mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-04-29 10:42:44 +00:00
[tests] Add browser tests for subgraph functionalities (#4495)
This commit is contained in:
@@ -21,7 +21,7 @@ import {
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} from './components/SidebarTab'
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import { Topbar } from './components/Topbar'
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import type { Position, Size } from './types'
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import { NodeReference } from './utils/litegraphUtils'
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import { NodeReference, SubgraphSlotReference } from './utils/litegraphUtils'
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import TaskHistory from './utils/taskHistory'
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dotenv.config()
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@@ -888,11 +888,412 @@ export class ComfyPage {
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})
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}
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/**
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* Right-clicks on a subgraph output slot to open the context menu.
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* Must be called when inside a subgraph.
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*
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* Similar to rightClickSubgraphInputSlot but for output slots.
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*
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* @param outputName Optional name of the specific output slot to target.
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* If not provided, tries all available output slots until one works.
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* @returns Promise that resolves when the context menu appears
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*/
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async rightClickSubgraphOutputSlot(outputName?: string): Promise<void> {
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const foundSlot = await this.page.evaluate(async (targetOutputName) => {
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const app = window['app']
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const currentGraph = app.canvas.graph
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// Check if we're in a subgraph
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if (currentGraph.constructor.name !== 'Subgraph') {
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throw new Error(
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'Not in a subgraph - this method only works inside subgraphs'
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)
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}
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// Get the output node
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const outputNode = currentGraph.outputNode
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if (!outputNode) {
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throw new Error('No output node found in subgraph')
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}
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// Get available outputs
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const outputs = currentGraph.outputs
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if (!outputs || outputs.length === 0) {
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throw new Error('No output slots found in subgraph')
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}
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// Filter to specific output if requested
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const outputsToTry = targetOutputName
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? outputs.filter((out) => out.name === targetOutputName)
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: outputs
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if (outputsToTry.length === 0) {
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throw new Error(
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targetOutputName
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? `Output slot '${targetOutputName}' not found`
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: 'No output slots available to try'
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)
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}
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// Try right-clicking on each output slot position until one works
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for (const output of outputsToTry) {
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if (!output.pos) continue
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const testX = output.pos[0]
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const testY = output.pos[1]
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// Create a right-click event at the output slot position
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const rightClickEvent = {
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canvasX: testX,
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canvasY: testY,
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button: 2, // Right mouse button
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preventDefault: () => {},
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stopPropagation: () => {}
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}
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// Trigger the output node's right-click handler
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if (outputNode.onPointerDown) {
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outputNode.onPointerDown(
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rightClickEvent,
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app.canvas.pointer,
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app.canvas.linkConnector
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)
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}
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// Wait briefly for menu to appear
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await new Promise((resolve) => setTimeout(resolve, 100))
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// Check if litegraph context menu appeared
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const menuExists = document.querySelector('.litemenu-entry')
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if (menuExists) {
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return { success: true, outputName: output.name, x: testX, y: testY }
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}
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}
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return { success: false }
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}, outputName)
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if (!foundSlot.success) {
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throw new Error(
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outputName
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? `Could not open context menu for output slot '${outputName}'`
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: 'Could not find any output slot position to right-click'
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)
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}
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// Wait for the litegraph context menu to be visible
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await this.page.waitForSelector('.litemenu-entry', {
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state: 'visible',
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timeout: 5000
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})
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}
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/**
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* Get a reference to a subgraph input slot
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*/
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async getSubgraphInputSlot(
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slotName?: string
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): Promise<SubgraphSlotReference> {
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return new SubgraphSlotReference('input', slotName || '', this)
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}
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/**
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* Get a reference to a subgraph output slot
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*/
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async getSubgraphOutputSlot(
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slotName?: string
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): Promise<SubgraphSlotReference> {
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return new SubgraphSlotReference('output', slotName || '', this)
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}
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/**
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* Connect a regular node output to a subgraph input.
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* This creates a new input slot on the subgraph if targetInputName is not provided.
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*/
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async connectToSubgraphInput(
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sourceNode: NodeReference,
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sourceSlotIndex: number,
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targetInputName?: string
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): Promise<void> {
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const sourceSlot = await sourceNode.getOutput(sourceSlotIndex)
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const targetSlot = await this.getSubgraphInputSlot(targetInputName)
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const targetPosition = targetInputName
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? await targetSlot.getPosition() // Connect to existing slot
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: await targetSlot.getOpenSlotPosition() // Create new slot
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await this.dragAndDrop(await sourceSlot.getPosition(), targetPosition)
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await this.nextFrame()
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}
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/**
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* Connect a subgraph input to a regular node input.
