=this.size[1]))if(this._drop_texture&&a.webgl)a.drawImage(this._drop_texture,0,0,this.size[0],this.size[1]);
-else{if(this._last_preview_tex!=this._last_tex)if(a.webgl)this._canvas=this._last_tex;else{var b=g.generateLowResTexturePreview(this._last_tex);if(!b)return;this._last_preview_tex=this._last_tex;this._canvas=cloneCanvas(b)}this._canvas&&(a.save(),a.webgl||(a.translate(0,this.size[1]),a.scale(1,-1)),a.drawImage(this._canvas,0,0,this.size[0],this.size[1]),a.restore())}};g.generateLowResTexturePreview=function(a){if(!a)return null;var b=g.image_preview_size,c=a;if(a.format==gl.DEPTH_COMPONENT)return null;
-if(a.width>b||a.height>b)c=this._preview_temp_tex,this._preview_temp_tex||(this._preview_temp_tex=c=new GL.Texture(b,b,{minFilter:gl.NEAREST})),a.copyTo(c);a=this._preview_canvas;a||(this._preview_canvas=a=createCanvas(b,b));c&&c.toCanvas(a);return a};g.prototype.getResources=function(a){a[this.properties.name]=GL.Texture;return a};g.prototype.onGetInputs=function(){return[["in","Texture"]]};g.prototype.onGetOutputs=function(){return[["width","number"],["height","number"],["aspect","number"]]};h.registerNodeType("texture/texture",
-g);var n=function(){this.addInput("Texture","Texture");this.properties={flipY:!1};this.size=[g.image_preview_size,g.image_preview_size]};n.title="Preview";n.desc="Show a texture in the graph canvas";n.allow_preview=!1;n.prototype.onDrawBackground=function(a){if(!this.flags.collapsed&&(a.webgl||n.allow_preview)){var b=this.getInputData(0);if(b){var c=null,c=!b.handle&&a.webgl?b:g.generateLowResTexturePreview(b);a.save();this.properties.flipY&&(a.translate(0,this.size[1]),a.scale(1,-1));a.drawImage(c,
-0,0,this.size[0],this.size[1]);a.restore()}}};h.registerNodeType("texture/preview",n);var p=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={name:""}};p.title="Save";p.desc="Save a texture in the repository";p.prototype.onExecute=function(){var a=this.getInputData(0);a&&(this.properties.name&&(g.storeTexture?g.storeTexture(this.properties.name,a):g.getTexturesContainer()[this.properties.name]=a),this.setOutputData(0,a))};h.registerNodeType("texture/save",
-p);var q=function(){this.addInput("Texture","Texture");this.addInput("TextureB","Texture");this.addInput("value","number");this.addOutput("Texture","Texture");this.help="pixelcode must be vec3
\t\t\tuvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",
-precision:g.DEFAULT}};q.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100},precision:{widget:"combo",values:g.MODE_VALUES}};q.title="Operation";q.desc="Texture shader operation";q.prototype.getExtraMenuOptions=function(a){var b=this;return[{content:b.properties.show?"Hide Texture":"Show Texture",callback:function(){b.properties.show=!b.properties.show}}]};q.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||!this.properties.show||
-!this._tex||this._tex.gl!=a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};q.prototype.onExecute=function(){var a=this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===g.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,d=512;a?(c=a.width,d=a.height):b&&(c=b.width,d=b.height);var e=g.getTextureType(this.properties.precision,a);this._tex=a||this._tex?g.getTargetTexture(a||
-this._tex,this._tex,this.properties.precision):new GL.Texture(c,d,{type:e,format:gl.RGBA,filter:gl.LINEAR});e="";this.properties.uvcode&&(e="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(e=this.properties.uvcode));var f="";this.properties.pixelcode&&(f="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(f=this.properties.pixelcode));var k=this._shader;if(!k||this._shader_code!=e+"|"+f){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,
-q.pixel_shader,{UV_CODE:e,PIXEL_CODE:f}),this.boxcolor="#00FF00"}catch(h){console.log("Error compiling shader: ",h);this.boxcolor="#FF0000";return}this.boxcolor="#FF0000";this._shader_code=e+"|"+f;k=this._shader}if(k){this.boxcolor="green";var l=this.getInputData(2);null!=l?this.properties.value=l:l=parseFloat(this.properties.value);var m=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);a&&a.bind(0);b&&b.bind(1);var e=Mesh.getScreenQuad();
-k.uniforms({u_texture:0,u_textureB:1,value:l,texSize:[c,d],time:m}).draw(e)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};q.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\t\t\t\tvec3 color = color4.rgb;\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\t\t\t\tvec3 colorB = color4B.rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t";
-h.registerNodeType("texture/operation",q);var s=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:g.DEFAULT};this.properties.code="\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";this._uniforms={in_texture:0,texSize:vec2.create(),time:0}};s.title="Shader";s.desc="Texture shader";s.widgets_info={code:{type:"code"},precision:{widget:"combo",values:g.MODE_VALUES}};s.prototype.onPropertyChanged=
-function(a,b){if("code"==a){var c=this.getShader();if(c){var d=c.uniformInfo;if(this.inputs)for(var e={},f=0;f=this.size[1]||!this.properties.show||!this._video||(d.save(),d.drawImage(this._video,0,0,this.size[0],this.size[1]),d.restore())};t.registerNodeType("graphics/webcam",k)})(this);
+(function(v){var g=v.LiteGraph;v.LGraphTexture=null;if("undefined"!=typeof GL){var d=function(){this.addOutput("Texture","Texture");this.properties={name:"",filter:!0};this.size=[d.image_preview_size,d.image_preview_size]};v.LGraphTexture=d;d.title="Texture";d.desc="Texture";d.widgets_info={name:{widget:"texture"},filter:{widget:"checkbox"}};d.loadTextureCallback=null;d.image_preview_size=256;d.PASS_THROUGH=1;d.COPY=2;d.LOW=3;d.HIGH=4;d.REUSE=5;d.DEFAULT=2;d.MODE_VALUES={"pass through":d.PASS_THROUGH,
+copy:d.COPY,low:d.LOW,high:d.HIGH,reuse:d.REUSE,"default":d.DEFAULT};d.getTexturesContainer=function(){return gl.textures};d.loadTexture=function(a,b){b=b||{};var c=a;"http://"==c.substr(0,7)&&g.proxy&&(c=g.proxy+c.substr(7));return d.getTexturesContainer()[a]=GL.Texture.fromURL(c,b)};d.getTexture=function(a){var b=this.getTexturesContainer();if(!b)throw"Cannot load texture, container of textures not found";b=b[a];return!b&&a&&":"!=a[0]?this.loadTexture(a):b};d.getTargetTexture=function(a,b,c){if(!a)throw"LGraphTexture.getTargetTexture expects a reference texture";
+var e=null;switch(c){case d.LOW:e=gl.UNSIGNED_BYTE;break;case d.HIGH:e=gl.HIGH_PRECISION_FORMAT;break;case d.REUSE:return a;default:e=a?a.type:gl.UNSIGNED_BYTE}b&&b.width==a.width&&b.height==a.height&&b.type==e||(b=new GL.Texture(a.width,a.height,{type:e,format:gl.RGBA,filter:gl.LINEAR}));return b};d.getTextureType=function(a,b){var c=b?b.type:gl.UNSIGNED_BYTE;switch(a){case d.HIGH:c=gl.HIGH_PRECISION_FORMAT;break;case d.LOW:c=gl.UNSIGNED_BYTE}return c};d.getNoiseTexture=function(){if(this._noise_texture)return this._noise_texture;
+for(var a=new Uint8Array(1048576),b=0;1048576>b;++b)a[b]=255*Math.random();return this._noise_texture=a=GL.Texture.fromMemory(512,512,a,{format:gl.RGBA,wrap:gl.REPEAT,filter:gl.NEAREST})};d.prototype.onDropFile=function(a,b,c){if(a){var d=null;"string"==typeof a?d=GL.Texture.fromURL(a):-1!=b.toLowerCase().indexOf(".dds")?d=GL.Texture.fromDDSInMemory(a):(a=new Blob([c]),a=URL.createObjectURL(a),d=GL.Texture.fromURL(a));this._drop_texture=d;this.properties.name=b}else this._drop_texture=null,this.properties.name=
+""};d.prototype.getExtraMenuOptions=function(a){var b=this;if(this._drop_texture)return[{content:"Clear",callback:function(){b._drop_texture=null;b.properties.name=""}}]};d.prototype.onExecute=function(){var a=null;this.isOutputConnected(1)&&(a=this.getInputData(0));!a&&this._drop_texture&&(a=this._drop_texture);!a&&this.properties.name&&(a=d.getTexture(this.properties.name));if(a){this._last_tex=a;!1===this.properties.filter?a.setParameter(gl.TEXTURE_MAG_FILTER,gl.NEAREST):a.setParameter(gl.TEXTURE_MAG_FILTER,
+gl.LINEAR);this.setOutputData(0,a);for(var b=1;b=this.size[1]))if(this._drop_texture&&a.webgl)a.drawImage(this._drop_texture,0,0,this.size[0],this.size[1]);
+else{if(this._last_preview_tex!=this._last_tex)if(a.webgl)this._canvas=this._last_tex;else{var b=d.generateLowResTexturePreview(this._last_tex);if(!b)return;this._last_preview_tex=this._last_tex;this._canvas=cloneCanvas(b)}this._canvas&&(a.save(),a.webgl||(a.translate(0,this.size[1]),a.scale(1,-1)),a.drawImage(this._canvas,0,0,this.size[0],this.size[1]),a.restore())}};d.generateLowResTexturePreview=function(a){if(!a)return null;var b=d.image_preview_size,c=a;if(a.format==gl.DEPTH_COMPONENT)return null;
+if(a.width>b||a.height>b)c=this._preview_temp_tex,this._preview_temp_tex||(this._preview_temp_tex=c=new GL.Texture(b,b,{minFilter:gl.NEAREST})),a.copyTo(c);a=this._preview_canvas;a||(this._preview_canvas=a=createCanvas(b,b));c&&c.toCanvas(a);return a};d.prototype.getResources=function(a){a[this.properties.name]=GL.Texture;return a};d.prototype.onGetInputs=function(){return[["in","Texture"]]};d.prototype.onGetOutputs=function(){return[["width","number"],["height","number"],["aspect","number"]]};g.registerNodeType("texture/texture",
+d);var l=function(){this.addInput("Texture","Texture");this.properties={flipY:!1};this.size=[d.image_preview_size,d.image_preview_size]};l.title="Preview";l.desc="Show a texture in the graph canvas";l.allow_preview=!1;l.prototype.onDrawBackground=function(a){if(!this.flags.collapsed&&(a.webgl||l.allow_preview)){var b=this.getInputData(0);if(b){var c=null,c=!b.handle&&a.webgl?b:d.generateLowResTexturePreview(b);a.save();this.properties.flipY&&(a.translate(0,this.size[1]),a.scale(1,-1));a.drawImage(c,
+0,0,this.size[0],this.size[1]);a.restore()}}};g.registerNodeType("texture/preview",l);var q=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={name:""}};q.title="Save";q.desc="Save a texture in the repository";q.prototype.onExecute=function(){var a=this.getInputData(0);a&&(this.properties.name&&(d.storeTexture?d.storeTexture(this.properties.name,a):d.getTexturesContainer()[this.properties.name]=a),this.setOutputData(0,a))};g.registerNodeType("texture/save",
+q);var r=function(){this.addInput("Texture","Texture");this.addInput("TextureB","Texture");this.addInput("value","number");this.addOutput("Texture","Texture");this.help="pixelcode must be vec3
\t\t\tuvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",
+precision:d.DEFAULT}};r.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100},precision:{widget:"combo",values:d.MODE_VALUES}};r.title="Operation";r.desc="Texture shader operation";r.prototype.getExtraMenuOptions=function(a){var b=this;return[{content:b.properties.show?"Hide Texture":"Show Texture",callback:function(){b.properties.show=!b.properties.show}}]};r.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||!this.properties.show||
+!this._tex||this._tex.gl!=a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};r.prototype.onExecute=function(){var a=this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===d.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,e=512;a?(c=a.width,e=a.height):b&&(c=b.width,e=b.height);var f=d.getTextureType(this.properties.precision,a);this._tex=a||this._tex?d.getTargetTexture(a||
+this._tex,this._tex,this.properties.precision):new GL.Texture(c,e,{type:f,format:gl.RGBA,filter:gl.LINEAR});f="";this.properties.uvcode&&(f="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(f=this.properties.uvcode));var h="";this.properties.pixelcode&&(h="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(h=this.properties.pixelcode));var g=this._shader;if(!g||this._shader_code!=f+"|"+h){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,
+r.pixel_shader,{UV_CODE:f,PIXEL_CODE:h}),this.boxcolor="#00FF00"}catch(n){console.log("Error compiling shader: ",n);this.boxcolor="#FF0000";return}this.boxcolor="#FF0000";this._shader_code=f+"|"+h;g=this._shader}if(g){this.boxcolor="green";var p=this.getInputData(2);null!=p?this.properties.value=p:p=parseFloat(this.properties.value);var k=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);a&&a.bind(0);b&&b.bind(1);var d=Mesh.getScreenQuad();
+g.uniforms({u_texture:0,u_textureB:1,value:p,texSize:[c,e],time:k}).draw(d)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};r.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\t\t\t\tvec3 color = color4.rgb;\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\t\t\t\tvec3 colorB = color4B.rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t";
+g.registerNodeType("texture/operation",r);var s=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:d.DEFAULT};this.properties.code="\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";this._uniforms={in_texture:0,texSize:vec2.create(),time:0}};s.title="Shader";s.desc="Texture shader";s.widgets_info={code:{type:"code"},precision:{widget:"combo",values:d.MODE_VALUES}};s.prototype.onPropertyChanged=
+function(a,b){if("code"==a){var c=this.getShader();if(c){var d=c.uniformInfo;if(this.inputs)for(var e={},f=0;f lumaMax))\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\t\t\t\telse\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\t\t\t\tif(u_igamma != 1.0)\n\t\t\t\t\tcolor.xyz = pow( color.xyz, vec3(u_igamma) );\n\t\t\t\treturn color;\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\t\t\t}\n\t\t\t";
