvas.prototype.drawNodeCollapsed = function(node, ctx, fgcolor, bgcolor)
ctx.fillStyle = bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR;
var collapsed_radius = LiteGraph.NODE_COLLAPSED_RADIUS;
-
- //circle shape
+
var shape = node._shape || LiteGraph.BOX_SHAPE;
- if(shape == LiteGraph.CIRCLE_SHAPE)
+
+ if(shape == LiteGraph.CIRCLE_SHAPE) //circle shape
{
ctx.beginPath();
ctx.arc(node.size[0] * 0.5, node.size[1] * 0.5, collapsed_radius,0,Math.PI * 2);
@@ -5121,7 +5273,7 @@ LGraphCanvas.prototype.drawNodeCollapsed = function(node, ctx, fgcolor, bgcolor)
else if(shape == LiteGraph.ROUND_SHAPE) //rounded box
{
ctx.beginPath();
- ctx.roundRect(node.size[0] * 0.5 - collapsed_radius, node.size[1] * 0.5 - collapsed_radius, 2*collapsed_radius,2*collapsed_radius,5);
+ ctx.roundRect(node.size[0] * 0.5 - collapsed_radius, node.size[1] * 0.5 - collapsed_radius, 2*collapsed_radius,2*collapsed_radius,collapsed_radius*0.5);
ctx.fill();
ctx.shadowColor = "rgba(0,0,0,0)";
ctx.stroke();
@@ -5147,6 +5299,7 @@ LGraphCanvas.prototype.drawNodeCollapsed = function(node, ctx, fgcolor, bgcolor)
ctx.fill();
}
}
+*/
//OPTIMIZE THIS: precatch connections position instead of recomputing them every time
LGraphCanvas.prototype.drawConnections = function(ctx)
@@ -5316,13 +5469,44 @@ LGraphCanvas.prototype.computeConnectionPoint = function(a,b,t)
return [x,y];
}
+LGraphCanvas.prototype.addGUIRect = function( node, rect )
+{
+ if(!node.gui_rects)
+ node.gui_rects = [];
+ if(node.gui_rects.length > 10) //safety first
+ return;
+ node.gui_rects.push( rect );
+}
+
+LGraphCanvas.prototype.testGUIRect = function( node, pos )
+{
+ if(!node.gui_rects || !node.gui_rects.length)
+ return false;
+
+ var x = pos[0] - node.pos[0];
+ var y = pos[1] - node.pos[1];
+
+ for(var i = 0; i < node.gui_rects.length; ++i)
+ {
+ var rect = node.gui_rects[i];
+ if( x > rect[0] && x < (rect[0] + rect[2]) && y > rect[1] && y < (rect[1] + rect[3]) )
+ return true
+ }
+ return false;
+}
+
LGraphCanvas.prototype.guiButton = function( ctx, rect, text, callback )
{
- var mouse = this.gui_mouse;
+ if(!rect)
+ throw("No area");
- var mouse_over = mouse.position[0] >= rect[0] && mouse.position[1] >= rect[1] && mouse.position[0] < rect[0] + rect[2] && mouse.position[1] < rect[1] + rect[3];
- //if(mouse_over) this.setDirty(true,false);
- var clicked = mouse.node == this.current_node && mouse.clicked && mouse_over;
+ var gui_data = this.gui_data;
+
+ var node = this.current_node;
+ this.addGUIRect( node, rect );
+
+ var mouse_over = gui_data.local_position[0] >= rect[0] && gui_data.local_position[1] >= rect[1] && gui_data.local_position[0] < rect[0] + rect[2] && gui_data.local_position[1] < rect[1] + rect[3];
+ var clicked = gui_data.over_node == node && gui_data.last_frame_click && mouse_over;
ctx.fillStyle = clicked ? "#AAA" : ( mouse_over ? "#555" : "#333" );
ctx.fillRect( rect[0], rect[1], rect[2], rect[3] );
@@ -5334,10 +5518,77 @@ LGraphCanvas.prototype.guiButton = function( ctx, rect, text, callback )
if(clicked)
{
- mouse.blocked = true;
+ this.node_dragged = null;
if(callback)
- setTimeout( function(){ callback(this.current_node,text,mouse); }),1;
+ setTimeout( function(){ callback( this.current_node, text, gui_data.local_position ); },1 );
+ return true;
}
+ return false;
+}
+
+LGraphCanvas.prototype.guiSlider = function( ctx, rect, value, left_value, right_value, text )
+{
+ if(!rect)
+ throw("No area");
+
+ var gui_data = this.gui_data;
+ var node = this.current_node;
+ this.addGUIRect( node, rect );
+
+ var node = this.current_node;
+ var mouse_over = gui_data.local_position[0] >= rect[0] && gui_data.local_position[1] >= rect[1] && gui_data.local_position[0] < rect[0] + rect[2] && gui_data.local_position[1] - 2 < rect[1] + rect[3];
