diff --git a/README.md b/README.md index e29bcceb2..cec7f5bf9 100755 --- a/README.md +++ b/README.md @@ -9,16 +9,16 @@ Try it in the [demo site](http://tamats.com/projects/litegraph/demo). ![Node Graph](imgs/node_graph_example.png "WebGLStudio") ## Features -- Renders on Canvas2D (zoom in, zoom out, panning) +- Renders on Canvas2D (zoom in, zoom out, panning, can be used inside a WebGLTexture) - Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...) - Optimized to support hundreds of nodes per graph (on editor but also on execution) - Customizable theme (colors, shapes, background) -- Callbacks to personalize every action/drawing/event +- Callbacks to personalize every action/drawing/event of nodes - Subgraphs (nodes that contain graphs themselves) -- Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UI) +- Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UIs) - Graphs can be executed in NodeJS - Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering) -- Easy to integrate in any application +- Easy to integrate in any JS application ## Nodes provided Although it is easy to create new node types, LiteGraph comes with some default nodes that could be useful for many cases: diff --git a/build/litegraph.js b/build/litegraph.js index 37c27b8e0..aa3527197 100644 --- a/build/litegraph.js +++ b/build/litegraph.js @@ -8485,179 +8485,179 @@ LiteGraph.registerNodeType("basic/script", NodeScript ); })(this); -//event related nodes -(function(global){ -var LiteGraph = global.LiteGraph; - -//Show value inside the debug console -function LogEvent() -{ - this.size = [60,20]; - this.addInput("event", LiteGraph.ACTION); -} - -LogEvent.title = "Log Event"; -LogEvent.desc = "Log event in console"; - -LogEvent.prototype.onAction = function( action, param ) -{ - console.log( action, param ); -} - -LiteGraph.registerNodeType("events/log", LogEvent ); - - -//Filter events -function FilterEvent() -{ - this.size = [60,20]; - this.addInput("event", LiteGraph.ACTION); - this.addOutput("event", LiteGraph.EVENT); - this.properties = { - equal_to: "", - has_property:"", - property_equal_to: "" - }; -} - -FilterEvent.title = "Filter Event"; -FilterEvent.desc = "Blocks events that do not match the filter"; - -FilterEvent.prototype.onAction = function( action, param ) -{ - if( param == null ) - return; - - if( this.properties.equal_to && this.properties.equal_to != param ) - return; - - if( this.properties.has_property ) - { - var prop = param[ this.properties.has_property ]; - if( prop == null ) - return; - - if( this.properties.property_equal_to && this.properties.property_equal_to != prop ) - return; - } - - this.triggerSlot(0,param); -} - -LiteGraph.registerNodeType("events/filter", FilterEvent ); - -//Show value inside the debug console -function DelayEvent() -{ - this.size = [60,20]; - this.addProperty( "time", 1000 ); - this.addInput("event", LiteGraph.ACTION); - this.addOutput("on_time", LiteGraph.EVENT); - - this._pending = []; -} - -DelayEvent.title = "Delay"; -DelayEvent.desc = "Delays one event"; - -DelayEvent.prototype.onAction = function(action, param) -{ - this._pending.push([ this.properties.time, param ]); -} - -DelayEvent.prototype.onExecute = function() -{ - var dt = this.graph.elapsed_time * 1000; //in ms - - for(var i = 0; i < this._pending.length; ++i) - { - var action = this._pending[i]; - action[0] -= dt; - if( action[0] > 0 ) - continue; - - //remove - this._pending.splice(i,1); - --i; - - //trigger - this.trigger(null, action[1]); - } -} - -DelayEvent.prototype.onGetInputs = function() -{ - return [["event",LiteGraph.ACTION]]; -} - -LiteGraph.registerNodeType("events/delay", DelayEvent ); - - -//Show value inside the debug console -function TimerEvent() -{ - this.addProperty("interval", 1000); - this.addProperty("event", "tick"); - this.addOutput("on_tick", LiteGraph.EVENT); - this.time = 0; - this.last_interval = 1000; - this.triggered = false; -} - -TimerEvent.title = "Timer"; -TimerEvent.desc = "Sends an event every N milliseconds"; - -TimerEvent.prototype.onStart = function() -{ - this.time = 0; -} - -TimerEvent.prototype.getTitle = function() -{ - return "Timer: " + this.last_interval.toString() + "ms"; -} - -TimerEvent.on_color = "#AAA"; -TimerEvent.off_color = "#222"; - -TimerEvent.prototype.onDrawBackground = function() -{ - this.boxcolor = this.triggered ? TimerEvent.on_color : TimerEvent.off_color; - this.triggered = false; -} - -TimerEvent.prototype.onExecute = function() -{ - var dt = this.graph.elapsed_time * 1000; //in ms - this.time += dt; - this.last_interval = Math.max(1, this.getInputOrProperty("interval") | 0); - - if( this.time < this.last_interval || isNaN(this.last_interval) ) - { - if( this.inputs && this.inputs.length > 1 && this.inputs[1] ) - this.setOutputData(1,false); - return; - } - this.triggered = true; - this.time = this.time % this.last_interval; - this.trigger( "on_tick", this.properties.event ); - if( this.inputs && this.inputs.length > 1 && this.inputs[1] ) - this.setOutputData( 1, true ); -} - -TimerEvent.prototype.onGetInputs = function() -{ - return [["interval","number"]]; -} - -TimerEvent.prototype.onGetOutputs = function() -{ - return [["tick","boolean"]]; -} - -LiteGraph.registerNodeType("events/timer", TimerEvent ); - - +//event related nodes +(function(global){ +var LiteGraph = global.LiteGraph; + +//Show value inside the debug console +function LogEvent() +{ + this.size = [60,20]; + this.addInput("event", LiteGraph.ACTION); +} + +LogEvent.title = "Log Event"; +LogEvent.desc = "Log event in console"; + +LogEvent.prototype.onAction = function( action, param ) +{ + console.log( action, param ); +} + +LiteGraph.registerNodeType("events/log", LogEvent ); + + +//Filter events +function FilterEvent() +{ + this.size = [60,20]; + this.addInput("event", LiteGraph.ACTION); + this.addOutput("event", LiteGraph.EVENT); + this.properties = { + equal_to: "", + has_property:"", + property_equal_to: "" + }; +} + +FilterEvent.title = "Filter Event"; +FilterEvent.desc = "Blocks events that do not match the filter"; + +FilterEvent.prototype.onAction = function( action, param ) +{ + if( param == null ) + return; + + if( this.properties.equal_to && this.properties.equal_to != param ) + return; + + if( this.properties.has_property ) + { + var prop = param[ this.properties.has_property ]; + if( prop == null ) + return; + + if( this.properties.property_equal_to && this.properties.property_equal_to != prop ) + return; + } + + this.triggerSlot(0,param); +} + +LiteGraph.registerNodeType("events/filter", FilterEvent ); + +//Show value inside the debug console +function DelayEvent() +{ + this.size = [60,20]; + this.addProperty( "time", 1000 ); + this.addInput("event", LiteGraph.ACTION); + this.addOutput("on_time", LiteGraph.EVENT); + + this._pending = []; +} + +DelayEvent.title = "Delay"; +DelayEvent.desc = "Delays one event"; + +DelayEvent.prototype.onAction = function(action, param) +{ + this._pending.push([ this.properties.time, param ]); +} + +DelayEvent.prototype.onExecute = function() +{ + var dt = this.graph.elapsed_time * 1000; //in ms + + for(var i = 0; i < this._pending.length; ++i) + { + var action = this._pending[i]; + action[0] -= dt; + if( action[0] > 0 ) + continue; + + //remove + this._pending.splice(i,1); + --i; + + //trigger + this.trigger(null, action[1]); + } +} + +DelayEvent.prototype.onGetInputs = function() +{ + return [["event",LiteGraph.ACTION]]; +} + +LiteGraph.registerNodeType("events/delay", DelayEvent ); + + +//Show value inside the debug console +function TimerEvent() +{ + this.addProperty("interval", 1000); + this.addProperty("event", "tick"); + this.addOutput("on_tick", LiteGraph.EVENT); + this.time = 0; + this.last_interval = 1000; + this.triggered = false; +} + +TimerEvent.title = "Timer"; +TimerEvent.desc = "Sends an event every N milliseconds"; + +TimerEvent.prototype.onStart = function() +{ + this.time = 0; +} + +TimerEvent.prototype.getTitle = function() +{ + return "Timer: " + this.last_interval.toString() + "ms"; +} + +TimerEvent.on_color = "#AAA"; +TimerEvent.off_color = "#222"; + +TimerEvent.prototype.onDrawBackground = function() +{ + this.boxcolor = this.triggered ? TimerEvent.on_color : TimerEvent.off_color; + this.triggered = false; +} + +TimerEvent.prototype.onExecute = function() +{ + var dt = this.graph.elapsed_time * 1000; //in ms + this.time += dt; + this.last_interval = Math.max(1, this.getInputOrProperty("interval") | 0); + + if( this.time < this.last_interval || isNaN(this.last_interval) ) + { + if( this.inputs && this.inputs.length > 1 && this.inputs[1] ) + this.setOutputData(1,false); + return; + } + this.triggered = true; + this.time = this.time % this.last_interval; + this.trigger( "on_tick", this.properties.event ); + if( this.inputs && this.inputs.length > 1 && this.inputs[1] ) + this.setOutputData( 1, true ); +} + +TimerEvent.prototype.onGetInputs = function() +{ + return [["interval","number"]]; +} + +TimerEvent.prototype.onGetOutputs = function() +{ + return [["tick","boolean"]]; +} + +LiteGraph.registerNodeType("events/timer", TimerEvent ); + + })(this); //widgets (function(global){ @@ -9385,1296 +9385,1924 @@ var LiteGraph = global.LiteGraph; LiteGraph.registerNodeType("widget/panel", WidgetPanel ); })(this); -(function(global){ -var LiteGraph = global.LiteGraph; - -function GamepadInput() -{ - this.addOutput("left_x_axis","number"); - this.addOutput("left_y_axis","number"); - this.addOutput( "button_pressed", LiteGraph.EVENT ); - this.properties = { gamepad_index: 0, threshold: 0.1 }; - - this._left_axis = new Float32Array(2); - this._right_axis = new Float32Array(2); - this._triggers = new Float32Array(2); - this._previous_buttons = new Uint8Array(17); - this._current_buttons = new Uint8Array(17); -} - -GamepadInput.title = "Gamepad"; -GamepadInput.desc = "gets the input of the gamepad"; - -GamepadInput.zero = new Float32Array(2); -GamepadInput.buttons = ["a","b","x","y","lb","rb","lt","rt","back","start","ls","rs","home"]; - -GamepadInput.prototype.onExecute = function() -{ - //get gamepad - var gamepad = this.getGamepad(); - var threshold = this.properties.threshold || 0.0; - - if(gamepad) - { - this._left_axis[0] = Math.abs( gamepad.xbox.axes["lx"] ) > threshold ? gamepad.xbox.axes["lx"] : 0; - this._left_axis[1] = Math.abs( gamepad.xbox.axes["ly"] ) > threshold ? gamepad.xbox.axes["ly"] : 0; - this._right_axis[0] = Math.abs( gamepad.xbox.axes["rx"] ) > threshold ? gamepad.xbox.axes["rx"] : 0; - this._right_axis[1] = Math.abs( gamepad.xbox.axes["ry"] ) > threshold ? gamepad.xbox.axes["ry"] : 0; - this._triggers[0] = Math.abs( gamepad.xbox.axes["ltrigger"] ) > threshold ? gamepad.xbox.axes["ltrigger"] : 0; - this._triggers[1] = Math.abs( gamepad.xbox.axes["rtrigger"] ) > threshold ? gamepad.xbox.axes["rtrigger"] : 0; - } - - if(this.outputs) - { - for(var i = 0; i < this.outputs.length; i++) - { - var output = this.outputs[i]; - if(!output.links || !output.links.length) - continue; - var v = null; - - if(gamepad) - { - switch( output.name ) - { - case "left_axis": v = this._left_axis; break; - case "right_axis": v = this._right_axis; break; - case "left_x_axis": v = this._left_axis[0]; break; - case "left_y_axis": v = this._left_axis[1]; break; - case "right_x_axis": v = this._right_axis[0]; break; - case "right_y_axis": v = this._right_axis[1]; break; - case "trigger_left": v = this._triggers[0]; break; - case "trigger_right": v = this._triggers[1]; break; - case "a_button": v = gamepad.xbox.buttons["a"] ? 