-t.gamma_pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_igamma;\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\t\t\t gl_FragColor = color;\n\t\t\t}\n\t\t\t";h.registerNodeType("texture/toviewport",t);p=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={size:0,generate_mipmaps:!1,
-precision:g.DEFAULT}};p.title="Copy";p.desc="Copy Texture";p.widgets_info={size:{widget:"combo",values:[0,32,64,128,256,512,1024,2048]},precision:{widget:"combo",values:g.MODE_VALUES}};p.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)){if(a){var b=a.width,c=a.height;0!=this.properties.size&&(c=b=this.properties.size);var d=this._temp_texture,e=a.type;this.properties.precision===g.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===g.HIGH&&
-(e=gl.HIGH_PRECISION_FORMAT);d&&d.width==b&&d.height==c&&d.type==e||(d=gl.LINEAR,this.properties.generate_mipmaps&&isPowerOfTwo(b)&&isPowerOfTwo(c)&&(d=gl.LINEAR_MIPMAP_LINEAR),this._temp_texture=new GL.Texture(b,c,{type:e,format:gl.RGBA,minFilter:d,magFilter:gl.LINEAR}));a.copyTo(this._temp_texture);this.properties.generate_mipmaps&&(this._temp_texture.bind(0),gl.generateMipmap(this._temp_texture.texture_type),this._temp_texture.unbind(0))}this.setOutputData(0,this._temp_texture)}};h.registerNodeType("texture/copy",
-p);var f=function(){this.addInput("Texture","Texture");this.addOutput("","Texture");this.properties={iterations:1,generate_mipmaps:!1,precision:g.DEFAULT}};f.title="Downsample";f.desc="Downsample Texture";f.widgets_info={iterations:{type:"number",step:1,precision:0,min:1},precision:{widget:"combo",values:g.MODE_VALUES}};f.prototype.onExecute=function(){var a=this.getInputData(0);if((a||this._temp_texture)&&this.isOutputConnected(0)&&a&&a.texture_type===GL.TEXTURE_2D){var b=f._shader;b||(f._shader=
-b=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,f.pixel_shader));var c=a.width|0,d=a.height|0,e=a.type;this.properties.precision===g.LOW?e=gl.UNSIGNED_BYTE:this.properties.precision===g.HIGH&&(e=gl.HIGH_PRECISION_FORMAT);var k=this.properties.iterations||1,h=a,l=null,m=[],a={type:e,format:a.format},e=vec2.create(),n={u_offset:e};this._texture&&GL.Texture.releaseTemporary(this._texture);for(var r=0;r>1||0;d=d>>1||0;l=GL.Texture.getTemporary(c,d,a);m.push(l);h.setParameter(GL.TEXTURE_MAG_FILTER,
-GL.NEAREST);h.copyTo(l,b,n);if(1==c&&1==d)break;h=l}this._texture=m.pop();for(r=0;r>1||0;e=e>>1||0;p=GL.Texture.getTemporary(c,e,a);k.push(p);g.setParameter(GL.TEXTURE_MAG_FILTER,
+GL.NEAREST);g.copyTo(p,b,l);if(1==c&&1==e)break;g=p}this._texture=k.pop();for(m=0;md;++d)c[d]=Math.random();a._shader.uniforms({u_samples_a:c.subarray(0,16),u_samples_b:c.subarray(16,32)})}d=this._temp_texture;c=gl.UNSIGNED_BYTE;b.type!=c&&(c=gl.FLOAT);d&&d.type==c||(this._temp_texture=new GL.Texture(1,1,{type:c,format:gl.RGBA,filter:gl.NEAREST}));
-var e=a._shader,f=this._uniforms;f.u_mipmap_offset=this.properties.mipmap_offset;this._temp_texture.drawTo(function(){b.toViewport(e,f)});this.setOutputData(0,this._temp_texture);if(this.isOutputConnected(1)||this.isOutputConnected(2))if(d=this._temp_texture.getPixels()){var k=this._luminance,c=this._temp_texture.type;k.set(d);c==gl.UNSIGNED_BYTE?vec4.scale(k,k,1/255):c!=GL.HALF_FLOAT&&c!=GL.HALF_FLOAT_OES||vec4.scale(k,k,1/65025);this.setOutputData(1,k);this.setOutputData(2,(k[0]+k[1]+k[2])/3)}}};
+var e=a._shader,f=this._uniforms;f.u_mipmap_offset=this.properties.mipmap_offset;this._temp_texture.drawTo(function(){b.toViewport(e,f)});this.setOutputData(0,this._temp_texture);if(this.isOutputConnected(1)||this.isOutputConnected(2))if(d=this._temp_texture.getPixels()){var h=this._luminance,c=this._temp_texture.type;h.set(d);c==gl.UNSIGNED_BYTE?vec4.scale(h,h,1/255):c!=GL.HALF_FLOAT&&c!=GL.HALF_FLOAT_OES||vec4.scale(h,h,1/65025);this.setOutputData(1,h);this.setOutputData(2,(h[0]+h[1]+h[2])/3)}}};
a.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tuniform mat4 u_samples_a;\n\t\t\tuniform mat4 u_samples_b;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_mipmap_offset;\n\t\t\tvarying vec2 v_coord;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = vec4(0.0);\n\t\t\t\tfor(int i = 0; i < 4; ++i)\n\t\t\t\t\tfor(int j = 0; j < 4; ++j)\n\t\t\t\t\t{\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\t\t\t\t\t}\n\t\t\t gl_FragColor = color * 0.03125;\n\t\t\t}\n\t\t\t";
-h.registerNodeType("texture/average",a);p=function(){this.addInput("Image","image");this.addOutput("","Texture");this.properties={}};p.title="Image to Texture";p.desc="Uploads an image to the GPU";p.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=a.videoWidth||a.width,c=a.videoHeight||a.height;if(a.gltexture)this.setOutputData(0,a.gltexture);else{var d=this._temp_texture;d&&d.width==b&&d.height==c||(this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));try{this._temp_texture.uploadImage(a)}catch(e){console.error("image comes from an unsafe location, cannot be uploaded to webgl: "+
-e);return}this.setOutputData(0,this._temp_texture)}}};h.registerNodeType("texture/imageToTexture",p);var b=function(){this.addInput("Texture","Texture");this.addInput("LUT","Texture");this.addInput("Intensity","number");this.addOutput("","Texture");this.properties={intensity:1,precision:g.DEFAULT,texture:null};b._shader||(b._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,b.pixel_shader))};b.widgets_info={texture:{widget:"texture"},precision:{widget:"combo",values:g.MODE_VALUES}};b.title="LUT";b.desc=
-"Apply LUT to Texture";b.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===g.PASS_THROUGH)this.setOutputData(0,a);else if(a){var c=this.getInputData(1);c||(c=g.getTexture(this.properties.texture));if(c){c.bind(0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D,
-null);var d=this.properties.intensity;this.isInputConnected(2)&&(this.properties.intensity=d=this.getInputData(2));this._tex=g.getTargetTexture(a,this._tex,this.properties.precision);this._tex.drawTo(function(){c.bind(1);a.toViewport(b._shader,{u_texture:0,u_textureB:1,u_amount:d})});this.setOutputData(0,this._tex)}else this.setOutputData(0,a)}}};b.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform float u_amount;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\t\t\t\t mediump vec2 quad1;\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\t\t\t\t mediump vec2 quad2;\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\t\t\t\t highp vec2 texPos1;\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t highp vec2 texPos2;\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\t\t\t}\n\t\t\t";
-h.registerNodeType("texture/LUT",b);var c=function(){this.addInput("Texture","Texture");this.addOutput("R","Texture");this.addOutput("G","Texture");this.addOutput("B","Texture");this.addOutput("A","Texture");this.properties={};c._shader||(c._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,c.pixel_shader))};c.title="Texture to Channels";c.desc="Split texture channels";c.prototype.onExecute=function(){var a=this.getInputData(0);if(a){this._channels||(this._channels=Array(4));for(var b=0,d=0;4>d;d++)this.isOutputConnected(d)?
-(this._channels[d]&&this._channels[d].width==a.width&&this._channels[d].height==a.height&&this._channels[d].type==a.type||(this._channels[d]=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR})),b++):this._channels[d]=null;if(b){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);for(var e=Mesh.getScreenQuad(),f=c._shader,k=[[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]],d=0;4>d;d++)this._channels[d]&&(this._channels[d].drawTo(function(){a.bind(0);f.uniforms({u_texture:0,u_mask:k[d]}).draw(e)}),
-this.setOutputData(d,this._channels[d]))}}};c.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec4 u_mask;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\t\t\t}\n\t\t\t";h.registerNodeType("texture/textureChannels",c);var d=function(){this.addInput("R","Texture");this.addInput("G","Texture");this.addInput("B","Texture");this.addInput("A",
-"Texture");this.addOutput("Texture","Texture");this.properties={};d._shader||(d._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,d.pixel_shader))};d.title="Channels to Texture";d.desc="Split texture channels";d.prototype.onExecute=function(){var a=[this.getInputData(0),this.getInputData(1),this.getInputData(2),this.getInputData(3)];if(a[0]&&a[1]&&a[2]&&a[3]){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var b=Mesh.getScreenQuad(),c=d._shader;this._tex=g.getTargetTexture(a[0],this._tex);this._tex.drawTo(function(){a[0].bind(0);
-a[1].bind(1);a[2].bind(2);a[3].bind(3);c.uniforms({u_textureR:0,u_textureG:1,u_textureB:2,u_textureA:3}).draw(b)});this.setOutputData(0,this._tex)}};d.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_textureR;\n\t\t\tuniform sampler2D u_textureG;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform sampler2D u_textureA;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( \t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\t\t\t}\n\t\t\t";
-h.registerNodeType("texture/channelsTexture",d);var e=function(){this.addInput("A","color");this.addInput("B","color");this.addOutput("Texture","Texture");this.properties={angle:0,scale:1,A:[0,0,0],B:[1,1,1],texture_size:32};e._shader||(e._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,e.pixel_shader));this._uniforms={u_angle:0,u_colorA:vec3.create(),u_colorB:vec3.create()}};e.title="Gradient";e.desc="Generates a gradient";e["@A"]={type:"color"};e["@B"]={type:"color"};e["@texture_size"]={type:"enum",
-values:[32,64,128,256,512]};e.prototype.onExecute=function(){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var a=GL.Mesh.getScreenQuad(),b=e._shader,c=this.getInputData(0);c||(c=this.properties.A);var d=this.getInputData(1);d||(d=this.properties.B);for(var f=2;f 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\t\t\t}\n\t\t\t";
-h.registerNodeType("texture/edges",k);var r=function(){this.addInput("Texture","Texture");this.addInput("Distance","number");this.addInput("Range","number");this.addOutput("Texture","Texture");this.properties={distance:100,range:50,only_depth:!1,high_precision:!1};this._uniforms={u_texture:0,u_distance:100,u_range:50,u_camera_planes:null}};r.title="Depth Range";r.desc="Generates a texture with a depth range";r.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);
+g.registerNodeType("texture/average",a);q=function(){this.addInput("Image","image");this.addOutput("","Texture");this.properties={}};q.title="Image to Texture";q.desc="Uploads an image to the GPU";q.prototype.onExecute=function(){var a=this.getInputData(0);if(a){var b=a.videoWidth||a.width,c=a.videoHeight||a.height;if(a.gltexture)this.setOutputData(0,a.gltexture);else{var d=this._temp_texture;d&&d.width==b&&d.height==c||(this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));try{this._temp_texture.uploadImage(a)}catch(e){console.error("image comes from an unsafe location, cannot be uploaded to webgl: "+
+e);return}this.setOutputData(0,this._temp_texture)}}};g.registerNodeType("texture/imageToTexture",q);var b=function(){this.addInput("Texture","Texture");this.addInput("LUT","Texture");this.addInput("Intensity","number");this.addOutput("","Texture");this.properties={intensity:1,precision:d.DEFAULT,texture:null};b._shader||(b._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,b.pixel_shader))};b.widgets_info={texture:{widget:"texture"},precision:{widget:"combo",values:d.MODE_VALUES}};b.title="LUT";b.desc=
+"Apply LUT to Texture";b.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===d.PASS_THROUGH)this.setOutputData(0,a);else if(a){var c=this.getInputData(1);c||(c=d.getTexture(this.properties.texture));if(c){c.bind(0);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.bindTexture(gl.TEXTURE_2D,
+null);var e=this.properties.intensity;this.isInputConnected(2)&&(this.properties.intensity=e=this.getInputData(2));this._tex=d.getTargetTexture(a,this._tex,this.properties.precision);this._tex.drawTo(function(){c.bind(1);a.toViewport(b._shader,{u_texture:0,u_textureB:1,u_amount:e})});this.setOutputData(0,this._tex)}else this.setOutputData(0,a)}}};b.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform float u_amount;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\t\t\t\t mediump vec2 quad1;\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\t\t\t\t mediump vec2 quad2;\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\t\t\t\t highp vec2 texPos1;\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t highp vec2 texPos2;\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\t\t\t}\n\t\t\t";
+g.registerNodeType("texture/LUT",b);var c=function(){this.addInput("Texture","Texture");this.addOutput("R","Texture");this.addOutput("G","Texture");this.addOutput("B","Texture");this.addOutput("A","Texture");this.properties={};c._shader||(c._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,c.pixel_shader))};c.title="Texture to Channels";c.desc="Split texture channels";c.prototype.onExecute=function(){var a=this.getInputData(0);if(a){this._channels||(this._channels=Array(4));for(var b=0,d=0;4>d;d++)this.isOutputConnected(d)?
