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Remove extending the Javascript builtin objects
- Remove extending the Math & CanvasRenderingContext2D classes. - It was messing up the typescript 4.9+ - Using the built-in roundRect function - Adding global clamp function - Add some type corrections in litegraph.d.ts - Fix a couple of build issues Co-authored-by: Ranuka Perera <premium@sawrc.com> Co-authored-by: Moritz Ulmer <moritz.ulmer@posteo.de>
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29
src/litegraph.d.ts
vendored
29
src/litegraph.d.ts
vendored
@@ -698,6 +698,8 @@ export declare class LGraphNode {
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getInputInfo(
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slot: number
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): { link: number; name: string; type: string | 0 } | null;
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/** Returns the link info in the connection of an input slot */
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getInputLink(slot: number): LLink | null;
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/** returns the node connected in the input slot */
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getInputNode(slot: number): LGraphNode | null;
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/** returns the value of an input with this name, otherwise checks if there is a property with that name */
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@@ -729,6 +731,8 @@ export declare class LGraphNode {
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* @param link_id in case you want to trigger and specific output link in a slot
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*/
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clearTriggeredSlot(slot: number, link_id?: number): void;
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/** changes node size and triggers callback */
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setSize(size: Vector2): void;
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/**
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* add a new property to this node
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* @param name
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@@ -801,9 +805,10 @@ export declare class LGraphNode {
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direction: string;
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links: null;
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};
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setValue(v: any): void;
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/** computes the size of a node according to its inputs and output slots */
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computeSize(): [number, number];
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/** computes the minimum size of a node according to its inputs and output slots */
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computeSize(minHeight?: Vector2): Vector2;
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/** returns all the info available about a property of this node */
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getPropertyInfo(property: string): object;
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/**
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* https://github.com/jagenjo/litegraph.js/blob/master/guides/README.md#node-widgets
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* @return created widget
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@@ -1487,20 +1492,4 @@ declare class ContextMenu {
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getFirstEvent(): void;
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}
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declare global {
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interface CanvasRenderingContext2D {
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/** like rect but rounded corners */
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roundRect(
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x: number,
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y: number,
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width: number,
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height: number,
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radius: number,
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radiusLow: number
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): void;
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}
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interface Math {
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clamp(v: number, min: number, max: number): number;
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}
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}
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declare function clamp(v: number, min: number, max: number): number;
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