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Floating Selection Toolbox Improvements (#5218)
* WIP
* WIP: UI design for right click menu
* feat: add composable for node customization and information handling
* fix: correct v-show directive in MaskEditorButton and enhance MoreOptions functionality
* feat: add selection and subgraph operations composables for enhanced graph management
* fix: update computed properties to use 'void' for non-reactive calls and add MenuOptionItem component
* feat: add composables for More Options menu and submenu positioning logic
* feat: refactor MoreOptions component to use MenuOptionItem for menu rendering and streamline submenu handling
* feat: implement SubmenuPopover component for enhanced submenu functionality and selection handling
* feat: add 'More Options' label and enhance shape options in localization file
* refactor: simplify shape name handling by removing Pascal case conversion and using localized names
* refactor: enhance submenu handling by dynamically setting refs and improving key assignment
* feat: implement useNodeArrangement composable for node alignment and distribution functionality
* feat: enhance useMoreOptionsMenu with image node operations and alignment options
* feat: localize context menu options and enhance submenu handling
* refactor: improve type safety for title assignment in selection operations and enhance color option retrieval in node customization
* fix: adjust component order in SelectionToolbox for improved layout
* feat: update FrameNodes button visibility and tooltip, and add localization for frameNodes
* feat: enhance button visibility logic in SelectionToolbox based on selection types
* refactor: reorganize properties panel option in More Options menu for single nodes
* remove excessive logging and alerts
* fix component tests
* ad browser tests
* feat: enhance popover behavior in MoreOptions component to manage visibility state during selection overlay changes
* refactor: update visibility logic for buttons in SelectionToolbox and ExecuteButton components
* refactor: remove duplicate shape option and clean up shapeOptions array
* refactor: update help toggle logic in InfoButton and useMoreOptionsMenu to manage sidebar and help state
* refactor: streamline node info handling and integrate output node filtering in useNodeInfo and useMoreOptionsMenu
* Added useSelectionState composable consolidating all selection-derived state and the node help toggle
* Updated toolbox buttons (InfoButton, BookmarkButton, BypassButton, MaskEditorButton, ConvertToSubgraphButton, PinButton, DeleteButton, ColorPickerButton, ExecuteButton, FrameNodes, Load3DViewerButton) to remove duplicated selection logic and use useSelectionState
* Introduced HideReason ('manual' | 'drag') to differentiate drag-induced hides from manual/outside hides in MoreOptions
* refactor: enhance popover visibility handling during drag events using canvas state
* fix: update shape option name from 'default' to 'box' and add localization for 'box'
* refactor: streamline BypassButton logic and enhance MoreOptions menu with state bumping
* refactor: remove toast notifications from subgraph operations for cleaner logic
* refactor: ensure menu options re-compute when selection flags change
* feat: Enhance MoreOptions behavior with drag-and-drop support
* fix: Update mask icon class for consistent styling in MaskEditorButton
* refactor: Standardize icon sizes and classes across selection toolbox buttons
* refactor: Update layout and styling in SelectionToolbox and MoreOptions components
* refactor: Improve selection toolbox behavior with more options state management
* Refactor: Remove unused imports and conditionally add subgraph option in menu
* Enhance popover behavior: add show/hide event handlers and improve positioning logic
* Cleanup: Remove debug comments from popover functions for clarity
* Refactor: Clean up FrameNodes component and add MenuOptionBadge for better option display
* Cleanup: Remove debug comments from useSelectionToolboxPosition for clarity
* Add useFrameNodes composable for grouping selected nodes
* Refactor: Update shape options in useNodeCustomization and localize frame nodes label
* fix tests
* Cleanup: Remove packageManager entry from package.json
* Refactor: Replace ILucide icons with named imports from lucide-vue-next
* Refactor: Update shape selection and improve color picker behavior in selection toolbox
* Update test expectations [skip ci]
* feat: Enhance More Options Menu for group node management and update localization strings
* refactor: Comment out PublishButton
* refactor: Comment out test for bookmark button visibility in SelectionToolbox
* refactor: Update class names for dark theme compatibility in ExecuteButton and MenuOptionItem components
* refactor: Modularize menu options by creating dedicated composables for group, image, node, and selection operations
* refactor: Update selectors in tests to match design changes
* refactor: Update help button selector in Node Help tests
* refactor: Update getGroupColorOptions to accept groupContext and bump parameters
* Update test expectations [skip ci]
* refactor: Center KSampler node before interaction in More Options submenu tests
* refactor: Adjust KSampler node positioning and simplify button click in More Options submenu tests
* refactor: Rename comfyPageFixture import for clarity
* refactor: use gap-1 instead of the explicit gap-[4px]
* refactor: Replace app.canvas with canvasStore.getCanvas for state management
* refactor: Simplify prop access by removing 'props.' prefix in MenuOptionItem component
* refactor: Remove explicit type annotation for item in buildSelectionSignature function
* refactor: Replace Lucide icons with string-based icon references in menu options
* refactor: Remove export from interface declarations for improved clarity
* refactor: Simplify class binding in BypassButton component for improved readability
* refactor: Update button class for consistent sizing in ExecuteButton component
* refactor: Update help button locator class for consistency in Node Help tests
* fix node help test
* refactor: Remove unused imports and simplify visibility conditions in selection toolbox components
* feat: Add 3D node selection logic and cleanup on unmount for selection toolbox
* refactor: Update help button locator to use consistent data-testid in Node Help tests
* fix: Correct help button locator syntax in Node Help tests
* refactor: Change resetMoreOptionsState to an internal function in useSelectionToolboxPosition
* test: Add Load3D node visibility logic for ColorPickerButton and remove redundant test case
* fix: Increase tooltip show delay for ColorPickerButton
* fix: Update selectedOutputNodes computation to filter by isLGraphNode
* fix: Remove unused nodeDef reference from InfoButton and submenu trigger from MenuOptionItem
* fix: Update showInfoButton logic to depend on nodeDef value
* refactor: Remove deprecated getBasicNodeOptions function for cleaner code
* refactor: Replace useNodeInfo with useSelectedNodeActions
* refactor: Integrate useNodeDefStore for improved node definition handling in SelectionToolbox and InfoButton tests
* refactor: Introduce useCanvasRefresh composable for consistent canvas refresh logic across node operations
* refactor: Remove irrelevant append-to attribute from Popover
* refactor: Use storeToRefs for selectedItems in useSelectionState and add tests for selection logic
* refactor: Update ExecuteButton to use hasOutputNodesSelected for visibility and remove unnecessary computed property
* refactor: move display of execution button tests to selectionToolbox
---------
Co-authored-by: github-actions <github-actions@github.com>
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167
src/composables/graph/useNodeCustomization.ts
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167
src/composables/graph/useNodeCustomization.ts
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import { computed } from 'vue'
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import { useI18n } from 'vue-i18n'
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import {
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LGraphCanvas,
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LGraphNode,
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LiteGraph,
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RenderShape,
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isColorable
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} from '@/lib/litegraph/src/litegraph'
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import { useCanvasStore } from '@/stores/graphStore'
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import { useColorPaletteStore } from '@/stores/workspace/colorPaletteStore'
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import { adjustColor } from '@/utils/colorUtil'
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import { useCanvasRefresh } from './useCanvasRefresh'
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interface ColorOption {
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name: string
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localizedName: string
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value: {
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dark: string
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light: string
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}
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}
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interface ShapeOption {