+ var clicked = gui_data.over_node == node && gui_data.last_frame_click && mouse_over;
+ var dragging = false;
+
+ if( gui_data.clicked_node == node )
+ dragging = gui_data.click_position[0] >= rect[0] && gui_data.click_position[1] >= rect[1] && gui_data.click_position[0] < rect[0] + rect[2] && gui_data.click_position[1] - 2 < rect[1] + rect[3];
+
+ if(left_value === undefined)
+ left_value = 0;
+ if(right_value === undefined)
+ right_value = 1;
+ value = Number(value);
+ left_value = Number(left_value);
+ right_value = Number(right_value);
+
+ var range = right_value - left_value;
+ var norm_value = (value - left_value) / range;
+ if(norm_value < 0) norm_value = 0;
+ if(norm_value > 1) norm_value = 1;
+
+ var margin = Math.max(1,rect[3]*0.05);
+
+ if(clicked || dragging)
+ {
+ norm_value = ( gui_data.local_position[0] - (rect[0] + margin)) / (rect[2] - margin*2);
+ if(norm_value < 0) norm_value = 0;
+ if(norm_value > 1) norm_value = 1;
+ value = norm_value * range + left_value;
+ this.dirty_canvas = true;
+ }
+
+ //bg
+ ctx.fillStyle = "#AAA";
+ ctx.fillRect( rect[0], rect[1], rect[2], rect[3] );
+
+ //slider
+ ctx.fillStyle = "#111";
+ ctx.fillRect( rect[0] + margin, rect[1] + margin, rect[2] - margin*2, rect[3] - margin*2 );
+ ctx.fillStyle = (mouse_over && !gui_data.clicked_node) || dragging ? "#FE8" : "#666";
+ ctx.fillRect( rect[0] + margin, rect[1] + margin, Math.max(2, (rect[2] - margin*2) * norm_value ), rect[3] - margin*2 );
+
+ ctx.font = (rect[3]*0.5).toFixed(0) + "px Arial";
+ ctx.fillStyle = "#111";
+ if(text != null)
+ {
+ ctx.textAlign = "left";
+ ctx.fillText( String(text), rect[0] + 10, rect[1] + rect[3] * 0.7 );
+ }
+ ctx.textAlign = "right";
+ ctx.fillStyle = "#666";
+ ctx.fillText( value.toFixed(2), rect[0] + rect[2] - 10, rect[1] + rect[3] * 0.7 );
+
+ return value;
}
/*
@@ -5426,8 +5677,8 @@ LGraphCanvas.prototype.touchHandler = function(event)
switch(event.type)
{
case "touchstart": type = "mousedown"; break;
- case "touchmove": type="mousemove"; break;
- case "touchend": type="mouseup"; break;
+ case "touchmove": type = "mousemove"; break;
+ case "touchend": type = "mouseup"; break;
default: return;
}
@@ -5908,6 +6159,13 @@ LGraphCanvas.prototype.showEditPropertyValue = function( node, property, options
if(node.properties[ property ] !== null)
type = typeof(node.properties[ property ]);
+ //for arrays
+ if(type == "object")
+ {
+ if( node.properties[ property ].length )
+ type = "array";
+ }
+
var info = null;
if(node.getPropertyInfo)
info = node.getPropertyInfo(property);
@@ -5928,7 +6186,7 @@ LGraphCanvas.prototype.showEditPropertyValue = function( node, property, options
var input_html = "";
- if(type == "string" || type == "number")
+ if(type == "string" || type == "number" || type == "array")
input_html = "";
else if(type == "enum" && info.values)
{
@@ -5944,6 +6202,11 @@ LGraphCanvas.prototype.showEditPropertyValue = function( node, property, options
{
input_html = "";
}
+ else
+ {
+ console.warn("unknown type: " + type );
+ return;
+ }
var dialog = this.createDialog( "" + property + ""+input_html+"" , options );
@@ -5994,6 +6257,8 @@ LGraphCanvas.prototype.showEditPropertyValue = function( node, property, options
{
if(typeof( node.properties[ property ] ) == "number")
value = Number(value);
+ if(type == "array")
+ value = value.split(",").map(Number);
node.properties[ property ] = value;
if(node._graph)
node._graph._version++;
@@ -6093,7 +6358,7 @@ LGraphCanvas.onMenuNodeColors = function( value, options, e, menu, node )
for(var i in LGraphCanvas.node_colors)
{
var color = LGraphCanvas.node_colors[i];
- var value = {value:i, content:""+i+""};
+ var value = {value:i, content:""+i+""};
values.push(value);
}