+(this._channels[d]&&this._channels[d].width==a.width&&this._channels[d].height==a.height&&this._channels[d].type==a.type||(this._channels[d]=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR})),b++):this._channels[d]=null;if(b){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);for(var e=Mesh.getScreenQuad(),f=c._shader,h=[[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]],d=0;4>d;d++)this._channels[d]&&(this._channels[d].drawTo(function(){a.bind(0);f.uniforms({u_texture:0,u_mask:h[d]}).draw(e)}),
+this.setOutputData(d,this._channels[d]))}}};c.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec4 u_mask;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\t\t\t}\n\t\t\t";g.registerNodeType("texture/textureChannels",c);var e=function(){this.addInput("R","Texture");this.addInput("G","Texture");this.addInput("B","Texture");this.addInput("A",
+"Texture");this.addOutput("Texture","Texture");this.properties={};e._shader||(e._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,e.pixel_shader))};e.title="Channels to Texture";e.desc="Split texture channels";e.prototype.onExecute=function(){var a=[this.getInputData(0),this.getInputData(1),this.getInputData(2),this.getInputData(3)];if(a[0]&&a[1]&&a[2]&&a[3]){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var b=Mesh.getScreenQuad(),c=e._shader;this._tex=d.getTargetTexture(a[0],this._tex);this._tex.drawTo(function(){a[0].bind(0);
+a[1].bind(1);a[2].bind(2);a[3].bind(3);c.uniforms({u_textureR:0,u_textureG:1,u_textureB:2,u_textureA:3}).draw(b)});this.setOutputData(0,this._tex)}};e.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_textureR;\n\t\t\tuniform sampler2D u_textureG;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tuniform sampler2D u_textureA;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t gl_FragColor = vec4( \t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\t\t\t}\n\t\t\t";
+g.registerNodeType("texture/channelsTexture",e);var f=function(){this.addInput("A","color");this.addInput("B","color");this.addOutput("Texture","Texture");this.properties={angle:0,scale:1,A:[0,0,0],B:[1,1,1],texture_size:32};f._shader||(f._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,f.pixel_shader));this._uniforms={u_angle:0,u_colorA:vec3.create(),u_colorB:vec3.create()}};f.title="Gradient";f.desc="Generates a gradient";f["@A"]={type:"color"};f["@B"]={type:"color"};f["@texture_size"]={type:"enum",
+values:[32,64,128,256,512]};f.prototype.onExecute=function(){gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var a=GL.Mesh.getScreenQuad(),b=f._shader,c=this.getInputData(0);c||(c=this.properties.A);var d=this.getInputData(1);d||(d=this.properties.B);for(var e=2;e 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\t\t\t}\n\t\t\t";
+g.registerNodeType("texture/edges",h);var p=function(){this.addInput("Texture","Texture");this.addInput("Distance","number");this.addInput("Range","number");this.addOutput("Texture","Texture");this.properties={distance:100,range:50,only_depth:!1,high_precision:!1};this._uniforms={u_texture:0,u_distance:100,u_range:50,u_camera_planes:null}};p.title="Depth Range";p.desc="Generates a texture with a depth range";p.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);
if(a){var b=gl.UNSIGNED_BYTE;this.properties.high_precision&&(b=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==b&&this._temp_texture.width==a.width&&this._temp_texture.height==a.height||(this._temp_texture=new GL.Texture(a.width,a.height,{type:b,format:gl.RGBA,filter:gl.LINEAR}));var c=this._uniforms,b=this.properties.distance;this.isInputConnected(1)&&(b=this.getInputData(1),this.properties.distance=b);var d=this.properties.range;this.isInputConnected(2)&&
-(d=this.getInputData(2),this.properties.range=d);c.u_distance=b;c.u_range=d;gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var e=Mesh.getScreenQuad();r._shader||(r._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,r.pixel_shader),r._shader_onlydepth=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,r.pixel_shader,{ONLY_DEPTH:""}));var f=this.properties.only_depth?r._shader_onlydepth:r._shader,b=null,b=a.near_far_planes?a.near_far_planes:window.LS&&LS.Renderer._main_camera?LS.Renderer._main_camera._uniforms.u_camera_planes:
-[0.1,1E3];c.u_camera_planes=b;this._temp_texture.drawTo(function(){a.bind(0);f.uniforms(c).draw(e)});this._temp_texture.near_far_planes=b;this.setOutputData(0,this._temp_texture)}}};r.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_distance;\n\t\t\tuniform float u_range;\n\t\t\t\n\t\t\tfloat LinearDepth()\n\t\t\t{\n\t\t\t\tfloat zNear = u_camera_planes.x;\n\t\t\t\tfloat zFar = u_camera_planes.y;\n\t\t\t\tfloat depth = texture2D(u_texture, v_coord).x;\n\t\t\t\tdepth = depth * 2.0 - 1.0;\n\t\t\t\treturn zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tfloat depth = LinearDepth();\n\t\t\t\t#ifdef ONLY_DEPTH\n\t\t\t\t gl_FragColor = vec4(depth);\n\t\t\t\t#else\n\t\t\t\t\tfloat diff = abs(depth * u_camera_planes.y - u_distance);\n\t\t\t\t\tfloat dof = 1.0;\n\t\t\t\t\tif(diff <= u_range)\n\t\t\t\t\t\tdof = diff / u_range;\n\t\t\t\t gl_FragColor = vec4(dof);\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t";
-h.registerNodeType("texture/depth_range",r);var D=function(){this.addInput("Texture","Texture");this.addInput("Iterations","number");this.addInput("Intensity","number");this.addOutput("Blurred","Texture");this.properties={intensity:1,iterations:1,preserve_aspect:!1,scale:[1,1],precision:g.DEFAULT}};D.title="Blur";D.desc="Blur a texture";D.widgets_info={precision:{widget:"combo",values:g.MODE_VALUES}};D.max_iterations=20;D.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=
-this._final_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(b=this._final_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=this.properties.iterations;this.isInputConnected(1)&&(c=this.getInputData(1),this.properties.iterations=c);c=Math.min(Math.floor(c),D.max_iterations);if(0==c)this.setOutputData(0,a);else{var d=this.properties.intensity;this.isInputConnected(2)&&(d=this.getInputData(2),this.properties.intensity=d);var e=h.camera_aspect;
-e||void 0===window.gl||(e=gl.canvas.height/gl.canvas.width);e||(e=1);var e=this.properties.preserve_aspect?e:1,f=this.properties.scale||[1,1];a.applyBlur(e*f[0],f[1],d,b);for(a=1;a>=1;1<(c|0)&&(c>>=1);if(2>b)break;l=k[q]=GL.Texture.getTemporary(b,c,d);r[0]=1/m.width;r[1]=1/m.height;m.blit(l,h.uniforms(f));m=l}this.isOutputConnected(2)&&(b=this._average_texture,b&&b.type==a.type&&b.format==a.format||(b=this._average_texture=new GL.Texture(1,1,{type:a.type,format:a.format,filter:gl.LINEAR})),r[0]=1/m.width,r[1]=1/m.height,f.u_intensity=
-p,f.u_delta=1,m.blit(b,h.uniforms(f)),this.setOutputData(2,b));gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);f.u_intensity=this.getInputOrProperty("persistence");f.u_delta=0.5;for(q-=2;0<=q;q--)l=k[q],k[q]=null,r[0]=1/m.width,r[1]=1/m.height,m.blit(l,h.uniforms(f)),GL.Texture.releaseTemporary(m),m=l;gl.disable(gl.BLEND);this.isOutputConnected(1)&&(k=this._glow_texture,k&&k.width==a.width&&k.height==a.height&&k.type==e&&k.format==a.format||(k=this._glow_texture=new GL.Texture(a.width,a.height,{type:e,
-format:a.format,filter:gl.LINEAR})),m.blit(k),this.setOutputData(1,k));if(this.isOutputConnected(0)){k=this._final_texture;k&&k.width==a.width&&k.height==a.height&&k.type==e&&k.format==a.format||(k=this._final_texture=new GL.Texture(a.width,a.height,{type:e,format:a.format,filter:gl.LINEAR}));var s=this.getInputData(1),t=this.getInputOrProperty("dirt_factor");f.u_intensity=p;h=s?x._dirt_final_shader:x._final_shader;h||(h=s?x._dirt_final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,x.final_pixel_shader,
-{USE_DIRT:""}):x._final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,x.final_pixel_shader));k.drawTo(function(){a.bind(0);m.bind(1);s&&(h.setUniform("u_dirt_factor",t),h.setUniform("u_dirt_texture",s.bind(2)));h.toViewport(f)});this.setOutputData(0,k)}GL.Texture.releaseTemporary(m)}};x.cut_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform float u_threshold;\n\t\tvoid main() {\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\t\t}";
+(d=this.getInputData(2),this.properties.range=d);c.u_distance=b;c.u_range=d;gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var e=Mesh.getScreenQuad();p._shader||(p._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,p.pixel_shader),p._shader_onlydepth=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,p.pixel_shader,{ONLY_DEPTH:""}));var f=this.properties.only_depth?p._shader_onlydepth:p._shader,b=null,b=a.near_far_planes?a.near_far_planes:window.LS&&LS.Renderer._main_camera?LS.Renderer._main_camera._uniforms.u_camera_planes:
+[0.1,1E3];c.u_camera_planes=b;this._temp_texture.drawTo(function(){a.bind(0);f.uniforms(c).draw(e)});this._temp_texture.near_far_planes=b;this.setOutputData(0,this._temp_texture)}}};p.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_distance;\n\t\t\tuniform float u_range;\n\t\t\t\n\t\t\tfloat LinearDepth()\n\t\t\t{\n\t\t\t\tfloat zNear = u_camera_planes.x;\n\t\t\t\tfloat zFar = u_camera_planes.y;\n\t\t\t\tfloat depth = texture2D(u_texture, v_coord).x;\n\t\t\t\tdepth = depth * 2.0 - 1.0;\n\t\t\t\treturn zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tfloat depth = LinearDepth();\n\t\t\t\t#ifdef ONLY_DEPTH\n\t\t\t\t gl_FragColor = vec4(depth);\n\t\t\t\t#else\n\t\t\t\t\tfloat diff = abs(depth * u_camera_planes.y - u_distance);\n\t\t\t\t\tfloat dof = 1.0;\n\t\t\t\t\tif(diff <= u_range)\n\t\t\t\t\t\tdof = diff / u_range;\n\t\t\t\t gl_FragColor = vec4(dof);\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t";
+g.registerNodeType("texture/depth_range",p);var D=function(){this.addInput("Texture","Texture");this.addInput("Iterations","number");this.addInput("Intensity","number");this.addOutput("Blurred","Texture");this.properties={intensity:1,iterations:1,preserve_aspect:!1,scale:[1,1],precision:d.DEFAULT}};D.title="Blur";D.desc="Blur a texture";D.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES}};D.max_iterations=20;D.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=
+this._final_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(b=this._final_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=this.properties.iterations;this.isInputConnected(1)&&(c=this.getInputData(1),this.properties.iterations=c);c=Math.min(Math.floor(c),D.max_iterations);if(0==c)this.setOutputData(0,a);else{var d=this.properties.intensity;this.isInputConnected(2)&&(d=this.getInputData(2),this.properties.intensity=d);var e=g.camera_aspect;
+e||void 0===window.gl||(e=gl.canvas.height/gl.canvas.width);e||(e=1);var e=this.properties.preserve_aspect?e:1,f=this.properties.scale||[1,1];a.applyBlur(e*f[0],f[1],d,b);for(a=1;a>=1;1<(c|0)&&(c>>=1);if(2>b)break;p=g[r]=GL.Texture.getTemporary(b,c,e);m[0]=1/k.width;m[1]=1/k.height;k.blit(p,n.uniforms(h));k=p}this.isOutputConnected(2)&&(b=this._average_texture,b&&b.type==a.type&&b.format==a.format||(b=this._average_texture=new GL.Texture(1,1,{type:a.type,format:a.format,filter:gl.LINEAR})),m[0]=1/k.width,m[1]=1/k.height,h.u_intensity=
+q,h.u_delta=1,k.blit(b,n.uniforms(h)),this.setOutputData(2,b));gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);h.u_intensity=this.getInputOrProperty("persistence");h.u_delta=0.5;for(r-=2;0<=r;r--)p=g[r],g[r]=null,m[0]=1/k.width,m[1]=1/k.height,k.blit(p,n.uniforms(h)),GL.Texture.releaseTemporary(k),k=p;gl.disable(gl.BLEND);this.isOutputConnected(1)&&(g=this._glow_texture,g&&g.width==a.width&&g.height==a.height&&g.type==f&&g.format==a.format||(g=this._glow_texture=new GL.Texture(a.width,a.height,{type:f,
+format:a.format,filter:gl.LINEAR})),k.blit(g),this.setOutputData(1,g));if(this.isOutputConnected(0)){g=this._final_texture;g&&g.width==a.width&&g.height==a.height&&g.type==f&&g.format==a.format||(g=this._final_texture=new GL.Texture(a.width,a.height,{type:f,format:a.format,filter:gl.LINEAR}));var s=this.getInputData(1),t=this.getInputOrProperty("dirt_factor");h.u_intensity=q;n=s?x._dirt_final_shader:x._final_shader;n||(n=s?x._dirt_final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,x.final_pixel_shader,
+{USE_DIRT:""}):x._final_shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,x.final_pixel_shader));g.drawTo(function(){a.bind(0);k.bind(1);s&&(n.setUniform("u_dirt_factor",t),n.setUniform("u_dirt_texture",s.bind(2)));n.toViewport(h)});this.setOutputData(0,g)}GL.Texture.releaseTemporary(k)}};x.cut_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform float u_threshold;\n\t\tvoid main() {\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\t\t}";
x.scale_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tgl_FragColor = u_intensity * sampleBox( v_coord );\n\t\t}";
