update build/

This commit is contained in:
daine
2018-04-26 12:42:08 +02:00
parent 2c2f05d748
commit 46639c0d77
2 changed files with 2303 additions and 2033 deletions

View File

@@ -1,3 +1,5 @@
//packer version
(function(global){
// *************************************************************
// LiteGraph CLASS *******
@@ -2807,6 +2809,12 @@ function LGraphCanvas( canvas, graph, options )
this.title_text_font = "bold 14px Arial";
this.inner_text_font = "normal 12px Arial";
this.default_link_color = "#AAC";
this.default_connection_color = {
input_off: "#AAC",
input_on: "#7F7",
output_off: "#AAC",
output_on: "#7F7",
};
this.highquality_render = true;
this.editor_alpha = 1; //used for transition
@@ -2824,6 +2832,7 @@ function LGraphCanvas( canvas, graph, options )
this.dragging_rectangle = null;
this.always_render_background = false;
this.render_canvas_border = true;
this.render_connections_shadows = false; //too much cpu
this.render_connections_border = true;
this.render_curved_connections = true;
@@ -4537,8 +4546,10 @@ LGraphCanvas.prototype.drawBackCanvas = function()
//ctx.fillRect( this.visible_area[0] + 10, this.visible_area[1] + 10, this.visible_area[2] - 20, this.visible_area[3] - 20);
//bg
if (this.render_canvas_border) {
ctx.strokeStyle = "#235";
ctx.strokeRect(0,0,canvas.width,canvas.height);
}
if(this.render_connections_shadows)
{
@@ -4690,7 +4701,7 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
if ( this.connecting_node && LiteGraph.isValidConnection( slot.type && out_slot.type ) )
ctx.globalAlpha = 0.4 * editor_alpha;
ctx.fillStyle = slot.link != null ? "#7F7" : "#AAA";
ctx.fillStyle = slot.link != null ? this.default_connection_color.input_on : this.default_connection_color.input_off;
var pos = node.getConnectionPos(true,i);
pos[0] -= node.pos[0];
@@ -4734,7 +4745,7 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
pos[0] -= node.pos[0];
pos[1] -= node.pos[1];
ctx.fillStyle = slot.links && slot.links.length ? "#7F7" : "#AAA";
ctx.fillStyle = slot.links && slot.links.length ? this.default_connection_color.output_on : this.default_connection_color.output_off;
ctx.beginPath();
//ctx.rect( node.size[0] - 14,i*14,10,10);
@@ -14879,4 +14890,263 @@ LiteGraph.registerNodeType("audio/destination", LGAudioDestination);
})( this );
//event related nodes
(function(global){
var LiteGraph = global.LiteGraph;
function LGWebSocket()
{
this.size = [60,20];
this.addInput("send", LiteGraph.ACTION);
this.addOutput("received", LiteGraph.EVENT);
this.addInput("in", 0 );
this.addOutput("out", 0 );
this.properties = {
url: "",
room: "lgraph" //allows to filter messages
};
this._ws = null;
this._last_data = [];
}
LGWebSocket.title = "WebSocket";
LGWebSocket.desc = "Send data through a websocket";
LGWebSocket.prototype.onPropertyChanged = function(name,value)
{
if(name == "url")
this.createSocket();
}
LGWebSocket.prototype.onExecute = function()
{
if(!this._ws && this.properties.url)
this.createSocket();
if(!this._ws || this._ws.readyState != WebSocket.OPEN )
return;
var room = this.properties.room;
for(var i = 1; i < this.inputs.length; ++i)
{
var data = this.getInputData(i);
if(data != null)
{
var json;
try
{
json = JSON.stringify({ type: 0, room: room, channel: i, data: data });
}
catch (err)
{
continue;
}
this._ws.send( json );
}
}
for(var i = 1; i < this.outputs.length; ++i)
this.setOutputData( i, this._last_data[i] );
}
LGWebSocket.prototype.createSocket = function()
{
var that = this;
var url = this.properties.url;
if( url.substr(0,2) != "ws" )
url = "ws://" + url;
this._ws = new WebSocket( url );
this._ws.onopen = function()
{
console.log("ready");
that.boxcolor = "#8E8";
}
this._ws.onmessage = function(e)
{
var data = JSON.parse( e.data );
if( data.room && data.room != this.properties.room )
return;
if( e.data.type == 1 )
that.triggerSlot( 0, data );
else
that._last_data[ e.data.channel || 0 ] = data.data;
}
this._ws.onerror = function(e)
{
console.log("couldnt connect to websocket");
that.boxcolor = "#E88";
}
this._ws.onclose = function(e)
{
console.log("connection closed");
that.boxcolor = "#000";
}
}
LGWebSocket.prototype.send = function(data)
{
if(!this._ws || this._ws.readyState != WebSocket.OPEN )
return;
