Add ESLint, pre-commit hook & format all files (#319)

* Add ESLint config

* Add ESLint packages

* Add prettier config

* Fix ESLint package version

* Format all files

* Format static assets

* Format project root config

* Add pre-commit code formatting

Formats .css & .js files automatically.  If any .ts or .mts files are staged, the entire project is type-checked.

Packages:
- lint-staged
- husky
- prettier
This commit is contained in:
filtered
2024-11-21 13:50:58 +11:00
committed by GitHub
parent 69b1c86278
commit 5469bfdd52
35 changed files with 18490 additions and 14894 deletions

View File

@@ -4,34 +4,35 @@ import type { LGraphNode } from "../LGraphNode"
/**
* Finds the nodes that are farthest in all four directions, representing the boundary of the nodes.
* @param nodes The nodes to check the edges of
* @returns An object listing the furthest node (edge) in all four directions. `null` if no nodes were supplied or the first node was falsy.
* @returns An object listing the furthest node (edge) in all four directions.
* `null` if no nodes were supplied or the first node was falsy.
*/
export function getBoundaryNodes(nodes: LGraphNode[]): IBoundaryNodes | null {
const valid = nodes?.find(x => x)
if (!valid) return null
const valid = nodes?.find(x => x)
if (!valid) return null
let top = valid
let right = valid
let bottom = valid
let left = valid
let top = valid
let right = valid
let bottom = valid
let left = valid
for (const node of nodes) {
if (!node) continue
const [x, y] = node.pos
const [width, height] = node.size
for (const node of nodes) {
if (!node) continue
const [x, y] = node.pos
const [width, height] = node.size
if (y < top.pos[1]) top = node
if (x + width > right.pos[0] + right.size[0]) right = node
if (y + height > bottom.pos[1] + bottom.size[1]) bottom = node
if (x < left.pos[0]) left = node
}
if (y < top.pos[1]) top = node
if (x + width > right.pos[0] + right.size[0]) right = node
if (y + height > bottom.pos[1] + bottom.size[1]) bottom = node
if (x < left.pos[0]) left = node
}
return {
top,
right,
bottom,
left
}
return {
top,
right,
bottom,
left,
}
}
/**
@@ -40,30 +41,30 @@ export function getBoundaryNodes(nodes: LGraphNode[]): IBoundaryNodes | null {
* @param horizontal If true, distributes along the horizontal plane. Otherwise, the vertical plane.
*/
export function distributeNodes(nodes: LGraphNode[], horizontal?: boolean): void {
const nodeCount = nodes?.length
if (!(nodeCount > 1)) return
const nodeCount = nodes?.length
if (!(nodeCount > 1)) return
const index = horizontal ? 0 : 1
const index = horizontal ? 0 : 1
let total = 0
let highest = -Infinity
let total = 0
let highest = -Infinity
for (const node of nodes) {
total += node.size[index]
for (const node of nodes) {
total += node.size[index]
const high = node.pos[index] + node.size[index]
if (high > highest) highest = high
}
const sorted = [...nodes].sort((a, b) => a.pos[index] - b.pos[index])
const lowest = sorted[0].pos[index]
const high = node.pos[index] + node.size[index]
if (high > highest) highest = high
}
const sorted = [...nodes].sort((a, b) => a.pos[index] - b.pos[index])
const lowest = sorted[0].pos[index]
const gap = ((highest - lowest) - total) / (nodeCount - 1)
let startAt = lowest
for (let i = 0; i < nodeCount; i++) {
const node = sorted[i]
node.pos[index] = startAt + (gap * i)
startAt += node.size[index]
}
const gap = (highest - lowest - total) / (nodeCount - 1)
let startAt = lowest
for (let i = 0; i < nodeCount; i++) {
const node = sorted[i]
node.pos[index] = startAt + gap * i
startAt += node.size[index]
}
}
/**
@@ -72,34 +73,33 @@ export function distributeNodes(nodes: LGraphNode[], horizontal?: boolean): void
* @param direction The edge to align nodes on
* @param align_to The node to align all other nodes to. If undefined, the farthest node will be used.
*/
export function alignNodes(nodes: LGraphNode[], direction: Direction, align_to?: LGraphNode): void {
if (!nodes) return
export function alignNodes(
nodes: LGraphNode[],
direction: Direction,
align_to?: LGraphNode,
): void {
if (!nodes) return
const boundary = align_to === undefined
? getBoundaryNodes(nodes)
: {
top: align_to,
right: align_to,
bottom: align_to,
left: align_to
}
const boundary = align_to === undefined
? getBoundaryNodes(nodes)
: { top: align_to, right: align_to, bottom: align_to, left: align_to }
if (boundary === null) return
if (boundary === null) return
for (const node of nodes) {
switch (direction) {
case "right":
node.pos[0] = boundary.right.pos[0] + boundary.right.size[0] - node.size[0]
break
case "left":
node.pos[0] = boundary.left.pos[0]
break
case "top":
node.pos[1] = boundary.top.pos[1]
break
case "bottom":
node.pos[1] = boundary.bottom.pos[1] + boundary.bottom.size[1] - node.size[1]
break
}
for (const node of nodes) {
switch (direction) {
case "right":
node.pos[0] = boundary.right.pos[0] + boundary.right.size[0] - node.size[0]
break
case "left":
node.pos[0] = boundary.left.pos[0]
break
case "top":
node.pos[1] = boundary.top.pos[1]
break
case "bottom":
node.pos[1] = boundary.bottom.pos[1] + boundary.bottom.size[1] - node.size[1]
break
}
}
}

View File

@@ -3,21 +3,21 @@ import { LGraphNode } from "@/LGraphNode"
/**
* Creates a flat set of all positionable items by recursively iterating through all child items.
*
*
* Does not include or recurse into pinned items.
* @param items The original set of items to iterate through
* @returns All unpinned items in the original set, and recursively, their children
*/
export function getAllNestedItems(items: ReadonlySet<Positionable>): Set<Positionable> {
const allItems = new Set<Positionable>()
items?.forEach(x => addRecursively(x, allItems))
return allItems
const allItems = new Set<Positionable>()
items?.forEach(x => addRecursively(x, allItems))
return allItems
function addRecursively(item: Positionable, flatSet: Set<Positionable>): void {
if (flatSet.has(item) || item.pinned) return
flatSet.add(item)
item.children?.forEach(x => addRecursively(x, flatSet))
}
function addRecursively(item: Positionable, flatSet: Set<Positionable>): void {
if (flatSet.has(item) || item.pinned) return
flatSet.add(item)
item.children?.forEach(x => addRecursively(x, flatSet))
}
}
/**
@@ -26,7 +26,7 @@ export function getAllNestedItems(items: ReadonlySet<Positionable>): Set<Positio
* @returns The first node found in {@link items}, otherwise `undefined`
*/
export function findFirstNode(items: Iterable<Positionable>): LGraphNode | undefined {
for (const item of items) {
if (item instanceof LGraphNode) return item
}
for (const item of items) {
if (item instanceof LGraphNode) return item
}
}