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* This creates a new input slot on the subgraph if sourceInputName is not provided.
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*/
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async connectFromSubgraphInput(
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targetNode: NodeReference,
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targetSlotIndex: number,
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sourceInputName?: string
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): Promise<void> {
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const sourceSlot = await this.getSubgraphInputSlot(sourceInputName)
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const targetSlot = await targetNode.getInput(targetSlotIndex)
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const sourcePosition = sourceInputName
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? await sourceSlot.getPosition() // Connect from existing slot
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: await sourceSlot.getOpenSlotPosition() // Create new slot
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const targetPosition = await targetSlot.getPosition()
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// Debug: Log the positions we're trying to use
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console.log('Drag positions:', {
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source: sourcePosition,
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target: targetPosition
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})
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await this.dragAndDrop(sourcePosition, targetPosition)
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await this.nextFrame()
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}
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/**
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* Connect a regular node output to a subgraph output.
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* This creates a new output slot on the subgraph if targetOutputName is not provided.
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*/
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async connectToSubgraphOutput(
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sourceNode: NodeReference,
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sourceSlotIndex: number,
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targetOutputName?: string
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): Promise<void> {
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const sourceSlot = await sourceNode.getOutput(sourceSlotIndex)
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const targetSlot = await this.getSubgraphOutputSlot(targetOutputName)
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const targetPosition = targetOutputName
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? await targetSlot.getPosition() // Connect to existing slot
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: await targetSlot.getOpenSlotPosition() // Create new slot
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await this.dragAndDrop(await sourceSlot.getPosition(), targetPosition)
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await this.nextFrame()
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}
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/**
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* Connect a subgraph output to a regular node input.
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* This creates a new output slot on the subgraph if sourceOutputName is not provided.
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*/
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async connectFromSubgraphOutput(
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targetNode: NodeReference,
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targetSlotIndex: number,
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sourceOutputName?: string
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): Promise<void> {
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const sourceSlot = await this.getSubgraphOutputSlot(sourceOutputName)
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const targetSlot = await targetNode.getInput(targetSlotIndex)
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const sourcePosition = sourceOutputName
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? await sourceSlot.getPosition() // Connect from existing slot
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: await sourceSlot.getOpenSlotPosition() // Create new slot
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await this.dragAndDrop(sourcePosition, await targetSlot.getPosition())
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await this.nextFrame()
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}
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/**
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* Add a visual marker at a position for debugging
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*/
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async debugAddMarker(
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position: Position,
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id: string = 'debug-marker'
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): Promise<void> {
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await this.page.evaluate(
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([pos, markerId]) => {
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// Remove existing marker if present
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const existing = document.getElementById(markerId)
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if (existing) existing.remove()
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// Create marker
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const marker = document.createElement('div')
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marker.id = markerId
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marker.style.position = 'fixed'
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marker.style.left = `${pos.x - 10}px`
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marker.style.top = `${pos.y - 10}px`
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marker.style.width = '20px'
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marker.style.height = '20px'
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marker.style.border = '2px solid red'
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marker.style.borderRadius = '50%'
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marker.style.backgroundColor = 'rgba(255, 0, 0, 0.3)'
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marker.style.pointerEvents = 'none'
