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Floating Menus - UI rework (#5980)
## Summary
Enhancing and further modernizing the UI, giving users more usable area
whilst keeping farmiliar positioning and feel of elements.
## Changes
- **What**: Significant restructure of the UI elements, changing
elements from large blocks to floating elements, updating:
- Side toolbar menu (floating style, supports small/normal mode,
combines to scroll on height overflow)
- Bottom tabs panel (floating style, tabs redesigned)
- Action bar (support for docking/undocking menu)
- Added login/user menu button to top right
- Restyled breadcrumbs (still collapse when overflows)
- Add litegraph support for fps info position (so it isn't covered by
the sidebar)
- **Breaking**:
- Removed various elements and added new ones, I have tested custom
sidebars, custom actions, etc but if scripts are inserting elements into
"other" elements they may have been (re)moved.
- Remove support for bottom menu
- Remove support for 2nd-row tabs
## Screenshots
<img width="1116" height="907" alt="ui"
src="https://github.com/user-attachments/assets/b040a215-67d3-4c88-8c4d-f402a16a34f6"
/>
https://github.com/user-attachments/assets/571dbda5-01ec-47e8-b235-ee1b88c93dd0
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5980-Floating-Menus-UI-rework-2866d73d3650810aac60cc1afe979b60)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
This commit is contained in:
@@ -312,6 +312,14 @@ export class LGraphCanvas
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}
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}
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/**
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* The location of the fps info widget. Leaving an element unset will use the default position for that element.
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*/
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fpsInfoLocation:
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| [x: number | null | undefined, y: number | null | undefined]
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| null
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| undefined
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/** Dispatches a custom event on the canvas. */
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dispatch<T extends keyof NeverNever<LGraphCanvasEventMap>>(
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type: T,
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@@ -4698,7 +4706,8 @@ export class LGraphCanvas
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// info widget
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if (this.show_info) {
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this.renderInfo(ctx, area ? area[0] : 0, area ? area[1] : 0)
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const pos = this.fpsInfoLocation ?? area
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this.renderInfo(ctx, pos?.[0] ?? 0, pos?.[1] ?? 0)
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}
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if (graph) {
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