mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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[Refactor] Split NodeSlot out to separate files (#960)
Split files only; no code changes. New files moved to `/node`.
This commit is contained in:
240
src/node/NodeSlot.ts
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240
src/node/NodeSlot.ts
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import type { CanvasColour, Dictionary, INodeInputSlot, INodeOutputSlot, INodeSlot, ISlotType, IWidgetLocator, OptionalProps, Point, Rect } from "@/interfaces"
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import { LabelPosition, SlotShape, SlotType } from "@/draw"
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import { LiteGraph } from "@/litegraph"
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import { getCentre } from "@/measure"
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import { LinkDirection, RenderShape } from "@/types/globalEnums"
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import { NodeInputSlot } from "./NodeInputSlot"
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export interface ConnectionColorContext {
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default_connection_color: {
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input_off: string
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input_on: string
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output_off: string
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output_on: string
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}
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default_connection_color_byType: Dictionary<CanvasColour>
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default_connection_color_byTypeOff: Dictionary<CanvasColour>
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}
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export interface IDrawOptions {
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colorContext: ConnectionColorContext
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labelPosition?: LabelPosition
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lowQuality?: boolean
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doStroke?: boolean
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highlight?: boolean
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}
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export abstract class NodeSlot implements INodeSlot {
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name: string
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localized_name?: string
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label?: string
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type: ISlotType
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dir?: LinkDirection
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removable?: boolean
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shape?: RenderShape
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color_off?: CanvasColour
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color_on?: CanvasColour
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locked?: boolean
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nameLocked?: boolean
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pos?: Point
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widget?: IWidgetLocator
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hasErrors?: boolean
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boundingRect: Rect
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get highlightColor(): CanvasColour {
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return LiteGraph.NODE_TEXT_HIGHLIGHT_COLOR ?? LiteGraph.NODE_SELECTED_TITLE_COLOR ?? LiteGraph.NODE_TEXT_COLOR
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}
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abstract get isWidgetInputSlot(): boolean
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constructor(slot: OptionalProps<INodeSlot, "boundingRect">) {
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Object.assign(this, slot)
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this.name = slot.name
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this.type = slot.type
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this.boundingRect = slot.boundingRect ?? [0, 0, 0, 0]
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}
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/**
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* Whether this slot is a valid target for a dragging link.
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* @param fromSlot The slot that the link is being connected from.
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*/
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abstract isValidTarget(fromSlot: INodeInputSlot | INodeOutputSlot): boolean
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/**
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* The label to display in the UI.
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*/
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get renderingLabel(): string {
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return this.label || this.localized_name || this.name || ""
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}
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abstract isConnected(): boolean
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connectedColor(context: ConnectionColorContext): CanvasColour {
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return this.color_on ||
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context.default_connection_color_byType[this.type] ||
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context.default_connection_color.output_on
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}
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disconnectedColor(context: ConnectionColorContext): CanvasColour {
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return this.color_off ||
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context.default_connection_color_byTypeOff[this.type] ||
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context.default_connection_color_byType[this.type] ||
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context.default_connection_color.output_off
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}
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renderingColor(context: ConnectionColorContext): CanvasColour {
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return this.isConnected()
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? this.connectedColor(context)
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: this.disconnectedColor(context)
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}
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draw(
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ctx: CanvasRenderingContext2D,
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{
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colorContext,
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labelPosition = LabelPosition.Right,
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lowQuality = false,
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highlight = false,
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doStroke = false,
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}: IDrawOptions,
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) {
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// Save the current fillStyle and strokeStyle
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const originalFillStyle = ctx.fillStyle
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const originalStrokeStyle = ctx.strokeStyle
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const originalLineWidth = ctx.lineWidth
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const labelColor = highlight
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? this.highlightColor
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: LiteGraph.NODE_TEXT_COLOR
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const pos = getCentre(this.boundingRect)
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const slot_type = this.type
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const slot_shape = (
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slot_type === SlotType.Array ? SlotShape.Grid : this.shape
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) as SlotShape
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ctx.beginPath()
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let doFill = true
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ctx.fillStyle = this.renderingColor(colorContext)
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ctx.lineWidth = 1
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if (slot_type === SlotType.Event || slot_shape === SlotShape.Box) {
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ctx.rect(pos[0] - 6 + 0.5, pos[1] - 5 + 0.5, 14, 10)
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} else if (slot_shape === SlotShape.Arrow) {
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ctx.moveTo(pos[0] + 8, pos[1] + 0.5)
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ctx.lineTo(pos[0] - 4, pos[1] + 6 + 0.5)
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ctx.lineTo(pos[0] - 4, pos[1] - 6 + 0.5)
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ctx.closePath()
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} else if (slot_shape === SlotShape.Grid) {
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const gridSize = 3
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const cellSize = 2
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const spacing = 3
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for (let x = 0; x < gridSize; x++) {
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for (let y = 0; y < gridSize; y++) {
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ctx.rect(
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pos[0] - 4 + x * spacing,
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pos[1] - 4 + y * spacing,
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cellSize,
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cellSize,
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)
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}
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}
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doStroke = false
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} else {
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// Default rendering for circle, hollow circle.
