diff --git a/build/litegraph.js b/build/litegraph.js index 0bf2668f4..c9ab62214 100644 --- a/build/litegraph.js +++ b/build/litegraph.js @@ -20,6 +20,7 @@ var LiteGraph = { NODE_COLLAPSED_RADIUS: 10, NODE_COLLAPSED_WIDTH: 80, CANVAS_GRID_SIZE: 10, + NODE_TITLE_COLOR: "#222", NODE_DEFAULT_COLOR: "#999", NODE_DEFAULT_BGCOLOR: "#444", NODE_DEFAULT_BOXCOLOR: "#AEF", @@ -28,6 +29,8 @@ var LiteGraph = { DEFAULT_POSITION: [100,100],//default node position node_images_path: "", + proxy: null, //used to redirect calls + debug: false, throw_errors: true, registered_node_types: {}, @@ -89,6 +92,7 @@ var LiteGraph = { node.type = type; if(!node.title) node.title = title; + if(!node.properties) node.properties = {}; if(!node.flags) node.flags = {}; if(!node.size) node.size = node.computeSize(); if(!node.pos) node.pos = LiteGraph.DEFAULT_POSITION.concat(); @@ -794,8 +798,11 @@ LGraph.prototype.getGlobalInputData = function(name) } //rename the global input -LGraph.prototype.renameGlobalInput = function(old_name, name, data) +LGraph.prototype.renameGlobalInput = function(old_name, name) { + if(name == old_name) + return; + if(!this.global_inputs[old_name]) return false; @@ -815,6 +822,19 @@ LGraph.prototype.renameGlobalInput = function(old_name, name, data) this.onGlobalsChange(); } +LGraph.prototype.changeGlobalInputType = function(name, type) +{ + if(!this.global_inputs[name]) + return false; + + if(this.global_inputs[name].type == type) + return; + + this.global_inputs[name].type = type; + if(this.onGlobalInputTypeChanged) + this.onGlobalInputTypeChanged(name, type); +} + LGraph.prototype.removeGlobalInput = function(name) { if(!this.global_inputs[name]) @@ -862,7 +882,7 @@ LGraph.prototype.getGlobalOutputData = function(name) //rename the global output -LGraph.prototype.renameGlobalOutput = function(old_name, name, data) +LGraph.prototype.renameGlobalOutput = function(old_name, name) { if(!this.global_outputs[old_name]) return false; @@ -883,6 +903,19 @@ LGraph.prototype.renameGlobalOutput = function(old_name, name, data) this.onGlobalsChange(); } +LGraph.prototype.changeGlobalOutputType = function(name, type) +{ + if(!this.global_outputs[name]) + return false; + + if(this.global_outputs[name].type == type) + return; + + this.global_outputs[name].type = type; + if(this.onGlobalOutputTypeChanged) + this.onGlobalOutputTypeChanged(name, type); +} + LGraph.prototype.removeGlobalOutput = function(name) { if(!this.global_outputs[name]) @@ -1092,6 +1125,7 @@ LGraph.prototype.onNodeTrace = function(node, msg, color) + onSerialize + onSelected + onDeselected + + onDropFile */ /** @@ -1101,6 +1135,11 @@ LGraph.prototype.onNodeTrace = function(node, msg, color) */ function LGraphNode(title) +{ + this._ctor(); +} + +LGraphNode.prototype._ctor = function( title ) { this.title = title || "Unnamed"; this.size = [LiteGraph.NODE_WIDTH,60]; @@ -1116,6 +1155,7 @@ function LGraphNode(title) this.connections = []; //local data + this.properties = {}; this.data = null; //persistent local data this.flags = { //skip_title_render: true, @@ -1133,6 +1173,14 @@ LGraphNode.prototype.configure = function(info) { if(j == "console") continue; + if(j == "properties") + { + //i dont want to clone properties, I want to reuse the old container + for(var k in info.properties) + this.properties[k] = info.properties[k]; + continue; + } + if(info[j] == null) continue; else if (typeof(info[j]) == 'object') //object @@ -1224,46 +1272,9 @@ LGraphNode.prototype.clone = function() delete data["id"]; node.configure(data); - /* - node.size = this.size.concat(); - if(this.inputs) - for(var i = 0, l = this.inputs.length; i < l; ++i) - { - if(node.findInputSlot( this.inputs[i].name ) == -1) - node.addInput( this.inputs[i].name, this.inputs[i].type ); - } - - if(this.outputs) - for(var i = 0, l = this.outputs.length; i < l; ++i) - { - if(node.findOutputSlot( this.outputs[i].name ) == -1) - node.addOutput( this.outputs[i].name, this.outputs[i].type ); - } - */ - return node; } -//reduced version of objectivize: NOT FINISHED -/* -LGraphNode.prototype.reducedObjectivize = function() -{ - var o = this.objectivize(); - - var type = LiteGraph.getNodeType(o.type); - - if(type.title == o.title) - delete o["title"]; - - if(type.size && compareObjects(o.size,type.size)) - delete o["size"]; - - if(type.properties && compareObjects(o.properties, type.properties)) - delete o["properties"]; - - return o; -} -*/ /** * serialize and stringify @@ -1471,7 +1482,7 @@ LGraphNode.prototype.removeOutput = function(slot) * @method addInput * @param {string} name * @param {string} type string defining the input type ("vec3","number",...) -* @param {Object} extra_info this can be used to have special properties of an input (special color, position, etc) +* @param {Object} extra_info this can be used to have special properties of an input (label, color, position, etc) */ LGraphNode.prototype.addInput = function(name,type,extra_info) { @@ -1497,7 +1508,7 @@ LGraphNode.prototype.addInputs = function(array) for(var i in array) { var info = array[i]; - var o = {name:info[0],type:info[1],link:null}; + var o = {name:info[0], type:info[1], link:null}; if(array[2]) for(var j in info[2]) o[j] = info[2][j]; @@ -1548,7 +1559,7 @@ LGraphNode.prototype.addConnection = function(name,type,pos,direction) LGraphNode.prototype.computeSize = function(minHeight) { var rows = Math.max( this.inputs ? this.inputs.length : 1, this.outputs ? this.outputs.length : 1); - var size = [0,0]; + var size = new Float32Array([0,0]); size[1] = rows * 14 + 6; if(!this.inputs || this.inputs.length == 0 || !this.outputs || this.outputs.length == 0) size[0] = LiteGraph.NODE_WIDTH * 0.5; @@ -1682,8 +1693,8 @@ LGraphNode.prototype.connect = function(slot, node, target_slot) output.links = []; output.links.push({id:node.id, slot: -1}); } - else if(output.type == 0 || //generic output - node.inputs[target_slot].type == 0 || //generic input + else if( !output.type || //generic output + !node.inputs[target_slot].type || //generic input output.type == node.inputs[target_slot].type) //same type { //info: link structure => [ 0:link_id, 1:start_node_id, 2:start_slot, 3:end_node_id, 4:end_slot ] @@ -2006,7 +2017,7 @@ LGraphNode.prototype.localToScreen = function(x,y, graphcanvas) * @param {HTMLCanvas} canvas the canvas where you want to render (it accepts a selector in string format or the canvas itself) * @param {LGraph} graph [optional] */ -function LGraphCanvas(canvas, graph) +function LGraphCanvas(canvas, graph, skip_render) { //if(graph === undefined) // throw ("No graph assigned"); @@ -2017,6 +2028,9 @@ function LGraphCanvas(canvas, graph) if(!canvas) throw("no canvas found"); + this.max_zoom = 10; + this.min_zoom = 0.1; + //link canvas and graph if(graph) graph.attachCanvas(this); @@ -2024,7 +2038,8 @@ function LGraphCanvas(canvas, graph) this.setCanvas(canvas); this.clear(); - this.startRendering(); + if(!skip_render) + this.startRendering(); } LGraphCanvas.link_type_colors = {'number':"#AAC",'node':"#DCA"}; @@ -2174,8 +2189,8 @@ LGraphCanvas.prototype.setCanvas = function(canvas) this.canvas = canvas; //this.canvas.tabindex = "1000"; - this.canvas.className += " lgraphcanvas"; - this.canvas.data = this; + canvas.className += " lgraphcanvas"; + canvas.data = this; //bg canvas: used for non changing stuff this.bgcanvas = null; @@ -2186,47 +2201,123 @@ LGraphCanvas.prototype.setCanvas = function(canvas) this.bgcanvas.height = this.canvas.height; } - if(this.canvas.getContext == null) + if(canvas.getContext == null) { throw("This browser doesnt support Canvas"); } - this.ctx = this.canvas.getContext("2d"); - this.bgctx = this.bgcanvas.getContext("2d"); + var ctx = this.ctx = canvas.getContext("2d"); + if(ctx == null) + { + console.warn("This canvas seems to be WebGL, enabling WebGL renderer"); + this.enableWebGL(); + } //input: (move and up could be unbinded) this._mousemove_callback = this.processMouseMove.bind(this); this._mouseup_callback = this.processMouseUp.bind(this); - this.canvas.addEventListener("mousedown", this.processMouseDown.bind(this), true ); //down do not need to store the binded - this.canvas.addEventListener("mousemove", this._mousemove_callback); + canvas.addEventListener("mousedown", this.processMouseDown.bind(this), true ); //down do not need to store the binded + canvas.addEventListener("mousemove", this._mousemove_callback); - this.canvas.addEventListener("contextmenu", function(e) { e.preventDefault(); return false; }); + canvas.addEventListener("contextmenu", function(e) { e.preventDefault(); return false; }); - - this.canvas.addEventListener("mousewheel", this.processMouseWheel.bind(this), false); - this.canvas.addEventListener("DOMMouseScroll", this.processMouseWheel.bind(this), false); + canvas.addEventListener("mousewheel", this.processMouseWheel.bind(this), false); + canvas.addEventListener("DOMMouseScroll", this.processMouseWheel.bind(this), false); //touch events //if( 'touchstart' in document.documentElement ) { //alert("doo"); - this.canvas.addEventListener("touchstart", this.touchHandler, true); - this.canvas.addEventListener("touchmove", this.touchHandler, true); - this.canvas.addEventListener("touchend", this.touchHandler, true); - this.canvas.addEventListener("touchcancel", this.touchHandler, true); + canvas.addEventListener("touchstart", this.touchHandler, true); + canvas.addEventListener("touchmove", this.touchHandler, true); + canvas.addEventListener("touchend", this.touchHandler, true); + canvas.addEventListener("touchcancel", this.touchHandler, true); } //this.canvas.onselectstart = function () { return false; }; - this.canvas.addEventListener("keydown", function(e) { + canvas.addEventListener("keydown", function(e) { that.processKeyDown(e); }); - this.canvas.addEventListener("keyup", function(e) { + canvas.addEventListener("keyup", function(e) { that.processKeyUp(e); }); + + //droping files + canvas.ondragover = function () { console.log('hover'); return false; }; + canvas.ondragend = function () { console.log('out'); return false; }; + canvas.ondrop = function (e) { + e.preventDefault(); + that.adjustMouseEvent(e); + + var pos = [e.canvasX,e.canvasY]; + var node = that.graph.getNodeOnPos(pos[0],pos[1]); + if(!node) + return; + + if(!node.onDropFile) + return; + + var file = e.dataTransfer.files[0]; + var filename = file.name; + var ext = LGraphCanvas.getFileExtension( filename ); + //console.log(file); + + //prepare reader + var reader = new FileReader(); + reader.onload = function (event) { + //console.log(event.target); + var data = event.target.result; + node.onDropFile( data, filename, file ); + }; + + //read data + var type = file.type.split("/")[0]; + if(type == "text") + reader.readAsText(file); + else if (type == "image") + reader.readAsDataURL(file); + else + reader.readAsArrayBuffer(file); + + return false; + }; } +LGraphCanvas.getFileExtension = function (url) +{ + var question = url.indexOf("?"); + if(question != -1) + url = url.substr(0,question); + var point = url.lastIndexOf("."); + if(point == -1) + return ""; + return url.substr(point+1).toLowerCase(); +} + +//this file allows to render the canvas using WebGL instead of Canvas2D +//this is useful if you plant to render 3D objects inside your nodes +LGraphCanvas.prototype.enableWebGL = function() +{ + if(typeof(GL) === undefined) + throw("litegl.js must be included to use a WebGL canvas"); + if(typeof(enableWebGLCanvas) === undefined) + throw("webglCanvas.js must be included to use this feature"); + + this.gl = this.ctx = enableWebGLCanvas(this.canvas); + this.ctx.webgl = true; + this.bgcanvas = this.canvas; + this.bgctx = this.gl; + + /* + GL.create({ canvas: this.bgcanvas }); + this.bgctx = enableWebGLCanvas( this.bgcanvas ); + window.gl = this.gl; + */ +} + + /* LGraphCanvas.prototype.UIinit = function() { @@ -2325,14 +2416,6 @@ LGraphCanvas.prototype.startRendering = function() if(this.is_rendering) window.requestAnimationFrame( renderFrame.bind(this) ); } - - - /* - this.rendering_timer_id = setInterval( function() { - //trace("Frame: " + new Date().getTime() ); - that.draw(); - }, 1000/50); - */ } /** @@ -2440,6 +2523,13 @@ LGraphCanvas.prototype.processMouseDown = function(e) } } + //Search for corner + if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, n.pos[0], n.pos[1] - LiteGraph.NODE_TITLE_HEIGHT ,LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT )) + { + n.collapse(); + skip_action = true; + } + //it wasnt clicked on the links boxes if(!skip_action) { @@ -2581,7 +2671,7 @@ LGraphCanvas.prototype.processMouseMove = function(e) if(slot != -1 && n.inputs[slot]) { var slot_type = n.inputs[slot].type; - if(slot_type == this.connecting_output.type || slot_type == "*" || this.connecting_output.type == "*") + if(slot_type == this.connecting_output.type || !slot_type || !this.connecting_output.type ) this._highlight_input = pos; } else @@ -2693,6 +2783,13 @@ LGraphCanvas.prototype.processMouseUp = function(e) { this.connecting_node.connect(this.connecting_slot, node, slot); } + else + { //not on top of an input + var input = node.getInputInfo(0); + //simple connect + if(input && !input.link && input.type == this.connecting_output.type) + this.connecting_node.connect(this.connecting_slot, node, 0); + } } } @@ -2975,10 +3072,10 @@ LGraphCanvas.prototype.setZoom = function(value, zooming_center) this.scale = value; - if(this.scale > 4) - this.scale = 4; - else if(this.scale < 0.1) - this.scale = 0.1; + if(this.scale > this.max_zoom) + this.scale = this.max_zoom; + else if(this.scale < this.min_zoom) + this.scale = this.min_zoom; var new_center = this.convertOffsetToCanvas( zooming_center ); var delta_offset = [new_center[0] - center[0], new_center[1] - center[1]]; @@ -3065,7 +3162,7 @@ LGraphCanvas.prototype.draw = function(force_canvas, force_bgcanvas) } if(this.dirty_bgcanvas || force_bgcanvas) - this.drawBgcanvas(); + this.drawBackCanvas(); if(this.dirty_canvas || force_canvas) this.drawFrontCanvas(); @@ -3076,7 +3173,15 @@ LGraphCanvas.prototype.draw = function(force_canvas, force_bgcanvas) LGraphCanvas.prototype.drawFrontCanvas = function() { + if(!this.ctx) + this.ctx = this.bgcanvas.getContext("2d"); var ctx = this.ctx; + if(!ctx) //maybe is using webgl... + return; + + if(ctx.start) + ctx.start(); + var canvas = this.canvas; //reset in case of error @@ -3097,7 +3202,14 @@ LGraphCanvas.prototype.drawFrontCanvas = function() ctx.clearRect(0,0,canvas.width, canvas.height); //draw bg canvas - ctx.drawImage(this.bgcanvas,0,0); + if(this.bgcanvas == this.canvas) + this.drawBackCanvas(); + else + ctx.drawImage(this.bgcanvas,0,0); + + //rendering + if(this.onRender) + this.onRender(canvas, ctx); //info widget if(this.show_info) @@ -3182,17 +3294,23 @@ LGraphCanvas.prototype.drawFrontCanvas = function() //this.dirty_area = null; } + if(ctx.finish) //this is a function I use in webgl renderer + ctx.finish(); + this.dirty_canvas = false; } -LGraphCanvas.prototype.drawBgcanvas = function() +LGraphCanvas.prototype.drawBackCanvas = function() { var canvas = this.bgcanvas; + if(!this.bgctx) + this.bgctx = this.bgcanvas.getContext("2d"); var ctx = this.bgctx; - + if(ctx.start) + ctx.start(); //clear - canvas.width = canvas.width; + ctx.clearRect(0,0,canvas.width, canvas.height); //reset in case of error ctx.restore(); @@ -3209,7 +3327,7 @@ LGraphCanvas.prototype.drawBgcanvas = function() if(this.background_image && this.scale > 0.5) { ctx.globalAlpha = (1.0 - 0.5 / this.scale) * this.editor_alpha; - ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = false + ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = false; if(!this._bg_img || this._bg_img.name != this.background_image) { this._bg_img = new Image(); @@ -3238,8 +3356,12 @@ LGraphCanvas.prototype.drawBgcanvas = function() } ctx.globalAlpha = 1.0; + ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = true; } + if(this.onBackgroundRender) + this.onBackgroundRender(canvas, ctx); + //DEBUG: show clipping area //ctx.fillStyle = "red"; //ctx.fillRect( this.visible_area[0] + 10, this.visible_area[1] + 10, this.visible_area[2] - this.visible_area[0] - 20, this.visible_area[3] - this.visible_area[1] - 20); @@ -3268,6 +3390,9 @@ LGraphCanvas.prototype.drawBgcanvas = function() ctx.restore(); } + if(ctx.finish) + ctx.finish(); + this.dirty_bgcanvas = false; this.dirty_canvas = true; //to force to repaint the front canvas with the bgcanvas } @@ -3340,7 +3465,10 @@ LGraphCanvas.prototype.drawNode = function(node, ctx ) var shape = node.shape || "box"; var size = new Float32Array(node.size); if(node.flags.collapsed) - size.set([LiteGraph.NODE_COLLAPSED_WIDTH, 0]); + { + size[0] = LiteGraph.NODE_COLLAPSED_WIDTH; + size[1] = 0; + } //Start clipping if(node.flags.clip_area) @@ -3493,27 +3621,30 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo var shape = node.shape || "box"; if(shape == "box") { + ctx.beginPath(); + ctx.rect(0,no_title ? 0 : -title_height, size[0]+1, no_title ? size[1] : size[1] + title_height); + ctx.fill(); + ctx.shadowColor = "transparent"; + if(selected) { ctx.strokeStyle = "#CCC"; - ctx.strokeRect(-0.5,no_title ? -0.5 : -title_height + -0.5, size[0]+2, no_title ? (size[1]+2) : (size[1] + title_height+2) ); + ctx.strokeRect(-0.5,no_title ? -0.5 : -title_height + -0.5, size[0]+2, no_title ? (size[1]+2) : (size[1] + title_height+2) - 1); ctx.strokeStyle = fgcolor; } - - ctx.beginPath(); - ctx.rect(0,no_title ? 0.5 : -title_height + 0.5,size[0]+1, no_title ? size[1] : size[1] + title_height); } else if (node.shape == "round") { ctx.roundRect(0,no_title ? 0 : -title_height,size[0], no_title ? size[1] : size[1] + title_height, 10); + ctx.fill(); } else if (node.shape == "circle") { ctx.beginPath(); ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2); + ctx.fill(); } - ctx.fill(); ctx.shadowColor = "transparent"; //ctx.stroke(); @@ -3537,15 +3668,16 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo if(shape == "box") { ctx.beginPath(); - ctx.fillRect(0,-title_height,size[0]+1,title_height); - ctx.stroke(); + ctx.rect(0, -title_height, size[0]+1, title_height); + ctx.fill() + //ctx.stroke(); } else if (shape == "round") { ctx.roundRect(0,-title_height,size[0], title_height,10,0); //ctx.fillRect(0,8,size[0],NODE_TITLE_HEIGHT - 12); ctx.fill(); - ctx.stroke(); + //ctx.stroke(); } //box @@ -3561,9 +3693,9 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo //title text ctx.font = this.title_text_font; var title = node.getTitle(); - if(title && this.scale > 0.8) + if(title && this.scale > 0.5) { - ctx.fillStyle = "#222"; + ctx.fillStyle = LiteGraph.NODE_TITLE_COLOR; ctx.fillText( title, 16, 13 - title_height ); } } @@ -4067,15 +4199,18 @@ LGraphCanvas.prototype.getCanvasMenuOptions = function() //{content:"Collapse All", callback: LGraphCanvas.onMenuCollapseAll } ]; - if(this._graph_stack) + if(this._graph_stack && this._graph_stack.length > 0) options = [{content:"Close subgraph", callback: this.closeSubgraph.bind(this) },null].concat(options); } if(this.getExtraMenuOptions) { var extra = this.getExtraMenuOptions(this); - extra.push(null); - options = extra.concat( options ); + if(extra) + { + extra.push(null); + options = extra.concat( options ); + } } return options; @@ -4102,8 +4237,11 @@ LGraphCanvas.prototype.getNodeMenuOptions = function(node) if(node.getExtraMenuOptions) { var extra = node.getExtraMenuOptions(this); - extra.push(null); - options = extra.concat( options ); + if(extra) + { + extra.push(null); + options = extra.concat( options ); + } } if( node.clonable !== false ) @@ -4427,14 +4565,35 @@ LiteGraph.closeAllContextualMenus = function() result[i].parentNode.removeChild( result[i] ); } -LiteGraph.extendClass = function(origin, target) +LiteGraph.extendClass = function ( target, origin ) { for(var i in origin) //copy class properties + { + if(target.hasOwnProperty(i)) + continue; target[i] = origin[i]; + } + if(origin.prototype) //copy prototype properties - for(var i in origin.prototype) - target.prototype[i] = origin.prototype[i]; -} + for(var i in origin.prototype) //only enumerables + { + if(!origin.prototype.hasOwnProperty(i)) + continue; + + if(target.prototype.hasOwnProperty(i)) //avoid overwritting existing ones + continue; + + //copy getters + if(origin.prototype.__lookupGetter__(i)) + target.prototype.__defineGetter__(i, origin.prototype.__lookupGetter__(i)); + else + target.prototype[i] = origin.prototype[i]; + + //and setters + if(origin.prototype.__lookupSetter__(i)) + target.prototype.__defineSetter__(i, origin.prototype.__lookupSetter__(i)); + } +} /* LiteGraph.createNodetypeWrapper = function( class_object ) @@ -4459,78 +4618,27 @@ if( !window["requestAnimationFrame"] ) (function(){ -//Input for a subgraph -function GlobalInput() -{ - this.title = "Input"; - - //random name to avoid problems with other outputs when added - var genname = "input_" + (Math.random()*1000).toFixed(); - this.properties = { name: genname, type: "number" }; - this.addOutput("value",0); -} - -GlobalInput.title = "Input"; -GlobalInput.desc = "Input of the graph"; - -GlobalInput.prototype.onAdded = function() -{ - this.graph.addGlobalInput( this.properties.name, this.properties.type ); -} - -GlobalInput.prototype.onExecute = function() -{ - var name = this.properties.name; - - //read from global input - var data = this.graph.global_inputs[name]; - if(!data) return; - - //put through output - this.setOutputData(0,data.value); -} - -LiteGraph.registerNodeType("graph/input", GlobalInput); - - -//Output for a subgraph -function GlobalOutput() -{ - this.title = "Output"; - - //random name to avoid problems with other outputs when added - var genname = "output_" + (Math.random()*1000).toFixed(); - this.properties = { name: genname, type: "number" }; - this.addInput("value","number"); -} - -GlobalOutput.title = "Ouput"; -GlobalOutput.desc = "Output of the graph"; - -GlobalOutput.prototype.onAdded = function() -{ - var name = this.graph.addGlobalOutput( this.properties.name, this.properties.type ); -} - -GlobalOutput.prototype.onExecute = function() -{ - this.graph.setGlobalOutputData( this.properties.name, this.getInputData(0) ); -} - -LiteGraph.registerNodeType("graph/output", GlobalOutput); - - //Subgraph: a node that contains a graph function Subgraph() { var that = this; + this.size = [120,60]; + + //create inner graph this.subgraph = new LGraph(); this.subgraph._subgraph_node = this; this.subgraph._is_subgraph = true; - this.subgraph.onGlobalInputAdded = this.onSubgraphNewGlobalInput.bind(this); - this.subgraph.onGlobalOutputAdded = this.onSubgraphNewGlobalOutput.bind(this); - this.bgcolor = "#FA3"; + this.subgraph.onGlobalInputAdded = this.onSubgraphNewGlobalInput.bind(this); + this.subgraph.onGlobalInputRenamed = this.onSubgraphRenamedGlobalInput.bind(this); + this.subgraph.onGlobalInputTypeChanged = this.onSubgraphTypeChangeGlobalInput.bind(this); + + this.subgraph.onGlobalOutputAdded = this.onSubgraphNewGlobalOutput.bind(this); + this.subgraph.onGlobalOutputRenamed = this.onSubgraphRenamedGlobalOutput.bind(this); + this.subgraph.onGlobalOutputTypeChanged = this.onSubgraphTypeChangeGlobalOutput.bind(this); + + + this.bgcolor = "#940"; } Subgraph.title = "Subgraph"; @@ -4538,14 +4646,55 @@ Subgraph.desc = "Graph inside a node"; Subgraph.prototype.onSubgraphNewGlobalInput = function(name, type) { + //add input to the node this.addInput(name, type); } +Subgraph.prototype.onSubgraphRenamedGlobalInput = function(oldname, name) +{ + var slot = this.findInputSlot( oldname ); + if(slot == -1) + return; + var info = this.getInputInfo(slot); + info.name = name; +} + +Subgraph.prototype.onSubgraphTypeChangeGlobalInput = function(name, type) +{ + var slot = this.findInputSlot( name ); + if(slot == -1) + return; + var info = this.getInputInfo(slot); + info.type = type; +} + + Subgraph.prototype.onSubgraphNewGlobalOutput = function(name, type) { + //add output to the node this.addOutput(name, type); } + +Subgraph.prototype.onSubgraphRenamedGlobalOutput = function(oldname, name) +{ + var slot = this.findOutputSlot( oldname ); + if(slot == -1) + return; + var info = this.getOutputInfo(slot); + info.name = name; +} + +Subgraph.prototype.onSubgraphTypeChangeGlobalOutput = function(name, type) +{ + var slot = this.findOutputSlot( name ); + if(slot == -1) + return; + var info = this.getOutputInfo(slot); + info.type = type; +} + + Subgraph.prototype.getExtraMenuOptions = function(graphcanvas) { var that = this; @@ -4593,10 +4742,147 @@ Subgraph.prototype.serialize = function() return data; } +Subgraph.prototype.clone = function() +{ + var node = LiteGraph.createNode(this.type); + var data = this.serialize(); + delete data["id"]; + delete data["inputs"]; + delete data["outputs"]; + node.configure(data); + return node; +} + LiteGraph.registerNodeType("graph/subgraph", Subgraph); +//Input for a subgraph +function GlobalInput() +{ + + //random name to avoid problems with other outputs when added + var input_name = "input_" + (Math.random()*1000).toFixed(); + + this.addOutput(input_name, null ); + + this.properties = {name: input_name, type: null }; + + var that = this; + + Object.defineProperty(this.properties, "name", { + get: function() { + return input_name; + }, + set: function(v) { + if(v == "") + return; + + var info = that.getOutputInfo(0); + if(info.name == v) + return; + info.name = v; + if(that.graph) + that.graph.renameGlobalInput(input_name, v); + input_name = v; + }, + enumerable: true + }); + + Object.defineProperty(this.properties, "type", { + get: function() { return that.outputs[0].type; }, + set: function(v) { + that.outputs[0].type = v; + if(that.graph) + that.graph.changeGlobalInputType(input_name, that.outputs[0].type); + }, + enumerable: true + }); +} + +GlobalInput.title = "Input"; +GlobalInput.desc = "Input of the graph"; + +//When added to graph tell the graph this is a new global input +GlobalInput.prototype.onAdded = function() +{ + this.graph.addGlobalInput( this.properties.name, this.properties.type ); +} + +GlobalInput.prototype.onExecute = function() +{ + var name = this.properties.name; + + //read from global input + var data = this.graph.global_inputs[name]; + if(!data) return; + + //put through output + this.setOutputData(0,data.value); +} + +LiteGraph.registerNodeType("graph/input", GlobalInput); + + + +//Output for a subgraph +function GlobalOutput() +{ + //random name to avoid problems with other outputs when added + var output_name = "output_" + (Math.random()*1000).toFixed(); + + this.addInput(output_name, null); + + this.properties = {name: output_name, type: null }; + + var that = this; + + Object.defineProperty(this.properties, "name", { + get: function() { + return output_name; + }, + set: function(v) { + if(v == "") + return; + + var info = that.getInputInfo(0); + if(info.name == v) + return; + info.name = v; + if(that.graph) + that.graph.renameGlobalOutput(output_name, v); + output_name = v; + }, + enumerable: true + }); + + Object.defineProperty(this.properties, "type", { + get: function() { return that.inputs[0].type; }, + set: function(v) { + that.inputs[0].type = v; + if(that.graph) + that.graph.changeGlobalInputType( output_name, that.inputs[0].type ); + }, + enumerable: true + }); +} + +GlobalOutput.title = "Ouput"; +GlobalOutput.desc = "Output of the graph"; + +GlobalOutput.prototype.onAdded = function() +{ + var name = this.graph.addGlobalOutput( this.properties.name, this.properties.type ); +} + +GlobalOutput.prototype.onExecute = function() +{ + this.graph.setGlobalOutputData( this.properties.name, this.getInputData(0) ); +} + +LiteGraph.registerNodeType("graph/output", GlobalOutput); + + //Constant function Constant() @@ -6112,6 +6398,105 @@ if(window.glMatrix) (function(){ + + +function GraphicsImage() +{ + this.inputs = []; + this.addOutput("frame","image"); + this.properties = {"url":""}; +} + +GraphicsImage.title = "Image"; +GraphicsImage.desc = "Image loader"; +GraphicsImage.widgets = [{name:"load",text:"Load",type:"button"}]; + + +GraphicsImage.prototype.onAdded = function() +{ + if(this.properties["url"] != "" && this.img == null) + { + this.loadImage(this.properties["url"]); + } +} + +GraphicsImage.prototype.onDrawBackground = function(ctx) +{ + if(this.img && this.size[0] > 5 && this.size[1] > 5) + ctx.drawImage(this.img, 0,0,this.size[0],this.size[1]); +} + + +GraphicsImage.prototype.onExecute = function() +{ + if(!this.img) + this.boxcolor = "#000"; + if(this.img && this.img.width) + this.setOutputData(0,this.img); + else + this.setOutputData(0,null); + if(this.img && this.img.dirty) + this.img.dirty = false; +} + +GraphicsImage.prototype.onPropertyChange = function(name,value) +{ + this.properties[name] = value; + if (name == "url" && value != "") + this.loadImage(value); + + return true; +} + +GraphicsImage.prototype.onDropFile = function(file, filename) +{ + var img = new Image(); + img.src = file; + this.img = img; +} + +GraphicsImage.prototype.loadImage = function(url) +{ + if(url == "") + { + this.img = null; + return; + } + + this.trace("loading image..."); + this.img = document.createElement("img"); + + var url = name; + if(url.substr(0,7) == "http://") + { + if(LiteGraph.proxy) //proxy external files + url = LiteGraph.proxy + url.substr(7); + } + + this.img.src = url; + this.boxcolor = "#F95"; + var that = this; + this.img.onload = function() + { + that.trace("Image loaded, size: " + that.img.width + "x" + that.img.height ); + this.dirty = true; + that.boxcolor = "#9F9"; + that.setDirtyCanvas(true); + } +} + +GraphicsImage.prototype.onWidget = function(e,widget) +{ + if(widget.name == "load") + { + this.loadImage(this.properties["url"]); + } +} + +LiteGraph.registerNodeType("graphics/image", GraphicsImage); + + + function ColorPalette() { this.addInput("f","number"); @@ -6374,81 +6759,6 @@ ImageFade.prototype.onExecute = function() LiteGraph.registerNodeType("graphics/imagefade", ImageFade); -function GraphicsImage() -{ - this.inputs = []; - this.addOutput("frame","image"); - this.properties = {"url":""}; -} - -GraphicsImage.title = "Image"; -GraphicsImage.desc = "Image loader"; -GraphicsImage.widgets = [{name:"load",text:"Load",type:"button"}]; - - -GraphicsImage.prototype.onAdded = function() -{ - if(this.properties["url"] != "" && this.img == null) - { - this.loadImage(this.properties["url"]); - } -} - - -GraphicsImage.prototype.onExecute = function() -{ - if(!this.img) - this.boxcolor = "#000"; - if(this.img && this.img.width) - this.setOutputData(0,this.img); - else - this.setOutputData(0,null); - if(this.img.dirty) - this.img.dirty = false; -} - -GraphicsImage.prototype.onPropertyChange = function(name,value) -{ - this.properties[name] = value; - if (name == "url" && value != "") - this.loadImage(value); - - return true; -} - -GraphicsImage.prototype.loadImage = function(url) -{ - if(url == "") - { - this.img = null; - return; - } - - this.trace("loading image..."); - this.img = document.createElement("img"); - this.img.src = "miniproxy.php?url=" + url; - this.boxcolor = "#F95"; - var that = this; - this.img.onload = function() - { - that.trace("Image loaded, size: " + that.img.width + "x" + that.img.height ); - this.dirty = true; - that.boxcolor = "#9F9"; - that.setDirtyCanvas(true); - } -} - -GraphicsImage.prototype.onWidget = function(e,widget) -{ - if(widget.name == "load") - { - this.loadImage(this.properties["url"]); - } -} - -LiteGraph.registerNodeType("graphics/image", GraphicsImage); - - function ImageCrop() { @@ -6754,3 +7064,2047 @@ LiteGraph.registerNodeType("graphics/webcam", ImageWebcam ); })(); +//Works with Litegl.js to create WebGL nodes +if(typeof(LiteGraph) != "undefined") +{ + function LGraphTexture() + { + this.addOutput("Texture","Texture"); + this.properties = {name:""}; + this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size]; + } + + LGraphTexture.title = "Texture"; + LGraphTexture.desc = "Texture"; + LGraphTexture.widgets_info = {"name": { widget:"texture"} }; + + //REPLACE THIS TO INTEGRATE WITH YOUR FRAMEWORK + LGraphTexture.textures_container = {}; //where to seek for the textures, if not specified it uses gl.textures + LGraphTexture.loadTextureCallback = null; //function in charge of loading textures when not present in the container + LGraphTexture.image_preview_size = 256; + + //flags to choose output texture type + LGraphTexture.PASS_THROUGH = 1; //do not apply FX + LGraphTexture.COPY = 2; //create new texture with the same properties as the origin texture + LGraphTexture.LOW = 3; //create new texture with low precision (byte) + LGraphTexture.HIGH = 4; //create new texture with high precision (half-float) + LGraphTexture.REUSE = 5; //reuse input texture + LGraphTexture.DEFAULT = 2; + + LGraphTexture.MODE_VALUES = { + "pass through": LGraphTexture.PASS_THROUGH, + "copy": LGraphTexture.COPY, + "low": LGraphTexture.LOW, + "high": LGraphTexture.HIGH, + "reuse": LGraphTexture.REUSE, + "default": LGraphTexture.DEFAULT + }; + + LGraphTexture.getTexture = function(name) + { + var container = LGraphTexture.textures_container || gl.textures; + + if(!container) + throw("Cannot load texture, container of textures not found"); + + var tex = container[ name ]; + if(!tex && name && name[0] != ":") + { + //texture must be loaded + if(LGraphTexture.loadTextureCallback) + { + var loader = LGraphTexture.loadTextureCallback; + if(loader) + loader( name ); + return null; + } + else + { + var url = name; + if(url.substr(0,7) == "http://") + { + if(LiteGraph.proxy) //proxy external files + url = LiteGraph.proxy + url.substr(7); + } + tex = container[ name ] = GL.Texture.fromURL(url, {}); + } + } + + return tex; + } + + //used to compute the appropiate output texture + LGraphTexture.getTargetTexture = function( origin, target, mode ) + { + if(!origin) + throw("LGraphTexture.getTargetTexture expects a reference texture"); + + var tex_type = null; + + switch(mode) + { + case LGraphTexture.LOW: tex_type = gl.UNSIGNED_BYTE; break; + case LGraphTexture.HIGH: tex_type = gl.HIGH_PRECISION_FORMAT; break; + case LGraphTexture.REUSE: return origin; break; + case LGraphTexture.COPY: + default: tex_type = origin ? origin.type : gl.UNSIGNED_BYTE; break; + } + + if(!target || target.width != origin.width || target.height != origin.height || target.type != tex_type ) + target = new GL.Texture( origin.width, origin.height, { type: tex_type, format: gl.RGBA, filter: gl.LINEAR }); + + return target; + } + + LGraphTexture.getNoiseTexture = function() + { + if(this._noise_texture) + return this._noise_texture; + + var noise = new Uint8Array(512*512*4); + for(var i = 0; i < 512*512*4; ++i) + noise[i] = Math.random() * 255; + + var texture = GL.Texture.fromMemory(512,512,noise,{ format: gl.RGBA, wrap: gl.REPEAT, filter: gl.NEAREST }); + this._noise_texture = texture; + return texture; + } + + LGraphTexture.prototype.onDropFile = function(data, filename, file) + { + if(!data) + { + this._drop_texture = null; + this.properties.name = ""; + } + else + { + var texture = null; + if( typeof(data) == "string" ) + texture = GL.Texture.fromURL( data ); + else if( filename.toLowerCase().indexOf(".dds") != -1 ) + texture = GL.Texture.fromDDSInMemory(data); + else + { + var blob = new Blob([file]); + var url = URL.createObjectURL(blob); + texture = GL.Texture.fromURL( url ); + } + + this._drop_texture = texture; + this.properties.name = filename; + } + } + + LGraphTexture.prototype.getExtraMenuOptions = function(graphcanvas) + { + var that = this; + if(!this._drop_texture) + return; + return [ {content:"Clear", callback: + function() { + that._drop_texture = null; + that.properties.name = ""; + } + }]; + } + + LGraphTexture.prototype.onExecute = function() + { + if(this._drop_texture) + { + this.setOutputData(0, this._drop_texture); + return; + } + + if(!this.properties.name) + return; + + var tex = LGraphTexture.getTexture( this.properties.name ); + if(!tex) + return; + + this._last_tex = tex; + this.setOutputData(0, tex); + } + + LGraphTexture.prototype.onDrawBackground = function(ctx) + { + if( this.flags.collapsed || this.size[1] <= 20 ) + return; + + if( this._drop_texture && ctx.webgl ) + { + ctx.drawImage( this._drop_texture, 0,0,this.size[0],this.size[1]); + //this._drop_texture.renderQuad(this.pos[0],this.pos[1],this.size[0],this.size[1]); + return; + } + + + //Different texture? then get it from the GPU + if(this._last_preview_tex != this._last_tex) + { + if(ctx.webgl) + { + this._canvas = this._last_tex; + } + else + { + var tex_canvas = LGraphTexture.generateLowResTexturePreview(this._last_tex); + if(!tex_canvas) + return; + + this._last_preview_tex = this._last_tex; + this._canvas = cloneCanvas(tex_canvas); + } + } + + if(!this._canvas) + return; + + //render to graph canvas + ctx.save(); + if(!ctx.webgl) //reverse image + { + ctx.translate(0,this.size[1]); + ctx.scale(1,-1); + } + ctx.drawImage(this._canvas,0,0,this.size[0],this.size[1]); + ctx.restore(); + } + + + //very slow, used at your own risk + LGraphTexture.generateLowResTexturePreview = function(tex) + { + if(!tex) return null; + + var size = LGraphTexture.image_preview_size; + var temp_tex = tex; + + //Generate low-level version in the GPU to speed up + if(tex.width > size || tex.height > size) + { + temp_tex = this._preview_temp_tex; + if(!this._preview_temp_tex) + { + temp_tex = new GL.Texture(size,size, { minFilter: gl.NEAREST }); + this._preview_temp_tex = temp_tex; + } + + //copy + tex.copyTo(temp_tex); + tex = temp_tex; + } + + //create intermediate canvas with lowquality version + var tex_canvas = this._preview_canvas; + if(!tex_canvas) + { + tex_canvas = createCanvas(size,size); + this._preview_canvas = tex_canvas; + } + + if(temp_tex) + temp_tex.toCanvas(tex_canvas); + return tex_canvas; + } + + LiteGraph.registerNodeType("texture/texture", LGraphTexture ); + window.LGraphTexture = LGraphTexture; + + //************************** + function LGraphTexturePreview() + { + this.addInput("Texture","Texture"); + this.properties = { flipY: false }; + this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size]; + } + + LGraphTexturePreview.title = "Preview"; + LGraphTexturePreview.desc = "Show a texture in the graph canvas"; + + LGraphTexturePreview.prototype.onDrawBackground = function(ctx) + { + if(this.flags.collapsed) return; + + var tex = this.getInputData(0); + if(!tex) return; + + var tex_canvas = null; + + if(!tex.handle && ctx.webgl) + tex_canvas = tex; + else + tex_canvas = LGraphTexture.generateLowResTexturePreview(tex); + + //render to graph canvas + ctx.save(); + if(this.properties.flipY) + { + ctx.translate(0,this.size[1]); + ctx.scale(1,-1); + } + ctx.drawImage(tex_canvas,0,0,this.size[0],this.size[1]); + ctx.restore(); + } + + LiteGraph.registerNodeType("texture/preview", LGraphTexturePreview ); + window.LGraphTexturePreview = LGraphTexturePreview; + + //************************************** + + function LGraphTextureSave() + { + this.addInput("Texture","Texture"); + this.addOutput("","Texture"); + this.properties = {name:""}; + } + + LGraphTextureSave.title = "Save"; + LGraphTextureSave.desc = "Save a texture in the repository"; + + LGraphTextureSave.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + if(this.properties.name) + LGraphTexture.textures_container[ this.properties.name ] = tex; + + this.setOutputData(0, tex); + } + + LiteGraph.registerNodeType("texture/save", LGraphTextureSave ); + window.LGraphTextureSave = LGraphTextureSave; + + //**************************************************** + + function LGraphTextureOperation() + { + this.addInput("Texture","Texture"); + this.addInput("TextureB","Texture"); + this.addInput("value","number"); + this.addOutput("Texture","Texture"); + this.help = "
pixelcode must be vec3
\ +uvcode must be vec2, is optional
\ +uv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
"; + + this.properties = {value:1, uvcode:"", pixelcode:"color + colorB * value", precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureOperation.widgets_info = { + "uvcode": { widget:"textarea", height: 100 }, + "pixelcode": { widget:"textarea", height: 100 }, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureOperation.title = "Operation"; + LGraphTextureOperation.desc = "Texture shader operation"; + + LGraphTextureOperation.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH) + { + this.setOutputData(0, tex); + return; + } + + var texB = this.getInputData(1); + + if(!this.properties.uvcode && !this.properties.pixelcode) + return; + + var width = 512; + var height = 512; + var type = gl.UNSIGNED_BYTE; + if(tex) + { + width = tex.width; + height = tex.height; + type = tex.type; + } + else if (texB) + { + width = texB.width; + height = texB.height; + type = texB.type; + } + + if(!tex && !this._tex ) + this._tex = new GL.Texture( width, height, { type: this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format: gl.RGBA, filter: gl.LINEAR }); + else + this._tex = LGraphTexture.getTargetTexture( tex || this._tex, this._tex, this.properties.precision ); + + /* + if(this.properties.low_precision) + type = gl.UNSIGNED_BYTE; + + if(!this._tex || this._tex.width != width || this._tex.height != height || this._tex.type != type ) + this._tex = new GL.Texture( width, height, { type: type, format: gl.RGBA, filter: gl.LINEAR }); + */ + + var uvcode = ""; + if(this.properties.uvcode) + { + uvcode = "uv = " + this.properties.uvcode; + if(this.properties.uvcode.indexOf(";") != -1) //there are line breaks, means multiline code + uvcode = this.properties.uvcode; + } + + var pixelcode = ""; + if(this.properties.pixelcode) + { + pixelcode = "result = " + this.properties.pixelcode; + if(this.properties.pixelcode.indexOf(";") != -1) //there are line breaks, means multiline code + pixelcode = this.properties.pixelcode; + } + + var shader = this._shader; + + if(!shader || this._shader_code != (uvcode + "|" + pixelcode) ) + { + try + { + this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureOperation.pixel_shader, { UV_CODE: uvcode, PIXEL_CODE: pixelcode }); + this.boxcolor = "#00FF00"; + } + catch (err) + { + console.log("Error compiling shader: ", err); + this.boxcolor = "#FF0000"; + return; + } + this._shader_code = (uvcode + "|" + pixelcode); + shader = this._shader; + } + + if(!shader) + { + this.boxcolor = "red"; + return; + } + else + this.boxcolor = "green"; + + var value = this.getInputData(2); + if(value != null) + this.properties.value = value; + else + value = parseFloat( this.properties.value ); + + var time = this.graph.getTime(); + + this._tex.drawTo(function() { + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.CULL_FACE ); + gl.disable( gl.BLEND ); + if(tex) tex.bind(0); + if(texB) texB.bind(1); + var mesh = Mesh.getScreenQuad(); + shader.uniforms({u_texture:0, u_textureB:1, value: value, texSize:[width,height], time: time}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureOperation.pixel_shader = "precision highp float;\n\ + \n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + varying vec2 v_coord;\n\ + uniform vec2 texSize;\n\ + uniform float time;\n\ + uniform float value;\n\ + \n\ + void main() {\n\ + vec2 uv = v_coord;\n\ + UV_CODE;\n\ + vec3 color = texture2D(u_texture, uv).rgb;\n\ + vec3 colorB = texture2D(u_textureB, uv).rgb;\n\ + vec3 result = color;\n\ + float alpha = 1.0;\n\ + PIXEL_CODE;\n\ + gl_FragColor = vec4(result, alpha);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/operation", LGraphTextureOperation ); + window.LGraphTextureOperation = LGraphTextureOperation; + + //**************************************************** + + function LGraphTextureShader() + { + this.addOutput("Texture","Texture"); + this.properties = {code:"", width: 512, height: 512}; + + this.properties.code = "\nvoid main() {\n vec2 uv = coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"; + } + + LGraphTextureShader.title = "Shader"; + LGraphTextureShader.desc = "Texture shader"; + LGraphTextureShader.widgets_info = { + "code": { widget:"code" }, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureShader.prototype.onExecute = function() + { + //replug + if(this._shader_code != this.properties.code) + { + this._shader_code = this.properties.code; + this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureShader.pixel_shader + this.properties.code ); + if(!this._shader) { + this.boxcolor = "red"; + return; + } + else + this.boxcolor = "green"; + /* + var uniforms = this._shader.uniformLocations; + //disconnect inputs + if(this.inputs) + for(var i = 0; i < this.inputs.length; i++) + { + var slot = this.inputs[i]; + if(slot.link != null) + this.disconnectInput(i); + } + + for(var i = 0; i < uniforms.length; i++) + { + var type = "number"; + if( this._shader.isSampler[i] ) + type = "texture"; + else + { + var v = gl.getUniform(this._shader.program, i); + type = typeof(v); + if(type == "object" && v.length) + { + switch(v.length) + { + case 1: type = "number"; break; + case 2: type = "vec2"; break; + case 3: type = "vec3"; break; + case 4: type = "vec4"; break; + case 9: type = "mat3"; break; + case 16: type = "mat4"; break; + default: continue; + } + } + } + this.addInput(i,type); + } + */ + } + + if(!this._tex || this._tex.width != this.properties.width || this._tex.height != this.properties.height ) + this._tex = new GL.Texture( this.properties.width, this.properties.height, { format: gl.RGBA, filter: gl.LINEAR }); + var tex = this._tex; + var shader = this._shader; + var time = this.graph.getTime(); + tex.drawTo(function() { + shader.uniforms({texSize: [tex.width, tex.height], time: time}).draw( Mesh.getScreenQuad() ); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureShader.pixel_shader = "precision highp float;\n\ + \n\ + varying vec2 v_coord;\n\ + uniform float time;\n\ + "; + + LiteGraph.registerNodeType("texture/shader", LGraphTextureShader ); + window.LGraphTextureShader = LGraphTextureShader; + + // Texture to Viewport ***************************************** + function LGraphTextureToViewport() + { + this.addInput("Texture","Texture"); + this.properties = { additive: false, antialiasing: false, disable_alpha: false }; + this.size[0] = 130; + + if(!LGraphTextureToViewport._shader) + LGraphTextureToViewport._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureToViewport.pixel_shader ); + } + + LGraphTextureToViewport.title = "to Viewport"; + LGraphTextureToViewport.desc = "Texture to viewport"; + + LGraphTextureToViewport.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(this.properties.disable_alpha) + gl.disable( gl.BLEND ); + else + { + gl.enable( gl.BLEND ); + if(this.properties.additive) + gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); + else + gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA ); + } + + gl.disable( gl.DEPTH_TEST ); + if(this.properties.antialiasing) + { + var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT); + var mesh = Mesh.getScreenQuad(); + tex.bind(0); + LGraphTextureToViewport._shader.uniforms({u_texture:0, uViewportSize:[tex.width,tex.height], inverseVP: [1/tex.width,1/tex.height] }).draw(mesh); + } + else + tex.toViewport(); + } + + LGraphTextureToViewport.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 uViewportSize;\n\ + uniform vec2 inverseVP;\n\ + #define FXAA_REDUCE_MIN (1.0/ 128.0)\n\ + #define FXAA_REDUCE_MUL (1.0 / 8.0)\n\ + #define FXAA_SPAN_MAX 8.0\n\ + \n\ + /* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\ + vec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\ + {\n\ + vec4 color = vec4(0.0);\n\ + /*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\ + vec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\ + vec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\ + vec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\ + vec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\ + vec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\ + vec3 luma = vec3(0.299, 0.587, 0.114);\n\ + float lumaNW = dot(rgbNW, luma);\n\ + float lumaNE = dot(rgbNE, luma);\n\ + float lumaSW = dot(rgbSW, luma);\n\ + float lumaSE = dot(rgbSE, luma);\n\ + float lumaM = dot(rgbM, luma);\n\ + float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\ + float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\ + \n\ + vec2 dir;\n\ + dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\ + dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\ + \n\ + float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\ + \n\ + float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\ + dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\ + \n\ + vec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\ + texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\ + vec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\ + texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\ + \n\ + return vec4(rgbA,1.0);\n\ + float lumaB = dot(rgbB, luma);\n\ + if ((lumaB < lumaMin) || (lumaB > lumaMax))\n\ + color = vec4(rgbA, 1.0);\n\ + else\n\ + color = vec4(rgbB, 1.0);\n\ + return color;\n\ + }\n\ + \n\ + void main() {\n\ + gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\ + }\n\ + "; + + + LiteGraph.registerNodeType("texture/toviewport", LGraphTextureToViewport ); + window.LGraphTextureToViewport = LGraphTextureToViewport; + + + // Texture Copy ***************************************** + function LGraphTextureCopy() + { + this.addInput("Texture","Texture"); + this.addOutput("","Texture"); + this.properties = { size: 0, generate_mipmaps: false, precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureCopy.title = "Copy"; + LGraphTextureCopy.desc = "Copy Texture"; + LGraphTextureCopy.widgets_info = { + size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]}, + precision: { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureCopy.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + var width = tex.width; + var height = tex.height; + + if(this.properties.size != 0) + { + width = this.properties.size; + height = this.properties.size; + } + + var temp = this._temp_texture; + + var type = tex.type; + if(this.properties.precision === LGraphTexture.LOW) + type = gl.UNSIGNED_BYTE; + else if(this.properties.precision === LGraphTexture.HIGH) + type = gl.HIGH_PRECISION_FORMAT; + + if(!temp || temp.width != width || temp.height != height || temp.type != type ) + { + var minFilter = gl.LINEAR; + if( this.properties.generate_mipmaps && isPowerOfTwo(width) && isPowerOfTwo(height) ) + minFilter = gl.LINEAR_MIPMAP_LINEAR; + this._temp_texture = new GL.Texture( width, height, { type: type, format: gl.RGBA, minFilter: minFilter, magFilter: gl.LINEAR }); + } + tex.copyTo(this._temp_texture); + + if(this.properties.generate_mipmaps) + { + this._temp_texture.bind(0); + gl.generateMipmap(this._temp_texture.texture_type); + this._temp_texture.unbind(0); + } + + + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/copy", LGraphTextureCopy ); + window.LGraphTextureCopy = LGraphTextureCopy; + + + // Texture Copy ***************************************** + function LGraphTextureAverage() + { + this.addInput("Texture","Texture"); + this.addOutput("","Texture"); + this.properties = { low_precision: false }; + } + + LGraphTextureAverage.title = "Average"; + LGraphTextureAverage.desc = "Compute average of a texture and stores it as a texture"; + + LGraphTextureAverage.