[tests] Add browser tests for subgraph functionalities (#4495)

This commit is contained in:
Christian Byrne
2025-07-22 10:35:49 -07:00
committed by GitHub
parent 61611fb0cb
commit 7b32a2fb6e
10 changed files with 2382 additions and 380 deletions

View File

@@ -21,7 +21,7 @@ import {
} from './components/SidebarTab'
import { Topbar } from './components/Topbar'
import type { Position, Size } from './types'
import { NodeReference } from './utils/litegraphUtils'
import { NodeReference, SubgraphSlotReference } from './utils/litegraphUtils'
import TaskHistory from './utils/taskHistory'
dotenv.config()
@@ -888,11 +888,412 @@ export class ComfyPage {
})
}
/**
* Right-clicks on a subgraph output slot to open the context menu.
* Must be called when inside a subgraph.
*
* Similar to rightClickSubgraphInputSlot but for output slots.
*
* @param outputName Optional name of the specific output slot to target.
* If not provided, tries all available output slots until one works.
* @returns Promise that resolves when the context menu appears
*/
async rightClickSubgraphOutputSlot(outputName?: string): Promise<void> {
const foundSlot = await this.page.evaluate(async (targetOutputName) => {
const app = window['app']
const currentGraph = app.canvas.graph
// Check if we're in a subgraph
if (currentGraph.constructor.name !== 'Subgraph') {
throw new Error(
'Not in a subgraph - this method only works inside subgraphs'
)
}
// Get the output node
const outputNode = currentGraph.outputNode
if (!outputNode) {
throw new Error('No output node found in subgraph')
}
// Get available outputs
const outputs = currentGraph.outputs
if (!outputs || outputs.length === 0) {
throw new Error('No output slots found in subgraph')
}
// Filter to specific output if requested
const outputsToTry = targetOutputName
? outputs.filter((out) => out.name === targetOutputName)
: outputs
if (outputsToTry.length === 0) {
throw new Error(
targetOutputName
? `Output slot '${targetOutputName}' not found`
: 'No output slots available to try'
)
}
// Try right-clicking on each output slot position until one works
for (const output of outputsToTry) {
if (!output.pos) continue
const testX = output.pos[0]
const testY = output.pos[1]
// Create a right-click event at the output slot position
const rightClickEvent = {
canvasX: testX,
canvasY: testY,
button: 2, // Right mouse button
preventDefault: () => {},
stopPropagation: () => {}
}
// Trigger the output node's right-click handler
if (outputNode.onPointerDown) {
outputNode.onPointerDown(
rightClickEvent,
app.canvas.pointer,
app.canvas.linkConnector
)
}
// Wait briefly for menu to appear
await new Promise((resolve) => setTimeout(resolve, 100))
// Check if litegraph context menu appeared
const menuExists = document.querySelector('.litemenu-entry')
if (menuExists) {
return { success: true, outputName: output.name, x: testX, y: testY }
}
}
return { success: false }
}, outputName)
if (!foundSlot.success) {
throw new Error(
outputName
? `Could not open context menu for output slot '${outputName}'`
: 'Could not find any output slot position to right-click'
)
}
// Wait for the litegraph context menu to be visible
await this.page.waitForSelector('.litemenu-entry', {
state: 'visible',
timeout: 5000
})
}
/**
* Get a reference to a subgraph input slot
*/
async getSubgraphInputSlot(
slotName?: string
): Promise<SubgraphSlotReference> {
return new SubgraphSlotReference('input', slotName || '', this)
}
/**
* Get a reference to a subgraph output slot
*/
async getSubgraphOutputSlot(
slotName?: string
): Promise<SubgraphSlotReference> {
return new SubgraphSlotReference('output', slotName || '', this)
}
/**
* Connect a regular node output to a subgraph input.
* This creates a new input slot on the subgraph if targetInputName is not provided.
*/
async connectToSubgraphInput(
sourceNode: NodeReference,
sourceSlotIndex: number,
targetInputName?: string
): Promise<void> {
const sourceSlot = await sourceNode.getOutput(sourceSlotIndex)
const targetSlot = await this.getSubgraphInputSlot(targetInputName)
const targetPosition = targetInputName
? await targetSlot.getPosition() // Connect to existing slot
: await targetSlot.getOpenSlotPosition() // Create new slot
await this.dragAndDrop(await sourceSlot.getPosition(), targetPosition)
await this.nextFrame()
}
/**
* Connect a subgraph input to a regular node input.