1 : 0; break; - case "b_button": v = gamepad.xbox.buttons["b"] ? 1 : 0; break; - case "x_button": v = gamepad.xbox.buttons["x"] ? 1 : 0; break; - case "y_button": v = gamepad.xbox.buttons["y"] ? 1 : 0; break; - case "lb_button": v = gamepad.xbox.buttons["lb"] ? 1 : 0; break; - case "rb_button": v = gamepad.xbox.buttons["rb"] ? 1 : 0; break; - case "ls_button": v = gamepad.xbox.buttons["ls"] ? 1 : 0; break; - case "rs_button": v = gamepad.xbox.buttons["rs"] ? 1 : 0; break; - case "start_button": v = gamepad.xbox.buttons["start"] ? 1 : 0; break; - case "back_button": v = gamepad.xbox.buttons["back"] ? 1 : 0; break; - case "button_pressed": - for(var j = 0; j < this._current_buttons.length; ++j) - { - if( this._current_buttons[j] && !this._previous_buttons[j] ) - this.triggerSlot( i, GamepadInput.buttons[j] ); - } - break; - default: break; - } - } - else - { - //if no gamepad is connected, output 0 - switch( output.name ) - { - case "button_pressed": break; - case "left_axis": - case "right_axis": - v = GamepadInput.zero; - break; - default: - v = 0; - } - } - this.setOutputData(i,v); - } - } -} - -GamepadInput.prototype.getGamepad = function() -{ - var getGamepads = navigator.getGamepads || navigator.webkitGetGamepads || navigator.mozGetGamepads; - if(!getGamepads) - return null; - var gamepads = getGamepads.call(navigator); - var gamepad = null; - - this._previous_buttons.set( this._current_buttons ); - - //pick the first connected - for(var i = this.properties.gamepad_index; i < 4; i++) - { - if (gamepads[i]) - { - gamepad = gamepads[i]; - - //xbox controller mapping - var xbox = this.xbox_mapping; - if(!xbox) - xbox = this.xbox_mapping = { axes:[], buttons:{}, hat: ""}; - - xbox.axes["lx"] = gamepad.axes[0]; - xbox.axes["ly"] = gamepad.axes[1]; - xbox.axes["rx"] = gamepad.axes[2]; - xbox.axes["ry"] = gamepad.axes[3]; - xbox.axes["ltrigger"] = gamepad.buttons[6].value; - xbox.axes["rtrigger"] = gamepad.buttons[7].value; - - for(var j = 0; j < gamepad.buttons.length; j++) - { - this._current_buttons[j] = gamepad.buttons[j].pressed; - - //mapping of XBOX - switch(j) //I use a switch to ensure that a player with another gamepad could play - { - case 0: xbox.buttons["a"] = gamepad.buttons[j].pressed; break; - case 1: xbox.buttons["b"] = gamepad.buttons[j].pressed; break; - case 2: xbox.buttons["x"] = gamepad.buttons[j].pressed; break; - case 3: xbox.buttons["y"] = gamepad.buttons[j].pressed; break; - case 4: xbox.buttons["lb"] = gamepad.buttons[j].pressed; break; - case 5: xbox.buttons["rb"] = gamepad.buttons[j].pressed; break; - case 6: xbox.buttons["lt"] = gamepad.buttons[j].pressed; break; - case 7: xbox.buttons["rt"] = gamepad.buttons[j].pressed; break; - case 8: xbox.buttons["back"] = gamepad.buttons[j].pressed; break; - case 9: xbox.buttons["start"] = gamepad.buttons[j].pressed; break; - case 10: xbox.buttons["ls"] = gamepad.buttons[j].pressed; break; - case 11: xbox.buttons["rs"] = gamepad.buttons[j].pressed; break; - case 12: if( gamepad.buttons[j].pressed) xbox.hat += "up"; break; - case 13: if( gamepad.buttons[j].pressed) xbox.hat += "down"; break; - case 14: if( gamepad.buttons[j].pressed) xbox.hat += "left"; break; - case 15: if( gamepad.buttons[j].pressed) xbox.hat += "right"; break; - case 16: xbox.buttons["home"] = gamepad.buttons[j].pressed; break; - default: - } - } - gamepad.xbox = xbox; - return gamepad; - } - } -} - -GamepadInput.prototype.onDrawBackground = function(ctx) -{ - if(this.flags.collapsed) - return; - - //render gamepad state? - var la = this._left_axis; - var ra = this._right_axis; - ctx.strokeStyle = "#88A"; - ctx.strokeRect( (la[0] + 1) * 0.5 * this.size[0] - 4, (la[1] + 1) * 0.5 * this.size[1] - 4, 8, 8 ); - ctx.strokeStyle = "#8A8"; - ctx.strokeRect( (ra[0] + 1) * 0.5 * this.size[0] - 4, (ra[1] + 1) * 0.5 * this.size[1] - 4, 8, 8 ); - var h = this.size[1] / this._current_buttons.length - ctx.fillStyle = "#AEB"; - for(var i = 0; i < this._current_buttons.length; ++i) - if(this._current_buttons[i]) - ctx.fillRect( 0, h * i, 6, h); -} - -GamepadInput.prototype.onGetOutputs = function() { - return [ - ["left_axis","vec2"], - ["right_axis","vec2"], - ["left_x_axis","number"], - ["left_y_axis","number"], - ["right_x_axis","number"], - ["right_y_axis","number"], - ["trigger_left","number"], - ["trigger_right","number"], - ["a_button","number"], - ["b_button","number"], - ["x_button","number"], - ["y_button","number"], - ["lb_button","number"], - ["rb_button","number"], - ["ls_button","number"], - ["rs_button","number"], - ["start","number"], - ["back","number"], - ["button_pressed", LiteGraph.EVENT] - ]; -} - -LiteGraph.registerNodeType("input/gamepad", GamepadInput ); - +(function(global){ +var LiteGraph = global.LiteGraph; + +function GamepadInput() +{ + this.addOutput("left_x_axis","number"); + this.addOutput("left_y_axis","number"); + this.addOutput( "button_pressed", LiteGraph.EVENT ); + this.properties = { gamepad_index: 0, threshold: 0.1 }; + + this._left_axis = new Float32Array(2); + this._right_axis = new Float32Array(2); + this._triggers = new Float32Array(2); + this._previous_buttons = new Uint8Array(17); + this._current_buttons = new Uint8Array(17); +} + +GamepadInput.title = "Gamepad"; +GamepadInput.desc = "gets the input of the gamepad"; + +GamepadInput.zero = new Float32Array(2); +GamepadInput.buttons = ["a","b","x","y","lb","rb","lt","rt","back","start","ls","rs","home"]; + +GamepadInput.prototype.onExecute = function() +{ + //get gamepad + var gamepad = this.getGamepad(); + var threshold = this.properties.threshold || 0.0; + + if(gamepad) + { + this._left_axis[0] = Math.abs( gamepad.xbox.axes["lx"] ) > threshold ? gamepad.xbox.axes["lx"] : 0; + this._left_axis[1] = Math.abs( gamepad.xbox.axes["ly"] ) > threshold ? gamepad.xbox.axes["ly"] : 0; + this._right_axis[0] = Math.abs( gamepad.xbox.axes["rx"] ) > threshold ? gamepad.xbox.axes["rx"] : 0; + this._right_axis[1] = Math.abs( gamepad.xbox.axes["ry"] ) > threshold ? gamepad.xbox.axes["ry"] : 0; + this._triggers[0] = Math.abs( gamepad.xbox.axes["ltrigger"] ) > threshold ? gamepad.xbox.axes["ltrigger"] : 0; + this._triggers[1] = Math.abs( gamepad.xbox.axes["rtrigger"] ) > threshold ? gamepad.xbox.axes["rtrigger"] : 0; + } + + if(this.outputs) + { + for(var i = 0; i < this.outputs.length; i++) + { + var output = this.outputs[i]; + if(!output.links || !output.links.length) + continue; + var v = null; + + if(gamepad) + { + switch( output.name ) + { + case "left_axis": v = this._left_axis; break; + case "right_axis": v = this._right_axis; break; + case "left_x_axis": v = this._left_axis[0]; break; + case "left_y_axis": v = this._left_axis[1]; break; + case "right_x_axis": v = this._right_axis[0]; break; + case "right_y_axis": v = this._right_axis[1]; break; + case "trigger_left": v = this._triggers[0]; break; + case "trigger_right": v = this._triggers[1]; break; + case "a_button": v = gamepad.xbox.buttons["a"] ? 1 : 0; break; + case "b_button": v = gamepad.xbox.buttons["b"] ? 1 : 0; break; + case "x_button": v = gamepad.xbox.buttons["x"] ? 1 : 0; break; + case "y_button": v = gamepad.xbox.buttons["y"] ? 1 : 0; break; + case "lb_button": v = gamepad.xbox.buttons["lb"] ? 1 : 0; break; + case "rb_button": v = gamepad.xbox.buttons["rb"] ? 1 : 0; break; + case "ls_button": v = gamepad.xbox.buttons["ls"] ? 1 : 0; break; + case "rs_button": v = gamepad.xbox.buttons["rs"] ? 1 : 0; break; + case "start_button": v = gamepad.xbox.buttons["start"] ? 1 : 0; break; + case "back_button": v = gamepad.xbox.buttons["back"] ? 1 : 0; break; + case "button_pressed": + for(var j = 0; j < this._current_buttons.length; ++j) + { + if( this._current_buttons[j] && !this._previous_buttons[j] ) + this.triggerSlot( i, GamepadInput.buttons[j] ); + } + break; + default: break; + } + } + else + { + //if no gamepad is connected, output 0 + switch( output.name ) + { + case "button_pressed": break; + case "left_axis": + case "right_axis": + v = GamepadInput.zero; + break; + default: + v = 0; + } + } + this.setOutputData(i,v); + } + } +} + +GamepadInput.prototype.getGamepad = function() +{ + var getGamepads = navigator.getGamepads || navigator.webkitGetGamepads || navigator.mozGetGamepads; + if(!getGamepads) + return null; + var gamepads = getGamepads.call(navigator); + var gamepad = null; + + this._previous_buttons.set( this._current_buttons ); + + //pick the first connected + for(var i = this.properties.gamepad_index; i < 4; i++) + { + if (gamepads[i]) + { + gamepad = gamepads[i]; + + //xbox controller mapping + var xbox = this.xbox_mapping; + if(!xbox) + xbox = this.xbox_mapping = { axes:[], buttons:{}, hat: ""}; + + xbox.axes["lx"] = gamepad.axes[0]; + xbox.axes["ly"] = gamepad.axes[1]; + xbox.axes["rx"] = gamepad.axes[2]; + xbox.axes["ry"] = gamepad.axes[3]; + xbox.axes["ltrigger"] = gamepad.buttons[6].value; + xbox.axes["rtrigger"] = gamepad.buttons[7].value; + + for(var j = 0; j < gamepad.buttons.length; j++) + { + this._current_buttons[j] = gamepad.buttons[j].pressed; + + //mapping of XBOX + switch(j) //I use a switch to ensure that a player with another gamepad could play + { + case 0: xbox.buttons["a"] = gamepad.buttons[j].pressed; break; + case 1: xbox.buttons["b"] = gamepad.buttons[j].pressed; break; + case 2: xbox.buttons["x"] = gamepad.buttons[j].pressed; break; + case 3: xbox.buttons["y"] = gamepad.buttons[j].pressed; break; + case 4: xbox.buttons["lb"] = gamepad.buttons[j].pressed; break; + case 5: xbox.buttons["rb"] = gamepad.buttons[j].pressed; break; + case 6: xbox.buttons["lt"] = gamepad.buttons[j].pressed; break; + case 7: xbox.buttons["rt"] = gamepad.buttons[j].pressed; break; + case 8: xbox.buttons["back"] = gamepad.buttons[j].pressed; break; + case 9: xbox.buttons["start"] = gamepad.buttons[j].pressed; break; + case 10: xbox.buttons["ls"] = gamepad.buttons[j].pressed; break; + case 11: xbox.buttons["rs"] = gamepad.buttons[j].pressed; break; + case 12: if( gamepad.buttons[j].pressed) xbox.hat += "up"; break; + case 13: if( gamepad.buttons[j].pressed) xbox.hat += "down"; break; + case 14: if( gamepad.buttons[j].pressed) xbox.hat += "left"; break; + case 15: if( gamepad.buttons[j].pressed) xbox.hat += "right"; break; + case 16: xbox.buttons["home"] = gamepad.buttons[j].pressed; break; + default: + } + } + gamepad.xbox = xbox; + return gamepad; + } + } +} + +GamepadInput.prototype.onDrawBackground = function(ctx) +{ + if(this.flags.collapsed) + return; + + //render gamepad state? + var la = this._left_axis; + var ra = this._right_axis; + ctx.strokeStyle = "#88A"; + ctx.strokeRect( (la[0] + 1) * 0.5 * this.size[0] - 4, (la[1] + 1) * 0.5 * this.size[1] - 4, 8, 8 ); + ctx.strokeStyle = "#8A8"; + ctx.strokeRect( (ra[0] + 1) * 0.5 * this.size[0] - 4, (ra[1] + 1) * 0.5 * this.size[1] - 4, 8, 8 ); + var h = this.size[1] / this._current_buttons.length + ctx.fillStyle = "#AEB"; + for(var i = 0; i < this._current_buttons.length; ++i) + if(this._current_buttons[i]) + ctx.fillRect( 0, h * i, 6, h); +} + +GamepadInput.prototype.onGetOutputs = function() { + return [ + ["left_axis","vec2"], + ["right_axis","vec2"], + ["left_x_axis","number"], + ["left_y_axis","number"], + ["right_x_axis","number"], + ["right_y_axis","number"], + ["trigger_left","number"], + ["trigger_right","number"], + ["a_button","number"], + ["b_button","number"], + ["x_button","number"], + ["y_button","number"], + ["lb_button","number"], + ["rb_button","number"], + ["ls_button","number"], + ["rs_button","number"], + ["start","number"], + ["back","number"], + ["button_pressed", LiteGraph.EVENT] + ]; +} + +LiteGraph.registerNodeType("input/gamepad", GamepadInput ); + })(this); -(function(global){ -var LiteGraph = global.LiteGraph; - -//Converter -function Converter() -{ - this.addInput("in","*"); - this.size = [60,20]; -} - -Converter.title = "Converter"; -Converter.desc = "type A to type B"; - -Converter.