Revert "Format all code with prettier (#197)" (#198)

This reverts commit 28382b7e45.
This commit is contained in:
filtered
2024-10-09 04:14:36 +11:00
committed by GitHub
parent 28382b7e45
commit 5d510cd674
25 changed files with 14522 additions and 16453 deletions

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@@ -1,149 +1,138 @@
import type { ContextMenu } from "./ContextMenu";
import type { LGraphNode } from "./LGraphNode";
import type { LinkDirection, RenderShape } from "./types/globalEnums";
import type { LinkId } from "./LLink";
import type { SlotDirection } from "./draw";
import type { ContextMenu } from "./ContextMenu"
import type { LGraphNode } from "./LGraphNode"
import type { LinkDirection, RenderShape } from "./types/globalEnums"
import type { LinkId } from "./LLink"
import type { SlotDirection } from "./draw"
export type Dictionary<T> = { [key: string]: T };
export type Dictionary<T> = { [key: string]: T }
export type CanvasColour = string | CanvasGradient | CanvasPattern;
export type CanvasColour = string | CanvasGradient | CanvasPattern
export interface IInputOrOutput {
// If an input, this will be defined
input?: INodeInputSlot;
// If an output, this will be defined
output?: INodeOutputSlot;
// If an input, this will be defined
input?: INodeInputSlot
// If an output, this will be defined
output?: INodeOutputSlot
}
export interface IFoundSlot extends IInputOrOutput {
// Slot index
slot: number;
// Centre point of the rendered slot connection
link_pos: Point;
// Slot index
slot: number
// Centre point of the rendered slot connection
link_pos: Point
}
/** A point on the canvas: x, y */
export type Point = [x: number, y: number] | Float32Array | Float64Array;
export type Point = [x: number, y: number] | Float32Array | Float64Array
/** A size: width, height */
export type Size =
| [width: number, height: number]
| Float32Array
| Float64Array;
export type Size = [width: number, height: number] | Float32Array | Float64Array
/** A very firm array */
type ArRect = [x: number, y: number, width: number, height: number];
type ArRect = [x: number, y: number, width: number, height: number]
/** A rectangle starting at top-left coordinates: x, y, width, height */
export type Rect = ArRect | Float32Array | Float64Array;
export type Rect = ArRect | Float32Array | Float64Array
// TODO: Need regular arrays also?
export type Rect32 = Float32Array;
export type Rect32 = Float32Array
/** Union of property names that are of type Match */
export type KeysOfType<T, Match> = {
[P in keyof T]: T[P] extends Match ? P : never;
}[keyof T];
export type KeysOfType<T, Match> = { [P in keyof T]: T[P] extends Match ? P : never }[keyof T]
/** A new type that contains only the properties of T that are of type Match */
export type PickByType<T, Match> = { [P in keyof T]: Extract<T[P], Match> };
export type PickByType<T, Match> = { [P in keyof T]: Extract<T[P], Match> }
/** The names of all methods and functions in T */
export type MethodNames<T> = KeysOfType<T, (...args: any) => any>;
export type MethodNames<T> = KeysOfType<T, (...args: any) => any>
export interface IBoundaryNodes {
top: LGraphNode;
right: LGraphNode;
bottom: LGraphNode;
left: LGraphNode;
top: LGraphNode
right: LGraphNode
bottom: LGraphNode
left: LGraphNode
}
export type Direction = "top" | "bottom" | "left" | "right";
export type Direction = "top" | "bottom" | "left" | "right"
// TODO: Rename IOptionalSlotsData
export interface IOptionalInputsData {
content: string;
value?;
className?: string;
content: string
value?
className?: string
}
export type ISlotType = number | string;
export type ISlotType = number | string
export interface INodeSlot {
name: string;
type: ISlotType;
dir?: LinkDirection & SlotDirection;
removable?: boolean;
shape?: RenderShape;
not_subgraph_input?: boolean;
color_off?: CanvasColour;
color_on?: CanvasColour;
label?: string;
locked?: boolean;
nameLocked?: boolean;
pos?: Point;
widget?: unknown;
name: string
type: ISlotType
dir?: LinkDirection & SlotDirection
removable?: boolean
shape?: RenderShape
not_subgraph_input?: boolean
color_off?: CanvasColour
color_on?: CanvasColour
label?: string
locked?: boolean
nameLocked?: boolean
pos?: Point
widget?: unknown
}
export interface INodeFlags {
skip_repeated_outputs?: boolean;
allow_interaction?: boolean;
pinned?: boolean;
collapsed?: boolean;
skip_repeated_outputs?: boolean
allow_interaction?: boolean
pinned?: boolean
collapsed?: boolean
}
export interface INodeInputSlot extends INodeSlot {
link?: LinkId;
not_subgraph_input?: boolean;
link?: LinkId
not_subgraph_input?: boolean
}
export interface INodeOutputSlot extends INodeSlot {
links?: LinkId[];
_data?: unknown;
slot_index?: number;
not_subgraph_output?: boolean;
links?: LinkId[]
_data?: unknown
slot_index?: number
not_subgraph_output?: boolean
}
/** Links */
export interface ConnectingLink extends IInputOrOutput {
node: LGraphNode;
slot: number;
pos: Point;
direction?: LinkDirection;
node: LGraphNode
slot: number
pos: Point
direction?: LinkDirection
}
/** ContextMenu */
export interface IContextMenuOptions {
ignore_item_callbacks?: boolean;
title?: string;
parentMenu?: ContextMenu;
className?: string;
event?: MouseEvent;
extra?: unknown;
scroll_speed?: number;
left?: number;
top?: number;
scale?: string;
node?: LGraphNode;
autoopen?: boolean;
callback?(
value?: unknown,
options?: unknown,
event?: MouseEvent,
previous_menu?: ContextMenu,
node?: LGraphNode,
): void;
ignore_item_callbacks?: boolean
title?: string
parentMenu?: ContextMenu
className?: string
event?: MouseEvent
extra?: unknown
scroll_speed?: number
left?: number
top?: number
scale?: string
node?: LGraphNode
autoopen?: boolean
callback?(value?: unknown, options?: unknown, event?: MouseEvent, previous_menu?: ContextMenu, node?: LGraphNode): void
}
export interface IContextMenuValue {
title?: string;
content: string;
has_submenu?: boolean;
disabled?: boolean;
className?: any;
submenu?: unknown;
property?: string;
type?: string;
slot?: IFoundSlot;
callback?: IContextMenuOptions["callback"];
title?: string
content: string
has_submenu?: boolean
disabled?: boolean
className?: any
submenu?: unknown
property?: string
type?: string
slot?: IFoundSlot
callback?: IContextMenuOptions["callback"]
}