x.final_pixel_shader="precision highp float;\n\t\tvarying vec2 v_coord;\n\t\tuniform sampler2D u_texture;\n\t\tuniform sampler2D u_glow_texture;\n\t\t#ifdef USE_DIRT\n\t\t\tuniform sampler2D u_dirt_texture;\n\t\t#endif\n\t\tuniform vec2 u_texel_size;\n\t\tuniform float u_delta;\n\t\tuniform float u_intensity;\n\t\tuniform float u_dirt_factor;\n\t\t\n\t\tvec4 sampleBox(vec2 uv) {\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\t\t\tvec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\t\t\treturn s * 0.25;\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 glow = sampleBox( v_coord );\n\t\t\t#ifdef USE_DIRT\n\t\t\t\tglow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\t\t\t#endif\n\t\t\tgl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\t\t}";
-h.registerNodeType("texture/glow",x);var z=function(){this.addInput("Texture","Texture");this.addOutput("Filtered","Texture");this.properties={intensity:1,radius:5}};z.title="Kuwahara Filter";z.desc="Filters a texture giving an artistic oil canvas painting";z.max_radius=10;z._shaders=[];z.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(this._temp_texture=new GL.Texture(a.width,
-a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));b=this.properties.radius;b=Math.min(Math.floor(b),z.max_radius);if(0==b)this.setOutputData(0,a);else{var c=this.properties.intensity,d=h.camera_aspect;d||void 0===window.gl||(d=gl.canvas.height/gl.canvas.width);d||(d=1);d=this.properties.preserve_aspect?d:1;z._shaders[b]||(z._shaders[b]=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,z.pixel_shader,{RADIUS:b.toFixed(0)}));var e=z._shaders[b],f=GL.Mesh.getScreenQuad();a.bind(0);this._temp_texture.drawTo(function(){e.uniforms({u_texture:0,
+g.registerNodeType("texture/glow",x);var z=function(){this.addInput("Texture","Texture");this.addOutput("Filtered","Texture");this.properties={intensity:1,radius:5}};z.title="Kuwahara Filter";z.desc="Filters a texture giving an artistic oil canvas painting";z.max_radius=10;z._shaders=[];z.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0)){var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(this._temp_texture=new GL.Texture(a.width,
+a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));b=this.properties.radius;b=Math.min(Math.floor(b),z.max_radius);if(0==b)this.setOutputData(0,a);else{var c=this.properties.intensity,d=g.camera_aspect;d||void 0===window.gl||(d=gl.canvas.height/gl.canvas.width);d||(d=1);d=this.properties.preserve_aspect?d:1;z._shaders[b]||(z._shaders[b]=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,z.pixel_shader,{RADIUS:b.toFixed(0)}));var e=z._shaders[b],f=GL.Mesh.getScreenQuad();a.bind(0);this._temp_texture.drawTo(function(){e.uniforms({u_texture:0,
u_intensity:c,u_resolution:[a.width,a.height],u_iResolution:[1/a.width,1/a.height]}).draw(f)});this.setOutputData(0,this._temp_texture)}}};z.pixel_shader="\n\tprecision highp float;\n\tvarying vec2 v_coord;\n\tuniform sampler2D u_texture;\n\tuniform float u_intensity;\n\tuniform vec2 u_resolution;\n\tuniform vec2 u_iResolution;\n\t#ifndef RADIUS\n\t\t#define RADIUS 7\n\t#endif\n\tvoid main() {\n\t\n\t\tconst int radius = RADIUS;\n\t\tvec2 fragCoord = v_coord;\n\t\tvec2 src_size = u_iResolution;\n\t\tvec2 uv = v_coord;\n\t\tfloat n = float((radius + 1) * (radius + 1));\n\t\tint i;\n\t\tint j;\n\t\tvec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\t\tvec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\t\tvec3 c;\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm0 += c;\n\t\t\t\ts0 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm1 += c;\n\t\t\t\ts1 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm2 += c;\n\t\t\t\ts2 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfor (int j = 0; j <= radius; ++j) {\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\t\t\t\tm3 += c;\n\t\t\t\ts3 += c * c;\n\t\t\t}\n\t\t}\n\t\t\n\t\tfloat min_sigma2 = 1e+2;\n\t\tm0 /= n;\n\t\ts0 = abs(s0 / n - m0 * m0);\n\t\t\n\t\tfloat sigma2 = s0.r + s0.g + s0.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m0, 1.0);\n\t\t}\n\t\t\n\t\tm1 /= n;\n\t\ts1 = abs(s1 / n - m1 * m1);\n\t\t\n\t\tsigma2 = s1.r + s1.g + s1.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m1, 1.0);\n\t\t}\n\t\t\n\t\tm2 /= n;\n\t\ts2 = abs(s2 / n - m2 * m2);\n\t\t\n\t\tsigma2 = s2.r + s2.g + s2.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m2, 1.0);\n\t\t}\n\t\t\n\t\tm3 /= n;\n\t\ts3 = abs(s3 / n - m3 * m3);\n\t\t\n\t\tsigma2 = s3.r + s3.g + s3.b;\n\t\tif (sigma2 < min_sigma2) {\n\t\t\tmin_sigma2 = sigma2;\n\t\t\tgl_FragColor = vec4(m3, 1.0);\n\t\t}\n\t}\n\t";
-h.registerNodeType("texture/kuwahara",z);p=function(){this.addOutput("Webcam","Texture");this.properties={texture_name:""}};p.title="Webcam";p.desc="Webcam texture";p.prototype.openStream=function(){function a(c){console.log("Webcam rejected",c);b._webcam_stream=!1;b.box_color="red"}navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia;window.URL=window.URL||window.webkitURL;if(navigator.getUserMedia){this._waiting_confirmation=
-!0;var b=this;navigator.getUserMedia({video:!0},this.streamReady.bind(this),a)}};p.prototype.streamReady=function(a){this._webcam_stream=a;var b=this._video;b||(b=document.createElement("video"),b.autoplay=!0,b.src=window.URL.createObjectURL(a),this._video=b,b.onloadedmetadata=function(a){console.log(a)})};p.prototype.onRemoved=function(){if(this._webcam_stream){var a=this._webcam_stream.getVideoTracks();a.length&&(a=a[0],a.stop&&a.stop());this._video=this._webcam_stream=null}};p.prototype.onDrawBackground=
-function(a){this.flags.collapsed||20>=this.size[1]||!this._video||(a.save(),a.webgl?this._temp_texture&&a.drawImage(this._temp_texture,0,0,this.size[0],this.size[1]):(a.translate(0,this.size[1]),a.scale(1,-1),a.drawImage(this._video,0,0,this.size[0],this.size[1])),a.restore())};p.prototype.onExecute=function(){null!=this._webcam_stream||this._waiting_confirmation||this.openStream();if(this._video&&this._video.videoWidth){var a=this._video.videoWidth,b=this._video.videoHeight,c=this._temp_texture;
-c&&c.width==a&&c.height==b||(this._temp_texture=new GL.Texture(a,b,{format:gl.RGB,filter:gl.LINEAR}));this._temp_texture.uploadImage(this._video);this.properties.texture_name&&(g.getTexturesContainer()[this.properties.texture_name]=this._temp_texture);this.setOutputData(0,this._temp_texture)}};h.registerNodeType("texture/webcam",p);var A=function(){this.addInput("in","Texture");this.addInput("f","number");this.addOutput("out","Texture");this.properties={enabled:!0,factor:1,precision:g.LOW};this._uniforms=
-{u_texture:0,u_factor:1}};A.title="Lens FX";A.desc="distortion and chromatic aberration";A.widgets_info={precision:{widget:"combo",values:g.MODE_VALUES}};A.prototype.onGetInputs=function(){return[["enabled","boolean"]]};A.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0))if(this.properties.precision===g.PASS_THROUGH||!1===this.getInputOrProperty("enabled"))this.setOutputData(0,a);else{var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==
-a.type||(b=this._temp_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=A._shader;c||(c=A._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,A.pixel_shader));var d=this.getInputData(1);null==d&&(d=this.properties.factor);var e=this._uniforms;e.u_factor=d;gl.disable(gl.DEPTH_TEST);b.drawTo(function(){a.bind(0);c.uniforms(e).draw(GL.Mesh.getScreenQuad())});this.setOutputData(0,b)}};A.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_factor;\n\t\t\tvec2 barrelDistortion(vec2 coord, float amt) {\n\t\t\t\tvec2 cc = coord - 0.5;\n\t\t\t\tfloat dist = dot(cc, cc);\n\t\t\t\treturn coord + cc * dist * amt;\n\t\t\t}\n\t\t\t\n\t\t\tfloat sat( float t )\n\t\t\t{\n\t\t\t\treturn clamp( t, 0.0, 1.0 );\n\t\t\t}\n\t\t\t\n\t\t\tfloat linterp( float t ) {\n\t\t\t\treturn sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\t\t\t}\n\t\t\t\n\t\t\tfloat remap( float t, float a, float b ) {\n\t\t\t\treturn sat( (t - a) / (b - a) );\n\t\t\t}\n\t\t\t\n\t\t\tvec4 spectrum_offset( float t ) {\n\t\t\t\tvec4 ret;\n\t\t\t\tfloat lo = step(t,0.5);\n\t\t\t\tfloat hi = 1.0-lo;\n\t\t\t\tfloat w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\t\t\t\tret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\t\t\t\n\t\t\t\treturn pow( ret, vec4(1.0/2.2) );\n\t\t\t}\n\t\t\t\n\t\t\tconst float max_distort = 2.2;\n\t\t\tconst int num_iter = 12;\n\t\t\tconst float reci_num_iter_f = 1.0 / float(num_iter);\n\t\t\t\n\t\t\tvoid main()\n\t\t\t{\t\n\t\t\t\tvec2 uv=v_coord;\n\t\t\t\tvec4 sumcol = vec4(0.0);\n\t\t\t\tvec4 sumw = vec4(0.0);\t\n\t\t\t\tfor ( int i=0; i=this.size[1]||!this._video||(a.save(),a.webgl?this._temp_texture&&a.drawImage(this._temp_texture,0,0,this.size[0],this.size[1]):(a.translate(0,this.size[1]),a.scale(1,-1),a.drawImage(this._video,0,0,this.size[0],this.size[1])),a.restore())};q.prototype.onExecute=function(){null!=this._webcam_stream||this._waiting_confirmation||this.openStream();if(this._video&&this._video.videoWidth){var a=this._video.videoWidth,b=this._video.videoHeight,c=this._temp_texture;
+c&&c.width==a&&c.height==b||(this._temp_texture=new GL.Texture(a,b,{format:gl.RGB,filter:gl.LINEAR}));this._temp_texture.uploadImage(this._video);this.properties.texture_name&&(d.getTexturesContainer()[this.properties.texture_name]=this._temp_texture);this.setOutputData(0,this._temp_texture)}};g.registerNodeType("texture/webcam",q);var A=function(){this.addInput("in","Texture");this.addInput("f","number");this.addOutput("out","Texture");this.properties={enabled:!0,factor:1,precision:d.LOW};this._uniforms=
+{u_texture:0,u_factor:1}};A.title="Lens FX";A.desc="distortion and chromatic aberration";A.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES}};A.prototype.onGetInputs=function(){return[["enabled","boolean"]]};A.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0))if(this.properties.precision===d.PASS_THROUGH||!1===this.getInputOrProperty("enabled"))this.setOutputData(0,a);else{var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==
+a.type||(b=this._temp_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=A._shader;c||(c=A._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,A.pixel_shader));var e=this.getInputData(1);null==e&&(e=this.properties.factor);var f=this._uniforms;f.u_factor=e;gl.disable(gl.DEPTH_TEST);b.drawTo(function(){a.bind(0);c.uniforms(f).draw(GL.Mesh.getScreenQuad())});this.setOutputData(0,b)}};A.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_factor;\n\t\t\tvec2 barrelDistortion(vec2 coord, float amt) {\n\t\t\t\tvec2 cc = coord - 0.5;\n\t\t\t\tfloat dist = dot(cc, cc);\n\t\t\t\treturn coord + cc * dist * amt;\n\t\t\t}\n\t\t\t\n\t\t\tfloat sat( float t )\n\t\t\t{\n\t\t\t\treturn clamp( t, 0.0, 1.0 );\n\t\t\t}\n\t\t\t\n\t\t\tfloat linterp( float t ) {\n\t\t\t\treturn sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\t\t\t}\n\t\t\t\n\t\t\tfloat remap( float t, float a, float b ) {\n\t\t\t\treturn sat( (t - a) / (b - a) );\n\t\t\t}\n\t\t\t\n\t\t\tvec4 spectrum_offset( float t ) {\n\t\t\t\tvec4 ret;\n\t\t\t\tfloat lo = step(t,0.5);\n\t\t\t\tfloat hi = 1.0-lo;\n\t\t\t\tfloat w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\t\t\t\tret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\t\t\t\n\t\t\t\treturn pow( ret, vec4(1.0/2.2) );\n\t\t\t}\n\t\t\t\n\t\t\tconst float max_distort = 2.2;\n\t\t\tconst int num_iter = 12;\n\t\t\tconst float reci_num_iter_f = 1.0 / float(num_iter);\n\t\t\t\n\t\t\tvoid main()\n\t\t\t{\t\n\t\t\t\tvec2 uv=v_coord;\n\t\t\t\tvec4 sumcol = vec4(0.0);\n\t\t\t\tvec4 sumw = vec4(0.0);\t\n\t\t\t\tfor ( int i=0; i= res)\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tiCount++;\n\t\t\t\t}\n\t\t\t\tfloat nf = n/normK;\n\t\t\t\treturn nf*nf*nf*nf;\n\t\t\t}\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord * u_scale * u_viewport + u_offset * u_scale;\n\t\t\t\tvec4 color = vec4( pNoise( uv, u_octaves ) * u_amplitude );\n\t\t\t\tgl_FragColor = color;\n\t\t\t}";
-h.registerNodeType("texture/perlin",w);p=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:g.DEFAULT};this._temp_texture=this._func=null};p.title="Canvas2D";p.desc="Executes Canvas2D code inside a texture or the viewport";p.widgets_info={precision:{widget:"combo",values:g.MODE_VALUES},code:{type:"code"},width:{type:"Number",precision:0,step:1},height:{type:"Number",precision:0,step:1}};p.prototype.onPropertyChanged=function(a,b){if("code"==a&&h.allow_scripts){this._func=
-null;try{this._func=new Function("canvas","ctx","time","script",b),this.boxcolor="#00FF00"}catch(c){this.boxcolor="#FF0000",console.error("Error parsing script"),console.error(c)}}};p.prototype.onExecute=function(){var a=this._func;if(a&&this.isOutputConnected(0))if(v.enableWebGLCanvas){var b=this.properties.width||gl.canvas.width,c=this.properties.height||gl.canvas.height,d=this._temp_texture;d&&d.width==b&&d.height==c||(d=this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));
-var e=this,f=this.graph.getTime();d.drawTo(function(){gl.start2D();try{a.draw?a.draw.call(e,gl.canvas,gl,f,a):a.call(e,gl.canvas,gl,f,a),e.boxcolor="#00FF00"}catch(b){e.boxcolor="#FF0000",console.error("Error executing script"),console.error(b)}gl.finish2D()});this.setOutputData(0,d)}else console.warn("cannot use LGraphTextureCanvas2D if Canvas2DtoWebGL is not included")};h.registerNodeType("texture/canvas2D",p);var y=function(){this.addInput("in","Texture");this.addOutput("out","Texture");this.properties=
