Feat: Vue Node Slot Improvements (#6359)

## Summary

Several fixes and improvements to the slot behavior on Vue nodes.

## Changes

- **What**: Restore the pseudo-slots, if there are slots being hidden by
collapse
- **What**: Connections while collapsed
- **What**: Display the links in a more reasonable location
- **What**: Fixes styling of linked widgets
- **What**: [~Fix reconnecting logic to prioritize newly disconnected
and now empty
slots~](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6370)

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)


https://github.com/user-attachments/assets/913cfb8f-acdd-4f3d-b619-c280cc11cce5


<!-- Add screenshots or video recording to help explain your changes -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6359-WIP-Collapsed-nodes-multislots-29b6d73d3650817289d5f0a8efdade84)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
This commit is contained in:
Alexander Brown
2025-10-29 20:32:05 -07:00
committed by GitHub
parent 5e9a9923e4
commit e606ff34ec
17 changed files with 263 additions and 72 deletions

View File

@@ -15,7 +15,7 @@
// hover (only when node should handle events)
shouldHandleNodePointerEvents &&
'hover:ring-7 ring-node-component-ring',
'outline-transparent -outline-offset-2 outline-2',
'outline-transparent outline-2',
borderClass,
outlineClass,
{
@@ -44,7 +44,20 @@
@wheel="handleWheel"
@contextmenu="handleContextMenu"
>
<div class="flex items-center">
<div class="flex flex-col justify-center items-center relative">
<template v-if="isCollapsed">
<SlotConnectionDot
v-if="hasInputs"
multi
class="absolute left-0 -translate-x-1/2"
/>
<SlotConnectionDot
v-if="hasOutputs"
multi
class="absolute right-0 translate-x-1/2"
/>
<NodeSlots :node-data="nodeData" unified />
</template>
<NodeHeader
:node-data="nodeData"
:collapsed="isCollapsed"
@@ -132,12 +145,14 @@ import { useSettingStore } from '@/platform/settings/settingStore'
import { useCanvasStore } from '@/renderer/core/canvas/canvasStore'
import { useCanvasInteractions } from '@/renderer/core/canvas/useCanvasInteractions'
import { TransformStateKey } from '@/renderer/core/layout/injectionKeys'
import SlotConnectionDot from '@/renderer/extensions/vueNodes/components/SlotConnectionDot.vue'
import { useNodeEventHandlers } from '@/renderer/extensions/vueNodes/composables/useNodeEventHandlers'
import { useNodePointerInteractions } from '@/renderer/extensions/vueNodes/composables/useNodePointerInteractions'
import { useVueElementTracking } from '@/renderer/extensions/vueNodes/composables/useVueNodeResizeTracking'
import { useNodeExecutionState } from '@/renderer/extensions/vueNodes/execution/useNodeExecutionState'
import { useNodeLayout } from '@/renderer/extensions/vueNodes/layout/useNodeLayout'
import { useNodePreviewState } from '@/renderer/extensions/vueNodes/preview/useNodePreviewState'
import { nonWidgetedInputs } from '@/renderer/extensions/vueNodes/utils/nodeDataUtils'
import { applyLightThemeColor } from '@/renderer/extensions/vueNodes/utils/nodeStyleUtils'
import { app } from '@/scripts/app'
import { useExecutionStore } from '@/stores/executionStore'
@@ -233,6 +248,9 @@ const nodeOpacity = computed(() => {
return globalOpacity
})
const hasInputs = computed(() => nonWidgetedInputs(nodeData).length > 0)
const hasOutputs = computed((): boolean => !!nodeData.outputs?.length)
// Use canvas interactions for proper wheel event handling and pointer event capture control
const { handleWheel, shouldHandleNodePointerEvents } = useCanvasInteractions()