* This creates a new input slot on the subgraph if sourceInputName is not provided.
*/
async connectFromSubgraphInput(
targetNode: NodeReference,
targetSlotIndex: number,
sourceInputName?: string
): Promise<void> {
const sourceSlot = await this.getSubgraphInputSlot(sourceInputName)
const targetSlot = await targetNode.getInput(targetSlotIndex)
const sourcePosition = sourceInputName
? await sourceSlot.getPosition() // Connect from existing slot
: await sourceSlot.getOpenSlotPosition() // Create new slot
const targetPosition = await targetSlot.getPosition()
// Debug: Log the positions we're trying to use
console.log('Drag positions:', {
source: sourcePosition,
target: targetPosition
})
await this.dragAndDrop(sourcePosition, targetPosition)
await this.nextFrame()
}
/**
* Connect a regular node output to a subgraph output.
* This creates a new output slot on the subgraph if targetOutputName is not provided.
*/
async connectToSubgraphOutput(
sourceNode: NodeReference,
sourceSlotIndex: number,
targetOutputName?: string
): Promise<void> {
const sourceSlot = await sourceNode.getOutput(sourceSlotIndex)
const targetSlot = await this.getSubgraphOutputSlot(targetOutputName)
const targetPosition = targetOutputName
? await targetSlot.getPosition() // Connect to existing slot
: await targetSlot.getOpenSlotPosition() // Create new slot
await this.dragAndDrop(await sourceSlot.getPosition(), targetPosition)
await this.nextFrame()
}
/**
* Connect a subgraph output to a regular node input.
* This creates a new output slot on the subgraph if sourceOutputName is not provided.
*/
async connectFromSubgraphOutput(
targetNode: NodeReference,
targetSlotIndex: number,
sourceOutputName?: string
): Promise<void> {
const sourceSlot = await this.getSubgraphOutputSlot(sourceOutputName)
const targetSlot = await targetNode.getInput(targetSlotIndex)
const sourcePosition = sourceOutputName
? await sourceSlot.getPosition() // Connect from existing slot
: await sourceSlot.getOpenSlotPosition() // Create new slot
await this.dragAndDrop(sourcePosition, await targetSlot.getPosition())
await this.nextFrame()
}
/**
* Add a visual marker at a position for debugging
*/
async debugAddMarker(
position: Position,
id: string = 'debug-marker'
): Promise<void> {
await this.page.evaluate(
([pos, markerId]) => {
// Remove existing marker if present
const existing = document.getElementById(markerId)
if (existing) existing.remove()
// Create marker
const marker = document.createElement('div')
marker.id = markerId
marker.style.position = 'fixed'
marker.style.left = `${pos.x - 10}px`
marker.style.top = `${pos.y - 10}px`
marker.style.width = '20px'
marker.style.height = '20px'
marker.style.border = '2px solid red'
marker.style.borderRadius = '50%'
marker.style.backgroundColor = 'rgba(255, 0, 0, 0.3)'
marker.style.pointerEvents = 'none'
marker.style.zIndex = '10000'
document.body.appendChild(marker)
},
[position, id] as const
)
}
/**
* Remove debug markers
*/
async debugRemoveMarkers(): Promise<void> {
await this.page.evaluate(() => {
document
.querySelectorAll('[id^="debug-marker"]')
.forEach((el) => el.remove())
})
}
/**
* Take a screenshot and attach it to the test report for debugging
* This is a convenience method that combines screenshot capture and test attachment
*
* @param testInfo The Playwright TestInfo object (from test parameters)
* @param name Name for the attachment
* @param options Optional screenshot options (defaults to page screenshot)
*/
async debugAttachScreenshot(
testInfo: any,
name: string,
options?: {
fullPage?: boolean
element?: 'canvas' | 'page'
markers?: Array<{ position: Position; id?: string }>
}
): Promise<void> {
// Add markers if requested
if (options?.markers) {
for (const marker of options.markers) {
await this.debugAddMarker(marker.position, marker.id)
}
}
// Take screenshot - default to page if not specified
let screenshot: Buffer
const targetElement = options?.element || 'page'
if (targetElement === 'canvas') {
screenshot = await this.canvas.screenshot()
} else if (options?.fullPage) {
screenshot = await this.page.screenshot({ fullPage: true })
} else {
screenshot = await this.page.screenshot()
}