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name: string
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localizedName: string
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value: RenderShape
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}
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/**
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* Composable for handling node color and shape customization
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*/
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export function useNodeCustomization() {
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const { t } = useI18n()
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const canvasStore = useCanvasStore()
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const colorPaletteStore = useColorPaletteStore()
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const canvasRefresh = useCanvasRefresh()
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const isLightTheme = computed(
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() => colorPaletteStore.completedActivePalette.light_theme
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)
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const toLightThemeColor = (color: string) =>
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adjustColor(color, { lightness: 0.5 })
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// Color options
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const NO_COLOR_OPTION: ColorOption = {
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name: 'noColor',
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localizedName: t('color.noColor'),
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value: {
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dark: LiteGraph.NODE_DEFAULT_BGCOLOR,
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light: toLightThemeColor(LiteGraph.NODE_DEFAULT_BGCOLOR)
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}
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}
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const colorOptions: ColorOption[] = [
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NO_COLOR_OPTION,
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...Object.entries(LGraphCanvas.node_colors).map(([name, color]) => ({
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name,
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localizedName: t(`color.${name}`),
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value: {
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dark: color.bgcolor,
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light: toLightThemeColor(color.bgcolor)
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}
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}))
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]
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// Shape options
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const shapeOptions: ShapeOption[] = [
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{
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name: 'default',
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localizedName: t('shape.default'),
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value: RenderShape.ROUND
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},
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{
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name: 'box',
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localizedName: t('shape.box'),
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value: RenderShape.BOX
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},
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{
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name: 'card',
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localizedName: t('shape.CARD'),
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value: RenderShape.CARD
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}
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]
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const applyColor = (colorOption: ColorOption | null) => {
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const colorName = colorOption?.name ?? NO_COLOR_OPTION.name
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const canvasColorOption =
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colorName === NO_COLOR_OPTION.name
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? null
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: LGraphCanvas.node_colors[colorName]
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for (const item of canvasStore.selectedItems) {
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if (isColorable(item)) {
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item.setColorOption(canvasColorOption)
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}
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}
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canvasRefresh.refreshCanvas()
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}
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const applyShape = (shapeOption: ShapeOption) => {
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const selectedNodes = Array.from(canvasStore.selectedItems).filter(
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(item): item is LGraphNode => item instanceof LGraphNode
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)
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if (selectedNodes.length === 0) {
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return
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}
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selectedNodes.forEach((node) => {
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node.shape = shapeOption.value
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})
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canvasRefresh.refreshCanvas()
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}
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const getCurrentColor = (): ColorOption | null => {
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const selectedItems = Array.from(canvasStore.selectedItems)
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if (selectedItems.length === 0) return null
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// Get color from first colorable item
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const firstColorableItem = selectedItems.find((item) => isColorable(item))
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if (!firstColorableItem || !isColorable(firstColorableItem)) return null
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// Get the current color option from the colorable item
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const currentColorOption = firstColorableItem.getColorOption()
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const currentBgColor = currentColorOption?.bgcolor ?? null
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// Find matching color option
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return (
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colorOptions.find(
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(option) =>
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option.value.dark === currentBgColor ||
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option.value.light === currentBgColor
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) ?? NO_COLOR_OPTION
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)
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}
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const getCurrentShape = (): ShapeOption | null => {
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const selectedNodes = Array.from(canvasStore.selectedItems).filter(
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(item): item is LGraphNode => item instanceof LGraphNode
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)
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if (selectedNodes.length === 0) return null
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const firstNode = selectedNodes[0]
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const currentShape = firstNode.shape ?? RenderShape.ROUND
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return (
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shapeOptions.find((option) => option.value === currentShape) ??
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shapeOptions[0]
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)
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}
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return {
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colorOptions,
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shapeOptions,
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applyColor,
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applyShape,
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getCurrentColor,
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getCurrentShape,
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isLightTheme
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}
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}
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