-{key_color:vec3.fromValues(0,1,0),threshold:0.8,slope:0.2,precision:g.DEFAULT}};y.title="Matte";y.desc="Extracts background";y.widgets_info={key_color:{widget:"color"},precision:{widget:"combo",values:g.MODE_VALUES}};y.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===g.PASS_THROUGH)this.setOutputData(0,a);else if(a){this._tex=g.getTargetTexture(a,this._tex,this.properties.precision);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);
-this._uniforms||(this._uniforms={u_texture:0,u_key_color:this.properties.key_color,u_threshold:1,u_slope:1});var b=this._uniforms,c=Mesh.getScreenQuad(),d=y._shader;d||(d=y._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.pixel_shader));b.u_key_color=this.properties.key_color;b.u_threshold=this.properties.threshold;b.u_slope=this.properties.slope;this._tex.drawTo(function(){a.bind(0);d.uniforms(b).draw(c)});this.setOutputData(0,this._tex)}}};y.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec3 u_key_color;\n\t\t\tuniform float u_threshold;\n\t\t\tuniform float u_slope;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec3 color = texture2D( u_texture, v_coord ).xyz;\n\t\t\t\tfloat diff = length( normalize(color) - normalize(u_key_color) );\n\t\t\t\tfloat edge = u_threshold * (1.0 - u_slope);\n\t\t\t\tfloat alpha = smoothstep( edge, u_threshold, diff);\n\t\t\t\tgl_FragColor = vec4( color, alpha );\n\t\t\t}";
-h.registerNodeType("texture/matte",y);p=function(){this.addOutput("Cubemap","Cubemap");this.properties={name:""};this.size=[g.image_preview_size,g.image_preview_size]};p.title="Cubemap";p.prototype.onDropFile=function(a,b,c){a?(this._drop_texture="string"==typeof a?GL.Texture.fromURL(a):GL.Texture.fromDDSInMemory(a),this.properties.name=b):(this._drop_texture=null,this.properties.name="")};p.prototype.onExecute=function(){if(this._drop_texture)this.setOutputData(0,this._drop_texture);else if(this.properties.name){var a=
-g.getTexture(this.properties.name);a&&(this._last_tex=a,this.setOutputData(0,a))}};p.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||a.webgl&&(gl.meshes.cube||(gl.meshes.cube=GL.Mesh.cube({size:1})))};h.registerNodeType("texture/cubemap",p)}})(this);
-(function(v){var h=v.LiteGraph;if("undefined"!=typeof GL){var g=function(){this.addInput("Texture","Texture");this.addInput("Aberration","number");this.addInput("Distortion","number");this.addInput("Blur","number");this.addOutput("Texture","Texture");this.properties={aberration:1,distortion:1,blur:1,precision:LGraphTexture.DEFAULT};g._shader||(g._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,g.pixel_shader),g._texture=new GL.Texture(3,1,{format:gl.RGB,wrap:gl.CLAMP_TO_EDGE,magFilter:gl.LINEAR,
-minFilter:gl.LINEAR,pixel_data:[255,0,0,0,255,0,0,0,255]}))};g.title="Lens";g.desc="Camera Lens distortion";g.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};g.prototype.onExecute=function(){var h=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,h);else if(h){this._tex=LGraphTexture.getTargetTexture(h,this._tex,this.properties.precision);var n=this.properties.aberration;this.isInputConnected(1)&&(n=this.getInputData(1),
-this.properties.aberration=n);var m=this.properties.distortion;this.isInputConnected(2)&&(m=this.getInputData(2),this.properties.distortion=m);var p=this.properties.blur;this.isInputConnected(3)&&(p=this.getInputData(3),this.properties.blur=p);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var f=Mesh.getScreenQuad(),a=g._shader;this._tex.drawTo(function(){h.bind(0);a.uniforms({u_texture:0,u_aberration:n,u_distortion:m,u_blur:p}).draw(f)});this.setOutputData(0,this._tex)}};g.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_aberration;\n\t\t\tuniform float u_distortion;\n\t\t\tuniform float u_blur;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 coord = v_coord;\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\t\t\t\tdist_coord *= percent;\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\t\t\t\tgl_FragColor = color;\n\t\t\t}\n\t\t\t";
-h.registerNodeType("fx/lens",g);v.LGraphFXLens=g;var n=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};n.title="Bokeh";n.desc="applies an Bokeh effect";n.widgets_info={shape:{widget:"texture"}};n.prototype.onExecute=function(){var g=this.getInputData(0),h=this.getInputData(1),m=this.getInputData(2);
-if(g&&m&&this.properties.shape){h||(h=g);var p=LGraphTexture.getTexture(this.properties.shape);if(p){var f=this.properties.threshold;this.isInputConnected(3)&&(f=this.getInputData(3),this.properties.threshold=f);var a=gl.UNSIGNED_BYTE;this.properties.high_precision&&(a=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==a&&this._temp_texture.width==g.width&&this._temp_texture.height==g.height||(this._temp_texture=new GL.Texture(g.width,g.height,{type:a,format:gl.RGBA,
-filter:gl.LINEAR}));var b=n._first_shader;b||(b=n._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,n._first_pixel_shader));var c=n._second_shader;c||(c=n._second_shader=new GL.Shader(n._second_vertex_shader,n._second_pixel_shader));var d=this._points_mesh;d&&d._width==g.width&&d._height==g.height&&2==d._spacing||(d=this.createPointsMesh(g.width,g.height,2));var e=Mesh.getScreenQuad(),l=this.properties.size,k=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){g.bind(0);
-h.bind(1);m.bind(2);b.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[g.width,g.height]}).draw(e)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);g.bind(0);p.bind(3);c.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:k,u_threshold:f,u_pointSize:l,u_itexsize:[1/g.width,1/g.height]}).draw(d,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,g)};n.prototype.createPointsMesh=function(g,h,m){for(var n=Math.round(g/m),f=Math.round(h/
-m),a=new Float32Array(n*f*2),b=-1,c=2/g*m,d=2/h*m,e=0;e=h.NOTEON||a<=h.NOTEOFF)this.channel=f&15};Object.defineProperty(h.prototype,"velocity",{get:function(){return this.cmd==h.NOTEON?this.data[2]:
--1},set:function(f){this.data[2]=f},enumerable:!0});h.notes="A A# B C C# D D# E F F# G G#".split(" ");h.prototype.getPitch=function(){return 440*Math.pow(2,(this.data[1]-69)/12)};h.computePitch=function(f){return 440*Math.pow(2,(f-69)/12)};h.prototype.getCC=function(){return this.data[1]};h.prototype.getCCValue=function(){return this.data[2]};h.prototype.getPitchBend=function(){return this.data[1]+(this.data[2]<<7)-8192};h.computePitchBend=function(f,a){return f+(a<<7)-8192};h.prototype.setCommandFromString=
-function(f){this.cmd=h.computeCommandFromString(f)};h.computeCommandFromString=function(f){if(!f)return 0;if(f&&f.constructor===Number)return f;f=f.toUpperCase();switch(f){case "NOTE ON":case "NOTEON":return h.NOTEON;case "NOTE OFF":case "NOTEOFF":return h.NOTEON;case "KEY PRESSURE":case "KEYPRESSURE":return h.KEYPRESSURE;case "CONTROLLER CHANGE":case "CONTROLLERCHANGE":case "CC":return h.CONTROLLERCHANGE;case "PROGRAM CHANGE":case "PROGRAMCHANGE":case "PC":return h.PROGRAMCHANGE;case "CHANNEL PRESSURE":case "CHANNELPRESSURE":return h.CHANNELPRESSURE;
-case "PITCH BEND":case "PITCHBEND":return h.PITCHBEND;case "TIME TICK":case "TIMETICK":return h.TIMETICK;default:return Number(f)}};h.toNoteString=function(f){var a;a=(f-21)%12;0>a&&(a=12+a);return h.notes[a]+Math.floor((f-24)/12+1)};h.prototype.toString=function(){var f=""+this.channel+". ";switch(this.cmd){case h.NOTEON:f+="NOTEON "+h.toNoteString(this.data[1]);break;case h.NOTEOFF:f+="NOTEOFF "+h.toNoteString(this.data[1]);break;case h.CONTROLLERCHANGE:f+="CC "+this.data[1]+" "+this.data[2];break;
-case h.PROGRAMCHANGE:f+="PC "+this.data[1];break;case h.PITCHBEND:f+="PITCHBEND "+this.getPitchBend();break;case h.KEYPRESSURE:f+="KEYPRESS "+this.data[1]}return f};h.prototype.toHexString=function(){for(var f="",a=0;athis.properties.max_value||this.trigger("on_midi",a)};t.registerNodeType("midi/filter",s);u.title="MIDIEvent";u.desc="Create a MIDI Event";u.prototype.onAction=function(f,a){"assign"==f?(this.properties.channel=a.channel,this.properties.cmd=a.cmd,this.properties.value1=
-a.data[1],this.properties.value2=a.data[2]):(a=new h,a.channel=this.properties.channel,this.properties.cmd&&this.properties.cmd.constructor===String?a.setCommandFromString(this.properties.cmd):a.cmd=this.properties.cmd,a.data[0]=a.cmd|a.channel,a.data[1]=Number(this.properties.value1),a.data[2]=Number(this.properties.value2),this.trigger("on_midi",a))};u.prototype.onExecute=function(){var f=this.properties;if(this.outputs)for(var a=0;a=this.size[0]&&(e=this.size[0]-1),a.strokeStyle="red",a.beginPath(),a.moveTo(e,d),a.lineTo(e,0),a.stroke())}};a.title="Visualization";a.desc="Audio Visualization";e.registerNodeType("audio/visualization",
-a);b.prototype.onExecute=function(){if(this._freqs=this.getInputData(0)){var a=this.properties.band,b=this.getInputData(1);void 0!==b&&(a=b);b=l.getAudioContext().sampleRate/this._freqs.length;b=a/b*2;b>=this._freqs.length?b=this._freqs[this._freqs.length-1]:(a=b|0,b-=a,b=this._freqs[a]*(1-b)+this._freqs[a+1]*b);this.setOutputData(0,b/255*this.properties.amplitude)}};b.prototype.onGetInputs=function(){return[["band","number"]]};b.title="Signal";b.desc="extract the signal of some frequency";e.registerNodeType("audio/signal",
+"precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_exposition;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord );\n\t\t\t\tgl_FragColor = vec4( color.xyz * u_exposition, color.a );\n\t\t\t}";g.registerNodeType("texture/exposition",C);var B=function(){this.addInput("in","Texture");this.addInput("avg","number");this.addOutput("out","Texture");this.properties={enabled:!0,scale:1,gamma:1,average_lum:1,lum_white:1,
+precision:d.LOW};this._uniforms={u_texture:0,u_lumwhite2:1,u_igamma:1,u_scale:1,u_average_lum:1}};B.title="Tone Mapping";B.desc="Applies Tone Mapping to convert from high to low";B.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES}};B.prototype.onGetInputs=function(){return[["enabled","boolean"]]};B.prototype.onExecute=function(){var a=this.getInputData(0);if(a&&this.isOutputConnected(0))if(this.properties.precision===d.PASS_THROUGH||!1===this.getInputOrProperty("enabled"))this.setOutputData(0,
+a);else{var b=this._temp_texture;b&&b.width==a.width&&b.height==a.height&&b.type==a.type||(b=this._temp_texture=new GL.Texture(a.width,a.height,{type:a.type,format:gl.RGBA,filter:gl.LINEAR}));var c=B._shader;c||(c=B._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,B.pixel_shader));var e=this.getInputData(1);null!=e&&(this.properties.average_lum=e);var f=this._uniforms;f.u_lumwhite2=this.properties.lum_white*this.properties.lum_white;f.u_scale=this.properties.scale;f.u_average_lum=this.properties.average_lum;
+f.u_igamma=1/this.properties.gamma;gl.disable(gl.DEPTH_TEST);b.drawTo(function(){a.bind(0);c.uniforms(f).draw(GL.Mesh.getScreenQuad())});this.setOutputData(0,this._temp_texture)}};B.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform float u_scale;\n\t\t\tuniform float u_average_lum;\n\t\t\tuniform float u_lumwhite2;\n\t\t\tuniform float u_igamma;\n\t\t\tvec3 RGB2xyY (vec3 rgb)\n\t\t\t{\n\t\t\t\t const mat3 RGB2XYZ = mat3(0.4124, 0.3576, 0.1805,\n\t\t\t\t\t\t\t\t\t\t 0.2126, 0.7152, 0.0722,\n\t\t\t\t\t\t\t\t\t\t 0.0193, 0.1192, 0.9505);\n\t\t\t\tvec3 XYZ = RGB2XYZ * rgb;\n\t\t\t\t\n\t\t\t\tfloat f = (XYZ.x + XYZ.y + XYZ.z);\n\t\t\t\treturn vec3(XYZ.x / f,\n\t\t\t\t\t\t\tXYZ.y / f,\n\t\t\t\t\t\t\tXYZ.y);\n\t\t\t}\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord );\n\t\t\t\tvec3 rgb = color.xyz;\n\t\t\t\t//Ld - this part of the code is the same for both versions\n\t\t\t\tfloat lum = dot(rgb, vec3(0.2126, 0.7152, 0.0722));\n\t\t\t\tfloat L = (u_scale / u_average_lum) * lum;\n\t\t\t\tfloat Ld = (L * (1.0 + L / u_lumwhite2)) / (1.0 + L);\n\t\t\t\t//first\n\t\t\t\t//vec3 xyY = RGB2xyY(rgb);\n\t\t\t\t//xyY.z *= Ld;\n\t\t\t\t//rgb = xyYtoRGB(xyY);\n\t\t\t\t//second\n\t\t\t\trgb = (rgb / lum) * Ld;\n\t\t\t\trgb = pow( rgb, vec3( u_igamma ) );\n\t\t\t\tgl_FragColor = vec4( rgb, color.a );\n\t\t\t}";
+g.registerNodeType("texture/tonemapping",B);var w=function(){this.addOutput("out","Texture");this.properties={width:512,height:512,seed:0,persistence:0.1,octaves:8,scale:1,offset:[0,0],amplitude:1,precision:d.DEFAULT};this._key=0;this._uniforms={u_persistence:0.1,u_seed:0,u_offset:vec2.create(),u_scale:1,u_viewport:vec2.create()}};w.title="Perlin";w.desc="Generates a perlin noise texture";w.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES},width:{type:"Number",precision:0,step:1},height:{type:"Number",
+precision:0,step:1},octaves:{type:"Number",precision:0,step:1,min:1,max:50}};w.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.properties.width|0,b=this.properties.height|0;0==a&&(a=gl.viewport_data[2]);0==b&&(b=gl.viewport_data[3]);var c=d.getTextureType(this.properties.precision),e=this._temp_texture;e&&e.width==a&&e.height==b&&e.type==c||(e=this._temp_texture=new GL.Texture(a,b,{type:c,format:gl.RGB,filter:gl.LINEAR}));c=a+b+c+this.properties.persistence+this.properties.octaves+
