feat: reuse WidgetInputNumberInput for BoundingBox numeric inputs (#8895)

## Summary
Make WidgetInputNumberInput usable without the widget system by making
the widget prop optional and adding simple min/max/step/disabled props.

BoundingBox now uses this component instead of a separate
ScrubableNumberInput

## Screenshots (if applicable)
<img width="828" height="1393" alt="image"
src="https://github.com/user-attachments/assets/68e012cf-baae-4a53-b4f8-70917cf05554"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8895-feat-add-scrub-drag-to-adjust-to-BoundingBox-numeric-inputs-3086d73d36508194b4b5e9bc823b34d1)
by [Unito](https://www.unito.io)
This commit is contained in:
Terry Jia
2026-02-18 19:32:03 -05:00
committed by GitHub
parent aff0ebad50
commit e1e560403e
3 changed files with 220 additions and 181 deletions

View File

@@ -0,0 +1,175 @@
<template>
<div
ref="container"
class="flex h-7 rounded-lg bg-component-node-widget-background text-xs text-component-node-foreground"
>
<slot name="background" />
<Button
v-if="!hideButtons"
:aria-label="t('g.ariaLabel.decrement')"
data-testid="decrement"
class="h-full w-8 rounded-r-none hover:bg-base-foreground/20 disabled:opacity-30"
variant="muted-textonly"
:disabled="!canDecrement"
tabindex="-1"
@click="modelValue = clamp(modelValue - step)"
>
<i class="pi pi-minus" />
</Button>
<div class="relative min-w-[4ch] flex-1 py-1.5 my-0.25">
<input
ref="inputField"
v-bind="inputAttrs"
:value="displayValue ?? modelValue"
:disabled
:class="
cn(
'bg-transparent border-0 focus:outline-0 p-1 truncate text-sm absolute inset-0'
)
"
inputmode="decimal"
autocomplete="off"
autocorrect="off"
spellcheck="false"
@blur="handleBlur"
@keyup.enter="handleBlur"
@dragstart.prevent
/>
<div
:class="
cn(
'absolute inset-0 z-10 cursor-ew-resize',
textEdit && 'pointer-events-none hidden'
)
"
@pointerdown="handlePointerDown"
@pointermove="handlePointerMove"
@pointerup="handlePointerUp"
@pointercancel="resetDrag"
/>
</div>
<slot />
<Button
v-if="!hideButtons"
:aria-label="t('g.ariaLabel.increment')"
data-testid="increment"
class="h-full w-8 rounded-l-none hover:bg-base-foreground/20 disabled:opacity-30"
variant="muted-textonly"
:disabled="!canIncrement"
tabindex="-1"
@click="modelValue = clamp(modelValue + step)"
>
<i class="pi pi-plus" />
</Button>
</div>
</template>
<script setup lang="ts">
import { onClickOutside } from '@vueuse/core'
import { computed, ref, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import Button from '@/components/ui/button/Button.vue'
import { cn } from '@/utils/tailwindUtil'
const {
min,
max,
step = 1,
disabled = false,
hideButtons = false,
displayValue,
parseValue
} = defineProps<{
min?: number
max?: number
step?: number
disabled?: boolean
hideButtons?: boolean
displayValue?: string
parseValue?: (raw: string) => number | undefined
inputAttrs?: Record<string, unknown>
}>()
const { t } = useI18n()
const modelValue = defineModel<number>({ default: 0 })
const container = useTemplateRef<HTMLDivElement>('container')
const inputField = useTemplateRef<HTMLInputElement>('inputField')
const textEdit = ref(false)
onClickOutside(container, () => {
if (textEdit.value) textEdit.value = false
})
function clamp(value: number): number {
const lo = min ?? -Infinity
const hi = max ?? Infinity
return Math.min(hi, Math.max(lo, value))
}
const canDecrement = computed(
() => modelValue.value > (min ?? -Infinity) && !disabled
)
const canIncrement = computed(
() => modelValue.value < (max ?? Infinity) && !disabled
)
const dragging = ref(false)
const dragDelta = ref(0)
const hasDragged = ref(false)
function handleBlur(e: Event) {
const target = e.target as HTMLInputElement
const raw = target.value.trim()
const parsed = parseValue
? parseValue(raw)
: raw === ''
? undefined
: Number(raw)
if (parsed != null && !isNaN(parsed)) {
modelValue.value = clamp(parsed)
} else {
target.value = displayValue ?? String(modelValue.value)
}
textEdit.value = false
}
function handlePointerDown(e: PointerEvent) {
if (e.button !== 0) return
if (disabled) return
const target = e.target as HTMLElement
target.setPointerCapture(e.pointerId)
dragging.value = true
dragDelta.value = 0
hasDragged.value = false
}
function handlePointerMove(e: PointerEvent) {
if (!dragging.value) return
dragDelta.value += e.movementX
const steps = (dragDelta.value / 10) | 0
if (steps === 0) return
hasDragged.value = true
const unclipped = modelValue.value + steps * step
dragDelta.value %= 10
modelValue.value = clamp(unclipped)
}
function handlePointerUp() {
if (!dragging.value) return
if (!hasDragged.value) {
textEdit.value = true
inputField.value?.focus()
inputField.value?.select()
}
resetDrag()
}
function resetDrag() {
dragging.value = false
dragDelta.value = 0
}
</script>