diff --git a/build/litegraph.js b/build/litegraph.js index 28ef3f779..73259e77c 100644 --- a/build/litegraph.js +++ b/build/litegraph.js @@ -1,3 +1,5 @@ +//packer version + (function(global) { // ************************************************************* // LiteGraph CLASS ******* @@ -1476,14 +1478,7 @@ for (var i in this.links) { //links is an OBJECT var link = this.links[i]; - links.push([ - link.id, - link.origin_id, - link.origin_slot, - link.target_id, - link.target_slot, - link.type - ]); + links.push(link.serialize()); } var groups_info = []; @@ -1636,11 +1631,11 @@ LLink.prototype.serialize = function() { return [ this.id, - this.type, this.origin_id, this.origin_slot, this.target_id, - this.target_slot + this.target_slot, + this.type ]; }; @@ -8537,7 +8532,7 @@ LGraphNode.prototype.executeAction = function(action) slot.output.links.length ) menu_info.push({ content: "Disconnect Links", slot: slot }); - const _slot = slot.input || slot.output; + var _slot = slot.input || slot.output; menu_info.push( _slot.locked ? "Cannot remove" @@ -9186,7 +9181,6 @@ LGraphNode.prototype.executeAction = function(action) })(this); if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; - //basic nodes (function(global) { var LiteGraph = global.LiteGraph; @@ -9928,7 +9922,6 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; LiteGraph.registerNodeType("basic/script", NodeScript); })(this); - //event related nodes (function(global) { var LiteGraph = global.LiteGraph; @@ -10171,7 +10164,7 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; LiteGraph.registerNodeType("events/timer", TimerEvent); })(this); - + //widgets (function(global) { var LiteGraph = global.LiteGraph; @@ -10874,7 +10867,7 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; LiteGraph.registerNodeType("widget/panel", WidgetPanel); })(this); - + (function(global) { var LiteGraph = global.LiteGraph; @@ -11233,7 +11226,7 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; LiteGraph.registerNodeType("input/gamepad", GamepadInput); })(this); - + (function(global) { var LiteGraph = global.LiteGraph; @@ -12419,7 +12412,495 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; LiteGraph.registerNodeType("math3d/quat-slerp", Math3DQuatSlerp); } //glMatrix })(this); + +(function(global) { + var LiteGraph = global.LiteGraph; + function Math3DVec2ToXYZ() { + this.addInput("vec2", "vec2"); + this.addOutput("x", "number"); + this.addOutput("y", "number"); + } + + Math3DVec2ToXYZ.title = "Vec2->XY"; + Math3DVec2ToXYZ.desc = "vector 2 to components"; + + Math3DVec2ToXYZ.prototype.onExecute = function() { + var v = this.getInputData(0); + if (v == null) return; + + this.setOutputData(0, v[0]); + this.setOutputData(1, v[1]); + }; + + LiteGraph.registerNodeType("math3d/vec2-to-xyz", Math3DVec2ToXYZ); + + function Math3DXYToVec2() { + this.addInputs([["x", "number"], ["y", "number"]]); + this.addOutput("vec2", "vec2"); + this.properties = { x: 0, y: 0 }; + this._data = new Float32Array(2); + } + + Math3DXYToVec2.title = "XY->Vec2"; + Math3DXYToVec2.desc = "components to vector2"; + + Math3DXYToVec2.prototype.onExecute = function() { + var x = this.getInputData(0); + if (x == null) x = this.properties.x; + var y = this.getInputData(1); + if (y == null) y = this.properties.y; + + var data = this._data; + data[0] = x; + data[1] = y; + + this.setOutputData(0, data); + }; + + LiteGraph.registerNodeType("math3d/xy-to-vec2", Math3DXYToVec2); + + function Math3DVec3ToXYZ() { + this.addInput("vec3", "vec3"); + this.addOutput("x", "number"); + this.addOutput("y", "number"); + this.addOutput("z", "number"); + } + + Math3DVec3ToXYZ.title = "Vec3->XYZ"; + Math3DVec3ToXYZ.desc = "vector 3 to components"; + + Math3DVec3ToXYZ.prototype.onExecute = function() { + var v = this.getInputData(0); + if (v == null) return; + + this.setOutputData(0, v[0]); + this.setOutputData(1, v[1]); + this.setOutputData(2, v[2]); + }; + + LiteGraph.registerNodeType("math3d/vec3-to-xyz", Math3DVec3ToXYZ); + + function Math3DXYZToVec3() { + this.addInputs([["x", "number"], ["y", "number"], ["z", "number"]]); + this.addOutput("vec3", "vec3"); + this.properties = { x: 0, y: 0, z: 0 }; + this._data = new Float32Array(3); + } + + Math3DXYZToVec3.title = "XYZ->Vec3"; + Math3DXYZToVec3.desc = "components to vector3"; + + Math3DXYZToVec3.prototype.onExecute = function() { + var x = this.getInputData(0); + if (x == null) x = this.properties.x; + var y = this.getInputData(1); + if (y == null) y = this.properties.y; + var z = this.getInputData(2); + if (z == null) z = this.properties.z; + + var data = this._data; + data[0] = x; + data[1] = y; + data[2] = z; + + this.setOutputData(0, data); + }; + + LiteGraph.registerNodeType("math3d/xyz-to-vec3", Math3DXYZToVec3); + + function Math3DVec4ToXYZW() { + this.addInput("vec4", "vec4"); + this.addOutput("x", "number"); + this.addOutput("y", "number"); + this.addOutput("z", "number"); + this.addOutput("w", "number"); + } + + Math3DVec4ToXYZW.title = "Vec4->XYZW"; + Math3DVec4ToXYZW.desc = "vector 4 to components"; + + Math3DVec4ToXYZW.prototype.onExecute = function() { + var v = this.getInputData(0); + if (v == null) return; + + this.setOutputData(0, v[0]); + this.setOutputData(1, v[1]); + this.setOutputData(2, v[2]); + this.setOutputData(3, v[3]); + }; + + LiteGraph.registerNodeType("math3d/vec4-to-xyzw", Math3DVec4ToXYZW); + + function Math3DXYZWToVec4() { + this.addInputs([ + ["x", "number"], + ["y", "number"], + ["z", "number"], + ["w", "number"] + ]); + this.addOutput("vec4", "vec4"); + this.properties = { x: 0, y: 0, z: 0, w: 0 }; + this._data = new Float32Array(4); + } + + Math3DXYZWToVec4.title = "XYZW->Vec4"; + Math3DXYZWToVec4.desc = "components to vector4"; + + Math3DXYZWToVec4.prototype.onExecute = function() { + var x = this.getInputData(0); + if (x == null) x = this.properties.x; + var y = this.getInputData(1); + if (y == null) y = this.properties.y; + var z = this.getInputData(2); + if (z == null) z = this.properties.z; + var w = this.getInputData(3); + if (w == null) w = this.properties.w; + + var data = this._data; + data[0] = x; + data[1] = y; + data[2] = z; + data[3] = w; + + this.setOutputData(0, data); + }; + + LiteGraph.registerNodeType("math3d/xyzw-to-vec4", Math3DXYZWToVec4); + + function Math3DVec3Scale() { + this.addInput("in", "vec3"); + this.addInput("f", "number"); + this.addOutput("out", "vec3"); + this.properties = { f: 1 }; + this._data = new Float32Array(3); + } + + Math3DVec3Scale.title = "vec3_scale"; + Math3DVec3Scale.desc = "scales the components of a vec3"; + + Math3DVec3Scale.prototype.onExecute = function() { + var v = this.getInputData(0); + if (v == null) return; + var f = this.getInputData(1); + if (f == null) f = this.properties.f; + + var data = this._data; + data[0] = v[0] * f; + data[1] = v[1] * f; + data[2] = v[2] * f; + this.setOutputData(0, data); + }; + + LiteGraph.registerNodeType("math3d/vec3-scale", Math3DVec3Scale); + + function Math3DVec3Length() { + this.addInput("in", "vec3"); + this.addOutput("out", "number"); + } + + Math3DVec3Length.title = "vec3_length"; + Math3DVec3Length.desc = "returns the module of a vector"; + + Math3DVec3Length.prototype.onExecute = function() { + var v = this.getInputData(0); + if (v == null) return; + var dist = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + this.setOutputData(0, dist); + }; + + LiteGraph.registerNodeType("math3d/vec3-length", Math3DVec3Length); + + function Math3DVec3Normalize() { + this.addInput("in", "vec3"); + this.addOutput("out", "vec3"); + this._data = new Float32Array(3); + } + + Math3DVec3Normalize.title = "vec3_normalize"; + Math3DVec3Normalize.desc = "returns the vector normalized"; + + Math3DVec3Normalize.prototype.onExecute = function() { + var v = this.getInputData(0); + if (v == null) return; + var dist = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + var data = this._data; + data[0] = v[0] / dist; + data[1] = v[1] / dist; + data[2] = v[2] / dist; + + this.setOutputData(0, data); + }; + + LiteGraph.registerNodeType("math3d/vec3-normalize", Math3DVec3Normalize); + + function Math3DVec3Lerp() { + this.addInput("A", "vec3"); + this.addInput("B", "vec3"); + this.addInput("f", "vec3"); + this.addOutput("out", "vec3"); + this.properties = { f: 0.5 }; + this._data = new Float32Array(3); + } + + Math3DVec3Lerp.title = "vec3_lerp"; + Math3DVec3Lerp.desc = "returns the interpolated vector"; + + Math3DVec3Lerp.prototype.onExecute = function() { + var A = this.getInputData(0); + if (A == null) return; + var B = this.getInputData(1); + if (B == null) return; + var f = this.getInputOrProperty("f"); + + var data = this._data; + data[0] = A[0] * (1 - f) + B[0] * f; + data[1] = A[1] * (1 - f) + B[1] * f; + data[2] = A[2] * (1 - f) + B[2] * f; + + this.setOutputData(0, data); + }; + + LiteGraph.registerNodeType("math3d/vec3-lerp", Math3DVec3Lerp); + + function Math3DVec3Dot() { + this.addInput("A", "vec3"); + this.addInput("B", "vec3"); + this.addOutput("out", "number"); + } + + Math3DVec3Dot.title = "vec3_dot"; + Math3DVec3Dot.desc = "returns the dot product"; + + Math3DVec3Dot.prototype.onExecute = function() { + var A = this.getInputData(0); + if (A == null) return; + var B = this.getInputData(1); + if (B == null) return; + + var dot = A[0] * B[0] + A[1] * B[1] + A[2] * B[2]; + this.setOutputData(0, dot); + }; + + LiteGraph.registerNodeType("math3d/vec3-dot", Math3DVec3Dot); + + //if glMatrix is installed... + if (global.glMatrix) { + function Math3DQuaternion() { + this.addOutput("quat", "quat"); + this.properties = { x: 0, y: 0, z: 0, w: 1, normalize: false }; + this._value = quat.create(); + } + + Math3DQuaternion.title = "Quaternion"; + Math3DQuaternion.desc = "quaternion"; + + Math3DQuaternion.prototype.onExecute = function() { + this._value[0] = this.getInputOrProperty("x"); + this._value[1] = this.getInputOrProperty("y"); + this._value[2] = this.getInputOrProperty("z"); + this._value[3] = this.getInputOrProperty("w"); + if (this.properties.normalize) + quat.normalize(this._value, this._value); + this.setOutputData(0, this._value); + }; + + Math3DQuaternion.prototype.onGetInputs = function() { + return [ + ["x", "number"], + ["y", "number"], + ["z", "number"], + ["w", "number"] + ]; + }; + + LiteGraph.registerNodeType("math3d/quaternion", Math3DQuaternion); + + function Math3DRotation() { + this.addInputs([["degrees", "number"], ["axis", "vec3"]]); + this.addOutput("quat", "quat"); + this.properties = { angle: 90.0, axis: vec3.fromValues(0, 1, 0) }; + + this._value = quat.create(); + } + + Math3DRotation.title = "Rotation"; + Math3DRotation.desc = "quaternion rotation"; + + Math3DRotation.prototype.onExecute = function() { + var angle = this.getInputData(0); + if (angle == null) angle = this.properties.angle; + var axis = this.getInputData(1); + if (axis == null) axis = this.properties.axis; + + var R = quat.setAxisAngle(this._value, axis, angle * 0.0174532925); + this.setOutputData(0, R); + }; + + LiteGraph.registerNodeType("math3d/rotation", Math3DRotation); + + //Math3D rotate vec3 + function Math3DRotateVec3() { + this.addInputs([["vec3", "vec3"], ["quat", "quat"]]); + this.addOutput("result", "vec3"); + this.properties = { vec: [0, 0, 1] }; + } + + Math3DRotateVec3.title = "Rot. Vec3"; + Math3DRotateVec3.desc = "rotate a point"; + + Math3DRotateVec3.prototype.onExecute = function() { + var vec = this.getInputData(0); + if (vec == null) vec = this.properties.vec; + var quat = this.getInputData(1); + if (quat == null) this.setOutputData(vec); + else + this.setOutputData( + 0, + vec3.transformQuat(vec3.create(), vec, quat) + ); + }; + + LiteGraph.registerNodeType("math3d/rotate_vec3", Math3DRotateVec3); + + function Math3DMultQuat() { + this.addInputs([["A", "quat"], ["B", "quat"]]); + this.addOutput("A*B", "quat"); + + this._value = quat.create(); + } + + Math3DMultQuat.title = "Mult. Quat"; + Math3DMultQuat.desc = "rotate quaternion"; + + Math3DMultQuat.prototype.onExecute = function() { + var A = this.getInputData(0); + if (A == null) return; + var B = this.getInputData(1); + if (B == null) return; + + var R = quat.multiply(this._value, A, B); + this.setOutputData(0, R); + }; + + LiteGraph.registerNodeType("math3d/mult-quat", Math3DMultQuat); + + function Math3DQuatSlerp() { + this.addInputs([ + ["A", "quat"], + ["B", "quat"], + ["factor", "number"] + ]); + this.addOutput("slerp", "quat"); + this.addProperty("factor", 0.5); + + this._value = quat.create(); + } + + Math3DQuatSlerp.title = "Quat Slerp"; + Math3DQuatSlerp.desc = "quaternion spherical interpolation"; + + Math3DQuatSlerp.prototype.onExecute = function() { + var A = this.getInputData(0); + if (A == null) return; + var B = this.getInputData(1); + if (B == null) return; + var factor = this.properties.factor; + if (this.getInputData(2) != null) factor = this.getInputData(2); + + var R = quat.slerp(this._value, A, B, factor); + this.setOutputData(0, R); + }; + + LiteGraph.registerNodeType("math3d/quat-slerp", Math3DQuatSlerp); + } //glMatrix +})(this); + +//basic nodes +(function(global) { + var LiteGraph = global.LiteGraph; + + function toString(a) { + return String(a); + } + + LiteGraph.wrapFunctionAsNode("string/toString", compare, ["*"], "String"); + + function compare(a, b) { + return a == b; + } + + LiteGraph.wrapFunctionAsNode( + "string/compare", + compare, + ["String", "String"], + "Boolean" + ); + + function concatenate(a, b) { + if (a === undefined) return b; + if (b === undefined) return a; + return a + b; + } + + LiteGraph.wrapFunctionAsNode( + "string/concatenate", + concatenate, + ["String", "String"], + "String" + ); + + function contains(a, b) { + if (a === undefined || b === undefined) return false; + return a.indexOf(b) != -1; + } + + LiteGraph.wrapFunctionAsNode( + "string/contains", + contains, + ["String", "String"], + "Boolean" + ); + + function toUpperCase(a) { + if (a != null && a.constructor === String) return a.toUpperCase(); + return a; + } + + LiteGraph.wrapFunctionAsNode( + "string/toUpperCase", + toUpperCase, + ["String"], + "String" + ); + + function split(a, b) { + if (a != null && a.constructor === String) return a.split(b || " "); + return [a]; + } + + LiteGraph.wrapFunctionAsNode( + "string/split", + toUpperCase, + ["String", "String"], + "Array" + ); + + function toFixed(a) { + if (a != null && a.constructor === Number) + return a.toFixed(this.properties.precision); + return a; + } + + LiteGraph.wrapFunctionAsNode( + "string/toFixed", + toFixed, + ["Number"], + "String", + { precision: 0 } + ); +})(this); + (function(global) { var LiteGraph = global.LiteGraph; @@ -12498,7 +12979,786 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; LiteGraph.registerNodeType("logic/sequence", Sequence); })(this); - + +(function(global) { + var LiteGraph = global.LiteGraph; + + function GraphicsPlot() { + this.addInput("A", "Number"); + this.addInput("B", "Number"); + this.addInput("C", "Number"); + this.addInput("D", "Number"); + + this.values = [[], [], [], []]; + this.properties = { scale: 2 }; + } + + GraphicsPlot.title = "Plot"; + GraphicsPlot.desc = "Plots data over time"; + GraphicsPlot.colors = ["#FFF", "#F99", "#9F9", "#99F"]; + + GraphicsPlot.prototype.onExecute = function(ctx) { + if (this.flags.collapsed) return; + + var size = this.size; + + for (var i = 0; i < 4; ++i) { + var v = this.getInputData(i); + if (v == null) continue; + var values = this.values[i]; + values.push(v); + if (values.length > size[0]) values.shift(); + } + }; + + GraphicsPlot.prototype.onDrawBackground = function(ctx) { + if (this.flags.collapsed) return; + + var size = this.size; + + var scale = (0.5 * size[1]) / this.properties.scale; + var colors = GraphicsPlot.colors; + var offset = size[1] * 0.5; + + ctx.fillStyle = "#000"; + ctx.fillRect(0, 0, size[0], size[1]); + ctx.strokeStyle = "#555"; + ctx.beginPath(); + ctx.moveTo(0, offset); + ctx.lineTo(size[0], offset); + ctx.stroke(); + + if (this.inputs) + for (var i = 0; i < 4; ++i) { + var values = this.values[i]; + if (!this.inputs[i] || !this.inputs[i].link) continue; + ctx.strokeStyle = colors[i]; + ctx.beginPath(); + var v = values[0] * scale * -1 + offset; + ctx.moveTo(0, Math.clamp(v, 0, size[1])); + for (var j = 1; j < values.length && j < size[0]; ++j) { + var v = values[j] * scale * -1 + offset; + ctx.lineTo(j, Math.clamp(v, 0, size[1])); + } + ctx.stroke(); + } + }; + + LiteGraph.registerNodeType("graphics/plot", GraphicsPlot); + + function GraphicsImage() { + this.addOutput("frame", "image"); + this.properties = { url: "" }; + } + + GraphicsImage.title = "Image"; + GraphicsImage.desc = "Image loader"; + GraphicsImage.widgets = [{ name: "load", text: "Load", type: "button" }]; + + GraphicsImage.supported_extensions = ["jpg", "jpeg", "png", "gif"]; + + GraphicsImage.prototype.onAdded = function() { + if (this.properties["url"] != "" && this.img == null) { + this.loadImage(this.properties["url"]); + } + }; + + GraphicsImage.prototype.onDrawBackground = function(ctx) { + if (this.flags.collapsed) return; + if (this.img && this.size[0] > 5 && this.size[1] > 5) + ctx.drawImage(this.img, 0, 0, this.size[0], this.size[1]); + }; + + GraphicsImage.prototype.onExecute = function() { + if (!this.img) this.boxcolor = "#000"; + if (this.img && this.img.width) this.setOutputData(0, this.img); + else this.setOutputData(0, null); + if (this.img && this.img.dirty) this.img.dirty = false; + }; + + GraphicsImage.prototype.onPropertyChanged = function(name, value) { + this.properties[name] = value; + if (name == "url" && value != "") this.loadImage(value); + + return true; + }; + + GraphicsImage.prototype.loadImage = function(url, callback) { + if (url == "") { + this.img = null; + return; + } + + this.img = document.createElement("img"); + + if (url.substr(0, 4) == "http" && LiteGraph.proxy) + url = LiteGraph.proxy + url.substr(url.indexOf(":") + 3); + + this.img.src = url; + this.boxcolor = "#F95"; + var that = this; + this.img.onload = function() { + if (callback) callback(this); + that.trace( + "Image loaded, size: " + that.img.width + "x" + that.img.height + ); + this.dirty = true; + that.boxcolor = "#9F9"; + that.setDirtyCanvas(true); + }; + }; + + GraphicsImage.prototype.onWidget = function(e, widget) { + if (widget.name == "load") { + this.loadImage(this.properties["url"]); + } + }; + + GraphicsImage.prototype.onDropFile = function(file) { + var that = this; + if (this._url) URL.revokeObjectURL(this._url); + this._url = URL.createObjectURL(file); + this.properties.url = this._url; + this.loadImage(this._url, function(img) { + that.size[1] = (img.height / img.width) * that.size[0]; + }); + }; + + LiteGraph.registerNodeType("graphics/image", GraphicsImage); + + function ColorPalette() { + this.addInput("f", "number"); + this.addOutput("Color", "color"); + this.properties = { + colorA: "#444444", + colorB: "#44AAFF", + colorC: "#44FFAA", + colorD: "#FFFFFF" + }; + } + + ColorPalette.title = "Palette"; + ColorPalette.desc = "Generates a color"; + + ColorPalette.prototype.onExecute = function() { + var c = []; + + if (this.properties.colorA != null) + c.push(hex2num(this.properties.colorA)); + if (this.properties.colorB != null) + c.push(hex2num(this.properties.colorB)); + if (this.properties.colorC != null) + c.push(hex2num(this.properties.colorC)); + if (this.properties.colorD != null) + c.push(hex2num(this.properties.colorD)); + + var f = this.getInputData(0); + if (f == null) f = 0.5; + if (f > 1.0) f = 1.0; + else if (f < 0.0) f = 0.0; + + if (c.length == 0) return; + + var result = [0, 0, 0]; + if (f == 0) result = c[0]; + else if (f == 1) result = c[c.length - 1]; + else { + var pos = (c.length - 1) * f; + var c1 = c[Math.floor(pos)]; + var c2 = c[Math.floor(pos) + 1]; + var t = pos - Math.floor(pos); + result[0] = c1[0] * (1 - t) + c2[0] * t; + result[1] = c1[1] * (1 - t) + c2[1] * t; + result[2] = c1[2] * (1 - t) + c2[2] * t; + } + + /* + c[0] = 1.0 - Math.abs( Math.sin( 0.1 * reModular.getTime() * Math.PI) ); + c[1] = Math.abs( Math.sin( 0.07 * reModular.getTime() * Math.PI) ); + c[2] = Math.abs( Math.sin( 0.01 * reModular.getTime() * Math.PI) ); + */ + + for (var i in result) result[i] /= 255; + + this.boxcolor = colorToString(result); + this.setOutputData(0, result); + }; + + LiteGraph.registerNodeType("color/palette", ColorPalette); + + function ImageFrame() { + this.addInput("", "image,canvas"); + this.size = [200, 200]; + } + + ImageFrame.title = "Frame"; + ImageFrame.desc = "Frame viewerew"; + ImageFrame.widgets = [ + { name: "resize", text: "Resize box", type: "button" }, + { name: "view", text: "View Image", type: "button" } + ]; + + ImageFrame.prototype.onDrawBackground = function(ctx) { + if (this.frame && !this.flags.collapsed) + ctx.drawImage(this.frame, 0, 0, this.size[0], this.size[1]); + }; + + ImageFrame.prototype.onExecute = function() { + this.frame = this.getInputData(0); + this.setDirtyCanvas(true); + }; + + ImageFrame.prototype.onWidget = function(e, widget) { + if (widget.name == "resize" && this.frame) { + var width = this.frame.width; + var height = this.frame.height; + + if (!width && this.frame.videoWidth != null) { + width = this.frame.videoWidth; + height = this.frame.videoHeight; + } + + if (width && height) this.size = [width, height]; + this.setDirtyCanvas(true, true); + } else if (widget.name == "view") this.show(); + }; + + ImageFrame.prototype.show = function() { + //var str = this.canvas.toDataURL("image/png"); + if (showElement && this.frame) showElement(this.frame); + }; + + LiteGraph.registerNodeType("graphics/frame", ImageFrame); + + function ImageFade() { + this.addInputs([ + ["img1", "image"], + ["img2", "image"], + ["fade", "number"] + ]); + this.addOutput("", "image"); + this.properties = { fade: 0.5, width: 512, height: 512 }; + } + + ImageFade.title = "Image fade"; + ImageFade.desc = "Fades between images"; + ImageFade.widgets = [ + { name: "resizeA", text: "Resize to A", type: "button" }, + { name: "resizeB", text: "Resize to B", type: "button" } + ]; + + ImageFade.prototype.onAdded = function() { + this.createCanvas(); + var ctx = this.canvas.getContext("2d"); + ctx.fillStyle = "#000"; + ctx.fillRect(0, 0, this.properties["width"], this.properties["height"]); + }; + + ImageFade.prototype.createCanvas = function() { + this.canvas = document.createElement("canvas"); + this.canvas.width = this.properties["width"]; + this.canvas.height = this.properties["height"]; + }; + + ImageFade.prototype.onExecute = function() { + var ctx = this.canvas.getContext("2d"); + this.canvas.width = this.canvas.width; + + var A = this.getInputData(0); + if (A != null) { + ctx.drawImage(A, 0, 0, this.canvas.width, this.canvas.height); + } + + var fade = this.getInputData(2); + if (fade == null) fade = this.properties["fade"]; + else this.properties["fade"] = fade; + + ctx.globalAlpha = fade; + var B = this.getInputData(1); + if (B != null) { + ctx.drawImage(B, 0, 0, this.canvas.width, this.canvas.height); + } + ctx.globalAlpha = 1.0; + + this.setOutputData(0, this.canvas); + this.setDirtyCanvas(true); + }; + + LiteGraph.registerNodeType("graphics/imagefade", ImageFade); + + function ImageCrop() { + this.addInput("", "image"); + this.addOutput("", "image"); + this.properties = { width: 256, height: 256, x: 0, y: 0, scale: 1.0 }; + this.size = [50, 20]; + } + + ImageCrop.title = "Crop"; + ImageCrop.desc = "Crop Image"; + + ImageCrop.prototype.onAdded = function() { + this.createCanvas(); + }; + + ImageCrop.prototype.createCanvas = function() { + this.canvas = document.createElement("canvas"); + this.canvas.width = this.properties["width"]; + this.canvas.height = this.properties["height"]; + }; + + ImageCrop.prototype.onExecute = function() { + var input = this.getInputData(0); + if (!input) return; + + if (input.width) { + var ctx = this.canvas.getContext("2d"); + + ctx.drawImage( + input, + -this.properties["x"], + -this.properties["y"], + input.width * this.properties["scale"], + input.height * this.properties["scale"] + ); + this.setOutputData(0, this.canvas); + } else this.setOutputData(0, null); + }; + + ImageCrop.prototype.onDrawBackground = function(ctx) { + if (this.flags.collapsed) return; + if (this.canvas) + ctx.drawImage( + this.canvas, + 0, + 0, + this.canvas.width, + this.canvas.height, + 0, + 0, + this.size[0], + this.size[1] + ); + }; + + ImageCrop.prototype.onPropertyChanged = function(name, value) { + this.properties[name] = value; + + if (name == "scale") { + this.properties[name] = parseFloat(value); + if (this.properties[name] == 0) { + this.trace("Error in scale"); + this.properties[name] = 1.0; + } + } else this.properties[name] = parseInt(value); + + this.createCanvas(); + + return true; + }; + + LiteGraph.registerNodeType("graphics/cropImage", ImageCrop); + + //CANVAS stuff + + function CanvasNode() { + this.addInput("clear", LiteGraph.ACTION); + this.addOutput("", "canvas"); + this.properties = { width: 512, height: 512, autoclear: true }; + + this.canvas = document.createElement("canvas"); + this.ctx = this.canvas.getContext("2d"); + } + + CanvasNode.title = "Canvas"; + CanvasNode.desc = "Canvas to render stuff"; + + CanvasNode.prototype.onExecute = function() { + var canvas = this.canvas; + var w = this.properties.width | 0; + var h = this.properties.height | 0; + if (canvas.width != w) canvas.width = w; + if (canvas.height != h) canvas.height = h; + + if (this.properties.autoclear) + this.ctx.clearRect(0, 0, canvas.width, canvas.height); + this.setOutputData(0, canvas); + }; + + CanvasNode.prototype.onAction = function(action, param) { + if (action == "clear") + this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); + }; + + LiteGraph.registerNodeType("graphics/canvas", CanvasNode); + + function DrawImageNode() { + this.addInput("canvas", "canvas"); + this.addInput("img", "image,canvas"); + this.addInput("x", "number"); + this.addInput("y", "number"); + this.properties = { x: 0, y: 0, opacity: 1 }; + } + + DrawImageNode.title = "DrawImage"; + DrawImageNode.desc = "Draws image into a canvas"; + + DrawImageNode.prototype.onExecute = function() { + var canvas = this.getInputData(0); + if (!canvas) return; + + var img = this.getInputOrProperty("img"); + if (!img) return; + + var x = this.getInputOrProperty("x"); + var y = this.getInputOrProperty("y"); + var ctx = canvas.getContext("2d"); + ctx.drawImage(img, x, y); + }; + + LiteGraph.registerNodeType("graphics/drawImage", DrawImageNode); + + function DrawRectangleNode() { + this.addInput("canvas", "canvas"); + this.addInput("x", "number"); + this.addInput("y", "number"); + this.addInput("w", "number"); + this.addInput("h", "number"); + this.properties = { + x: 0, + y: 0, + w: 10, + h: 10, + color: "white", + opacity: 1 + }; + } + + DrawRectangleNode.title = "DrawRectangle"; + DrawRectangleNode.desc = "Draws rectangle in canvas"; + + DrawRectangleNode.prototype.onExecute = function() { + var canvas = this.getInputData(0); + if (!canvas) return; + + var x = this.getInputOrProperty("x"); + var y = this.getInputOrProperty("y"); + var w = this.getInputOrProperty("w"); + var h = this.getInputOrProperty("h"); + var ctx = canvas.getContext("2d"); + ctx.fillRect(x, y, w, h); + }; + + LiteGraph.registerNodeType("graphics/drawRectangle", DrawRectangleNode); + + function ImageVideo() { + this.addInput("t", "number"); + this.addOutputs([["frame", "image"], ["t", "number"], ["d", "number"]]); + this.properties = { url: "", use_proxy: true }; + } + + ImageVideo.title = "Video"; + ImageVideo.desc = "Video playback"; + ImageVideo.widgets = [ + { name: "play", text: "PLAY", type: "minibutton" }, + { name: "stop", text: "STOP", type: "minibutton" }, + { name: "demo", text: "Demo video", type: "button" }, + { name: "mute", text: "Mute video", type: "button" } + ]; + + ImageVideo.prototype.onExecute = function() { + if (!this.properties.url) return; + + if (this.properties.url != this._video_url) + this.loadVideo(this.properties.url); + + if (!this._video || this._video.width == 0) return; + + var t = this.getInputData(0); + if (t && t >= 0 && t <= 1.0) { + this._video.currentTime = t * this._video.duration; + this._video.pause(); + } + + this._video.dirty = true; + this.setOutputData(0, this._video); + this.setOutputData(1, this._video.currentTime); + this.setOutputData(2, this._video.duration); + this.setDirtyCanvas(true); + }; + + ImageVideo.prototype.onStart = function() { + this.play(); + }; + + ImageVideo.prototype.onStop = function() { + this.stop(); + }; + + ImageVideo.prototype.loadVideo = function(url) { + this._video_url = url; + + if ( + this.properties.use_proxy && + url.substr(0, 4) == "http" && + LiteGraph.proxy + ) + url = LiteGraph.proxy + url.substr(url.indexOf(":") + 3); + + this._video = document.createElement("video"); + this._video.src = url; + this._video.type = "type=video/mp4"; + + this._video.muted = true; + this._video.autoplay = true; + + var that = this; + this._video.addEventListener("loadedmetadata", function(e) { + //onload + that.trace("Duration: " + this.duration + " seconds"); + that.trace("Size: " + this.videoWidth + "," + this.videoHeight); + that.setDirtyCanvas(true); + this.width = this.videoWidth; + this.height = this.videoHeight; + }); + this._video.addEventListener("progress", function(e) { + //onload + //that.trace("loading..."); + }); + this._video.addEventListener("error", function(e) { + console.log("Error loading video: " + this.src); + that.trace("Error loading video: " + this.src); + if (this.error) { + switch (this.error.code) { + case this.error.MEDIA_ERR_ABORTED: + that.trace("You stopped the video."); + break; + case this.error.MEDIA_ERR_NETWORK: + that.trace("Network error - please try again later."); + break; + case this.error.MEDIA_ERR_DECODE: + that.trace("Video is broken.."); + break; + case this.error.MEDIA_ERR_SRC_NOT_SUPPORTED: + that.trace( + "Sorry, your browser can't play this video." + ); + break; + } + } + }); + + this._video.addEventListener("ended", function(e) { + that.trace("Ended."); + this.play(); //loop + }); + + //document.body.appendChild(this.video); + }; + + ImageVideo.prototype.onPropertyChanged = function(name, value) { + this.properties[name] = value; + if (name == "url" && value != "") this.loadVideo(value); + + return true; + }; + + ImageVideo.prototype.play = function() { + if (this._video) this._video.play(); + }; + + ImageVideo.prototype.playPause = function() { + if (!this._video) return; + if (this._video.paused) this.play(); + else this.pause(); + }; + + ImageVideo.prototype.stop = function() { + if (!this._video) return; + this._video.pause(); + this._video.currentTime = 0; + }; + + ImageVideo.prototype.pause = function() { + if (!this._video) return; + this.trace("Video paused"); + this._video.pause(); + }; + + ImageVideo.prototype.onWidget = function(e, widget) { + /* + if(widget.name == "demo") + { + this.loadVideo(); + } + else if(widget.name == "play") + { + if(this._video) + this.playPause(); + } + if(widget.name == "stop") + { + this.stop(); + } + else if(widget.name == "mute") + { + if(this._video) + this._video.muted = !this._video.muted; + } + */ + }; + + LiteGraph.registerNodeType("graphics/video", ImageVideo); + + // Texture Webcam ***************************************** + function ImageWebcam() { + this.addOutput("Webcam", "image"); + this.properties = { facingMode: "user" }; + this.boxcolor = "black"; + this.frame = 0; + } + + ImageWebcam.title = "Webcam"; + ImageWebcam.desc = "Webcam image"; + ImageWebcam.is_webcam_open = false; + + ImageWebcam.prototype.openStream = function() { + if (!navigator.getUserMedia) { + //console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags'); + return; + } + + this._waiting_confirmation = true; + + // Not showing vendor prefixes. + var constraints = { + audio: false, + video: { facingMode: this.properties.facingMode } + }; + navigator.mediaDevices + .getUserMedia(constraints) + .then(this.streamReady.bind(this)) + .catch(onFailSoHard); + + var that = this; + function onFailSoHard(e) { + console.log("Webcam rejected", e); + that._webcam_stream = false; + ImageWebcam.is_webcam_open = false; + that.boxcolor = "red"; + that.trigger("stream_error"); + } + }; + + ImageWebcam.prototype.closeStream = function() { + if (this._webcam_stream) { + var tracks = this._webcam_stream.getTracks(); + if (tracks.length) { + for (var i = 0; i < tracks.length; ++i) tracks[i].stop(); + } + ImageWebcam.is_webcam_open = false; + this._webcam_stream = null; + this._video = null; + this.boxcolor = "black"; + this.trigger("stream_closed"); + } + }; + + ImageWebcam.prototype.onPropertyChanged = function(name, value) { + if (name == "facingMode") { + this.properties.facingMode = value; + this.closeStream(); + this.openStream(); + } + }; + + ImageWebcam.prototype.onRemoved = function() { + this.closeStream(); + }; + + ImageWebcam.prototype.streamReady = function(localMediaStream) { + this._webcam_stream = localMediaStream; + //this._waiting_confirmation = false; + this.boxcolor = "green"; + + var video = this._video; + if (!video) { + video = document.createElement("video"); + video.autoplay = true; + video.srcObject = localMediaStream; + this._video = video; + //document.body.appendChild( video ); //debug + //when video info is loaded (size and so) + video.onloadedmetadata = function(e) { + // Ready to go. Do some stuff. + console.log(e); + ImageWebcam.is_webcam_open = true; + }; + } + + this.trigger("stream_ready", video); + }; + + ImageWebcam.prototype.onExecute = function() { + if (this._webcam_stream == null && !this._waiting_confirmation) + this.openStream(); + + if (!this._video || !this._video.videoWidth) return; + + this._video.frame = ++this.frame; + this._video.width = this._video.videoWidth; + this._video.height = this._video.videoHeight; + this.setOutputData(0, this._video); + for (var i = 1; i < this.outputs.length; ++i) { + if (!this.outputs[i]) continue; + switch (this.outputs[i].name) { + case "width": + this.setOutputData(i, this._video.videoWidth); + break; + case "height": + this.setOutputData(i, this._video.videoHeight); + break; + } + } + }; + + ImageWebcam.prototype.getExtraMenuOptions = function(graphcanvas) { + var that = this; + var txt = !that.properties.show ? "Show Frame" : "Hide Frame"; + return [ + { + content: txt, + callback: function() { + that.properties.show = !that.properties.show; + } + } + ]; + }; + + ImageWebcam.prototype.onDrawBackground = function(ctx) { + if (this.flags.collapsed || this.size[1] <= 20 || !this.properties.show) + return; + + if (!this._video) return; + + //render to graph canvas + ctx.save(); + ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]); + ctx.restore(); + }; + + ImageWebcam.prototype.onGetOutputs = function() { + return [ + ["width", "number"], + ["height", "number"], + ["stream_ready", LiteGraph.EVENT], + ["stream_closed", LiteGraph.EVENT], + ["stream_error", LiteGraph.EVENT] + ]; + }; + + LiteGraph.registerNodeType("graphics/webcam", ImageWebcam); +})(this); + (function(global) { var LiteGraph = global.LiteGraph; @@ -12544,7 +13804,7 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; low: LGraphTexture.LOW, high: LGraphTexture.HIGH, reuse: LGraphTexture.REUSE, - default: LGraphTexture.DEFAULT + "default": LGraphTexture.DEFAULT }; //returns the container where all the loaded textures are stored (overwrite if you have a Resources Manager) @@ -12594,2741 +13854,2741 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; tex_type = gl.HIGH_PRECISION_FORMAT; break; case LGraphTexture.REUSE: - return origin; - break; - case LGraphTexture.COPY: - default: - tex_type = origin ? origin.type : gl.UNSIGNED_BYTE; - break; - } - - if ( - !target || - target.width != origin.width || - target.height != origin.height || - target.type != tex_type - ) - target = new GL.Texture(origin.width, origin.height, { - type: tex_type, - format: gl.RGBA, - filter: gl.LINEAR - }); - - return target; - }; - - LGraphTexture.getTextureType = function(precision, ref_texture) { - var type = ref_texture ? ref_texture.type : gl.UNSIGNED_BYTE; - switch (precision) { - case LGraphTexture.HIGH: - type = gl.HIGH_PRECISION_FORMAT; - break; - case LGraphTexture.LOW: - type = gl.UNSIGNED_BYTE; - break; - //no default - } - return type; - }; - - LGraphTexture.getWhiteTexture = function() { - if (this._white_texture) return this._white_texture; - var texture = (this._white_texture = GL.Texture.fromMemory( - 1, - 1, - [255, 255, 255, 255], - { format: gl.RGBA, wrap: gl.REPEAT, filter: gl.NEAREST } - )); - return texture; - }; - - LGraphTexture.getNoiseTexture = function() { - if (this._noise_texture) return this._noise_texture; - - var noise = new Uint8Array(512 * 512 * 4); - for (var i = 0; i < 512 * 512 * 4; ++i) - noise[i] = Math.random() * 255; - - var texture = GL.Texture.fromMemory(512, 512, noise, { - format: gl.RGBA, - wrap: gl.REPEAT, - filter: gl.NEAREST - }); - this._noise_texture = texture; - return texture; - }; - - LGraphTexture.prototype.onDropFile = function(data, filename, file) { - if (!data) { - this._drop_texture = null; - this.properties.name = ""; - } else { - var texture = null; - if (typeof data == "string") texture = GL.Texture.fromURL(data); - else if (filename.toLowerCase().indexOf(".dds") != -1) - texture = GL.Texture.fromDDSInMemory(data); - else { - var blob = new Blob([file]); - var url = URL.createObjectURL(blob); - texture = GL.Texture.fromURL(url); - } - - this._drop_texture = texture; - this.properties.name = filename; - } - }; - - LGraphTexture.prototype.getExtraMenuOptions = function(graphcanvas) { - var that = this; - if (!this._drop_texture) return; - return [ - { - content: "Clear", - callback: function() { - that._drop_texture = null; - that.properties.name = ""; - } - } - ]; - }; - - LGraphTexture.prototype.onExecute = function() { - var tex = null; - if (this.isOutputConnected(1)) tex = this.getInputData(0); - - if (!tex && this._drop_texture) tex = this._drop_texture; - - if (!tex && this.properties.name) - tex = LGraphTexture.getTexture(this.properties.name); - - if (!tex) return; - - this._last_tex = tex; - - if (this.properties.filter === false) - tex.setParameter(gl.TEXTURE_MAG_FILTER, gl.NEAREST); - else tex.setParameter(gl.TEXTURE_MAG_FILTER, gl.LINEAR); - - this.setOutputData(0, tex); - - for (var i = 1; i < this.outputs.length; i++) { - var output = this.outputs[i]; - if (!output) continue; - var v = null; - if (output.name == "width") v = tex.width; - else if (output.name == "height") v = tex.height; - else if (output.name == "aspect") v = tex.width / tex.height; - this.setOutputData(i, v); - } - }; - - LGraphTexture.prototype.onResourceRenamed = function( - old_name, - new_name - ) { - if (this.properties.name == old_name) - this.properties.name = new_name; - }; - - LGraphTexture.prototype.onDrawBackground = function(ctx) { - if (this.flags.collapsed || this.size[1] <= 20) return; - - if (this._drop_texture && ctx.webgl) { - ctx.drawImage( - this._drop_texture, - 0, - 0, - this.size[0], - this.size[1] - ); - //this._drop_texture.renderQuad(this.pos[0],this.pos[1],this.size[0],this.size[1]); - return; - } - - //Different texture? then get it from the GPU - if (this._last_preview_tex != this._last_tex) { - if (ctx.webgl) { - this._canvas = this._last_tex; - } else { - var tex_canvas = LGraphTexture.generateLowResTexturePreview( - this._last_tex - ); - if (!tex_canvas) return; - - this._last_preview_tex = this._last_tex; - this._canvas = cloneCanvas(tex_canvas); - } - } - - if (!this._canvas) return; - - //render to graph canvas - ctx.save(); - if (!ctx.webgl) { - //reverse image - ctx.translate(0, this.size[1]); - ctx.scale(1, -1); - } - ctx.drawImage(this._canvas, 0, 0, this.size[0], this.size[1]); - ctx.restore(); - }; - - //very slow, used at your own risk - LGraphTexture.generateLowResTexturePreview = function(tex) { - if (!tex) return null; - - var size = LGraphTexture.image_preview_size; - var temp_tex = tex; - - if (tex.format == gl.DEPTH_COMPONENT) return null; //cannot generate from depth - - //Generate low-level version in the GPU to speed up - if (tex.width > size || tex.height > size) { - temp_tex = this._preview_temp_tex; - if (!this._preview_temp_tex) { - temp_tex = new GL.Texture(size, size, { - minFilter: gl.NEAREST - }); - this._preview_temp_tex = temp_tex; - } - - //copy - tex.copyTo(temp_tex); - tex = temp_tex; - } - - //create intermediate canvas with lowquality version - var tex_canvas = this._preview_canvas; - if (!tex_canvas) { - tex_canvas = createCanvas(size, size); - this._preview_canvas = tex_canvas; - } - - if (temp_tex) temp_tex.toCanvas(tex_canvas); - return tex_canvas; - }; - - LGraphTexture.prototype.getResources = function(res) { - res[this.properties.name] = GL.Texture; - return res; - }; - - LGraphTexture.prototype.onGetInputs = function() { - return [["in", "Texture"]]; - }; - - LGraphTexture.prototype.onGetOutputs = function() { - return [ - ["width", "number"], - ["height", "number"], - ["aspect", "number"] - ]; - }; - - LiteGraph.registerNodeType("texture/texture", LGraphTexture); - - //************************** - function LGraphTexturePreview() { - this.addInput("Texture", "Texture"); - this.properties = { flipY: false }; - this.size = [ - LGraphTexture.image_preview_size, - LGraphTexture.image_preview_size - ]; - } - - LGraphTexturePreview.title = "Preview"; - LGraphTexturePreview.desc = "Show a texture in the graph canvas"; - LGraphTexturePreview.allow_preview = false; - - LGraphTexturePreview.prototype.onDrawBackground = function(ctx) { - if (this.flags.collapsed) return; - - if (!ctx.webgl && !LGraphTexturePreview.allow_preview) return; //not working well - - var tex = this.getInputData(0); - if (!tex) return; - - var tex_canvas = null; - - if (!tex.handle && ctx.webgl) tex_canvas = tex; - else tex_canvas = LGraphTexture.generateLowResTexturePreview(tex); - - //render to graph canvas - ctx.save(); - if (this.properties.flipY) { - ctx.translate(0, this.size[1]); - ctx.scale(1, -1); - } - ctx.drawImage(tex_canvas, 0, 0, this.size[0], this.size[1]); - ctx.restore(); - }; - - LiteGraph.registerNodeType("texture/preview", LGraphTexturePreview); - - //************************************** - - function LGraphTextureSave() { - this.addInput("Texture", "Texture"); - this.addOutput("", "Texture"); - this.properties = { name: "" }; - } - - LGraphTextureSave.title = "Save"; - LGraphTextureSave.desc = "Save a texture in the repository"; - - LGraphTextureSave.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex) return; - - if (this.properties.name) { - //for cases where we want to perform something when storing it - if (LGraphTexture.storeTexture) - LGraphTexture.storeTexture(this.properties.name, tex); - else { - var container = LGraphTexture.getTexturesContainer(); - container[this.properties.name] = tex; - } - } - - this.setOutputData(0, tex); - }; - - LiteGraph.registerNodeType("texture/save", LGraphTextureSave); - - //**************************************************** - - function LGraphTextureOperation() { - this.addInput("Texture", "Texture"); - this.addInput("TextureB", "Texture"); - this.addInput("value", "number"); - this.addOutput("Texture", "Texture"); - this.help = - "

pixelcode must be vec3

\ -

uvcode must be vec2, is optional

\ -

uv: tex. coords

color: texture

colorB: textureB

time: scene time

value: input value

"; - - this.properties = { - value: 1, - uvcode: "", - pixelcode: "color + colorB * value", - precision: LGraphTexture.DEFAULT - }; - } - - LGraphTextureOperation.widgets_info = { - uvcode: { widget: "textarea", height: 100 }, - pixelcode: { widget: "textarea", height: 100 }, - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureOperation.title = "Operation"; - LGraphTextureOperation.desc = "Texture shader operation"; - - LGraphTextureOperation.prototype.getExtraMenuOptions = function( - graphcanvas - ) { - var that = this; - var txt = !that.properties.show ? "Show Texture" : "Hide Texture"; - return [ - { - content: txt, - callback: function() { - that.properties.show = !that.properties.show; - } - } - ]; - }; - - LGraphTextureOperation.prototype.onDrawBackground = function(ctx) { - if ( - this.flags.collapsed || - this.size[1] <= 20 || - !this.properties.show - ) - return; - - if (!this._tex) return; - - //only works if using a webgl renderer - if (this._tex.gl != ctx) return; - - //render to graph canvas - ctx.save(); - ctx.drawImage(this._tex, 0, 0, this.size[0], this.size[1]); - ctx.restore(); - }; - - LGraphTextureOperation.prototype.onExecute = function() { - var tex = this.getInputData(0); - - if (!this.isOutputConnected(0)) return; //saves work - - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, tex); - return; - } - - var texB = this.getInputData(1); - - if (!this.properties.uvcode && !this.properties.pixelcode) return; - - var width = 512; - var height = 512; - if (tex) { - width = tex.width; - height = tex.height; - } else if (texB) { - width = texB.width; - height = texB.height; - } - - var type = LGraphTexture.getTextureType( - this.properties.precision, - tex - ); - - if (!tex && !this._tex) - this._tex = new GL.Texture(width, height, { - type: type, - format: gl.RGBA, - filter: gl.LINEAR - }); - else - this._tex = LGraphTexture.getTargetTexture( - tex || this._tex, - this._tex, - this.properties.precision - ); - - var uvcode = ""; - if (this.properties.uvcode) { - uvcode = "uv = " + this.properties.uvcode; - if (this.properties.uvcode.indexOf(";") != -1) - //there are line breaks, means multiline code - uvcode = this.properties.uvcode; - } - - var pixelcode = ""; - if (this.properties.pixelcode) { - pixelcode = "result = " + this.properties.pixelcode; - if (this.properties.pixelcode.indexOf(";") != -1) - //there are line breaks, means multiline code - pixelcode = this.properties.pixelcode; - } - - var shader = this._shader; - - if (!shader || this._shader_code != uvcode + "|" + pixelcode) { - try { - this._shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureOperation.pixel_shader, - { UV_CODE: uvcode, PIXEL_CODE: pixelcode } - ); - this.boxcolor = "#00FF00"; - } catch (err) { - console.log("Error compiling shader: ", err); - this.boxcolor = "#FF0000"; - return; - } - this.boxcolor = "#FF0000"; - - this._shader_code = uvcode + "|" + pixelcode; - shader = this._shader; - } - - if (!shader) { - this.boxcolor = "red"; - return; - } else this.boxcolor = "green"; - - var value = this.getInputData(2); - if (value != null) this.properties.value = value; - else value = parseFloat(this.properties.value); - - var time = this.graph.getTime(); - - this._tex.drawTo(function() { - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.CULL_FACE); - gl.disable(gl.BLEND); - if (tex) tex.bind(0); - if (texB) texB.bind(1); - var mesh = Mesh.getScreenQuad(); - shader - .uniforms({ - u_texture: 0, - u_textureB: 1, - value: value, - texSize: [width, height], - time: time - }) - .draw(mesh); - }); - - this.setOutputData(0, this._tex); - }; - - LGraphTextureOperation.pixel_shader = - "precision highp float;\n\ - \n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - varying vec2 v_coord;\n\ - uniform vec2 texSize;\n\ - uniform float time;\n\ - uniform float value;\n\ - \n\ - void main() {\n\ - vec2 uv = v_coord;\n\ - UV_CODE;\n\ - vec4 color4 = texture2D(u_texture, uv);\n\ - vec3 color = color4.rgb;\n\ - vec4 color4B = texture2D(u_textureB, uv);\n\ - vec3 colorB = color4B.rgb;\n\ - vec3 result = color;\n\ - float alpha = 1.0;\n\ - PIXEL_CODE;\n\ - gl_FragColor = vec4(result, alpha);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/operation", LGraphTextureOperation); - - //**************************************************** - - function LGraphTextureShader() { - this.addOutput("out", "Texture"); - this.properties = { - code: "", - width: 512, - height: 512, - precision: LGraphTexture.DEFAULT - }; - - this.properties.code = - "\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"; - this._uniforms = { in_texture: 0, texSize: vec2.create(), time: 0 }; - } - - LGraphTextureShader.title = "Shader"; - LGraphTextureShader.desc = "Texture shader"; - LGraphTextureShader.widgets_info = { - code: { type: "code" }, - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureShader.prototype.onPropertyChanged = function( - name, - value - ) { - if (name != "code") return; - - var shader = this.getShader(); - if (!shader) return; - - //update connections - var uniforms = shader.uniformInfo; - - //remove deprecated slots - if (this.inputs) { - var already = {}; - for (var i = 0; i < this.inputs.length; ++i) { - var info = this.getInputInfo(i); - if (!info) continue; - - if (uniforms[info.name] && !already[info.name]) { - already[info.name] = true; - continue; - } - this.removeInput(i); - i--; - } - } - - //update existing ones - for (var i in uniforms) { - var info = shader.uniformInfo[i]; - if (info.loc === null) continue; //is an attribute, not a uniform - if (i == "time") - //default one - continue; - - var type = "number"; - if (this._shader.samplers[i]) type = "texture"; - else { - switch (info.size) { - case 1: - type = "number"; - break; - case 2: - type = "vec2"; - break; - case 3: - type = "vec3"; - break; - case 4: - type = "vec4"; - break; - case 9: - type = "mat3"; - break; - case 16: - type = "mat4"; - break; - default: - continue; - } - } - - var slot = this.findInputSlot(i); - if (slot == -1) { - this.addInput(i, type); - continue; - } - - var input_info = this.getInputInfo(slot); - if (!input_info) this.addInput(i, type); - else { - if (input_info.type == type) continue; - this.removeInput(slot, type); - this.addInput(i, type); - } - } - }; - - LGraphTextureShader.prototype.getShader = function() { - //replug - if (this._shader && this._shader_code == this.properties.code) - return this._shader; - - this._shader_code = this.properties.code; - this._shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureShader.pixel_shader + this.properties.code - ); - if (!this._shader) { - this.boxcolor = "red"; - return null; - } else this.boxcolor = "green"; - return this._shader; - }; - - LGraphTextureShader.prototype.onExecute = function() { - if (!this.isOutputConnected(0)) return; //saves work - - var shader = this.getShader(); - if (!shader) return; - - var tex_slot = 0; - var in_tex = null; - - //set uniforms - for (var i = 0; i < this.inputs.length; ++i) { - var info = this.getInputInfo(i); - var data = this.getInputData(i); - if (data == null) continue; - - if (data.constructor === GL.Texture) { - data.bind(tex_slot); - if (!in_tex) in_tex = data; - data = tex_slot; - tex_slot++; - } - shader.setUniform(info.name, data); //data is tex_slot - } - - var uniforms = this._uniforms; - var type = LGraphTexture.getTextureType( - this.properties.precision, - in_tex - ); - - //render to texture - var w = this.properties.width | 0; - var h = this.properties.height | 0; - if (w == 0) w = in_tex ? in_tex.width : gl.canvas.width; - if (h == 0) h = in_tex ? in_tex.height : gl.canvas.height; - uniforms.texSize[0] = w; - uniforms.texSize[1] = h; - uniforms.time = this.graph.getTime(); - - if ( - !this._tex || - this._tex.type != type || - this._tex.width != w || - this._tex.height != h - ) - this._tex = new GL.Texture(w, h, { - type: type, - format: gl.RGBA, - filter: gl.LINEAR - }); - var tex = this._tex; - tex.drawTo(function() { - shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); - }); - - this.setOutputData(0, this._tex); - }; - - LGraphTextureShader.pixel_shader = - "precision highp float;\n\ - \n\ - varying vec2 v_coord;\n\ - uniform float time;\n\ - "; - - LiteGraph.registerNodeType("texture/shader", LGraphTextureShader); - - // Texture Scale Offset - - function LGraphTextureScaleOffset() { - this.addInput("in", "Texture"); - this.addInput("scale", "vec2"); - this.addInput("offset", "vec2"); - this.addOutput("out", "Texture"); - this.properties = { - offset: vec2.fromValues(0, 0), - scale: vec2.fromValues(1, 1), - precision: LGraphTexture.DEFAULT - }; - } - - LGraphTextureScaleOffset.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureScaleOffset.title = "Scale/Offset"; - LGraphTextureScaleOffset.desc = "Applies an scaling and offseting"; - - LGraphTextureScaleOffset.prototype.onExecute = function() { - var tex = this.getInputData(0); - - if (!this.isOutputConnected(0) || !tex) return; //saves work - - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, tex); - return; - } - - var width = tex.width; - var height = tex.height; - var type = - this.precision === LGraphTexture.LOW - ? gl.UNSIGNED_BYTE - : gl.HIGH_PRECISION_FORMAT; - if (this.precision === LGraphTexture.DEFAULT) type = tex.type; - - if ( - !this._tex || - this._tex.width != width || - this._tex.height != height || - this._tex.type != type - ) - this._tex = new GL.Texture(width, height, { - type: type, - format: gl.RGBA, - filter: gl.LINEAR - }); - - var shader = this._shader; - - if (!shader) - shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureScaleOffset.pixel_shader - ); - - var scale = this.getInputData(1); - if (scale) { - this.properties.scale[0] = scale[0]; - this.properties.scale[1] = scale[1]; - } else scale = this.properties.scale; - - var offset = this.getInputData(2); - if (offset) { - this.properties.offset[0] = offset[0]; - this.properties.offset[1] = offset[1]; - } else offset = this.properties.offset; - - this._tex.drawTo(function() { - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.CULL_FACE); - gl.disable(gl.BLEND); - tex.bind(0); - var mesh = Mesh.getScreenQuad(); - shader - .uniforms({ - u_texture: 0, - u_scale: scale, - u_offset: offset - }) - .draw(mesh); - }); - - this.setOutputData(0, this._tex); - }; - - LGraphTextureScaleOffset.pixel_shader = - "precision highp float;\n\ - \n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - varying vec2 v_coord;\n\ - uniform vec2 u_scale;\n\ - uniform vec2 u_offset;\n\ - \n\ - void main() {\n\ - vec2 uv = v_coord;\n\ - uv = uv / u_scale - u_offset;\n\ - gl_FragColor = texture2D(u_texture, uv);\n\ - }\n\ - "; - - LiteGraph.registerNodeType( - "texture/scaleOffset", - LGraphTextureScaleOffset - ); - - // Warp (distort a texture) ************************* - - function LGraphTextureWarp() { - this.addInput("in", "Texture"); - this.addInput("warp", "Texture"); - this.addInput("factor", "number"); - this.addOutput("out", "Texture"); - this.properties = { - factor: 0.01, - precision: LGraphTexture.DEFAULT - }; - } - - LGraphTextureWarp.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureWarp.title = "Warp"; - LGraphTextureWarp.desc = "Texture warp operation"; - - LGraphTextureWarp.prototype.onExecute = function() { - var tex = this.getInputData(0); - - if (!this.isOutputConnected(0)) return; //saves work - - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, tex); - return; - } - - var texB = this.getInputData(1); - - var width = 512; - var height = 512; - var type = gl.UNSIGNED_BYTE; - if (tex) { - width = tex.width; - height = tex.height; - type = tex.type; - } else if (texB) { - width = texB.width; - height = texB.height; - type = texB.type; - } - - if (!tex && !this._tex) - this._tex = new GL.Texture(width, height, { - type: - this.precision === LGraphTexture.LOW - ? gl.UNSIGNED_BYTE - : gl.HIGH_PRECISION_FORMAT, - format: gl.RGBA, - filter: gl.LINEAR - }); - else - this._tex = LGraphTexture.getTargetTexture( - tex || this._tex, - this._tex, - this.properties.precision - ); - - var shader = this._shader; - - if (!shader) - shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureWarp.pixel_shader - ); - - var factor = this.getInputData(2); - if (factor != null) this.properties.factor = factor; - else factor = parseFloat(this.properties.factor); - - this._tex.drawTo(function() { - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.CULL_FACE); - gl.disable(gl.BLEND); - if (tex) tex.bind(0); - if (texB) texB.bind(1); - var mesh = Mesh.getScreenQuad(); - shader - .uniforms({ u_texture: 0, u_textureB: 1, u_factor: factor }) - .draw(mesh); - }); - - this.setOutputData(0, this._tex); - }; - - LGraphTextureWarp.pixel_shader = - "precision highp float;\n\ - \n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - varying vec2 v_coord;\n\ - uniform float u_factor;\n\ - \n\ - void main() {\n\ - vec2 uv = v_coord;\n\ - uv += ( texture2D(u_textureB, uv).rg - vec2(0.5)) * u_factor;\n\ - gl_FragColor = texture2D(u_texture, uv);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/warp", LGraphTextureWarp); - - //**************************************************** - - // Texture to Viewport ***************************************** - function LGraphTextureToViewport() { - this.addInput("Texture", "Texture"); - this.properties = { - additive: false, - antialiasing: false, - filter: true, - disable_alpha: false, - gamma: 1.0 - }; - this.size[0] = 130; - } - - LGraphTextureToViewport.title = "to Viewport"; - LGraphTextureToViewport.desc = "Texture to viewport"; - - LGraphTextureToViewport.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex) return; - - if (this.properties.disable_alpha) gl.disable(gl.BLEND); - else { - gl.enable(gl.BLEND); - if (this.properties.additive) - gl.blendFunc(gl.SRC_ALPHA, gl.ONE); - else gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); - } - - gl.disable(gl.DEPTH_TEST); - var gamma = this.properties.gamma || 1.0; - if (this.isInputConnected(1)) gamma = this.getInputData(1); - - tex.setParameter( - gl.TEXTURE_MAG_FILTER, - this.properties.filter ? gl.LINEAR : gl.NEAREST - ); - - if (this.properties.antialiasing) { - if (!LGraphTextureToViewport._shader) - LGraphTextureToViewport._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureToViewport.aa_pixel_shader - ); - - var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT); - var mesh = Mesh.getScreenQuad(); - tex.bind(0); - LGraphTextureToViewport._shader - .uniforms({ - u_texture: 0, - uViewportSize: [tex.width, tex.height], - u_igamma: 1 / gamma, - inverseVP: [1 / tex.width, 1 / tex.height] - }) - .draw(mesh); - } else { - if (gamma != 1.0) { - if (!LGraphTextureToViewport._gamma_shader) - LGraphTextureToViewport._gamma_shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureToViewport.gamma_pixel_shader - ); - tex.toViewport(LGraphTextureToViewport._gamma_shader, { - u_texture: 0, - u_igamma: 1 / gamma - }); - } else tex.toViewport(); - } - }; - - LGraphTextureToViewport.prototype.onGetInputs = function() { - return [["gamma", "number"]]; - }; - - LGraphTextureToViewport.aa_pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 uViewportSize;\n\ - uniform vec2 inverseVP;\n\ - uniform float u_igamma;\n\ - #define FXAA_REDUCE_MIN (1.0/ 128.0)\n\ - #define FXAA_REDUCE_MUL (1.0 / 8.0)\n\ - #define FXAA_SPAN_MAX 8.0\n\ - \n\ - /* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\ - vec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\ - {\n\ - vec4 color = vec4(0.0);\n\ - /*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\ - vec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\ - vec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\ - vec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\ - vec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\ - vec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\ - vec3 luma = vec3(0.299, 0.587, 0.114);\n\ - float lumaNW = dot(rgbNW, luma);\n\ - float lumaNE = dot(rgbNE, luma);\n\ - float lumaSW = dot(rgbSW, luma);\n\ - float lumaSE = dot(rgbSE, luma);\n\ - float lumaM = dot(rgbM, luma);\n\ - float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\ - float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\ - \n\ - vec2 dir;\n\ - dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\ - dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\ - \n\ - float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\ - \n\ - float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\ - dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\ - \n\ - vec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\ - texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\ - vec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\ - texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\ - \n\ - //return vec4(rgbA,1.0);\n\ - float lumaB = dot(rgbB, luma);\n\ - if ((lumaB < lumaMin) || (lumaB > lumaMax))\n\ - color = vec4(rgbA, 1.0);\n\ - else\n\ - color = vec4(rgbB, 1.0);\n\ - if(u_igamma != 1.0)\n\ - color.xyz = pow( color.xyz, vec3(u_igamma) );\n\ - return color;\n\ - }\n\ - \n\ - void main() {\n\ - gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\ - }\n\ - "; - - LGraphTextureToViewport.gamma_pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_igamma;\n\ - void main() {\n\ - vec4 color = texture2D( u_texture, v_coord);\n\ - color.xyz = pow(color.xyz, vec3(u_igamma) );\n\ - gl_FragColor = color;\n\ - }\n\ - "; - - LiteGraph.registerNodeType( - "texture/toviewport", - LGraphTextureToViewport - ); - - // Texture Copy ***************************************** - function LGraphTextureCopy() { - this.addInput("Texture", "Texture"); - this.addOutput("", "Texture"); - this.properties = { - size: 0, - generate_mipmaps: false, - precision: LGraphTexture.DEFAULT - }; - } - - LGraphTextureCopy.title = "Copy"; - LGraphTextureCopy.desc = "Copy Texture"; - LGraphTextureCopy.widgets_info = { - size: { - widget: "combo", - values: [0, 32, 64, 128, 256, 512, 1024, 2048] - }, - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureCopy.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex && !this._temp_texture) return; - - if (!this.isOutputConnected(0)) return; //saves work - - //copy the texture - if (tex) { - var width = tex.width; - var height = tex.height; - - if (this.properties.size != 0) { - width = this.properties.size; - height = this.properties.size; - } - - var temp = this._temp_texture; - - var type = tex.type; - if (this.properties.precision === LGraphTexture.LOW) - type = gl.UNSIGNED_BYTE; - else if (this.properties.precision === LGraphTexture.HIGH) - type = gl.HIGH_PRECISION_FORMAT; - - if ( - !temp || - temp.width != width || - temp.height != height || - temp.type != type - ) { - var minFilter = gl.LINEAR; - if ( - this.properties.generate_mipmaps && - isPowerOfTwo(width) && - isPowerOfTwo(height) - ) - minFilter = gl.LINEAR_MIPMAP_LINEAR; - this._temp_texture = new GL.Texture(width, height, { - type: type, - format: gl.RGBA, - minFilter: minFilter, - magFilter: gl.LINEAR - }); - } - tex.copyTo(this._temp_texture); - - if (this.properties.generate_mipmaps) { - this._temp_texture.bind(0); - gl.generateMipmap(this._temp_texture.texture_type); - this._temp_texture.unbind(0); - } - } - - this.setOutputData(0, this._temp_texture); - }; - - LiteGraph.registerNodeType("texture/copy", LGraphTextureCopy); - - // Texture Downsample ***************************************** - function LGraphTextureDownsample() { - this.addInput("Texture", "Texture"); - this.addOutput("", "Texture"); - this.properties = { - iterations: 1, - generate_mipmaps: false, - precision: LGraphTexture.DEFAULT - }; - } - - LGraphTextureDownsample.title = "Downsample"; - LGraphTextureDownsample.desc = "Downsample Texture"; - LGraphTextureDownsample.widgets_info = { - iterations: { type: "number", step: 1, precision: 0, min: 0 }, - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureDownsample.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex && !this._temp_texture) return; - - if (!this.isOutputConnected(0)) return; //saves work - - //we do not allow any texture different than texture 2D - if (!tex || tex.texture_type !== GL.TEXTURE_2D) return; - - if (this.properties.iterations < 1) { - this.setOutputData(0, tex); - return; - } - - var shader = LGraphTextureDownsample._shader; - if (!shader) - LGraphTextureDownsample._shader = shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureDownsample.pixel_shader - ); - - var width = tex.width | 0; - var height = tex.height | 0; - var type = tex.type; - if (this.properties.precision === LGraphTexture.LOW) - type = gl.UNSIGNED_BYTE; - else if (this.properties.precision === LGraphTexture.HIGH) - type = gl.HIGH_PRECISION_FORMAT; - var iterations = this.properties.iterations || 1; - - var origin = tex; - var target = null; - - var temp = []; - var options = { - type: type, - format: tex.format - }; - - var offset = vec2.create(); - var uniforms = { - u_offset: offset - }; - - if (this._texture) GL.Texture.releaseTemporary(this._texture); - - for (var i = 0; i < iterations; ++i) { - offset[0] = 1 / width; - offset[1] = 1 / height; - width = width >> 1 || 0; - height = height >> 1 || 0; - target = GL.Texture.getTemporary(width, height, options); - temp.push(target); - origin.setParameter(GL.TEXTURE_MAG_FILTER, GL.NEAREST); - origin.copyTo(target, shader, uniforms); - if (width == 1 && height == 1) break; //nothing else to do - origin = target; - } - - //keep the last texture used - this._texture = temp.pop(); - - //free the rest - for (var i = 0; i < temp.length; ++i) - GL.Texture.releaseTemporary(temp[i]); - - if (this.properties.generate_mipmaps) { - this._texture.bind(0); - gl.generateMipmap(this._texture.texture_type); - this._texture.unbind(0); - } - - this.setOutputData(0, this._texture); - }; - - LGraphTextureDownsample.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_offset;\n\ - varying vec2 v_coord;\n\ - \n\ - void main() {\n\ - vec4 color = texture2D(u_texture, v_coord );\n\ - color += texture2D(u_texture, v_coord + vec2( u_offset.x, 0.0 ) );\n\ - color += texture2D(u_texture, v_coord + vec2( 0.0, u_offset.y ) );\n\ - color += texture2D(u_texture, v_coord + vec2( u_offset.x, u_offset.y ) );\n\ - gl_FragColor = color * 0.25;\n\ - }\n\ - "; - - LiteGraph.registerNodeType( - "texture/downsample", - LGraphTextureDownsample - ); - - // Texture Average ***************************************** - function LGraphTextureAverage() { - this.addInput("Texture", "Texture"); - this.addOutput("tex", "Texture"); - this.addOutput("avg", "vec4"); - this.addOutput("lum", "number"); - this.properties = { - use_previous_frame: true, - mipmap_offset: 0, - low_precision: false - }; - - this._uniforms = { - u_texture: 0, - u_mipmap_offset: this.properties.mipmap_offset - }; - this._luminance = new Float32Array(4); - } - - LGraphTextureAverage.title = "Average"; - LGraphTextureAverage.desc = - "Compute a partial average (32 random samples) of a texture and stores it as a 1x1 pixel texture"; - - LGraphTextureAverage.prototype.onExecute = function() { - if (!this.properties.use_previous_frame) this.updateAverage(); - - var v = this._luminance; - this.setOutputData(0, this._temp_texture); - this.setOutputData(1, v); - this.setOutputData(2, (v[0] + v[1] + v[2]) / 3); - }; - - //executed before rendering the frame - LGraphTextureAverage.prototype.onPreRenderExecute = function() { - this.updateAverage(); - }; - - LGraphTextureAverage.prototype.updateAverage = function() { - var tex = this.getInputData(0); - if (!tex) return; - - if ( - !this.isOutputConnected(0) && - !this.isOutputConnected(1) && - !this.isOutputConnected(2) - ) - return; //saves work - - if (!LGraphTextureAverage._shader) { - LGraphTextureAverage._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureAverage.pixel_shader - ); - //creates 32 random numbers and stores the, in two mat4 - var samples = new Float32Array(32); - for (var i = 0; i < 32; ++i) samples[i] = Math.random(); - LGraphTextureAverage._shader.uniforms({ - u_samples_a: samples.subarray(0, 16), - u_samples_b: samples.subarray(16, 32) - }); - } - - var temp = this._temp_texture; - var type = gl.UNSIGNED_BYTE; - if (tex.type != type) - //force floats, half floats cannot be read with gl.readPixels - type = gl.FLOAT; - - if (!temp || temp.type != type) - this._temp_texture = new GL.Texture(1, 1, { - type: type, - format: gl.RGBA, - filter: gl.NEAREST - }); - - var shader = LGraphTextureAverage._shader; - var uniforms = this._uniforms; - uniforms.u_mipmap_offset = this.properties.mipmap_offset; - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.BLEND); - this._temp_texture.drawTo(function() { - tex.toViewport(shader, uniforms); - }); - - if (this.isOutputConnected(1) || this.isOutputConnected(2)) { - var pixel = this._temp_texture.getPixels(); - if (pixel) { - var v = this._luminance; - var type = this._temp_texture.type; - v.set(pixel); - if (type == gl.UNSIGNED_BYTE) vec4.scale(v, v, 1 / 255); - else if ( - type == GL.HALF_FLOAT || - type == GL.HALF_FLOAT_OES - ) { - //no half floats possible, hard to read back unless copyed to a FLOAT texture, so temp_texture is always forced to FLOAT - } - } - } - }; - - LGraphTextureAverage.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - uniform mat4 u_samples_a;\n\ - uniform mat4 u_samples_b;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_mipmap_offset;\n\ - varying vec2 v_coord;\n\ - \n\ - void main() {\n\ - vec4 color = vec4(0.0);\n\ - for(int i = 0; i < 4; ++i)\n\ - for(int j = 0; j < 4; ++j)\n\ - {\n\ - color += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\ - color += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\ - }\n\ - gl_FragColor = color * 0.03125;\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/average", LGraphTextureAverage); - - function LGraphTextureTemporalSmooth() { - this.addInput("in", "Texture"); - this.addInput("factor", "Number"); - this.addOutput("out", "Texture"); - this.properties = { factor: 0.5 }; - this._uniforms = { - u_texture: 0, - u_textureB: 1, - u_factor: this.properties.factor - }; - } - - LGraphTextureTemporalSmooth.title = "Smooth"; - LGraphTextureTemporalSmooth.desc = "Smooth texture over time"; - - LGraphTextureTemporalSmooth.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex || !this.isOutputConnected(0)) return; - - if (!LGraphTextureTemporalSmooth._shader) - LGraphTextureTemporalSmooth._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureTemporalSmooth.pixel_shader - ); - - var temp = this._temp_texture; - if ( - !temp || - temp.type != tex.type || - temp.width != tex.width || - temp.height != tex.height - ) { - this._temp_texture = new GL.Texture(tex.width, tex.height, { - type: tex.type, - format: gl.RGBA, - filter: gl.NEAREST - }); - this._temp_texture2 = new GL.Texture(tex.width, tex.height, { - type: tex.type, - format: gl.RGBA, - filter: gl.NEAREST - }); - tex.copyTo(this._temp_texture2); - } - - var tempA = this._temp_texture; - var tempB = this._temp_texture2; - - var shader = LGraphTextureTemporalSmooth._shader; - var uniforms = this._uniforms; - uniforms.u_factor = 1.0 - this.getInputOrProperty("factor"); - - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - tempA.drawTo(function() { - tempB.bind(1); - tex.toViewport(shader, uniforms); - }); - - this.setOutputData(0, tempA); - - //swap - this._temp_texture = tempB; - this._temp_texture2 = tempA; - }; - - LGraphTextureTemporalSmooth.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - uniform float u_factor;\n\ - varying vec2 v_coord;\n\ - \n\ - void main() {\n\ - gl_FragColor = mix( texture2D( u_texture, v_coord ), texture2D( u_textureB, v_coord ), u_factor );\n\ - }\n\ - "; - - LiteGraph.registerNodeType( - "texture/temporal_smooth", - LGraphTextureTemporalSmooth - ); - - // Image To Texture ***************************************** - function LGraphImageToTexture() { - this.addInput("Image", "image"); - this.addOutput("", "Texture"); - this.properties = {}; - } - - LGraphImageToTexture.title = "Image to Texture"; - LGraphImageToTexture.desc = "Uploads an image to the GPU"; - //LGraphImageToTexture.widgets_info = { size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]} }; - - LGraphImageToTexture.prototype.onExecute = function() { - var img = this.getInputData(0); - if (!img) return; - - var width = img.videoWidth || img.width; - var height = img.videoHeight || img.height; - - //this is in case we are using a webgl canvas already, no need to reupload it - if (img.gltexture) { - this.setOutputData(0, img.gltexture); - return; - } - - var temp = this._temp_texture; - if (!temp || temp.width != width || temp.height != height) - this._temp_texture = new GL.Texture(width, height, { - format: gl.RGBA, - filter: gl.LINEAR - }); - - try { - this._temp_texture.uploadImage(img); - } catch (err) { - console.error( - "image comes from an unsafe location, cannot be uploaded to webgl: " + - err - ); - return; - } - - this.setOutputData(0, this._temp_texture); - }; - - LiteGraph.registerNodeType( - "texture/imageToTexture", - LGraphImageToTexture - ); - - // Texture LUT ***************************************** - function LGraphTextureLUT() { - this.addInput("Texture", "Texture"); - this.addInput("LUT", "Texture"); - this.addInput("Intensity", "number"); - this.addOutput("", "Texture"); - this.properties = { - intensity: 1, - precision: LGraphTexture.DEFAULT, - texture: null - }; - - if (!LGraphTextureLUT._shader) - LGraphTextureLUT._shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureLUT.pixel_shader - ); - } - - LGraphTextureLUT.widgets_info = { - texture: { widget: "texture" }, - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureLUT.title = "LUT"; - LGraphTextureLUT.desc = "Apply LUT to Texture"; - - LGraphTextureLUT.prototype.onExecute = function() { - if (!this.isOutputConnected(0)) return; //saves work - - var tex = this.getInputData(0); - - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, tex); - return; - } - - if (!tex) return; - - var lut_tex = this.getInputData(1); - - if (!lut_tex) - lut_tex = LGraphTexture.getTexture(this.properties.texture); - - if (!lut_tex) { - this.setOutputData(0, tex); - return; - } - - lut_tex.bind(0); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); - gl.texParameteri( - gl.TEXTURE_2D, - gl.TEXTURE_WRAP_S, - gl.CLAMP_TO_EDGE - ); - gl.texParameteri( - gl.TEXTURE_2D, - gl.TEXTURE_WRAP_T, - gl.CLAMP_TO_EDGE - ); - gl.bindTexture(gl.TEXTURE_2D, null); - - var intensity = this.properties.intensity; - if (this.isInputConnected(2)) - this.properties.intensity = intensity = this.getInputData(2); - - this._tex = LGraphTexture.getTargetTexture( - tex, - this._tex, - this.properties.precision - ); - - //var mesh = Mesh.getScreenQuad(); - - this._tex.drawTo(function() { - lut_tex.bind(1); - tex.toViewport(LGraphTextureLUT._shader, { - u_texture: 0, - u_textureB: 1, - u_amount: intensity - }); - }); - - this.setOutputData(0, this._tex); - }; - - LGraphTextureLUT.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - uniform float u_amount;\n\ - \n\ - void main() {\n\ - lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\ - mediump float blueColor = textureColor.b * 63.0;\n\ - mediump vec2 quad1;\n\ - quad1.y = floor(floor(blueColor) / 8.0);\n\ - quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\ - mediump vec2 quad2;\n\ - quad2.y = floor(ceil(blueColor) / 8.0);\n\ - quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\ - highp vec2 texPos1;\n\ - texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ - texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ - highp vec2 texPos2;\n\ - texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ - texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ - lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\ - lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\ - lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\ - gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/LUT", LGraphTextureLUT); - - // Texture Channels ***************************************** - function LGraphTextureChannels() { - this.addInput("Texture", "Texture"); - - this.addOutput("R", "Texture"); - this.addOutput("G", "Texture"); - this.addOutput("B", "Texture"); - this.addOutput("A", "Texture"); - - this.properties = { use_luminance: true }; - if (!LGraphTextureChannels._shader) - LGraphTextureChannels._shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureChannels.pixel_shader - ); - } - - LGraphTextureChannels.title = "Texture to Channels"; - LGraphTextureChannels.desc = "Split texture channels"; - - LGraphTextureChannels.prototype.onExecute = function() { - var texA = this.getInputData(0); - if (!texA) return; - - if (!this._channels) this._channels = Array(4); - - var format = this.properties.use_luminance ? gl.LUMINANCE : gl.RGBA; - var connections = 0; - for (var i = 0; i < 4; i++) { - if (this.isOutputConnected(i)) { - if ( - !this._channels[i] || - this._channels[i].width != texA.width || - this._channels[i].height != texA.height || - this._channels[i].type != texA.type || - this._channels[i].format != format - ) - this._channels[i] = new GL.Texture( - texA.width, - texA.height, - { - type: texA.type, - format: format, - filter: gl.LINEAR - } - ); - connections++; - } else this._channels[i] = null; - } - - if (!connections) return; - - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - - var mesh = Mesh.getScreenQuad(); - var shader = LGraphTextureChannels._shader; - var masks = [ - [1, 0, 0, 0], - [0, 1, 0, 0], - [0, 0, 1, 0], - [0, 0, 0, 1] - ]; - - for (var i = 0; i < 4; i++) { - if (!this._channels[i]) continue; - - this._channels[i].drawTo(function() { - texA.bind(0); - shader - .uniforms({ u_texture: 0, u_mask: masks[i] }) - .draw(mesh); - }); - this.setOutputData(i, this._channels[i]); - } - }; - - LGraphTextureChannels.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec4 u_mask;\n\ - \n\ - void main() {\n\ - gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\ - }\n\ - "; - - LiteGraph.registerNodeType( - "texture/textureChannels", - LGraphTextureChannels - ); - - // Texture Channels to Texture ***************************************** - function LGraphChannelsTexture() { - this.addInput("R", "Texture"); - this.addInput("G", "Texture"); - this.addInput("B", "Texture"); - this.addInput("A", "Texture"); - - this.addOutput("Texture", "Texture"); - - this.properties = { - precision: LGraphTexture.DEFAULT, - R: 1, - G: 1, - B: 1, - A: 1 - }; - this._color = vec4.create(); - this._uniforms = { - u_textureR: 0, - u_textureG: 1, - u_textureB: 2, - u_textureA: 3, - u_color: this._color - }; - } - - LGraphChannelsTexture.title = "Channels to Texture"; - LGraphChannelsTexture.desc = "Split texture channels"; - LGraphChannelsTexture.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphChannelsTexture.prototype.onExecute = function() { - var white = LGraphTexture.getWhiteTexture(); - var texR = this.getInputData(0) || white; - var texG = this.getInputData(1) || white; - var texB = this.getInputData(2) || white; - var texA = this.getInputData(3) || white; - - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - - var mesh = Mesh.getScreenQuad(); - if (!LGraphChannelsTexture._shader) - LGraphChannelsTexture._shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphChannelsTexture.pixel_shader - ); - var shader = LGraphChannelsTexture._shader; - - var w = Math.max(texR.width, texG.width, texB.width, texA.width); - var h = Math.max( - texR.height, - texG.height, - texB.height, - texA.height - ); - var type = - this.properties.precision == LGraphTexture.HIGH - ? LGraphTexture.HIGH_PRECISION_FORMAT - : gl.UNSIGNED_BYTE; - - if ( - !this._texture || - this._texture.width != w || - this._texture.height != h || - this._texture.type != type - ) - this._texture = new GL.Texture(w, h, { - type: type, - format: gl.RGBA, - filter: gl.LINEAR - }); - - var color = this._color; - color[0] = this.properties.R; - color[1] = this.properties.G; - color[2] = this.properties.B; - color[3] = this.properties.A; - var uniforms = this._uniforms; - - this._texture.drawTo(function() { - texR.bind(0); - texG.bind(1); - texB.bind(2); - texA.bind(3); - shader.uniforms(uniforms).draw(mesh); - }); - this.setOutputData(0, this._texture); - }; - - LGraphChannelsTexture.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_textureR;\n\ - uniform sampler2D u_textureG;\n\ - uniform sampler2D u_textureB;\n\ - uniform sampler2D u_textureA;\n\ - uniform vec4 u_color;\n\ - \n\ - void main() {\n\ - gl_FragColor = u_color * vec4( \ - texture2D(u_textureR, v_coord).r,\ - texture2D(u_textureG, v_coord).r,\ - texture2D(u_textureB, v_coord).r,\ - texture2D(u_textureA, v_coord).r);\n\ - }\n\ - "; - - LiteGraph.registerNodeType( - "texture/channelsTexture", - LGraphChannelsTexture - ); - - // Texture Color ***************************************** - function LGraphTextureColor() { - this.addOutput("Texture", "Texture"); - - this._tex_color = vec4.create(); - this.properties = { - color: vec4.create(), - precision: LGraphTexture.DEFAULT - }; - } - - LGraphTextureColor.title = "Color"; - LGraphTextureColor.desc = - "Generates a 1x1 texture with a constant color"; - - LGraphTextureColor.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureColor.prototype.onDrawBackground = function(ctx) { - var c = this.properties.color; - ctx.fillStyle = - "rgb(" + - Math.floor(Math.clamp(c[0], 0, 1) * 255) + - "," + - Math.floor(Math.clamp(c[1], 0, 1) * 255) + - "," + - Math.floor(Math.clamp(c[2], 0, 1) * 255) + - ")"; - if (this.flags.collapsed) this.boxcolor = ctx.fillStyle; - else ctx.fillRect(0, 0, this.size[0], this.size[1]); - }; - - LGraphTextureColor.prototype.onExecute = function() { - var type = - this.properties.precision == LGraphTexture.HIGH - ? LGraphTexture.HIGH_PRECISION_FORMAT - : gl.UNSIGNED_BYTE; - - if (!this._tex || this._tex.type != type) - this._tex = new GL.Texture(1, 1, { - format: gl.RGBA, - type: type, - minFilter: gl.NEAREST - }); - var color = this.properties.color; - - if (this.inputs) - for (var i = 0; i < this.inputs.length; i++) { - var input = this.inputs[i]; - var v = this.getInputData(i); - if (v === undefined) continue; - switch (input.name) { - case "RGB": - case "RGBA": - color.set(v); - break; - case "R": - color[0] = v; - break; - case "G": - color[1] = v; - break; - case "B": - color[2] = v; - break; - case "A": - color[3] = v; - break; - } - } - - if (vec4.sqrDist(this._tex_color, color) > 0.001) { - this._tex_color.set(color); - this._tex.fill(color); - } - this.setOutputData(0, this._tex); - }; - - LGraphTextureColor.prototype.onGetInputs = function() { - return [ - ["RGB", "vec3"], - ["RGBA", "vec4"], - ["R", "number"], - ["G", "number"], - ["B", "number"], - ["A", "number"] - ]; - }; - - LiteGraph.registerNodeType("texture/color", LGraphTextureColor); - - // Texture Channels to Texture ***************************************** - function LGraphTextureGradient() { - this.addInput("A", "color"); - this.addInput("B", "color"); - this.addOutput("Texture", "Texture"); - - this.properties = { - angle: 0, - scale: 1, - A: [0, 0, 0], - B: [1, 1, 1], - texture_size: 32 - }; - if (!LGraphTextureGradient._shader) - LGraphTextureGradient._shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureGradient.pixel_shader - ); - - this._uniforms = { - u_angle: 0, - u_colorA: vec3.create(), - u_colorB: vec3.create() - }; - } - - LGraphTextureGradient.title = "Gradient"; - LGraphTextureGradient.desc = "Generates a gradient"; - LGraphTextureGradient["@A"] = { type: "color" }; - LGraphTextureGradient["@B"] = { type: "color" }; - LGraphTextureGradient["@texture_size"] = { - type: "enum", - values: [32, 64, 128, 256, 512] - }; - - LGraphTextureGradient.prototype.onExecute = function() { - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - - var mesh = GL.Mesh.getScreenQuad(); - var shader = LGraphTextureGradient._shader; - - var A = this.getInputData(0); - if (!A) A = this.properties.A; - var B = this.getInputData(1); - if (!B) B = this.properties.B; - - //angle and scale - for (var i = 2; i < this.inputs.length; i++) { - var input = this.inputs[i]; - var v = this.getInputData(i); - if (v === undefined) continue; - this.properties[input.name] = v; - } - - var uniforms = this._uniforms; - this._uniforms.u_angle = this.properties.angle * DEG2RAD; - this._uniforms.u_scale = this.properties.scale; - vec3.copy(uniforms.u_colorA, A); - vec3.copy(uniforms.u_colorB, B); - - var size = parseInt(this.properties.texture_size); - if (!this._tex || this._tex.width != size) - this._tex = new GL.Texture(size, size, { - format: gl.RGB, - filter: gl.LINEAR - }); - - this._tex.drawTo(function() { - shader.uniforms(uniforms).draw(mesh); - }); - this.setOutputData(0, this._tex); - }; - - LGraphTextureGradient.prototype.onGetInputs = function() { - return [["angle", "number"], ["scale", "number"]]; - }; - - LGraphTextureGradient.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform float u_angle;\n\ - uniform float u_scale;\n\ - uniform vec3 u_colorA;\n\ - uniform vec3 u_colorB;\n\ - \n\ - vec2 rotate(vec2 v, float angle)\n\ - {\n\ - vec2 result;\n\ - float _cos = cos(angle);\n\ - float _sin = sin(angle);\n\ - result.x = v.x * _cos - v.y * _sin;\n\ - result.y = v.x * _sin + v.y * _cos;\n\ - return result;\n\ - }\n\ - void main() {\n\ - float f = (rotate(u_scale * (v_coord - vec2(0.5)), u_angle) + vec2(0.5)).x;\n\ - vec3 color = mix(u_colorA,u_colorB,clamp(f,0.0,1.0));\n\ - gl_FragColor = vec4(color,1.0);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/gradient", LGraphTextureGradient); - - // Texture Mix ***************************************** - function LGraphTextureMix() { - this.addInput("A", "Texture"); - this.addInput("B", "Texture"); - this.addInput("Mixer", "Texture"); - - this.addOutput("Texture", "Texture"); - this.properties = { factor: 0.5, precision: LGraphTexture.DEFAULT }; - this._uniforms = { - u_textureA: 0, - u_textureB: 1, - u_textureMix: 2, - u_mix: vec4.create() - }; - } - - LGraphTextureMix.title = "Mix"; - LGraphTextureMix.desc = "Generates a texture mixing two textures"; - - LGraphTextureMix.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureMix.prototype.onExecute = function() { - var texA = this.getInputData(0); - - if (!this.isOutputConnected(0)) return; //saves work - - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, texA); - return; - } - - var texB = this.getInputData(1); - if (!texA || !texB) return; - - var texMix = this.getInputData(2); - - var factor = this.getInputData(3); - - this._tex = LGraphTexture.getTargetTexture( - texA, - this._tex, - this.properties.precision - ); - - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - - var mesh = Mesh.getScreenQuad(); - var shader = null; - var uniforms = this._uniforms; - if (texMix) { - shader = LGraphTextureMix._shader_tex; - if (!shader) - shader = LGraphTextureMix._shader_tex = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureMix.pixel_shader, - { MIX_TEX: "" } - ); - } else { - shader = LGraphTextureMix._shader_factor; - if (!shader) - shader = LGraphTextureMix._shader_factor = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureMix.pixel_shader - ); - var f = factor == null ? this.properties.factor : factor; - uniforms.u_mix.set([f, f, f, f]); - } - - this._tex.drawTo(function() { - texA.bind(0); - texB.bind(1); - if (texMix) texMix.bind(2); - shader.uniforms(uniforms).draw(mesh); - }); - - this.setOutputData(0, this._tex); - }; - - LGraphTextureMix.prototype.onGetInputs = function() { - return [["factor", "number"]]; - }; - - LGraphTextureMix.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_textureA;\n\ - uniform sampler2D u_textureB;\n\ - #ifdef MIX_TEX\n\ - uniform sampler2D u_textureMix;\n\ - #else\n\ - uniform vec4 u_mix;\n\ - #endif\n\ - \n\ - void main() {\n\ - #ifdef MIX_TEX\n\ - vec4 f = texture2D(u_textureMix, v_coord);\n\ - #else\n\ - vec4 f = u_mix;\n\ - #endif\n\ - gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), f );\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/mix", LGraphTextureMix); - - // Texture Edges detection ***************************************** - function LGraphTextureEdges() { - this.addInput("Tex.", "Texture"); - - this.addOutput("Edges", "Texture"); - this.properties = { - invert: true, - threshold: false, - factor: 1, - precision: LGraphTexture.DEFAULT - }; - - if (!LGraphTextureEdges._shader) - LGraphTextureEdges._shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureEdges.pixel_shader - ); - } - - LGraphTextureEdges.title = "Edges"; - LGraphTextureEdges.desc = "Detects edges"; - - LGraphTextureEdges.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureEdges.prototype.onExecute = function() { - if (!this.isOutputConnected(0)) return; //saves work - - var tex = this.getInputData(0); - - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, tex); - return; - } - - if (!tex) return; - - this._tex = LGraphTexture.getTargetTexture( - tex, - this._tex, - this.properties.precision - ); - - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - - var mesh = Mesh.getScreenQuad(); - var shader = LGraphTextureEdges._shader; - var invert = this.properties.invert; - var factor = this.properties.factor; - var threshold = this.properties.threshold ? 1 : 0; - - this._tex.drawTo(function() { - tex.bind(0); - shader - .uniforms({ - u_texture: 0, - u_isize: [1 / tex.width, 1 / tex.height], - u_factor: factor, - u_threshold: threshold, - u_invert: invert ? 1 : 0 - }) - .draw(mesh); - }); - - this.setOutputData(0, this._tex); - }; - - LGraphTextureEdges.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_isize;\n\ - uniform int u_invert;\n\ - uniform float u_factor;\n\ - uniform float u_threshold;\n\ - \n\ - void main() {\n\ - vec4 center = texture2D(u_texture, v_coord);\n\ - vec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\ - vec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\ - vec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\ - vec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\ - vec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\ - diff *= u_factor;\n\ - if(u_invert == 1)\n\ - diff.xyz = vec3(1.0) - diff.xyz;\n\ - if( u_threshold == 0.0 )\n\ - gl_FragColor = vec4( diff.xyz, center.a );\n\ - else\n\ - gl_FragColor = vec4( diff.x > 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/edges", LGraphTextureEdges); - - // Texture Depth ***************************************** - function LGraphTextureDepthRange() { - this.addInput("Texture", "Texture"); - this.addInput("Distance", "number"); - this.addInput("Range", "number"); - this.addOutput("Texture", "Texture"); - this.properties = { - distance: 100, - range: 50, - only_depth: false, - high_precision: false - }; - this._uniforms = { - u_texture: 0, - u_distance: 100, - u_range: 50, - u_camera_planes: null - }; - } - - LGraphTextureDepthRange.title = "Depth Range"; - LGraphTextureDepthRange.desc = "Generates a texture with a depth range"; - - LGraphTextureDepthRange.prototype.onExecute = function() { - if (!this.isOutputConnected(0)) return; //saves work - - var tex = this.getInputData(0); - if (!tex) return; - - var precision = gl.UNSIGNED_BYTE; - if (this.properties.high_precision) - precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT; - - if ( - !this._temp_texture || - this._temp_texture.type != precision || - this._temp_texture.width != tex.width || - this._temp_texture.height != tex.height - ) - this._temp_texture = new GL.Texture(tex.width, tex.height, { - type: precision, - format: gl.RGBA, - filter: gl.LINEAR - }); - - var uniforms = this._uniforms; - - //iterations - var distance = this.properties.distance; - if (this.isInputConnected(1)) { - distance = this.getInputData(1); - this.properties.distance = distance; - } - - var range = this.properties.range; - if (this.isInputConnected(2)) { - range = this.getInputData(2); - this.properties.range = range; - } - - uniforms.u_distance = distance; - uniforms.u_range = range; - - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var mesh = Mesh.getScreenQuad(); - if (!LGraphTextureDepthRange._shader) { - LGraphTextureDepthRange._shader = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureDepthRange.pixel_shader - ); - LGraphTextureDepthRange._shader_onlydepth = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureDepthRange.pixel_shader, - { ONLY_DEPTH: "" } - ); - } - var shader = this.properties.only_depth - ? LGraphTextureDepthRange._shader_onlydepth - : LGraphTextureDepthRange._shader; - - //NEAR AND FAR PLANES - var planes = null; - if (tex.near_far_planes) planes = tex.near_far_planes; - else if (window.LS && LS.Renderer._main_camera) - planes = LS.Renderer._main_camera._uniforms.u_camera_planes; - else planes = [0.1, 1000]; //hardcoded - uniforms.u_camera_planes = planes; - - this._temp_texture.drawTo(function() { - tex.bind(0); - shader.uniforms(uniforms).draw(mesh); - }); - - this._temp_texture.near_far_planes = planes; - this.setOutputData(0, this._temp_texture); - }; - - LGraphTextureDepthRange.pixel_shader = - "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_camera_planes;\n\ - uniform float u_distance;\n\ - uniform float u_range;\n\ - \n\ - float LinearDepth()\n\ - {\n\ - float zNear = u_camera_planes.x;\n\ - float zFar = u_camera_planes.y;\n\ - float depth = texture2D(u_texture, v_coord).x;\n\ - depth = depth * 2.0 - 1.0;\n\ - return zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\ - }\n\ - \n\ - void main() {\n\ - float depth = LinearDepth();\n\ - #ifdef ONLY_DEPTH\n\ - gl_FragColor = vec4(depth);\n\ - #else\n\ - float diff = abs(depth * u_camera_planes.y - u_distance);\n\ - float dof = 1.0;\n\ - if(diff <= u_range)\n\ - dof = diff / u_range;\n\ - gl_FragColor = vec4(dof);\n\ - #endif\n\ - }\n\ - "; - - LiteGraph.registerNodeType( - "texture/depth_range", - LGraphTextureDepthRange - ); - - // Texture Blur ***************************************** - function LGraphTextureBlur() { - this.addInput("Texture", "Texture"); - this.addInput("Iterations", "number"); - this.addInput("Intensity", "number"); - this.addOutput("Blurred", "Texture"); - this.properties = { - intensity: 1, - iterations: 1, - preserve_aspect: false, - scale: [1, 1], - precision: LGraphTexture.DEFAULT - }; - } - - LGraphTextureBlur.title = "Blur"; - LGraphTextureBlur.desc = "Blur a texture"; - - LGraphTextureBlur.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureBlur.max_iterations = 20; - - LGraphTextureBlur.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex) return; - - if (!this.isOutputConnected(0)) return; //saves work - - var temp = this._final_texture; - - if ( - !temp || - temp.width != tex.width || - temp.height != tex.height || - temp.type != tex.type - ) { - //we need two textures to do the blurring - //this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - temp = this._final_texture = new GL.Texture( - tex.width, - tex.height, - { type: tex.type, format: gl.RGBA, filter: gl.LINEAR } - ); - } - - //iterations - var iterations = this.properties.iterations; - if (this.isInputConnected(1)) { - iterations = this.getInputData(1); - this.properties.iterations = iterations; - } - iterations = Math.min( - Math.floor(iterations), - LGraphTextureBlur.max_iterations - ); - if (iterations == 0) { - //skip blurring - this.setOutputData(0, tex); - return; - } - - var intensity = this.properties.intensity; - if (this.isInputConnected(2)) { - intensity = this.getInputData(2); - this.properties.intensity = intensity; - } - - //blur sometimes needs an aspect correction - var aspect = LiteGraph.camera_aspect; - if (!aspect && window.gl !== undefined) - aspect = gl.canvas.height / gl.canvas.width; - if (!aspect) aspect = 1; - aspect = this.properties.preserve_aspect ? aspect : 1; - - var scale = this.properties.scale || [1, 1]; - tex.applyBlur(aspect * scale[0], scale[1], intensity, temp); - for (var i = 1; i < iterations; ++i) - temp.applyBlur( - aspect * scale[0] * (i + 1), - scale[1] * (i + 1), - intensity - ); - - this.setOutputData(0, temp); - }; - - /* - LGraphTextureBlur.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_offset;\n\ - uniform float u_intensity;\n\ - void main() {\n\ - vec4 sum = vec4(0.0);\n\ - vec4 center = texture2D(u_texture, v_coord);\n\ - sum += texture2D(u_texture, v_coord + u_offset * -4.0) * 0.05/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * -3.0) * 0.09/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * -2.0) * 0.12/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * -1.0) * 0.15/0.98;\n\ - sum += center * 0.16/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * 4.0) * 0.05/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * 3.0) * 0.09/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * 2.0) * 0.12/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * 1.0) * 0.15/0.98;\n\ - gl_FragColor = u_intensity * sum;\n\ - }\n\ - "; - */ - - LiteGraph.registerNodeType("texture/blur", LGraphTextureBlur); - - // Texture Glow ***************************************** - //based in https://catlikecoding.com/unity/tutorials/advanced-rendering/bloom/ - function LGraphTextureGlow() { - this.addInput("in", "Texture"); - this.addInput("dirt", "Texture"); - this.addOutput("out", "Texture"); - this.addOutput("glow", "Texture"); - this.properties = { - enabled: true, - intensity: 1, - persistence: 0.99, - iterations: 16, - threshold: 0, - scale: 1, - dirt_factor: 0.5, - precision: LGraphTexture.DEFAULT - }; - this._textures = []; - this._uniforms = { - u_intensity: 1, - u_texture: 0, - u_glow_texture: 1, - u_threshold: 0, - u_texel_size: vec2.create() - }; - } - - LGraphTextureGlow.title = "Glow"; - LGraphTextureGlow.desc = "Filters a texture giving it a glow effect"; - LGraphTextureGlow.weights = new Float32Array([0.5, 0.4, 0.3, 0.2]); - - LGraphTextureGlow.widgets_info = { - iterations: { - type: "number", - min: 0, - max: 16, - step: 1, - precision: 0 - }, - threshold: { - type: "number", - min: 0, - max: 10, - step: 0.01, - precision: 2 - }, - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureGlow.prototype.onGetInputs = function() { - return [ - ["enabled", "boolean"], - ["threshold", "number"], - ["intensity", "number"], - ["persistence", "number"], - ["iterations", "number"], - ["dirt_factor", "number"] - ]; - }; - - LGraphTextureGlow.prototype.onGetOutputs = function() { - return [["average", "Texture"]]; - }; - - LGraphTextureGlow.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex) return; - - if (!this.isAnyOutputConnected()) return; //saves work - - if ( - this.properties.precision === LGraphTexture.PASS_THROUGH || - this.getInputOrProperty("enabled") === false - ) { - this.setOutputData(0, tex); - return; - } - - var width = tex.width; - var height = tex.height; - - var texture_info = { - format: tex.format, - type: tex.type, - minFilter: GL.LINEAR, - magFilter: GL.LINEAR, - wrap: gl.CLAMP_TO_EDGE - }; - var type = LGraphTexture.getTextureType( - this.properties.precision, - tex - ); - - var uniforms = this._uniforms; - var textures = this._textures; - - //cut - var shader = LGraphTextureGlow._cut_shader; - if (!shader) - shader = LGraphTextureGlow._cut_shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureGlow.cut_pixel_shader - ); - - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.BLEND); - - uniforms.u_threshold = this.getInputOrProperty("threshold"); - var currentDestination = (textures[0] = GL.Texture.getTemporary( - width, - height, - texture_info - )); - tex.blit(currentDestination, shader.uniforms(uniforms)); - var currentSource = currentDestination; - - var iterations = this.getInputOrProperty("iterations"); - iterations = Math.clamp(iterations, 1, 16) | 0; - var texel_size = uniforms.u_texel_size; - var intensity = this.getInputOrProperty("intensity"); - - uniforms.u_intensity = 1; - uniforms.u_delta = this.properties.scale; //1 - - //downscale/upscale shader - var shader = LGraphTextureGlow._shader; - if (!shader) - shader = LGraphTextureGlow._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureGlow.scale_pixel_shader - ); - - var i = 1; - //downscale - for (; i < iterations; i++) { - width = width >> 1; - if ((height | 0) > 1) height = height >> 1; - if (width < 2) break; - currentDestination = textures[i] = GL.Texture.getTemporary( - width, - height, - texture_info - ); - texel_size[0] = 1 / currentSource.width; - texel_size[1] = 1 / currentSource.height; - currentSource.blit( - currentDestination, - shader.uniforms(uniforms) - ); - currentSource = currentDestination; - } - - //average - if (this.isOutputConnected(2)) { - var average_texture = this._average_texture; - if ( - !average_texture || - average_texture.type != tex.type || - average_texture.format != tex.format - ) - average_texture = this._average_texture = new GL.Texture( - 1, - 1, - { - type: tex.type, - format: tex.format, - filter: gl.LINEAR - } - ); - texel_size[0] = 1 / currentSource.width; - texel_size[1] = 1 / currentSource.height; - uniforms.u_intensity = intensity; - uniforms.u_delta = 1; - currentSource.blit(average_texture, shader.uniforms(uniforms)); - this.setOutputData(2, average_texture); - } - - //upscale and blend - gl.enable(gl.BLEND); - gl.blendFunc(gl.ONE, gl.ONE); - uniforms.u_intensity = this.getInputOrProperty("persistence"); - uniforms.u_delta = 0.5; - - for ( - i -= 2; - i >= 0; - i-- // i-=2 => -1 to point to last element in array, -1 to go to texture above - ) { - currentDestination = textures[i]; - textures[i] = null; - texel_size[0] = 1 / currentSource.width; - texel_size[1] = 1 / currentSource.height; - currentSource.blit( - currentDestination, - shader.uniforms(uniforms) - ); - GL.Texture.releaseTemporary(currentSource); - currentSource = currentDestination; - } - gl.disable(gl.BLEND); - - //glow - if (this.isOutputConnected(1)) { - var glow_texture = this._glow_texture; - if ( - !glow_texture || - glow_texture.width != tex.width || - glow_texture.height != tex.height || - glow_texture.type != type || - glow_texture.format != tex.format - ) - glow_texture = this._glow_texture = new GL.Texture( - tex.width, - tex.height, - { type: type, format: tex.format, filter: gl.LINEAR } - ); - currentSource.blit(glow_texture); - this.setOutputData(1, glow_texture); - } - - //final composition - if (this.isOutputConnected(0)) { - var final_texture = this._final_texture; - if ( - !final_texture || - final_texture.width != tex.width || - final_texture.height != tex.height || - final_texture.type != type || - final_texture.format != tex.format - ) - final_texture = this._final_texture = new GL.Texture( - tex.width, - tex.height, - { type: type, format: tex.format, filter: gl.LINEAR } - ); - - var dirt_texture = this.getInputData(1); - var dirt_factor = this.getInputOrProperty("dirt_factor"); - - uniforms.u_intensity = intensity; - - shader = dirt_texture - ? LGraphTextureGlow._dirt_final_shader - : LGraphTextureGlow._final_shader; - if (!shader) { - if (dirt_texture) + return origin; + break; + case LGraphTexture.COPY: + default: + tex_type = origin ? origin.type : gl.UNSIGNED_BYTE; + break; + } + + if ( + !target || + target.width != origin.width || + target.height != origin.height || + target.type != tex_type + ) + target = new GL.Texture(origin.width, origin.height, { + type: tex_type, + format: gl.RGBA, + filter: gl.LINEAR + }); + + return target; + }; + + LGraphTexture.getTextureType = function(precision, ref_texture) { + var type = ref_texture ? ref_texture.type : gl.UNSIGNED_BYTE; + switch (precision) { + case LGraphTexture.HIGH: + type = gl.HIGH_PRECISION_FORMAT; + break; + case LGraphTexture.LOW: + type = gl.UNSIGNED_BYTE; + break; + //no default + } + return type; + }; + + LGraphTexture.getWhiteTexture = function() { + if (this._white_texture) return this._white_texture; + var texture = (this._white_texture = GL.Texture.fromMemory( + 1, + 1, + [255, 255, 255, 255], + { format: gl.RGBA, wrap: gl.REPEAT, filter: gl.NEAREST } + )); + return texture; + }; + + LGraphTexture.getNoiseTexture = function() { + if (this._noise_texture) return this._noise_texture; + + var noise = new Uint8Array(512 * 512 * 4); + for (var i = 0; i < 512 * 512 * 4; ++i) + noise[i] = Math.random() * 255; + + var texture = GL.Texture.fromMemory(512, 512, noise, { + format: gl.RGBA, + wrap: gl.REPEAT, + filter: gl.NEAREST + }); + this._noise_texture = texture; + return texture; + }; + + LGraphTexture.prototype.onDropFile = function(data, filename, file) { + if (!data) { + this._drop_texture = null; + this.properties.name = ""; + } else { + var texture = null; + if (typeof data == "string") texture = GL.Texture.fromURL(data); + else if (filename.toLowerCase().indexOf(".dds") != -1) + texture = GL.Texture.fromDDSInMemory(data); + else { + var blob = new Blob([file]); + var url = URL.createObjectURL(blob); + texture = GL.Texture.fromURL(url); + } + + this._drop_texture = texture; + this.properties.name = filename; + } + }; + + LGraphTexture.prototype.getExtraMenuOptions = function(graphcanvas) { + var that = this; + if (!this._drop_texture) return; + return [ + { + content: "Clear", + callback: function() { + that._drop_texture = null; + that.properties.name = ""; + } + } + ]; + }; + + LGraphTexture.prototype.onExecute = function() { + var tex = null; + if (this.isOutputConnected(1)) tex = this.getInputData(0); + + if (!tex && this._drop_texture) tex = this._drop_texture; + + if (!tex && this.properties.name) + tex = LGraphTexture.getTexture(this.properties.name); + + if (!tex) return; + + this._last_tex = tex; + + if (this.properties.filter === false) + tex.setParameter(gl.TEXTURE_MAG_FILTER, gl.NEAREST); + else tex.setParameter(gl.TEXTURE_MAG_FILTER, gl.LINEAR); + + this.setOutputData(0, tex); + + for (var i = 1; i < this.outputs.length; i++) { + var output = this.outputs[i]; + if (!output) continue; + var v = null; + if (output.name == "width") v = tex.width; + else if (output.name == "height") v = tex.height; + else if (output.name == "aspect") v = tex.width / tex.height; + this.setOutputData(i, v); + } + }; + + LGraphTexture.prototype.onResourceRenamed = function( + old_name, + new_name + ) { + if (this.properties.name == old_name) + this.properties.name = new_name; + }; + + LGraphTexture.prototype.onDrawBackground = function(ctx) { + if (this.flags.collapsed || this.size[1] <= 20) return; + + if (this._drop_texture && ctx.webgl) { + ctx.drawImage( + this._drop_texture, + 0, + 0, + this.size[0], + this.size[1] + ); + //this._drop_texture.renderQuad(this.pos[0],this.pos[1],this.size[0],this.size[1]); + return; + } + + //Different texture? then get it from the GPU + if (this._last_preview_tex != this._last_tex) { + if (ctx.webgl) { + this._canvas = this._last_tex; + } else { + var tex_canvas = LGraphTexture.generateLowResTexturePreview( + this._last_tex + ); + if (!tex_canvas) return; + + this._last_preview_tex = this._last_tex; + this._canvas = cloneCanvas(tex_canvas); + } + } + + if (!this._canvas) return; + + //render to graph canvas + ctx.save(); + if (!ctx.webgl) { + //reverse image + ctx.translate(0, this.size[1]); + ctx.scale(1, -1); + } + ctx.drawImage(this._canvas, 0, 0, this.size[0], this.size[1]); + ctx.restore(); + }; + + //very slow, used at your own risk + LGraphTexture.generateLowResTexturePreview = function(tex) { + if (!tex) return null; + + var size = LGraphTexture.image_preview_size; + var temp_tex = tex; + + if (tex.format == gl.DEPTH_COMPONENT) return null; //cannot generate from depth + + //Generate low-level version in the GPU to speed up + if (tex.width > size || tex.height > size) { + temp_tex = this._preview_temp_tex; + if (!this._preview_temp_tex) { + temp_tex = new GL.Texture(size, size, { + minFilter: gl.NEAREST + }); + this._preview_temp_tex = temp_tex; + } + + //copy + tex.copyTo(temp_tex); + tex = temp_tex; + } + + //create intermediate canvas with lowquality version + var tex_canvas = this._preview_canvas; + if (!tex_canvas) { + tex_canvas = createCanvas(size, size); + this._preview_canvas = tex_canvas; + } + + if (temp_tex) temp_tex.toCanvas(tex_canvas); + return tex_canvas; + }; + + LGraphTexture.prototype.getResources = function(res) { + res[this.properties.name] = GL.Texture; + return res; + }; + + LGraphTexture.prototype.onGetInputs = function() { + return [["in", "Texture"]]; + }; + + LGraphTexture.prototype.onGetOutputs = function() { + return [ + ["width", "number"], + ["height", "number"], + ["aspect", "number"] + ]; + }; + + LiteGraph.registerNodeType("texture/texture", LGraphTexture); + + //************************** + function LGraphTexturePreview() { + this.addInput("Texture", "Texture"); + this.properties = { flipY: false }; + this.size = [ + LGraphTexture.image_preview_size, + LGraphTexture.image_preview_size + ]; + } + + LGraphTexturePreview.title = "Preview"; + LGraphTexturePreview.desc = "Show a texture in the graph canvas"; + LGraphTexturePreview.allow_preview = false; + + LGraphTexturePreview.prototype.onDrawBackground = function(ctx) { + if (this.flags.collapsed) return; + + if (!ctx.webgl && !LGraphTexturePreview.allow_preview) return; //not working well + + var tex = this.getInputData(0); + if (!tex) return; + + var tex_canvas = null; + + if (!tex.handle && ctx.webgl) tex_canvas = tex; + else tex_canvas = LGraphTexture.generateLowResTexturePreview(tex); + + //render to graph canvas + ctx.save(); + if (this.properties.flipY) { + ctx.translate(0, this.size[1]); + ctx.scale(1, -1); + } + ctx.drawImage(tex_canvas, 0, 0, this.size[0], this.size[1]); + ctx.restore(); + }; + + LiteGraph.registerNodeType("texture/preview", LGraphTexturePreview); + + //************************************** + + function LGraphTextureSave() { + this.addInput("Texture", "Texture"); + this.addOutput("", "Texture"); + this.properties = { name: "" }; + } + + LGraphTextureSave.title = "Save"; + LGraphTextureSave.desc = "Save a texture in the repository"; + + LGraphTextureSave.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex) return; + + if (this.properties.name) { + //for cases where we want to perform something when storing it + if (LGraphTexture.storeTexture) + LGraphTexture.storeTexture(this.properties.name, tex); + else { + var container = LGraphTexture.getTexturesContainer(); + container[this.properties.name] = tex; + } + } + + this.setOutputData(0, tex); + }; + + LiteGraph.registerNodeType("texture/save", LGraphTextureSave); + + //**************************************************** + + function LGraphTextureOperation() { + this.addInput("Texture", "Texture"); + this.addInput("TextureB", "Texture"); + this.addInput("value", "number"); + this.addOutput("Texture", "Texture"); + this.help = + "

