mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-03-06 13:40:25 +00:00
[feat] Add Vue-based node rendering system with widget support
Complete Vue node lifecycle management system that safely extracts data from LiteGraph and renders nodes with working widgets in Vue components. Key features: - Safe data extraction pattern to avoid Vue proxy issues with LiteGraph private fields - Event-driven lifecycle management using onNodeAdded/onNodeRemoved hooks - Widget system integration with functional dropdowns, inputs, and controls - Performance optimizations including viewport culling and RAF batching - Transform container pattern for O(1) scaling regardless of node count - QuadTree spatial indexing for efficient visibility queries - Debug tools and performance monitoring - Feature flag system for safe rollout Architecture: - LiteGraph remains source of truth for all graph logic and data - Vue components render nodes positioned over canvas using CSS transforms - Widget updates flow through LiteGraph callbacks to maintain consistency - Reactive state separated from node references to prevent proxy overhead Components: - useGraphNodeManager: Core lifecycle management with safe data extraction - TransformPane: Performance-optimized viewport container - LGraphNode.vue: Vue node component with widget rendering - Widget system: PrimeVue-based components for all widget types
This commit is contained in:
@@ -1,6 +1,53 @@
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/**
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* Composable for managing transform state synchronized with LiteGraph canvas
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* Provides reactive transform state and coordinate conversion utilities
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*
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* This composable is a critical part of the hybrid rendering architecture that
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* allows Vue components to render in perfect alignment with LiteGraph's canvas.
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*
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* ## Core Concept
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*
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* LiteGraph uses a canvas for rendering connections, grid, and handling interactions.
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* Vue components need to render nodes on top of this canvas. The challenge is
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* synchronizing the coordinate systems:
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*
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* - LiteGraph: Uses canvas coordinates with its own transform matrix
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* - Vue/DOM: Uses screen coordinates with CSS transforms
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*
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* ## Solution: Transform Container Pattern
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*
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* Instead of transforming individual nodes (O(n) complexity), we:
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* 1. Mirror LiteGraph's transform matrix to a single CSS container
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* 2. Place all Vue nodes as children with simple absolute positioning
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* 3. Achieve O(1) transform updates regardless of node count
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*
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* ## Coordinate Systems
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*
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* - **Canvas coordinates**: LiteGraph's internal coordinate system
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* - **Screen coordinates**: Browser's viewport coordinate system
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* - **Transform sync**: camera.x/y/z mirrors canvas.ds.offset/scale
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*
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* ## Performance Benefits
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*
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* - GPU acceleration via CSS transforms
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* - No layout thrashing (only transform changes)
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* - Efficient viewport culling calculations
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* - Scales to 1000+ nodes while maintaining 60 FPS
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*
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* @example
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* ```typescript
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* const { camera, transformStyle, canvasToScreen } = useTransformState()
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*
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* // In template
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* <div :style="transformStyle">
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* <NodeComponent
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* v-for="node in nodes"
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* :style="{ left: node.x + 'px', top: node.y + 'px' }"
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* />
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* </div>
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*
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* // Convert coordinates
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* const screenPos = canvasToScreen({ x: nodeX, y: nodeY })
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* ```
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*/
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import type { LGraphCanvas } from '@comfyorg/litegraph'
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import { computed, reactive, readonly } from 'vue'
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@@ -30,16 +77,36 @@ export const useTransformState = () => {
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transformOrigin: '0 0'
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}))
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// Sync with LiteGraph during draw cycle
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/**
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* Synchronizes Vue's reactive camera state with LiteGraph's canvas transform
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*
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* Called every frame via RAF to ensure Vue components stay aligned with canvas.
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* This is the heart of the hybrid rendering system - it bridges the gap between
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* LiteGraph's canvas transforms and Vue's reactive system.
