Allow node resize from any corner or edge (#1063)

This commit is contained in:
filtered
2025-05-26 16:36:03 +10:00
committed by GitHub
parent 942758e3a5
commit 71928af112
9 changed files with 571 additions and 59 deletions

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@@ -44,7 +44,7 @@ import { strokeShape } from "./draw"
import { NullGraphError } from "./infrastructure/NullGraphError"
import { LGraphGroup } from "./LGraphGroup"
import { LGraphNode, type NodeId, type NodeProperty } from "./LGraphNode"
import { LiteGraph, type Rectangle } from "./litegraph"
import { LiteGraph, Rectangle } from "./litegraph"
import { type LinkId, LLink } from "./LLink"
import {
containsRect,
@@ -202,6 +202,17 @@ interface ICreatePanelOptions {
height?: any
}
const cursors = {
N: "ns-resize",
NE: "nesw-resize",
E: "ew-resize",
SE: "nwse-resize",
S: "ns-resize",
SW: "nesw-resize",
W: "ew-resize",
NW: "nwse-resize",
} as const
/**
* This class is in charge of rendering one graph inside a canvas. And provides all the interaction required.
* Valid callbacks are: onNodeSelected, onNodeDeselected, onShowNodePanel, onNodeDblClicked
@@ -276,8 +287,8 @@ export class LGraphCanvas {
cursor = "grabbing"
} else if (this.state.readOnly) {
cursor = "grab"
} else if (this.state.hoveringOver & CanvasItem.ResizeSe) {
cursor = "se-resize"
} else if (this.pointer.resizeDirection) {
cursor = cursors[this.pointer.resizeDirection] ?? cursors.SE
} else if (this.state.hoveringOver & CanvasItem.Node) {
cursor = "crosshair"
} else if (this.state.hoveringOver & CanvasItem.Reroute) {
@@ -1864,6 +1875,7 @@ export class LGraphCanvas {
for (const otherNode of nodes) {
if (otherNode.mouseOver && node != otherNode) {
// mouse leave
this.pointer.resizeDirection = undefined
otherNode.mouseOver = undefined
this._highlight_input = undefined
this._highlight_pos = undefined
@@ -2240,45 +2252,6 @@ export class LGraphCanvas {
this.setDirty(true, true)
}
} else if (!node.flags.collapsed) {
// Resize node
if (node.resizable !== false && node.inResizeCorner(x, y)) {
const b = node.boundingRect
const offsetX = x - (b[0] + b[2])
const offsetY = y - (b[1] + b[3])
pointer.onDragStart = () => {
graph.beforeChange()
this.resizing_node = node
}
pointer.onDrag = (eMove) => {
if (this.read_only) return
// Resize only by the exact pointer movement
const pos: Point = [
eMove.canvasX - node.pos[0] - offsetX,
eMove.canvasY - node.pos[1] - offsetY,
]
// Unless snapping.
if (this.#snapToGrid) snapPoint(pos, this.#snapToGrid)
const min = node.computeSize()
pos[0] = Math.max(min[0], pos[0])
pos[1] = Math.max(min[1], pos[1])
node.setSize(pos)
this.#dirty()
}
pointer.onDragEnd = () => {
this.#dirty()
graph.afterChange(this.resizing_node)
}
pointer.finally = () => this.resizing_node = null
this.canvas.style.cursor = "se-resize"
return
}
const { inputs, outputs } = node
// Outputs
@@ -2355,7 +2328,7 @@ export class LGraphCanvas {
}
}
// Click was inside the node, but not on input/output, or the resize corner
// Click was inside the node, but not on input/output, or resize area
const pos: Point = [x - node.pos[0], y - node.pos[1]]
// Widget
@@ -2385,6 +2358,124 @@ export class LGraphCanvas {
if (node.onMouseDown?.(e, pos, this) || !this.allow_dragnodes)
return
// Check for resize AFTER checking all other interaction areas
if (!node.flags.collapsed) {
const resizeDirection = node.findResizeDirection(x, y)
if (resizeDirection) {
pointer.resizeDirection = resizeDirection
const startBounds = new Rectangle(node.pos[0], node.pos[1], node.size[0], node.size[1])
pointer.onDragStart = () => {
graph.beforeChange()
this.resizing_node = node
}
pointer.onDrag = (eMove) => {
if (this.read_only) return
const deltaX = eMove.canvasX - x
const deltaY = eMove.canvasY - y
const newBounds = new Rectangle(startBounds.x, startBounds.y, startBounds.width, startBounds.height)
// Handle resize based on the direction
switch (resizeDirection) {
case "N": // North (top)