+this.properties.scale+this.properties.seed+this.properties.offset[0]+this.properties.offset[1]+this.properties.amplitude;if(c!=this._key){this._key=c;var f=this._uniforms;f.u_persistence=this.properties.persistence;f.u_octaves=this.properties.octaves;f.u_offset[0]=this.properties.offset[0];f.u_offset[1]=this.properties.offset[1];f.u_scale=this.properties.scale;f.u_amplitude=this.properties.amplitude;f.u_viewport[0]=a;f.u_viewport[1]=b;f.u_seed=128*this.properties.seed;var h=w._shader;h||(h=w._shader=
+new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,w.pixel_shader));gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);e.drawTo(function(){h.uniforms(f).draw(GL.Mesh.getScreenQuad())})}this.setOutputData(0,e)}};w.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 u_offset;\n\t\t\tuniform float u_scale;\n\t\t\tuniform float u_persistence;\n\t\t\tuniform int u_octaves;\n\t\t\tuniform float u_amplitude;\n\t\t\tuniform vec2 u_viewport;\n\t\t\tuniform float u_seed;\n\t\t\t#define M_PI 3.14159265358979323846\n\t\t\t\n\t\t\tfloat rand(vec2 c){\treturn fract(sin(dot(c.xy ,vec2( 12.9898 + u_seed,78.233 + u_seed))) * 43758.5453); }\n\t\t\t\n\t\t\tfloat noise(vec2 p, float freq ){\n\t\t\t\tfloat unit = u_viewport.x/freq;\n\t\t\t\tvec2 ij = floor(p/unit);\n\t\t\t\tvec2 xy = mod(p,unit)/unit;\n\t\t\t\t//xy = 3.*xy*xy-2.*xy*xy*xy;\n\t\t\t\txy = .5*(1.-cos(M_PI*xy));\n\t\t\t\tfloat a = rand((ij+vec2(0.,0.)));\n\t\t\t\tfloat b = rand((ij+vec2(1.,0.)));\n\t\t\t\tfloat c = rand((ij+vec2(0.,1.)));\n\t\t\t\tfloat d = rand((ij+vec2(1.,1.)));\n\t\t\t\tfloat x1 = mix(a, b, xy.x);\n\t\t\t\tfloat x2 = mix(c, d, xy.x);\n\t\t\t\treturn mix(x1, x2, xy.y);\n\t\t\t}\n\t\t\t\n\t\t\tfloat pNoise(vec2 p, int res){\n\t\t\t\tfloat persistance = u_persistence;\n\t\t\t\tfloat n = 0.;\n\t\t\t\tfloat normK = 0.;\n\t\t\t\tfloat f = 4.;\n\t\t\t\tfloat amp = 1.0;\n\t\t\t\tint iCount = 0;\n\t\t\t\tfor (int i = 0; i<50; i++){\n\t\t\t\t\tn+=amp*noise(p, f);\n\t\t\t\t\tf*=2.;\n\t\t\t\t\tnormK+=amp;\n\t\t\t\t\tamp*=persistance;\n\t\t\t\t\tif (iCount >= res)\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tiCount++;\n\t\t\t\t}\n\t\t\t\tfloat nf = n/normK;\n\t\t\t\treturn nf*nf*nf*nf;\n\t\t\t}\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord * u_scale * u_viewport + u_offset * u_scale;\n\t\t\t\tvec4 color = vec4( pNoise( uv, u_octaves ) * u_amplitude );\n\t\t\t\tgl_FragColor = color;\n\t\t\t}";
+g.registerNodeType("texture/perlin",w);q=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:d.DEFAULT};this._temp_texture=this._func=null};q.title="Canvas2D";q.desc="Executes Canvas2D code inside a texture or the viewport";q.widgets_info={precision:{widget:"combo",values:d.MODE_VALUES},code:{type:"code"},width:{type:"Number",precision:0,step:1},height:{type:"Number",precision:0,step:1}};q.prototype.onPropertyChanged=function(a,b){if("code"==a&&g.allow_scripts){this._func=
+null;try{this._func=new Function("canvas","ctx","time","script",b),this.boxcolor="#00FF00"}catch(c){this.boxcolor="#FF0000",console.error("Error parsing script"),console.error(c)}}};q.prototype.onExecute=function(){var a=this._func;if(a&&this.isOutputConnected(0))if(v.enableWebGLCanvas){var b=this.properties.width||gl.canvas.width,c=this.properties.height||gl.canvas.height,d=this._temp_texture;d&&d.width==b&&d.height==c||(d=this._temp_texture=new GL.Texture(b,c,{format:gl.RGBA,filter:gl.LINEAR}));
+var e=this,f=this.graph.getTime();d.drawTo(function(){gl.start2D();try{a.draw?a.draw.call(e,gl.canvas,gl,f,a):a.call(e,gl.canvas,gl,f,a),e.boxcolor="#00FF00"}catch(b){e.boxcolor="#FF0000",console.error("Error executing script"),console.error(b)}gl.finish2D()});this.setOutputData(0,d)}else console.warn("cannot use LGraphTextureCanvas2D if Canvas2DtoWebGL is not included")};g.registerNodeType("texture/canvas2D",q);var y=function(){this.addInput("in","Texture");this.addOutput("out","Texture");this.properties=
+{key_color:vec3.fromValues(0,1,0),threshold:0.8,slope:0.2,precision:d.DEFAULT}};y.title="Matte";y.desc="Extracts background";y.widgets_info={key_color:{widget:"color"},precision:{widget:"combo",values:d.MODE_VALUES}};y.prototype.onExecute=function(){if(this.isOutputConnected(0)){var a=this.getInputData(0);if(this.properties.precision===d.PASS_THROUGH)this.setOutputData(0,a);else if(a){this._tex=d.getTargetTexture(a,this._tex,this.properties.precision);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);
+this._uniforms||(this._uniforms={u_texture:0,u_key_color:this.properties.key_color,u_threshold:1,u_slope:1});var b=this._uniforms,c=Mesh.getScreenQuad(),e=y._shader;e||(e=y._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,y.pixel_shader));b.u_key_color=this.properties.key_color;b.u_threshold=this.properties.threshold;b.u_slope=this.properties.slope;this._tex.drawTo(function(){a.bind(0);e.uniforms(b).draw(c)});this.setOutputData(0,this._tex)}}};y.pixel_shader="precision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec3 u_key_color;\n\t\t\tuniform float u_threshold;\n\t\t\tuniform float u_slope;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec3 color = texture2D( u_texture, v_coord ).xyz;\n\t\t\t\tfloat diff = length( normalize(color) - normalize(u_key_color) );\n\t\t\t\tfloat edge = u_threshold * (1.0 - u_slope);\n\t\t\t\tfloat alpha = smoothstep( edge, u_threshold, diff);\n\t\t\t\tgl_FragColor = vec4( color, alpha );\n\t\t\t}";
+g.registerNodeType("texture/matte",y);q=function(){this.addOutput("Cubemap","Cubemap");this.properties={name:""};this.size=[d.image_preview_size,d.image_preview_size]};q.title="Cubemap";q.prototype.onDropFile=function(a,b,c){a?(this._drop_texture="string"==typeof a?GL.Texture.fromURL(a):GL.Texture.fromDDSInMemory(a),this.properties.name=b):(this._drop_texture=null,this.properties.name="")};q.prototype.onExecute=function(){if(this._drop_texture)this.setOutputData(0,this._drop_texture);else if(this.properties.name){var a=
+d.getTexture(this.properties.name);a&&(this._last_tex=a,this.setOutputData(0,a))}};q.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||a.webgl&&(gl.meshes.cube||(gl.meshes.cube=GL.Mesh.cube({size:1})))};g.registerNodeType("texture/cubemap",q)}})(this);
+(function(v){var g=v.LiteGraph;if("undefined"!=typeof GL){var d=function(){this.addInput("Texture","Texture");this.addInput("Aberration","number");this.addInput("Distortion","number");this.addInput("Blur","number");this.addOutput("Texture","Texture");this.properties={aberration:1,distortion:1,blur:1,precision:LGraphTexture.DEFAULT};d._shader||(d._shader=new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER,d.pixel_shader),d._texture=new GL.Texture(3,1,{format:gl.RGB,wrap:gl.CLAMP_TO_EDGE,magFilter:gl.LINEAR,
+minFilter:gl.LINEAR,pixel_data:[255,0,0,0,255,0,0,0,255]}))};d.title="Lens";d.desc="Camera Lens distortion";d.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};d.prototype.onExecute=function(){var g=this.getInputData(0);if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,g);else if(g){this._tex=LGraphTexture.getTargetTexture(g,this._tex,this.properties.precision);var l=this.properties.aberration;this.isInputConnected(1)&&(l=this.getInputData(1),
+this.properties.aberration=l);var k=this.properties.distortion;this.isInputConnected(2)&&(k=this.getInputData(2),this.properties.distortion=k);var q=this.properties.blur;this.isInputConnected(3)&&(q=this.getInputData(3),this.properties.blur=q);gl.disable(gl.BLEND);gl.disable(gl.DEPTH_TEST);var n=Mesh.getScreenQuad(),a=d._shader;this._tex.drawTo(function(){g.bind(0);a.uniforms({u_texture:0,u_aberration:l,u_distortion:k,u_blur:q}).draw(n)});this.setOutputData(0,this._tex)}};d.pixel_shader="precision highp float;\n\t\t\tprecision highp float;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform vec2 u_camera_planes;\n\t\t\tuniform float u_aberration;\n\t\t\tuniform float u_distortion;\n\t\t\tuniform float u_blur;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 coord = v_coord;\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\t\t\t\tdist_coord *= percent;\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\t\t\t\tgl_FragColor = color;\n\t\t\t}\n\t\t\t";
+g.registerNodeType("fx/lens",d);v.LGraphFXLens=d;var l=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};l.title="Bokeh";l.desc="applies an Bokeh effect";l.widgets_info={shape:{widget:"texture"}};l.prototype.onExecute=function(){var d=this.getInputData(0),g=this.getInputData(1),k=this.getInputData(2);
+if(d&&k&&this.properties.shape){g||(g=d);var q=LGraphTexture.getTexture(this.properties.shape);if(q){var n=this.properties.threshold;this.isInputConnected(3)&&(n=this.getInputData(3),this.properties.threshold=n);var a=gl.UNSIGNED_BYTE;this.properties.high_precision&&(a=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==a&&this._temp_texture.width==d.width&&this._temp_texture.height==d.height||(this._temp_texture=new GL.Texture(d.width,d.height,{type:a,format:gl.RGBA,
+filter:gl.LINEAR}));var b=l._first_shader;b||(b=l._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,l._first_pixel_shader));var c=l._second_shader;c||(c=l._second_shader=new GL.Shader(l._second_vertex_shader,l._second_pixel_shader));var e=this._points_mesh;e&&e._width==d.width&&e._height==d.height&&2==e._spacing||(e=this.createPointsMesh(d.width,d.height,2));var f=Mesh.getScreenQuad(),m=this.properties.size,h=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){d.bind(0);
+g.bind(1);k.bind(2);b.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[d.width,d.height]}).draw(f)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);d.bind(0);q.bind(3);c.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:h,u_threshold:n,u_pointSize:m,u_itexsize:[1/d.width,1/d.height]}).draw(e,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,d)};l.prototype.createPointsMesh=function(d,g,k){for(var l=Math.round(d/k),n=Math.round(g/
+k),a=new Float32Array(l*n*2),b=-1,c=2/d*k,e=2/g*k,f=0;f=g.NOTEON||a<=g.NOTEOFF)this.channel=d&15};Object.defineProperty(g.prototype,"velocity",{get:function(){return this.cmd==g.NOTEON?this.data[2]:
+-1},set:function(d){this.data[2]=d},enumerable:!0});g.notes="A A# B C C# D D# E F F# G G#".split(" ");g.prototype.getPitch=function(){return 440*Math.pow(2,(this.data[1]-69)/12)};g.computePitch=function(d){return 440*Math.pow(2,(d-69)/12)};g.prototype.getCC=function(){return this.data[1]};g.prototype.getCCValue=function(){return this.data[2]};g.prototype.getPitchBend=function(){return this.data[1]+(this.data[2]<<7)-8192};g.computePitchBend=function(d,a){return d+(a<<7)-8192};g.prototype.setCommandFromString=
+function(d){this.cmd=g.computeCommandFromString(d)};g.computeCommandFromString=function(d){if(!d)return 0;if(d&&d.constructor===Number)return d;d=d.toUpperCase();switch(d){case "NOTE ON":case "NOTEON":return g.NOTEON;case "NOTE OFF":case "NOTEOFF":return g.NOTEON;case "KEY PRESSURE":case "KEYPRESSURE":return g.KEYPRESSURE;case "CONTROLLER CHANGE":case "CONTROLLERCHANGE":case "CC":return g.CONTROLLERCHANGE;case "PROGRAM CHANGE":case "PROGRAMCHANGE":case "PC":return g.PROGRAMCHANGE;case "CHANNEL PRESSURE":case "CHANNELPRESSURE":return g.CHANNELPRESSURE;
+case "PITCH BEND":case "PITCHBEND":return g.PITCHBEND;case "TIME TICK":case "TIMETICK":return g.TIMETICK;default:return Number(d)}};g.toNoteString=function(d){var a;a=(d-21)%12;0>a&&(a=12+a);return g.notes[a]+Math.floor((d-24)/12+1)};g.prototype.toString=function(){var d=""+this.channel+". ";switch(this.cmd){case g.NOTEON:d+="NOTEON "+g.toNoteString(this.data[1]);break;case g.NOTEOFF:d+="NOTEOFF "+g.toNoteString(this.data[1]);break;case g.CONTROLLERCHANGE:d+="CC "+this.data[1]+" "+this.data[2];break;
+case g.PROGRAMCHANGE:d+="PC "+this.data[1];break;case g.PITCHBEND:d+="PITCHBEND "+this.getPitchBend();break;case g.KEYPRESSURE:d+="KEYPRESS "+this.data[1]}return d};g.prototype.toHexString=function(){for(var d="",a=0;athis.properties.max_value||this.trigger("on_midi",a)};t.registerNodeType("midi/filter",s);u.title="MIDIEvent";u.desc="Create a MIDI Event";u.prototype.onAction=function(d,a){"assign"==d?(this.properties.channel=a.channel,this.properties.cmd=a.cmd,this.properties.value1=
+a.data[1],this.properties.value2=a.data[2]):(a=new g,a.channel=this.properties.channel,this.properties.cmd&&this.properties.cmd.constructor===String?a.setCommandFromString(this.properties.cmd):a.cmd=this.properties.cmd,a.data[0]=a.cmd|a.channel,a.data[1]=Number(this.properties.value1),a.data[2]=Number(this.properties.value2),this.trigger("on_midi",a))};u.prototype.onExecute=function(){var d=this.properties;if(this.outputs)for(var a=0;a=this.size[0]&&(e=this.size[0]-1),a.strokeStyle="red",a.beginPath(),a.moveTo(e,d),a.lineTo(e,0),a.stroke())}};a.title="Visualization";a.desc="Audio Visualization";f.registerNodeType("audio/visualization",
