refactor: extract shared click-vs-drag guard utility (#10357)

## Summary

Extract duplicated click-vs-drag detection logic into a shared
`useClickDragGuard` composable and `exceedsClickThreshold` pure utility
function.

## Changes

- **What**: New `useClickDragGuard(threshold)` composable in
`src/composables/useClickDragGuard.ts` that stores pointer start
position and checks squared distance against a threshold. Also exports
`exceedsClickThreshold` for non-Vue contexts.
- Migrated `DropZone.vue`, `useNodePointerInteractions.ts`, and
`Load3d.ts` to use the shared utility
- `CanvasPointer.ts` left as-is (LiteGraph internal)
- All consumers now use squared-distance comparison (no `Math.sqrt` or
per-axis `Math.abs`)

## Review Focus

- The composable uses plain `let` state instead of `ref` since
reactivity is not needed for the start position
- `Load3d.ts` uses the pure `exceedsClickThreshold` function directly
since it is a class, not a Vue component
- Threshold values preserved per-consumer: DropZone=5,
useNodePointerInteractions=3, Load3d=5

Fixes #10356

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10357-refactor-extract-shared-click-vs-drag-guard-utility-32a6d73d3650816e83f5cb89872fb184)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
This commit is contained in:
Dante
2026-03-24 12:27:42 +09:00
committed by GitHub
parent 98d56bdada
commit 4411d9a417
6 changed files with 173 additions and 37 deletions

View File

@@ -47,6 +47,46 @@ test.describe('Vue Node Moving', () => {
}
)
test('should not move node when pointer moves less than drag threshold', async ({
comfyPage
}) => {
const headerPos = await getLoadCheckpointHeaderPos(comfyPage)
// Move only 2px — below the 3px drag threshold in useNodePointerInteractions
await comfyPage.page.mouse.move(headerPos.x, headerPos.y)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(headerPos.x + 2, headerPos.y + 1, {
steps: 5
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
const afterPos = await getLoadCheckpointHeaderPos(comfyPage)
expect(afterPos.x).toBeCloseTo(headerPos.x, 0)
expect(afterPos.y).toBeCloseTo(headerPos.y, 0)
// The small movement should have selected the node, not dragged it
expect(await comfyPage.vueNodes.getSelectedNodeCount()).toBe(1)
})
test('should move node when pointer moves beyond drag threshold', async ({
comfyPage
}) => {
const headerPos = await getLoadCheckpointHeaderPos(comfyPage)
// Move 50px — well beyond the 3px drag threshold
await comfyPage.page.mouse.move(headerPos.x, headerPos.y)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(headerPos.x + 50, headerPos.y + 50, {
steps: 20
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
const afterPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(headerPos, afterPos)
})
test(
'@mobile should allow moving nodes by dragging on touch devices',
{ tag: '@screenshot' },