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marker.style.zIndex = '10000'
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document.body.appendChild(marker)
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},
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[position, id] as const
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)
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}
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/**
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* Remove debug markers
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*/
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async debugRemoveMarkers(): Promise<void> {
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await this.page.evaluate(() => {
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document
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.querySelectorAll('[id^="debug-marker"]')
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.forEach((el) => el.remove())
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})
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}
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/**
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* Take a screenshot and attach it to the test report for debugging
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* This is a convenience method that combines screenshot capture and test attachment
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*
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* @param testInfo The Playwright TestInfo object (from test parameters)
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* @param name Name for the attachment
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* @param options Optional screenshot options (defaults to page screenshot)
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*/
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async debugAttachScreenshot(
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testInfo: any,
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name: string,
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options?: {
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fullPage?: boolean
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element?: 'canvas' | 'page'
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markers?: Array<{ position: Position; id?: string }>
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}
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): Promise<void> {
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// Add markers if requested
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if (options?.markers) {
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for (const marker of options.markers) {
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await this.debugAddMarker(marker.position, marker.id)
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}
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}
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// Take screenshot - default to page if not specified
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let screenshot: Buffer
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const targetElement = options?.element || 'page'
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if (targetElement === 'canvas') {
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screenshot = await this.canvas.screenshot()
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} else if (options?.fullPage) {
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screenshot = await this.page.screenshot({ fullPage: true })
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} else {
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screenshot = await this.page.screenshot()
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}
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// Attach to test report
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await testInfo.attach(name, {
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body: screenshot,
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contentType: 'image/png'
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})
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// Clean up markers if we added any
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if (options?.markers) {
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await this.debugRemoveMarkers()
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}
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}
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async doubleClickCanvas() {
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await this.page.mouse.dblclick(10, 10, { delay: 5 })
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await this.nextFrame()
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}
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/**
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* Capture the canvas as a PNG and save it for debugging
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*/
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async debugSaveCanvasScreenshot(filename: string): Promise<void> {
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await this.page.evaluate(async (filename) => {
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const canvas = document.getElementById(
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'graph-canvas'
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) as HTMLCanvasElement
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if (!canvas) {
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throw new Error('Canvas not found')
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}
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// Convert canvas to blob
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return new Promise<void>((resolve) => {
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canvas.toBlob(async (blob) => {
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if (!blob) {
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throw new Error('Failed to create blob from canvas')
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}
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// Create a download link and trigger it
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const url = URL.createObjectURL(blob)
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const a = document.createElement('a')
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a.href = url
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a.download = filename
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document.body.appendChild(a)
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a.click()
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document.body.removeChild(a)
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URL.revokeObjectURL(url)
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resolve()