this._ws.send( JSON.stringify({ type:1, msg: data }) );
}
LGWebSocket.prototype.onAction = function( action, param )
{
if(!this._ws || this._ws.readyState != WebSocket.OPEN )
return;
this._ws.send( { type: 1, room: this.properties.room, action: action, data: param } );
}
LGWebSocket.prototype.onGetInputs = function()
{
return [["in",0]];
}
LGWebSocket.prototype.onGetOutputs = function()
{
return [["out",0]];
}
LiteGraph.registerNodeType("network/websocket", LGWebSocket );
//It is like a websocket but using the SillyServer.js server that bounces packets back to all clients connected:
//For more information: https://github.com/jagenjo/SillyServer.js
function LGSillyClient()
{
this.size = [60,20];
this.addInput("send", LiteGraph.ACTION);
this.addOutput("received", LiteGraph.EVENT);
this.addInput("in", 0 );
this.addOutput("out", 0 );
this.properties = {
url: "tamats.com:55000",
room: "lgraph",
save_bandwidth: true
};
this._server = null;
this.createSocket();
this._last_input_data = [];
this._last_output_data = [];
}
LGSillyClient.title = "SillyClient";
LGSillyClient.desc = "Connects to SillyServer to broadcast messages";
LGSillyClient.prototype.onPropertyChanged = function(name,value)
{
var final_url = (this.properties.url + "/" + this.properties.room);
if(this._server && this._final_url != final_url )
{
this._server.connect( this.properties.url, this.properties.room );
this._final_url = final_url;
}
}
LGSillyClient.prototype.onExecute = function()
{
if(!this._server || !this._server.is_connected)
return;
var save_bandwidth = this.properties.save_bandwidth;
for(var i = 1; i < this.inputs.length; ++i)
{
var data = this.getInputData(i);
if(data != null)
{
if( save_bandwidth && this._last_input_data[i] == data )
continue;
this._server.sendMessage( { type: 0, channel: i, data: data } );
this._last_input_data[i] = data;
}
}
for(var i = 1; i < this.outputs.length; ++i)
this.setOutputData( i, this._last_output_data[i] );
}
LGSillyClient.prototype.createSocket = function()
{
var that = this;
if(typeof(SillyClient) == "undefined")
{
if(!this._error)
console.error("SillyClient node cannot be used, you must include SillyServer.js");
this._error = true;
return;
}
this._server = new SillyClient();
this._server.on_ready = function()
{
console.log("ready");
that.boxcolor = "#8E8";
}
this._server.on_message = function(id,msg)
{
var data = null;
try
{
data = JSON.parse( msg );
}
catch (err)
{
return;
}
if(data.type == 1)
that.triggerSlot( 0, data );
else
that._last_output_data[ data.channel || 0 ] = data.data;
}
this._server.on_error = function(e)
{
console.log("couldnt connect to websocket");
that.boxcolor = "#E88";
}
this._server.on_close = function(e)
{
console.log("connection closed");
that.boxcolor = "#000";
}
if(this.properties.url && this.properties.room)
{
this._server.connect( this.properties.url, this.properties.room );
this._final_url = (this.properties.url + "/" + this.properties.room);
}
}
LGSillyClient.prototype.send = function(data)
{
if(!this._server || !this._server.is_connected)
return;
this._server.sendMessage( { type:1, data: data } );
}
LGSillyClient.prototype.onAction = function( action, param )
{
if(!this._server || !this._server.is_connected)
return;
this._server.sendMessage( { type: 1, action: action, data: param } );
}
LGSillyClient.prototype.onGetInputs = function()
{
return [["in",0]];
}
LGSillyClient.prototype.onGetOutputs = function()
{
return [["out",0]];
}
LiteGraph.registerNodeType("network/sillyclient", LGSillyClient );
})(this);

View File

@@ -2830,7 +2830,7 @@ function LGraphCanvas( canvas, graph, options )
this.dragging_rectangle = null;
this.always_render_background = false;
this.render_canvas_area = true;
this.render_canvas_border = true;
this.render_connections_shadows = false; //too much cpu
this.render_connections_border = true;
this.render_curved_connections = true;
@@ -4544,7 +4544,7 @@ LGraphCanvas.prototype.drawBackCanvas = function()
//ctx.fillRect( this.visible_area[0] + 10, this.visible_area[1] + 10, this.visible_area[2] - 20, this.visible_area[3] - 20);
//bg
if (this.render_canvas_area) {
if (this.render_canvas_border) {
ctx.strokeStyle = "#235";
ctx.strokeRect(0,0,canvas.width,canvas.height);
}