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*
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* @param canvas - LiteGraph canvas instance with DragAndScale (ds) transform state
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*/
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const syncWithCanvas = (canvas: LGraphCanvas) => {
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if (!canvas || !canvas.ds) return
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// Mirror LiteGraph's transform state to Vue's reactive state
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// ds.offset = pan offset, ds.scale = zoom level
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camera.x = canvas.ds.offset[0]
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camera.y = canvas.ds.offset[1]
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camera.z = canvas.ds.scale || 1
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}
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// Convert canvas coordinates to screen coordinates
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/**
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* Converts canvas coordinates to screen coordinates
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*
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* Applies the same transform that LiteGraph uses for rendering.
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* Essential for positioning Vue components to align with canvas elements.
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*
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* Formula: screen = canvas * scale + offset
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*
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* @param point - Point in canvas coordinate system
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* @returns Point in screen coordinate system
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*/
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const canvasToScreen = (point: Point): Point => {
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return {
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x: point.x * camera.z + camera.x,
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@@ -47,7 +114,17 @@ export const useTransformState = () => {
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}
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}
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// Convert screen coordinates to canvas coordinates
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/**
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* Converts screen coordinates to canvas coordinates
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*
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* Inverse of canvasToScreen. Useful for hit testing and converting
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* mouse events back to canvas space.
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*
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* Formula: canvas = (screen - offset) / scale
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*
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* @param point - Point in screen coordinate system
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* @returns Point in canvas coordinate system
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*/
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const screenToCanvas = (point: Point): Point => {
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return {
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x: (point.x - camera.x) / camera.z,
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@@ -110,6 +187,28 @@ export const useTransformState = () => {
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)
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}
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// Get viewport bounds in canvas coordinates (for spatial index queries)
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const getViewportBounds = (
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viewport: { width: number; height: number },
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margin: number = 0.2
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) => {
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const marginX = viewport.width * margin
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const marginY = viewport.height * margin
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const topLeft = screenToCanvas({ x: -marginX, y: -marginY })
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const bottomRight = screenToCanvas({
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x: viewport.width + marginX,
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y: viewport.height + marginY
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})
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return {
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x: topLeft.x,
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y: topLeft.y,
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width: bottomRight.x - topLeft.x,
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height: bottomRight.y - topLeft.y
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}
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}
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return {
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camera: readonly(camera),
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transformStyle,
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@@ -117,6 +216,7 @@ export const useTransformState = () => {
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canvasToScreen,
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screenToCanvas,
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getNodeScreenBounds,
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isNodeInViewport
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isNodeInViewport,
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getViewportBounds
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}