pixelcode must be vec3

\ +

uvcode must be vec2, is optional

\ +

uv: tex. coords

color: texture

colorB: textureB

time: scene time

value: input value

"; + + this.properties = { + value: 1, + uvcode: "", + pixelcode: "color + colorB * value", + precision: LGraphTexture.DEFAULT + }; + } + + LGraphTextureOperation.widgets_info = { + uvcode: { widget: "textarea", height: 100 }, + pixelcode: { widget: "textarea", height: 100 }, + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureOperation.title = "Operation"; + LGraphTextureOperation.desc = "Texture shader operation"; + + LGraphTextureOperation.prototype.getExtraMenuOptions = function( + graphcanvas + ) { + var that = this; + var txt = !that.properties.show ? "Show Texture" : "Hide Texture"; + return [ + { + content: txt, + callback: function() { + that.properties.show = !that.properties.show; + } + } + ]; + }; + + LGraphTextureOperation.prototype.onDrawBackground = function(ctx) { + if ( + this.flags.collapsed || + this.size[1] <= 20 || + !this.properties.show + ) + return; + + if (!this._tex) return; + + //only works if using a webgl renderer + if (this._tex.gl != ctx) return; + + //render to graph canvas + ctx.save(); + ctx.drawImage(this._tex, 0, 0, this.size[0], this.size[1]); + ctx.restore(); + }; + + LGraphTextureOperation.prototype.onExecute = function() { + var tex = this.getInputData(0); + + if (!this.isOutputConnected(0)) return; //saves work + + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, tex); + return; + } + + var texB = this.getInputData(1); + + if (!this.properties.uvcode && !this.properties.pixelcode) return; + + var width = 512; + var height = 512; + if (tex) { + width = tex.width; + height = tex.height; + } else if (texB) { + width = texB.width; + height = texB.height; + } + + var type = LGraphTexture.getTextureType( + this.properties.precision, + tex + ); + + if (!tex && !this._tex) + this._tex = new GL.Texture(width, height, { + type: type, + format: gl.RGBA, + filter: gl.LINEAR + }); + else + this._tex = LGraphTexture.getTargetTexture( + tex || this._tex, + this._tex, + this.properties.precision + ); + + var uvcode = ""; + if (this.properties.uvcode) { + uvcode = "uv = " + this.properties.uvcode; + if (this.properties.uvcode.indexOf(";") != -1) + //there are line breaks, means multiline code + uvcode = this.properties.uvcode; + } + + var pixelcode = ""; + if (this.properties.pixelcode) { + pixelcode = "result = " + this.properties.pixelcode; + if (this.properties.pixelcode.indexOf(";") != -1) + //there are line breaks, means multiline code + pixelcode = this.properties.pixelcode; + } + + var shader = this._shader; + + if (!shader || this._shader_code != uvcode + "|" + pixelcode) { + try { + this._shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureOperation.pixel_shader, + { UV_CODE: uvcode, PIXEL_CODE: pixelcode } + ); + this.boxcolor = "#00FF00"; + } catch (err) { + console.log("Error compiling shader: ", err); + this.boxcolor = "#FF0000"; + return; + } + this.boxcolor = "#FF0000"; + + this._shader_code = uvcode + "|" + pixelcode; + shader = this._shader; + } + + if (!shader) { + this.boxcolor = "red"; + return; + } else this.boxcolor = "green"; + + var value = this.getInputData(2); + if (value != null) this.properties.value = value; + else value = parseFloat(this.properties.value); + + var time = this.graph.getTime(); + + this._tex.drawTo(function() { + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.CULL_FACE); + gl.disable(gl.BLEND); + if (tex) tex.bind(0); + if (texB) texB.bind(1); + var mesh = Mesh.getScreenQuad(); + shader + .uniforms({ + u_texture: 0, + u_textureB: 1, + value: value, + texSize: [width, height], + time: time + }) + .draw(mesh); + }); + + this.setOutputData(0, this._tex); + }; + + LGraphTextureOperation.pixel_shader = + "precision highp float;\n\ + \n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + varying vec2 v_coord;\n\ + uniform vec2 texSize;\n\ + uniform float time;\n\ + uniform float value;\n\ + \n\ + void main() {\n\ + vec2 uv = v_coord;\n\ + UV_CODE;\n\ + vec4 color4 = texture2D(u_texture, uv);\n\ + vec3 color = color4.rgb;\n\ + vec4 color4B = texture2D(u_textureB, uv);\n\ + vec3 colorB = color4B.rgb;\n\ + vec3 result = color;\n\ + float alpha = 1.0;\n\ + PIXEL_CODE;\n\ + gl_FragColor = vec4(result, alpha);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/operation", LGraphTextureOperation); + + //**************************************************** + + function LGraphTextureShader() { + this.addOutput("out", "Texture"); + this.properties = { + code: "", + width: 512, + height: 512, + precision: LGraphTexture.DEFAULT + }; + + this.properties.code = + "\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"; + this._uniforms = { in_texture: 0, texSize: vec2.create(), time: 0 }; + } + + LGraphTextureShader.title = "Shader"; + LGraphTextureShader.desc = "Texture shader"; + LGraphTextureShader.widgets_info = { + code: { type: "code" }, + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureShader.prototype.onPropertyChanged = function( + name, + value + ) { + if (name != "code") return; + + var shader = this.getShader(); + if (!shader) return; + + //update connections + var uniforms = shader.uniformInfo; + + //remove deprecated slots + if (this.inputs) { + var already = {}; + for (var i = 0; i < this.inputs.length; ++i) { + var info = this.getInputInfo(i); + if (!info) continue; + + if (uniforms[info.name] && !already[info.name]) { + already[info.name] = true; + continue; + } + this.removeInput(i); + i--; + } + } + + //update existing ones + for (var i in uniforms) { + var info = shader.uniformInfo[i]; + if (info.loc === null) continue; //is an attribute, not a uniform + if (i == "time") + //default one + continue; + + var type = "number"; + if (this._shader.samplers[i]) type = "texture"; + else { + switch (info.size) { + case 1: + type = "number"; + break; + case 2: + type = "vec2"; + break; + case 3: + type = "vec3"; + break; + case 4: + type = "vec4"; + break; + case 9: + type = "mat3"; + break; + case 16: + type = "mat4"; + break; + default: + continue; + } + } + + var slot = this.findInputSlot(i); + if (slot == -1) { + this.addInput(i, type); + continue; + } + + var input_info = this.getInputInfo(slot); + if (!input_info) this.addInput(i, type); + else { + if (input_info.type == type) continue; + this.removeInput(slot, type); + this.addInput(i, type); + } + } + }; + + LGraphTextureShader.prototype.getShader = function() { + //replug + if (this._shader && this._shader_code == this.properties.code) + return this._shader; + + this._shader_code = this.properties.code; + this._shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureShader.pixel_shader + this.properties.code + ); + if (!this._shader) { + this.boxcolor = "red"; + return null; + } else this.boxcolor = "green"; + return this._shader; + }; + + LGraphTextureShader.prototype.onExecute = function() { + if (!this.isOutputConnected(0)) return; //saves work + + var shader = this.getShader(); + if (!shader) return; + + var tex_slot = 0; + var in_tex = null; + + //set uniforms + for (var i = 0; i < this.inputs.length; ++i) { + var info = this.getInputInfo(i); + var data = this.getInputData(i); + if (data == null) continue; + + if (data.constructor === GL.Texture) { + data.bind(tex_slot); + if (!in_tex) in_tex = data; + data = tex_slot; + tex_slot++; + } + shader.setUniform(info.name, data); //data is tex_slot + } + + var uniforms = this._uniforms; + var type = LGraphTexture.getTextureType( + this.properties.precision, + in_tex + ); + + //render to texture + var w = this.properties.width | 0; + var h = this.properties.height | 0; + if (w == 0) w = in_tex ? in_tex.width : gl.canvas.width; + if (h == 0) h = in_tex ? in_tex.height : gl.canvas.height; + uniforms.texSize[0] = w; + uniforms.texSize[1] = h; + uniforms.time = this.graph.getTime(); + + if ( + !this._tex || + this._tex.type != type || + this._tex.width != w || + this._tex.height != h + ) + this._tex = new GL.Texture(w, h, { + type: type, + format: gl.RGBA, + filter: gl.LINEAR + }); + var tex = this._tex; + tex.drawTo(function() { + shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); + }); + + this.setOutputData(0, this._tex); + }; + + LGraphTextureShader.pixel_shader = + "precision highp float;\n\ + \n\ + varying vec2 v_coord;\n\ + uniform float time;\n\ + "; + + LiteGraph.registerNodeType("texture/shader", LGraphTextureShader); + + // Texture Scale Offset + + function LGraphTextureScaleOffset() { + this.addInput("in", "Texture"); + this.addInput("scale", "vec2"); + this.addInput("offset", "vec2"); + this.addOutput("out", "Texture"); + this.properties = { + offset: vec2.fromValues(0, 0), + scale: vec2.fromValues(1, 1), + precision: LGraphTexture.DEFAULT + }; + } + + LGraphTextureScaleOffset.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureScaleOffset.title = "Scale/Offset"; + LGraphTextureScaleOffset.desc = "Applies an scaling and offseting"; + + LGraphTextureScaleOffset.prototype.onExecute = function() { + var tex = this.getInputData(0); + + if (!this.isOutputConnected(0) || !tex) return; //saves work + + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, tex); + return; + } + + var width = tex.width; + var height = tex.height; + var type = + this.precision === LGraphTexture.LOW + ? gl.UNSIGNED_BYTE + : gl.HIGH_PRECISION_FORMAT; + if (this.precision === LGraphTexture.DEFAULT) type = tex.type; + + if ( + !this._tex || + this._tex.width != width || + this._tex.height != height || + this._tex.type != type + ) + this._tex = new GL.Texture(width, height, { + type: type, + format: gl.RGBA, + filter: gl.LINEAR + }); + + var shader = this._shader; + + if (!shader) + shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureScaleOffset.pixel_shader + ); + + var scale = this.getInputData(1); + if (scale) { + this.properties.scale[0] = scale[0]; + this.properties.scale[1] = scale[1]; + } else scale = this.properties.scale; + + var offset = this.getInputData(2); + if (offset) { + this.properties.offset[0] = offset[0]; + this.properties.offset[1] = offset[1]; + } else offset = this.properties.offset; + + this._tex.drawTo(function() { + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.CULL_FACE); + gl.disable(gl.BLEND); + tex.bind(0); + var mesh = Mesh.getScreenQuad(); + shader + .uniforms({ + u_texture: 0, + u_scale: scale, + u_offset: offset + }) + .draw(mesh); + }); + + this.setOutputData(0, this._tex); + }; + + LGraphTextureScaleOffset.pixel_shader = + "precision highp float;\n\ + \n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + varying vec2 v_coord;\n\ + uniform vec2 u_scale;\n\ + uniform vec2 u_offset;\n\ + \n\ + void main() {\n\ + vec2 uv = v_coord;\n\ + uv = uv / u_scale - u_offset;\n\ + gl_FragColor = texture2D(u_texture, uv);\n\ + }\n\ + "; + + LiteGraph.registerNodeType( + "texture/scaleOffset", + LGraphTextureScaleOffset + ); + + // Warp (distort a texture) ************************* + + function LGraphTextureWarp() { + this.addInput("in", "Texture"); + this.addInput("warp", "Texture"); + this.addInput("factor", "number"); + this.addOutput("out", "Texture"); + this.properties = { + factor: 0.01, + precision: LGraphTexture.DEFAULT + }; + } + + LGraphTextureWarp.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureWarp.title = "Warp"; + LGraphTextureWarp.desc = "Texture warp operation"; + + LGraphTextureWarp.prototype.onExecute = function() { + var tex = this.getInputData(0); + + if (!this.isOutputConnected(0)) return; //saves work + + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, tex); + return; + } + + var texB = this.getInputData(1); + + var width = 512; + var height = 512; + var type = gl.UNSIGNED_BYTE; + if (tex) { + width = tex.width; + height = tex.height; + type = tex.type; + } else if (texB) { + width = texB.width; + height = texB.height; + type = texB.type; + } + + if (!tex && !this._tex) + this._tex = new GL.Texture(width, height, { + type: + this.precision === LGraphTexture.LOW + ? gl.UNSIGNED_BYTE + : gl.HIGH_PRECISION_FORMAT, + format: gl.RGBA, + filter: gl.LINEAR + }); + else + this._tex = LGraphTexture.getTargetTexture( + tex || this._tex, + this._tex, + this.properties.precision + ); + + var shader = this._shader; + + if (!shader) + shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureWarp.pixel_shader + ); + + var factor = this.getInputData(2); + if (factor != null) this.properties.factor = factor; + else factor = parseFloat(this.properties.factor); + + this._tex.drawTo(function() { + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.CULL_FACE); + gl.disable(gl.BLEND); + if (tex) tex.bind(0); + if (texB) texB.bind(1); + var mesh = Mesh.getScreenQuad(); + shader + .uniforms({ u_texture: 0, u_textureB: 1, u_factor: factor }) + .draw(mesh); + }); + + this.setOutputData(0, this._tex); + }; + + LGraphTextureWarp.pixel_shader = + "precision highp float;\n\ + \n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + varying vec2 v_coord;\n\ + uniform float u_factor;\n\ + \n\ + void main() {\n\ + vec2 uv = v_coord;\n\ + uv += ( texture2D(u_textureB, uv).rg - vec2(0.5)) * u_factor;\n\ + gl_FragColor = texture2D(u_texture, uv);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/warp", LGraphTextureWarp); + + //**************************************************** + + // Texture to Viewport ***************************************** + function LGraphTextureToViewport() { + this.addInput("Texture", "Texture"); + this.properties = { + additive: false, + antialiasing: false, + filter: true, + disable_alpha: false, + gamma: 1.0 + }; + this.size[0] = 130; + } + + LGraphTextureToViewport.title = "to Viewport"; + LGraphTextureToViewport.desc = "Texture to viewport"; + + LGraphTextureToViewport.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex) return; + + if (this.properties.disable_alpha) gl.disable(gl.BLEND); + else { + gl.enable(gl.BLEND); + if (this.properties.additive) + gl.blendFunc(gl.SRC_ALPHA, gl.ONE); + else gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); + } + + gl.disable(gl.DEPTH_TEST); + var gamma = this.properties.gamma || 1.0; + if (this.isInputConnected(1)) gamma = this.getInputData(1); + + tex.setParameter( + gl.TEXTURE_MAG_FILTER, + this.properties.filter ? gl.LINEAR : gl.NEAREST + ); + + if (this.properties.antialiasing) { + if (!LGraphTextureToViewport._shader) + LGraphTextureToViewport._shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureToViewport.aa_pixel_shader + ); + + var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT); + var mesh = Mesh.getScreenQuad(); + tex.bind(0); + LGraphTextureToViewport._shader + .uniforms({ + u_texture: 0, + uViewportSize: [tex.width, tex.height], + u_igamma: 1 / gamma, + inverseVP: [1 / tex.width, 1 / tex.height] + }) + .draw(mesh); + } else { + if (gamma != 1.0) { + if (!LGraphTextureToViewport._gamma_shader) + LGraphTextureToViewport._gamma_shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureToViewport.gamma_pixel_shader + ); + tex.toViewport(LGraphTextureToViewport._gamma_shader, { + u_texture: 0, + u_igamma: 1 / gamma + }); + } else tex.toViewport(); + } + }; + + LGraphTextureToViewport.prototype.onGetInputs = function() { + return [["gamma", "number"]]; + }; + + LGraphTextureToViewport.aa_pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 uViewportSize;\n\ + uniform vec2 inverseVP;\n\ + uniform float u_igamma;\n\ + #define FXAA_REDUCE_MIN (1.0/ 128.0)\n\ + #define FXAA_REDUCE_MUL (1.0 / 8.0)\n\ + #define FXAA_SPAN_MAX 8.0\n\ + \n\ + /* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\ + vec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\ + {\n\ + vec4 color = vec4(0.0);\n\ + /*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\ + vec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\ + vec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\ + vec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\ + vec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\ + vec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\ + vec3 luma = vec3(0.299, 0.587, 0.114);\n\ + float lumaNW = dot(rgbNW, luma);\n\ + float lumaNE = dot(rgbNE, luma);\n\ + float lumaSW = dot(rgbSW, luma);\n\ + float lumaSE = dot(rgbSE, luma);\n\ + float lumaM = dot(rgbM, luma);\n\ + float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\ + float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\ + \n\ + vec2 dir;\n\ + dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\ + dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\ + \n\ + float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\ + \n\ + float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\ + dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\ + \n\ + vec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\ + texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\ + vec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\ + texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\ + \n\ + //return vec4(rgbA,1.0);\n\ + float lumaB = dot(rgbB, luma);\n\ + if ((lumaB < lumaMin) || (lumaB > lumaMax))\n\ + color = vec4(rgbA, 1.0);\n\ + else\n\ + color = vec4(rgbB, 1.0);\n\ + if(u_igamma != 1.0)\n\ + color.xyz = pow( color.xyz, vec3(u_igamma) );\n\ + return color;\n\ + }\n\ + \n\ + void main() {\n\ + gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\ + }\n\ + "; + + LGraphTextureToViewport.gamma_pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_igamma;\n\ + void main() {\n\ + vec4 color = texture2D( u_texture, v_coord);\n\ + color.xyz = pow(color.xyz, vec3(u_igamma) );\n\ + gl_FragColor = color;\n\ + }\n\ + "; + + LiteGraph.registerNodeType( + "texture/toviewport", + LGraphTextureToViewport + ); + + // Texture Copy ***************************************** + function LGraphTextureCopy() { + this.addInput("Texture", "Texture"); + this.addOutput("", "Texture"); + this.properties = { + size: 0, + generate_mipmaps: false, + precision: LGraphTexture.DEFAULT + }; + } + + LGraphTextureCopy.title = "Copy"; + LGraphTextureCopy.desc = "Copy Texture"; + LGraphTextureCopy.widgets_info = { + size: { + widget: "combo", + values: [0, 32, 64, 128, 256, 512, 1024, 2048] + }, + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureCopy.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex && !this._temp_texture) return; + + if (!this.isOutputConnected(0)) return; //saves work + + //copy the texture + if (tex) { + var width = tex.width; + var height = tex.height; + + if (this.properties.size != 0) { + width = this.properties.size; + height = this.properties.size; + } + + var temp = this._temp_texture; + + var type = tex.type; + if (this.properties.precision === LGraphTexture.LOW) + type = gl.UNSIGNED_BYTE; + else if (this.properties.precision === LGraphTexture.HIGH) + type = gl.HIGH_PRECISION_FORMAT; + + if ( + !temp || + temp.width != width || + temp.height != height || + temp.type != type + ) { + var minFilter = gl.LINEAR; + if ( + this.properties.generate_mipmaps && + isPowerOfTwo(width) && + isPowerOfTwo(height) + ) + minFilter = gl.LINEAR_MIPMAP_LINEAR; + this._temp_texture = new GL.Texture(width, height, { + type: type, + format: gl.RGBA, + minFilter: minFilter, + magFilter: gl.LINEAR + }); + } + tex.copyTo(this._temp_texture); + + if (this.properties.generate_mipmaps) { + this._temp_texture.bind(0); + gl.generateMipmap(this._temp_texture.texture_type); + this._temp_texture.unbind(0); + } + } + + this.setOutputData(0, this._temp_texture); + }; + + LiteGraph.registerNodeType("texture/copy", LGraphTextureCopy); + + // Texture Downsample ***************************************** + function LGraphTextureDownsample() { + this.addInput("Texture", "Texture"); + this.addOutput("", "Texture"); + this.properties = { + iterations: 1, + generate_mipmaps: false, + precision: LGraphTexture.DEFAULT + }; + } + + LGraphTextureDownsample.title = "Downsample"; + LGraphTextureDownsample.desc = "Downsample Texture"; + LGraphTextureDownsample.widgets_info = { + iterations: { type: "number", step: 1, precision: 0, min: 0 }, + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureDownsample.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex && !this._temp_texture) return; + + if (!this.isOutputConnected(0)) return; //saves work + + //we do not allow any texture different than texture 2D + if (!tex || tex.texture_type !== GL.TEXTURE_2D) return; + + if (this.properties.iterations < 1) { + this.setOutputData(0, tex); + return; + } + + var shader = LGraphTextureDownsample._shader; + if (!shader) + LGraphTextureDownsample._shader = shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureDownsample.pixel_shader + ); + + var width = tex.width | 0; + var height = tex.height | 0; + var type = tex.type; + if (this.properties.precision === LGraphTexture.LOW) + type = gl.UNSIGNED_BYTE; + else if (this.properties.precision === LGraphTexture.HIGH) + type = gl.HIGH_PRECISION_FORMAT; + var iterations = this.properties.iterations || 1; + + var origin = tex; + var target = null; + + var temp = []; + var options = { + type: type, + format: tex.format + }; + + var offset = vec2.create(); + var uniforms = { + u_offset: offset + }; + + if (this._texture) GL.Texture.releaseTemporary(this._texture); + + for (var i = 0; i < iterations; ++i) { + offset[0] = 1 / width; + offset[1] = 1 / height; + width = width >> 1 || 0; + height = height >> 1 || 0; + target = GL.Texture.getTemporary(width, height, options); + temp.push(target); + origin.setParameter(GL.TEXTURE_MAG_FILTER, GL.NEAREST); + origin.copyTo(target, shader, uniforms); + if (width == 1 && height == 1) break; //nothing else to do + origin = target; + } + + //keep the last texture used + this._texture = temp.pop(); + + //free the rest + for (var i = 0; i < temp.length; ++i) + GL.Texture.releaseTemporary(temp[i]); + + if (this.properties.generate_mipmaps) { + this._texture.bind(0); + gl.generateMipmap(this._texture.texture_type); + this._texture.unbind(0); + } + + this.setOutputData(0, this._texture); + }; + + LGraphTextureDownsample.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_offset;\n\ + varying vec2 v_coord;\n\ + \n\ + void main() {\n\ + vec4 color = texture2D(u_texture, v_coord );\n\ + color += texture2D(u_texture, v_coord + vec2( u_offset.x, 0.0 ) );\n\ + color += texture2D(u_texture, v_coord + vec2( 0.0, u_offset.y ) );\n\ + color += texture2D(u_texture, v_coord + vec2( u_offset.x, u_offset.y ) );\n\ + gl_FragColor = color * 0.25;\n\ + }\n\ + "; + + LiteGraph.registerNodeType( + "texture/downsample", + LGraphTextureDownsample + ); + + // Texture Average ***************************************** + function LGraphTextureAverage() { + this.addInput("Texture", "Texture"); + this.addOutput("tex", "Texture"); + this.addOutput("avg", "vec4"); + this.addOutput("lum", "number"); + this.properties = { + use_previous_frame: true, + mipmap_offset: 0, + low_precision: false + }; + + this._uniforms = { + u_texture: 0, + u_mipmap_offset: this.properties.mipmap_offset + }; + this._luminance = new Float32Array(4); + } + + LGraphTextureAverage.title = "Average"; + LGraphTextureAverage.desc = + "Compute a partial average (32 random samples) of a texture and stores it as a 1x1 pixel texture"; + + LGraphTextureAverage.prototype.onExecute = function() { + if (!this.properties.use_previous_frame) this.updateAverage(); + + var v = this._luminance; + this.setOutputData(0, this._temp_texture); + this.setOutputData(1, v); + this.setOutputData(2, (v[0] + v[1] + v[2]) / 3); + }; + + //executed before rendering the frame + LGraphTextureAverage.prototype.onPreRenderExecute = function() { + this.updateAverage(); + }; + + LGraphTextureAverage.prototype.updateAverage = function() { + var tex = this.getInputData(0); + if (!tex) return; + + if ( + !this.isOutputConnected(0) && + !this.isOutputConnected(1) && + !this.isOutputConnected(2) + ) + return; //saves work + + if (!LGraphTextureAverage._shader) { + LGraphTextureAverage._shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureAverage.pixel_shader + ); + //creates 32 random numbers and stores the, in two mat4 + var samples = new Float32Array(32); + for (var i = 0; i < 32; ++i) samples[i] = Math.random(); + LGraphTextureAverage._shader.uniforms({ + u_samples_a: samples.subarray(0, 16), + u_samples_b: samples.subarray(16, 32) + }); + } + + var temp = this._temp_texture; + var type = gl.UNSIGNED_BYTE; + if (tex.type != type) + //force floats, half floats cannot be read with gl.readPixels + type = gl.FLOAT; + + if (!temp || temp.type != type) + this._temp_texture = new GL.Texture(1, 1, { + type: type, + format: gl.RGBA, + filter: gl.NEAREST + }); + + var shader = LGraphTextureAverage._shader; + var uniforms = this._uniforms; + uniforms.u_mipmap_offset = this.properties.mipmap_offset; + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.BLEND); + this._temp_texture.drawTo(function() { + tex.toViewport(shader, uniforms); + }); + + if (this.isOutputConnected(1) || this.isOutputConnected(2)) { + var pixel = this._temp_texture.getPixels(); + if (pixel) { + var v = this._luminance; + var type = this._temp_texture.type; + v.set(pixel); + if (type == gl.UNSIGNED_BYTE) vec4.scale(v, v, 1 / 255); + else if ( + type == GL.HALF_FLOAT || + type == GL.HALF_FLOAT_OES + ) { + //no half floats possible, hard to read back unless copyed to a FLOAT texture, so temp_texture is always forced to FLOAT + } + } + } + }; + + LGraphTextureAverage.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + uniform mat4 u_samples_a;\n\ + uniform mat4 u_samples_b;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_mipmap_offset;\n\ + varying vec2 v_coord;\n\ + \n\ + void main() {\n\ + vec4 color = vec4(0.0);\n\ + for(int i = 0; i < 4; ++i)\n\ + for(int j = 0; j < 4; ++j)\n\ + {\n\ + color += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\ + color += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\ + }\n\ + gl_FragColor = color * 0.03125;\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/average", LGraphTextureAverage); + + function LGraphTextureTemporalSmooth() { + this.addInput("in", "Texture"); + this.addInput("factor", "Number"); + this.addOutput("out", "Texture"); + this.properties = { factor: 0.5 }; + this._uniforms = { + u_texture: 0, + u_textureB: 1, + u_factor: this.properties.factor + }; + } + + LGraphTextureTemporalSmooth.title = "Smooth"; + LGraphTextureTemporalSmooth.desc = "Smooth texture over time"; + + LGraphTextureTemporalSmooth.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex || !this.isOutputConnected(0)) return; + + if (!LGraphTextureTemporalSmooth._shader) + LGraphTextureTemporalSmooth._shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureTemporalSmooth.pixel_shader + ); + + var temp = this._temp_texture; + if ( + !temp || + temp.type != tex.type || + temp.width != tex.width || + temp.height != tex.height + ) { + this._temp_texture = new GL.Texture(tex.width, tex.height, { + type: tex.type, + format: gl.RGBA, + filter: gl.NEAREST + }); + this._temp_texture2 = new GL.Texture(tex.width, tex.height, { + type: tex.type, + format: gl.RGBA, + filter: gl.NEAREST + }); + tex.copyTo(this._temp_texture2); + } + + var tempA = this._temp_texture; + var tempB = this._temp_texture2; + + var shader = LGraphTextureTemporalSmooth._shader; + var uniforms = this._uniforms; + uniforms.u_factor = 1.0 - this.getInputOrProperty("factor"); + + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + tempA.drawTo(function() { + tempB.bind(1); + tex.toViewport(shader, uniforms); + }); + + this.setOutputData(0, tempA); + + //swap + this._temp_texture = tempB; + this._temp_texture2 = tempA; + }; + + LGraphTextureTemporalSmooth.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + uniform float u_factor;\n\ + varying vec2 v_coord;\n\ + \n\ + void main() {\n\ + gl_FragColor = mix( texture2D( u_texture, v_coord ), texture2D( u_textureB, v_coord ), u_factor );\n\ + }\n\ + "; + + LiteGraph.registerNodeType( + "texture/temporal_smooth", + LGraphTextureTemporalSmooth + ); + + // Image To Texture ***************************************** + function LGraphImageToTexture() { + this.addInput("Image", "image"); + this.addOutput("", "Texture"); + this.properties = {}; + } + + LGraphImageToTexture.title = "Image to Texture"; + LGraphImageToTexture.desc = "Uploads an image to the GPU"; + //LGraphImageToTexture.widgets_info = { size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]} }; + + LGraphImageToTexture.prototype.onExecute = function() { + var img = this.getInputData(0); + if (!img) return; + + var width = img.videoWidth || img.width; + var height = img.videoHeight || img.height; + + //this is in case we are using a webgl canvas already, no need to reupload it + if (img.gltexture) { + this.setOutputData(0, img.gltexture); + return; + } + + var temp = this._temp_texture; + if (!temp || temp.width != width || temp.height != height) + this._temp_texture = new GL.Texture(width, height, { + format: gl.RGBA, + filter: gl.LINEAR + }); + + try { + this._temp_texture.uploadImage(img); + } catch (err) { + console.error( + "image comes from an unsafe location, cannot be uploaded to webgl: " + + err + ); + return; + } + + this.setOutputData(0, this._temp_texture); + }; + + LiteGraph.registerNodeType( + "texture/imageToTexture", + LGraphImageToTexture + ); + + // Texture LUT ***************************************** + function LGraphTextureLUT() { + this.addInput("Texture", "Texture"); + this.addInput("LUT", "Texture"); + this.addInput("Intensity", "number"); + this.addOutput("", "Texture"); + this.properties = { + intensity: 1, + precision: LGraphTexture.DEFAULT, + texture: null + }; + + if (!LGraphTextureLUT._shader) + LGraphTextureLUT._shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureLUT.pixel_shader + ); + } + + LGraphTextureLUT.widgets_info = { + texture: { widget: "texture" }, + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureLUT.title = "LUT"; + LGraphTextureLUT.desc = "Apply LUT to Texture"; + + LGraphTextureLUT.prototype.onExecute = function() { + if (!this.isOutputConnected(0)) return; //saves work + + var tex = this.getInputData(0); + + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, tex); + return; + } + + if (!tex) return; + + var lut_tex = this.getInputData(1); + + if (!lut_tex) + lut_tex = LGraphTexture.getTexture(this.properties.texture); + + if (!lut_tex) { + this.setOutputData(0, tex); + return; + } + + lut_tex.bind(0); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri( + gl.TEXTURE_2D, + gl.TEXTURE_WRAP_S, + gl.CLAMP_TO_EDGE + ); + gl.texParameteri( + gl.TEXTURE_2D, + gl.TEXTURE_WRAP_T, + gl.CLAMP_TO_EDGE + ); + gl.bindTexture(gl.TEXTURE_2D, null); + + var intensity = this.properties.intensity; + if (this.isInputConnected(2)) + this.properties.intensity = intensity = this.getInputData(2); + + this._tex = LGraphTexture.getTargetTexture( + tex, + this._tex, + this.properties.precision + ); + + //var mesh = Mesh.getScreenQuad(); + + this._tex.drawTo(function() { + lut_tex.bind(1); + tex.toViewport(LGraphTextureLUT._shader, { + u_texture: 0, + u_textureB: 1, + u_amount: intensity + }); + }); + + this.setOutputData(0, this._tex); + }; + + LGraphTextureLUT.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + uniform float u_amount;\n\ + \n\ + void main() {\n\ + lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\ + mediump float blueColor = textureColor.b * 63.0;\n\ + mediump vec2 quad1;\n\ + quad1.y = floor(floor(blueColor) / 8.0);\n\ + quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\ + mediump vec2 quad2;\n\ + quad2.y = floor(ceil(blueColor) / 8.0);\n\ + quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\ + highp vec2 texPos1;\n\ + texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ + texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ + highp vec2 texPos2;\n\ + texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ + texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ + lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\ + lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\ + lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\ + gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/LUT", LGraphTextureLUT); + + // Texture Channels ***************************************** + function LGraphTextureChannels() { + this.addInput("Texture", "Texture"); + + this.addOutput("R", "Texture"); + this.addOutput("G", "Texture"); + this.addOutput("B", "Texture"); + this.addOutput("A", "Texture"); + + this.properties = { use_luminance: true }; + if (!LGraphTextureChannels._shader) + LGraphTextureChannels._shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureChannels.pixel_shader + ); + } + + LGraphTextureChannels.title = "Texture to Channels"; + LGraphTextureChannels.desc = "Split texture channels"; + + LGraphTextureChannels.prototype.onExecute = function() { + var texA = this.getInputData(0); + if (!texA) return; + + if (!this._channels) this._channels = Array(4); + + var format = this.properties.use_luminance ? gl.LUMINANCE : gl.RGBA; + var connections = 0; + for (var i = 0; i < 4; i++) { + if (this.isOutputConnected(i)) { + if ( + !this._channels[i] || + this._channels[i].width != texA.width || + this._channels[i].height != texA.height || + this._channels[i].type != texA.type || + this._channels[i].format != format + ) + this._channels[i] = new GL.Texture( + texA.width, + texA.height, + { + type: texA.type, + format: format, + filter: gl.LINEAR + } + ); + connections++; + } else this._channels[i] = null; + } + + if (!connections) return; + + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureChannels._shader; + var masks = [ + [1, 0, 0, 0], + [0, 1, 0, 0], + [0, 0, 1, 0], + [0, 0, 0, 1] + ]; + + for (var i = 0; i < 4; i++) { + if (!this._channels[i]) continue; + + this._channels[i].drawTo(function() { + texA.bind(0); + shader + .uniforms({ u_texture: 0, u_mask: masks[i] }) + .draw(mesh); + }); + this.setOutputData(i, this._channels[i]); + } + }; + + LGraphTextureChannels.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec4 u_mask;\n\ + \n\ + void main() {\n\ + gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\ + }\n\ + "; + + LiteGraph.registerNodeType( + "texture/textureChannels", + LGraphTextureChannels + ); + + // Texture Channels to Texture ***************************************** + function LGraphChannelsTexture() { + this.addInput("R", "Texture"); + this.addInput("G", "Texture"); + this.addInput("B", "Texture"); + this.addInput("A", "Texture"); + + this.addOutput("Texture", "Texture"); + + this.properties = { + precision: LGraphTexture.DEFAULT, + R: 1, + G: 1, + B: 1, + A: 1 + }; + this._color = vec4.create(); + this._uniforms = { + u_textureR: 0, + u_textureG: 1, + u_textureB: 2, + u_textureA: 3, + u_color: this._color + }; + } + + LGraphChannelsTexture.title = "Channels to Texture"; + LGraphChannelsTexture.desc = "Split texture channels"; + LGraphChannelsTexture.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphChannelsTexture.prototype.onExecute = function() { + var white = LGraphTexture.getWhiteTexture(); + var texR = this.getInputData(0) || white; + var texG = this.getInputData(1) || white; + var texB = this.getInputData(2) || white; + var texA = this.getInputData(3) || white; + + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + + var mesh = Mesh.getScreenQuad(); + if (!LGraphChannelsTexture._shader) + LGraphChannelsTexture._shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphChannelsTexture.pixel_shader + ); + var shader = LGraphChannelsTexture._shader; + + var w = Math.max(texR.width, texG.width, texB.width, texA.width); + var h = Math.max( + texR.height, + texG.height, + texB.height, + texA.height + ); + var type = + this.properties.precision == LGraphTexture.HIGH + ? LGraphTexture.HIGH_PRECISION_FORMAT + : gl.UNSIGNED_BYTE; + + if ( + !this._texture || + this._texture.width != w || + this._texture.height != h || + this._texture.type != type + ) + this._texture = new GL.Texture(w, h, { + type: type, + format: gl.RGBA, + filter: gl.LINEAR + }); + + var color = this._color; + color[0] = this.properties.R; + color[1] = this.properties.G; + color[2] = this.properties.B; + color[3] = this.properties.A; + var uniforms = this._uniforms; + + this._texture.drawTo(function() { + texR.bind(0); + texG.bind(1); + texB.bind(2); + texA.bind(3); + shader.uniforms(uniforms).draw(mesh); + }); + this.setOutputData(0, this._texture); + }; + + LGraphChannelsTexture.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_textureR;\n\ + uniform sampler2D u_textureG;\n\ + uniform sampler2D u_textureB;\n\ + uniform sampler2D u_textureA;\n\ + uniform vec4 u_color;\n\ + \n\ + void main() {\n\ + gl_FragColor = u_color * vec4( \ + texture2D(u_textureR, v_coord).r,\ + texture2D(u_textureG, v_coord).r,\ + texture2D(u_textureB, v_coord).r,\ + texture2D(u_textureA, v_coord).r);\n\ + }\n\ + "; + + LiteGraph.registerNodeType( + "texture/channelsTexture", + LGraphChannelsTexture + ); + + // Texture Color ***************************************** + function LGraphTextureColor() { + this.addOutput("Texture", "Texture"); + + this._tex_color = vec4.create(); + this.properties = { + color: vec4.create(), + precision: LGraphTexture.DEFAULT + }; + } + + LGraphTextureColor.title = "Color"; + LGraphTextureColor.desc = + "Generates a 1x1 texture with a constant color"; + + LGraphTextureColor.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureColor.prototype.onDrawBackground = function(ctx) { + var c = this.properties.color; + ctx.fillStyle = + "rgb(" + + Math.floor(Math.clamp(c[0], 0, 1) * 255) + + "," + + Math.floor(Math.clamp(c[1], 0, 1) * 255) + + "," + + Math.floor(Math.clamp(c[2], 0, 1) * 255) + + ")"; + if (this.flags.collapsed) this.boxcolor = ctx.fillStyle; + else ctx.fillRect(0, 0, this.size[0], this.size[1]); + }; + + LGraphTextureColor.prototype.onExecute = function() { + var type = + this.properties.precision == LGraphTexture.HIGH + ? LGraphTexture.HIGH_PRECISION_FORMAT + : gl.UNSIGNED_BYTE; + + if (!this._tex || this._tex.type != type) + this._tex = new GL.Texture(1, 1, { + format: gl.RGBA, + type: type, + minFilter: gl.NEAREST + }); + var color = this.properties.color; + + if (this.inputs) + for (var i = 0; i < this.inputs.length; i++) { + var input = this.inputs[i]; + var v = this.getInputData(i); + if (v === undefined) continue; + switch (input.name) { + case "RGB": + case "RGBA": + color.set(v); + break; + case "R": + color[0] = v; + break; + case "G": + color[1] = v; + break; + case "B": + color[2] = v; + break; + case "A": + color[3] = v; + break; + } + } + + if (vec4.sqrDist(this._tex_color, color) > 0.001) { + this._tex_color.set(color); + this._tex.fill(color); + } + this.setOutputData(0, this._tex); + }; + + LGraphTextureColor.prototype.onGetInputs = function() { + return [ + ["RGB", "vec3"], + ["RGBA", "vec4"], + ["R", "number"], + ["G", "number"], + ["B", "number"], + ["A", "number"] + ]; + }; + + LiteGraph.registerNodeType("texture/color", LGraphTextureColor); + + // Texture Channels to Texture ***************************************** + function LGraphTextureGradient() { + this.addInput("A", "color"); + this.addInput("B", "color"); + this.addOutput("Texture", "Texture"); + + this.properties = { + angle: 0, + scale: 1, + A: [0, 0, 0], + B: [1, 1, 1], + texture_size: 32 + }; + if (!LGraphTextureGradient._shader) + LGraphTextureGradient._shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureGradient.pixel_shader + ); + + this._uniforms = { + u_angle: 0, + u_colorA: vec3.create(), + u_colorB: vec3.create() + }; + } + + LGraphTextureGradient.title = "Gradient"; + LGraphTextureGradient.desc = "Generates a gradient"; + LGraphTextureGradient["@A"] = { type: "color" }; + LGraphTextureGradient["@B"] = { type: "color" }; + LGraphTextureGradient["@texture_size"] = { + type: "enum", + values: [32, 64, 128, 256, 512] + }; + + LGraphTextureGradient.prototype.onExecute = function() { + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + + var mesh = GL.Mesh.getScreenQuad(); + var shader = LGraphTextureGradient._shader; + + var A = this.getInputData(0); + if (!A) A = this.properties.A; + var B = this.getInputData(1); + if (!B) B = this.properties.B; + + //angle and scale + for (var i = 2; i < this.inputs.length; i++) { + var input = this.inputs[i]; + var v = this.getInputData(i); + if (v === undefined) continue; + this.properties[input.name] = v; + } + + var uniforms = this._uniforms; + this._uniforms.u_angle = this.properties.angle * DEG2RAD; + this._uniforms.u_scale = this.properties.scale; + vec3.copy(uniforms.u_colorA, A); + vec3.copy(uniforms.u_colorB, B); + + var size = parseInt(this.properties.texture_size); + if (!this._tex || this._tex.width != size) + this._tex = new GL.Texture(size, size, { + format: gl.RGB, + filter: gl.LINEAR + }); + + this._tex.drawTo(function() { + shader.uniforms(uniforms).draw(mesh); + }); + this.setOutputData(0, this._tex); + }; + + LGraphTextureGradient.prototype.onGetInputs = function() { + return [["angle", "number"], ["scale", "number"]]; + }; + + LGraphTextureGradient.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform float u_angle;\n\ + uniform float u_scale;\n\ + uniform vec3 u_colorA;\n\ + uniform vec3 u_colorB;\n\ + \n\ + vec2 rotate(vec2 v, float angle)\n\ + {\n\ + vec2 result;\n\ + float _cos = cos(angle);\n\ + float _sin = sin(angle);\n\ + result.x = v.x * _cos - v.y * _sin;\n\ + result.y = v.x * _sin + v.y * _cos;\n\ + return result;\n\ + }\n\ + void main() {\n\ + float f = (rotate(u_scale * (v_coord - vec2(0.5)), u_angle) + vec2(0.5)).x;\n\ + vec3 color = mix(u_colorA,u_colorB,clamp(f,0.0,1.0));\n\ + gl_FragColor = vec4(color,1.0);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/gradient", LGraphTextureGradient); + + // Texture Mix ***************************************** + function LGraphTextureMix() { + this.addInput("A", "Texture"); + this.addInput("B", "Texture"); + this.addInput("Mixer", "Texture"); + + this.addOutput("Texture", "Texture"); + this.properties = { factor: 0.5, precision: LGraphTexture.DEFAULT }; + this._uniforms = { + u_textureA: 0, + u_textureB: 1, + u_textureMix: 2, + u_mix: vec4.create() + }; + } + + LGraphTextureMix.title = "Mix"; + LGraphTextureMix.desc = "Generates a texture mixing two textures"; + + LGraphTextureMix.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureMix.prototype.onExecute = function() { + var texA = this.getInputData(0); + + if (!this.isOutputConnected(0)) return; //saves work + + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, texA); + return; + } + + var texB = this.getInputData(1); + if (!texA || !texB) return; + + var texMix = this.getInputData(2); + + var factor = this.getInputData(3); + + this._tex = LGraphTexture.getTargetTexture( + texA, + this._tex, + this.properties.precision + ); + + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + + var mesh = Mesh.getScreenQuad(); + var shader = null; + var uniforms = this._uniforms; + if (texMix) { + shader = LGraphTextureMix._shader_tex; + if (!shader) + shader = LGraphTextureMix._shader_tex = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureMix.pixel_shader, + { MIX_TEX: "" } + ); + } else { + shader = LGraphTextureMix._shader_factor; + if (!shader) + shader = LGraphTextureMix._shader_factor = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureMix.pixel_shader + ); + var f = factor == null ? this.properties.factor : factor; + uniforms.u_mix.set([f, f, f, f]); + } + + this._tex.drawTo(function() { + texA.bind(0); + texB.bind(1); + if (texMix) texMix.bind(2); + shader.uniforms(uniforms).draw(mesh); + }); + + this.setOutputData(0, this._tex); + }; + + LGraphTextureMix.prototype.onGetInputs = function() { + return [["factor", "number"]]; + }; + + LGraphTextureMix.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_textureA;\n\ + uniform sampler2D u_textureB;\n\ + #ifdef MIX_TEX\n\ + uniform sampler2D u_textureMix;\n\ + #else\n\ + uniform vec4 u_mix;\n\ + #endif\n\ + \n\ + void main() {\n\ + #ifdef MIX_TEX\n\ + vec4 f = texture2D(u_textureMix, v_coord);\n\ + #else\n\ + vec4 f = u_mix;\n\ + #endif\n\ + gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), f );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/mix", LGraphTextureMix); + + // Texture Edges detection ***************************************** + function LGraphTextureEdges() { + this.addInput("Tex.", "Texture"); + + this.addOutput("Edges", "Texture"); + this.properties = { + invert: true, + threshold: false, + factor: 1, + precision: LGraphTexture.DEFAULT + }; + + if (!LGraphTextureEdges._shader) + LGraphTextureEdges._shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureEdges.pixel_shader + ); + } + + LGraphTextureEdges.title = "Edges"; + LGraphTextureEdges.desc = "Detects edges"; + + LGraphTextureEdges.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureEdges.prototype.onExecute = function() { + if (!this.isOutputConnected(0)) return; //saves work + + var tex = this.getInputData(0); + + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, tex); + return; + } + + if (!tex) return; + + this._tex = LGraphTexture.getTargetTexture( + tex, + this._tex, + this.properties.precision + ); + + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureEdges._shader; + var invert = this.properties.invert; + var factor = this.properties.factor; + var threshold = this.properties.threshold ? 1 : 0; + + this._tex.drawTo(function() { + tex.bind(0); + shader + .uniforms({ + u_texture: 0, + u_isize: [1 / tex.width, 1 / tex.height], + u_factor: factor, + u_threshold: threshold, + u_invert: invert ? 1 : 0 + }) + .draw(mesh); + }); + + this.setOutputData(0, this._tex); + }; + + LGraphTextureEdges.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_isize;\n\ + uniform int u_invert;\n\ + uniform float u_factor;\n\ + uniform float u_threshold;\n\ + \n\ + void main() {\n\ + vec4 center = texture2D(u_texture, v_coord);\n\ + vec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\ + vec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\ + vec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\ + vec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\ + vec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\ + diff *= u_factor;\n\ + if(u_invert == 1)\n\ + diff.xyz = vec3(1.0) - diff.xyz;\n\ + if( u_threshold == 0.0 )\n\ + gl_FragColor = vec4( diff.xyz, center.a );\n\ + else\n\ + gl_FragColor = vec4( diff.x > 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/edges", LGraphTextureEdges); + + // Texture Depth ***************************************** + function LGraphTextureDepthRange() { + this.addInput("Texture", "Texture"); + this.addInput("Distance", "number"); + this.addInput("Range", "number"); + this.addOutput("Texture", "Texture"); + this.properties = { + distance: 100, + range: 50, + only_depth: false, + high_precision: false + }; + this._uniforms = { + u_texture: 0, + u_distance: 100, + u_range: 50, + u_camera_planes: null + }; + } + + LGraphTextureDepthRange.title = "Depth Range"; + LGraphTextureDepthRange.desc = "Generates a texture with a depth range"; + + LGraphTextureDepthRange.prototype.onExecute = function() { + if (!this.isOutputConnected(0)) return; //saves work + + var tex = this.getInputData(0); + if (!tex) return; + + var precision = gl.UNSIGNED_BYTE; + if (this.properties.high_precision) + precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT; + + if ( + !this._temp_texture || + this._temp_texture.type != precision || + this._temp_texture.width != tex.width || + this._temp_texture.height != tex.height + ) + this._temp_texture = new GL.Texture(tex.width, tex.height, { + type: precision, + format: gl.RGBA, + filter: gl.LINEAR + }); + + var uniforms = this._uniforms; + + //iterations + var distance = this.properties.distance; + if (this.isInputConnected(1)) { + distance = this.getInputData(1); + this.properties.distance = distance; + } + + var range = this.properties.range; + if (this.isInputConnected(2)) { + range = this.getInputData(2); + this.properties.range = range; + } + + uniforms.u_distance = distance; + uniforms.u_range = range; + + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var mesh = Mesh.getScreenQuad(); + if (!LGraphTextureDepthRange._shader) { + LGraphTextureDepthRange._shader = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureDepthRange.pixel_shader + ); + LGraphTextureDepthRange._shader_onlydepth = new GL.Shader( + Shader.SCREEN_VERTEX_SHADER, + LGraphTextureDepthRange.pixel_shader, + { ONLY_DEPTH: "" } + ); + } + var shader = this.properties.only_depth + ? LGraphTextureDepthRange._shader_onlydepth + : LGraphTextureDepthRange._shader; + + //NEAR AND FAR PLANES + var planes = null; + if (tex.near_far_planes) planes = tex.near_far_planes; + else if (window.LS && LS.Renderer._main_camera) + planes = LS.Renderer._main_camera._uniforms.u_camera_planes; + else planes = [0.1, 1000]; //hardcoded + uniforms.u_camera_planes = planes; + + this._temp_texture.drawTo(function() { + tex.bind(0); + shader.uniforms(uniforms).draw(mesh); + }); + + this._temp_texture.near_far_planes = planes; + this.setOutputData(0, this._temp_texture); + }; + + LGraphTextureDepthRange.pixel_shader = + "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_camera_planes;\n\ + uniform float u_distance;\n\ + uniform float u_range;\n\ + \n\ + float LinearDepth()\n\ + {\n\ + float zNear = u_camera_planes.x;\n\ + float zFar = u_camera_planes.y;\n\ + float depth = texture2D(u_texture, v_coord).x;\n\ + depth = depth * 2.0 - 1.0;\n\ + return zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\ + }\n\ + \n\ + void main() {\n\ + float depth = LinearDepth();\n\ + #ifdef ONLY_DEPTH\n\ + gl_FragColor = vec4(depth);\n\ + #else\n\ + float diff = abs(depth * u_camera_planes.y - u_distance);\n\ + float dof = 1.0;\n\ + if(diff <= u_range)\n\ + dof = diff / u_range;\n\ + gl_FragColor = vec4(dof);\n\ + #endif\n\ + }\n\ + "; + + LiteGraph.registerNodeType( + "texture/depth_range", + LGraphTextureDepthRange + ); + + // Texture Blur ***************************************** + function LGraphTextureBlur() { + this.addInput("Texture", "Texture"); + this.addInput("Iterations", "number"); + this.addInput("Intensity", "number"); + this.addOutput("Blurred", "Texture"); + this.properties = { + intensity: 1, + iterations: 1, + preserve_aspect: false, + scale: [1, 1], + precision: LGraphTexture.DEFAULT + }; + } + + LGraphTextureBlur.title = "Blur"; + LGraphTextureBlur.desc = "Blur a texture"; + + LGraphTextureBlur.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureBlur.max_iterations = 20; + + LGraphTextureBlur.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex) return; + + if (!this.isOutputConnected(0)) return; //saves work + + var temp = this._final_texture; + + if ( + !temp || + temp.width != tex.width || + temp.height != tex.height || + temp.type != tex.type + ) { + //we need two textures to do the blurring + //this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + temp = this._final_texture = new GL.Texture( + tex.width, + tex.height, + { type: tex.type, format: gl.RGBA, filter: gl.LINEAR } + ); + } + + //iterations + var iterations = this.properties.iterations; + if (this.isInputConnected(1)) { + iterations = this.getInputData(1); + this.properties.iterations = iterations; + } + iterations = Math.min( + Math.floor(iterations), + LGraphTextureBlur.max_iterations + ); + if (iterations == 0) { + //skip blurring + this.setOutputData(0, tex); + return; + } + + var intensity = this.properties.intensity; + if (this.isInputConnected(2)) { + intensity = this.getInputData(2); + this.properties.intensity = intensity; + } + + //blur sometimes needs an aspect correction + var aspect = LiteGraph.camera_aspect; + if (!aspect && window.gl !== undefined) + aspect = gl.canvas.height / gl.canvas.width; + if (!aspect) aspect = 1; + aspect = this.properties.preserve_aspect ? aspect : 1; + + var scale = this.properties.scale || [1, 1]; + tex.applyBlur(aspect * scale[0], scale[1], intensity, temp); + for (var i = 1; i < iterations; ++i) + temp.applyBlur( + aspect * scale[0] * (i + 1), + scale[1] * (i + 1), + intensity + ); + + this.setOutputData(0, temp); + }; + + /* + LGraphTextureBlur.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_offset;\n\ + uniform float u_intensity;\n\ + void main() {\n\ + vec4 sum = vec4(0.0);\n\ + vec4 center = texture2D(u_texture, v_coord);\n\ + sum += texture2D(u_texture, v_coord + u_offset * -4.0) * 0.05/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -3.0) * 0.09/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -2.0) * 0.12/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -1.0) * 0.15/0.98;\n\ + sum += center * 0.16/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 4.0) * 0.05/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 3.0) * 0.09/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 2.0) * 0.12/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 1.0) * 0.15/0.98;\n\ + gl_FragColor = u_intensity * sum;\n\ + }\n\ + "; + */ + + LiteGraph.registerNodeType("texture/blur", LGraphTextureBlur); + + // Texture Glow ***************************************** + //based in https://catlikecoding.com/unity/tutorials/advanced-rendering/bloom/ + function LGraphTextureGlow() { + this.addInput("in", "Texture"); + this.addInput("dirt", "Texture"); + this.addOutput("out", "Texture"); + this.addOutput("glow", "Texture"); + this.properties = { + enabled: true, + intensity: 1, + persistence: 0.99, + iterations: 16, + threshold: 0, + scale: 1, + dirt_factor: 0.5, + precision: LGraphTexture.DEFAULT + }; + this._textures = []; + this._uniforms = { + u_intensity: 1, + u_texture: 0, + u_glow_texture: 1, + u_threshold: 0, + u_texel_size: vec2.create() + }; + } + + LGraphTextureGlow.title = "Glow"; + LGraphTextureGlow.desc = "Filters a texture giving it a glow effect"; + LGraphTextureGlow.weights = new Float32Array([0.5, 0.4, 0.3, 0.2]); + + LGraphTextureGlow.widgets_info = { + iterations: { + type: "number", + min: 0, + max: 16, + step: 1, + precision: 0 + }, + threshold: { + type: "number", + min: 0, + max: 10, + step: 0.01, + precision: 2 + }, + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureGlow.prototype.onGetInputs = function() { + return [ + ["enabled", "boolean"], + ["threshold", "number"], + ["intensity", "number"], + ["persistence", "number"], + ["iterations", "number"], + ["dirt_factor", "number"] + ]; + }; + + LGraphTextureGlow.prototype.onGetOutputs = function() { + return [["average", "Texture"]]; + }; + + LGraphTextureGlow.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex) return; + + if (!this.isAnyOutputConnected()) return; //saves work + + if ( + this.properties.precision === LGraphTexture.PASS_THROUGH || + this.getInputOrProperty("enabled") === false + ) { + this.setOutputData(0, tex); + return; + } + + var width = tex.width; + var height = tex.height; + + var texture_info = { + format: tex.format, + type: tex.type, + minFilter: GL.LINEAR, + magFilter: GL.LINEAR, + wrap: gl.CLAMP_TO_EDGE + }; + var type = LGraphTexture.getTextureType( + this.properties.precision, + tex + ); + + var uniforms = this._uniforms; + var textures = this._textures; + + //cut + var shader = LGraphTextureGlow._cut_shader; + if (!shader) + shader = LGraphTextureGlow._cut_shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureGlow.cut_pixel_shader + ); + + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.BLEND); + + uniforms.u_threshold = this.getInputOrProperty("threshold"); + var currentDestination = (textures[0] = GL.Texture.getTemporary( + width, + height, + texture_info + )); + tex.blit(currentDestination, shader.uniforms(uniforms)); + var currentSource = currentDestination; + + var iterations = this.getInputOrProperty("iterations"); + iterations = Math.clamp(iterations, 1, 16) | 0; + var texel_size = uniforms.u_texel_size; + var intensity = this.getInputOrProperty("intensity"); + + uniforms.u_intensity = 1; + uniforms.u_delta = this.properties.scale; //1 + + //downscale/upscale shader + var shader = LGraphTextureGlow._shader; + if (!shader) + shader = LGraphTextureGlow._shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureGlow.scale_pixel_shader + ); + + var i = 1; + //downscale + for (; i < iterations; i++) { + width = width >> 1; + if ((height | 0) > 1) height = height >> 1; + if (width < 2) break; + currentDestination = textures[i] = GL.Texture.getTemporary( + width, + height, + texture_info + ); + texel_size[0] = 1 / currentSource.width; + texel_size[1] = 1 / currentSource.height; + currentSource.blit( + currentDestination, + shader.uniforms(uniforms) + ); + currentSource = currentDestination; + } + + //average + if (this.isOutputConnected(2)) { + var average_texture = this._average_texture; + if ( + !average_texture || + average_texture.type != tex.type || + average_texture.format != tex.format + ) + average_texture = this._average_texture = new GL.Texture( + 1, + 1, + { + type: tex.type, + format: tex.format, + filter: gl.LINEAR + } + ); + texel_size[0] = 1 / currentSource.width; + texel_size[1] = 1 / currentSource.height; + uniforms.u_intensity = intensity; + uniforms.u_delta = 1; + currentSource.blit(average_texture, shader.uniforms(uniforms)); + this.setOutputData(2, average_texture); + } + + //upscale and blend + gl.enable(gl.BLEND); + gl.blendFunc(gl.ONE, gl.ONE); + uniforms.u_intensity = this.getInputOrProperty("persistence"); + uniforms.u_delta = 0.5; + + for ( + i -= 2; + i >= 0; + i-- // i-=2 => -1 to point to last element in array, -1 to go to texture above + ) { + currentDestination = textures[i]; + textures[i] = null; + texel_size[0] = 1 / currentSource.width; + texel_size[1] = 1 / currentSource.height; + currentSource.blit( + currentDestination, + shader.uniforms(uniforms) + ); + GL.Texture.releaseTemporary(currentSource); + currentSource = currentDestination; + } + gl.disable(gl.BLEND); + + //glow + if (this.isOutputConnected(1)) { + var glow_texture = this._glow_texture; + if ( + !glow_texture || + glow_texture.width != tex.width || + glow_texture.height != tex.height || + glow_texture.type != type || + glow_texture.format != tex.format + ) + glow_texture = this._glow_texture = new GL.Texture( + tex.width, + tex.height, + { type: type, format: tex.format, filter: gl.LINEAR } + ); + currentSource.blit(glow_texture); + this.setOutputData(1, glow_texture); + } + + //final composition + if (this.isOutputConnected(0)) { + var final_texture = this._final_texture; + if ( + !final_texture || + final_texture.width != tex.width || + final_texture.height != tex.height || + final_texture.type != type || + final_texture.format != tex.format + ) + final_texture = this._final_texture = new GL.Texture( + tex.width, + tex.height, + { type: type, format: tex.format, filter: gl.LINEAR } + ); + + var dirt_texture = this.getInputData(1); + var dirt_factor = this.getInputOrProperty("dirt_factor"); + + uniforms.u_intensity = intensity; + + shader = dirt_texture + ? LGraphTextureGlow._dirt_final_shader + : LGraphTextureGlow._final_shader; + if (!shader) { + if (dirt_texture) shader = LGraphTextureGlow._dirt_final_shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.final_pixel_shader, @@ -15409,96 +16669,74 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; glow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\ #endif\n\ gl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\ - }"; + }" - LiteGraph.registerNodeType("texture/glow", LGraphTextureGlow); + LiteGraph.registerNodeType("texture/glow", LGraphTextureGlow ); - // Texture Blur ***************************************** - function LGraphTextureKuwaharaFilter() { - this.addInput("Texture", "Texture"); - this.addOutput("Filtered", "Texture"); - this.properties = { intensity: 1, radius: 5 }; - } - LGraphTextureKuwaharaFilter.title = "Kuwahara Filter"; - LGraphTextureKuwaharaFilter.desc = - "Filters a texture giving an artistic oil canvas painting"; + // Texture Filter ***************************************** + function LGraphTextureKuwaharaFilter() + { + this.addInput("Texture","Texture"); + this.addOutput("Filtered","Texture"); + this.properties = { intensity: 1, radius: 5 }; + } - LGraphTextureKuwaharaFilter.max_radius = 10; - LGraphTextureKuwaharaFilter._shaders = []; + LGraphTextureKuwaharaFilter.title = "Kuwahara Filter"; + LGraphTextureKuwaharaFilter.desc = "Filters a texture giving an artistic oil canvas painting"; - LGraphTextureKuwaharaFilter.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex) return; + LGraphTextureKuwaharaFilter.max_radius = 10; + LGraphTextureKuwaharaFilter._shaders = []; - if (!this.isOutputConnected(0)) return; //saves work + LGraphTextureKuwaharaFilter.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; - var temp = this._temp_texture; + if(!this.isOutputConnected(0)) + return; //saves work - if ( - !temp || - temp.width != tex.width || - temp.height != tex.height || - temp.type != tex.type - ) { - //we need two textures to do the blurring - this._temp_texture = new GL.Texture(tex.width, tex.height, { - type: tex.type, - format: gl.RGBA, - filter: gl.LINEAR - }); - //this._final_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - } + var temp = this._temp_texture; - //iterations - var radius = this.properties.radius; - radius = Math.min( - Math.floor(radius), - LGraphTextureKuwaharaFilter.max_radius - ); - if (radius == 0) { - //skip blurring - this.setOutputData(0, tex); - return; - } + if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - var intensity = this.properties.intensity; + //iterations + var radius = this.properties.radius; + radius = Math.min( Math.floor(radius), LGraphTextureKuwaharaFilter.max_radius ); + if(radius == 0) //skip blurring + { + this.setOutputData(0, tex); + return; + } - //blur sometimes needs an aspect correction - var aspect = LiteGraph.camera_aspect; - if (!aspect && window.gl !== undefined) - aspect = gl.canvas.height / gl.canvas.width; - if (!aspect) aspect = 1; - aspect = this.properties.preserve_aspect ? aspect : 1; + var intensity = this.properties.intensity; - if (!LGraphTextureKuwaharaFilter._shaders[radius]) - LGraphTextureKuwaharaFilter._shaders[radius] = new GL.Shader( - Shader.SCREEN_VERTEX_SHADER, - LGraphTextureKuwaharaFilter.pixel_shader, - { RADIUS: radius.toFixed(0) } - ); + //blur sometimes needs an aspect correction + var aspect = LiteGraph.camera_aspect; + if(!aspect && window.gl !== undefined) + aspect = gl.canvas.height / gl.canvas.width; + if(!aspect) + aspect = 1; + aspect = this.properties.preserve_aspect ? aspect : 1; - var shader = LGraphTextureKuwaharaFilter._shaders[radius]; - var mesh = GL.Mesh.getScreenQuad(); - tex.bind(0); + if(!LGraphTextureKuwaharaFilter._shaders[ radius ]) + LGraphTextureKuwaharaFilter._shaders[ radius ] = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureKuwaharaFilter.pixel_shader, { RADIUS: radius.toFixed(0) }); - this._temp_texture.drawTo(function() { - shader - .uniforms({ - u_texture: 0, - u_intensity: intensity, - u_resolution: [tex.width, tex.height], - u_iResolution: [1 / tex.width, 1 / tex.height] - }) - .draw(mesh); - }); + var shader = LGraphTextureKuwaharaFilter._shaders[ radius ]; + var mesh = GL.Mesh.getScreenQuad(); + tex.bind(0); - this.setOutputData(0, this._temp_texture); - }; + this._temp_texture.drawTo( function() { + shader.uniforms({ u_texture: 0, u_intensity: intensity, u_resolution: [tex.width, tex.height], u_iResolution: [1/tex.width,1/tex.height]}).draw(mesh); + }); - //from https://www.shadertoy.com/view/MsXSz4 - LGraphTextureKuwaharaFilter.pixel_shader = - "\n\ + this.setOutputData(0, this._temp_texture); + } + +//from https://www.shadertoy.com/view/MsXSz4 +LGraphTextureKuwaharaFilter.pixel_shader = "\n\ precision highp float;\n\ varying vec2 v_coord;\n\ uniform sampler2D u_texture;\n\ @@ -15592,260 +16830,346 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; }\n\ "; - LiteGraph.registerNodeType( - "texture/kuwahara", - LGraphTextureKuwaharaFilter - ); + LiteGraph.registerNodeType("texture/kuwahara", LGraphTextureKuwaharaFilter ); - // Texture Webcam ***************************************** - function LGraphTextureWebcam() { - this.addOutput("Webcam", "Texture"); - this.properties = { texture_name: "", facingMode: "user" }; - this.boxcolor = "black"; - this.version = 0; - } + // Texture ***************************************** + function LGraphTextureXDoGFilter() + { + this.addInput("Texture","Texture"); + this.addOutput("Filtered","Texture"); + this.properties = { sigma: 1.4, k: 1.6, p:21.7, epsilon:79, phi:0.017 }; + } - LGraphTextureWebcam.title = "Webcam"; - LGraphTextureWebcam.desc = "Webcam texture"; + LGraphTextureXDoGFilter.title = "XDoG Filter"; + LGraphTextureXDoGFilter.desc = "Filters a texture giving an artistic ink style"; - LGraphTextureWebcam.is_webcam_open = false; + LGraphTextureXDoGFilter.max_radius = 10; + LGraphTextureXDoGFilter._shaders = []; - LGraphTextureWebcam.prototype.openStream = function() { - if (!navigator.getUserMedia) { - //console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags'); - return; - } + LGraphTextureXDoGFilter.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; - this._waiting_confirmation = true; + if(!this.isOutputConnected(0)) + return; //saves work - // Not showing vendor prefixes. - var constraints = { - audio: false, - video: { facingMode: this.properties.facingMode } - }; - navigator.mediaDevices - .getUserMedia(constraints) - .then(this.streamReady.bind(this)) - .catch(onFailSoHard); + var temp = this._temp_texture; + if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - var that = this; - function onFailSoHard(e) { - LGraphTextureWebcam.is_webcam_open = false; - console.log("Webcam rejected", e); - that._webcam_stream = false; - that.boxcolor = "red"; - that.trigger("stream_error"); - } - }; + if(!LGraphTextureXDoGFilter._xdog_shader) + LGraphTextureXDoGFilter._xdog_shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureXDoGFilter.xdog_pixel_shader ); + var shader = LGraphTextureXDoGFilter._xdog_shader; + var mesh = GL.Mesh.getScreenQuad(); - LGraphTextureWebcam.prototype.closeStream = function() { - if (this._webcam_stream) { - var tracks = this._webcam_stream.getTracks(); - if (tracks.length) { - for (var i = 0; i < tracks.length; ++i) tracks[i].stop(); - } - LGraphTextureWebcam.is_webcam_open = false; - this._webcam_stream = null; - this._video = null; - this.boxcolor = "black"; - this.trigger("stream_closed"); - } - }; + var sigma = this.properties.sigma; + var k = this.properties.k; + var p = this.properties.p; + var epsilon = this.properties.epsilon; + var phi = this.properties.phi; + tex.bind(0); + this._temp_texture.drawTo( function() { + shader.uniforms({ src:0, sigma: sigma, k:k, p:p, epsilon:epsilon, phi:phi, cvsWidth: tex.width, cvsHeight: tex.height }).draw(mesh); + }); - LGraphTextureWebcam.prototype.streamReady = function(localMediaStream) { - this._webcam_stream = localMediaStream; - //this._waiting_confirmation = false; - this.boxcolor = "green"; - var video = this._video; - if (!video) { - video = document.createElement("video"); - video.autoplay = true; - video.srcObject = localMediaStream; - this._video = video; - //document.body.appendChild( video ); //debug - //when video info is loaded (size and so) - video.onloadedmetadata = function(e) { - // Ready to go. Do some stuff. - LGraphTextureWebcam.is_webcam_open = true; - console.log(e); - }; - } - this.trigger("stream_ready", video); - }; + this.setOutputData(0, this._temp_texture ); + } - LGraphTextureWebcam.prototype.onPropertyChanged = function( - name, - value - ) { - if (name == "facingMode") { - this.properties.facingMode = value; - this.closeStream(); - this.openStream(); - } - }; + //from https://github.com/RaymondMcGuire/GPU-Based-Image-Processing-Tools/blob/master/lib_webgl/scripts/main.js + LGraphTextureXDoGFilter.xdog_pixel_shader = "\n\ + precision highp float;\n\ + uniform sampler2D src;\n\n\ + uniform float cvsHeight;\n\ + uniform float cvsWidth;\n\n\ + uniform float sigma;\n\ + uniform float k;\n\ + uniform float p;\n\ + uniform float epsilon;\n\ + uniform float phi;\n\ + varying vec2 v_coord;\n\n\ + float cosh(float val)\n\ + {\n\ + float tmp = exp(val);\n\ + float cosH = (tmp + 1.0 / tmp) / 2.0;\n\ + return cosH;\n\ + }\n\n\ + float tanh(float val)\n\ + {\n\ + float tmp = exp(val);\n\ + float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n\ + return tanH;\n\ + }\n\n\ + float sinh(float val)\n\ + {\n\ + float tmp = exp(val);\n\ + float sinH = (tmp - 1.0 / tmp) / 2.0;\n\ + return sinH;\n\ + }\n\n\ + void main(void){\n\ + vec3 destColor = vec3(0.0);\n\ + float tFrag = 1.0 / cvsHeight;\n\ + float sFrag = 1.0 / cvsWidth;\n\ + vec2 Frag = vec2(sFrag,tFrag);\n\ + vec2 uv = gl_FragCoord.st;\n\ + float twoSigmaESquared = 2.0 * sigma * sigma;\n\ + float twoSigmaRSquared = twoSigmaESquared * k * k;\n\ + int halfWidth = int(ceil( 1.0 * sigma * k ));\n\n\ + const int MAX_NUM_ITERATION = 99999;\n\ + vec2 sum = vec2(0.0);\n\ + vec2 norm = vec2(0.0);\n\n\ + for(int cnt=0;cnt (2*halfWidth+1)*(2*halfWidth+1)){break;}\n\ + int i = int(cnt / (2*halfWidth+1)) - halfWidth;\n\ + int j = cnt - halfWidth - int(cnt / (2*halfWidth+1)) * (2*halfWidth+1);\n\n\ + float d = length(vec2(i,j));\n\ + vec2 kernel = vec2( exp( -d * d / twoSigmaESquared ), \n\ + exp( -d * d / twoSigmaRSquared ));\n\n\ + vec2 L = texture2D(src, (uv + vec2(i,j)) * Frag).xx;\n\n\ + norm += kernel;\n\ + sum += kernel * L;\n\ + }\n\n\ + sum /= norm;\n\n\ + float H = 100.0 * ((1.0 + p) * sum.x - p * sum.y);\n\ + float edge = ( H > epsilon )? 1.0 : 1.0 + tanh( phi * (H - epsilon));\n\ + destColor = vec3(edge);\n\ + gl_FragColor = vec4(destColor, 1.0);\n\ + }"; + + LiteGraph.registerNodeType("texture/xDoG", LGraphTextureXDoGFilter ); + + // Texture Webcam ***************************************** + function LGraphTextureWebcam() + { + this.addOutput("Webcam","Texture"); + this.properties = { texture_name: "", facingMode: "user" }; + this.boxcolor = "black"; + this.version = 0; + } + + LGraphTextureWebcam.title = "Webcam"; + LGraphTextureWebcam.desc = "Webcam texture"; + + LGraphTextureWebcam.is_webcam_open = false; + + LGraphTextureWebcam.prototype.openStream = function() + { + if (!navigator.getUserMedia) { + //console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags'); + return; + } + + this._waiting_confirmation = true; + + // Not showing vendor prefixes. + var constraints = { audio: false, video: { facingMode: this.properties.facingMode } }; + navigator.mediaDevices.getUserMedia( constraints ).then( this.streamReady.bind(this) ).catch( onFailSoHard ); + + var that = this; + function onFailSoHard(e) { + LGraphTextureWebcam.is_webcam_open = false; + console.log('Webcam rejected', e); + that._webcam_stream = false; + that.boxcolor = "red"; + that.trigger("stream_error"); + }; + } + + LGraphTextureWebcam.prototype.closeStream = function() + { + if(this._webcam_stream) + { + var tracks = this._webcam_stream.getTracks(); + if(tracks.length) + { + for(var i = 0;i < tracks.length; ++i) + tracks[i].stop(); + } + LGraphTextureWebcam.is_webcam_open = false; + this._webcam_stream = null; + this._video = null; + this.boxcolor = "black"; + this.trigger("stream_closed"); + } + } + + LGraphTextureWebcam.prototype.streamReady = function(localMediaStream) + { + this._webcam_stream = localMediaStream; + //this._waiting_confirmation = false; + this.boxcolor = "green"; + var video = this._video; + if(!video) + { + video = document.createElement("video"); + video.autoplay = true; + video.srcObject = localMediaStream; + this._video = video; + //document.body.appendChild( video ); //debug + //when video info is loaded (size and so) + video.onloadedmetadata = function(e) { + // Ready to go. Do some stuff. + LGraphTextureWebcam.is_webcam_open = true; + console.log(e); + }; + } + this.trigger("stream_ready",video); + } + + LGraphTextureWebcam.prototype.onPropertyChanged = function(name,value) + { + if(name == "facingMode") + { + this.properties.facingMode = value; + this.closeStream(); + this.openStream(); + } + } + + LGraphTextureWebcam.prototype.onRemoved = function() + { + if(!this._webcam_stream) + return; + + var tracks = this._webcam_stream.getTracks(); + if(tracks.length) + { + for(var i = 0;i < tracks.length; ++i) + tracks[i].stop(); + } + + this._webcam_stream = null; + this._video = null; + } + + LGraphTextureWebcam.prototype.onDrawBackground = function(ctx) + { + if(this.flags.collapsed || this.size[1] <= 20) + return; + + if(!this._video) + return; - LGraphTextureWebcam.prototype.onRemoved = function() { - if (!this._webcam_stream) return; + //render to graph canvas + ctx.save(); + if(!ctx.webgl) //reverse image + ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]); + else + { + if(this._video_texture) + ctx.drawImage(this._video_texture, 0, 0, this.size[0], this.size[1]); + } + ctx.restore(); + } - var tracks = this._webcam_stream.getTracks(); - if (tracks.length) { - for (var i = 0; i < tracks.length; ++i) tracks[i].stop(); - } + LGraphTextureWebcam.prototype.onExecute = function() + { + if(this._webcam_stream == null && !this._waiting_confirmation) + this.openStream(); - this._webcam_stream = null; - this._video = null; - }; + if(!this._video || !this._video.videoWidth) + return; - LGraphTextureWebcam.prototype.onDrawBackground = function(ctx) { - if (this.flags.collapsed || this.size[1] <= 20) return; + var width = this._video.videoWidth; + var height = this._video.videoHeight; - if (!this._video) return; + var temp = this._video_texture; + if(!temp || temp.width != width || temp.height != height ) + this._video_texture = new GL.Texture( width, height, { format: gl.RGB, filter: gl.LINEAR }); - //render to graph canvas - ctx.save(); - if (!ctx.webgl) - //reverse image - ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]); - else { - if (this._video_texture) - ctx.drawImage( - this._video_texture, - 0, - 0, - this.size[0], - this.size[1] - ); - } - ctx.restore(); - }; + this._video_texture.uploadImage( this._video ); + this._video_texture.version = ++this.version; + + if(this.properties.texture_name) + { + var container = LGraphTexture.getTexturesContainer(); + container[ this.properties.texture_name ] = this._video_texture; + } - LGraphTextureWebcam.prototype.onExecute = function() { - if (this._webcam_stream == null && !this._waiting_confirmation) - this.openStream(); + this.setOutputData(0,this._video_texture); + for(var i = 1; i < this.outputs.length; ++i) + { + if(!this.outputs[i]) + continue; + switch( this.outputs[i].name ) + { + case "width": this.setOutputData(i,this._video.videoWidth);break; + case "height": this.setOutputData(i,this._video.videoHeight);break; + } + } + } - if (!this._video || !this._video.videoWidth) return; + LGraphTextureWebcam.prototype.onGetOutputs = function() + { + return [["width","number"],["height","number"],["stream_ready",LiteGraph.EVENT],["stream_closed",LiteGraph.EVENT],["stream_error",LiteGraph.EVENT]]; + } - var width = this._video.videoWidth; - var height = this._video.videoHeight; + LiteGraph.registerNodeType("texture/webcam", LGraphTextureWebcam ); - var temp = this._video_texture; - if (!temp || temp.width != width || temp.height != height) - this._video_texture = new GL.Texture(width, height, { - format: gl.RGB, - filter: gl.LINEAR - }); - this._video_texture.uploadImage(this._video); - this._video_texture.version = ++this.version; - if (this.properties.texture_name) { - var container = LGraphTexture.getTexturesContainer(); - container[this.properties.texture_name] = this._video_texture; - } + //from https://github.com/spite/Wagner + function LGraphLensFX() + { + this.addInput("in","Texture"); + this.addInput("f","number"); + this.addOutput("out","Texture"); + this.properties = { enabled: true, factor: 1, precision: LGraphTexture.LOW }; - this.setOutputData(0, this._video_texture); - for (var i = 1; i < this.outputs.length; ++i) { - if (!this.outputs[i]) continue; - switch (this.outputs[i].name) { - case "width": - this.setOutputData(i, this._video.videoWidth); - break; - case "height": - this.setOutputData(i, this._video.videoHeight); - break; - } - } - }; + this._uniforms = { u_texture: 0, u_factor: 1 }; + } - LGraphTextureWebcam.prototype.onGetOutputs = function() { - return [ - ["width", "number"], - ["height", "number"], - ["stream_ready", LiteGraph.EVENT], - ["stream_closed", LiteGraph.EVENT], - ["stream_error", LiteGraph.EVENT] - ]; - }; + LGraphLensFX.title = "Lens FX"; + LGraphLensFX.desc = "distortion and chromatic aberration"; - LiteGraph.registerNodeType("texture/webcam", LGraphTextureWebcam); + LGraphLensFX.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; - //from https://github.com/spite/Wagner - function LGraphLensFX() { - this.addInput("in", "Texture"); - this.addInput("f", "number"); - this.addOutput("out", "Texture"); - this.properties = { - enabled: true, - factor: 1, - precision: LGraphTexture.LOW - }; + LGraphLensFX.prototype.onGetInputs = function() { return [["enabled","boolean"]]; } - this._uniforms = { u_texture: 0, u_factor: 1 }; - } + LGraphLensFX.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; - LGraphLensFX.title = "Lens FX"; - LGraphLensFX.desc = "distortion and chromatic aberration"; + if(!this.isOutputConnected(0)) + return; //saves work - LGraphLensFX.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; + if(this.properties.precision === LGraphTexture.PASS_THROUGH || this.getInputOrProperty("enabled" ) === false ) + { + this.setOutputData(0, tex ); + return; + } - LGraphLensFX.prototype.onGetInputs = function() { - return [["enabled", "boolean"]]; - }; + var temp = this._temp_texture; + if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) + temp = this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - LGraphLensFX.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex) return; + var shader = LGraphLensFX._shader; + if(!shader) + shader = LGraphLensFX._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphLensFX.pixel_shader ); - if (!this.isOutputConnected(0)) return; //saves work + var factor = this.getInputData(1); + if(factor == null) + factor = this.properties.factor; - if ( - this.properties.precision === LGraphTexture.PASS_THROUGH || - this.getInputOrProperty("enabled") === false - ) { - this.setOutputData(0, tex); - return; - } + var uniforms = this._uniforms; + uniforms.u_factor = factor; - var temp = this._temp_texture; - if ( - !temp || - temp.width != tex.width || - temp.height != tex.height || - temp.type != tex.type - ) - temp = this._temp_texture = new GL.Texture( - tex.width, - tex.height, - { type: tex.type, format: gl.RGBA, filter: gl.LINEAR } - ); + //apply shader + gl.disable( gl.DEPTH_TEST ); + temp.drawTo(function(){ + tex.bind(0); + shader.uniforms(uniforms).draw( GL.Mesh.getScreenQuad() ); + }); - var shader = LGraphLensFX._shader; - if (!shader) - shader = LGraphLensFX._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphLensFX.pixel_shader - ); + this.setOutputData(0,temp); + } - var factor = this.getInputData(1); - if (factor == null) factor = this.properties.factor; - - var uniforms = this._uniforms; - uniforms.u_factor = factor; - - //apply shader - gl.disable(gl.DEPTH_TEST); - temp.drawTo(function() { - tex.bind(0); - shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); - }); - - this.setOutputData(0, temp); - }; - - LGraphLensFX.pixel_shader = - "precision highp float;\n\ + LGraphLensFX.pixel_shader = "precision highp float;\n\ varying vec2 v_coord;\n\ uniform sampler2D u_texture;\n\ uniform float u_factor;\n\ @@ -15903,637 +17227,637 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; function LGraphExposition() { this.addInput("in", "Texture"); this.addInput("exp", "number"); - this.addOutput("out", "Texture"); - this.properties = { exposition: 1, precision: LGraphTexture.LOW }; - this._uniforms = { u_texture: 0, u_exposition: 1 }; - } - - LGraphExposition.title = "Exposition"; - LGraphExposition.desc = "Controls texture exposition"; - - LGraphExposition.widgets_info = { - exposition: { widget: "slider", min: 0, max: 3 }, - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphExposition.