diff --git a/src/nodes/glfx.js b/src/nodes/glfx.js index 51463da1a..1f3529641 100755 --- a/src/nodes/glfx.js +++ b/src/nodes/glfx.js @@ -551,6 +551,7 @@ gl.disable(gl.DEPTH_TEST); var mesh = Mesh.getScreenQuad(); var camera = global.LS ? LS.Renderer._current_camera : null; + var camera_planes; if (camera) camera_planes = [ LS.Renderer._current_camera.near, diff --git a/src/nodes/math.js b/src/nodes/math.js index b0b089f90..ad016fc86 100755 --- a/src/nodes/math.js +++ b/src/nodes/math.js @@ -620,6 +620,7 @@ for (var i = 0, l = this.outputs.length; i < l; ++i) { var output = this.outputs[i]; if (!output.links || !output.links.length) continue; + var value; switch (output.name) { case "A==B": value = A == B; @@ -786,6 +787,7 @@ for (var i = 0, l = this.outputs.length; i < l; ++i) { var output = this.outputs[i]; + var value; switch (output.name) { case "sin": value = Math.sin(v);