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) - return; - - if(this.outputs) - for(var i = 0; i < this.outputs.length; i++) - { - var output = this.outputs[i]; - if(!output.links || !output.links.length) - continue; - - var result = null; - switch( output.name ) - { - case "number": result = v.length ? v[0] : parseFloat(v); break; - case "vec2": - case "vec3": - case "vec4": - var result = null; - var count = 1; - switch(output.name) - { - case "vec2": count = 2; break; - case "vec3": count = 3; break; - case "vec4": count = 4; break; - } - - var result = new Float32Array( count ); - if( v.length ) - { - for(var j = 0; j < v.length && j < result.length; j++) - result[j] = v[j]; - } - else - result[0] = parseFloat(v); - break; - } - this.setOutputData(i, result); - } -} - -Converter.prototype.onGetOutputs = function() { - return [["number","number"],["vec2","vec2"],["vec3","vec3"],["vec4","vec4"]]; -} - -LiteGraph.registerNodeType("math/converter", Converter ); - - -//Bypass -function Bypass() -{ - this.addInput("in"); - this.addOutput("out"); - this.size = [60,20]; -} - -Bypass.title = "Bypass"; -Bypass.desc = "removes the type"; - -Bypass.prototype.onExecute = function() -{ - var v = this.getInputData(0); - this.setOutputData(0, v); -} - -LiteGraph.registerNodeType("math/bypass", Bypass ); - - - -function MathRange() -{ - this.addInput("in","number",{locked:true}); - this.addOutput("out","number",{locked:true}); - - this.addProperty( "in", 0 ); - this.addProperty( "in_min", 0 ); - this.addProperty( "in_max", 1 ); - this.addProperty( "out_min", 0 ); - this.addProperty( "out_max", 1 ); - - this.size = [80,20]; -} - -MathRange.title = "Range"; -MathRange.desc = "Convert a number from one range to another"; - -MathRange.prototype.getTitle = function() -{ - if(this.flags.collapsed) - return (this._last_v || 0).toFixed(2); - return this.title; -} - -MathRange.prototype.onExecute = function() -{ - if(this.inputs) - for(var i = 0; i < this.inputs.length; i++) - { - var input = this.inputs[i]; - var v = this.getInputData(i); - if(v === undefined) - continue; - this.properties[ input.name ] = v; - } - - var v = this.properties["in"]; - if(v === undefined || v === null || v.constructor !== Number) - v = 0; - - var in_min = this.properties.in_min; - var in_max = this.properties.in_max; - var out_min = this.properties.out_min; - var out_max = this.properties.out_max; - - this._last_v = ((v - in_min) / (in_max - in_min)) * (out_max - out_min) + out_min; - this.setOutputData(0, this._last_v ); -} - -MathRange.prototype.onDrawBackground = function(ctx) -{ - //show the current value - if(this._last_v) - this.outputs[0].label = this._last_v.toFixed(3); - else - this.outputs[0].label = "?"; -} - -MathRange.prototype.onGetInputs = function() { - return [["in_min","number"],["in_max","number"],["out_min","number"],["out_max","number"]]; -} - -LiteGraph.registerNodeType("math/range", MathRange); - - - -function MathRand() -{ - this.addOutput("value","number"); - this.addProperty( "min", 0 ); - this.addProperty( "max", 1 ); - this.size = [60,20]; -} - -MathRand.title = "Rand"; -MathRand.desc = "Random number"; - -MathRand.prototype.onExecute = function() -{ - if(this.inputs) - for(var i = 0; i < this.inputs.length; i++) - { - var input = this.inputs[i]; - var v = this.getInputData(i); - if(v === undefined) - continue; - this.properties[input.name] = v; - } - - var min = this.properties.min; - var max = this.properties.max; - this._last_v = Math.random() * (max-min) + min; - this.setOutputData(0, this._last_v ); -} - -MathRand.prototype.onDrawBackground = function(ctx) -{ - //show the current value - if(this._last_v) - this.outputs[0].label = this._last_v.toFixed(3); - else - this.outputs[0].label = "?"; -} - -MathRand.prototype.onGetInputs = function() { - return [["min","number"],["max","number"]]; -} - -LiteGraph.registerNodeType("math/rand", MathRand); - -//Math clamp -function MathClamp() -{ - this.addInput("in","number"); - this.addOutput("out","number"); - this.size = [60,20]; - this.addProperty( "min", 0 ); - this.addProperty( "max", 1 ); -} - -MathClamp.title = "Clamp"; -MathClamp.desc = "Clamp number between min and max"; -MathClamp.filter = "shader"; - -MathClamp.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) return; - v = Math.max(this.properties.min,v); - v = Math.min(this.properties.max,v); - this.setOutputData(0, v ); -} - -MathClamp.prototype.getCode = function(lang) -{ - var code = ""; - if(this.isInputConnected(0)) - code += "clamp({{0}}," + this.properties.min + "," + this.properties.max + ")"; - return code; -} - -LiteGraph.registerNodeType("math/clamp", MathClamp ); - - - -//Math ABS -function MathLerp() -{ - this.properties = { f: 0.5 }; - this.addInput("A","number"); - this.addInput("B","number"); - - this.addOutput("out","number"); -} - -MathLerp.title = "Lerp"; -MathLerp.desc = "Linear Interpolation"; - -MathLerp.prototype.onExecute = function() -{ - var v1 = this.getInputData(0); - if(v1 == null) - v1 = 0; - var v2 = this.getInputData(1); - if(v2 == null) - v2 = 0; - - var f = this.properties.f; - - var _f = this.getInputData(2); - if(_f !== undefined) - f = _f; - - this.setOutputData(0, v1 * (1-f) + v2 * f ); -} - -MathLerp.prototype.onGetInputs = function() -{ - return [["f","number"]]; -} - -LiteGraph.registerNodeType("math/lerp", MathLerp); - - - -//Math ABS -function MathAbs() -{ - this.addInput("in","number"); - this.addOutput("out","number"); - this.size = [60,20]; -} - -MathAbs.title = "Abs"; -MathAbs.desc = "Absolute"; - -MathAbs.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) return; - this.setOutputData(0, Math.abs(v) ); -} - -LiteGraph.registerNodeType("math/abs", MathAbs); - - -//Math Floor -function MathFloor() -{ - this.addInput("in","number"); - this.addOutput("out","number"); - this.size = [60,20]; -} - -MathFloor.title = "Floor"; -MathFloor.desc = "Floor number to remove fractional part"; - -MathFloor.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) return; - this.setOutputData(0, Math.floor(v) ); -} - -LiteGraph.registerNodeType("math/floor", MathFloor ); - - -//Math frac -function MathFrac() -{ - this.addInput("in","number"); - this.addOutput("out","number"); - this.size = [60,20]; -} - -MathFrac.title = "Frac"; -MathFrac.desc = "Returns fractional part"; - -MathFrac.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) - return; - this.setOutputData(0, v%1 ); -} - -LiteGraph.registerNodeType("math/frac",MathFrac); - - -//Math Floor -function MathSmoothStep() -{ - this.addInput("in","number"); - this.addOutput("out","number"); - this.size = [60,20]; - this.properties = { A: 0, B: 1 }; -} - -MathSmoothStep.title = "Smoothstep"; -MathSmoothStep.desc = "Smoothstep"; - -MathSmoothStep.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v === undefined) - return; - - var edge0 = this.properties.A; - var edge1 = this.properties.B; - - // Scale, bias and saturate x to 0..1 range - v = Math.clamp((v - edge0)/(edge1 - edge0), 0.0, 1.0); - // Evaluate polynomial - v = v*v*(3 - 2*v); - - this.setOutputData(0, v ); -} - -LiteGraph.registerNodeType("math/smoothstep", MathSmoothStep ); - -//Math scale -function MathScale() -{ - this.addInput("in","number",{label:""}); - this.addOutput("out","number",{label:""}); - this.size = [60,20]; - this.addProperty( "factor", 1 ); -} - -MathScale.title = "Scale"; -MathScale.desc = "v * factor"; - -MathScale.prototype.onExecute = function() -{ - var value = this.getInputData(0); - if(value != null) - this.setOutputData(0, value * this.properties.factor ); -} - -LiteGraph.registerNodeType("math/scale", MathScale ); - - -//Math Average -function MathAverageFilter() -{ - this.addInput("in","number"); - this.addOutput("out","number"); - this.size = [60,20]; - this.addProperty( "samples", 10 ); - this._values = new Float32Array(10); - this._current = 0; -} - -MathAverageFilter.title = "Average"; -MathAverageFilter.desc = "Average Filter"; - -MathAverageFilter.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) - v = 0; - - var num_samples = this._values.length; - - this._values[ this._current % num_samples ] = v; - this._current += 1; - if(this._current > num_samples) - this._current = 0; - - var avr = 0; - for(var i = 0; i < num_samples; ++i) - avr += this._values[i]; - - this.setOutputData( 0, avr / num_samples ); -} - -MathAverageFilter.prototype.onPropertyChanged = function( name, value ) -{ - if(value < 1) - value = 1; - this.properties.samples = Math.round(value); - var old = this._values; - - this._values = new Float32Array( this.properties.samples ); - if(old.length <= this._values.length ) - this._values.set(old); - else - this._values.set( old.subarray( 0, this._values.length ) ); -} - -LiteGraph.registerNodeType("math/average", MathAverageFilter ); - - -//Math -function MathTendTo() -{ - this.addInput("in","number"); - this.addOutput("out","number"); - this.addProperty( "factor", 0.1 ); - this.size = [60,20]; - this._value = null; -} - -MathTendTo.title = "TendTo"; -MathTendTo.desc = "moves the output value always closer to the input"; - -MathTendTo.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) - v = 0; - var f = this.properties.factor; - if(this._value == null) - this._value = v; - else - this._value = this._value * (1 - f) + v * f; - this.setOutputData( 0, this._value ); -} - -LiteGraph.registerNodeType("math/tendTo", MathTendTo ); - - -//Math operation -function MathOperation() -{ - this.addInput("A","number"); - this.addInput("B","number"); - this.addOutput("=","number"); - this.addProperty( "A", 1 ); - this.addProperty( "B", 1 ); - this.addProperty( "OP", "+", "enum", { values: MathOperation.values } ); -} - -MathOperation.values = ["+","-","*","/","%","^"]; - -MathOperation.title = "Operation"; -MathOperation.desc = "Easy math operators"; -MathOperation["@OP"] = { type:"enum", title: "operation", values: MathOperation.values }; - -MathOperation.prototype.getTitle = function() -{ - return "A " + this.properties.OP + " B"; -} - -MathOperation.prototype.setValue = function(v) -{ - if( typeof(v) == "string") v = parseFloat(v); - this.properties["value"] = v; -} - -MathOperation.prototype.onExecute = function() -{ - var A = this.getInputData(0); - var B = this.getInputData(1); - if(A!