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Fix primitive assets (#8879)
#8598 made primitve widgets connected to an asset have the asset type, but the `nodeType` parameter required to actually resolve valid models wasn't getting passed correctly. This `nodeType`, introduced by me back in #7576, was a mistake. I'm pulling it out now and instead passing nodeType as an option. Of note: code changes are only required to pass the option, not to utilize it. | Before | After | | ------ | ----- | | <img width="360" alt="before" src="https://github.com/user-attachments/assets/f1abfbd1-2502-4b82-841c-7ef697b3a431" /> | <img width="360" alt="after" src="https://github.com/user-attachments/assets/099cd511-0101-496c-b24e-ee2c19f23384"/>| The backport PR was made first in #8878. Fixing the bug was time sensitive and backport would not be clean due to the `widget.value` changes. Changes were still simpler than expected. I probably should have made this PR first and then backported, but I misjudged the complexity of conflict resolution. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-8879-Fix-primitive-assets-3076d73d365081b89ed4e6400dbf8e74) by [Unito](https://www.unito.io)
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@@ -105,7 +105,10 @@ export function createAssetWidget(
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})
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}
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const options: IWidgetAssetOptions = { openModal }
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const options: IWidgetAssetOptions = {
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openModal,
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nodeType: nodeTypeForBrowser
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}
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return node.addWidget('asset', widgetName, displayLabel, () => {}, options)
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}
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