From f22f2c965e180cf367cc2e9ee0d06ffe874a7236 Mon Sep 17 00:00:00 2001
From: tamat pixelcode must be vec3 uvcode must be vec2, is optional uv: tex. coords color: texture colorB: textureB time: scene time value: input value
uvcode must be vec2, is optional
\t\t\tuv: tex. coords
color: texture
colorB: textureB
time: scene time
value: input value
"; +this.properties={value:1,uvcode:"",pixelcode:"color + colorB * value",precision:d.DEFAULT}};q.widgets_info={uvcode:{widget:"textarea",height:100},pixelcode:{widget:"textarea",height:100},precision:{widget:"combo",values:d.MODE_VALUES}};q.title="Operation";q.desc="Texture shader operation";q.prototype.getExtraMenuOptions=function(a){var b=this;return[{content:b.properties.show?"Hide Texture":"Show Texture",callback:function(){b.properties.show=!b.properties.show}}]};q.prototype.onDrawBackground=function(a){this.flags.collapsed|| +20>=this.size[1]||!this.properties.show||!this._tex||this._tex.gl!=a||(a.save(),a.drawImage(this._tex,0,0,this.size[0],this.size[1]),a.restore())};q.prototype.onExecute=function(){var a=this.getInputData(0);if(this.isOutputConnected(0))if(this.properties.precision===d.PASS_THROUGH)this.setOutputData(0,a);else{var b=this.getInputData(1);if(this.properties.uvcode||this.properties.pixelcode){var c=512,e=512;a?(c=a.width,e=a.height):b&&(c=b.width,e=b.height);var f=d.getTextureType(this.properties.precision, +a);this._tex=a||this._tex?d.getTargetTexture(a||this._tex,this._tex,this.properties.precision):new GL.Texture(c,e,{type:f,format:gl.RGBA,filter:gl.LINEAR});f="";this.properties.uvcode&&(f="uv = "+this.properties.uvcode,-1!=this.properties.uvcode.indexOf(";")&&(f=this.properties.uvcode));var g="";this.properties.pixelcode&&(g="result = "+this.properties.pixelcode,-1!=this.properties.pixelcode.indexOf(";")&&(g=this.properties.pixelcode));var l=this._shader;if(!l||this._shader_code!=f+"|"+g){try{this._shader= +new GL.Shader(Shader.SCREEN_VERTEX_SHADER,q.pixel_shader,{UV_CODE:f,PIXEL_CODE:g}),this.boxcolor="#00FF00"}catch(h){console.log("Error compiling shader: ",h);this.boxcolor="#FF0000";return}this.boxcolor="#FF0000";this._shader_code=f+"|"+g;l=this._shader}if(l){this.boxcolor="green";var k=this.getInputData(2);null!=k?this.properties.value=k:k=parseFloat(this.properties.value);var m=this.graph.getTime();this._tex.drawTo(function(){gl.disable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND); +a&&a.bind(0);b&&b.bind(1);var d=Mesh.getScreenQuad();l.uniforms({u_texture:0,u_textureB:1,value:k,texSize:[c,e],time:m}).draw(d)});this.setOutputData(0,this._tex)}else this.boxcolor="red"}}};q.pixel_shader="precision highp float;\n\t\t\t\n\t\t\tuniform sampler2D u_texture;\n\t\t\tuniform sampler2D u_textureB;\n\t\t\tvarying vec2 v_coord;\n\t\t\tuniform vec2 texSize;\n\t\t\tuniform float time;\n\t\t\tuniform float value;\n\t\t\t\n\t\t\tvoid main() {\n\t\t\t\tvec2 uv = v_coord;\n\t\t\t\tUV_CODE;\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\t\t\t\tvec3 color = color4.rgb;\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\t\t\t\tvec3 colorB = color4B.rgb;\n\t\t\t\tvec3 result = color;\n\t\t\t\tfloat alpha = 1.0;\n\t\t\t\tPIXEL_CODE;\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\t\t\t}\n\t\t\t"; +h.registerNodeType("texture/operation",q);var r=function(){this.addOutput("out","Texture");this.properties={code:"",width:512,height:512,precision:d.DEFAULT};this.properties.code="\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";this._uniforms={in_texture:0,texSize:vec2.create(),time:0}};r.title="Shader";r.desc="Texture shader";r.widgets_info={code:{type:"code"},precision:{widget:"combo",values:d.MODE_VALUES}};r.prototype.onPropertyChanged= +function(a,b){if("code"==a){var c=this.getShader();if(c){var d=c.uniformInfo;if(this.inputs)for(var e={},f=0;f