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}
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@@ -4,7 +4,8 @@
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*/
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import type { LGraph, LGraphNode } from '@comfyorg/litegraph'
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import { nextTick, reactive, readonly } from 'vue'
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import { QuadTree, type Bounds } from '@/utils/spatial/QuadTree'
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import { type Bounds, QuadTree } from '../../utils/spatial/QuadTree'
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export interface NodeState {
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visible: boolean
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@@ -52,10 +53,8 @@ export interface VueNodeData {
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}
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export interface SpatialMetrics {
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strategy: 'linear' | 'quadtree'
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queryTime: number
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nodesInIndex: number
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threshold: number
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}
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export interface GraphNodeManager {
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@@ -86,14 +85,12 @@ export interface GraphNodeManager {
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// Performance
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performanceMetrics: PerformanceMetrics
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spatialMetrics: SpatialMetrics
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// Debug
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getSpatialIndexDebugInfo(): any | null
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}
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export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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console.log('[useGraphNodeManager] Initializing with graph:', graph)
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// Safe reactive data extracted from LiteGraph nodes
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const vueNodeData = reactive(new Map<string, VueNodeData>())
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const nodeState = reactive(new Map<string, NodeState>())
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@@ -120,21 +117,17 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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adaptiveQuality: false
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})
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// Spatial indexing for large graphs (auto-enables at 100+ nodes)
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const SPATIAL_INDEX_THRESHOLD = 100
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// Spatial indexing using QuadTree
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const spatialIndex = new QuadTree<string>(
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{ x: -10000, y: -10000, width: 20000, height: 20000 },
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{ maxDepth: 6, maxItemsPerNode: 4 }
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)
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let spatialIndexEnabled = false
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let lastSpatialQueryTime = 0
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// Spatial metrics
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const spatialMetrics = reactive<SpatialMetrics>({
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strategy: 'linear',
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queryTime: 0,
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nodesInIndex: 0,
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threshold: SPATIAL_INDEX_THRESHOLD
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nodesInIndex: 0
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})
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// FPS tracking state
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@@ -146,7 +139,7 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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frameCount++
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const now = performance.now()
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const elapsed = now - lastFrameTime
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if (elapsed >= 1000) {
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performanceMetrics.fps = Math.round((frameCount * 1000) / elapsed)
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performanceMetrics.frameTime = elapsed / frameCount
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@@ -157,7 +150,7 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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const startFPSTracking = () => {
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if (fpsUpdateInterval) return
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const trackFrame = () => {
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updateFPS()
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fpsUpdateInterval = requestAnimationFrame(trackFrame)
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@@ -221,12 +214,6 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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callback: widget.callback
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}
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} catch (error) {
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console.warn(
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'[useGraphNodeManager] Error extracting widget data for',
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widget.name,
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':',
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error
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)