=null) - this.properties["A"] = A; - else - A = this.properties["A"]; - - if(B!=null) - this.properties["B"] = B; - else - B = this.properties["B"]; - - var result = 0; - switch(this.properties.OP) - { - case '+': result = A+B; break; - case '-': result = A-B; break; - case 'x': - case 'X': - case '*': result = A*B; break; - case '/': result = A/B; break; - case '%': result = A%B; break; - case '^': result = Math.pow(A,B); break; - default: - console.warn("Unknown operation: " + this.properties.OP); - } - this.setOutputData(0, result ); -} - -MathOperation.prototype.onDrawBackground = function(ctx) -{ - if(this.flags.collapsed) - return; - - ctx.font = "40px Arial"; - ctx.fillStyle = "#CCC"; - ctx.textAlign = "center"; - ctx.fillText(this.properties.OP, this.size[0] * 0.5, this.size[1] * 0.35 + LiteGraph.NODE_TITLE_HEIGHT ); - ctx.textAlign = "left"; -} - -LiteGraph.registerNodeType("math/operation", MathOperation ); - - -//Math compare -function MathCompare() -{ - this.addInput( "A","number" ); - this.addInput( "B","number" ); - this.addOutput("A==B","boolean"); - this.addOutput("A!=B","boolean"); - this.addProperty( "A", 0 ); - this.addProperty( "B", 0 ); -} - -MathCompare.title = "Compare"; -MathCompare.desc = "compares between two values"; - -MathCompare.prototype.onExecute = function() -{ - var A = this.getInputData(0); - var B = this.getInputData(1); - if(A !== undefined) - this.properties["A"] = A; - else - A = this.properties["A"]; - - if(B !== undefined) - this.properties["B"] = B; - else - B = this.properties["B"]; - - for(var i = 0, l = this.outputs.length; i < l; ++i) - { - var output = this.outputs[i]; - if(!output.links || !output.links.length) - continue; - switch( output.name ) - { - case "A==B": value = A==B; break; - case "A!=B": value = A!=B; break; - case "A>B": value = A>B; break; - case "A=B": value = A>=B; break; - } - this.setOutputData(i, value ); - } -}; - -MathCompare.prototype.onGetOutputs = function() -{ - return [["A==B","boolean"],["A!=B","boolean"],["A>B","boolean"],["A=B","boolean"],["A<=B","boolean"]]; -} - -LiteGraph.registerNodeType("math/compare",MathCompare); - -function MathCondition() -{ - this.addInput("A","number"); - this.addInput("B","number"); - this.addOutput("out","boolean"); - this.addProperty( "A", 1 ); - this.addProperty( "B", 1 ); - this.addProperty( "OP", ">", "string", { values: MathCondition.values } ); - - this.size = [60,40]; -} - -MathCondition.values = [">","<","==","!=","<=",">="]; -MathCondition["@OP"] = { type:"enum", title: "operation", values: MathCondition.values }; - -MathCondition.title = "Condition"; -MathCondition.desc = "evaluates condition between A and B"; - -MathCondition.prototype.onExecute = function() -{ - var A = this.getInputData(0); - if(A === undefined) - A = this.properties.A; - else - this.properties.A = A; - - var B = this.getInputData(1); - if(B === undefined) - B = this.properties.B; - else - this.properties.B = B; - - var result = true; - switch(this.properties.OP) - { - case ">": result = A>B; break; - case "<": result = A=": result = A>=B; break; - } - - this.setOutputData(0, result ); -} - -LiteGraph.registerNodeType("math/condition", MathCondition); - - -function MathAccumulate() -{ - this.addInput("inc","number"); - this.addOutput("total","number"); - this.addProperty( "increment", 1 ); - this.addProperty( "value", 0 ); -} - -MathAccumulate.title = "Accumulate"; -MathAccumulate.desc = "Increments a value every time"; - -MathAccumulate.prototype.onExecute = function() -{ - if(this.properties.value === null) - this.properties.value = 0; - - var inc = this.getInputData(0); - if(inc !== null) - this.properties.value += inc; - else - this.properties.value += this.properties.increment; - this.setOutputData(0, this.properties.value ); -} - -LiteGraph.registerNodeType("math/accumulate", MathAccumulate); - -//Math Trigonometry -function MathTrigonometry() -{ - this.addInput("v","number"); - this.addOutput("sin","number"); - - this.addProperty( "amplitude", 1 ); - this.addProperty( "offset", 0 ); - this.bgImageUrl = "nodes/imgs/icon-sin.png"; -} - -MathTrigonometry.title = "Trigonometry"; -MathTrigonometry.desc = "Sin Cos Tan"; -MathTrigonometry.filter = "shader"; - -MathTrigonometry.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) - v = 0; - var amplitude = this.properties["amplitude"]; - var slot = this.findInputSlot("amplitude"); - if(slot != -1) - amplitude = this.getInputData(slot); - var offset = this.properties["offset"]; - slot = this.findInputSlot("offset"); - if(slot != -1) - offset = this.getInputData(slot); - - for(var i = 0, l = this.outputs.length; i < l; ++i) - { - var output = this.outputs[i]; - switch( output.name ) - { - case "sin": value = Math.sin(v); break; - case "cos": value = Math.cos(v); break; - case "tan": value = Math.tan(v); break; - case "asin": value = Math.asin(v); break; - case "acos": value = Math.acos(v); break; - case "atan": value = Math.atan(v); break; - } - this.setOutputData(i, amplitude * value + offset); - } -} - -MathTrigonometry.prototype.onGetInputs = function() -{ - return [["v","number"],["amplitude","number"],["offset","number"]]; -} - - -MathTrigonometry.prototype.onGetOutputs = function() -{ - return [["sin","number"],["cos","number"],["tan","number"],["asin","number"],["acos","number"],["atan","number"]]; -} - - -LiteGraph.registerNodeType("math/trigonometry", MathTrigonometry ); - - - -//math library for safe math operations without eval -if(typeof(math) != undefined) -{ - function MathFormula() - { - this.addInputs("x","number"); - this.addInputs("y","number"); - this.addOutputs("","number"); - this.properties = {x:1.0, y:1.0, formula:"x+y"}; - } - - MathFormula.title = "Formula"; - MathFormula.desc = "Compute safe formula"; - - MathFormula.prototype.onExecute = function() - { - var x = this.getInputData(0); - var y = this.getInputData(1); - if(x != null) - this.properties["x"] = x; - else - x = this.properties["x"]; - - if(y!=null) - this.properties["y"] = y; - else - y = this.properties["y"]; - - var f = this.properties["formula"]; - var value = math.eval(f,{x:x,y:y,T: this.graph.globaltime }); - this.setOutputData(0, value ); - } - - MathFormula.prototype.onDrawBackground = function() - { - var f = this.properties["formula"]; - this.outputs[0].label = f; - } - - MathFormula.prototype.onGetOutputs = function() - { - return [["A-B","number"],["A*B","number"],["A/B","number"]]; - } - - LiteGraph.registerNodeType("math/formula", MathFormula ); -} - - -function Math3DVec2ToXYZ() -{ - this.addInput("vec2","vec2"); - this.addOutput("x","number"); - this.addOutput("y","number"); -} - -Math3DVec2ToXYZ.title = "Vec2->XY"; -Math3DVec2ToXYZ.desc = "vector 2 to components"; - -Math3DVec2ToXYZ.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) return; - - this.setOutputData( 0, v[0] ); - this.setOutputData( 1, v[1] ); -} - -LiteGraph.registerNodeType("math3d/vec2-to-xyz", Math3DVec2ToXYZ ); - - -function Math3DXYToVec2() -{ - this.addInputs([["x","number"],["y","number"]]); - this.addOutput("vec2","vec2"); - this.properties = {x:0, y:0}; - this._data = new Float32Array(2); -} - -Math3DXYToVec2.title = "XY->Vec2"; -Math3DXYToVec2.desc = "components to vector2"; - -Math3DXYToVec2.prototype.onExecute = function() -{ - var x = this.getInputData(0); - if(x == null) x = this.properties.x; - var y = this.getInputData(1); - if(y == null) y = this.properties.y; - - var data = this._data; - data[0] = x; - data[1] = y; - - this.setOutputData( 0, data ); -} - -LiteGraph.registerNodeType("math3d/xy-to-vec2", Math3DXYToVec2 ); - - - - -function Math3DVec3ToXYZ() -{ - this.addInput("vec3","vec3"); - this.addOutput("x","number"); - this.addOutput("y","number"); - this.addOutput("z","number"); -} - -Math3DVec3ToXYZ.title = "Vec3->XYZ"; -Math3DVec3ToXYZ.desc = "vector 3 to components"; - -Math3DVec3ToXYZ.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) return; - - this.setOutputData( 0, v[0] ); - this.setOutputData( 1, v[1] ); - this.setOutputData( 2, v[2] ); -} - -LiteGraph.registerNodeType("math3d/vec3-to-xyz", Math3DVec3ToXYZ ); - - -function Math3DXYZToVec3() -{ - this.addInputs([["x","number"],["y","number"],["z","number"]]); - this.addOutput("vec3","vec3"); - this.properties = {x:0, y:0, z:0}; - this._data = new Float32Array(3); -} - -Math3DXYZToVec3.title = "XYZ->Vec3"; -Math3DXYZToVec3.desc = "components to vector3"; - -Math3DXYZToVec3.prototype.onExecute = function() -{ - var x = this.getInputData(0); - if(x == null) x = this.properties.x; - var y = this.getInputData(1); - if(y == null) y = this.properties.y; - var z = this.getInputData(2); - if(z == null) z = this.properties.z; - - var data = this._data; - data[0] = x; - data[1] = y; - data[2] = z; - - this.setOutputData( 0, data ); -} - -LiteGraph.registerNodeType("math3d/xyz-to-vec3", Math3DXYZToVec3 ); - - - -function Math3DVec4ToXYZW() -{ - this.addInput("vec4","vec4"); - this.addOutput("x","number"); - this.addOutput("y","number"); - this.addOutput("z","number"); - this.addOutput("w","number"); -} - -Math3DVec4ToXYZW.title = "Vec4->XYZW"; -Math3DVec4ToXYZW.desc = "vector 4 to components"; - -Math3DVec4ToXYZW.prototype.onExecute = function() -{ - var v = this.getInputData(0); - if(v == null) return; - - this.setOutputData( 0, v[0] ); - this.setOutputData( 1, v[1] ); - this.setOutputData( 2, v[2] ); - this.setOutputData( 3, v[3] ); -} - -LiteGraph.registerNodeType("math3d/vec4-to-xyzw", Math3DVec4ToXYZW ); - - -function Math3DXYZWToVec4() -{ - this.addInputs([["x","number"],["y","number"],["z","number"],["w","number"]]); - this.addOutput("vec4","vec4"); - this.properties = {x:0, y:0, z:0, w:0}; - this._data = new Float32Array(4); -} - -Math3DXYZWToVec4.title = "XYZW->Vec4"; -Math3DXYZWToVec4.desc = "components to vector4"; - -Math3DXYZWToVec4.prototype.onExecute = function() -{ - var x = this.getInputData(0); - if(x == null) x = this.properties.x; - var y = this.getInputData(1); - if(y == null) y = this.properties.y; - var z = this.getInputData(2); - if(z == null) z = this.properties.z; - var w = this.getInputData(3); - if(w == null) w = this.properties.w; - - var data = this._data; - data[0] = x; - data[1] = y; - data[2] = z; - data[3] = w; - - this.setOutputData( 0, data ); -} - -LiteGraph.registerNodeType("math3d/xyzw-to-vec4", Math3DXYZWToVec4 ); - - - - -//if glMatrix is installed... -if(global.glMatrix) -{ - - function Math3DQuaternion() - { - this.addOutput("quat","quat"); - this.properties = { x:0, y:0, z:0, w: 1 }; - this._value = quat.create(); - } - - Math3DQuaternion.title = "Quaternion"; - Math3DQuaternion.desc = "quaternion"; - - Math3DQuaternion.prototype.onExecute = function() - { - this._value[0] = this.properties.x; - this._value[1] = this.properties.y; - this._value[2] = this.properties.z; - this._value[3] = this.properties.w; - this.setOutputData( 0, this._value ); - } - - LiteGraph.registerNodeType("math3d/quaternion", Math3DQuaternion ); - - - function