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + if(!LGraphTextureAverage._shader) + { + LGraphTextureAverage._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureAverage.pixel_shader); + var samples = new Float32Array(32); + for(var i = 0; i < 32; ++i) + samples[i] = Math.random(); + LGraphTextureAverage._shader.uniforms({u_samples_a: samples.subarray(0,16), u_samples_b: samples.subarray(16,32) }); + } + + var temp = this._temp_texture; + var type = this.properties.low_precision ? gl.UNSIGNED_BYTE : tex.type; + if(!temp || temp.type != type ) + this._temp_texture = new GL.Texture( 1, 1, { type: type, format: gl.RGBA, filter: gl.NEAREST }); + + var shader = LGraphTextureAverage._shader; + this._temp_texture.drawTo(function(){ + tex.toViewport(shader,{u_texture:0}); + }); + + this.setOutputData(0,this._temp_texture); + } + + LGraphTextureAverage.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + uniform mat4 u_samples_a;\n\ + uniform mat4 u_samples_b;\n\ + uniform sampler2D u_texture;\n\ + varying vec2 v_coord;\n\ + \n\ + void main() {\n\ + vec4 color = vec4(0.0);\n\ + for(int i = 0; i < 4; ++i)\n\ + for(int j = 0; j < 4; ++j)\n\ + {\n\ + color += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ) );\n\ + color += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], u_samples_b[i][j] ) );\n\ + }\n\ + gl_FragColor = color * 0.03125;\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/average", LGraphTextureAverage ); + window.LGraphTextureAverage = LGraphTextureAverage; + + // Image To Texture ***************************************** + function LGraphImageToTexture() + { + this.addInput("Image","image"); + this.addOutput("","Texture"); + this.properties = {}; + } + + LGraphImageToTexture.title = "Image to Texture"; + LGraphImageToTexture.desc = "Uploads an image to the GPU"; + //LGraphImageToTexture.widgets_info = { size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]} }; + + LGraphImageToTexture.prototype.onExecute = function() + { + var img = this.getInputData(0); + if(!img) return; + + var width = img.videoWidth || img.width; + var height = img.videoHeight || img.height; + + //this is in case we are using a webgl canvas already, no need to reupload it + if(img.gltexture) + { + this.setOutputData(0,img.gltexture); + return; + } + + + var temp = this._temp_texture; + if(!temp || temp.width != width || temp.height != height ) + this._temp_texture = new GL.Texture( width, height, { format: gl.RGBA, filter: gl.LINEAR }); + + try + { + this._temp_texture.uploadImage(img); + } + catch(err) + { + console.error("image comes from an unsafe location, cannot be uploaded to webgl"); + return; + } + + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/imageToTexture", LGraphImageToTexture ); + window.LGraphImageToTexture = LGraphImageToTexture; + + + // Texture LUT ***************************************** + function LGraphTextureLUT() + { + this.addInput("Texture","Texture"); + this.addInput("LUT","Texture"); + this.addInput("Intensity","number"); + this.addOutput("","Texture"); + this.properties = { intensity: 1, precision: LGraphTexture.DEFAULT }; + + if(!LGraphTextureLUT._shader) + LGraphTextureLUT._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureLUT.pixel_shader ); + } + + LGraphTextureLUT.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureLUT.title = "LUT"; + LGraphTextureLUT.desc = "Apply LUT to Texture"; + + LGraphTextureLUT.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) return; + + var lut_tex = this.getInputData(1); + if(!lut_tex) + { + this.setOutputData(0,tex); + return; + } + lut_tex.bind(0); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR ); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); + gl.bindTexture(gl.TEXTURE_2D, null); + + var intensity = this.properties.intensity; + if( this.isInputConnected(2) ) + this.properties.intensity = intensity = this.getInputData(2); + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + var mesh = Mesh.getScreenQuad(); + + this._tex.drawTo(function() { + tex.bind(0); + lut_tex.bind(1); + LGraphTextureLUT._shader.uniforms({u_texture:0, u_textureB:1, u_amount: intensity, uViewportSize:[tex.width,tex.height]}).draw(mesh); + }); + + this.setOutputData(0,this._tex); + } + + LGraphTextureLUT.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + uniform float u_amount;\n\ + \n\ + void main() {\n\ + lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\ + mediump float blueColor = textureColor.b * 63.0;\n\ + mediump vec2 quad1;\n\ + quad1.y = floor(floor(blueColor) / 8.0);\n\ + quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\ + mediump vec2 quad2;\n\ + quad2.y = floor(ceil(blueColor) / 8.0);\n\ + quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\ + highp vec2 texPos1;\n\ + texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ + texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ + highp vec2 texPos2;\n\ + texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ + texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ + lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\ + lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\ + lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\ + gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/LUT", LGraphTextureLUT ); + window.LGraphTextureLUT = LGraphTextureLUT; + + // Texture Mix ***************************************** + function LGraphTextureChannels() + { + this.addInput("Texture","Texture"); + + this.addOutput("R","Texture"); + this.addOutput("G","Texture"); + this.addOutput("B","Texture"); + this.addOutput("A","Texture"); + + this.properties = {}; + if(!LGraphTextureChannels._shader) + LGraphTextureChannels._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureChannels.pixel_shader ); + } + + LGraphTextureChannels.title = "Channels"; + LGraphTextureChannels.desc = "Split texture channels"; + + LGraphTextureChannels.prototype.onExecute = function() + { + var texA = this.getInputData(0); + if(!texA) return; + + if(!this._channels) + this._channels = Array(4); + + var connections = 0; + for(var i = 0; i < 4; i++) + { + if(this.isOutputConnected(i)) + { + if(!this._channels[i] || this._channels[i].width != texA.width || this._channels[i].height != texA.height || this._channels[i].type != texA.type) + this._channels[i] = new GL.Texture( texA.width, texA.height, { type: texA.type, format: gl.RGBA, filter: gl.LINEAR }); + connections++; + } + else + this._channels[i] = null; + } + + if(!connections) + return; + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureChannels._shader; + var masks = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; + + for(var i = 0; i < 4; i++) + { + if(!this._channels[i]) + continue; + + this._channels[i].drawTo( function() { + texA.bind(0); + shader.uniforms({u_texture:0, u_mask: masks[i]}).draw(mesh); + }); + this.setOutputData(i, this._channels[i]); + } + } + + LGraphTextureChannels.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec4 u_mask;\n\ + \n\ + void main() {\n\ + gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/channels", LGraphTextureChannels ); + window.LGraphTextureChannels = LGraphTextureChannels; + + // Texture Mix ***************************************** + function LGraphTextureMix() + { + this.addInput("A","Texture"); + this.addInput("B","Texture"); + this.addInput("Mixer","Texture"); + + this.addOutput("Texture","Texture"); + this.properties = { precision: LGraphTexture.DEFAULT }; + + if(!LGraphTextureMix._shader) + LGraphTextureMix._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureMix.pixel_shader ); + } + + LGraphTextureMix.title = "Mix"; + LGraphTextureMix.desc = "Generates a texture mixing two textures"; + + LGraphTextureMix.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureMix.prototype.onExecute = function() + { + var texA = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,texA); + return; + } + + var texB = this.getInputData(1); + var texMix = this.getInputData(2); + if(!texA || !texB || !texMix) return; + + this._tex = LGraphTexture.getTargetTexture( texA, this._tex, this.properties.precision ); + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureMix._shader; + + this._tex.drawTo( function() { + texA.bind(0); + texB.bind(1); + texMix.bind(2); + shader.uniforms({u_textureA:0,u_textureB:1,u_textureMix:2}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureMix.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_textureA;\n\ + uniform sampler2D u_textureB;\n\ + uniform sampler2D u_textureMix;\n\ + \n\ + void main() {\n\ + gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), texture2D(u_textureMix, v_coord) );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/mix", LGraphTextureMix ); + window.LGraphTextureMix = LGraphTextureMix; + + // Texture Edges detection ***************************************** + function LGraphTextureEdges() + { + this.addInput("Tex.","Texture"); + + this.addOutput("Edges","Texture"); + this.properties = { invert: true, precision: LGraphTexture.DEFAULT }; + + if(!LGraphTextureEdges._shader) + LGraphTextureEdges._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureEdges.pixel_shader ); + } + + LGraphTextureEdges.title = "Edges"; + LGraphTextureEdges.desc = "Detects edges"; + + LGraphTextureEdges.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureEdges.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) return; + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureEdges._shader; + var invert = this.properties.invert; + + this._tex.drawTo( function() { + tex.bind(0); + shader.uniforms({u_texture:0, u_isize:[1/tex.width,1/tex.height], u_invert: invert ? 1 : 0}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureEdges.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_isize;\n\ + uniform int u_invert;\n\ + \n\ + void main() {\n\ + vec4 center = texture2D(u_texture, v_coord);\n\ + vec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\ + vec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\ + vec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\ + vec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\ + vec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\ + if(u_invert == 1)\n\ + diff.xyz = vec3(1.0) - diff.xyz;\n\ + gl_FragColor = vec4( diff.xyz, center.a );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/edges", LGraphTextureEdges ); + window.LGraphTextureEdges = LGraphTextureEdges; + + // Texture Depth ***************************************** + function LGraphTextureDepthRange() + { + this.addInput("Texture","Texture"); + this.addInput("Distance","number"); + this.addInput("Range","number"); + this.addOutput("Texture","Texture"); + this.properties = { distance:100, range: 50, high_precision: false }; + + if(!LGraphTextureDepthRange._shader) + LGraphTextureDepthRange._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureDepthRange.pixel_shader ); + } + + LGraphTextureDepthRange.title = "Depth Range"; + LGraphTextureDepthRange.desc = "Generates a texture with a depth range"; + + LGraphTextureDepthRange.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + var precision = gl.UNSIGNED_BYTE; + if(this.properties.high_precision) + precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT; + + if(!this._temp_texture || this._temp_texture.type != precision || + this._temp_texture.width != tex.width || this._temp_texture.height != tex.height) + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: precision, format: gl.RGBA, filter: gl.LINEAR }); + + //iterations + var distance = this.properties.distance; + if( this.isInputConnected(1) ) + { + distance = this.getInputData(1); + this.properties.distance = distance; + } + + var range = this.properties.range; + if( this.isInputConnected(2) ) + { + range = this.getInputData(2); + this.properties.range = range; + } + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureDepthRange._shader; + var camera = Renderer._current_camera; + + this._temp_texture.drawTo( function() { + tex.bind(0); + shader.uniforms({u_texture:0, u_distance: distance, u_range: range, u_camera_planes: [Renderer._current_camera.near,Renderer._current_camera.far] }) + .draw(mesh); + }); + + this.setOutputData(0, this._temp_texture); + } + + LGraphTextureDepthRange.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_camera_planes;\n\ + uniform float u_distance;\n\ + uniform float u_range;\n\ + \n\ + float LinearDepth()\n\ + {\n\ + float n = u_camera_planes.x;\n\ + float f = u_camera_planes.y;\n\ + return (2.0 * n) / (f + n - texture2D(u_texture, v_coord).x * (f - n));\n\ + }\n\ + \n\ + void main() {\n\ + float diff = abs(LinearDepth() * u_camera_planes.y - u_distance);\n\ + float dof = 1.0;\n\ + if(diff <= u_range)\n\ + dof = diff / u_range;\n\ + gl_FragColor = vec4(dof);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/depth_range", LGraphTextureDepthRange ); + window.LGraphTextureDepthRange = LGraphTextureDepthRange; + + // Texture Blur ***************************************** + function LGraphTextureBlur() + { + this.addInput("Texture","Texture"); + this.addInput("Iterations","number"); + this.addInput("Intensity","number"); + this.addOutput("Blurred","Texture"); + this.properties = { intensity: 1, iterations: 1, preserve_aspect: false, scale:[1,1] }; + + if(!LGraphTextureBlur._shader) + LGraphTextureBlur._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureBlur.pixel_shader ); + } + + LGraphTextureBlur.title = "Blur"; + LGraphTextureBlur.desc = "Blur a texture"; + + LGraphTextureBlur.max_iterations = 20; + + LGraphTextureBlur.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + var temp = this._temp_texture; + + if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) + { + //we need two textures to do the blurring + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + this._final_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + } + + //iterations + var iterations = this.properties.iterations; + if( this.isInputConnected(1) ) + { + iterations = this.getInputData(1); + this.properties.iterations = iterations; + } + iterations = Math.min( Math.floor(iterations), LGraphTextureBlur.max_iterations ); + if(iterations == 0) //skip blurring + { + this.setOutputData(0, tex); + return; + } + + var intensity = this.properties.intensity; + if( this.isInputConnected(2) ) + { + intensity = this.getInputData(2); + this.properties.intensity = intensity; + } + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureBlur._shader; + var scale = this.properties.scale || [1,1]; + + //blur sometimes needs an aspect correction + var aspect = LiteGraph.aspect; + if(!aspect && window.gl !== undefined) + aspect = gl.canvas.height / gl.canvas.width; + if(window.Renderer !== undefined) + aspect = window.Renderer._current_camera.aspect; + if(!aspect) + aspect = 1; + + //iterate + var start_texture = tex; + var aspect = this.properties.preserve_aspect ? aspect : 1; + for(var i = 0; i < iterations; ++i) + { + this._temp_texture.drawTo( function() { + start_texture.bind(0); + shader.uniforms({u_texture:0, u_intensity: 1, u_offset: [0, 1/start_texture.height * scale[1] ] }) + .draw(mesh); + }); + + this._temp_texture.bind(0); + this._final_texture.drawTo( function() { + shader.uniforms({u_texture:0, u_intensity: intensity, u_offset: [aspect/start_texture.width * scale[0], 0] }) + .draw(mesh); + }); + start_texture = this._final_texture; + } + + this.setOutputData(0, this._final_texture); + } + + LGraphTextureBlur.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_offset;\n\ + uniform float u_intensity;\n\ + void main() {\n\ + vec4 sum = vec4(0.0);\n\ + vec4 center = texture2D(u_texture, v_coord);\n\ + sum += texture2D(u_texture, v_coord + u_offset * -4.0) * 0.05/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -3.0) * 0.09/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -2.0) * 0.12/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -1.0) * 0.15/0.98;\n\ + sum += center * 0.16/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 4.0) * 0.05/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 3.0) * 0.09/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 2.0) * 0.12/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 1.0) * 0.15/0.98;\n\ + gl_FragColor = u_intensity * sum;\n\ + /*gl_FragColor.a = center.a*/;\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/blur", LGraphTextureBlur ); + window.LGraphTextureBlur = LGraphTextureBlur; + + // Texture Webcam ***************************************** + function LGraphTextureWebcam() + { + this.addOutput("Webcam","Texture"); + this.properties = {}; + } + + LGraphTextureWebcam.title = "Webcam"; + LGraphTextureWebcam.desc = "Webcam texture"; + + + LGraphTextureWebcam.prototype.openStream = function() + { + //Vendor prefixes hell + navigator.getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia); + window.URL = window.URL || window.webkitURL; + + if (!navigator.getUserMedia) { + //console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags'); + return; + } + + this._waiting_confirmation = true; + + // Not showing vendor prefixes. + navigator.getUserMedia({video: true}, this.streamReady.bind(this), onFailSoHard); + + var that = this; + function onFailSoHard(e) { + trace('Webcam rejected', e); + that._webcam_stream = false; + that.box_color = "red"; + }; + } + + LGraphTextureWebcam.prototype.streamReady = function(localMediaStream) + { + this._webcam_stream = localMediaStream; + //this._waiting_confirmation = false; + + var video = this._video; + if(!video) + { + video = document.createElement("video"); + video.autoplay = true; + video.src = window.URL.createObjectURL(localMediaStream); + this._video = video; + //document.body.appendChild( video ); //debug + //when video info is loaded (size and so) + video.onloadedmetadata = function(e) { + // Ready to go. Do some stuff. + console.log(e); + }; + } + } + + LGraphTextureWebcam.prototype.onDrawBackground = function(ctx) + { + if(!this.flags.collapsed || this.size[1] <= 20) + return; + + if(!this._video) + return; + + //render to graph canvas + ctx.save(); + if(!ctx.webgl) //reverse image + { + ctx.translate(0,this.size[1]); + ctx.scale(1,-1); + } + ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]); + ctx.restore(); + } + + LGraphTextureWebcam.prototype.onExecute = function() + { + if(this._webcam_stream == null && !this._waiting_confirmation) + this.openStream(); + + if(!this._video || !this._video.videoWidth) return; + + var width = this._video.videoWidth; + var height = this._video.videoHeight; + + var temp = this._temp_texture; + if(!temp || temp.width != width || temp.height != height ) + this._temp_texture = new GL.Texture( width, height, { format: gl.RGB, filter: gl.LINEAR }); + + this._temp_texture.uploadImage( this._video ); + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/webcam", LGraphTextureWebcam ); + window.LGraphTextureWebcam = LGraphTextureWebcam; + + + + function LGraphCubemap() + { + this.addOutput("Cubemap","Cubemap"); + this.properties = {name:""}; + this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size]; + } + + LGraphCubemap.prototype.onDropFile = function(data, filename, file) + { + if(!data) + { + this._drop_texture = null; + this.properties.name = ""; + } + else + { + if( typeof(data) == "string" ) + this._drop_texture = GL.Texture.fromURL(data); + else + this._drop_texture = GL.Texture.fromDDSInMemory(data); + this.properties.name = filename; + } + } + + LGraphCubemap.prototype.onExecute = function() + { + if(this._drop_texture) + { + this.setOutputData(0, this._drop_texture); + return; + } + + if(!this.properties.name) + return; + + var tex = LGraphTexture.getTexture( this.properties.name ); + if(!tex) + return; + + this._last_tex = tex; + this.setOutputData(0, tex); + } + + LGraphCubemap.prototype.onDrawBackground = function(ctx) + { + if( this.flags.collapsed || this.size[1] <= 20) + return; + + if(!ctx.webgl) + return; + + var cube_mesh = gl.meshes["cube"]; + if(!cube_mesh) + cube_mesh = gl.meshes["cube"] = GL.Mesh.cube({size:1}); + + //var view = mat4.lookAt( mat4.create(), [0,0 + } + + LiteGraph.registerNodeType("texture/cubemap", LGraphCubemap ); + window.LGraphCubemap = LGraphCubemap; + + +} //litegl.js defined +//Works with Litegl.js to create WebGL nodes +if(typeof(LiteGraph) != "undefined") +{ + + // Texture Lens ***************************************** + function LGraphFXLens() + { + this.addInput("Texture","Texture"); + this.addInput("Aberration","number"); + this.addInput("Distortion","number"); + this.addInput("Blur","number"); + this.addOutput("Texture","Texture"); + this.properties = { aberration:1.0, distortion: 1.0, blur: 1.0, precision: LGraphTexture.DEFAULT }; + + if(!LGraphFXLens._shader) + LGraphFXLens._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXLens.pixel_shader ); + } + + LGraphFXLens.title = "Lens"; + LGraphFXLens.desc = "Camera Lens distortion"; + LGraphFXLens.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphFXLens.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) return; + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + //iterations + var aberration = this.properties.aberration; + if( this.isInputConnected(1) ) + { + aberration = this.getInputData(1); + this.properties.aberration = aberration; + } + + var distortion = this.properties.distortion; + if( this.isInputConnected(2) ) + { + distortion = this.getInputData(2); + this.properties.distortion = distortion; + } + + var blur = this.properties.blur; + if( this.isInputConnected(3) ) + { + blur = this.getInputData(3); + this.properties.blur = blur; + } + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + var mesh = Mesh.getScreenQuad(); + var shader = LGraphFXLens._shader; + var camera = Renderer._current_camera; + + this._tex.drawTo( function() { + tex.bind(0); + shader.uniforms({u_texture:0, u_aberration: aberration, u_distortion: distortion, u_blur: blur }) + .draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphFXLens.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_camera_planes;\n\ + uniform float u_aberration;\n\ + uniform float u_distortion;\n\ + uniform float u_blur;\n\ + \n\ + void main() {\n\ + vec2 coord = v_coord;\n\ + float dist = distance(vec2(0.5), coord);\n\ + vec2 dist_coord = coord - vec2(0.5);\n\ + float percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\ + dist_coord *= percent;\n\ + coord = dist_coord + vec2(0.5);\n\ + vec4 color = texture2D(u_texture,coord, u_blur * dist);\n\ + color.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\ + color.