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex) return; - - if (!this.isOutputConnected(0)) return; //saves work - - var temp = this._temp_texture; - if ( - !temp || - temp.width != tex.width || - temp.height != tex.height || - temp.type != tex.type - ) - temp = this._temp_texture = new GL.Texture( - tex.width, - tex.height, - { type: tex.type, format: gl.RGBA, filter: gl.LINEAR } - ); - - var shader = LGraphExposition._shader; - if (!shader) - shader = LGraphExposition._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphExposition.pixel_shader - ); - - var exp = this.properties.exposition; - var exp_input = this.getInputData(1); - if (exp_input != null) exp = this.properties.exposition = exp_input; - var uniforms = this._uniforms; - - //apply shader - temp.drawTo(function() { - gl.disable(gl.DEPTH_TEST); - tex.bind(0); - shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); - }); - - this.setOutputData(0, temp); - }; - - LGraphExposition.pixel_shader = - "precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_exposition;\n\ - \n\ - void main() {\n\ - vec4 color = texture2D( u_texture, v_coord );\n\ - gl_FragColor = vec4( color.xyz * u_exposition, color.a );\n\ - }"; - - LiteGraph.registerNodeType("texture/exposition", LGraphExposition); - - function LGraphToneMapping() { - this.addInput("in", "Texture"); - this.addInput("avg", "number,Texture"); - this.addOutput("out", "Texture"); - this.properties = { - enabled: true, - scale: 1, - gamma: 1, - average_lum: 1, - lum_white: 1, - precision: LGraphTexture.LOW - }; - - this._uniforms = { - u_texture: 0, - u_lumwhite2: 1, - u_igamma: 1, - u_scale: 1, - u_average_lum: 1 - }; - } - - LGraphToneMapping.title = "Tone Mapping"; - LGraphToneMapping.desc = - "Applies Tone Mapping to convert from high to low"; - - LGraphToneMapping.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphToneMapping.prototype.onGetInputs = function() { - return [["enabled", "boolean"]]; - }; - - LGraphToneMapping.prototype.onExecute = function() { - var tex = this.getInputData(0); - if (!tex) return; - - if (!this.isOutputConnected(0)) return; //saves work - - if ( - this.properties.precision === LGraphTexture.PASS_THROUGH || - this.getInputOrProperty("enabled") === false - ) { - this.setOutputData(0, tex); - return; - } - - var temp = this._temp_texture; - - if ( - !temp || - temp.width != tex.width || - temp.height != tex.height || - temp.type != tex.type - ) - temp = this._temp_texture = new GL.Texture( - tex.width, - tex.height, - { type: tex.type, format: gl.RGBA, filter: gl.LINEAR } - ); - - var avg = this.getInputData(1); - if (avg == null) avg = this.properties.average_lum; - - var uniforms = this._uniforms; - var shader = null; - - if (avg.constructor === Number) { - this.properties.average_lum = avg; - uniforms.u_average_lum = this.properties.average_lum; - shader = LGraphToneMapping._shader; - if (!shader) - shader = LGraphToneMapping._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphToneMapping.pixel_shader - ); - } else if (avg.constructor === GL.Texture) { - uniforms.u_average_texture = avg.bind(1); - shader = LGraphToneMapping._shader_texture; - if (!shader) - shader = LGraphToneMapping._shader_texture = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphToneMapping.pixel_shader, - { AVG_TEXTURE: "" } - ); - } - - uniforms.u_lumwhite2 = - this.properties.lum_white * this.properties.lum_white; - uniforms.u_scale = this.properties.scale; - uniforms.u_igamma = 1 / this.properties.gamma; - - //apply shader - gl.disable(gl.DEPTH_TEST); - temp.drawTo(function() { - tex.bind(0); - shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); - }); - - this.setOutputData(0, this._temp_texture); - }; - - LGraphToneMapping.pixel_shader = - "precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_scale;\n\ - #ifdef AVG_TEXTURE\n\ - uniform sampler2D u_average_texture;\n\ - #else\n\ - uniform float u_average_lum;\n\ - #endif\n\ - uniform float u_lumwhite2;\n\ - uniform float u_igamma;\n\ - vec3 RGB2xyY (vec3 rgb)\n\ - {\n\ - const mat3 RGB2XYZ = mat3(0.4124, 0.3576, 0.1805,\n\ - 0.2126, 0.7152, 0.0722,\n\ - 0.0193, 0.1192, 0.9505);\n\ - vec3 XYZ = RGB2XYZ * rgb;\n\ - \n\ - float f = (XYZ.x + XYZ.y + XYZ.z);\n\ - return vec3(XYZ.x / f,\n\ - XYZ.y / f,\n\ - XYZ.y);\n\ - }\n\ - \n\ - void main() {\n\ - vec4 color = texture2D( u_texture, v_coord );\n\ - vec3 rgb = color.xyz;\n\ - float average_lum = 0.0;\n\ - #ifdef AVG_TEXTURE\n\ - vec3 pixel = texture2D(u_average_texture,vec2(0.5)).xyz;\n\ - average_lum = (pixel.x + pixel.y + pixel.z) / 3.0;\n\ - #else\n\ - average_lum = u_average_lum;\n\ - #endif\n\ - //Ld - this part of the code is the same for both versions\n\ - float lum = dot(rgb, vec3(0.2126, 0.7152, 0.0722));\n\ - float L = (u_scale / average_lum) * lum;\n\ - float Ld = (L * (1.0 + L / u_lumwhite2)) / (1.0 + L);\n\ - //first\n\ - //vec3 xyY = RGB2xyY(rgb);\n\ - //xyY.z *= Ld;\n\ - //rgb = xyYtoRGB(xyY);\n\ - //second\n\ - rgb = (rgb / lum) * Ld;\n\ - rgb = pow( rgb, vec3( u_igamma ) );\n\ - gl_FragColor = vec4( rgb, color.a );\n\ - }"; - - LiteGraph.registerNodeType("texture/tonemapping", LGraphToneMapping); - - function LGraphTexturePerlin() { - this.addOutput("out", "Texture"); - this.properties = { - width: 512, - height: 512, - seed: 0, - persistence: 0.1, - octaves: 8, - scale: 1, - offset: [0, 0], - amplitude: 1, - precision: LGraphTexture.DEFAULT - }; - this._key = 0; - this._texture = null; - this._uniforms = { - u_persistence: 0.1, - u_seed: 0, - u_offset: vec2.create(), - u_scale: 1, - u_viewport: vec2.create() - }; - } - - LGraphTexturePerlin.title = "Perlin"; - LGraphTexturePerlin.desc = "Generates a perlin noise texture"; - - LGraphTexturePerlin.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES }, - width: { type: "Number", precision: 0, step: 1 }, - height: { type: "Number", precision: 0, step: 1 }, - octaves: { type: "Number", precision: 0, step: 1, min: 1, max: 50 } - }; - - LGraphTexturePerlin.prototype.onGetInputs = function() { - return [ - ["seed", "Number"], - ["persistence", "Number"], - ["octaves", "Number"], - ["scale", "Number"], - ["amplitude", "Number"], - ["offset", "vec2"] - ]; - }; - - LGraphTexturePerlin.prototype.onExecute = function() { - if (!this.isOutputConnected(0)) return; //saves work - - var w = this.properties.width | 0; - var h = this.properties.height | 0; - if (w == 0) w = gl.viewport_data[2]; //0 means default - if (h == 0) h = gl.viewport_data[3]; //0 means default - var type = LGraphTexture.getTextureType(this.properties.precision); - - var temp = this._texture; - if ( - !temp || - temp.width != w || - temp.height != h || - temp.type != type - ) - temp = this._texture = new GL.Texture(w, h, { - type: type, - format: gl.RGB, - filter: gl.LINEAR - }); - - var persistence = this.getInputOrProperty("persistence"); - var octaves = this.getInputOrProperty("octaves"); - var offset = this.getInputOrProperty("offset"); - var scale = this.getInputOrProperty("scale"); - var amplitude = this.getInputOrProperty("amplitude"); - var seed = this.getInputOrProperty("seed"); - - //reusing old texture - var key = - "" + - w + - h + - type + - persistence + - octaves + - scale + - seed + - offset[0] + - offset[1] + - amplitude; - if (key == this._key) { - this.setOutputData(0, temp); - return; - } - this._key = key; - - //gather uniforms - var uniforms = this._uniforms; - uniforms.u_persistence = persistence; - uniforms.u_octaves = octaves; - uniforms.u_offset.set(offset); - uniforms.u_scale = scale; - uniforms.u_amplitude = amplitude; - uniforms.u_seed = seed * 128; - uniforms.u_viewport[0] = w; - uniforms.u_viewport[1] = h; - - //render - var shader = LGraphTexturePerlin._shader; - if (!shader) - shader = LGraphTexturePerlin._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTexturePerlin.pixel_shader - ); - - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - - temp.drawTo(function() { - shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); - }); - - this.setOutputData(0, temp); - }; - - LGraphTexturePerlin.pixel_shader = - "precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform vec2 u_offset;\n\ - uniform float u_scale;\n\ - uniform float u_persistence;\n\ - uniform int u_octaves;\n\ - uniform float u_amplitude;\n\ - uniform vec2 u_viewport;\n\ - uniform float u_seed;\n\ - #define M_PI 3.14159265358979323846\n\ - \n\ - float rand(vec2 c){ return fract(sin(dot(c.xy ,vec2( 12.9898 + u_seed,78.233 + u_seed))) * 43758.5453); }\n\ - \n\ - float noise(vec2 p, float freq ){\n\ - float unit = u_viewport.x/freq;\n\ - vec2 ij = floor(p/unit);\n\ - vec2 xy = mod(p,unit)/unit;\n\ - //xy = 3.*xy*xy-2.*xy*xy*xy;\n\ - xy = .5*(1.-cos(M_PI*xy));\n\ - float a = rand((ij+vec2(0.,0.)));\n\ - float b = rand((ij+vec2(1.,0.)));\n\ - float c = rand((ij+vec2(0.,1.)));\n\ - float d = rand((ij+vec2(1.,1.)));\n\ - float x1 = mix(a, b, xy.x);\n\ - float x2 = mix(c, d, xy.x);\n\ - return mix(x1, x2, xy.y);\n\ - }\n\ - \n\ - float pNoise(vec2 p, int res){\n\ - float persistance = u_persistence;\n\ - float n = 0.;\n\ - float normK = 0.;\n\ - float f = 4.;\n\ - float amp = 1.0;\n\ - int iCount = 0;\n\ - for (int i = 0; i<50; i++){\n\ - n+=amp*noise(p, f);\n\ - f*=2.;\n\ - normK+=amp;\n\ - amp*=persistance;\n\ - if (iCount >= res)\n\ - break;\n\ - iCount++;\n\ - }\n\ - float nf = n/normK;\n\ - return nf*nf*nf*nf;\n\ - }\n\ - void main() {\n\ - vec2 uv = v_coord * u_scale * u_viewport + u_offset * u_scale;\n\ - vec4 color = vec4( pNoise( uv, u_octaves ) * u_amplitude );\n\ - gl_FragColor = color;\n\ - }"; - - LiteGraph.registerNodeType("texture/perlin", LGraphTexturePerlin); - - function LGraphTextureCanvas2D() { - this.addOutput("out", "Texture"); - this.properties = { - code: "", - width: 512, - height: 512, - precision: LGraphTexture.DEFAULT - }; - this._func = null; - this._temp_texture = null; - } - - LGraphTextureCanvas2D.title = "Canvas2D"; - LGraphTextureCanvas2D.desc = - "Executes Canvas2D code inside a texture or the viewport"; - - LGraphTextureCanvas2D.widgets_info = { - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES }, - code: { type: "code" }, - width: { type: "Number", precision: 0, step: 1 }, - height: { type: "Number", precision: 0, step: 1 } - }; - - LGraphTextureCanvas2D.prototype.onPropertyChanged = function( - name, - value - ) { - if (name == "code" && LiteGraph.allow_scripts) { - this._func = null; - try { - this._func = new Function( - "canvas", - "ctx", - "time", - "script", - value - ); - this.boxcolor = "#00FF00"; - } catch (err) { - this.boxcolor = "#FF0000"; - console.error("Error parsing script"); - console.error(err); - } - } - }; - - LGraphTextureCanvas2D.prototype.onExecute = function() { - var func = this._func; - if (!func || !this.isOutputConnected(0)) return; - - if (!global.enableWebGLCanvas) { - console.warn( - "cannot use LGraphTextureCanvas2D if Canvas2DtoWebGL is not included" - ); - return; - } - - var width = this.properties.width || gl.canvas.width; - var height = this.properties.height || gl.canvas.height; - var temp = this._temp_texture; - if (!temp || temp.width != width || temp.height != height) - temp = this._temp_texture = new GL.Texture(width, height, { - format: gl.RGBA, - filter: gl.LINEAR - }); - - var that = this; - var time = this.graph.getTime(); - temp.drawTo(function() { - gl.start2D(); - try { - if (func.draw) - func.draw.call(that, gl.canvas, gl, time, func); - else func.call(that, gl.canvas, gl, time, func); - that.boxcolor = "#00FF00"; - } catch (err) { - that.boxcolor = "#FF0000"; - console.error("Error executing script"); - console.error(err); - } - gl.finish2D(); - }); - - this.setOutputData(0, temp); - }; - - LiteGraph.registerNodeType("texture/canvas2D", LGraphTextureCanvas2D); - - function LGraphTextureMatte() { - this.addInput("in", "Texture"); - - this.addOutput("out", "Texture"); - this.properties = { - key_color: vec3.fromValues(0, 1, 0), - threshold: 0.8, - slope: 0.2, - precision: LGraphTexture.DEFAULT - }; - } - - LGraphTextureMatte.title = "Matte"; - LGraphTextureMatte.desc = "Extracts background"; - - LGraphTextureMatte.widgets_info = { - key_color: { widget: "color" }, - precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureMatte.prototype.onExecute = function() { - if (!this.isOutputConnected(0)) return; //saves work - - var tex = this.getInputData(0); - - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, tex); - return; - } - - if (!tex) return; - - this._tex = LGraphTexture.getTargetTexture( - tex, - this._tex, - this.properties.precision - ); - - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - - if (!this._uniforms) - this._uniforms = { - u_texture: 0, - u_key_color: this.properties.key_color, - u_threshold: 1, - u_slope: 1 - }; - var uniforms = this._uniforms; - - var mesh = Mesh.getScreenQuad(); - var shader = LGraphTextureMatte._shader; - if (!shader) - shader = LGraphTextureMatte._shader = new GL.Shader( - GL.Shader.SCREEN_VERTEX_SHADER, - LGraphTextureMatte.pixel_shader - ); - - uniforms.u_key_color = this.properties.key_color; - uniforms.u_threshold = this.properties.threshold; - uniforms.u_slope = this.properties.slope; - - this._tex.drawTo(function() { - tex.bind(0); - shader.uniforms(uniforms).draw(mesh); - }); - - this.setOutputData(0, this._tex); - }; - - LGraphTextureMatte.pixel_shader = - "precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec3 u_key_color;\n\ - uniform float u_threshold;\n\ - uniform float u_slope;\n\ - \n\ - void main() {\n\ - vec3 color = texture2D( u_texture, v_coord ).xyz;\n\ - float diff = length( normalize(color) - normalize(u_key_color) );\n\ - float edge = u_threshold * (1.0 - u_slope);\n\ - float alpha = smoothstep( edge, u_threshold, diff);\n\ - gl_FragColor = vec4( color, alpha );\n\ - }"; - - LiteGraph.registerNodeType("texture/matte", LGraphTextureMatte); - - //*********************************** - //Cubemap reader (to pass a cubemap to a node that requires cubemaps and no images) - function LGraphCubemap() { - this.addOutput("Cubemap", "Cubemap"); - this.properties = { name: "" }; - this.size = [ - LGraphTexture.image_preview_size, - LGraphTexture.image_preview_size - ]; - } - - LGraphCubemap.title = "Cubemap"; - - LGraphCubemap.prototype.onDropFile = function(data, filename, file) { - if (!data) { - this._drop_texture = null; - this.properties.name = ""; - } else { - if (typeof data == "string") - this._drop_texture = GL.Texture.fromURL(data); - else this._drop_texture = GL.Texture.fromDDSInMemory(data); - this.properties.name = filename; - } - }; - - LGraphCubemap.prototype.onExecute = function() { - if (this._drop_texture) { - this.setOutputData(0, this._drop_texture); - return; - } - - if (!this.properties.name) return; - - var tex = LGraphTexture.getTexture(this.properties.name); - if (!tex) return; - - this._last_tex = tex; - this.setOutputData(0, tex); - }; - - LGraphCubemap.prototype.onDrawBackground = function(ctx) { - if (this.flags.collapsed || this.size[1] <= 20) return; - - if (!ctx.webgl) return; - - var cube_mesh = gl.meshes["cube"]; - if (!cube_mesh) - cube_mesh = gl.meshes["cube"] = GL.Mesh.cube({ size: 1 }); - - //var view = mat4.lookAt( mat4.create(), [0,0 - }; - + this.addOutput("out", "Texture"); + this.properties = { exposition: 1, precision: LGraphTexture.LOW }; + this._uniforms = { u_texture: 0, u_exposition: 1 }; + } + + LGraphExposition.title = "Exposition"; + LGraphExposition.desc = "Controls texture exposition"; + + LGraphExposition.widgets_info = { + exposition: { widget: "slider", min: 0, max: 3 }, + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphExposition.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex) return; + + if (!this.isOutputConnected(0)) return; //saves work + + var temp = this._temp_texture; + if ( + !temp || + temp.width != tex.width || + temp.height != tex.height || + temp.type != tex.type + ) + temp = this._temp_texture = new GL.Texture( + tex.width, + tex.height, + { type: tex.type, format: gl.RGBA, filter: gl.LINEAR } + ); + + var shader = LGraphExposition._shader; + if (!shader) + shader = LGraphExposition._shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphExposition.pixel_shader + ); + + var exp = this.properties.exposition; + var exp_input = this.getInputData(1); + if (exp_input != null) exp = this.properties.exposition = exp_input; + var uniforms = this._uniforms; + + //apply shader + temp.drawTo(function() { + gl.disable(gl.DEPTH_TEST); + tex.bind(0); + shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); + }); + + this.setOutputData(0, temp); + }; + + LGraphExposition.pixel_shader = + "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_exposition;\n\ + \n\ + void main() {\n\ + vec4 color = texture2D( u_texture, v_coord );\n\ + gl_FragColor = vec4( color.xyz * u_exposition, color.a );\n\ + }"; + + LiteGraph.registerNodeType("texture/exposition", LGraphExposition); + + function LGraphToneMapping() { + this.addInput("in", "Texture"); + this.addInput("avg", "number,Texture"); + this.addOutput("out", "Texture"); + this.properties = { + enabled: true, + scale: 1, + gamma: 1, + average_lum: 1, + lum_white: 1, + precision: LGraphTexture.LOW + }; + + this._uniforms = { + u_texture: 0, + u_lumwhite2: 1, + u_igamma: 1, + u_scale: 1, + u_average_lum: 1 + }; + } + + LGraphToneMapping.title = "Tone Mapping"; + LGraphToneMapping.desc = + "Applies Tone Mapping to convert from high to low"; + + LGraphToneMapping.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphToneMapping.prototype.onGetInputs = function() { + return [["enabled", "boolean"]]; + }; + + LGraphToneMapping.prototype.onExecute = function() { + var tex = this.getInputData(0); + if (!tex) return; + + if (!this.isOutputConnected(0)) return; //saves work + + if ( + this.properties.precision === LGraphTexture.PASS_THROUGH || + this.getInputOrProperty("enabled") === false + ) { + this.setOutputData(0, tex); + return; + } + + var temp = this._temp_texture; + + if ( + !temp || + temp.width != tex.width || + temp.height != tex.height || + temp.type != tex.type + ) + temp = this._temp_texture = new GL.Texture( + tex.width, + tex.height, + { type: tex.type, format: gl.RGBA, filter: gl.LINEAR } + ); + + var avg = this.getInputData(1); + if (avg == null) avg = this.properties.average_lum; + + var uniforms = this._uniforms; + var shader = null; + + if (avg.constructor === Number) { + this.properties.average_lum = avg; + uniforms.u_average_lum = this.properties.average_lum; + shader = LGraphToneMapping._shader; + if (!shader) + shader = LGraphToneMapping._shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphToneMapping.pixel_shader + ); + } else if (avg.constructor === GL.Texture) { + uniforms.u_average_texture = avg.bind(1); + shader = LGraphToneMapping._shader_texture; + if (!shader) + shader = LGraphToneMapping._shader_texture = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphToneMapping.pixel_shader, + { AVG_TEXTURE: "" } + ); + } + + uniforms.u_lumwhite2 = + this.properties.lum_white * this.properties.lum_white; + uniforms.u_scale = this.properties.scale; + uniforms.u_igamma = 1 / this.properties.gamma; + + //apply shader + gl.disable(gl.DEPTH_TEST); + temp.drawTo(function() { + tex.bind(0); + shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); + }); + + this.setOutputData(0, this._temp_texture); + }; + + LGraphToneMapping.pixel_shader = + "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_scale;\n\ + #ifdef AVG_TEXTURE\n\ + uniform sampler2D u_average_texture;\n\ + #else\n\ + uniform float u_average_lum;\n\ + #endif\n\ + uniform float u_lumwhite2;\n\ + uniform float u_igamma;\n\ + vec3 RGB2xyY (vec3 rgb)\n\ + {\n\ + const mat3 RGB2XYZ = mat3(0.4124, 0.3576, 0.1805,\n\ + 0.2126, 0.7152, 0.0722,\n\ + 0.0193, 0.1192, 0.9505);\n\ + vec3 XYZ = RGB2XYZ * rgb;\n\ + \n\ + float f = (XYZ.x + XYZ.y + XYZ.z);\n\ + return vec3(XYZ.x / f,\n\ + XYZ.y / f,\n\ + XYZ.y);\n\ + }\n\ + \n\ + void main() {\n\ + vec4 color = texture2D( u_texture, v_coord );\n\ + vec3 rgb = color.xyz;\n\ + float average_lum = 0.0;\n\ + #ifdef AVG_TEXTURE\n\ + vec3 pixel = texture2D(u_average_texture,vec2(0.5)).xyz;\n\ + average_lum = (pixel.x + pixel.y + pixel.z) / 3.0;\n\ + #else\n\ + average_lum = u_average_lum;\n\ + #endif\n\ + //Ld - this part of the code is the same for both versions\n\ + float lum = dot(rgb, vec3(0.2126, 0.7152, 0.0722));\n\ + float L = (u_scale / average_lum) * lum;\n\ + float Ld = (L * (1.0 + L / u_lumwhite2)) / (1.0 + L);\n\ + //first\n\ + //vec3 xyY = RGB2xyY(rgb);\n\ + //xyY.z *= Ld;\n\ + //rgb = xyYtoRGB(xyY);\n\ + //second\n\ + rgb = (rgb / lum) * Ld;\n\ + rgb = pow( rgb, vec3( u_igamma ) );\n\ + gl_FragColor = vec4( rgb, color.a );\n\ + }"; + + LiteGraph.registerNodeType("texture/tonemapping", LGraphToneMapping); + + function LGraphTexturePerlin() { + this.addOutput("out", "Texture"); + this.properties = { + width: 512, + height: 512, + seed: 0, + persistence: 0.1, + octaves: 8, + scale: 1, + offset: [0, 0], + amplitude: 1, + precision: LGraphTexture.DEFAULT + }; + this._key = 0; + this._texture = null; + this._uniforms = { + u_persistence: 0.1, + u_seed: 0, + u_offset: vec2.create(), + u_scale: 1, + u_viewport: vec2.create() + }; + } + + LGraphTexturePerlin.title = "Perlin"; + LGraphTexturePerlin.desc = "Generates a perlin noise texture"; + + LGraphTexturePerlin.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES }, + width: { type: "Number", precision: 0, step: 1 }, + height: { type: "Number", precision: 0, step: 1 }, + octaves: { type: "Number", precision: 0, step: 1, min: 1, max: 50 } + }; + + LGraphTexturePerlin.prototype.onGetInputs = function() { + return [ + ["seed", "Number"], + ["persistence", "Number"], + ["octaves", "Number"], + ["scale", "Number"], + ["amplitude", "Number"], + ["offset", "vec2"] + ]; + }; + + LGraphTexturePerlin.prototype.onExecute = function() { + if (!this.isOutputConnected(0)) return; //saves work + + var w = this.properties.width | 0; + var h = this.properties.height | 0; + if (w == 0) w = gl.viewport_data[2]; //0 means default + if (h == 0) h = gl.viewport_data[3]; //0 means default + var type = LGraphTexture.getTextureType(this.properties.precision); + + var temp = this._texture; + if ( + !temp || + temp.width != w || + temp.height != h || + temp.type != type + ) + temp = this._texture = new GL.Texture(w, h, { + type: type, + format: gl.RGB, + filter: gl.LINEAR + }); + + var persistence = this.getInputOrProperty("persistence"); + var octaves = this.getInputOrProperty("octaves"); + var offset = this.getInputOrProperty("offset"); + var scale = this.getInputOrProperty("scale"); + var amplitude = this.getInputOrProperty("amplitude"); + var seed = this.getInputOrProperty("seed"); + + //reusing old texture + var key = + "" + + w + + h + + type + + persistence + + octaves + + scale + + seed + + offset[0] + + offset[1] + + amplitude; + if (key == this._key) { + this.setOutputData(0, temp); + return; + } + this._key = key; + + //gather uniforms + var uniforms = this._uniforms; + uniforms.u_persistence = persistence; + uniforms.u_octaves = octaves; + uniforms.u_offset.set(offset); + uniforms.u_scale = scale; + uniforms.u_amplitude = amplitude; + uniforms.u_seed = seed * 128; + uniforms.u_viewport[0] = w; + uniforms.u_viewport[1] = h; + + //render + var shader = LGraphTexturePerlin._shader; + if (!shader) + shader = LGraphTexturePerlin._shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTexturePerlin.pixel_shader + ); + + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + + temp.drawTo(function() { + shader.uniforms(uniforms).draw(GL.Mesh.getScreenQuad()); + }); + + this.setOutputData(0, temp); + }; + + LGraphTexturePerlin.pixel_shader = + "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform vec2 u_offset;\n\ + uniform float u_scale;\n\ + uniform float u_persistence;\n\ + uniform int u_octaves;\n\ + uniform float u_amplitude;\n\ + uniform vec2 u_viewport;\n\ + uniform float u_seed;\n\ + #define M_PI 3.14159265358979323846\n\ + \n\ + float rand(vec2 c){ return fract(sin(dot(c.xy ,vec2( 12.9898 + u_seed,78.233 + u_seed))) * 43758.5453); }\n\ + \n\ + float noise(vec2 p, float freq ){\n\ + float unit = u_viewport.x/freq;\n\ + vec2 ij = floor(p/unit);\n\ + vec2 xy = mod(p,unit)/unit;\n\ + //xy = 3.*xy*xy-2.*xy*xy*xy;\n\ + xy = .5*(1.-cos(M_PI*xy));\n\ + float a = rand((ij+vec2(0.,0.)));\n\ + float b = rand((ij+vec2(1.,0.)));\n\ + float c = rand((ij+vec2(0.,1.)));\n\ + float d = rand((ij+vec2(1.,1.)));\n\ + float x1 = mix(a, b, xy.x);\n\ + float x2 = mix(c, d, xy.x);\n\ + return mix(x1, x2, xy.y);\n\ + }\n\ + \n\ + float pNoise(vec2 p, int res){\n\ + float persistance = u_persistence;\n\ + float n = 0.;\n\ + float normK = 0.;\n\ + float f = 4.;\n\ + float amp = 1.0;\n\ + int iCount = 0;\n\ + for (int i = 0; i<50; i++){\n\ + n+=amp*noise(p, f);\n\ + f*=2.;\n\ + normK+=amp;\n\ + amp*=persistance;\n\ + if (iCount >= res)\n\ + break;\n\ + iCount++;\n\ + }\n\ + float nf = n/normK;\n\ + return nf*nf*nf*nf;\n\ + }\n\ + void main() {\n\ + vec2 uv = v_coord * u_scale * u_viewport + u_offset * u_scale;\n\ + vec4 color = vec4( pNoise( uv, u_octaves ) * u_amplitude );\n\ + gl_FragColor = color;\n\ + }"; + + LiteGraph.registerNodeType("texture/perlin", LGraphTexturePerlin); + + function LGraphTextureCanvas2D() { + this.addOutput("out", "Texture"); + this.properties = { + code: "", + width: 512, + height: 512, + precision: LGraphTexture.DEFAULT + }; + this._func = null; + this._temp_texture = null; + } + + LGraphTextureCanvas2D.title = "Canvas2D"; + LGraphTextureCanvas2D.desc = + "Executes Canvas2D code inside a texture or the viewport"; + + LGraphTextureCanvas2D.widgets_info = { + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES }, + code: { type: "code" }, + width: { type: "Number", precision: 0, step: 1 }, + height: { type: "Number", precision: 0, step: 1 } + }; + + LGraphTextureCanvas2D.prototype.onPropertyChanged = function( + name, + value + ) { + if (name == "code" && LiteGraph.allow_scripts) { + this._func = null; + try { + this._func = new Function( + "canvas", + "ctx", + "time", + "script", + value + ); + this.boxcolor = "#00FF00"; + } catch (err) { + this.boxcolor = "#FF0000"; + console.error("Error parsing script"); + console.error(err); + } + } + }; + + LGraphTextureCanvas2D.prototype.onExecute = function() { + var func = this._func; + if (!func || !this.isOutputConnected(0)) return; + + if (!global.enableWebGLCanvas) { + console.warn( + "cannot use LGraphTextureCanvas2D if Canvas2DtoWebGL is not included" + ); + return; + } + + var width = this.properties.width || gl.canvas.width; + var height = this.properties.height || gl.canvas.height; + var temp = this._temp_texture; + if (!temp || temp.width != width || temp.height != height) + temp = this._temp_texture = new GL.Texture(width, height, { + format: gl.RGBA, + filter: gl.LINEAR + }); + + var that = this; + var time = this.graph.getTime(); + temp.drawTo(function() { + gl.start2D(); + try { + if (func.draw) + func.draw.call(that, gl.canvas, gl, time, func); + else func.call(that, gl.canvas, gl, time, func); + that.boxcolor = "#00FF00"; + } catch (err) { + that.boxcolor = "#FF0000"; + console.error("Error executing script"); + console.error(err); + } + gl.finish2D(); + }); + + this.setOutputData(0, temp); + }; + + LiteGraph.registerNodeType("texture/canvas2D", LGraphTextureCanvas2D); + + function LGraphTextureMatte() { + this.addInput("in", "Texture"); + + this.addOutput("out", "Texture"); + this.properties = { + key_color: vec3.fromValues(0, 1, 0), + threshold: 0.8, + slope: 0.2, + precision: LGraphTexture.DEFAULT + }; + } + + LGraphTextureMatte.title = "Matte"; + LGraphTextureMatte.desc = "Extracts background"; + + LGraphTextureMatte.widgets_info = { + key_color: { widget: "color" }, + precision: { widget: "combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureMatte.prototype.onExecute = function() { + if (!this.isOutputConnected(0)) return; //saves work + + var tex = this.getInputData(0); + + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, tex); + return; + } + + if (!tex) return; + + this._tex = LGraphTexture.getTargetTexture( + tex, + this._tex, + this.properties.precision + ); + + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + + if (!this._uniforms) + this._uniforms = { + u_texture: 0, + u_key_color: this.properties.key_color, + u_threshold: 1, + u_slope: 1 + }; + var uniforms = this._uniforms; + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureMatte._shader; + if (!shader) + shader = LGraphTextureMatte._shader = new GL.Shader( + GL.Shader.SCREEN_VERTEX_SHADER, + LGraphTextureMatte.pixel_shader + ); + + uniforms.u_key_color = this.properties.key_color; + uniforms.u_threshold = this.properties.threshold; + uniforms.u_slope = this.properties.slope; + + this._tex.drawTo(function() { + tex.bind(0); + shader.uniforms(uniforms).draw(mesh); + }); + + this.setOutputData(0, this._tex); + }; + + LGraphTextureMatte.pixel_shader = + "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec3 u_key_color;\n\ + uniform float u_threshold;\n\ + uniform float u_slope;\n\ + \n\ + void main() {\n\ + vec3 color = texture2D( u_texture, v_coord ).xyz;\n\ + float diff = length( normalize(color) - normalize(u_key_color) );\n\ + float edge = u_threshold * (1.0 - u_slope);\n\ + float alpha = smoothstep( edge, u_threshold, diff);\n\ + gl_FragColor = vec4( color, alpha );\n\ + }"; + + LiteGraph.registerNodeType("texture/matte", LGraphTextureMatte); + + //*********************************** + //Cubemap reader (to pass a cubemap to a node that requires cubemaps and no images) + function LGraphCubemap() { + this.addOutput("Cubemap", "Cubemap"); + this.properties = { name: "" }; + this.size = [ + LGraphTexture.image_preview_size, + LGraphTexture.image_preview_size + ]; + } + + LGraphCubemap.title = "Cubemap"; + + LGraphCubemap.prototype.onDropFile = function(data, filename, file) { + if (!data) { + this._drop_texture = null; + this.properties.name = ""; + } else { + if (typeof data == "string") + this._drop_texture = GL.Texture.fromURL(data); + else this._drop_texture = GL.Texture.fromDDSInMemory(data); + this.properties.name = filename; + } + }; + + LGraphCubemap.prototype.onExecute = function() { + if (this._drop_texture) { + this.setOutputData(0, this._drop_texture); + return; + } + + if (!this.properties.name) return; + + var tex = LGraphTexture.getTexture(this.properties.name); + if (!tex) return; + + this._last_tex = tex; + this.setOutputData(0, tex); + }; + + LGraphCubemap.prototype.onDrawBackground = function(ctx) { + if (this.flags.collapsed || this.size[1] <= 20) return; + + if (!ctx.webgl) return; + + var cube_mesh = gl.meshes["cube"]; + if (!cube_mesh) + cube_mesh = gl.meshes["cube"] = GL.Mesh.cube({ size: 1 }); + + //var view = mat4.lookAt( mat4.create(), [0,0 + }; + LiteGraph.registerNodeType("texture/cubemap", LGraphCubemap); } //litegl.js defined })(this); - + (function(global) { var LiteGraph = global.LiteGraph; @@ -17294,7 +18618,7 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; global.LGraphFXVigneting = LGraphFXVigneting; } })(this); - + (function(global) { var LiteGraph = global.LiteGraph; var MIDI_COLOR = "#243"; @@ -18624,7 +19948,7 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph; return window.performance.now(); } })(this); - + (function(global) { var LiteGraph = global.LiteGraph; @@ -19906,7 +21230,7 @@ LiteGraph.registerNodeType("audio/waveShaper", LGAudioWaveShaper); LGAudioDestination.desc = "Audio output"; LiteGraph.registerNodeType("audio/destination", LGAudioDestination); })(this); - + //event related nodes (function(global) { var LiteGraph = global.LiteGraph; @@ -20195,3 +21519,4 @@ LiteGraph.registerNodeType("audio/waveShaper", LGAudioWaveShaper); LiteGraph.registerNodeType("network/sillyclient", LGSillyClient); })(this); + diff --git a/build/litegraph.min.js b/build/litegraph.min.js index 99416667d..81dfea519 100755 --- a/build/litegraph.min.js +++ b/build/litegraph.min.js @@ -1,9483 +1,597 @@ -var $jscomp = $jscomp || {}; -$jscomp.scope = {}; -$jscomp.ASSUME_ES5 = !1; -$jscomp.ASSUME_NO_NATIVE_MAP = !1; -$jscomp.ASSUME_NO_NATIVE_SET = !1; -$jscomp.defineProperty = $jscomp.ASSUME_ES5 || "function" == typeof Object.defineProperties ? Object.defineProperty : function(w, e, q) { - w != Array.prototype && w != Object.prototype && (w[e] = q.value); -}; -$jscomp.getGlobal = function(w) { - return "undefined" != typeof window && window === w ? w : "undefined" != typeof global && null != global ? global : w; -}; -$jscomp.global = $jscomp.getGlobal(this); -$jscomp.polyfill = function(w, e, q, k) { - if (e) { - q = $jscomp.global; - w = w.split("."); - for (k = 0; k < w.length - 1; k++) { - var h = w[k]; - h in q || (q[h] = {}); - q = q[h]; - } - w = w[w.length - 1]; - k = q[w]; - e = e(k); - e != k && null != e && $jscomp.defineProperty(q, w, {configurable:!0, writable:!0, value:e}); - } -}; -$jscomp.polyfill("Array.prototype.fill", function(w) { - return w ? w : function(e, q, k) { - var h = this.length || 0; - 0 > q && (q = Math.max(0, h + q)); - if (null == k || k > h) { - k = h; - } - k = Number(k); - 0 > k && (k = Math.max(0, h + k)); - for (q = Number(q || 0); q < k; q++) { - this[q] = e; - } - return this; - }; -}, "es6", "es3"); -$jscomp.SYMBOL_PREFIX = "jscomp_symbol_"; -$jscomp.initSymbol = function() { - $jscomp.initSymbol = function() { - }; - $jscomp.global.Symbol || ($jscomp.global.Symbol = $jscomp.Symbol); -}; -$jscomp.Symbol = function() { - var w = 0; - return function(e) { - return $jscomp.SYMBOL_PREFIX + (e || "") + w++; - }; -}(); -$jscomp.initSymbolIterator = function() { - $jscomp.initSymbol(); - var w = $jscomp.global.Symbol.iterator; - w || (w = $jscomp.global.Symbol.iterator = $jscomp.global.Symbol("iterator")); - "function" != typeof Array.prototype[w] && $jscomp.defineProperty(Array.prototype, w, {configurable:!0, writable:!0, value:function() { - return $jscomp.arrayIterator(this); - }}); - $jscomp.initSymbolIterator = function() { - }; -}; -$jscomp.arrayIterator = function(w) { - var e = 0; - return $jscomp.iteratorPrototype(function() { - return e < w.length ? {done:!1, value:w[e++]} : {done:!0}; - }); -}; -$jscomp.iteratorPrototype = function(w) { - $jscomp.initSymbolIterator(); - w = {next:w}; - w[$jscomp.global.Symbol.iterator] = function() { - return this; - }; - return w; -}; -$jscomp.iteratorFromArray = function(w, e) { - $jscomp.initSymbolIterator(); - w instanceof String && (w += ""); - var q = 0, k = {next:function() { - if (q < w.length) { - var h = q++; - return {value:e(h, w[h]), done:!1}; - } - k.next = function() { - return {done:!0, value:void 0}; - }; - return k.next(); - }}; - k[Symbol.iterator] = function() { - return k; - }; - return k; -}; -$jscomp.polyfill("Array.prototype.values", function(w) { - return w ? w : function() { - return $jscomp.iteratorFromArray(this, function(e, q) { - return q; - }); - }; -}, "es8", "es3"); -$jscomp.polyfill("Array.prototype.keys", function(w) { - return w ? w : function() { - return $jscomp.iteratorFromArray(this, function(e) { - return e; - }); - }; -}, "es6", "es3"); -(function(w) { - function e(a) { - c.debug && console.log("Graph created"); - this.list_of_graphcanvas = null; - this.clear(); - a && this.configure(a); - } - function q(a, b, d, p, c, g) { - this.id = a; - this.type = b; - this.origin_id = d; - this.origin_slot = p; - this.target_id = c; - this.target_slot = g; - this._data = null; - this._pos = new Float32Array(2); - } - function k(a) { - this._ctor(a); - } - function h(a) { - this._ctor(a); - } - function n(a, b) { - this.offset = new Float32Array([0, 0]); - this.scale = 1; - this.max_scale = 10; - this.min_scale = 0.1; - this.onredraw = null; - this.enabled = !0; - this.last_mouse = [0, 0]; - this.element = null; - this.visible_area = new Float32Array(4); - a && (this.element = a, b || this.bindEvents(a)); - } - function f(a, b, d) { - d = d || {}; - this.background_image = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAIAAAD/gAIDAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQBJREFUeNrs1rEKwjAUhlETUkj3vP9rdmr1Ysammk2w5wdxuLgcMHyptfawuZX4pJSWZTnfnu/lnIe/jNNxHHGNn//HNbbv+4dr6V+11uF527arU7+u63qfa/bnmh8sWLBgwYJlqRf8MEptXPBXJXa37BSl3ixYsGDBMliwFLyCV/DeLIMFCxYsWLBMwSt4Be/NggXLYMGCBUvBK3iNruC9WbBgwYJlsGApeAWv4L1ZBgsWLFiwYJmCV/AK3psFC5bBggULloJX8BpdwXuzYMGCBctgwVLwCl7Be7MMFixYsGDBsu8FH1FaSmExVfAxBa/gvVmwYMGCZbBg/W4vAQYA5tRF9QYlv/QAAAAASUVORK5CYII="; - a && a.constructor === String && (a = document.querySelector(a)); - this.ds = new n; - this.zoom_modify_alpha = !0; - this.title_text_font = "" + c.NODE_TEXT_SIZE + "px Arial"; - this.inner_text_font = "normal " + c.NODE_SUBTEXT_SIZE + "px Arial"; - this.node_title_color = c.NODE_TITLE_COLOR; - this.default_link_color = c.LINK_COLOR; - this.default_connection_color = {input_off:"#778", input_on:"#7F7", output_off:"#778", output_on:"#7F7"}; - this.highquality_render = !0; - this.use_gradients = !1; - this.editor_alpha = 1; - this.pause_rendering = !1; - this.render_only_selected = this.clear_background = !0; - this.live_mode = !1; - this.allow_searchbox = this.allow_interaction = this.allow_dragnodes = this.allow_dragcanvas = this.show_info = !0; - this.drag_mode = this.allow_reconnect_links = !1; - this.filter = this.dragging_rectangle = null; - this.always_render_background = !1; - this.render_canvas_border = this.render_shadows = !0; - this.render_connections_shadows = !1; - this.render_connections_border = !0; - this.render_connection_arrows = this.render_curved_connections = !1; - this.render_collapsed_slots = !0; - this.render_execution_order = !1; - this.render_title_colored = !0; - this.links_render_mode = c.SPLINE_LINK; - this.canvas_mouse = [0, 0]; - this.onDrawOverlay = this.onDrawForeground = this.onDrawBackground = this.onMouse = this.onSearchBoxSelection = this.onSearchBox = null; - this.connections_width = 3; - this.round_radius = 8; - this.node_widget = this.current_node = null; - this.last_mouse_position = [0, 0]; - this.visible_area = this.ds.visible_area; - this.visible_links = []; - b && b.attachCanvas(this); - this.setCanvas(a); - this.clear(); - d.skip_render || this.startRendering(); - this.autoresize = d.autoresize; - } - function y(a, b) { - return Math.sqrt((b[0] - a[0]) * (b[0] - a[0]) + (b[1] - a[1]) * (b[1] - a[1])); - } - function B(a, b, d, p, c, g) { - return d < a && d + c > a && p < b && p + g > b ? !0 : !1; - } - function z(a, b) { - var d = a[0] + a[2], p = a[1] + a[3], c = b[1] + b[3]; - return a[0] > b[0] + b[2] || a[1] > c || d < b[0] || p < b[1] ? !1 : !0; - } - function C(a, b) { - function d(a) { - var d = parseInt(c.style.top); - c.style.top = (d + a.deltaY * b.scroll_speed).toFixed() + "px"; - a.preventDefault(); - return !0; - } - this.options = b = b || {}; - var p = this; - b.parentMenu && (b.parentMenu.constructor !== this.constructor ? 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"'" + d[l] + "'" : "0") + ");\n"; - } - e += "this.addOutput('out'," + (p ? "'" + p + "'" : 0) + ");\n"; - m && (e += "this.properties = " + JSON.stringify(m) + ";\n"); - d = Function(e); - d.title = a.split("/").pop(); - d.desc = "Generated from " + b.name; - d.prototype.onExecute = function() { - for (var a = 0; a < g.length; ++a) { - g[a] = this.getInputData(a); - } - a = b.apply(this, g); - this.setOutputData(0, a); - }; - this.registerNodeType(a, d); - }, addNodeMethod:function(a, b) { - k.prototype[a] = b; - for (var d in this.registered_node_types) { - var c = this.registered_node_types[d]; - c.prototype[a] && (c.prototype["_" + a] = c.prototype[a]); - c.prototype[a] = b; - } - }, createNode:function(a, b, d) { - var p = this.registered_node_types[a]; - if (!p) { - return c.debug && console.log('GraphNode type "' + a + '" not registered.'), null; - } - b = b || p.title || a; - var m = null; - if (c.catch_exceptions) { - try { - m = new p(b); - } catch (E) { - return console.error(E), null; - } - } else { - m = new p(b); - } - m.type = a; - !m.title && b && (m.title = b); - m.properties || (m.properties = {}); - m.properties_info || (m.properties_info = []); - m.flags || (m.flags = {}); - m.size || (m.size = m.computeSize()); - m.pos || (m.pos = c.DEFAULT_POSITION.concat()); - m.mode || (m.mode = c.ALWAYS); - if (d) { - for (var g in d) { - m[g] = d[g]; - } - } - return m; - }, getNodeType:function(a) { - return this.registered_node_types[a]; - }, getNodeTypesInCategory:function(a, b) { - var d = [], c; - for (c in this.registered_node_types) { - var m = this.registered_node_types[c]; - b && m.filter && m.filter != b || ("" == a ? null == m.category && d.push(m) : m.category == a && d.push(m)); - } - return d; - }, getNodeTypesCategories:function() { - var a = {"":1}, b; - for (b in this.registered_node_types) { - this.registered_node_types[b].category && !this.registered_node_types[b].skip_list && (a[this.registered_node_types[b].category] = 1); - } - var d = []; - for (b in a) { - d.push(b); - } - return d; - }, reloadNodes:function(a) { - var b = document.getElementsByTagName("script"), d = [], p; - for (p in b) { - d.push(b[p]); - } - b = document.getElementsByTagName("head")[0]; - a = document.location.href + a; - for (p in d) { - var m = d[p].src; - if (m && m.substr(0, a.length) == a) { - try { - c.debug && console.log("Reloading: " + m); - var g = document.createElement("script"); - g.type = "text/javascript"; - g.src = m; - b.appendChild(g); - b.removeChild(d[p]); - } catch (E) { - if (c.throw_errors) { - throw E; - } - c.debug && console.log("Error while reloading " + m); - } - } - } - c.debug && console.log("Nodes reloaded"); - }, cloneObject:function(a, b) { - if (null == a) { - return null; - } - a = JSON.parse(JSON.stringify(a)); - if (!b) { - return a; - } - for (var d in a) { - b[d] = a[d]; - } - return b; - }, isValidConnection:function(a, b) { - if (!a || !b || a == b || a == c.EVENT && b == c.ACTION) { - return !0; - } - a = String(a); - b = String(b); - a = a.toLowerCase(); - b = b.toLowerCase(); - if (-1 == a.indexOf(",") && -1 == b.indexOf(",")) { - return a == b; - } - a = a.split(","); - b = b.split(","); - for (var d = 0; d < a.length; ++d) { - for (var p = 0; p < b.length; ++p) { - if (a[d] == b[p]) { - return !0; - } - } - } - return !1; - }, registerSearchboxExtra:function(a, b, d) { - this.searchbox_extras[b] = {type:a, desc:b, data:d}; - }}; - c.getTime = "undefined" != typeof performance ? performance.now.bind(performance) : "undefined" != typeof Date && Date.now ? Date.now.bind(Date) : "undefined" != typeof process ? function() { - var a = process.hrtime(); - return 0.001 * a[0] + 1e-6 * a[1]; - } : function() { - return (new Date).getTime(); - }; - w.LGraph = c.LGraph = e; - e.supported_types = ["number", "string", "boolean"]; - e.prototype.getSupportedTypes = function() { - return this.supported_types || e.supported_types; - }; - e.STATUS_STOPPED = 1; - e.STATUS_RUNNING = 2; - e.prototype.clear = function() { - this.stop(); - this.status = e.STATUS_STOPPED; - this.last_link_id = this.last_node_id = 1; - this._version = -1; - if (this._nodes) { - for (var a = 0; a < this._nodes.length; ++a) { - var b = this._nodes[a]; - if (b.onRemoved) { - b.onRemoved(); - } - } - } - this._nodes = []; - this._nodes_by_id = {}; - this._nodes_in_order = []; - this._nodes_executable = null; - this._groups = []; - this.links = {}; - this.iteration = 0; - this.config = {}; - this.fixedtime = this.runningtime = this.globaltime = 0; - this.elapsed_time = this.fixedtime_lapse = 0.01; - this.starttime = this.last_update_time = 0; - this.catch_errors = !0; - this.inputs = {}; - this.outputs = {}; - this.change(); - this.sendActionToCanvas("clear"); - }; - e.prototype.attachCanvas = function(a) { - if (a.constructor != f) { - throw "attachCanvas expects a LGraphCanvas instance"; - } - a.graph && a.graph != this && a.graph.detachCanvas(a); - a.graph = this; - this.list_of_graphcanvas || (this.list_of_graphcanvas = []); - this.list_of_graphcanvas.push(a); - }; - e.prototype.detachCanvas = function(a) { - if (this.list_of_graphcanvas) { - var b = this.list_of_graphcanvas.indexOf(a); - -1 != b && (a.graph = null, this.list_of_graphcanvas.splice(b, 1)); - } - }; - e.prototype.start = function(a) { - if (this.status != e.STATUS_RUNNING) { - this.status = e.STATUS_RUNNING; - if (this.onPlayEvent) { - this.onPlayEvent(); - } - this.sendEventToAllNodes("onStart"); - this.last_update_time = this.starttime = c.getTime(); - a = a || 0; - var b = this; - if (0 == a && "undefined" != typeof window && window.requestAnimationFrame) { - var d = function() { - -1 == b.execution_timer_id && (window.requestAnimationFrame(d), b.runStep(1, !this.catch_errors)); - }; - this.execution_timer_id = -1; - d(); - } else { - this.execution_timer_id = setInterval(function() { - b.runStep(1, !this.catch_errors); - }, a); - } - } - }; - e.prototype.stop = function() { - if (this.status != e.STATUS_STOPPED) { - this.status = e.STATUS_STOPPED; - if (this.onStopEvent) { - this.onStopEvent(); - } - null != this.execution_timer_id && (-1 != this.execution_timer_id && clearInterval(this.execution_timer_id), this.execution_timer_id = null); - this.sendEventToAllNodes("onStop"); - } - }; - e.prototype.runStep = function(a, b) { - a = a || 1; - var d = c.getTime(); - this.globaltime = 0.001 * (d - this.starttime); - var p = this._nodes_executable ? this._nodes_executable : this._nodes; - if (p) { - if (b) { - for (var m = 0; m < a; m++) { - for (var g = 0, e = p.length; g < e; ++g) { - var f = p[g]; - if (f.mode == c.ALWAYS && f.onExecute) { - f.onExecute(); - } - } - this.fixedtime += this.fixedtime_lapse; - if (this.onExecuteStep) { - this.onExecuteStep(); - } - } - if (this.onAfterExecute) { - this.onAfterExecute(); - } - } else { - try { - for (m = 0; m < a; m++) { - g = 0; - for (e = p.length; g < e; ++g) { - if (f = p[g], f.mode == c.ALWAYS && f.onExecute) { - f.onExecute(); - } - } - this.fixedtime += this.fixedtime_lapse; - if (this.onExecuteStep) { - this.onExecuteStep(); - } - } - if (this.onAfterExecute) { - this.onAfterExecute(); - } - this.errors_in_execution = !1; - } catch (I) { - this.errors_in_execution = !0; - if (c.throw_errors) { - throw I; - } - c.debug && console.log("Error during execution: " + I); - this.stop(); - } - } - a = c.getTime(); - d = a - d; - 0 == d && (d = 1); - this.execution_time = 0.001 * d; - this.globaltime += 0.001 * d; - this.iteration += 1; - this.elapsed_time = 0.001 * (a - this.last_update_time); - this.last_update_time = a; - } - }; - e.prototype.updateExecutionOrder = function() { - this._nodes_in_order = this.computeExecutionOrder(!1); - this._nodes_executable = []; - for (var a = 0; a < this._nodes_in_order.length; ++a) { - this._nodes_in_order[a].onExecute && this._nodes_executable.push(this._nodes_in_order[a]); - } - }; - e.prototype.computeExecutionOrder = function(a, b) { - for (var d = [], p = [], m = {}, g = {}, e = {}, f = 0, l = this._nodes.length; f < l; ++f) { - var k = this._nodes[f]; - if (!a || k.onExecute) { - m[k.id] = k; - var v = 0; - if (k.inputs) { - for (var h = 0, t = k.inputs.length; h < t; h++) { - k.inputs[h] && null != k.inputs[h].link && (v += 1); - } - } - 0 == v ? (p.push(k), b && (k._level = 1)) : (b && (k._level = 0), e[k.id] = v); - } - } - for (; 0 != p.length;) { - if (k = p.shift(), d.push(k), delete m[k.id], k.outputs) { - for (f = 0; f < k.outputs.length; f++) { - if (a = k.outputs[f], null != a && null != a.links && 0 != a.links.length) { - for (h = 0; h < a.links.length; h++) { - (l = this.links[a.links[h]]) && !g[l.id] && (v = this.getNodeById(l.target_id), null == v ? g[l.id] = !0 : (b && (!v._level || v._level <= k._level) && (v._level = k._level + 1), g[l.id] = !0, --e[v.id], 0 == e[v.id] && p.push(v))); - } - } - } - } - } - for (f in m) { - d.push(m[f]); - } - d.length != this._nodes.length && c.debug && console.warn("something went wrong, nodes missing"); - l = d.length; - for (f = 0; f < l; ++f) { - d[f].order = f; - } - d = d.sort(function(a, b) { - var d = a.constructor.priority || a.priority || 0, c = b.constructor.priority || b.priority || 0; - return d == c ? a.order - b.order : d - c; - }); - for (f = 0; f < l; ++f) { - d[f].order = f; - } - return d; - }; - e.prototype.getAncestors = function(a) { - for (var b = [], d = [a], c = {}; d.length;) { - var m = d.shift(); - if (m.inputs) { - c[m.id] || m == a || (c[m.id] = !0, b.push(m)); - for (var g = 0; g < m.inputs.length; ++g) { - var e = m.getInputNode(g); - e && -1 == b.indexOf(e) && d.push(e); - } - } - } - b.sort(function(a, b) { - return a.order - b.order; - }); - return b; - }; - e.prototype.arrange = function(a) { - a = a || 40; - for (var b = this.computeExecutionOrder(!1, !0), d = [], c = 0; c < b.length; ++c) { - var m = b[c], g = m._level || 1; - d[g] || (d[g] = []); - d[g].push(m); - } - b = a; - for (c = 0; c < d.length; ++c) { - if (g = d[c]) { - for (var e = 100, f = a, l = 0; l < g.length; ++l) { - m = g[l], m.pos[0] = b, m.pos[1] = f, m.size[0] > e && (e = m.size[0]), f += m.size[1] + a; - } - b += e + a; - } - } - this.setDirtyCanvas(!0, !0); - }; - e.prototype.getTime = function() { - return this.globaltime; - }; - e.prototype.getFixedTime = function() { - return this.fixedtime; - }; - e.prototype.getElapsedTime = function() { - return this.elapsed_time; - }; - e.prototype.sendEventToAllNodes = function(a, b, d) { - d = d || c.ALWAYS; - var p = this._nodes_in_order ? this._nodes_in_order : this._nodes; - if (p) { - for (var m = 0, g = p.length; m < g; ++m) { - var e = p[m]; - if (e.constructor === c.Subgraph && "onExecute" != a) { - e.mode == d && e.sendEventToAllNodes(a, b, d); - } else { - if (e[a] && e.mode == d) { - if (void 0 === b) { - e[a](); - } else { - if (b && b.constructor === Array) { - e[a].apply(e, b); - } else { - e[a](b); - } - } - } - } - } - } - }; - e.prototype.sendActionToCanvas = function(a, b) { - if (this.list_of_graphcanvas) { - for (var d = 0; d < this.list_of_graphcanvas.length; ++d) { - var c = this.list_of_graphcanvas[d]; - c[a] && c[a].apply(c, b); - } - } - }; - e.prototype.add = function(a, b) { - if (a) { - if (a.constructor === h) { - this._groups.push(a), this.setDirtyCanvas(!0), this.change(), a.graph = this, this._version++; - } else { - -1 != a.id && null != this._nodes_by_id[a.id] && (console.warn("LiteGraph: there is already a node with this ID, changing it"), a.id = ++this.last_node_id); - if (this._nodes.length >= c.MAX_NUMBER_OF_NODES) { - throw "LiteGraph: max number of nodes in a graph reached"; - } - null == a.id || -1 == a.id ? a.id = ++this.last_node_id : this.last_node_id < a.id && (this.last_node_id = a.id); - a.graph = this; - this._version++; - this._nodes.push(a); - this._nodes_by_id[a.id] = a; - if (a.onAdded) { - a.onAdded(this); - } - this.config.align_to_grid && a.alignToGrid(); - b || this.updateExecutionOrder(); - if (this.onNodeAdded) { - this.onNodeAdded(a); - } - this.setDirtyCanvas(!0); - this.change(); - return a; - } - } - }; - e.prototype.remove = function(a) { - if (a.constructor === c.LGraphGroup) { - var b = this._groups.indexOf(a); - -1 != b && this._groups.splice(b, 1); - a.graph = null; - this._version++; - this.setDirtyCanvas(!0, !0); - this.change(); - } else { - if (null != this._nodes_by_id[a.id] && !a.ignore_remove) { - if (a.inputs) { - for (b = 0; b < a.inputs.length; b++) { - var d = a.inputs[b]; - null != d.link && a.disconnectInput(b); - } - } - if (a.outputs) { - for (b = 0; b < a.outputs.length; b++) { - d = a.outputs[b], null != d.links && d.links.length && a.disconnectOutput(b); - } - } - if (a.onRemoved) { - a.onRemoved(); - } - a.graph = null; - this._version++; - if (this.list_of_graphcanvas) { - for (b = 0; b < this.list_of_graphcanvas.length; ++b) { - d = this.list_of_graphcanvas[b], d.selected_nodes[a.id] && delete d.selected_nodes[a.id], d.node_dragged == a && (d.node_dragged = null); - } - } - b = this._nodes.indexOf(a); - -1 != b && this._nodes.splice(b, 1); - delete this._nodes_by_id[a.id]; - if (this.onNodeRemoved) { - this.onNodeRemoved(a); - } - this.setDirtyCanvas(!0, !0); - this.change(); - this.updateExecutionOrder(); - } - } - }; - e.prototype.getNodeById = function(a) { - return null == a ? null : this._nodes_by_id[a]; - }; - e.prototype.findNodesByClass = function(a, b) { - b = b || []; - for (var d = b.length = 0, c = this._nodes.length; d < c; ++d) { - this._nodes[d].constructor === a && b.push(this._nodes[d]); - } - return b; - }; - e.prototype.findNodesByType = function(a, b) { - a = a.toLowerCase(); - b = b || []; - for (var d = b.length = 0, c = this._nodes.length; d < c; ++d) { - this._nodes[d].type.toLowerCase() == a && b.push(this._nodes[d]); - } - return b; - }; - e.prototype.findNodeByTitle = function(a) { - for (var b = 0, d = this._nodes.length; b < d; ++b) { - if (this._nodes[b].title == a) { - return this._nodes[b]; - } - } - return null; - }; - e.prototype.findNodesByTitle = function(a) { - for (var b = [], d = 0, c = this._nodes.length; d < c; ++d) { - this._nodes[d].title == a && b.push(this._nodes[d]); - } - return b; - }; - e.prototype.getNodeOnPos = function(a, b, d, c) { - d = d || this._nodes; - for (var p = d.length - 1; 0 <= p; p--) { - var g = d[p]; - if (g.isPointInside(a, b, c)) { - return g; - } - } - return null; - }; - e.prototype.getGroupOnPos = function(a, b) { - for (var d = this._groups.length - 1; 0 <= d; d--) { - var c = this._groups[d]; - if (c.isPointInside(a, b, 2, !0)) { - return c; - } - } - return null; - }; - e.prototype.onAction = function(a, b) { - this._input_nodes = this.findNodesByClass(c.GraphInput, this._input_nodes); - for (var d = 0; d < this._input_nodes.length; ++d) { - var p = this._input_nodes[d]; - if (p.properties.name == a) { - p.onAction(a, b); - break; - } - } - }; - e.prototype.trigger = function(a, b) { - if (this.onTrigger) { - this.onTrigger(a, b); - } - }; - e.prototype.addInput = function(a, b, d) { - if (!this.inputs[a]) { - this.inputs[a] = {name:a, type:b, value:d}; - this._version++; - if (this.onInputAdded) { - this.onInputAdded(a, b); - } - if (this.onInputsOutputsChange) { - this.onInputsOutputsChange(); - } - } - }; - e.prototype.setInputData = function(a, b) { - if (a = this.inputs[a]) { - a.value = b; - } - }; - e.prototype.getInputData = function(a) { - return (a = this.inputs[a]) ? a.value : null; - }; - e.prototype.renameInput = function(a, b) { - if (b != a) { - if (!this.inputs[a]) { - return !1; - } - if (this.inputs[b]) { - return console.error("there is already one input with that name"), !1; - } - this.inputs[b] = this.inputs[a]; - delete this.inputs[a]; - this._version++; - if (this.onInputRenamed) { - this.onInputRenamed(a, b); - } - if (this.onInputsOutputsChange) { - this.onInputsOutputsChange(); - } - } - }; - e.prototype.changeInputType = function(a, b) { - if (!this.inputs[a]) { - return !1; - } - if (!this.inputs[a].type || String(this.inputs[a].type).toLowerCase() != String(b).toLowerCase()) { - if (this.inputs[a].type = b, this._version++, this.onInputTypeChanged) { - this.onInputTypeChanged(a, b); - } - } - }; - e.prototype.removeInput = function(a) { - if (!this.inputs[a]) { - return !1; - } - delete this.inputs[a]; - this._version++; - if (this.onInputRemoved) { - this.onInputRemoved(a); - } - if (this.onInputsOutputsChange) { - this.onInputsOutputsChange(); - } - return !0; - }; - e.prototype.addOutput = function(a, b, d) { - this.outputs[a] = {name:a, type:b, value:d}; - this._version++; - if (this.onOutputAdded) { - this.onOutputAdded(a, b); - } - if (this.onInputsOutputsChange) { - this.onInputsOutputsChange(); - } - }; - e.prototype.setOutputData = function(a, b) { - if (a = this.outputs[a]) { - a.value = b; - } - }; - e.prototype.getOutputData = function(a) { - return (a = this.outputs[a]) ? a.value : null; - }; - e.prototype.renameOutput = function(a, b) { - if (!this.outputs[a]) { - return !1; - } - if (this.outputs[b]) { - return console.error("there is already one output with that name"), !1; - } - this.outputs[b] = this.outputs[a]; - delete this.outputs[a]; - this._version++; - if (this.onOutputRenamed) { - this.onOutputRenamed(a, b); - } - if (this.onInputsOutputsChange) { - this.onInputsOutputsChange(); - } - }; - e.prototype.changeOutputType = function(a, b) { - if (!this.outputs[a]) { - return !1; - } - if (!this.outputs[a].type || String(this.outputs[a].type).toLowerCase() != String(b).toLowerCase()) { - if (this.outputs[a].type = b, this._version++, this.onOutputTypeChanged) { - this.onOutputTypeChanged(a, b); - } - } - }; - e.prototype.removeOutput = function(a) { - if (!this.outputs[a]) { - return !1; - } - delete this.outputs[a]; - this._version++; - if (this.onOutputRemoved) { - this.onOutputRemoved(a); - } - if (this.onInputsOutputsChange) { - this.onInputsOutputsChange(); - } - return !0; - }; - e.prototype.triggerInput = function(a, b) { - a = this.findNodesByTitle(a); - for (var d = 0; d < a.length; ++d) { - a[d].onTrigger(b); - } - }; - e.prototype.setCallback = function(a, b) { - a = this.findNodesByTitle(a); - for (var d = 0; d < a.length; ++d) { - a[d].setTrigger(b); - } - }; - e.prototype.connectionChange = function(a, b) { - this.updateExecutionOrder(); - if (this.onConnectionChange) { - this.onConnectionChange(a); - } - this._version++; - this.sendActionToCanvas("onConnectionChange"); - }; - e.prototype.isLive = function() { - if (!this.list_of_graphcanvas) { - return !1; - } - for (var a = 0; a < this.list_of_graphcanvas.length; ++a) { - if (this.list_of_graphcanvas[a].live_mode) { - return !0; - } - } - return !1; - }; - e.prototype.clearTriggeredSlots = function() { - for (var a in this.links) { - var b = this.links[a]; - b && b._last_time && (b._last_time = 0); - } - }; - e.prototype.change = function() { - c.debug && console.log("Graph changed"); - this.sendActionToCanvas("setDirty", [!0, !0]); - if (this.on_change) { - this.on_change(this); - } - }; - e.prototype.setDirtyCanvas = function(a, b) { - this.sendActionToCanvas("setDirty", [a, b]); - }; - e.prototype.removeLink = function(a) { - if (a = this.links[a]) { - var b = this.getNodeById(a.target_id); - b && b.disconnectInput(a.target_slot); - } - }; - e.prototype.serialize = function() { - for (var a = [], b = 0, d = this._nodes.length; b < d; ++b) { - a.push(this._nodes[b].serialize()); - } - d = []; - for (b in this.links) { - var p = this.links[b]; - d.push([p.id, p.origin_id, p.origin_slot, p.target_id, p.target_slot, p.type]); - } - p = []; - for (b = 0; b < this._groups.length; ++b) { - p.push(this._groups[b].serialize()); - } - return {last_node_id:this.last_node_id, last_link_id:this.last_link_id, nodes:a, links:d, groups:p, config:this.config, version:c.VERSION}; - }; - e.prototype.configure = function(a, b) { - if (a) { - b || this.clear(); - b = a.nodes; - if (a.links && a.links.constructor === Array) { - for (var d = [], p = 0; p < a.links.length; ++p) { - var m = a.links[p], g = new q; - g.configure(m); - d[g.id] = g; - } - a.links = d; - } - for (p in a) { - this[p] = a[p]; - } - d = !1; - this._nodes = []; - if (b) { - p = 0; - for (m = b.length; p < m; ++p) { - g = b[p]; - var e = c.createNode(g.type, g.title); - e || (c.debug && console.log("Node not found or has errors: " + g.type), e = new k, e.last_serialization = g, d = e.has_errors = !0); - e.id = g.id; - this.add(e, !0); - } - p = 0; - for (m = b.length; p < m; ++p) { - g = b[p], (e = this.getNodeById(g.id)) && e.configure(g); - } - } - this._groups.length = 0; - if (a.groups) { - for (p = 0; p < a.groups.length; ++p) { - b = new c.LGraphGroup, b.configure(a.groups[p]), this.add(b); - } - } - this.updateExecutionOrder(); - this._version++; - this.setDirtyCanvas(!0, !0); - return d; - } - }; - e.prototype.load = function(a) { - var b = this, d = new XMLHttpRequest; - d.open("GET", a, !0); - d.send(null); - d.onload = function(a) { - 200 !== d.status ? console.error("Error loading graph:", d.status, d.response) : (a = JSON.parse(d.response), b.configure(a)); - }; - d.onerror = function(a) { - console.error("Error loading graph:", a); - }; - }; - e.prototype.onNodeTrace = function(a, b, d) { - }; - q.prototype.configure = function(a) { - a.constructor === Array ? (this.id = a[0], this.origin_id = a[1], this.origin_slot = a[2], this.target_id = a[3], this.target_slot = a[4], this.type = a[5]) : (this.id = a.id, this.type = a.type, this.origin_id = a.origin_id, this.origin_slot = a.origin_slot, this.target_id = a.target_id, this.target_slot = a.target_slot); - }; - q.prototype.serialize = function() { - return [this.id, this.type, this.origin_id, this.origin_slot, this.target_id, this.target_slot]; - }; - c.LLink = q; - w.LGraphNode = c.LGraphNode = k; - k.prototype._ctor = function(a) { - this.title = a || "Unnamed"; - this.size = [c.NODE_WIDTH, 60]; - this.graph = null; - this._pos = new Float32Array(10, 10); - Object.defineProperty(this, "pos", {set:function(a) { - !a || 2 > a.length || (this._pos[0] = a[0], this._pos[1] = a[1]); - }, get:function() { - return this._pos; - }, enumerable:!0}); - this.id = -1; - this.type = null; - this.inputs = []; - this.outputs = []; - this.connections = []; - this.properties = {}; - this.properties_info = []; - this.flags = {}; - }; - k.prototype.configure = function(a) { - this.graph && this.graph._version++; - for (var b in a) { - if ("properties" == b) { - for (var d in a.properties) { - if (this.properties[d] = a.properties[d], this.onPropertyChanged) { - this.onPropertyChanged(d, a.properties[d]); - } - } - } else { - null != a[b] && ("object" == typeof a[b] ? this[b] && this[b].configure ? this[b].configure(a[b]) : this[b] = c.cloneObject(a[b], this[b]) : this[b] = a[b]); - } - } - a.title || (this.title = this.constructor.title); - if (this.onConnectionsChange) { - if (this.inputs) { - for (d = 0; d < this.inputs.length; ++d) { - b = this.inputs[d]; - var p = this.graph ? this.graph.links[b.link] : null; - this.onConnectionsChange(c.INPUT, d, !0, p, b); - } - } - if (this.outputs) { - for (d = 0; d < this.outputs.length; ++d) { - var m = this.outputs[d]; - if (m.links) { - for (b = 0; b < m.links.length; ++b) { - p = this.graph ? this.graph.links[m.links[b]] : null, this.onConnectionsChange(c.OUTPUT, d, !0, p, m); - } - } - } - } - } - if (a.widgets_values && this.widgets) { - for (d = 0; d < a.widgets_values.length; ++d) { - this.widgets[d] && (this.widgets[d].value = a.widgets_values[d]); - } - } - if (this.onConfigure) { - this.onConfigure(a); - } - }; - k.prototype.serialize = function() { - var a = {id:this.id, type:this.type, pos:this.pos, size:this.size, flags:c.cloneObject(this.flags), mode:this.mode}; - if (this.constructor === k && this.last_serialization) { - return this.last_serialization; - } - this.inputs && (a.inputs = this.inputs); - if (this.outputs) { - for (var b = 0; b < this.outputs.length; b++) { - delete this.outputs[b]._data; - } - a.outputs = this.outputs; - } - this.title && this.title != this.constructor.title && (a.title = this.title); - this.properties && (a.properties = c.cloneObject(this.properties)); - if (this.widgets && this.serialize_widgets) { - for (a.widgets_values = [], b = 0; b < this.widgets.length; ++b) { - a.widgets_values[b] = this.widgets[b].value; - } - } - a.type || (a.type = this.constructor.type); - this.color && (a.color = this.color); - this.bgcolor && (a.bgcolor = this.bgcolor); - this.boxcolor && (a.boxcolor = this.boxcolor); - this.shape && (a.shape = this.shape); - this.onSerialize && this.onSerialize(a) && console.warn("node onSerialize shouldnt return anything, data should be stored in the object pass in the first parameter"); - return a; - }; - k.prototype.clone = function() { - var a = c.createNode(this.type); - if (!a) { - return null; - } - var b = c.cloneObject(this.serialize()); - if (b.inputs) { - for (var d = 0; d < b.inputs.length; ++d) { - b.inputs[d].link = null; - } - } - if (b.outputs) { - for (d = 0; d < b.outputs.length; ++d) { - b.outputs[d].links && (b.outputs[d].links.length = 0); - } - } - delete b.id; - a.configure(b); - return a; - }; - k.prototype.toString = function() { - return JSON.stringify(this.serialize()); - }; - k.prototype.getTitle = function() { - return this.title || this.constructor.title; - }; - k.prototype.setOutputData = function(a, b) { - if (this.outputs && !(-1 == a || a >= this.outputs.length)) { - var d = this.outputs[a]; - if (d && (d._data = b, this.outputs[a].links)) { - for (d = 0; d < this.outputs[a].links.length; d++) { - this.graph.links[this.outputs[a].links[d]].data = b; - } - } - } - }; - k.prototype.setOutputDataType = function(a, b) { - if (this.outputs && !(-1 == a || a >= this.outputs.length)) { - var d = this.outputs[a]; - if (d && (d.type = b, this.outputs[a].links)) { - for (d = 0; d < this.outputs[a].links.length; d++) { - this.graph.links[this.outputs[a].links[d]].type = b; - } - } - } - }; - k.prototype.getInputData = function(a, b) { - if (this.inputs && !(a >= this.inputs.length || null == this.inputs[a].link)) { - a = this.graph.links[this.inputs[a].link]; - if (!a) { - return null; - } - if (!b) { - return a.data; - } - b = this.graph.getNodeById(a.origin_id); - if (!b) { - return a.data; - } - if (b.updateOutputData) { - b.updateOutputData(a.origin_slot); - } else { - if (b.onExecute) { - b.onExecute(); - } - } - return a.data; - } - }; - k.prototype.getInputDataType = function(a) { - if (!this.inputs || a >= this.inputs.length || null == this.inputs[a].link) { - return null; - } - a = this.graph.links[this.inputs[a].link]; - if (!a) { - return null; - } - var b = this.graph.getNodeById(a.origin_id); - return b ? (a = b.outputs[a.origin_slot]) ? a.type : null : a.type; - }; - k.prototype.getInputDataByName = function(a, b) { - a = this.findInputSlot(a); - return -1 == a ? null : this.getInputData(a, b); - }; - k.prototype.isInputConnected = function(a) { - return this.inputs ? a < this.inputs.length && null != this.inputs[a].link : !1; - }; - k.prototype.getInputInfo = function(a) { - return this.inputs ? a < this.inputs.length ? this.inputs[a] : null : null; - }; - k.prototype.getInputNode = function(a) { - if (!this.inputs || a >= this.inputs.length) { - return null; - } - a = this.inputs[a]; - return a && null !== a.link ? (a = this.graph.links[a.link]) ? this.graph.getNodeById(a.origin_id) : null : null; - }; - k.prototype.getInputOrProperty = function(a) { - if (!this.inputs || !this.inputs.length) { - return this.properties ? this.properties[a] : null; - } - for (var b = 0, d = this.inputs.length; b < d; ++b) { - var c = this.inputs[b]; - if (a == c.name && null != c.link && (c = this.graph.links[c.link])) { - return c.data; - } - } - return this.properties[a]; - }; - k.prototype.getOutputData = function(a) { - return !this.outputs || a >= this.outputs.length ? null : this.outputs[a]._data; - }; - k.prototype.getOutputInfo = function(a) { - return this.outputs ? a < this.outputs.length ? this.outputs[a] : null : null; - }; - k.prototype.isOutputConnected = function(a) { - return this.outputs ? a < this.outputs.length && this.outputs[a].links && this.outputs[a].links.length : !1; - }; - k.prototype.isAnyOutputConnected = function() { - if (!this.outputs) { - return !1; - } - for (var a = 0; a < this.outputs.length; ++a) { - if (this.outputs[a].links && this.outputs[a].links.length) { - return !0; - } - } - return !1; - }; - k.prototype.getOutputNodes = function(a) { - if (!this.outputs || 0 == this.outputs.length || a >= this.outputs.length) { - return null; - } - a = this.outputs[a]; - if (!a.links || 0 == a.links.length) { - return null; - } - for (var b = [], d = 0; d < a.links.length; d++) { - var c = this.graph.links[a.links[d]]; - c && (c = this.graph.getNodeById(c.target_id)) && b.push(c); - } - return b; - }; - k.prototype.trigger = function(a, b) { - if (this.outputs && this.outputs.length) { - this.graph && (this.graph._last_trigger_time = c.getTime()); - for (var d = 0; d < this.outputs.length; ++d) { - var p = this.outputs[d]; - !p || p.type !== c.EVENT || a && p.name != a || this.triggerSlot(d, b); - } - } - }; - k.prototype.triggerSlot = function(a, b, d) { - if (this.outputs && (a = this.outputs[a]) && (a = a.links) && a.length) { - this.graph && (this.graph._last_trigger_time = c.getTime()); - for (var p = 0; p < a.length; ++p) { - var m = a[p]; - if (null == d || d == m) { - var g = this.graph.links[a[p]]; - if (g && (g._last_time = c.getTime(), m = this.graph.getNodeById(g.target_id))) { - if (g = m.inputs[g.target_slot], m.onAction) { - m.onAction(g.name, b); - } else { - if (m.mode === c.ON_TRIGGER && m.onExecute) { - m.onExecute(b); - } - } - } - } - } - } - }; - k.prototype.clearTriggeredSlot = function(a, b) { - if (this.outputs && (a = this.outputs[a]) && (a = a.links) && a.length) { - for (var d = 0; d < a.length; ++d) { - var c = a[d]; - if (null == b || b == c) { - if (c = this.graph.links[a[d]]) { - c._last_time = 0; - } - } - } - } - }; - k.prototype.addProperty = function(a, b, d, c) { - d = {name:a, type:d, default_value:b}; - if (c) { - for (var p in c) { - d[p] = c[p]; - } - } - this.properties_info || (this.properties_info = []); - this.properties_info.push(d); - this.properties || (this.properties = {}); - this.properties[a] = b; - return d; - }; - k.prototype.addOutput = function(a, b, d) { - a = {name:a, type:b, links:null}; - if (d) { - for (var c in d) { - a[c] = d[c]; - } - } - this.outputs || (this.outputs = []); - this.outputs.push(a); - if (this.onOutputAdded) { - this.onOutputAdded(a); - } - this.size = this.computeSize(); - this.setDirtyCanvas(!0, !0); - return a; - }; - k.prototype.addOutputs = function(a) { - for (var b = 0; b < a.length; ++b) { - var d = a[b], c = {name:d[0], type:d[1], link:null}; - if (a[2]) { - for (var m in d[2]) { - c[m] = d[2][m]; - } - } - this.outputs || (this.outputs = []); - this.outputs.push(c); - if (this.onOutputAdded) { - this.onOutputAdded(c); - } - } - this.size = this.computeSize(); - this.setDirtyCanvas(!0, !0); - }; - k.prototype.removeOutput = function(a) { - this.disconnectOutput(a); - this.outputs.splice(a, 1); - for (var b = a; b < this.outputs.length; ++b) { - if (this.outputs[b] && this.outputs[b].links) { - for (var d = this.outputs[b].links, c = 0; c < d.length; ++c) { - var m = this.graph.links[d[c]]; - m && --m.origin_slot; - } - } - } - this.size = this.computeSize(); - if (this.onOutputRemoved) { - this.onOutputRemoved(a); - } - this.setDirtyCanvas(!0, !0); - }; - k.prototype.addInput = function(a, b, d) { - a = {name:a, type:b || 0, link:null}; - if (d) { - for (var c in d) { - a[c] = d[c]; - } - } - this.inputs || (this.inputs = []); - this.inputs.push(a); - this.size = this.computeSize(); - if (this.onInputAdded) { - this.onInputAdded(a); - } - this.setDirtyCanvas(!0, !0); - return a; - }; - k.prototype.addInputs = function(a) { - for (var b = 0; b < a.length; ++b) { - var d = a[b], c = {name:d[0], type:d[1], link:null}; - if (a[2]) { - for (var m in d[2]) { - c[m] = d[2][m]; - } - } - this.inputs || (this.inputs = []); - this.inputs.push(c); - if (this.onInputAdded) { - this.onInputAdded(c); - } - } - this.size = this.computeSize(); - this.setDirtyCanvas(!0, !0); - }; - k.prototype.removeInput = function(a) { - this.disconnectInput(a); - this.inputs.splice(a, 1); - for (var b = a; b < this.inputs.length; ++b) { - if (this.inputs[b]) { - var d = this.graph.links[this.inputs[b].link]; - d && --d.target_slot; - } - } - this.size = this.computeSize(); - if (this.onInputRemoved) { - this.onInputRemoved(a); - } - this.setDirtyCanvas(!0, !0); - }; - k.prototype.addConnection = function(a, b, d, c) { - a = {name:a, type:b, pos:d, direction:c, links:null}; - this.connections.push(a); - return a; - }; - k.prototype.computeSize = function(a, b) { - function d(a) { - return a ? p * a.length * 0.6 : 0; - } - if (this.constructor.size) { - return this.constructor.size.concat(); - } - a = Math.max(this.inputs ? this.inputs.length : 1, this.outputs ? this.outputs.length : 1); - b = b || new Float32Array([0, 0]); - a = Math.max(a, 1); - var p = c.NODE_TEXT_SIZE; - b[1] = (this.constructor.slot_start_y || 0) + a * c.NODE_SLOT_HEIGHT; - a = 0; - this.widgets && this.widgets.length && (a = this.widgets.length * (c.NODE_WIDGET_HEIGHT + 4) + 8); - b[1] = this.widgets_up ? Math.max(b[1], a) : b[1] + a; - a = d(this.title); - var m = 0, g = 0; - if (this.inputs) { - for (var e = 0, f = this.inputs.length; e < f; ++e) { - var l = this.inputs[e]; - l = l.label || l.name || ""; - l = d(l); - m < l && (m = l); - } - } - if (this.outputs) { - for (e = 0, f = this.outputs.length; e < f; ++e) { - l = this.outputs[e], l = l.label || l.name || "", l = d(l), g < l && (g = l); - } - } - b[0] = Math.max(m + g + 10, a); - b[0] = Math.max(b[0], c.NODE_WIDTH); - this.widgets && this.widgets.length && (b[0] = Math.max(b[0], 1.5 * c.NODE_WIDTH)); - if (this.onResize) { - this.onResize(b); - } - this.constructor.min_height && b[1] < this.constructor.min_height && (b[1] = this.constructor.min_height); - b[1] += 6; - return b; - }; - k.prototype.addWidget = function(a, b, d, c, m) { - this.widgets || (this.widgets = []); - b = {type:a.toLowerCase(), name:b, value:d, callback:c, options:m || {}}; - void 0 !== b.options.y && (b.y = b.options.y); - c || console.warn("LiteGraph addWidget(...) without a callback"); - if ("combo" == a && !b.options.values) { - throw "LiteGraph addWidget('combo',...) requires to pass values in options: { values:['red','blue'] }"; - } - this.widgets.push(b); - return b; - }; - k.prototype.addCustomWidget = function(a) { - this.widgets || (this.widgets = []); - this.widgets.push(a); - return a; - }; - k.prototype.getBounding = function(a) { - a = a || new Float32Array(4); - a[0] = this.pos[0] - 4; - a[1] = this.pos[1] - c.NODE_TITLE_HEIGHT; - a[2] = this.size[0] + 4; - a[3] = this.size[1] + c.NODE_TITLE_HEIGHT; - if (this.onBounding) { - this.onBounding(a); - } - return a; - }; - k.prototype.isPointInside = function(a, b, d, p) { - d = d || 0; - var m = this.graph && this.graph.isLive() ? 0 : 20; - p && (m = 0); - if (this.flags && this.flags.collapsed) { - if (B(a, b, this.pos[0] - d, this.pos[1] - c.NODE_TITLE_HEIGHT - d, (this._collapsed_width || c.NODE_COLLAPSED_WIDTH) + 2 * d, c.NODE_TITLE_HEIGHT + 2 * d)) { - return !0; - } - } else { - if (this.pos[0] - 4 - d < a && this.pos[0] + this.size[0] + 4 + d > a && this.pos[1] - m - d < b && this.pos[1] + this.size[1] + d > b) { - return !0; - } - } - return !1; - }; - k.prototype.getSlotInPosition = function(a, b) { - var d = new Float32Array(2); - if (this.inputs) { - for (var c = 0, m = this.inputs.length; c < m; ++c) { - var g = this.inputs[c]; - this.getConnectionPos(!0, c, d); - if (B(a, b, d[0] - 10, d[1] - 5, 20, 10)) { - return {input:g, slot:c, link_pos:d}; - } - } - } - if (this.outputs) { - for (c = 0, m = this.outputs.length; c < m; ++c) { - if (g = this.outputs[c], this.getConnectionPos(!1, c, d), B(a, b, d[0] - 10, d[1] - 5, 20, 10)) { - return {output:g, slot:c, link_pos:d}; - } - } - } - return null; - }; - k.prototype.findInputSlot = function(a) { - if (!this.inputs) { - return -1; - } - for (var b = 0, d = this.inputs.length; b < d; ++b) { - if (a == this.inputs[b].name) { - return b; - } - } - return -1; - }; - k.prototype.findOutputSlot = function(a) { - if (!this.outputs) { - return -1; - } - for (var b = 0, d = this.outputs.length; b < d; ++b) { - if (a == this.outputs[b].name) { - return b; - } - } - return -1; - }; - k.prototype.connect = function(a, b, d) { - d = d || 0; - if (!this.graph) { - return console.log("Connect: Error, node doesn't belong to any graph. Nodes must be added first to a graph before connecting them."), null; - } - if (a.constructor === String) { - if (a = this.findOutputSlot(a), -1 == a) { - return c.debug && console.log("Connect: Error, no slot of name " + a), null; - } - } else { - if (!this.outputs || a >= this.outputs.length) { - return c.debug && console.log("Connect: Error, slot number not found"), null; - } - } - b && b.constructor === Number && (b = this.graph.getNodeById(b)); - if (!b) { - throw "target node is null"; - } - if (b == this) { - return null; - } - if (d.constructor === String) { - if (d = b.findInputSlot(d), -1 == d) { - return c.debug && console.log("Connect: Error, no slot of name " + d), null; - } - } else { - if (d === c.EVENT) { - return null; - } - if (!b.inputs || d >= b.inputs.length) { - return c.debug && console.log("Connect: Error, slot number not found"), null; - } - } - null != b.inputs[d].link && b.disconnectInput(d); - var g = this.outputs[a]; - if (b.onConnectInput && !1 === b.onConnectInput(d, g.type, g)) { - return null; - } - var m = b.inputs[d], e = null; - if (c.isValidConnection(g.type, m.type)) { - e = new q(this.graph.last_link_id++, m.type, this.id, a, b.id, d); - this.graph.links[e.id] = e; - null == g.links && (g.links = []); - g.links.push(e.id); - b.inputs[d].link = e.id; - this.graph && this.graph._version++; - if (this.onConnectionsChange) { - this.onConnectionsChange(c.OUTPUT, a, !0, e, g); - } - if (b.onConnectionsChange) { - b.onConnectionsChange(c.INPUT, d, !0, e, m); - } - this.graph && this.graph.onNodeConnectionChange && (this.graph.onNodeConnectionChange(c.INPUT, b, d, this, a), this.graph.onNodeConnectionChange(c.OUTPUT, this, a, b, d)); - } - this.setDirtyCanvas(!1, !0); - this.graph.connectionChange(this, e); - return e; - }; - k.prototype.disconnectOutput = function(a, b) { - if (a.constructor === String) { - if (a = this.findOutputSlot(a), -1 == a) { - return c.debug && console.log("Connect: Error, no slot of name " + a), !1; - } - } else { - if (!this.outputs || a >= this.outputs.length) { - return c.debug && console.log("Connect: Error, slot number not found"), !1; - } - } - var d = this.outputs[a]; - if (!d || !d.links || 0 == d.links.length) { - return !1; - } - if (b) { - b.constructor === Number && (b = this.graph.getNodeById(b)); - if (!b) { - throw "Target Node not found"; - } - for (var g = 0, m = d.links.length; g < m; g++) { - var e = d.links[g], f = this.graph.links[e]; - if (f.target_id == b.id) { - d.links.splice(g, 1); - var l = b.inputs[f.target_slot]; - l.link = null; - delete this.graph.links[e]; - this.graph && this.graph._version++; - if (b.onConnectionsChange) { - b.onConnectionsChange(c.INPUT, f.target_slot, !1, f, l); - } - if (this.onConnectionsChange) { - this.onConnectionsChange(c.OUTPUT, a, !1, f, d); - } - if (this.graph && this.graph.onNodeConnectionChange) { - this.graph.onNodeConnectionChange(c.OUTPUT, this, a); - } - this.graph && this.graph.onNodeConnectionChange && (this.graph.onNodeConnectionChange(c.OUTPUT, this, a), this.graph.onNodeConnectionChange(c.INPUT, b, f.target_slot)); - break; - } - } - } else { - g = 0; - for (m = d.links.length; g < m; g++) { - if (e = d.links[g], f = this.graph.links[e]) { - b = this.graph.getNodeById(f.target_id); - this.graph && this.graph._version++; - if (b) { - l = b.inputs[f.target_slot]; - l.link = null; - if (b.onConnectionsChange) { - b.onConnectionsChange(c.INPUT, f.target_slot, !1, f, l); - } - if (this.graph && this.graph.onNodeConnectionChange) { - this.graph.onNodeConnectionChange(c.INPUT, b, f.target_slot); - } - } - delete this.graph.links[e]; - if (this.onConnectionsChange) { - this.onConnectionsChange(c.OUTPUT, a, !1, f, d); - } - this.graph && this.graph.onNodeConnectionChange && (this.graph.onNodeConnectionChange(c.OUTPUT, this, a), this.graph.onNodeConnectionChange(c.INPUT, b, f.target_slot)); - } - } - d.links = null; - } - this.setDirtyCanvas(!1, !0); - this.graph.connectionChange(this); - return !0; - }; - k.prototype.disconnectInput = function(a) { - if (a.constructor === String) { - if (a = this.findInputSlot(a), -1 == a) { - return c.debug && console.log("Connect: Error, no slot of name " + a), !1; - } - } else { - if (!this.inputs || a >= this.inputs.length) { - return c.debug && console.log("Connect: Error, slot number not found"), !1; - } - } - var b = this.inputs[a]; - if (!b) { - return !1; - } - var d = this.inputs[a].link; - this.inputs[a].link = null; - var g = this.graph.links[d]; - if (g) { - var m = this.graph.getNodeById(g.origin_id); - if (!m) { - return !1; - } - var e = m.outputs[g.origin_slot]; - if (!e || !e.links || 0 == e.links.length) { - return !1; - } - for (var f = 0, l = e.links.length; f < l; f++) { - if (e.links[f] == d) { - e.links.splice(f, 1); - break; - } - } - delete this.graph.links[d]; - this.graph && this.graph._version++; - if (this.onConnectionsChange) { - this.onConnectionsChange(c.INPUT, a, !1, g, b); - } - if (m.onConnectionsChange) { - m.onConnectionsChange(c.OUTPUT, f, !1, g, e); - } - this.graph && this.graph.onNodeConnectionChange && (this.graph.onNodeConnectionChange(c.OUTPUT, m, f), this.graph.onNodeConnectionChange(c.INPUT, this, a)); - } - this.setDirtyCanvas(!1, !0); - this.graph.connectionChange(this); - return !0; - }; - k.prototype.getConnectionPos = function(a, b, d) { - d = d || new Float32Array(2); - var g = 0; - a && this.inputs && (g = this.inputs.length); - !a && this.outputs && (g = this.outputs.length); - var m = 0.5 * c.NODE_SLOT_HEIGHT; - if (this.flags.collapsed) { - return b = this._collapsed_width || c.NODE_COLLAPSED_WIDTH, this.horizontal ? (d[0] = this.pos[0] + 0.5 * b, d[1] = a ? this.pos[1] - c.NODE_TITLE_HEIGHT : this.pos[1]) : (d[0] = a ? this.pos[0] : this.pos[0] + b, d[1] = this.pos[1] - 0.5 * c.NODE_TITLE_HEIGHT), d; - } - if (a && -1 == b) { - return d[0] = this.pos[0] + 0.5 * c.NODE_TITLE_HEIGHT, d[1] = this.pos[1] + 0.5 * c.NODE_TITLE_HEIGHT, d; - } - if (a && g > b && this.inputs[b].pos) { - return d[0] = this.pos[0] + this.inputs[b].pos[0], d[1] = this.pos[1] + this.inputs[b].pos[1], d; - } - if (!a && g > b && this.outputs[b].pos) { - return d[0] = this.pos[0] + this.outputs[b].pos[0], d[1] = this.pos[1] + this.outputs[b].pos[1], d; - } - if (this.horizontal) { - return d[0] = this.pos[0] + this.size[0] / g * (b + 0.5), d[1] = a ? this.pos[1] - c.NODE_TITLE_HEIGHT : this.pos[1] + this.size[1], d; - } - d[0] = a ? this.pos[0] + m : this.pos[0] + this.size[0] + 1 - m; - d[1] = this.pos[1] + (b + 0.7) * c.NODE_SLOT_HEIGHT + (this.constructor.slot_start_y || 0); - return d; - }; - k.prototype.alignToGrid = function() { - this.pos[0] = c.CANVAS_GRID_SIZE * Math.round(this.pos[0] / c.CANVAS_GRID_SIZE); - this.pos[1] = c.CANVAS_GRID_SIZE * Math.round(this.pos[1] / c.CANVAS_GRID_SIZE); - }; - k.prototype.trace = function(a) { - this.console || (this.console = []); - this.console.push(a); - this.console.length > k.MAX_CONSOLE && this.console.shift(); - this.graph.onNodeTrace(this, a); - }; - k.prototype.setDirtyCanvas = function(a, b) { - this.graph && this.graph.sendActionToCanvas("setDirty", [a, b]); - }; - k.prototype.loadImage = function(a) { - var b = new Image; - b.src = c.node_images_path + a; - b.ready = !1; - var d = this; - b.onload = function() { - this.ready = !0; - d.setDirtyCanvas(!0); - }; - return b; - }; - k.prototype.captureInput = function(a) { - if (this.graph && this.graph.list_of_graphcanvas) { - for (var b = this.graph.list_of_graphcanvas, d = 0; d < b.length; ++d) { - var c = b[d]; - if (a || c.node_capturing_input == this) { - c.node_capturing_input = a ? this : null; - } - } - } - }; - k.prototype.collapse = function(a) { - this.graph._version++; - if (!1 !