newBounds.y = startBounds.y + deltaY
newBounds.height = startBounds.height - deltaY
break
case "NE": // North-East (top-right)
newBounds.y = startBounds.y + deltaY
newBounds.width = startBounds.width + deltaX
newBounds.height = startBounds.height - deltaY
break
case "E": // East (right)
newBounds.width = startBounds.width + deltaX
break
case "SE": // South-East (bottom-right)
newBounds.width = startBounds.width + deltaX
newBounds.height = startBounds.height + deltaY
break
case "S": // South (bottom)
newBounds.height = startBounds.height + deltaY
break
case "SW": // South-West (bottom-left)
newBounds.x = startBounds.x + deltaX
newBounds.width = startBounds.width - deltaX
newBounds.height = startBounds.height + deltaY
break
case "W": // West (left)
newBounds.x = startBounds.x + deltaX
newBounds.width = startBounds.width - deltaX
break
case "NW": // North-West (top-left)
newBounds.x = startBounds.x + deltaX
newBounds.y = startBounds.y + deltaY
newBounds.width = startBounds.width - deltaX
newBounds.height = startBounds.height - deltaY
break
}
// Apply snapping to position changes
if (this.#snapToGrid) {
if (resizeDirection.includes("N") || resizeDirection.includes("W")) {
const originalX = newBounds.x
const originalY = newBounds.y
snapPoint(newBounds.pos, this.#snapToGrid)
// Adjust size to compensate for snapped position
if (resizeDirection.includes("N")) {
newBounds.height += originalY - newBounds.y
}
if (resizeDirection.includes("W")) {
newBounds.width += originalX - newBounds.x
}
}
snapPoint(newBounds.size, this.#snapToGrid)
}
// Apply snapping to size changes
// Enforce minimum size
const min = node.computeSize()
if (newBounds.width < min[0]) {
// If resizing from left, adjust position to maintain right edge
if (resizeDirection.includes("W")) {
newBounds.x = startBounds.x + startBounds.width - min[0]
}
newBounds.width = min[0]
}
if (newBounds.height < min[1]) {
// If resizing from top, adjust position to maintain bottom edge
if (resizeDirection.includes("N")) {
newBounds.y = startBounds.y + startBounds.height - min[1]
}
newBounds.height = min[1]
}
node.pos = newBounds.pos
node.setSize(newBounds.size)
this.#dirty()
}
pointer.onDragEnd = () => {
this.#dirty()
graph.afterChange(node)
}
pointer.finally = () => {
this.resizing_node = null
pointer.resizeDirection = undefined
}
// Set appropriate cursor for resize direction
this.canvas.style.cursor = cursors[resizeDirection]
return
}
}
// Drag node
pointer.onDragStart = pointer => this.#startDraggingItems(node, pointer, true)
pointer.onDragEnd = e => this.#processDraggedItems(e)
@@ -2616,7 +2707,8 @@ export class LGraphCanvas {
this.dirty_canvas = true
} else if (resizingGroup) {
// Resizing a group
underPointer |= CanvasItem.ResizeSe | CanvasItem.Group
underPointer |= CanvasItem.Group
this.pointer.resizeDirection = "SE"
} else if (this.dragging_canvas) {
this.ds.offset[0] += delta[0] / this.ds.scale
this.ds.offset[1] += delta[1] / this.ds.scale
@@ -2744,9 +2836,12 @@ export class LGraphCanvas {
this.dirty_canvas = true
}
// Resize corner
if (node.inResizeCorner(e.canvasX, e.canvasY)) {
underPointer |= CanvasItem.ResizeSe
// Resize direction - only show resize cursor if not over inputs/outputs/widgets
if (inputId === -1 && outputId === -1 && !overWidget) {
this.pointer.resizeDirection = node.findResizeDirection(e.canvasX, e.canvasY)
} else {
// Clear resize direction when over inputs/outputs/widgets
this.pointer.resizeDirection &&= undefined
}
} else {
// Reroutes
@@ -2768,7 +2863,10 @@ export class LGraphCanvas {
!this.read_only &&
group.isInResize(e.canvasX, e.canvasY)
) {
underPointer |= CanvasItem.ResizeSe
this.pointer.resizeDirection = "SE"
} else {
// Clear resize direction when not over any resize handle
this.pointer.resizeDirection = undefined
}
}
}
@@ -2798,8 +2896,6 @@ export class LGraphCanvas {
this.#dirty()
}
if (this.resizing_node) underPointer |= CanvasItem.ResizeSe
}
this.hoveringOver = underPointer