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\ + gl_FragColor = color;\n\ + }\n\ + "; + /* + float normalized_tunable_sigmoid(float xs, float k)\n\ + {\n\ + xs = xs * 2.0 - 1.0;\n\ + float signx = sign(xs);\n\ + float absx = abs(xs);\n\ + return signx * ((-k - 1.0)*absx)/(2.0*(-2.0*k*absx+k-1.0)) + 0.5;\n\ + }\n\ + */ + + LiteGraph.registerNodeType("fx/lens", LGraphFXLens ); + window.LGraphFXLens = LGraphFXLens; + + //******************************************************* + + function LGraphFXBokeh() + { + this.addInput("Texture","Texture"); + this.addInput("Blurred","Texture"); + this.addInput("Mask","Texture"); + this.addInput("Threshold","number"); + this.addOutput("Texture","Texture"); + this.properties = { shape: "", size: 10, alpha: 1.0, threshold: 1.0, high_precision: false }; + } + + LGraphFXBokeh.title = "Bokeh"; + LGraphFXBokeh.desc = "applies an Bokeh effect"; + + LGraphFXBokeh.widgets_info = {"shape": { widget:"texture" }}; + + LGraphFXBokeh.prototype.onExecute = function() + { + var tex = this.getInputData(0); + var blurred_tex = this.getInputData(1); + var mask_tex = this.getInputData(2); + if(!tex || !mask_tex || !this.properties.shape) + { + this.setOutputData(0, tex); + return; + } + + if(!blurred_tex) + blurred_tex = tex; + + var shape_tex = LGraphTexture.getTexture( this.properties.shape ); + if(!shape_tex) + return; + + var threshold = this.properties.threshold; + if( this.isInputConnected(3) ) + { + threshold = this.getInputData(3); + this.properties.threshold = threshold; + } + + + var precision = gl.UNSIGNED_BYTE; + if(this.properties.high_precision) + precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT; + if(!this._temp_texture || this._temp_texture.type != precision || + this._temp_texture.width != tex.width || this._temp_texture.height != tex.height) + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: precision, format: gl.RGBA, filter: gl.LINEAR }); + + //iterations + var size = this.properties.size; + + var first_shader = LGraphFXBokeh._first_shader; + if(!first_shader) + first_shader = LGraphFXBokeh._first_shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXBokeh._first_pixel_shader ); + + var second_shader = LGraphFXBokeh._second_shader; + if(!second_shader) + second_shader = LGraphFXBokeh._second_shader = new GL.Shader( LGraphFXBokeh._second_vertex_shader, LGraphFXBokeh._second_pixel_shader ); + + var points_mesh = this._points_mesh; + if(!points_mesh || points_mesh._width != tex.width || points_mesh._height != tex.height || points_mesh._spacing != 2) + points_mesh = this.createPointsMesh( tex.width, tex.height, 2 ); + + var screen_mesh = Mesh.getScreenQuad(); + + var point_size = this.properties.size; + var min_light = this.properties.min_light; + var alpha = this.properties.alpha; + + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.BLEND ); + + this._temp_texture.drawTo( function() { + tex.bind(0); + blurred_tex.bind(1); + mask_tex.bind(2); + first_shader.uniforms({u_texture:0, u_texture_blur:1, u_mask: 2, u_texsize: [tex.width, tex.height] }) + .draw(screen_mesh); + }); + + this._temp_texture.drawTo( function() { + //clear because we use blending + //gl.clearColor(0.0,0.0,0.0,1.0); + //gl.clear( gl.COLOR_BUFFER_BIT ); + gl.enable( gl.BLEND ); + gl.blendFunc( gl.ONE, gl.ONE ); + + tex.bind(0); + shape_tex.bind(3); + second_shader.uniforms({u_texture:0, u_mask: 2, u_shape:3, u_alpha: alpha, u_threshold: threshold, u_pointSize: point_size, u_itexsize: [1.0/tex.width, 1.0/tex.height] }) + .draw(points_mesh, gl.POINTS); + }); + + this.setOutputData(0, this._temp_texture); + } + + LGraphFXBokeh.prototype.createPointsMesh = function(width, height, spacing) + { + var nwidth = Math.round(width / spacing); + var nheight = Math.round(height / spacing); + + var vertices = new Float32Array(nwidth * nheight * 2); + + var ny = -1; + var dx = 2/width * spacing; + var dy = 2/height * spacing; + for(var y = 0; y < nheight; ++y ) + { + var nx = -1; + for(var x = 0; x < nwidth; ++x ) + { + var pos = y*nwidth*2 + x*2; + vertices[pos] = nx; + vertices[pos+1] = ny; + nx += dx; + } + ny += dy; + } + + this._points_mesh = GL.Mesh.load({vertices2D: vertices}); + this._points_mesh._width = width; + this._points_mesh._height = height; + this._points_mesh._spacing = spacing; + + return this._points_mesh; + } + + /* + LGraphTextureBokeh._pixel_shader = "precision highp float;\n\ + varying vec2 a_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_shape;\n\ + \n\ + void main() {\n\ + vec4 color = texture2D( u_texture, gl_PointCoord );\n\ + color *= v_color * u_alpha;\n\ + gl_FragColor = color;\n\ + }\n"; + */ + + LGraphFXBokeh._first_pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_texture_blur;\n\ + uniform sampler2D u_mask;\n\ + \n\ + void main() {\n\ + vec4 color = texture2D(u_texture, v_coord);\n\ + vec4 blurred_color = texture2D(u_texture_blur, v_coord);\n\ + float mask = texture2D(u_mask, v_coord).x;\n\ + gl_FragColor = mix(color, blurred_color, mask);\n\ + }\n\ + "; + + LGraphFXBokeh._second_vertex_shader = "precision highp float;\n\ + attribute vec2 a_vertex2D;\n\ + varying vec4 v_color;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_mask;\n\ + uniform vec2 u_itexsize;\n\ + uniform float u_pointSize;\n\ + uniform float u_threshold;\n\ + void main() {\n\ + vec2 coord = a_vertex2D * 0.5 + 0.5;\n\ + v_color = texture2D( u_texture, coord );\n\ + v_color += texture2D( u_texture, coord + vec2(u_itexsize.x, 0.0) );\n\ + v_color += texture2D( u_texture, coord + vec2(0.0, u_itexsize.y));\n\ + v_color += texture2D( u_texture, coord + u_itexsize);\n\ + v_color *= 0.25;\n\ + float mask = texture2D(u_mask, coord).x;\n\ + float luminance = length(v_color) * mask;\n\ + /*luminance /= (u_pointSize*u_pointSize)*0.01 */;\n\ + luminance -= u_threshold;\n\ + if(luminance < 0.0)\n\ + {\n\ + gl_Position.x = -100.0;\n\ + return;\n\ + }\n\ + gl_PointSize = u_pointSize;\n\ + gl_Position = vec4(a_vertex2D,0.0,1.0);\n\ + }\n\ + "; + + LGraphFXBokeh._second_pixel_shader = "precision highp float;\n\ + varying vec4 v_color;\n\ + uniform sampler2D u_shape;\n\ + uniform float u_alpha;\n\ + \n\ + void main() {\n\ + vec4 color = texture2D( u_shape, gl_PointCoord );\n\ + color *= v_color * u_alpha;\n\ + gl_FragColor = color;\n\ + }\n"; + + + LiteGraph.registerNodeType("fx/bokeh", LGraphFXBokeh ); + window.LGraphFXBokeh = LGraphFXBokeh; + + //************************************************ + + function LGraphFXGeneric() + { + this.addInput("Texture","Texture"); + this.addInput("value1","number"); + this.addInput("value2","number"); + this.addOutput("Texture","Texture"); + this.properties = { fx: "halftone", value1: 1, value2: 1, precision: LGraphTexture.DEFAULT }; + } + + LGraphFXGeneric.title = "FX"; + LGraphFXGeneric.desc = "applies an FX from a list"; + + LGraphFXGeneric.widgets_info = { + "fx": { widget:"combo", values:["halftone","pixelate","lowpalette","noise"] }, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + LGraphFXGeneric.shaders = {}; + + LGraphFXGeneric.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) return; + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + //iterations + var value1 = this.properties.value1; + if( this.isInputConnected(1) ) + { + value1 = this.getInputData(1); + this.properties.value1 = value1; + } + + var value2 = this.properties.value2; + if( this.isInputConnected(2) ) + { + value2 = this.getInputData(2); + this.properties.value2 = value2; + } + + var fx = this.properties.fx; + var shader = LGraphFXGeneric.shaders[ fx ]; + if(!shader) + { + var pixel_shader_code = LGraphFXGeneric["pixel_shader_" + fx ]; + if(!pixel_shader_code) + return; + + shader = LGraphFXGeneric.shaders[ fx ] = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, pixel_shader_code ); + } + + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + var mesh = Mesh.getScreenQuad(); + var camera = Renderer._current_camera; + + var noise = null; + if(fx == "noise") + noise = LGraphTexture.getNoiseTexture(); + + this._tex.drawTo( function() { + tex.bind(0); + if(fx == "noise") + noise.bind(1); + + shader.uniforms({u_texture:0, u_noise:1, u_size: [tex.width, tex.height], u_rand:[ Math.random(), Math.random() ], u_value1: value1, u_value2: value2, u_camera_planes: [Renderer._current_camera.near,Renderer._current_camera.far] }) + .draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphFXGeneric.pixel_shader_halftone = "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_camera_planes;\n\ + uniform vec2 u_size;\n\ + uniform float u_value1;\n\ + uniform float u_value2;\n\ + \n\ + float pattern() {\n\ + float s = sin(u_value1 * 3.1415), c = cos(u_value1 * 3.1415);\n\ + vec2 tex = v_coord * u_size.xy;\n\ + vec2 point = vec2(\n\ + c * tex.x - s * tex.y ,\n\ + s * tex.x + c * tex.y \n\ + ) * u_value2;\n\ + return (sin(point.x) * sin(point.y)) * 4.0;\n\ + }\n\ + void main() {\n\ + vec4 color = texture2D(u_texture, v_coord);\n\ + float average = (color.r + color.g + color.b) / 3.0;\n\ + gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n\ + }\n"; + + LGraphFXGeneric.pixel_shader_pixelate = "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_camera_planes;\n\ + uniform vec2 u_size;\n\ + uniform float u_value1;\n\ + uniform float u_value2;\n\ + \n\ + void main() {\n\ + vec2 coord = vec2( floor(v_coord.x * u_value1) / u_value1, floor(v_coord.y * u_value2) / u_value2 );\n\ + vec4 color = texture2D(u_texture, coord);\n\ + gl_FragColor = color;\n\ + }\n"; + + LGraphFXGeneric.pixel_shader_lowpalette = "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_camera_planes;\n\ + uniform vec2 u_size;\n\ + uniform float u_value1;\n\ + uniform float u_value2;\n\ + \n\ + void main() {\n\ + vec4 color = texture2D(u_texture, v_coord);\n\ + gl_FragColor = floor(color * u_value1) / u_value1;\n\ + }\n"; + + LGraphFXGeneric.pixel_shader_noise = "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_noise;\n\ + uniform vec2 u_size;\n\ + uniform float u_value1;\n\ + uniform float u_value2;\n\ + uniform vec2 u_rand;\n\ + \n\ + void main() {\n\ + vec4 color = texture2D(u_texture, v_coord);\n\ + vec3 noise = texture2D(u_noise, v_coord * vec2(u_size.x / 512.0, u_size.y / 512.0) + u_rand).xyz - vec3(0.5);\n\ + gl_FragColor = vec4( color.xyz + noise * u_value1, color.a );\n\ + }\n"; + + + LiteGraph.registerNodeType("fx/generic", LGraphFXGeneric ); + window.LGraphFXGeneric = LGraphFXGeneric; + + + // Vigneting ************************************ + + function LGraphFXVigneting() + { + this.addInput("Tex.","Texture"); + this.addInput("intensity","number"); + + this.addOutput("Texture","Texture"); + this.properties = { intensity: 1, invert: false, precision: LGraphTexture.DEFAULT }; + + if(!LGraphFXVigneting._shader) + LGraphFXVigneting._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXVigneting.pixel_shader ); + } + + LGraphFXVigneting.title = "Vigneting"; + LGraphFXVigneting.desc = "Vigneting"; + + LGraphFXVigneting.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphFXVigneting.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) return; + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + var intensity = this.properties.intensity; + if( this.isInputConnected(1) ) + { + intensity = this.getInputData(1); + this.properties.intensity = intensity; + } + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphFXVigneting._shader; + var invert = this.properties.invert; + + this._tex.drawTo( function() { + tex.bind(0); + shader.uniforms({u_texture:0, u_intensity: intensity, u_isize:[1/tex.width,1/tex.height], u_invert: invert ? 1 : 0}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphFXVigneting.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_intensity;\n\ + uniform int u_invert;\n\ + \n\ + void main() {\n\ + float luminance = 1.0 - length( v_coord - vec2(0.5) ) * 1.414;\n\ + vec4 color = texture2D(u_texture, v_coord);\n\ + if(u_invert == 1)\n\ + luminance = 1.0 - luminance;\n\ + luminance = mix(1.0, luminance, u_intensity);\n\ + gl_FragColor = vec4( luminance * color.xyz, color.a);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("fx/vigneting", LGraphFXVigneting ); + window.LGraphFXVigneting = LGraphFXVigneting; +} diff --git a/build/litegraph.min.js b/build/litegraph.min.js index 62b1df1ec..39a5abd66 100644 --- a/build/litegraph.min.js +++ b/build/litegraph.min.js @@ -1,9 +1,9 @@ -var LiteGraph={NODE_TITLE_HEIGHT:16,NODE_SLOT_HEIGHT:15,NODE_WIDTH:140,NODE_MIN_WIDTH:50,NODE_COLLAPSED_RADIUS:10,NODE_COLLAPSED_WIDTH:80,CANVAS_GRID_SIZE:10,NODE_DEFAULT_COLOR:"#999",NODE_DEFAULT_BGCOLOR:"#444",NODE_DEFAULT_BOXCOLOR:"#AEF",NODE_DEFAULT_SHAPE:"box",MAX_NUMBER_OF_NODES:1E3,DEFAULT_POSITION:[100,100],node_images_path:"",debug:!1,throw_errors:!0,registered_node_types:{},registerNodeType:function(a,b){if(!b.prototype)throw"Cannot register a simple object, it must be a class with a prototype"; -b.type=a;LiteGraph.debug&&console.log("Node registered: "+a);a.split("/");var c=a.lastIndexOf("/");b.category=a.substr(0,c);if(b.prototype)for(var d in LGraphNode.prototype)b.prototype[d]||(b.prototype[d]=LGraphNode.prototype[d]);this.registered_node_types[a]=b},createNode:function(a,b,c){var d=this.registered_node_types[a];if(!d)return LiteGraph.debug&&console.log('GraphNode type "'+a+'" not registered.'),null;b=b||d.title||a;d=new d(name);d.type=a;d.title||(d.title=b);d.flags||(d.flags={});d.size|| -(d.size=d.computeSize());d.pos||(d.pos=LiteGraph.DEFAULT_POSITION.concat());if(c)for(var e in c)d[e]=c[e];return d},getNodeType:function(a){return this.registered_node_types[a]},getNodeTypesInCategory:function(a){var b=[],c;for(c in this.registered_node_types)""==a?null==this.registered_node_types[c].category&&b.push(this.registered_node_types[c]):this.registered_node_types[c].category==a&&b.push(this.registered_node_types[c]);return b},getNodeTypesCategories:function(){var a={"":1},b;for(b in this.registered_node_types)this.registered_node_types[b].category&& -!this.registered_node_types[b].skip_list&&(a[this.registered_node_types[b].category]=1);var c=[];for(b in a)c.push(b);return c},reloadNodes:function(a){var b=document.getElementsByTagName("script"),c=[],d;for(d in b)c.push(b[d]);b=document.getElementsByTagName("head")[0];a=document.location.href+a;for(d in c){var e=c[d].src;if(e&&e.substr(0,a.length)==a)try{LiteGraph.debug&&console.log("Reloading: "+e);var f=document.createElement("script");f.type="text/javascript";f.src=e;b.appendChild(f);b.removeChild(c[d])}catch(g){if(LiteGraph.throw_errors)throw g; -LiteGraph.debug&&console.log("Error while reloading "+e)}}LiteGraph.debug&&console.log("Nodes reloaded")},cloneObject:function(a,b){if(null==a)return null;var c=JSON.parse(JSON.stringify(a));if(!b)return c;for(var d in c)b[d]=c[d];return b}};LiteGraph.getTime="undefined"!=typeof performance?function(){return performance.now()}:function(){return Date.now()};function LGraph(){LiteGraph.debug&&console.log("Graph created");this.list_of_graphcanvas=null;this.clear()} -LGraph.supported_types=["number","string","boolean"];LGraph.prototype.getSupportedTypes=function(){return this.supported_types||LGraph.supported_types};LGraph.STATUS_STOPPED=1;LGraph.STATUS_RUNNING=2; +var LiteGraph={NODE_TITLE_HEIGHT:16,NODE_SLOT_HEIGHT:15,NODE_WIDTH:140,NODE_MIN_WIDTH:50,NODE_COLLAPSED_RADIUS:10,NODE_COLLAPSED_WIDTH:80,CANVAS_GRID_SIZE:10,NODE_TITLE_COLOR:"#222",NODE_DEFAULT_COLOR:"#999",NODE_DEFAULT_BGCOLOR:"#444",NODE_DEFAULT_BOXCOLOR:"#AEF",NODE_DEFAULT_SHAPE:"box",MAX_NUMBER_OF_NODES:1E3,DEFAULT_POSITION:[100,100],node_images_path:"",proxy:null,debug:!1,throw_errors:!0,registered_node_types:{},registerNodeType:function(a,b){if(!b.prototype)throw"Cannot register a simple object, it must be a class with a prototype"; +b.type=a;LiteGraph.debug&&console.log("Node registered: "+a);a.split("/");var c=a.lastIndexOf("/");b.category=a.substr(0,c);if(b.prototype)for(var d in LGraphNode.prototype)b.prototype[d]||(b.prototype[d]=LGraphNode.prototype[d]);this.registered_node_types[a]=b},createNode:function(a,b,c){var d=this.registered_node_types[a];if(!d)return LiteGraph.debug&&console.log('GraphNode type "'+a+'" not registered.'),null;b=b||d.title||a;d=new d(name);d.type=a;d.title||(d.title=b);d.properties||(d.properties= +{});d.flags||(d.flags={});d.size||(d.size=d.computeSize());d.pos||(d.pos=LiteGraph.DEFAULT_POSITION.concat());if(c)for(var e in c)d[e]=c[e];return d},getNodeType:function(a){return this.registered_node_types[a]},getNodeTypesInCategory:function(a){var b=[],c;for(c in this.registered_node_types)""==a?null==this.registered_node_types[c].category&&b.push(this.registered_node_types[c]):this.registered_node_types[c].category==a&&b.push(this.registered_node_types[c]);return b},getNodeTypesCategories:function(){var a= +{"":1},b;for(b in this.registered_node_types)this.registered_node_types[b].category&&!this.registered_node_types[b].skip_list&&(a[this.registered_node_types[b].category]=1);var c=[];for(b in a)c.push(b);return c},reloadNodes:function(a){var b=document.getElementsByTagName("script"),c=[],d;for(d in b)c.push(b[d]);b=document.getElementsByTagName("head")[0];a=document.location.href+a;for(d in c){var e=c[d].src;if(e&&e.substr(0,a.length)==a)try{LiteGraph.debug&&console.log("Reloading: "+e);var f=document.createElement("script"); +f.type="text/javascript";f.src=e;b.appendChild(f);b.removeChild(c[d])}catch(g){if(LiteGraph.throw_errors)throw g;LiteGraph.debug&&console.log("Error while reloading "+e)}}LiteGraph.debug&&console.log("Nodes reloaded")},cloneObject:function(a,b){if(null==a)return null;var c=JSON.parse(JSON.stringify(a));if(!b)return c;for(var d in c)b[d]=c[d];return b}};LiteGraph.getTime="undefined"!=typeof performance?function(){return performance.now()}:function(){return Date.now()}; +function LGraph(){LiteGraph.debug&&console.log("Graph created");this.list_of_graphcanvas=null;this.clear()}LGraph.supported_types=["number","string","boolean"];LGraph.prototype.getSupportedTypes=function(){return this.supported_types||LGraph.supported_types};LGraph.STATUS_STOPPED=1;LGraph.STATUS_RUNNING=2; LGraph.prototype.clear=function(){this.stop();this.status=LGraph.STATUS_STOPPED;this.last_node_id=0;this._nodes=[];this._nodes_by_id={};this.last_link_id=0;this.links={};this.iteration=0;this.config={};this.fixedtime=this.runningtime=this.globaltime=0;this.elapsed_time=this.fixedtime_lapse=0.01;this.starttime=0;this.global_inputs={};this.global_outputs={};this.debug=!0;this.change();this.sendActionToCanvas("clear")}; LGraph.prototype.attachCanvas=function(a){if(a.constructor!=LGraphCanvas)throw"attachCanvas expects a LGraphCanvas instance";a.graph&&a.graph!=this&&a.graph.detachCanvas(a);a.graph=this;this.list_of_graphcanvas||(this.list_of_graphcanvas=[]);this.list_of_graphcanvas.push(a)};LGraph.prototype.detachCanvas=function(a){var b=this.list_of_graphcanvas.indexOf(a);-1!=b&&(a.graph=null,this.list_of_graphcanvas.splice(b,1))}; LGraph.prototype.start=function(a){if(this.status!=LGraph.STATUS_RUNNING){this.status=LGraph.STATUS_RUNNING;if(this.onPlayEvent)this.onPlayEvent();this.sendEventToAllNodes("onStart");this.starttime=LiteGraph.getTime();var b=this;this.execution_timer_id=setInterval(function(){b.runStep(1)},a||1)}}; @@ -18,18 +18,18 @@ LGraph.prototype.remove=function(a){if(null!=this._nodes_by_id[a.id]&&!a.ignore_ null);b=this._nodes.indexOf(a);-1!=b&&this._nodes.splice(b,1);delete this._nodes_by_id[a.id];if(this.onNodeRemoved)this.onNodeRemoved(a);this.setDirtyCanvas(!0,!0);this.change();this.updateExecutionOrder()}};LGraph.prototype.getNodeById=function(a){return null==a?null:this._nodes_by_id[a]};LGraph.prototype.findNodesByType=function(a){var b=[],c;for(c in this._nodes)this._nodes[c].type==a&&b.push(this._nodes[c]);return b}; LGraph.prototype.findNodesByTitle=function(a){var b=[],c;for(c in this._nodes)this._nodes[c].title==a&&b.push(this._nodes[c]);return b};LGraph.prototype.getNodeOnPos=function(a,b,c){c=c||this._nodes;for(var d=c.length-1;0<=d;d--){var e=c[d];if(e.isPointInsideNode(a,b))return e}return null};LGraph.prototype.addGlobalInput=function(a,b,c){this.global_inputs[a]={name:a,type:b,value:c};if(this.onGlobalInputAdded)this.onGlobalInputAdded(a,b);if(this.onGlobalsChange)this.onGlobalsChange()}; LGraph.prototype.setGlobalInputData=function(a,b){var c=this.global_inputs[a];c&&(c.value=b)};LGraph.prototype.getGlobalInputData=function(a){return(a=this.global_inputs[a])?a.value:null}; -LGraph.prototype.renameGlobalInput=function(a,b,c){if(!this.global_inputs[a])return!1;if(this.global_inputs[b])return console.error("there is already one input with that name"),!1;this.global_inputs[b]=this.global_inputs[a];delete this.global_inputs[a];if(this.onGlobalInputRenamed)this.onGlobalInputRenamed(a,b);if(this.onGlobalsChange)this.onGlobalsChange()}; -LGraph.prototype.removeGlobalInput=function(a){if(!this.global_inputs[a])return!1;delete this.global_inputs[a];if(this.onGlobalInputRemoved)this.onGlobalInputRemoved(a);if(this.onGlobalsChange)this.onGlobalsChange();return!0};LGraph.prototype.addGlobalOutput=function(a,b,c){this.global_outputs[a]={name:a,type:b,value:c};if(this.onGlobalOutputAdded)this.onGlobalOutputAdded(a,b);if(this.onGlobalsChange)this.onGlobalsChange()}; -LGraph.prototype.setGlobalOutputData=function(a,b){var c=this.global_outputs[a];c&&(c.value=b)};LGraph.prototype.getGlobalOutputData=function(a){return(a=this.global_outputs[a])?a.value:null}; -LGraph.prototype.renameGlobalOutput=function(a,b,c){if(!this.global_outputs[a])return!1;if(this.global_outputs[b])return console.error("there is already one output with that name"),!1;this.global_outputs[b]=this.global_outputs[a];delete this.global_outputs[a];if(this.onGlobalOutputRenamed)this.onGlobalOutputRenamed(a,b);if(this.onGlobalsChange)this.onGlobalsChange()}; -LGraph.prototype.removeGlobalOutput=function(a){if(!this.global_outputs[a])return!1;delete this.global_outputs[a];if(this.onGlobalOutputRemoved)this.onGlobalOutputRemoved(a);if(this.onGlobalsChange)this.onGlobalsChange();return!0};LGraph.prototype.setInputData=function(a,b){var c=this.findNodesByName(a),d;for(d in c)c[d].setValue(b)};LGraph.prototype.getOutputData=function(a){return this.findNodesByName(a).length?m[0].getValue():null}; -LGraph.prototype.triggerInput=function(a,b){var c=this.findNodesByName(a),d;for(d in c)c[d].onTrigger(b)};LGraph.prototype.setCallback=function(a,b){var c=this.findNodesByName(a),d;for(d in c)c[d].setTrigger(b)};LGraph.prototype.onConnectionChange=function(){this.updateExecutionOrder()};LGraph.prototype.isLive=function(){for(var a in this.list_of_graphcanvas)if(this.list_of_graphcanvas[a].live_mode)return!0;return!1}; -LGraph.prototype.change=function(){LiteGraph.debug&&console.log("Graph changed");this.sendActionToCanvas("setDirty",[!0,!0]);if(this.on_change)this.on_change(this)};LGraph.prototype.setDirtyCanvas=function(a,b){this.sendActionToCanvas("setDirty",[a,b])}; +LGraph.prototype.renameGlobalInput=function(a,b){if(b!=a){if(!this.global_inputs[a])return!1;if(this.global_inputs[b])return console.error("there is already one input with that name"),!1;this.global_inputs[b]=this.global_inputs[a];delete this.global_inputs[a];if(this.onGlobalInputRenamed)this.onGlobalInputRenamed(a,b);if(this.onGlobalsChange)this.onGlobalsChange()}}; +LGraph.prototype.changeGlobalInputType=function(a,b){if(!this.global_inputs[a])return!1;if(this.global_inputs[a].type!=b&&(this.global_inputs[a].type=b,this.onGlobalInputTypeChanged))this.onGlobalInputTypeChanged(a,b)};LGraph.prototype.removeGlobalInput=function(a){if(!this.global_inputs[a])return!1;delete this.global_inputs[a];if(this.onGlobalInputRemoved)this.onGlobalInputRemoved(a);if(this.onGlobalsChange)this.onGlobalsChange();return!0}; +LGraph.prototype.addGlobalOutput=function(a,b,c){this.global_outputs[a]={name:a,type:b,value:c};if(this.onGlobalOutputAdded)this.onGlobalOutputAdded(a,b);if(this.onGlobalsChange)this.onGlobalsChange()};LGraph.prototype.setGlobalOutputData=function(a,b){var c=this.global_outputs[a];c&&(c.value=b)};LGraph.prototype.getGlobalOutputData=function(a){return(a=this.global_outputs[a])?a.value:null}; +LGraph.prototype.renameGlobalOutput=function(a,b){if(!this.global_outputs[a])return!1;if(this.global_outputs[b])return console.error("there is already one output with that name"),!1;this.global_outputs[b]=this.global_outputs[a];delete this.global_outputs[a];if(this.onGlobalOutputRenamed)this.onGlobalOutputRenamed(a,b);if(this.onGlobalsChange)this.onGlobalsChange()}; +LGraph.prototype.changeGlobalOutputType=function(a,b){if(!this.global_outputs[a])return!1;if(this.global_outputs[a].type!=b&&(this.global_outputs[a].type=b,this.onGlobalOutputTypeChanged))this.onGlobalOutputTypeChanged(a,b)};LGraph.prototype.removeGlobalOutput=function(a){if(!this.global_outputs[a])return!1;delete this.global_outputs[a];if(this.onGlobalOutputRemoved)this.onGlobalOutputRemoved(a);if(this.onGlobalsChange)this.onGlobalsChange();return!0}; +LGraph.prototype.setInputData=function(a,b){var c=this.findNodesByName(a),d;for(d in c)c[d].setValue(b)};LGraph.prototype.getOutputData=function(a){return this.findNodesByName(a).length?m[0].getValue():null};LGraph.prototype.triggerInput=function(a,b){var c=this.findNodesByName(a),d;for(d in c)c[d].onTrigger(b)};LGraph.prototype.setCallback=function(a,b){var c=this.findNodesByName(a),d;for(d in c)c[d].setTrigger(b)};LGraph.prototype.onConnectionChange=function(){this.updateExecutionOrder()}; +LGraph.prototype.isLive=function(){for(var a in this.list_of_graphcanvas)if(this.list_of_graphcanvas[a].live_mode)return!0;return!1};LGraph.prototype.change=function(){LiteGraph.debug&&console.log("Graph changed");this.sendActionToCanvas("setDirty",[!0,!0]);if(this.on_change)this.on_change(this)};LGraph.prototype.setDirtyCanvas=function(a,b){this.sendActionToCanvas("setDirty",[a,b])}; LGraph.prototype.serialize=function(){var a=[],b;for(b in this._nodes)a.push(this._nodes[b].serialize());for(b in this.links)this.links[b].data=null;return{iteration:this.iteration,frame:this.frame,last_node_id:this.last_node_id,last_link_id:this.last_link_id,links:LiteGraph.cloneObject(this.links),config:this.config,nodes:a}}; -LGraph.prototype.configure=function(a,b){b||this.clear();var c=a.nodes,d;for(d in a)this[d]=a[d];var e=!1;this._nodes=[];for(d in c){var f=c[d],g=LiteGraph.createNode(f.type,f.title);g?(g.id=f.id,this.add(g,!0),g.configure(f)):(LiteGraph.debug&&console.log("Node not found: "+f.type),e=!0)}this.updateExecutionOrder();this.setDirtyCanvas(!0,!0);return e};LGraph.prototype.onNodeTrace=function(a,b,c){}; -function LGraphNode(a){this.title=a||"Unnamed";this.size=[LiteGraph.NODE_WIDTH,60];this.graph=null;this.pos=[10,10];this.id=-1;this.type=null;this.inputs=[];this.outputs=[];this.connections=[];this.data=null;this.flags={}} -LGraphNode.prototype.configure=function(a){for(var b in a)"console"!=b&&null!=a[b]&&("object"==typeof a[b]?this[b]&&this[b].configure?this[b].configure(a[b]):this[b]=LiteGraph.cloneObject(a[b],this[b]):this[b]=a[b]);for(var c in this.inputs){var d=this.inputs[c];d.link&&d.link.length&&(a=d.link,"object"==typeof a&&(d.link=a[0],this.graph.links[a[0]]={id:a[0],origin_id:a[1],origin_slot:a[2],target_id:a[3],target_slot:a[4]}))}for(c in this.outputs)if(d=this.outputs[c],d.links&&0!=d.links.length)for(b in d.links)a= -d.links[b],"object"==typeof a&&(d.links[b]=a[0])}; +LGraph.prototype.configure=function(a,b){b||this.clear();var c=a.nodes,d;for(d in a)this[d]=a[d];var e=!1;this._nodes=[];for(d in c){var f=c[d],g=LiteGraph.createNode(f.type,f.title);g?(g.id=f.id,this.add(g,!0),g.configure(f)):(LiteGraph.debug&&console.log("Node not found: "+f.type),e=!0)}this.updateExecutionOrder();this.setDirtyCanvas(!0,!0);return e};LGraph.prototype.onNodeTrace=function(a,b,c){};function LGraphNode(a){this._ctor()} +LGraphNode.prototype._ctor=function(a){this.title=a||"Unnamed";this.size=[LiteGraph.NODE_WIDTH,60];this.graph=null;this.pos=[10,10];this.id=-1;this.type=null;this.inputs=[];this.outputs=[];this.connections=[];this.properties={};this.data=null;this.flags={}}; +LGraphNode.prototype.configure=function(a){for(var b in a)if("console"!=b)if("properties"==b)for(var c in a.properties)this.properties[c]=a.properties[c];else null!=a[b]&&("object"==typeof a[b]?this[b]&&this[b].configure?this[b].configure(a[b]):this[b]=LiteGraph.cloneObject(a[b],this[b]):this[b]=a[b]);for(var d in this.inputs)c=this.inputs[d],c.link&&c.link.length&&(a=c.link,"object"==typeof a&&(c.link=a[0],this.graph.links[a[0]]={id:a[0],origin_id:a[1],origin_slot:a[2],target_id:a[3],target_slot:a[4]})); +for(d in this.outputs)if(c=this.outputs[d],c.links&&0!=c.links.length)for(b in c.links)a=c.links[b],"object"==typeof a&&(c.links[b]=a[0])}; LGraphNode.prototype.serialize=function(){var a={id:this.id,title:this.title,type:this.type,pos:this.pos,size:this.size,data:this.data,flags:LiteGraph.cloneObject(this.flags),inputs:this.inputs,outputs:this.outputs};this.properties&&(a.properties=LiteGraph.cloneObject(this.properties));a.type||(a.type=this.constructor.type);this.color&&(a.color=this.color);this.bgcolor&&(a.bgcolor=this.bgcolor);this.boxcolor&&(a.boxcolor=this.boxcolor);this.shape&&(a.shape=this.shape);if(this.onSerialize)this.onSerialize(a); return a};LGraphNode.prototype.clone=function(){var a=LiteGraph.createNode(this.type),b=this.serialize();delete b.id;a.configure(b);return a};LGraphNode.prototype.toString=function(){return JSON.stringify(this.serialize())};LGraphNode.prototype.getTitle=function(){return this.title||this.constructor.title}; LGraphNode.prototype.setOutputData=function(a,b){if(this.outputs&&-1a&&this.pos[1]-cb)return!0;return!1}; LGraphNode.prototype.findInputSlot=function(a){if(!this.inputs)return-1;for(var b=0,c=this.inputs.length;bpixelcode must be vec3