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}, 'image/png')
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})
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}, filename)
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// Wait a bit for the download to process
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await this.page.waitForTimeout(500)
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}
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/**
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* Capture canvas as base64 data URL for inspection
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*/
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async debugGetCanvasDataURL(): Promise<string> {
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return await this.page.evaluate(() => {
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const canvas = document.getElementById(
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'graph-canvas'
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) as HTMLCanvasElement
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if (!canvas) {
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throw new Error('Canvas not found')
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}
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return canvas.toDataURL('image/png')
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})
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}
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/**
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* Create an overlay div with the canvas image for easier Playwright screenshot
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*/
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async debugShowCanvasOverlay(): Promise<void> {
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await this.page.evaluate(() => {
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const canvas = document.getElementById(
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'graph-canvas'
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) as HTMLCanvasElement
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if (!canvas) {
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throw new Error('Canvas not found')
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}
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// Remove existing overlay if present
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const existingOverlay = document.getElementById('debug-canvas-overlay')
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if (existingOverlay) {
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existingOverlay.remove()
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}
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// Create overlay div
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const overlay = document.createElement('div')
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overlay.id = 'debug-canvas-overlay'
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overlay.style.position = 'fixed'
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overlay.style.top = '0'
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overlay.style.left = '0'
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overlay.style.zIndex = '9999'
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overlay.style.backgroundColor = 'white'
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overlay.style.padding = '10px'
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overlay.style.border = '2px solid red'
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// Create image from canvas
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const img = document.createElement('img')
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img.src = canvas.toDataURL('image/png')
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img.style.maxWidth = '800px'
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img.style.maxHeight = '600px'
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overlay.appendChild(img)
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document.body.appendChild(overlay)
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})
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}
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/**
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* Remove the debug canvas overlay
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*/
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async debugHideCanvasOverlay(): Promise<void> {
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await this.page.evaluate(() => {
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const overlay = document.getElementById('debug-canvas-overlay')
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if (overlay) {
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overlay.remove()
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}
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})
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}
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async clickEmptyLatentNode() {
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await this.canvas.click({
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position: {
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@@ -12,6 +12,128 @@ export const getMiddlePoint = (pos1: Position, pos2: Position) => {
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}
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}
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export class SubgraphSlotReference {
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constructor(
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readonly type: 'input' | 'output',
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readonly slotName: string,
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readonly comfyPage: ComfyPage
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) {}
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async getPosition(): Promise<Position> {
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const pos: [number, number] = await this.comfyPage.page.evaluate(
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([type, slotName]) => {
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const currentGraph = window['app'].canvas.graph
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// Check if we're in a subgraph
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if (currentGraph.constructor.name !== 'Subgraph') {
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throw new Error(
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'Not in a subgraph - this method only works inside subgraphs'
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)
|
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}
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|