== this.constructor.collapsable || a) { - this.flags.collapsed = this.flags.collapsed ? !1 : !0, this.setDirtyCanvas(!0, !0); - } - }; - k.prototype.pin = function(a) { - this.graph._version++; - this.flags.pinned = void 0 === a ? !this.flags.pinned : a; - }; - k.prototype.localToScreen = function(a, b, d) { - return [(a + this.pos[0]) * d.scale + d.offset[0], (b + this.pos[1]) * d.scale + d.offset[1]]; - }; - w.LGraphGroup = c.LGraphGroup = h; - h.prototype._ctor = function(a) { - this.title = a || "Group"; - this.font_size = 24; - this.color = f.node_colors.pale_blue ? f.node_colors.pale_blue.groupcolor : "#AAA"; - this._bounding = new Float32Array([10, 10, 140, 80]); - this._pos = this._bounding.subarray(0, 2); - this._size = this._bounding.subarray(2, 4); - this._nodes = []; - this.graph = null; - Object.defineProperty(this, "pos", {set:function(a) { - !a || 2 > a.length || (this._pos[0] = a[0], this._pos[1] = a[1]); - }, get:function() { - return this._pos; - }, enumerable:!0}); - Object.defineProperty(this, "size", {set:function(a) { - !a || 2 > a.length || (this._size[0] = Math.max(140, a[0]), this._size[1] = Math.max(80, a[1])); - }, get:function() { - return this._size; - }, enumerable:!0}); - }; - h.prototype.configure = function(a) { - this.title = a.title; - this._bounding.set(a.bounding); - this.color = a.color; - this.font = a.font; - }; - h.prototype.serialize = function() { - var a = this._bounding; - return {title:this.title, bounding:[Math.round(a[0]), Math.round(a[1]), Math.round(a[2]), Math.round(a[3])], color:this.color, font:this.font}; - }; - h.prototype.move = function(a, b, d) { - this._pos[0] += a; - this._pos[1] += b; - if (!d) { - for (d = 0; d < this._nodes.length; ++d) { - var c = this._nodes[d]; - c.pos[0] += a; - c.pos[1] += b; - } - } - }; - h.prototype.recomputeInsideNodes = function() { - this._nodes.length = 0; - for (var a = this.graph._nodes, b = new Float32Array(4), d = 0; d < a.length; ++d) { - var c = a[d]; - c.getBounding(b); - z(this._bounding, b) && this._nodes.push(c); - } - }; - h.prototype.isPointInside = k.prototype.isPointInside; - h.prototype.setDirtyCanvas = k.prototype.setDirtyCanvas; - c.DragAndScale = n; - n.prototype.bindEvents = function(a) { - this.last_mouse = new Float32Array(2); - this._binded_mouse_callback = this.onMouse.bind(this); - a.addEventListener("mousedown", this._binded_mouse_callback); - a.addEventListener("mousemove", this._binded_mouse_callback); - a.addEventListener("mousewheel", this._binded_mouse_callback, !1); - a.addEventListener("wheel", this._binded_mouse_callback, !1); - }; - n.prototype.computeVisibleArea = function() { - if (this.element) { - var a = -this.offset[0], b = -this.offset[1], d = a + this.element.width / this.scale, c = b + this.element.height / this.scale; - this.visible_area[0] = a; - this.visible_area[1] = b; - this.visible_area[2] = d - a; - this.visible_area[3] = c - b; - } else { - this.visible_area[0] = this.visible_area[1] = this.visible_area[2] = this.visible_area[3] = 0; - } - }; - n.prototype.onMouse = function(a) { - if (this.enabled) { - var b = this.element, d = b.getBoundingClientRect(), c = a.clientX - d.left; - d = a.clientY - d.top; - a.canvasx = c; - a.canvasy = d; - a.dragging = this.dragging; - var g = !1; - this.onmouse && (g = this.onmouse(a)); - if ("mousedown" == a.type) { - this.dragging = !0, b.removeEventListener("mousemove", this._binded_mouse_callback), document.body.addEventListener("mousemove", this._binded_mouse_callback), document.body.addEventListener("mouseup", this._binded_mouse_callback); - } else { - if ("mousemove" == a.type) { - g || (b = c - this.last_mouse[0], g = d - this.last_mouse[1], this.dragging && this.mouseDrag(b, g)); - } else { - if ("mouseup" == a.type) { - this.dragging = !1, document.body.removeEventListener("mousemove", this._binded_mouse_callback), document.body.removeEventListener("mouseup", this._binded_mouse_callback), b.addEventListener("mousemove", this._binded_mouse_callback); - } else { - if ("mousewheel" == a.type || "wheel" == a.type || "DOMMouseScroll" == a.type) { - a.eventType = "mousewheel", a.wheel = "wheel" == a.type ? -a.deltaY : null != a.wheelDeltaY ? a.wheelDeltaY : -60 * a.detail, a.delta = a.wheelDelta ? a.wheelDelta / 40 : a.deltaY ? -a.deltaY / 3 : 0, this.changeDeltaScale(1.0 + 0.05 * a.delta); - } - } - } - } - this.last_mouse[0] = c; - this.last_mouse[1] = d; - a.preventDefault(); - a.stopPropagation(); - return !1; - } - }; - n.prototype.toCanvasContext = function(a) { - a.scale(this.scale, this.scale); - a.translate(this.offset[0], this.offset[1]); - }; - n.prototype.convertOffsetToCanvas = function(a) { - return [(a[0] + this.offset[0]) * this.scale, (a[1] + this.offset[1]) * this.scale]; - }; - n.prototype.convertCanvasToOffset = function(a, b) { - b = b || [0, 0]; - b[0] = a[0] / this.scale - this.offset[0]; - b[1] = a[1] / this.scale - this.offset[1]; - return b; - }; - n.prototype.mouseDrag = function(a, b) { - this.offset[0] += a / this.scale; - this.offset[1] += b / this.scale; - if (this.onredraw) { - this.onredraw(this); - } - }; - n.prototype.changeScale = function(a, b) { - a < this.min_scale ? a = this.min_scale : a > this.max_scale && (a = this.max_scale); - if (a != this.scale && this.element) { - var d = this.element.getBoundingClientRect(); - if (d && (b = b || [0.5 * d.width, 0.5 * d.height], d = this.convertCanvasToOffset(b), this.scale = a, 0.01 > Math.abs(this.scale - 1) && (this.scale = 1), a = this.convertCanvasToOffset(b), a = [a[0] - d[0], a[1] - d[1]], this.offset[0] += a[0], this.offset[1] += a[1], this.onredraw)) { - this.onredraw(this); - } - } - }; - n.prototype.changeDeltaScale = function(a, b) { - this.changeScale(this.scale * a, b); - }; - n.prototype.reset = function() { - this.scale = 1; - this.offset[0] = 0; - this.offset[1] = 0; - }; - w.LGraphCanvas = c.LGraphCanvas = f; - f.link_type_colors = {"-1":c.EVENT_LINK_COLOR, number:"#AAA", node:"#DCA"}; - f.gradients = {}; - f.prototype.clear = function() { - this.fps = this.render_time = this.last_draw_time = this.frame = 0; - this.dragging_rectangle = null; - this.selected_nodes = {}; - this.selected_group = null; - this.visible_nodes = []; - this.connecting_node = this.node_capturing_input = this.node_over = this.node_dragged = null; - this.highlighted_links = {}; - this.dirty_bgcanvas = this.dirty_canvas = !0; - this.node_widget = this.node_in_panel = this.dirty_area = null; - this.last_mouse = [0, 0]; - this.last_mouseclick = 0; - this.visible_area.set([0, 0, 0, 0]); - if (this.onClear) { - this.onClear(); - } - }; - f.prototype.setGraph = function(a, b) { - this.graph != a && (b || this.clear(), !a && this.graph ? this.graph.detachCanvas(this) : (a.attachCanvas(this), this.setDirty(!0, !0))); - }; - f.prototype.openSubgraph = function(a) { - if (!a) { - throw "graph cannot be null"; - } - if (this.graph == a) { - throw "graph cannot be the same"; - } - this.clear(); - this.graph && (this._graph_stack || (this._graph_stack = []), this._graph_stack.push(this.graph)); - a.attachCanvas(this); - this.setDirty(!0, !0); - }; - f.prototype.closeSubgraph = function() { - if (this._graph_stack && 0 != this._graph_stack.length) { - var a = this.graph._subgraph_node, b = this._graph_stack.pop(); - this.selected_nodes = {}; - this.highlighted_links = {}; - b.attachCanvas(this); - this.setDirty(!0, !0); - a && (this.centerOnNode(a), this.selectNodes([a])); - } - }; - f.prototype.setCanvas = function(a, b) { - if (a && a.constructor === String && (a = document.getElementById(a), !a)) { - throw "Error creating LiteGraph canvas: Canvas not found"; - } - if (a !== this.canvas && (!a && this.canvas && (b || this.unbindEvents()), this.canvas = a, this.ds.element = a)) { - a.className += " lgraphcanvas"; - a.data = this; - a.tabindex = "1"; - this.bgcanvas = null; - this.bgcanvas || (this.bgcanvas = document.createElement("canvas"), this.bgcanvas.width = this.canvas.width, this.bgcanvas.height = this.canvas.height); - if (null == a.getContext) { - if ("canvas" != a.localName) { - throw "Element supplied for LGraphCanvas must be a element, you passed a " + a.localName; - } - throw "This browser doesn't support Canvas"; - } - null == (this.ctx = a.getContext("2d")) && (a.webgl_enabled || console.warn("This canvas seems to be WebGL, enabling WebGL renderer"), this.enableWebGL()); - this._mousemove_callback = this.processMouseMove.bind(this); - this._mouseup_callback = this.processMouseUp.bind(this); - b || this.bindEvents(); - } - }; - f.prototype._doNothing = function(a) { - a.preventDefault(); - return !1; - }; - f.prototype._doReturnTrue = function(a) { - a.preventDefault(); - return !0; - }; - f.prototype.bindEvents = function() { - if (this._events_binded) { - console.warn("LGraphCanvas: events already binded"); - } else { - var a = this.canvas, b = this.getCanvasWindow().document; - this._mousedown_callback = this.processMouseDown.bind(this); - this._mousewheel_callback = this.processMouseWheel.bind(this); - a.addEventListener("mousedown", this._mousedown_callback, !0); - a.addEventListener("mousemove", this._mousemove_callback); - a.addEventListener("mousewheel", this._mousewheel_callback, !1); - a.addEventListener("contextmenu", this._doNothing); - a.addEventListener("DOMMouseScroll", this._mousewheel_callback, !1); - a.addEventListener("touchstart", this.touchHandler, !0); - a.addEventListener("touchmove", this.touchHandler, !0); - a.addEventListener("touchend", this.touchHandler, !0); - a.addEventListener("touchcancel", this.touchHandler, !0); - this._key_callback = this.processKey.bind(this); - a.addEventListener("keydown", this._key_callback, !0); - b.addEventListener("keyup", this._key_callback, !0); - this._ondrop_callback = this.processDrop.bind(this); - a.addEventListener("dragover", this._doNothing, !1); - a.addEventListener("dragend", this._doNothing, !1); - a.addEventListener("drop", this._ondrop_callback, !1); - a.addEventListener("dragenter", this._doReturnTrue, !1); - this._events_binded = !0; - } - }; - f.prototype.unbindEvents = function() { - if (this._events_binded) { - var a = this.getCanvasWindow().document; - this.canvas.removeEventListener("mousedown", this._mousedown_callback); - this.canvas.removeEventListener("mousewheel", this._mousewheel_callback); - this.canvas.removeEventListener("DOMMouseScroll", this._mousewheel_callback); - this.canvas.removeEventListener("keydown", this._key_callback); - a.removeEventListener("keyup", this._key_callback); - this.canvas.removeEventListener("contextmenu", this._doNothing); - this.canvas.removeEventListener("drop", this._ondrop_callback); - this.canvas.removeEventListener("dragenter", this._doReturnTrue); - this.canvas.removeEventListener("touchstart", this.touchHandler); - this.canvas.removeEventListener("touchmove", this.touchHandler); - this.canvas.removeEventListener("touchend", this.touchHandler); - this.canvas.removeEventListener("touchcancel", this.touchHandler); - this._ondrop_callback = this._key_callback = this._mousewheel_callback = this._mousedown_callback = null; - this._events_binded = !1; - } else { - console.warn("LGraphCanvas: no events binded"); - } - }; - f.getFileExtension = function(a) { - var b = a.indexOf("?"); - -1 != b && (a = a.substr(0, b)); - b = a.lastIndexOf("."); - return -1 == b ? "" : a.substr(b + 1).toLowerCase(); - }; - f.prototype.enableWebGL = function() { - this.gl = this.ctx = enableWebGLCanvas(this.canvas); - this.ctx.webgl = !0; - this.bgcanvas = this.canvas; - this.bgctx = this.gl; - this.canvas.webgl_enabled = !0; - }; - f.prototype.setDirty = function(a, b) { - a && (this.dirty_canvas = !0); - b && (this.dirty_bgcanvas = !0); - }; - f.prototype.getCanvasWindow = function() { - if (!this.canvas) { - return window; - } - var a = this.canvas.ownerDocument; - return a.defaultView || a.parentWindow; - }; - f.prototype.startRendering = function() { - function a() { - this.pause_rendering || this.draw(); - var b = this.getCanvasWindow(); - this.is_rendering && b.requestAnimationFrame(a.bind(this)); - } - this.is_rendering || (this.is_rendering = !0, a.call(this)); - }; - f.prototype.stopRendering = function() { - this.is_rendering = !1; - }; - f.prototype.processMouseDown = function(a) { - if (this.graph) { - this.adjustMouseEvent(a); - var b = this.getCanvasWindow(); - f.active_canvas = this; - this.canvas.removeEventListener("mousemove", this._mousemove_callback); - b.document.addEventListener("mousemove", this._mousemove_callback, !0); - b.document.addEventListener("mouseup", this._mouseup_callback, !0); - var d = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes, 5), g = !1, m = 300 > c.getTime() - this.last_mouseclick; - this.canvas_mouse[0] = a.canvasX; - this.canvas_mouse[1] = a.canvasY; - this.canvas.focus(); - c.closeAllContextMenus(b); - if (!this.onMouse || 1 != this.onMouse(a)) { - if (1 == a.which) { - a.ctrlKey && (this.dragging_rectangle = new Float32Array(4), this.dragging_rectangle[0] = a.canvasX, this.dragging_rectangle[1] = a.canvasY, this.dragging_rectangle[2] = 1, this.dragging_rectangle[3] = 1, g = !0); - var e = !1; - if (d && this.allow_interaction && !g) { - this.live_mode || d.flags.pinned || this.bringToFront(d); - if (!this.connecting_node && !d.flags.collapsed && !this.live_mode) { - if (!g && !1 !== d.resizable && B(a.canvasX, a.canvasY, d.pos[0] + d.size[0] - 5, d.pos[1] + d.size[1] - 5, 10, 10)) { - this.resizing_node = d, this.canvas.style.cursor = "se-resize", g = !0; - } else { - if (d.outputs) { - for (var l = 0, k = d.outputs.length; l < k; ++l) { - var h = d.outputs[l], t = d.getConnectionPos(!1, l); - if (B(a.canvasX, a.canvasY, t[0] - 15, t[1] - 10, 30, 20)) { - this.connecting_node = d; - this.connecting_output = h; - this.connecting_pos = d.getConnectionPos(!1, l); - this.connecting_slot = l; - a.shiftKey && d.disconnectOutput(l); - if (m) { - if (d.onOutputDblClick) { - d.onOutputDblClick(l, a); - } - } else { - if (d.onOutputClick) { - d.onOutputClick(l, a); - } - } - g = !0; - break; - } - } - } - if (d.inputs) { - for (l = 0, k = d.inputs.length; l < k; ++l) { - if (h = d.inputs[l], t = d.getConnectionPos(!0, l), B(a.canvasX, a.canvasY, t[0] - 15, t[1] - 10, 30, 20)) { - if (m) { - if (d.onInputDblClick) { - d.onInputDblClick(l, a); - } - } else { - if (d.onInputClick) { - d.onInputClick(l, a); - } - } - if (null !== h.link) { - g = this.graph.links[h.link]; - d.disconnectInput(l); - if (this.allow_reconnect_links || a.shiftKey) { - this.connecting_node = this.graph._nodes_by_id[g.origin_id], this.connecting_slot = g.origin_slot, this.connecting_output = this.connecting_node.outputs[this.connecting_slot], this.connecting_pos = this.connecting_node.getConnectionPos(!1, this.connecting_slot); - } - g = this.dirty_bgcanvas = !0; - } - } - } - } - } - } - if (!g) { - l = !1; - if (k = this.processNodeWidgets(d, this.canvas_mouse, a)) { - l = !0, this.node_widget = [d, k]; - } - if (m && this.selected_nodes[d.id]) { - if (d.onDblClick) { - d.onDblClick(a, [a.canvasX - d.pos[0], a.canvasY - d.pos[1]], this); - } - this.processNodeDblClicked(d); - l = !0; - } - d.onMouseDown && d.onMouseDown(a, [a.canvasX - d.pos[0], a.canvasY - d.pos[1]], this) ? l = !0 : this.live_mode && (l = e = !0); - l || (this.allow_dragnodes && (this.node_dragged = d), this.selected_nodes[d.id] || this.processNodeSelected(d, a)); - this.dirty_canvas = !0; - } - } else { - for (l = 0; l < this.visible_links.length; ++l) { - if (d = this.visible_links[l], e = d._pos, !(!e || a.canvasX < e[0] - 4 || a.canvasX > e[0] + 4 || a.canvasY < e[1] - 4 || a.canvasY > e[1] + 4)) { - this.showLinkMenu(d, a); - break; - } - } - this.selected_group = this.graph.getGroupOnPos(a.canvasX, a.canvasY); - this.selected_group_resizing = !1; - this.selected_group && (a.ctrlKey && (this.dragging_rectangle = null), 10 > y([a.canvasX, a.canvasY], [this.selected_group.pos[0] + this.selected_group.size[0], this.selected_group.pos[1] + this.selected_group.size[1]]) * this.ds.scale ? this.selected_group_resizing = !0 : this.selected_group.recomputeInsideNodes()); - m && this.showSearchBox(a); - e = !0; - } - !g && e && this.allow_dragcanvas && (this.dragging_canvas = !0); - } else { - 2 != a.which && 3 == a.which && this.processContextMenu(d, a); - } - this.last_mouse[0] = a.localX; - this.last_mouse[1] = a.localY; - this.last_mouseclick = c.getTime(); - this.last_mouse_dragging = !0; - this.graph.change(); - (!b.document.activeElement || "input" != b.document.activeElement.nodeName.toLowerCase() && "textarea" != b.document.activeElement.nodeName.toLowerCase()) && a.preventDefault(); - a.stopPropagation(); - if (this.onMouseDown) { - this.onMouseDown(a); - } - return !1; - } - } - }; - f.prototype.processMouseMove = function(a) { - this.autoresize && this.resize(); - if (this.graph) { - f.active_canvas = this; - this.adjustMouseEvent(a); - var b = [a.localX, a.localY], d = [b[0] - this.last_mouse[0], b[1] - this.last_mouse[1]]; - this.last_mouse = b; - this.canvas_mouse[0] = a.canvasX; - this.canvas_mouse[1] = a.canvasY; - a.dragging = this.last_mouse_dragging; - this.node_widget && (this.processNodeWidgets(this.node_widget[0], this.canvas_mouse, a, this.node_widget[1]), this.dirty_canvas = !0); - if (this.dragging_rectangle) { - this.dragging_rectangle[2] = a.canvasX - this.dragging_rectangle[0], this.dragging_rectangle[3] = a.canvasY - this.dragging_rectangle[1], this.dirty_canvas = !0; - } else { - if (this.selected_group) { - this.selected_group_resizing ? this.selected_group.size = [a.canvasX - this.selected_group.pos[0], a.canvasY - this.selected_group.pos[1]] : (this.selected_group.move(d[0] / this.ds.scale, d[1] / this.ds.scale, a.ctrlKey), this.selected_group._nodes.length && (this.dirty_canvas = !0)), this.dirty_bgcanvas = !0; - } else { - if (this.dragging_canvas) { - this.ds.offset[0] += d[0] / this.ds.scale, this.ds.offset[1] += d[1] / this.ds.scale, this.dirty_bgcanvas = this.dirty_canvas = !0; - } else { - if (this.allow_interaction) { - this.connecting_node && (this.dirty_canvas = !0); - var g = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes); - b = 0; - for (var m = this.graph._nodes.length; b < m; ++b) { - if (this.graph._nodes[b].mouseOver && g != this.graph._nodes[b]) { - this.graph._nodes[b].mouseOver = !1; - if (this.node_over && this.node_over.onMouseLeave) { - this.node_over.onMouseLeave(a); - } - this.node_over = null; - this.dirty_canvas = !0; - } - } - if (g) { - if (!g.mouseOver && (g.mouseOver = !0, this.node_over = g, this.dirty_canvas = !0, g.onMouseEnter)) { - g.onMouseEnter(a); - } - if (g.onMouseMove) { - g.onMouseMove(a, [a.canvasX - g.pos[0], a.canvasY - g.pos[1]], this); - } - if (this.connecting_node && (m = this._highlight_input || [0, 0], !this.isOverNodeBox(g, a.canvasX, a.canvasY))) { - var e = this.isOverNodeInput(g, a.canvasX, a.canvasY, m); - -1 != e && g.inputs[e] ? c.isValidConnection(this.connecting_output.type, g.inputs[e].type) && (this._highlight_input = m) : this._highlight_input = null; - } - this.canvas && (B(a.canvasX, a.canvasY, g.pos[0] + g.size[0] - 5, g.pos[1] + g.size[1] - 5, 5, 5) ? this.canvas.style.cursor = "se-resize" : this.canvas.style.cursor = "crosshair"); - } else { - this.canvas && (this.canvas.style.cursor = ""); - } - if (this.node_capturing_input && this.node_capturing_input != g && this.node_capturing_input.onMouseMove) { - this.node_capturing_input.onMouseMove(a); - } - if (this.node_dragged && !this.live_mode) { - for (b in this.selected_nodes) { - g = this.selected_nodes[b], g.pos[0] += d[0] / this.ds.scale, g.pos[1] += d[1] / this.ds.scale; - } - this.dirty_bgcanvas = this.dirty_canvas = !0; - } - this.resizing_node && !this.live_mode && (this.resizing_node.size[0] = a.canvasX - this.resizing_node.pos[0], this.resizing_node.size[1] = a.canvasY - this.resizing_node.pos[1], d = Math.max(this.resizing_node.inputs ? this.resizing_node.inputs.length : 0, this.resizing_node.outputs ? this.resizing_node.outputs.length : 0) * c.NODE_SLOT_HEIGHT + (this.resizing_node.widgets ? this.resizing_node.widgets.length : 0) * (c.NODE_WIDGET_HEIGHT + 4) + 4, this.resizing_node.size[1] < d && (this.resizing_node.size[1] = - d), this.resizing_node.size[0] < c.NODE_MIN_WIDTH && (this.resizing_node.size[0] = c.NODE_MIN_WIDTH), this.canvas.style.cursor = "se-resize", this.dirty_bgcanvas = this.dirty_canvas = !0); - } - } - } - } - a.preventDefault(); - return !1; - } - }; - f.prototype.processMouseUp = function(a) { - if (this.graph) { - var b = this.getCanvasWindow().document; - f.active_canvas = this; - b.removeEventListener("mousemove", this._mousemove_callback, !0); - this.canvas.addEventListener("mousemove", this._mousemove_callback, !0); - b.removeEventListener("mouseup", this._mouseup_callback, !0); - this.adjustMouseEvent(a); - b = c.getTime(); - a.click_time = b - this.last_mouseclick; - this.last_mouse_dragging = !1; - if (1 == a.which) { - if (this.node_widget = null, this.selected_group && (this.selected_group.move(this.selected_group.pos[0] - Math.round(this.selected_group.pos[0]), this.selected_group.pos[1] - Math.round(this.selected_group.pos[1]), a.ctrlKey), this.selected_group.pos[0] = Math.round(this.selected_group.pos[0]), this.selected_group.pos[1] = Math.round(this.selected_group.pos[1]), this.selected_group._nodes.length && (this.dirty_canvas = !0), this.selected_group = null), this.selected_group_resizing = !1, - this.dragging_rectangle) { - if (this.graph) { - b = this.graph._nodes; - var d = new Float32Array(4); - this.deselectAllNodes(); - var g = Math.abs(this.dragging_rectangle[2]), m = Math.abs(this.dragging_rectangle[3]), e = 0 > this.dragging_rectangle[3] ? this.dragging_rectangle[1] - m : this.dragging_rectangle[1]; - this.dragging_rectangle[0] = 0 > this.dragging_rectangle[2] ? this.dragging_rectangle[0] - g : this.dragging_rectangle[0]; - this.dragging_rectangle[1] = e; - this.dragging_rectangle[2] = g; - this.dragging_rectangle[3] = m; - m = []; - for (e = 0; e < b.length; ++e) { - g = b[e], g.getBounding(d), z(this.dragging_rectangle, d) && m.push(g); - } - m.length && this.selectNodes(m); - } - this.dragging_rectangle = null; - } else { - if (this.connecting_node) { - this.dirty_bgcanvas = this.dirty_canvas = !0; - if (g = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes)) { - this.connecting_output.type == c.EVENT && this.isOverNodeBox(g, a.canvasX, a.canvasY) ? this.connecting_node.connect(this.connecting_slot, g, c.EVENT) : (b = this.isOverNodeInput(g, a.canvasX, a.canvasY), -1 != b ? this.connecting_node.connect(this.connecting_slot, g, b) : (b = g.getInputInfo(0), this.connecting_output.type == c.EVENT ? this.connecting_node.connect(this.connecting_slot, g, c.EVENT) : b && !b.link && c.isValidConnection(b.type && this.connecting_output.type) && this.connecting_node.connect(this.connecting_slot, - g, 0))); - } - this.connecting_node = this.connecting_pos = this.connecting_output = null; - this.connecting_slot = -1; - } else { - if (this.resizing_node) { - this.dirty_bgcanvas = this.dirty_canvas = !0, this.resizing_node = null; - } else { - if (this.node_dragged) { - (g = this.node_dragged) && 300 > a.click_time && B(a.canvasX, a.canvasY, g.pos[0], g.pos[1] - c.NODE_TITLE_HEIGHT, c.NODE_TITLE_HEIGHT, c.NODE_TITLE_HEIGHT) && g.collapse(), this.dirty_bgcanvas = this.dirty_canvas = !0, this.node_dragged.pos[0] = Math.round(this.node_dragged.pos[0]), this.node_dragged.pos[1] = Math.round(this.node_dragged.pos[1]), this.graph.config.align_to_grid && this.node_dragged.alignToGrid(), this.node_dragged = null; - } else { - g = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes); - !g && 300 > a.click_time && this.deselectAllNodes(); - this.dirty_canvas = !0; - this.dragging_canvas = !1; - if (this.node_over && this.node_over.onMouseUp) { - this.node_over.onMouseUp(a, [a.canvasX - this.node_over.pos[0], a.canvasY - this.node_over.pos[1]], this); - } - if (this.node_capturing_input && this.node_capturing_input.onMouseUp) { - this.node_capturing_input.onMouseUp(a, [a.canvasX - this.node_capturing_input.pos[0], a.canvasY - this.node_capturing_input.pos[1]]); - } - } - } - } - } - } else { - 2 == a.which ? (this.dirty_canvas = !0, this.dragging_canvas = !1) : 3 == a.which && (this.dirty_canvas = !0, this.dragging_canvas = !1); - } - this.graph.change(); - a.stopPropagation(); - a.preventDefault(); - return !1; - } - }; - f.prototype.processMouseWheel = function(a) { - if (this.graph && this.allow_dragcanvas) { - var b = null != a.wheelDeltaY ? a.wheelDeltaY : -60 * a.detail; - this.adjustMouseEvent(a); - var d = this.ds.scale; - 0 < b ? d *= 1.1 : 0 > b && (d *= 1 / 1.1); - this.ds.changeScale(d, [a.localX, a.localY]); - this.graph.change(); - a.preventDefault(); - return !1; - } - }; - f.prototype.isOverNodeBox = function(a, b, d) { - var g = c.NODE_TITLE_HEIGHT; - return B(b, d, a.pos[0] + 2, a.pos[1] + 2 - g, g - 4, g - 4) ? !0 : !1; - }; - f.prototype.isOverNodeInput = function(a, b, d, c) { - if (a.inputs) { - for (var g = 0, e = a.inputs.length; g < e; ++g) { - var f = a.getConnectionPos(!0, g); - if (a.horizontal ? B(b, d, f[0] - 5, f[1] - 10, 10, 20) : B(b, d, f[0] - 10, f[1] - 5, 40, 10)) { - return c && (c[0] = f[0], c[1] = f[1]), g; - } - } - } - return -1; - }; - f.prototype.processKey = function(a) { - if (this.graph) { - var b = !1; - if ("input" != a.target.localName) { - if ("keydown" == a.type) { - if (32 == a.keyCode && (b = this.dragging_canvas = !0), 65 == a.keyCode && a.ctrlKey && (this.selectNodes(), b = !0), "KeyC" == a.code && (a.metaKey || a.ctrlKey) && !a.shiftKey && this.selected_nodes && (this.copyToClipboard(), b = !0), "KeyV" != a.code || !a.metaKey && !a.ctrlKey || a.shiftKey || this.pasteFromClipboard(), 46 != a.keyCode && 8 != a.keyCode || "input" == a.target.localName || "textarea" == a.target.localName || (this.deleteSelectedNodes(), b = !0), this.selected_nodes) { - for (var d in this.selected_nodes) { - if (this.selected_nodes[d].onKeyDown) { - this.selected_nodes[d].onKeyDown(a); - } - } - } - } else { - if ("keyup" == a.type && (32 == a.keyCode && (this.dragging_canvas = !1), this.selected_nodes)) { - for (d in this.selected_nodes) { - if (this.selected_nodes[d].onKeyUp) { - this.selected_nodes[d].onKeyUp(a); - } - } - } - } - this.graph.change(); - if (b) { - return a.preventDefault(), a.stopImmediatePropagation(), !1; - } - } - } - }; - f.prototype.copyToClipboard = function() { - var a = {nodes:[], links:[]}, b = 0, d = [], c; - for (c in this.selected_nodes) { - var g = this.selected_nodes[c]; - g._relative_id = b; - d.push(g); - b += 1; - } - for (c = 0; c < d.length; ++c) { - if (g = d[c], a.nodes.push(g.clone().serialize()), g.inputs && g.inputs.length) { - for (b = 0; b < g.inputs.length; ++b) { - var e = g.inputs[b]; - if (e && null != e.link && (e = this.graph.links[e.link])) { - var f = this.graph.getNodeById(e.origin_id); - f && this.selected_nodes[f.id] && a.links.push([f._relative_id, b, g._relative_id, e.target_slot]); - } - } - } - } - localStorage.setItem("litegrapheditor_clipboard", JSON.stringify(a)); - }; - f.prototype.pasteFromClipboard = function() { - var a = localStorage.getItem("litegrapheditor_clipboard"); - if (a) { - a = JSON.parse(a); - for (var b = [], d = 0; d < a.nodes.length; ++d) { - var g = a.nodes[d], m = c.createNode(g.type); - m && (m.configure(g), m.pos[0] += 5, m.pos[1] += 5, this.graph.add(m), b.push(m)); - } - for (d = 0; d < a.links.length; ++d) { - g = a.links[d], b[g[0]].connect(g[1], b[g[2]], g[3]); - } - this.selectNodes(b); - } - }; - f.prototype.processDrop = function(a) { - a.preventDefault(); - this.adjustMouseEvent(a); - var b = [a.canvasX, a.canvasY], d = this.graph.getNodeOnPos(b[0], b[1]); - if (d) { - if ((d.onDropFile || d.onDropData) && (b = a.dataTransfer.files) && b.length) { - for (var c = 0; c < b.length; c++) { - var g = a.dataTransfer.files[0], e = g.name; - f.getFileExtension(e); - if (d.onDropFile) { - d.onDropFile(g); - } - if (d.onDropData) { - var l = new FileReader; - l.onload = function(a) { - d.onDropData(a.target.result, e, g); - }; - var k = g.type.split("/")[0]; - "text" == k || "" == k ? l.readAsText(g) : "image" == k ? l.readAsDataURL(g) : l.readAsArrayBuffer(g); - } - } - } - return d.onDropItem && d.onDropItem(event) ? !0 : this.onDropItem ? this.onDropItem(event) : !1; - } - b = null; - this.onDropItem && (b = this.onDropItem(event)); - b || this.checkDropItem(a); - }; - f.prototype.checkDropItem = function(a) { - if (a.dataTransfer.files.length) { - var b = a.dataTransfer.files[0], d = f.getFileExtension(b.name).toLowerCase(); - if (d = c.node_types_by_file_extension[d]) { - if (d = c.createNode(d.type), d.pos = [a.canvasX, a.canvasY], this.graph.add(d), d.onDropFile) { - d.onDropFile(b); - } - } - } - }; - f.prototype.processNodeDblClicked = function(a) { - if (this.onShowNodePanel) { - this.onShowNodePanel(a); - } - if (this.onNodeDblClicked) { - this.onNodeDblClicked(a); - } - this.setDirty(!0); - }; - f.prototype.processNodeSelected = function(a, b) { - this.selectNode(a, b && b.shiftKey); - if (this.onNodeSelected) { - this.onNodeSelected(a); - } - }; - f.prototype.processNodeDeselected = function(a) { - this.deselectNode(a); - if (this.onNodeDeselected) { - this.onNodeDeselected(a); - } - }; - f.prototype.selectNode = function(a, b) { - null == a ? this.deselectAllNodes() : this.selectNodes([a], b); - }; - f.prototype.selectNodes = function(a, b) { - b || this.deselectAllNodes(); - a = a || this.graph._nodes; - for (b = 0; b < a.length; ++b) { - var d = a[b]; - if (!d.is_selected) { - if (!d.is_selected && d.onSelected) { - d.onSelected(); - } - d.is_selected = !0; - this.selected_nodes[d.id] = d; - if (d.inputs) { - for (var c = 0; c < d.inputs.length; ++c) { - this.highlighted_links[d.inputs[c].link] = !0; - } - } - if (d.outputs) { - for (c = 0; c < d.outputs.length; ++c) { - var g = d.outputs[c]; - if (g.links) { - for (var e = 0; e < g.links.length; ++e) { - this.highlighted_links[g.links[e]] = !0; - } - } - } - } - } - } - this.setDirty(!0); - }; - f.prototype.deselectNode = function(a) { - if (a.is_selected) { - if (a.onDeselected) { - a.onDeselected(); - } - a.is_selected = !1; - if (a.inputs) { - for (var b = 0; b < a.inputs.length; ++b) { - delete this.highlighted_links[a.inputs[b].link]; - } - } - if (a.outputs) { - for (b = 0; b < a.outputs.length; ++b) { - var d = a.outputs[b]; - if (d.links) { - for (var c = 0; c < d.links.length; ++c) { - delete this.highlighted_links[d.links[c]]; - } - } - } - } - } - }; - f.prototype.deselectAllNodes = function() { - if (this.graph) { - for (var a = this.graph._nodes, b = 0, d = a.length; b < d; ++b) { - var c = a[b]; - if (c.is_selected) { - if (c.onDeselected) { - c.onDeselected(); - } - c.is_selected = !1; - } - } - this.selected_nodes = {}; - this.current_node = null; - this.highlighted_links = {}; - this.setDirty(!0); - } - }; - f.prototype.deleteSelectedNodes = function() { - for (var a in this.selected_nodes) { - this.graph.remove(this.selected_nodes[a]); - } - this.selected_nodes = {}; - this.current_node = null; - this.highlighted_links = {}; - this.setDirty(!0); - }; - f.prototype.centerOnNode = function(a) { - this.ds.offset[0] = -a.pos[0] - 0.5 * a.size[0] + 0.5 * this.canvas.width / this.ds.scale; - this.ds.offset[1] = -a.pos[1] - 0.5 * a.size[1] + 0.5 * this.canvas.height / this.ds.scale; - this.setDirty(!0, !0); - }; - f.prototype.adjustMouseEvent = function(a) { - if (this.canvas) { - var b = this.canvas.getBoundingClientRect(); - a.localX = a.clientX - b.left; - a.localY = a.clientY - b.top; - } else { - a.localX = a.clientX, a.localY = a.clientY; - } - a.deltaX = a.localX - this.last_mouse_position[0]; - a.deltaY = a.localY - this.last_mouse_position[1]; - this.last_mouse_position[0] = a.localX; - this.last_mouse_position[1] = a.localY; - a.canvasX = a.localX / this.ds.scale - this.ds.offset[0]; - a.canvasY = a.localY / this.ds.scale - this.ds.offset[1]; - }; - f.prototype.setZoom = function(a, b) { - this.ds.changeScale(a, b); - this.dirty_bgcanvas = this.dirty_canvas = !0; - }; - f.prototype.convertOffsetToCanvas = function(a, b) { - return this.ds.convertOffsetToCanvas(a, b); - }; - f.prototype.convertCanvasToOffset = function(a, b) { - return this.ds.convertCanvasToOffset(a, b); - }; - f.prototype.convertEventToCanvasOffset = function(a) { - var b = this.canvas.getBoundingClientRect(); - return this.convertCanvasToOffset([a.clientX - b.left, a.clientY - b.top]); - }; - f.prototype.bringToFront = function(a) { - var b = this.graph._nodes.indexOf(a); - -1 != b && (this.graph._nodes.splice(b, 1), this.graph._nodes.push(a)); - }; - f.prototype.sendToBack = function(a) { - var b = this.graph._nodes.indexOf(a); - -1 != b && (this.graph._nodes.splice(b, 1), this.graph._nodes.unshift(a)); - }; - var D = new Float32Array(4); - f.prototype.computeVisibleNodes = function(a, b) { - b = b || []; - b.length = 0; - a = a || this.graph._nodes; - for (var d = 0, c = a.length; d < c; ++d) { - var g = a[d]; - (!this.live_mode || g.onDrawBackground || g.onDrawForeground) && z(this.visible_area, g.getBounding(D)) && b.push(g); - } - return b; - }; - f.prototype.draw = function(a, b) { - if (this.canvas) { - var d = c.getTime(); - this.render_time = 0.001 * (d - this.last_draw_time); - this.last_draw_time = d; - this.graph && this.ds.computeVisibleArea(); - (this.dirty_bgcanvas || b || this.always_render_background || this.graph && this.graph._last_trigger_time && 1000 > d - this.graph._last_trigger_time) && this.drawBackCanvas(); - (this.dirty_canvas || a) && this.drawFrontCanvas(); - this.fps = this.render_time ? 1.0 / this.render_time : 0; - this.frame += 1; - } - }; - f.prototype.drawFrontCanvas = function() { - this.dirty_canvas = !1; - this.ctx || (this.ctx = this.bgcanvas.getContext("2d")); - var a = this.ctx; - if (a) { - a.start2D && a.start2D(); - var b = this.canvas; - a.restore(); - a.setTransform(1, 0, 0, 1, 0, 0); - this.dirty_area && (a.save(), a.beginPath(), a.rect(this.dirty_area[0], this.dirty_area[1], this.dirty_area[2], this.dirty_area[3]), a.clip()); - this.clear_background && a.clearRect(0, 0, b.width, b.height); - this.bgcanvas == this.canvas ? this.drawBackCanvas() : a.drawImage(this.bgcanvas, 0, 0); - if (this.onRender) { - this.onRender(b, a); - } - this.show_info && this.renderInfo(a); - if (this.graph) { - a.save(); - this.ds.toCanvasContext(a); - b = this.computeVisibleNodes(null, this.visible_nodes); - for (var d = 0; d < b.length; ++d) { - var g = b[d]; - a.save(); - a.translate(g.pos[0], g.pos[1]); - this.drawNode(g, a); - a.restore(); - } - this.render_execution_order && this.drawExecutionOrder(a); - this.graph.config.links_ontop && (this.live_mode || this.drawConnections(a)); - if (null != this.connecting_pos) { - a.lineWidth = this.connections_width; - switch(this.connecting_output.type) { - case c.EVENT: - b = c.EVENT_LINK_COLOR; - break; - default: - b = c.CONNECTING_LINK_COLOR; - } - this.renderLink(a, this.connecting_pos, [this.canvas_mouse[0], this.canvas_mouse[1]], null, !1, null, b, this.connecting_output.dir || (this.connecting_node.horizontal ? c.DOWN : c.RIGHT), c.CENTER); - a.beginPath(); - this.connecting_output.type === c.EVENT || this.connecting_output.shape === c.BOX_SHAPE ? a.rect(this.connecting_pos[0] - 6 + 0.5, this.connecting_pos[1] - 5 + 0.5, 14, 10) : a.arc(this.connecting_pos[0], this.connecting_pos[1], 4, 0, 2 * Math.PI); - a.fill(); - a.fillStyle = "#ffcc00"; - this._highlight_input && (a.beginPath(), a.arc(this._highlight_input[0], this._highlight_input[1], 6, 0, 2 * Math.PI), a.fill()); - } - this.dragging_rectangle && (a.strokeStyle = "#FFF", a.strokeRect(this.dragging_rectangle[0], this.dragging_rectangle[1], this.dragging_rectangle[2], this.dragging_rectangle[3])); - if (this.onDrawForeground) { - this.onDrawForeground(a, this.visible_rect); - } - a.restore(); - } - if (this.onDrawOverlay) { - this.onDrawOverlay(a); - } - this.dirty_area && a.restore(); - a.finish2D && a.finish2D(); - } - }; - f.prototype.renderInfo = function(a, b, d) { - b = b || 0; - d = d || 0; - a.save(); - a.translate(b, d); - a.font = "10px Arial"; - a.fillStyle = "#888"; - this.graph ? (a.fillText("T: " + this.graph.globaltime.toFixed(2) + "s", 5, 13), a.fillText("I: " + this.graph.iteration, 5, 26), a.fillText("N: " + this.graph._nodes.length + " [" + this.visible_nodes.length + "]", 5, 39), a.fillText("V: " + this.graph._version, 5, 52), a.fillText("FPS:" + this.fps.toFixed(2), 5, 65)) : a.fillText("No graph selected", 5, 13); - a.restore(); - }; - f.prototype.drawBackCanvas = function() { - var a = this.bgcanvas; - if (a.width != this.canvas.width || a.height != this.canvas.height) { - a.width = this.canvas.width, a.height = this.canvas.height; - } - this.bgctx || (this.bgctx = this.bgcanvas.getContext("2d")); - var b = this.bgctx; - b.start && b.start(); - this.clear_background && b.clearRect(0, 0, a.width, a.height); - if (this._graph_stack && this._graph_stack.length) { - b.save(); - var d = this.graph._subgraph_node; - b.strokeStyle = d.bgcolor; - b.lineWidth = 10; - b.strokeRect(1, 1, a.width - 2, a.height - 2); - b.lineWidth = 1; - b.font = "40px Arial"; - b.textAlign = "center"; - b.fillStyle = d.bgcolor || "#AAA"; - for (var c = "", g = 1; g < this._graph_stack.length; ++g) { - c += this._graph_stack[g]._subgraph_node.getTitle() + " >> "; - } - b.fillText(c + d.getTitle(), 0.5 * a.width, 40); - b.restore(); - } - d = !1; - this.onRenderBackground && (d = this.onRenderBackground(a, b)); - b.restore(); - b.setTransform(1, 0, 0, 1, 0, 0); - this.visible_links.length = 0; - if (this.graph) { - b.save(); - this.ds.toCanvasContext(b); - if (this.background_image && 0.5 < this.ds.scale && !d) { - b.globalAlpha = this.zoom_modify_alpha ? (1.0 - 0.5 / this.ds.scale) * this.editor_alpha : this.editor_alpha; - b.imageSmoothingEnabled = b.mozImageSmoothingEnabled = b.imageSmoothingEnabled = !1; - if (!this._bg_img || this._bg_img.name != this.background_image) { - this._bg_img = new Image; - this._bg_img.name = this.background_image; - this._bg_img.src = this.background_image; - var e = this; - this._bg_img.onload = function() { - e.draw(!0, !0); - }; - } - d = null; - null == this._pattern && 0 < this._bg_img.width ? (d = b.createPattern(this._bg_img, "repeat"), this._pattern_img = this._bg_img, this._pattern = d) : d = this._pattern; - d && (b.fillStyle = d, b.fillRect(this.visible_area[0], this.visible_area[1], this.visible_area[2], this.visible_area[3]), b.fillStyle = "transparent"); - b.globalAlpha = 1.0; - b.imageSmoothingEnabled = b.mozImageSmoothingEnabled = b.imageSmoothingEnabled = !0; - } - this.graph._groups.length && !this.live_mode && this.drawGroups(a, b); - if (this.onDrawBackground) { - this.onDrawBackground(b, this.visible_area); - } - this.onBackgroundRender && (console.error("WARNING! onBackgroundRender deprecated, now is named onDrawBackground "), this.onBackgroundRender = null); - this.render_canvas_border && (b.strokeStyle = "#235", b.strokeRect(0, 0, a.width, a.height)); - this.render_connections_shadows ? (b.shadowColor = "#000", b.shadowOffsetX = 0, b.shadowOffsetY = 0, b.shadowBlur = 6) : b.shadowColor = "rgba(0,0,0,0)"; - this.live_mode || this.drawConnections(b); - b.shadowColor = "rgba(0,0,0,0)"; - b.restore(); - } - b.finish && b.finish(); - this.dirty_bgcanvas = !1; - this.dirty_canvas = !0; - }; - var A = new Float32Array(2); - f.prototype.drawNode = function(a, b) { - this.current_node = a; - var d = a.color || a.constructor.color || c.NODE_DEFAULT_COLOR, g = a.bgcolor || a.constructor.bgcolor || c.NODE_DEFAULT_BGCOLOR; - if (this.live_mode) { - if (!a.flags.collapsed && (b.shadowColor = "transparent", a.onDrawForeground)) { - a.onDrawForeground(b, this, this.canvas); - } - } else { - var e = this.editor_alpha; - b.globalAlpha = e; - this.render_shadows ? (b.shadowColor = c.DEFAULT_SHADOW_COLOR, b.shadowOffsetX = 2 * this.ds.scale, b.shadowOffsetY = 2 * this.ds.scale, b.shadowBlur = 3 * this.ds.scale) : b.shadowColor = "transparent"; - if (!a.flags.collapsed || !a.onDrawCollapsed || 1 != a.onDrawCollapsed(b, this)) { - var f = a._shape || c.BOX_SHAPE; - A.set(a.size); - var l = a.horizontal; - if (a.flags.collapsed) { - b.font = this.inner_text_font; - var k = a.getTitle ? a.getTitle() : a.title; - null != k && (a._collapsed_width = Math.min(a.size[0], b.measureText(k).width + 2 * c.NODE_TITLE_HEIGHT), A[0] = a._collapsed_width, A[1] = 0); - } - a.clip_area && (b.save(), b.beginPath(), f == c.BOX_SHAPE ? b.rect(0, 0, A[0], A[1]) : f == c.ROUND_SHAPE ? b.roundRect(0, 0, A[0], A[1], 10) : f == c.CIRCLE_SHAPE && b.arc(0.5 * A[0], 0.5 * A[1], 0.5 * A[0], 0, 2 * Math.PI), b.clip()); - a.has_errors && (g = "red"); - this.drawNodeShape(a, b, A, d, g, a.is_selected, a.mouseOver); - b.shadowColor = "transparent"; - if (a.onDrawForeground) { - a.onDrawForeground(b, this, this.canvas); - } - b.textAlign = l ? "center" : "left"; - b.font = this.inner_text_font; - g = 0.6 < this.ds.scale; - f = this.connecting_output; - b.lineWidth = 1; - k = 0; - var h = new Float32Array(2); - if (!a.flags.collapsed) { - if (a.inputs) { - for (d = 0; d < a.inputs.length; d++) { - var t = a.inputs[d]; - b.globalAlpha = e; - this.connecting_node && c.isValidConnection(t.type && f.type) && (b.globalAlpha = 0.4 * e); - b.fillStyle = null != t.link ? t.color_on || this.default_connection_color.input_on : t.color_off || this.default_connection_color.input_off; - var v = a.getConnectionPos(!0, d, h); - v[0] -= a.pos[0]; - v[1] -= a.pos[1]; - k < v[1] + 0.5 * c.NODE_SLOT_HEIGHT && (k = v[1] + 0.5 * c.NODE_SLOT_HEIGHT); - b.beginPath(); - t.type === c.EVENT || t.shape === c.BOX_SHAPE ? l ? b.rect(v[0] - 5 + 0.5, v[1] - 8 + 0.5, 10, 14) : b.rect(v[0] - 6 + 0.5, v[1] - 5 + 0.5, 14, 10) : t.shape === c.ARROW_SHAPE ? (b.moveTo(v[0] + 8, v[1] + 0.5), b.lineTo(v[0] - 4, v[1] + 6 + 0.5), b.lineTo(v[0] - 4, v[1] - 6 + 0.5), b.closePath()) : b.arc(v[0], v[1], 4, 0, 2 * Math.PI); - b.fill(); - if (g) { - var n = null != t.label ? t.label : t.name; - n && (b.fillStyle = c.NODE_TEXT_COLOR, l || t.dir == c.UP ? b.fillText(n, v[0], v[1] - 10) : b.fillText(n, v[0] + 10, v[1] + 5)); - } - } - } - this.connecting_node && (b.globalAlpha = 0.4 * e); - b.textAlign = l ? "center" : "right"; - b.strokeStyle = "black"; - if (a.outputs) { - for (d = 0; d < a.outputs.length; d++) { - if (t = a.outputs[d], v = a.getConnectionPos(!1, d, h), v[0] -= a.pos[0], v[1] -= a.pos[1], k < v[1] + 0.5 * c.NODE_SLOT_HEIGHT && (k = v[1] + 0.5 * c.NODE_SLOT_HEIGHT), b.fillStyle = t.links && t.links.length ? t.color_on || this.default_connection_color.output_on : t.color_off || this.default_connection_color.output_off, b.beginPath(), t.type === c.EVENT || t.shape === c.BOX_SHAPE ? l ? b.rect(v[0] - 5 + 0.5, v[1] - 8 + 0.5, 10, 14) : b.rect(v[0] - 6 + 0.5, v[1] - 5 + 0.5, 14, 10) : - t.shape === c.ARROW_SHAPE ? (b.moveTo(v[0] + 8, v[1] + 0.5), b.lineTo(v[0] - 4, v[1] + 6 + 0.5), b.lineTo(v[0] - 4, v[1] - 6 + 0.5), b.closePath()) : b.arc(v[0], v[1], 4, 0, 2 * Math.PI), b.fill(), b.stroke(), g && (n = null != t.label ? t.label : t.name)) { - b.fillStyle = c.NODE_TEXT_COLOR, l || t.dir == c.DOWN ? b.fillText(n, v[0], v[1] - 8) : b.fillText(n, v[0] - 10, v[1] + 5); - } - } - } - b.textAlign = "left"; - b.globalAlpha = 1; - if (a.widgets) { - if (l || a.widgets_up) { - k = 2; - } - this.drawNodeWidgets(a, k, b, this.node_widget && this.node_widget[0] == a ? this.node_widget[1] : null); - } - } else { - if (this.render_collapsed_slots) { - e = g = null; - if (a.inputs) { - for (d = 0; d < a.inputs.length; d++) { - if (t = a.inputs[d], null != t.link) { - g = t; - break; - } - } - } - if (a.outputs) { - for (d = 0; d < a.outputs.length; d++) { - t = a.outputs[d], t.links && t.links.length && (e = t); - } - } - g && (d = 0, g = -0.5 * c.NODE_TITLE_HEIGHT, l && (d = 0.5 * a._collapsed_width, g = -c.NODE_TITLE_HEIGHT), b.fillStyle = "#686", b.beginPath(), t.type === c.EVENT || t.shape === c.BOX_SHAPE ? b.rect(d - 7 + 0.5, g - 4, 14, 8) : t.shape === c.ARROW_SHAPE ? (b.moveTo(d + 8, g), b.lineTo(d + -4, g - 4), b.lineTo(d + -4, g + 4), b.closePath()) : b.arc(d, g, 4, 0, 2 * Math.PI), b.fill()); - e && (d = a._collapsed_width, g = -0.5 * c.NODE_TITLE_HEIGHT, l && (d = 0.5 * a._collapsed_width, g = 0), b.fillStyle = "#686", b.strokeStyle = "black", b.beginPath(), t.type === c.EVENT || t.shape === c.BOX_SHAPE ? b.rect(d - 7 + 0.5, g - 4, 14, 8) : t.shape === c.ARROW_SHAPE ? (b.moveTo(d + 6, g), b.lineTo(d - 6, g - 4), b.lineTo(d - 6, g + 4), b.closePath()) : b.arc(d, g, 4, 0, 2 * Math.PI), b.fill()); - } - } - a.clip_area && b.restore(); - b.globalAlpha = 1.0; - } - } - }; - var r = new Float32Array(4); - f.prototype.drawNodeShape = function(a, b, d, g, e, l, k) { - b.strokeStyle = g; - b.fillStyle = e; - e = c.NODE_TITLE_HEIGHT; - var m = 0.5 > this.ds.scale, p = a._shape || a.constructor.shape || c.ROUND_SHAPE, t = a.constructor.title_mode, h = !0; - t == c.TRANSPARENT_TITLE ? h = !1 : t == c.AUTOHIDE_TITLE && k && (h = !0); - r[0] = 0; - r[1] = h ? -e : 0; - r[2] = d[0] + 1; - r[3] = h ? d[1] + e : d[1]; - k = b.globalAlpha; - b.beginPath(); - p == c.BOX_SHAPE || m ? b.fillRect(r[0], r[1], r[2], r[3]) : p == c.ROUND_SHAPE || p == c.CARD_SHAPE ? b.roundRect(r[0], r[1], r[2], r[3], this.round_radius, p == c.CARD_SHAPE ? 0 : this.round_radius) : p == c.CIRCLE_SHAPE && b.arc(0.5 * d[0], 0.5 * d[1], 0.5 * d[0], 0, 2 * Math.PI); - b.fill(); - b.shadowColor = "transparent"; - b.fillStyle = "rgba(0,0,0,0.2)"; - b.fillRect(0, -1, r[2], 2); - b.shadowColor = "transparent"; - if (a.onDrawBackground) { - a.onDrawBackground(b, this, this.canvas); - } - if (h || t == c.TRANSPARENT_TITLE) { - if (a.onDrawTitleBar) { - a.onDrawTitleBar(b, e, d, this.ds.scale, g); - } else { - if (t != c.TRANSPARENT_TITLE && (a.constructor.title_color || this.render_title_colored)) { - h = a.constructor.title_color || g; - a.flags.collapsed && (b.shadowColor = c.DEFAULT_SHADOW_COLOR); - if (this.use_gradients) { - var E = f.gradients[h]; - E || (E = f.gradients[h] = b.createLinearGradient(0, 0, 400, 0), E.addColorStop(0, h), E.addColorStop(1, "#000")); - b.fillStyle = E; - } else { - b.fillStyle = h; - } - b.beginPath(); - p == c.BOX_SHAPE || m ? b.rect(0, -e, d[0] + 1, e) : (p == c.ROUND_SHAPE || p == c.CARD_SHAPE) && b.roundRect(0, -e, d[0] + 1, e, this.round_radius, a.flags.collapsed ? this.round_radius : 0); - b.fill(); - b.shadowColor = "transparent"; - } - } - if (a.onDrawTitleBox) { - a.onDrawTitleBox(b, e, d, this.ds.scale); - } else { - p == c.ROUND_SHAPE || p == c.CIRCLE_SHAPE || p == c.CARD_SHAPE ? (m && (b.fillStyle = "black", b.beginPath(), b.arc(0.5 * e, -0.5 * e, 6, 0, 2 * Math.PI), b.fill()), b.fillStyle = a.boxcolor || c.NODE_DEFAULT_BOXCOLOR, b.beginPath(), b.arc(0.5 * e, -0.5 * e, 5, 0, 2 * Math.PI), b.fill()) : (m && (b.fillStyle = "black", b.fillRect(0.5 * (e - 10) - 1, -0.5 * (e + 10) - 1, 12, 12)), b.fillStyle = a.boxcolor || c.NODE_DEFAULT_BOXCOLOR, b.fillRect(0.5 * (e - 10), -0.5 * (e + 10), 10, 10)); - } - b.globalAlpha = k; - if (a.onDrawTitleText) { - a.onDrawTitleText(b, e, d, this.ds.scale, this.title_text_font, l); - } - !m && (b.font = this.title_text_font, m = a.getTitle()) && (b.fillStyle = l ? "white" : a.constructor.title_text_color || this.node_title_color, a.flags.collapsed ? (b.textAlign = "center", k = b.measureText(m), b.fillText(m, e + 0.5 * k.width, c.NODE_TITLE_TEXT_Y - e), b.textAlign = "left") : (b.textAlign = "left", b.fillText(m, e, c.NODE_TITLE_TEXT_Y - e))); - if (a.onDrawTitle) { - a.onDrawTitle(b); - } - } - if (l) { - if (a.onBounding) { - a.onBounding(r); - } - t == c.TRANSPARENT_TITLE && (r[1] -= e, r[3] += e); - b.lineWidth = 1; - b.globalAlpha = 0.8; - b.beginPath(); - p == c.BOX_SHAPE ? b.rect(-6 + r[0], -6 + r[1], 12 + r[2], 12 + r[3]) : p == c.ROUND_SHAPE || p == c.CARD_SHAPE && a.flags.collapsed ? b.roundRect(-6 + r[0], -6 + r[1], 12 + r[2], 12 + r[3], 2 * this.round_radius) : p == c.CARD_SHAPE ? b.roundRect(-6 + r[0], -6 + r[1], 12 + r[2], 12 + r[3], 2 * this.round_radius, 2) : p == c.CIRCLE_SHAPE && b.arc(0.5 * d[0], 0.5 * d[1], 0.5 * d[0] + 6, 0, 2 * Math.PI); - b.strokeStyle = "#FFF"; - b.stroke(); - b.strokeStyle = g; - b.globalAlpha = 1; - } - }; - var t = new Float32Array(4), g = new Float32Array(4), l = new Float32Array(2), x = new Float32Array(2); - f.prototype.drawConnections = function(a) { - var b = c.getTime(), d = this.visible_area; - t[0] = d[0] - 20; - t[1] = d[1] - 20; - t[2] = d[2] + 40; - t[3] = d[3] + 40; - a.lineWidth = this.connections_width; - a.fillStyle = "#AAA"; - a.strokeStyle = "#AAA"; - a.globalAlpha = this.editor_alpha; - d = this.graph._nodes; - for (var e = 0, m = d.length; e < m; ++e) { - var f = d[e]; - if (f.inputs && f.inputs.length) { - for (var k = 0; k < f.inputs.length; ++k) { - var h = f.inputs[k]; - if (h && null != h.link && (h = this.graph.links[h.link])) { - var n = this.graph.getNodeById(h.origin_id); - if (null != n) { - var r = h.origin_slot; - var v = -1 == r ? [n.pos[0] + 10, n.pos[1] + 10] : n.getConnectionPos(!1, r, l); - var q = f.getConnectionPos(!0, k, x); - g[0] = v[0]; - g[1] = v[1]; - g[2] = q[0] - v[0]; - g[3] = q[1] - v[1]; - 0 > g[2] && (g[0] += g[2], g[2] = Math.abs(g[2])); - 0 > g[3] && (g[1] += g[3], g[3] = Math.abs(g[3])); - if (z(g, t)) { - var D = n.outputs[r]; - r = f.inputs[k]; - if (D && r && (n = D.dir || (n.horizontal ? c.DOWN : c.RIGHT), r = r.dir || (f.horizontal ? c.UP : c.LEFT), this.renderLink(a, v, q, h, !1, 0, null, n, r), h && h._last_time && 1000 > b - h._last_time)) { - D = 2.0 - 0.002 * (b - h._last_time); - var B = a.globalAlpha; - a.globalAlpha = B * D; - this.renderLink(a, v, q, h, !0, D, "white", n, r); - a.globalAlpha = B; - } - } - } - } - } - } - } - a.globalAlpha = 1; - }; - f.prototype.renderLink = function(a, b, d, g, e, l, k, t, h, n) { - g && this.visible_links.push(g); - !k && g && (k = g.color || f.link_type_colors[g.type]); - k || (k = this.default_link_color); - null != g && this.highlighted_links[g.id] && (k = "#FFF"); - t = t || c.RIGHT; - h = h || c.LEFT; - var m = y(b, d); - this.render_connections_border && 0.6 < this.ds.scale && (a.lineWidth = this.connections_width + 4); - a.lineJoin = "round"; - n = n || 1; - 1 < n && (a.lineWidth = 0.5); - a.beginPath(); - for (var p = 0; p < n; p += 1) { - var E = 5 * (p - 0.5 * (n - 1)); - if (this.links_render_mode == c.SPLINE_LINK) { - a.moveTo(b[0], b[1] + E); - var r = 0, G = 0, F = 0, M = 0; - switch(t) { - case c.LEFT: - r = -0.25 * m; - break; - case c.RIGHT: - r = 0.25 * m; - break; - case c.UP: - G = -0.25 * m; - break; - case c.DOWN: - G = 0.25 * m; - } - switch(h) { - case c.LEFT: - F = -0.25 * m; - break; - case c.RIGHT: - F = 0.25 * m; - break; - case c.UP: - M = -0.25 * m; - break; - case c.DOWN: - M = 0.25 * m; - } - a.bezierCurveTo(b[0] + r, b[1] + G + E, d[0] + F, d[1] + M + E, d[0], d[1] + E); - } else { - if (this.links_render_mode == c.LINEAR_LINK) { - a.moveTo(b[0], b[1] + E); - M = F = G = r = 0; - switch(t) { - case c.LEFT: - r = -1; - break; - case c.RIGHT: - r = 1; - break; - case c.UP: - G = -1; - break; - case c.DOWN: - G = 1; - } - switch(h) { - case c.LEFT: - F = -1; - break; - case c.RIGHT: - F = 1; - break; - case c.UP: - M = -1; - break; - case c.DOWN: - M = 1; - } - a.lineTo(b[0] + 15 * r, b[1] + 15 * G + E); - a.lineTo(d[0] + 15 * F, d[1] + 15 * M + E); - a.lineTo(d[0], d[1] + E); - } else { - if (this.links_render_mode == c.STRAIGHT_LINK) { - a.moveTo(b[0], b[1]), E = b[0], r = b[1], G = d[0], F = d[1], t == c.RIGHT ? E += 10 : r += 10, h == c.LEFT ? G -= 10 : F -= 10, a.lineTo(E, r), a.lineTo(0.5 * (E + G), r), a.lineTo(0.5 * (E + G), F), a.lineTo(G, F), a.lineTo(d[0], d[1]); - } else { - return; - } - } - } - } - this.render_connections_border && 0.6 < this.ds.scale && !e && (a.strokeStyle = "rgba(0,0,0,0.5)", a.stroke()); - a.lineWidth = this.connections_width; - a.fillStyle = a.strokeStyle = k; - a.stroke(); - e = this.computeConnectionPoint(b, d, 0.5, t, h); - g && g._pos && (g._pos[0] = e[0], g._pos[1] = e[1]); - 0.6 <= this.ds.scale && this.highquality_render && h != c.CENTER && (this.render_connection_arrows && (p = this.computeConnectionPoint(b, d, 0.25, t, h), m = this.computeConnectionPoint(b, d, 0.26, t, h), g = this.computeConnectionPoint(b, d, 0.75, t, h), n = this.computeConnectionPoint(b, d, 0.76, t, h), this.render_curved_connections ? (m = -Math.atan2(m[0] - p[0], m[1] - p[1]), n = -Math.atan2(n[0] - g[0], n[1] - g[1])) : n = m = d[1] > b[1] ? 0 : Math.PI, a.save(), a.translate(p[0], p[1]), - a.rotate(m), a.beginPath(), a.moveTo(-5, -3), a.lineTo(0, 7), a.lineTo(5, -3), a.fill(), a.restore(), a.save(), a.translate(g[0], g[1]), a.rotate(n), a.beginPath(), a.moveTo(-5, -3), a.lineTo(0, 7), a.lineTo(5, -3), a.fill(), a.restore()), a.beginPath(), a.arc(e[0], e[1], 5, 0, 2 * Math.PI), a.fill()); - if (l) { - for (a.fillStyle = k, p = 0; 5 > p; ++p) { - l = (0.001 * c.getTime() + 0.2 * p) % 1, e = this.computeConnectionPoint(b, d, l, t, h), a.beginPath(), a.arc(e[0], e[1], 5, 0, 2 * Math.PI), a.fill(); - } - } - }; - f.prototype.computeConnectionPoint = function(a, b, d, g, e) { - g = g || c.RIGHT; - e = e || c.LEFT; - var m = y(a, b), f = [a[0], a[1]], l = [b[0], b[1]]; - switch(g) { - case c.LEFT: - f[0] += -0.25 * m; - break; - case c.RIGHT: - f[0] += 0.25 * m; - break; - case c.UP: - f[1] += -0.25 * m; - break; - case c.DOWN: - f[1] += 0.25 * m; - } - switch(e) { - case c.LEFT: - l[0] += -0.25 * m; - break; - case c.RIGHT: - l[0] += 0.25 * m; - break; - case c.UP: - l[1] += -0.25 * m; - break; - case c.DOWN: - l[1] += 0.25 * m; - } - g = (1 - d) * (1 - d) * (1 - d); - e = 3 * (1 - d) * (1 - d) * d; - m = 3 * (1 - d) * d * d; - d *= d * d; - return [g * a[0] + e * f[0] + m * l[0] + d * b[0], g * a[1] + e * f[1] + m * l[1] + d * b[1]]; - }; - f.prototype.drawExecutionOrder = function(a) { - a.shadowColor = "transparent"; - a.globalAlpha = 0.25; - a.textAlign = "center"; - a.strokeStyle = "white"; - a.globalAlpha = 0.75; - for (var b = this.visible_nodes, d = 0; d < b.length; ++d) { - var g = b[d]; - a.fillStyle = "black"; - a.fillRect(g.pos[0] - c.NODE_TITLE_HEIGHT, g.pos[1] - c.NODE_TITLE_HEIGHT, c.NODE_TITLE_HEIGHT, c.NODE_TITLE_HEIGHT); - 0 == g.order && a.strokeRect(g.pos[0] - c.NODE_TITLE_HEIGHT + 0.5, g.pos[1] - c.NODE_TITLE_HEIGHT + 0.5, c.NODE_TITLE_HEIGHT, c.NODE_TITLE_HEIGHT); - a.fillStyle = "#FFF"; - a.fillText(g.order, g.pos[0] + -0.5 * c.NODE_TITLE_HEIGHT, g.pos[1] - 6); - } - a.globalAlpha = 1; - }; - f.prototype.drawNodeWidgets = function(a, b, d, g) { - if (!a.widgets || !a.widgets.length) { - return 0; - } - var e = a.size[0], f = a.widgets; - b += 2; - var l = c.NODE_WIDGET_HEIGHT, k = 0.5 < this.ds.scale; - d.save(); - d.globalAlpha = this.editor_alpha; - for (var t = 0; t < f.length; ++t) { - var h = f[t], p = b; - h.y && (p = h.y); - h.last_y = p; - d.strokeStyle = "#666"; - d.fillStyle = "#222"; - d.textAlign = "left"; - switch(h.type) { - case "button": - h.clicked && (d.fillStyle = "#AAA", h.clicked = !1, this.dirty_canvas = !0); - d.fillRect(15, p, e - 30, l); - d.strokeRect(15, p, e - 30, l); - k && (d.textAlign = "center", d.fillStyle = "#AAA", d.fillText(h.name, 0.5 * e, p + 0.7 * l)); - break; - case "toggle": - d.textAlign = "left"; - d.strokeStyle = "#666"; - d.fillStyle = "#222"; - d.beginPath(); - d.roundRect(15, b, e - 30, l, 0.5 * l); - d.fill(); - d.stroke(); - d.fillStyle = h.value ? "#89A" : "#333"; - d.beginPath(); - d.arc(e - 30, p + 0.5 * l, 0.36 * l, 0, 2 * Math.PI); - d.fill(); - k && (d.fillStyle = "#999", null != h.name && d.fillText(h.name, 30, p + 0.7 * l), d.fillStyle = h.value ? "#DDD" : "#888", d.textAlign = "right", d.fillText(h.value ? h.options.on || "true" : h.options.off || "false", e - 40, p + 0.7 * l)); - break; - case "slider": - d.fillStyle = "#222"; - d.fillRect(15, p, e - 30, l); - var n = h.options.max - h.options.min, r = (h.value - h.options.min) / n; - d.fillStyle = g == h ? "#89A" : "#678"; - d.fillRect(15, p, r * (e - 30), l); - d.strokeRect(15, p, e - 30, l); - h.marker && (n = (h.marker - h.options.min) / n, d.fillStyle = "#AA9", d.fillRect(15 + n * (e - 30), p, 2, l)); - k && (d.textAlign = "center", d.fillStyle = "#DDD", d.fillText(h.name + " " + Number(h.value).toFixed(3), 0.5 * e, p + 0.7 * l)); - break; - case "number": - case "combo": - d.textAlign = "left"; - d.strokeStyle = "#666"; - d.fillStyle = "#222"; - d.beginPath(); - d.roundRect(15, b, e - 30, l, 0.5 * l); - d.fill(); - d.stroke(); - k && (d.fillStyle = "#AAA", d.beginPath(), d.moveTo(31, b + 5), d.lineTo(21, b + 0.5 * l), d.lineTo(31, b + l - 5), d.moveTo(e - 15 - 16, b + 5), d.lineTo(e - 15 - 6, b + 0.5 * l), d.lineTo(e - 15 - 16, b + l - 5), d.fill(), d.fillStyle = "#999", d.fillText(h.name, 35, p + 0.7 * l), d.fillStyle = "#DDD", d.textAlign = "right", "number" == h.type ? d.fillText(Number(h.value).toFixed(void 0 !== h.options.precision ? h.options.precision : 3), e - 30 - 20, p + 0.7 * l) : d.fillText(h.value, - e - 30 - 20, p + 0.7 * l)); - break; - case "string": - case "text": - d.textAlign = "left"; - d.strokeStyle = "#666"; - d.fillStyle = "#222"; - d.beginPath(); - d.roundRect(15, b, e - 30, l, 0.5 * l); - d.fill(); - d.stroke(); - k && (d.fillStyle = "#999", null != h.name && d.fillText(h.name, 30, p + 0.7 * l), d.fillStyle = "#DDD", d.textAlign = "right", d.fillText(h.value, e - 30, p + 0.7 * l)); - break; - default: - h.draw && h.draw(d, a, h, p, l); - } - b += l + 4; - } - d.restore(); - }; - f.prototype.processNodeWidgets = function(a, b, d, g) { - function e(c, g) { - c.value = g; - c.property && void 0 !== a.properties[c.property] && (a.properties[c.property] = g); - c.callback && c.callback(c.value, k, a, b, d); - } - if (!a.widgets || !a.widgets.length) { - return null; - } - for (var f = b[0] - a.pos[0], l = b[1] - a.pos[1], h = a.size[0], k = this, t = this.getCanvasWindow(), p = 0; p < a.widgets.length; ++p) { - var n = a.widgets[p]; - if (n == g || 6 < f && f < h - 12 && l > n.last_y && l < n.last_y + c.NODE_WIDGET_HEIGHT) { - switch(n.type) { - case "button": - if ("mousemove" === d.type) { - break; - } - n.callback && setTimeout(function() { - n.callback(n, k, a, b); - }, 20); - this.dirty_canvas = n.clicked = !0; - break; - case "slider": - t = Math.clamp((f - 10) / (h - 20), 0, 1); - n.value = n.options.min + (n.options.max - n.options.min) * t; - n.callback && setTimeout(function() { - e(n, n.value); - }, 20); - this.dirty_canvas = !0; - break; - case "number": - case "combo": - "mousemove" == d.type && "number" == n.type ? (n.value += 0.1 * d.deltaX * (n.options.step || 1), null != n.options.min && n.value < n.options.min && (n.value = n.options.min), null != n.options.max && n.value > n.options.max && (n.value = n.options.max)) : "mousedown" == d.type && ((g = n.options.values) && g.constructor === Function && (g = n.options.values(n, a)), f = 40 > f ? -1 : f > h - 40 ? 1 : 0, "number" == n.type ? (n.value += 0.1 * f * (n.options.step || 1), null != n.options.min && - n.value < n.options.min && (n.value = n.options.min), null != n.options.max && n.value > n.options.max && (n.value = n.options.max)) : f ? (t = g.indexOf(n.value) + f, t >= g.length && (t = 0), 0 > t && (t = g.length - 1), n.value = g[t]) : new c.ContextMenu(g, {scale:Math.max(1, this.ds.scale), event:d, className:"dark", callback:function(a, b, d) { - this.value = a; - e(this, a); - k.dirty_canvas = !0; - return !1; - }.bind(n)}, t)); - setTimeout(function() { - e(this, this.value); - }.bind(n), 20); - this.dirty_canvas = !0; - break; - case "toggle": - "mousedown" == d.type && (n.value = !n.value, n.callback && setTimeout(function() { - e(n, n.value); - }, 20)); - break; - case "string": - case "text": - "mousedown" == d.type && this.prompt("Value", n.value, function(a) { - this.value = a; - e(this, a); - }.bind(n), d); - break; - default: - n.mouse && n.mouse(ctx, d, [f, l], a); - } - return n; - } - } - return null; - }; - f.prototype.drawGroups = function(a, b) { - if (this.graph) { - a = this.graph._groups; - b.save(); - b.globalAlpha = 0.5 * this.editor_alpha; - for (var d = 0; d < a.length; ++d) { - var g = a[d]; - if (z(this.visible_area, g._bounding)) { - b.fillStyle = g.color || "#335"; - b.strokeStyle = g.color || "#335"; - var e = g._pos, f = g._size; - b.globalAlpha = 0.25 * this.editor_alpha; - b.beginPath(); - b.rect(e[0] + 0.5, e[1] + 0.5, f[0], f[1]); - b.fill(); - b.globalAlpha = this.editor_alpha; - b.stroke(); - b.beginPath(); - b.moveTo(e[0] + f[0], e[1] + f[1]); - b.lineTo(e[0] + f[0] - 10, e[1] + f[1]); - b.lineTo(e[0] + f[0], e[1] + f[1] - 10); - b.fill(); - f = g.font_size || c.DEFAULT_GROUP_FONT_SIZE; - b.font = f + "px Arial"; - b.fillText(g.title, e[0] + 4, e[1] + f); - } - } - b.restore(); - } - }; - f.prototype.adjustNodesSize = function() { - for (var a = this.graph._nodes, b = 0; b < a.length; ++b) { - a[b].size = a[b].computeSize(); - } - this.setDirty(!0, !0); - }; - f.prototype.resize = function(a, b) { - a || b || (b = this.canvas.parentNode, a = b.offsetWidth, b = b.offsetHeight); - if (this.canvas.width != a || this.canvas.height != b) { - this.canvas.width = a, this.canvas.height = b, this.bgcanvas.width = this.canvas.width, this.bgcanvas.height = this.canvas.height, this.setDirty(!0, !0); - } - }; - f.prototype.switchLiveMode = function(a) { - if (a) { - var b = this, d = this.live_mode ? 1.1 : 0.9; - this.live_mode && (this.live_mode = !1, this.editor_alpha = 0.1); - var c = setInterval(function() { - b.editor_alpha *= d; - b.dirty_canvas = !0; - b.dirty_bgcanvas = !0; - 1 > d && 0.01 > b.editor_alpha && (clearInterval(c), 1 > d && (b.live_mode = !0)); - 1 < d && 0.99 < b.editor_alpha && (clearInterval(c), b.editor_alpha = 1); - }, 1); - } else { - this.live_mode = !this.live_mode, this.dirty_bgcanvas = this.dirty_canvas = !0; - } - }; - f.prototype.onNodeSelectionChange = function(a) { - }; - f.prototype.touchHandler = function(a) { - var b = a.changedTouches[0]; - switch(a.type) { - case "touchstart": - var d = "mousedown"; - break; - case "touchmove": - d = "mousemove"; - break; - case "touchend": - d = "mouseup"; - break; - default: - return; - } - var c = this.getCanvasWindow(), g = c.document.createEvent("MouseEvent"); - g.initMouseEvent(d, !0, !0, c, 1, b.screenX, b.screenY, b.clientX, b.clientY, !1, !1, !1, !1, 0, null); - b.target.dispatchEvent(g); - a.preventDefault(); - }; - f.onGroupAdd = function(a, b, d) { - a = f.active_canvas; - a.getCanvasWindow(); - b = new c.LGraphGroup; - b.pos = a.convertEventToCanvasOffset(d); - a.graph.add(b); - }; - f.onMenuAdd = function(a, b, d, g) { - function e(a, b) { - b = g.getFirstEvent(); - if (a = c.createNode(a.value)) { - a.pos = l.convertEventToCanvasOffset(b), l.graph.add(a); - } - } - var l = f.active_canvas, h = l.getCanvasWindow(); - a = c.getNodeTypesCategories(); - b = []; - for (var k in a) { - a[k] && b.push({value:a[k], content:a[k], has_submenu:!0}); - } - var t = new c.ContextMenu(b, {event:d, callback:function(a, b, d) { - a = c.getNodeTypesInCategory(a.value, l.filter); - b = []; - for (var g in a) { - a[g].skip_list || b.push({content:a[g].title, value:a[g].type}); - } - new c.ContextMenu(b, {event:d, callback:e, parentMenu:t}, h); - return !1; - }, parentMenu:g}, h); - return !1; - }; - f.onMenuCollapseAll = function() { - }; - f.onMenuNodeEdit = function() { - }; - f.showMenuNodeOptionalInputs = function(a, b, d, g, e) { - if (e) { - var l = this; - a = f.active_canvas.getCanvasWindow(); - b = e.optional_inputs; - e.onGetInputs && (b = e.onGetInputs()); - var m = []; - if (b) { - for (var h in b) { - var k = b[h]; - if (k) { - var t = k[0]; - k[2] && k[2].label && (t = k[2].label); - t = {content:t, value:k}; - k[1] == c.ACTION && (t.className = "event"); - m.push(t); - } else { - m.push(null); - } - } - } - this.onMenuNodeInputs && (m = this.onMenuNodeInputs(m)); - if (m.length) { - return new c.ContextMenu(m, {event:d, callback:function(a, b, d) { - e && (a.callback && a.callback.call(l, e, a, b, d), a.value && (e.addInput(a.value[0], a.value[1], a.value[2]), e.setDirtyCanvas(!0, !0))); - }, parentMenu:g, node:e}, a), !1; - } - } - }; - f.showMenuNodeOptionalOutputs = function(a, b, d, g, e) { - function l(a, b, d) { - if (e && (a.callback && a.callback.call(m, e, a, b, d), a.value)) { - if (d = a.value[1], !d || d.constructor !== Object && d.constructor !== Array) { - e.addOutput(a.value[0], a.value[1], a.value[2]), e.setDirtyCanvas(!0, !0); - } else { - a = []; - for (var f in d) { - a.push({content:f, value:d[f]}); - } - new c.ContextMenu(a, {event:b, callback:l, parentMenu:g, node:e}); - return !1; - } - } - } - if (e) { - var m = this; - a = f.active_canvas.getCanvasWindow(); - b = e.optional_outputs; - e.onGetOutputs && (b = e.onGetOutputs()); - var h = []; - if (b) { - for (var k in b) { - var t = b[k]; - if (!t) { - h.push(null); - } else { - if (!e.flags || !e.flags.skip_repeated_outputs || -1 == e.findOutputSlot(t[0])) { - var p = t[0]; - t[2] && t[2].label && (p = t[2].label); - p = {content:p, value:t}; - t[1] == c.EVENT && (p.className = "event"); - h.push(p); - } - } - } - } - this.onMenuNodeOutputs && (h = this.onMenuNodeOutputs(h)); - if (h.length) { - return new c.ContextMenu(h, {event:d, callback:l, parentMenu:g, node:e}, a), !1; - } - } - }; - f.onShowMenuNodeProperties = function(a, b, d, g, e) { - if (e && e.properties) { - var l = f.active_canvas; - b = l.getCanvasWindow(); - var m = [], h; - for (h in e.properties) { - a = void 0 !== e.properties[h] ? e.properties[h] : " ", a = f.decodeHTML(a), m.push({content:"" + h + "" + a + "", value:h}); - } - if (m.length) { - return new c.ContextMenu(m, {event:d, callback:function(a, b, d, c) { - e && (b = this.getBoundingClientRect(), l.showEditPropertyValue(e, a.value, {position:[b.left, b.top]})); - }, parentMenu:g, allow_html:!0, node:e}, b), !1; - } - } - }; - f.decodeHTML = function(a) { - var b = document.createElement("div"); - b.innerText = a; - return b.innerHTML; - }; - f.onResizeNode = function(a, b, d, c, g) { - g && (g.size = g.computeSize(), g.setDirtyCanvas(!0, !0)); - }; - f.prototype.showLinkMenu = function(a, b) { - var d = this; - new c.ContextMenu(["Delete"], {event:b, callback:function(b) { - switch(b) { - case "Delete": - d.graph.removeLink(a.id); - } - }}); - return !1; - }; - f.onShowPropertyEditor = function(a, b, d, c, g) { - function e() { - var b = h.value; - "Number" == a.type ? b = Number(b) : "Boolean" == a.type && (b = !!b); - g[l] = b; - m.parentNode && m.parentNode.removeChild(m); - g.setDirtyCanvas(!0, !0); - } - var l = a.property || "title"; - b = g[l]; - var m = document.createElement("div"); - m.className = "graphdialog"; - m.innerHTML = ""; - m.querySelector(".name").innerText = l; - var h = m.querySelector("input"); - h && (h.value = b, h.addEventListener("blur", function(a) { - this.focus(); - }), h.addEventListener("keydown", function(a) { - 13 == a.keyCode && (e(), a.preventDefault(), a.stopPropagation()); - })); - b = f.active_canvas.canvas; - d = b.getBoundingClientRect(); - var k = c = -20; - d && (c -= d.left, k -= d.top); - event ? (m.style.left = event.clientX + c + "px", m.style.top = event.clientY + k + "px") : (m.style.left = 0.5 * b.width + c + "px", m.style.top = 0.5 * b.height + k + "px"); - m.querySelector("button").addEventListener("click", e); - b.parentNode.appendChild(m); - }; - f.prototype.prompt = function(a, b, d, c) { - var g = this; - a = a || ""; - var e = !1, l = document.createElement("div"); - l.className = "graphdialog rounded"; - l.innerHTML = " "; - l.close = function() { - g.prompt_box = null; - l.parentNode && l.parentNode.removeChild(l); - }; - 1 < this.ds.scale && (l.style.transform = "scale(" + this.ds.scale + ")"); - l.addEventListener("mouseleave", function(a) { - e || l.close(); - }); - g.prompt_box && g.prompt_box.close(); - g.prompt_box = l; - l.querySelector(".name").innerText = a; - l.querySelector(".value").value = b; - var h = l.querySelector("input"); - h.addEventListener("keydown", function(a) { - e = !0; - if (27 == a.keyCode) { - l.close(); - } else { - if (13 == a.keyCode) { - d && d(this.value), l.close(); - } else { - return; - } - } - a.preventDefault(); - a.stopPropagation(); - }); - l.querySelector("button").addEventListener("click", function(a) { - d && d(h.value); - g.setDirty(!0); - l.close(); - }); - a = f.active_canvas.canvas; - b = a.getBoundingClientRect(); - var k = -20, t = -20; - b && (k -= b.left, t -= b.top); - c ? (l.style.left = c.clientX + k + "px", l.style.top = c.clientY + t + "px") : (l.style.left = 0.5 * a.width + k + "px", l.style.top = 0.5 * a.height + t + "px"); - a.parentNode.appendChild(l); - setTimeout(function() { - h.focus(); - }, 10); - return l; - }; - f.search_limit = -1; - f.prototype.showSearchBox = function(a) { - function b(b) { - if (b) { - if (e.onSearchBoxSelection) { - e.onSearchBoxSelection(b, a, q); - } else { - var d = c.searchbox_extras[b]; - d && (b = d.type); - if (b = c.createNode(b)) { - b.pos = q.convertEventToCanvasOffset(a), q.graph.add(b); - } - if (d && d.data) { - if (d.data.properties) { - for (var g in d.data.properties) { - b.addProperty(d.data.properties[g][0], d.data.properties[g][0]); - } - } - if (d.data.inputs) { - for (g in b.inputs = [], d.data.inputs) { - b.addOutput(d.data.inputs[g][0], d.data.inputs[g][1]); - } - } - if (d.data.outputs) { - for (g in b.outputs = [], d.data.outputs) { - b.addOutput(d.data.outputs[g][0], d.data.outputs[g][1]); - } - } - d.data.title && (b.title = d.data.title); - d.data.json && b.configure(d.data.json); - } - } - } - l.close(); - } - function d(a) { - var b = r; - r && r.classList.remove("selected"); - r ? (r = a ? r.nextSibling : r.previousSibling) || (r = b) : r = a ? k.childNodes[0] : k.childNodes[k.childNodes.length]; - r && (r.classList.add("selected"), r.scrollIntoView()); - } - function g() { - function a(a, d) { - var g = document.createElement("div"); - t || (t = a); - g.innerText = a; - g.dataset.type = escape(a); - g.className = "litegraph lite-search-item"; - d && (g.className += " " + d); - g.addEventListener("click", function(a) { - b(unescape(this.dataset.type)); - }); - k.appendChild(g); - } - n = null; - var d = x.value; - t = null; - k.innerHTML = ""; - if (d) { - if (e.onSearchBox) { - var g = e.onSearchBox(help, d, q); - if (g) { - for (var F = 0; F < g.length; ++F) { - a(g[F]); - } - } - } else { - g = 0; - d = d.toLowerCase(); - for (F in c.searchbox_extras) { - var l = c.searchbox_extras[F]; - if (-1 !== l.desc.toLowerCase().indexOf(d) && (a(l.desc, "searchbox_extra"), -1 !== f.search_limit && g++ > f.search_limit)) { - break; - } - } - if (Array.prototype.filter) { - for (l = Object.keys(c.registered_node_types).filter(function(a) { - return -1 !== a.toLowerCase().indexOf(d); - }), F = 0; F < l.length && !(a(l[F]), -1 !== f.search_limit && g++ > f.search_limit); F++) { - } - } else { - for (F in c.registered_node_types) { - if (-1 != F.indexOf(d) && (a(F), -1 !== f.search_limit && g++ > f.search_limit)) { - break; - } - } - } - } - } - } - var e = this, l = document.createElement("div"); - l.className = "litegraph litesearchbox graphdialog rounded"; - l.innerHTML = "Search