\t\t\tuvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",precision:LGraphTexture.DEFAULT}};LGraphTextureOperation.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100}, +precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};LGraphTextureOperation.title="Operation";LGraphTextureOperation.desc="Texture shader operation";LGraphTextureOperation.prototype.onExecute=function(){var a=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,d=512;a?(c=a.width,d=a.height):b&&(c=b.width,d=b.height);this._tex=a||this._tex?LGraphTexture.getTargetTexture(a|| +this._tex,this._tex,this.properties.precision):new GL.Texture(c,d,{type:this.precision===LGraphTexture.LOW?gl.UNSIGNED_BYTE:gl.HIGH_PRECISION_FORMAT,format:gl.RGBA,filter:gl.LINEAR});var e="";this.properties.uvcode&&(e="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(e=this.properties.uvcode));var f="";this.properties.pixelcode&&(f="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(f=this.properties.pixelcode));var g=this._shader;if(!g||this._shader_code!= +e+"|"+f){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureOperation.pixel_shader,{UV_CODE:e,PIXEL_CODE:f}),this.boxcolor="#00FF00"}catch(h){console.log("Error compiling shader: ",h);this.boxcolor="#FF0000";return}this._shader_code=e+"|"+f;g=this._shader}if(g){this.boxcolor="green";var l=this.getInputData(2);null!=l?this.properties.value=l:l=parseFloat(this.properties.value);var n=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE); +gl.disable(gl.BLEND);a&&a.bind(0);b&&b.bind(1);var e=Mesh.getScreenQuad();g.uniforms({u_texture:0,u_textureB:1,value:l,texSize:[c,d],time:n}).draw(e)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};LGraphTextureOperation.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec3 color = texture2D(u_texture, uv).rgb;\n\t\t\t\tvec3 colorB = texture2D(u_textureB, uv).rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("texture/operation",LGraphTextureOperation);window.LGraphTextureOperation=LGraphTextureOperation;var LGraphTextureShader=function(){this.addOutput("Texture","Texture");this.properties={code:"",width:512,height:512};this.properties.code="\nvoid main() {\n vec2 uv = coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"};LGraphTextureShader.title="Shader";LGraphTextureShader.desc="Texture shader";LGraphTextureShader.widgets_info={code:{widget:"code"}, +precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};LGraphTextureShader.prototype.onExecute=function(){if(this._shader_code!=this.properties.code)if(this._shader_code=this.properties.code,this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureShader.pixel_shader+this.properties.code))this.boxcolor="green";else{this.boxcolor="red";return}this._tex&&this._tex.width==this.properties.width&&this._tex.height==this.properties.height||(this._tex=new GL.Texture(this.properties.width, +this.properties.height,{format:gl.RGBA,filter:gl.LINEAR}));var a=this._tex,b=this._shader,c=this.graph.getTime();a.drawTo(function(){b.uniforms({texSize:[a.width,a.height],time:c}).draw(Mesh.getScreenQuad())});this.setOutputData(0,this._tex)};LGraphTextureShader.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform float time;\n\t\t\t";LiteGraph.registerNodeType("texture/shader",LGraphTextureShader);window.LGraphTextureShader=LGraphTextureShader;var LGraphTextureToViewport= +function(){this.addInput("Texture","Texture");this.properties={additive:!1,antialiasing:!1,disable_alpha:!1};this.size[0]=130;LGraphTextureToViewport._shader||(LGraphTextureToViewport._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureToViewport.pixel_shader))};LGraphTextureToViewport.title="to Viewport";LGraphTextureToViewport.desc="Texture to viewport";LGraphTextureToViewport.prototype.onExecute=function(){var a=this.getInputData(0);if(a)if(this.properties.disable_alpha?gl.disable(gl.BLEND): +(gl.enable(gl.BLEND),this.properties.additive?gl.blendFunc(gl.SRC_ALPHA,gl.ONE):gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA)),gl.disable(gl.DEPTH_TEST),this.properties.antialiasing){gl.getViewport();var b=Mesh.getScreenQuad();a.bind(0);LGraphTextureToViewport._shader.uniforms({u_texture:0,uViewportSize:[a.width,a.height],inverseVP:[1/a.width,1/a.height]}).draw(b)}else a.toViewport()};LGraphTextureToViewport.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 uViewportSize;\n\t\t\tuniform vec2 inverseVP;\n\t\t\t#define FXAA_REDUCE_MIN (1.0/ 128.0)\n\t\t\t#define FXAA_REDUCE_MUL (1.0 / 8.0)\n\t\t\t#define FXAA_SPAN_MAX 8.0\n\t\t\t\n\t\t\t/* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\t\t\tvec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\t\t\t{\n\t\t\t\tvec4 color = vec4(0.0);\n\t\t\t\t/*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\t\t\t\tvec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\t\t\t\tvec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\t\t\t\tvec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\t\t\t\tvec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\t\t\t\tvec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\t\t\t\tvec3 luma = vec3(0.299, 0.587, 0.114);\n\t\t\t\tfloat lumaNW = dot(rgbNW, luma);\n\t\t\t\tfloat lumaNE = dot(rgbNE, luma);\n\t\t\t\tfloat lumaSW = dot(rgbSW, luma);\n\t\t\t\tfloat lumaSE = dot(rgbSE, luma);\n\t\t\t\tfloat lumaM = dot(rgbM, luma);\n\t\t\t\tfloat lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\t\t\t\tfloat lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\t\t\t\t\n\t\t\t\tvec2 dir;\n\t\t\t\tdir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\t\t\t\tdir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\t\t\t\t\n\t\t\t\tfloat dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\t\t\t\t\n\t\t\t\tfloat rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\t\t\t\tdir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\t\t\t\t\n\t\t\t\tvec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\t\t\t\t\ttexture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\t\t\t\tvec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\t\t\t\t\ttexture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\t\t\t\t\n\t\t\t\treturn vec4(rgbA,1.0);\n\t\t\t\tfloat lumaB = dot(rgbB, luma);\n\t\t\t\tif ((lumaB < lumaMin) || (lumaB > lumaMax))\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\t\t\t\telse\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\t\t\t\treturn color;\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("texture/toviewport",LGraphTextureToViewport);window.LGraphTextureToViewport=LGraphTextureToViewport;var LGraphTextureCopy=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={size:0,generate_mipmaps:!1,precision:LGraphTexture.DEFAULT}};LGraphTextureCopy.title="Copy";LGraphTextureCopy.desc="Copy Texture";LGraphTextureCopy.widgets_info={size:{widget:"combo",values:[0,32,64,128,256,512,1024,2048]},precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}}; +LGraphTextureCopy.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=a.width,c=a.height;0!=this.properties.size&&(c=b=this.properties.size);var d=this._temp_texture,e=a.type;this.properties.precision===LGraphTexture.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===LGraphTexture.HIGH&&(e=gl.HIGH_PRECISION_FORMAT);d&&d.width==b&&d.height==c&&d.type==e||(d=gl.LINEAR,this.properties.generate_mipmaps&&isPowerOfTwo(b)&&isPowerOfTwo(c)&&(d=gl.LINEAR_MIPMAP_LINEAR),this._temp_texture= +new GL.Texture(b,c,{type:e,format:gl.RGBA,minFilter:d,magFilter:gl.LINEAR}));a.copyTo(this._temp_texture);this.properties.generate_mipmaps&&(this._temp_texture.bind(0),gl.generateMipmap(this._temp_texture.texture_type),this._temp_texture.unbind(0));this.setOutputData(0,this._temp_texture)}};LiteGraph.registerNodeType("texture/copy",LGraphTextureCopy);window.LGraphTextureCopy=LGraphTextureCopy;var LGraphTextureAverage=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties= +{low_precision:!1}};LGraphTextureAverage.title="Average";LGraphTextureAverage.desc="Compute average of a texture and stores it as a texture";LGraphTextureAverage.prototype.onExecute=function(){var a=this.getInputData(0);if(a){if(!LGraphTextureAverage._shader){LGraphTextureAverage._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureAverage.pixel_shader);for(var b=new Float32Array(32),c=0;32>c;++c)b[c]=Math.random();LGraphTextureAverage._shader.uniforms({u_samples_a:b.subarray(0,16),u_samples_b:b.subarray(16, +32)})}b=this._temp_texture;c=this.properties.low_precision?gl.UNSIGNED_BYTE:a.type;b&&b.type==c||(this._temp_texture=new GL.Texture(1,1,{type:c,format:gl.RGBA,filter:gl.NEAREST}));var d=LGraphTextureAverage._shader;this._temp_texture.drawTo(function(){a.toViewport(d,{u_texture:0})});this.setOutputData(0,this._temp_texture)}};LGraphTextureAverage.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tuniform mat4 u_samples_a;\n\t\t\tuniform mat4 u_samples_b;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tvarying vec2 v_coord;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = vec4(0.0);\n\t\t\t\tfor(int i = 0; i < 4; ++i)\n\t\t\t\t\tfor(int j = 0; j < 4; ++j)\n\t\t\t\t\t{\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ) );\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], u_samples_b[i][j] ) );\n\t\t\t\t\t}\n\t\t\t gl_FragColor = color * 0.03125;\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("texture/average",LGraphTextureAverage);window.LGraphTextureAverage=LGraphTextureAverage;var LGraphImageToTexture=function(){this.addInput("Image","image");this.addOutput("","Texture");this.properties={}};LGraphImageToTexture.title="Image to Texture";LGraphImageToTexture.desc="Uploads an image to the GPU";LGraphImageToTexture.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=a.videoWidth||a.width,c=a.videoHeight||a.height;if(a.gltexture)this.setOutputData(0, +a.gltexture);else{var d=this._temp_texture;d&&d.width==b&&d.height==c||(this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));try{this._temp_texture.uploadImage(a)}catch(e){console.error("image comes from an unsafe location, cannot be uploaded to webgl");return}this.setOutputData(0,this._temp_texture)}}};LiteGraph.registerNodeType("texture/imageToTexture",LGraphImageToTexture);window.LGraphImageToTexture=LGraphImageToTexture;var LGraphTextureLUT=function(){this.addInput("Texture", +"Texture");this.addInput("LUT","Texture");this.addInput("Intensity","number");this.addOutput("","Texture");this.properties={intensity:1,precision:LGraphTexture.DEFAULT};LGraphTextureLUT._shader||(LGraphTextureLUT._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureLUT.pixel_shader))};LGraphTextureLUT.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};LGraphTextureLUT.title="LUT";LGraphTextureLUT.desc="Apply LUT to Texture";LGraphTextureLUT.prototype.onExecute=function(){var a= +this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,a);else if(a){var b=this.getInputData(1);if(b){b.bind(0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D,null);var c=this.properties.intensity;this.isInputConnected(2)&&(this.properties.intensity=c=this.getInputData(2));this._tex= +LGraphTexture.getTargetTexture(a,this._tex,this.properties.precision);var d=Mesh.getScreenQuad();this._tex.drawTo(function(){a.bind(0);b.bind(1);LGraphTextureLUT._shader.uniforms({u_texture:0,u_textureB:1,u_amount:c,uViewportSize:[a.width,a.height]}).draw(d)});this.setOutputData(0,this._tex)}else this.setOutputData(0,a)}};LGraphTextureLUT.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform float u_amount;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\t\t\t\t mediump vec2 quad1;\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\t\t\t\t mediump vec2 quad2;\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\t\t\t\t highp vec2 texPos1;\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t highp vec2 texPos2;\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("texture/LUT",LGraphTextureLUT);window.LGraphTextureLUT=LGraphTextureLUT;var LGraphTextureChannels=function(){this.addInput("Texture","Texture");this.addOutput("R","Texture");this.addOutput("G","Texture");this.addOutput("B","Texture");this.addOutput("A","Texture");this.properties={};LGraphTextureChannels._shader||(LGraphTextureChannels._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureChannels.pixel_shader))};LGraphTextureChannels.title="Channels";LGraphTextureChannels.desc= +"Split texture channels";LGraphTextureChannels.prototype.onExecute=function(){var a=this.getInputData(0);if(a){this._channels||(this._channels=Array(4));for(var b=0,c=0;4>c;c++)this.isOutputConnected(c)?(this._channels[c]&&this._channels[c].width==a.width&&this._channels[c].height==a.height&&this._channels[c].type==a.type||(this._channels[c]=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR})),b++):this._channels[c]=null;if(b){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST); +for(var d=Mesh.getScreenQuad(),e=LGraphTextureChannels._shader,f=[[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]],c=0;4>c;c++)this._channels[c]&&(this._channels[c].drawTo(function(){a.bind(0);e.uniforms({u_texture:0,u_mask:f[c]}).draw(d)}),this.setOutputData(c,this._channels[c]))}}};LGraphTextureChannels.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec4 u_mask;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("texture/channels",LGraphTextureChannels);window.LGraphTextureChannels=LGraphTextureChannels;var LGraphTextureMix=function(){this.addInput("A","Texture");this.addInput("B","Texture");this.addInput("Mixer","Texture");this.addOutput("Texture","Texture");this.properties={precision:LGraphTexture.DEFAULT};LGraphTextureMix._shader||(LGraphTextureMix._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureMix.pixel_shader))};LGraphTextureMix.title="Mix";LGraphTextureMix.desc= +"Generates a texture mixing two textures";LGraphTextureMix.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};LGraphTextureMix.prototype.onExecute=function(){var a=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1),c=this.getInputData(2);if(a&&b&&c){this._tex=LGraphTexture.getTargetTexture(a,this._tex,this.properties.precision);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var d=Mesh.getScreenQuad(), +e=LGraphTextureMix._shader;this._tex.drawTo(function(){a.bind(0);b.bind(1);c.bind(2);e.uniforms({u_textureA:0,u_textureB:1,u_textureMix:2}).draw(d)});this.setOutputData(0,this._tex)}}};LGraphTextureMix.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_textureA;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform sampler2D u_textureMix;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), texture2D(u_textureMix, v_coord) );\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("texture/mix",LGraphTextureMix);window.LGraphTextureMix=LGraphTextureMix;var LGraphTextureEdges=function(){this.addInput("Tex.","Texture");this.addOutput("Edges","Texture");this.properties={invert:!0,precision:LGraphTexture.DEFAULT};LGraphTextureEdges._shader||(LGraphTextureEdges._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureEdges.pixel_shader))};LGraphTextureEdges.title="Edges";LGraphTextureEdges.desc="Detects edges";LGraphTextureEdges.widgets_info={precision:{widget:"combo", +values:LGraphTexture.MODE_VALUES}};LGraphTextureEdges.prototype.onExecute=function(){var a=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,a);else if(a){this._tex=LGraphTexture.getTargetTexture(a,this._tex,this.properties.precision);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var b=Mesh.getScreenQuad(),c=LGraphTextureEdges._shader,d=this.properties.invert;this._tex.drawTo(function(){a.bind(0);c.uniforms({u_texture:0,u_isize:[1/a.width,1/a.height], +u_invert:d?1:0}).draw(b)});this.setOutputData(0,this._tex)}};LGraphTextureEdges.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_isize;\n\t\t\tuniform int u_invert;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 center = texture2D(u_texture, v_coord);\n\t\t\t\tvec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\t\t\t\tvec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\t\t\t\tvec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\t\t\t\tvec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\t\t\t\tvec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\t\t\t\tif(u_invert == 1)\n\t\t\t\t\tdiff.xyz = vec3(1.0) - diff.xyz;\n\t\t\t gl_FragColor = vec4( diff.xyz, center.a );\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("texture/edges",LGraphTextureEdges);window.LGraphTextureEdges=LGraphTextureEdges;var LGraphTextureDepthRange=function(){this.addInput("Texture","Texture");this.addInput("Distance","number");this.addInput("Range","number");this.addOutput("Texture","Texture");this.properties={distance:100,range:50,high_precision:!1};LGraphTextureDepthRange._shader||(LGraphTextureDepthRange._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureDepthRange.pixel_shader))};LGraphTextureDepthRange.title= +"Depth Range";LGraphTextureDepthRange.desc="Generates a texture with a depth range";LGraphTextureDepthRange.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=gl.UNSIGNED_BYTE;this.properties.high_precision&&(b=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==b&&this._temp_texture.width==a.width&&this._temp_texture.height==a.height||(this._temp_texture=new GL.Texture(a.width,a.height,{type:b,format:gl.RGBA,filter:gl.LINEAR}));var c=this.properties.distance; +this.isInputConnected(1)&&(c=this.getInputData(1),this.properties.distance=c);var d=this.properties.range;this.isInputConnected(2)&&(d=this.getInputData(2),this.properties.range=d);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var e=Mesh.getScreenQuad(),f=LGraphTextureDepthRange._shader;this._temp_texture.drawTo(function(){a.bind(0);f.uniforms({u_texture:0,u_distance:c,u_range:d,u_camera_planes:[Renderer._current_camera.near,Renderer._current_camera.far]}).draw(e)});this.setOutputData(0,this._temp_texture)}}; +LGraphTextureDepthRange.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_distance;\n\t\t\tuniform float u_range;\n\t\t\t\n\t\t\tfloat LinearDepth()\n\t\t\t{\n\t\t\t\tfloat n = u_camera_planes.x;\n\t\t\t\tfloat f = u_camera_planes.y;\n\t\t\t\treturn (2.0 * n) / (f + n - texture2D(u_texture, v_coord).x * (f - n));\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tfloat diff = abs(LinearDepth() * u_camera_planes.y - u_distance);\n\t\t\t\tfloat dof = 1.0;\n\t\t\t\tif(diff <= u_range)\n\t\t\t\t\tdof = diff / u_range;\n\t\t\t gl_FragColor = vec4(dof);\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("texture/depth_range",LGraphTextureDepthRange);window.LGraphTextureDepthRange=LGraphTextureDepthRange;var LGraphTextureBlur=function(){this.addInput("Texture","Texture");this.addInput("Iterations","number");this.addInput("Intensity","number");this.addOutput("Blurred","Texture");this.properties={intensity:1,iterations:1,preserve_aspect:!1,scale:[1,1]};LGraphTextureBlur._shader||(LGraphTextureBlur._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureBlur.pixel_shader))}; +LGraphTextureBlur.title="Blur";LGraphTextureBlur.desc="Blur a texture";LGraphTextureBlur.max_iterations=20;LGraphTextureBlur.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(this._temp_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}),this._final_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));b=this.properties.iterations;this.isInputConnected(1)&& +(b=this.getInputData(1),this.properties.iterations=b);b=Math.min(Math.floor(b),LGraphTextureBlur.max_iterations);if(0==b)this.setOutputData(0,a);else{var c=this.properties.intensity;this.isInputConnected(2)&&(c=this.getInputData(2),this.properties.intensity=c);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var d=Mesh.getScreenQuad(),e=LGraphTextureBlur._shader,f=this.properties.scale||[1,1],g=LiteGraph.aspect;g||void 0===window.gl||(g=gl.canvas.height/gl.canvas.width);void 0!==window.Renderer&&(g= +window.Renderer._current_camera.aspect);g||(g=1);for(var h=a,g=this.properties.preserve_aspect?g:1,a=0;a=this.size[1]||!this._video||(a.save(),a.webgl||(a.translate(0,this.size[1]),a.scale(1,-1)),a.drawImage(this._video,0,0,this.size[0],this.size[1]),a.restore())};LGraphTextureWebcam.prototype.onExecute=function(){null!=this._webcam_stream||this._waiting_confirmation||this.openStream();if(this._video&&this._video.videoWidth){var a=this._video.videoWidth,b=this._video.videoHeight,c=this._temp_texture;c&&c.width==a&&c.height==b||(this._temp_texture=new GL.Texture(a,b,{format:gl.RGB,filter:gl.LINEAR})); +this._temp_texture.uploadImage(this._video);this.setOutputData(0,this._temp_texture)}};LiteGraph.registerNodeType("texture/webcam",LGraphTextureWebcam);window.LGraphTextureWebcam=LGraphTextureWebcam;var LGraphCubemap=function(){this.addOutput("Cubemap","Cubemap");this.properties={name:""};this.size=[LGraphTexture.image_preview_size,LGraphTexture.image_preview_size]};LGraphCubemap.prototype.onDropFile=function(a,b,c){a?(this._drop_texture="string"==typeof a?GL.Texture.fromURL(a):GL.Texture.fromDDSInMemory(a), +this.properties.name=b):(this._drop_texture=null,this.properties.name="")};LGraphCubemap.prototype.onExecute=function(){if(this._drop_texture)this.setOutputData(0,this._drop_texture);else if(this.properties.name){var a=LGraphTexture.getTexture(this.properties.name);a&&(this._last_tex=a,this.setOutputData(0,a))}};LGraphCubemap.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||a.webgl&&(gl.meshes.cube||(gl.meshes.cube=GL.Mesh.cube({size:1})))};LiteGraph.registerNodeType("texture/cubemap", +LGraphCubemap);window.LGraphCubemap=LGraphCubemap} +if("undefined"!=typeof LiteGraph){var LGraphFXLens=function(){this.addInput("Texture","Texture");this.addInput("Aberration","number");this.addInput("Distortion","number");this.addInput("Blur","number");this.addOutput("Texture","Texture");this.properties={aberration:1,distortion:1,blur:1,precision:LGraphTexture.DEFAULT};LGraphFXLens._shader||(LGraphFXLens._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphFXLens.pixel_shader))};LGraphFXLens.title="Lens";LGraphFXLens.desc="Camera Lens distortion"; +LGraphFXLens.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};LGraphFXLens.prototype.onExecute=function(){var a=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,a);else if(a){this._tex=LGraphTexture.getTargetTexture(a,this._tex,this.properties.precision);var b=this.properties.aberration;this.isInputConnected(1)&&(b=this.getInputData(1),this.properties.aberration=b);var c=this.properties.distortion;this.isInputConnected(2)&& +(c=this.getInputData(2),this.properties.distortion=c);var d=this.properties.blur;this.isInputConnected(3)&&(d=this.getInputData(3),this.properties.blur=d);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var e=Mesh.getScreenQuad(),f=LGraphFXLens._shader;this._tex.drawTo(function(){a.bind(0);f.uniforms({u_texture:0,u_aberration:b,u_distortion:c,u_blur:d}).draw(e)});this.setOutputData(0,this._tex)}};LGraphFXLens.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_aberration;\n\t\t\tuniform float u_distortion;\n\t\t\tuniform float u_blur;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 coord = v_coord;\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\t\t\t\tdist_coord *= percent;\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\t\t\t\tgl_FragColor = color;\n\t\t\t}\n\t\t\t"; +LiteGraph.registerNodeType("fx/lens",LGraphFXLens);window.LGraphFXLens=LGraphFXLens;var LGraphFXBokeh=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};LGraphFXBokeh.title="Bokeh";LGraphFXBokeh.desc="applies an Bokeh effect";LGraphFXBokeh.widgets_info={shape:{widget:"texture"}};LGraphFXBokeh.prototype.onExecute= +function(){var a=this.getInputData(0),b=this.getInputData(1),c=this.getInputData(2);if(a&&c&&this.properties.shape){b||(b=a);var d=LGraphTexture.getTexture(this.properties.shape);if(d){var e=this.properties.threshold;this.isInputConnected(3)&&(e=this.getInputData(3),this.properties.threshold=e);var f=gl.UNSIGNED_BYTE;this.properties.high_precision&&(f=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==f&&this._temp_texture.width==a.width&&this._temp_texture.height== +a.height||(this._temp_texture=new GL.Texture(a.width,a.height,{type:f,format:gl.RGBA,filter:gl.LINEAR}));var g=LGraphFXBokeh._first_shader;g||(g=LGraphFXBokeh._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphFXBokeh._first_pixel_shader));var h=LGraphFXBokeh._second_shader;h||(h=LGraphFXBokeh._second_shader=new GL.Shader(LGraphFXBokeh._second_vertex_shader,LGraphFXBokeh._second_pixel_shader));var l=this._points_mesh;l&&l._width==a.width&&l._height==a.height&&2==l._spacing||(l=this.createPointsMesh(a.width, +a.height,2));var n=Mesh.getScreenQuad(),k=this.properties.size,p=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){a.bind(0);b.bind(1);c.bind(2);g.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[a.width,a.height]}).draw(n)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);a.bind(0);d.bind(3);h.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:p,u_threshold:e,u_pointSize:k,u_itexsize:[1/a.width,1/ +a.height]}).draw(l,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,a)};LGraphFXBokeh.prototype.createPointsMesh=function(a,b,c){for(var d=Math.round(a/c),e=Math.round(b/c),f=new Float32Array(d*e*2),g=-1,h=2/a*c,l=2/b*c,n=0;n../src/litegraph.js:227