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return {
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name: widget.name || 'unknown',
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type: widget.type || 'text',
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@@ -257,36 +244,35 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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const setupNodeWidgetCallbacks = (node: LGraphNode) => {
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const nodeId = String(node.id)
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node.widgets?.forEach(widget => {
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node.widgets?.forEach((widget) => {
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// Create a new callback that updates the widget value AND the Vue state
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const originalCallback = widget.callback
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widget.callback = (value: string | number | boolean | object | undefined, ...args: unknown[]) => {
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widget.callback = (value: unknown) => {
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// 1. Update the widget value in LiteGraph
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widget.value = value
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// Widget value can be various types, cast appropriately
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widget.value = value as string | number | boolean | object | undefined
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// 2. Call the original callback if it exists
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if (originalCallback) {
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originalCallback.call(widget, value as Parameters<typeof originalCallback>[0], ...args)
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originalCallback.call(widget, value)
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}
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// 3. Update Vue state
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try {
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const currentData = vueNodeData.get(nodeId)
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if (currentData?.widgets) {
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const updatedWidgets = currentData.widgets.map(w =>
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w.name === widget.name
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? { ...w, value: value }
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: w
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const updatedWidgets = currentData.widgets.map((w) =>
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w.name === widget.name ? { ...w, value: value } : w
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)
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vueNodeData.set(nodeId, {
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...currentData,
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widgets: updatedWidgets
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vueNodeData.set(nodeId, {
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...currentData,
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widgets: updatedWidgets
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})
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}
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performanceMetrics.callbackUpdateCount++
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} catch (error) {
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console.warn(`[useGraphNodeManager] Failed to update Vue state for widget ${widget.name}:`, error)
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// Ignore widget update errors to prevent cascade failures
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}
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}
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})
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@@ -363,7 +349,7 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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const currentNodes = new Set(graph._nodes.map((n) => String(n.id)))
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// Remove deleted nodes
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for (const [id] of vueNodeData) {
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for (const id of Array.from(vueNodeData.keys())) {
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if (!currentNodes.has(id)) {
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nodeRefs.delete(id)
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vueNodeData.delete(id)
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@@ -371,6 +357,7 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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nodePositions.delete(id)
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nodeSizes.delete(id)
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lastNodesSnapshot.delete(id)
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spatialIndex.remove(id)
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}
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}
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@@ -394,6 +381,15 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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nodePositions.set(id, { x: node.pos[0], y: node.pos[1] })
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nodeSizes.set(id, { width: node.size[0], height: node.size[1] })
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attachMetadata(node)
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// Add to spatial index
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const bounds: Bounds = {
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x: node.pos[0],
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y: node.pos[1],
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width: node.size[0],
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height: node.size[1]
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}
