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https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-03-12 00:20:15 +00:00
fix in onNodeDeselected
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@@ -6078,13 +6078,6 @@ LGraphNode.prototype.executeAction = function(action)
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}
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};
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LGraphCanvas.prototype.processNodeDeselected = function(node) {
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this.deselectNode(node);
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if (this.onNodeDeselected) {
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this.onNodeDeselected(node);
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}
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};
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/**
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* selects a given node (or adds it to the current selection)
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* @method selectNode
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@@ -6161,6 +6154,10 @@ LGraphNode.prototype.executeAction = function(action)
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}
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node.is_selected = false;
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if (this.onNodeDeselected) {
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this.onNodeDeselected(node);
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}
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//remove highlighted
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if (node.inputs) {
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for (var i = 0; i < node.inputs.length; ++i) {
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@@ -6197,6 +6194,9 @@ LGraphNode.prototype.executeAction = function(action)
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node.onDeselected();
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}
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node.is_selected = false;
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if (this.onNodeDeselected) {
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this.onNodeDeselected(node);
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}
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}
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this.selected_nodes = {};
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this.current_node = null;
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@@ -1192,7 +1192,8 @@
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antialiasing: false,
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filter: true,
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disable_alpha: false,
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gamma: 1.0
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gamma: 1.0,
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viewport: [0,0,1,1]
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};
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this.size[0] = 130;
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}
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@@ -1200,6 +1201,7 @@
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LGraphTextureToViewport.title = "to Viewport";
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LGraphTextureToViewport.desc = "Texture to viewport";
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LGraphTextureToViewport._prev_viewport = new Float32Array(4);
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LGraphTextureToViewport.prototype.onExecute = function() {
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var tex = this.getInputData(0);
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if (!tex) {
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@@ -1228,6 +1230,12 @@
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this.properties.filter ? gl.LINEAR : gl.NEAREST
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);
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var old_viewport = LGraphTextureToViewport._prev_viewport;
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old_viewport.set( gl.viewport_data );
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var new_view = this.properties.viewport;
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gl.viewport( old_viewport[0] + old_viewport[2] * new_view[0], old_viewport[1] + old_viewport[3] * new_view[1], old_viewport[2] * new_view[2], old_viewport[3] * new_view[3] );
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var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT);
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if (this.properties.antialiasing) {
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if (!LGraphTextureToViewport._shader) {
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LGraphTextureToViewport._shader = new GL.Shader(
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@@ -1236,7 +1244,6 @@
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);
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}
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var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT);
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var mesh = Mesh.getScreenQuad();
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tex.bind(0);
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LGraphTextureToViewport._shader
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@@ -1263,6 +1270,8 @@
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tex.toViewport();
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}
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}
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gl.viewport( old_viewport[0], old_viewport[1], old_viewport[2], old_viewport[3] );
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};
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LGraphTextureToViewport.prototype.onGetInputs = function() {
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@@ -2664,7 +2673,7 @@
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this.addInput("Mixer", "Texture");
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this.addOutput("Texture", "Texture");
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this.properties = { factor: 0.5, precision: LGraphTexture.DEFAULT };
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this.properties = { factor: 0.5, size_from_biggest: true, invert: false, precision: LGraphTexture.DEFAULT };
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this._uniforms = {
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u_textureA: 0,
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u_textureB: 1,
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@@ -2702,7 +2711,7 @@
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var factor = this.getInputData(3);
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this._tex = LGraphTexture.getTargetTexture(
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texA,
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this.properties.size_from_biggest && texB.width > texA.width ? texB : texA,
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this._tex,
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this.properties.precision
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);
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@@ -2734,9 +2743,11 @@
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uniforms.u_mix.set([f, f, f, f]);
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}
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var invert = this.properties.invert;
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this._tex.drawTo(function() {
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texA.bind(0);
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texB.bind(1);
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texA.bind( invert ? 1 : 0 );
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texB.bind( invert ? 0 : 1 );
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if (texMix) {
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texMix.bind(2);
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}
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