+ Defined in: ../src/litegraph.js:231
@@ -147,7 +147,7 @@
- ../src/litegraph.js:227
+ ../src/litegraph.js:231
@@ -405,7 +405,7 @@
- ../src/litegraph.js:582
+ ../src/litegraph.js:586
@@ -494,7 +494,7 @@
- ../src/litegraph.js:296
+ ../src/litegraph.js:300
@@ -572,7 +572,7 @@
- ../src/litegraph.js:251
+ ../src/litegraph.js:255
@@ -637,7 +637,7 @@
- ../src/litegraph.js:1018
+ ../src/litegraph.js:1051
@@ -726,7 +726,7 @@
- ../src/litegraph.js:315
+ ../src/litegraph.js:319
@@ -818,7 +818,7 @@
- ../src/litegraph.js:726
+ ../src/litegraph.js:730
@@ -925,7 +925,7 @@
- ../src/litegraph.js:710
+ ../src/litegraph.js:714
@@ -1022,7 +1022,7 @@
- ../src/litegraph.js:542
+ ../src/litegraph.js:546
@@ -1096,7 +1096,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:531
+ ../src/litegraph.js:535
@@ -1175,7 +1175,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:697
+ ../src/litegraph.js:701
@@ -1279,7 +1279,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:742
+ ../src/litegraph.js:746
@@ -1408,7 +1408,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:520
+ ../src/litegraph.js:524
@@ -1477,7 +1477,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:952
+ ../src/litegraph.js:985
@@ -1542,7 +1542,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:631
+ ../src/litegraph.js:635
@@ -1631,7 +1631,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:378
+ ../src/litegraph.js:382
@@ -1726,7 +1726,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:554
+ ../src/litegraph.js:558
@@ -1825,7 +1825,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:985
+ ../src/litegraph.js:1018
@@ -1910,7 +1910,7 @@ if the nodes are using graphical actions
- ../src/litegraph.js:900
+ ../src/litegraph.js:933
@@ -2020,7 +2020,7 @@ can be easily accesed from the outside of the graph
- ../src/litegraph.js:915
+ ../src/litegraph.js:948
@@ -2123,7 +2123,7 @@ can be easily accesed from the outside of the graph
- ../src/litegraph.js:329
+ ../src/litegraph.js:333
@@ -2202,7 +2202,7 @@ can be easily accesed from the outside of the graph
- ../src/litegraph.js:356
+ ../src/litegraph.js:360
@@ -2257,7 +2257,7 @@ can be easily accesed from the outside of the graph
- ../src/litegraph.js:422
+ ../src/litegraph.js:426
diff --git a/doc/classes/LGraphCanvas.html b/doc/classes/LGraphCanvas.html
index ebb18c716..90c1ccf36 100644
--- a/doc/classes/LGraphCanvas.html
+++ b/doc/classes/LGraphCanvas.html
@@ -96,7 +96,7 @@
../src/litegraph.js:2278
+ Defined in: ../src/litegraph.js:2369
../src/litegraph.js:2278
+ ../src/litegraph.js:2369
@@ -353,7 +353,7 @@
- ../src/litegraph.js:2032
+ ../src/litegraph.js:2047
@@ -418,7 +418,7 @@
- ../src/litegraph.js:2141
+ ../src/litegraph.js:2156
@@ -501,7 +501,7 @@
- ../src/litegraph.js:2294
+ ../src/litegraph.js:2385
@@ -580,7 +580,7 @@
- ../src/litegraph.js:2114
+ ../src/litegraph.js:2129
@@ -668,7 +668,7 @@
- ../src/litegraph.js:2156
+ ../src/litegraph.js:2171
@@ -757,7 +757,7 @@
- ../src/litegraph.js:2086
+ ../src/litegraph.js:2101
@@ -835,7 +835,7 @@
- ../src/litegraph.js:2306
+ ../src/litegraph.js:2397
@@ -890,7 +890,7 @@
- ../src/litegraph.js:2337
+ ../src/litegraph.js:2420
diff --git a/doc/classes/LGraphNode.html b/doc/classes/LGraphNode.html
index d6790beea..77f429cd6 100644
--- a/doc/classes/LGraphNode.html
+++ b/doc/classes/LGraphNode.html
@@ -96,7 +96,7 @@
../src/litegraph.js:1096
+ Defined in: ../src/litegraph.js:1130
../src/litegraph.js:1528
+ ../src/litegraph.js:1539
@@ -563,7 +563,7 @@
- ../src/litegraph.js:1468
+ ../src/litegraph.js:1479
@@ -624,7 +624,7 @@
this can be used to have special properties of an input (special color, position, etc)
+this can be used to have special properties of an input (label, color, position, etc)
../src/litegraph.js:1489
+ ../src/litegraph.js:1500
@@ -784,7 +784,7 @@
- ../src/litegraph.js:1408
+ ../src/litegraph.js:1419
@@ -904,7 +904,7 @@
- ../src/litegraph.js:1429
+ ../src/litegraph.js:1440
@@ -983,7 +983,7 @@
- ../src/litegraph.js:1962
+ ../src/litegraph.js:1973
@@ -1052,7 +1052,7 @@
- ../src/litegraph.js:1541
+ ../src/litegraph.js:1552
@@ -1144,7 +1144,7 @@
- ../src/litegraph.js:1125
+ ../src/litegraph.js:1165
@@ -1225,7 +1225,7 @@
- ../src/litegraph.js:1621
+ ../src/litegraph.js:1632
@@ -1364,7 +1364,7 @@
- ../src/litegraph.js:1771
+ ../src/litegraph.js:1782
@@ -1477,7 +1477,7 @@
- ../src/litegraph.js:1704
+ ../src/litegraph.js:1715
@@ -1600,7 +1600,7 @@
- ../src/litegraph.js:1591
+ ../src/litegraph.js:1602
@@ -1707,7 +1707,7 @@
- ../src/litegraph.js:1606
+ ../src/litegraph.js:1617
@@ -1804,7 +1804,7 @@
- ../src/litegraph.js:1559
+ ../src/litegraph.js:1570
@@ -1893,7 +1893,7 @@
- ../src/litegraph.js:1828
+ ../src/litegraph.js:1839
@@ -2016,7 +2016,7 @@
- ../src/litegraph.js:1311
+ ../src/litegraph.js:1322
@@ -2122,7 +2122,7 @@
- ../src/litegraph.js:1337
+ ../src/litegraph.js:1348
@@ -2226,7 +2226,7 @@
- ../src/litegraph.js:1352
+ ../src/litegraph.js:1363
@@ -2330,7 +2330,7 @@
- ../src/litegraph.js:1379
+ ../src/litegraph.js:1390
@@ -2420,7 +2420,7 @@
- ../src/litegraph.js:1279
+ ../src/litegraph.js:1290
@@ -2489,7 +2489,7 @@
- ../src/litegraph.js:1325
+ ../src/litegraph.js:1336
@@ -2593,7 +2593,7 @@
- ../src/litegraph.js:1367
+ ../src/litegraph.js:1378
@@ -2703,7 +2703,7 @@
- ../src/litegraph.js:1569
+ ../src/litegraph.js:1580
@@ -2808,7 +2808,7 @@
- ../src/litegraph.js:1975
+ ../src/litegraph.js:1986
@@ -2873,7 +2873,7 @@
- ../src/litegraph.js:1514
+ ../src/litegraph.js:1525
@@ -2961,7 +2961,7 @@
- ../src/litegraph.js:1454
+ ../src/litegraph.js:1465
@@ -3039,7 +3039,7 @@
- ../src/litegraph.js:1176
+ ../src/litegraph.js:1224
@@ -3110,7 +3110,7 @@
- ../src/litegraph.js:1292
+ ../src/litegraph.js:1303
@@ -3203,7 +3203,7 @@
- ../src/litegraph.js:1267
+ ../src/litegraph.js:1278
diff --git a/doc/classes/LiteGraph.html b/doc/classes/LiteGraph.html
index 9cab56904..aa6bb784c 100644
--- a/doc/classes/LiteGraph.html
+++ b/doc/classes/LiteGraph.html
@@ -298,7 +298,7 @@
- ../src/litegraph.js:65
+ ../src/litegraph.js:68
@@ -423,7 +423,7 @@
- ../src/litegraph.js:105
+ ../src/litegraph.js:109
@@ -530,7 +530,7 @@
- ../src/litegraph.js:118
+ ../src/litegraph.js:122
@@ -627,7 +627,7 @@
- ../src/litegraph.js:140
+ ../src/litegraph.js:144
@@ -712,7 +712,7 @@
- ../src/litegraph.js:34
+ ../src/litegraph.js:37
diff --git a/doc/data.json b/doc/data.json
index 5f149b208..63d0100fe 100644
--- a/doc/data.json
+++ b/doc/data.json
@@ -38,7 +38,7 @@
"plugin_for": [],
"extension_for": [],
"file": "../src/litegraph.js",
- "line": 227,
+ "line": 231,
"description": "LGraph is the class that contain a full graph. We instantiate one and add nodes to it, and then we can run the execution loop.",
"is_constructor": 1
},
@@ -51,7 +51,7 @@
"plugin_for": [],
"extension_for": [],
"file": "../src/litegraph.js",
- "line": 1096,
+ "line": 1130,
"description": "Base Class for all the node type classes",
"params": [
{
@@ -70,7 +70,7 @@
"plugin_for": [],
"extension_for": [],
"file": "../src/litegraph.js",
- "line": 2278,
+ "line": 2369,
"description": "marks as dirty the canvas, this way it will be rendered again",
"is_constructor": 1,
"params": [
@@ -91,7 +91,7 @@
"classitems": [
{
"file": "../src/litegraph.js",
- "line": 34,
+ "line": 37,
"description": "Register a node class so it can be listed when the user wants to create a new one",
"itemtype": "method",
"name": "registerNodeType",
@@ -111,7 +111,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 65,
+ "line": 68,
"description": "Create a node of a given type with a name. The node is not attached to any graph yet.",
"itemtype": "method",
"name": "createNode",
@@ -136,7 +136,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 105,
+ "line": 109,
"description": "Returns a registered node type with a given name",
"itemtype": "method",
"name": "getNodeType",
@@ -155,7 +155,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 118,
+ "line": 122,
"description": "Returns a list of node types matching one category",
"itemtype": "method",
"name": "getNodeType",
@@ -174,7 +174,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 140,
+ "line": 144,
"description": "Returns a list with all the node type categories",
"itemtype": "method",
"name": "getNodeTypesCategories",
@@ -186,7 +186,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 251,
+ "line": 255,
"description": "Removes all nodes from this graph",
"itemtype": "method",
"name": "clear",
@@ -194,7 +194,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 296,
+ "line": 300,
"description": "Attach Canvas to this graph",
"itemtype": "method",
"name": "attachCanvas",
@@ -209,7 +209,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 315,
+ "line": 319,
"description": "Detach Canvas from this graph",
"itemtype": "method",
"name": "detachCanvas",
@@ -224,7 +224,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 329,
+ "line": 333,
"description": "Starts running this graph every interval milliseconds.",
"itemtype": "method",
"name": "start",
@@ -239,7 +239,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 356,
+ "line": 360,
"description": "Stops the execution loop of the graph",
"itemtype": "method",
"name": "stop execution",
@@ -247,7 +247,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 378,
+ "line": 382,
"description": "Run N steps (cycles) of the graph",
"itemtype": "method",
"name": "runStep",
@@ -262,7 +262,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 422,
+ "line": 426,
"description": "Updates the graph execution order according to relevance of the nodes (nodes with only outputs have more relevance than\nnodes with only inputs.",
"itemtype": "method",
"name": "updateExecutionOrder",
@@ -270,7 +270,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 520,
+ "line": 524,
"description": "Returns the amount of time the graph has been running in milliseconds",
"itemtype": "method",
"name": "getTime",
@@ -282,7 +282,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 531,
+ "line": 535,
"description": "Returns the amount of time accumulated using the fixedtime_lapse var. This is used in context where the time increments should be constant",
"itemtype": "method",
"name": "getFixedTime",
@@ -294,7 +294,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 542,
+ "line": 546,
"description": "Returns the amount of time it took to compute the latest iteration. Take into account that this number could be not correct\nif the nodes are using graphical actions",
"itemtype": "method",
"name": "getElapsedTime",
@@ -306,7 +306,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 554,
+ "line": 558,
"description": "Sends an event to all the nodes, useful to trigger stuff",
"itemtype": "method",
"name": "sendEventToAllNodes",
@@ -326,7 +326,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 582,
+ "line": 586,
"description": "Adds a new node instasnce to this graph",
"itemtype": "method",
"name": "add",
@@ -341,7 +341,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 631,
+ "line": 635,
"description": "Removes a node from the graph",
"itemtype": "method",
"name": "remove",
@@ -356,7 +356,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 697,
+ "line": 701,
"description": "Returns a node by its id.",
"itemtype": "method",
"name": "getNodeById",
@@ -371,7 +371,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 710,
+ "line": 714,
"description": "Returns a list of nodes that matches a type",
"itemtype": "method",
"name": "findNodesByType",
@@ -390,7 +390,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 726,
+ "line": 730,
"description": "Returns a list of nodes that matches a name",
"itemtype": "method",
"name": "findNodesByName",
@@ -409,7 +409,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 742,
+ "line": 746,
"description": "Returns the top-most node in this position of the canvas",
"itemtype": "method",
"name": "getNodeOnPos",
@@ -438,7 +438,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 900,
+ "line": 933,
"description": "Assigns a value to all the nodes that matches this name. This is used to create global variables of the node that\ncan be easily accesed from the outside of the graph",
"itemtype": "method",
"name": "setInputData",
@@ -458,7 +458,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 915,
+ "line": 948,
"description": "Returns the value of the first node with this name. This is used to access global variables of the graph from the outside",
"itemtype": "method",
"name": "setInputData",
@@ -477,7 +477,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 952,
+ "line": 985,
"description": "returns if the graph is in live mode",
"itemtype": "method",
"name": "isLive",
@@ -485,7 +485,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 985,
+ "line": 1018,
"description": "Creates a Object containing all the info about this graph, it can be serialized",
"itemtype": "method",
"name": "serialize",
@@ -497,7 +497,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1018,
+ "line": 1051,
"description": "Configure a graph from a JSON string",
"itemtype": "method",
"name": "configure",
@@ -512,7 +512,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1125,
+ "line": 1165,
"description": "configure a node from an object containing the serialized info",
"itemtype": "method",
"name": "configure",
@@ -520,7 +520,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1176,
+ "line": 1224,
"description": "serialize the content",
"itemtype": "method",
"name": "serialize",
@@ -528,7 +528,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1267,
+ "line": 1278,
"description": "serialize and stringify",
"itemtype": "method",
"name": "toString",
@@ -536,7 +536,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1279,
+ "line": 1290,
"description": "get the title string",
"itemtype": "method",
"name": "getTitle",
@@ -544,7 +544,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1292,
+ "line": 1303,
"description": "sets the output data",
"itemtype": "method",
"name": "setOutputData",
@@ -564,7 +564,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1311,
+ "line": 1322,
"description": "retrieves the input data from one slot",
"itemtype": "method",
"name": "getInputData",
@@ -583,7 +583,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1325,
+ "line": 1336,
"description": "tells you if there is a connection in one input slot",
"itemtype": "method",
"name": "isInputConnected",
@@ -602,7 +602,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1337,
+ "line": 1348,
"description": "tells you info about an input connection (which node, type, etc)",
"itemtype": "method",
"name": "getInputInfo",
@@ -621,7 +621,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1352,
+ "line": 1363,
"description": "tells you info about an output connection (which node, type, etc)",
"itemtype": "method",
"name": "getOutputInfo",
@@ -640,7 +640,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1367,
+ "line": 1378,
"description": "tells you if there is a connection in one output slot",
"itemtype": "method",
"name": "isOutputConnected",
@@ -659,7 +659,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1379,
+ "line": 1390,
"description": "retrieves all the nodes connected to this output slot",
"itemtype": "method",
"name": "getOutputNodes",
@@ -678,7 +678,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1408,
+ "line": 1419,
"description": "add a new output slot to use in this node",
"itemtype": "method",
"name": "addOutput",
@@ -703,7 +703,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1429,
+ "line": 1440,
"description": "add a new output slot to use in this node",
"itemtype": "method",
"name": "addOutputs",
@@ -718,7 +718,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1454,
+ "line": 1465,
"description": "remove an existing output slot",
"itemtype": "method",
"name": "removeOutput",
@@ -733,7 +733,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1468,
+ "line": 1479,
"description": "add a new input slot to use in this node",
"itemtype": "method",
"name": "addInput",
@@ -750,7 +750,7 @@
},
{
"name": "extra_info",
- "description": "this can be used to have special properties of an input (special color, position, etc)",
+ "description": "this can be used to have special properties of an input (label, color, position, etc)",
"type": "Object"
}
],
@@ -758,7 +758,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1489,
+ "line": 1500,
"description": "add several new input slots in this node",
"itemtype": "method",
"name": "addInputs",
@@ -773,7 +773,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1514,
+ "line": 1525,
"description": "remove an existing input slot",
"itemtype": "method",
"name": "removeInput",
@@ -788,7 +788,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1528,
+ "line": 1539,
"description": "add an special connection to this node (used for special kinds of graphs)",
"itemtype": "method",
"name": "addConnection",
@@ -818,7 +818,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1541,
+ "line": 1552,
"description": "computes the size of a node according to its inputs and output slots",
"itemtype": "method",
"name": "computeSize",
@@ -837,7 +837,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1559,
+ "line": 1570,
"description": "returns the bounding of the object, used for rendering purposes",
"itemtype": "method",
"name": "getBounding",
@@ -849,7 +849,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1569,
+ "line": 1580,
"description": "checks if a point is inside the shape of a node",
"itemtype": "method",
"name": "isPointInsideNode",
@@ -873,7 +873,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1591,
+ "line": 1602,
"description": "returns the input slot with a given name (used for dynamic slots), -1 if not found",
"itemtype": "method",
"name": "findInputSlot",
@@ -892,7 +892,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1606,
+ "line": 1617,
"description": "returns the output slot with a given name (used for dynamic slots), -1 if not found",
"itemtype": "method",
"name": "findOutputSlot",
@@ -911,7 +911,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1621,
+ "line": 1632,
"description": "connect this node output to the input of another node",
"itemtype": "method",
"name": "connect",
@@ -940,7 +940,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1704,
+ "line": 1715,
"description": "disconnect one output to an specific node",
"itemtype": "method",
"name": "disconnectOutput",
@@ -964,7 +964,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1771,
+ "line": 1782,
"description": "disconnect one input",
"itemtype": "method",
"name": "disconnectInput",
@@ -983,7 +983,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1828,
+ "line": 1839,
"description": "returns the center of a connection point in canvas coords",
"itemtype": "method",
"name": "getConnectionPos",
@@ -1007,7 +1007,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1962,
+ "line": 1973,
"description": "Collapse the node to make it smaller on the canvas",
"itemtype": "method",
"name": "collapse",
@@ -1015,7 +1015,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 1975,
+ "line": 1986,
"description": "Forces the node to do not move or realign on Z",
"itemtype": "method",
"name": "pin",
@@ -1023,7 +1023,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 2032,
+ "line": 2047,
"description": "clears all the data inside",
"itemtype": "method",
"name": "clear",
@@ -1031,7 +1031,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 2086,
+ "line": 2101,
"description": "assigns a graph, you can reasign graphs to the same canvas",
"itemtype": "method",
"name": "setGraph",
@@ -1046,7 +1046,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 2114,
+ "line": 2129,
"description": "opens a graph contained inside a node in the current graph",
"itemtype": "method",
"name": "openSubgraph",
@@ -1061,7 +1061,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 2141,
+ "line": 2156,
"description": "closes a subgraph contained inside a node",
"itemtype": "method",
"name": "closeSubgraph",
@@ -1076,7 +1076,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 2156,
+ "line": 2171,
"description": "assigns a canvas",
"itemtype": "method",
"name": "setCanvas",
@@ -1091,7 +1091,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 2294,
+ "line": 2385,
"description": "Used to attach the canvas in a popup",
"itemtype": "method",
"name": "getCanvasWindow",
@@ -1103,7 +1103,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 2306,
+ "line": 2397,
"description": "starts rendering the content of the canvas when needed",
"itemtype": "method",
"name": "startRendering",
@@ -1111,7 +1111,7 @@
},
{
"file": "../src/litegraph.js",
- "line": 2337,
+ "line": 2420,
"description": "stops rendering the content of the canvas (to save resources)",
"itemtype": "method",
"name": "stopRendering",
diff --git a/doc/files/.._src_litegraph.js.html b/doc/files/.._src_litegraph.js.html
index 1fecedaf9..a9e0f0172 100644
--- a/doc/files/.._src_litegraph.js.html
+++ b/doc/files/.._src_litegraph.js.html
@@ -113,6 +113,7 @@ var LiteGraph = {
NODE_COLLAPSED_RADIUS: 10,
NODE_COLLAPSED_WIDTH: 80,
CANVAS_GRID_SIZE: 10,
+ NODE_TITLE_COLOR: "#222",
NODE_DEFAULT_COLOR: "#999",
NODE_DEFAULT_BGCOLOR: "#444",
NODE_DEFAULT_BOXCOLOR: "#AEF",
@@ -121,6 +122,8 @@ var LiteGraph = {
DEFAULT_POSITION: [100,100],//default node position
node_images_path: "",
+ proxy: null, //used to redirect calls
+
debug: false,
throw_errors: true,
registered_node_types: {},
@@ -182,6 +185,7 @@ var LiteGraph = {
node.type = type;
if(!node.title) node.title = title;
+ if(!node.properties) node.properties = {};
if(!node.flags) node.flags = {};
if(!node.size) node.size = node.computeSize();
if(!node.pos) node.pos = LiteGraph.DEFAULT_POSITION.concat();
@@ -887,8 +891,11 @@ LGraph.prototype.getGlobalInputData = function(name)
}
//rename the global input
-LGraph.prototype.renameGlobalInput = function(old_name, name, data)
+LGraph.prototype.renameGlobalInput = function(old_name, name)
{
+ if(name == old_name)
+ return;
+
if(!this.global_inputs[old_name])
return false;
@@ -908,6 +915,19 @@ LGraph.prototype.renameGlobalInput = function(old_name, name, data)
this.onGlobalsChange();
}
+LGraph.prototype.changeGlobalInputType = function(name, type)
+{
+ if(!this.global_inputs[name])
+ return false;
+
+ if(this.global_inputs[name].type == type)
+ return;
+
+ this.global_inputs[name].type = type;
+ if(this.onGlobalInputTypeChanged)
+ this.onGlobalInputTypeChanged(name, type);
+}
+
LGraph.prototype.removeGlobalInput = function(name)
{
if(!this.global_inputs[name])
@@ -955,7 +975,7 @@ LGraph.prototype.getGlobalOutputData = function(name)
//rename the global output
-LGraph.prototype.renameGlobalOutput = function(old_name, name, data)
+LGraph.prototype.renameGlobalOutput = function(old_name, name)
{
if(!this.global_outputs[old_name])
return false;
@@ -976,6 +996,19 @@ LGraph.prototype.renameGlobalOutput = function(old_name, name, data)
this.onGlobalsChange();
}
+LGraph.prototype.changeGlobalOutputType = function(name, type)
+{
+ if(!this.global_outputs[name])
+ return false;
+
+ if(this.global_outputs[name].type == type)
+ return;
+
+ this.global_outputs[name].type = type;
+ if(this.onGlobalOutputTypeChanged)
+ this.onGlobalOutputTypeChanged(name, type);
+}
+
LGraph.prototype.removeGlobalOutput = function(name)
{
if(!this.global_outputs[name])
@@ -1185,6 +1218,7 @@ LGraph.prototype.onNodeTrace = function(node, msg, color)
+ onSerialize
+ onSelected
+ onDeselected
+ + onDropFile
*/
/**
@@ -1194,6 +1228,11 @@ LGraph.prototype.onNodeTrace = function(node, msg, color)
*/
function LGraphNode(title)
+{
+ this._ctor();
+}
+
+LGraphNode.prototype._ctor = function( title )
{
this.title = title || "Unnamed";
this.size = [LiteGraph.NODE_WIDTH,60];
@@ -1209,6 +1248,7 @@ function LGraphNode(title)
this.connections = [];
//local data
+ this.properties = {};
this.data = null; //persistent local data
this.flags = {
//skip_title_render: true,
@@ -1226,6 +1266,14 @@ LGraphNode.prototype.configure = function(info)
{
if(j == "console") continue;
+ if(j == "properties")
+ {
+ //i dont want to clone properties, I want to reuse the old container
+ for(var k in info.properties)
+ this.properties[k] = info.properties[k];
+ continue;
+ }
+
if(info[j] == null)
continue;
else if (typeof(info[j]) == 'object') //object
@@ -1317,46 +1365,9 @@ LGraphNode.prototype.clone = function()
delete data["id"];
node.configure(data);
- /*
- node.size = this.size.concat();
- if(this.inputs)
- for(var i = 0, l = this.inputs.length; i < l; ++i)
- {
- if(node.findInputSlot( this.inputs[i].name ) == -1)
- node.addInput( this.inputs[i].name, this.inputs[i].type );
- }
-
- if(this.outputs)
- for(var i = 0, l = this.outputs.length; i < l; ++i)
- {
- if(node.findOutputSlot( this.outputs[i].name ) == -1)
- node.addOutput( this.outputs[i].name, this.outputs[i].type );
- }
- */
-
return node;
}
-//reduced version of objectivize: NOT FINISHED
-/*
-LGraphNode.prototype.reducedObjectivize = function()
-{
- var o = this.objectivize();
-
- var type = LiteGraph.getNodeType(o.type);
-
- if(type.title == o.title)
- delete o["title"];
-
- if(type.size && compareObjects(o.size,type.size))
- delete o["size"];
-
- if(type.properties && compareObjects(o.properties, type.properties))
- delete o["properties"];
-
- return o;
-}
-*/
/**
* serialize and stringify
@@ -1564,7 +1575,7 @@ LGraphNode.prototype.removeOutput = function(slot)
* @method addInput
* @param {string} name
* @param {string} type string defining the input type ("vec3","number",...)
