pixelcode must be vec3
\t\t\tuvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",precision:LGraphTexture.DEFAULT}};LGraphTextureOperation.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100}, -precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};LGraphTextureOperation.title="Operation";LGraphTextureOperation.desc="Texture shader operation";LGraphTextureOperation.prototype.getExtraMenuOptions=function(a){var b=this;return[{content:b.properties.show?"Hide Texture":"Show Texture",callback:function(){b.properties.show=!b.properties.show}}]};LGraphTextureOperation.prototype.onDrawBackground=function(a){this.flags.collapsed||20>=this.size[1]||!this.properties.show||!this._tex||this._tex.gl!= -a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};LGraphTextureOperation.prototype.onExecute=function(){var a=this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,d=512;a?(c=a.width,d=a.height):b&&(c=b.width,d=b.height);this._tex=a||this._tex?LGraphTexture.getTargetTexture(a||this._tex,this._tex, -this.properties.precision):new GL.Texture(c,d,{type:this.precision===LGraphTexture.LOW?gl.UNSIGNED_BYTE:gl.HIGH_PRECISION_FORMAT,format:gl.RGBA,filter:gl.LINEAR});var e="";this.properties.uvcode&&(e="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(e=this.properties.uvcode));var f="";this.properties.pixelcode&&(f="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(f=this.properties.pixelcode));var g=this._shader;if(!g||this._shader_code!=e+"|"+ -f){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureOperation.pixel_shader,{UV_CODE:e,PIXEL_CODE:f}),this.boxcolor="#00FF00"}catch(h){console.log("Error compiling shader: ",h);this.boxcolor="#FF0000";return}this._shader_code=e+"|"+f;g=this._shader}if(g){this.boxcolor="green";var k=this.getInputData(2);null!=k?this.properties.value=k:k=parseFloat(this.properties.value);var l=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND); -a&&a.bind(0);b&&b.bind(1);var e=Mesh.getScreenQuad();g.uniforms({u_texture:0,u_textureB:1,value:k,texSize:[c,d],time:l}).draw(e)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};LGraphTextureOperation.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec3 color = texture2D(u_texture, uv).rgb;\n\t\t\t\tvec3 colorB = texture2D(u_textureB, uv).rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t"; +if("undefined"!=typeof LiteGraph){var LGraphTexture=function(){this.addOutput("Texture","Texture");this.properties={name:"",filter:!0};this.size=[LGraphTexture.image_preview_size,LGraphTexture.image_preview_size]};LGraphTexture.title="Texture";LGraphTexture.desc="Texture";LGraphTexture.widgets_info={name:{widget:"texture"},filter:{widget:"checkbox"}};LGraphTexture.loadTextureCallback=null;LGraphTexture.image_preview_size=256;LGraphTexture.PASS_THROUGH=1;LGraphTexture.COPY=2;LGraphTexture.LOW=3;LGraphTexture.HIGH= +4;LGraphTexture.REUSE=5;LGraphTexture.DEFAULT=2;LGraphTexture.MODE_VALUES={"pass through":LGraphTexture.PASS_THROUGH,copy:LGraphTexture.COPY,low:LGraphTexture.LOW,high:LGraphTexture.HIGH,reuse:LGraphTexture.REUSE,"default":LGraphTexture.DEFAULT};LGraphTexture.getTexturesContainer=function(){return gl.textures};LGraphTexture.loadTexture=function(a,b){b=b||{};var c=a;"http://"==c.substr(0,7)&&LiteGraph.proxy&&(c=LiteGraph.proxy+c.substr(7));return LGraphTexture.getTexturesContainer()[a]=GL.Texture.fromURL(c, +b)};LGraphTexture.getTexture=function(a){var b=this.getTexturesContainer();if(!b)throw"Cannot load texture, container of textures not found";b=b[a];return!b&&a&&":"!=a[0]?