[Refactor] Add LGraphNode.layout (#907)

Moves layout of LGraphNode slot and widget to `LGraphNode.layout`.
Codesearch shows that there is currently no usage on posY arg, so we can
just pass null to it instead.
https://cs.comfy.org/search?q=context:global+drawNodeWidgets&patternType=keyword&sm=0
This commit is contained in:
Chenlei Hu
2025-04-07 15:40:58 -04:00
committed by GitHub
parent 24dfbe8b2b
commit d77100c401
2 changed files with 17 additions and 14 deletions

View File

@@ -3467,7 +3467,7 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
return [...this.inputs, ...this.outputs]
}
layoutSlot(slot: INodeSlot, options: {
#layoutSlot(slot: INodeSlot, options: {
slotIndex: number
}): void {
const { slotIndex } = options
@@ -3485,7 +3485,7 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
})
}
layoutSlots(): ReadOnlyRect | null {
#layoutSlots(): ReadOnlyRect | null {
const slots: LayoutElement<INodeSlot>[] = []
for (const [i, slot] of this.inputs.entries()) {
@@ -3494,7 +3494,7 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
/** Widget input slots are handled in {@link layoutWidgetInputSlots} */
if (this.widgets?.length && isWidgetInputSlot(slot)) continue
this.layoutSlot(slot, {
this.#layoutSlot(slot, {
slotIndex: i,
})
if (slot._layoutElement) {
@@ -3502,7 +3502,7 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
}
}
for (const [i, slot] of this.outputs.entries()) {
this.layoutSlot(slot, {
this.#layoutSlot(slot, {
slotIndex: i,
})
if (slot._layoutElement) {
@@ -3594,7 +3594,7 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
* - {@link IBaseWidget.computedHeight}
* - {@link IBaseWidget.y}
*/
layoutWidgets(options: { widgetStartY: number }): void {
#layoutWidgets(options: { widgetStartY: number }): void {
if (!this.widgets || !this.widgets.length) return
const bodyHeight = this.bodyHeight
@@ -3671,7 +3671,7 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
/**
* Lays out the node's widget input slots.
*/
layoutWidgetInputSlots(): void {
#layoutWidgetInputSlots(): void {
if (!this.widgets) return
const slotByWidgetName = new Map<string, INodeInputSlot & { index: number }>()
@@ -3690,10 +3690,17 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
const actualSlot = this.inputs[slot.index]
const offset = LiteGraph.NODE_SLOT_HEIGHT * 0.5
actualSlot.pos = [offset, widget.y + offset]
this.layoutSlot(actualSlot, { slotIndex: slot.index })
this.#layoutSlot(actualSlot, { slotIndex: slot.index })
}
}
layout(): void {
const slotsBounds = this.#layoutSlots()
const widgetStartY = slotsBounds ? slotsBounds[1] + slotsBounds[3] : 0
this.#layoutWidgets({ widgetStartY })
this.#layoutWidgetInputSlots()
}
/**
* Draws a progress bar on the node.
* @param ctx The canvas context to draw on