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feat: add display name mappings for Essentials tab nodes (#9072)
## Summary Add frontend-only display name mappings for nodes shown in the Essentials tab, plus parse the new `essentials_category` field from the backend. ## Changes - **What**: Created `src/constants/essentialsDisplayNames.ts` with a static mapping of node names to user-friendly display names (e.g. `CLIPTextEncode` → "Text", `ImageScale` → "Resize Image"). Regular nodes use exact name matching; blueprint nodes use prefix matching since their filenames include model-specific suffixes. Integrated into `NodeLibrarySidebarTab.vue`'s `renderedRoot` computed for leaf node labels with fallback to `display_name`. Added `essentials_category` (z.string().optional()) to the node def schema and `ComfyNodeDefImpl` to parse the field already sent by the backend (PR #12357). ## Review Focus Display names are resolved only in the Essentials tab tree view (`NodeLibrarySidebarTab.vue`), not globally, to avoid side effects on search, bookmarks, or other views. Blueprint prefix matching is ordered longest-first so more specific prefixes (e.g. `image_inpainting_`) match before shorter ones (e.g. `image_edit`). ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-9072-feat-add-display-name-mappings-for-Essentials-tab-nodes-30f6d73d3650817c9acdc9b0315ed0be) by [Unito](https://www.unito.io)
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@@ -3152,5 +3152,43 @@
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"duplicateName": "A secret with this name already exists",
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"duplicateProvider": "A secret for this provider already exists"
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}
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},
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"essentials": {
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"loadImage": "Load Image",
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"saveImage": "Save Image",
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"loadVideo": "Load Video",
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"saveVideo": "Save Video",
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"load3DModel": "Load 3D model",
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"save3DModel": "Save 3D Model",
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"text": "Text",
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"batchImage": "Batch Image",
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"cropImage": "Crop Image",
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"resizeImage": "Resize Image",
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"rotate": "Rotate",
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"invert": "Invert",
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"canny": "Canny",
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"removeBackground": "Remove Background",
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"imageCompare": "Image compare",
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"extractFrame": "Extract frame",
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"loadStyleLora": "Load style (LoRA)",
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"lipsync": "Lipsync",
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"textGenerationLLM": "Text generation (LLM)",
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"textTo3DModel": "Text to 3D model",
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"imageTo3DModel": "Image to 3D Model",
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"musicGeneration": "Music generation",
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"loadAudio": "Load Audio",
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"saveAudio": "Save Audio",
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"inpaintImage": "Inpaint image",
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"outpaintImage": "Outpaint image",
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"imageToImage": "Image to image",
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"textToImage": "Text to image",
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"poseToImage": "Pose to image",
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"cannyToImage": "Canny to image",
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"depthToImage": "Depth to image",
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"textToVideo": "Text to video",
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"imageToVideo": "Image to video",
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"poseToVideo": "Pose to video",
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"cannyToVideo": "Canny to video",
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"depthToVideo": "Depth to video"
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}
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}
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