Refactor: Composable disentangling (#5695)

## Summary

Prerequisite refactor/cleanup to use a global store instead of having
nodes throw up events to a parent component that stores a reference to a
singleton service that itself bootstraps and synchronizes with a
separate service to maintain a partially reactive but not fully reactive
set of states that describe some but not all aspects of the nodes on
either the litegraph, the vue side, or both.

## Changes

- **What**: Refactoring, the behavior should not change.
- **Dependencies**: A type utility to help with Vue component props

## Review Focus

Is there something about the current structure that this could affect
that would not be caught by our tests or using the application?

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5695-Refactor-Composable-disentangling-2746d73d365081e6938ce656932f3e36)
by [Unito](https://www.unito.io)
This commit is contained in:
Alexander Brown
2025-09-20 13:06:42 -07:00
committed by GitHub
parent fd12591756
commit 8133bd4b7b
21 changed files with 339 additions and 400 deletions

View File

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import { type MaybeRefOrGetter, computed, ref, toValue } from 'vue'
import type { VueNodeData } from '@/composables/graph/useGraphNodeManager'
import { useCanvasInteractions } from '@/renderer/core/canvas/useCanvasInteractions'
import { layoutStore } from '@/renderer/core/layout/store/layoutStore'
import { useNodeLayout } from '@/renderer/extensions/vueNodes/layout/useNodeLayout'
// Treat tiny pointer jitter as a click, not a drag
const DRAG_THRESHOLD_PX = 4
export function useNodePointerInteractions(
nodeDataMaybe: MaybeRefOrGetter<VueNodeData>,
onPointerUp: (
event: PointerEvent,
nodeData: VueNodeData,
wasDragging: boolean
) => void
) {
const nodeData = toValue(nodeDataMaybe)
const { startDrag, endDrag, handleDrag } = useNodeLayout(nodeData.id)
// Use canvas interactions for proper wheel event handling and pointer event capture control
const { forwardEventToCanvas, shouldHandleNodePointerEvents } =
useCanvasInteractions()
// Drag state for styling
const isDragging = ref(false)
const dragStyle = computed(() => ({
cursor: isDragging.value ? 'grabbing' : 'grab'
}))
const lastX = ref(0)
const lastY = ref(0)
const handlePointerDown = (event: PointerEvent) => {
if (!nodeData) {
console.warn(
'LGraphNode: nodeData is null/undefined in handlePointerDown'
)
return
}
// Don't handle pointer events when canvas is in panning mode - forward to canvas instead
if (!shouldHandleNodePointerEvents.value) {
forwardEventToCanvas(event)
return
}
// Start drag using layout system
isDragging.value = true
// Set Vue node dragging state for selection toolbox
layoutStore.isDraggingVueNodes.value = true
startDrag(event)
lastY.value = event.clientY
lastX.value = event.clientX
}
const handlePointerMove = (event: PointerEvent) => {
if (isDragging.value) {
void handleDrag(event)
}
}
const handlePointerUp = (event: PointerEvent) => {
if (isDragging.value) {
isDragging.value = false
void endDrag(event)
// Clear Vue node dragging state for selection toolbox
layoutStore.isDraggingVueNodes.value = false
}
// Don't emit node-click when canvas is in panning mode - forward to canvas instead
if (!shouldHandleNodePointerEvents.value) {
forwardEventToCanvas(event)
return
}
// Emit node-click for selection handling in GraphCanvas
const dx = event.clientX - lastX.value
const dy = event.clientY - lastY.value
const wasDragging = Math.hypot(dx, dy) > DRAG_THRESHOLD_PX
onPointerUp(event, nodeData, wasDragging)
}
return {
isDragging,
dragStyle,
handlePointerMove,
handlePointerDown,
handlePointerUp
}
}