Merge pull request #385 from MarcMeszaros/moveable-interaction-off

Allow interactions per node override
This commit is contained in:
Javi Agenjo
2023-04-28 11:16:08 +02:00
committed by GitHub
2 changed files with 20 additions and 13 deletions

View File

@@ -228,6 +228,13 @@ function MyNode()
```
## LGraphCanvas
LGraphCanvas is the class in charge of rendering/interaction with the nodes inside the browser.
## LGraphCanvas settings
There are graph canvas settings that could be defined or modified to change behaviour:
* **allow_interaction**: when set to `false` disable interaction with the canvas
* **drag_mode**: when set to `true` and `allow_interaction` is `false`, allow individual nodes with `flags.allow_interaction` set to `true` to be interacted with
### Canvas Shortcuts
* Space - Holding space key while moving the cursor moves the canvas around. It works when holding the mouse button down so it is easier to connect different nodes when the canvas gets too large.
* Ctrl/Shift + Click - Add clicked node to selection.

View File

@@ -5214,7 +5214,7 @@ LGraphNode.prototype.executeAction = function(action)
this.allow_reconnect_links = true; //allows to change a connection with having to redo it again
this.align_to_grid = false; //snap to grid
this.drag_mode = false;
this.drag_mode = false; // allow dragging when interactions are disabled
this.dragging_rectangle = null;
this.filter = null; //allows to filter to only accept some type of nodes in a graph
@@ -5865,13 +5865,13 @@ LGraphNode.prototype.executeAction = function(action)
//when clicked on top of a node
//and it is not interactive
if (node && this.allow_interaction && !skip_action && !this.read_only) {
if (node && (this.allow_interaction || (!this.allow_interaction && node.flags.allow_interaction)) && !skip_action && !this.read_only) {
if (!this.live_mode && !node.flags.pinned) {
this.bringToFront(node);
} //if it wasn't selected?
//not dragging mouse to connect two slots
if ( !this.connecting_node && !node.flags.collapsed && !this.live_mode ) {
if ( this.allow_interaction && !this.connecting_node && !node.flags.collapsed && !this.live_mode ) {
//Search for corner for resize
if ( !skip_action &&
node.resizable !== false &&
@@ -6025,7 +6025,7 @@ LGraphNode.prototype.executeAction = function(action)
}
//double clicking
if (is_double_click && this.selected_nodes[node.id]) {
if (this.allow_interaction && is_double_click && this.selected_nodes[node.id]) {
//double click node
if (node.onDblClick) {
node.onDblClick( e, pos, this );
@@ -6328,7 +6328,7 @@ LGraphNode.prototype.executeAction = function(action)
this.ds.offset[1] += delta[1] / this.ds.scale;
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
} else if (this.allow_interaction && !this.read_only) {
} else if ((this.allow_interaction || (!this.allow_interaction && this.drag_mode)) && !this.read_only) {
if (this.connecting_node) {
this.dirty_canvas = true;
}
@@ -9912,7 +9912,7 @@ LGraphNode.prototype.executeAction = function(action)
event,
active_widget
) {
if (!node.widgets || !node.widgets.length) {
if (!node.widgets || !node.widgets.length || (!this.allow_interaction && !node.flags.allow_interaction)) {
return null;
}