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const slots =
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type === 'input' ? currentGraph.inputs : currentGraph.outputs
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if (!slots || slots.length === 0) {
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throw new Error(`No ${type} slots found in subgraph`)
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}
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|
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// Find the specific slot or use the first one if no name specified
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||||
const slot = slotName
|
||||
? slots.find((s) => s.name === slotName)
|
||||
: slots[0]
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||||
|
||||
if (!slot) {
|
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throw new Error(`${type} slot '${slotName}' not found`)
|
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}
|
||||
|
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if (!slot.pos) {
|
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throw new Error(`${type} slot '${slotName}' has no position`)
|
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}
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|
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// Convert from offset to canvas coordinates
|
||||
const canvasPos = window['app'].canvas.ds.convertOffsetToCanvas([
|
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slot.pos[0],
|
||||
slot.pos[1]
|
||||
])
|
||||
return canvasPos
|
||||
},
|
||||
[this.type, this.slotName] as const
|
||||
)
|
||||
|
||||
return {
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x: pos[0],
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||||
y: pos[1]
|
||||
}
|
||||
}
|
||||
|
||||
async getOpenSlotPosition(): Promise<Position> {
|
||||
const pos: [number, number] = await this.comfyPage.page.evaluate(
|
||||
([type]) => {
|
||||
const currentGraph = window['app'].canvas.graph
|
||||
|
||||
if (currentGraph.constructor.name !== 'Subgraph') {
|
||||
throw new Error(
|
||||
'Not in a subgraph - this method only works inside subgraphs'
|
||||
)
|
||||
}
|
||||
|
||||
const node =
|
||||
type === 'input' ? currentGraph.inputNode : currentGraph.outputNode
|
||||
const slots =
|
||||
type === 'input' ? currentGraph.inputs : currentGraph.outputs
|
||||
|
||||
if (!node) {
|
||||
throw new Error(`No ${type} node found in subgraph`)
|
||||
}
|
||||
|
||||
// Calculate position for next available slot
|
||||
// const nextSlotIndex = slots?.length || 0
|
||||
// const slotHeight = 20
|
||||
// const slotY = node.pos[1] + 30 + nextSlotIndex * slotHeight
|
||||
|
||||
// Find last slot position
|
||||
const lastSlot = slots.at(-1)
|
||||
let slotX: number
|
||||
let slotY: number
|
||||
|
||||
if (lastSlot) {
|
||||
// If there are existing slots, position the new one below the last one
|
||||
const gapHeight = 20
|
||||
slotX = lastSlot.pos[0]
|
||||
slotY = lastSlot.pos[1] + gapHeight
|
||||
} else {
|
||||
// No existing slots - use slotAnchorX if available, otherwise calculate from node position
|
||||
if (currentGraph.slotAnchorX !== undefined) {
|
||||
// The actual slot X position seems to be slotAnchorX - 10
|
||||
slotX = currentGraph.slotAnchorX - 10
|
||||
} else {
|
||||
// Fallback: calculate from node edge
|
||||
slotX =
|
||||
type === 'input'
|
||||
? node.pos[0] + node.size[0] - 10 // Right edge for input node
|
||||
: node.pos[0] + 10 // Left edge for output node
|
||||
}
|
||||
// For Y position when no slots exist, use middle of node
|
||||
slotY = node.pos[1] + node.size[1] / 2
|
||||
}
|
||||
|
||||
// Convert from offset to canvas coordinates
|
||||
const canvasPos = window['app'].canvas.ds.convertOffsetToCanvas([
|
||||
slotX,
|
||||
slotY
|
||||
])
|
||||
return canvasPos
|
||||
},
|
||||
[this.type] as const
|
||||
)
|
||||
|
||||
return {
|
||||
x: pos[0],
|
||||
y: pos[1]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class NodeSlotReference {
|
||||
constructor(
|
||||
readonly type: 'input' | 'output',
|
||||
@@ -21,11 +143,27 @@ export class NodeSlotReference {
|
||||
async getPosition() {
|
||||
const pos: [number, number] = await this.node.comfyPage.page.evaluate(
|
||||
([type, id, index]) => {
|
||||
const node = window['app'].graph.getNodeById(id)
|
||||
// Use canvas.graph to get the current graph (works in both main graph and subgraphs)
|
||||
const node = window['app'].canvas.graph.getNodeById(id)
|
||||
if (!node) throw new Error(`Node ${id} not found.`)
|
||||
return window['app'].canvas.ds.convertOffsetToCanvas(
|
||||
node.getConnectionPos(type === 'input', index)
|
||||
|
||||
const rawPos = node.getConnectionPos(type === 'input', index)
|
||||
const convertedPos =
|
||||
window['app'].canvas.ds.convertOffsetToCanvas(rawPos)
|
||||
|
||||
// Debug logging - convert Float32Arrays to regular arrays for visibility
|
||||
console.log(
|
||||
`NodeSlotReference debug for ${type} slot ${index} on node ${id}:`,
|
||||
{
|
||||
nodePos: [node.pos[0], node.pos[1]],
|
||||
nodeSize: [node.size[0], node.size[1]],
|
||||
rawConnectionPos: [rawPos[0], rawPos[1]],
|
||||
convertedPos: [convertedPos[0], convertedPos[1]],
|
||||
currentGraphType: window['app'].canvas.graph.constructor.name
|
||||
}
|
||||
)
|
||||
|
||||
return convertedPos
|
||||
},
|
||||
[this.type, this.node.id, this.index] as const
|
||||
)
|
||||
@@ -37,7 +175,7 @@ export class NodeSlotReference {
|
||||
async getLinkCount() {
|
||||
return await this.node.comfyPage.page.evaluate(
|
||||
([type, id, index]) => {
|
||||
const node = window['app'].graph.getNodeById(id)
|
||||
const node = window['app'].canvas.graph.getNodeById(id)
|
||||
if (!node) throw new Error(`Node ${id} not found.`)
|
||||
if (type === 'input') {
|
||||
return node.inputs[index].link == null ? 0 : 1
|
||||
@@ -50,7 +188,7 @@ export class NodeSlotReference {
|
||||
async removeLinks() {
|
||||
await this.node.comfyPage.page.evaluate(
|
||||
([type, id, index]) => {
|
||||
const node = window['app'].graph.getNodeById(id)
|
||||
const node = window['app'].canvas.graph.getNodeById(id)
|
||||
if (!node) throw new Error(`Node ${id} not found.`)
|
||||
if (type === 'input') {
|
||||
node.disconnectInput(index)
|
||||
@@ -75,7 +213,7 @@ export class NodeWidgetReference {
|
||||
async getPosition(): Promise<Position> {
|
||||
const pos: [number, number] = await this.node.comfyPage.page.evaluate(
|
||||
([id, index]) => {
|
||||
const node = window['app'].graph.getNodeById(id)
|
||||
const node = window['app'].canvas.graph.getNodeById(id)
|
||||
if (!node) throw new Error(`Node ${id} not found.`)
|
||||
const widget = node.widgets[index]
|
||||
if (!widget) throw new Error(`Widget ${index} not found.`)
|
||||
@@ -134,7 +272,7 @@ export class NodeWidgetReference {
|
||||
const pos = await this.getPosition()
|
||||
const canvas = this.node.comfyPage.canvas
|
||||
const canvasPos = (await canvas.boundingBox())!