Math3DRotation() - { - this.addInputs([["degrees","number"],["axis","vec3"]]); - this.addOutput("quat","quat"); - this.properties = { angle:90.0, axis: vec3.fromValues(0,1,0) }; - - this._value = quat.create(); - } - - Math3DRotation.title = "Rotation"; - Math3DRotation.desc = "quaternion rotation"; - - Math3DRotation.prototype.onExecute = function() - { - var angle = this.getInputData(0); - if(angle == null) angle = this.properties.angle; - var axis = this.getInputData(1); - if(axis == null) axis = this.properties.axis; - - var R = quat.setAxisAngle( this._value, axis, angle * 0.0174532925 ); - this.setOutputData( 0, R ); - } - - - LiteGraph.registerNodeType("math3d/rotation", Math3DRotation ); - - - //Math3D rotate vec3 - function Math3DRotateVec3() - { - this.addInputs([["vec3","vec3"],["quat","quat"]]); - this.addOutput("result","vec3"); - this.properties = { vec: [0,0,1] }; - } - - Math3DRotateVec3.title = "Rot. Vec3"; - Math3DRotateVec3.desc = "rotate a point"; - - Math3DRotateVec3.prototype.onExecute = function() - { - var vec = this.getInputData(0); - if(vec == null) vec = this.properties.vec; - var quat = this.getInputData(1); - if(quat == null) - this.setOutputData(vec); - else - this.setOutputData( 0, vec3.transformQuat( vec3.create(), vec, quat ) ); - } - - LiteGraph.registerNodeType("math3d/rotate_vec3", Math3DRotateVec3); - - - - function Math3DMultQuat() - { - this.addInputs( [["A","quat"],["B","quat"]] ); - this.addOutput( "A*B","quat" ); - - this._value = quat.create(); - } - - Math3DMultQuat.title = "Mult. Quat"; - Math3DMultQuat.desc = "rotate quaternion"; - - Math3DMultQuat.prototype.onExecute = function() - { - var A = this.getInputData(0); - if(A == null) return; - var B = this.getInputData(1); - if(B == null) return; - - var R = quat.multiply( this._value, A, B ); - this.setOutputData( 0, R ); - } - - LiteGraph.registerNodeType("math3d/mult-quat", Math3DMultQuat ); - - - function Math3DQuatSlerp() - { - this.addInputs( [["A","quat"],["B","quat"],["factor","number"]] ); - this.addOutput( "slerp","quat" ); - this.addProperty( "factor", 0.5 ); - - this._value = quat.create(); - } - - Math3DQuatSlerp.title = "Quat Slerp"; - Math3DQuatSlerp.desc = "quaternion spherical interpolation"; - - Math3DQuatSlerp.prototype.onExecute = function() - { - var A = this.getInputData(0); - if(A == null) - return; - var B = this.getInputData(1); - if(B == null) - return; - var factor = this.properties.factor; - if( this.getInputData(2) != null ) - factor = this.getInputData(2); - - var R = quat.slerp( this._value, A, B, factor ); - this.setOutputData( 0, R ); - } - - LiteGraph.registerNodeType("math3d/quat-slerp", Math3DQuatSlerp ); - -} //glMatrix - +(function(global){ +var LiteGraph = global.LiteGraph; + +//Converter +function Converter() +{ + this.addInput("in","*"); + this.size = [60,20]; +} + +Converter.title = "Converter"; +Converter.desc = "type A to type B"; + +Converter.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + return; + + if(this.outputs) + for(var i = 0; i < this.outputs.length; i++) + { + var output = this.outputs[i]; + if(!output.links || !output.links.length) + continue; + + var result = null; + switch( output.name ) + { + case "number": result = v.length ? v[0] : parseFloat(v); break; + case "vec2": + case "vec3": + case "vec4": + var result = null; + var count = 1; + switch(output.name) + { + case "vec2": count = 2; break; + case "vec3": count = 3; break; + case "vec4": count = 4; break; + } + + var result = new Float32Array( count ); + if( v.length ) + { + for(var j = 0; j < v.length && j < result.length; j++) + result[j] = v[j]; + } + else + result[0] = parseFloat(v); + break; + } + this.setOutputData(i, result); + } +} + +Converter.prototype.onGetOutputs = function() { + return [["number","number"],["vec2","vec2"],["vec3","vec3"],["vec4","vec4"]]; +} + +LiteGraph.registerNodeType("math/converter", Converter ); + + +//Bypass +function Bypass() +{ + this.addInput("in"); + this.addOutput("out"); + this.size = [60,20]; +} + +Bypass.title = "Bypass"; +Bypass.desc = "removes the type"; + +Bypass.prototype.onExecute = function() +{ + var v = this.getInputData(0); + this.setOutputData(0, v); +} + +LiteGraph.registerNodeType("math/bypass", Bypass ); + + + +function MathRange() +{ + this.addInput("in","number",{locked:true}); + this.addOutput("out","number",{locked:true}); + + this.addProperty( "in", 0 ); + this.addProperty( "in_min", 0 ); + this.addProperty( "in_max", 1 ); + this.addProperty( "out_min", 0 ); + this.addProperty( "out_max", 1 ); + + this.size = [80,20]; +} + +MathRange.title = "Range"; +MathRange.desc = "Convert a number from one range to another"; + +MathRange.prototype.getTitle = function() +{ + if(this.flags.collapsed) + return (this._last_v || 0).toFixed(2); + return this.title; +} + +MathRange.prototype.onExecute = function() +{ + if(this.inputs) + for(var i = 0; i < this.inputs.length; i++) + { + var input = this.inputs[i]; + var v = this.getInputData(i); + if(v === undefined) + continue; + this.properties[ input.name ] = v; + } + + var v = this.properties["in"]; + if(v === undefined || v === null || v.constructor !== Number) + v = 0; + + var in_min = this.properties.in_min; + var in_max = this.properties.in_max; + var out_min = this.properties.out_min; + var out_max = this.properties.out_max; + + this._last_v = ((v - in_min) / (in_max - in_min)) * (out_max - out_min) + out_min; + this.setOutputData(0, this._last_v ); +} + +MathRange.prototype.onDrawBackground = function(ctx) +{ + //show the current value + if(this._last_v) + this.outputs[0].label = this._last_v.toFixed(3); + else + this.outputs[0].label = "?"; +} + +MathRange.prototype.onGetInputs = function() { + return [["in_min","number"],["in_max","number"],["out_min","number"],["out_max","number"]]; +} + +LiteGraph.registerNodeType("math/range", MathRange); + + + +function MathRand() +{ + this.addOutput("value","number"); + this.addProperty( "min", 0 ); + this.addProperty( "max", 1 ); + this.size = [60,20]; +} + +MathRand.title = "Rand"; +MathRand.desc = "Random number"; + +MathRand.prototype.onExecute = function() +{ + if(this.inputs) + for(var i = 0; i < this.inputs.length; i++) + { + var input = this.inputs[i]; + var v = this.getInputData(i); + if(v === undefined) + continue; + this.properties[input.name] = v; + } + + var min = this.properties.min; + var max = this.properties.max; + this._last_v = Math.random() * (max-min) + min; + this.setOutputData(0, this._last_v ); +} + +MathRand.prototype.onDrawBackground = function(ctx) +{ + //show the current value + if(this._last_v) + this.outputs[0].label = this._last_v.toFixed(3); + else + this.outputs[0].label = "?"; +} + +MathRand.prototype.onGetInputs = function() { + return [["min","number"],["max","number"]]; +} + +LiteGraph.registerNodeType("math/rand", MathRand); + +//Math clamp +function MathClamp() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; + this.addProperty( "min", 0 ); + this.addProperty( "max", 1 ); +} + +MathClamp.title = "Clamp"; +MathClamp.desc = "Clamp number between min and max"; +MathClamp.filter = "shader"; + +MathClamp.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + v = Math.max(this.properties.min,v); + v = Math.min(this.properties.max,v); + this.setOutputData(0, v ); +} + +MathClamp.prototype.getCode = function(lang) +{ + var code = ""; + if(this.isInputConnected(0)) + code += "clamp({{0}}," + this.properties.min + "," + this.properties.max + ")"; + return code; +} + +LiteGraph.registerNodeType("math/clamp", MathClamp ); + + + +//Math ABS +function MathLerp() +{ + this.properties = { f: 0.5 }; + this.addInput("A","number"); + this.addInput("B","number"); + + this.addOutput("out","number"); +} + +MathLerp.title = "Lerp"; +MathLerp.desc = "Linear Interpolation"; + +MathLerp.prototype.onExecute = function() +{ + var v1 = this.getInputData(0); + if(v1 == null) + v1 = 0; + var v2 = this.getInputData(1); + if(v2 == null) + v2 = 0; + + var f = this.properties.f; + + var _f = this.getInputData(2); + if(_f !== undefined) + f = _f; + + this.setOutputData(0, v1 * (1-f) + v2 * f ); +} + +MathLerp.prototype.onGetInputs = function() +{ + return [["f","number"]]; +} + +LiteGraph.registerNodeType("math/lerp", MathLerp); + + + +//Math ABS +function MathAbs() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; +} + +MathAbs.title = "Abs"; +MathAbs.desc = "Absolute"; + +MathAbs.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + this.setOutputData(0, Math.abs(v) ); +} + +LiteGraph.registerNodeType("math/abs", MathAbs); + + +//Math Floor +function MathFloor() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; +} + +MathFloor.title = "Floor"; +MathFloor.desc = "Floor number to remove fractional part"; + +MathFloor.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + this.setOutputData(0, Math.floor(v) ); +} + +LiteGraph.registerNodeType("math/floor", MathFloor ); + + +//Math frac +function MathFrac() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; +} + +MathFrac.title = "Frac"; +MathFrac.desc = "Returns fractional part"; + +MathFrac.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + return; + this.setOutputData(0, v%1 ); +} + +LiteGraph.registerNodeType("math/frac",MathFrac); + + +//Math Floor +function MathSmoothStep() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; + this.properties = { A: 0, B: 1 }; +} + +MathSmoothStep.title = "Smoothstep"; +MathSmoothStep.desc = "Smoothstep"; + +MathSmoothStep.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v === undefined) + return; + + var edge0 = this.properties.A; + var edge1 = this.properties.B; + + // Scale, bias and saturate x to 0..1 range + v = Math.clamp((v - edge0)/(edge1 - edge0), 0.0, 1.0); + // Evaluate polynomial + v = v*v*(3 - 2*v); + + this.setOutputData(0, v ); +} + +LiteGraph.registerNodeType("math/smoothstep", MathSmoothStep ); + +//Math scale +function MathScale() +{ + this.addInput("in","number",{label:""}); + this.addOutput("out","number",{label:""}); + this.size = [60,20]; + this.addProperty( "factor", 1 ); +} + +MathScale.title = "Scale"; +MathScale.desc = "v * factor"; + +MathScale.prototype.onExecute = function() +{ + var value = this.getInputData(0); + if(value != null) + this.setOutputData(0, value * this.properties.factor ); +} + +LiteGraph.registerNodeType("math/scale", MathScale ); + + +//Math Average +function MathAverageFilter() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; + this.addProperty( "samples", 10 ); + this._values = new Float32Array(10); + this._current = 0; +} + +MathAverageFilter.title = "Average"; +MathAverageFilter.desc = "Average Filter"; + +MathAverageFilter.