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spatialIndex.insert(id, bounds, id)
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}
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})
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@@ -405,61 +401,28 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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}
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// Most performant: Direct position sync without re-setting entire node
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// Query visible nodes using spatial index when available
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// Query visible nodes using QuadTree spatial index
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const getVisibleNodeIds = (viewportBounds: Bounds): Set<string> => {
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const startTime = performance.now()
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let visibleIds: Set<string>
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if (spatialIndexEnabled) {
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// Use QuadTree for fast spatial query
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const results = spatialIndex.query(viewportBounds)
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visibleIds = new Set(results)
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} else {
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// Use simple linear search for small graphs
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visibleIds = new Set<string>()
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for (const [id, pos] of nodePositions) {
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const size = nodeSizes.get(id)
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if (!size) continue
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// Simple bounds check
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if (!(
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pos.x + size.width < viewportBounds.x ||
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pos.x > viewportBounds.x + viewportBounds.width ||
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pos.y + size.height < viewportBounds.y ||
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pos.y > viewportBounds.y + viewportBounds.height
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)) {
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visibleIds.add(id)
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}
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}
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}
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// Use QuadTree for fast spatial query
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const results: string[] = spatialIndex.query(viewportBounds)
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const visibleIds = new Set(results)
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lastSpatialQueryTime = performance.now() - startTime
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spatialMetrics.queryTime = lastSpatialQueryTime
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return visibleIds
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}
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const detectChangesInRAF = () => {
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const startTime = performance.now()
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if (!graph?._nodes) return
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let positionUpdates = 0
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let sizeUpdates = 0
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// Check if we should enable/disable spatial indexing
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const nodeCount = graph._nodes.length
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const shouldUseSpatialIndex = nodeCount >= SPATIAL_INDEX_THRESHOLD
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if (shouldUseSpatialIndex !== spatialIndexEnabled) {
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spatialIndexEnabled = shouldUseSpatialIndex
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if (!spatialIndexEnabled) {
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spatialIndex.clear()
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}
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spatialMetrics.strategy = spatialIndexEnabled ? 'quadtree' : 'linear'
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}
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// Update reactive positions and sizes
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for (const node of graph._nodes) {
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const id = String(node.id)
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@@ -489,8 +452,8 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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sizeChanged = true
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}
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// Update spatial index if enabled and position/size changed
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if (spatialIndexEnabled && (posChanged || sizeChanged)) {
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// Update spatial index if position/size changed
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if (posChanged || sizeChanged) {
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const bounds: Bounds = {
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x: node.pos[0],
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y: node.pos[1],
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@@ -506,10 +469,10 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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performanceMetrics.updateTime = endTime - startTime
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performanceMetrics.nodeCount = vueNodeData.size
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performanceMetrics.culledCount = Array.from(nodeState.values()).filter(
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state => state.culled