"; - l.close = function() { - e.search_box = null; - document.body.focus(); - setTimeout(function() { - e.canvas.focus(); - }, 20); - l.parentNode && l.parentNode.removeChild(l); - }; - var h = null; - 1 < this.ds.scale && (l.style.transform = "scale(" + this.ds.scale + ")"); - l.addEventListener("mouseenter", function(a) { - h && (clearTimeout(h), h = null); - }); - l.addEventListener("mouseleave", function(a) { - h = setTimeout(function() { - l.close(); - }, 500); - }); - e.search_box && e.search_box.close(); - e.search_box = l; - var k = l.querySelector(".helper"), t = null, n = null, r = null, x = l.querySelector("input"); - x && (x.addEventListener("blur", function(a) { - this.focus(); - }), x.addEventListener("keydown", function(a) { - if (38 == a.keyCode) { - d(!1); - } else { - if (40 == a.keyCode) { - d(!0); - } else { - if (27 == a.keyCode) { - l.close(); - } else { - if (13 == a.keyCode) { - r ? b(r.innerHTML) : t ? b(t) : l.close(); - } else { - n && clearInterval(n); - n = setTimeout(g, 10); - return; - } - } - } - } - a.preventDefault(); - a.stopPropagation(); - })); - var q = f.active_canvas, D = q.canvas, u = D.getBoundingClientRect(), F = -20, M = -20; - u && (F -= u.left, M -= u.top); - a ? (l.style.left = a.clientX + F + "px", l.style.top = a.clientY + M + "px") : (l.style.left = 0.5 * D.width + F + "px", l.style.top = 0.5 * D.height + M + "px"); - D.parentNode.appendChild(l); - x.focus(); - return l; - }; - f.prototype.showEditPropertyValue = function(a, b, d) { - function g() { - c(n.value); - } - function c(d) { - "number" == typeof a.properties[b] && (d = Number(d)); - "array" == e && (d = d.split(",").map(Number)); - a.properties[b] = d; - a._graph && a._graph._version++; - if (a.onPropertyChanged) { - a.onPropertyChanged(b, d); - } - t.close(); - a.setDirtyCanvas(!0, !0); - } - if (a && void 0 !== a.properties[b]) { - d = d || {}; - var e = "string"; - null !== a.properties[b] && (e = typeof a.properties[b]); - "object" == e && a.properties[b].length && (e = "array"); - var l = null; - a.getPropertyInfo && (l = a.getPropertyInfo(b)); - if (a.properties_info) { - for (var f = 0; f < a.properties_info.length; ++f) { - if (a.properties_info[f].name == b) { - l = a.properties_info[f]; - break; - } - } - } - void 0 !== l && null !== l && l.type && (e = l.type); - var h = ""; - if ("string" == e || "number" == e || "array" == e) { - h = ""; - } else { - if ("enum" == e && l.values) { - h = ""; - } else { - if ("boolean" == e) { - h = ""; - } else { - console.warn("unknown type: " + e); - return; - } - } - } - var t = this.createDialog("" + b + "" + h + "", d); - if ("enum" == e && l.values) { - var n = t.querySelector("select"); - n.addEventListener("change", function(a) { - c(a.target.value); - }); - } else { - if ("boolean" == e) { - (n = t.querySelector("input")) && n.addEventListener("click", function(a) { - c(!!n.checked); - }); - } else { - if (n = t.querySelector("input")) { - n.addEventListener("blur", function(a) { - this.focus(); - }), n.value = void 0 !== a.properties[b] ? a.properties[b] : "", n.addEventListener("keydown", function(a) { - 13 == a.keyCode && (g(), a.preventDefault(), a.stopPropagation()); - }); - } - } - } - t.querySelector("button").addEventListener("click", g); - } - }; - f.prototype.createDialog = function(a, b) { - b = b || {}; - var d = document.createElement("div"); - d.className = "graphdialog"; - d.innerHTML = a; - a = this.canvas.getBoundingClientRect(); - var g = -20, c = -20; - a && (g -= a.left, c -= a.top); - b.position ? (g += b.position[0], c += b.position[1]) : b.event ? (g += b.event.clientX, c += b.event.clientY) : (g += 0.5 * this.canvas.width, c += 0.5 * this.canvas.height); - d.style.left = g + "px"; - d.style.top = c + "px"; - this.canvas.parentNode.appendChild(d); - d.close = function() { - this.parentNode && this.parentNode.removeChild(this); - }; - return d; - }; - f.onMenuNodeCollapse = function(a, b, d, g, c) { - c.collapse(); - }; - f.onMenuNodePin = function(a, b, d, g, c) { - c.pin(); - }; - f.onMenuNodeMode = function(a, b, d, g, e) { - new c.ContextMenu(["Always", "On Event", "On Trigger", "Never"], {event:d, callback:function(a) { - if (e) { - switch(a) { - case "On Event": - e.mode = c.ON_EVENT; - break; - case "On Trigger": - e.mode = c.ON_TRIGGER; - break; - case "Never": - e.mode = c.NEVER; - break; - default: - e.mode = c.ALWAYS; - } - } - }, parentMenu:g, node:e}); - return !1; - }; - f.onMenuNodeColors = function(a, b, d, g, e) { - if (!e) { - throw "no node for color"; - } - b = []; - b.push({value:null, content:"No color"}); - for (var l in f.node_colors) { - a = f.node_colors[l], a = {value:l, content:"" + l + ""}, b.push(a); - } - new c.ContextMenu(b, {event:d, callback:function(a) { - e && ((a = a.value ? f.node_colors[a.value] : null) ? e.constructor === c.LGraphGroup ? e.color = a.groupcolor : (e.color = a.color, e.bgcolor = a.bgcolor) : (delete e.color, delete e.bgcolor), e.setDirtyCanvas(!0, !0)); - }, parentMenu:g, node:e}); - return !1; - }; - f.onMenuNodeShapes = function(a, b, d, g, e) { - if (!e) { - throw "no node passed"; - } - new c.ContextMenu(c.VALID_SHAPES, {event:d, callback:function(a) { - e && (e.shape = a, e.setDirtyCanvas(!0)); - }, parentMenu:g, node:e}); - return !1; - }; - f.onMenuNodeRemove = function(a, b, d, g, c) { - if (!c) { - throw "no node passed"; - } - !1 !== c.removable && (c.graph.remove(c), c.setDirtyCanvas(!0, !0)); - }; - f.onMenuNodeClone = function(a, b, d, g, c) { - 0 != c.clonable && (a = c.clone()) && (a.pos = [c.pos[0] + 5, c.pos[1] + 5], c.graph.add(a), c.setDirtyCanvas(!0, !0)); - }; - f.node_colors = {red:{color:"#322", bgcolor:"#533", groupcolor:"#A88"}, brown:{color:"#332922", bgcolor:"#593930", groupcolor:"#b06634"}, green:{color:"#232", bgcolor:"#353", groupcolor:"#8A8"}, blue:{color:"#223", bgcolor:"#335", groupcolor:"#88A"}, pale_blue:{color:"#2a363b", bgcolor:"#3f5159", groupcolor:"#3f789e"}, cyan:{color:"#233", bgcolor:"#355", groupcolor:"#8AA"}, purple:{color:"#323", bgcolor:"#535", groupcolor:"#a1309b"}, yellow:{color:"#432", bgcolor:"#653", groupcolor:"#b58b2a"}, - black:{color:"#222", bgcolor:"#000", groupcolor:"#444"}}; - f.prototype.getCanvasMenuOptions = function() { - if (this.getMenuOptions) { - var a = this.getMenuOptions(); - } else { - a = [{content:"Add Node", has_submenu:!0, callback:f.onMenuAdd}, {content:"Add Group", callback:f.onGroupAdd}], this._graph_stack && 0 < this._graph_stack.length && a.push(null, {content:"Close subgraph", callback:this.closeSubgraph.bind(this)}); - } - if (this.getExtraMenuOptions) { - var b = this.getExtraMenuOptions(this, a); - b && (a = a.concat(b)); - } - return a; - }; - f.prototype.getNodeMenuOptions = function(a) { - var b = a.getMenuOptions ? a.getMenuOptions(this) : [{content:"Inputs", has_submenu:!0, disabled:!0, callback:f.showMenuNodeOptionalInputs}, {content:"Outputs", has_submenu:!0, disabled:!0, callback:f.showMenuNodeOptionalOutputs}, null, {content:"Properties", has_submenu:!0, callback:f.onShowMenuNodeProperties}, null, {content:"Title", callback:f.onShowPropertyEditor}, {content:"Mode", has_submenu:!0, callback:f.onMenuNodeMode}, {content:"Resize", callback:f.onResizeNode}, {content:"Collapse", - callback:f.onMenuNodeCollapse}, {content:"Pin", callback:f.onMenuNodePin}, {content:"Colors", has_submenu:!0, callback:f.onMenuNodeColors}, {content:"Shapes", has_submenu:!0, callback:f.onMenuNodeShapes}, null]; - if (a.onGetInputs) { - var d = a.onGetInputs(); - d && d.length && (b[0].disabled = !1); - } - a.onGetOutputs && (d = a.onGetOutputs()) && d.length && (b[1].disabled = !1); - a.getExtraMenuOptions && (d = a.getExtraMenuOptions(this)) && (d.push(null), b = d.concat(b)); - !1 !== a.clonable && b.push({content:"Clone", callback:f.onMenuNodeClone}); - !1 !== a.removable && b.push(null, {content:"Remove", callback:f.onMenuNodeRemove}); - if (a.graph && a.graph.onGetNodeMenuOptions) { - a.graph.onGetNodeMenuOptions(b, a); - } - return b; - }; - f.prototype.getGroupMenuOptions = function(a) { - return [{content:"Title", callback:f.onShowPropertyEditor}, {content:"Color", has_submenu:!0, callback:f.onMenuNodeColors}, {content:"Font size", property:"font_size", type:"Number", callback:f.onShowPropertyEditor}, null, {content:"Remove", callback:f.onMenuNodeRemove}]; - }; - f.prototype.processContextMenu = function(a, b) { - var d = this, g = f.active_canvas.getCanvasWindow(), e = null, l = {event:b, callback:function(b, g, c) { - if (b) { - if ("Remove Slot" == b.content) { - b = b.slot, b.input ? a.removeInput(b.slot) : b.output && a.removeOutput(b.slot); - } else { - if ("Disconnect Links" == b.content) { - b = b.slot, b.output ? a.disconnectOutput(b.slot) : b.input && a.disconnectInput(b.slot); - } else { - if ("Rename Slot" == b.content) { - b = b.slot; - var e = b.input ? a.getInputInfo(b.slot) : a.getOutputInfo(b.slot), l = d.createDialog("Name", g), f = l.querySelector("input"); - f && e && (f.value = e.label || ""); - l.querySelector("button").addEventListener("click", function(a) { - f.value && (e && (e.label = f.value), d.setDirty(!0)); - l.close(); - }); - } - } - } - } - }, extra:a}, h = null; - a && (h = a.getSlotInPosition(b.canvasX, b.canvasY), f.active_node = a); - h ? (e = [], h && h.output && h.output.links && h.output.links.length && e.push({content:"Disconnect Links", slot:h}), b = h.input || h.output, e.push(b.locked ? "Cannot remove" : {content:"Remove Slot", slot:h}), e.push(b.nameLocked ? "Cannot rename" : {content:"Rename Slot", slot:h}), l.title = (h.input ? h.input.type : h.output.type) || "*", h.input && h.input.type == c.ACTION && (l.title = "Action"), h.output && h.output.type == c.EVENT && (l.title = "Event")) : a ? e = this.getNodeMenuOptions(a) : - (e = this.getCanvasMenuOptions(), (h = this.graph.getGroupOnPos(b.canvasX, b.canvasY)) && e.push(null, {content:"Edit Group", has_submenu:!0, submenu:{title:"Group", extra:h, options:this.getGroupMenuOptions(h)}})); - e && new c.ContextMenu(e, l, g); - }; - this.CanvasRenderingContext2D && (CanvasRenderingContext2D.prototype.roundRect = function(a, b, d, g, c, e) { - void 0 === c && (c = 5); - void 0 === e && (e = c); - this.moveTo(a + c, b); - this.lineTo(a + d - c, b); - this.quadraticCurveTo(a + d, b, a + d, b + c); - this.lineTo(a + d, b + g - e); - this.quadraticCurveTo(a + d, b + g, a + d - e, b + g); - this.lineTo(a + e, b + g); - this.quadraticCurveTo(a, b + g, a, b + g - e); - this.lineTo(a, b + c); - this.quadraticCurveTo(a, b, a + c, b); - }); - c.compareObjects = function(a, b) { - for (var d in a) { - if (a[d] != b[d]) { - return !1; - } - } - return !0; - }; - c.distance = y; - c.colorToString = function(a) { - return "rgba(" + Math.round(255 * a[0]).toFixed() + "," + Math.round(255 * a[1]).toFixed() + "," + Math.round(255 * a[2]).toFixed() + "," + (4 == a.length ? a[3].toFixed(2) : "1.0") + ")"; - }; - c.isInsideRectangle = B; - c.growBounding = function(a, b, d) { - b < a[0] ? a[0] = b : b > a[2] && (a[2] = b); - d < a[1] ? a[1] = d : d > a[3] && (a[3] = d); - }; - c.isInsideBounding = function(a, b) { - return a[0] < b[0][0] || a[1] < b[0][1] || a[0] > b[1][0] || a[1] > b[1][1] ? !1 : !0; - }; - c.overlapBounding = z; - c.hex2num = function(a) { - "#" == a.charAt(0) && (a = a.slice(1)); - a = a.toUpperCase(); - for (var b = Array(3), d = 0, g, c, e = 0; 6 > e; e += 2) { - g = "0123456789ABCDEF".indexOf(a.charAt(e)), c = "0123456789ABCDEF".indexOf(a.charAt(e + 1)), b[d] = 16 * g + c, d++; - } - return b; - }; - c.num2hex = function(a) { - for (var b = "#", d, g, c = 0; 3 > c; c++) { - d = a[c] / 16, g = a[c] % 16, b += "0123456789ABCDEF".charAt(d) + "0123456789ABCDEF".charAt(g); - } - return b; - }; - C.prototype.addItem = function(a, b, d) { - function g(a) { - var b = this.value; - b && b.has_submenu && c.call(this, a); - } - function c(a) { - var b = this.value, g = !0; - e.current_submenu && e.current_submenu.close(a); - if (d.callback) { - var c = d.callback.call(this, b, d, a, e, d.node); - !0 === c && (g = !1); - } - if (b && (b.callback && !d.ignore_item_callbacks && !0 !== b.disabled && (c = b.callback.call(this, b, d, a, e, d.extra), !0 === c && (g = !1)), b.submenu)) { - if (!b.submenu.options) { - throw "ContextMenu submenu needs options"; - } - new e.constructor(b.submenu.options, {callback:b.submenu.callback, event:a, parentMenu:e, ignore_item_callbacks:b.submenu.ignore_item_callbacks, title:b.submenu.title, extra:b.submenu.extra, autoopen:d.autoopen}); - g = !1; - } - g && !e.lock && e.close(); - } - var e = this; - d = d || {}; - var l = document.createElement("div"); - l.className = "litemenu-entry submenu"; - var f = !1; - if (null === b) { - l.classList.add("separator"); - } else { - l.innerHTML = b && b.title ? b.title : a; - if (l.value = b) { - b.disabled && (f = !0, l.classList.add("disabled")), (b.submenu || b.has_submenu) && l.classList.add("has_submenu"); - } - "function" == typeof b ? (l.dataset.value = a, l.onclick_callback = b) : l.dataset.value = b; - b.className && (l.className += " " + b.className); - } - this.root.appendChild(l); - f || l.addEventListener("click", c); - d.autoopen && l.addEventListener("mouseenter", g); - return l; - }; - C.prototype.close = function(a, b) { - this.root.parentNode && this.root.parentNode.removeChild(this.root); - this.parentMenu && !b && (this.parentMenu.lock = !1, this.parentMenu.current_submenu = null, void 0 === a ? this.parentMenu.close() : a && !C.isCursorOverElement(a, this.parentMenu.root) && C.trigger(this.parentMenu.root, "mouseleave", a)); - this.current_submenu && this.current_submenu.close(a, !0); - this.root.closing_timer && clearTimeout(this.root.closing_timer); - }; - C.trigger = function(a, b, d, g) { - var c = document.createEvent("CustomEvent"); - c.initCustomEvent(b, !0, !0, d); - c.srcElement = g; - a.dispatchEvent ? a.dispatchEvent(c) : a.__events && a.__events.dispatchEvent(c); - return c; - }; - C.prototype.getTopMenu = function() { - return this.options.parentMenu ? this.options.parentMenu.getTopMenu() : this; - }; - C.prototype.getFirstEvent = function() { - return this.options.parentMenu ? this.options.parentMenu.getFirstEvent() : this.options.event; - }; - C.isCursorOverElement = function(a, b) { - var d = a.clientX; - a = a.clientY; - return (b = b.getBoundingClientRect()) ? a > b.top && a < b.top + b.height && d > b.left && d < b.left + b.width ? !0 : !1 : !1; - }; - c.ContextMenu = C; - c.closeAllContextMenus = function(a) { - a = a || window; - a = a.document.querySelectorAll(".litecontextmenu"); - if (a.length) { - for (var b = [], d = 0; d < a.length; d++) { - b.push(a[d]); - } - for (d in b) { - b[d].close ? b[d].close() : b[d].parentNode && b[d].parentNode.removeChild(b[d]); - } - } - }; - c.extendClass = function(a, b) { - for (var d in b) { - a.hasOwnProperty(d) || (a[d] = b[d]); - } - if (b.prototype) { - for (d in b.prototype) { - b.prototype.hasOwnProperty(d) && !a.prototype.hasOwnProperty(d) && (b.prototype.__lookupGetter__(d) ? a.prototype.__defineGetter__(d, b.prototype.__lookupGetter__(d)) : a.prototype[d] = b.prototype[d], b.prototype.__lookupSetter__(d) && a.prototype.__defineSetter__(d, b.prototype.__lookupSetter__(d))); - } - } - }; - c.getParameterNames = function(a) { - return (a + "").replace(/[/][/].*$/gm, "").replace(/\s+/g, "").replace(/[/][*][^/*]*[*][/]/g, "").split("){", 1)[0].replace(/^[^(]*[(]/, "").replace(/=[^,]+/g, "").split(",").filter(Boolean); - }; - Math.clamp = function(a, b, d) { - return b > a ? b : d < a ? d : a; - }; - "undefined" == typeof window || window.requestAnimationFrame || (window.requestAnimationFrame = window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(a) { - window.setTimeout(a, 1000 / 60); - }); -})(this); -"undefined" != typeof exports && (exports.LiteGraph = this.LiteGraph); -(function(w) { - function e() { - this.addOutput("in ms", "number"); - this.addOutput("in sec", "number"); - } - function q() { - this.size = [140, 80]; - this.properties = {enabled:!0}; - this.enabled = !0; - this.subgraph = new LGraph; - this.subgraph._subgraph_node = this; - this.subgraph._is_subgraph = !0; - this.subgraph.onTrigger = this.onSubgraphTrigger.bind(this); - this.subgraph.onInputAdded = this.onSubgraphNewInput.bind(this); - this.subgraph.onInputRenamed = this.onSubgraphRenamedInput.bind(this); - this.subgraph.onInputTypeChanged = this.onSubgraphTypeChangeInput.bind(this); - this.subgraph.onInputRemoved = this.onSubgraphRemovedInput.bind(this); - this.subgraph.onOutputAdded = this.onSubgraphNewOutput.bind(this); - this.subgraph.onOutputRenamed = this.onSubgraphRenamedOutput.bind(this); - this.subgraph.onOutputTypeChanged = this.onSubgraphTypeChangeOutput.bind(this); - this.subgraph.onOutputRemoved = this.onSubgraphRemovedOutput.bind(this); - } - function k() { - this.addOutput("", ""); - this.name_in_graph = ""; - this.properties = {}; - var c = this; - Object.defineProperty(this.properties, "name", {get:function() { - return c.name_in_graph; - }, set:function(g) { - "" != g && g != c.name_in_graph && "enabled" != g && (c.name_in_graph ? c.graph.renameInput(c.name_in_graph, g) : c.graph.addInput(g, c.properties.type), c.name_widget.value = g, c.name_in_graph = g); - }, enumerable:!0}); - Object.defineProperty(this.properties, "type", {get:function() { - return c.outputs[0].type; - }, set:function(g) { - "event" == g && (g = r.EVENT); - c.outputs[0].type = g; - c.name_in_graph && c.graph.changeInputType(c.name_in_graph, c.outputs[0].type); - c.type_widget.value = g; - }, enumerable:!0}); - this.name_widget = this.addWidget("text", "Name", this.properties.name, function(g) { - g && (c.properties.name = g); - }); - this.type_widget = this.addWidget("text", "Type", this.properties.type, function(g) { - c.properties.type = g || ""; - }); - this.widgets_up = !0; - this.size = [180, 60]; - } - function h() { - this.addInput("", ""); - this.name_in_graph = ""; - this.properties = {}; - var c = this; - Object.defineProperty(this.properties, "name", {get:function() { - return c.name_in_graph; - }, set:function(g) { - "" != g && g != c.name_in_graph && (c.name_in_graph ? c.graph.renameOutput(c.name_in_graph, g) : c.graph.addOutput(g, c.properties.type), c.name_widget.value = g, c.name_in_graph = g); - }, enumerable:!0}); - Object.defineProperty(this.properties, "type", {get:function() { - return c.inputs[0].type; - }, set:function(g) { - if ("action" == g || "event" == g) { - g = r.ACTION; - } - c.inputs[0].type = g; - c.name_in_graph && c.graph.changeOutputType(c.name_in_graph, c.inputs[0].type); - c.type_widget.value = g || ""; - }, enumerable:!0}); - this.name_widget = this.addWidget("text", "Name", this.properties.name, function(g) { - g && (c.properties.name = g); - }); - this.type_widget = this.addWidget("text", "Type", this.properties.type, function(g) { - c.properties.type = g || ""; - }); - this.widgets_up = !0; - this.size = [180, 60]; - } - function n() { - this.addOutput("value", "number"); - this.addProperty("value", 1.0); - } - function f() { - this.addOutput("", "string"); - this.addProperty("value", ""); - this.widget = this.addWidget("text", "value", "", this.setValue.bind(this)); - this.widgets_up = !0; - this.size = [100, 30]; - } - function y() { - this.addOutput("", ""); - this.addProperty("value", ""); - this.widget = this.addWidget("text", "json", "", this.setValue.bind(this)); - this.widgets_up = !0; - this.size = [140, 30]; - this._value = null; - } - function B() { - this.addInput("obj", ""); - this.addOutput("", ""); - this.addProperty("value", ""); - this.widget = this.addWidget("text", "prop.", "", this.setValue.bind(this)); - this.widgets_up = !0; - this.size = [140, 30]; - this._value = null; - } - function z() { - this.size = [60, 20]; - this.addInput("value", 0, {label:""}); - this.value = 0; - } - function C() { - this.addInput("in", 0); - this.addOutput("out", 0); - this.size = [40, 20]; - } - function c() { - this.mode = r.ON_EVENT; - this.size = [80, 30]; - this.addProperty("msg", ""); - this.addInput("log", r.EVENT); - this.addInput("msg", 0); - } - function D() { - this.mode = r.ON_EVENT; - this.addProperty("msg", ""); - this.addInput("", r.EVENT); - var c = this; - this.widget = this.addWidget("text", "Text", "", function(g) { - c.properties.msg = g; - }); - this.widgets_up = !0; - this.size = [200, 30]; - } - function A() { - this.size = [60, 20]; - this.addProperty("onExecute", "return A;"); - this.addInput("A", ""); - this.addInput("B", ""); - this.addOutput("out", ""); - this._func = null; - this.data = {}; - } - var r = w.LiteGraph; - e.title = "Time"; - e.desc = "Time"; - e.prototype.onExecute = function() { - this.setOutputData(0, 1000 * this.graph.globaltime); - this.setOutputData(1, this.graph.globaltime); - }; - r.registerNodeType("basic/time", e); - q.title = "Subgraph"; - q.desc = "Graph inside a node"; - q.title_color = "#334"; - q.prototype.onGetInputs = function() { - return [["enabled", "boolean"]]; - }; - q.prototype.onDrawTitle = function(c) { - if (!this.flags.collapsed) { - c.fillStyle = "#555"; - var g = r.NODE_TITLE_HEIGHT, e = this.size[0] - g; - c.fillRect(e, -g, g, g); - c.fillStyle = "#333"; - c.beginPath(); - c.moveTo(e + 0.2 * g, 0.6 * -g); - c.lineTo(e + 0.8 * g, 0.6 * -g); - c.lineTo(e + 0.5 * g, 0.3 * -g); - c.fill(); - } - }; - q.prototype.onDblClick = function(c, g, e) { - var l = this; - setTimeout(function() { - e.openSubgraph(l.subgraph); - }, 10); - }; - q.prototype.onMouseDown = function(c, g, e) { - if (!this.flags.collapsed && g[0] > this.size[0] - r.NODE_TITLE_HEIGHT && 0 > g[1]) { - var l = this; - setTimeout(function() { - e.openSubgraph(l.subgraph); - }, 10); - } - }; - q.prototype.onAction = function(c, g) { - this.subgraph.onAction(c, g); - }; - q.prototype.onExecute = function() { - if (this.enabled = this.getInputOrProperty("enabled")) { - if (this.inputs) { - for (var c = 0; c < this.inputs.length; c++) { - var g = this.inputs[c], e = this.getInputData(c); - this.subgraph.setInputData(g.name, e); - } - } - this.subgraph.runStep(); - if (this.outputs) { - for (c = 0; c < this.outputs.length; c++) { - e = this.subgraph.getOutputData(this.outputs[c].name), this.setOutputData(c, e); - } - } - } - }; - q.prototype.sendEventToAllNodes = function(c, g, e) { - this.enabled && this.subgraph.sendEventToAllNodes(c, g, e); - }; - q.prototype.onSubgraphTrigger = function(c, g) { - c = this.findOutputSlot(c); - -1 != c && this.triggerSlot(c); - }; - q.prototype.onSubgraphNewInput = function(c, g) { - -1 == this.findInputSlot(c) && this.addInput(c, g); - }; - q.prototype.onSubgraphRenamedInput = function(c, g) { - c = this.findInputSlot(c); - -1 != c && (this.getInputInfo(c).name = g); - }; - q.prototype.onSubgraphTypeChangeInput = function(c, g) { - c = this.findInputSlot(c); - -1 != c && (this.getInputInfo(c).type = g); - }; - q.prototype.onSubgraphRemovedInput = function(c) { - c = this.findInputSlot(c); - -1 != c && this.removeInput(c); - }; - q.prototype.onSubgraphNewOutput = function(c, g) { - -1 == this.findOutputSlot(c) && this.addOutput(c, g); - }; - q.prototype.onSubgraphRenamedOutput = function(c, g) { - c = this.findOutputSlot(c); - -1 != c && (this.getOutputInfo(c).name = g); - }; - q.prototype.onSubgraphTypeChangeOutput = function(c, g) { - c = this.findOutputSlot(c); - -1 != c && (this.getOutputInfo(c).type = g); - }; - q.prototype.onSubgraphRemovedOutput = function(c) { - c = this.findInputSlot(c); - -1 != c && this.removeOutput(c); - }; - q.prototype.getExtraMenuOptions = function(c) { - var g = this; - return [{content:"Open", callback:function() { - c.openSubgraph(g.subgraph); - }}]; - }; - q.prototype.onResize = function(c) { - c[1] += 20; - }; - q.prototype.serialize = function() { - var c = LGraphNode.prototype.serialize.call(this); - c.subgraph = this.subgraph.serialize(); - return c; - }; - q.prototype.clone = function() { - var c = r.createNode(this.type), g = this.serialize(); - delete g.id; - delete g.inputs; - delete g.outputs; - c.configure(g); - return c; - }; - r.Subgraph = q; - r.registerNodeType("graph/subgraph", q); - k.title = "Input"; - k.desc = "Input of the graph"; - k.prototype.getTitle = function() { - return this.flags.collapsed ? this.properties.name : this.title; - }; - k.prototype.onAction = function(c, g) { - this.properties.type == r.EVENT && this.triggerSlot(0, g); - }; - k.prototype.onExecute = function() { - var c = this.graph.inputs[this.properties.name]; - c && this.setOutputData(0, c.value); - }; - k.prototype.onRemoved = function() { - this.name_in_graph && this.graph.removeInput(this.name_in_graph); - }; - r.GraphInput = k; - r.registerNodeType("graph/input", k); - h.title = "Output"; - h.desc = "Output of the graph"; - h.prototype.onExecute = function() { - this._value = this.getInputData(0); - this.graph.setOutputData(this.properties.name, this._value); - }; - h.prototype.onAction = function(c, g) { - this.properties.type == r.ACTION && this.graph.trigger(this.properties.name, g); - }; - h.prototype.onRemoved = function() { - this.name_in_graph && this.graph.removeOutput(this.name_in_graph); - }; - h.prototype.getTitle = function() { - return this.flags.collapsed ? this.properties.name : this.title; - }; - r.GraphOutput = h; - r.registerNodeType("graph/output", h); - n.title = "Const Number"; - n.desc = "Constant number"; - n.prototype.onExecute = function() { - this.setOutputData(0, parseFloat(this.properties.value)); - }; - n.prototype.getTitle = function() { - return this.flags.collapsed ? this.properties.value : this.title; - }; - n.prototype.setValue = function(c) { - this.properties.value = c; - }; - n.prototype.onDrawBackground = function(c) { - this.outputs[0].label = this.properties.value.toFixed(3); - }; - r.registerNodeType("basic/const", n); - f.title = "Const String"; - f.desc = "Constant string"; - f.prototype.setValue = function(c) { - this.properties.value = c; - }; - f.prototype.onPropertyChanged = function(c, g) { - this.widget.value = g; - }; - f.prototype.getTitle = n.prototype.getTitle; - f.prototype.onExecute = function() { - this.setOutputData(0, this.properties.value); - }; - r.registerNodeType("basic/string", f); - y.title = "Const Data"; - y.desc = "Constant Data"; - y.prototype.setValue = function(c) { - this.properties.value = c; - this.onPropertyChanged("value", c); - }; - y.prototype.onPropertyChanged = function(c, g) { - this.widget.value = g; - if (null != g && "" != g) { - try { - this._value = JSON.parse(g), this.boxcolor = "#AEA"; - } catch (l) { - this.boxcolor = "red"; - } - } - }; - y.prototype.onExecute = function() { - this.setOutputData(0, this._value); - }; - r.registerNodeType("basic/data", y); - B.title = "Object property"; - B.desc = "Outputs the property of an object"; - B.prototype.setValue = function(c) { - this.properties.value = c; - this.widget.value = c; - }; - B.prototype.getTitle = function() { - return this.flags.collapsed ? "in." + this.properties.value : this.title; - }; - B.prototype.onPropertyChanged = function(c, g) { - this.widget.value = g; - }; - B.prototype.onExecute = function() { - var c = this.getInputData(0); - null != c && this.setOutputData(0, c[this.properties.value]); - }; - r.registerNodeType("basic/object_property", B); - z.title = "Watch"; - z.desc = "Show value of input"; - z.prototype.onExecute = function() { - this.inputs[0] && (this.value = this.getInputData(0)); - }; - z.prototype.getTitle = function() { - return this.flags.collapsed ? this.inputs[0].label : this.title; - }; - z.toString = function(c) { - if (null == c) { - return "null"; - } - if (c.constructor === Number) { - return c.toFixed(3); - } - if (c.constructor === Array) { - for (var g = "[", e = 0; e < c.length; ++e) { - g += z.toString(c[e]) + (e + 1 != c.length ? "," : ""); - } - return g + "]"; - } - return String(c); - }; - z.prototype.onDrawBackground = function(c) { - this.inputs[0].label = z.toString(this.value); - }; - r.registerNodeType("basic/watch", z); - C.title = "Cast"; - C.desc = "Allows to connect different types"; - C.prototype.onExecute = function() { - this.setOutputData(0, this.getInputData(0)); - }; - r.registerNodeType("basic/cast", C); - c.title = "Console"; - c.desc = "Show value inside the console"; - c.prototype.onAction = function(c, g) { - "log" == c ? console.log(g) : "warn" == c ? console.warn(g) : "error" == c && console.error(g); - }; - c.prototype.onExecute = function() { - var c = this.getInputData(1); - null !== c && (this.properties.msg = c); - console.log(c); - }; - c.prototype.onGetInputs = function() { - return [["log", r.ACTION], ["warn", r.ACTION], ["error", r.ACTION]]; - }; - r.registerNodeType("basic/console", c); - D.title = "Alert"; - D.desc = "Show an alert window"; - D.color = "#510"; - D.prototype.onConfigure = function(c) { - this.widget.value = c.properties.msg; - }; - D.prototype.onAction = function(c, g) { - var e = this.properties.msg; - setTimeout(function() { - alert(e); - }, 10); - }; - r.registerNodeType("basic/alert", D); - A.prototype.onConfigure = function(c) { - c.properties.onExecute && this.compileCode(c.properties.onExecute); - }; - A.title = "Script"; - A.desc = "executes a code (max 100 characters)"; - A.widgets_info = {onExecute:{type:"code"}}; - A.prototype.onPropertyChanged = function(c, g) { - "onExecute" == c && r.allow_scripts && this.compileCode(g); - }; - A.prototype.compileCode = function(c) { - this._func = null; - if (100 < c.length) { - console.warn("Script too long, max 100 chars"); - } else { - for (var g = c.toLowerCase(), e = "script body document eval nodescript function".split(" "), f = 0; f < e.length; ++f) { - if (-1 != g.indexOf(e[f])) { - console.warn("invalid script"); - return; - } - } - try { - this._func = new Function("A", "B", "C", "DATA", "node", c); - } catch (a) { - console.error("Error parsing script"), console.error(a); - } - } - }; - A.prototype.onExecute = function() { - if (this._func) { - try { - var c = this.getInputData(0), g = this.getInputData(1), e = this.getInputData(2); - this.setOutputData(0, this._func(c, g, e, this.data, this)); - } catch (x) { - console.error("Error in script"), console.error(x); - } - } - }; - A.prototype.onGetOutputs = function() { - return [["C", ""]]; - }; - r.registerNodeType("basic/script", A); -})(this); -(function(w) { - function e() { - this.size = [60, 20]; - this.addInput("event", y.ACTION); - } - function q() { - this.addInput("", y.ACTION); - this.addInput("", y.ACTION); - this.addInput("", y.ACTION); - this.addInput("", y.ACTION); - this.addInput("", y.ACTION); - this.addInput("", y.ACTION); - this.addOutput("", y.EVENT); - this.addOutput("", y.EVENT); - this.addOutput("", y.EVENT); - this.addOutput("", y.EVENT); - this.addOutput("", y.EVENT); - this.addOutput("", y.EVENT); - this.size = [120, 30]; - this.flags = {horizontal:!0, render_box:!1}; - } - function k() { - this.size = [60, 20]; - this.addInput("event", y.ACTION); - this.addOutput("event", y.EVENT); - this.properties = {equal_to:"", has_property:"", property_equal_to:""}; - } - function h() { - this.addInput("inc", y.ACTION); - this.addInput("dec", y.ACTION); - this.addInput("reset", y.ACTION); - this.addOutput("change", y.EVENT); - this.addOutput("num", "number"); - this.num = 0; - } - function n() { - this.size = [60, 20]; - this.addProperty("time_in_ms", 1000); - this.addInput("event", y.ACTION); - this.addOutput("on_time", y.EVENT); - this._pending = []; - } - function f() { - this.addProperty("interval", 1000); - this.addProperty("event", "tick"); - this.addOutput("on_tick", y.EVENT); - this.time = 0; - this.last_interval = 1000; - this.triggered = !1; - } - var y = w.LiteGraph; - e.title = "Log Event"; - e.desc = "Log event in console"; - e.prototype.onAction = function(e, f) { - console.log(e, f); - }; - y.registerNodeType("events/log", e); - q.title = "Sequencer"; - q.desc = "Trigger events when an event arrives"; - q.prototype.getTitle = function() { - return ""; - }; - q.prototype.onAction = function(e, f) { - if (this.outputs) { - for (e = 0; e < this.outputs.length; ++e) { - this.triggerSlot(e, f); - } - } - }; - y.registerNodeType("events/sequencer", q); - k.title = "Filter Event"; - k.desc = "Blocks events that do not match the filter"; - k.prototype.onAction = function(e, f) { - if (null != f && (!this.properties.equal_to || this.properties.equal_to == f)) { - if (this.properties.has_property && (e = f[this.properties.has_property], null == e || this.properties.property_equal_to && this.properties.property_equal_to != e)) { - return; - } - this.triggerSlot(0, f); - } - }; - y.registerNodeType("events/filter", k); - h.title = "Counter"; - h.desc = "Counts events"; - h.prototype.getTitle = function() { - return this.flags.collapsed ? String(this.num) : this.title; - }; - h.prototype.onAction = function(e, f) { - f = this.num; - "inc" == e ? this.num += 1 : "dec" == e ? --this.num : "reset" == e && (this.num = 0); - this.num != f && this.trigger("change", this.num); - }; - h.prototype.onDrawBackground = function(e) { - this.flags.collapsed || (e.fillStyle = "#AAA", e.font = "20px Arial", e.textAlign = "center", e.fillText(this.num, 0.5 * this.size[0], 0.5 * this.size[1])); - }; - h.prototype.onExecute = function() { - this.setOutputData(1, this.num); - }; - y.registerNodeType("events/counter", h); - n.title = "Delay"; - n.desc = "Delays one event"; - n.prototype.onAction = function(e, f) { - e = this.properties.time_in_ms; - 0 >= e ? this.trigger(null, f) : this._pending.push([e, f]); - }; - n.prototype.onExecute = function() { - var e = 1000 * this.graph.elapsed_time; - this.isInputConnected(1) && (this.properties.time_in_ms = this.getInputData(1)); - for (var f = 0; f < this._pending.length; ++f) { - var h = this._pending[f]; - h[0] -= e; - 0 < h[0] || (this._pending.splice(f, 1), --f, this.trigger(null, h[1])); - } - }; - n.prototype.onGetInputs = function() { - return [["event", y.ACTION], ["time_in_ms", "number"]]; - }; - y.registerNodeType("events/delay", n); - f.title = "Timer"; - f.desc = "Sends an event every N milliseconds"; - f.prototype.onStart = function() { - this.time = 0; - }; - f.prototype.getTitle = function() { - return "Timer: " + this.last_interval.toString() + "ms"; - }; - f.on_color = "#AAA"; - f.off_color = "#222"; - f.prototype.onDrawBackground = function() { - this.boxcolor = this.triggered ? f.on_color : f.off_color; - this.triggered = !1; - }; - f.prototype.onExecute = function() { - var e = 0 == this.time; - this.time += 1000 * this.graph.elapsed_time; - this.last_interval = Math.max(1, this.getInputOrProperty("interval") | 0); - !e && (this.time < this.last_interval || isNaN(this.last_interval)) ? this.inputs && 1 < this.inputs.length && this.inputs[1] && this.setOutputData(1, !1) : (this.triggered = !0, this.time %= this.last_interval, this.trigger("on_tick", this.properties.event), this.inputs && 1 < this.inputs.length && this.inputs[1] && this.setOutputData(1, !0)); - }; - f.prototype.onGetInputs = function() { - return [["interval", "number"]]; - }; - f.prototype.onGetOutputs = function() { - return [["tick", "boolean"]]; - }; - y.registerNodeType("events/timer", f); -})(this); -(function(w) { - function e() { - this.addOutput("", C.EVENT); - this.addOutput("", "boolean"); - this.addProperty("text", "click me"); - this.addProperty("font_size", 30); - this.addProperty("message", ""); - this.size = [164, 84]; - this.clicked = !1; - } - function q() { - this.addInput("", "boolean"); - this.addInput("e", C.ACTION); - this.addOutput("v", "boolean"); - this.addOutput("e", C.EVENT); - this.properties = {font:"", value:!1}; - this.size = [160, 44]; - } - function k() { - this.addOutput("", "number"); - this.size = [80, 60]; - this.properties = {min:-1000, max:1000, value:1, step:1}; - this.old_y = -1; - this._precision = this._remainder = 0; - this.mouse_captured = !1; - } - function h() { - this.addOutput("", "number"); - this.size = [64, 84]; - this.properties = {min:0, max:1, value:0.5, color:"#7AF", precision:2}; - this.value = -1; - } - function n() { - this.addOutput("", "number"); - this.properties = {value:0.5, min:0, max:1, text:"V"}; - var c = this; - this.size = [140, 40]; - this.slider = this.addWidget("slider", "V", this.properties.value, function(e) { - c.properties.value = e; - }, this.properties); - this.widgets_up = !0; - } - function f() { - this.size = [160, 26]; - this.addOutput("", "number"); - this.properties = {color:"#7AF", min:0, max:1, value:0.5}; - this.value = -1; - } - function y() { - this.size = [160, 26]; - this.addInput("", "number"); - this.properties = {min:0, max:1, value:0, color:"#AAF"}; - } - function B() { - this.addInputs("", 0); - this.properties = {value:"...", font:"Arial", fontsize:18, color:"#AAA", align:"left", glowSize:0, decimals:1}; - } - function z() { - this.size = [200, 100]; - this.properties = {borderColor:"#ffffff", bgcolorTop:"#f0f0f0", bgcolorBottom:"#e0e0e0", shadowSize:2, borderRadius:3}; - } - var C = w.LiteGraph; - e.title = "Button"; - e.desc = "Triggers an event"; - e.font = "Arial"; - e.prototype.onDrawForeground = function(c) { - if (!this.flags.collapsed && (c.fillStyle = "black", c.fillRect(11, 11, this.size[0] - 20, this.size[1] - 20), c.fillStyle = "#AAF", c.fillRect(9, 9, this.size[0] - 20, this.size[1] - 20), c.fillStyle = this.clicked ? "white" : this.mouseOver ? "#668" : "#334", c.fillRect(10, 10, this.size[0] - 20, this.size[1] - 20), this.properties.text || 0 === this.properties.text)) { - var f = this.properties.font_size || 30; - c.textAlign = "center"; - c.fillStyle = this.clicked ? "black" : "white"; - c.font = f + "px " + e.font; - c.fillText(this.properties.text, 0.5 * this.size[0], 0.5 * this.size[1] + 0.3 * f); - c.textAlign = "left"; - } - }; - e.prototype.onMouseDown = function(c, e) { - if (1 < e[0] && 1 < e[1] && e[0] < this.size[0] - 2 && e[1] < this.size[1] - 2) { - return this.clicked = !0, this.triggerSlot(0, this.properties.message), !0; - } - }; - e.prototype.onExecute = function() { - this.setOutputData(1, this.clicked); - }; - e.prototype.onMouseUp = function(c) { - this.clicked = !1; - }; - C.registerNodeType("widget/button", e); - q.title = "Toggle"; - q.desc = "Toggles between true or false"; - q.prototype.onDrawForeground = function(c) { - if (!this.flags.collapsed) { - var e = 0.5 * this.size[1], f = 0.8 * this.size[1]; - c.font = this.properties.font || (0.8 * e).toFixed(0) + "px Arial"; - var h = c.measureText(this.title).width; - h = 0.5 * (this.size[0] - (h + e)); - c.fillStyle = "#AAA"; - c.fillRect(h, f - e, e, e); - c.fillStyle = this.properties.value ? "#AEF" : "#000"; - c.fillRect(h + 0.25 * e, f - e + 0.25 * e, .5 * e, .5 * e); - c.textAlign = "left"; - c.fillStyle = "#AAA"; - c.fillText(this.title, 1.2 * e + h, 0.85 * f); - c.textAlign = "left"; - } - }; - q.prototype.onAction = function(c) { - this.properties.value = !this.properties.value; - this.trigger("e", this.properties.value); - }; - q.prototype.onExecute = function() { - var c = this.getInputData(0); - null != c && (this.properties.value = c); - this.setOutputData(0, this.properties.value); - }; - q.prototype.onMouseDown = function(c, e) { - if (1 < e[0] && 1 < e[1] && e[0] < this.size[0] - 2 && e[1] < this.size[1] - 2) { - return this.properties.value = !this.properties.value, this.graph._version++, this.trigger("e", this.properties.value), !0; - } - }; - C.registerNodeType("widget/toggle", q); - k.title = "Number"; - k.desc = "Widget to select number value"; - k.pixels_threshold = 10; - k.markers_color = "#666"; - k.prototype.onDrawForeground = function(c) { - var e = 0.5 * this.size[0], f = this.size[1]; - 30 < f ? (c.fillStyle = k.markers_color, c.beginPath(), c.moveTo(e, 0.1 * f), c.lineTo(e + 0.1 * f, 0.2 * f), c.lineTo(e + -0.1 * f, 0.2 * f), c.fill(), c.beginPath(), c.moveTo(e, 0.9 * f), c.lineTo(e + 0.1 * f, 0.8 * f), c.lineTo(e + -0.1 * f, 0.8 * f), c.fill(), c.font = (0.7 * f).toFixed(1) + "px Arial") : c.font = (0.8 * f).toFixed(1) + "px Arial"; - c.textAlign = "center"; - c.font = (0.7 * f).toFixed(1) + "px Arial"; - c.fillStyle = "#EEE"; - c.fillText(this.properties.value.toFixed(this._precision), e, 0.75 * f); - }; - k.prototype.onExecute = function() { - this.setOutputData(0, this.properties.value); - }; - k.prototype.onPropertyChanged = function(c, e) { - c = (this.properties.step + "").split("."); - this._precision = 1 < c.length ? c[1].length : 0; - }; - k.prototype.onMouseDown = function(c, e) { - if (!(0 > e[1])) { - return this.old_y = c.canvasY, this.captureInput(!0), this.mouse_captured = !0; - } - }; - k.prototype.onMouseMove = function(c) { - if (this.mouse_captured) { - var e = this.old_y - c.canvasY; - c.shiftKey && (e *= 10); - if (c.metaKey || c.altKey) { - e *= 0.1; - } - this.old_y = c.canvasY; - c = this._remainder + e / k.pixels_threshold; - this._remainder = c % 1; - c = Math.clamp(this.properties.value + (c | 0) * this.properties.step, this.properties.min, this.properties.max); - this.properties.value = c; - this.graph._version++; - this.setDirtyCanvas(!0); - } - }; - k.prototype.onMouseUp = function(c, e) { - 200 > c.click_time && (this.properties.value = Math.clamp(this.properties.value + (e[1] > 0.5 * this.size[1] ? -1 : 1) * this.properties.step, this.properties.min, this.properties.max), this.graph._version++, this.setDirtyCanvas(!0)); - this.mouse_captured && (this.mouse_captured = !1, this.captureInput(!1)); - }; - C.registerNodeType("widget/number", k); - h.title = "Knob"; - h.desc = "Circular controller"; - h.size = [80, 100]; - h.prototype.onDrawForeground = function(c) { - if (!this.flags.collapsed) { - -1 == this.value && (this.value = (this.properties.value - this.properties.min) / (this.properties.max - this.properties.min)); - var e = 0.5 * this.size[0], f = 0.5 * this.size[1], h = 0.5 * Math.min(this.size[0], this.size[1]) - 5; - c.globalAlpha = 1; - c.save(); - c.translate(e, f); - c.rotate(0.75 * Math.PI); - c.fillStyle = "rgba(0,0,0,0.5)"; - c.beginPath(); - c.moveTo(0, 0); - c.arc(0, 0, h, 0, 1.5 * Math.PI); - c.fill(); - c.strokeStyle = "black"; - c.fillStyle = this.properties.color; - c.lineWidth = 2; - c.beginPath(); - c.moveTo(0, 0); - c.arc(0, 0, h - 4, 0, 1.5 * Math.PI * Math.max(0.01, this.value)); - c.closePath(); - c.fill(); - c.lineWidth = 1; - c.globalAlpha = 1; - c.restore(); - c.fillStyle = "black"; - c.beginPath(); - c.arc(e, f, 0.75 * h, 0, 2 * Math.PI, !0); - c.fill(); - c.fillStyle = this.mouseOver ? "white" : this.properties.color; - c.beginPath(); - var k = this.value * Math.PI * 1.5 + 0.75 * Math.PI; - c.arc(e + Math.cos(k) * h * 0.65, f + Math.sin(k) * h * 0.65, 0.05 * h, 0, 2 * Math.PI, !0); - c.fill(); - c.fillStyle = this.mouseOver ? "white" : "#AAA"; - c.font = Math.floor(0.5 * h) + "px Arial"; - c.textAlign = "center"; - c.fillText(this.properties.value.toFixed(this.properties.precision), e, f + 0.15 * h); - } - }; - h.prototype.onExecute = function() { - this.setOutputData(0, this.properties.value); - this.boxcolor = C.colorToString([this.value, this.value, this.value]); - }; - h.prototype.onMouseDown = function(c) { - this.center = [0.5 * this.size[0], 0.5 * this.size[1] + 20]; - this.radius = 0.5 * this.size[0]; - if (20 > c.canvasY - this.pos[1] || C.distance([c.canvasX, c.canvasY], [this.pos[0] + this.center[0], this.pos[1] + this.center[1]]) > this.radius) { - return !1; - } - this.oldmouse = [c.canvasX - this.pos[0], c.canvasY - this.pos[1]]; - this.captureInput(!0); - return !0; - }; - h.prototype.onMouseMove = function(c) { - if (this.oldmouse) { - c = [c.canvasX - this.pos[0], c.canvasY - this.pos[1]]; - var e = this.value; - e -= 0.01 * (c[1] - this.oldmouse[1]); - 1.0 < e ? e = 1.0 : 0.0 > e && (e = 0.0); - this.value = e; - this.properties.value = this.properties.min + (this.properties.max - this.properties.min) * this.value; - this.oldmouse = c; - this.setDirtyCanvas(!0); - } - }; - h.prototype.onMouseUp = function(c) { - this.oldmouse && (this.oldmouse = null, this.captureInput(!1)); - }; - h.prototype.onPropertyChanged = function(c, e) { - if ("min" == c || "max" == c || "value" == c) { - return this.properties[c] = parseFloat(e), !0; - } - }; - C.registerNodeType("widget/knob", h); - n.title = "Inner Slider"; - n.prototype.onPropertyChanged = function(c, e) { - "value" == c && (this.slider.value = e); - }; - n.prototype.onExecute = function() { - this.setOutputData(0, this.properties.value); - }; - C.registerNodeType("widget/internal_slider", n); - f.title = "H.Slider"; - f.desc = "Linear slider controller"; - f.prototype.onDrawForeground = function(c) { - -1 == this.value && (this.value = (this.properties.value - this.properties.min) / (this.properties.max - this.properties.min)); - c.globalAlpha = 1; - c.lineWidth = 1; - c.fillStyle = "#000"; - c.fillRect(2, 2, this.size[0] - 4, this.size[1] - 4); - c.fillStyle = this.properties.color; - c.beginPath(); - c.rect(4, 4, (this.size[0] - 8) * this.value, this.size[1] - 8); - c.fill(); - }; - f.prototype.onExecute = function() { - this.properties.value = this.properties.min + (this.properties.max - this.properties.min) * this.value; - this.setOutputData(0, this.properties.value); - this.boxcolor = C.colorToString([this.value, this.value, this.value]); - }; - f.prototype.onMouseDown = function(c) { - if (0 > c.canvasY - this.pos[1]) { - return !1; - } - this.oldmouse = [c.canvasX - this.pos[0], c.canvasY - this.pos[1]]; - this.captureInput(!0); - return !0; - }; - f.prototype.onMouseMove = function(c) { - if (this.oldmouse) { - c = [c.canvasX - this.pos[0], c.canvasY - this.pos[1]]; - var e = this.value; - e += (c[0] - this.oldmouse[0]) / this.size[0]; - 1.0 < e ? e = 1.0 : 0.0 > e && (e = 0.0); - this.value = e; - this.oldmouse = c; - this.setDirtyCanvas(!0); - } - }; - f.prototype.onMouseUp = function(c) { - this.oldmouse = null; - this.captureInput(!1); - }; - f.prototype.onMouseLeave = function(c) { - }; - C.registerNodeType("widget/hslider", f); - y.title = "Progress"; - y.desc = "Shows data in linear progress"; - y.prototype.onExecute = function() { - var c = this.getInputData(0); - void 0 != c && (this.properties.value = c); - }; - y.prototype.onDrawForeground = function(c) { - c.lineWidth = 1; - c.fillStyle = this.properties.color; - var e = (this.properties.value - this.properties.min) / (this.properties.max - this.properties.min); - e = Math.min(1, e); - e = Math.max(0, e); - c.fillRect(2, 2, (this.size[0] - 4) * e, this.size[1] - 4); - }; - C.registerNodeType("widget/progress", y); - B.title = "Text"; - B.desc = "Shows the input value"; - B.widgets = [{name:"resize", text:"Resize box", type:"button"}, {name:"led_text", text:"LED", type:"minibutton"}, {name:"normal_text", text:"Normal", type:"minibutton"}]; - B.prototype.onDrawForeground = function(c) { - c.fillStyle = this.properties.color; - var e = this.properties.value; - this.properties.glowSize ? (c.shadowColor = this.properties.color, c.shadowOffsetX = 0, c.shadowOffsetY = 0, c.shadowBlur = this.properties.glowSize) : c.shadowColor = "transparent"; - var f = this.properties.fontsize; - c.textAlign = this.properties.align; - c.font = f.toString() + "px " + this.properties.font; - this.str = "number" == typeof e ? e.toFixed(this.properties.decimals) : e; - if ("string" == typeof this.str) { - e = this.str.split("\\n"); - for (var h in e) { - c.fillText(e[h], "left" == this.properties.align ? 15 : this.size[0] - 15, -0.15 * f + f * (parseInt(h) + 1)); - } - } - c.shadowColor = "transparent"; - this.last_ctx = c; - c.textAlign = "left"; - }; - B.prototype.onExecute = function() { - var c = this.getInputData(0); - null != c && (this.properties.value = c); - }; - B.prototype.resize = function() { - if (this.last_ctx) { - var c = this.str.split("\\n"); - this.last_ctx.font = this.properties.fontsize + "px " + this.properties.font; - var e = 0, f; - for (f in c) { - var h = this.last_ctx.measureText(c[f]).width; - e < h && (e = h); - } - this.size[0] = e + 20; - this.size[1] = 4 + c.length * this.properties.fontsize; - this.setDirtyCanvas(!0); - } - }; - B.prototype.onPropertyChanged = function(c, e) { - this.properties[c] = e; - this.str = "number" == typeof e ? e.toFixed(3) : e; - return !0; - }; - C.registerNodeType("widget/text", B); - z.title = "Panel"; - z.desc = "Non interactive panel"; - z.widgets = [{name:"update", text:"Update", type:"button"}]; - z.prototype.createGradient = function(c) { - "" == this.properties.bgcolorTop || "" == this.properties.bgcolorBottom ? this.lineargradient = 0 : (this.lineargradient = c.createLinearGradient(0, 0, 0, this.size[1]), this.lineargradient.addColorStop(0, this.properties.bgcolorTop), this.lineargradient.addColorStop(1, this.properties.bgcolorBottom)); - }; - z.prototype.onDrawForeground = function(c) { - this.flags.collapsed || (null == this.lineargradient && this.createGradient(c), this.lineargradient && (c.lineWidth = 1, c.strokeStyle = this.properties.borderColor, c.fillStyle = this.lineargradient, this.properties.shadowSize ? (c.shadowColor = "#000", c.shadowOffsetX = 0, c.shadowOffsetY = 0, c.shadowBlur = this.properties.shadowSize) : c.shadowColor = "transparent", c.roundRect(0, 0, this.size[0] - 1, this.size[1] - 1, this.properties.shadowSize), c.fill(), c.shadowColor = "transparent", - c.stroke())); - }; - C.registerNodeType("widget/panel", z); -})(this); -(function(w) { - function e() { - this.addOutput("left_x_axis", "number"); - this.addOutput("left_y_axis", "number"); - this.addOutput("button_pressed", q.EVENT); - this.properties = {gamepad_index:0, threshold:0.1}; - this._left_axis = new Float32Array(2); - this._right_axis = new Float32Array(2); - this._triggers = new Float32Array(2); - this._previous_buttons = new Uint8Array(17); - this._current_buttons = new Uint8Array(17); - } - var q = w.LiteGraph; - e.title = "Gamepad"; - e.desc = "gets the input of the gamepad"; - e.CENTER = 0; - e.LEFT = 1; - e.RIGHT = 2; - e.UP = 4; - e.DOWN = 8; - e.zero = new Float32Array(2); - e.buttons = "a b x y lb rb lt rt back start ls rs home".split(" "); - e.prototype.onExecute = function() { - var k = this.getGamepad(), h = this.properties.threshold || 0.0; - k && (this._left_axis[0] = Math.abs(k.xbox.axes.lx) > h ? k.xbox.axes.lx : 0, this._left_axis[1] = Math.abs(k.xbox.axes.ly) > h ? k.xbox.axes.ly : 0, this._right_axis[0] = Math.abs(k.xbox.axes.rx) > h ? k.xbox.axes.rx : 0, this._right_axis[1] = Math.abs(k.xbox.axes.ry) > h ? k.xbox.axes.ry : 0, this._triggers[0] = Math.abs(k.xbox.axes.ltrigger) > h ? k.xbox.axes.ltrigger : 0, this._triggers[1] = Math.abs(k.xbox.axes.rtrigger) > h ? k.xbox.axes.rtrigger : 0); - if (this.outputs) { - for (h = 0; h < this.outputs.length; h++) { - var n = this.outputs[h]; - if (n.links && n.links.length) { - var f = null; - if (k) { - switch(n.name) { - case "left_axis": - f = this._left_axis; - break; - case "right_axis": - f = this._right_axis; - break; - case "left_x_axis": - f = this._left_axis[0]; - break; - case "left_y_axis": - f = this._left_axis[1]; - break; - case "right_x_axis": - f = this._right_axis[0]; - break; - case "right_y_axis": - f = this._right_axis[1]; - break; - case "trigger_left": - f = this._triggers[0]; - break; - case "trigger_right": - f = this._triggers[1]; - break; - case "a_button": - f = k.xbox.buttons.a ? 1 : 0; - break; - case "b_button": - f = k.xbox.buttons.b ? 1 : 0; - break; - case "x_button": - f = k.xbox.buttons.x ? 1 : 0; - break; - case "y_button": - f = k.xbox.buttons.y ? 1 : 0; - break; - case "lb_button": - f = k.xbox.buttons.lb ? 1 : 0; - break; - case "rb_button": - f = k.xbox.buttons.rb ? 1 : 0; - break; - case "ls_button": - f = k.xbox.buttons.ls ? 1 : 0; - break; - case "rs_button": - f = k.xbox.buttons.rs ? 1 : 0; - break; - case "hat_left": - f = k.xbox.hatmap & e.LEFT; - break; - case "hat_right": - f = k.xbox.hatmap & e.RIGHT; - break; - case "hat_up": - f = k.xbox.hatmap & e.UP; - break; - case "hat_down": - f = k.xbox.hatmap & e.DOWN; - break; - case "hat": - f = k.xbox.hatmap; - break; - case "start_button": - f = k.xbox.buttons.start ? 1 : 0; - break; - case "back_button": - f = k.xbox.buttons.back ? 1 : 0; - break; - case "button_pressed": - for (n = 0; n < this._current_buttons.length; ++n) { - this._current_buttons[n] && !this._previous_buttons[n] && this.triggerSlot(h, e.buttons[n]); - } - } - } else { - switch(n.name) { - case "button_pressed": - break; - case "left_axis": - case "right_axis": - f = e.zero; - break; - default: - f = 0; - } - } - this.setOutputData(h, f); - } - } - } - }; - e.prototype.getGamepad = function() { - var k = navigator.getGamepads || navigator.webkitGetGamepads || navigator.mozGetGamepads; - if (!k) { - return null; - } - k = k.call(navigator); - this._previous_buttons.set(this._current_buttons); - for (var h = this.properties.gamepad_index; 4 > h; h++) { - if (k[h]) { - k = k[h]; - h = this.xbox_mapping; - h || (h = this.xbox_mapping = {axes:[], buttons:{}, hat:"", hatmap:e.CENTER}); - h.axes.lx = k.axes[0]; - h.axes.ly = k.axes[1]; - h.axes.rx = k.axes[2]; - h.axes.ry = k.axes[3]; - h.axes.ltrigger = k.buttons[6].value; - h.axes.rtrigger = k.buttons[7].value; - h.hat = ""; - h.hatmap = e.CENTER; - for (var n = 0; n < k.buttons.length; n++) { - switch(this._current_buttons[n] = k.buttons[n].pressed, n) { - case 0: - h.buttons.a = k.buttons[n].pressed; - break; - case 1: - h.buttons.b = k.buttons[n].pressed; - break; - case 2: - h.buttons.x = k.buttons[n].pressed; - break; - case 3: - h.buttons.y = k.buttons[n].pressed; - break; - case 4: - h.buttons.lb = k.buttons[n].pressed; - break; - case 5: - h.buttons.rb = k.buttons[n].pressed; - break; - case 6: - h.buttons.lt = k.buttons[n].pressed; - break; - case 7: - h.buttons.rt = k.buttons[n].pressed; - break; - case 8: - h.buttons.back = k.buttons[n].pressed; - break; - case 9: - h.buttons.start = k.buttons[n].pressed; - break; - case 10: - h.buttons.ls = k.buttons[n].pressed; - break; - case 11: - h.buttons.rs = k.buttons[n].pressed; - break; - case 12: - k.buttons[n].pressed && (h.hat += "up", h.hatmap |= e.UP); - break; - case 13: - k.buttons[n].pressed && (h.hat += "down", h.hatmap |= e.DOWN); - break; - case 14: - k.buttons[n].pressed && (h.hat += "left", h.hatmap |= e.LEFT); - break; - case 15: - k.buttons[n].pressed && (h.hat += "right", h.hatmap |= e.RIGHT); - break; - case 16: - h.buttons.home = k.buttons[n].pressed; - } - } - k.xbox = h; - return k; - } - } - }; - e.prototype.onDrawBackground = function(e) { - if (!this.flags.collapsed) { - var h = this._left_axis, k = this._right_axis; - e.strokeStyle = "#88A"; - e.strokeRect(0.5 * (h[0] + 1) * this.size[0] - 4, 0.5 * (h[1] + 1) * this.size[1] - 4, 8, 8); - e.strokeStyle = "#8A8"; - e.strokeRect(0.5 * (k[0] + 1) * this.size[0] - 4, 0.5 * (k[1] + 1) * this.size[1] - 4, 8, 8); - h = this.size[1] / this._current_buttons.length; - e.fillStyle = "#AEB"; - for (k = 0; k < this._current_buttons.length; ++k) { - this._current_buttons[k] && e.fillRect(0, h * k, 6, h); - } - } - }; - e.prototype.onGetOutputs = function() { - return [["left_axis", "vec2"], ["right_axis", "vec2"], ["left_x_axis", "number"], ["left_y_axis", "number"], ["right_x_axis", "number"], ["right_y_axis", "number"], ["trigger_left", "number"], ["trigger_right", "number"], ["a_button", "number"], ["b_button", "number"], ["x_button", "number"], ["y_button", "number"], ["lb_button", "number"], ["rb_button", "number"], ["ls_button", "number"], ["rs_button", "number"], ["start_button", "number"], ["back_button", "number"], ["hat_left", "number"], - ["hat_right", "number"], ["hat_up", "number"], ["hat_down", "number"], ["hat", "number"], ["button_pressed", q.EVENT]]; - }; - q.registerNodeType("input/gamepad", e); -})(this); -(function(w) { - function e() { - this.addInput("in", "*"); - this.size = [60, 20]; - } - function q() { - this.addInput("in"); - this.addOutput("out"); - this.size = [60, 20]; - } - function k() { - this.addInput("in"); - this.addOutput("out"); - } - function h() { - this.addInput("in", "number", {locked:!0}); - this.addOutput("out", "number", {locked:!0}); - this.addProperty("in", 0); - this.addProperty("in_min", 0); - this.addProperty("in_max", 1); - this.addProperty("out_min", 0); - this.addProperty("out_max", 1); - this.size = [80, 20]; - } - function n() { - this.addOutput("value", "number"); - this.addProperty("min", 0); - this.addProperty("max", 1); - this.size = [60, 20]; - } - function f() { - this.addInput("in", "number"); - this.addOutput("out", "number"); - this.addProperty("min", 0); - this.addProperty("max", 1); - this.addProperty("smooth", !0); - this.size = [90, 20]; - } - function y() { - this.addOutput("out", "number"); - this.addProperty("min_time", 1); - this.addProperty("max_time", 2); - this.addProperty("duration", 0.2); - this.size = [90, 20]; - this._blink_time = this._remaining_time = 0; - } - function B() { - this.addInput("in", "number"); - this.addOutput("out", "number"); - this.size = [60, 20]; - this.addProperty("min", 0); - this.addProperty("max", 1); - } - function z() { - this.properties = {f:0.5}; - this.addInput("A", "number"); - this.addInput("B", "number"); - this.addOutput("out", "number"); - } - function C() { - this.addInput("in", "number"); - this.addOutput("out", "number"); - this.size = [60, 20]; - } - function c() { - this.addInput("in", "number"); - this.addOutput("out", "number"); - this.size = [80, 30]; - } - function D() { - this.addInput("in", "number"); - this.addOutput("out", "number"); - this.size = [80, 30]; - } - function A() { - this.addInput("in", "number"); - this.addOutput("out", "number"); - this.size = [80, 30]; - this.properties = {A:0, B:1}; - } - function r() { - this.addInput("in", "number", {label:""}); - this.addOutput("out", "number", {label:""}); - this.size = [80, 30]; - this.addProperty("factor", 1); - } - function t() { - this.addInput("in", "number"); - this.addOutput("out", "number"); - this.size = [80, 30]; - this.addProperty("samples", 10); - this._values = new Float32Array(10); - this._current = 0; - } - function g() { - this.addInput("in", "number"); - this.addOutput("out", "number"); - this.addProperty("factor", 0.1); - this.size = [80, 30]; - this._value = null; - } - function l() { - this.addInput("A", "number"); - this.addInput("B", "number"); - this.addOutput("=", "number"); - this.addProperty("A", 1); - this.addProperty("B", 1); - this.addProperty("OP", "+", "enum", {values:l.values}); - } - function x() { - this.addInput("A", "number"); - this.addInput("B", "number"); - this.addOutput("A==B", "boolean"); - this.addOutput("A!=B", "boolean"); - this.addProperty("A", 0); - this.addProperty("B", 0); - } - function a() { - this.addInput("A", "number"); - this.addInput("B", "number"); - this.addOutput("out", "boolean"); - this.addProperty("A", 1); - this.addProperty("B", 1); - this.addProperty("OP", ">", "string", {values:a.values}); - this.size = [80, 60]; - } - function b() { - this.addInput("inc", "number"); - this.addOutput("total", "number"); - this.addProperty("increment", 1); - this.addProperty("value", 0); - } - function d() { - this.addInput("v", "number"); - this.addOutput("sin", "number"); - this.addProperty("amplitude", 1); - this.addProperty("offset", 0); - this.bgImageUrl = "nodes/imgs/icon-sin.png"; - } - function p() { - this.addInput("x", "number"); - this.addInput("y", "number"); - this.addOutput("", "number"); - this.properties = {x:1.0, y:1.0, formula:"x+y"}; - this.code_widget = this.addWidget("text", "F(x,y)", this.properties.formula, function(a, b, d) { - d.properties.formula = a; - }); - this.addWidget("toggle", "allow", v.allow_scripts, function(a) { - v.allow_scripts = a; - }); - this._func = null; - } - function m() { - this.addInput("vec2", "vec2"); - this.addOutput("x", "number"); - this.addOutput("y", "number"); - } - function G() { - this.addInputs([["x", "number"], ["y", "number"]]); - this.addOutput("vec2", "vec2"); - this.properties = {x:0, y:0}; - this._data = new Float32Array(2); - } - function E() { - this.addInput("vec3", "vec3"); - this.addOutput("x", "number"); - this.addOutput("y", "number"); - this.addOutput("z", "number"); - } - function H() { - this.addInputs([["x", "number"], ["y", "number"], ["z", "number"]]); - this.addOutput("vec3", "vec3"); - this.properties = {x:0, y:0, z:0}; - this._data = new Float32Array(3); - } - function I() { - this.addInput("vec4", "vec4"); - this.addOutput("x", "number"); - this.addOutput("y", "number"); - this.addOutput("z", "number"); - this.addOutput("w", "number"); - } - function K() { - this.addInputs([["x", "number"], ["y", "number"], ["z", "number"], ["w", "number"]]); - this.addOutput("vec4", "vec4"); - this.properties = {x:0, y:0, z:0, w:0}; - this._data = new Float32Array(4); - } - var v = w.LiteGraph; - e.title = "Converter"; - e.desc = "type A to type B"; - e.prototype.onExecute = function() { - var a = this.getInputData(0); - if (null != a && this.outputs) { - for (var b = 0; b < this.outputs.length; b++) { - var d = this.outputs[b]; - if (d.links && d.links.length) { - var c = null; - switch(d.name) { - case "number": - c = a.length ? a[0] : parseFloat(a); - break; - case "vec2": - case "vec3": - case "vec4": - c = 1; - switch(d.name) { - case "vec2": - c = 2; - break; - case "vec3": - c = 3; - break; - case "vec4": - c = 4; - }c = new Float32Array(c); - if (a.length) { - for (d = 0; d < a.length && d < c.length; d++) { - c[d] = a[d]; - } - } else { - c[0] = parseFloat(a); - } - } - this.setOutputData(b, c); - } - } - } - }; - e.prototype.onGetOutputs = function() { - return [["number", "number"], ["vec2", "vec2"], ["vec3", "vec3"], ["vec4", "vec4"]]; - }; - v.registerNodeType("math/converter", e); - q.title = "Bypass"; - q.desc = "removes the type"; - q.prototype.onExecute = function() { - var a = this.getInputData(0); - this.setOutputData(0, a); - }; - v.registerNodeType("math/bypass", q); - k.title = "to Number"; - k.desc = "Cast to number"; - k.prototype.onExecute = function() { - var a = this.getInputData(0); - this.setOutputData(0, Number(a)); - }; - v.registerNodeType("math/to_number", k); - h.title = "Range"; - h.desc = "Convert a number from one range to another"; - h.prototype.getTitle = function() { - return this.flags.collapsed ? (this._last_v || 0).toFixed(2) : this.title; - }; - h.prototype.onExecute = function() { - if (this.inputs) { - for (var a = 0; a < this.inputs.length; a++) { - var b = this.inputs[a], d = this.getInputData(a); - void 0 !== d && (this.properties[b.name] = d); - } - } - d = this.properties["in"]; - if (void 0 === d || null === d || d.constructor !== Number) { - d = 0; - } - a = this.properties.in_min; - b = this.properties.out_min; - this._last_v = (d - a) / (this.properties.in_max - a) * (this.properties.out_max - b) + b; - this.setOutputData(0, this._last_v); - }; - h.prototype.onDrawBackground = function(a) { - this.outputs[0].label = this._last_v ? this._last_v.toFixed(3) : "?"; - }; - h.prototype.onGetInputs = function() { - return [["in_min", "number"], ["in_max", "number"], ["out_min", "number"], ["out_max", "number"]]; - }; - v.registerNodeType("math/range", h); - n.title = "Rand"; - n.desc = "Random number"; - n.prototype.onExecute = function() { - if (this.inputs) { - for (var a = 0; a < this.inputs.length; a++) { - var b = this.inputs[a], d = this.getInputData(a); - void 0 !== d && (this.properties[b.name] = d); - } - } - a = this.properties.min; - this._last_v = Math.random() * (this.properties.max - a) + a; - this.setOutputData(0, this._last_v); - }; - n.prototype.onDrawBackground = function(a) { - this.outputs[0].label = (this._last_v || 0).toFixed(3); - }; - n.prototype.onGetInputs = function() { - return [["min", "number"], ["max", "number"]]; - }; - v.registerNodeType("math/rand", n); - f.title = "Noise"; - f.desc = "Random number with temporal continuity"; - f.data = null; - f.getValue = function(a, b) { - if (!f.data) { - f.data = new Float32Array(1024); - for (var d = 0; d < f.data.length; ++d) { - f.data[d] = Math.random(); - } - } - a %= 1024; - 0 > a && (a += 1024); - var c = Math.floor(a); - a -= c; - d = f.data[c]; - c = f.data[1023 == c ? 0 : c + 1]; - b && (a = a * a * a * (a * (6.0 * a - 15.0) + 10.0)); - return d * (1 - a) + c * a; - }; - f.prototype.onExecute = function() { - var a = this.getInputData(0) || 0; - a = f.getValue(a, this.properties.smooth); - var b = this.properties.min; - this._last_v = a * (this.properties.max - b) + b; - this.setOutputData(0, this._last_v); - }; - f.prototype.onDrawBackground = function(a) { - this.outputs[0].label = (this._last_v || 0).toFixed(3); - }; - v.registerNodeType("math/noise", f); - y.title = "Spikes"; - y.desc = "spike every random time"; - y.prototype.onExecute = function() { - var a = this.graph.elapsed_time; - this._remaining_time -= a; - this._blink_time -= a; - a = 0; - 0 < this._blink_time && (a = 1 / (Math.pow(this._blink_time / this.properties.duration * 8 - 4, 4) + 1)); - 0 > this._remaining_time ? (this._remaining_time = Math.random() * (this.properties.max_time - this.properties.min_time) + this.properties.min_time, this._blink_time = this.properties.duration, this.boxcolor = "#FFF") : this.boxcolor = "#000"; - this.setOutputData(0, a); - }; - v.registerNodeType("math/spikes", y); - B.title = "Clamp"; - B.desc = "Clamp number between min and max"; - B.filter = "shader"; - B.prototype.onExecute = function() { - var a = this.getInputData(0); - null != a && (a = Math.max(this.properties.min, a), a = Math.min(this.properties.max, a), this.setOutputData(0, a)); - }; - B.prototype.getCode = function(a) { - a = ""; - this.isInputConnected(0) && (a += "clamp({{0}}," + this.properties.min + "," + this.properties.max + ")"); - return a; - }; - v.registerNodeType("math/clamp", B); - z.title = "Lerp"; - z.desc = "Linear Interpolation"; - z.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = 0); - var b = this.getInputData(1); - null == b && (b = 0); - var d = this.properties.f, c = this.getInputData(2); - void 0 !== c && (d = c); - this.setOutputData(0, a * (1 - d) + b * d); - }; - z.prototype.onGetInputs = function() { - return [["f", "number"]]; - }; - v.registerNodeType("math/lerp", z); - C.title = "Abs"; - C.desc = "Absolute"; - C.prototype.onExecute = function() { - var a = this.getInputData(0); - null != a && this.setOutputData(0, Math.abs(a)); - }; - v.registerNodeType("math/abs", C); - c.title = "Floor"; - c.desc = "Floor number to remove fractional part"; - c.prototype.onExecute = function() { - var a = this.getInputData(0); - null != a && this.setOutputData(0, Math.floor(a)); - }; - v.registerNodeType("math/floor", c); - D.title = "Frac"; - D.desc = "Returns fractional part"; - D.prototype.onExecute = function() { - var a = this.getInputData(0); - null != a && this.setOutputData(0, a % 1); - }; - v.registerNodeType("math/frac", D); - A.title = "Smoothstep"; - A.desc = "Smoothstep"; - A.prototype.onExecute = function() { - var a = this.getInputData(0); - if (void 0 !== a) { - var b = this.properties.A; - a = Math.clamp((a - b) / (this.properties.B - b), 0.0, 1.0); - this.setOutputData(0, a * a * (3 - 2 * a)); - } - }; - v.registerNodeType("math/smoothstep", A); - r.title = "Scale"; - r.desc = "v * factor"; - r.prototype.onExecute = function() { - var a = this.getInputData(0); - null != a && this.setOutputData(0, a * this.properties.factor); - }; - v.registerNodeType("math/scale", r); - t.title = "Average"; - t.desc = "Average Filter"; - t.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = 0); - var b = this._values.length; - this._values[this._current % b] = a; - this._current += 1; - this._current > b && (this._current = 0); - for (var d = a = 0; d < b; ++d) { - a += this._values[d]; - } - this.setOutputData(0, a / b); - }; - t.prototype.onPropertyChanged = function(a, b) { - 1 > b && (b = 1); - this.properties.samples = Math.round(b); - a = this._values; - this._values = new Float32Array(this.properties.samples); - a.length <= this._values.length ? this._values.set(a) : this._values.set(a.subarray(0, this._values.length)); - }; - v.registerNodeType("math/average", t); - g.title = "TendTo"; - g.desc = "moves the output value always closer to the input"; - g.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = 0); - var b = this.properties.factor; - this._value = null == this._value ? a : this._value * (1 - b) + a * b; - this.setOutputData(0, this._value); - }; - v.registerNodeType("math/tendTo", g); - l.values = "+-*/%^".split(""); - l.title = "Operation"; - l.desc = "Easy math operators"; - l["@OP"] = {type:"enum", title:"operation", values:l.values}; - l.size = [100, 60]; - l.prototype.getTitle = function() { - return "A " + this.properties.OP + " B"; - }; - l.prototype.setValue = function(a) { - "string" == typeof a && (a = parseFloat(a)); - this.properties.value = a; - }; - l.prototype.onExecute = function() { - var a = this.getInputData(0), b = this.getInputData(1); - null != a ? this.properties.A = a : a = this.properties.A; - null != b ? this.properties.B = b : b = this.properties.B; - var d = 0; - switch(this.properties.OP) { - case "+": - d = a + b; - break; - case "-": - d = a - b; - break; - case "x": - case "X": - case "*": - d = a * b; - break; - case "/": - d = a / b; - break; - case "%": - d = a % b; - break; - case "^": - d = Math.pow(a, b); - break; - default: - console.warn("Unknown operation: " + this.properties.OP); - } - this.setOutputData(0, d); - }; - l.prototype.onDrawBackground = function(a) { - this.flags.collapsed || (a.font = "40px Arial", a.fillStyle = "#666", a.textAlign = "center", a.fillText(this.properties.OP, 0.5 * this.size[0], 0.5 * (this.size[1] + v.NODE_TITLE_HEIGHT)), a.textAlign = "left"); - }; - v.registerNodeType("math/operation", l); - x.title = "Compare"; - x.desc = "compares between two values"; - x.prototype.onExecute = function() { - var a = this.getInputData(0), b = this.getInputData(1); - void 0 !== a ? this.properties.A = a : a = this.properties.A; - void 0 !== b ? this.properties.B = b : b = this.properties.B; - for (var d = 0, c = this.outputs.length; d < c; ++d) { - var e = this.outputs[d]; - if (e.links && e.links.length) { - switch(e.name) { - case "A==B": - value = a == b; - break; - case "A!=B": - value = a != b; - break; - case "A>B": - value = a > b; - break; - case "A=B": - value = a >= b; - } - this.setOutputData(d, value); - } - } - }; - x.prototype.onGetOutputs = function() { - return [["A==B", "boolean"], ["A!=B", "boolean"], ["A>B", "boolean"], ["A=B", "boolean"], ["A<=B", "boolean"]]; - }; - v.registerNodeType("math/compare", x); - v.registerSearchboxExtra("math/compare", "==", {outputs:[["A==B", "boolean"]], title:"A==B"}); - v.registerSearchboxExtra("math/compare", "!=", {outputs:[["A!=B", "boolean"]], title:"A!=B"}); - v.registerSearchboxExtra("math/compare", ">", {outputs:[["A>B", "boolean"]], title:"A>B"}); - v.registerSearchboxExtra("math/compare", "<", {outputs:[["A=", {outputs:[["A>=B", "boolean"]], title:"A>=B"}); - v.registerSearchboxExtra("math/compare", "<=", {outputs:[["A<=B", "boolean"]], title:"A<=B"}); - a.values = "> < == != <= >=".split(" "); - a["@OP"] = {type:"enum", title:"operation", values:a.values}; - a.title = "Condition"; - a.desc = "evaluates condition between A and B"; - a.prototype.onExecute = function() { - var a = this.getInputData(0); - void 0 === a ? a = this.properties.A : this.properties.A = a; - var b = this.getInputData(1); - void 0 === b ? b = this.properties.B : this.properties.B = b; - var d = !0; - switch(this.properties.OP) { - case ">": - d = a > b; - break; - case "<": - d = a < b; - break; - case "==": - d = a == b; - break; - case "!=": - d = a != b; - break; - case "<=": - d = a <= b; - break; - case ">=": - d = a >= b; - } - this.setOutputData(0, d); - }; - v.registerNodeType("math/condition", a); - b.title = "Accumulate"; - b.desc = "Increments a value every time"; - b.prototype.onExecute = function() { - null === this.properties.value && (this.properties.value = 0); - var a = this.getInputData(0); - this.properties.value = null !== a ? this.properties.value + a : this.properties.value + this.properties.increment; - this.setOutputData(0, this.properties.value); - }; - v.registerNodeType("math/accumulate", b); - d.title = "Trigonometry"; - d.desc = "Sin Cos Tan"; - d.filter = "shader"; - d.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = 0); - var b = this.properties.amplitude, d = this.findInputSlot("amplitude"); - -1 != d && (b = this.getInputData(d)); - var c = this.properties.offset; - d = this.findInputSlot("offset"); - -1 != d && (c = this.getInputData(d)); - d = 0; - for (var e = this.outputs.length; d < e; ++d) { - switch(this.outputs[d].name) { - case "sin": - value = Math.sin(a); - break; - case "cos": - value = Math.cos(a); - break; - case "tan": - value = Math.tan(a); - break; - case "asin": - value = Math.asin(a); - break; - case "acos": - value = Math.acos(a); - break; - case "atan": - value = Math.atan(a); - } - this.setOutputData(d, b * value + c); - } - }; - d.prototype.onGetInputs = function() { - return [["v", "number"], ["amplitude", "number"], ["offset", "number"]]; - }; - d.prototype.onGetOutputs = function() { - return [["sin", "number"], ["cos", "number"], ["tan", "number"], ["asin", "number"], ["acos", "number"], ["atan", "number"]]; - }; - v.registerNodeType("math/trigonometry", d); - v.registerSearchboxExtra("math/trigonometry", "SIN()", {outputs:[["sin", "number"]], title:"SIN()"}); - v.registerSearchboxExtra("math/trigonometry", "COS()", {outputs:[["cos", "number"]], title:"COS()"}); - v.registerSearchboxExtra("math/trigonometry", "TAN()", {outputs:[["tan", "number"]], title:"TAN()"}); - p.title = "Formula"; - p.desc = "Compute formula"; - p.size = [160, 100]; - t.prototype.onPropertyChanged = function(a, b) { - "formula" == a && (this.code_widget.value = b); - }; - p.prototype.onExecute = function() { - if (v.allow_scripts) { - var a = this.getInputData(0), b = this.getInputData(1); - null != a ? this.properties.x = a : a = this.properties.x; - null != b ? this.properties.y = b : b = this.properties.y; - try { - this._func && this._func_code == this.properties.formula || (this._func = new Function("x", "y", "TIME", "return " + this.properties.formula), this._func_code = this.properties.formula); - var d = this._func(a, b, this.graph.globaltime); - this.boxcolor = null; - } catch (S) { - this.boxcolor = "red"; - } - this.setOutputData(0, d); - } - }; - p.prototype.getTitle = function() { - return this._func_code || "Formula"; - }; - p.prototype.onDrawBackground = function() { - var a = this.properties.formula; - this.outputs && this.outputs.length && (this.outputs[0].label = a); - }; - v.registerNodeType("math/formula", p); - m.title = "Vec2->XY"; - m.desc = "vector 2 to components"; - m.prototype.onExecute = function() { - var a = this.getInputData(0); - null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1])); - }; - v.registerNodeType("math3d/vec2-to-xyz", m); - G.title = "XY->Vec2"; - G.desc = "components to vector2"; - G.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = this.properties.x); - var b = this.getInputData(1); - null == b && (b = this.properties.y); - var d = this._data; - d[0] = a; - d[1] = b; - this.setOutputData(0, d); - }; - v.registerNodeType("math3d/xy-to-vec2", G); - E.title = "Vec3->XYZ"; - E.desc = "vector 3 to components"; - E.prototype.onExecute = function() { - var a = this.getInputData(0); - null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1]), this.setOutputData(2, a[2])); - }; - v.registerNodeType("math3d/vec3-to-xyz", E); - H.title = "XYZ->Vec3"; - H.desc = "components to vector3"; - H.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = this.properties.x); - var b = this.getInputData(1); - null == b && (b = this.properties.y); - var d = this.getInputData(2); - null == d && (d = this.properties.z); - var c = this._data; - c[0] = a; - c[1] = b; - c[2] = d; - this.setOutputData(0, c); - }; - v.registerNodeType("math3d/xyz-to-vec3", H); - I.title = "Vec4->XYZW"; - I.desc = "vector 4 to components"; - I.prototype.onExecute = function() { - var a = this.getInputData(0); - null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1]), this.setOutputData(2, a[2]), this.setOutputData(3, a[3])); - }; - v.registerNodeType("math3d/vec4-to-xyzw", I); - K.title = "XYZW->Vec4"; - K.desc = "components to vector4"; - K.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = this.properties.x); - var b = this.getInputData(1); - null == b && (b = this.properties.y); - var d = this.getInputData(2); - null == d && (d = this.properties.z); - var c = this.getInputData(3); - null == c && (c = this.properties.w); - var e = this._data; - e[0] = a; - e[1] = b; - e[2] = d; - e[3] = c; - this.setOutputData(0, e); - }; - v.registerNodeType("math3d/xyzw-to-vec4", K); - if (w.glMatrix) { - w = function() { - this.addInputs([["A", "quat"], ["B", "quat"], ["factor", "number"]]); - this.addOutput("slerp", "quat"); - this.addProperty("factor", 0.5); - this._value = quat.create(); - }; - var J = function() { - this.addInputs([["A", "quat"], ["B", "quat"]]); - this.addOutput("A*B", "quat"); - this._value = quat.create(); - }, N = function() { - this.addInputs([["vec3", "vec3"], ["quat", "quat"]]); - this.addOutput("result", "vec3"); - this.properties = {vec:[0, 0, 1]}; - }, L = function() { - this.addInputs([["degrees", "number"], ["axis", "vec3"]]); - this.addOutput("quat", "quat"); - this.properties = {angle:90.0, axis:vec3.fromValues(0, 1, 0)}; - this._value = quat.create(); - }, u = function() { - this.addOutput("quat", "quat"); - this.properties = {x:0, y:0, z:0, w:1}; - this._value = quat.create(); - }; - u.title = "Quaternion"; - u.desc = "quaternion"; - u.prototype.onExecute = function() { - this._value[0] = this.properties.x; - this._value[1] = this.properties.y; - this._value[2] = this.properties.z; - this._value[3] = this.properties.w; - this.setOutputData(0, this._value); - }; - v.registerNodeType("math3d/quaternion", u); - L.title = "Rotation"; - L.desc = "quaternion rotation"; - L.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = this.properties.angle); - var b = this.getInputData(1); - null == b && (b = this.properties.axis); - a = quat.setAxisAngle(this._value, b, 0.0174532925 * a); - this.setOutputData(0, a); - }; - v.registerNodeType("math3d/rotation", L); - N.title = "Rot. Vec3"; - N.desc = "rotate a point"; - N.prototype.onExecute = function() { - var a = this.getInputData(0); - null == a && (a = this.properties.vec); - var b = this.getInputData(1); - null == b ? this.setOutputData(a) : this.setOutputData(0, vec3.transformQuat(vec3.create(), a, b)); - }; - v.registerNodeType("math3d/rotate_vec3", N); - J.title = "Mult. Quat"; - J.desc = "rotate quaternion"; - J.prototype.onExecute = function() { - var a = this.getInputData(0); - if (null != a) { - var b = this.getInputData(1); - null != b && (a = quat.multiply(this._value, a, b), this.setOutputData(0, a)); - } - }; - v.registerNodeType("math3d/mult-quat", J); - w.title = "Quat Slerp"; - w.desc = "quaternion spherical interpolation"; - w.prototype.onExecute = function() { - var a = this.getInputData(0); - if (null != a) { - var b = this.getInputData(1); - if (null != b) { - var d = this.properties.factor; - null != this.getInputData(2) && (d = this.getInputData(2)); - a = quat.slerp(this._value, a, b, d); - this.setOutputData(0, a); - } - } - }; - v.registerNodeType("math3d/quat-slerp", w); - } -})(this); -(function(w) { - function e() { - this.addInput("sel", "number"); - this.addInput("A"); - this.addInput("B"); - this.addInput("C"); - this.addInput("D"); - this.addOutput("out"); - this.selected = 0; - } - function q() { - this.properties = {sequence:"A,B,C"}; - this.addInput("index", "number"); - this.addInput("seq"); - this.addOutput("out"); - this.index = 0; - this.values = this.properties.sequence.split(","); - } - var k = w.LiteGraph; - e.title = "Selector"; - e.desc = "selects an output"; - e.prototype.onDrawBackground = function(e) { - if (!this.flags.collapsed) { - e.fillStyle = "#AFB"; - var h = (this.selected + 1) * k.NODE_SLOT_HEIGHT + 6; - e.beginPath(); - e.moveTo(50, h); - e.lineTo(50, h + k.NODE_SLOT_HEIGHT); - e.lineTo(34, h + 0.5 * k.NODE_SLOT_HEIGHT); - e.fill(); - } - }; - e.prototype.onExecute = function() { - var e = this.getInputData(0); - null == e && (e = 0); - this.selected = e = Math.round(e) % (this.inputs.length - 1); - e = this.getInputData(e + 1); - void 0 !== e && this.setOutputData(0, e); - }; - e.prototype.onGetInputs = function() { - return [["E", 0], ["F", 0], ["G", 0], ["H", 0]]; - }; - k.registerNodeType("logic/selector", e); - q.title = "Sequence"; - q.desc = "select one element from a sequence from a string"; - q.prototype.onPropertyChanged = function(e, k) { - "sequence" == e && (this.values = k.split(",")); - }; - q.prototype.onExecute = function() { - var e = this.getInputData(1); - e && e != this.current_sequence && (this.values = e.split(","), this.current_sequence = e); - e = this.getInputData(0); - null == e && (e = 0); - this.index = e = Math.round(e) % this.values.length; - this.setOutputData(0, this.values[e]); - }; - k.registerNodeType("logic/sequence", q); -})(this); -(function(w) { - var e = w.LiteGraph; - w.LGraphTexture = null; - if ("undefined" != typeof GL) { - var q = function() { - this.addOutput("Cubemap", "Cubemap"); - this.properties = {name:""}; - this.size = [u.image_preview_size, u.image_preview_size]; - }, k = function() { - this.addInput("in", "Texture"); - this.addOutput("out", "Texture"); - this.properties = {key_color:vec3.fromValues(0, 1, 0), threshold:0.8, slope:0.2, precision:u.DEFAULT}; - }, h = function() { - this.addOutput("out", "Texture"); - this.properties = {code:"", width:512, height:512, precision:u.DEFAULT}; - this._temp_texture = this._func = null; - }, n = function() { - this.addOutput("out", "Texture"); - this.properties = {width:512, height:512, seed:0, persistence:0.1, octaves:8, scale:1, offset:[0, 0], amplitude:1, precision:u.DEFAULT}; - this._key = 0; - this._texture = null; - this._uniforms = {u_persistence:0.1, u_seed:0, u_offset:vec2.create(), u_scale:1, u_viewport:vec2.create()}; - }, f = function() { - this.addInput("in", "Texture"); - this.addInput("avg", "number,Texture"); - this.addOutput("out", "Texture"); - this.properties = {enabled:!0, scale:1, gamma:1, average_lum:1, lum_white:1, precision:u.LOW}; - this._uniforms = {u_texture:0, u_lumwhite2:1, u_igamma:1, u_scale:1, u_average_lum:1}; - }, y = function() { - this.addInput("in", "Texture"); - this.addInput("exp", "number"); - this.addOutput("out", "Texture"); - this.properties = {exposition:1, precision:u.LOW}; - this._uniforms = {u_texture:0, u_exposition:1}; - }, B = function() { - this.addInput("in", "Texture"); - this.addInput("f", "number"); - this.addOutput("out", "Texture"); - this.properties = {enabled:!0, factor:1, precision:u.LOW}; - this._uniforms = {u_texture:0, u_factor:1}; - }, z = function() { - this.addOutput("Webcam", "Texture"); - this.properties = {texture_name:"", facingMode:"user"}; - this.boxcolor = "black"; - this.version = 0; - }, C = function() { - this.addInput("Texture", "Texture"); - this.addOutput("Filtered", "Texture"); - this.properties = {intensity:1, radius:5}; - }, c = function() { - this.addInput("in", "Texture"); - this.addInput("dirt", "Texture"); - this.addOutput("out", "Texture"); - this.addOutput("glow", "Texture"); - this.properties = {enabled:!0, intensity:1, persistence:0.99, iterations:16, threshold:0, scale:1, dirt_factor:0.5, precision:u.DEFAULT}; - this._textures = []; - this._uniforms = {u_intensity:1, u_texture:0, u_glow_texture:1, u_threshold:0, u_texel_size:vec2.create()}; - }, D = function() { - this.addInput("Texture", "Texture"); - this.addInput("Iterations", "number"); - this.addInput("Intensity", "number"); - this.addOutput("Blurred", "Texture"); - this.properties = {intensity:1, iterations:1, preserve_aspect:!1, scale:[1, 1], precision:u.DEFAULT}; - }, A = function() { - this.addInput("Texture", "Texture"); - this.addInput("Distance", "number"); - this.addInput("Range", "number"); - this.addOutput("Texture", "Texture"); - this.properties = {distance:100, range:50, only_depth:!1, high_precision:!1}; - this._uniforms = {u_texture:0, u_distance:100, u_range:50, u_camera_planes:null}; - }, r = function() { - this.addInput("Tex.", "Texture"); - this.addOutput("Edges", "Texture"); - this.properties = {invert:!0, threshold:!1, factor:1, precision:u.DEFAULT}; - r._shader || (r._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, r.pixel_shader)); - }, t = function() { - this.addInput("A", "Texture"); - this.addInput("B", "Texture"); - this.addInput("Mixer", "Texture"); - this.addOutput("Texture", "Texture"); - this.properties = {factor:0.5, precision:u.DEFAULT}; - this._uniforms = {u_textureA:0, u_textureB:1, u_textureMix:2, u_mix:vec4.create()}; - }, g = function() { - this.addInput("A", "color"); - this.addInput("B", "color"); - this.addOutput("Texture", "Texture"); - this.properties = {angle:0, scale:1, A:[0, 0, 0], B:[1, 1, 1], texture_size:32}; - g._shader || (g._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, g.pixel_shader)); - this._uniforms = {u_angle:0, u_colorA:vec3.create(), u_colorB:vec3.create()}; - }, l = function() { - this.addOutput("Texture", "Texture"); - this._tex_color = vec4.create(); - this.properties = {color:vec4.create(), precision:u.DEFAULT}; - }, x = function() { - this.addInput("R", "Texture"); - this.addInput("G", "Texture"); - this.addInput("B", "Texture"); - this.addInput("A", "Texture"); - this.addOutput("Texture", "Texture"); - this.properties = {precision:u.DEFAULT, R:1, G:1, B:1, A:1}; - this._color = vec4.create(); - this._uniforms = {u_textureR:0, u_textureG:1, u_textureB:2, u_textureA:3, u_color:this._color}; - }, a = function() { - this.addInput("Texture", "Texture"); - this.addOutput("R", "Texture"); - this.addOutput("G", "Texture"); - this.addOutput("B", "Texture"); - this.addOutput("A", "Texture"); - this.properties = {use_luminance:!0}; - a._shader || (a._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, a.pixel_shader)); - }, b = function() { - this.addInput("Texture", "Texture"); - this.addInput("LUT", "Texture"); - this.addInput("Intensity", "number"); - this.addOutput("", "Texture"); - this.properties = {intensity:1, precision:u.DEFAULT, texture:null}; - b._shader || (b._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, b.pixel_shader)); - }, d = function() { - this.addInput("Image", "image"); - this.addOutput("", "Texture"); - this.properties = {}; - }, p = function() { - this.addInput("in", "Texture"); - this.addInput("factor", "Number"); - this.addOutput("out", "Texture"); - this.properties = {factor:0.5}; - this._uniforms = {u_texture:0, u_textureB:1, u_factor:this.properties.factor}; - }, m = function() { - this.addInput("Texture", "Texture"); - this.addOutput("tex", "Texture"); - this.addOutput("avg", "vec4"); - this.addOutput("lum", "number"); - this.properties = {use_previous_frame:!0, mipmap_offset:0, low_precision:!1}; - this._uniforms = {u_texture:0, u_mipmap_offset:this.properties.mipmap_offset}; - this._luminance = new Float32Array(4); - }, G = function() { - this.addInput("Texture", "Texture"); - this.addOutput("", "Texture"); - this.properties = {iterations:1, generate_mipmaps:!1, precision:u.DEFAULT}; - }, E = function() { - this.addInput("Texture", "Texture"); - this.addOutput("", "Texture"); - this.properties = {size:0, generate_mipmaps:!1, precision:u.DEFAULT}; - }, H = function() { - this.addInput("Texture", "Texture"); - this.properties = {additive:!1, antialiasing:!1, filter:!0, disable_alpha:!1, gamma:1.0}; - this.size[0] = 130; - }, I = function() { - this.addInput("in", "Texture"); - this.addInput("warp", "Texture"); - this.addInput("factor", "number"); - this.addOutput("out", "Texture"); - this.properties = {factor:0.01, precision:u.DEFAULT}; - }, K = function() { - this.addInput("in", "Texture"); - this.addInput("scale", "vec2"); - this.addInput("offset", "vec2"); - this.addOutput("out", "Texture"); - this.properties = {offset:vec2.fromValues(0, 0), scale:vec2.fromValues(1, 1), precision:u.DEFAULT}; - }, v = function() { - this.addOutput("out", "Texture"); - this.properties = {code:"", width:512, height:512, precision:u.DEFAULT}; - this.properties.code = "\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"; - this._uniforms = {in_texture:0, texSize:vec2.create(), time:0}; - }, J = function() { - this.addInput("Texture", "Texture"); - this.addInput("TextureB", "Texture"); - this.addInput("value", "number"); - this.addOutput("Texture", "Texture"); - this.help = "