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + v = 0; + + var num_samples = this._values.length; + + this._values[ this._current % num_samples ] = v; + this._current += 1; + if(this._current > num_samples) + this._current = 0; + + var avr = 0; + for(var i = 0; i < num_samples; ++i) + avr += this._values[i]; + + this.setOutputData( 0, avr / num_samples ); +} + +MathAverageFilter.prototype.onPropertyChanged = function( name, value ) +{ + if(value < 1) + value = 1; + this.properties.samples = Math.round(value); + var old = this._values; + + this._values = new Float32Array( this.properties.samples ); + if(old.length <= this._values.length ) + this._values.set(old); + else + this._values.set( old.subarray( 0, this._values.length ) ); +} + +LiteGraph.registerNodeType("math/average", MathAverageFilter ); + + +//Math +function MathTendTo() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.addProperty( "factor", 0.1 ); + this.size = [60,20]; + this._value = null; +} + +MathTendTo.title = "TendTo"; +MathTendTo.desc = "moves the output value always closer to the input"; + +MathTendTo.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + v = 0; + var f = this.properties.factor; + if(this._value == null) + this._value = v; + else + this._value = this._value * (1 - f) + v * f; + this.setOutputData( 0, this._value ); +} + +LiteGraph.registerNodeType("math/tendTo", MathTendTo ); + + +//Math operation +function MathOperation() +{ + this.addInput("A","number"); + this.addInput("B","number"); + this.addOutput("=","number"); + this.addProperty( "A", 1 ); + this.addProperty( "B", 1 ); + this.addProperty( "OP", "+", "enum", { values: MathOperation.values } ); +} + +MathOperation.values = ["+","-","*","/","%","^"]; + +MathOperation.title = "Operation"; +MathOperation.desc = "Easy math operators"; +MathOperation["@OP"] = { type:"enum", title: "operation", values: MathOperation.values }; + +MathOperation.prototype.getTitle = function() +{ + return "A " + this.properties.OP + " B"; +} + +MathOperation.prototype.setValue = function(v) +{ + if( typeof(v) == "string") v = parseFloat(v); + this.properties["value"] = v; +} + +MathOperation.prototype.onExecute = function() +{ + var A = this.getInputData(0); + var B = this.getInputData(1); + if(A!=null) + this.properties["A"] = A; + else + A = this.properties["A"]; + + if(B!=null) + this.properties["B"] = B; + else + B = this.properties["B"]; + + var result = 0; + switch(this.properties.OP) + { + case '+': result = A+B; break; + case '-': result = A-B; break; + case 'x': + case 'X': + case '*': result = A*B; break; + case '/': result = A/B; break; + case '%': result = A%B; break; + case '^': result = Math.pow(A,B); break; + default: + console.warn("Unknown operation: " + this.properties.OP); + } + this.setOutputData(0, result ); +} + +MathOperation.prototype.onDrawBackground = function(ctx) +{ + if(this.flags.collapsed) + return; + + ctx.font = "40px Arial"; + ctx.fillStyle = "#CCC"; + ctx.textAlign = "center"; + ctx.fillText(this.properties.OP, this.size[0] * 0.5, this.size[1] * 0.35 + LiteGraph.NODE_TITLE_HEIGHT ); + ctx.textAlign = "left"; +} + +LiteGraph.registerNodeType("math/operation", MathOperation ); + + +//Math compare +function MathCompare() +{ + this.addInput( "A","number" ); + this.addInput( "B","number" ); + this.addOutput("A==B","boolean"); + this.addOutput("A!=B","boolean"); + this.addProperty( "A", 0 ); + this.addProperty( "B", 0 ); +} + +MathCompare.title = "Compare"; +MathCompare.desc = "compares between two values"; + +MathCompare.prototype.onExecute = function() +{ + var A = this.getInputData(0); + var B = this.getInputData(1); + if(A !== undefined) + this.properties["A"] = A; + else + A = this.properties["A"]; + + if(B !== undefined) + this.properties["B"] = B; + else + B = this.properties["B"]; + + for(var i = 0, l = this.outputs.length; i < l; ++i) + { + var output = this.outputs[i]; + if(!output.links || !output.links.length) + continue; + switch( output.name ) + { + case "A==B": value = A==B; break; + case "A!=B": value = A!=B; break; + case "A>B": value = A>B; break; + case "A=B": value = A>=B; break; + } + this.setOutputData(i, value ); + } +}; + +MathCompare.prototype.onGetOutputs = function() +{ + return [["A==B","boolean"],["A!=B","boolean"],["A>B","boolean"],["A=B","boolean"],["A<=B","boolean"]]; +} + +LiteGraph.registerNodeType("math/compare",MathCompare); + +function MathCondition() +{ + this.addInput("A","number"); + this.addInput("B","number"); + this.addOutput("out","boolean"); + this.addProperty( "A", 1 ); + this.addProperty( "B", 1 ); + this.addProperty( "OP", ">", "string", { values: MathCondition.values } ); + + this.size = [60,40]; +} + +MathCondition.values = [">","<","==","!=","<=",">="]; +MathCondition["@OP"] = { type:"enum", title: "operation", values: MathCondition.values }; + +MathCondition.title = "Condition"; +MathCondition.desc = "evaluates condition between A and B"; + +MathCondition.prototype.onExecute = function() +{ + var A = this.getInputData(0); + if(A === undefined) + A = this.properties.A; + else + this.properties.A = A; + + var B = this.getInputData(1); + if(B === undefined) + B = this.properties.B; + else + this.properties.B = B; + + var result = true; + switch(this.properties.OP) + { + case ">": result = A>B; break; + case "<": result = A=": result = A>=B; break; + } + + this.setOutputData(0, result ); +} + +LiteGraph.registerNodeType("math/condition", MathCondition); + + +function MathAccumulate() +{ + this.addInput("inc","number"); + this.addOutput("total","number"); + this.addProperty( "increment", 1 ); + this.addProperty( "value", 0 ); +} + +MathAccumulate.title = "Accumulate"; +MathAccumulate.desc = "Increments a value every time"; + +MathAccumulate.prototype.onExecute = function() +{ + if(this.properties.value === null) + this.properties.value = 0; + + var inc = this.getInputData(0); + if(inc !== null) + this.properties.value += inc; + else + this.properties.value += this.properties.increment; + this.setOutputData(0, this.properties.value ); +} + +LiteGraph.registerNodeType("math/accumulate", MathAccumulate); + +//Math Trigonometry +function MathTrigonometry() +{ + this.addInput("v","number"); + this.addOutput("sin","number"); + + this.addProperty( "amplitude", 1 ); + this.addProperty( "offset", 0 ); + this.bgImageUrl = "nodes/imgs/icon-sin.png"; +} + +MathTrigonometry.title = "Trigonometry"; +MathTrigonometry.desc = "Sin Cos Tan"; +MathTrigonometry.filter = "shader"; + +MathTrigonometry.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + v = 0; + var amplitude = this.properties["amplitude"]; + var slot = this.findInputSlot("amplitude"); + if(slot != -1) + amplitude = this.getInputData(slot); + var offset = this.properties["offset"]; + slot = this.findInputSlot("offset"); + if(slot != -1) + offset = this.getInputData(slot); + + for(var i = 0, l = this.outputs.length; i < l; ++i) + { + var output = this.outputs[i]; + switch( output.name ) + { + case "sin": value = Math.sin(v); break; + case "cos": value = Math.cos(v); break; + case "tan": value = Math.tan(v); break; + case "asin": value = Math.asin(v); break; + case "acos": value = Math.acos(v); break; + case "atan": value = Math.atan(v); break; + } + this.setOutputData(i, amplitude * value + offset); + } +} + +MathTrigonometry.prototype.onGetInputs = function() +{ + return [["v","number"],["amplitude","number"],["offset","number"]]; +} + + +MathTrigonometry.prototype.onGetOutputs = function() +{ + return [["sin","number"],["cos","number"],["tan","number"],["asin","number"],["acos","number"],["atan","number"]]; +} + + +LiteGraph.registerNodeType("math/trigonometry", MathTrigonometry ); + + + +//math library for safe math operations without eval +if(typeof(math) != undefined) +{ + function MathFormula() + { + this.addInputs("x","number"); + this.addInputs("y","number"); + this.addOutputs("","number"); + this.properties = {x:1.0, y:1.0, formula:"x+y"}; + } + + MathFormula.title = "Formula"; + MathFormula.desc = "Compute safe formula"; + + MathFormula.prototype.onExecute = function() + { + var x = this.getInputData(0); + var y = this.getInputData(1); + if(x != null) + this.properties["x"] = x; + else + x = this.properties["x"]; + + if(y!=null) + this.properties["y"] = y; + else + y = this.properties["y"]; + + var f = this.properties["formula"]; + var value = math.eval(f,{x:x,y:y,T: this.graph.globaltime }); + this.setOutputData(0, value ); + } + + MathFormula.prototype.onDrawBackground = function() + { + var f = this.properties["formula"]; + this.outputs[0].label = f; + } + + MathFormula.prototype.onGetOutputs = function() + { + return [["A-B","number"],["A*B","number"],["A/B","number"]]; + } + + LiteGraph.registerNodeType("math/formula", MathFormula ); +} + + +function Math3DVec2ToXYZ() +{ + this.addInput("vec2","vec2"); + this.addOutput("x","number"); + this.addOutput("y","number"); +} + +Math3DVec2ToXYZ.title = "Vec2->XY"; +Math3DVec2ToXYZ.desc = "vector 2 to components"; + +Math3DVec2ToXYZ.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + + this.setOutputData( 0, v[0] ); + this.setOutputData( 1, v[1] ); +} + +LiteGraph.registerNodeType("math3d/vec2-to-xyz", Math3DVec2ToXYZ ); + + +function Math3DXYToVec2() +{ + this.addInputs([["x","number"],["y","number"]]); + this.addOutput("vec2","vec2"); + this.properties = {x:0, y:0}; + this._data = new Float32Array(2); +} + +MathRand.prototype.onDrawBackground = function(ctx) +{ + //show the current value + if(this._last_v) + this.outputs[0].label = this._last_v.toFixed(3); + else + this.outputs[0].label = "?"; +} + +MathRand.prototype.onGetInputs = function() { + return [["min","number"],["max","number"]]; +} + +LiteGraph.registerNodeType("math/rand", MathRand); + +//Math clamp +function MathClamp() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; + this.addProperty( "min", 0 ); + this.addProperty( "max", 1 ); +} + +MathClamp.title = "Clamp"; +MathClamp.desc = "Clamp number between min and max"; +MathClamp.filter = "shader"; + +MathClamp.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + v = Math.max(this.properties.min,v); + v = Math.min(this.properties.max,v); + this.setOutputData(0, v ); +} + +MathClamp.prototype.getCode = function(lang) +{ + var code = ""; + if(this.isInputConnected(0)) + code += "clamp({{0}}," + this.properties.min + "," + this.properties.max + ")"; + return code; +} + +LiteGraph.registerNodeType("math/clamp", MathClamp ); + + + +//Math ABS +function MathLerp() +{ + this.properties = { f: 0.5 }; + this.addInput("A","number"); + this.addInput("B","number"); + + this.addOutput("out","number"); +} + +MathLerp.title = "Lerp"; +MathLerp.desc = "Linear Interpolation"; + +MathLerp.prototype.onExecute = function() +{ + var v1 = this.getInputData(0); + if(v1 == null) + v1 = 0; + var v2 = this.getInputData(1); + if(v2 == null) + v2 = 0; + + var f = this.properties.f; + + var _f = this.getInputData(2); + if(_f !== undefined) + f = _f; + + this.setOutputData(0, v1 * (1-f) + v2 * f ); +} + +MathLerp.prototype.onGetInputs = function() +{ + return [["f","number"]]; +} + +LiteGraph.registerNodeType("math/lerp", MathLerp); + + + +//Math ABS +function MathAbs() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; +} + +MathAbs.title = "Abs"; +MathAbs.desc = "Absolute"; + +MathAbs.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + this.setOutputData(0, Math.abs(v) ); +} + +LiteGraph.registerNodeType("math/abs", MathAbs); + + +//Math Floor +function MathFloor() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; +} + +MathFloor.title = "Floor"; +MathFloor.desc = "Floor number to remove fractional part"; + +MathFloor.