// Attach to test report
await testInfo.attach(name, {
body: screenshot,
contentType: 'image/png'
})
// Clean up markers if we added any
if (options?.markers) {
await this.debugRemoveMarkers()
}
}
async doubleClickCanvas() {
await this.page.mouse.dblclick(10, 10, { delay: 5 })
await this.nextFrame()
}
/**
* Capture the canvas as a PNG and save it for debugging
*/
async debugSaveCanvasScreenshot(filename: string): Promise<void> {
await this.page.evaluate(async (filename) => {
const canvas = document.getElementById(
'graph-canvas'
) as HTMLCanvasElement
if (!canvas) {
throw new Error('Canvas not found')
}
// Convert canvas to blob
return new Promise<void>((resolve) => {
canvas.toBlob(async (blob) => {
if (!blob) {
throw new Error('Failed to create blob from canvas')
}
// Create a download link and trigger it
const url = URL.createObjectURL(blob)
const a = document.createElement('a')
a.href = url
a.download = filename
document.body.appendChild(a)
a.click()
document.body.removeChild(a)
URL.revokeObjectURL(url)
resolve()
}, 'image/png')
})
}, filename)
// Wait a bit for the download to process
await this.page.waitForTimeout(500)
}
/**
* Capture canvas as base64 data URL for inspection
*/
async debugGetCanvasDataURL(): Promise<string> {
return await this.page.evaluate(() => {
const canvas = document.getElementById(
'graph-canvas'
) as HTMLCanvasElement
if (!canvas) {
throw new Error('Canvas not found')
}
return canvas.toDataURL('image/png')
})
}
/**
* Create an overlay div with the canvas image for easier Playwright screenshot
*/
async debugShowCanvasOverlay(): Promise<void> {
await this.page.evaluate(() => {
const canvas = document.getElementById(
'graph-canvas'
) as HTMLCanvasElement
if (!canvas) {
throw new Error('Canvas not found')
}
// Remove existing overlay if present
const existingOverlay = document.getElementById('debug-canvas-overlay')
if (existingOverlay) {
existingOverlay.remove()
}
// Create overlay div
const overlay = document.createElement('div')
overlay.id = 'debug-canvas-overlay'
overlay.style.position = 'fixed'
overlay.style.top = '0'
overlay.style.left = '0'
overlay.style.zIndex = '9999'
overlay.style.backgroundColor = 'white'
overlay.style.padding = '10px'
overlay.style.border = '2px solid red'
// Create image from canvas
const img = document.createElement('img')
img.src = canvas.toDataURL('image/png')
img.style.maxWidth = '800px'
img.style.maxHeight = '600px'
overlay.appendChild(img)
document.body.appendChild(overlay)
})
}
/**
* Remove the debug canvas overlay
*/
async debugHideCanvasOverlay(): Promise<void> {
await this.page.evaluate(() => {
const overlay = document.getElementById('debug-canvas-overlay')
if (overlay) {
overlay.remove()
}
})
}
async clickEmptyLatentNode() {
await this.canvas.click({
position: {

View File

@@ -12,6 +12,128 @@ export const getMiddlePoint = (pos1: Position, pos2: Position) => {
}
}
export class SubgraphSlotReference {
constructor(
readonly type: 'input' | 'output',
readonly slotName: string,
readonly comfyPage: ComfyPage
) {}
async getPosition(): Promise<Position> {
const pos: [number, number] = await this.comfyPage.page.evaluate(
([type, slotName]) => {
const currentGraph = window['app'].canvas.graph
// Check if we're in a subgraph
if (currentGraph.constructor.name !== 'Subgraph') {
throw new Error(
'Not in a subgraph - this method only works inside subgraphs'
)
}
const slots =
type === 'input' ? currentGraph.inputs : currentGraph.outputs
if (!slots || slots.length === 0) {
throw new Error(`No ${type} slots found in subgraph`)
}
// Find the specific slot or use the first one if no name specified
const slot = slotName
? slots.find((s) => s.name === slotName)
: slots[0]
if (!slot) {
throw new Error(`${type} slot '${slotName}' not found`)
}
if (!slot.pos) {
throw new Error(`${type} slot '${slotName}' has no position`)
}
// Convert from offset to canvas coordinates
const canvasPos = window['app'].canvas.ds.convertOffsetToCanvas([
slot.pos[0],
slot.pos[1]
])
return canvasPos
},
[this.type, this.slotName] as const
)
return {
x: pos[0],
y: pos[1]
}
}
async getOpenSlotPosition(): Promise<Position> {
const pos: [number, number] = await this.comfyPage.page.evaluate(