new LiteGraph.ContextMenu( values, { event: e, callback: inner_clicked, parentMenu: menu, node: node });
@@ -6156,14 +6421,13 @@ LGraphCanvas.onMenuNodeClone = function( value, options, e, menu, node )
}
LGraphCanvas.node_colors = {
- "red": { color:"#FAA", bgcolor:"#944" },
- "green": { color:"#AFA", bgcolor:"#494" },
- "blue": { color:"#AAF", bgcolor:"#449" },
- "cyan": { color:"#AFF", bgcolor:"#499" },
- "purple": { color:"#FAF", bgcolor:"#949" },
- "yellow": { color:"#FFA", bgcolor:"#994" },
- "black": { color:"#777", bgcolor:"#000" },
- "white": { color:"#FFF", bgcolor:"#AAA" }
+ "red": { color:"#322", bgcolor:"#533" },
+ "green": { color:"#232", bgcolor:"#353" },
+ "blue": { color:"#223", bgcolor:"#335" },
+ "cyan": { color:"#233", bgcolor:"#355" },
+ "purple": { color:"#323", bgcolor:"#535" },
+ "yellow": { color:"#432", bgcolor:"#653" },
+ "black": { color:"#222", bgcolor:"#000" }
};
LGraphCanvas.prototype.getCanvasMenuOptions = function()
@@ -6331,7 +6595,7 @@ LGraphCanvas.prototype.processContextMenu = function( node, event )
//API *************************************************
-//function roundRect(ctx, x, y, width, height, radius, radius_low) {
+//like rect but rounded corners
if(this.CanvasRenderingContext2D)
CanvasRenderingContext2D.prototype.roundRect = function (x, y, width, height, radius, radius_low) {
if ( radius === undefined ) {
@@ -6341,7 +6605,6 @@ CanvasRenderingContext2D.prototype.roundRect = function (x, y, width, height, ra
if(radius_low === undefined)
radius_low = radius;
- this.beginPath();
this.moveTo(x + radius, y);
this.lineTo(x + width - radius, y);
this.quadraticCurveTo(x + width, y, x + width, y + radius);
diff --git a/src/nodes/base.js b/src/nodes/base.js
index 93219c93a0..91dcfdb265 100755
--- a/src/nodes/base.js
+++ b/src/nodes/base.js
@@ -111,7 +111,7 @@ Subgraph.prototype.onDrawForeground = function( ctx, graphcanvas )
{
var node = this;
ctx.globalAlpha = 0.75;
- graphcanvas.guiButton(ctx, [0,this.size[1] - 20,this.size[0],19], "Open", function(){ graphcanvas.openSubgraph(node.subgraph); });
+ graphcanvas.guiButton( ctx, [0,this.size[1] - 20, this.size[0], 19 ], "Open", function(){ graphcanvas.openSubgraph(node.subgraph); });
ctx.globalAlpha = 1;
}
@@ -493,5 +493,4 @@ NodeScript.prototype.onExecute = function()
LiteGraph.registerNodeType("basic/script", NodeScript );
-
})(this);
\ No newline at end of file
diff --git a/src/nodes/gltextures.js b/src/nodes/gltextures.js
index ceffe714e9..9a7f40f0ed 100755
--- a/src/nodes/gltextures.js
+++ b/src/nodes/gltextures.js
@@ -2552,7 +2552,8 @@ LGraphTextureKuwaharaFilter.pixel_shader = "\n\
if(video_streams.length)
{
var webcam = video_streams[0];
- webcam.stop();
+ if( webcam.stop )
+ webcam.stop();
}
this._webcam_stream = null;
diff --git a/src/nodes/interface.js b/src/nodes/interface.js
index 1d0233d625..13ecae34c9 100755
--- a/src/nodes/interface.js
+++ b/src/nodes/interface.js
@@ -409,6 +409,33 @@ var LiteGraph = global.LiteGraph;
LiteGraph.registerNodeType("widget/knob", WidgetKnob);
+
+
+ //Show value inside the debug console
+ function WidgetSliderGUI()
+ {
+ this.addOutput("v","number");
+ this.properties = {
+ value: 0.5,
+ min: 0,
+ max: 1,
+ text: "V"
+ };
+ this.size = [80,60];
+ }
+
+ WidgetSliderGUI.title = "Internal Slider";
+
+ WidgetSliderGUI.prototype.onDrawBackground = function( ctx, graphcanvas )
+ {
+ var node = this;
+ ctx.globalAlpha = 0.75;
+ this.properties.value = graphcanvas.guiSlider( ctx, [2, 2, this.size[0] - 4, this.size[1] - 4], this.properties.value, this.properties.min, this.properties.max, this.properties.text );
+ ctx.globalAlpha = 1;
+ }
+
+ LiteGraph.registerNodeType("widget/internal_slider", WidgetSliderGUI );
+
//Widget H SLIDER
function WidgetHSlider()
{