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(state) => state.culled
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).length
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spatialMetrics.nodesInIndex = spatialIndexEnabled ? spatialIndex.size : 0
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spatialMetrics.nodesInIndex = spatialIndex.size
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if (positionUpdates > 0 || sizeUpdates > 0) {
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performanceMetrics.rafUpdateCount++
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}
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@@ -522,12 +485,11 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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// Override callbacks
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graph.onNodeAdded = (node: LGraphNode) => {
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console.log('[useGraphNodeManager] onNodeAdded:', node.id)
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const id = String(node.id)
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// Store non-reactive reference to original node
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nodeRefs.set(id, node)
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// Set up widget callbacks BEFORE extracting data
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setupNodeWidgetCallbacks(node)
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@@ -544,18 +506,16 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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nodePositions.set(id, { x: node.pos[0], y: node.pos[1] })
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nodeSizes.set(id, { width: node.size[0], height: node.size[1] })
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attachMetadata(node)
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// Add to spatial index if enabled
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if (spatialIndexEnabled) {
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const bounds: Bounds = {
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x: node.pos[0],
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y: node.pos[1],
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width: node.size[0],
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height: node.size[1]
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}
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spatialIndex.insert(id, bounds, id)
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// Add to spatial index
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const bounds: Bounds = {
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x: node.pos[0],
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y: node.pos[1],
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width: node.size[0],
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height: node.size[1]
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}
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spatialIndex.insert(id, bounds, id)
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if (originalOnNodeAdded) {
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void originalOnNodeAdded(node)
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}
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@@ -563,12 +523,10 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
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graph.onNodeRemoved = (node: LGraphNode) => {
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const id = String(node.id)
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// Remove from spatial index if enabled
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if (spatialIndexEnabled) {
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spatialIndex.remove(id)
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}
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// Remove from spatial index
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spatialIndex.remove(id)
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nodeRefs.delete(id)
|
||||
vueNodeData.delete(id)
|
||||
nodeState.delete(id)
|
||||
@@ -580,7 +538,7 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
|
||||
|
||||
// Initial sync
|
||||
syncWithGraph()
|
||||
|
||||
|
||||
// Start FPS tracking
|
||||
startFPSTracking()
|
||||
|
||||
@@ -595,7 +553,7 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
|
||||
clearTimeout(batchTimeoutId)
|
||||
batchTimeoutId = null
|
||||
}
|
||||
|
||||
|
||||
// Stop FPS tracking
|
||||
stopFPSTracking()
|
||||
|
||||
@@ -616,6 +574,15 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
|
||||
// Set up event listeners immediately
|
||||
const cleanup = setupEventListeners()
|
||||
|
||||
// Process any existing nodes after event listeners are set up
|
||||
if (graph._nodes && graph._nodes.length > 0) {
|
||||
graph._nodes.forEach((node: LGraphNode) => {
|
||||
if (graph.onNodeAdded) {
|
||||
graph.onNodeAdded(node)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
return {
|
||||
vueNodeData: readonly(vueNodeData) as ReadonlyMap<string, VueNodeData>,
|
||||
nodeState: readonly(nodeState) as ReadonlyMap<string, NodeState>,
|
||||
@@ -636,6 +603,6 @@ export const useGraphNodeManager = (graph: LGraph): GraphNodeManager => {
|
||||
getVisibleNodeIds,
|
||||
performanceMetrics,
|
||||
spatialMetrics: readonly(spatialMetrics),
|
||||
getSpatialIndexDebugInfo: () => spatialIndexEnabled ? spatialIndex.getDebugInfo() : null
|
||||
getSpatialIndexDebugInfo: () => spatialIndex.getDebugInfo()
|
||||
}
|
||||
}
|
||||
|
||||
210
src/composables/graph/useSpatialIndex.ts
Normal file
210
src/composables/graph/useSpatialIndex.ts
Normal file
@@ -0,0 +1,210 @@
|
||||
/**
|
||||
* Composable for spatial indexing of nodes using QuadTree
|
||||
* Integrates with useGraphNodeManager for efficient viewport culling
|
||||
*/
|
||||
import { useDebounceFn } from '@vueuse/core'
|
||||
import { computed, reactive, ref } from 'vue'
|
||||
|
||||
import { type Bounds, QuadTree } from '@/utils/spatial/QuadTree'
|
||||
|
||||
export interface SpatialIndexOptions {
|
||||
worldBounds?: Bounds
|
||||
maxDepth?: number