([type]) => {
const currentGraph = window['app'].canvas.graph
if (currentGraph.constructor.name !== 'Subgraph') {
throw new Error(
'Not in a subgraph - this method only works inside subgraphs'
)
}
const node =
type === 'input' ? currentGraph.inputNode : currentGraph.outputNode
const slots =
type === 'input' ? currentGraph.inputs : currentGraph.outputs
if (!node) {
throw new Error(`No ${type} node found in subgraph`)
}
// Calculate position for next available slot
// const nextSlotIndex = slots?.length || 0
// const slotHeight = 20
// const slotY = node.pos[1] + 30 + nextSlotIndex * slotHeight
// Find last slot position
const lastSlot = slots.at(-1)
let slotX: number
let slotY: number
if (lastSlot) {
// If there are existing slots, position the new one below the last one
const gapHeight = 20
slotX = lastSlot.pos[0]
slotY = lastSlot.pos[1] + gapHeight
} else {
// No existing slots - use slotAnchorX if available, otherwise calculate from node position
if (currentGraph.slotAnchorX !== undefined) {
// The actual slot X position seems to be slotAnchorX - 10
slotX = currentGraph.slotAnchorX - 10
} else {
// Fallback: calculate from node edge
slotX =
type === 'input'
? node.pos[0] + node.size[0] - 10 // Right edge for input node
: node.pos[0] + 10 // Left edge for output node
}
// For Y position when no slots exist, use middle of node
slotY = node.pos[1] + node.size[1] / 2
}
// Convert from offset to canvas coordinates
const canvasPos = window['app'].canvas.ds.convertOffsetToCanvas([
slotX,
slotY
])
return canvasPos
},
[this.type] as const
)
return {
x: pos[0],
y: pos[1]
}
}
}
export class NodeSlotReference {
constructor(
readonly type: 'input' | 'output',
@@ -21,11 +143,27 @@ export class NodeSlotReference {
async getPosition() {
const pos: [number, number] = await this.node.comfyPage.page.evaluate(
([type, id, index]) => {
const node = window['app'].graph.getNodeById(id)
// Use canvas.graph to get the current graph (works in both main graph and subgraphs)
const node = window['app'].canvas.graph.getNodeById(id)
if (!node) throw new Error(`Node ${id} not found.`)
return window['app'].canvas.ds.convertOffsetToCanvas(
node.getConnectionPos(type === 'input', index)
const rawPos = node.getConnectionPos(type === 'input', index)
const convertedPos =
window['app'].canvas.ds.convertOffsetToCanvas(rawPos)
// Debug logging - convert Float32Arrays to regular arrays for visibility
console.log(
`NodeSlotReference debug for ${type} slot ${index} on node ${id}:`,
{
nodePos: [node.pos[0], node.pos[1]],
nodeSize: [node.size[0], node.size[1]],
rawConnectionPos: [rawPos[0], rawPos[1]],
convertedPos: [convertedPos[0], convertedPos[1]],
currentGraphType: window['app'].canvas.graph.constructor.name
}
)
return convertedPos
},
[this.type, this.node.id, this.index] as const
)
@@ -37,7 +175,7 @@ export class NodeSlotReference {
async getLinkCount() {
return await this.node.comfyPage.page.evaluate(
([type, id, index]) => {
const node = window['app'].graph.getNodeById(id)
const node = window['app'].canvas.graph.getNodeById(id)
if (!node) throw new Error(`Node ${id} not found.`)
if (type === 'input') {
return node.inputs[index].link == null ? 0 : 1
@@ -50,7 +188,7 @@ export class NodeSlotReference {
async removeLinks() {
await this.node.comfyPage.page.evaluate(
([type, id, index]) => {
const node = window['app'].graph.getNodeById(id)
const node = window['app'].canvas.graph.getNodeById(id)
if (!node) throw new Error(`Node ${id} not found.`)
if (type === 'input') {
node.disconnectInput(index)
@@ -75,7 +213,7 @@ export class NodeWidgetReference {
async getPosition(): Promise<Position> {
const pos: [number, number] = await this.node.comfyPage.page.evaluate(
([id, index]) => {
const node = window['app'].graph.getNodeById(id)
const node = window['app'].canvas.graph.getNodeById(id)
if (!node) throw new Error(`Node ${id} not found.`)
const widget = node.widgets[index]
if (!widget) throw new Error(`Widget ${index} not found.`)
@@ -134,7 +272,7 @@ export class NodeWidgetReference {
const pos = await this.getPosition()
const canvas = this.node.comfyPage.canvas
const canvasPos = (await canvas.boundingBox())!