(this.loadTexture(a),null):b};LGraphTexture.getTargetTexture=function(a,b,c){if(!a)throw"LGraphTexture.getTargetTexture expects a reference texture";var d=null;switch(c){case LGraphTexture.LOW:d=gl.UNSIGNED_BYTE;break;case LGraphTexture.HIGH:d=gl.HIGH_PRECISION_FORMAT;break;case LGraphTexture.REUSE:return a;default:d=a?a.type:gl.UNSIGNED_BYTE}b&& +b.width==a.width&&b.height==a.height&&b.type==d||(b=new GL.Texture(a.width,a.height,{type:d,format:gl.RGBA,filter:gl.LINEAR}));return b};LGraphTexture.getNoiseTexture=function(){if(this._noise_texture)return this._noise_texture;for(var a=new Uint8Array(1048576),b=0;1048576>b;++b)a[b]=255*Math.random();return this._noise_texture=a=GL.Texture.fromMemory(512,512,a,{format:gl.RGBA,wrap:gl.REPEAT,filter:gl.NEAREST})};LGraphTexture.prototype.onDropFile=function(a,b,c){if(a){var d=null;"string"==typeof a? +d=GL.Texture.fromURL(a):-1!=b.toLowerCase().indexOf(".dds")?d=GL.Texture.fromDDSInMemory(a):(a=new Blob([c]),a=URL.createObjectURL(a),d=GL.Texture.fromURL(a));this._drop_texture=d;this.properties.name=b}else this._drop_texture=null,this.properties.name=""};LGraphTexture.prototype.getExtraMenuOptions=function(a){var b=this;if(this._drop_texture)return[{content:"Clear",callback:function(){b._drop_texture=null;b.properties.name=""}}]};LGraphTexture.prototype.onExecute=function(){var a=null;this.isOutputConnected(1)&& +(a=this.getInputData(0));!a&&this._drop_texture&&(a=this._drop_texture);!a&&this.properties.name&&(a=LGraphTexture.getTexture(this.properties.name));if(a){this._last_tex=a;!1===this.properties.filter?a.setParameter(gl.TEXTURE_MAG_FILTER,gl.NEAREST):a.setParameter(gl.TEXTURE_MAG_FILTER,gl.LINEAR);this.setOutputData(0,a);for(var b=1;bpixelcode must be vec3
\t\t\tuvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
";this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",precision:LGraphTexture.DEFAULT}};LGraphTextureOperation.widgets_info= +{uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100},precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}};LGraphTextureOperation.title="Operation";LGraphTextureOperation.desc="Texture shader operation";LGraphTextureOperation.prototype.getExtraMenuOptions=function(a){var b=this;return[{content:b.properties.show?"Hide Texture":"Show Texture",callback:function(){b.properties.show=!b.properties.show}}]};LGraphTextureOperation.prototype.onDrawBackground=function(a){this.flags.collapsed|| +20>=this.size[1]||!this.properties.show||!this._tex||this._tex.gl!=a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};LGraphTextureOperation.prototype.onExecute=function(){var a=this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===LGraphTexture.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,d=512;a?(c=a.width,d=a.height):b&&(c=b.width,d=b.height);this._tex= +a||this._tex?LGraphTexture.getTargetTexture(a||this._tex,this._tex,this.properties.precision):new GL.Texture(c,d,{type:this.precision===LGraphTexture.LOW?gl.UNSIGNED_BYTE:gl.HIGH_PRECISION_FORMAT,format:gl.RGBA,filter:gl.LINEAR});var e="";this.properties.uvcode&&(e="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(e=this.properties.uvcode));var f="";this.properties.pixelcode&&(f="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(f=this.properties.pixelcode)); +var g=this._shader;if(!g||this._shader_code!=e+"|"+f){try{this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureOperation.pixel_shader,{UV_CODE:e,PIXEL_CODE:f}),this.boxcolor="#00FF00"}catch(h){console.log("Error compiling shader: ",h);this.boxcolor="#FF0000";return}this._shader_code=e+"|"+f;g=this._shader}if(g){this.boxcolor="green";var k=this.getInputData(2);null!=k?this.properties.value=k:k=parseFloat(this.properties.value);var l=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST); +gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);a&&a.bind(0);b&&b.bind(1);var e=Mesh.getScreenQuad();g.uniforms({u_texture:0,u_textureB:1,value:k,texSize:[c,d],time:l}).draw(e)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};LGraphTextureOperation.