|
||||
this.node.comfyPage.dragAndDrop(
|
||||
await this.node.comfyPage.dragAndDrop(
|
||||
{
|
||||
x: canvasPos.x + pos.x,
|
||||
y: canvasPos.y + pos.y
|
||||
@@ -166,7 +304,7 @@ export class NodeReference {
|
||||
) {}
|
||||
async exists(): Promise<boolean> {
|
||||
return await this.comfyPage.page.evaluate((id) => {
|
||||
const node = window['app'].graph.getNodeById(id)
|
||||
const node = window['app'].canvas.graph.getNodeById(id)
|
||||
return !!node
|
||||
}, this.id)
|
||||
}
|
||||
@@ -185,7 +323,7 @@ export class NodeReference {
|
||||
async getBounding(): Promise<Position & Size> {
|
||||
const [x, y, width, height]: [number, number, number, number] =
|
||||
await this.comfyPage.page.evaluate((id) => {
|
||||
const node = window['app'].graph.getNodeById(id)
|
||||
const node = window['app'].canvas.graph.getNodeById(id)
|
||||
if (!node) throw new Error('Node not found')
|
||||
return node.getBounding()
|
||||
}, this.id)
|
||||
@@ -218,7 +356,7 @@ export class NodeReference {
|
||||
async getProperty<T>(prop: string): Promise<T> {
|
||||
return await this.comfyPage.page.evaluate(
|
||||
([id, prop]) => {
|
||||
const node = window['app'].graph.getNodeById(id)
|
||||
const node = window['app'].canvas.graph.getNodeById(id)
|
||||
if (!node) throw new Error('Node not found')
|
||||
return node[prop]
|
||||
},
|
||||
@@ -259,7 +397,8 @@ export class NodeReference {
|
||||
|
||||
await this.comfyPage.canvas.click({
|
||||
...options,
|
||||
position: clickPos
|
||||
position: clickPos,
|
||||
force: true
|
||||
})
|
||||
await this.comfyPage.nextFrame()
|
||||
if (moveMouseToEmptyArea) {
|
||||
@@ -319,6 +458,18 @@ export class NodeReference {
|
||||
}
|
||||
return nodes[0]
|
||||
}
|
||||
async convertToSubgraph() {
|
||||
await this.clickContextMenuOption('Convert to Subgraph')
|
||||
await this.comfyPage.nextFrame()
|
||||
await this.comfyPage.page.waitForTimeout(256)
|
||||
const nodes = await this.comfyPage.getNodeRefsByTitle('New Subgraph')
|
||||
if (nodes.length !== 1) {
|
||||
throw new Error(
|
||||
`Did not find single subgraph node (found=${nodes.length})`
|
||||
)
|
||||
}
|
||||
return nodes[0]
|
||||
}
|
||||
async manageGroupNode() {
|
||||
await this.clickContextMenuOption('Manage Group Node')
|
||||
await this.comfyPage.nextFrame()
|
||||
@@ -327,4 +478,58 @@ export class NodeReference {
|
||||
this.comfyPage.page.locator('.comfy-group-manage')
|
||||
)
|
||||
}
|
||||
async navigateIntoSubgraph() {
|
||||
const titleHeight = await this.comfyPage.page.evaluate(() => {
|
||||
return window['LiteGraph']['NODE_TITLE_HEIGHT']
|
||||
})
|
||||
const nodePos = await this.getPosition()
|
||||
const nodeSize = await this.getSize()
|
||||
|
||||
// Try multiple positions to avoid DOM widget interference
|
||||
const clickPositions = [
|
||||
{ x: nodePos.x + nodeSize.width / 2, y: nodePos.y + titleHeight + 5 },
|
||||
{ x: nodePos.x + nodeSize.width / 2, y: nodePos.y + nodeSize.height / 2 },
|
||||
{ x: nodePos.x + 20, y: nodePos.y + titleHeight + 5 }
|
||||
]
|
||||
|
||||
let isInSubgraph = false
|
||||
let attempts = 0
|
||||
const maxAttempts = 3
|
||||
|
||||
while (!isInSubgraph && attempts < maxAttempts) {
|
||||
attempts++
|
||||
|
||||
for (const position of clickPositions) {
|
||||
// Clear any selection first
|
||||
await this.comfyPage.canvas.click({
|
||||
position: { x: 50, y: 50 },
|
||||
force: true
|
||||
})
|
||||
await this.comfyPage.nextFrame()
|
||||
|
||||
// Double-click to enter subgraph
|
||||
await this.comfyPage.canvas.dblclick({ position, force: true })
|
||||
await this.comfyPage.nextFrame()
|
||||
await this.comfyPage.page.waitForTimeout(500)
|
||||
|
||||
// Check if we successfully entered the subgraph
|
||||
isInSubgraph = await this.comfyPage.page.evaluate(() => {
|
||||
const graph = window['app'].canvas.graph
|
||||
return graph?.constructor?.name === 'Subgraph'
|
||||
})
|
||||
|
||||
if (isInSubgraph) break
|
||||
}
|
||||
|
||||
if (!isInSubgraph && attempts < maxAttempts) {
|
||||
await this.comfyPage.page.waitForTimeout(500)
|
||||
}
|
||||
}
|
||||
|
||||
if (!isInSubgraph) {
|
||||
throw new Error(
|
||||
'Failed to navigate into subgraph after ' + attempts + ' attempts'
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user