this.node.comfyPage.dragAndDrop(
await this.node.comfyPage.dragAndDrop(
{
x: canvasPos.x + pos.x,
y: canvasPos.y + pos.y
@@ -166,7 +304,7 @@ export class NodeReference {
) {}
async exists(): Promise<boolean> {
return await this.comfyPage.page.evaluate((id) => {
const node = window['app'].graph.getNodeById(id)
const node = window['app'].canvas.graph.getNodeById(id)
return !!node
}, this.id)
}
@@ -185,7 +323,7 @@ export class NodeReference {
async getBounding(): Promise<Position & Size> {
const [x, y, width, height]: [number, number, number, number] =
await this.comfyPage.page.evaluate((id) => {
const node = window['app'].graph.getNodeById(id)
const node = window['app'].canvas.graph.getNodeById(id)
if (!node) throw new Error('Node not found')
return node.getBounding()
}, this.id)
@@ -218,7 +356,7 @@ export class NodeReference {
async getProperty<T>(prop: string): Promise<T> {
return await this.comfyPage.page.evaluate(
([id, prop]) => {
const node = window['app'].graph.getNodeById(id)
const node = window['app'].canvas.graph.getNodeById(id)
if (!node) throw new Error('Node not found')
return node[prop]
},
@@ -259,7 +397,8 @@ export class NodeReference {
await this.comfyPage.canvas.click({
...options,
position: clickPos
position: clickPos,
force: true
})
await this.comfyPage.nextFrame()
if (moveMouseToEmptyArea) {
@@ -319,6 +458,18 @@ export class NodeReference {
}
return nodes[0]
}
async convertToSubgraph() {
await this.clickContextMenuOption('Convert to Subgraph')
await this.comfyPage.nextFrame()
await this.comfyPage.page.waitForTimeout(256)
const nodes = await this.comfyPage.getNodeRefsByTitle('New Subgraph')
if (nodes.length !== 1) {
throw new Error(
`Did not find single subgraph node (found=${nodes.length})`
)
}
return nodes[0]
}
async manageGroupNode() {
await this.clickContextMenuOption('Manage Group Node')
await this.comfyPage.nextFrame()
@@ -327,4 +478,58 @@ export class NodeReference {
this.comfyPage.page.locator('.comfy-group-manage')
)
}
async navigateIntoSubgraph() {
const titleHeight = await this.comfyPage.page.evaluate(() => {
return window['LiteGraph']['NODE_TITLE_HEIGHT']
})
const nodePos = await this.getPosition()
const nodeSize = await this.getSize()
// Try multiple positions to avoid DOM widget interference
const clickPositions = [
{ x: nodePos.x + nodeSize.width / 2, y: nodePos.y + titleHeight + 5 },
{ x: nodePos.x + nodeSize.width / 2, y: nodePos.y + nodeSize.height / 2 },
{ x: nodePos.x + 20, y: nodePos.y + titleHeight + 5 }
]
let isInSubgraph = false
let attempts = 0
const maxAttempts = 3
while (!isInSubgraph && attempts < maxAttempts) {
attempts++
for (const position of clickPositions) {
// Clear any selection first
await this.comfyPage.canvas.click({
position: { x: 50, y: 50 },
force: true
})
await this.comfyPage.nextFrame()
// Double-click to enter subgraph
await this.comfyPage.canvas.dblclick({ position, force: true })
await this.comfyPage.nextFrame()
await this.comfyPage.page.waitForTimeout(500)
// Check if we successfully entered the subgraph
isInSubgraph = await this.comfyPage.page.evaluate(() => {
const graph = window['app'].canvas.graph
return graph?.constructor?.name === 'Subgraph'
})
if (isInSubgraph) break
}
if (!isInSubgraph && attempts < maxAttempts) {
await this.comfyPage.page.waitForTimeout(500)
}
}
if (!isInSubgraph) {
throw new Error(
'Failed to navigate into subgraph after ' + attempts + ' attempts'
)
}
}
}