Refactor: More state management simplification (#5721)

## Summary

Remove more procedural synchronization in favor of using reactive
references.

> Note: Also includes some fixes for issues caused during HMR.

## Review Focus

In testing it seems to work the same, but let me know if I missed
something.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5721-Refactor-More-state-management-simplification-2766d73d3650819b8d7ddc047c460f2b)
by [Unito](https://www.unito.io)
This commit is contained in:
Alexander Brown
2025-09-22 13:15:33 -07:00
committed by GitHub
parent f086377307
commit e5d4d07d32
9 changed files with 61 additions and 239 deletions

View File

@@ -43,8 +43,6 @@
v-for="nodeData in allNodes"
:key="nodeData.id"
:node-data="nodeData"
:position="nodePositions.get(nodeData.id)"
:size="nodeSizes.get(nodeData.id)"
:readonly="false"
:error="
executionStore.lastExecutionError?.node_id === nodeData.id
@@ -189,15 +187,8 @@ watch(
}
)
const nodePositions = vueNodeLifecycle.nodePositions
const nodeSizes = vueNodeLifecycle.nodeSizes
const allNodes = viewportCulling.allNodes
const handleTransformUpdate = () => {
viewportCulling.handleTransformUpdate()
// TODO: Fix paste position sync in separate PR
vueNodeLifecycle.detectChangesInRAF.value()
}
const handleTransformUpdate = viewportCulling.handleTransformUpdate
watchEffect(() => {
nodeDefStore.showDeprecated = settingStore.get('Comfy.Node.ShowDeprecated')

View File

@@ -33,9 +33,11 @@ const tooltipText = ref('')
const left = ref<string>()
const top = ref<string>()
const hideTooltip = () => (tooltipText.value = '')
function hideTooltip() {
return (tooltipText.value = '')
}
const showTooltip = async (tooltip: string | null | undefined) => {
async function showTooltip(tooltip: string | null | undefined) {
if (!tooltip) return
left.value = comfyApp.canvas.mouse[0] + 'px'
@@ -56,9 +58,9 @@ const showTooltip = async (tooltip: string | null | undefined) => {
}
}
const onIdle = () => {
function onIdle() {
const { canvas } = comfyApp
const node = canvas.node_over
const node = canvas?.node_over
if (!node) return
const ctor = node.constructor as { title_mode?: 0 | 1 | 2 | 3 }