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fix on Trigger
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@@ -3483,10 +3483,10 @@ LGraphTextureBlur.pixel_shader = "precision highp float;\n\
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//based on https://catlikecoding.com/unity/tutorials/advanced-rendering/bloom/
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function FXGlow()
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{
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this.intensity = 1;
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this.persistence = 0.99;
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this.iterations = 16;
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this.threshold = 0;
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this.intensity = 0.5;
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this.persistence = 0.6;
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this.iterations = 8;
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this.threshold = 0.8;
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this.scale = 1;
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this.dirt_texture = null;
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