+a);b.prototype.onExecute=function(){if(this._freqs=this.getInputData(0)){var a=this.properties.band,b=this.getInputData(1);void 0!==b&&(a=b);b=m.getAudioContext().sampleRate/this._freqs.length;b=a/b*2;b>=this._freqs.length?b=this._freqs[this._freqs.length-1]:(a=b|0,b-=a,b=this._freqs[a]*(1-b)+this._freqs[a+1]*b);this.setOutputData(0,b/255*this.properties.amplitude)}};b.prototype.onGetInputs=function(){return[["band","number"]]};b.title="Signal";b.desc="extract the signal of some frequency";f.registerNodeType("audio/signal",
b);c.prototype.onAdded=function(a){a.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback)};c["@code"]={widget:"code"};c.prototype.onStart=function(){this.audionode.onaudioprocess=this._callback};c.prototype.onStop=function(){this.audionode.onaudioprocess=c._bypass_function};c.prototype.onPause=function(){this.audionode.onaudioprocess=c._bypass_function};c.prototype.onUnpause=function(){this.audionode.onaudioprocess=this._callback};c.prototype.onExecute=function(){};c.prototype.onRemoved=
function(){this.audionode.onaudioprocess=c._bypass_function};c.prototype.processCode=function(){try{this._script=new new Function("properties",this.properties.code)(this.properties),this._old_code=this.properties.code,this._callback=this._script.onaudioprocess}catch(a){console.error("Error in onaudioprocess code",a),this._callback=c._bypass_function,this.audionode.onaudioprocess=this._callback}};c.prototype.onPropertyChanged=function(a,b){"code"==a&&(this.properties.code=b,this.processCode(),this.graph&&
-this.graph.status==LGraph.STATUS_RUNNING&&(this.audionode.onaudioprocess=this._callback))};c.default_function=function(){this.onaudioprocess=function(a){var b=a.inputBuffer;a=a.outputBuffer;for(var c=0;c n.pos[0] && this.canvas_mouse[0] <= (n.pos[0] + n.size[0]) &&
- this.canvas_mouse[1] > n.pos[1] && this.canvas_mouse[1] <= (n.pos[1] + n.size[1]) )
- this.gui_data.over_node = n;
-
visible_nodes.push(n);
}
return visible_nodes;
@@ -4708,10 +4728,6 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
if(ctx.finish2D) //this is a function I use in webgl renderer
ctx.finish2D();
-
- this.gui_data.node = null;
- this.gui_data.over_node = null;
- this.gui_data.last_frame_click = false;
}
LGraphCanvas.prototype.renderInfo = function( ctx, x, y )
@@ -4866,8 +4882,8 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var glow = false;
this.current_node = node;
- var color = node.color || LiteGraph.NODE_DEFAULT_COLOR;
- //if (this.selected) color = "#88F";
+ var color = node.color || node.constructor.color || LiteGraph.NODE_DEFAULT_COLOR;
+ var bgcolor = node.bgcolor || node.constructor.bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR;
var render_title = true;
if(node.flags.skip_title_render || node.graph.isLive())
@@ -4876,7 +4892,8 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
render_title = true;
//shadow and glow
- if (node.mouseOver) glow = true;
+ if (node.mouseOver)
+ glow = true;
if(node.selected)
{
@@ -4910,15 +4927,9 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
return;
}
- //draw in collapsed form
- /*
- if(node.flags.collapsed)
- {
- if(!node.onDrawCollapsed || node.onDrawCollapsed(ctx) == false)
- this.drawNodeCollapsed(node, ctx, color, node.bgcolor);
+ //custom draw collapsed method
+ if(node.flags.collapsed && node.onDrawCollaped && node.onDrawCollapsed(ctx, this) == true)
return;
- }
- */
var editor_alpha = this.editor_alpha;
ctx.globalAlpha = editor_alpha;
@@ -4927,15 +4938,16 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var shape = node._shape || LiteGraph.BOX_SHAPE;
var size = temp_vec2;
temp_vec2.set( node.size );
- if(node.flags.collapsed)
+ if( node.flags.collapsed )
{
ctx.font = this.inner_text_font;
- node._collapsed_width = Math.min( node.size[0], ctx.measureText(node.title).width + 40 );//LiteGraph.NODE_COLLAPSED_WIDTH;
+ var title = node.getTitle ? node.getTitle() : node.title;
+ node._collapsed_width = Math.min( node.size[0], ctx.measureText(title).width + 40 );//LiteGraph.NODE_COLLAPSED_WIDTH;
size[0] = node._collapsed_width;
size[1] = 0;
}
- if(node.flags.clip_area) //Start clipping
+ if( node.flags.clip_area ) //Start clipping
{
ctx.save();
ctx.beginPath();
@@ -4949,7 +4961,7 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
}
//draw shape
- this.drawNodeShape( node, ctx, size, color, node.bgcolor, !render_title, node.selected );
+ this.drawNodeShape( node, ctx, size, color, bgcolor, !render_title, node.selected );
ctx.shadowColor = "transparent";
//connection slots
@@ -4959,6 +4971,9 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var render_text = this.scale > 0.6;
var out_slot = this.connecting_output;
+ ctx.lineWidth = 1;
+
+ var max_y = 0;
//render inputs and outputs
if(!node.flags.collapsed)
@@ -4970,15 +4985,17 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var slot = node.inputs[i];
ctx.globalAlpha = editor_alpha;
- //change opacity of incompatible slots
+ //change opacity of incompatible slots when dragging a connection
if ( this.connecting_node && LiteGraph.isValidConnection( slot.type && out_slot.type ) )
ctx.globalAlpha = 0.4 * editor_alpha;
ctx.fillStyle = slot.link != null ? this.default_connection_color.input_on : this.default_connection_color.input_off;
- var pos = node.getConnectionPos(true,i);
+ var pos = node.getConnectionPos( true, i );
pos[0] -= node.pos[0];
pos[1] -= node.pos[1];
+ if( max_y < pos[1] + LiteGraph.NODE_SLOT_HEIGHT*0.5 )
+ max_y = pos[1] + LiteGraph.NODE_SLOT_HEIGHT*0.5;
ctx.beginPath();
@@ -5005,8 +5022,6 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
if(this.connecting_node)
ctx.globalAlpha = 0.4 * editor_alpha;
- ctx.lineWidth = 1;
-
ctx.textAlign = "right";
ctx.strokeStyle = "black";
if(node.outputs)
@@ -5017,6 +5032,8 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var pos = node.getConnectionPos(false,i);
pos[0] -= node.pos[0];
pos[1] -= node.pos[1];
+ if( max_y < pos[1] + LiteGraph.NODE_SLOT_HEIGHT*0.5)
+ max_y = pos[1] + LiteGraph.NODE_SLOT_HEIGHT*0.5;
ctx.fillStyle = slot.links && slot.links.length ? this.default_connection_color.output_on : this.default_connection_color.output_off;
ctx.beginPath();
@@ -5050,14 +5067,15 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
ctx.textAlign = "left";
ctx.globalAlpha = 1;
+ if(node.widgets)
+ this.drawNodeWidgets( node, max_y, ctx, (this.node_widget && this.node_widget[0] == node) ? this.node_widget[1] : null );
+
//draw foreground
if(node.onDrawForeground)
{
//immediate gui stuff
if( node.gui_rects )
node.gui_rects.length = 0;
- this.gui_data.local_position[0] = this.canvas_mouse[0] - node.pos[0];
- this.gui_data.local_position[1] = this.canvas_mouse[1] - node.pos[1];
node.onDrawForeground( ctx, this );
}
}
@@ -5112,39 +5130,34 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolor, no_title, selected )
{
//bg rect
- ctx.strokeStyle = fgcolor || LiteGraph.NODE_DEFAULT_COLOR;
- ctx.fillStyle = bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR;
-
- /* gradient test
- var grad = ctx.createLinearGradient(0,0,0,node.size[1]);
- grad.addColorStop(0, "#AAA");
- grad.addColorStop(0.5, fgcolor || LiteGraph.NODE_DEFAULT_COLOR);
- grad.addColorStop(1, bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR);
- ctx.fillStyle = grad;
- //*/
+ ctx.strokeStyle = fgcolor;
+ ctx.fillStyle = bgcolor;
var title_height = LiteGraph.NODE_TITLE_HEIGHT;
//render node area depending on shape
- var shape = node._shape || LiteGraph.BOX_SHAPE;
- if(shape == LiteGraph.BOX_SHAPE)
+ var shape = node._shape || node.constructor.shape || LiteGraph.BOX_SHAPE;
+
+ if(!node.flags.collapsed)
{
- ctx.beginPath();
- ctx.rect(0,no_title ? 0 : -title_height, size[0]+1, no_title ? size[1] : size[1] + title_height);
- ctx.fill();
- ctx.shadowColor = "transparent";
- }
- else if (shape == LiteGraph.ROUND_SHAPE)
- {
- ctx.beginPath();
- ctx.roundRect(0,no_title ? 0 : -title_height,size[0], no_title ? size[1] : size[1] + title_height, title_height*0.5);
- ctx.fill();
- }
- else if (shape == LiteGraph.CIRCLE_SHAPE)
- {
- ctx.beginPath();
- ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2);
- ctx.fill();
+ if(shape == LiteGraph.BOX_SHAPE || this.scale < 0.5)
+ {
+ ctx.beginPath();
+ ctx.rect(0,no_title ? 0 : -title_height, size[0]+1, no_title ? size[1] : size[1] + title_height);
+ ctx.fill();
+ }
+ else if (shape == LiteGraph.ROUND_SHAPE || shape == LiteGraph.CARD_SHAPE)
+ {
+ ctx.beginPath();
+ ctx.roundRect(0,no_title ? 0 : -title_height,size[0], no_title ? size[1] : size[1] + title_height, this.round_radius, shape == LiteGraph.CARD_SHAPE ? 0 : this.round_radius);
+ ctx.fill();
+ }
+ else if (shape == LiteGraph.CIRCLE_SHAPE)
+ {
+ ctx.beginPath();
+ ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2);
+ ctx.fill();
+ }
}
ctx.shadowColor = "transparent";
@@ -5160,31 +5173,45 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
//immediate gui stuff
if( node.gui_rects )
node.gui_rects.length = 0;
- this.gui_data.local_position[0] = this.canvas_mouse[0] - node.pos[0];
- this.gui_data.local_position[1] = this.canvas_mouse[1] - node.pos[1];
node.onDrawBackground( ctx, this );
}
//title bg (remember, it is rendered ABOVE the node
if(!no_title)
{
- if(!node.flags.collapsed)
+ //title bar
+ if(1) //!node.flags.collapsed)
{
- ctx.fillStyle = fgcolor || LiteGraph.NODE_DEFAULT_COLOR;
+ //* gradient test
+ if(this.use_gradients)
+ {
+ var grad = LGraphCanvas.gradients[ fgcolor ];
+ if(!grad)
+ {
+ grad = LGraphCanvas.gradients[ fgcolor ] = ctx.createLinearGradient(0,0,400,0);
+ grad.addColorStop(0, fgcolor);
+ grad.addColorStop(1, "#000");
+ }
+ ctx.fillStyle = grad;
+ }
+ else
+ ctx.fillStyle = fgcolor;
+
var old_alpha = ctx.globalAlpha;
//ctx.globalAlpha = 0.5 * old_alpha;
ctx.beginPath();
- if(shape == LiteGraph.BOX_SHAPE)
+ if(shape == LiteGraph.BOX_SHAPE || this.scale < 0.5)
{
ctx.rect(0, -title_height, size[0]+1, title_height);
ctx.fill()
//ctx.stroke();
}
- else if (shape == LiteGraph.ROUND_SHAPE)
+ else if (shape == LiteGraph.ROUND_SHAPE || shape == LiteGraph.CARD_SHAPE)
{
- ctx.roundRect(0,-title_height,size[0], title_height,10, node.flags.collapsed ? 10 : 0);
+ ctx.roundRect(0,-title_height,size[0], title_height, this.round_radius, node.flags.collapsed ? this.round_radius : 0);
ctx.fill();
}
+
/*
else if (shape == LiteGraph.CIRCLE_SHAPE)
{
@@ -5198,7 +5225,7 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
//title box
ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
ctx.beginPath();
- if (shape == LiteGraph.ROUND_SHAPE || shape == LiteGraph.CIRCLE_SHAPE)
+ if (shape == LiteGraph.ROUND_SHAPE || shape == LiteGraph.CIRCLE_SHAPE || shape == LiteGraph.CARD_SHAPE)
ctx.arc(title_height *0.5, title_height * -0.5, (title_height - 8) *0.5,0,Math.PI*2);
else
ctx.rect(4,-title_height + 4,title_height - 8,title_height - 8);
@@ -5206,23 +5233,25 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
ctx.globalAlpha = old_alpha;
//title text
- ctx.font = this.title_text_font;
- var title = node.getTitle();
- if(title && this.scale > 0.5)
+ if( this.scale > 0.5 )
{
- if( node.flags.collapsed )
+ ctx.font = this.title_text_font;
+ var title = node.getTitle();
+ if(title)
{
- ctx.textAlign = "center";
- ctx.fillStyle = this.node_title_color;
- var measure = ctx.measureText(title);
- ctx.fillText( title, title_height + measure.width * 0.5, -title_height * 0.2 );
- ctx.textAlign = "left";
- }
- else
- {
- ctx.textAlign = "left";
- ctx.fillStyle = this.node_title_color;
- ctx.fillText( title, title_height, -title_height * 0.2 );
+ ctx.fillStyle = node.constructor.title_text_color || this.node_title_color;
+ if( node.flags.collapsed )
+ {
+ ctx.textAlign = "center";
+ var measure = ctx.measureText(title);
+ ctx.fillText( title, title_height + measure.width * 0.5, -title_height * 0.2 );
+ ctx.textAlign = "left";
+ }
+ else
+ {
+ ctx.textAlign = "left";
+ ctx.fillText( title, title_height, -title_height * 0.2 );
+ }
}
}
}
@@ -5233,74 +5262,19 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
ctx.lineWidth = 1;
ctx.beginPath();
if(shape == LiteGraph.BOX_SHAPE)
- ctx.rect(-4,-4 + (no_title ? 0 : -title_height), 8 + size[0]+1, 8 + (no_title ? size[1] : size[1] + title_height));
+ ctx.rect(-6,-6 + (no_title ? 0 : -title_height), 12 + size[0]+1, 12 + (no_title ? size[1] : size[1] + title_height));
else if (shape == LiteGraph.ROUND_SHAPE)
- ctx.roundRect(-4, -4 + (no_title ? 0 : -title_height), 8 + size[0], 8 + (no_title ? size[1] : size[1] + title_height), title_height*0.7);
+ ctx.roundRect(-6, -6 + (no_title ? 0 : -title_height), 12 + size[0], 12 + (no_title ? size[1] : size[1] + title_height), this.round_radius * 2);
+ else if (shape == LiteGraph.CARD_SHAPE)
+ ctx.roundRect(-6, -6 + (no_title ? 0 : -title_height), 12 + size[0], 12 + (no_title ? size[1] : size[1] + title_height), this.round_radius * 2, 0);
else if (shape == LiteGraph.CIRCLE_SHAPE)
- ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5 + 4, 0, Math.PI*2);
+ ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5 + 6, 0, Math.PI*2);
ctx.strokeStyle = "#DDD";
ctx.stroke();
ctx.strokeStyle = fgcolor;
}
}
-/* Renders the node when collapsed */
-// NOT IN USE RIGHT NOW, DEPRECATED!!!!!!!!!!!!!!!!!!!!!