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec3 color = texture2D(u_texture, uv).rgb;\n\t\t\t\tvec3 colorB = texture2D(u_textureB, uv).rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t"; LiteGraph.registerNodeType("texture/operation",LGraphTextureOperation);var LGraphTextureShader=function(){this.addOutput("Texture","Texture");this.properties={code:"",width:512,height:512};this.properties.code="\nvoid main() {\n vec2 uv = coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"};LGraphTextureShader.title="Shader";LGraphTextureShader.desc="Texture shader";LGraphTextureShader.widgets_info={code:{type:"code"},precision:{widget:"combo",values:LGraphTexture.MODE_VALUES}}; LGraphTextureShader.prototype.onExecute=function(){if(this.isOutputConnected(0)){if(this._shader_code!=this.properties.code)if(this._shader_code=this.properties.code,this._shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphTextureShader.pixel_shader+this.properties.code))this.boxcolor="green";else{this.boxcolor="red";return}this._tex&&this._tex.width==this.properties.width&&this._tex.height==this.properties.height||(this._tex=new GL.Texture(this.properties.width,this.properties.height,{format:gl.RGBA, filter:gl.LINEAR}));var a=this._tex,b=this._shader,c=this.graph.getTime();a.drawTo(function(){b.uniforms({texSize:[a.width,a.height],time:c}).draw(Mesh.getScreenQuad())});this.setOutputData(0,this._tex)}};LGraphTextureShader.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform float time;\n\t\t\t";LiteGraph.registerNodeType("texture/shader",LGraphTextureShader);var LGraphTextureScaleOffset=function(){this.addInput("in","Texture");this.addInput("scale","vec2");this.addInput("offset", @@ -304,8 +304,8 @@ LGraphFXLens.widgets_info={precision:{widget:"combo",values:LGraphTexture.MODE_V LiteGraph.registerNodeType("fx/lens",LGraphFXLens);window.LGraphFXLens=LGraphFXLens;var LGraphFXBokeh=function(){this.addInput("Texture","Texture");this.addInput("Blurred","Texture");this.addInput("Mask","Texture");this.addInput("Threshold","number");this.addOutput("Texture","Texture");this.properties={shape:"",size:10,alpha:1,threshold:1,high_precision:!1}};LGraphFXBokeh.title="Bokeh";LGraphFXBokeh.desc="applies an Bokeh effect";LGraphFXBokeh.widgets_info={shape:{widget:"texture"}};LGraphFXBokeh.prototype.onExecute= function(){var a=this.getInputData(0),b=this.getInputData(1),c=this.getInputData(2);if(a&&c&&this.properties.shape){b||(b=a);var d=LGraphTexture.getTexture(this.properties.shape);if(d){var e=this.properties.threshold;this.isInputConnected(3)&&(e=this.getInputData(3),this.properties.threshold=e);var f=gl.UNSIGNED_BYTE;this.properties.high_precision&&(f=gl.half_float_ext?gl.HALF_FLOAT_OES:gl.FLOAT);this._temp_texture&&this._temp_texture.type==f&&this._temp_texture.width==a.width&&this._temp_texture.height== a.height||(this._temp_texture=new GL.Texture(a.width,a.height,{type:f,format:gl.RGBA,filter:gl.LINEAR}));var g=LGraphFXBokeh._first_shader;g||(g=LGraphFXBokeh._first_shader=new GL.Shader(Shader.SCREEN_VERTEX_SHADER,LGraphFXBokeh._first_pixel_shader));var h=LGraphFXBokeh._second_shader;h||(h=LGraphFXBokeh._second_shader=new GL.Shader(LGraphFXBokeh._second_vertex_shader,LGraphFXBokeh._second_pixel_shader));var k=this._points_mesh;k&&k._width==a.width&&k._height==a.height&&2==k._spacing||(k=this.createPointsMesh(a.width, -a.height,2));var l=Mesh.getScreenQuad(),p=this.properties.size,q=this.properties.alpha;gl.disable(gl.DEPTH_TEST);gl.disable(gl.BLEND);this._temp_texture.drawTo(function(){a.bind(0);b.bind(1);c.bind(2);g.uniforms({u_texture:0,u_texture_blur:1,u_mask:2,u_texsize:[a.width,a.height]}).draw(l)});this._temp_texture.drawTo(function(){gl.enable(gl.BLEND);gl.blendFunc(gl.ONE,gl.ONE);a.bind(0);d.bind(3);h.uniforms({u_texture:0,u_mask:2,u_shape:3,u_alpha:q,u_threshold:e,u_pointSize:p,u_itexsize:[1/a.width,1/ -a.height]}).draw(k,gl.POINTS)});this.setOutputData(0,this._temp_texture)}}else this.setOutputData(0,a)};LGraphFXBokeh.prototype.createPointsMesh=function(a,b,c){for(var d=Math.round(a/c),e=Math.round(b/c),f=new Float32Array(d*e*2),g=-1,h=2/a*c,k=2/b*c,l=0;l