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + this.setOutputData(0, Math.floor(v) ); +} + +LiteGraph.registerNodeType("math/floor", MathFloor ); + + +//Math frac +function MathFrac() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; +} + +MathFrac.title = "Frac"; +MathFrac.desc = "Returns fractional part"; + +MathFrac.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + return; + this.setOutputData(0, v%1 ); +} + +LiteGraph.registerNodeType("math/frac",MathFrac); + + +//Math Floor +function MathSmoothStep() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; + this.properties = { A: 0, B: 1 }; +} + +MathSmoothStep.title = "Smoothstep"; +MathSmoothStep.desc = "Smoothstep"; + +MathSmoothStep.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v === undefined) + return; + + var edge0 = this.properties.A; + var edge1 = this.properties.B; + + // Scale, bias and saturate x to 0..1 range + v = Math.clamp((v - edge0)/(edge1 - edge0), 0.0, 1.0); + // Evaluate polynomial + v = v*v*(3 - 2*v); + + this.setOutputData(0, v ); +} + +LiteGraph.registerNodeType("math/smoothstep", MathSmoothStep ); + +//Math scale +function MathScale() +{ + this.addInput("in","number",{label:""}); + this.addOutput("out","number",{label:""}); + this.size = [60,20]; + this.addProperty( "factor", 1 ); +} + +MathScale.title = "Scale"; +MathScale.desc = "v * factor"; + +MathScale.prototype.onExecute = function() +{ + var value = this.getInputData(0); + if(value != null) + this.setOutputData(0, value * this.properties.factor ); +} + +LiteGraph.registerNodeType("math/scale", MathScale ); + + +//Math Average +function MathAverageFilter() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.size = [60,20]; + this.addProperty( "samples", 10 ); + this._values = new Float32Array(10); + this._current = 0; +} + +MathAverageFilter.title = "Average"; +MathAverageFilter.desc = "Average Filter"; + +MathAverageFilter.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + v = 0; + + var num_samples = this._values.length; + + this._values[ this._current % num_samples ] = v; + this._current += 1; + if(this._current > num_samples) + this._current = 0; + + var avr = 0; + for(var i = 0; i < num_samples; ++i) + avr += this._values[i]; + + this.setOutputData( 0, avr / num_samples ); +} + +MathAverageFilter.prototype.onPropertyChanged = function( name, value ) +{ + if(value < 1) + value = 1; + this.properties.samples = Math.round(value); + var old = this._values; + + this._values = new Float32Array( this.properties.samples ); + if(old.length <= this._values.length ) + this._values.set(old); + else + this._values.set( old.subarray( 0, this._values.length ) ); +} + +LiteGraph.registerNodeType("math/average", MathAverageFilter ); + + +//Math +function MathTendTo() +{ + this.addInput("in","number"); + this.addOutput("out","number"); + this.addProperty( "factor", 0.1 ); + this.size = [60,20]; + this._value = null; +} + +MathTendTo.title = "TendTo"; +MathTendTo.desc = "moves the output value always closer to the input"; + +MathTendTo.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + v = 0; + var f = this.properties.factor; + if(this._value == null) + this._value = v; + else + this._value = this._value * (1 - f) + v * f; + this.setOutputData( 0, this._value ); +} + +LiteGraph.registerNodeType("math/tendTo", MathTendTo ); + + +//Math operation +function MathOperation() +{ + this.addInput("A","number"); + this.addInput("B","number"); + this.addOutput("=","number"); + this.addProperty( "A", 1 ); + this.addProperty( "B", 1 ); + this.addProperty( "OP", "+", "enum", { values: MathOperation.values } ); +} + +MathOperation.values = ["+","-","*","/","%","^"]; + +MathOperation.title = "Operation"; +MathOperation.desc = "Easy math operators"; +MathOperation["@OP"] = { type:"enum", title: "operation", values: MathOperation.values }; + +MathOperation.prototype.getTitle = function() +{ + return "A " + this.properties.OP + " B"; +} + +MathOperation.prototype.setValue = function(v) +{ + if( typeof(v) == "string") v = parseFloat(v); + this.properties["value"] = v; +} + +MathOperation.prototype.onExecute = function() +{ + var A = this.getInputData(0); + var B = this.getInputData(1); + if(A!=null) + this.properties["A"] = A; + else + A = this.properties["A"]; + + if(B!=null) + this.properties["B"] = B; + else + B = this.properties["B"]; + + var result = 0; + switch(this.properties.OP) + { + case '+': result = A+B; break; + case '-': result = A-B; break; + case 'x': + case 'X': + case '*': result = A*B; break; + case '/': result = A/B; break; + case '%': result = A%B; break; + case '^': result = Math.pow(A,B); break; + default: + console.warn("Unknown operation: " + this.properties.OP); + } + this.setOutputData(0, result ); +} + +MathOperation.prototype.onDrawBackground = function(ctx) +{ + if(this.flags.collapsed) + return; + + ctx.font = "40px Arial"; + ctx.fillStyle = "#CCC"; + ctx.textAlign = "center"; + ctx.fillText(this.properties.OP, this.size[0] * 0.5, this.size[1] * 0.35 + LiteGraph.NODE_TITLE_HEIGHT ); + ctx.textAlign = "left"; +} + +LiteGraph.registerNodeType("math/operation", MathOperation ); + + +//Math compare +function MathCompare() +{ + this.addInput( "A","number" ); + this.addInput( "B","number" ); + this.addOutput("A==B","boolean"); + this.addOutput("A!=B","boolean"); + this.addProperty( "A", 0 ); + this.addProperty( "B", 0 ); +} + +MathCompare.title = "Compare"; +MathCompare.desc = "compares between two values"; + +MathCompare.prototype.onExecute = function() +{ + var A = this.getInputData(0); + var B = this.getInputData(1); + if(A !== undefined) + this.properties["A"] = A; + else + A = this.properties["A"]; + + if(B !== undefined) + this.properties["B"] = B; + else + B = this.properties["B"]; + + for(var i = 0, l = this.outputs.length; i < l; ++i) + { + var output = this.outputs[i]; + if(!output.links || !output.links.length) + continue; + switch( output.name ) + { + case "A==B": value = A==B; break; + case "A!=B": value = A!=B; break; + case "A>B": value = A>B; break; + case "A=B": value = A>=B; break; + } + this.setOutputData(i, value ); + } +}; + +MathCompare.prototype.onGetOutputs = function() +{ + return [["A==B","boolean"],["A!=B","boolean"],["A>B","boolean"],["A=B","boolean"],["A<=B","boolean"]]; +} + +LiteGraph.registerNodeType("math/compare",MathCompare); + +function MathCondition() +{ + this.addInput("A","number"); + this.addInput("B","number"); + this.addOutput("out","boolean"); + this.addProperty( "A", 1 ); + this.addProperty( "B", 1 ); + this.addProperty( "OP", ">", "string", { values: MathCondition.values } ); + + this.size = [60,40]; +} + +MathCondition.values = [">","<","==","!=","<=",">="]; +MathCondition["@OP"] = { type:"enum", title: "operation", values: MathCondition.values }; + +MathCondition.title = "Condition"; +MathCondition.desc = "evaluates condition between A and B"; + +MathCondition.prototype.onExecute = function() +{ + var A = this.getInputData(0); + if(A === undefined) + A = this.properties.A; + else + this.properties.A = A; + + var B = this.getInputData(1); + if(B === undefined) + B = this.properties.B; + else + this.properties.B = B; + + var result = true; + switch(this.properties.OP) + { + case ">": result = A>B; break; + case "<": result = A=": result = A>=B; break; + } + + this.setOutputData(0, result ); +} + +LiteGraph.registerNodeType("math/condition", MathCondition); + + +function MathAccumulate() +{ + this.addInput("inc","number"); + this.addOutput("total","number"); + this.addProperty( "increment", 1 ); + this.addProperty( "value", 0 ); +} + +MathAccumulate.title = "Accumulate"; +MathAccumulate.desc = "Increments a value every time"; + +MathAccumulate.prototype.onExecute = function() +{ + if(this.properties.value === null) + this.properties.value = 0; + + var inc = this.getInputData(0); + if(inc !== null) + this.properties.value += inc; + else + this.properties.value += this.properties.increment; + this.setOutputData(0, this.properties.value ); +} + +LiteGraph.registerNodeType("math/accumulate", MathAccumulate); + +//Math Trigonometry +function MathTrigonometry() +{ + this.addInput("v","number"); + this.addOutput("sin","number"); + + this.addProperty( "amplitude", 1 ); + this.addProperty( "offset", 0 ); + this.bgImageUrl = "nodes/imgs/icon-sin.png"; +} + +MathTrigonometry.title = "Trigonometry"; +MathTrigonometry.desc = "Sin Cos Tan"; +MathTrigonometry.filter = "shader"; + +MathTrigonometry.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) + v = 0; + var amplitude = this.properties["amplitude"]; + var slot = this.findInputSlot("amplitude"); + if(slot != -1) + amplitude = this.getInputData(slot); + var offset = this.properties["offset"]; + slot = this.findInputSlot("offset"); + if(slot != -1) + offset = this.getInputData(slot); + + for(var i = 0, l = this.outputs.length; i < l; ++i) + { + var output = this.outputs[i]; + switch( output.name ) + { + case "sin": value = Math.sin(v); break; + case "cos": value = Math.cos(v); break; + case "tan": value = Math.tan(v); break; + case "asin": value = Math.asin(v); break; + case "acos": value = Math.acos(v); break; + case "atan": value = Math.atan(v); break; + } + this.setOutputData(i, amplitude * value + offset); + } +} + +MathTrigonometry.prototype.onGetInputs = function() +{ + return [["v","number"],["amplitude","number"],["offset","number"]]; +} + + +MathTrigonometry.prototype.onGetOutputs = function() +{ + return [["sin","number"],["cos","number"],["tan","number"],["asin","number"],["acos","number"],["atan","number"]]; +} + + +LiteGraph.registerNodeType("math/trigonometry", MathTrigonometry ); + + + +//math library for safe math operations without eval +if(typeof(math) != undefined) +{ + function MathFormula() + { + this.addInputs("x","number"); + this.addInputs("y","number"); + this.addOutputs("","number"); + this.properties = {x:1.0, y:1.0, formula:"x+y"}; + } + + MathFormula.title = "Formula"; + MathFormula.desc = "Compute safe formula"; + + MathFormula.prototype.onExecute = function() + { + var x = this.getInputData(0); + var y = this.getInputData(1); + if(x != null) + this.properties["x"] = x; + else + x = this.properties["x"]; + + if(y!=null) + this.properties["y"] = y; + else + y = this.properties["y"]; + + var f = this.properties["formula"]; + var value = math.eval(f,{x:x,y:y,T: this.graph.globaltime }); + this.setOutputData(0, value ); + } + + MathFormula.prototype.onDrawBackground = function() + { + var f = this.properties["formula"]; + this.outputs[0].label = f; + } + + MathFormula.prototype.onGetOutputs = function() + { + return [["A-B","number"],["A*B","number"],["A/B","number"]]; + } + + LiteGraph.registerNodeType("math/formula", MathFormula ); +} + + +function Math3DVec2ToXYZ() +{ + this.addInput("vec2","vec2"); + this.addOutput("x","number"); + this.addOutput("y","number"); +} + +Math3DVec2ToXYZ.title = "Vec2->XY"; +Math3DVec2ToXYZ.desc = "vector 2 to components"; + +Math3DVec2ToXYZ.