Snap everything to grid (#315)

* Implement snap to grid

- Moves positioning logic to LGraph
- Simplifies code
- Adds Pointer API to alt-clone node
- Removes always_round_positions, replaced by always snap to grid (default size is 1 when always snapping)

Fix refator error

* Fix group items snapped without group

* Allow snapping of all items

- Add snapToGrid to Positionable
- Impl. on all types
- Deprecated: alignToGrid is now a wrapper

* Fix test import alias, update expectations

* Prevent desync of before / after change events

Adds ability to perform late binding of finally() during drag start.

* nit - Refactor

* Fix unwanted snap on node/group add

* nit - Doc

* Add shift key state tracking for snap to grid

Private impl., no state API as yet.

* Add snap guides rendering

Nodes, reroutes

* Optimisation - reroute rendering

 Fixes exponential redraw

* Add snap guidelines for groups
This commit is contained in:
filtered
2024-11-19 02:12:20 +11:00
committed by GitHub
parent 3e50941ce3
commit c0e8b33716
13 changed files with 291 additions and 83 deletions

View File

@@ -6,13 +6,19 @@ export enum NodeSlotType {
/** Shape that an object will render as - used by nodes and slots */
export enum RenderShape {
/** Rectangle with square corners */
BOX = 1,
/** Rounded rectangle */
ROUND = 2,
/** Circle is circle */
CIRCLE = 3,
/** Two rounded corners: top left & bottom right */
CARD = 4,
/** Slot shape: Arrow */
ARROW = 5,
/** intended for slot arrays */
/** Slot shape: Grid */
GRID = 6,
/** Slot shape: Hollow circle */
HollowCircle = 7,
}