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if (lowQuality) {
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ctx.rect(pos[0] - 4, pos[1] - 4, 8, 8)
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} else {
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let radius: number
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if (slot_shape === SlotShape.HollowCircle) {
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doFill = false
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doStroke = true
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ctx.lineWidth = 3
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ctx.strokeStyle = ctx.fillStyle
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radius = highlight ? 4 : 3
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} else {
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// Normal circle
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radius = highlight ? 5 : 4
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}
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ctx.arc(pos[0], pos[1], radius, 0, Math.PI * 2)
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}
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}
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if (doFill) ctx.fill()
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if (!lowQuality && doStroke) ctx.stroke()
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// render slot label
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const hideLabel = lowQuality || this.isWidgetInputSlot
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if (!hideLabel) {
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const text = this.renderingLabel
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if (text) {
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// TODO: Finish impl. Highlight text on mouseover unless we're connecting links.
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ctx.fillStyle = labelColor
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if (labelPosition === LabelPosition.Right) {
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if (this.dir == LinkDirection.UP) {
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ctx.fillText(text, pos[0], pos[1] - 10)
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} else {
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ctx.fillText(text, pos[0] + 10, pos[1] + 5)
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}
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} else {
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if (this.dir == LinkDirection.DOWN) {
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ctx.fillText(text, pos[0], pos[1] - 8)
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} else {
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ctx.fillText(text, pos[0] - 10, pos[1] + 5)
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}
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}
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}
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}
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// Draw a red circle if the slot has errors.
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if (this.hasErrors) {
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ctx.lineWidth = 2
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ctx.strokeStyle = "red"
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ctx.beginPath()
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ctx.arc(pos[0], pos[1], 12, 0, Math.PI * 2)
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ctx.stroke()
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}
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// Restore the original fillStyle and strokeStyle
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ctx.fillStyle = originalFillStyle
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ctx.strokeStyle = originalStrokeStyle
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ctx.lineWidth = originalLineWidth
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}
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drawCollapsed(ctx: CanvasRenderingContext2D, options: { pos: Point }) {
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const [x, y] = options.pos
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// Save original styles
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const originalFillStyle = ctx.fillStyle
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ctx.fillStyle = "#686"
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ctx.beginPath()
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if (this.type === SlotType.Event || this.shape === RenderShape.BOX) {
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ctx.rect(x - 7 + 0.5, y - 4, 14, 8)
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} else if (this.shape === RenderShape.ARROW) {
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// Adjust arrow direction based on whether this is an input or output slot
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const isInput = this instanceof NodeInputSlot
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if (isInput) {
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ctx.moveTo(x + 8, y)
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ctx.lineTo(x - 4, y - 4)
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ctx.lineTo(x - 4, y + 4)
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} else {
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ctx.moveTo(x + 6, y)
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ctx.lineTo(x - 6, y - 4)
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ctx.lineTo(x - 6, y + 4)
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}
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ctx.closePath()
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} else {
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ctx.arc(x, y, 4, 0, Math.PI * 2)
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}
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ctx.fill()
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// Restore original styles
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ctx.fillStyle = originalFillStyle
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}
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}
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