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https://github.com/Comfy-Org/ComfyUI_frontend.git
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Remove extending the Javascript builtin objects
- Remove extending the Math & CanvasRenderingContext2D classes. - It was messing up the typescript 4.9+ - Using the built-in roundRect function - Adding global clamp function - Add some type corrections in litegraph.d.ts - Fix a couple of build issues Co-authored-by: Ranuka Perera <premium@sawrc.com> Co-authored-by: Moritz Ulmer <moritz.ulmer@posteo.de>
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@@ -133,7 +133,7 @@
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if(index != null)
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{
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index = Math.floor(index);
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index = Math.clamp( index, 0, this.outputs ? (this.outputs.length - 2) : 0 );
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index = clamp( index, 0, this.outputs ? (this.outputs.length - 2) : 0 );
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if( index != this.properties.index )
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{
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this.properties.index = index;
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@@ -2077,7 +2077,7 @@ void main() {\n\
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LGraphTextureLinearAvgSmooth._shader_avg = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureLinearAvgSmooth.pixel_shader_avg );
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}
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var samples = Math.clamp(this.properties.samples,0,64);
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var samples = clamp(this.properties.samples,0,64);
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var frame = this.frame;
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var interval = this.properties.frames_interval;
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@@ -2708,11 +2708,11 @@ void main() {\n\
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var c = this.properties.color;
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ctx.fillStyle =
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"rgb(" +
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Math.floor(Math.clamp(c[0], 0, 1) * 255) +
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Math.floor(clamp(c[0], 0, 1) * 255) +
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"," +
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Math.floor(Math.clamp(c[1], 0, 1) * 255) +
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Math.floor(clamp(c[1], 0, 1) * 255) +
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"," +
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Math.floor(Math.clamp(c[2], 0, 1) * 255) +
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Math.floor(clamp(c[2], 0, 1) * 255) +
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")";
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if (this.flags.collapsed) {
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this.boxcolor = ctx.fillStyle;
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@@ -3540,7 +3540,7 @@ LGraphTextureBlur.pixel_shader = "precision highp float;\n\
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var currentSource = currentDestination;
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var iterations = this.iterations;
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iterations = Math.clamp(iterations, 1, 16) | 0;
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iterations = clamp(iterations, 1, 16) | 0;
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var texel_size = uniforms.u_texel_size;
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var intensity = this.intensity;
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@@ -4678,14 +4678,14 @@ void main(void){\n\
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{
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if(split)
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{
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values[i*4] = Math.clamp( this.sampleCurve(i/num,this._points.R)*255,0,255);
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values[i*4+1] = Math.clamp( this.sampleCurve(i/num,this._points.G)*255,0,255);
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values[i*4+2] = Math.clamp( this.sampleCurve(i/num,this._points.B)*255,0,255);
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values[i*4] = clamp( this.sampleCurve(i/num,this._points.R)*255,0,255);
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values[i*4+1] = clamp( this.sampleCurve(i/num,this._points.G)*255,0,255);
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values[i*4+2] = clamp( this.sampleCurve(i/num,this._points.B)*255,0,255);
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}
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else
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{
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var v = this.sampleCurve(i/num);//sample curve
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values[i*4] = values[i*4+1] = values[i*4+2] = Math.clamp(v*255,0,255);
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values[i*4] = values[i*4+1] = values[i*4+2] = clamp(v*255,0,255);
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}
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values[i*4+3] = 255; //alpha fixed
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}
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@@ -63,10 +63,10 @@
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ctx.strokeStyle = colors[i];
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ctx.beginPath();
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var v = values[0] * scale * -1 + offset;
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ctx.moveTo(0, Math.clamp(v, 0, size[1]));
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ctx.moveTo(0, clamp(v, 0, size[1]));
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for (var j = 1; j < values.length && j < size[0]; ++j) {
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var v = values[j] * scale * -1 + offset;
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ctx.lineTo(j, Math.clamp(v, 0, size[1]));
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ctx.lineTo(j, clamp(v, 0, size[1]));
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}
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ctx.stroke();
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}
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@@ -244,7 +244,7 @@
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this._remainder = steps % 1;
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steps = steps | 0;
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var v = Math.clamp(
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var v = clamp(
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this.properties.value + steps * this.properties.step,
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this.properties.min,
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this.properties.max
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@@ -257,7 +257,7 @@
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WidgetNumber.prototype.onMouseUp = function(e, pos) {
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if (e.click_time < 200) {
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var steps = pos[1] > this.size[1] * 0.5 ? -1 : 1;
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this.properties.value = Math.clamp(
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this.properties.value = clamp(
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this.properties.value + steps * this.properties.step,
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this.properties.min,
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this.properties.max
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@@ -168,7 +168,7 @@
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this._last_v = ((v - in_min) / (in_max - in_min)) * (out_max - out_min) + out_min;
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this.setOutputData(0, this._last_v);
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this.setOutputData(1, Math.clamp( this._last_v, out_min, out_max ));
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this.setOutputData(1, clamp( this._last_v, out_min, out_max ));
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};
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MathRange.prototype.onDrawBackground = function(ctx) {
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@@ -498,7 +498,7 @@
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var edge1 = this.properties.B;
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// Scale, bias and saturate x to 0..1 range
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v = Math.clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0);
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v = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0);
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// Evaluate polynomial
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v = v * v * (3 - 2 * v);
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@@ -544,7 +544,7 @@
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for(var i = 0; i < 3; ++i)
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{
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var r = range_max[i] - range_min[i];
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this._clamped[i] = Math.clamp( this._value[i], range_min[i], range_max[i] );
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this._clamped[i] = clamp( this._value[i], range_min[i], range_max[i] );
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if(r == 0)
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{
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this._value[i] = (target_min[i] + target_max[i]) * 0.5;
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@@ -553,7 +553,7 @@
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var n = (this._value[i] - range_min[i]) / r;
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if(this.properties.clamp)
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n = Math.clamp(n,0,1);
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n = clamp(n,0,1);
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var t = target_max[i] - target_min[i];
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this._value[i] = target_min[i] + n * t;
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}
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@@ -891,13 +891,13 @@
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case "value1":
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var v = this.getInputData(i);
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if (v != null) {
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this.properties.value1 = Math.clamp(v|0,0,127);
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this.properties.value1 = clamp(v|0,0,127);
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}
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break;
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case "value2":
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var v = this.getInputData(i);
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if (v != null) {
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this.properties.value2 = Math.clamp(v|0,0,127);
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this.properties.value2 = clamp(v|0,0,127);
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}
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break;
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}
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