-* @param {Object} extra_info this can be used to have special properties of an input (special color, position, etc)
+* @param {Object} extra_info this can be used to have special properties of an input (label, color, position, etc)
*/
LGraphNode.prototype.addInput = function(name,type,extra_info)
{
@@ -1590,7 +1601,7 @@ LGraphNode.prototype.addInputs = function(array)
for(var i in array)
{
var info = array[i];
- var o = {name:info[0],type:info[1],link:null};
+ var o = {name:info[0], type:info[1], link:null};
if(array[2])
for(var j in info[2])
o[j] = info[2][j];
@@ -1641,7 +1652,7 @@ LGraphNode.prototype.addConnection = function(name,type,pos,direction)
LGraphNode.prototype.computeSize = function(minHeight)
{
var rows = Math.max( this.inputs ? this.inputs.length : 1, this.outputs ? this.outputs.length : 1);
- var size = [0,0];
+ var size = new Float32Array([0,0]);
size[1] = rows * 14 + 6;
if(!this.inputs || this.inputs.length == 0 || !this.outputs || this.outputs.length == 0)
size[0] = LiteGraph.NODE_WIDTH * 0.5;
@@ -1775,8 +1786,8 @@ LGraphNode.prototype.connect = function(slot, node, target_slot)
output.links = [];
output.links.push({id:node.id, slot: -1});
}
- else if(output.type == 0 || //generic output
- node.inputs[target_slot].type == 0 || //generic input
+ else if( !output.type || //generic output
+ !node.inputs[target_slot].type || //generic input
output.type == node.inputs[target_slot].type) //same type
{
//info: link structure => [ 0:link_id, 1:start_node_id, 2:start_slot, 3:end_node_id, 4:end_slot ]
@@ -2099,7 +2110,7 @@ LGraphNode.prototype.localToScreen = function(x,y, graphcanvas)
* @param {HTMLCanvas} canvas the canvas where you want to render (it accepts a selector in string format or the canvas itself)
* @param {LGraph} graph [optional]
*/
-function LGraphCanvas(canvas, graph)
+function LGraphCanvas(canvas, graph, skip_render)
{
//if(graph === undefined)
// throw ("No graph assigned");
@@ -2110,6 +2121,9 @@ function LGraphCanvas(canvas, graph)
if(!canvas)
throw("no canvas found");
+ this.max_zoom = 10;
+ this.min_zoom = 0.1;
+
//link canvas and graph
if(graph)
graph.attachCanvas(this);
@@ -2117,7 +2131,8 @@ function LGraphCanvas(canvas, graph)
this.setCanvas(canvas);
this.clear();
- this.startRendering();
+ if(!skip_render)
+ this.startRendering();
}
LGraphCanvas.link_type_colors = {'number':"#AAC",'node':"#DCA"};
@@ -2267,8 +2282,8 @@ LGraphCanvas.prototype.setCanvas = function(canvas)
this.canvas = canvas;
//this.canvas.tabindex = "1000";
- this.canvas.className += " lgraphcanvas";
- this.canvas.data = this;
+ canvas.className += " lgraphcanvas";
+ canvas.data = this;
//bg canvas: used for non changing stuff
this.bgcanvas = null;
@@ -2279,47 +2294,123 @@ LGraphCanvas.prototype.setCanvas = function(canvas)
this.bgcanvas.height = this.canvas.height;
}
- if(this.canvas.getContext == null)
+ if(canvas.getContext == null)
{
throw("This browser doesnt support Canvas");
}
- this.ctx = this.canvas.getContext("2d");
- this.bgctx = this.bgcanvas.getContext("2d");
+ var ctx = this.ctx = canvas.getContext("2d");
+ if(ctx == null)
+ {
+ console.warn("This canvas seems to be WebGL, enabling WebGL renderer");
+ this.enableWebGL();
+ }
//input: (move and up could be unbinded)
this._mousemove_callback = this.processMouseMove.bind(this);
this._mouseup_callback = this.processMouseUp.bind(this);
- this.canvas.addEventListener("mousedown", this.processMouseDown.bind(this), true ); //down do not need to store the binded
- this.canvas.addEventListener("mousemove", this._mousemove_callback);
+ canvas.addEventListener("mousedown", this.processMouseDown.bind(this), true ); //down do not need to store the binded
+ canvas.addEventListener("mousemove", this._mousemove_callback);
- this.canvas.addEventListener("contextmenu", function(e) { e.preventDefault(); return false; });
+ canvas.addEventListener("contextmenu", function(e) { e.preventDefault(); return false; });
-
- this.canvas.addEventListener("mousewheel", this.processMouseWheel.bind(this), false);
- this.canvas.addEventListener("DOMMouseScroll", this.processMouseWheel.bind(this), false);
+ canvas.addEventListener("mousewheel", this.processMouseWheel.bind(this), false);
+ canvas.addEventListener("DOMMouseScroll", this.processMouseWheel.bind(this), false);
//touch events
//if( 'touchstart' in document.documentElement )
{
//alert("doo");
- this.canvas.addEventListener("touchstart", this.touchHandler, true);
- this.canvas.addEventListener("touchmove", this.touchHandler, true);
- this.canvas.addEventListener("touchend", this.touchHandler, true);
- this.canvas.addEventListener("touchcancel", this.touchHandler, true);
+ canvas.addEventListener("touchstart", this.touchHandler, true);
+ canvas.addEventListener("touchmove", this.touchHandler, true);
+ canvas.addEventListener("touchend", this.touchHandler, true);
+ canvas.addEventListener("touchcancel", this.touchHandler, true);
}
//this.canvas.onselectstart = function () { return false; };
- this.canvas.addEventListener("keydown", function(e) {
+ canvas.addEventListener("keydown", function(e) {
that.processKeyDown(e);
});
- this.canvas.addEventListener("keyup", function(e) {
+ canvas.addEventListener("keyup", function(e) {
that.processKeyUp(e);
});
+
+ //droping files
+ canvas.ondragover = function () { console.log('hover'); return false; };
+ canvas.ondragend = function () { console.log('out'); return false; };
+ canvas.ondrop = function (e) {
+ e.preventDefault();
+ that.adjustMouseEvent(e);
+
+ var pos = [e.canvasX,e.canvasY];
+ var node = that.graph.getNodeOnPos(pos[0],pos[1]);
+ if(!node)
+ return;
+
+ if(!node.onDropFile)
+ return;
+
+ var file = e.dataTransfer.files[0];
+ var filename = file.name;
+ var ext = LGraphCanvas.getFileExtension( filename );
+ //console.log(file);
+
+ //prepare reader
+ var reader = new FileReader();
+ reader.onload = function (event) {
+ //console.log(event.target);
+ var data = event.target.result;
+ node.onDropFile( data, filename, file );
+ };
+
+ //read data
+ var type = file.type.split("/")[0];
+ if(type == "text")
+ reader.readAsText(file);
+ else if (type == "image")
+ reader.readAsDataURL(file);
+ else
+ reader.readAsArrayBuffer(file);
+
+ return false;
+ };
}
+LGraphCanvas.getFileExtension = function (url)
+{
+ var question = url.indexOf("?");
+ if(question != -1)
+ url = url.substr(0,question);
+ var point = url.lastIndexOf(".");
+ if(point == -1)
+ return "";
+ return url.substr(point+1).toLowerCase();
+}
+
+//this file allows to render the canvas using WebGL instead of Canvas2D
+//this is useful if you plant to render 3D objects inside your nodes
+LGraphCanvas.prototype.enableWebGL = function()
+{
+ if(typeof(GL) === undefined)
+ throw("litegl.js must be included to use a WebGL canvas");
+ if(typeof(enableWebGLCanvas) === undefined)
+ throw("webglCanvas.js must be included to use this feature");
+
+ this.gl = this.ctx = enableWebGLCanvas(this.canvas);
+ this.ctx.webgl = true;
+ this.bgcanvas = this.canvas;
+ this.bgctx = this.gl;
+
+ /*
+ GL.create({ canvas: this.bgcanvas });
+ this.bgctx = enableWebGLCanvas( this.bgcanvas );
+ window.gl = this.gl;
+ */
+}
+
+
/*
LGraphCanvas.prototype.UIinit = function()
{
@@ -2418,14 +2509,6 @@ LGraphCanvas.prototype.startRendering = function()
if(this.is_rendering)
window.requestAnimationFrame( renderFrame.bind(this) );
}
-
-
- /*
- this.rendering_timer_id = setInterval( function() {
- //trace("Frame: " + new Date().getTime() );
- that.draw();
- }, 1000/50);
- */
}
/**
@@ -2533,6 +2616,13 @@ LGraphCanvas.prototype.processMouseDown = function(e)
}
}
+ //Search for corner
+ if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, n.pos[0], n.pos[1] - LiteGraph.NODE_TITLE_HEIGHT ,LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT ))
+ {
+ n.collapse();
+ skip_action = true;
+ }
+
//it wasnt clicked on the links boxes
if(!skip_action)
{
@@ -2674,7 +2764,7 @@ LGraphCanvas.prototype.processMouseMove = function(e)
if(slot != -1 && n.inputs[slot])
{
var slot_type = n.inputs[slot].type;
- if(slot_type == this.connecting_output.type || slot_type == "*" || this.connecting_output.type == "*")
+ if(slot_type == this.connecting_output.type || !slot_type || !this.connecting_output.type )
this._highlight_input = pos;
}
else
@@ -2786,6 +2876,13 @@ LGraphCanvas.prototype.processMouseUp = function(e)
{
this.connecting_node.connect(this.connecting_slot, node, slot);
}
+ else
+ { //not on top of an input
+ var input = node.getInputInfo(0);
+ //simple connect
+ if(input && !input.link && input.type == this.connecting_output.type)
+ this.connecting_node.connect(this.connecting_slot, node, 0);
+ }
}
}
@@ -3068,10 +3165,10 @@ LGraphCanvas.prototype.setZoom = function(value, zooming_center)
this.scale = value;
- if(this.scale > 4)
- this.scale = 4;
- else if(this.scale < 0.1)
- this.scale = 0.1;
+ if(this.scale > this.max_zoom)
+ this.scale = this.max_zoom;
+ else if(this.scale < this.min_zoom)
+ this.scale = this.min_zoom;
var new_center = this.convertOffsetToCanvas( zooming_center );
var delta_offset = [new_center[0] - center[0], new_center[1] - center[1]];
@@ -3158,7 +3255,7 @@ LGraphCanvas.prototype.draw = function(force_canvas, force_bgcanvas)
}
if(this.dirty_bgcanvas || force_bgcanvas)
- this.drawBgcanvas();
+ this.drawBackCanvas();
if(this.dirty_canvas || force_canvas)
this.drawFrontCanvas();
@@ -3169,7 +3266,15 @@ LGraphCanvas.prototype.draw = function(force_canvas, force_bgcanvas)
LGraphCanvas.prototype.drawFrontCanvas = function()
{
+ if(!this.ctx)
+ this.ctx = this.bgcanvas.getContext("2d");
var ctx = this.ctx;
+ if(!ctx) //maybe is using webgl...
+ return;
+
+ if(ctx.start)
+ ctx.start();
+
var canvas = this.canvas;
//reset in case of error
@@ -3190,7 +3295,14 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
ctx.clearRect(0,0,canvas.width, canvas.height);
//draw bg canvas
- ctx.drawImage(this.bgcanvas,0,0);
+ if(this.bgcanvas == this.canvas)
+ this.drawBackCanvas();
+ else
+ ctx.drawImage(this.bgcanvas,0,0);
+
+ //rendering
+ if(this.onRender)
+ this.onRender(canvas, ctx);
//info widget
if(this.show_info)
@@ -3275,17 +3387,23 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
//this.dirty_area = null;
}
+ if(ctx.finish) //this is a function I use in webgl renderer
+ ctx.finish();
+
this.dirty_canvas = false;
}
-LGraphCanvas.prototype.drawBgcanvas = function()
+LGraphCanvas.prototype.drawBackCanvas = function()
{
var canvas = this.bgcanvas;
+ if(!this.bgctx)
+ this.bgctx = this.bgcanvas.getContext("2d");
var ctx = this.bgctx;
-
+ if(ctx.start)
+ ctx.start();
//clear
- canvas.width = canvas.width;
+ ctx.clearRect(0,0,canvas.width, canvas.height);
//reset in case of error
ctx.restore();
@@ -3302,7 +3420,7 @@ LGraphCanvas.prototype.drawBgcanvas = function()
if(this.background_image && this.scale > 0.5)
{
ctx.globalAlpha = (1.0 - 0.5 / this.scale) * this.editor_alpha;
- ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = false
+ ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = false;
if(!this._bg_img || this._bg_img.name != this.background_image)
{
this._bg_img = new Image();
@@ -3331,8 +3449,12 @@ LGraphCanvas.prototype.drawBgcanvas = function()
}
ctx.globalAlpha = 1.0;
+ ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = true;
}
+ if(this.onBackgroundRender)
+ this.onBackgroundRender(canvas, ctx);
+
//DEBUG: show clipping area
//ctx.fillStyle = "red";
//ctx.fillRect( this.visible_area[0] + 10, this.visible_area[1] + 10, this.visible_area[2] - this.visible_area[0] - 20, this.visible_area[3] - this.visible_area[1] - 20);
@@ -3361,6 +3483,9 @@ LGraphCanvas.prototype.drawBgcanvas = function()
ctx.restore();
}
+ if(ctx.finish)
+ ctx.finish();
+
this.dirty_bgcanvas = false;
this.dirty_canvas = true; //to force to repaint the front canvas with the bgcanvas
}
@@ -3433,7 +3558,10 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var shape = node.shape || "box";
var size = new Float32Array(node.size);
if(node.flags.collapsed)
- size.set([LiteGraph.NODE_COLLAPSED_WIDTH, 0]);
+ {
+ size[0] = LiteGraph.NODE_COLLAPSED_WIDTH;
+ size[1] = 0;
+ }
//Start clipping
if(node.flags.clip_area)
@@ -3586,27 +3714,30 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
var shape = node.shape || "box";
if(shape == "box")
{
+ ctx.beginPath();
+ ctx.rect(0,no_title ? 0 : -title_height, size[0]+1, no_title ? size[1] : size[1] + title_height);
+ ctx.fill();
+ ctx.shadowColor = "transparent";
+
if(selected)
{
ctx.strokeStyle = "#CCC";
- ctx.strokeRect(-0.5,no_title ? -0.5 : -title_height + -0.5, size[0]+2, no_title ? (size[1]+2) : (size[1] + title_height+2) );
+ ctx.strokeRect(-0.5,no_title ? -0.5 : -title_height + -0.5, size[0]+2, no_title ? (size[1]+2) : (size[1] + title_height+2) - 1);
ctx.strokeStyle = fgcolor;
}
-
- ctx.beginPath();
- ctx.rect(0,no_title ? 0.5 : -title_height + 0.5,size[0]+1, no_title ? size[1] : size[1] + title_height);
}
else if (node.shape == "round")
{
ctx.roundRect(0,no_title ? 0 : -title_height,size[0], no_title ? size[1] : size[1] + title_height, 10);
+ ctx.fill();
}
else if (node.shape == "circle")
{
ctx.beginPath();
ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2);
+ ctx.fill();
}
- ctx.fill();
ctx.shadowColor = "transparent";
//ctx.stroke();
@@ -3630,15 +3761,16 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
if(shape == "box")
{
ctx.beginPath();
- ctx.fillRect(0,-title_height,size[0]+1,title_height);
- ctx.stroke();
+ ctx.rect(0, -title_height, size[0]+1, title_height);
+ ctx.fill()
+ //ctx.stroke();
}
else if (shape == "round")
{
ctx.roundRect(0,-title_height,size[0], title_height,10,0);
//ctx.fillRect(0,8,size[0],NODE_TITLE_HEIGHT - 12);
ctx.fill();
- ctx.stroke();
+ //ctx.stroke();
}
//box
@@ -3654,9 +3786,9 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
//title text
ctx.font = this.title_text_font;
var title = node.getTitle();
- if(title && this.scale > 0.8)
+ if(title && this.scale > 0.5)
{
- ctx.fillStyle = "#222";
+ ctx.fillStyle = LiteGraph.NODE_TITLE_COLOR;
ctx.fillText( title, 16, 13 - title_height );
}
}
@@ -4160,15 +4292,18 @@ LGraphCanvas.prototype.getCanvasMenuOptions = function()
//{content:"Collapse All", callback: LGraphCanvas.onMenuCollapseAll }
];
- if(this._graph_stack)
+ if(this._graph_stack && this._graph_stack.length > 0)
options = [{content:"Close subgraph", callback: this.closeSubgraph.bind(this) },null].concat(options);
}
if(this.getExtraMenuOptions)
{
var extra = this.getExtraMenuOptions(this);
- extra.push(null);
- options = extra.concat( options );
+ if(extra)
+ {
+ extra.push(null);
+ options = extra.concat( options );
+ }
}
return options;
@@ -4195,8 +4330,11 @@ LGraphCanvas.prototype.getNodeMenuOptions = function(node)
if(node.getExtraMenuOptions)
{
var extra = node.getExtraMenuOptions(this);
- extra.push(null);
- options = extra.concat( options );
+ if(extra)
+ {
+ extra.push(null);
+ options = extra.concat( options );
+ }
}
if( node.clonable !== false )
@@ -4520,14 +4658,35 @@ LiteGraph.closeAllContextualMenus = function()
result[i].parentNode.removeChild( result[i] );
}
-LiteGraph.extendClass = function(origin, target)
+LiteGraph.extendClass = function ( target, origin )
{
for(var i in origin) //copy class properties
+ {
+ if(target.hasOwnProperty(i))
+ continue;
target[i] = origin[i];
+ }
+
if(origin.prototype) //copy prototype properties
- for(var i in origin.prototype)
- target.prototype[i] = origin.prototype[i];
-}
+ for(var i in origin.prototype) //only enumerables
+ {
+ if(!origin.prototype.hasOwnProperty(i))
+ continue;
+
+ if(target.prototype.hasOwnProperty(i)) //avoid overwritting existing ones
+ continue;
+
+ //copy getters
+ if(origin.prototype.__lookupGetter__(i))
+ target.prototype.__defineGetter__(i, origin.prototype.__lookupGetter__(i));
+ else
+ target.prototype[i] = origin.prototype[i];
+
+ //and setters
+ if(origin.prototype.__lookupSetter__(i))
+ target.prototype.__defineSetter__(i, origin.prototype.__lookupSetter__(i));
+ }
+}
/*
LiteGraph.createNodetypeWrapper = function( class_object )
diff --git a/index.html b/index.html
index 2ac0f7556..7cd65d98d 100644
--- a/index.html
+++ b/index.html
@@ -38,7 +38,38 @@
Include the library
++<script type="text/javascript" src="../src/litegraph.js"></script>+ +
Create a graph
++var graph = new LGraph();+ +
Create a canvas renderer
+
+var canvas = new LGraphCanvas("#mycanvas");
+
+ Add some nodes to the graph
+
+var node_const = LiteGraph.createNode("basic/const");
+node_const.pos = [200,200];
+graph.add(node_const);
+node_const.setValue(4.5);
+
+var node_watch = LiteGraph.createNode("basic/watch");
+node_watch.pos = [700,200];
+graph.add(node_watch);
+
+ Connect them
++node_const.connect(0, node_watch, 0 );+ +
Run the graph
++graph.start();+ +
pixelcode must be vec3
\ +uvcode must be vec2, is optional
\ +uv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
"; + + this.properties = {value:1, uvcode:"", pixelcode:"color + colorB * value", precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureOperation.widgets_info = { + "uvcode": { widget:"textarea", height: 100 }, + "pixelcode": { widget:"textarea", height: 100 }, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureOperation.title = "Operation"; + LGraphTextureOperation.desc = "Texture shader operation"; + + LGraphTextureOperation.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH) + { + this.setOutputData(0, tex); + return; + } + + var texB = this.getInputData(1); + + if(!this.properties.uvcode && !this.properties.pixelcode) + return; + + var width = 512; + var height = 512; + var type = gl.UNSIGNED_BYTE; + if(tex) + { + width = tex.width; + height = tex.height; + type = tex.type; + } + else if (texB) + { + width = texB.width; + height = texB.height; + type = texB.type; + } + + if(!tex && !this._tex ) + this._tex = new GL.Texture( width, height, { type: this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format: gl.RGBA, filter: gl.LINEAR }); + else + this._tex = LGraphTexture.getTargetTexture( tex || this._tex, this._tex, this.properties.precision ); + + /* + if(this.properties.low_precision) + type = gl.UNSIGNED_BYTE; + + if(!this._tex || this._tex.width != width || this._tex.height != height || this._tex.type != type ) + this._tex = new GL.Texture( width, height, { type: type, format: gl.RGBA, filter: gl.LINEAR }); + */ + + var uvcode = ""; + if(this.properties.uvcode) + { + uvcode = "uv = " + this.properties.uvcode; + if(this.properties.uvcode.indexOf(";") != -1) //there are line breaks, means multiline code + uvcode = this.properties.uvcode; + } + + var pixelcode = ""; + if(this.properties.pixelcode) + { + pixelcode = "result = " + this.properties.pixelcode; + if(this.properties.pixelcode.indexOf(";") != -1) //there are line breaks, means multiline code + pixelcode = this.properties.pixelcode; + } + + var shader = this._shader; + + if(!shader || this._shader_code != (uvcode + "|" + pixelcode) ) + { + try + { + this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureOperation.pixel_shader, { UV_CODE: uvcode, PIXEL_CODE: pixelcode }); + this.boxcolor = "#00FF00"; + } + catch (err) + { + console.log("Error compiling shader: ", err); + this.boxcolor = "#FF0000"; + return; + } + this._shader_code = (uvcode + "|" + pixelcode); + shader = this._shader; + } + + if(!shader) + { + this.boxcolor = "red"; + return; + } + else + this.boxcolor = "green"; + + var value = this.getInputData(2); + if(value != null) + this.properties.value = value; + else + value = parseFloat( this.properties.value ); + + var time = this.graph.getTime(); + + this._tex.drawTo(function() { + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.CULL_FACE ); + gl.disable( gl.BLEND ); + if(tex) tex.bind(0); + if(texB) texB.bind(1); + var mesh = Mesh.getScreenQuad(); + shader.uniforms({u_texture:0, u_textureB:1, value: value, texSize:[width,height], time: time}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureOperation.pixel_shader = "precision highp float;\n\ + \n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + varying vec2 v_coord;\n\ + uniform vec2 texSize;\n\ + uniform float time;\n\ + uniform float value;\n\ + \n\ + void main() {\n\ + vec2 uv = v_coord;\n\ + UV_CODE;\n\ + vec3 color = texture2D(u_texture, uv).rgb;\n\ + vec3 colorB = texture2D(u_textureB, uv).rgb;\n\ + vec3 result = color;\n\ + float alpha = 1.0;\n\ + PIXEL_CODE;\n\ + gl_FragColor = vec4(result, alpha);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/operation", LGraphTextureOperation ); + window.LGraphTextureOperation = LGraphTextureOperation; + + //**************************************************** + + function LGraphTextureShader() + { + this.addOutput("Texture","Texture"); + this.properties = {code:"", width: 512, height: 512}; + + this.properties.code = "\nvoid main() {\n vec2 uv = coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"; + } + + LGraphTextureShader.title = "Shader"; + LGraphTextureShader.desc = "Texture shader"; + LGraphTextureShader.widgets_info = { + "code": { widget:"code" }, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureShader.prototype.onExecute = function() + { + //replug + if(this._shader_code != this.properties.code) + { + this._shader_code = this.properties.code; + this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureShader.pixel_shader + this.properties.code ); + if(!this._shader) { + this.boxcolor = "red"; + return; + } + else + this.boxcolor = "green"; + /* + var uniforms = this._shader.uniformLocations; + //disconnect inputs + if(this.inputs) + for(var i = 0; i < this.inputs.length; i++) + { + var slot = this.inputs[i]; + if(slot.link != null) + this.disconnectInput(i); + } + + for(var i = 0; i < uniforms.length; i++) + { + var type = "number"; + if( this._shader.isSampler[i] ) + type = "texture"; + else + { + var v = gl.getUniform(this._shader.program, i); + type = typeof(v); + if(type == "object" && v.length) + { + switch(v.length) + { + case 1: type = "number"; break; + case 2: type = "vec2"; break; + case 3: type = "vec3"; break; + case 4: type = "vec4"; break; + case 9: type = "mat3"; break; + case 16: type = "mat4"; break; + default: continue; + } + } + } + this.addInput(i,type); + } + */ + } + + if(!this._tex || this._tex.width != this.properties.width || this._tex.height != this.properties.height ) + this._tex = new GL.Texture( this.properties.width, this.properties.height, { format: gl.RGBA, filter: gl.LINEAR }); + var tex = this._tex; + var shader = this._shader; + var time = this.graph.getTime(); + tex.drawTo(function() { + shader.uniforms({texSize: [tex.width, tex.height], time: time}).draw( Mesh.getScreenQuad() ); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureShader.pixel_shader = "precision highp float;\n\ + \n\ + varying vec2 v_coord;\n\ + uniform float time;\n\ + "; + + LiteGraph.registerNodeType("texture/shader", LGraphTextureShader ); + window.LGraphTextureShader = LGraphTextureShader; + + // Texture to Viewport ***************************************** + function LGraphTextureToViewport() + { + this.addInput("Texture","Texture"); + this.properties = { additive: false, antialiasing: false, disable_alpha: false }; + this.size[0] = 130; + + if(!LGraphTextureToViewport._shader) + LGraphTextureToViewport._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureToViewport.pixel_shader ); + } + + LGraphTextureToViewport.title = "to Viewport"; + LGraphTextureToViewport.desc = "Texture to viewport"; + + LGraphTextureToViewport.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(this.properties.disable_alpha) + gl.disable( gl.BLEND ); + else + { + gl.enable( gl.BLEND ); + if(this.properties.additive) + gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); + else + gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA ); + } + + gl.disable( gl.DEPTH_TEST ); + if(this.properties.antialiasing) + { + var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT); + var mesh = Mesh.getScreenQuad(); + tex.bind(0); + LGraphTextureToViewport._shader.uniforms({u_texture:0, uViewportSize:[tex.width,tex.height], inverseVP: [1/tex.width,1/tex.height] }).draw(mesh); + } + else + tex.toViewport(); + } + + LGraphTextureToViewport.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 uViewportSize;\n\ + uniform vec2 inverseVP;\n\ + #define FXAA_REDUCE_MIN (1.0/ 128.0)\n\ + #define FXAA_REDUCE_MUL (1.0 / 8.0)\n\ + #define FXAA_SPAN_MAX 8.0\n\ + \n\ + /* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\ + vec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\ + {\n\ + vec4 color = vec4(0.0);\n\ + /*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\ + vec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\ + vec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\ + vec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\ + vec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\ + vec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\ + vec3 luma = vec3(0.299, 0.587, 0.114);\n\ + float lumaNW = dot(rgbNW, luma);\n\ + float lumaNE = dot(rgbNE, luma);\n\ + float lumaSW = dot(rgbSW, luma);\n\ + float lumaSE = dot(rgbSE, luma);\n\ + float lumaM = dot(rgbM, luma);\n\ + float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\ + float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\ + \n\ + vec2 dir;\n\ + dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\ + dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\ + \n\ + float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\ + \n\ + float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\ + dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\ + \n\ + vec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\ + texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\ + vec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\ + texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\ + \n\ + return vec4(rgbA,1.0);\n\ + float lumaB = dot(rgbB, luma);\n\ + if ((lumaB < lumaMin) || (lumaB > lumaMax))\n\ + color = vec4(rgbA, 1.0);\n\ + else\n\ + color = vec4(rgbB, 1.0);\n\ + return color;\n\ + }\n\ + \n\ + void main() {\n\ + gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\ + }\n\ + "; + + + LiteGraph.registerNodeType("texture/toviewport", LGraphTextureToViewport ); + window.LGraphTextureToViewport = LGraphTextureToViewport; + + + // Texture Copy ***************************************** + function LGraphTextureCopy() + { + this.addInput("Texture","Texture"); + this.addOutput("","Texture"); + this.properties = { size: 0, generate_mipmaps: false, precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureCopy.title = "Copy"; + LGraphTextureCopy.desc = "Copy Texture"; + LGraphTextureCopy.widgets_info = { + size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]}, + precision: { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureCopy.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + var width = tex.width; + var height = tex.height; + + if(this.properties.size != 0) + { + width = this.properties.size; + height = this.properties.size; + } + + var temp = this._temp_texture; + + var type = tex.type; + if(this.properties.precision === LGraphTexture.LOW) + type = gl.UNSIGNED_BYTE; + else if(this.properties.precision === LGraphTexture.HIGH) + type = gl.HIGH_PRECISION_FORMAT; + + if(!temp || temp.width != width || temp.height != height || temp.type != type ) + { + var minFilter = gl.LINEAR; + if( this.properties.generate_mipmaps && isPowerOfTwo(width) && isPowerOfTwo(height) ) + minFilter = gl.LINEAR_MIPMAP_LINEAR; + this._temp_texture = new GL.Texture( width, height, { type: type, format: gl.RGBA, minFilter: minFilter, magFilter: gl.LINEAR }); + } + tex.copyTo(this._temp_texture); + + if(this.properties.generate_mipmaps) + { + this._temp_texture.bind(0); + gl.generateMipmap(this._temp_texture.texture_type); + this._temp_texture.unbind(0); + } + + + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/copy", LGraphTextureCopy ); + window.LGraphTextureCopy = LGraphTextureCopy; + + + // Texture Copy ***************************************** + function LGraphTextureAverage() + { + this.addInput("Texture","Texture"); + this.addOutput("","Texture"); + this.properties = { low_precision: false }; + } + + LGraphTextureAverage.title = "Average"; + LGraphTextureAverage.desc = "Compute average of a texture and stores it as a texture"; + + LGraphTextureAverage.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + if(!LGraphTextureAverage._shader) + { + LGraphTextureAverage._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureAverage.pixel_shader); + var samples = new Float32Array(32); + for(var i = 0; i < 32; ++i) + samples[i] = Math.random(); + LGraphTextureAverage._shader.uniforms({u_samples_a: samples.subarray(0,16), u_samples_b: samples.subarray(16,32) }); + } + + var temp = this._temp_texture; + var type = this.properties.low_precision ? gl.UNSIGNED_BYTE : tex.type; + if(!temp || temp.type != type ) + this._temp_texture = new GL.Texture( 1, 1, { type: type, format: gl.RGBA, filter: gl.NEAREST }); + + var shader = LGraphTextureAverage._shader; + this._temp_texture.drawTo(function(){ + tex.toViewport(shader,{u_texture:0}); + }); + + this.setOutputData(0,this._temp_texture); + } + + LGraphTextureAverage.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + uniform mat4 u_samples_a;\n\ + uniform mat4 u_samples_b;\n\ + uniform sampler2D u_texture;\n\ + varying vec2 v_coord;\n\ + \n\ + void main() {\n\ + vec4 color = vec4(0.0);\n\ + for(int i = 0; i < 4; ++i)\n\ + for(int j = 0; j < 4; ++j)\n\ + {\n\ + color += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ) );\n\ + color += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], u_samples_b[i][j] ) );\n\ + }\n\ + gl_FragColor = color * 0.03125;\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/average", LGraphTextureAverage ); + window.LGraphTextureAverage = LGraphTextureAverage; + + // Image To Texture ***************************************** + function LGraphImageToTexture() + { + this.addInput("Image","image"); + this.addOutput("","Texture"); + this.properties = {}; + } + + LGraphImageToTexture.title = "Image to Texture"; + LGraphImageToTexture.desc = "Uploads an image to the GPU"; + //LGraphImageToTexture.widgets_info = { size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]} }; + + LGraphImageToTexture.prototype.onExecute = function() + { + var img = this.getInputData(0); + if(!img) return; + + var width = img.videoWidth || img.width; + var height = img.videoHeight || img.height; + + //this is in case we are using a webgl canvas already, no need to reupload it + if(img.gltexture) + { + this.setOutputData(0,img.gltexture); + return; + } + + + var temp = this._temp_texture; + if(!temp || temp.width != width || temp.height != height ) + this._temp_texture = new GL.Texture( width, height, { format: gl.RGBA, filter: gl.LINEAR }); + + try + { + this._temp_texture.uploadImage(img); + } + catch(err) + { + console.error("image comes from an unsafe location, cannot be uploaded to webgl"); + return; + } + + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/imageToTexture", LGraphImageToTexture ); + window.LGraphImageToTexture = LGraphImageToTexture; + + + // Texture LUT ***************************************** + function LGraphTextureLUT() + { + this.addInput("Texture","Texture"); + this.addInput("LUT","Texture"); + this.addInput("Intensity","number"); + this.addOutput("","Texture"); + this.properties = { intensity: 1, precision: LGraphTexture.DEFAULT }; + + if(!LGraphTextureLUT._shader) + LGraphTextureLUT._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureLUT.pixel_shader ); + } + + LGraphTextureLUT.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureLUT.title = "LUT"; + LGraphTextureLUT.desc = "Apply LUT to Texture"; + + LGraphTextureLUT.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) return; + + var lut_tex = this.getInputData(1); + if(!lut_tex) + { + this.setOutputData(0,tex); + return; + } + lut_tex.bind(0); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR ); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); + gl.bindTexture(gl.TEXTURE_2D, null); + + var intensity = this.properties.intensity; + if( this.isInputConnected(2) ) + this.properties.intensity = intensity = this.getInputData(2); + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + var mesh = Mesh.getScreenQuad(); + + this._tex.drawTo(function() { + tex.bind(0); + lut_tex.bind(1); + LGraphTextureLUT._shader.uniforms({u_texture:0, u_textureB:1, u_amount: intensity, uViewportSize:[tex.width,tex.height]}).draw(mesh); + }); + + this.setOutputData(0,this._tex); + } + + LGraphTextureLUT.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + uniform float u_amount;\n\ + \n\ + void main() {\n\ + lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\ + mediump float blueColor = textureColor.b * 63.0;\n\ + mediump vec2 quad1;\n\ + quad1.y = floor(floor(blueColor) / 8.0);\n\ + quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\ + mediump vec2 quad2;\n\ + quad2.y = floor(ceil(blueColor) / 8.0);\n\ + quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\ + highp vec2 texPos1;\n\ + texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ + texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ + highp vec2 texPos2;\n\ + texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ + texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ + lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\ + lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\ + lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\ + gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/LUT", LGraphTextureLUT ); + window.LGraphTextureLUT = LGraphTextureLUT; + + // Texture Mix ***************************************** + function LGraphTextureChannels() + { + this.addInput("Texture","Texture"); + + this.addOutput("R","Texture"); + this.addOutput("G","Texture"); + this.addOutput("B","Texture"); + this.addOutput("A","Texture"); + + this.properties = {}; + if(!LGraphTextureChannels._shader) + LGraphTextureChannels._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureChannels.pixel_shader ); + } + + LGraphTextureChannels.title = "Channels"; + LGraphTextureChannels.desc = "Split texture channels"; + + LGraphTextureChannels.prototype.onExecute = function() + { + var texA = this.getInputData(0); + if(!texA) return; + + if(!this._channels) + this._channels = Array(4); + + var connections = 0; + for(var i = 0; i < 4; i++) + { + if(this.isOutputConnected(i)) + { + if(!this._channels[i] || this._channels[i].width != texA.width || this._channels[i].height != texA.height || this._channels[i].type != texA.type) + this._channels[i] = new GL.Texture( texA.width, texA.height, { type: texA.type, format: gl.RGBA, filter: gl.LINEAR }); + connections++; + } + else + this._channels[i] = null; + } + + if(!connections) + return; + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureChannels._shader; + var masks = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; + + for(var i = 0; i < 4; i++) + { + if(!this._channels[i]) + continue; + + this._channels[i].drawTo( function() { + texA.bind(0); + shader.uniforms({u_texture:0, u_mask: masks[i]}).draw(mesh); + }); + this.setOutputData(i, this._channels[i]); + } + } + + LGraphTextureChannels.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec4 u_mask;\n\ + \n\ + void main() {\n\ + gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/channels", LGraphTextureChannels ); + window.LGraphTextureChannels = LGraphTextureChannels; + + // Texture Mix ***************************************** + function LGraphTextureMix() + { + this.addInput("A","Texture"); + this.addInput("B","Texture"); + this.addInput("Mixer","Texture"); + + this.addOutput("Texture","Texture"); + this.properties = { precision: LGraphTexture.DEFAULT }; + + if(!LGraphTextureMix._shader) + LGraphTextureMix._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureMix.pixel_shader ); + } + + LGraphTextureMix.title = "Mix"; + LGraphTextureMix.desc = "Generates a texture mixing two textures"; + + LGraphTextureMix.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureMix.prototype.onExecute = function() + { + var texA = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,texA); + return; + } + + var texB = this.getInputData(1); + var texMix = this.getInputData(2); + if(!texA || !texB || !texMix) return; + + this._tex = LGraphTexture.getTargetTexture( texA, this._tex, this.properties.precision ); + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureMix._shader; + + this._tex.drawTo( function() { + texA.bind(0); + texB.bind(1); + texMix.bind(2); + shader.uniforms({u_textureA:0,u_textureB:1,u_textureMix:2}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureMix.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_textureA;\n\ + uniform sampler2D u_textureB;\n\ + uniform sampler2D u_textureMix;\n\ + \n\ + void main() {\n\ + gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), texture2D(u_textureMix, v_coord) );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/mix", LGraphTextureMix ); + window.LGraphTextureMix = LGraphTextureMix; + + // Texture Edges detection ***************************************** + function LGraphTextureEdges() + { + this.addInput("Tex.","Texture"); + + this.addOutput("Edges","Texture"); + this.properties = { invert: true, precision: LGraphTexture.DEFAULT }; + + if(!LGraphTextureEdges._shader) + LGraphTextureEdges._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureEdges.pixel_shader ); + } + + LGraphTextureEdges.title = "Edges"; + LGraphTextureEdges.desc = "Detects edges"; + + LGraphTextureEdges.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureEdges.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) return; + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureEdges._shader; + var invert = this.properties.invert; + + this._tex.drawTo( function() { + tex.bind(0); + shader.uniforms({u_texture:0, u_isize:[1/tex.width,1/tex.height], u_invert: invert ? 1 : 0}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureEdges.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_isize;\n\ + uniform int u_invert;\n\ + \n\ + void main() {\n\ + vec4 center = texture2D(u_texture, v_coord);\n\ + vec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\ + vec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\ + vec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\ + vec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\ + vec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\ + if(u_invert == 1)\n\ + diff.xyz = vec3(1.0) - diff.xyz;\n\ + gl_FragColor = vec4( diff.xyz, center.a );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/edges", LGraphTextureEdges ); + window.LGraphTextureEdges = LGraphTextureEdges; + + // Texture Depth ***************************************** + function LGraphTextureDepthRange() + { + this.addInput("Texture","Texture"); + this.addInput("Distance","number"); + this.addInput("Range","number"); + this.addOutput("Texture","Texture"); + this.properties = { distance:100, range: 50, high_precision: false }; + + if(!LGraphTextureDepthRange._shader) + LGraphTextureDepthRange._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureDepthRange.pixel_shader ); + } + + LGraphTextureDepthRange.title = "Depth Range"; + LGraphTextureDepthRange.desc = "Generates a texture with a depth range"; + + LGraphTextureDepthRange.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + var precision = gl.UNSIGNED_BYTE; + if(this.properties.high_precision) + precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT; + + if(!this._temp_texture || this._temp_texture.type != precision || + this._temp_texture.width != tex.width || this._temp_texture.height != tex.height) + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: precision, format: gl.RGBA, filter: gl.LINEAR }); + + //iterations + var distance = this.properties.distance; + if( this.isInputConnected(1) ) + { + distance = this.getInputData(1); + this.properties.distance = distance; + } + + var range = this.properties.range; + if( this.isInputConnected(2) ) + { + range = this.getInputData(2); + this.properties.range = range; + } + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureDepthRange._shader; + var camera = Renderer._current_camera; + + this._temp_texture.drawTo( function() { + tex.bind(0); + shader.uniforms({u_texture:0, u_distance: distance, u_range: range, u_camera_planes: [Renderer._current_camera.near,Renderer._current_camera.far] }) + .draw(mesh); + }); + + this.setOutputData(0, this._temp_texture); + } + + LGraphTextureDepthRange.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_camera_planes;\n\ + uniform float u_distance;\n\ + uniform float u_range;\n\ + \n\ + float LinearDepth()\n\ + {\n\ + float n = u_camera_planes.x;\n\ + float f = u_camera_planes.y;\n\ + return (2.0 * n) / (f + n - texture2D(u_texture, v_coord).x * (f - n));\n\ + }\n\ + \n\ + void main() {\n\ + float diff = abs(LinearDepth() * u_camera_planes.y - u_distance);\n\ + float dof = 1.0;\n\ + if(diff <= u_range)\n\ + dof = diff / u_range;\n\ + gl_FragColor = vec4(dof);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/depth_range", LGraphTextureDepthRange ); + window.LGraphTextureDepthRange = LGraphTextureDepthRange; + + // Texture Blur ***************************************** + function LGraphTextureBlur() + { + this.addInput("Texture","Texture"); + this.addInput("Iterations","number"); + this.addInput("Intensity","number"); + this.addOutput("Blurred","Texture"); + this.properties = { intensity: 1, iterations: 1, preserve_aspect: false, scale:[1,1] }; + + if(!LGraphTextureBlur._shader) + LGraphTextureBlur._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureBlur.pixel_shader ); + } + + LGraphTextureBlur.title = "Blur"; + LGraphTextureBlur.desc = "Blur a texture"; + + LGraphTextureBlur.max_iterations = 20; + + LGraphTextureBlur.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) return; + + var temp = this._temp_texture; + + if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) + { + //we need two textures to do the blurring + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + this._final_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + } + + //iterations + var iterations = this.properties.iterations; + if( this.isInputConnected(1) ) + { + iterations = this.getInputData(1); + this.properties.iterations = iterations; + } + iterations = Math.min( Math.floor(iterations), LGraphTextureBlur.max_iterations ); + if(iterations == 0) //skip blurring + { + this.setOutputData(0, tex); + return; + } + + var intensity = this.properties.intensity; + if( this.isInputConnected(2) ) + { + intensity = this.getInputData(2); + this.properties.intensity = intensity; + } + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureBlur._shader; + var scale = this.properties.scale || [1,1]; + + //blur sometimes needs an aspect correction + var aspect = LiteGraph.aspect; + if(!aspect && window.gl !== undefined) + aspect = gl.canvas.height / gl.canvas.width; + if(window.Renderer !== undefined) + aspect = window.Renderer._current_camera.aspect; + if(!aspect) + aspect = 1; + + //iterate + var start_texture = tex; + var aspect = this.properties.preserve_aspect ? aspect : 1; + for(var i = 0; i < iterations; ++i) + { + this._temp_texture.drawTo( function() { + start_texture.bind(0); + shader.uniforms({u_texture:0, u_intensity: 1, u_offset: [0, 1/start_texture.height * scale[1] ] }) + .draw(mesh); + }); + + this._temp_texture.bind(0); + this._final_texture.drawTo( function() { + shader.uniforms({u_texture:0, u_intensity: intensity, u_offset: [aspect/start_texture.width * scale[0], 0] }) + .draw(mesh); + }); + start_texture = this._final_texture; + } + + this.setOutputData(0, this._final_texture); + } + + LGraphTextureBlur.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_offset;\n\ + uniform float u_intensity;\n\ + void main() {\n\ + vec4 sum = vec4(0.0);\n\ + vec4 center = texture2D(u_texture, v_coord);\n\ + sum += texture2D(u_texture, v_coord + u_offset * -4.0) * 0.05/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -3.0) * 0.09/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -2.0) * 0.12/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -1.0) * 0.15/0.98;\n\ + sum += center * 0.16/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 4.0) * 0.05/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 3.0) * 0.09/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 2.0) * 0.12/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 1.0) * 0.15/0.98;\n\ + gl_FragColor = u_intensity * sum;\n\ + /*gl_FragColor.a = center.a*/;\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/blur", LGraphTextureBlur ); + window.LGraphTextureBlur = LGraphTextureBlur; + + // Texture Webcam ***************************************** + function LGraphTextureWebcam() + { + this.addOutput("Webcam","Texture"); + this.properties = {}; + } + + LGraphTextureWebcam.title = "Webcam"; + LGraphTextureWebcam.desc = "Webcam texture"; + + + LGraphTextureWebcam.prototype.openStream = function() + { + //Vendor prefixes hell + navigator.getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia); + window.URL = window.URL || window.webkitURL; + + if (!navigator.getUserMedia) { + //console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags'); + return; + } + + this._waiting_confirmation = true; + + // Not showing vendor prefixes. + navigator.getUserMedia({video: true}, this.streamReady.bind(this), onFailSoHard); + + var that = this; + function onFailSoHard(e) { + trace('Webcam rejected', e); + that._webcam_stream = false; + that.box_color = "red"; + }; + } + + LGraphTextureWebcam.prototype.streamReady = function(localMediaStream) + { + this._webcam_stream = localMediaStream; + //this._waiting_confirmation = false; + + var video = this._video; + if(!video) + { + video = document.createElement("video"); + video.autoplay = true; + video.src = window.URL.createObjectURL(localMediaStream); + this._video = video; + //document.body.appendChild( video ); //debug + //when video info is loaded (size and so) + video.onloadedmetadata = function(e) { + // Ready to go. Do some stuff. + console.log(e); + }; + } + } + + LGraphTextureWebcam.prototype.onDrawBackground = function(ctx) + { + if(!this.flags.collapsed || this.size[1] <= 20) + return; + + if(!this._video) + return; + + //render to graph canvas + ctx.save(); + if(!ctx.webgl) //reverse image + { + ctx.translate(0,this.size[1]); + ctx.scale(1,-1); + } + ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]); + ctx.restore(); + } + + LGraphTextureWebcam.prototype.onExecute = function() + { + if(this._webcam_stream == null && !this._waiting_confirmation) + this.openStream(); + + if(!this._video || !this._video.videoWidth) return; + + var width = this._video.videoWidth; + var height = this._video.videoHeight; + + var temp = this._temp_texture; + if(!temp || temp.width != width || temp.height != height ) + this._temp_texture = new GL.Texture( width, height, { format: gl.RGB, filter: gl.LINEAR }); + + this._temp_texture.uploadImage( this._video ); + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/webcam", LGraphTextureWebcam ); + window.LGraphTextureWebcam = LGraphTextureWebcam; + + + + function LGraphCubemap() + { + this.addOutput("Cubemap","Cubemap"); + this.properties = {name:""}; + this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size]; + } + + LGraphCubemap.prototype.onDropFile = function(data, filename, file) + { + if(!data) + { + this._drop_texture = null; + this.properties.name = ""; + } + else + { + if( typeof(data) == "string" ) + this._drop_texture = GL.Texture.fromURL(data); + else + this._drop_texture = GL.Texture.fromDDSInMemory(data); + this.properties.name = filename; + } + } + + LGraphCubemap.prototype.onExecute = function() + { + if(this._drop_texture) + { + this.setOutputData(0, this._drop_texture); + return; + } + + if(!this.properties.name) + return; + + var tex = LGraphTexture.getTexture( this.properties.name ); + if(!tex) + return; + + this._last_tex = tex; + this.setOutputData(0, tex); + } + + LGraphCubemap.prototype.onDrawBackground = function(ctx) + { + if( this.flags.collapsed || this.size[1] <= 20) + return; + + if(!ctx.webgl) + return; + + var cube_mesh = gl.meshes["cube"]; + if(!cube_mesh) + cube_mesh = gl.meshes["cube"] = GL.Mesh.cube({size:1}); + + //var view = mat4.lookAt( mat4.create(), [0,0 + } + + LiteGraph.registerNodeType("texture/cubemap", LGraphCubemap ); + window.LGraphCubemap = LGraphCubemap; + + +} //litegl.js defined \ No newline at end of file diff --git a/src/nodes/image.js b/src/nodes/image.js index ee5fc6eac..94db4c6a4 100644 --- a/src/nodes/image.js +++ b/src/nodes/image.js @@ -1,6 +1,105 @@ (function(){ + + +function GraphicsImage() +{ + this.inputs = []; + this.addOutput("frame","image"); + this.properties = {"url":""}; +} + +GraphicsImage.title = "Image"; +GraphicsImage.desc = "Image loader"; +GraphicsImage.widgets = [{name:"load",text:"Load",type:"button"}]; + + +GraphicsImage.prototype.onAdded = function() +{ + if(this.properties["url"] != "" && this.img == null) + { + this.loadImage(this.properties["url"]); + } +} + +GraphicsImage.prototype.onDrawBackground = function(ctx) +{ + if(this.img && this.size[0] > 5 && this.size[1] > 5) + ctx.drawImage(this.img, 0,0,this.size[0],this.size[1]); +} + + +GraphicsImage.prototype.onExecute = function() +{ + if(!this.img) + this.boxcolor = "#000"; + if(this.img && this.img.width) + this.setOutputData(0,this.img); + else + this.setOutputData(0,null); + if(this.img && this.img.dirty) + this.img.dirty = false; +} + +GraphicsImage.prototype.onPropertyChange = function(name,value) +{ + this.properties[name] = value; + if (name == "url" && value != "") + this.loadImage(value); + + return true; +} + +GraphicsImage.prototype.onDropFile = function(file, filename) +{ + var img = new Image(); + img.src = file; + this.img = img; +} + +GraphicsImage.prototype.loadImage = function(url) +{ + if(url == "") + { + this.img = null; + return; + } + + this.trace("loading image..."); + this.img = document.createElement("img"); + + var url = name; + if(url.substr(0,7) == "http://") + { + if(LiteGraph.proxy) //proxy external files + url = LiteGraph.proxy + url.substr(7); + } + + this.img.src = url; + this.boxcolor = "#F95"; + var that = this; + this.img.onload = function() + { + that.trace("Image loaded, size: " + that.img.width + "x" + that.img.height ); + this.dirty = true; + that.boxcolor = "#9F9"; + that.setDirtyCanvas(true); + } +} + +GraphicsImage.prototype.onWidget = function(e,widget) +{ + if(widget.name == "load") + { + this.loadImage(this.properties["url"]); + } +} + +LiteGraph.registerNodeType("graphics/image", GraphicsImage); + + + function ColorPalette() { this.addInput("f","number"); @@ -263,81 +362,6 @@ ImageFade.prototype.onExecute = function() LiteGraph.registerNodeType("graphics/imagefade", ImageFade); -function GraphicsImage() -{ - this.inputs = []; - this.addOutput("frame","image"); - this.properties = {"url":""}; -} - -GraphicsImage.title = "Image"; -GraphicsImage.desc = "Image loader"; -GraphicsImage.widgets = [{name:"load",text:"Load",type:"button"}]; - - -GraphicsImage.prototype.onAdded = function() -{ - if(this.properties["url"] != "" && this.img == null) - { - this.loadImage(this.properties["url"]); - } -} - - -GraphicsImage.prototype.onExecute = function() -{ - if(!this.img) - this.boxcolor = "#000"; - if(this.img && this.img.width) - this.setOutputData(0,this.img); - else - this.setOutputData(0,null); - if(this.img.dirty) - this.img.dirty = false; -} - -GraphicsImage.prototype.onPropertyChange = function(name,value) -{ - this.properties[name] = value; - if (name == "url" && value != "") - this.loadImage(value); - - return true; -} - -GraphicsImage.prototype.loadImage = function(url) -{ - if(url == "") - { - this.img = null; - return; - } - - this.trace("loading image..."); - this.img = document.createElement("img"); - this.img.src = "miniproxy.php?url=" + url; - this.boxcolor = "#F95"; - var that = this; - this.img.onload = function() - { - that.trace("Image loaded, size: " + that.img.width + "x" + that.img.height ); - this.dirty = true; - that.boxcolor = "#9F9"; - that.setDirtyCanvas(true); - } -} - -GraphicsImage.prototype.onWidget = function(e,widget) -{ - if(widget.name == "load") - { - this.loadImage(this.properties["url"]); - } -} - -LiteGraph.registerNodeType("graphics/image", GraphicsImage); - - function ImageCrop() { diff --git a/utils/deploy_files.txt b/utils/deploy_files.txt index 93aa7d2a4..022095d53 100644 --- a/utils/deploy_files.txt +++ b/utils/deploy_files.txt @@ -2,4 +2,6 @@ ../src/nodes/base.js ../src/nodes/interface.js ../src/nodes/math.js -../src/nodes/image.js \ No newline at end of file +../src/nodes/image.js +../src/nodes/gltextures.js +../src/nodes/glfx.js