mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-03-03 04:00:31 +00:00
Improve connecting link logic (#697)
### Current - Connections are disconnected the moment a link starts being dragged - Reseating a connection where it came from creates a new connection - If the process is somehow interrupted, the links are already gone ### Proposed - Connection is disconnected after a new connection is made - Rendering is bypassed for the link segment being moved - Does nothing if dropping a link exactly where it came from - Adds early return when trying to connect a node to itself
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@@ -69,7 +69,7 @@ import {
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TitleMode,
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} from "./types/globalEnums"
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import { alignNodes, distributeNodes, getBoundaryNodes } from "./utils/arrange"
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import { findFirstNode, getAllNestedItems } from "./utils/collections"
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import { findFirstNode, getAllNestedItems, isDraggingLink } from "./utils/collections"
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import { toClass } from "./utils/type"
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import { WIDGET_TYPE_MAP } from "./widgets/widgetMap"
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@@ -2253,6 +2253,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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output: null,
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pos,
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direction: LinkDirection.RIGHT,
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link,
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})
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}
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@@ -2321,17 +2322,20 @@ export class LGraphCanvas implements ConnectionColorContext {
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output: linked_node.outputs[slot],
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pos: linked_node.getConnectionPos(false, slot),
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afterRerouteId: link_info.parentId,
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link: link_info,
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}
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this.connecting_links = [connecting]
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const connectingLinks = [connecting]
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this.connecting_links = connectingLinks
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pointer.onDragStart = () => {
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connecting.output = linked_node.outputs[slot]
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}
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pointer.onDragEnd = (upEvent) => {
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if (this.allow_reconnect_links && !LiteGraph.click_do_break_link_to) {
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const shouldDisconnect = this.#processConnectingLinks(upEvent, connectingLinks)
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if (shouldDisconnect && this.allow_reconnect_links && !LiteGraph.click_do_break_link_to) {
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node.disconnectInput(i)
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}
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this.#processConnectingLinks(upEvent)
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connecting.output = linked_node.outputs[slot]
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this.connecting_links = null
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}
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@@ -2712,7 +2716,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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// Node background / title under the pointer
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if (!linkOverWidget) {
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const targetSlotId = firstLink.node.findConnectByTypeSlot(true, node, firstLink.output.type)
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if (targetSlotId !== null && targetSlotId >= 0) {
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if (targetSlotId !== undefined && targetSlotId >= 0) {
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node.getConnectionPos(true, targetSlotId, pos)
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highlightPos = pos
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highlightInput = node.inputs[targetSlotId]
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@@ -2739,7 +2743,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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if (inputId === -1 && outputId === -1) {
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const targetSlotId = firstLink.node.findConnectByTypeSlot(false, node, firstLink.input.type)
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if (targetSlotId !== null && targetSlotId >= 0) {
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if (targetSlotId !== undefined && targetSlotId >= 0) {
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node.getConnectionPos(false, targetSlotId, pos)
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highlightPos = pos
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}
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@@ -2912,7 +2916,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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if (this.connecting_links?.length) {
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// node below mouse
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this.#processConnectingLinks(e)
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this.#processConnectingLinks(e, this.connecting_links)
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} else {
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this.dirty_canvas = true
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@@ -2944,25 +2948,33 @@ export class LGraphCanvas implements ConnectionColorContext {
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return
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}
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#processConnectingLinks(e: CanvasPointerEvent) {
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const { graph, connecting_links } = this
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#processConnectingLinks(e: CanvasPointerEvent, connecting_links: ConnectingLink[]): boolean | undefined {
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const { graph } = this
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if (!graph) throw new NullGraphError()
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if (!connecting_links) return
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const { canvasX: x, canvasY: y } = e
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const node = graph.getNodeOnPos(x, y, this.visible_nodes)
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const firstLink = connecting_links[0]
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if (node) {
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let madeNewLink: boolean | undefined
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for (const link of connecting_links) {
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// dragging a connection
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this.#dirty()
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// One should avoid linking things to oneself
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if (node === link.node) continue
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// slot below mouse? connect
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if (link.output) {
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const slot = this.isOverNodeInput(node, x, y)
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if (slot != -1) {
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link.node.connect(link.slot, node, slot, link.afterRerouteId)
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// Trying to move link onto itself
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if (link.link?.target_id === node.id && link.link?.target_slot === slot) return
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const newLink = link.node.connect(link.slot, node, slot, link.afterRerouteId)
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madeNewLink ||= newLink !== null
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} else if (this.link_over_widget) {
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this.emitEvent({
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subType: "connectingWidgetLink",
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@@ -2974,28 +2986,33 @@ export class LGraphCanvas implements ConnectionColorContext {
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} else {
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// not on top of an input
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// look for a good slot
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link.node.connectByType(link.slot, node, link.output.type, {
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afterRerouteId: link.afterRerouteId,
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})
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const slotIndex = link.node.findConnectByTypeSlot(true, node, link.output.type)
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if (slotIndex !== undefined) {
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// Trying to move link onto itself
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if (link.link?.target_id === node.id && link.link?.target_slot === slotIndex) return
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const newLink = link.node.connect(link.slot, node, slotIndex, link.afterRerouteId)
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madeNewLink ||= newLink !== null
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}
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}
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} else if (link.input) {
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const slot = this.isOverNodeOutput(node, x, y)
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if (slot != -1) {
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const newLink = slot != -1
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// this is inverted has output-input nature like
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node.connect(slot, link.node, link.slot, link.afterRerouteId)
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} else {
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? node.connect(slot, link.node, link.slot, link.afterRerouteId)
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// not on top of an input
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// look for a good slot
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link.node.connectByTypeOutput(
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: link.node.connectByTypeOutput(
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link.slot,
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node,
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link.input.type,
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{ afterRerouteId: link.afterRerouteId },
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)
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}
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madeNewLink ||= newLink !== null
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}
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}
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return madeNewLink
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} else if (firstLink.input || firstLink.output) {
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// For external event only.
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const linkReleaseContextExtended: LinkReleaseContextExtended = {
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@@ -3033,6 +3050,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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}
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}
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}
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return true
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}
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}
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@@ -4897,6 +4915,8 @@ export class LGraphCanvas implements ConnectionColorContext {
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const link = this.graph._links.get(link_id)
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if (!link) continue
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const draggingLink = isDraggingLink(link.id, this.connecting_links)
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// find link info
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const start_node = this.graph.getNodeById(link.origin_id)
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if (start_node == null) continue
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@@ -4960,6 +4980,8 @@ export class LGraphCanvas implements ConnectionColorContext {
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const startPos = prevReroute?.pos ?? start_node_slotpos
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reroute.calculateAngle(this.last_draw_time, this.graph, startPos)
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// Skip the first segment if it is being dragged
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if (j === 0 && draggingLink?.input) continue
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this.renderLink(
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ctx,
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startPos,
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@@ -4984,6 +5006,9 @@ export class LGraphCanvas implements ConnectionColorContext {
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startControl = [dist * reroute.cos, dist * reroute.sin]
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}
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// Skip the last segment if it is being dragged
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if (draggingLink?.output) continue
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// Use runtime fallback; TypeScript cannot evaluate this correctly.
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const segmentStartPos = points.at(-2) ?? start_node_slotpos
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@@ -5000,7 +5025,8 @@ export class LGraphCanvas implements ConnectionColorContext {
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end_dir,
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{ startControl },
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)
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} else {
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// Skip normal render when link is being dragged
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} else if (!draggingLink) {
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this.renderLink(
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ctx,
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start_node_slotpos,
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