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[refactor] remove node as dependency in 3d node (#6707)
## Summary This PR refactors the Load3d 3D rendering system to remove its direct dependency on LGraphNode, making it a more decoupled and reusable component. The core rendering engine is now framework-agnostic and can be used in any context, not just within LiteGraph nodes. ## Changes 1. Decoupled Load3d from LGraphNode - Before: Load3d directly accessed node.widgets and node.properties - After: Load3d accepts optional parameters and callbacks, delegating node integration to the calling code 2. Event-Driven State Management - Removed internal storage from Load3d core components - Camera, controls, and view helper managers now emit cameraChanged events instead of directly storing state - External code (e.g., useLoad3d) listens to events and handles persistence to node.properties 3. Reactive Dimension Updates - Introduced getDimensions callback to support reactive dimension updates - Fixes the issue where dimension changes in vueNodes mode required a refresh - The callback is invoked on every render to get fresh width/height values 4. Improved Configuration System - Load3DConfiguration now accepts properties: Dictionary<NodeProperty | undefined> instead of custom storage interface - Uses official LiteGraph type definitions (Dictionary, NodeProperty) - More semantic parameter naming: storage → properties ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6707-refactor-remove-node-as-dependency-in-3d-node-2ab6d73d365081ffac1cdce354781ce8) by [Unito](https://www.unito.io)
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@@ -81,7 +81,7 @@ useExtensionService().registerExtension({
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modelWidget.value = filePath
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const config = new Load3DConfiguration(load3d)
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const config = new Load3DConfiguration(load3d, node.properties)
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config.configureForSaveMesh(fileInfo['type'], filePath)
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}
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