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[refactor] Use getSlotPosition for Vue nodes in link rendering (#5400)
* Remove COMFY_VUE_NODE_DIMENSIONS * [refactor] Use getSlotPosition for Vue nodes in link rendering Replace direct node position calls with getSlotPosition utility when Vue nodes mode is enabled. This ensures consistent slot positioning across the canvas rendering system. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * Fix getSlotPosition readonly return value (#5433) * Update accordingly to new type * Fix canvas/screen conversion formulas in useTransformState (#5406) * Fix conversion formulas * update test expectations * Remove unused type import --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
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@@ -6,6 +6,7 @@ import {
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type LinkRenderContext,
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LitegraphLinkAdapter
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} from '@/renderer/core/canvas/litegraph/litegraphLinkAdapter'
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import { getSlotPosition } from '@/renderer/core/canvas/litegraph/slotCalculations'
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import { layoutStore } from '@/renderer/core/layout/store/layoutStore'
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import { CanvasPointer } from './CanvasPointer'
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@@ -5559,7 +5560,9 @@ export class LGraphCanvas
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const link = graph._links.get(link_id)
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if (!link) continue
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const endPos = node.getInputPos(i)
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const endPos: Point = LiteGraph.vueNodesMode // TODO: still use LG get pos if vue nodes is off until stable
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? getSlotPosition(node, i, true)
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: node.getInputPos(i)
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// find link info
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const start_node = graph.getNodeById(link.origin_id)
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@@ -5569,7 +5572,9 @@ export class LGraphCanvas
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const startPos: Point =
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outputId === -1
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? [start_node.pos[0] + 10, start_node.pos[1] + 10]
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: start_node.getOutputPos(outputId)
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: LiteGraph.vueNodesMode // TODO: still use LG get pos if vue nodes is off until stable
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? getSlotPosition(start_node, outputId, false)
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: start_node.getOutputPos(outputId)
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const output = start_node.outputs[outputId]
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if (!output) continue
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