pixelcode must be vec3

\r\n\t\t\t

uvcode must be vec2, is optional

\r\n\t\t\t

uv: tex. coords

color: texture

colorB: textureB

time: scene time

value: input value

"; - this.properties = {value:1, uvcode:"", pixelcode:"color + colorB * value", precision:u.DEFAULT}; - }, N = function() { - this.addInput("Texture", "Texture"); - this.addOutput("", "Texture"); - this.properties = {name:""}; - }, L = function() { - this.addInput("Texture", "Texture"); - this.properties = {flipY:!1}; - this.size = [u.image_preview_size, u.image_preview_size]; - }, u = function() { - this.addOutput("Texture", "Texture"); - this.properties = {name:"", filter:!0}; - this.size = [u.image_preview_size, u.image_preview_size]; - }; - LGraphCanvas.link_type_colors.Texture = "#987"; - w.LGraphTexture = u; - u.title = "Texture"; - u.desc = "Texture"; - u.widgets_info = {name:{widget:"texture"}, filter:{widget:"checkbox"}}; - u.loadTextureCallback = null; - u.image_preview_size = 256; - u.PASS_THROUGH = 1; - u.COPY = 2; - u.LOW = 3; - u.HIGH = 4; - u.REUSE = 5; - u.DEFAULT = 2; - u.MODE_VALUES = {"pass through":u.PASS_THROUGH, copy:u.COPY, low:u.LOW, high:u.HIGH, reuse:u.REUSE, default:u.DEFAULT}; - u.getTexturesContainer = function() { - return gl.textures; - }; - u.loadTexture = function(a, b) { - b = b || {}; - var d = a; - "http://" == d.substr(0, 7) && e.proxy && (d = e.proxy + d.substr(7)); - return u.getTexturesContainer()[a] = GL.Texture.fromURL(d, b); - }; - u.getTexture = function(a) { - var b = this.getTexturesContainer(); - if (!b) { - throw "Cannot load texture, container of textures not found"; - } - b = b[a]; - return !b && a && ":" != a[0] ? this.loadTexture(a) : b; - }; - u.getTargetTexture = function(a, b, d) { - if (!a) { - throw "LGraphTexture.getTargetTexture expects a reference texture"; - } - switch(d) { - case u.LOW: - d = gl.UNSIGNED_BYTE; - break; - case u.HIGH: - d = gl.HIGH_PRECISION_FORMAT; - break; - case u.REUSE: - return a; - default: - d = a ? a.type : gl.UNSIGNED_BYTE; - } - b && b.width == a.width && b.height == a.height && b.type == d || (b = new GL.Texture(a.width, a.height, {type:d, format:gl.RGBA, filter:gl.LINEAR})); - return b; - }; - u.getTextureType = function(a, b) { - b = b ? b.type : gl.UNSIGNED_BYTE; - switch(a) { - case u.HIGH: - b = gl.HIGH_PRECISION_FORMAT; - break; - case u.LOW: - b = gl.UNSIGNED_BYTE; - } - return b; - }; - u.getWhiteTexture = function() { - return this._white_texture ? this._white_texture : this._white_texture = GL.Texture.fromMemory(1, 1, [255, 255, 255, 255], {format:gl.RGBA, wrap:gl.REPEAT, filter:gl.NEAREST}); - }; - u.getNoiseTexture = function() { - if (this._noise_texture) { - return this._noise_texture; - } - for (var a = new Uint8Array(1048576), b = 0; 1048576 > b; ++b) { - a[b] = 255 * Math.random(); - } - return this._noise_texture = a = GL.Texture.fromMemory(512, 512, a, {format:gl.RGBA, wrap:gl.REPEAT, filter:gl.NEAREST}); - }; - u.prototype.onDropFile = function(a, b, d) { - a ? ("string" == typeof a ? a = GL.Texture.fromURL(a) : -1 != b.toLowerCase().indexOf(".dds") ? a = GL.Texture.fromDDSInMemory(a) : (a = new Blob([d]), a = URL.createObjectURL(a), a = GL.Texture.fromURL(a)), this._drop_texture = a, this.properties.name = b) : (this._drop_texture = null, this.properties.name = ""); - }; - u.prototype.getExtraMenuOptions = function(a) { - var b = this; - if (this._drop_texture) { - return [{content:"Clear", callback:function() { - b._drop_texture = null; - b.properties.name = ""; - }}]; - } - }; - u.prototype.onExecute = function() { - var a = null; - this.isOutputConnected(1) && (a = this.getInputData(0)); - !a && this._drop_texture && (a = this._drop_texture); - !a && this.properties.name && (a = u.getTexture(this.properties.name)); - if (a) { - this._last_tex = a; - !1 === this.properties.filter ? a.setParameter(gl.TEXTURE_MAG_FILTER, gl.NEAREST) : a.setParameter(gl.TEXTURE_MAG_FILTER, gl.LINEAR); - this.setOutputData(0, a); - for (var b = 1; b < this.outputs.length; b++) { - var d = this.outputs[b]; - if (d) { - var c = null; - "width" == d.name ? c = a.width : "height" == d.name ? c = a.height : "aspect" == d.name && (c = a.width / a.height); - this.setOutputData(b, c); - } - } - } - }; - u.prototype.onResourceRenamed = function(a, b) { - this.properties.name == a && (this.properties.name = b); - }; - u.prototype.onDrawBackground = function(a) { - if (!(this.flags.collapsed || 20 >= this.size[1])) { - if (this._drop_texture && a.webgl) { - a.drawImage(this._drop_texture, 0, 0, this.size[0], this.size[1]); - } else { - if (this._last_preview_tex != this._last_tex) { - if (a.webgl) { - this._canvas = this._last_tex; - } else { - var b = u.generateLowResTexturePreview(this._last_tex); - if (!b) { - return; - } - this._last_preview_tex = this._last_tex; - this._canvas = cloneCanvas(b); - } - } - this._canvas && (a.save(), a.webgl || (a.translate(0, this.size[1]), a.scale(1, -1)), a.drawImage(this._canvas, 0, 0, this.size[0], this.size[1]), a.restore()); - } - } - }; - u.generateLowResTexturePreview = function(a) { - if (!a) { - return null; - } - var b = u.image_preview_size, d = a; - if (a.format == gl.DEPTH_COMPONENT) { - return null; - } - if (a.width > b || a.height > b) { - d = this._preview_temp_tex, this._preview_temp_tex || (this._preview_temp_tex = d = new GL.Texture(b, b, {minFilter:gl.NEAREST})), a.copyTo(d); - } - a = this._preview_canvas; - a || (this._preview_canvas = a = createCanvas(b, b)); - d && d.toCanvas(a); - return a; - }; - u.prototype.getResources = function(a) { - a[this.properties.name] = GL.Texture; - return a; - }; - u.prototype.onGetInputs = function() { - return [["in", "Texture"]]; - }; - u.prototype.onGetOutputs = function() { - return [["width", "number"], ["height", "number"], ["aspect", "number"]]; - }; - e.registerNodeType("texture/texture", u); - L.title = "Preview"; - L.desc = "Show a texture in the graph canvas"; - L.allow_preview = !1; - L.prototype.onDrawBackground = function(a) { - if (!this.flags.collapsed && (a.webgl || L.allow_preview)) { - var b = this.getInputData(0); - b && (b = !b.handle && a.webgl ? b : u.generateLowResTexturePreview(b), a.save(), this.properties.flipY && (a.translate(0, this.size[1]), a.scale(1, -1)), a.drawImage(b, 0, 0, this.size[0], this.size[1]), a.restore()); - } - }; - e.registerNodeType("texture/preview", L); - N.title = "Save"; - N.desc = "Save a texture in the repository"; - N.prototype.onExecute = function() { - var a = this.getInputData(0); - a && (this.properties.name && (u.storeTexture ? u.storeTexture(this.properties.name, a) : u.getTexturesContainer()[this.properties.name] = a), this.setOutputData(0, a)); - }; - e.registerNodeType("texture/save", N); - J.widgets_info = {uvcode:{widget:"textarea", height:100}, pixelcode:{widget:"textarea", height:100}, precision:{widget:"combo", values:u.MODE_VALUES}}; - J.title = "Operation"; - J.desc = "Texture shader operation"; - J.prototype.getExtraMenuOptions = function(a) { - var b = this; - return [{content:b.properties.show ? "Hide Texture" : "Show Texture", callback:function() { - b.properties.show = !b.properties.show; - }}]; - }; - J.prototype.onDrawBackground = function(a) { - this.flags.collapsed || 20 >= this.size[1] || !this.properties.show || !this._tex || this._tex.gl != a || (a.save(), a.drawImage(this._tex, 0, 0, this.size[0], this.size[1]), a.restore()); - }; - J.prototype.onExecute = function() { - var a = this.getInputData(0); - if (this.isOutputConnected(0)) { - if (this.properties.precision === u.PASS_THROUGH) { - this.setOutputData(0, a); - } else { - var b = this.getInputData(1); - if (this.properties.uvcode || this.properties.pixelcode) { - var d = 512, c = 512; - a ? (d = a.width, c = a.height) : b && (d = b.width, c = b.height); - var e = u.getTextureType(this.properties.precision, a); - this._tex = a || this._tex ? u.getTargetTexture(a || this._tex, this._tex, this.properties.precision) : new GL.Texture(d, c, {type:e, format:gl.RGBA, filter:gl.LINEAR}); - e = ""; - this.properties.uvcode && (e = "uv = " + this.properties.uvcode, -1 != this.properties.uvcode.indexOf(";") && (e = this.properties.uvcode)); - var g = ""; - this.properties.pixelcode && (g = "result = " + this.properties.pixelcode, -1 != this.properties.pixelcode.indexOf(";") && (g = this.properties.pixelcode)); - var f = this._shader; - if (!f || this._shader_code != e + "|" + g) { - try { - this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, J.pixel_shader, {UV_CODE:e, PIXEL_CODE:g}), this.boxcolor = "#00FF00"; - } catch (Q) { - console.log("Error compiling shader: ", Q); - this.boxcolor = "#FF0000"; - return; - } - this.boxcolor = "#FF0000"; - this._shader_code = e + "|" + g; - f = this._shader; - } - if (f) { - this.boxcolor = "green"; - var l = this.getInputData(2); - null != l ? this.properties.value = l : l = parseFloat(this.properties.value); - var h = this.graph.getTime(); - this._tex.drawTo(function() { - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.CULL_FACE); - gl.disable(gl.BLEND); - a && a.bind(0); - b && b.bind(1); - var e = Mesh.getScreenQuad(); - f.uniforms({u_texture:0, u_textureB:1, value:l, texSize:[d, c], time:h}).draw(e); - }); - this.setOutputData(0, this._tex); - } else { - this.boxcolor = "red"; - } - } - } - } - }; - J.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform vec2 texSize;\n\r\n\t\t\tuniform float time;\n\r\n\t\t\tuniform float value;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tUV_CODE;\n\r\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\r\n\t\t\t\tvec3 color = color4.rgb;\n\r\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\r\n\t\t\t\tvec3 colorB = color4B.rgb;\n\r\n\t\t\t\tvec3 result = color;\n\r\n\t\t\t\tfloat alpha = 1.0;\n\r\n\t\t\t\tPIXEL_CODE;\n\r\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/operation", J); - v.title = "Shader"; - v.desc = "Texture shader"; - v.widgets_info = {code:{type:"code"}, precision:{widget:"combo", values:u.MODE_VALUES}}; - v.prototype.onPropertyChanged = function(a, b) { - if ("code" == a && (a = this.getShader())) { - b = a.uniformInfo; - if (this.inputs) { - for (var d = {}, c = 0; c < this.inputs.length; ++c) { - var e = this.getInputInfo(c); - e && (b[e.name] && !d[e.name] ? d[e.name] = !0 : (this.removeInput(c), c--)); - } - } - for (c in b) { - if (e = a.uniformInfo[c], null !== e.loc && "time" != c) { - if (this._shader.samplers[c]) { - b = "texture"; - } else { - switch(e.size) { - case 1: - b = "number"; - break; - case 2: - b = "vec2"; - break; - case 3: - b = "vec3"; - break; - case 4: - b = "vec4"; - break; - case 9: - b = "mat3"; - break; - case 16: - b = "mat4"; - break; - default: - continue; - } - } - d = this.findInputSlot(c); - if (-1 != d && (e = this.getInputInfo(d))) { - if (e.type == b) { - continue; - } - this.removeInput(d, b); - } - this.addInput(c, b); - } - } - } - }; - v.prototype.getShader = function() { - if (this._shader && this._shader_code == this.properties.code) { - return this._shader; - } - this._shader_code = this.properties.code; - this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, v.pixel_shader + this.properties.code), this.boxcolor = "green"; - return this._shader; - }; - v.prototype.onExecute = function() { - if (this.isOutputConnected(0)) { - var a = this.getShader(); - if (a) { - for (var b = 0, d = null, c = 0; c < this.inputs.length; ++c) { - var e = this.getInputInfo(c), g = this.getInputData(c); - null != g && (g.constructor === GL.Texture && (g.bind(b), d || (d = g), g = b, b++), a.setUniform(e.name, g)); - } - var f = this._uniforms; - b = u.getTextureType(this.properties.precision, d); - c = this.properties.width | 0; - e = this.properties.height | 0; - 0 == c && (c = d ? d.width : gl.canvas.width); - 0 == e && (e = d ? d.height : gl.canvas.height); - f.texSize[0] = c; - f.texSize[1] = e; - f.time = this.graph.getTime(); - this._tex && this._tex.type == b && this._tex.width == c && this._tex.height == e || (this._tex = new GL.Texture(c, e, {type:b, format:gl.RGBA, filter:gl.LINEAR})); - this._tex.drawTo(function() { - a.uniforms(f).draw(GL.Mesh.getScreenQuad()); - }); - this.setOutputData(0, this._tex); - } - } - }; - v.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float time;\n\r\n\t"; - e.registerNodeType("texture/shader", v); - K.widgets_info = {precision:{widget:"combo", values:u.MODE_VALUES}}; - K.title = "Scale/Offset"; - K.desc = "Applies an scaling and offseting"; - K.prototype.onExecute = function() { - var a = this.getInputData(0); - if (this.isOutputConnected(0) && a) { - if (this.properties.precision === u.PASS_THROUGH) { - this.setOutputData(0, a); - } else { - var b = a.width, d = a.height, c = this.precision === u.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT; - this.precision === u.DEFAULT && (c = a.type); - this._tex && this._tex.width == b && this._tex.height == d && this._tex.type == c || (this._tex = new GL.Texture(b, d, {type:c, format:gl.RGBA, filter:gl.LINEAR})); - var e = this._shader; - e || (e = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, K.pixel_shader)); - var g = this.getInputData(1); - g ? (this.properties.scale[0] = g[0], this.properties.scale[1] = g[1]) : g = this.properties.scale; - var f = this.getInputData(2); - f ? (this.properties.offset[0] = f[0], this.properties.offset[1] = f[1]) : f = this.properties.offset; - this._tex.drawTo(function() { - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.CULL_FACE); - gl.disable(gl.BLEND); - a.bind(0); - var b = Mesh.getScreenQuad(); - e.uniforms({u_texture:0, u_scale:g, u_offset:f}).draw(b); - }); - this.setOutputData(0, this._tex); - } - } - }; - K.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform vec2 u_scale;\n\r\n\t\t\tuniform vec2 u_offset;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tuv = uv / u_scale - u_offset;\n\r\n\t\t\t\tgl_FragColor = texture2D(u_texture, uv);\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/scaleOffset", K); - I.widgets_info = {precision:{widget:"combo", values:u.MODE_VALUES}}; - I.title = "Warp"; - I.desc = "Texture warp operation"; - I.prototype.onExecute = function() { - var a = this.getInputData(0); - if (this.isOutputConnected(0)) { - if (this.properties.precision === u.PASS_THROUGH) { - this.setOutputData(0, a); - } else { - var b = this.getInputData(1), d = 512, c = 512; - a ? (d = a.width, c = a.height) : b && (d = b.width, c = b.height); - this._tex = a || this._tex ? u.getTargetTexture(a || this._tex, this._tex, this.properties.precision) : new GL.Texture(d, c, {type:this.precision === u.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format:gl.RGBA, filter:gl.LINEAR}); - var e = this._shader; - e || (e = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, I.pixel_shader)); - var g = this.getInputData(2); - null != g ? this.properties.factor = g : g = parseFloat(this.properties.factor); - this._tex.drawTo(function() { - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.CULL_FACE); - gl.disable(gl.BLEND); - a && a.bind(0); - b && b.bind(1); - var d = Mesh.getScreenQuad(); - e.uniforms({u_texture:0, u_textureB:1, u_factor:g}).draw(d); - }); - this.setOutputData(0, this._tex); - } - } - }; - I.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tuv += ( texture2D(u_textureB, uv).rg - vec2(0.5)) * u_factor;\n\r\n\t\t\t\tgl_FragColor = texture2D(u_texture, uv);\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/warp", I); - H.title = "to Viewport"; - H.desc = "Texture to viewport"; - H.prototype.onExecute = function() { - var a = this.getInputData(0); - if (a) { - this.properties.disable_alpha ? gl.disable(gl.BLEND) : (gl.enable(gl.BLEND), this.properties.additive ? gl.blendFunc(gl.SRC_ALPHA, gl.ONE) : gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)); - gl.disable(gl.DEPTH_TEST); - var b = this.properties.gamma || 1.0; - this.isInputConnected(1) && (b = this.getInputData(1)); - a.setParameter(gl.TEXTURE_MAG_FILTER, this.properties.filter ? gl.LINEAR : gl.NEAREST); - if (this.properties.antialiasing) { - H._shader || (H._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, H.aa_pixel_shader)); - gl.getViewport(); - var d = Mesh.getScreenQuad(); - a.bind(0); - H._shader.uniforms({u_texture:0, uViewportSize:[a.width, a.height], u_igamma:1 / b, inverseVP:[1 / a.width, 1 / a.height]}).draw(d); - } else { - 1.0 != b ? (H._gamma_shader || (H._gamma_shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, H.gamma_pixel_shader)), a.toViewport(H._gamma_shader, {u_texture:0, u_igamma:1 / b})) : a.toViewport(); - } - } - }; - H.prototype.onGetInputs = function() { - return [["gamma", "number"]]; - }; - H.aa_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 uViewportSize;\n\r\n\t\t\tuniform vec2 inverseVP;\n\r\n\t\t\tuniform float u_igamma;\n\r\n\t\t\t#define FXAA_REDUCE_MIN (1.0/ 128.0)\n\r\n\t\t\t#define FXAA_REDUCE_MUL (1.0 / 8.0)\n\r\n\t\t\t#define FXAA_SPAN_MAX 8.0\n\r\n\t\t\t\n\r\n\t\t\t/* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\r\n\t\t\tvec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\r\n\t\t\t{\n\r\n\t\t\t\tvec4 color = vec4(0.0);\n\r\n\t\t\t\t/*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\r\n\t\t\t\tvec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\r\n\t\t\t\tvec3 luma = vec3(0.299, 0.587, 0.114);\n\r\n\t\t\t\tfloat lumaNW = dot(rgbNW, luma);\n\r\n\t\t\t\tfloat lumaNE = dot(rgbNE, luma);\n\r\n\t\t\t\tfloat lumaSW = dot(rgbSW, luma);\n\r\n\t\t\t\tfloat lumaSE = dot(rgbSE, luma);\n\r\n\t\t\t\tfloat lumaM = dot(rgbM, luma);\n\r\n\t\t\t\tfloat lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\r\n\t\t\t\tfloat lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\r\n\t\t\t\t\n\r\n\t\t\t\tvec2 dir;\n\r\n\t\t\t\tdir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\r\n\t\t\t\tdir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\r\n\t\t\t\t\n\r\n\t\t\t\tfloat dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\r\n\t\t\t\t\n\r\n\t\t\t\tfloat rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\r\n\t\t\t\tdir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\r\n\t\t\t\t\n\r\n\t\t\t\tvec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\r\n\t\t\t\t\ttexture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\r\n\t\t\t\tvec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\r\n\t\t\t\t\ttexture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\r\n\t\t\t\t\n\r\n\t\t\t\t//return vec4(rgbA,1.0);\n\r\n\t\t\t\tfloat lumaB = dot(rgbB, luma);\n\r\n\t\t\t\tif ((lumaB < lumaMin) || (lumaB > lumaMax))\n\r\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\r\n\t\t\t\telse\n\r\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\r\n\t\t\t\tif(u_igamma != 1.0)\n\r\n\t\t\t\t\tcolor.xyz = pow( color.xyz, vec3(u_igamma) );\n\r\n\t\t\t\treturn color;\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\r\n\t\t\t}\n\r\n\t\t\t"; - H.gamma_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_igamma;\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\r\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\r\n\t\t\t gl_FragColor = color;\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/toviewport", H); - E.title = "Copy"; - E.desc = "Copy Texture"; - E.widgets_info = {size:{widget:"combo", values:[0, 32, 64, 128, 256, 512, 1024, 2048]}, precision:{widget:"combo", values:u.MODE_VALUES}}; - E.prototype.onExecute = function() { - var a = this.getInputData(0); - if ((a || this._temp_texture) && this.isOutputConnected(0)) { - if (a) { - var b = a.width, d = a.height; - 0 != this.properties.size && (d = b = this.properties.size); - var c = this._temp_texture, e = a.type; - this.properties.precision === u.LOW ? e = gl.UNSIGNED_BYTE : this.properties.precision === u.HIGH && (e = gl.HIGH_PRECISION_FORMAT); - c && c.width == b && c.height == d && c.type == e || (c = gl.LINEAR, this.properties.generate_mipmaps && isPowerOfTwo(b) && isPowerOfTwo(d) && (c = gl.LINEAR_MIPMAP_LINEAR), this._temp_texture = new GL.Texture(b, d, {type:e, format:gl.RGBA, minFilter:c, magFilter:gl.LINEAR})); - a.copyTo(this._temp_texture); - this.properties.generate_mipmaps && (this._temp_texture.bind(0), gl.generateMipmap(this._temp_texture.texture_type), this._temp_texture.unbind(0)); - } - this.setOutputData(0, this._temp_texture); - } - }; - e.registerNodeType("texture/copy", E); - G.title = "Downsample"; - G.desc = "Downsample Texture"; - G.widgets_info = {iterations:{type:"number", step:1, precision:0, min:0}, precision:{widget:"combo", values:u.MODE_VALUES}}; - G.prototype.onExecute = function() { - var a = this.getInputData(0); - if ((a || this._temp_texture) && this.isOutputConnected(0) && a && a.texture_type === GL.TEXTURE_2D) { - if (1 > this.properties.iterations) { - this.setOutputData(0, a); - } else { - var b = G._shader; - b || (G._shader = b = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, G.pixel_shader)); - var d = a.width | 0, c = a.height | 0, e = a.type; - this.properties.precision === u.LOW ? e = gl.UNSIGNED_BYTE : this.properties.precision === u.HIGH && (e = gl.HIGH_PRECISION_FORMAT); - var g = this.properties.iterations || 1, f = a, l = []; - e = {type:e, format:a.format}; - var h = vec2.create(), k = {u_offset:h}; - this._texture && GL.Texture.releaseTemporary(this._texture); - for (var m = 0; m < g; ++m) { - h[0] = 1 / d; - h[1] = 1 / c; - d = d >> 1 || 0; - c = c >> 1 || 0; - a = GL.Texture.getTemporary(d, c, e); - l.push(a); - f.setParameter(GL.TEXTURE_MAG_FILTER, GL.NEAREST); - f.copyTo(a, b, k); - if (1 == d && 1 == c) { - break; - } - f = a; - } - this._texture = l.pop(); - for (m = 0; m < l.length; ++m) { - GL.Texture.releaseTemporary(l[m]); - } - this.properties.generate_mipmaps && (this._texture.bind(0), gl.generateMipmap(this._texture.texture_type), this._texture.unbind(0)); - this.setOutputData(0, this._texture); - } - } - }; - G.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_offset;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( u_offset.x, 0.0 ) );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( 0.0, u_offset.y ) );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( u_offset.x, u_offset.y ) );\n\r\n\t\t\t gl_FragColor = color * 0.25;\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/downsample", G); - m.title = "Average"; - m.desc = "Compute a partial average (32 random samples) of a texture and stores it as a 1x1 pixel texture"; - m.prototype.onExecute = function() { - this.properties.use_previous_frame || this.updateAverage(); - var a = this._luminance; - this.setOutputData(0, this._temp_texture); - this.setOutputData(1, a); - this.setOutputData(2, (a[0] + a[1] + a[2]) / 3); - }; - m.prototype.onPreRenderExecute = function() { - this.updateAverage(); - }; - m.prototype.updateAverage = function() { - var a = this.getInputData(0); - if (a && (this.isOutputConnected(0) || this.isOutputConnected(1) || this.isOutputConnected(2))) { - if (!m._shader) { - m._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, m.pixel_shader); - for (var b = new Float32Array(32), d = 0; 32 > d; ++d) { - b[d] = Math.random(); - } - m._shader.uniforms({u_samples_a:b.subarray(0, 16), u_samples_b:b.subarray(16, 32)}); - } - d = this._temp_texture; - b = gl.UNSIGNED_BYTE; - a.type != b && (b = gl.FLOAT); - d && d.type == b || (this._temp_texture = new GL.Texture(1, 1, {type:b, format:gl.RGBA, filter:gl.NEAREST})); - var c = m._shader, e = this._uniforms; - e.u_mipmap_offset = this.properties.mipmap_offset; - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.BLEND); - this._temp_texture.drawTo(function() { - a.toViewport(c, e); - }); - if (this.isOutputConnected(1) || this.isOutputConnected(2)) { - if (d = this._temp_texture.getPixels()) { - var g = this._luminance; - b = this._temp_texture.type; - g.set(d); - b == gl.UNSIGNED_BYTE && vec4.scale(g, g, 1 / 255); - } - } - } - }; - m.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tuniform mat4 u_samples_a;\n\r\n\t\t\tuniform mat4 u_samples_b;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_mipmap_offset;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = vec4(0.0);\n\r\n\t\t\t\tfor(int i = 0; i < 4; ++i)\n\r\n\t\t\t\t\tfor(int j = 0; j < 4; ++j)\n\r\n\t\t\t\t\t{\n\r\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\r\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\r\n\t\t\t\t\t}\n\r\n\t\t\t gl_FragColor = color * 0.03125;\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/average", m); - p.title = "Smooth"; - p.desc = "Smooth texture over time"; - p.prototype.onExecute = function() { - var a = this.getInputData(0); - if (a && this.isOutputConnected(0)) { - p._shader || (p._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, p.pixel_shader)); - var b = this._temp_texture; - b && b.type == a.type && b.width == a.width && b.height == a.height || (this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.NEAREST}), this._temp_texture2 = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.NEAREST}), a.copyTo(this._temp_texture2)); - b = this._temp_texture; - var d = this._temp_texture2, c = p._shader, e = this._uniforms; - e.u_factor = 1.0 - this.getInputOrProperty("factor"); - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - b.drawTo(function() { - d.bind(1); - a.toViewport(c, e); - }); - this.setOutputData(0, b); - this._temp_texture = d; - this._temp_texture2 = b; - } - }; - p.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tgl_FragColor = mix( texture2D( u_texture, v_coord ), texture2D( u_textureB, v_coord ), u_factor );\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/temporal_smooth", p); - d.title = "Image to Texture"; - d.desc = "Uploads an image to the GPU"; - d.prototype.onExecute = function() { - var a = this.getInputData(0); - if (a) { - var b = a.videoWidth || a.width, d = a.videoHeight || a.height; - if (a.gltexture) { - this.setOutputData(0, a.gltexture); - } else { - var c = this._temp_texture; - c && c.width == b && c.height == d || (this._temp_texture = new GL.Texture(b, d, {format:gl.RGBA, filter:gl.LINEAR})); - try { - this._temp_texture.uploadImage(a); - } catch (P) { - console.error("image comes from an unsafe location, cannot be uploaded to webgl: " + P); - return; - } - this.setOutputData(0, this._temp_texture); - } - } - }; - e.registerNodeType("texture/imageToTexture", d); - b.widgets_info = {texture:{widget:"texture"}, precision:{widget:"combo", values:u.MODE_VALUES}}; - b.title = "LUT"; - b.desc = "Apply LUT to Texture"; - b.prototype.onExecute = function() { - if (this.isOutputConnected(0)) { - var a = this.getInputData(0); - if (this.properties.precision === u.PASS_THROUGH) { - this.setOutputData(0, a); - } else { - if (a) { - var d = this.getInputData(1); - d || (d = u.getTexture(this.properties.texture)); - if (d) { - d.bind(0); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); - gl.bindTexture(gl.TEXTURE_2D, null); - var c = this.properties.intensity; - this.isInputConnected(2) && (this.properties.intensity = c = this.getInputData(2)); - this._tex = u.getTargetTexture(a, this._tex, this.properties.precision); - this._tex.drawTo(function() { - d.bind(1); - a.toViewport(b._shader, {u_texture:0, u_textureB:1, u_amount:c}); - }); - this.setOutputData(0, this._tex); - } else { - this.setOutputData(0, a); - } - } - } - } - }; - b.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform float u_amount;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\r\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\r\n\t\t\t\t mediump vec2 quad1;\n\r\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\r\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\r\n\t\t\t\t mediump vec2 quad2;\n\r\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\r\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\r\n\t\t\t\t highp vec2 texPos1;\n\r\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\r\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\r\n\t\t\t\t highp vec2 texPos2;\n\r\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\r\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\r\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\r\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\r\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\r\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/LUT", b); - a.title = "Texture to Channels"; - a.desc = "Split texture channels"; - a.prototype.onExecute = function() { - var b = this.getInputData(0); - if (b) { - this._channels || (this._channels = Array(4)); - for (var d = this.properties.use_luminance ? gl.LUMINANCE : gl.RGBA, c = 0, e = 0; 4 > e; e++) { - this.isOutputConnected(e) ? (this._channels[e] && this._channels[e].width == b.width && this._channels[e].height == b.height && this._channels[e].type == b.type && this._channels[e].format == d || (this._channels[e] = new GL.Texture(b.width, b.height, {type:b.type, format:d, filter:gl.LINEAR})), c++) : this._channels[e] = null; - } - if (c) { - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var g = Mesh.getScreenQuad(), f = a._shader, l = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; - for (e = 0; 4 > e; e++) { - this._channels[e] && (this._channels[e].drawTo(function() { - b.bind(0); - f.uniforms({u_texture:0, u_mask:l[e]}).draw(g); - }), this.setOutputData(e, this._channels[e])); - } - } - } - }; - a.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec4 u_mask;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/textureChannels", a); - x.title = "Channels to Texture"; - x.desc = "Split texture channels"; - x.widgets_info = {precision:{widget:"combo", values:u.MODE_VALUES}}; - x.prototype.onExecute = function() { - var a = u.getWhiteTexture(), b = this.getInputData(0) || a, d = this.getInputData(1) || a, c = this.getInputData(2) || a, e = this.getInputData(3) || a; - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var g = Mesh.getScreenQuad(); - x._shader || (x._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, x.pixel_shader)); - var f = x._shader; - a = Math.max(b.width, d.width, c.width, e.width); - var l = Math.max(b.height, d.height, c.height, e.height), h = this.properties.precision == u.HIGH ? u.HIGH_PRECISION_FORMAT : gl.UNSIGNED_BYTE; - this._texture && this._texture.width == a && this._texture.height == l && this._texture.type == h || (this._texture = new GL.Texture(a, l, {type:h, format:gl.RGBA, filter:gl.LINEAR})); - a = this._color; - a[0] = this.properties.R; - a[1] = this.properties.G; - a[2] = this.properties.B; - a[3] = this.properties.A; - var k = this._uniforms; - this._texture.drawTo(function() { - b.bind(0); - d.bind(1); - c.bind(2); - e.bind(3); - f.uniforms(k).draw(g); - }); - this.setOutputData(0, this._texture); - }; - x.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_textureR;\n\r\n\t\t\tuniform sampler2D u_textureG;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform sampler2D u_textureA;\n\r\n\t\t\tuniform vec4 u_color;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = u_color * vec4( \r\n\t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/channelsTexture", x); - l.title = "Color"; - l.desc = "Generates a 1x1 texture with a constant color"; - l.widgets_info = {precision:{widget:"combo", values:u.MODE_VALUES}}; - l.prototype.onDrawBackground = function(a) { - var b = this.properties.color; - a.fillStyle = "rgb(" + Math.floor(255 * Math.clamp(b[0], 0, 1)) + "," + Math.floor(255 * Math.clamp(b[1], 0, 1)) + "," + Math.floor(255 * Math.clamp(b[2], 0, 1)) + ")"; - this.flags.collapsed ? this.boxcolor = a.fillStyle : a.fillRect(0, 0, this.size[0], this.size[1]); - }; - l.prototype.onExecute = function() { - var a = this.properties.precision == u.HIGH ? u.HIGH_PRECISION_FORMAT : gl.UNSIGNED_BYTE; - this._tex && this._tex.type == a || (this._tex = new GL.Texture(1, 1, {format:gl.RGBA, type:a, minFilter:gl.NEAREST})); - a = this.properties.color; - if (this.inputs) { - for (var b = 0; b < this.inputs.length; b++) { - var d = this.inputs[b], c = this.getInputData(b); - if (void 0 !== c) { - switch(d.name) { - case "RGB": - case "RGBA": - a.set(c); - break; - case "R": - a[0] = c; - break; - case "G": - a[1] = c; - break; - case "B": - a[2] = c; - break; - case "A": - a[3] = c; - } - } - } - } - 0.001 < vec4.sqrDist(this._tex_color, a) && (this._tex_color.set(a), this._tex.fill(a)); - this.setOutputData(0, this._tex); - }; - l.prototype.onGetInputs = function() { - return [["RGB", "vec3"], ["RGBA", "vec4"], ["R", "number"], ["G", "number"], ["B", "number"], ["A", "number"]]; - }; - e.registerNodeType("texture/color", l); - g.title = "Gradient"; - g.desc = "Generates a gradient"; - g["@A"] = {type:"color"}; - g["@B"] = {type:"color"}; - g["@texture_size"] = {type:"enum", values:[32, 64, 128, 256, 512]}; - g.prototype.onExecute = function() { - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var a = GL.Mesh.getScreenQuad(), b = g._shader, d = this.getInputData(0); - d || (d = this.properties.A); - var c = this.getInputData(1); - c || (c = this.properties.B); - for (var e = 2; e < this.inputs.length; e++) { - var f = this.inputs[e], l = this.getInputData(e); - void 0 !== l && (this.properties[f.name] = l); - } - var h = this._uniforms; - this._uniforms.u_angle = this.properties.angle * DEG2RAD; - this._uniforms.u_scale = this.properties.scale; - vec3.copy(h.u_colorA, d); - vec3.copy(h.u_colorB, c); - d = parseInt(this.properties.texture_size); - this._tex && this._tex.width == d || (this._tex = new GL.Texture(d, d, {format:gl.RGB, filter:gl.LINEAR})); - this._tex.drawTo(function() { - b.uniforms(h).draw(a); - }); - this.setOutputData(0, this._tex); - }; - g.prototype.onGetInputs = function() { - return [["angle", "number"], ["scale", "number"]]; - }; - g.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float u_angle;\n\r\n\t\t\tuniform float u_scale;\n\r\n\t\t\tuniform vec3 u_colorA;\n\r\n\t\t\tuniform vec3 u_colorB;\n\r\n\t\t\t\n\r\n\t\t\tvec2 rotate(vec2 v, float angle)\n\r\n\t\t\t{\n\r\n\t\t\t\tvec2 result;\n\r\n\t\t\t\tfloat _cos = cos(angle);\n\r\n\t\t\t\tfloat _sin = sin(angle);\n\r\n\t\t\t\tresult.x = v.x * _cos - v.y * _sin;\n\r\n\t\t\t\tresult.y = v.x * _sin + v.y * _cos;\n\r\n\t\t\t\treturn result;\n\r\n\t\t\t}\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat f = (rotate(u_scale * (v_coord - vec2(0.5)), u_angle) + vec2(0.5)).x;\n\r\n\t\t\t\tvec3 color = mix(u_colorA,u_colorB,clamp(f,0.0,1.0));\n\r\n\t\t\t gl_FragColor = vec4(color,1.0);\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/gradient", g); - t.title = "Mix"; - t.desc = "Generates a texture mixing two textures"; - t.widgets_info = {precision:{widget:"combo", values:u.MODE_VALUES}}; - t.prototype.onExecute = function() { - var a = this.getInputData(0); - if (this.isOutputConnected(0)) { - if (this.properties.precision === u.PASS_THROUGH) { - this.setOutputData(0, a); - } else { - var b = this.getInputData(1); - if (a && b) { - var d = this.getInputData(2), c = this.getInputData(3); - this._tex = u.getTargetTexture(a, this._tex, this.properties.precision); - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var e = Mesh.getScreenQuad(), g = null, f = this._uniforms; - d ? (g = t._shader_tex, g || (g = t._shader_tex = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, t.pixel_shader, {MIX_TEX:""}))) : (g = t._shader_factor, g || (g = t._shader_factor = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, t.pixel_shader)), c = null == c ? this.properties.factor : c, f.u_mix.set([c, c, c, c])); - this._tex.drawTo(function() { - a.bind(0); - b.bind(1); - d && d.bind(2); - g.uniforms(f).draw(e); - }); - this.setOutputData(0, this._tex); - } - } - } - }; - t.prototype.onGetInputs = function() { - return [["factor", "number"]]; - }; - t.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_textureA;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\t#ifdef MIX_TEX\n\r\n\t\t\t\tuniform sampler2D u_textureMix;\n\r\n\t\t\t#else\n\r\n\t\t\t\tuniform vec4 u_mix;\n\r\n\t\t\t#endif\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\t#ifdef MIX_TEX\n\r\n\t\t\t\t vec4 f = texture2D(u_textureMix, v_coord);\n\r\n\t\t\t\t#else\n\r\n\t\t\t\t vec4 f = u_mix;\n\r\n\t\t\t\t#endif\n\r\n\t\t\t gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), f );\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/mix", t); - r.title = "Edges"; - r.desc = "Detects edges"; - r.widgets_info = {precision:{widget:"combo", values:u.MODE_VALUES}}; - r.prototype.onExecute = function() { - if (this.isOutputConnected(0)) { - var a = this.getInputData(0); - if (this.properties.precision === u.PASS_THROUGH) { - this.setOutputData(0, a); - } else { - if (a) { - this._tex = u.getTargetTexture(a, this._tex, this.properties.precision); - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var b = Mesh.getScreenQuad(), d = r._shader, c = this.properties.invert, e = this.properties.factor, g = this.properties.threshold ? 1 : 0; - this._tex.drawTo(function() { - a.bind(0); - d.uniforms({u_texture:0, u_isize:[1 / a.width, 1 / a.height], u_factor:e, u_threshold:g, u_invert:c ? 1 : 0}).draw(b); - }); - this.setOutputData(0, this._tex); - } - } - } - }; - r.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_isize;\n\r\n\t\t\tuniform int u_invert;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\tuniform float u_threshold;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 center = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\r\n\t\t\t\tvec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\r\n\t\t\t\tvec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\r\n\t\t\t\tvec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\r\n\t\t\t\tvec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\r\n\t\t\t\tdiff *= u_factor;\n\r\n\t\t\t\tif(u_invert == 1)\n\r\n\t\t\t\t\tdiff.xyz = vec3(1.0) - diff.xyz;\n\r\n\t\t\t\tif( u_threshold == 0.0 )\n\r\n\t\t\t\t\tgl_FragColor = vec4( diff.xyz, center.a );\n\r\n\t\t\t\telse\n\r\n\t\t\t\t\tgl_FragColor = vec4( diff.x > 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/edges", r); - A.title = "Depth Range"; - A.desc = "Generates a texture with a depth range"; - A.prototype.onExecute = function() { - if (this.isOutputConnected(0)) { - var a = this.getInputData(0); - if (a) { - var b = gl.UNSIGNED_BYTE; - this.properties.high_precision && (b = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT); - this._temp_texture && this._temp_texture.type == b && this._temp_texture.width == a.width && this._temp_texture.height == a.height || (this._temp_texture = new GL.Texture(a.width, a.height, {type:b, format:gl.RGBA, filter:gl.LINEAR})); - var d = this._uniforms; - b = this.properties.distance; - this.isInputConnected(1) && (b = this.getInputData(1), this.properties.distance = b); - var c = this.properties.range; - this.isInputConnected(2) && (c = this.getInputData(2), this.properties.range = c); - d.u_distance = b; - d.u_range = c; - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var e = Mesh.getScreenQuad(); - A._shader || (A._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, A.pixel_shader), A._shader_onlydepth = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, A.pixel_shader, {ONLY_DEPTH:""})); - var g = this.properties.only_depth ? A._shader_onlydepth : A._shader; - b = null; - b = a.near_far_planes ? a.near_far_planes : window.LS && LS.Renderer._main_camera ? LS.Renderer._main_camera._uniforms.u_camera_planes : [0.1, 1000]; - d.u_camera_planes = b; - this._temp_texture.drawTo(function() { - a.bind(0); - g.uniforms(d).draw(e); - }); - this._temp_texture.near_far_planes = b; - this.setOutputData(0, this._temp_texture); - } - } - }; - A.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform float u_distance;\n\r\n\t\t\tuniform float u_range;\n\r\n\t\t\t\n\r\n\t\t\tfloat LinearDepth()\n\r\n\t\t\t{\n\r\n\t\t\t\tfloat zNear = u_camera_planes.x;\n\r\n\t\t\t\tfloat zFar = u_camera_planes.y;\n\r\n\t\t\t\tfloat depth = texture2D(u_texture, v_coord).x;\n\r\n\t\t\t\tdepth = depth * 2.0 - 1.0;\n\r\n\t\t\t\treturn zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat depth = LinearDepth();\n\r\n\t\t\t\t#ifdef ONLY_DEPTH\n\r\n\t\t\t\t gl_FragColor = vec4(depth);\n\r\n\t\t\t\t#else\n\r\n\t\t\t\t\tfloat diff = abs(depth * u_camera_planes.y - u_distance);\n\r\n\t\t\t\t\tfloat dof = 1.0;\n\r\n\t\t\t\t\tif(diff <= u_range)\n\r\n\t\t\t\t\t\tdof = diff / u_range;\n\r\n\t\t\t\t gl_FragColor = vec4(dof);\n\r\n\t\t\t\t#endif\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("texture/depth_range", A); - D.title = "Blur"; - D.desc = "Blur a texture"; - D.widgets_info = {precision:{widget:"combo", values:u.MODE_VALUES}}; - D.max_iterations = 20; - D.prototype.onExecute = function() { - var a = this.getInputData(0); - if (a && this.isOutputConnected(0)) { - var b = this._final_texture; - b && b.width == a.width && b.height == a.height && b.type == a.type || (b = this._final_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR})); - var d = this.properties.iterations; - this.isInputConnected(1) && (d = this.getInputData(1), this.properties.iterations = d); - d = Math.min(Math.floor(d), D.max_iterations); - if (0 == d) { - this.setOutputData(0, a); - } else { - var c = this.properties.intensity; - this.isInputConnected(2) && (c = this.getInputData(2), this.properties.intensity = c); - var g = e.camera_aspect; - g || void 0 === window.gl || (g = gl.canvas.height / gl.canvas.width); - g || (g = 1); - g = this.properties.preserve_aspect ? g : 1; - var f = this.properties.scale || [1, 1]; - a.applyBlur(g * f[0], f[1], c, b); - for (a = 1; a < d; ++a) { - b.applyBlur(g * f[0] * (a + 1), f[1] * (a + 1), c); - } - this.setOutputData(0, b); - } - } - }; - e.registerNodeType("texture/blur", D); - c.title = "Glow"; - c.desc = "Filters a texture giving it a glow effect"; - c.weights = new Float32Array([0.5, 0.4, 0.3, 0.2]); - c.widgets_info = {iterations:{type:"number", min:0, max:16, step:1, precision:0}, threshold:{type:"number", min:0, max:10, step:0.01, precision:2}, precision:{widget:"combo", values:u.MODE_VALUES}}; - c.prototype.onGetInputs = function() { - return [["enabled", "boolean"], ["threshold", "number"], ["intensity", "number"], ["persistence", "number"], ["iterations", "number"], ["dirt_factor", "number"]]; - }; - c.prototype.onGetOutputs = function() { - return [["average", "Texture"]]; - }; - c.prototype.onExecute = function() { - var a = this.getInputData(0); - if (a && this.isAnyOutputConnected()) { - if (this.properties.precision === u.PASS_THROUGH || !1 === this.getInputOrProperty("enabled")) { - this.setOutputData(0, a); - } else { - var b = a.width, d = a.height, e = {format:a.format, type:a.type, minFilter:GL.LINEAR, magFilter:GL.LINEAR, wrap:gl.CLAMP_TO_EDGE}, g = u.getTextureType(this.properties.precision, a), f = this._uniforms, l = this._textures, h = c._cut_shader; - h || (h = c._cut_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, c.cut_pixel_shader)); - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.BLEND); - f.u_threshold = this.getInputOrProperty("threshold"); - var k = l[0] = GL.Texture.getTemporary(b, d, e); - a.blit(k, h.uniforms(f)); - var m = k, n = this.getInputOrProperty("iterations"); - n = Math.clamp(n, 1, 16) | 0; - var p = f.u_texel_size, r = this.getInputOrProperty("intensity"); - f.u_intensity = 1; - f.u_delta = this.properties.scale; - h = c._shader; - h || (h = c._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, c.scale_pixel_shader)); - for (var t = 1; t < n; t++) { - b >>= 1; - 1 < (d | 0) && (d >>= 1); - if (2 > b) { - break; - } - k = l[t] = GL.Texture.getTemporary(b, d, e); - p[0] = 1 / m.width; - p[1] = 1 / m.height; - m.blit(k, h.uniforms(f)); - m = k; - } - this.isOutputConnected(2) && (b = this._average_texture, b && b.type == a.type && b.format == a.format || (b = this._average_texture = new GL.Texture(1, 1, {type:a.type, format:a.format, filter:gl.LINEAR})), p[0] = 1 / m.width, p[1] = 1 / m.height, f.u_intensity = r, f.u_delta = 1, m.blit(b, h.uniforms(f)), this.setOutputData(2, b)); - gl.enable(gl.BLEND); - gl.blendFunc(gl.ONE, gl.ONE); - f.u_intensity = this.getInputOrProperty("persistence"); - f.u_delta = 0.5; - for (t -= 2; 0 <= t; t--) { - k = l[t], l[t] = null, p[0] = 1 / m.width, p[1] = 1 / m.height, m.blit(k, h.uniforms(f)), GL.Texture.releaseTemporary(m), m = k; - } - gl.disable(gl.BLEND); - this.isOutputConnected(1) && (l = this._glow_texture, l && l.width == a.width && l.height == a.height && l.type == g && l.format == a.format || (l = this._glow_texture = new GL.Texture(a.width, a.height, {type:g, format:a.format, filter:gl.LINEAR})), m.blit(l), this.setOutputData(1, l)); - if (this.isOutputConnected(0)) { - l = this._final_texture; - l && l.width == a.width && l.height == a.height && l.type == g && l.format == a.format || (l = this._final_texture = new GL.Texture(a.width, a.height, {type:g, format:a.format, filter:gl.LINEAR})); - var q = this.getInputData(1), x = this.getInputOrProperty("dirt_factor"); - f.u_intensity = r; - h = q ? c._dirt_final_shader : c._final_shader; - h || (h = q ? c._dirt_final_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, c.final_pixel_shader, {USE_DIRT:""}) : c._final_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, c.final_pixel_shader)); - l.drawTo(function() { - a.bind(0); - m.bind(1); - q && (h.setUniform("u_dirt_factor", x), h.setUniform("u_dirt_texture", q.bind(2))); - h.toViewport(f); - }); - this.setOutputData(0, l); - } - GL.Texture.releaseTemporary(m); - } - } - }; - c.cut_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform float u_threshold;\n\r\n\t\tvoid main() {\n\r\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\r\n\t\t}"; - c.scale_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform vec2 u_texel_size;\n\r\n\t\tuniform float u_delta;\n\r\n\t\tuniform float u_intensity;\n\r\n\t\t\n\r\n\t\tvec4 sampleBox(vec2 uv) {\n\r\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\r\n\t\t\tvec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\r\n\t\t\treturn s * 0.25;\n\r\n\t\t}\n\r\n\t\tvoid main() {\n\r\n\t\t\tgl_FragColor = u_intensity * sampleBox( v_coord );\n\r\n\t\t}"; - c.final_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform sampler2D u_glow_texture;\n\r\n\t\t#ifdef USE_DIRT\n\r\n\t\t\tuniform sampler2D u_dirt_texture;\n\r\n\t\t#endif\n\r\n\t\tuniform vec2 u_texel_size;\n\r\n\t\tuniform float u_delta;\n\r\n\t\tuniform float u_intensity;\n\r\n\t\tuniform float u_dirt_factor;\n\r\n\t\t\n\r\n\t\tvec4 sampleBox(vec2 uv) {\n\r\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\r\n\t\t\tvec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\r\n\t\t\treturn s * 0.25;\n\r\n\t\t}\n\r\n\t\tvoid main() {\n\r\n\t\t\tvec4 glow = sampleBox( v_coord );\n\r\n\t\t\t#ifdef USE_DIRT\n\r\n\t\t\t\tglow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\r\n\t\t\t#endif\n\r\n\t\t\tgl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\r\n\t\t}"; - e.registerNodeType("texture/glow", c); - C.title = "Kuwahara Filter"; - C.desc = "Filters a texture giving an artistic oil canvas painting"; - C.max_radius = 10; - C._shaders = []; - C.prototype.onExecute = function() { - var a = this.getInputData(0); - if (a && this.isOutputConnected(0)) { - var b = this._temp_texture; - b && b.width == a.width && b.height == a.height && b.type == a.type || (this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR})); - b = this.properties.radius; - b = Math.min(Math.floor(b), C.max_radius); - if (0 == b) { - this.setOutputData(0, a); - } else { - var d = this.properties.intensity, c = e.camera_aspect; - c || void 0 === window.gl || (c = gl.canvas.height / gl.canvas.width); - c || (c = 1); - c = this.properties.preserve_aspect ? c : 1; - C._shaders[b] || (C._shaders[b] = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, C.pixel_shader, {RADIUS:b.toFixed(0)})); - var g = C._shaders[b], f = GL.Mesh.getScreenQuad(); - a.bind(0); - this._temp_texture.drawTo(function() { - g.uniforms({u_texture:0, u_intensity:d, u_resolution:[a.width, a.height], u_iResolution:[1 / a.width, 1 / a.height]}).draw(f); - }); - this.setOutputData(0, this._temp_texture); - } - } - }; - C.pixel_shader = "\n\r\n\tprecision highp float;\n\r\n\tvarying vec2 v_coord;\n\r\n\tuniform sampler2D u_texture;\n\r\n\tuniform float u_intensity;\n\r\n\tuniform vec2 u_resolution;\n\r\n\tuniform vec2 u_iResolution;\n\r\n\t#ifndef RADIUS\n\r\n\t\t#define RADIUS 7\n\r\n\t#endif\n\r\n\tvoid main() {\n\r\n\t\n\r\n\t\tconst int radius = RADIUS;\n\r\n\t\tvec2 fragCoord = v_coord;\n\r\n\t\tvec2 src_size = u_iResolution;\n\r\n\t\tvec2 uv = v_coord;\n\r\n\t\tfloat n = float((radius + 1) * (radius + 1));\n\r\n\t\tint i;\n\r\n\t\tint j;\n\r\n\t\tvec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\r\n\t\tvec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\r\n\t\tvec3 c;\n\r\n\t\t\n\r\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\r\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm0 += c;\n\r\n\t\t\t\ts0 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\r\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm1 += c;\n\r\n\t\t\t\ts1 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = 0; j <= radius; ++j) {\n\r\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm2 += c;\n\r\n\t\t\t\ts2 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = 0; j <= radius; ++j) {\n\r\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm3 += c;\n\r\n\t\t\t\ts3 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfloat min_sigma2 = 1e+2;\n\r\n\t\tm0 /= n;\n\r\n\t\ts0 = abs(s0 / n - m0 * m0);\n\r\n\t\t\n\r\n\t\tfloat sigma2 = s0.r + s0.g + s0.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m0, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm1 /= n;\n\r\n\t\ts1 = abs(s1 / n - m1 * m1);\n\r\n\t\t\n\r\n\t\tsigma2 = s1.r + s1.g + s1.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m1, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm2 /= n;\n\r\n\t\ts2 = abs(s2 / n - m2 * m2);\n\r\n\t\t\n\r\n\t\tsigma2 = s2.r + s2.g + s2.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m2, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm3 /= n;\n\r\n\t\ts3 = abs(s3 / n - m3 * m3);\n\r\n\t\t\n\r\n\t\tsigma2 = s3.r + s3.g + s3.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m3, 1.0);\n\r\n\t\t}\n\r\n\t}\n\r\n\t"; - e.registerNodeType("texture/kuwahara", C); - z.title = "Webcam"; - z.desc = "Webcam texture"; - z.is_webcam_open = !1; - z.prototype.openStream = function() { - if (navigator.getUserMedia) { - this._waiting_confirmation = !0; - navigator.mediaDevices.getUserMedia({audio:!1, video:{facingMode:this.properties.facingMode}}).then(this.streamReady.bind(this)).catch(function(b) { - z.is_webcam_open = !1; - console.log("Webcam rejected", b); - a._webcam_stream = !1; - a.boxcolor = "red"; - a.trigger("stream_error"); - }); - var a = this; - } - }; - z.prototype.closeStream = function() { - if (this._webcam_stream) { - var a = this._webcam_stream.getTracks(); - if (a.length) { - for (var b = 0; b < a.length; ++b) { - a[b].stop(); - } - } - z.is_webcam_open = !1; - this._video = this._webcam_stream = null; - this.boxcolor = "black"; - this.trigger("stream_closed"); - } - }; - z.prototype.streamReady = function(a) { - this._webcam_stream = a; - this.boxcolor = "green"; - var b = this._video; - b || (b = document.createElement("video"), b.autoplay = !0, b.srcObject = a, this._video = b, b.onloadedmetadata = function(a) { - z.is_webcam_open = !0; - console.log(a); - }); - this.trigger("stream_ready", b); - }; - z.prototype.onPropertyChanged = function(a, b) { - "facingMode" == a && (this.properties.facingMode = b, this.closeStream(), this.openStream()); - }; - z.prototype.onRemoved = function() { - if (this._webcam_stream) { - var a = this._webcam_stream.getTracks(); - if (a.length) { - for (var b = 0; b < a.length; ++b) { - a[b].stop(); - } - } - this._video = this._webcam_stream = null; - } - }; - z.prototype.onDrawBackground = function(a) { - this.flags.collapsed || 20 >= this.size[1] || !this._video || (a.save(), a.webgl ? this._video_texture && a.drawImage(this._video_texture, 0, 0, this.size[0], this.size[1]) : a.drawImage(this._video, 0, 0, this.size[0], this.size[1]), a.restore()); - }; - z.prototype.onExecute = function() { - null != this._webcam_stream || this._waiting_confirmation || this.openStream(); - if (this._video && this._video.videoWidth) { - var a = this._video.videoWidth, b = this._video.videoHeight, d = this._video_texture; - d && d.width == a && d.height == b || (this._video_texture = new GL.Texture(a, b, {format:gl.RGB, filter:gl.LINEAR})); - this._video_texture.uploadImage(this._video); - this._video_texture.version = ++this.version; - this.properties.texture_name && (u.getTexturesContainer()[this.properties.texture_name] = this._video_texture); - this.setOutputData(0, this._video_texture); - for (a = 1; a < this.outputs.length; ++a) { - if (this.outputs[a]) { - switch(this.outputs[a].name) { - case "width": - this.setOutputData(a, this._video.videoWidth); - break; - case "height": - this.setOutputData(a, this._video.videoHeight); - } - } - } - } - }; - z.prototype.onGetOutputs = function() { - return [["width", "number"], ["height", "number"], ["stream_ready", e.EVENT], ["stream_closed", e.EVENT], ["stream_error", e.EVENT]]; - }; - e.registerNodeType("texture/webcam", z); - B.title = "Lens FX"; - B.desc = "distortion and chromatic aberration"; - B.widgets_info = {precision:{widget:"combo", values:u.MODE_VALUES}}; - B.prototype.onGetInputs = function() { - return [["enabled", "boolean"]]; - }; - B.prototype.onExecute = function() { - var a = this.getInputData(0); - if (a && this.isOutputConnected(0)) { - if (this.properties.precision === u.PASS_THROUGH || !1 === this.getInputOrProperty("enabled")) { - this.setOutputData(0, a); - } else { - var b = this._temp_texture; - b && b.width == a.width && b.height == a.height && b.type == a.type || (b = this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR})); - var d = B._shader; - d || (d = B._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, B.pixel_shader)); - var c = this.getInputData(1); - null == c && (c = this.properties.factor); - var e = this._uniforms; - e.u_factor = c; - gl.disable(gl.DEPTH_TEST); - b.drawTo(function() { - a.bind(0); - d.uniforms(e).draw(GL.Mesh.getScreenQuad()); - }); - this.setOutputData(0, b); - } - } - }; - B.pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\tvec2 barrelDistortion(vec2 coord, float amt) {\n\r\n\t\t\t\tvec2 cc = coord - 0.5;\n\r\n\t\t\t\tfloat dist = dot(cc, cc);\n\r\n\t\t\t\treturn coord + cc * dist * amt;\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat sat( float t )\n\r\n\t\t\t{\n\r\n\t\t\t\treturn clamp( t, 0.0, 1.0 );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat linterp( float t ) {\n\r\n\t\t\t\treturn sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat remap( float t, float a, float b ) {\n\r\n\t\t\t\treturn sat( (t - a) / (b - a) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvec4 spectrum_offset( float t ) {\n\r\n\t\t\t\tvec4 ret;\n\r\n\t\t\t\tfloat lo = step(t,0.5);\n\r\n\t\t\t\tfloat hi = 1.0-lo;\n\r\n\t\t\t\tfloat w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\r\n\t\t\t\tret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\r\n\t\t\t\n\r\n\t\t\t\treturn pow( ret, vec4(1.0/2.2) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tconst float max_distort = 2.2;\n\r\n\t\t\tconst int num_iter = 12;\n\r\n\t\t\tconst float reci_num_iter_f = 1.0 / float(num_iter);\n\r\n\t\t\t\n\r\n\t\t\tvoid main()\n\r\n\t\t\t{\t\n\r\n\t\t\t\tvec2 uv=v_coord;\n\r\n\t\t\t\tvec4 sumcol = vec4(0.0);\n\r\n\t\t\t\tvec4 sumw = vec4(0.0);\t\n\r\n\t\t\t\tfor ( int i=0; i= this.size[1] || !a.webgl || gl.meshes.cube || (gl.meshes.cube = GL.Mesh.cube({size:1})); - }; - e.registerNodeType("texture/cubemap", q); - } -})(this); -(function(w) { - var e = w.LiteGraph; - if ("undefined" != typeof GL) { - var q = function() { - this.addInput("Tex.", "Texture"); - this.addInput("intensity", "number"); - this.addOutput("Texture", "Texture"); - this.properties = {intensity:1, invert:!1, precision:LGraphTexture.DEFAULT}; - q._shader || (q._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, q.pixel_shader)); - }, k = function() { - this.addInput("Texture", "Texture"); - this.addInput("value1", "number"); - this.addInput("value2", "number"); - this.addOutput("Texture", "Texture"); - this.properties = {fx:"halftone", value1:1, value2:1, precision:LGraphTexture.DEFAULT}; - }, h = function() { - this.addInput("Texture", "Texture"); - this.addInput("Blurred", "Texture"); - this.addInput("Mask", "Texture"); - this.addInput("Threshold", "number"); - this.addOutput("Texture", "Texture"); - this.properties = {shape:"", size:10, alpha:1.0, threshold:1.0, high_precision:!1}; - }, n = function() { - this.addInput("Texture", "Texture"); - this.addInput("Aberration", "number"); - this.addInput("Distortion", "number"); - this.addInput("Blur", "number"); - this.addOutput("Texture", "Texture"); - this.properties = {aberration:1.0, distortion:1.0, blur:1.0, precision:LGraphTexture.DEFAULT}; - n._shader || (n._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, n.pixel_shader), n._texture = new GL.Texture(3, 1, {format:gl.RGB, wrap:gl.CLAMP_TO_EDGE, magFilter:gl.LINEAR, minFilter:gl.LINEAR, pixel_data:[255, 0, 0, 0, 255, 0, 0, 0, 255]})); - }; - n.title = "Lens"; - n.desc = "Camera Lens distortion"; - n.widgets_info = {precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}}; - n.prototype.onExecute = function() { - var e = this.getInputData(0); - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, e); - } else { - if (e) { - this._tex = LGraphTexture.getTargetTexture(e, this._tex, this.properties.precision); - var h = this.properties.aberration; - this.isInputConnected(1) && (h = this.getInputData(1), this.properties.aberration = h); - var k = this.properties.distortion; - this.isInputConnected(2) && (k = this.getInputData(2), this.properties.distortion = k); - var q = this.properties.blur; - this.isInputConnected(3) && (q = this.getInputData(3), this.properties.blur = q); - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var w = Mesh.getScreenQuad(), c = n._shader; - this._tex.drawTo(function() { - e.bind(0); - c.uniforms({u_texture:0, u_aberration:h, u_distortion:k, u_blur:q}).draw(w); - }); - this.setOutputData(0, this._tex); - } - } - }; - n.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform float u_aberration;\n\r\n\t\t\tuniform float u_distortion;\n\r\n\t\t\tuniform float u_blur;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = v_coord;\n\r\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\r\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\r\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\r\n\t\t\t\tdist_coord *= percent;\n\r\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\r\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\r\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\r\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("fx/lens", n); - w.LGraphFXLens = n; - h.title = "Bokeh"; - h.desc = "applies an Bokeh effect"; - h.widgets_info = {shape:{widget:"texture"}}; - h.prototype.onExecute = function() { - var e = this.getInputData(0), k = this.getInputData(1), n = this.getInputData(2); - if (e && n && this.properties.shape) { - k || (k = e); - var q = LGraphTexture.getTexture(this.properties.shape); - if (q) { - var w = this.properties.threshold; - this.isInputConnected(3) && (w = this.getInputData(3), this.properties.threshold = w); - var c = gl.UNSIGNED_BYTE; - this.properties.high_precision && (c = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT); - this._temp_texture && this._temp_texture.type == c && this._temp_texture.width == e.width && this._temp_texture.height == e.height || (this._temp_texture = new GL.Texture(e.width, e.height, {type:c, format:gl.RGBA, filter:gl.LINEAR})); - var D = h._first_shader; - D || (D = h._first_shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, h._first_pixel_shader)); - var A = h._second_shader; - A || (A = h._second_shader = new GL.Shader(h._second_vertex_shader, h._second_pixel_shader)); - var r = this._points_mesh; - r && r._width == e.width && r._height == e.height && 2 == r._spacing || (r = this.createPointsMesh(e.width, e.height, 2)); - var t = Mesh.getScreenQuad(), g = this.properties.size, l = this.properties.alpha; - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.BLEND); - this._temp_texture.drawTo(function() { - e.bind(0); - k.bind(1); - n.bind(2); - D.uniforms({u_texture:0, u_texture_blur:1, u_mask:2, u_texsize:[e.width, e.height]}).draw(t); - }); - this._temp_texture.drawTo(function() { - gl.enable(gl.BLEND); - gl.blendFunc(gl.ONE, gl.ONE); - e.bind(0); - q.bind(3); - A.uniforms({u_texture:0, u_mask:2, u_shape:3, u_alpha:l, u_threshold:w, u_pointSize:g, u_itexsize:[1.0 / e.width, 1.0 / e.height]}).draw(r, gl.POINTS); - }); - this.setOutputData(0, this._temp_texture); - } - } else { - this.setOutputData(0, e); - } - }; - h.prototype.createPointsMesh = function(e, h, k) { - for (var f = Math.round(e / k), n = Math.round(h / k), c = new Float32Array(f * n * 2), q = -1, y = 2 / e * k, r = 2 / h * k, t = 0; t < n; ++t) { - for (var g = -1, l = 0; l < f; ++l) { - var x = t * f * 2 + 2 * l; - c[x] = g; - c[x + 1] = q; - g += y; - } - q += r; - } - this._points_mesh = GL.Mesh.load({vertices2D:c}); - this._points_mesh._width = e; - this._points_mesh._height = h; - this._points_mesh._spacing = k; - return this._points_mesh; - }; - h._first_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_texture_blur;\n\r\n\t\t\tuniform sampler2D u_mask;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec4 blurred_color = texture2D(u_texture_blur, v_coord);\n\r\n\t\t\t\tfloat mask = texture2D(u_mask, v_coord).x;\n\r\n\t\t\t gl_FragColor = mix(color, blurred_color, mask);\n\r\n\t\t\t}\n\r\n\t\t\t"; - h._second_vertex_shader = "precision highp float;\n\r\n\t\t\tattribute vec2 a_vertex2D;\n\r\n\t\t\tvarying vec4 v_color;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_mask;\n\r\n\t\t\tuniform vec2 u_itexsize;\n\r\n\t\t\tuniform float u_pointSize;\n\r\n\t\t\tuniform float u_threshold;\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = a_vertex2D * 0.5 + 0.5;\n\r\n\t\t\t\tv_color = texture2D( u_texture, coord );\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + vec2(u_itexsize.x, 0.0) );\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + vec2(0.0, u_itexsize.y));\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + u_itexsize);\n\r\n\t\t\t\tv_color *= 0.25;\n\r\n\t\t\t\tfloat mask = texture2D(u_mask, coord).x;\n\r\n\t\t\t\tfloat luminance = length(v_color) * mask;\n\r\n\t\t\t\t/*luminance /= (u_pointSize*u_pointSize)*0.01 */;\n\r\n\t\t\t\tluminance -= u_threshold;\n\r\n\t\t\t\tif(luminance < 0.0)\n\r\n\t\t\t\t{\n\r\n\t\t\t\t\tgl_Position.x = -100.0;\n\r\n\t\t\t\t\treturn;\n\r\n\t\t\t\t}\n\r\n\t\t\t\tgl_PointSize = u_pointSize;\n\r\n\t\t\t\tgl_Position = vec4(a_vertex2D,0.0,1.0);\n\r\n\t\t\t}\n\r\n\t\t\t"; - h._second_pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec4 v_color;\n\r\n\t\t\tuniform sampler2D u_shape;\n\r\n\t\t\tuniform float u_alpha;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D( u_shape, gl_PointCoord );\n\r\n\t\t\t\tcolor *= v_color * u_alpha;\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n"; - e.registerNodeType("fx/bokeh", h); - w.LGraphFXBokeh = h; - k.title = "FX"; - k.desc = "applies an FX from a list"; - k.widgets_info = {fx:{widget:"combo", values:["halftone", "pixelate", "lowpalette", "noise", "gamma"]}, precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}}; - k.shaders = {}; - k.prototype.onExecute = function() { - if (this.isOutputConnected(0)) { - var e = this.getInputData(0); - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, e); - } else { - if (e) { - this._tex = LGraphTexture.getTargetTexture(e, this._tex, this.properties.precision); - var h = this.properties.value1; - this.isInputConnected(1) && (h = this.getInputData(1), this.properties.value1 = h); - var n = this.properties.value2; - this.isInputConnected(2) && (n = this.getInputData(2), this.properties.value2 = n); - var q = this.properties.fx, C = k.shaders[q]; - if (!C) { - var c = k["pixel_shader_" + q]; - if (!c) { - return; - } - C = k.shaders[q] = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, c); - } - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var D = Mesh.getScreenQuad(); - camera_planes = w.LS && LS.Renderer._current_camera ? [LS.Renderer._current_camera.near, LS.Renderer._current_camera.far] : [1, 100]; - var A = null; - "noise" == q && (A = LGraphTexture.getNoiseTexture()); - this._tex.drawTo(function() { - e.bind(0); - "noise" == q && A.bind(1); - C.uniforms({u_texture:0, u_noise:1, u_size:[e.width, e.height], u_rand:[Math.random(), Math.random()], u_value1:h, u_value2:n, u_camera_planes:camera_planes}).draw(D); - }); - this.setOutputData(0, this._tex); - } - } - } - }; - k.pixel_shader_halftone = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tfloat pattern() {\n\r\n\t\t\t\tfloat s = sin(u_value1 * 3.1415), c = cos(u_value1 * 3.1415);\n\r\n\t\t\t\tvec2 tex = v_coord * u_size.xy;\n\r\n\t\t\t\tvec2 point = vec2(\n\r\n\t\t\t\t c * tex.x - s * tex.y ,\n\r\n\t\t\t\t s * tex.x + c * tex.y \n\r\n\t\t\t\t) * u_value2;\n\r\n\t\t\t\treturn (sin(point.x) * sin(point.y)) * 4.0;\n\r\n\t\t\t}\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tfloat average = (color.r + color.g + color.b) / 3.0;\n\r\n\t\t\t\tgl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n\r\n\t\t\t}\n"; - k.pixel_shader_pixelate = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = vec2( floor(v_coord.x * u_value1) / u_value1, floor(v_coord.y * u_value2) / u_value2 );\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, coord);\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n"; - k.pixel_shader_lowpalette = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tgl_FragColor = floor(color * u_value1) / u_value1;\n\r\n\t\t\t}\n"; - k.pixel_shader_noise = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_noise;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\tuniform vec2 u_rand;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec3 noise = texture2D(u_noise, v_coord * vec2(u_size.x / 512.0, u_size.y / 512.0) + u_rand).xyz - vec3(0.5);\n\r\n\t\t\t\tgl_FragColor = vec4( color.xyz + noise * u_value1, color.a );\n\r\n\t\t\t}\n"; - k.pixel_shader_gamma = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tfloat gamma = 1.0 / u_value1;\n\r\n\t\t\t\tgl_FragColor = vec4( pow( color.xyz, vec3(gamma) ), color.a );\n\r\n\t\t\t}\n"; - e.registerNodeType("fx/generic", k); - w.LGraphFXGeneric = k; - q.title = "Vigneting"; - q.desc = "Vigneting"; - q.widgets_info = {precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}}; - q.prototype.onExecute = function() { - var e = this.getInputData(0); - if (this.properties.precision === LGraphTexture.PASS_THROUGH) { - this.setOutputData(0, e); - } else { - if (e) { - this._tex = LGraphTexture.getTargetTexture(e, this._tex, this.properties.precision); - var h = this.properties.intensity; - this.isInputConnected(1) && (h = this.getInputData(1), this.properties.intensity = h); - gl.disable(gl.BLEND); - gl.disable(gl.DEPTH_TEST); - var k = Mesh.getScreenQuad(), n = q._shader, w = this.properties.invert; - this._tex.drawTo(function() { - e.bind(0); - n.uniforms({u_texture:0, u_intensity:h, u_isize:[1 / e.width, 1 / e.height], u_invert:w ? 1 : 0}).draw(k); - }); - this.setOutputData(0, this._tex); - } - } - }; - q.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_intensity;\n\r\n\t\t\tuniform int u_invert;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat luminance = 1.0 - length( v_coord - vec2(0.5) ) * 1.414;\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tif(u_invert == 1)\n\r\n\t\t\t\t\tluminance = 1.0 - luminance;\n\r\n\t\t\t\tluminance = mix(1.0, luminance, u_intensity);\n\r\n\t\t\t gl_FragColor = vec4( luminance * color.xyz, color.a);\n\r\n\t\t\t}\n\r\n\t\t\t"; - e.registerNodeType("fx/vigneting", q); - w.LGraphFXVigneting = q; - } -})(this); -(function(w) { - function e(c) { - this.cmd = this.channel = 0; - this.data = new Uint32Array(3); - c && this.setup(c); - } - function q(c, e) { - navigator.requestMIDIAccess ? (this.on_ready = c, this.state = {note:[], cc:[]}, navigator.requestMIDIAccess().then(this.onMIDISuccess.bind(this), this.onMIDIFailure.bind(this))) : (this.error = "not suppoorted", e ? e("Not supported") : console.error("MIDI NOT SUPPORTED, enable by chrome://flags")); - } - function k() { - this.addOutput("on_midi", r.EVENT); - this.addOutput("out", "midi"); - this.properties = {port:0}; - this._current_midi_event = this._last_midi_event = null; - this.boxcolor = "#AAA"; - this._last_time = 0; - var c = this; - new q(function(e) { - c._midi = e; - if (c._waiting) { - c.onStart(); - } - c._waiting = !1; - }); - } - function h() { - this.addInput("send", r.EVENT); - this.properties = {port:0}; - var c = this; - new q(function(e) { - c._midi = e; - }); - } - function n() { - this.addInput("on_midi", r.EVENT); - this._str = ""; - this.size = [200, 40]; - } - function f() { - this.properties = {channel:-1, cmd:-1, min_value:-1, max_value:-1}; - var c = this; - this._learning = !1; - this.addWidget("button", "Learn", "", function() { - c._learning = !0; - c.boxcolor = "#FA3"; - }); - this.addInput("in", r.EVENT); - this.addOutput("on_midi", r.EVENT); - this.boxcolor = "#AAA"; - } - function y() { - this.properties = {channel:0, cmd:144, value1:1, value2:1}; - this.addInput("send", r.EVENT); - this.addInput("assign", r.EVENT); - this.addOutput("on_midi", r.EVENT); - this.midi_event = new e; - this.gate = !1; - } - function B() { - this.properties = {cc:1, value:0}; - this.addOutput("value", "number"); - } - function z() { - this.addInput("generate", r.ACTION); - this.addInput("scale", "string"); - this.addInput("octave", "number"); - this.addOutput("note", r.EVENT); - this.properties = {notes:"A,A#,B,C,C#,D,D#,E,F,F#,G,G#", octave:2, duration:0.5, mode:"sequence"}; - this.notes_pitches = z.processScale(this.properties.notes); - this.sequence_index = 0; - } - function C() { - this.properties = {amount:0}; - this.addInput("in", r.ACTION); - this.addInput("amount", "number"); - this.addOutput("out", r.EVENT); - this.midi_event = new e; - } - function c() { - this.properties = {scale:"A,A#,B,C,C#,D,D#,E,F,F#,G,G#"}; - this.addInput("note", r.ACTION); - this.addInput("scale", "string"); - this.addOutput("out", r.EVENT); - this.valid_notes = Array(12); - this.offset_notes = Array(12); - this.processScale(this.properties.scale); - } - function D() { - this.properties = {volume:0.5, duration:1}; - this.addInput("note", r.ACTION); - this.addInput("volume", "number"); - this.addInput("duration", "number"); - this.addOutput("note", r.EVENT); - "undefined" == typeof AudioSynth ? (console.error("Audiosynth.js not included, LGMidiPlay requires that library"), this.boxcolor = "red") : this.instrument = (this.synth = new AudioSynth).createInstrument("piano"); - } - function A() { - this.properties = {num_octaves:2, start_octave:2}; - this.addInput("note", r.ACTION); - this.addInput("reset", r.ACTION); - this.addOutput("note", r.EVENT); - this.size = [400, 100]; - this.keys = []; - this._last_key = -1; - } - var r = w.LiteGraph; - r.MIDIEvent = e; - e.prototype.fromJSON = function(c) { - this.setup(c.data); - }; - e.prototype.setup = function(c) { - var g = c; - c.constructor === Object && (g = c.data); - this.data.set(g); - this.status = c = g[0]; - g = c & 240; - this.cmd = 240 <= c ? c : g; - this.cmd == e.NOTEON && 0 == this.velocity && (this.cmd = e.NOTEOFF); - this.cmd_str = e.commands[this.cmd] || ""; - if (g >= e.NOTEON || g <= e.NOTEOFF) { - this.channel = c & 15; - } - }; - Object.defineProperty(e.prototype, "velocity", {get:function() { - return this.cmd == e.NOTEON ? this.data[2] : -1; - }, set:function(c) { - this.data[2] = c; - }, enumerable:!0}); - e.notes = "A A# B C C# D D# E F F# G G#".split(" "); - e.note_to_index = {A:0, "A#":1, B:2, C:3, "C#":4, D:5, "D#":6, E:7, F:8, "F#":9, G:10, "G#":11}; - Object.defineProperty(e.prototype, "note", {get:function() { - return this.cmd != e.NOTEON ? -1 : e.toNoteString(this.data[1], !0); - }, set:function(c) { - throw "notes cannot be assigned this way, must modify the data[1]"; - }, enumerable:!0}); - Object.defineProperty(e.prototype, "octave", {get:function() { - return this.cmd != e.NOTEON ? -1 : Math.floor((this.data[1] - 24) / 12 + 1); - }, set:function(c) { - throw "octave cannot be assigned this way, must modify the data[1]"; - }, enumerable:!0}); - e.prototype.getPitch = function() { - return 440 * Math.pow(2, (this.data[1] - 69) / 12); - }; - e.computePitch = function(c) { - return 440 * Math.pow(2, (c - 69) / 12); - }; - e.prototype.getCC = function() { - return this.data[1]; - }; - e.prototype.getCCValue = function() { - return this.data[2]; - }; - e.prototype.getPitchBend = function() { - return this.data[1] + (this.data[2] << 7) - 8192; - }; - e.computePitchBend = function(c, e) { - return c + (e << 7) - 8192; - }; - e.prototype.setCommandFromString = function(c) { - this.cmd = e.computeCommandFromString(c); - }; - e.computeCommandFromString = function(c) { - if (!c) { - return 0; - } - if (c && c.constructor === Number) { - return c; - } - c = c.toUpperCase(); - switch(c) { - case "NOTE ON": - case "NOTEON": - return e.NOTEON; - case "NOTE OFF": - case "NOTEOFF": - return e.NOTEON; - case "KEY PRESSURE": - case "KEYPRESSURE": - return e.KEYPRESSURE; - case "CONTROLLER CHANGE": - case "CONTROLLERCHANGE": - case "CC": - return e.CONTROLLERCHANGE; - case "PROGRAM CHANGE": - case "PROGRAMCHANGE": - case "PC": - return e.PROGRAMCHANGE; - case "CHANNEL PRESSURE": - case "CHANNELPRESSURE": - return e.CHANNELPRESSURE; - case "PITCH BEND": - case "PITCHBEND": - return e.PITCHBEND; - case "TIME TICK": - case "TIMETICK": - return e.TIMETICK; - default: - return Number(c); - } - }; - e.toNoteString = function(c, f) { - c = Math.round(c); - var g = Math.floor((c - 24) / 12 + 1); - c = (c - 21) % 12; - 0 > c && (c = 12 + c); - return e.notes[c] + (f ? "" : g); - }; - e.NoteStringToPitch = function(c) { - c = c.toUpperCase(); - var g = c[0], f = 4; - "#" == c[1] ? (g += "#", 2 < c.length && (f = Number(c[2]))) : 1 < c.length && (f = Number(c[1])); - c = e.note_to_index[g]; - return null == c ? null : 12 * (f - 1) + c + 21; - }; - e.prototype.toString = function() { - var c = "" + this.channel + ". "; - switch(this.cmd) { - case e.NOTEON: - c += "NOTEON " + e.toNoteString(this.data[1]); - break; - case e.NOTEOFF: - c += "NOTEOFF " + e.toNoteString(this.data[1]); - break; - case e.CONTROLLERCHANGE: - c += "CC " + this.data[1] + " " + this.data[2]; - break; - case e.PROGRAMCHANGE: - c += "PC " + this.data[1]; - break; - case e.PITCHBEND: - c += "PITCHBEND " + this.getPitchBend(); - break; - case e.KEYPRESSURE: - c += "KEYPRESS " + this.data[1]; - } - return c; - }; - e.prototype.toHexString = function() { - for (var c = "", e = 0; e < this.data.length; e++) { - c += this.data[e].toString(16) + " "; - } - }; - e.prototype.toJSON = function() { - return {data:[this.data[0], this.data[1], this.data[2]], object_class:"MIDIEvent"}; - }; - e.NOTEOFF = 128; - e.NOTEON = 144; - e.KEYPRESSURE = 160; - e.CONTROLLERCHANGE = 176; - e.PROGRAMCHANGE = 192; - e.CHANNELPRESSURE = 208; - e.PITCHBEND = 224; - e.TIMETICK = 248; - e.commands = {128:"note off", 144:"note on", 160:"key pressure", 176:"controller change", 192:"program change", 208:"channel pressure", 224:"pitch bend", 240:"system", 242:"Song pos", 243:"Song select", 246:"Tune request", 248:"time tick", 250:"Start Song", 251:"Continue Song", 252:"Stop Song", 254:"Sensing", 255:"Reset"}; - e.commands_short = {128:"NOTEOFF", 144:"NOTEOFF", 160:"KEYP", 176:"CC", 192:"PC", 208:"CP", 224:"PB", 240:"SYS", 242:"POS", 243:"SELECT", 246:"TUNEREQ", 248:"TT", 250:"START", 251:"CONTINUE", 252:"STOP", 254:"SENS", 255:"RESET"}; - e.commands_reversed = {}; - for (var t in e.commands) { - e.commands_reversed[e.commands[t]] = t; - } - q.input = null; - q.MIDIEvent = e; - q.prototype.onMIDISuccess = function(c) { - console.log("MIDI ready!"); - console.log(c); - this.midi = c; - this.updatePorts(); - if (this.on_ready) { - this.on_ready(this); - } - }; - q.prototype.updatePorts = function() { - var c = this.midi; - this.input_ports = c.inputs; - for (var e = 0, f = this.input_ports.values(), a = f.next(); a && !1 === a.done;) { - a = a.value, console.log("Input port [type:'" + a.type + "'] id:'" + a.id + "' manufacturer:'" + a.manufacturer + "' name:'" + a.name + "' version:'" + a.version + "'"), e++, a = f.next(); - } - this.num_input_ports = e; - e = 0; - this.output_ports = c.outputs; - f = this.output_ports.values(); - for (a = f.next(); a && !1 === a.done;) { - a = a.value, console.log("Output port [type:'" + a.type + "'] id:'" + a.id + "' manufacturer:'" + a.manufacturer + "' name:'" + a.name + "' version:'" + a.version + "'"), e++, a = f.next(); - } - this.num_output_ports = e; - }; - q.prototype.onMIDIFailure = function(c) { - console.error("Failed to get MIDI access - " + c); - }; - q.prototype.openInputPort = function(c, f) { - c = this.input_ports.get("input-" + c); - if (!c) { - return !1; - } - q.input = this; - var g = this; - c.onmidimessage = function(a) { - var b = new e(a.data); - g.updateState(b); - f && f(a.data, b); - if (q.on_message) { - q.on_message(a.data, b); - } - }; - console.log("port open: ", c); - return !0; - }; - q.parseMsg = function(c) { - }; - q.prototype.updateState = function(c) { - switch(c.cmd) { - case e.NOTEON: - this.state.note[c.value1 | 0] = c.value2; - break; - case e.NOTEOFF: - this.state.note[c.value1 | 0] = 0; - break; - case e.CONTROLLERCHANGE: - this.state.cc[c.getCC()] = c.getCCValue(); - } - }; - q.prototype.sendMIDI = function(c, f) { - f && (c = this.output_ports.get("output-" + c)) && (q.output = this, f.constructor === e ? c.send(f.data) : c.send(f)); - }; - k.MIDIInterface = q; - k.title = "MIDI Input"; - k.desc = "Reads MIDI from a input port"; - k.color = "#243"; - k.prototype.getPropertyInfo = function(c) { - if (this._midi && "port" == c) { - c = {}; - for (var e = 0; e < this._midi.input_ports.size; ++e) { - var g = this._midi.input_ports.get("input-" + e); - c[e] = e + ".- " + g.name + " version:" + g.version; - } - return {type:"enum", values:c}; - } - }; - k.prototype.onStart = function() { - this._midi ? this._midi.openInputPort(this.properties.port, this.onMIDIEvent.bind(this)) : this._waiting = !0; - }; - k.prototype.onMIDIEvent = function(c, f) { - this._last_midi_event = f; - this.boxcolor = "#AFA"; - this._last_time = r.getTime(); - this.trigger("on_midi", f); - f.cmd == e.NOTEON ? this.trigger("on_noteon", f) : f.cmd == e.NOTEOFF ? this.trigger("on_noteoff", f) : f.cmd == e.CONTROLLERCHANGE ? this.trigger("on_cc", f) : f.cmd == e.PROGRAMCHANGE ? this.trigger("on_pc", f) : f.cmd == e.PITCHBEND && this.trigger("on_pitchbend", f); - }; - k.prototype.onDrawBackground = function(c) { - this.boxcolor = "#AAA"; - if (!this.flags.collapsed && this._last_midi_event) { - c.fillStyle = "white"; - var e = r.getTime(); - e = 1.0 - Math.max(0, 0.001 * (e - this._last_time)); - if (0 < e) { - var g = c.globalAlpha; - c.globalAlpha *= e; - c.font = "12px Tahoma"; - c.fillText(this._last_midi_event.toString(), 2, 0.5 * this.size[1] + 3); - c.globalAlpha = g; - } - } - }; - k.prototype.onExecute = function() { - if (this.outputs) { - for (var c = this._last_midi_event, e = 0; e < this.outputs.length; ++e) { - switch(this.outputs[e].name) { - case "midi": - var f = this._midi; - break; - case "last_midi": - f = c; - break; - default: - continue; - } - this.setOutputData(e, f); - } - } - }; - k.prototype.onGetOutputs = function() { - return [["last_midi", "midi"], ["on_midi", r.EVENT], ["on_noteon", r.EVENT], ["on_noteoff", r.EVENT], ["on_cc", r.EVENT], ["on_pc", r.EVENT], ["on_pitchbend", r.EVENT]]; - }; - r.registerNodeType("midi/input", k); - h.MIDIInterface = q; - h.title = "MIDI Output"; - h.desc = "Sends MIDI to output channel"; - h.color = "#243"; - h.prototype.getPropertyInfo = function(c) { - if (this._midi && "port" == c) { - c = {}; - for (var e = 0; e < this._midi.output_ports.size; ++e) { - var g = this._midi.output_ports.get(e); - c[e] = e + ".- " + g.name + " version:" + g.version; - } - return {type:"enum", values:c}; - } - }; - h.prototype.onAction = function(c, e) { - this._midi && ("send" == c && this._midi.sendMIDI(this.port, e), this.trigger("midi", e)); - }; - h.prototype.onGetInputs = function() { - return [["send", r.ACTION]]; - }; - h.prototype.onGetOutputs = function() { - return [["on_midi", r.EVENT]]; - }; - r.registerNodeType("midi/output", h); - n.title = "MIDI Show"; - n.desc = "Shows MIDI in the graph"; - n.color = "#243"; - n.prototype.getTitle = function() { - return this.flags.collapsed ? this._str : this.title; - }; - n.prototype.onAction = function(c, f) { - f && (this._str = f.constructor === e ? f.toString() : "???"); - }; - n.prototype.onDrawForeground = function(c) { - this._str && !this.flags.collapsed && (c.font = "30px Arial", c.fillText(this._str, 10, 0.8 * this.size[1])); - }; - n.prototype.onGetInputs = function() { - return [["in", r.ACTION]]; - }; - n.prototype.onGetOutputs = function() { - return [["on_midi", r.EVENT]]; - }; - r.registerNodeType("midi/show", n); - f.title = "MIDI Filter"; - f.desc = "Filters MIDI messages"; - f.color = "#243"; - f["@cmd"] = {type:"enum", title:"Command", values:e.commands_reversed}; - f.prototype.getTitle = function() { - var c = -1 == this.properties.cmd ? "Nothing" : e.commands_short[this.properties.cmd] || "Unknown"; - -1 != this.properties.min_value && -1 != this.properties.max_value && (c += " " + (this.properties.min_value == this.properties.max_value ? this.properties.max_value : this.properties.min_value + ".." + this.properties.max_value)); - return "Filter: " + c; - }; - f.prototype.onPropertyChanged = function(c, f) { - "cmd" == c && (c = Number(f), isNaN(c) && (c = e.commands[f] || 0), this.properties.cmd = c); - }; - f.prototype.onAction = function(c, f) { - if (f && f.constructor === e) { - if (this._learning) { - this._learning = !1, this.boxcolor = "#AAA", this.properties.channel = f.channel, this.properties.cmd = f.cmd, this.properties.min_value = this.properties.max_value = f.data[1]; - } else { - if (-1 != this.properties.channel && f.channel != this.properties.channel || -1 != this.properties.cmd && f.cmd != this.properties.cmd || -1 != this.properties.min_value && f.data[1] < this.properties.min_value || -1 != this.properties.max_value && f.data[1] > this.properties.max_value) { - return; - } - } - this.trigger("on_midi", f); - } - }; - r.registerNodeType("midi/filter", f); - y.title = "MIDIEvent"; - y.desc = "Create a MIDI Event"; - y.color = "#243"; - y.prototype.onAction = function(c, f) { - "assign" == c ? (this.properties.channel = f.channel, this.properties.cmd = f.cmd, this.properties.value1 = f.data[1], this.properties.value2 = f.data[2], f.cmd == e.NOTEON ? this.gate = !0 : f.cmd == e.NOTEOFF && (this.gate = !1)) : (f = this.midi_event, f.channel = this.properties.channel, this.properties.cmd && this.properties.cmd.constructor === String ? f.setCommandFromString(this.properties.cmd) : f.cmd = this.properties.cmd, f.data[0] = f.cmd | f.channel, f.data[1] = Number(this.properties.value1), - f.data[2] = Number(this.properties.value2), this.trigger("on_midi", f)); - }; - y.prototype.onExecute = function() { - var c = this.properties; - if (this.inputs) { - for (var f = 0; f < this.inputs.length; ++f) { - var h = this.inputs[f]; - if (-1 != h.link) { - switch(h.name) { - case "note": - h = this.getInputData(f), null != h && (h.constructor === String && (h = e.NoteStringToPitch(h)), this.properties.value1 = (h | 0) % 255); - } - } - } - } - if (this.outputs) { - for (f = 0; f < this.outputs.length; ++f) { - switch(this.outputs[f].name) { - case "midi": - h = new e; - h.setup([c.cmd, c.value1, c.value2]); - h.channel = c.channel; - break; - case "command": - h = c.cmd; - break; - case "cc": - h = c.value1; - break; - case "cc_value": - h = c.value2; - break; - case "note": - h = c.cmd == e.NOTEON || c.cmd == e.NOTEOFF ? c.value1 : null; - break; - case "velocity": - h = c.cmd == e.NOTEON ? c.value2 : null; - break; - case "pitch": - h = c.cmd == e.NOTEON ? e.computePitch(c.value1) : null; - break; - case "pitchbend": - h = c.cmd == e.PITCHBEND ? e.computePitchBend(c.value1, c.value2) : null; - break; - case "gate": - h = this.gate; - break; - default: - continue; - } - null !== h && this.setOutputData(f, h); - } - } - }; - y.prototype.onPropertyChanged = function(c, f) { - "cmd" == c && (this.properties.cmd = e.computeCommandFromString(f)); - }; - y.prototype.onGetInputs = function() { - return [["note", "number"]]; - }; - y.prototype.onGetOutputs = function() { - return [["midi", "midi"], ["on_midi", r.EVENT], ["command", "number"], ["note", "number"], ["velocity", "number"], ["cc", "number"], ["cc_value", "number"], ["pitch", "number"], ["gate", "bool"], ["pitchbend", "number"]]; - }; - r.registerNodeType("midi/event", y); - B.title = "MIDICC"; - B.desc = "gets a Controller Change"; - B.color = "#243"; - B.prototype.onExecute = function() { - q.input && (this.properties.value = q.input.state.cc[this.properties.cc]); - this.setOutputData(0, this.properties.value); - }; - r.registerNodeType("midi/cc", B); - z.title = "MIDI Generator"; - z.desc = "Generates a random MIDI note"; - z.color = "#243"; - z.processScale = function(c) { - c = c.split(","); - for (var g = 0; g < c.length; ++g) { - var f = c[g]; - c[g] = 2 == f.length && "#" != f[1] || 2 < f.length ? -r.MIDIEvent.NoteStringToPitch(f) : e.note_to_index[f] || 0; - } - return c; - }; - z.prototype.onPropertyChanged = function(c, e) { - "notes" == c && (this.notes_pitches = z.processScale(e)); - }; - z.prototype.onExecute = function() { - var c = this.getInputData(2); - null != c && (this.properties.octave = c); - if (c = this.getInputData(1)) { - this.notes_pitches = z.processScale(c); - } - }; - z.prototype.onAction = function(c, f) { - var g = 0; - f = this.notes_pitches.length; - c = 0; - "sequence" == this.properties.mode ? c = this.sequence_index = (this.sequence_index + 1) % f : "random" == this.properties.mode && (c = Math.floor(Math.random() * f)); - f = this.notes_pitches[c]; - g = 0 <= f ? f + 12 * (this.properties.octave - 1) + 33 : -f; - f = new e; - f.setup([e.NOTEON, g, 10]); - c = this.properties.duration || 1; - this.trigger("note", f); - setTimeout(function() { - var a = new e; - a.setup([e.NOTEOFF, g, 0]); - this.trigger("note", a); - }.bind(this), 1000 * c); - }; - r.registerNodeType("midi/generator", z); - C.title = "MIDI Transpose"; - C.desc = "Transpose a MIDI note"; - C.color = "#243"; - C.prototype.onAction = function(c, f) { - f && f.constructor === e && (f.data[0] == e.NOTEON || f.data[0] == e.NOTEOFF ? (this.midi_event = new e, this.midi_event.setup(f.data), this.midi_event.data[1] = Math.round(this.midi_event.data[1] + this.properties.amount), this.trigger("out", this.midi_event)) : this.trigger("out", f)); - }; - C.prototype.onExecute = function() { - var c = this.getInputData(1); - null != c && (this.properties.amount = c); - }; - r.registerNodeType("midi/transpose", C); - c.title = "MIDI Quantize Pitch"; - c.desc = "Transpose a MIDI note tp fit an scale"; - c.color = "#243"; - c.prototype.onPropertyChanged = function(c, e) { - "scale" == c && this.processScale(e); - }; - c.prototype.processScale = function(c) { - this._current_scale = c; - this.notes_pitches = z.processScale(c); - for (c = 0; 12 > c; ++c) { - this.valid_notes[c] = -1 != this.notes_pitches.indexOf(c); - } - for (c = 0; 12 > c; ++c) { - if (this.valid_notes[c]) { - this.offset_notes[c] = 0; - } else { - for (var e = 1; 12 > e; ++e) { - if (this.valid_notes[(c - e) % 12]) { - this.offset_notes[c] = -e; - break; - } - if (this.valid_notes[(c + e) % 12]) { - this.offset_notes[c] = e; - break; - } - } - } - } - }; - c.prototype.onAction = function(c, f) { - f && f.constructor === e && (f.data[0] == e.NOTEON || f.data[0] == e.NOTEOFF ? (this.midi_event = new e, this.midi_event.setup(f.data), this.midi_event.data[1] += this.offset_notes[e.note_to_index[f.note]], this.trigger("out", this.midi_event)) : this.trigger("out", f)); - }; - c.prototype.onExecute = function() { - var c = this.getInputData(1); - null != c && c != this._current_scale && this.processScale(c); - }; - r.registerNodeType("midi/quantize", c); - D.title = "MIDI Play"; - D.desc = "Plays a MIDI note"; - D.color = "#243"; - D.prototype.onAction = function(c, f) { - if (f && f.constructor === e) { - if (this.instrument && f.data[0] == e.NOTEON) { - c = f.note; - if (!c || "undefined" == c || c.constructor !== String) { - return; - } - this.instrument.play(c, f.octave, this.properties.duration, this.properties.volume); - } - this.trigger("note", f); - } - }; - D.prototype.onExecute = function() { - var c = this.getInputData(1); - null != c && (this.properties.volume = c); - c = this.getInputData(2); - null != c && (this.properties.duration = c); - }; - r.registerNodeType("midi/play", D); - A.title = "MIDI Keys"; - A.desc = "Keyboard to play notes"; - A.color = "#243"; - A.keys = [{x:0, w:1, h:1, t:0}, {x:0.75, w:0.5, h:0.6, t:1}, {x:1, w:1, h:1, t:0}, {x:1.75, w:0.5, h:0.6, t:1}, {x:2, w:1, h:1, t:0}, {x:2.75, w:0.5, h:0.6, t:1}, {x:3, w:1, h:1, t:0}, {x:4, w:1, h:1, t:0}, {x:4.75, w:0.5, h:0.6, t:1}, {x:5, w:1, h:1, t:0}, {x:5.75, w:0.5, h:0.6, t:1}, {x:6, w:1, h:1, t:0}]; - A.prototype.onDrawForeground = function(c) { - if (!this.flags.collapsed) { - var e = 12 * this.properties.num_octaves; - this.keys.length = e; - var g = this.size[0] / (7 * this.properties.num_octaves), a = this.size[1]; - c.globalAlpha = 1; - for (var b = 0; 2 > b; b++) { - for (var d = 0; d < e; ++d) { - var f = A.keys[d % 12]; - if (f.t == b) { - var h = 7 * Math.floor(d / 12) * g + f.x * g; - c.fillStyle = 0 == b ? this.keys[d] ? "#CCC" : "white" : this.keys[d] ? "#333" : "black"; - c.fillRect(h + 1, 0, g * f.w - 2, a * f.h); - } - } - } - } - }; - A.prototype.getKeyIndex = function(c) { - for (var e = this.size[0] / (7 * this.properties.num_octaves), g = this.size[1], a = 1; 0 <= a; a--) { - for (var b = 0; b < this.keys.length; ++b) { - var d = A.keys[b % 12]; - if (d.t == a) { - var f = 7 * Math.floor(b / 12) * e + d.x * e, h = e * d.w; - d = g * d.h; - if (!(c[0] < f || c[0] > f + h || c[1] > d)) { - return b; - } - } - } - } - return -1; - }; - A.prototype.onAction = function(c, f) { - if ("reset" == c) { - for (f = 0; f < this.keys.length; ++f) { - this.keys[f] = !1; - } - } else { - f && f.constructor === e && (c = f.data[1] - (12 * (this.properties.start_octave - 1) + 29), 0 <= c && c < this.keys.length && (f.data[0] == e.NOTEON ? this.keys[c] = !0 : f.data[0] == e.NOTEOFF && (this.keys[c] = !1)), this.trigger("note", f)); - } - }; - A.prototype.onMouseDown = function(c, f) { - if (!(0 > f[1])) { - return c = this.getKeyIndex(f), this.keys[c] = !0, this._last_key = c, c = 12 * (this.properties.start_octave - 1) + 29 + c, f = new e, f.setup([e.NOTEON, c, 100]), this.trigger("note", f), !0; - } - }; - A.prototype.onMouseMove = function(c, f) { - if (!(0 > f[1] || -1 == this._last_key)) { - this.setDirtyCanvas(!0); - c = this.getKeyIndex(f); - if (this._last_key == c) { - return !0; - } - this.keys[this._last_key] = !1; - f = 12 * (this.properties.start_octave - 1) + 29 + this._last_key; - var g = new e; - g.setup([e.NOTEOFF, f, 100]); - this.trigger("note", g); - this.keys[c] = !0; - f = 12 * (this.properties.start_octave - 1) + 29 + c; - g = new e; - g.setup([e.NOTEON, f, 100]); - this.trigger("note", g); - this._last_key = c; - return !0; - } - }; - A.prototype.onMouseUp = function(c, f) { - if (!(0 > f[1])) { - return c = this.getKeyIndex(f), this.keys[c] = !1, this._last_key = -1, c = 12 * (this.properties.start_octave - 1) + 29 + c, f = new e, f.setup([e.NOTEOFF, c, 100]), this.trigger("note", f), !0; - } - }; - r.registerNodeType("midi/keys", A); -})(this); -(function(w) { - function e() { - this.properties = {src:"", gain:0.5, loop:!0, autoplay:!0, playbackRate:1}; - this._loading_audio = !1; - this._audiobuffer = null; - this._audionodes = []; - this._last_sourcenode = null; - this.addOutput("out", "audio"); - this.addInput("gain", "number"); - this.audionode = x.getAudioContext().createGain(); - this.audionode.graphnode = this; - this.audionode.gain.value = this.properties.gain; - this.properties.src && this.loadSound(this.properties.src); - } - function q() { - this.properties = {gain:0.5}; - this._audionodes = []; - this._media_stream = null; - this.addOutput("out", "audio"); - this.addInput("gain", "number"); - this.audionode = x.getAudioContext().createGain(); - this.audionode.graphnode = this; - this.audionode.gain.value = this.properties.gain; - } - function k() { - this.properties = {fftSize:2048, minDecibels:-100, maxDecibels:-10, smoothingTimeConstant:0.5}; - this.audionode = x.getAudioContext().createAnalyser(); - this.audionode.graphnode = this; - this.audionode.fftSize = this.properties.fftSize; - this.audionode.minDecibels = this.properties.minDecibels; - this.audionode.maxDecibels = this.properties.maxDecibels; - this.audionode.smoothingTimeConstant = this.properties.smoothingTimeConstant; - this.addInput("in", "audio"); - this.addOutput("freqs", "array"); - this.addOutput("samples", "array"); - this._time_bin = this._freq_bin = null; - } - function h() { - this.properties = {gain:1}; - this.audionode = x.getAudioContext().createGain(); - this.addInput("in", "audio"); - this.addInput("gain", "number"); - this.addOutput("out", "audio"); - } - function n() { - this.properties = {impulse_src:"", normalize:!0}; - this.audionode = x.getAudioContext().createConvolver(); - this.addInput("in", "audio"); - this.addOutput("out", "audio"); - } - function f() { - this.properties = {threshold:-50, knee:40, ratio:12, reduction:-20, attack:0, release:0.25}; - this.audionode = x.getAudioContext().createDynamicsCompressor(); - this.addInput("in", "audio"); - this.addOutput("out", "audio"); - } - function y() { - this.properties = {}; - this.audionode = x.getAudioContext().createWaveShaper(); - this.addInput("in", "audio"); - this.addInput("shape", "waveshape"); - this.addOutput("out", "audio"); - } - function B() { - this.properties = {gain1:0.5, gain2:0.5}; - this.audionode = x.getAudioContext().createGain(); - this.audionode1 = x.getAudioContext().createGain(); - this.audionode1.gain.value = this.properties.gain1; - this.audionode2 = x.getAudioContext().createGain(); - this.audionode2.gain.value = this.properties.gain2; - this.audionode1.connect(this.audionode); - this.audionode2.connect(this.audionode); - this.addInput("in1", "audio"); - this.addInput("in1 gain", "number"); - this.addInput("in2", "audio"); - this.addInput("in2 gain", "number"); - this.addOutput("out", "audio"); - } - function z() { - this.properties = {A:0.1, D:0.1, S:0.1, R:0.1}; - this.audionode = x.getAudioContext().createGain(); - this.audionode.gain.value = 0; - this.addInput("in", "audio"); - this.addInput("gate", "bool"); - this.addOutput("out", "audio"); - this.gate = !1; - } - function C() { - this.properties = {delayTime:0.5}; - this.audionode = x.getAudioContext().createDelay(10); - this.audionode.delayTime.value = this.properties.delayTime; - this.addInput("in", "audio"); - this.addInput("time", "number"); - this.addOutput("out", "audio"); - } - function c() { - this.properties = {frequency:350, detune:0, Q:1}; - this.addProperty("type", "lowpass", "enum", {values:"lowpass highpass bandpass lowshelf highshelf peaking notch allpass".split(" ")}); - this.audionode = x.getAudioContext().createBiquadFilter(); - this.addInput("in", "audio"); - this.addOutput("out", "audio"); - } - function D() { - this.properties = {frequency:440, detune:0, type:"sine"}; - this.addProperty("type", "sine", "enum", {values:["sine", "square", "sawtooth", "triangle", "custom"]}); - this.audionode = x.getAudioContext().createOscillator(); - this.addOutput("out", "audio"); - } - function A() { - this.properties = {continuous:!0, mark:-1}; - this.addInput("data", "array"); - this.addInput("mark", "number"); - this.size = [300, 200]; - this._last_buffer = null; - } - function r() { - this.properties = {band:440, amplitude:1}; - this.addInput("freqs", "array"); - this.addOutput("signal", "number"); - } - function t() { - if (!t.default_code) { - var a = t.default_function.toString(), b = a.indexOf("{") + 1, c = a.lastIndexOf("}"); - t.default_code = a.substr(b, c - b); - } - this.properties = {code:t.default_code}; - a = x.getAudioContext(); - a.createScriptProcessor ? this.audionode = a.createScriptProcessor(4096, 1, 1) : (console.warn("ScriptProcessorNode deprecated"), this.audionode = a.createGain()); - this.processCode(); - t._bypass_function || (t._bypass_function = this.audionode.onaudioprocess); - this.addInput("in", "audio"); - this.addOutput("out", "audio"); - } - function g() { - this.audionode = x.getAudioContext().destination; - this.addInput("in", "audio"); - } - var l = w.LiteGraph, x = {}; - w.LGAudio = x; - x.getAudioContext = function() { - if (!this._audio_context) { - window.AudioContext = window.AudioContext || window.webkitAudioContext; - if (!window.AudioContext) { - return console.error("AudioContext not supported by browser"), null; - } - this._audio_context = new AudioContext; - this._audio_context.onmessage = function(a) { - console.log("msg", a); - }; - this._audio_context.onended = function(a) { - console.log("ended", a); - }; - this._audio_context.oncomplete = function(a) { - console.log("complete", a); - }; - } - return this._audio_context; - }; - x.connect = function(a, b) { - try { - a.connect(b); - } catch (d) { - console.warn("LGraphAudio:", d); - } - }; - x.disconnect = function(a, b) { - try { - a.disconnect(b); - } catch (d) { - console.warn("LGraphAudio:", d); - } - }; - x.changeAllAudiosConnections = function(a, b) { - if (a.inputs) { - for (var c = 0; c < a.inputs.length; ++c) { - var e = a.graph.links[a.inputs[c].link]; - if (e) { - var f = a.graph.getNodeById(e.origin_id); - f = f.getAudioNodeInOutputSlot ? f.getAudioNodeInOutputSlot(e.origin_slot) : f.audionode; - e = a.getAudioNodeInInputSlot ? a.getAudioNodeInInputSlot(c) : a.audionode; - b ? x.connect(f, e) : x.disconnect(f, e); - } - } - } - if (a.outputs) { - for (c = 0; c < a.outputs.length; ++c) { - for (var g = a.outputs[c], h = 0; h < g.links.length; ++h) { - if (e = a.graph.links[g.links[h]]) { - f = a.getAudioNodeInOutputSlot ? a.getAudioNodeInOutputSlot(c) : a.audionode; - var k = a.graph.getNodeById(e.target_id); - e = k.getAudioNodeInInputSlot ? k.getAudioNodeInInputSlot(e.target_slot) : k.audionode; - b ? x.connect(f, e) : x.disconnect(f, e); - } - } - } - } - }; - x.onConnectionsChange = function(a, b, c, e) { - a == l.OUTPUT && (a = null, e && (a = this.graph.getNodeById(e.target_id)), a && (b = this.getAudioNodeInOutputSlot ? this.getAudioNodeInOutputSlot(b) : this.audionode, e = a.getAudioNodeInInputSlot ? a.getAudioNodeInInputSlot(e.target_slot) : a.audionode, c ? x.connect(b, e) : x.disconnect(b, e))); - }; - x.createAudioNodeWrapper = function(a) { - var b = a.prototype.onPropertyChanged; - a.prototype.onPropertyChanged = function(a, c) { - b && b.call(this, a, c); - this.audionode && void 0 !== this.audionode[a] && (void 0 !== this.audionode[a].value ? this.audionode[a].value = c : this.audionode[a] = c); - }; - a.prototype.onConnectionsChange = x.onConnectionsChange; - }; - x.cached_audios = {}; - x.loadSound = function(a, b, c) { - function d(a) { - console.log("Audio loading sample error:", a); - c && c(a); - } - if (x.cached_audios[a] && -1 == a.indexOf("blob:")) { - b && b(x.cached_audios[a]); - } else { - x.onProcessAudioURL && (a = x.onProcessAudioURL(a)); - var e = new XMLHttpRequest; - e.open("GET", a, !0); - e.responseType = "arraybuffer"; - var f = x.getAudioContext(); - e.onload = function() { - console.log("AudioSource loaded"); - f.decodeAudioData(e.response, function(c) { - console.log("AudioSource decoded"); - x.cached_audios[a] = c; - b && b(c); - }, d); - }; - e.send(); - return e; - } - }; - e["@src"] = {widget:"resource"}; - e.supported_extensions = ["wav", "ogg", "mp3"]; - e.prototype.onAdded = function(a) { - if (a.status === LGraph.STATUS_RUNNING) { - this.onStart(); - } - }; - e.prototype.onStart = function() { - this._audiobuffer && this.properties.autoplay && this.playBuffer(this._audiobuffer); - }; - e.prototype.onStop = function() { - this.stopAllSounds(); - }; - e.prototype.onPause = function() { - this.pauseAllSounds(); - }; - e.prototype.onUnpause = function() { - this.unpauseAllSounds(); - }; - e.prototype.onRemoved = function() { - this.stopAllSounds(); - this._dropped_url && URL.revokeObjectURL(this._url); - }; - e.prototype.stopAllSounds = function() { - for (var a = 0; a < this._audionodes.length; ++a) { - this._audionodes[a].started && (this._audionodes[a].started = !1, this._audionodes[a].stop()); - } - this._audionodes.length = 0; - }; - e.prototype.pauseAllSounds = function() { - x.getAudioContext().suspend(); - }; - e.prototype.unpauseAllSounds = function() { - x.getAudioContext().resume(); - }; - e.prototype.onExecute = function() { - if (this.inputs) { - for (var a = 0; a < this.inputs.length; ++a) { - var b = this.inputs[a]; - if (null != b.link) { - var c = this.getInputData(a); - if (void 0 !