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Make Vue nodes read-only when in panning mode (#5574)
## Summary Integrated Vue node components with canvas panning mode to prevent UI interference during navigation. ## Changes - **What**: Added [canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes) computed property to `useCanvasInteractions` composable that checks canvas read-only state - **What**: Modified Vue node components (LGraphNode, NodeWidgets) to conditionally handle pointer events based on canvas navigation mode - **What**: Updated node event handlers to respect panning mode and forward events to canvas when appropriate ## Review Focus Event forwarding logic in panning mode and pointer event capture state management across Vue node hierarchy. ```mermaid graph TD A[User Interaction] --> B{Canvas in Panning Mode?} B -->|Yes| C[Forward to Canvas] B -->|No| D[Handle in Vue Component] C --> E[Canvas Navigation] D --> F[Node Selection/Widget Interaction] G[canCapturePointerEvents] --> H{read_only === false} H -->|Yes| I[Allow Vue Events] H -->|No| J[Block Vue Events] style A fill:#f9f9f9,stroke:#333,color:#000 style E fill:#f9f9f9,stroke:#333,color:#000 style F fill:#f9f9f9,stroke:#333,color:#000 style I fill:#e1f5fe,stroke:#01579b,color:#000 style J fill:#ffebee,stroke:#c62828,color:#000 ``` ## Screenshots https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5574-Make-Vue-nodes-read-only-when-in-panning-mode-26f6d73d3650818c951cd82c8fe58972) by [Unito](https://www.unito.io) --------- Co-authored-by: GitHub Action <action@github.com>
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@@ -2,7 +2,20 @@
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<div v-if="renderError" class="node-error p-2 text-red-500 text-sm">
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{{ $t('Node Widgets Error') }}
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</div>
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<div v-else class="lg-node-widgets flex flex-col gap-2 pr-4">
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<div
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v-else
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:class="
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cn(
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'lg-node-widgets flex flex-col gap-2 pr-4',
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shouldHandleNodePointerEvents
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? 'pointer-events-auto'
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: 'pointer-events-none'
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)
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"
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@pointerdown="handleWidgetPointerEvent"
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@pointermove="handleWidgetPointerEvent"
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@pointerup="handleWidgetPointerEvent"
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>
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<div
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v-for="(widget, index) in processedWidgets"
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:key="`widget-${index}-${widget.name}`"
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@@ -46,6 +59,7 @@ import type {
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} from '@/composables/graph/useGraphNodeManager'
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import { useErrorHandling } from '@/composables/useErrorHandling'
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import type { LGraphNode } from '@/lib/litegraph/src/litegraph'
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import { useCanvasInteractions } from '@/renderer/core/canvas/useCanvasInteractions'
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import { LODLevel } from '@/renderer/extensions/vueNodes/lod/useLOD'
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// Import widget components directly
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import WidgetInputText from '@/renderer/extensions/vueNodes/widgets/components/WidgetInputText.vue'
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@@ -55,6 +69,7 @@ import {
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shouldRenderAsVue
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} from '@/renderer/extensions/vueNodes/widgets/registry/widgetRegistry'
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import type { SimplifiedWidget, WidgetValue } from '@/types/simplifiedWidget'
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import { cn } from '@/utils/tailwindUtil'
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import InputSlot from './InputSlot.vue'
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@@ -67,6 +82,14 @@ interface NodeWidgetsProps {
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const props = defineProps<NodeWidgetsProps>()
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const { shouldHandleNodePointerEvents, forwardEventToCanvas } =
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useCanvasInteractions()
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const handleWidgetPointerEvent = (event: PointerEvent) => {
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if (!shouldHandleNodePointerEvents.value) {
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forwardEventToCanvas(event)
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}
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}
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// Error boundary implementation
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const renderError = ref<string | null>(null)
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