-/*
-LGraphCanvas.prototype.drawNodeCollapsed = function(node, ctx, fgcolor, bgcolor)
-{
- //draw default collapsed shape
- ctx.strokeStyle = fgcolor || LiteGraph.NODE_DEFAULT_COLOR;
- ctx.fillStyle = bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR;
-
- var collapsed_radius = LiteGraph.NODE_COLLAPSED_RADIUS;
-
- var shape = node._shape || LiteGraph.BOX_SHAPE;
-
- if(shape == LiteGraph.CIRCLE_SHAPE) //circle shape
- {
- ctx.beginPath();
- ctx.arc(node.size[0] * 0.5, node.size[1] * 0.5, collapsed_radius,0,Math.PI * 2);
- ctx.fill();
- ctx.shadowColor = "rgba(0,0,0,0)";
- ctx.stroke();
-
- ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
- ctx.beginPath();
- ctx.arc(node.size[0] * 0.5, node.size[1] * 0.5, collapsed_radius * 0.5,0,Math.PI * 2);
- ctx.fill();
- }
- else if(shape == LiteGraph.ROUND_SHAPE) //rounded box
- {
- ctx.beginPath();
- ctx.roundRect(node.size[0] * 0.5 - collapsed_radius, node.size[1] * 0.5 - collapsed_radius, 2*collapsed_radius,2*collapsed_radius,collapsed_radius*0.5);
- ctx.fill();
- ctx.shadowColor = "rgba(0,0,0,0)";
- ctx.stroke();
-
- ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
- ctx.beginPath();
- ctx.roundRect(node.size[0] * 0.5 - collapsed_radius*0.5, node.size[1] * 0.5 - collapsed_radius*0.5, collapsed_radius,collapsed_radius,2);
- ctx.fill();
- }
- else //flat box
- {
- ctx.beginPath();
- //ctx.rect(node.size[0] * 0.5 - collapsed_radius, node.size[1] * 0.5 - collapsed_radius, 2*collapsed_radius, 2*collapsed_radius);
- ctx.rect(0, 0, node.size[0], collapsed_radius * 2 );
- ctx.fill();
- ctx.shadowColor = "rgba(0,0,0,0)";
- ctx.stroke();
-
- ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
- ctx.beginPath();
- //ctx.rect(node.size[0] * 0.5 - collapsed_radius*0.5, node.size[1] * 0.5 - collapsed_radius*0.5, collapsed_radius,collapsed_radius);
- ctx.rect(collapsed_radius*0.5, collapsed_radius*0.5, collapsed_radius, collapsed_radius);
- ctx.fill();
- }
-}
-*/
-
//OPTIMIZE THIS: precatch connections position instead of recomputing them every time
LGraphCanvas.prototype.drawConnections = function(ctx)
{
@@ -5469,32 +5443,98 @@ LGraphCanvas.prototype.computeConnectionPoint = function(a,b,t)
return [x,y];
}
-LGraphCanvas.prototype.addGUIRect = function( node, rect )
+LGraphCanvas.prototype.drawNodeWidgets = function( node, posY, ctx, active_widget )
{
- if(!node.gui_rects)
- node.gui_rects = [];
- if(node.gui_rects.length > 10) //safety first
- return;
- node.gui_rects.push( rect );
+ if(!node.widgets || !node.widgets.length)
+ return 0;
+ var width = node.size[0];
+ var widgets = node.widgets;
+ posY += 2;
+ for(var i = 0; i < widgets.length; ++i)
+ {
+ var w = widgets[0];
+ var y = posY;
+ if(w.y)
+ y = w.y;
+ w.last_y = y;
+ ctx.strokeStyle = "#AAA";
+ ctx.fillStyle = "#222";
+ ctx.textAlign = "left";
+
+ switch( w.type )
+ {
+ case "button":
+ if(w.clicked)
+ {
+ ctx.fillStyle = "#AAA";
+ w.clicked = false;
+ this.dirty_canvas = true;
+ }
+ ctx.fillRect(6.5,y,width-12,20);
+ ctx.strokeRect(6.5,y,width-12,20);
+ ctx.textAlign = "center";
+ ctx.fillStyle = "#AAA";
+ ctx.fillText( w.name, width*0.5, y + 20*0.7 );
+ break;
+ case "slider":
+ ctx.fillRect(6.5,y,width-12,20);
+ var range = w.options.max - w.options.min;
+ var nvalue = (w.value - w.options.min) / range;
+ ctx.fillStyle = active_widget == w ? "#89A" : "#678";
+ ctx.fillRect(6.5,y,nvalue*(width-12),20);
+ ctx.strokeRect(6.5,y,width-12,20);
+ ctx.textAlign = "center";
+ ctx.fillStyle = "#CCC";
+ ctx.fillText( w.name + " " + Number(w.value).toFixed(3), width*0.5, y + 20*0.7 );
+ break;
+ }
+ posY += 20;
+ }
+ ctx.textAlign = "left";
}
-LGraphCanvas.prototype.testGUIRect = function( node, pos )
+LGraphCanvas.prototype.processNodeWidgets = function( node, pos, event, active_widget )
{
- if(!node.gui_rects || !node.gui_rects.length)
- return false;
+ if(!node.widgets || !node.widgets.length)
+ return null;
var x = pos[0] - node.pos[0];
var y = pos[1] - node.pos[1];
+ var width = node.size[0];
+ var that = this;
- for(var i = 0; i < node.gui_rects.length; ++i)
+ for(var i = 0; i < node.widgets.length; ++i)
{
- var rect = node.gui_rects[i];
- if( x > rect[0] && x < (rect[0] + rect[2]) && y > rect[1] && y < (rect[1] + rect[3]) )
- return true
+ var w = node.widgets[i];
+ if( w == active_widget || (x > 6 && x < (width - 12) && y > w.last_y && y < (w.last_y + LiteGraph.NODE_WIDGET_HEIGHT)) )
+ {
+ //inside widget
+ switch( w.type )
+ {
+ case "button":
+ if(w.callback)
+ setTimeout( function(){ w.callback( w, that, node, pos ); }, 20 );
+ w.clicked = true;
+ this.dirty_canvas = true;
+ break;
+ case "slider":
+ var range = w.options.max - w.options.min;
+ var nvalue = Math.clamp( (x - 6) / (width - 12), 0, 1);
+ w.value = w.options.min + (w.options.max - w.options.min) * nvalue;
+ if(w.callback)
+ setTimeout( function(){ w.callback( w.value, that, node, pos ); }, 20 );
+ this.dirty_canvas = true;
+ break;
+ }
+
+ return w;
+ }
}
- return false;
+ return null;
}
+
+/*
LGraphCanvas.prototype.guiButton = function( ctx, rect, text, callback )
{
if(!rect)
@@ -5590,6 +5630,7 @@ LGraphCanvas.prototype.guiSlider = function( ctx, rect, value, left_value, right
return value;
}
+*/
/*
LGraphCanvas.prototype.resizeCanvas = function(width,height)
@@ -5716,7 +5757,7 @@ LGraphCanvas.onMenuAdd = function( node, options, e, prev_menu )
function inner_clicked( v, option, e )
{
var category = v.value;
- var node_types = LiteGraph.getNodeTypesInCategory(category);
+ var node_types = LiteGraph.getNodeTypesInCategory( category, canvas.filter );
var values = [];
for(var i in node_types)
values.push( { content: node_types[i].title, value: node_types[i].type });
@@ -6355,10 +6396,12 @@ LGraphCanvas.onMenuNodeColors = function( value, options, e, menu, node )
throw("no node for color");
var values = [];
+ values.push({ value:null, content:"No color" });
+
for(var i in LGraphCanvas.node_colors)
{
var color = LGraphCanvas.node_colors[i];
- var value = {value:i, content:""+i+""};
+ var value = { value:i, content:""+i+"" };
values.push(value);
}
new LiteGraph.ContextMenu( values, { event: e, callback: inner_clicked, parentMenu: menu, node: node });
@@ -6368,13 +6411,18 @@ LGraphCanvas.onMenuNodeColors = function( value, options, e, menu, node )
if(!node)
return;
- var color = LGraphCanvas.node_colors[ v.value ];
+ var color = v.value ? LGraphCanvas.node_colors[ v.value ] : null;
if(color)
{
node.color = color.color;
node.bgcolor = color.bgcolor;
- node.setDirtyCanvas(true);
}
+ else
+ {
+ delete node.color;
+ delete node.bgcolor;
+ }
+ node.setDirtyCanvas(true);
}
return false;
@@ -6422,8 +6470,10 @@ LGraphCanvas.onMenuNodeClone = function( value, options, e, menu, node )
LGraphCanvas.node_colors = {
"red": { color:"#322", bgcolor:"#533" },
+ "brown": { color:"#332922", bgcolor:"#593930" },
"green": { color:"#232", bgcolor:"#353" },
"blue": { color:"#223", bgcolor:"#335" },
+ "pale_blue": { color:"#2a363b", bgcolor:"#3f5159" },
"cyan": { color:"#233", bgcolor:"#355" },
"purple": { color:"#323", bgcolor:"#535" },
"yellow": { color:"#432", bgcolor:"#653" },
diff --git a/src/nodes/base.js b/src/nodes/base.js
index 91dcfdb26..bbfca1692 100755
--- a/src/nodes/base.js
+++ b/src/nodes/base.js
@@ -39,6 +39,8 @@ function Subgraph()
this.subgraph.onGlobalOutputAdded = this.onSubgraphNewGlobalOutput.bind(this);
this.subgraph.onGlobalOutputRenamed = this.onSubgraphRenamedGlobalOutput.bind(this);
this.subgraph.onGlobalOutputTypeChanged = this.onSubgraphTypeChangeGlobalOutput.bind(this);
+
+ this.addWidget("button","Open Graph",null,function( widget, graphcanvas ){ graphcanvas.openSubgraph(that.subgraph) });
this.bgcolor = "#353";
}
@@ -109,10 +111,12 @@ Subgraph.prototype.getExtraMenuOptions = function(graphcanvas)
Subgraph.prototype.onDrawForeground = function( ctx, graphcanvas )
{
+ /*
var node = this;
ctx.globalAlpha = 0.75;
graphcanvas.guiButton( ctx, [0,this.size[1] - 20, this.size[0], 19 ], "Open", function(){ graphcanvas.openSubgraph(node.subgraph); });
ctx.globalAlpha = 1;
+ */
}
Subgraph.prototype.onResize = function(size)
diff --git a/src/nodes/interface.js b/src/nodes/interface.js
index 13ecae34c..beec23f4c 100755
--- a/src/nodes/interface.js
+++ b/src/nodes/interface.js
@@ -414,26 +414,33 @@ var LiteGraph = global.LiteGraph;
//Show value inside the debug console
function WidgetSliderGUI()
{
- this.addOutput("v","number");
+ this.addOutput("","number");
this.properties = {
value: 0.5,
min: 0,
max: 1,
- text: "V"
+ text: "V",
+ y: 2
};
+ var that = this;
this.size = [80,60];
+ this.slider = this.addWidget("slider","V", this.properties.value, function(v){ that.properties.value = v; }, this.properties );
}
WidgetSliderGUI.title = "Internal Slider";
- WidgetSliderGUI.prototype.onDrawBackground = function( ctx, graphcanvas )
+ WidgetSliderGUI.prototype.onPropertyChanged = function(name,value)
{
- var node = this;
- ctx.globalAlpha = 0.75;
- this.properties.value = graphcanvas.guiSlider( ctx, [2, 2, this.size[0] - 4, this.size[1] - 4], this.properties.value, this.properties.min, this.properties.max, this.properties.text );
- ctx.globalAlpha = 1;
+ if(name == "value")
+ this.slider.value = value;
}
+ WidgetSliderGUI.prototype.onExecute = function()
+ {
+ this.setOutputData(0,this.properties.value);
+ }
+
+
LiteGraph.registerNodeType("widget/internal_slider", WidgetSliderGUI );
//Widget H SLIDER