== c) { - if ("gain" == b.name) { - this.audionode.gain.value = c; - } else { - if ("playbackRate" == b.name) { - for (this.properties.playbackRate = c, b = 0; b < this._audionodes.length; ++b) { - this._audionodes[b].playbackRate.value = c; - } - } - } - } - } - } - } - if (this.outputs) { - for (a = 0; a < this.outputs.length; ++a) { - "buffer" == this.outputs[a].name && this._audiobuffer && this.setOutputData(a, this._audiobuffer); - } - } - }; - e.prototype.onAction = function(a) { - this._audiobuffer && ("Play" == a ? this.playBuffer(this._audiobuffer) : "Stop" == a && this.stopAllSounds()); - }; - e.prototype.onPropertyChanged = function(a, b) { - if ("src" == a) { - this.loadSound(b); - } else { - if ("gain" == a) { - this.audionode.gain.value = b; - } else { - if ("playbackRate" == a) { - for (a = 0; a < this._audionodes.length; ++a) { - this._audionodes[a].playbackRate.value = b; - } - } - } - } - }; - e.prototype.playBuffer = function(a) { - var b = this, c = x.getAudioContext().createBufferSource(); - this._last_sourcenode = c; - c.graphnode = this; - c.buffer = a; - c.loop = this.properties.loop; - c.playbackRate.value = this.properties.playbackRate; - this._audionodes.push(c); - c.connect(this.audionode); - this._audionodes.push(c); - c.onended = function() { - b.trigger("ended"); - var a = b._audionodes.indexOf(c); - -1 != a && b._audionodes.splice(a, 1); - }; - c.started || (c.started = !0, c.start()); - return c; - }; - e.prototype.loadSound = function(a) { - var b = this; - this._request && (this._request.abort(), this._request = null); - this._audiobuffer = null; - this._loading_audio = !1; - a && (this._request = x.loadSound(a, function(a) { - this.boxcolor = l.NODE_DEFAULT_BOXCOLOR; - b._audiobuffer = a; - b._loading_audio = !1; - if (b.graph && b.graph.status === LGraph.STATUS_RUNNING) { - b.onStart(); - } - }), this._loading_audio = !0, this.boxcolor = "#AA4"); - }; - e.prototype.onConnectionsChange = x.onConnectionsChange; - e.prototype.onGetInputs = function() { - return [["playbackRate", "number"], ["Play", l.ACTION], ["Stop", l.ACTION]]; - }; - e.prototype.onGetOutputs = function() { - return [["buffer", "audiobuffer"], ["ended", l.EVENT]]; - }; - e.prototype.onDropFile = function(a) { - this._dropped_url && URL.revokeObjectURL(this._dropped_url); - a = URL.createObjectURL(a); - this.properties.src = a; - this.loadSound(a); - this._dropped_url = a; - }; - e.title = "Source"; - e.desc = "Plays audio"; - l.registerNodeType("audio/source", e); - q.prototype.onAdded = function(a) { - if (a.status === LGraph.STATUS_RUNNING) { - this.onStart(); - } - }; - q.prototype.onStart = function() { - null != this._media_stream || this._waiting_confirmation || this.openStream(); - }; - q.prototype.onStop = function() { - this.audionode.gain.value = 0; - }; - q.prototype.onPause = function() { - this.audionode.gain.value = 0; - }; - q.prototype.onUnpause = function() { - this.audionode.gain.value = this.properties.gain; - }; - q.prototype.onRemoved = function() { - this.audionode.gain.value = 0; - this.audiosource_node && (this.audiosource_node.disconnect(this.audionode), this.audiosource_node = null); - if (this._media_stream) { - var a = this._media_stream.getTracks(); - a.length && a[0].stop(); - } - }; - q.prototype.openStream = function() { - if (navigator.mediaDevices) { - this._waiting_confirmation = !0; - navigator.mediaDevices.getUserMedia({audio:!0, video:!1}).then(this.streamReady.bind(this)).catch(function(b) { - console.log("Media rejected", b); - a._media_stream = !1; - a.boxcolor = "red"; - }); - var a = this; - } else { - console.log("getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags"); - } - }; - q.prototype.streamReady = function(a) { - this._media_stream = a; - this.audiosource_node && this.audiosource_node.disconnect(this.audionode); - this.audiosource_node = x.getAudioContext().createMediaStreamSource(a); - this.audiosource_node.graphnode = this; - this.audiosource_node.connect(this.audionode); - this.boxcolor = "white"; - }; - q.prototype.onExecute = function() { - null != this._media_stream || this._waiting_confirmation || this.openStream(); - if (this.inputs) { - for (var a = 0; a < this.inputs.length; ++a) { - var b = this.inputs[a]; - if (null != b.link) { - var c = this.getInputData(a); - void 0 !== c && "gain" == b.name && (this.audionode.gain.value = this.properties.gain = c); - } - } - } - }; - q.prototype.onAction = function(a) { - "Play" == a ? this.audionode.gain.value = this.properties.gain : "Stop" == a && (this.audionode.gain.value = 0); - }; - q.prototype.onPropertyChanged = function(a, b) { - "gain" == a && (this.audionode.gain.value = b); - }; - q.prototype.onConnectionsChange = x.onConnectionsChange; - q.prototype.onGetInputs = function() { - return [["playbackRate", "number"], ["Play", l.ACTION], ["Stop", l.ACTION]]; - }; - q.title = "MediaSource"; - q.desc = "Plays microphone"; - l.registerNodeType("audio/media_source", q); - k.prototype.onPropertyChanged = function(a, b) { - this.audionode[a] = b; - }; - k.prototype.onExecute = function() { - if (this.isOutputConnected(0)) { - var a = this.audionode.frequencyBinCount; - this._freq_bin && this._freq_bin.length == a || (this._freq_bin = new Uint8Array(a)); - this.audionode.getByteFrequencyData(this._freq_bin); - this.setOutputData(0, this._freq_bin); - } - this.isOutputConnected(1) && (a = this.audionode.frequencyBinCount, this._time_bin && this._time_bin.length == a || (this._time_bin = new Uint8Array(a)), this.audionode.getByteTimeDomainData(this._time_bin), this.setOutputData(1, this._time_bin)); - for (a = 1; a < this.inputs.length; ++a) { - var b = this.inputs[a]; - if (null != b.link) { - var c = this.getInputData(a); - void 0 !== c && (this.audionode[b.name].value = c); - } - } - }; - k.prototype.onGetInputs = function() { - return [["minDecibels", "number"], ["maxDecibels", "number"], ["smoothingTimeConstant", "number"]]; - }; - k.prototype.onGetOutputs = function() { - return [["freqs", "array"], ["samples", "array"]]; - }; - k.title = "Analyser"; - k.desc = "Audio Analyser"; - l.registerNodeType("audio/analyser", k); - h.prototype.onExecute = function() { - if (this.inputs && this.inputs.length) { - for (var a = 1; a < this.inputs.length; ++a) { - var b = this.inputs[a], c = this.getInputData(a); - void 0 !== c && (this.audionode[b.name].value = c); - } - } - }; - x.createAudioNodeWrapper(h); - h.title = "Gain"; - h.desc = "Audio gain"; - l.registerNodeType("audio/gain", h); - x.createAudioNodeWrapper(n); - n.prototype.onRemove = function() { - this._dropped_url && URL.revokeObjectURL(this._dropped_url); - }; - n.prototype.onPropertyChanged = function(a, b) { - "impulse_src" == a ? this.loadImpulse(b) : "normalize" == a && (this.audionode.normalize = b); - }; - n.prototype.onDropFile = function(a) { - this._dropped_url && URL.revokeObjectURL(this._dropped_url); - this._dropped_url = URL.createObjectURL(a); - this.properties.impulse_src = this._dropped_url; - this.loadImpulse(this._dropped_url); - }; - n.prototype.loadImpulse = function(a) { - var b = this; - this._request && (this._request.abort(), this._request = null); - this._impulse_buffer = null; - this._loading_impulse = !1; - a && (this._request = x.loadSound(a, function(a) { - b._impulse_buffer = a; - b.audionode.buffer = a; - console.log("Impulse signal set"); - b._loading_impulse = !1; - }), this._loading_impulse = !0); - }; - n.title = "Convolver"; - n.desc = "Convolves the signal (used for reverb)"; - l.registerNodeType("audio/convolver", n); - x.createAudioNodeWrapper(f); - f.prototype.onExecute = function() { - if (this.inputs && this.inputs.length) { - for (var a = 1; a < this.inputs.length; ++a) { - var b = this.inputs[a]; - if (null != b.link) { - var c = this.getInputData(a); - void 0 !== c && (this.audionode[b.name].value = c); - } - } - } - }; - f.prototype.onGetInputs = function() { - return [["threshold", "number"], ["knee", "number"], ["ratio", "number"], ["reduction", "number"], ["attack", "number"], ["release", "number"]]; - }; - f.title = "DynamicsCompressor"; - f.desc = "Dynamics Compressor"; - l.registerNodeType("audio/dynamicsCompressor", f); - y.prototype.onExecute = function() { - if (this.inputs && this.inputs.length) { - var a = this.getInputData(1); - void 0 !== a && (this.audionode.curve = a); - } - }; - y.prototype.setWaveShape = function(a) { - this.audionode.curve = a; - }; - x.createAudioNodeWrapper(y); - B.prototype.getAudioNodeInInputSlot = function(a) { - if (0 == a) { - return this.audionode1; - } - if (2 == a) { - return this.audionode2; - } - }; - B.prototype.onPropertyChanged = function(a, b) { - "gain1" == a ? this.audionode1.gain.value = b : "gain2" == a && (this.audionode2.gain.value = b); - }; - B.prototype.onExecute = function() { - if (this.inputs && this.inputs.length) { - for (var a = 1; a < this.inputs.length; ++a) { - var b = this.inputs[a]; - null != b.link && "audio" != b.type && (b = this.getInputData(a), void 0 !== b && (1 == a ? this.audionode1.gain.value = b : 3 == a && (this.audionode2.gain.value = b))); - } - } - }; - x.createAudioNodeWrapper(B); - B.title = "Mixer"; - B.desc = "Audio mixer"; - l.registerNodeType("audio/mixer", B); - z.prototype.onExecute = function() { - var a = x.getAudioContext().currentTime, b = this.audionode.gain, c = this.getInputData(1), e = this.getInputOrProperty("A"), f = this.getInputOrProperty("D"), g = this.getInputOrProperty("S"), h = this.getInputOrProperty("R"); - !this.gate && c ? (b.cancelScheduledValues(0), b.setValueAtTime(0, a), b.linearRampToValueAtTime(1, a + e), b.linearRampToValueAtTime(g, a + e + f)) : this.gate && !c && (b.cancelScheduledValues(0), b.setValueAtTime(b.value, a), b.linearRampToValueAtTime(0, a + h)); - this.gate = c; - }; - z.prototype.onGetInputs = function() { - return [["A", "number"], ["D", "number"], ["S", "number"], ["R", "number"]]; - }; - x.createAudioNodeWrapper(z); - z.title = "ADSR"; - z.desc = "Audio envelope"; - l.registerNodeType("audio/adsr", z); - x.createAudioNodeWrapper(C); - C.prototype.onExecute = function() { - var a = this.getInputData(1); - void 0 !== a && (this.audionode.delayTime.value = a); - }; - C.title = "Delay"; - C.desc = "Audio delay"; - l.registerNodeType("audio/delay", C); - c.prototype.onExecute = function() { - if (this.inputs && this.inputs.length) { - for (var a = 1; a < this.inputs.length; ++a) { - var b = this.inputs[a]; - if (null != b.link) { - var c = this.getInputData(a); - void 0 !== c && (this.audionode[b.name].value = c); - } - } - } - }; - c.prototype.onGetInputs = function() { - return [["frequency", "number"], ["detune", "number"], ["Q", "number"]]; - }; - x.createAudioNodeWrapper(c); - c.title = "BiquadFilter"; - c.desc = "Audio filter"; - l.registerNodeType("audio/biquadfilter", c); - D.prototype.onStart = function() { - if (!this.audionode.started) { - this.audionode.started = !0; - try { - this.audionode.start(); - } catch (a) { - } - } - }; - D.prototype.onStop = function() { - this.audionode.started && (this.audionode.started = !1, this.audionode.stop()); - }; - D.prototype.onPause = function() { - this.onStop(); - }; - D.prototype.onUnpause = function() { - this.onStart(); - }; - D.prototype.onExecute = function() { - if (this.inputs && this.inputs.length) { - for (var a = 0; a < this.inputs.length; ++a) { - var b = this.inputs[a]; - if (null != b.link) { - var c = this.getInputData(a); - void 0 !== c && (this.audionode[b.name].value = c); - } - } - } - }; - D.prototype.onGetInputs = function() { - return [["frequency", "number"], ["detune", "number"], ["type", "string"]]; - }; - x.createAudioNodeWrapper(D); - D.title = "Oscillator"; - D.desc = "Oscillator"; - l.registerNodeType("audio/oscillator", D); - A.prototype.onExecute = function() { - this._last_buffer = this.getInputData(0); - var a = this.getInputData(1); - void 0 !== a && (this.properties.mark = a); - this.setDirtyCanvas(!0, !1); - }; - A.prototype.onDrawForeground = function(a) { - if (this._last_buffer) { - var b = this._last_buffer, c = b.length / this.size[0], e = this.size[1]; - a.fillStyle = "black"; - a.fillRect(0, 0, this.size[0], this.size[1]); - a.strokeStyle = "white"; - a.beginPath(); - var f = 0; - if (this.properties.continuous) { - a.moveTo(f, e); - for (var g = 0; g < b.length; g += c) { - a.lineTo(f, e - b[g | 0] / 255 * e), f++; - } - } else { - for (g = 0; g < b.length; g += c) { - a.moveTo(f + 0.5, e), a.lineTo(f + 0.5, e - b[g | 0] / 255 * e), f++; - } - } - a.stroke(); - 0 <= this.properties.mark && (b = x.getAudioContext().sampleRate / b.length, f = this.properties.mark / b * 2 / c, f >= this.size[0] && (f = this.size[0] - 1), a.strokeStyle = "red", a.beginPath(), a.moveTo(f, e), a.lineTo(f, 0), a.stroke()); - } - }; - A.title = "Visualization"; - A.desc = "Audio Visualization"; - l.registerNodeType("audio/visualization", A); - r.prototype.onExecute = function() { - if (this._freqs = this.getInputData(0)) { - var a = this.properties.band, b = this.getInputData(1); - void 0 !== b && (a = b); - b = x.getAudioContext().sampleRate / this._freqs.length; - b = a / b * 2; - b >= this._freqs.length ? b = this._freqs[this._freqs.length - 1] : (a = b | 0, b -= a, b = this._freqs[a] * (1 - b) + this._freqs[a + 1] * b); - this.setOutputData(0, b / 255 * this.properties.amplitude); - } - }; - r.prototype.onGetInputs = function() { - return [["band", "number"]]; - }; - r.title = "Signal"; - r.desc = "extract the signal of some frequency"; - l.registerNodeType("audio/signal", r); - t.prototype.onAdded = function(a) { - a.status == LGraph.STATUS_RUNNING && (this.audionode.onaudioprocess = this._callback); - }; - t["@code"] = {widget:"code"}; - t.prototype.onStart = function() { - this.audionode.onaudioprocess = this._callback; - }; - t.prototype.onStop = function() { - this.audionode.onaudioprocess = t._bypass_function; - }; - t.prototype.onPause = function() { - this.audionode.onaudioprocess = t._bypass_function; - }; - t.prototype.onUnpause = function() { - this.audionode.onaudioprocess = this._callback; - }; - t.prototype.onExecute = function() { - }; - t.prototype.onRemoved = function() { - this.audionode.onaudioprocess = t._bypass_function; - }; - t.prototype.processCode = function() { - try { - this._script = new (new Function("properties", this.properties.code))(this.properties), this._old_code = this.properties.code, this._callback = this._script.onaudioprocess; - } catch (a) { - console.error("Error in onaudioprocess code", a), this._callback = t._bypass_function, this.audionode.onaudioprocess = this._callback; - } - }; - t.prototype.onPropertyChanged = function(a, b) { - "code" == a && (this.properties.code = b, this.processCode(), this.graph && this.graph.status == LGraph.STATUS_RUNNING && (this.audionode.onaudioprocess = this._callback)); - }; - t.default_function = function() { - this.onaudioprocess = function(a) { - var b = a.inputBuffer; - a = a.outputBuffer; - for (var c = 0; c < a.numberOfChannels; c++) { - for (var e = b.getChannelData(c), f = a.getChannelData(c), g = 0; g < b.length; g++) { - f[g] = e[g]; - } - } - }; - }; - x.createAudioNodeWrapper(t); - t.title = "Script"; - t.desc = "apply script to signal"; - l.registerNodeType("audio/script", t); - g.title = "Destination"; - g.desc = "Audio output"; - l.registerNodeType("audio/destination", g); -})(this); -(function(w) { - function e() { - this.size = [60, 20]; - this.addInput("send", k.ACTION); - this.addOutput("received", k.EVENT); - this.addInput("in", 0); - this.addOutput("out", 0); - this.properties = {url:"", room:"lgraph", only_send_changes:!0}; - this._ws = null; - this._last_sent_data = []; - this._last_received_data = []; - } - function q() { - this.room_widget = this.addWidget("text", "Room", "lgraph", this.setRoom.bind(this)); - this.addWidget("button", "Reconnect", null, this.connectSocket.bind(this)); - this.addInput("send", k.ACTION); - this.addOutput("received", k.EVENT); - this.addInput("in", 0); - this.addOutput("out", 0); - this.properties = {url:"tamats.com:55000", room:"lgraph", only_send_changes:!0}; - this._server = null; - this.connectSocket(); - this._last_sent_data = []; - this._last_received_data = []; - } - var k = w.LiteGraph; - e.title = "WebSocket"; - e.desc = "Send data through a websocket"; - e.prototype.onPropertyChanged = function(e, k) { - "url" == e && this.connectSocket(); - }; - e.prototype.onExecute = function() { - !this._ws && this.properties.url && this.connectSocket(); - if (this._ws && this._ws.readyState == WebSocket.OPEN) { - for (var e = this.properties.room, k = this.properties.only_send_changes, f = 1; f < this.inputs.length; ++f) { - var q = this.getInputData(f); - if (null != q) { - try { - var w = JSON.stringify({type:0, room:e, channel:f, data:q}); - } catch (z) { - continue; - } - k && this._last_sent_data[f] == w || (this._last_sent_data[f] = w, this._ws.send(w)); - } - } - for (f = 1; f < this.outputs.length; ++f) { - this.setOutputData(f, this._last_received_data[f]); - } - "#AFA" == this.boxcolor && (this.boxcolor = "#6C6"); - } - }; - e.prototype.connectSocket = function() { - var e = this, n = this.properties.url; - "ws" != n.substr(0, 2) && (n = "ws://" + n); - this._ws = new WebSocket(n); - this._ws.onopen = function() { - console.log("ready"); - e.boxcolor = "#6C6"; - }; - this._ws.onmessage = function(f) { - e.boxcolor = "#AFA"; - var h = JSON.parse(f.data); - if (!h.room || h.room == this.properties.room) { - if (1 == f.data.type) { - if (h.data.object_class && k[h.data.object_class]) { - f = null; - try { - f = new k[h.data.object_class](h.data), e.triggerSlot(0, f); - } catch (B) { - } - } else { - e.triggerSlot(0, h.data); - } - } else { - e._last_received_data[f.data.channel || 0] = h.data; - } - } - }; - this._ws.onerror = function(f) { - console.log("couldnt connect to websocket"); - e.boxcolor = "#E88"; - }; - this._ws.onclose = function(f) { - console.log("connection closed"); - e.boxcolor = "#000"; - }; - }; - e.prototype.send = function(e) { - this._ws && this._ws.readyState == WebSocket.OPEN && this._ws.send(JSON.stringify({type:1, msg:e})); - }; - e.prototype.onAction = function(e, k) { - this._ws && this._ws.readyState == WebSocket.OPEN && this._ws.send({type:1, room:this.properties.room, action:e, data:k}); - }; - e.prototype.onGetInputs = function() { - return [["in", 0]]; - }; - e.prototype.onGetOutputs = function() { - return [["out", 0]]; - }; - k.registerNodeType("network/websocket", e); - q.title = "SillyClient"; - q.desc = "Connects to SillyServer to broadcast messages"; - q.prototype.onPropertyChanged = function(e, k) { - "room" == e && (this.room_widget.value = k); - this.connectSocket(); - }; - q.prototype.setRoom = function(e) { - this.properties.room = e; - this.room_widget.value = e; - this.connectSocket(); - }; - q.prototype.onDrawForeground = function() { - for (var e = 1; e < this.inputs.length; ++e) { - var k = this.inputs[e]; - k.label = "in_" + e; - } - for (e = 1; e < this.outputs.length; ++e) { - k = this.outputs[e], k.label = "out_" + e; - } - }; - q.prototype.onExecute = function() { - if (this._server && this._server.is_connected) { - for (var e = this.properties.only_send_changes, k = 1; k < this.inputs.length; ++k) { - var f = this.getInputData(k); - null == f || e && this._last_sent_data[k] == f || (this._server.sendMessage({type:0, channel:k, data:f}), this._last_sent_data[k] = f); - } - for (k = 1; k < this.outputs.length; ++k) { - this.setOutputData(k, this._last_received_data[k]); - } - "#AFA" == this.boxcolor && (this.boxcolor = "#6C6"); - } - }; - q.prototype.connectSocket = function() { - var e = this; - if ("undefined" == typeof SillyClient) { - this._error || console.error("SillyClient node cannot be used, you must include SillyServer.js"), this._error = !0; - } else { - if (this._server = new SillyClient, this._server.on_ready = function() { - console.log("ready"); - e.boxcolor = "#6C6"; - }, this._server.on_message = function(h, f) { - h = null; - try { - h = JSON.parse(f); - } catch (y) { - return; - } - if (1 == h.type) { - if (h.data.object_class && k[h.data.object_class]) { - f = null; - try { - f = new k[h.data.object_class](h.data), e.triggerSlot(0, f); - } catch (y) { - return; - } - } else { - e.triggerSlot(0, h.data); - } - } else { - e._last_received_data[h.channel || 0] = h.data; - } - e.boxcolor = "#AFA"; - }, this._server.on_error = function(h) { - console.log("couldnt connect to websocket"); - e.boxcolor = "#E88"; - }, this._server.on_close = function(h) { - console.log("connection closed"); - e.boxcolor = "#000"; - }, this.properties.url && this.properties.room) { - try { - this._server.connect(this.properties.url, this.properties.room); - } catch (n) { - console.error("SillyServer error: " + n); - this._server = null; - return; - } - this._final_url = this.properties.url + "/" + this.properties.room; - } - } - }; - q.prototype.send = function(e) { - this._server && this._server.is_connected && this._server.sendMessage({type:1, data:e}); - }; - q.prototype.onAction = function(e, k) { - this._server && this._server.is_connected && this._server.sendMessage({type:1, action:e, data:k}); - }; - q.prototype.onGetInputs = function() { - return [["in", 0]]; - }; - q.prototype.onGetOutputs = function() { - return [["out", 0]]; - }; - k.registerNodeType("network/sillyclient", q); -})(this); - +(function(v){function e(a){b.debug&&console.log("Graph created");this.list_of_graphcanvas=null;this.clear();a&&this.configure(a)}function h(a,c,d,u,k,b){this.id=a;this.type=c;this.origin_id=d;this.origin_slot=u;this.target_id=k;this.target_slot=b;this._data=null;this._pos=new Float32Array(2)}function r(a){this._ctor(a)}function l(a){this._ctor(a)}function s(a,c){this.offset=new Float32Array([0,0]);this.scale=1;this.max_scale=10;this.min_scale=0.1;this.onredraw=null;this.enabled=!0;this.last_mouse= +[0,0];this.element=null;this.visible_area=new Float32Array(4);a&&(this.element=a,c||this.bindEvents(a))}function f(a,c,d){d=d||{};this.background_image="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAIAAAD/gAIDAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQBJREFUeNrs1rEKwjAUhlETUkj3vP9rdmr1Ysammk2w5wdxuLgcMHyptfawuZX4pJSWZTnfnu/lnIe/jNNxHHGNn//HNbbv+4dr6V+11uF527arU7+u63qfa/bnmh8sWLBgwYJlqRf8MEptXPBXJXa37BSl3ixYsGDBMliwFLyCV/DeLIMFCxYsWLBMwSt4Be/NggXLYMGCBUvBK3iNruC9WbBgwYJlsGApeAWv4L1ZBgsWLFiwYJmCV/AK3psFC5bBggULloJX8BpdwXuzYMGCBctgwVLwCl7Be7MMFixYsGDBsu8FH1FaSmExVfAxBa/gvVmwYMGCZbBg/W4vAQYA5tRF9QYlv/QAAAAASUVORK5CYII="; +a&&a.constructor===String&&(a=document.querySelector(a));this.ds=new s;this.zoom_modify_alpha=!0;this.title_text_font=""+b.NODE_TEXT_SIZE+"px Arial";this.inner_text_font="normal "+b.NODE_SUBTEXT_SIZE+"px Arial";this.node_title_color=b.NODE_TITLE_COLOR;this.default_link_color=b.LINK_COLOR;this.default_connection_color={input_off:"#778",input_on:"#7F7",output_off:"#778",output_on:"#7F7"};this.highquality_render=!0;this.use_gradients=!1;this.editor_alpha=1;this.pause_rendering=!1;this.render_only_selected= +this.clear_background=!0;this.live_mode=!1;this.allow_searchbox=this.allow_interaction=this.allow_dragnodes=this.allow_dragcanvas=this.show_info=!0;this.drag_mode=this.allow_reconnect_links=!1;this.filter=this.dragging_rectangle=null;this.always_render_background=!1;this.render_canvas_border=this.render_shadows=!0;this.render_connections_shadows=!1;this.render_connections_border=!0;this.render_connection_arrows=this.render_curved_connections=!1;this.render_collapsed_slots=!0;this.render_execution_order= +!1;this.render_title_colored=!0;this.links_render_mode=b.SPLINE_LINK;this.canvas_mouse=[0,0];this.onDrawOverlay=this.onDrawForeground=this.onDrawBackground=this.onMouse=this.onSearchBoxSelection=this.onSearchBox=null;this.connections_width=3;this.round_radius=8;this.node_widget=this.current_node=null;this.last_mouse_position=[0,0];this.visible_area=this.ds.visible_area;this.visible_links=[];c&&c.attachCanvas(this);this.setCanvas(a);this.clear();d.skip_render||this.startRendering();this.autoresize= +d.autoresize}function y(a,c){return Math.sqrt((c[0]-a[0])*(c[0]-a[0])+(c[1]-a[1])*(c[1]-a[1]))}function B(a,c,d,u,k,b){return da&&uc?!0:!1}function A(a,c){var d=a[0]+a[2],u=a[1]+a[3],k=c[1]+c[3];return a[0]>c[0]+c[2]||a[1]>k||de.width-f.width-10&&(b=e.width-f.width-10);g>e.height-f.height-10&&(g=e.height-f.height-10)}k.style.left=b+"px";k.style.top=g+"px";c.scale&&(k.style.transform="scale("+c.scale+")")}var b=v.LiteGraph={VERSION:0.4,CANVAS_GRID_SIZE:10, +NODE_TITLE_HEIGHT:30,NODE_TITLE_TEXT_Y:20,NODE_SLOT_HEIGHT:20,NODE_WIDGET_HEIGHT:20,NODE_WIDTH:140,NODE_MIN_WIDTH:50,NODE_COLLAPSED_RADIUS:10,NODE_COLLAPSED_WIDTH:80,NODE_TITLE_COLOR:"#999",NODE_TEXT_SIZE:14,NODE_TEXT_COLOR:"#AAA",NODE_SUBTEXT_SIZE:12,NODE_DEFAULT_COLOR:"#333",NODE_DEFAULT_BGCOLOR:"#353535",NODE_DEFAULT_BOXCOLOR:"#666",NODE_DEFAULT_SHAPE:"box",DEFAULT_SHADOW_COLOR:"rgba(0,0,0,0.5)",DEFAULT_GROUP_FONT:24,LINK_COLOR:"#9A9",EVENT_LINK_COLOR:"#A86",CONNECTING_LINK_COLOR:"#AFA",MAX_NUMBER_OF_NODES:1E3, +DEFAULT_POSITION:[100,100],VALID_SHAPES:["default","box","round","card"],BOX_SHAPE:1,ROUND_SHAPE:2,CIRCLE_SHAPE:3,CARD_SHAPE:4,ARROW_SHAPE:5,INPUT:1,OUTPUT:2,EVENT:-1,ACTION:-1,ALWAYS:0,ON_EVENT:1,NEVER:2,ON_TRIGGER:3,UP:1,DOWN:2,LEFT:3,RIGHT:4,CENTER:5,STRAIGHT_LINK:0,LINEAR_LINK:1,SPLINE_LINK:2,NORMAL_TITLE:0,NO_TITLE:1,TRANSPARENT_TITLE:2,AUTOHIDE_TITLE:3,proxy:null,node_images_path:"",debug:!1,catch_exceptions:!0,throw_errors:!0,allow_scripts:!1,registered_node_types:{},node_types_by_file_extension:{}, +Nodes:{},searchbox_extras:{},registerNodeType:function(a,c){if(!c.prototype)throw"Cannot register a simple object, it must be a class with a prototype";c.type=a;b.debug&&console.log("Node registered: "+a);a.split("/");var d=c.name,u=a.lastIndexOf("/");c.category=a.substr(0,u);c.title||(c.title=d);if(c.prototype)for(var k in r.prototype)c.prototype[k]||(c.prototype[k]=r.prototype[k]);Object.defineProperty(c.prototype,"shape",{set:function(a){switch(a){case "default":delete this._shape;break;case "box":this._shape= +b.BOX_SHAPE;break;case "round":this._shape=b.ROUND_SHAPE;break;case "circle":this._shape=b.CIRCLE_SHAPE;break;case "card":this._shape=b.CARD_SHAPE;break;default:this._shape=a}},get:function(a){return this._shape},enumerable:!0});this.registered_node_types[a]=c;c.constructor.name&&(this.Nodes[d]=c);c.prototype.onPropertyChange&&console.warn("LiteGraph node class "+a+" has onPropertyChange method, it must be called onPropertyChanged with d at the end");if(c.supported_extensions)for(k in c.supported_extensions)this.node_types_by_file_extension[c.supported_extensions[k].toLowerCase()]= +c},wrapFunctionAsNode:function(a,c,d,u,k){for(var g=Array(c.length),e="",f=b.getParameterNames(c),p=0;pe&&(e=b.size[0]),f+=b.size[1]+a;c+=e+a}this.setDirtyCanvas(!0,!0)};e.prototype.getTime=function(){return this.globaltime};e.prototype.getFixedTime=function(){return this.fixedtime};e.prototype.getElapsedTime=function(){return this.elapsed_time}; +e.prototype.sendEventToAllNodes=function(a,c,d){d=d||b.ALWAYS;var u=this._nodes_in_order?this._nodes_in_order:this._nodes;if(u)for(var k=0,g=u.length;k=b.MAX_NUMBER_OF_NODES)throw"LiteGraph: max number of nodes in a graph reached";null==a.id||-1==a.id?a.id=++this.last_node_id:this.last_node_ida.length||(this._pos[0]=a[0],this._pos[1]=a[1])},get:function(){return this._pos}, +enumerable:!0});this.id=-1;this.type=null;this.inputs=[];this.outputs=[];this.connections=[];this.properties={};this.properties_info=[];this.flags={}};r.prototype.configure=function(a){this.graph&&this.graph._version++;for(var c in a)if("properties"==c)for(var d in a.properties){if(this.properties[d]=a.properties[d],this.onPropertyChanged)this.onPropertyChanged(d,a.properties[d])}else null!=a[c]&&("object"==typeof a[c]?this[c]&&this[c].configure?this[c].configure(a[c]):this[c]=b.cloneObject(a[c], +this[c]):this[c]=a[c]);a.title||(this.title=this.constructor.title);if(this.onConnectionsChange){if(this.inputs)for(d=0;d=this.outputs.length)){var d=this.outputs[a];if(d&&(d._data=c,this.outputs[a].links))for(d=0;d=this.outputs.length)){var d=this.outputs[a];if(d&&(d.type=c,this.outputs[a].links))for(d=0;d=this.inputs.length||null==this.inputs[a].link)){var d=this.graph.links[this.inputs[a].link];if(!d)return null;if(!c)return d.data;var b=this.graph.getNodeById(d.origin_id);if(!b)return d.data;if(b.updateOutputData)b.updateOutputData(d.origin_slot);else if(b.onExecute)b.onExecute();return d.data}};r.prototype.getInputDataType=function(a){if(!this.inputs||a>=this.inputs.length||null==this.inputs[a].link)return null;a=this.graph.links[this.inputs[a].link];if(!a)return null;var c=this.graph.getNodeById(a.origin_id); +return c?(a=c.outputs[a.origin_slot])?a.type:null:a.type};r.prototype.getInputDataByName=function(a,c){var d=this.findInputSlot(a);return-1==d?null:this.getInputData(d,c)};r.prototype.isInputConnected=function(a){return this.inputs?a=this.inputs.length)return null;a=this.inputs[a];return a&& +null!==a.link?(a=this.graph.links[a.link])?this.graph.getNodeById(a.origin_id):null:null};r.prototype.getInputOrProperty=function(a){if(!this.inputs||!this.inputs.length)return this.properties?this.properties[a]:null;for(var c=0,d=this.inputs.length;c=this.outputs.length?null:this.outputs[a]._data};r.prototype.getOutputInfo= +function(a){return this.outputs?a=this.outputs.length)return null; +a=this.outputs[a];if(!a.links||0==a.links.length)return null;for(var c=[],d=0;da&&this.pos[1]-k-dc)return!0;return!1};r.prototype.getSlotInPosition=function(a,c){var d=new Float32Array(2);if(this.inputs)for(var b=0,k=this.inputs.length;b=this.outputs.length)return b.debug&&console.log("Connect: Error, slot number not found"),null;c&&c.constructor===Number&&(c=this.graph.getNodeById(c));if(!c)throw"target node is null";if(c== +this)return null;if(d.constructor===String){if(d=c.findInputSlot(d),-1==d)return b.debug&&console.log("Connect: Error, no slot of name "+d),null}else{if(d===b.EVENT)return null;if(!c.inputs||d>=c.inputs.length)return b.debug&&console.log("Connect: Error, slot number not found"),null}null!=c.inputs[d].link&&c.disconnectInput(d);var u=this.outputs[a];if(c.onConnectInput&&!1===c.onConnectInput(d,u.type,u))return null;var k=c.inputs[d],g=null;if(b.isValidConnection(u.type,k.type)){g=new h(this.graph.last_link_id++, +k.type,this.id,a,c.id,d);this.graph.links[g.id]=g;null==u.links&&(u.links=[]);u.links.push(g.id);c.inputs[d].link=g.id;this.graph&&this.graph._version++;if(this.onConnectionsChange)this.onConnectionsChange(b.OUTPUT,a,!0,g,u);if(c.onConnectionsChange)c.onConnectionsChange(b.INPUT,d,!0,g,k);this.graph&&this.graph.onNodeConnectionChange&&(this.graph.onNodeConnectionChange(b.INPUT,c,d,this,a),this.graph.onNodeConnectionChange(b.OUTPUT,this,a,c,d))}this.setDirtyCanvas(!1,!0);this.graph.connectionChange(this, +g);return g};r.prototype.disconnectOutput=function(a,c){if(a.constructor===String){if(a=this.findOutputSlot(a),-1==a)return b.debug&&console.log("Connect: Error, no slot of name "+a),!1}else if(!this.outputs||a>=this.outputs.length)return b.debug&&console.log("Connect: Error, slot number not found"),!1;var d=this.outputs[a];if(!d||!d.links||0==d.links.length)return!1;if(c){c.constructor===Number&&(c=this.graph.getNodeById(c));if(!c)throw"Target Node not found";for(var g=0,k=d.links.length;g=this.inputs.length)return b.debug&&console.log("Connect: Error, slot number not found"), +!1;var c=this.inputs[a];if(!c)return!1;var d=this.inputs[a].link;this.inputs[a].link=null;var g=this.graph.links[d];if(g){var k=this.graph.getNodeById(g.origin_id);if(!k)return!1;var e=k.outputs[g.origin_slot];if(!e||!e.links||0==e.links.length)return!1;for(var f=0,p=e.links.length;fc&&this.inputs[c].pos)return d[0]=this.pos[0]+this.inputs[c].pos[0],d[1]=this.pos[1]+this.inputs[c].pos[1],d;if(!a&&g>c&&this.outputs[c].pos)return d[0]=this.pos[0]+this.outputs[c].pos[0],d[1]=this.pos[1]+this.outputs[c].pos[1],d;if(this.horizontal)return d[0]= +this.pos[0]+this.size[0]/g*(c+0.5),d[1]=a?this.pos[1]-b.NODE_TITLE_HEIGHT:this.pos[1]+this.size[1],d;d[0]=a?this.pos[0]+k:this.pos[0]+this.size[0]+1-k;d[1]=this.pos[1]+(c+0.7)*b.NODE_SLOT_HEIGHT+(this.constructor.slot_start_y||0);return d};r.prototype.alignToGrid=function(){this.pos[0]=b.CANVAS_GRID_SIZE*Math.round(this.pos[0]/b.CANVAS_GRID_SIZE);this.pos[1]=b.CANVAS_GRID_SIZE*Math.round(this.pos[1]/b.CANVAS_GRID_SIZE)};r.prototype.trace=function(a){this.console||(this.console=[]);this.console.push(a); +this.console.length>r.MAX_CONSOLE&&this.console.shift();this.graph.onNodeTrace(this,a)};r.prototype.setDirtyCanvas=function(a,c){this.graph&&this.graph.sendActionToCanvas("setDirty",[a,c])};r.prototype.loadImage=function(a){var c=new Image;c.src=b.node_images_path+a;c.ready=!1;var d=this;c.onload=function(){this.ready=!0;d.setDirtyCanvas(!0)};return c};r.prototype.captureInput=function(a){if(this.graph&&this.graph.list_of_graphcanvas)for(var c=this.graph.list_of_graphcanvas,d=0;da.length||(this._pos[0]=a[0],this._pos[1]=a[1])},get:function(){return this._pos},enumerable:!0});Object.defineProperty(this,"size",{set:function(a){!a|| +2>a.length||(this._size[0]=Math.max(140,a[0]),this._size[1]=Math.max(80,a[1]))},get:function(){return this._size},enumerable:!0})};l.prototype.configure=function(a){this.title=a.title;this._bounding.set(a.bounding);this.color=a.color;this.font=a.font};l.prototype.serialize=function(){var a=this._bounding;return{title:this.title,bounding:[Math.round(a[0]),Math.round(a[1]),Math.round(a[2]),Math.round(a[3])],color:this.color,font:this.font}};l.prototype.move=function(a,c,d){this._pos[0]+=a;this._pos[1]+= +c;if(!d)for(d=0;dthis.max_scale&&(a=this.max_scale);if(a!=this.scale&&this.element){var d=this.element.getBoundingClientRect();if(d){c=c||[0.5*d.width,0.5*d.height]; +d=this.convertCanvasToOffset(c);this.scale=a;0.01>Math.abs(this.scale-1)&&(this.scale=1);var b=this.convertCanvasToOffset(c),d=[b[0]-d[0],b[1]-d[1]];this.offset[0]+=d[0];this.offset[1]+=d[1];if(this.onredraw)this.onredraw(this)}}};s.prototype.changeDeltaScale=function(a,c){this.changeScale(this.scale*a,c)};s.prototype.reset=function(){this.scale=1;this.offset[0]=0;this.offset[1]=0};v.LGraphCanvas=b.LGraphCanvas=f;f.link_type_colors={"-1":b.EVENT_LINK_COLOR,number:"#AAA",node:"#DCA"};f.gradients={}; +f.prototype.clear=function(){this.fps=this.render_time=this.last_draw_time=this.frame=0;this.dragging_rectangle=null;this.selected_nodes={};this.selected_group=null;this.visible_nodes=[];this.connecting_node=this.node_capturing_input=this.node_over=this.node_dragged=null;this.highlighted_links={};this.dirty_bgcanvas=this.dirty_canvas=!0;this.node_widget=this.node_in_panel=this.dirty_area=null;this.last_mouse=[0,0];this.last_mouseclick=0;this.visible_area.set([0,0,0,0]);if(this.onClear)this.onClear()}; +f.prototype.setGraph=function(a,c){this.graph!=a&&(c||this.clear(),!a&&this.graph?this.graph.detachCanvas(this):(a.attachCanvas(this),this.setDirty(!0,!0)))};f.prototype.openSubgraph=function(a){if(!a)throw"graph cannot be null";if(this.graph==a)throw"graph cannot be the same";this.clear();this.graph&&(this._graph_stack||(this._graph_stack=[]),this._graph_stack.push(this.graph));a.attachCanvas(this);this.setDirty(!0,!0)};f.prototype.closeSubgraph=function(){if(this._graph_stack&&0!=this._graph_stack.length){var a= +this.graph._subgraph_node,c=this._graph_stack.pop();this.selected_nodes={};this.highlighted_links={};c.attachCanvas(this);this.setDirty(!0,!0);a&&(this.centerOnNode(a),this.selectNodes([a]))}};f.prototype.setCanvas=function(a,c){if(a&&a.constructor===String&&(a=document.getElementById(a),!a))throw"Error creating LiteGraph canvas: Canvas not found";if(a!==this.canvas&&(!a&&this.canvas&&(c||this.unbindEvents()),this.canvas=a,this.ds.element=a)){a.className+=" lgraphcanvas";a.data=this;a.tabindex="1"; +this.bgcanvas=null;this.bgcanvas||(this.bgcanvas=document.createElement("canvas"),this.bgcanvas.width=this.canvas.width,this.bgcanvas.height=this.canvas.height);if(null==a.getContext){if("canvas"!=a.localName)throw"Element supplied for LGraphCanvas must be a element, you passed a "+a.localName;throw"This browser doesn't support Canvas";}null==(this.ctx=a.getContext("2d"))&&(a.webgl_enabled||console.warn("This canvas seems to be WebGL, enabling WebGL renderer"),this.enableWebGL());this._mousemove_callback= +this.processMouseMove.bind(this);this._mouseup_callback=this.processMouseUp.bind(this);c||this.bindEvents()}};f.prototype._doNothing=function(a){a.preventDefault();return!1};f.prototype._doReturnTrue=function(a){a.preventDefault();return!0};f.prototype.bindEvents=function(){if(this._events_binded)console.warn("LGraphCanvas: events already binded");else{var a=this.canvas,c=this.getCanvasWindow().document;this._mousedown_callback=this.processMouseDown.bind(this);this._mousewheel_callback=this.processMouseWheel.bind(this); +a.addEventListener("mousedown",this._mousedown_callback,!0);a.addEventListener("mousemove",this._mousemove_callback);a.addEventListener("mousewheel",this._mousewheel_callback,!1);a.addEventListener("contextmenu",this._doNothing);a.addEventListener("DOMMouseScroll",this._mousewheel_callback,!1);a.addEventListener("touchstart",this.touchHandler,!0);a.addEventListener("touchmove",this.touchHandler,!0);a.addEventListener("touchend",this.touchHandler,!0);a.addEventListener("touchcancel",this.touchHandler, +!0);this._key_callback=this.processKey.bind(this);a.addEventListener("keydown",this._key_callback,!0);c.addEventListener("keyup",this._key_callback,!0);this._ondrop_callback=this.processDrop.bind(this);a.addEventListener("dragover",this._doNothing,!1);a.addEventListener("dragend",this._doNothing,!1);a.addEventListener("drop",this._ondrop_callback,!1);a.addEventListener("dragenter",this._doReturnTrue,!1);this._events_binded=!0}};f.prototype.unbindEvents=function(){if(this._events_binded){var a=this.getCanvasWindow().document; +this.canvas.removeEventListener("mousedown",this._mousedown_callback);this.canvas.removeEventListener("mousewheel",this._mousewheel_callback);this.canvas.removeEventListener("DOMMouseScroll",this._mousewheel_callback);this.canvas.removeEventListener("keydown",this._key_callback);a.removeEventListener("keyup",this._key_callback);this.canvas.removeEventListener("contextmenu",this._doNothing);this.canvas.removeEventListener("drop",this._ondrop_callback);this.canvas.removeEventListener("dragenter",this._doReturnTrue); +this.canvas.removeEventListener("touchstart",this.touchHandler);this.canvas.removeEventListener("touchmove",this.touchHandler);this.canvas.removeEventListener("touchend",this.touchHandler);this.canvas.removeEventListener("touchcancel",this.touchHandler);this._ondrop_callback=this._key_callback=this._mousewheel_callback=this._mousedown_callback=null;this._events_binded=!1}else console.warn("LGraphCanvas: no events binded")};f.getFileExtension=function(a){var c=a.indexOf("?");-1!=c&&(a=a.substr(0,c)); +c=a.lastIndexOf(".");return-1==c?"":a.substr(c+1).toLowerCase()};f.prototype.enableWebGL=function(){if(void 0===typeof GL)throw"litegl.js must be included to use a WebGL canvas";if(void 0===typeof enableWebGLCanvas)throw"webglCanvas.js must be included to use this feature";this.gl=this.ctx=enableWebGLCanvas(this.canvas);this.ctx.webgl=!0;this.bgcanvas=this.canvas;this.bgctx=this.gl;this.canvas.webgl_enabled=!0};f.prototype.setDirty=function(a,c){a&&(this.dirty_canvas=!0);c&&(this.dirty_bgcanvas=!0)}; +f.prototype.getCanvasWindow=function(){if(!this.canvas)return window;var a=this.canvas.ownerDocument;return a.defaultView||a.parentWindow};f.prototype.startRendering=function(){function a(){this.pause_rendering||this.draw();var c=this.getCanvasWindow();this.is_rendering&&c.requestAnimationFrame(a.bind(this))}this.is_rendering||(this.is_rendering=!0,a.call(this))};f.prototype.stopRendering=function(){this.is_rendering=!1};f.prototype.processMouseDown=function(a){if(this.graph){this.adjustMouseEvent(a); +var c=this.getCanvasWindow();f.active_canvas=this;this.canvas.removeEventListener("mousemove",this._mousemove_callback);c.document.addEventListener("mousemove",this._mousemove_callback,!0);c.document.addEventListener("mouseup",this._mouseup_callback,!0);var d=this.graph.getNodeOnPos(a.canvasX,a.canvasY,this.visible_nodes,5),g=!1,k=300>b.getTime()-this.last_mouseclick;this.canvas_mouse[0]=a.canvasX;this.canvas_mouse[1]=a.canvasY;this.canvas.focus();b.closeAllContextMenus(c);if(!this.onMouse||!0!=this.onMouse(a)){if(1== +a.which){a.ctrlKey&&(this.dragging_rectangle=new Float32Array(4),this.dragging_rectangle[0]=a.canvasX,this.dragging_rectangle[1]=a.canvasY,this.dragging_rectangle[2]=1,this.dragging_rectangle[3]=1,g=!0);var e=!1;if(d&&this.allow_interaction&&!g){this.live_mode||d.flags.pinned||this.bringToFront(d);if(!this.connecting_node&&!d.flags.collapsed&&!this.live_mode)if(!g&&!1!==d.resizable&&B(a.canvasX,a.canvasY,d.pos[0]+d.size[0]-5,d.pos[1]+d.size[1]-5,10,10))this.resizing_node=d,this.canvas.style.cursor= +"se-resize",g=!0;else{if(d.outputs)for(var p=0,n=d.outputs.length;pe[0]+4||a.canvasYe[1]+4)){this.showLinkMenu(d,a);break}this.selected_group=this.graph.getGroupOnPos(a.canvasX,a.canvasY);this.selected_group_resizing=!1;this.selected_group&&(a.ctrlKey&&(this.dragging_rectangle=null),10>y([a.canvasX,a.canvasY],[this.selected_group.pos[0]+this.selected_group.size[0],this.selected_group.pos[1]+this.selected_group.size[1]])*this.ds.scale?this.selected_group_resizing= +!0:this.selected_group.recomputeInsideNodes());k&&this.showSearchBox(a);e=!0}!g&&e&&this.allow_dragcanvas&&(this.dragging_canvas=!0)}else 2!=a.which&&3==a.which&&this.processContextMenu(d,a);this.last_mouse[0]=a.localX;this.last_mouse[1]=a.localY;this.last_mouseclick=b.getTime();this.last_mouse_dragging=!0;this.graph.change();(!c.document.activeElement||"input"!=c.document.activeElement.nodeName.toLowerCase()&&"textarea"!=c.document.activeElement.nodeName.toLowerCase())&&a.preventDefault();a.stopPropagation(); +if(this.onMouseDown)this.onMouseDown(a);return!1}}};f.prototype.processMouseMove=function(a){this.autoresize&&this.resize();if(this.graph){f.active_canvas=this;this.adjustMouseEvent(a);var c=[a.localX,a.localY],d=[c[0]-this.last_mouse[0],c[1]-this.last_mouse[1]];this.last_mouse=c;this.canvas_mouse[0]=a.canvasX;this.canvas_mouse[1]=a.canvasY;a.dragging=this.last_mouse_dragging;this.node_widget&&(this.processNodeWidgets(this.node_widget[0],this.canvas_mouse,a,this.node_widget[1]),this.dirty_canvas= +!0);if(this.dragging_rectangle)this.dragging_rectangle[2]=a.canvasX-this.dragging_rectangle[0],this.dragging_rectangle[3]=a.canvasY-this.dragging_rectangle[1],this.dirty_canvas=!0;else if(this.selected_group)this.selected_group_resizing?this.selected_group.size=[a.canvasX-this.selected_group.pos[0],a.canvasY-this.selected_group.pos[1]]:(this.selected_group.move(d[0]/this.ds.scale,d[1]/this.ds.scale,a.ctrlKey),this.selected_group._nodes.length&&(this.dirty_canvas=!0)),this.dirty_bgcanvas=!0;else if(this.dragging_canvas)this.ds.offset[0]+= +d[0]/this.ds.scale,this.ds.offset[1]+=d[1]/this.ds.scale,this.dirty_bgcanvas=this.dirty_canvas=!0;else if(this.allow_interaction){this.connecting_node&&(this.dirty_canvas=!0);for(var g=this.graph.getNodeOnPos(a.canvasX,a.canvasY,this.visible_nodes),c=0,k=this.graph._nodes.length;cthis.dragging_rectangle[3]?this.dragging_rectangle[1]-k:this.dragging_rectangle[1];this.dragging_rectangle[0]=0>this.dragging_rectangle[2]?this.dragging_rectangle[0]-g:this.dragging_rectangle[0];this.dragging_rectangle[1]=e;this.dragging_rectangle[2]=g;this.dragging_rectangle[3]=k;k=[];for(e=0;ea.click_time&& +B(a.canvasX,a.canvasY,g.pos[0],g.pos[1]-b.NODE_TITLE_HEIGHT,b.NODE_TITLE_HEIGHT,b.NODE_TITLE_HEIGHT)&&g.collapse(),this.dirty_bgcanvas=this.dirty_canvas=!0,this.node_dragged.pos[0]=Math.round(this.node_dragged.pos[0]),this.node_dragged.pos[1]=Math.round(this.node_dragged.pos[1]),this.graph.config.align_to_grid&&this.node_dragged.alignToGrid(),this.node_dragged=null;else{g=this.graph.getNodeOnPos(a.canvasX,a.canvasY,this.visible_nodes);!g&&300>a.click_time&&this.deselectAllNodes();this.dirty_canvas= +!0;this.dragging_canvas=!1;if(this.node_over&&this.node_over.onMouseUp)this.node_over.onMouseUp(a,[a.canvasX-this.node_over.pos[0],a.canvasY-this.node_over.pos[1]],this);if(this.node_capturing_input&&this.node_capturing_input.onMouseUp)this.node_capturing_input.onMouseUp(a,[a.canvasX-this.node_capturing_input.pos[0],a.canvasY-this.node_capturing_input.pos[1]])}}else 2==a.which?(this.dirty_canvas=!0,this.dragging_canvas=!1):3==a.which&&(this.dirty_canvas=!0,this.dragging_canvas=!1);this.graph.change(); +a.stopPropagation();a.preventDefault();return!1}};f.prototype.processMouseWheel=function(a){if(this.graph&&this.allow_dragcanvas){var c=null!=a.wheelDeltaY?a.wheelDeltaY:-60*a.detail;this.adjustMouseEvent(a);var d=this.ds.scale;0c&&(d*=1/1.1);this.ds.changeScale(d,[a.localX,a.localY]);this.graph.change();a.preventDefault();return!1}};f.prototype.isOverNodeBox=function(a,c,d){var g=b.NODE_TITLE_HEIGHT;return B(c,d,a.pos[0]+2,a.pos[1]+2-g,g-4,g-4)?!0:!1};f.prototype.isOverNodeInput=function(a, +c,d,b){if(a.inputs)for(var g=0,e=a.inputs.length;gd-this.graph._last_trigger_time)&&this.drawBackCanvas();(this.dirty_canvas||a)&&this.drawFrontCanvas();this.fps=this.render_time?1/this.render_time:0;this.frame+=1}};f.prototype.drawFrontCanvas=function(){this.dirty_canvas=!1;this.ctx||(this.ctx=this.bgcanvas.getContext("2d"));var a=this.ctx;if(a){a.start2D&&a.start2D();var c=this.canvas;a.restore();a.setTransform(1,0,0,1,0,0);this.dirty_area&&(a.save(), +a.beginPath(),a.rect(this.dirty_area[0],this.dirty_area[1],this.dirty_area[2],this.dirty_area[3]),a.clip());this.clear_background&&a.clearRect(0,0,c.width,c.height);this.bgcanvas==this.canvas?this.drawBackCanvas():a.drawImage(this.bgcanvas,0,0);if(this.onRender)this.onRender(c,a);this.show_info&&this.renderInfo(a);if(this.graph){a.save();this.ds.toCanvasContext(a);for(var c=this.computeVisibleNodes(null,this.visible_nodes),d=0;d> ";c.fillText(b+d.getTitle(),0.5*a.width,40);c.restore()}d=!1;this.onRenderBackground&&(d=this.onRenderBackground(a,c));c.restore();c.setTransform(1,0,0,1,0,0);this.visible_links.length=0;if(this.graph){c.save(); +this.ds.toCanvasContext(c);if(this.background_image&&0.5this.ds.scale,m=a._shape||a.constructor.shape||b.ROUND_SHAPE,l=a.constructor.title_mode,h=!0;l==b.TRANSPARENT_TITLE?h=!1:l==b.AUTOHIDE_TITLE&&p&&(h=!0);n[0]=0;n[1]=h?-k:0;n[2]=d[0]+1;n[3]=h?d[1]+k:d[1];p=c.globalAlpha;c.beginPath();m==b.BOX_SHAPE||q?c.fillRect(n[0],n[1],n[2],n[3]):m==b.ROUND_SHAPE||m==b.CARD_SHAPE? +c.roundRect(n[0],n[1],n[2],n[3],this.round_radius,m==b.CARD_SHAPE?0:this.round_radius):m==b.CIRCLE_SHAPE&&c.arc(0.5*d[0],0.5*d[1],0.5*d[0],0,2*Math.PI);c.fill();c.shadowColor="transparent";c.fillStyle="rgba(0,0,0,0.2)";c.fillRect(0,-1,n[2],2);c.shadowColor="transparent";if(a.onDrawBackground)a.onDrawBackground(c,this,this.canvas);if(h||l==b.TRANSPARENT_TITLE){if(a.onDrawTitleBar)a.onDrawTitleBar(c,k,d,this.ds.scale,g);else if(l!=b.TRANSPARENT_TITLE&&(a.constructor.title_color||this.render_title_colored)){h= +a.constructor.title_color||g;a.flags.collapsed&&(c.shadowColor=b.DEFAULT_SHADOW_COLOR);if(this.use_gradients){var t=f.gradients[h];t||(t=f.gradients[h]=c.createLinearGradient(0,0,400,0),t.addColorStop(0,h),t.addColorStop(1,"#000"));c.fillStyle=t}else c.fillStyle=h;c.beginPath();m==b.BOX_SHAPE||q?c.rect(0,-k,d[0]+1,k):m!=b.ROUND_SHAPE&&m!=b.CARD_SHAPE||c.roundRect(0,-k,d[0]+1,k,this.round_radius,a.flags.collapsed?this.round_radius:0);c.fill();c.shadowColor="transparent"}if(a.onDrawTitleBox)a.onDrawTitleBox(c, +k,d,this.ds.scale);else m==b.ROUND_SHAPE||m==b.CIRCLE_SHAPE||m==b.CARD_SHAPE?(q&&(c.fillStyle="black",c.beginPath(),c.arc(0.5*k,-0.5*k,6,0,2*Math.PI),c.fill()),c.fillStyle=a.boxcolor||b.NODE_DEFAULT_BOXCOLOR,c.beginPath(),c.arc(0.5*k,-0.5*k,5,0,2*Math.PI),c.fill()):(q&&(c.fillStyle="black",c.fillRect(0.5*(k-10)-1,-0.5*(k+10)-1,12,12)),c.fillStyle=a.boxcolor||b.NODE_DEFAULT_BOXCOLOR,c.fillRect(0.5*(k-10),-0.5*(k+10),10,10));c.globalAlpha=p;if(a.onDrawTitleText)a.onDrawTitleText(c,k,d,this.ds.scale, +this.title_text_font,e);!q&&(c.font=this.title_text_font,q=a.getTitle())&&(c.fillStyle=e?"white":a.constructor.title_text_color||this.node_title_color,a.flags.collapsed?(c.textAlign="center",p=c.measureText(q),c.fillText(q,k+0.5*p.width,b.NODE_TITLE_TEXT_Y-k),c.textAlign="left"):(c.textAlign="left",c.fillText(q,k,b.NODE_TITLE_TEXT_Y-k)));if(a.onDrawTitle)a.onDrawTitle(c)}if(e){if(a.onBounding)a.onBounding(n);l==b.TRANSPARENT_TITLE&&(n[1]-=k,n[3]+=k);c.lineWidth=1;c.globalAlpha=0.8;c.beginPath();m== +b.BOX_SHAPE?c.rect(-6+n[0],-6+n[1],12+n[2],12+n[3]):m==b.ROUND_SHAPE||m==b.CARD_SHAPE&&a.flags.collapsed?c.roundRect(-6+n[0],-6+n[1],12+n[2],12+n[3],2*this.round_radius):m==b.CARD_SHAPE?c.roundRect(-6+n[0],-6+n[1],12+n[2],12+n[3],2*this.round_radius,2):m==b.CIRCLE_SHAPE&&c.arc(0.5*d[0],0.5*d[1],0.5*d[0]+6,0,2*Math.PI);c.strokeStyle="#FFF";c.stroke();c.strokeStyle=g;c.globalAlpha=1}};var m=new Float32Array(4),g=new Float32Array(4),q=new Float32Array(2),w=new Float32Array(2);f.prototype.drawConnections= +function(a){var c=b.getTime(),d=this.visible_area;m[0]=d[0]-20;m[1]=d[1]-20;m[2]=d[2]+40;m[3]=d[3]+40;a.lineWidth=this.connections_width;a.fillStyle="#AAA";a.strokeStyle="#AAA";a.globalAlpha=this.editor_alpha;for(var d=this.graph._nodes,e=0,k=d.length;eg[2]&&(g[0]+=g[2],g[2]=Math.abs(g[2]));0>g[3]&&(g[1]+=g[3],g[3]=Math.abs(g[3]));if(A(g,m)){var D=l.outputs[h],h=f.inputs[p];if(D&&h&&(l=D.dir||(l.horizontal?b.DOWN:b.RIGHT),h=h.dir||(f.horizontal?b.UP:b.LEFT),this.renderLink(a,r,t,n,!1,0,null,l,h),n&&n._last_time&&1E3>c-n._last_time)){var D=2-0.002*(c-n._last_time),E=a.globalAlpha;a.globalAlpha=E*D;this.renderLink(a,r,t,n,!0, +D,"white",l,h);a.globalAlpha=E}}}}}}a.globalAlpha=1};f.prototype.renderLink=function(a,c,d,g,k,e,p,n,m,q){g&&this.visible_links.push(g);!p&&g&&(p=g.color||f.link_type_colors[g.type]);p||(p=this.default_link_color);null!=g&&this.highlighted_links[g.id]&&(p="#FFF");n=n||b.RIGHT;m=m||b.LEFT;var l=y(c,d);this.render_connections_border&&0.6c[1]?0:Math.PI,a.save(),a.translate(t[0],t[1]),a.rotate(D),a.beginPath(),a.moveTo(-5,-3),a.lineTo(0,7),a.lineTo(5,-3),a.fill(),a.restore(),a.save(),a.translate(q[0],q[1]),a.rotate(E),a.beginPath(),a.moveTo(-5,-3),a.lineTo(0,7),a.lineTo(5,-3),a.fill(),a.restore()),a.beginPath(),a.arc(k[0],k[1],5,0,2*Math.PI),a.fill());if(e)for(a.fillStyle=p,t=0;5>t;++t)e=(0.001*b.getTime()+0.2*t)%1,k=this.computeConnectionPoint(c,d,e,n,m),a.beginPath(),a.arc(k[0], +k[1],5,0,2*Math.PI),a.fill()};f.prototype.computeConnectionPoint=function(a,c,d,g,k){g=g||b.RIGHT;k=k||b.LEFT;var e=y(a,c),f=[a[0],a[1]],p=[c[0],c[1]];switch(g){case b.LEFT:f[0]+=-0.25*e;break;case b.RIGHT:f[0]+=0.25*e;break;case b.UP:f[1]+=-0.25*e;break;case b.DOWN:f[1]+=0.25*e}switch(k){case b.LEFT:p[0]+=-0.25*e;break;case b.RIGHT:p[0]+=0.25*e;break;case b.UP:p[1]+=-0.25*e;break;case b.DOWN:p[1]+=0.25*e}g=(1-d)*(1-d)*(1-d);k=3*(1-d)*(1-d)*d;e=3*(1-d)*d*d;d*=d*d;return[g*a[0]+k*f[0]+e*p[0]+d*c[0], +g*a[1]+k*f[1]+e*p[1]+d*c[1]]};f.prototype.drawExecutionOrder=function(a){a.shadowColor="transparent";a.globalAlpha=0.25;a.textAlign="center";a.strokeStyle="white";a.globalAlpha=0.75;for(var c=this.visible_nodes,d=0;dt.last_y&&ft.options.max&&(t.value=t.options.max);else if("mousedown"==d.type)if((g=t.options.values)&&g.constructor===Function&&(g=t.options.values(t, +a)),e=40>e?-1:e>p-40?1:0,"number"==t.type)t.value+=0.1*e*(t.options.step||1),null!=t.options.min&&t.valuet.options.max&&(t.value=t.options.max);else if(e)n=g.indexOf(t.value)+e,n>=g.length&&(n=0),0>n&&(n=g.length-1),t.value=g[n];else{new b.ContextMenu(g,{scale:Math.max(1,this.ds.scale),event:d,className:"dark",callback:D.bind(t)},n);var D=function(a,c,d){this.value=a;k(this,a);m.dirty_canvas=!0;return!1}}setTimeout(function(){k(this, +this.value)}.bind(t),20);this.dirty_canvas=!0;break;case "toggle":"mousedown"==d.type&&(t.value=!t.value,t.callback&&setTimeout(function(){k(t,t.value)},20));break;case "string":case "text":"mousedown"==d.type&&this.prompt("Value",t.value,function(a){this.value=a;k(this,a)}.bind(t),d);break;default:t.mouse&&t.mouse(ctx,d,[e,f],a)}return t}}return null};f.prototype.drawGroups=function(a,c){if(this.graph){var d=this.graph._groups;c.save();c.globalAlpha=0.5*this.editor_alpha;for(var g=0;gd&&0.01>c.editor_alpha&&(clearInterval(b),1>d&&(c.live_mode=!0));1"+q+""+a+"",value:q});if(m.length)return new b.ContextMenu(m,{event:d,callback:e,parentMenu:g, +allow_html:!0,node:k},c),!1}};f.decodeHTML=function(a){var c=document.createElement("div");c.innerText=a;return c.innerHTML};f.onResizeNode=function(a,c,d,b,g){g&&(g.size=g.computeSize(),g.setDirtyCanvas(!0,!0))};f.prototype.showLinkMenu=function(a,c){var d=this;new b.ContextMenu(["Delete"],{event:c,callback:function(c){switch(c){case "Delete":d.graph.removeLink(a.id)}}});return!1};f.onShowPropertyEditor=function(a,c,d,b,g){function e(){var c=q.value;"Number"==a.type?c=Number(c):"Boolean"==a.type&& +(c=Boolean(c));g[p]=c;m.parentNode&&m.parentNode.removeChild(m);g.setDirtyCanvas(!0,!0)}var p=a.property||"title";c=g[p];var m=document.createElement("div");m.className="graphdialog";m.innerHTML="";m.querySelector(".name").innerText=p;var q=m.querySelector("input");q&&(q.value=c,q.addEventListener("blur",function(a){this.focus()}),q.addEventListener("keydown",function(a){13==a.keyCode&&(e(),a.preventDefault(), +a.stopPropagation())}));c=f.active_canvas.canvas;d=c.getBoundingClientRect();var n=b=-20;d&&(b-=d.left,n-=d.top);event?(m.style.left=event.clientX+b+"px",m.style.top=event.clientY+n+"px"):(m.style.left=0.5*c.width+b+"px",m.style.top=0.5*c.height+n+"px");m.querySelector("button").addEventListener("click",e);c.parentNode.appendChild(m)};f.prototype.prompt=function(a,c,d,b){var g=this;a=a||"";var e=!1,m=document.createElement("div");m.className="graphdialog rounded";m.innerHTML=" "; +m.close=function(){g.prompt_box=null;m.parentNode&&m.parentNode.removeChild(m)};1f.search_limit))break}if(Array.prototype.filter)for(h=Object.keys(b.registered_node_types).filter(function(a){return-1!==a.toLowerCase().indexOf(d)}),p=0;pf.search_limit);p++);else for(p in b.registered_node_types)if(-1!=p.indexOf(d)&&(a(p),-1!==f.search_limit&&m++>f.search_limit))break}}var e=this,m=document.createElement("div");m.className="litegraph litesearchbox graphdialog rounded";m.innerHTML="Search
";m.close=function(){e.search_box=null;document.body.focus();setTimeout(function(){e.canvas.focus()},20);m.parentNode&& +m.parentNode.removeChild(m)};var p=null;1";else if("enum"==e&&m.values){p=""}else if("boolean"== +e)p="";else{console.warn("unknown type: "+e);return}var n=this.createDialog(""+c+""+p+"",d);if("enum"==e&&m.values){var t=n.querySelector("select");t.addEventListener("change",function(a){g(a.target.value)})}else if("boolean"==e)(t=n.querySelector("input"))&&t.addEventListener("click",function(a){g(!!t.checked)});else if(t=n.querySelector("input"))t.addEventListener("blur", +function(a){this.focus()}),t.value=void 0!==a.properties[c]?a.properties[c]:"",t.addEventListener("keydown",function(a){13==a.keyCode&&(b(),a.preventDefault(),a.stopPropagation())});n.querySelector("button").addEventListener("click",b)}};f.prototype.createDialog=function(a,c){c=c||{};var d=document.createElement("div");d.className="graphdialog";d.innerHTML=a;var b=this.canvas.getBoundingClientRect(),g=-20,e=-20;b&&(g-=b.left,e-=b.top);c.position?(g+=c.position[0],e+=c.position[1]):c.event?(g+=c.event.clientX, +e+=c.event.clientY):(g+=0.5*this.canvas.width,e+=0.5*this.canvas.height);d.style.left=g+"px";d.style.top=e+"px";this.canvas.parentNode.appendChild(d);d.close=function(){this.parentNode&&this.parentNode.removeChild(this)};return d};f.onMenuNodeCollapse=function(a,c,d,b,g){g.collapse()};f.onMenuNodePin=function(a,c,d,b,g){g.pin()};f.onMenuNodeMode=function(a,c,d,g,e){new b.ContextMenu(["Always","On Event","On Trigger","Never"],{event:d,callback:function(a){if(e)switch(a){case "On Event":e.mode=b.ON_EVENT; +break;case "On Trigger":e.mode=b.ON_TRIGGER;break;case "Never":e.mode=b.NEVER;break;default:e.mode=b.ALWAYS}},parentMenu:g,node:e});return!1};f.onMenuNodeColors=function(a,c,d,g,e){if(!e)throw"no node for color";c=[];c.push({value:null,content:"No color"});for(var m in f.node_colors)a=f.node_colors[m],a={value:m,content:""+m+""},c.push(a);new b.ContextMenu(c,{event:d,callback:function(a){e&&((a=a.value?f.node_colors[a.value]:null)?e.constructor===b.LGraphGroup?e.color=a.groupcolor:(e.color=a.color,e.bgcolor=a.bgcolor):(delete e.color,delete e.bgcolor),e.setDirtyCanvas(!0,!0))},parentMenu:g,node:e});return!1};f.onMenuNodeShapes=function(a,c,d,g,e){if(!e)throw"no node passed";new b.ContextMenu(b.VALID_SHAPES,{event:d,callback:function(a){e&&(e.shape=a,e.setDirtyCanvas(!0))},parentMenu:g,node:e});return!1}; +f.onMenuNodeRemove=function(a,c,d,b,g){if(!g)throw"no node passed";!1!==g.removable&&(g.graph.remove(g),g.setDirtyCanvas(!0,!0))};f.onMenuNodeClone=function(a,c,d,b,g){!1!=g.clonable&&(a=g.clone())&&(a.pos=[g.pos[0]+5,g.pos[1]+5],g.graph.add(a),g.setDirtyCanvas(!0,!0))};f.node_colors={red:{color:"#322",bgcolor:"#533",groupcolor:"#A88"},brown:{color:"#332922",bgcolor:"#593930",groupcolor:"#b06634"},green:{color:"#232",bgcolor:"#353",groupcolor:"#8A8"},blue:{color:"#223",bgcolor:"#335",groupcolor:"#88A"}, +pale_blue:{color:"#2a363b",bgcolor:"#3f5159",groupcolor:"#3f789e"},cyan:{color:"#233",bgcolor:"#355",groupcolor:"#8AA"},purple:{color:"#323",bgcolor:"#535",groupcolor:"#a1309b"},yellow:{color:"#432",bgcolor:"#653",groupcolor:"#b58b2a"},black:{color:"#222",bgcolor:"#000",groupcolor:"#444"}};f.prototype.getCanvasMenuOptions=function(){var a=null;this.getMenuOptions?a=this.getMenuOptions():(a=[{content:"Add Node",has_submenu:!0,callback:f.onMenuAdd},{content:"Add Group",callback:f.onGroupAdd}],this._graph_stack&& +0Name",b),m=e.querySelector("input");m&&t&&(m.value=t.label||"");e.querySelector("button").addEventListener("click",function(a){m.value&&(t&&(t.label=m.value),d.setDirty(!0));e.close()})}},extra:a},p=null;a&&(p=a.getSlotInPosition(c.canvasX,c.canvasY),f.active_node=a);if(p){e=[]; +p&&p.output&&p.output.links&&p.output.links.length&&e.push({content:"Disconnect Links",slot:p});var q=p.input||p.output;e.push(q.locked?"Cannot remove":{content:"Remove Slot",slot:p});e.push(q.nameLocked?"Cannot rename":{content:"Rename Slot",slot:p});m.title=(p.input?p.input.type:p.output.type)||"*";p.input&&p.input.type==b.ACTION&&(m.title="Action");p.output&&p.output.type==b.EVENT&&(m.title="Event")}else a?e=this.getNodeMenuOptions(a):(e=this.getCanvasMenuOptions(),(p=this.graph.getGroupOnPos(c.canvasX, +c.canvasY))&&e.push(null,{content:"Edit Group",has_submenu:!0,submenu:{title:"Group",extra:p,options:this.getGroupMenuOptions(p)}}));e&&new b.ContextMenu(e,m,g)};this.CanvasRenderingContext2D&&(CanvasRenderingContext2D.prototype.roundRect=function(a,c,d,b,g,e){void 0===g&&(g=5);void 0===e&&(e=g);this.moveTo(a+g,c);this.lineTo(a+d-g,c);this.quadraticCurveTo(a+d,c,a+d,c+g);this.lineTo(a+d,c+b-e);this.quadraticCurveTo(a+d,c+b,a+d-e,c+b);this.lineTo(a+e,c+b);this.quadraticCurveTo(a,c+b,a,c+b-e);this.lineTo(a, +c+g);this.quadraticCurveTo(a,c,a+g,c)});b.compareObjects=function(a,c){for(var d in a)if(a[d]!=c[d])return!1;return!0};b.distance=y;b.colorToString=function(a){return"rgba("+Math.round(255*a[0]).toFixed()+","+Math.round(255*a[1]).toFixed()+","+Math.round(255*a[2]).toFixed()+","+(4==a.length?a[3].toFixed(2):"1.0")+")"};b.isInsideRectangle=B;b.growBounding=function(a,c,d){ca[2]&&(a[2]=c);da[3]&&(a[3]=d)};b.isInsideBounding=function(a,c){return a[0]c[1][0]||a[1]>c[1][1]?!1:!0};b.overlapBounding=A;b.hex2num=function(a){"#"==a.charAt(0)&&(a=a.slice(1));a=a.toUpperCase();for(var c=Array(3),d=0,b,g,e=0;6>e;e+=2)b="0123456789ABCDEF".indexOf(a.charAt(e)),g="0123456789ABCDEF".indexOf(a.charAt(e+1)),c[d]=16*b+g,d++;return c};b.num2hex=function(a){for(var c="#",d,b,g=0;3>g;g++)d=a[g]/16,b=a[g]%16,c+="0123456789ABCDEF".charAt(d)+"0123456789ABCDEF".charAt(b);return c};z.prototype.addItem=function(a,c,d){function g(a){var c=this.value;c&&c.has_submenu&& +b.call(this,a)}function b(a){var c=this.value,g=!0;e.current_submenu&&e.current_submenu.close(a);if(d.callback){var t=d.callback.call(this,c,d,a,e,d.node);!0===t&&(g=!1)}if(c&&(c.callback&&!d.ignore_item_callbacks&&!0!==c.disabled&&(t=c.callback.call(this,c,d,a,e,d.extra),!0===t&&(g=!1)),c.submenu)){if(!c.submenu.options)throw"ContextMenu submenu needs options";new e.constructor(c.submenu.options,{callback:c.submenu.callback,event:a,parentMenu:e,ignore_item_callbacks:c.submenu.ignore_item_callbacks, +title:c.submenu.title,extra:c.submenu.extra,autoopen:d.autoopen});g=!1}g&&!e.lock&&e.close()}var e=this;d=d||{};var m=document.createElement("div");m.className="litemenu-entry submenu";var f=!1;if(null===c)m.classList.add("separator");else{m.innerHTML=c&&c.title?c.title:a;if(m.value=c)c.disabled&&(f=!0,m.classList.add("disabled")),(c.submenu||c.has_submenu)&&m.classList.add("has_submenu");"function"==typeof c?(m.dataset.value=a,m.onclick_callback=c):m.dataset.value=c;c.className&&(m.className+=" "+ +c.className)}this.root.appendChild(m);f||m.addEventListener("click",b);d.autoopen&&m.addEventListener("mouseenter",g);return m};z.prototype.close=function(a,c){this.root.parentNode&&this.root.parentNode.removeChild(this.root);this.parentMenu&&!c&&(this.parentMenu.lock=!1,this.parentMenu.current_submenu=null,void 0===a?this.parentMenu.close():a&&!z.isCursorOverElement(a,this.parentMenu.root)&&z.trigger(this.parentMenu.root,"mouseleave",a));this.current_submenu&&this.current_submenu.close(a,!0);this.root.closing_timer&& +clearTimeout(this.root.closing_timer)};z.trigger=function(a,c,d,g){var b=document.createEvent("CustomEvent");b.initCustomEvent(c,!0,!0,d);b.srcElement=g;a.dispatchEvent?a.dispatchEvent(b):a.__events&&a.__events.dispatchEvent(b);return b};z.prototype.getTopMenu=function(){return this.options.parentMenu?this.options.parentMenu.getTopMenu():this};z.prototype.getFirstEvent=function(){return this.options.parentMenu?this.options.parentMenu.getFirstEvent():this.options.event};z.isCursorOverElement=function(a, +c){var d=a.clientX,g=a.clientY,b=c.getBoundingClientRect();return b?g>b.top&&gb.left&&d +a?c:dthis.size[0]-n.NODE_TITLE_HEIGHT&&0>g[1]){var f=this;setTimeout(function(){e.openSubgraph(f.subgraph)},10)}};h.prototype.onAction=function(b,g){this.subgraph.onAction(b,g)};h.prototype.onExecute=function(){if(this.enabled=this.getInputOrProperty("enabled")){if(this.inputs)for(var b=0;b=l?this.trigger(null,f):this._pending.push([l,f])};s.prototype.onExecute=function(){var e=1E3*this.graph.elapsed_time;this.isInputConnected(1)&&(this.properties.time_in_ms=this.getInputData(1));for(var f=0;fe[1]))return this.old_y=b.canvasY,this.captureInput(!0),this.mouse_captured=!0};r.prototype.onMouseMove=function(b){if(this.mouse_captured){var e=this.old_y-b.canvasY;b.shiftKey&&(e*=10);if(b.metaKey||b.altKey)e*=0.1;this.old_y=b.canvasY; +b=this._remainder+e/r.pixels_threshold;this._remainder=b%1;b=Math.clamp(this.properties.value+(b|0)*this.properties.step,this.properties.min,this.properties.max);this.properties.value=b;this.graph._version++;this.setDirtyCanvas(!0)}};r.prototype.onMouseUp=function(b,e){200>b.click_time&&(this.properties.value=Math.clamp(this.properties.value+(e[1]>0.5*this.size[1]?-1:1)*this.properties.step,this.properties.min,this.properties.max),this.graph._version++,this.setDirtyCanvas(!0));this.mouse_captured&& +(this.mouse_captured=!1,this.captureInput(!1))};z.registerNodeType("widget/number",r);l.title="Knob";l.desc="Circular controller";l.size=[80,100];l.prototype.onDrawForeground=function(b){if(!this.flags.collapsed){-1==this.value&&(this.value=(this.properties.value-this.properties.min)/(this.properties.max-this.properties.min));var e=0.5*this.size[0],f=0.5*this.size[1],n=0.5*Math.min(this.size[0],this.size[1])-5;b.globalAlpha=1;b.save();b.translate(e,f);b.rotate(0.75*Math.PI);b.fillStyle="rgba(0,0,0,0.5)"; +b.beginPath();b.moveTo(0,0);b.arc(0,0,n,0,1.5*Math.PI);b.fill();b.strokeStyle="black";b.fillStyle=this.properties.color;b.lineWidth=2;b.beginPath();b.moveTo(0,0);b.arc(0,0,n-4,0,1.5*Math.PI*Math.max(0.01,this.value));b.closePath();b.fill();b.lineWidth=1;b.globalAlpha=1;b.restore();b.fillStyle="black";b.beginPath();b.arc(e,f,0.75*n,0,2*Math.PI,!0);b.fill();b.fillStyle=this.mouseOver?"white":this.properties.color;b.beginPath();var m=this.value*Math.PI*1.5+0.75*Math.PI;b.arc(e+Math.cos(m)*n*0.65,f+Math.sin(m)* +n*0.65,0.05*n,0,2*Math.PI,!0);b.fill();b.fillStyle=this.mouseOver?"white":"#AAA";b.font=Math.floor(0.5*n)+"px Arial";b.textAlign="center";b.fillText(this.properties.value.toFixed(this.properties.precision),e,f+0.15*n)}};l.prototype.onExecute=function(){this.setOutputData(0,this.properties.value);this.boxcolor=z.colorToString([this.value,this.value,this.value])};l.prototype.onMouseDown=function(b){this.center=[0.5*this.size[0],0.5*this.size[1]+20];this.radius=0.5*this.size[0];if(20>b.canvasY-this.pos[1]|| +z.distance([b.canvasX,b.canvasY],[this.pos[0]+this.center[0],this.pos[1]+this.center[1]])>this.radius)return!1;this.oldmouse=[b.canvasX-this.pos[0],b.canvasY-this.pos[1]];this.captureInput(!0);return!0};l.prototype.onMouseMove=function(b){if(this.oldmouse){b=[b.canvasX-this.pos[0],b.canvasY-this.pos[1]];var e=this.value,e=e-0.01*(b[1]-this.oldmouse[1]);1e&&(e=0);this.value=e;this.properties.value=this.properties.min+(this.properties.max-this.properties.min)*this.value;this.oldmouse=b;this.setDirtyCanvas(!0)}}; +l.prototype.onMouseUp=function(b){this.oldmouse&&(this.oldmouse=null,this.captureInput(!1))};l.prototype.onPropertyChanged=function(b,e){if("min"==b||"max"==b||"value"==b)return this.properties[b]=parseFloat(e),!0};z.registerNodeType("widget/knob",l);s.title="Inner Slider";s.prototype.onPropertyChanged=function(b,e){"value"==b&&(this.slider.value=e)};s.prototype.onExecute=function(){this.setOutputData(0,this.properties.value)};z.registerNodeType("widget/internal_slider",s);f.title="H.Slider";f.desc= +"Linear slider controller";f.prototype.onDrawForeground=function(b){-1==this.value&&(this.value=(this.properties.value-this.properties.min)/(this.properties.max-this.properties.min));b.globalAlpha=1;b.lineWidth=1;b.fillStyle="#000";b.fillRect(2,2,this.size[0]-4,this.size[1]-4);b.fillStyle=this.properties.color;b.beginPath();b.rect(4,4,(this.size[0]-8)*this.value,this.size[1]-8);b.fill()};f.prototype.onExecute=function(){this.properties.value=this.properties.min+(this.properties.max-this.properties.min)* +this.value;this.setOutputData(0,this.properties.value);this.boxcolor=z.colorToString([this.value,this.value,this.value])};f.prototype.onMouseDown=function(b){if(0>b.canvasY-this.pos[1])return!1;this.oldmouse=[b.canvasX-this.pos[0],b.canvasY-this.pos[1]];this.captureInput(!0);return!0};f.prototype.onMouseMove=function(b){if(this.oldmouse){b=[b.canvasX-this.pos[0],b.canvasY-this.pos[1]];var e=this.value,e=e+(b[0]-this.oldmouse[0])/this.size[0];1e&&(e=0);this.value=e;this.oldmouse=b;this.setDirtyCanvas(!0)}}; +f.prototype.onMouseUp=function(b){this.oldmouse=null;this.captureInput(!1)};f.prototype.onMouseLeave=function(b){};z.registerNodeType("widget/hslider",f);y.title="Progress";y.desc="Shows data in linear progress";y.prototype.onExecute=function(){var b=this.getInputData(0);void 0!=b&&(this.properties.value=b)};y.prototype.onDrawForeground=function(b){b.lineWidth=1;b.fillStyle=this.properties.color;var e=(this.properties.value-this.properties.min)/(this.properties.max-this.properties.min),e=Math.min(1, +e),e=Math.max(0,e);b.fillRect(2,2,(this.size[0]-4)*e,this.size[1]-4)};z.registerNodeType("widget/progress",y);B.title="Text";B.desc="Shows the input value";B.widgets=[{name:"resize",text:"Resize box",type:"button"},{name:"led_text",text:"LED",type:"minibutton"},{name:"normal_text",text:"Normal",type:"minibutton"}];B.prototype.onDrawForeground=function(b){b.fillStyle=this.properties.color;var e=this.properties.value;this.properties.glowSize?(b.shadowColor=this.properties.color,b.shadowOffsetX=0,b.shadowOffsetY= +0,b.shadowBlur=this.properties.glowSize):b.shadowColor="transparent";var f=this.properties.fontsize;b.textAlign=this.properties.align;b.font=f.toString()+"px "+this.properties.font;this.str="number"==typeof e?e.toFixed(this.properties.decimals):e;if("string"==typeof this.str){var e=this.str.split("\\n"),n;for(n in e)b.fillText(e[n],"left"==this.properties.align?15:this.size[0]-15,-0.15*f+f*(parseInt(n)+1))}b.shadowColor="transparent";this.last_ctx=b;b.textAlign="left"};B.prototype.onExecute=function(){var b= +this.getInputData(0);null!=b&&(this.properties.value=b)};B.prototype.resize=function(){if(this.last_ctx){var b=this.str.split("\\n");this.last_ctx.font=this.properties.fontsize+"px "+this.properties.font;var e=0,f;for(f in b){var n=this.last_ctx.measureText(b[f]).width;el?h.xbox.axes.lx:0,this._left_axis[1]=Math.abs(h.xbox.axes.ly)>l?h.xbox.axes.ly:0,this._right_axis[0]=Math.abs(h.xbox.axes.rx)>l?h.xbox.axes.rx:0,this._right_axis[1]=Math.abs(h.xbox.axes.ry)>l?h.xbox.axes.ry:0,this._triggers[0]=Math.abs(h.xbox.axes.ltrigger)>l?h.xbox.axes.ltrigger: +0,this._triggers[1]=Math.abs(h.xbox.axes.rtrigger)>l?h.xbox.axes.rtrigger:0);if(this.outputs)for(l=0;lh;h++)if(l[h]){h=l[h];l=this.xbox_mapping;l||(l=this.xbox_mapping={axes:[],buttons:{},hat:"",hatmap:e.CENTER});l.axes.lx=h.axes[0];l.axes.ly=h.axes[1];l.axes.rx=h.axes[2];l.axes.ry=h.axes[3];l.axes.ltrigger=h.buttons[6].value; +l.axes.rtrigger=h.buttons[7].value;l.hat="";l.hatmap=e.CENTER;for(var s=0;s","string",{values:a.values});this.size=[80,60]}function c(){this.addInput("inc","number");this.addOutput("total","number");this.addProperty("increment",1);this.addProperty("value",0)}function d(){this.addInput("v","number");this.addOutput("sin","number");this.addProperty("amplitude",1);this.addProperty("offset",0);this.bgImageUrl="nodes/imgs/icon-sin.png"}function u(){this.addInput("x","number");this.addInput("y","number");this.addOutput("","number"); +this.properties={x:1,y:1,formula:"x+y"};this.code_widget=this.addWidget("text","F(x,y)",this.properties.formula,function(a,c,d){d.properties.formula=a});this.addWidget("toggle","allow",C.allow_scripts,function(a){C.allow_scripts=a});this._func=null}function k(){this.addInput("vec2","vec2");this.addOutput("x","number");this.addOutput("y","number")}function F(){this.addInputs([["x","number"],["y","number"]]);this.addOutput("vec2","vec2");this.properties={x:0,y:0};this._data=new Float32Array(2)}function I(){this.addInput("vec3", +"vec3");this.addOutput("x","number");this.addOutput("y","number");this.addOutput("z","number")}function J(){this.addInputs([["x","number"],["y","number"],["z","number"]]);this.addOutput("vec3","vec3");this.properties={x:0,y:0,z:0};this._data=new Float32Array(3)}function G(){this.addInput("vec4","vec4");this.addOutput("x","number");this.addOutput("y","number");this.addOutput("z","number");this.addOutput("w","number")}function H(){this.addInputs([["x","number"],["y","number"],["z","number"],["w","number"]]); +this.addOutput("vec4","vec4");this.properties={x:0,y:0,z:0,w:0};this._data=new Float32Array(4)}var C=v.LiteGraph;e.title="Converter";e.desc="type A to type B";e.prototype.onExecute=function(){var a=this.getInputData(0);if(null!=a&&this.outputs)for(var c=0;ca&&(a+=1024);var b=Math.floor(a);a-=b;d=f.data[b];b=f.data[1023==b?0:b+1];c&&(a=a*a*a*(a*(6*a-15)+10));return d*(1-a)+b*a};f.prototype.onExecute=function(){var a=this.getInputData(0)||0,a=f.getValue(a,this.properties.smooth),c=this.properties.min;this._last_v=a*(this.properties.max-c)+c;this.setOutputData(0, +this._last_v)};f.prototype.onDrawBackground=function(a){this.outputs[0].label=(this._last_v||0).toFixed(3)};C.registerNodeType("math/noise",f);y.title="Spikes";y.desc="spike every random time";y.prototype.onExecute=function(){var a=this.graph.elapsed_time;this._remaining_time-=a;this._blink_time-=a;a=0;0this._remaining_time?(this._remaining_time=Math.random()*(this.properties.max_time-this.properties.min_time)+ +this.properties.min_time,this._blink_time=this.properties.duration,this.boxcolor="#FFF"):this.boxcolor="#000";this.setOutputData(0,a)};C.registerNodeType("math/spikes",y);B.title="Clamp";B.desc="Clamp number between min and max";B.filter="shader";B.prototype.onExecute=function(){var a=this.getInputData(0);null!=a&&(a=Math.max(this.properties.min,a),a=Math.min(this.properties.max,a),this.setOutputData(0,a))};B.prototype.getCode=function(a){a="";this.isInputConnected(0)&&(a+="clamp({{0}},"+this.properties.min+ +","+this.properties.max+")");return a};C.registerNodeType("math/clamp",B);A.title="Lerp";A.desc="Linear Interpolation";A.prototype.onExecute=function(){var a=this.getInputData(0);null==a&&(a=0);var c=this.getInputData(1);null==c&&(c=0);var d=this.properties.f,b=this.getInputData(2);void 0!==b&&(d=b);this.setOutputData(0,a*(1-d)+c*d)};A.prototype.onGetInputs=function(){return[["f","number"]]};C.registerNodeType("math/lerp",A);z.title="Abs";z.desc="Absolute";z.prototype.onExecute=function(){var a=this.getInputData(0); +null!=a&&this.setOutputData(0,Math.abs(a))};C.registerNodeType("math/abs",z);b.title="Floor";b.desc="Floor number to remove fractional part";b.prototype.onExecute=function(){var a=this.getInputData(0);null!=a&&this.setOutputData(0,Math.floor(a))};C.registerNodeType("math/floor",b);x.title="Frac";x.desc="Returns fractional part";x.prototype.onExecute=function(){var a=this.getInputData(0);null!=a&&this.setOutputData(0,a%1)};C.registerNodeType("math/frac",x);p.title="Smoothstep";p.desc="Smoothstep"; +p.prototype.onExecute=function(){var a=this.getInputData(0);if(void 0!==a){var c=this.properties.A,a=Math.clamp((a-c)/(this.properties.B-c),0,1);this.setOutputData(0,a*a*(3-2*a))}};C.registerNodeType("math/smoothstep",p);n.title="Scale";n.desc="v * factor";n.prototype.onExecute=function(){var a=this.getInputData(0);null!=a&&this.setOutputData(0,a*this.properties.factor)};C.registerNodeType("math/scale",n);m.title="Average";m.desc="Average Filter";m.prototype.onExecute=function(){var a=this.getInputData(0); +null==a&&(a=0);var c=this._values.length;this._values[this._current%c]=a;this._current+=1;this._current>c&&(this._current=0);for(var d=a=0;dc&&(c=1);this.properties.samples=Math.round(c);var d=this._values;this._values=new Float32Array(this.properties.samples);d.length<=this._values.length?this._values.set(d):this._values.set(d.subarray(0,this._values.length))};C.registerNodeType("math/average",m);g.title= +"TendTo";g.desc="moves the output value always closer to the input";g.prototype.onExecute=function(){var a=this.getInputData(0);null==a&&(a=0);var c=this.properties.factor;this._value=null==this._value?a:this._value*(1-c)+a*c;this.setOutputData(0,this._value)};C.registerNodeType("math/tendTo",g);q.values="+-*/%^".split("");q.title="Operation";q.desc="Easy math operators";q["@OP"]={type:"enum",title:"operation",values:q.values};q.size=[100,60];q.prototype.getTitle=function(){return"A "+this.properties.OP+ +" B"};q.prototype.setValue=function(a){"string"==typeof a&&(a=parseFloat(a));this.properties.value=a};q.prototype.onExecute=function(){var a=this.getInputData(0),c=this.getInputData(1);null!=a?this.properties.A=a:a=this.properties.A;null!=c?this.properties.B=c:c=this.properties.B;var d=0;switch(this.properties.OP){case "+":d=a+c;break;case "-":d=a-c;break;case "x":case "X":case "*":d=a*c;break;case "/":d=a/c;break;case "%":d=a%c;break;case "^":d=Math.pow(a,c);break;default:console.warn("Unknown operation: "+ +this.properties.OP)}this.setOutputData(0,d)};q.prototype.onDrawBackground=function(a){this.flags.collapsed||(a.font="40px Arial",a.fillStyle="#666",a.textAlign="center",a.fillText(this.properties.OP,0.5*this.size[0],0.5*(this.size[1]+C.NODE_TITLE_HEIGHT)),a.textAlign="left")};C.registerNodeType("math/operation",q);w.title="Compare";w.desc="compares between two values";w.prototype.onExecute=function(){var a=this.getInputData(0),c=this.getInputData(1);void 0!==a?this.properties.A=a:a=this.properties.A; +void 0!==c?this.properties.B=c:c=this.properties.B;for(var d=0,b=this.outputs.length;dB":value=a>c;break;case "A=B":value=a>=c}this.setOutputData(d,value)}}};w.prototype.onGetOutputs=function(){return[["A==B","boolean"],["A!=B","boolean"],["A>B","boolean"],["A=B","boolean"],["A<=B","boolean"]]}; +C.registerNodeType("math/compare",w);C.registerSearchboxExtra("math/compare","==",{outputs:[["A==B","boolean"]],title:"A==B"});C.registerSearchboxExtra("math/compare","!=",{outputs:[["A!=B","boolean"]],title:"A!=B"});C.registerSearchboxExtra("math/compare",">",{outputs:[["A>B","boolean"]],title:"A>B"});C.registerSearchboxExtra("math/compare","<",{outputs:[["A=",{outputs:[["A>=B","boolean"]],title:"A>=B"});C.registerSearchboxExtra("math/compare", +"<=",{outputs:[["A<=B","boolean"]],title:"A<=B"});a.values="> < == != <= >=".split(" ");a["@OP"]={type:"enum",title:"operation",values:a.values};a.title="Condition";a.desc="evaluates condition between A and B";a.prototype.onExecute=function(){var a=this.getInputData(0);void 0===a?a=this.properties.A:this.properties.A=a;var c=this.getInputData(1);void 0===c?c=this.properties.B:this.properties.B=c;var d=!0;switch(this.properties.OP){case ">":d=a>c;break;case "<":d=a=":d=a>=c}this.setOutputData(0,d)};C.registerNodeType("math/condition",a);c.title="Accumulate";c.desc="Increments a value every time";c.prototype.onExecute=function(){null===this.properties.value&&(this.properties.value=0);var a=this.getInputData(0);this.properties.value=null!==a?this.properties.value+a:this.properties.value+this.properties.increment;this.setOutputData(0,this.properties.value)};C.registerNodeType("math/accumulate",c);d.title="Trigonometry"; +d.desc="Sin Cos Tan";d.filter="shader";d.prototype.onExecute=function(){var a=this.getInputData(0);null==a&&(a=0);var c=this.properties.amplitude,d=this.findInputSlot("amplitude");-1!=d&&(c=this.getInputData(d));var b=this.properties.offset,d=this.findInputSlot("offset");-1!=d&&(b=this.getInputData(d));for(var d=0,g=this.outputs.length;dVec2";F.desc="components to vector2";F.prototype.onExecute=function(){var a=this.getInputData(0);null==a&&(a=this.properties.x);var c=this.getInputData(1);null==c&&(c=this.properties.y);var d=this._data;d[0]=a;d[1]=c;this.setOutputData(0,d)};C.registerNodeType("math3d/xy-to-vec2", +F);I.title="Vec3->XYZ";I.desc="vector 3 to components";I.prototype.onExecute=function(){var a=this.getInputData(0);null!=a&&(this.setOutputData(0,a[0]),this.setOutputData(1,a[1]),this.setOutputData(2,a[2]))};C.registerNodeType("math3d/vec3-to-xyz",I);J.title="XYZ->Vec3";J.desc="components to vector3";J.prototype.onExecute=function(){var a=this.getInputData(0);null==a&&(a=this.properties.x);var c=this.getInputData(1);null==c&&(c=this.properties.y);var d=this.getInputData(2);null==d&&(d=this.properties.z); +var b=this._data;b[0]=a;b[1]=c;b[2]=d;this.setOutputData(0,b)};C.registerNodeType("math3d/xyz-to-vec3",J);G.title="Vec4->XYZW";G.desc="vector 4 to components";G.prototype.onExecute=function(){var a=this.getInputData(0);null!=a&&(this.setOutputData(0,a[0]),this.setOutputData(1,a[1]),this.setOutputData(2,a[2]),this.setOutputData(3,a[3]))};C.registerNodeType("math3d/vec4-to-xyzw",G);H.title="XYZW->Vec4";H.desc="components to vector4";H.prototype.onExecute=function(){var a=this.getInputData(0);null== +a&&(a=this.properties.x);var c=this.getInputData(1);null==c&&(c=this.properties.y);var d=this.getInputData(2);null==d&&(d=this.properties.z);var b=this.getInputData(3);null==b&&(b=this.properties.w);var g=this._data;g[0]=a;g[1]=c;g[2]=d;g[3]=b;this.setOutputData(0,g)};C.registerNodeType("math3d/xyzw-to-vec4",H);v.glMatrix&&(v=function(){this.addOutput("quat","quat");this.properties={x:0,y:0,z:0,w:1};this._value=quat.create()},v.title="Quaternion",v.desc="quaternion",v.prototype.onExecute=function(){this._value[0]= +this.properties.x;this._value[1]=this.properties.y;this._value[2]=this.properties.z;this._value[3]=this.properties.w;this.setOutputData(0,this._value)},C.registerNodeType("math3d/quaternion",v),v=function(){this.addInputs([["degrees","number"],["axis","vec3"]]);this.addOutput("quat","quat");this.properties={angle:90,axis:vec3.fromValues(0,1,0)};this._value=quat.create()},v.title="Rotation",v.desc="quaternion rotation",v.prototype.onExecute=function(){var a=this.getInputData(0);null==a&&(a=this.properties.angle); +var c=this.getInputData(1);null==c&&(c=this.properties.axis);a=quat.setAxisAngle(this._value,c,0.0174532925*a);this.setOutputData(0,a)},C.registerNodeType("math3d/rotation",v),v=function(){this.addInputs([["vec3","vec3"],["quat","quat"]]);this.addOutput("result","vec3");this.properties={vec:[0,0,1]}},v.title="Rot. Vec3",v.desc="rotate a point",v.prototype.onExecute=function(){var a=this.getInputData(0);null==a&&(a=this.properties.vec);var c=this.getInputData(1);null==c?this.setOutputData(a):this.setOutputData(0, +vec3.transformQuat(vec3.create(),a,c))},C.registerNodeType("math3d/rotate_vec3",v),v=function(){this.addInputs([["A","quat"],["B","quat"]]);this.addOutput("A*B","quat");this._value=quat.create()},v.title="Mult. 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+var g=this._data;g[0]=b;g[1]=e;g[2]=f;this.setOutputData(0,g)};x.registerNodeType("math3d/xyz-to-vec3",l);s.title="Vec4->XYZW";s.desc="vector 4 to components";s.prototype.onExecute=function(){var b=this.getInputData(0);null!=b&&(this.setOutputData(0,b[0]),this.setOutputData(1,b[1]),this.setOutputData(2,b[2]),this.setOutputData(3,b[3]))};x.registerNodeType("math3d/vec4-to-xyzw",s);f.title="XYZW->Vec4";f.desc="components to vector4";f.prototype.onExecute=function(){var b=this.getInputData(0);null== +b&&(b=this.properties.x);var e=this.getInputData(1);null==e&&(e=this.properties.y);var f=this.getInputData(2);null==f&&(f=this.properties.z);var g=this.getInputData(3);null==g&&(g=this.properties.w);var h=this._data;h[0]=b;h[1]=e;h[2]=f;h[3]=g;this.setOutputData(0,h)};x.registerNodeType("math3d/xyzw-to-vec4",f);y.title="vec3_scale";y.desc="scales the components of a vec3";y.prototype.onExecute=function(){var b=this.getInputData(0);if(null!=b){var e=this.getInputData(1);null==e&&(e=this.properties.f); +var f=this._data;f[0]=b[0]*e;f[1]=b[1]*e;f[2]=b[2]*e;this.setOutputData(0,f)}};x.registerNodeType("math3d/vec3-scale",y);B.title="vec3_length";B.desc="returns the module of a vector";B.prototype.onExecute=function(){var b=this.getInputData(0);null!=b&&(b=Math.sqrt(b[0]*b[0]+b[1]*b[1]+b[2]*b[2]),this.setOutputData(0,b))};x.registerNodeType("math3d/vec3-length",B);A.title="vec3_normalize";A.desc="returns the vector normalized";A.prototype.onExecute=function(){var b=this.getInputData(0);if(null!=b){var e= +Math.sqrt(b[0]*b[0]+b[1]*b[1]+b[2]*b[2]),f=this._data;f[0]=b[0]/e;f[1]=b[1]/e;f[2]=b[2]/e;this.setOutputData(0,f)}};x.registerNodeType("math3d/vec3-normalize",A);z.title="vec3_lerp";z.desc="returns the interpolated vector";z.prototype.onExecute=function(){var b=this.getInputData(0);if(null!=b){var e=this.getInputData(1);if(null!=e){var f=this.getInputOrProperty("f"),g=this._data;g[0]=b[0]*(1-f)+e[0]*f;g[1]=b[1]*(1-f)+e[1]*f;g[2]=b[2]*(1-f)+e[2]*f;this.setOutputData(0,g)}}};x.registerNodeType("math3d/vec3-lerp", +z);b.title="vec3_dot";b.desc="returns the dot product";b.prototype.onExecute=function(){var b=this.getInputData(0);if(null!=b){var e=this.getInputData(1);null!=e&&this.setOutputData(0,b[0]*e[0]+b[1]*e[1]+b[2]*e[2])}};x.registerNodeType("math3d/vec3-dot",b);v.glMatrix&&(v=function(){this.addOutput("quat","quat");this.properties={x:0,y:0,z:0,w:1,normalize:!1};this._value=quat.create()},v.title="Quaternion",v.desc="quaternion",v.prototype.onExecute=function(){this._value[0]=this.getInputOrProperty("x"); +this._value[1]=this.getInputOrProperty("y");this._value[2]=this.getInputOrProperty("z");this._value[3]=this.getInputOrProperty("w");this.properties.normalize&&quat.normalize(this._value,this._value);this.setOutputData(0,this._value)},v.prototype.onGetInputs=function(){return[["x","number"],["y","number"],["z","number"],["w","number"]]},x.registerNodeType("math3d/quaternion",v),v=function(){this.addInputs([["degrees","number"],["axis","vec3"]]);this.addOutput("quat","quat");this.properties={angle:90, +axis:vec3.fromValues(0,1,0)};this._value=quat.create()},v.title="Rotation",v.desc="quaternion rotation",v.prototype.onExecute=function(){var b=this.getInputData(0);null==b&&(b=this.properties.angle);var e=this.getInputData(1);null==e&&(e=this.properties.axis);b=quat.setAxisAngle(this._value,e,0.0174532925*b);this.setOutputData(0,b)},x.registerNodeType("math3d/rotation",v),v=function(){this.addInputs([["vec3","vec3"],["quat","quat"]]);this.addOutput("result","vec3");this.properties={vec:[0,0,1]}}, +v.title="Rot. Vec3",v.desc="rotate a point",v.prototype.onExecute=function(){var b=this.getInputData(0);null==b&&(b=this.properties.vec);var e=this.getInputData(1);null==e?this.setOutputData(b):this.setOutputData(0,vec3.transformQuat(vec3.create(),b,e))},x.registerNodeType("math3d/rotate_vec3",v),v=function(){this.addInputs([["A","quat"],["B","quat"]]);this.addOutput("A*B","quat");this._value=quat.create()},v.title="Mult. Quat",v.desc="rotate quaternion",v.prototype.onExecute=function(){var b=this.getInputData(0); +if(null!=b){var e=this.getInputData(1);null!=e&&(b=quat.multiply(this._value,b,e),this.setOutputData(0,b))}},x.registerNodeType("math3d/mult-quat",v),v=function(){this.addInputs([["A","quat"],["B","quat"],["factor","number"]]);this.addOutput("slerp","quat");this.addProperty("factor",0.5);this._value=quat.create()},v.title="Quat Slerp",v.desc="quaternion spherical interpolation",v.prototype.onExecute=function(){var b=this.getInputData(0);if(null!=b){var e=this.getInputData(1);if(null!=e){var f=this.properties.factor; +null!=this.getInputData(2)&&(f=this.getInputData(2));b=quat.slerp(this._value,b,e,f);this.setOutputData(0,b)}}},x.registerNodeType("math3d/quat-slerp",v))})(this); +(function(v){function e(e,h){return e==h}function h(e){return null!=e&&e.constructor===String?e.toUpperCase():e}v=v.LiteGraph;v.wrapFunctionAsNode("string/toString",e,["*"],"String");v.wrapFunctionAsNode("string/compare",e,["String","String"],"Boolean");v.wrapFunctionAsNode("string/concatenate",function(e,h){return void 0===e?h:void 0===h?e:e+h},["String","String"],"String");v.wrapFunctionAsNode("string/contains",function(e,h){return void 0===e||void 0===h?!1:-1!=e.indexOf(h)},["String","String"], +"Boolean");v.wrapFunctionAsNode("string/toUpperCase",h,["String"],"String");v.wrapFunctionAsNode("string/split",h,["String","String"],"Array");v.wrapFunctionAsNode("string/toFixed",function(e){return null!=e&&e.constructor===Number?e.toFixed(this.properties.precision):e},["Number"],"String",{precision:0})})(this); +(function(v){function e(){this.addInput("sel","number");this.addInput("A");this.addInput("B");this.addInput("C");this.addInput("D");this.addOutput("out");this.selected=0}function h(){this.properties={sequence:"A,B,C"};this.addInput("index","number");this.addInput("seq");this.addOutput("out");this.index=0;this.values=this.properties.sequence.split(",")}var r=v.LiteGraph;e.title="Selector";e.desc="selects an output";e.prototype.onDrawBackground=function(e){if(!this.flags.collapsed){e.fillStyle="#AFB"; +var h=(this.selected+1)*r.NODE_SLOT_HEIGHT+6;e.beginPath();e.moveTo(50,h);e.lineTo(50,h+r.NODE_SLOT_HEIGHT);e.lineTo(34,h+0.5*r.NODE_SLOT_HEIGHT);e.fill()}};e.prototype.onExecute=function(){var e=this.getInputData(0);null==e&&(e=0);this.selected=e=Math.round(e)%(this.inputs.length-1);e=this.getInputData(e+1);void 0!==e&&this.setOutputData(0,e)};e.prototype.onGetInputs=function(){return[["E",0],["F",0],["G",0],["H",0]]};r.registerNodeType("logic/selector",e);h.title="Sequence";h.desc="select one element from a sequence from a string"; +h.prototype.onPropertyChanged=function(e,h){"sequence"==e&&(this.values=h.split(","))};h.prototype.onExecute=function(){var e=this.getInputData(1);e&&e!=this.current_sequence&&(this.values=e.split(","),this.current_sequence=e);e=this.getInputData(0);null==e&&(e=0);this.index=e=Math.round(e)%this.values.length;this.setOutputData(0,this.values[e])};r.registerNodeType("logic/sequence",h)})(this); +(function(v){function e(){this.addInput("A","Number");this.addInput("B","Number");this.addInput("C","Number");this.addInput("D","Number");this.values=[[],[],[],[]];this.properties={scale:2}}function h(){this.addOutput("frame","image");this.properties={url:""}}function r(){this.addInput("f","number");this.addOutput("Color","color");this.properties={colorA:"#444444",colorB:"#44AAFF",colorC:"#44FFAA",colorD:"#FFFFFF"}}function l(){this.addInput("","image,canvas");this.size=[200,200]}function s(){this.addInputs([["img1", +"image"],["img2","image"],["fade","number"]]);this.addOutput("","image");this.properties={fade:0.5,width:512,height:512}}function f(){this.addInput("","image");this.addOutput("","image");this.properties={width:256,height:256,x:0,y:0,scale:1};this.size=[50,20]}function y(){this.addInput("clear",x.ACTION);this.addOutput("","canvas");this.properties={width:512,height:512,autoclear:!0};this.canvas=document.createElement("canvas");this.ctx=this.canvas.getContext("2d")}function B(){this.addInput("canvas", +"canvas");this.addInput("img","image,canvas");this.addInput("x","number");this.addInput("y","number");this.properties={x:0,y:0,opacity:1}}function A(){this.addInput("canvas","canvas");this.addInput("x","number");this.addInput("y","number");this.addInput("w","number");this.addInput("h","number");this.properties={x:0,y:0,w:10,h:10,color:"white",opacity:1}}function z(){this.addInput("t","number");this.addOutputs([["frame","image"],["t","number"],["d","number"]]);this.properties={url:"",use_proxy:!0}} +function b(){this.addOutput("Webcam","image");this.properties={facingMode:"user"};this.boxcolor="black";this.frame=0}var x=v.LiteGraph;e.title="Plot";e.desc="Plots data over time";e.colors=["#FFF","#F99","#9F9","#99F"];e.prototype.onExecute=function(b){if(!this.flags.collapsed){b=this.size;for(var e=0;4>e;++e){var f=this.getInputData(e);if(null!=f){var g=this.values[e];g.push(f);g.length>b[0]&&g.shift()}}}};e.prototype.onDrawBackground=function(b){if(!this.flags.collapsed){var f=this.size,h=0.5*f[1]/ +this.properties.scale,g=e.colors,q=0.5*f[1];b.fillStyle="#000";b.fillRect(0,0,f[0],f[1]);b.strokeStyle="#555";b.beginPath();b.moveTo(0,q);b.lineTo(f[0],q);b.stroke();if(this.inputs)for(var l=0;4>l;++l){var a=this.values[l];if(this.inputs[l]&&this.inputs[l].link){b.strokeStyle=g[l];b.beginPath();var c=a[0]*h*-1+q;b.moveTo(0,Math.clamp(c,0,f[1]));for(var d=1;de&&(e=0);if(0!=b.length){var f=[0,0,0];if(0==e)f=b[0];else if(1==e)f=b[b.length-1];else{var g=(b.length-1)*e,e=b[Math.floor(g)],b=b[Math.floor(g)+1],g=g-Math.floor(g);f[0]=e[0]* +(1-g)+b[0]*g;f[1]=e[1]*(1-g)+b[1]*g;f[2]=e[2]*(1-g)+b[2]*g}for(var h in f)f[h]/=255;this.boxcolor=colorToString(f);this.setOutputData(0,f)}};x.registerNodeType("color/palette",r);l.title="Frame";l.desc="Frame viewerew";l.widgets=[{name:"resize",text:"Resize box",type:"button"},{name:"view",text:"View Image",type:"button"}];l.prototype.onDrawBackground=function(b){this.frame&&!this.flags.collapsed&&b.drawImage(this.frame,0,0,this.size[0],this.size[1])};l.prototype.onExecute=function(){this.frame=this.getInputData(0); +this.setDirtyCanvas(!0)};l.prototype.onWidget=function(b,e){if("resize"==e.name&&this.frame){var f=this.frame.width,g=this.frame.height;f||null==this.frame.videoWidth||(f=this.frame.videoWidth,g=this.frame.videoHeight);f&&g&&(this.size=[f,g]);this.setDirtyCanvas(!0,!0)}else"view"==e.name&&this.show()};l.prototype.show=function(){showElement&&this.frame&&showElement(this.frame)};x.registerNodeType("graphics/frame",l);s.title="Image fade";s.desc="Fades between images";s.widgets=[{name:"resizeA",text:"Resize to A", +type:"button"},{name:"resizeB",text:"Resize to B",type:"button"}];s.prototype.onAdded=function(){this.createCanvas();var b=this.canvas.getContext("2d");b.fillStyle="#000";b.fillRect(0,0,this.properties.width,this.properties.height)};s.prototype.createCanvas=function(){this.canvas=document.createElement("canvas");this.canvas.width=this.properties.width;this.canvas.height=this.properties.height};s.prototype.onExecute=function(){var b=this.canvas.getContext("2d");this.canvas.width=this.canvas.width; +var e=this.getInputData(0);null!=e&&b.drawImage(e,0,0,this.canvas.width,this.canvas.height);e=this.getInputData(2);null==e?e=this.properties.fade:this.properties.fade=e;b.globalAlpha=e;e=this.getInputData(1);null!=e&&b.drawImage(e,0,0,this.canvas.width,this.canvas.height);b.globalAlpha=1;this.setOutputData(0,this.canvas);this.setDirtyCanvas(!0)};x.registerNodeType("graphics/imagefade",s);f.title="Crop";f.desc="Crop Image";f.prototype.onAdded=function(){this.createCanvas()};f.prototype.createCanvas= +function(){this.canvas=document.createElement("canvas");this.canvas.width=this.properties.width;this.canvas.height=this.properties.height};f.prototype.onExecute=function(){var b=this.getInputData(0);b&&(b.width?(this.canvas.getContext("2d").drawImage(b,-this.properties.x,-this.properties.y,b.width*this.properties.scale,b.height*this.properties.scale),this.setOutputData(0,this.canvas)):this.setOutputData(0,null))};f.prototype.onDrawBackground=function(b){this.flags.collapsed||this.canvas&&b.drawImage(this.canvas, +0,0,this.canvas.width,this.canvas.height,0,0,this.size[0],this.size[1])};f.prototype.onPropertyChanged=function(b,e){this.properties[b]=e;"scale"==b?(this.properties[b]=parseFloat(e),0==this.properties[b]&&(this.trace("Error in scale"),this.properties[b]=1)):this.properties[b]=parseInt(e);this.createCanvas();return!0};x.registerNodeType("graphics/cropImage",f);y.title="Canvas";y.desc="Canvas to render stuff";y.prototype.onExecute=function(){var b=this.canvas,e=this.properties.width|0,f=this.properties.height| +0;b.width!=e&&(b.width=e);b.height!=f&&(b.height=f);this.properties.autoclear&&this.ctx.clearRect(0,0,b.width,b.height);this.setOutputData(0,b)};y.prototype.onAction=function(b,e){"clear"==b&&this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height)};x.registerNodeType("graphics/canvas",y);B.title="DrawImage";B.desc="Draws image into a canvas";B.prototype.onExecute=function(){var b=this.getInputData(0);if(b){var e=this.getInputOrProperty("img");if(e){var f=this.getInputOrProperty("x"),g=this.getInputOrProperty("y"); +b.getContext("2d").drawImage(e,f,g)}}};x.registerNodeType("graphics/drawImage",B);A.title="DrawRectangle";A.desc="Draws rectangle in canvas";A.prototype.onExecute=function(){var b=this.getInputData(0);if(b){var e=this.getInputOrProperty("x"),f=this.getInputOrProperty("y"),g=this.getInputOrProperty("w"),h=this.getInputOrProperty("h");b.getContext("2d").fillRect(e,f,g,h)}};x.registerNodeType("graphics/drawRectangle",A);z.title="Video";z.desc="Video playback";z.widgets=[{name:"play",text:"PLAY",type:"minibutton"}, +{name:"stop",text:"STOP",type:"minibutton"},{name:"demo",text:"Demo video",type:"button"},{name:"mute",text:"Mute video",type:"button"}];z.prototype.onExecute=function(){if(this.properties.url&&(this.properties.url!=this._video_url&&this.loadVideo(this.properties.url),this._video&&0!=this._video.width)){var b=this.getInputData(0);b&&0<=b&&1>=b&&(this._video.currentTime=b*this._video.duration,this._video.pause());this._video.dirty=!0;this.setOutputData(0,this._video);this.setOutputData(1,this._video.currentTime); +this.setOutputData(2,this._video.duration);this.setDirtyCanvas(!0)}};z.prototype.onStart=function(){this.play()};z.prototype.onStop=function(){this.stop()};z.prototype.loadVideo=function(b){this._video_url=b;this.properties.use_proxy&&"http"==b.substr(0,4)&&x.proxy&&(b=x.proxy+b.substr(b.indexOf(":")+3));this._video=document.createElement("video");this._video.src=b;this._video.type="type=video/mp4";this._video.muted=!0;this._video.autoplay=!0;var e=this;this._video.addEventListener("loadedmetadata", +function(b){e.trace("Duration: "+this.duration+" seconds");e.trace("Size: "+this.videoWidth+","+this.videoHeight);e.setDirtyCanvas(!0);this.width=this.videoWidth;this.height=this.videoHeight});this._video.addEventListener("progress",function(b){});this._video.addEventListener("error",function(b){console.log("Error loading video: "+this.src);e.trace("Error loading video: "+this.src);if(this.error)switch(this.error.code){case this.error.MEDIA_ERR_ABORTED:e.trace("You stopped the video.");break;case this.error.MEDIA_ERR_NETWORK:e.trace("Network error - please try again later."); +break;case this.error.MEDIA_ERR_DECODE:e.trace("Video is broken..");break;case this.error.MEDIA_ERR_SRC_NOT_SUPPORTED:e.trace("Sorry, your browser can't play this video.")}});this._video.addEventListener("ended",function(b){e.trace("Ended.");this.play()})};z.prototype.onPropertyChanged=function(b,e){this.properties[b]=e;"url"==b&&""!=e&&this.loadVideo(e);return!0};z.prototype.play=function(){this._video&&this._video.play()};z.prototype.playPause=function(){this._video&&(this._video.paused?this.play(): +this.pause())};z.prototype.stop=function(){this._video&&(this._video.pause(),this._video.currentTime=0)};z.prototype.pause=function(){this._video&&(this.trace("Video paused"),this._video.pause())};z.prototype.onWidget=function(b,e){};x.registerNodeType("graphics/video",z);b.title="Webcam";b.desc="Webcam image";b.is_webcam_open=!1;b.prototype.openStream=function(){function e(h){console.log("Webcam rejected",h);f._webcam_stream=!1;b.is_webcam_open=!1;f.boxcolor="red";f.trigger("stream_error")}if(navigator.getUserMedia){this._waiting_confirmation= +!0;navigator.mediaDevices.getUserMedia({audio:!1,video:{facingMode:this.properties.facingMode}}).then(this.streamReady.bind(this))["catch"](e);var f=this}};b.prototype.closeStream=function(){if(this._webcam_stream){var e=this._webcam_stream.getTracks();if(e.length)for(var f=0;f=this.size[1]||!this.properties.show||!this._video||(b.save(),b.drawImage(this._video,0,0,this.size[0],this.size[1]),b.restore())};b.prototype.onGetOutputs=function(){return[["width","number"],["height","number"],["stream_ready",x.EVENT],["stream_closed",x.EVENT],["stream_error",x.EVENT]]};x.registerNodeType("graphics/webcam",b)})(this); +(function(v){var e=v.LiteGraph;v.LGraphTexture=null;if("undefined"!=typeof GL){LGraphCanvas.link_type_colors.Texture="#987";var h=function(){this.addOutput("Texture","Texture");this.properties={name:"",filter:!0};this.size=[h.image_preview_size,h.image_preview_size]};v.LGraphTexture=h;h.title="Texture";h.desc="Texture";h.widgets_info={name:{widget:"texture"},filter:{widget:"checkbox"}};h.loadTextureCallback=null;h.image_preview_size=256;h.PASS_THROUGH=1;h.COPY=2;h.LOW=3;h.HIGH=4;h.REUSE=5;h.DEFAULT= +2;h.MODE_VALUES={"pass through":h.PASS_THROUGH,copy:h.COPY,low:h.LOW,high:h.HIGH,reuse:h.REUSE,"default":h.DEFAULT};h.getTexturesContainer=function(){return gl.textures};h.loadTexture=function(a,c){c=c||{};var b=a;"http://"==b.substr(0,7)&&e.proxy&&(b=e.proxy+b.substr(7));return h.getTexturesContainer()[a]=GL.Texture.fromURL(b,c)};h.getTexture=function(a){var c=this.getTexturesContainer();if(!c)throw"Cannot load texture, container of textures not found";c=c[a];return!c&&a&&":"!=a[0]?this.loadTexture(a): +c};h.getTargetTexture=function(a,c,b){if(!a)throw"LGraphTexture.getTargetTexture expects a reference texture";var d=null;switch(b){case h.LOW:d=gl.UNSIGNED_BYTE;break;case h.HIGH:d=gl.HIGH_PRECISION_FORMAT;break;case h.REUSE:return a;default:d=a?a.type:gl.UNSIGNED_BYTE}c&&c.width==a.width&&c.height==a.height&&c.type==d||(c=new GL.Texture(a.width,a.height,{type:d,format:gl.RGBA,filter:gl.LINEAR}));return c};h.getTextureType=function(a,c){var b=c?c.type:gl.UNSIGNED_BYTE;switch(a){case h.HIGH:b=gl.HIGH_PRECISION_FORMAT; +break;case h.LOW:b=gl.UNSIGNED_BYTE}return b};h.getWhiteTexture=function(){return this._white_texture?this._white_texture:this._white_texture=GL.Texture.fromMemory(1,1,[255,255,255,255],{format:gl.RGBA,wrap:gl.REPEAT,filter:gl.NEAREST})};h.getNoiseTexture=function(){if(this._noise_texture)return this._noise_texture;for(var a=new Uint8Array(1048576),c=0;1048576>c;++c)a[c]=255*Math.random();return this._noise_texture=a=GL.Texture.fromMemory(512,512,a,{format:gl.RGBA,wrap:gl.REPEAT,filter:gl.NEAREST})}; +h.prototype.onDropFile=function(a,c,b){if(a){var d=null;"string"==typeof a?d=GL.Texture.fromURL(a):-1!=c.toLowerCase().indexOf(".dds")?d=GL.Texture.fromDDSInMemory(a):(a=new Blob([b]),a=URL.createObjectURL(a),d=GL.Texture.fromURL(a));this._drop_texture=d;this.properties.name=c}else this._drop_texture=null,this.properties.name=""};h.prototype.getExtraMenuOptions=function(a){var c=this;if(this._drop_texture)return[{content:"Clear",callback:function(){c._drop_texture=null;c.properties.name=""}}]};h.prototype.onExecute= +function(){var a=null;this.isOutputConnected(1)&&(a=this.getInputData(0));!a&&this._drop_texture&&(a=this._drop_texture);!a&&this.properties.name&&(a=h.getTexture(this.properties.name));if(a){this._last_tex=a;!1===this.properties.filter?a.setParameter(gl.TEXTURE_MAG_FILTER,gl.NEAREST):a.setParameter(gl.TEXTURE_MAG_FILTER,gl.LINEAR);this.setOutputData(0,a);for(var c=1;c=this.size[1]))if(this._drop_texture&&a.webgl)a.drawImage(this._drop_texture,0,0,this.size[0],this.size[1]);else{if(this._last_preview_tex!=this._last_tex)if(a.webgl)this._canvas=this._last_tex;else{var c=h.generateLowResTexturePreview(this._last_tex);if(!c)return;this._last_preview_tex= +this._last_tex;this._canvas=cloneCanvas(c)}this._canvas&&(a.save(),a.webgl||(a.translate(0,this.size[1]),a.scale(1,-1)),a.drawImage(this._canvas,0,0,this.size[0],this.size[1]),a.restore())}};h.generateLowResTexturePreview=function(a){if(!a)return null;var c=h.image_preview_size,b=a;if(a.format==gl.DEPTH_COMPONENT)return null;if(a.width>c||a.height>c)b=this._preview_temp_tex,this._preview_temp_tex||(this._preview_temp_tex=b=new GL.Texture(c,c,{minFilter:gl.NEAREST})),a.copyTo(b);a=this._preview_canvas; +a||(this._preview_canvas=a=createCanvas(c,c));b&&b.toCanvas(a);return a};h.prototype.getResources=function(a){a[this.properties.name]=GL.Texture;return a};h.prototype.onGetInputs=function(){return[["in","Texture"]]};h.prototype.onGetOutputs=function(){return[["width","number"],["height","number"],["aspect","number"]]};e.registerNodeType("texture/texture",h);var r=function(){this.addInput("Texture","Texture");this.properties={flipY:!1};this.size=[h.image_preview_size,h.image_preview_size]};r.title= +"Preview";r.desc="Show a texture in the graph canvas";r.allow_preview=!1;r.prototype.onDrawBackground=function(a){if(!this.flags.collapsed&&(a.webgl||r.allow_preview)){var c=this.getInputData(0);if(c){var b=null,b=!c.handle&&a.webgl?c:h.generateLowResTexturePreview(c);a.save();this.properties.flipY&&(a.translate(0,this.size[1]),a.scale(1,-1));a.drawImage(b,0,0,this.size[0],this.size[1]);a.restore()}}};e.registerNodeType("texture/preview",r);var l=function(){this.addInput("Texture","Texture");this.addOutput("", +"Texture");this.properties={name:""}};l.title="Save";l.desc="Save a texture in the repository";l.prototype.onExecute=function(){var a=this.getInputData(0);a&&(this.properties.name&&(h.storeTexture?h.storeTexture(this.properties.name,a):h.getTexturesContainer()[this.properties.name]=a),this.setOutputData(0,a))};e.registerNodeType("texture/save",l);var s=function(){this.addInput("Texture","Texture");this.addInput("TextureB","Texture");this.addInput("value","number");this.addOutput("Texture","Texture"); +this.help="