|
||||
maxItemsPerNode?: number
|
||||
enableDebugVisualization?: boolean
|
||||
updateDebounceMs?: number
|
||||
}
|
||||
|
||||
interface SpatialMetrics {
|
||||
queryTime: number
|
||||
totalNodes: number
|
||||
visibleNodes: number
|
||||
treeDepth: number
|
||||
rebuildCount: number
|
||||
}
|
||||
|
||||
export const useSpatialIndex = (options: SpatialIndexOptions = {}) => {
|
||||
// Default world bounds (can be expanded dynamically)
|
||||
const defaultBounds: Bounds = {
|
||||
x: -10000,
|
||||
y: -10000,
|
||||
width: 20000,
|
||||
height: 20000
|
||||
}
|
||||
|
||||
// QuadTree instance
|
||||
const quadTree = ref<QuadTree<string> | null>(null)
|
||||
|
||||
// Performance metrics
|
||||
const metrics = reactive<SpatialMetrics>({
|
||||
queryTime: 0,
|
||||
totalNodes: 0,
|
||||
visibleNodes: 0,
|
||||
treeDepth: 0,
|
||||
rebuildCount: 0
|
||||
})
|
||||
|
||||
// Debug visualization data (unused for now but may be used in future)
|
||||
// const debugBounds = ref<Bounds[]>([])
|
||||
|
||||
// Initialize QuadTree
|
||||
const initialize = (bounds: Bounds = defaultBounds) => {
|
||||
quadTree.value = new QuadTree<string>(bounds, {
|
||||
maxDepth: options.maxDepth ?? 6,
|
||||
maxItemsPerNode: options.maxItemsPerNode ?? 4
|
||||
})
|
||||
metrics.rebuildCount++
|
||||
}
|
||||
|
||||
// Add or update node in spatial index
|
||||
const updateNode = (
|
||||
nodeId: string,
|
||||
position: { x: number; y: number },
|
||||
size: { width: number; height: number }
|
||||
) => {
|
||||
if (!quadTree.value) {
|
||||
initialize()
|
||||
}
|
||||
|
||||
const bounds: Bounds = {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: size.width,
|
||||
height: size.height
|
||||
}
|
||||
|
||||
quadTree.value!.update(nodeId, bounds)
|
||||
metrics.totalNodes = quadTree.value!.size
|
||||
}
|
||||
|
||||
// Batch update for multiple nodes
|
||||
const batchUpdate = (
|
||||
updates: Array<{
|
||||
id: string
|
||||
position: { x: number; y: number }
|
||||
size: { width: number; height: number }
|
||||
}>
|
||||
) => {
|
||||
if (!quadTree.value) {
|
||||
initialize()
|
||||
}
|
||||
|
||||
for (const update of updates) {
|
||||
const bounds: Bounds = {
|
||||
x: update.position.x,
|
||||
y: update.position.y,
|
||||
width: update.size.width,
|
||||
height: update.size.height
|
||||
}
|
||||
quadTree.value!.update(update.id, bounds)
|
||||
}
|
||||
|
||||
metrics.totalNodes = quadTree.value!.size
|
||||
}
|
||||
|
||||
// Remove node from spatial index
|
||||
const removeNode = (nodeId: string) => {
|
||||
if (!quadTree.value) return
|
||||
|
||||
quadTree.value.remove(nodeId)
|
||||
metrics.totalNodes = quadTree.value.size
|
||||
}
|
||||
|
||||
// Query nodes within viewport bounds
|
||||
const queryViewport = (viewportBounds: Bounds): string[] => {
|
||||
if (!quadTree.value) return []
|
||||
|
||||
const startTime = performance.now()
|
||||
const nodeIds = quadTree.value.query(viewportBounds)
|
||||
const queryTime = performance.now() - startTime
|
||||
|
||||
metrics.queryTime = queryTime
|
||||
metrics.visibleNodes = nodeIds.length
|
||||
|
||||
return nodeIds
|
||||
}
|
||||
|
||||
// Get nodes within a radius (for proximity queries)
|
||||
const queryRadius = (
|
||||
center: { x: number; y: number },
|
||||
radius: number
|
||||
): string[] => {
|
||||
if (!quadTree.value) return []
|
||||
|
||||
const bounds: Bounds = {
|
||||
x: center.x - radius,
|
||||
y: center.y - radius,
|
||||
width: radius * 2,
|
||||
height: radius * 2
|
||||
}
|
||||
|
||||
return quadTree.value.query(bounds)
|
||||
}
|
||||
|
||||
// Clear all nodes
|
||||
const clear = () => {
|
||||
if (!quadTree.value) return
|
||||
|
||||
quadTree.value.clear()
|
||||
metrics.totalNodes = 0
|
||||
metrics.visibleNodes = 0
|
||||
}
|
||||
|
||||
// Rebuild tree (useful after major layout changes)
|
||||
const rebuild = (
|
||||
nodes: Map<
|
||||
string,
|
||||
{
|
||||
position: { x: number; y: number }
|
||||
size: { width: number; height: number }
|
||||
}
|
||||
>
|
||||
) => {
|
||||
initialize()
|
||||
|
||||
const updates = Array.from(nodes.entries()).map(([id, data]) => ({
|
||||
id,
|
||||
position: data.position,
|
||||
size: data.size
|
||||
}))
|
||||
|
||||
batchUpdate(updates)
|
||||
}
|
||||
|
||||
// Get debug visualization data
|
||||
const getDebugVisualization = () => {
|
||||
if (!quadTree.value || !options.enableDebugVisualization) return null
|
||||
|
||||
return quadTree.value.getDebugInfo()
|
||||
}
|
||||
|
||||
// Debounced update for performance
|
||||
const debouncedUpdateNode = useDebounceFn(
|
||||
updateNode,
|
||||
options.updateDebounceMs ?? 16
|
||||
)
|
||||
|
||||
return {
|
||||
// Core functions
|
||||
initialize,
|
||||
updateNode,
|
||||
batchUpdate,
|
||||
removeNode,
|
||||
queryViewport,
|
||||
queryRadius,
|
||||
clear,
|
||||
rebuild,
|
||||
|
||||
// Debounced version for high-frequency updates
|
||||
debouncedUpdateNode,
|
||||
|
||||
// Metrics
|
||||
metrics: computed(() => metrics),
|
||||
|
||||
// Debug
|
||||
getDebugVisualization,
|
||||
|
||||
// Direct access to QuadTree (for advanced usage)
|
||||
quadTree: computed(() => quadTree.value)
|
||||
}
|
||||
}
|
||||
@@ -44,7 +44,15 @@ export const useWidgetRenderer = () => {
|
||||
image: WidgetType.IMAGE,
|
||||
IMAGE: WidgetType.IMAGE,
|
||||
file: WidgetType.FILEUPLOAD,
|
||||
FILEUPLOAD: WidgetType.FILEUPLOAD
|
||||
FILEUPLOAD: WidgetType.FILEUPLOAD,
|
||||
|
||||
// Button widget
|
||||
button: WidgetType.BUTTON,
|
||||
BUTTON: WidgetType.BUTTON,
|
||||
|
||||
// Text-based widgets that don't have dedicated components yet
|
||||
MARKDOWN: WidgetType.TEXTAREA, // Markdown should use textarea for now
|
||||
customtext: WidgetType.TEXTAREA // Custom text widgets use textarea for multiline
|
||||
}
|
||||
|
||||
// Get mapped enum key
|
||||
@@ -55,13 +63,6 @@ export const useWidgetRenderer = () => {
|
||||
return enumKey
|
||||
}
|
||||
|
||||
// Log unmapped widget types for debugging
|
||||
if (process.env.NODE_ENV === 'development') {
|
||||
console.warn(
|
||||
`[useWidgetRenderer] Unknown widget type: ${widgetType}, falling back to WidgetInputText`
|
||||
)
|
||||
}
|
||||
|
||||
return WidgetType.STRING // Return enum key for WidgetInputText
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user