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Remove accidental onMouseDown handler (#5405)
* Remove accidental onMouseDown handler * Fix test snapshot * Add test that onMouseDown isn't overwritten
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@@ -743,35 +743,6 @@ export class LGraphNode
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error: this.#getErrorStrokeStyle,
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selected: this.#getSelectedStrokeStyle
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}
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// Assign onMouseDown implementation
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this.onMouseDown = (
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// @ts-expect-error - CanvasPointerEvent type needs fixing
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e: CanvasPointerEvent,
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pos: Point,
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canvas: LGraphCanvas
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): boolean => {
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// Check for title button clicks (only if not collapsed)
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if (this.title_buttons?.length && !this.flags.collapsed) {
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// pos contains the offset from the node's position, so we need to use node-relative coordinates
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const nodeRelativeX = pos[0]
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const nodeRelativeY = pos[1]
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for (let i = 0; i < this.title_buttons.length; i++) {
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const button = this.title_buttons[i]
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if (
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button.visible &&
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button.isPointInside(nodeRelativeX, nodeRelativeY)
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) {
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this.onTitleButtonClick(button, canvas)
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return true // Prevent default behavior
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}
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}
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}
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return false // Allow default behavior
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}
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// Initialize property manager with tracked properties
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this.changeTracker = new LGraphNodeProperties(this)
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}
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