pixelcode must be vec3

\t\t\t

uvcode must be vec2, is optional

\t\t\t

uv: tex. coords

color: texture

colorB: textureB

time: scene time

value: input value

";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",precision:h.DEFAULT}};s.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100},precision:{widget:"combo", +values:h.MODE_VALUES}};s.title="Operation";s.desc="Texture shader operation";s.prototype.getExtraMenuOptions=function(a){var c=this;return[{content:c.properties.show?"Hide Texture":"Show Texture",callback:function(){c.properties.show=!c.properties.show}}]};s.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||!this.properties.show||!this._tex||this._tex.gl!=a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};s.prototype.onExecute=function(){var a= +this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===h.PASS_THROUGH)this.setOutputData(0,a);else{var c=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var b=512,d=512;a?(b=a.width,d=a.height):c&&(b=c.width,d=c.height);var e=h.getTextureType(this.properties.precision,a);this._tex=a||this._tex?h.getTargetTexture(a||this._tex,this._tex,this.properties.precision):new GL.Texture(b,d,{type:e,format:gl.RGBA,filter:gl.LINEAR});e="";this.properties.uvcode&& +(e="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(e=this.properties.uvcode));var g="";this.properties.pixelcode&&(g="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(g=this.properties.pixelcode));var f=this._shader;if(!f||this._shader_code!=e+"|"+g){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,s.pixel_shader,{UV_CODE:e,PIXEL_CODE:g}),this.boxcolor="#00FF00"}catch(k){console.log("Error compiling shader: ",k);this.boxcolor="#FF0000"; +return}this.boxcolor="#FF0000";this._shader_code=e+"|"+g;f=this._shader}if(f){this.boxcolor="green";var q=this.getInputData(2);null!=q?this.properties.value=q:q=parseFloat(this.properties.value);var l=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);a&&a.bind(0);c&&c.bind(1);var e=Mesh.getScreenQuad();f.uniforms({u_texture:0,u_textureB:1,value:q,texSize:[b,d],time:l}).draw(e)});this.setOutputData(0,this._tex)}else this.boxcolor= +"red"}}};s.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\t\t\t\tvec3 color = color4.rgb;\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\t\t\t\tvec3 colorB = color4B.rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t"; +e.registerNodeType("texture/operation",s);var f=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:h.DEFAULT};this.properties.code="\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";this._uniforms={in_texture:0,texSize:vec2.create(),time:0}};f.title="Shader";f.desc="Texture shader";f.widgets_info={code:{type:"code"},precision:{widget:"combo",values:h.MODE_VALUES}};f.prototype.onPropertyChanged= +function(a,c){if("code"==a){var b=this.getShader();if(b){var d=b.uniformInfo;if(this.inputs)for(var e={},g=0;g lumaMax))\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\t\t\t\telse\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\t\t\t\tif(u_igamma != 1.0)\n\t\t\t\t\tcolor.xyz = pow( color.xyz, vec3(u_igamma) );\n\t\t\t\treturn color;\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\t\t\t}\n\t\t\t"; +A.gamma_pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_igamma;\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\t\t\t gl_FragColor = color;\n\t\t\t}\n\t\t\t";e.registerNodeType("texture/toviewport",A);l=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={size:0,generate_mipmaps:!1, +precision:h.DEFAULT}};l.title="Copy";l.desc="Copy Texture";l.widgets_info={size:{widget:"combo",values:[0,32,64,128,256,512,1024,2048]},precision:{widget:"combo",values:h.MODE_VALUES}};l.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)){if(a){var c=a.width,b=a.height;0!=this.properties.size&&(b=c=this.properties.size);var d=this._temp_texture,e=a.type;this.properties.precision===h.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===h.HIGH&& +(e=gl.HIGH_PRECISION_FORMAT);d&&d.width==c&&d.height==b&&d.type==e||(d=gl.LINEAR,this.properties.generate_mipmaps&&isPowerOfTwo(c)&&isPowerOfTwo(b)&&(d=gl.LINEAR_MIPMAP_LINEAR),this._temp_texture=new GL.Texture(c,b,{type:e,format:gl.RGBA,minFilter:d,magFilter:gl.LINEAR}));a.copyTo(this._temp_texture);this.properties.generate_mipmaps&&(this._temp_texture.bind(0),gl.generateMipmap(this._temp_texture.texture_type),this._temp_texture.unbind(0))}this.setOutputData(0,this._temp_texture)}};e.registerNodeType("texture/copy", +l);var z=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={iterations:1,generate_mipmaps:!1,precision:h.DEFAULT}};z.title="Downsample";z.desc="Downsample Texture";z.widgets_info={iterations:{type:"number",step:1,precision:0,min:0},precision:{widget:"combo",values:h.MODE_VALUES}};z.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)&&a&&a.texture_type===GL.TEXTURE_2D)if(1>this.properties.iterations)this.setOutputData(0, +a);else{var c=z._shader;c||(z._shader=c=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,z.pixel_shader));var b=a.width|0,d=a.height|0,e=a.type;this.properties.precision===h.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===h.HIGH&&(e=gl.HIGH_PRECISION_FORMAT);var g=this.properties.iterations||1,f=a,k=null,q=[],a={type:e,format:a.format},e=vec2.create(),l={u_offset:e};this._texture&&GL.Texture.releaseTemporary(this._texture);for(var m=0;m>1||0;d=d>>1||0;k=GL.Texture.getTemporary(b, +d,a);q.push(k);f.setParameter(GL.TEXTURE_MAG_FILTER,GL.NEAREST);f.copyTo(k,c,l);if(1==b&&1==d)break;f=k}this._texture=q.pop();for(m=0;md;++d)c[d]=Math.random();b._shader.uniforms({u_samples_a:c.subarray(0,16),u_samples_b:c.subarray(16,32)})}d=this._temp_texture;c=gl.UNSIGNED_BYTE;a.type!=c&&(c=gl.FLOAT);d&&d.type==c||(this._temp_texture=new GL.Texture(1,1,{type:c,format:gl.RGBA,filter:gl.NEAREST}));var e=b._shader,g=this._uniforms;g.u_mipmap_offset=this.properties.mipmap_offset;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){a.toViewport(e,g)});if(this.isOutputConnected(1)|| +this.isOutputConnected(2))if(d=this._temp_texture.getPixels()){var f=this._luminance,c=this._temp_texture.type;f.set(d);c==gl.UNSIGNED_BYTE&&vec4.scale(f,f,1/255)}}};b.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tuniform mat4 u_samples_a;\n\t\t\tuniform mat4 u_samples_b;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_mipmap_offset;\n\t\t\tvarying vec2 v_coord;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = vec4(0.0);\n\t\t\t\tfor(int i = 0; i < 4; ++i)\n\t\t\t\t\tfor(int j = 0; j < 4; ++j)\n\t\t\t\t\t{\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\t\t\t\t\t}\n\t\t\t gl_FragColor = color * 0.03125;\n\t\t\t}\n\t\t\t"; +e.registerNodeType("texture/average",b);var x=function(){this.addInput("in","Texture");this.addInput("factor","Number");this.addOutput("out","Texture");this.properties={factor:0.5};this._uniforms={u_texture:0,u_textureB:1,u_factor:this.properties.factor}};x.title="Smooth";x.desc="Smooth texture over time";x.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){x._shader||(x._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,x.pixel_shader));var c=this._temp_texture; +c&&c.type==a.type&&c.width==a.width&&c.height==a.height||(this._temp_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.NEAREST}),this._temp_texture2=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.NEAREST}),a.copyTo(this._temp_texture2));var c=this._temp_texture,b=this._temp_texture2,d=x._shader,e=this._uniforms;e.u_factor=1-this.getInputOrProperty("factor");gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);c.drawTo(function(){b.bind(1);a.toViewport(d, +e)});this.setOutputData(0,c);this._temp_texture=b;this._temp_texture2=c}};x.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform float u_factor;\n\t\t\tvarying vec2 v_coord;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = mix( texture2D( u_texture, v_coord ), texture2D( u_textureB, v_coord ), u_factor );\n\t\t\t}\n\t\t\t";e.registerNodeType("texture/temporal_smooth",x);l=function(){this.addInput("Image", +"image");this.addOutput("","Texture");this.properties={}};l.title="Image to Texture";l.desc="Uploads an image to the GPU";l.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var c=a.videoWidth||a.width,b=a.videoHeight||a.height;if(a.gltexture)this.setOutputData(0,a.gltexture);else{var d=this._temp_texture;d&&d.width==c&&d.height==b||(this._temp_texture=new GL.Texture(c,b,{format:gl.RGBA,filter:gl.LINEAR}));try{this._temp_texture.uploadImage(a)}catch(e){console.error("image comes from an unsafe location, cannot be uploaded to webgl: "+ +e);return}this.setOutputData(0,this._temp_texture)}}};e.registerNodeType("texture/imageToTexture",l);var p=function(){this.addInput("Texture","Texture");this.addInput("LUT","Texture");this.addInput("Intensity","number");this.addOutput("","Texture");this.properties={intensity:1,precision:h.DEFAULT,texture:null};p._shader||(p._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,p.pixel_shader))};p.widgets_info={texture:{widget:"texture"},precision:{widget:"combo",values:h.MODE_VALUES}};p.title="LUT";p.desc= +"Apply LUT to Texture";p.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===h.PASS_THROUGH)this.setOutputData(0,a);else if(a){var c=this.getInputData(1);c||(c=h.getTexture(this.properties.texture));if(c){c.bind(0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D, +null);var b=this.properties.intensity;this.isInputConnected(2)&&(this.properties.intensity=b=this.getInputData(2));this._tex=h.getTargetTexture(a,this._tex,this.properties.precision);this._tex.drawTo(function(){c.bind(1);a.toViewport(p._shader,{u_texture:0,u_textureB:1,u_amount:b})});this.setOutputData(0,this._tex)}else this.setOutputData(0,a)}}};p.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform float u_amount;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\t\t\t\t mediump vec2 quad1;\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\t\t\t\t mediump vec2 quad2;\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\t\t\t\t highp vec2 texPos1;\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t highp vec2 texPos2;\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\t\t\t}\n\t\t\t"; +e.registerNodeType("texture/LUT",p);var n=function(){this.addInput("Texture","Texture");this.addOutput("R","Texture");this.addOutput("G","Texture");this.addOutput("B","Texture");this.addOutput("A","Texture");this.properties={use_luminance:!0};n._shader||(n._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,n.pixel_shader))};n.title="Texture to Channels";n.desc="Split texture channels";n.prototype.onExecute=function(){var a=this.getInputData(0);if(a){this._channels||(this._channels=Array(4));for(var c= +this.properties.use_luminance?gl.LUMINANCE:gl.RGBA,b=0,d=0;4>d;d++)this.isOutputConnected(d)?(this._channels[d]&&this._channels[d].width==a.width&&this._channels[d].height==a.height&&this._channels[d].type==a.type&&this._channels[d].format==c||(this._channels[d]=new GL.Texture(a.width,a.height,{type:a.type,format:c,filter:gl.LINEAR})),b++):this._channels[d]=null;if(b){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);for(var e=Mesh.getScreenQuad(),g=n._shader,f=[[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0, +1]],d=0;4>d;d++)this._channels[d]&&(this._channels[d].drawTo(function(){a.bind(0);g.uniforms({u_texture:0,u_mask:f[d]}).draw(e)}),this.setOutputData(d,this._channels[d]))}}};n.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec4 u_mask;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\t\t\t}\n\t\t\t";e.registerNodeType("texture/textureChannels", +n);var m=function(){this.addInput("R","Texture");this.addInput("G","Texture");this.addInput("B","Texture");this.addInput("A","Texture");this.addOutput("Texture","Texture");this.properties={precision:h.DEFAULT,R:1,G:1,B:1,A:1};this._color=vec4.create();this._uniforms={u_textureR:0,u_textureG:1,u_textureB:2,u_textureA:3,u_color:this._color}};m.title="Channels to Texture";m.desc="Split texture channels";m.widgets_info={precision:{widget:"combo",values:h.MODE_VALUES}};m.prototype.onExecute=function(){var a= +h.getWhiteTexture(),c=this.getInputData(0)||a,d=this.getInputData(1)||a,b=this.getInputData(2)||a,e=this.getInputData(3)||a;gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var g=Mesh.getScreenQuad();m._shader||(m._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,m.pixel_shader));var f=m._shader,a=Math.max(c.width,d.width,b.width,e.width),k=Math.max(c.height,d.height,b.height,e.height),q=this.properties.precision==h.HIGH?h.HIGH_PRECISION_FORMAT:gl.UNSIGNED_BYTE;this._texture&&this._texture.width==a&& +this._texture.height==k&&this._texture.type==q||(this._texture=new GL.Texture(a,k,{type:q,format:gl.RGBA,filter:gl.LINEAR}));a=this._color;a[0]=this.properties.R;a[1]=this.properties.G;a[2]=this.properties.B;a[3]=this.properties.A;var l=this._uniforms;this._texture.drawTo(function(){c.bind(0);d.bind(1);b.bind(2);e.bind(3);f.uniforms(l).draw(g)});this.setOutputData(0,this._texture)};m.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_textureR;\n\t\t\tuniform sampler2D u_textureG;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform sampler2D u_textureA;\n\t\t\tuniform vec4 u_color;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = u_color * vec4( \t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\t\t\t}\n\t\t\t"; +e.registerNodeType("texture/channelsTexture",m);l=function(){this.addOutput("Texture","Texture");this._tex_color=vec4.create();this.properties={color:vec4.create(),precision:h.DEFAULT}};l.title="Color";l.desc="Generates a 1x1 texture with a constant color";l.widgets_info={precision:{widget:"combo",values:h.MODE_VALUES}};l.prototype.onDrawBackground=function(a){var c=this.properties.color;a.fillStyle="rgb("+Math.floor(255*Math.clamp(c[0],0,1))+","+Math.floor(255*Math.clamp(c[1],0,1))+","+Math.floor(255* +Math.clamp(c[2],0,1))+")";this.flags.collapsed?this.boxcolor=a.fillStyle:a.fillRect(0,0,this.size[0],this.size[1])};l.prototype.onExecute=function(){var a=this.properties.precision==h.HIGH?h.HIGH_PRECISION_FORMAT:gl.UNSIGNED_BYTE;this._tex&&this._tex.type==a||(this._tex=new GL.Texture(1,1,{format:gl.RGBA,type:a,minFilter:gl.NEAREST}));a=this.properties.color;if(this.inputs)for(var c=0;c 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\t\t\t}\n\t\t\t"; +e.registerNodeType("texture/edges",w);var a=function(){this.addInput("Texture","Texture");this.addInput("Distance","number");this.addInput("Range","number");this.addOutput("Texture","Texture");this.properties={distance:100,range:50,only_depth:!1,high_precision:!1};this._uniforms={u_texture:0,u_distance:100,u_range:50,u_camera_planes:null}};a.title="Depth Range";a.desc="Generates a texture with a depth range";a.prototype.onExecute=function(){if(this.isOutputConnected(0)){var c=this.getInputData(0); +if(c){var b=gl.UNSIGNED_BYTE;this.properties.high_precision&&(b=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==b&&this._temp_texture.width==c.width&&this._temp_texture.height==c.height||(this._temp_texture=new GL.Texture(c.width,c.height,{type:b,format:gl.RGBA,filter:gl.LINEAR}));var d=this._uniforms,b=this.properties.distance;this.isInputConnected(1)&&(b=this.getInputData(1),this.properties.distance=b);var e=this.properties.range;this.isInputConnected(2)&& +(e=this.getInputData(2),this.properties.range=e);d.u_distance=b;d.u_range=e;gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var g=Mesh.getScreenQuad();a._shader||(a._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,a.pixel_shader),a._shader_onlydepth=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,a.pixel_shader,{ONLY_DEPTH:""}));var f=this.properties.only_depth?a._shader_onlydepth:a._shader,b=null,b=c.near_far_planes?c.near_far_planes:window.LS&&LS.Renderer._main_camera?LS.Renderer._main_camera._uniforms.u_camera_planes: +[0.1,1E3];d.u_camera_planes=b;this._temp_texture.drawTo(function(){c.bind(0);f.uniforms(d).draw(g)});this._temp_texture.near_far_planes=b;this.setOutputData(0,this._temp_texture)}}};a.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_distance;\n\t\t\tuniform float u_range;\n\t\t\t\n\t\t\tfloat LinearDepth()\n\t\t\t{\n\t\t\t\tfloat zNear = u_camera_planes.x;\n\t\t\t\tfloat zFar = u_camera_planes.y;\n\t\t\t\tfloat depth = texture2D(u_texture, v_coord).x;\n\t\t\t\tdepth = depth * 2.0 - 1.0;\n\t\t\t\treturn zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tfloat depth = LinearDepth();\n\t\t\t\t#ifdef ONLY_DEPTH\n\t\t\t\t gl_FragColor = vec4(depth);\n\t\t\t\t#else\n\t\t\t\t\tfloat diff = abs(depth * u_camera_planes.y - u_distance);\n\t\t\t\t\tfloat dof = 1.0;\n\t\t\t\t\tif(diff <= u_range)\n\t\t\t\t\t\tdof = diff / u_range;\n\t\t\t\t gl_FragColor = vec4(dof);\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t"; +e.registerNodeType("texture/depth_range",a);var c=function(){this.addInput("Texture","Texture");this.addInput("Iterations","number");this.addInput("Intensity","number");this.addOutput("Blurred","Texture");this.properties={intensity:1,iterations:1,preserve_aspect:!1,scale:[1,1],precision:h.DEFAULT}};c.title="Blur";c.desc="Blur a texture";c.widgets_info={precision:{widget:"combo",values:h.MODE_VALUES}};c.max_iterations=20;c.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b= +this._final_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(b=this._final_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var d=this.properties.iterations;this.isInputConnected(1)&&(d=this.getInputData(1),this.properties.iterations=d);d=Math.min(Math.floor(d),c.max_iterations);if(0==d)this.setOutputData(0,a);else{var g=this.properties.intensity;this.isInputConnected(2)&&(g=this.getInputData(2),this.properties.intensity=g);var f=e.camera_aspect; +f||void 0===window.gl||(f=gl.canvas.height/gl.canvas.width);f||(f=1);var f=this.properties.preserve_aspect?f:1,h=this.properties.scale||[1,1];a.applyBlur(f*h[0],h[1],g,b);for(a=1;a>=1;1<(b|0)&&(b>>=1);if(2>c)break;l=k[u]=GL.Texture.getTemporary(c,b,e);p[0]=1/m.width;p[1]=1/m.height;m.blit(l,q.uniforms(f));m=l}this.isOutputConnected(2)&&(c=this._average_texture,c&&c.type==a.type&&c.format==a.format||(c=this._average_texture=new GL.Texture(1,1,{type:a.type,format:a.format,filter:gl.LINEAR})),p[0]=1/m.width,p[1]=1/m.height,f.u_intensity= +w,f.u_delta=1,m.blit(c,q.uniforms(f)),this.setOutputData(2,c));gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);f.u_intensity=this.getInputOrProperty("persistence");f.u_delta=0.5;for(u-=2;0<=u;u--)l=k[u],k[u]=null,p[0]=1/m.width,p[1]=1/m.height,m.blit(l,q.uniforms(f)),GL.Texture.releaseTemporary(m),m=l;gl.disable(gl.BLEND);this.isOutputConnected(1)&&(k=this._glow_texture,k&&k.width==a.width&&k.height==a.height&&k.type==g&&k.format==a.format||(k=this._glow_texture=new GL.Texture(a.width,a.height,{type:g, +format:a.format,filter:gl.LINEAR})),m.blit(k),this.setOutputData(1,k));if(this.isOutputConnected(0)){k=this._final_texture;k&&k.width==a.width&&k.height==a.height&&k.type==g&&k.format==a.format||(k=this._final_texture=new GL.Texture(a.width,a.height,{type:g,format:a.format,filter:gl.LINEAR}));var r=this.getInputData(1),s=this.getInputOrProperty("dirt_factor");f.u_intensity=w;q=r?d._dirt_final_shader:d._final_shader;q||(q=r?d._dirt_final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,d.final_pixel_shader, +{USE_DIRT:""}):d._final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,d.final_pixel_shader));k.drawTo(function(){a.bind(0);m.bind(1);r&&(q.setUniform("u_dirt_factor",s),q.setUniform("u_dirt_texture",r.bind(2)));q.toViewport(f)});this.setOutputData(0,k)}GL.Texture.releaseTemporary(m)}};d.cut_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform float u_threshold;\n\t\tvoid main() {\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\t\t}"; +d.scale_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tgl_FragColor = u_intensity * sampleBox( v_coord );\n\t\t}"; +d.final_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform sampler2D u_glow_texture;\n\t\t#ifdef USE_DIRT\n\t\t\tuniform sampler2D u_dirt_texture;\n\t\t#endif\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\tuniform float u_dirt_factor;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 glow = sampleBox( v_coord );\n\t\t\t#ifdef USE_DIRT\n\t\t\t\tglow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\t\t\t#endif\n\t\t\tgl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\t\t}"; +e.registerNodeType("texture/glow",d);var u=function(){this.addInput("Texture","Texture");this.addOutput("Filtered","Texture");this.properties={intensity:1,radius:5}};u.title="Kuwahara Filter";u.desc="Filters a texture giving an artistic oil canvas painting";u.max_radius=10;u._shaders=[];u.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var c=this._temp_texture;c&&c.width==a.width&&c.height==a.height&&c.type==a.type||(this._temp_texture=new GL.Texture(a.width, +a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));c=this.properties.radius;c=Math.min(Math.floor(c),u.max_radius);if(0==c)this.setOutputData(0,a);else{var b=this.properties.intensity,d=e.camera_aspect;d||void 0===window.gl||(d=gl.canvas.height/gl.canvas.width);d||(d=1);d=this.properties.preserve_aspect?d:1;u._shaders[c]||(u._shaders[c]=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,u.pixel_shader,{RADIUS:c.toFixed(0)}));var g=u._shaders[c],f=GL.Mesh.getScreenQuad();a.bind(0);this._temp_texture.drawTo(function(){g.uniforms({u_texture:0, +u_intensity:b,u_resolution:[a.width,a.height],u_iResolution:[1/a.width,1/a.height]}).draw(f)});this.setOutputData(0,this._temp_texture)}}};u.pixel_shader="\n\tprecision highp float;\n\tvarying vec2 v_coord;\n\tuniform sampler2D u_texture;\n\tuniform float u_intensity;\n\tuniform vec2 u_resolution;\n\tuniform vec2 u_iResolution;\n\t#ifndef RADIUS\n\t\t#define RADIUS 7\n\t#endif\n\tvoid main() {\n\t\n\t\tconst int radius = RADIUS;\n\t\tvec2 fragCoord = v_coord;\n\t\tvec2 src_size = u_iResolution;\n\t\tvec2 uv = v_coord;\n\t\tfloat n = float((radius + 1) * (radius + 1));\n\t\tint i;\n\t\tint j;\n\t\tvec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\t\tvec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\t\tvec3 c;\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm0 += c;\n\t\t\t\ts0 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm1 += c;\n\t\t\t\ts1 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm2 += c;\n\t\t\t\ts2 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm3 += c;\n\t\t\t\ts3 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfloat min_sigma2 = 1e+2;\n\t\tm0 /= n;\n\t\ts0 = abs(s0 / n - m0 * m0);\n\t\t\n\t\tfloat sigma2 = s0.r + s0.g + s0.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m0, 1.0);\n\t\t}\n\t\t\n\t\tm1 /= n;\n\t\ts1 = abs(s1 / n - m1 * m1);\n\t\t\n\t\tsigma2 = s1.r + s1.g + s1.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m1, 1.0);\n\t\t}\n\t\t\n\t\tm2 /= n;\n\t\ts2 = abs(s2 / n - m2 * m2);\n\t\t\n\t\tsigma2 = s2.r + s2.g + s2.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m2, 1.0);\n\t\t}\n\t\t\n\t\tm3 /= n;\n\t\ts3 = abs(s3 / n - m3 * m3);\n\t\t\n\t\tsigma2 = s3.r + s3.g + s3.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m3, 1.0);\n\t\t}\n\t}\n\t"; +e.registerNodeType("texture/kuwahara",u);var k=function(){this.addInput("Texture","Texture");this.addOutput("Filtered","Texture");this.properties={sigma:1.4,k:1.6,p:21.7,epsilon:79,phi:0.017}};k.title="XDoG Filter";k.desc="Filters a texture giving an artistic ink style";k.max_radius=10;k._shaders=[];k.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var c=this._temp_texture;c&&c.width==a.width&&c.height==a.height&&c.type==a.type||(this._temp_texture=new GL.Texture(a.width, +a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));k._xdog_shader||(k._xdog_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,k.xdog_pixel_shader));var b=k._xdog_shader,d=GL.Mesh.getScreenQuad(),e=this.properties.sigma,g=this.properties.k,f=this.properties.p,h=this.properties.epsilon,q=this.properties.phi;a.bind(0);this._temp_texture.drawTo(function(){b.uniforms({src:0,sigma:e,k:g,p:f,epsilon:h,phi:q,cvsWidth:a.width,cvsHeight:a.height}).draw(d)});this.setOutputData(0,this._temp_texture)}};k.xdog_pixel_shader= +"\n\tprecision highp float;\n\tuniform sampler2D src;\n\n\tuniform float cvsHeight;\n\tuniform float cvsWidth;\n\n\tuniform float sigma;\n\tuniform float k;\n\tuniform float p;\n\tuniform float epsilon;\n\tuniform float phi;\n\tvarying vec2 v_coord;\n\n\tfloat cosh(float val)\n\t{\n\t\tfloat tmp = exp(val);\n\t\tfloat cosH = (tmp + 1.0 / tmp) / 2.0;\n\t\treturn cosH;\n\t}\n\n\tfloat tanh(float val)\n\t{\n\t\tfloat tmp = exp(val);\n\t\tfloat tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n\t\treturn tanH;\n\t}\n\n\tfloat sinh(float val)\n\t{\n\t\tfloat tmp = exp(val);\n\t\tfloat sinH = (tmp - 1.0 / tmp) / 2.0;\n\t\treturn sinH;\n\t}\n\n\tvoid main(void){\n\t\tvec3 destColor = vec3(0.0);\n\t\tfloat tFrag = 1.0 / cvsHeight;\n\t\tfloat sFrag = 1.0 / cvsWidth;\n\t\tvec2 Frag = vec2(sFrag,tFrag);\n\t\tvec2 uv = gl_FragCoord.st;\n\t\tfloat twoSigmaESquared = 2.0 * sigma * sigma;\n\t\tfloat twoSigmaRSquared = twoSigmaESquared * k * k;\n\t\tint halfWidth = int(ceil( 1.0 * sigma * k ));\n\n\t\tconst int MAX_NUM_ITERATION = 99999;\n\t\tvec2 sum = vec2(0.0);\n\t\tvec2 norm = vec2(0.0);\n\n\t\tfor(int cnt=0;cnt (2*halfWidth+1)*(2*halfWidth+1)){break;}\n\t\t\tint i = int(cnt / (2*halfWidth+1)) - halfWidth;\n\t\t\tint j = cnt - halfWidth - int(cnt / (2*halfWidth+1)) * (2*halfWidth+1);\n\n\t\t\tfloat d = length(vec2(i,j));\n\t\t\tvec2 kernel = vec2( exp( -d * d / twoSigmaESquared ), \n\t\t\t\t\t\t\t\texp( -d * d / twoSigmaRSquared ));\n\n\t\t\tvec2 L = texture2D(src, (uv + vec2(i,j)) * Frag).xx;\n\n\t\t\tnorm += kernel;\n\t\t\tsum += kernel * L;\n\t\t}\n\n\t\tsum /= norm;\n\n\t\tfloat H = 100.0 * ((1.0 + p) * sum.x - p * sum.y);\n\t\tfloat edge = ( H > epsilon )? 1.0 : 1.0 + tanh( phi * (H - epsilon));\n\t\tdestColor = vec3(edge);\n\t\tgl_FragColor = vec4(destColor, 1.0);\n\t}"; +e.registerNodeType("texture/xDoG",k);var F=function(){this.addOutput("Webcam","Texture");this.properties={texture_name:"",facingMode:"user"};this.boxcolor="black";this.version=0};F.title="Webcam";F.desc="Webcam texture";F.is_webcam_open=!1;F.prototype.openStream=function(){function a(b){F.is_webcam_open=!1;console.log("Webcam rejected",b);c._webcam_stream=!1;c.boxcolor="red";c.trigger("stream_error")}if(navigator.getUserMedia){this._waiting_confirmation=!0;navigator.mediaDevices.getUserMedia({audio:!1, +video:{facingMode:this.properties.facingMode}}).then(this.streamReady.bind(this))["catch"](a);var c=this}};F.prototype.closeStream=function(){if(this._webcam_stream){var a=this._webcam_stream.getTracks();if(a.length)for(var c=0;c=this.size[1]||!this._video||(a.save(),a.webgl?this._video_texture&&a.drawImage(this._video_texture,0,0,this.size[0],this.size[1]):a.drawImage(this._video,0,0,this.size[0],this.size[1]),a.restore())};F.prototype.onExecute=function(){null!=this._webcam_stream||this._waiting_confirmation||this.openStream();if(this._video&&this._video.videoWidth){var a=this._video.videoWidth,c=this._video.videoHeight,b=this._video_texture;b&&b.width==a&&b.height==c||(this._video_texture=new GL.Texture(a,c,{format:gl.RGB, +filter:gl.LINEAR}));this._video_texture.uploadImage(this._video);this._video_texture.version=++this.version;this.properties.texture_name&&(h.getTexturesContainer()[this.properties.texture_name]=this._video_texture);this.setOutputData(0,this._video_texture);for(a=1;a=this.size[1]||a.webgl&&(gl.meshes.cube||(gl.meshes.cube=GL.Mesh.cube({size:1})))};e.registerNodeType("texture/cubemap",l)}})(this); +(function(v){var e=v.LiteGraph;if("undefined"!=typeof GL){var h=function(){this.addInput("Texture","Texture");this.addInput("Aberration","number");this.addInput("Distortion","number");this.addInput("Blur","number");this.addOutput("Texture","Texture");this.properties={aberration:1,distortion:1,blur:1,precision:LGraphTexture.DEFAULT};h._shader||(h._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,h.pixel_shader),h._texture=new GL.Texture(3,1,{format:gl.RGB,wrap:gl.CLAMP_TO_EDGE,magFilter:gl.LINEAR, +minFilter:gl.LINEAR,pixel_data:[255,0,0,0,255,0,0,0,255]}))};h.title="Lens";h.desc="Camera Lens distortion";h.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};h.prototype.onExecute=function(){var e=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,e);else if(e){this._tex=LGraphTexture.getTargetTexture(e,this._tex,this.properties.precision);var l=this.properties.aberration;this.isInputConnected(1)&&(l=this.getInputData(1), +this.properties.aberration=l);var r=this.properties.distortion;this.isInputConnected(2)&&(r=this.getInputData(2),this.properties.distortion=r);var s=this.properties.blur;this.isInputConnected(3)&&(s=this.getInputData(3),this.properties.blur=s);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var v=Mesh.getScreenQuad(),b=h._shader;this._tex.drawTo(function(){e.bind(0);b.uniforms({u_texture:0,u_aberration:l,u_distortion:r,u_blur:s}).draw(v)});this.setOutputData(0,this._tex)}};h.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_aberration;\n\t\t\tuniform float u_distortion;\n\t\t\tuniform float u_blur;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 coord = v_coord;\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\t\t\t\tdist_coord *= percent;\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\t\t\t\tgl_FragColor = color;\n\t\t\t}\n\t\t\t"; +e.registerNodeType("fx/lens",h);v.LGraphFXLens=h;var r=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};r.title="Bokeh";r.desc="applies an Bokeh effect";r.widgets_info={shape:{widget:"texture"}};r.prototype.onExecute=function(){var e=this.getInputData(0),h=this.getInputData(1),l=this.getInputData(2); +if(e&&l&&this.properties.shape){h||(h=e);var s=LGraphTexture.getTexture(this.properties.shape);if(s){var v=this.properties.threshold;this.isInputConnected(3)&&(v=this.getInputData(3),this.properties.threshold=v);var b=gl.UNSIGNED_BYTE;this.properties.high_precision&&(b=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==b&&this._temp_texture.width==e.width&&this._temp_texture.height==e.height||(this._temp_texture=new GL.Texture(e.width,e.height,{type:b,format:gl.RGBA, +filter:gl.LINEAR}));var x=r._first_shader;x||(x=r._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,r._first_pixel_shader));var p=r._second_shader;p||(p=r._second_shader=new GL.Shader(r._second_vertex_shader,r._second_pixel_shader));var n=this._points_mesh;n&&n._width==e.width&&n._height==e.height&&2==n._spacing||(n=this.createPointsMesh(e.width,e.height,2));var m=Mesh.getScreenQuad(),g=this.properties.size,q=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){e.bind(0); +h.bind(1);l.bind(2);x.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[e.width,e.height]}).draw(m)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);e.bind(0);s.bind(3);p.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:q,u_threshold:v,u_pointSize:g,u_itexsize:[1/e.width,1/e.height]}).draw(n,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,e)};r.prototype.createPointsMesh=function(e,h,l){for(var r=Math.round(e/l),s=Math.round(h/ +l),b=new Float32Array(r*s*2),v=-1,p=2/e*l,n=2/h*l,m=0;m=e.NOTEON||f<=e.NOTEOFF)this.channel= +b&15};Object.defineProperty(e.prototype,"velocity",{get:function(){return this.cmd==e.NOTEON?this.data[2]:-1},set:function(b){this.data[2]=b},enumerable:!0});e.notes="A A# B C C# D D# E F F# G G#".split(" ");e.note_to_index={A:0,"A#":1,B:2,C:3,"C#":4,D:5,"D#":6,E:7,F:8,"F#":9,G:10,"G#":11};Object.defineProperty(e.prototype,"note",{get:function(){return this.cmd!=e.NOTEON?-1:e.toNoteString(this.data[1],!0)},set:function(b){throw"notes cannot be assigned this way, must modify the data[1]";},enumerable:!0}); +Object.defineProperty(e.prototype,"octave",{get:function(){return this.cmd!=e.NOTEON?-1:Math.floor((this.data[1]-24)/12+1)},set:function(b){throw"octave cannot be assigned this way, must modify the data[1]";},enumerable:!0});e.prototype.getPitch=function(){return 440*Math.pow(2,(this.data[1]-69)/12)};e.computePitch=function(b){return 440*Math.pow(2,(b-69)/12)};e.prototype.getCC=function(){return this.data[1]};e.prototype.getCCValue=function(){return this.data[2]};e.prototype.getPitchBend=function(){return this.data[1]+ +(this.data[2]<<7)-8192};e.computePitchBend=function(b,e){return b+(e<<7)-8192};e.prototype.setCommandFromString=function(b){this.cmd=e.computeCommandFromString(b)};e.computeCommandFromString=function(b){if(!b)return 0;if(b&&b.constructor===Number)return b;b=b.toUpperCase();switch(b){case "NOTE ON":case "NOTEON":return e.NOTEON;case "NOTE OFF":case "NOTEOFF":return e.NOTEON;case "KEY PRESSURE":case "KEYPRESSURE":return e.KEYPRESSURE;case "CONTROLLER CHANGE":case "CONTROLLERCHANGE":case "CC":return e.CONTROLLERCHANGE; +case "PROGRAM CHANGE":case "PROGRAMCHANGE":case "PC":return e.PROGRAMCHANGE;case "CHANNEL PRESSURE":case "CHANNELPRESSURE":return e.CHANNELPRESSURE;case "PITCH BEND":case "PITCHBEND":return e.PITCHBEND;case "TIME TICK":case "TIMETICK":return e.TIMETICK;default:return Number(b)}};e.toNoteString=function(b,f){b=Math.round(b);var h,a=Math.floor((b-24)/12+1);h=(b-21)%12;0>h&&(h=12+h);return e.notes[h]+(f?"":a)};e.NoteStringToPitch=function(b){b=b.toUpperCase();var f=b[0],h=4;"#"==b[1]?(f+="#",2this.properties.max_value)return;this.trigger("on_midi",f)}};n.registerNodeType("midi/filter",f);y.title="MIDIEvent";y.desc="Create a MIDI Event";y.color="#243";y.prototype.onAction=function(b,f){"assign"== +b?(this.properties.channel=f.channel,this.properties.cmd=f.cmd,this.properties.value1=f.data[1],this.properties.value2=f.data[2],f.cmd==e.NOTEON?this.gate=!0:f.cmd==e.NOTEOFF&&(this.gate=!1)):(f=this.midi_event,f.channel=this.properties.channel,this.properties.cmd&&this.properties.cmd.constructor===String?f.setCommandFromString(this.properties.cmd):f.cmd=this.properties.cmd,f.data[0]=f.cmd|f.channel,f.data[1]=Number(this.properties.value1),f.data[2]=Number(this.properties.value2),this.trigger("on_midi", +f))};y.prototype.onExecute=function(){var b=this.properties;if(this.inputs)for(var f=0;fb;++b)this.valid_notes[b]=-1!=this.notes_pitches.indexOf(b);for(b=0;12>b;++b)if(this.valid_notes[b])this.offset_notes[b]=0;else for(var e= +1;12>e;++e){if(this.valid_notes[(b-e)%12]){this.offset_notes[b]=-e;break}if(this.valid_notes[(b+e)%12]){this.offset_notes[b]=e;break}}};b.prototype.onAction=function(b,f){f&&f.constructor===e&&(f.data[0]==e.NOTEON||f.data[0]==e.NOTEOFF?(this.midi_event=new e,this.midi_event.setup(f.data),this.midi_event.data[1]+=this.offset_notes[e.note_to_index[f.note]],this.trigger("out",this.midi_event)):this.trigger("out",f))};b.prototype.onExecute=function(){var b=this.getInputData(1);null!=b&&b!=this._current_scale&& +this.processScale(b)};n.registerNodeType("midi/quantize",b);x.title="MIDI Play";x.desc="Plays a MIDI note";x.color="#243";x.prototype.onAction=function(b,f){if(f&&f.constructor===e){if(this.instrument&&f.data[0]==e.NOTEON){var h=f.note;if(!h||"undefined"==h||h.constructor!==String)return;this.instrument.play(h,f.octave,this.properties.duration,this.properties.volume)}this.trigger("note",f)}};x.prototype.onExecute=function(){var b=this.getInputData(1);null!=b&&(this.properties.volume=b);b=this.getInputData(2); +null!=b&&(this.properties.duration=b)};n.registerNodeType("midi/play",x);p.title="MIDI Keys";p.desc="Keyboard to play notes";p.color="#243";p.keys=[{x:0,w:1,h:1,t:0},{x:0.75,w:0.5,h:0.6,t:1},{x:1,w:1,h:1,t:0},{x:1.75,w:0.5,h:0.6,t:1},{x:2,w:1,h:1,t:0},{x:2.75,w:0.5,h:0.6,t:1},{x:3,w:1,h:1,t:0},{x:4,w:1,h:1,t:0},{x:4.75,w:0.5,h:0.6,t:1},{x:5,w:1,h:1,t:0},{x:5.75,w:0.5,h:0.6,t:1},{x:6,w:1,h:1,t:0}];p.prototype.onDrawForeground=function(b){if(!this.flags.collapsed){var e=12*this.properties.num_octaves; +this.keys.length=e;var f=this.size[0]/(7*this.properties.num_octaves),a=this.size[1];b.globalAlpha=1;for(var c=0;2>c;c++)for(var d=0;dh+k||b[1]>d))return c}}return-1};p.prototype.onAction=function(b,f){if("reset"==b)for(var h=0;hf[1])){var h=this.getKeyIndex(f);this.keys[h]=!0;this._last_key= +h;var h=12*(this.properties.start_octave-1)+29+h,a=new e;a.setup([e.NOTEON,h,100]);this.trigger("note",a);return!0}};p.prototype.onMouseMove=function(b,f){if(!(0>f[1]||-1==this._last_key)){this.setDirtyCanvas(!0);var h=this.getKeyIndex(f);if(this._last_key==h)return!0;this.keys[this._last_key]=!1;var a=12*(this.properties.start_octave-1)+29+this._last_key,c=new e;c.setup([e.NOTEOFF,a,100]);this.trigger("note",c);this.keys[h]=!0;a=12*(this.properties.start_octave-1)+29+h;c=new e;c.setup([e.NOTEON, +a,100]);this.trigger("note",c);this._last_key=h;return!0}};p.prototype.onMouseUp=function(b,f){if(!(0>f[1])){var h=this.getKeyIndex(f);this.keys[h]=!1;this._last_key=-1;var h=12*(this.properties.start_octave-1)+29+h,a=new e;a.setup([e.NOTEOFF,h,100]);this.trigger("note",a);return!0}};n.registerNodeType("midi/keys",p)})(this); +(function(v){function e(){this.properties={src:"",gain:0.5,loop:!0,autoplay:!0,playbackRate:1};this._loading_audio=!1;this._audiobuffer=null;this._audionodes=[];this._last_sourcenode=null;this.addOutput("out","audio");this.addInput("gain","number");this.audionode=w.getAudioContext().createGain();this.audionode.graphnode=this;this.audionode.gain.value=this.properties.gain;this.properties.src&&this.loadSound(this.properties.src)}function h(){this.properties={gain:0.5};this._audionodes=[];this._media_stream= +null;this.addOutput("out","audio");this.addInput("gain","number");this.audionode=w.getAudioContext().createGain();this.audionode.graphnode=this;this.audionode.gain.value=this.properties.gain}function r(){this.properties={fftSize:2048,minDecibels:-100,maxDecibels:-10,smoothingTimeConstant:0.5};this.audionode=w.getAudioContext().createAnalyser();this.audionode.graphnode=this;this.audionode.fftSize=this.properties.fftSize;this.audionode.minDecibels=this.properties.minDecibels;this.audionode.maxDecibels= +this.properties.maxDecibels;this.audionode.smoothingTimeConstant=this.properties.smoothingTimeConstant;this.addInput("in","audio");this.addOutput("freqs","array");this.addOutput("samples","array");this._time_bin=this._freq_bin=null}function l(){this.properties={gain:1};this.audionode=w.getAudioContext().createGain();this.addInput("in","audio");this.addInput("gain","number");this.addOutput("out","audio")}function s(){this.properties={impulse_src:"",normalize:!0};this.audionode=w.getAudioContext().createConvolver(); +this.addInput("in","audio");this.addOutput("out","audio")}function f(){this.properties={threshold:-50,knee:40,ratio:12,reduction:-20,attack:0,release:0.25};this.audionode=w.getAudioContext().createDynamicsCompressor();this.addInput("in","audio");this.addOutput("out","audio")}function y(){this.properties={};this.audionode=w.getAudioContext().createWaveShaper();this.addInput("in","audio");this.addInput("shape","waveshape");this.addOutput("out","audio")}function B(){this.properties={gain1:0.5,gain2:0.5}; +this.audionode=w.getAudioContext().createGain();this.audionode1=w.getAudioContext().createGain();this.audionode1.gain.value=this.properties.gain1;this.audionode2=w.getAudioContext().createGain();this.audionode2.gain.value=this.properties.gain2;this.audionode1.connect(this.audionode);this.audionode2.connect(this.audionode);this.addInput("in1","audio");this.addInput("in1 gain","number");this.addInput("in2","audio");this.addInput("in2 gain","number");this.addOutput("out","audio")}function A(){this.properties= +{A:0.1,D:0.1,S:0.1,R:0.1};this.audionode=w.getAudioContext().createGain();this.audionode.gain.value=0;this.addInput("in","audio");this.addInput("gate","bool");this.addOutput("out","audio");this.gate=!1}function z(){this.properties={delayTime:0.5};this.audionode=w.getAudioContext().createDelay(10);this.audionode.delayTime.value=this.properties.delayTime;this.addInput("in","audio");this.addInput("time","number");this.addOutput("out","audio")}function b(){this.properties={frequency:350,detune:0,Q:1}; +this.addProperty("type","lowpass","enum",{values:"lowpass highpass bandpass lowshelf highshelf peaking notch allpass".split(" ")});this.audionode=w.getAudioContext().createBiquadFilter();this.addInput("in","audio");this.addOutput("out","audio")}function x(){this.properties={frequency:440,detune:0,type:"sine"};this.addProperty("type","sine","enum",{values:["sine","square","sawtooth","triangle","custom"]});this.audionode=w.getAudioContext().createOscillator();this.addOutput("out","audio")}function p(){this.properties= +{continuous:!0,mark:-1};this.addInput("data","array");this.addInput("mark","number");this.size=[300,200];this._last_buffer=null}function n(){this.properties={band:440,amplitude:1};this.addInput("freqs","array");this.addOutput("signal","number")}function m(){if(!m.default_code){var a=m.default_function.toString(),c=a.indexOf("{")+1,b=a.lastIndexOf("}");m.default_code=a.substr(c,b-c)}this.properties={code:m.default_code};a=w.getAudioContext();a.createScriptProcessor?this.audionode=a.createScriptProcessor(4096, +1,1):(console.warn("ScriptProcessorNode deprecated"),this.audionode=a.createGain());this.processCode();m._bypass_function||(m._bypass_function=this.audionode.onaudioprocess);this.addInput("in","audio");this.addOutput("out","audio")}function g(){this.audionode=w.getAudioContext().destination;this.addInput("in","audio")}var q=v.LiteGraph,w={};v.LGAudio=w;w.getAudioContext=function(){if(!this._audio_context){window.AudioContext=window.AudioContext||window.webkitAudioContext;if(!window.AudioContext)return console.error("AudioContext not supported by browser"), +null;this._audio_context=new AudioContext;this._audio_context.onmessage=function(a){console.log("msg",a)};this._audio_context.onended=function(a){console.log("ended",a)};this._audio_context.oncomplete=function(a){console.log("complete",a)}}return this._audio_context};w.connect=function(a,c){try{a.connect(c)}catch(b){console.warn("LGraphAudio:",b)}};w.disconnect=function(a,c){try{a.disconnect(c)}catch(b){console.warn("LGraphAudio:",b)}};w.changeAllAudiosConnections=function(a,c){if(a.inputs)for(var b= +0;b=this.size[0]&&(f=this.size[0]-1),a.strokeStyle="red",a.beginPath(),a.moveTo(f,e),a.lineTo(f,0),a.stroke())}};p.title="Visualization";p.desc="Audio Visualization";q.registerNodeType("audio/visualization",p);n.prototype.onExecute=function(){if(this._freqs=this.getInputData(0)){var a=this.properties.band,c=this.getInputData(1);void 0!==c&&(a=c);c=w.getAudioContext().sampleRate/this._freqs.length;c=a/c*2;c>=this._freqs.length?c=this._freqs[this._freqs.length-1]:(a=c|0, +c-=a,c=this._freqs[a]*(1-c)+this._freqs[a+1]*c);this.setOutputData(0,c/255*this.properties.amplitude)}};n.prototype.onGetInputs=function(){return[["band","number"]]};n.title="Signal";n.desc="extract the signal of some frequency";q.registerNodeType("audio/signal",n);m.prototype.onAdded=function(a){a.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback)};m["@code"]={widget:"code"};m.prototype.onStart=function(){this.audionode.onaudioprocess=this._callback};m.prototype.onStop= +function(){this.audionode.onaudioprocess=m._bypass_function};m.prototype.onPause=function(){this.audionode.onaudioprocess=m._bypass_function};m.prototype.onUnpause=function(){this.audionode.onaudioprocess=this._callback};m.prototype.onExecute=function(){};m.prototype.onRemoved=function(){this.audionode.onaudioprocess=m._bypass_function};m.prototype.processCode=function(){try{this._script=new new Function("properties",this.properties.code)(this.properties),this._old_code=this.properties.code,this._callback= +this._script.onaudioprocess}catch(a){console.error("Error in onaudioprocess code",a),this._callback=m._bypass_function,this.audionode.onaudioprocess=this._callback}};m.prototype.onPropertyChanged=function(a,c){"code"==a&&(this.properties.code=c,this.processCode(),this.graph&&this.graph.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback))};m.default_function=function(){this.onaudioprocess=function(a){var c=a.inputBuffer;a=a.outputBuffer;for(var b=0;b