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + + this.setOutputData( 0, v[0] ); + this.setOutputData( 1, v[1] ); +} + +LiteGraph.registerNodeType("math3d/vec2-to-xyz", Math3DVec2ToXYZ ); + + +function Math3DXYToVec2() +{ + this.addInputs([["x","number"],["y","number"]]); + this.addOutput("vec2","vec2"); + this.properties = {x:0, y:0}; + this._data = new Float32Array(2); +} + +Math3DXYToVec2.title = "XY->Vec2"; +Math3DXYToVec2.desc = "components to vector2"; + +Math3DXYToVec2.prototype.onExecute = function() +{ + var x = this.getInputData(0); + if(x == null) x = this.properties.x; + var y = this.getInputData(1); + if(y == null) y = this.properties.y; + + var data = this._data; + data[0] = x; + data[1] = y; + + this.setOutputData( 0, data ); +} + +LiteGraph.registerNodeType("math3d/xy-to-vec2", Math3DXYToVec2 ); + + + + +function Math3DVec3ToXYZ() +{ + this.addInput("vec3","vec3"); + this.addOutput("x","number"); + this.addOutput("y","number"); + this.addOutput("z","number"); +} + +Math3DVec3ToXYZ.title = "Vec3->XYZ"; +Math3DVec3ToXYZ.desc = "vector 3 to components"; + +Math3DVec3ToXYZ.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + + this.setOutputData( 0, v[0] ); + this.setOutputData( 1, v[1] ); + this.setOutputData( 2, v[2] ); +} + +LiteGraph.registerNodeType("math3d/vec3-to-xyz", Math3DVec3ToXYZ ); + + +function Math3DXYZToVec3() +{ + this.addInputs([["x","number"],["y","number"],["z","number"]]); + this.addOutput("vec3","vec3"); + this.properties = {x:0, y:0, z:0}; + this._data = new Float32Array(3); +} + +Math3DXYZToVec3.title = "XYZ->Vec3"; +Math3DXYZToVec3.desc = "components to vector3"; + +Math3DXYZToVec3.prototype.onExecute = function() +{ + var x = this.getInputData(0); + if(x == null) x = this.properties.x; + var y = this.getInputData(1); + if(y == null) y = this.properties.y; + var z = this.getInputData(2); + if(z == null) z = this.properties.z; + + var data = this._data; + data[0] = x; + data[1] = y; + data[2] = z; + + this.setOutputData( 0, data ); +} + +LiteGraph.registerNodeType("math3d/xyz-to-vec3", Math3DXYZToVec3 ); + + + +function Math3DVec4ToXYZW() +{ + this.addInput("vec4","vec4"); + this.addOutput("x","number"); + this.addOutput("y","number"); + this.addOutput("z","number"); + this.addOutput("w","number"); +} + +Math3DVec4ToXYZW.title = "Vec4->XYZW"; +Math3DVec4ToXYZW.desc = "vector 4 to components"; + +Math3DVec4ToXYZW.prototype.onExecute = function() +{ + var v = this.getInputData(0); + if(v == null) return; + + this.setOutputData( 0, v[0] ); + this.setOutputData( 1, v[1] ); + this.setOutputData( 2, v[2] ); + this.setOutputData( 3, v[3] ); +} + +LiteGraph.registerNodeType("math3d/vec4-to-xyzw", Math3DVec4ToXYZW ); + + +function Math3DXYZWToVec4() +{ + this.addInputs([["x","number"],["y","number"],["z","number"],["w","number"]]); + this.addOutput("vec4","vec4"); + this.properties = {x:0, y:0, z:0, w:0}; + this._data = new Float32Array(4); +} + +Math3DXYZWToVec4.title = "XYZW->Vec4"; +Math3DXYZWToVec4.desc = "components to vector4"; + +Math3DXYZWToVec4.prototype.onExecute = function() +{ + var x = this.getInputData(0); + if(x == null) x = this.properties.x; + var y = this.getInputData(1); + if(y == null) y = this.properties.y; + var z = this.getInputData(2); + if(z == null) z = this.properties.z; + var w = this.getInputData(3); + if(w == null) w = this.properties.w; + + var data = this._data; + data[0] = x; + data[1] = y; + data[2] = z; + data[3] = w; + + this.setOutputData( 0, data ); +} + +LiteGraph.registerNodeType("math3d/xyzw-to-vec4", Math3DXYZWToVec4 ); + + + + +//if glMatrix is installed... +if(global.glMatrix) +{ + + function Math3DQuaternion() + { + this.addOutput("quat","quat"); + this.properties = { x:0, y:0, z:0, w: 1 }; + this._value = quat.create(); + } + + Math3DQuaternion.title = "Quaternion"; + Math3DQuaternion.desc = "quaternion"; + + Math3DQuaternion.prototype.onExecute = function() + { + this._value[0] = this.properties.x; + this._value[1] = this.properties.y; + this._value[2] = this.properties.z; + this._value[3] = this.properties.w; + this.setOutputData( 0, this._value ); + } + + LiteGraph.registerNodeType("math3d/quaternion", Math3DQuaternion ); + + + function Math3DRotation() + { + this.addInputs([["degrees","number"],["axis","vec3"]]); + this.addOutput("quat","quat"); + this.properties = { angle:90.0, axis: vec3.fromValues(0,1,0) }; + + this._value = quat.create(); + } + + Math3DRotation.title = "Rotation"; + Math3DRotation.desc = "quaternion rotation"; + + Math3DRotation.prototype.onExecute = function() + { + var angle = this.getInputData(0); + if(angle == null) angle = this.properties.angle; + var axis = this.getInputData(1); + if(axis == null) axis = this.properties.axis; + + var R = quat.setAxisAngle( this._value, axis, angle * 0.0174532925 ); + this.setOutputData( 0, R ); + } + + + LiteGraph.registerNodeType("math3d/rotation", Math3DRotation ); + + + //Math3D rotate vec3 + function Math3DRotateVec3() + { + this.addInputs([["vec3","vec3"],["quat","quat"]]); + this.addOutput("result","vec3"); + this.properties = { vec: [0,0,1] }; + } + + Math3DRotateVec3.title = "Rot. Vec3"; + Math3DRotateVec3.desc = "rotate a point"; + + Math3DRotateVec3.prototype.onExecute = function() + { + var vec = this.getInputData(0); + if(vec == null) vec = this.properties.vec; + var quat = this.getInputData(1); + if(quat == null) + this.setOutputData(vec); + else + this.setOutputData( 0, vec3.transformQuat( vec3.create(), vec, quat ) ); + } + + LiteGraph.registerNodeType("math3d/rotate_vec3", Math3DRotateVec3); + + + + function Math3DMultQuat() + { + this.addInputs( [["A","quat"],["B","quat"]] ); + this.addOutput( "A*B","quat" ); + + this._value = quat.create(); + } + + Math3DMultQuat.title = "Mult. Quat"; + Math3DMultQuat.desc = "rotate quaternion"; + + Math3DMultQuat.prototype.onExecute = function() + { + var A = this.getInputData(0); + if(A == null) return; + var B = this.getInputData(1); + if(B == null) return; + + var R = quat.multiply( this._value, A, B ); + this.setOutputData( 0, R ); + } + + LiteGraph.registerNodeType("math3d/mult-quat", Math3DMultQuat ); + + + function Math3DQuatSlerp() + { + this.addInputs( [["A","quat"],["B","quat"],["factor","number"]] ); + this.addOutput( "slerp","quat" ); + this.addProperty( "factor", 0.5 ); + + this._value = quat.create(); + } + + Math3DQuatSlerp.title = "Quat Slerp"; + Math3DQuatSlerp.desc = "quaternion spherical interpolation"; + + Math3DQuatSlerp.prototype.onExecute = function() + { + var A = this.getInputData(0); + if(A == null) + return; + var B = this.getInputData(1); + if(B == null) + return; + var factor = this.properties.factor; + if( this.getInputData(2) != null ) + factor = this.getInputData(2); + + var R = quat.slerp( this._value, A, B, factor ); + this.setOutputData( 0, R ); + } + + LiteGraph.registerNodeType("math3d/quat-slerp", Math3DQuatSlerp ); + +} //glMatrix + })(this); (function(global){ var LiteGraph = global.LiteGraph; @@ -11504,6163 +12132,6163 @@ LiteGraph.registerNodeType("graphics/webcam", ImageWebcam ); })(this); -(function(global){ -var LiteGraph = global.LiteGraph; - -//Works with Litegl.js to create WebGL nodes -global.LGraphTexture = null; - -if(typeof(GL) != "undefined") -{ - function LGraphTexture() - { - this.addOutput("Texture","Texture"); - this.properties = { name:"", filter: true }; - this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size]; - } - - global.LGraphTexture = LGraphTexture; - - LGraphTexture.title = "Texture"; - LGraphTexture.desc = "Texture"; - LGraphTexture.widgets_info = {"name": { widget:"texture"}, "filter": { widget:"checkbox"} }; - - //REPLACE THIS TO INTEGRATE WITH YOUR FRAMEWORK - LGraphTexture.loadTextureCallback = null; //function in charge of loading textures when not present in the container - LGraphTexture.image_preview_size = 256; - - //flags to choose output texture type - LGraphTexture.PASS_THROUGH = 1; //do not apply FX - LGraphTexture.COPY = 2; //create new texture with the same properties as the origin texture - LGraphTexture.LOW = 3; //create new texture with low precision (byte) - LGraphTexture.HIGH = 4; //create new texture with high precision (half-float) - LGraphTexture.REUSE = 5; //reuse input texture - LGraphTexture.DEFAULT = 2; - - LGraphTexture.MODE_VALUES = { - "pass through": LGraphTexture.PASS_THROUGH, - "copy": LGraphTexture.COPY, - "low": LGraphTexture.LOW, - "high": LGraphTexture.HIGH, - "reuse": LGraphTexture.REUSE, - "default": LGraphTexture.DEFAULT - }; - - //returns the container where all the loaded textures are stored (overwrite if you have a Resources Manager) - LGraphTexture.getTexturesContainer = function() - { - return gl.textures; - } - - //process the loading of a texture (overwrite it if you have a Resources Manager) - LGraphTexture.loadTexture = function(name, options) - { - options = options || {}; - var url = name; - if(url.substr(0,7) == "http://") - { - if(LiteGraph.proxy) //proxy external files - url = LiteGraph.proxy + url.substr(7); - } - - var container = LGraphTexture.getTexturesContainer(); - var tex = container[ name ] = GL.Texture.fromURL(url, options); - return tex; - } - - LGraphTexture.getTexture = function(name) - { - var container = this.getTexturesContainer(); - - if(!container) - throw("Cannot load texture, container of textures not found"); - - var tex = container[ name ]; - if(!tex && name && name[0] != ":") - return this.loadTexture(name); - - return tex; - } - - //used to compute the appropiate output texture - LGraphTexture.getTargetTexture = function( origin, target, mode ) - { - if(!origin) - throw("LGraphTexture.getTargetTexture expects a reference texture"); - - var tex_type = null; - - switch(mode) - { - case LGraphTexture.LOW: tex_type = gl.UNSIGNED_BYTE; break; - case LGraphTexture.HIGH: tex_type = gl.HIGH_PRECISION_FORMAT; break; - case LGraphTexture.REUSE: return origin; break; - case LGraphTexture.COPY: - default: tex_type = origin ? origin.type : gl.UNSIGNED_BYTE; break; - } - - if(!target || target.width != origin.width || target.height != origin.height || target.type != tex_type ) - target = new GL.Texture( origin.width, origin.height, { type: tex_type, format: gl.RGBA, filter: gl.LINEAR }); - - return target; - } - - - LGraphTexture.getTextureType = function( precision, ref_texture ) - { - var type = ref_texture ? ref_texture.type : gl.UNSIGNED_BYTE; - switch( precision ) - { - case LGraphTexture.HIGH: type = gl.HIGH_PRECISION_FORMAT; break; - case LGraphTexture.LOW: type = gl.UNSIGNED_BYTE; break; - //no default - } - return type; - } - - LGraphTexture.getNoiseTexture = function() - { - if(this._noise_texture) - return this._noise_texture; - - var noise = new Uint8Array(512*512*4); - for(var i = 0; i < 512*512*4; ++i) - noise[i] = Math.random() * 255; - - var texture = GL.Texture.fromMemory(512,512,noise,{ format: gl.RGBA, wrap: gl.REPEAT, filter: gl.NEAREST }); - this._noise_texture = texture; - return texture; - } - - LGraphTexture.prototype.onDropFile = function(data, filename, file) - { - if(!data) - { - this._drop_texture = null; - this.properties.name = ""; - } - else - { - var texture = null; - if( typeof(data) == "string" ) - texture = GL.Texture.fromURL( data ); - else if( filename.toLowerCase().indexOf(".dds") != -1 ) - texture = GL.Texture.fromDDSInMemory(data); - else - { - var blob = new Blob([file]); - var url = URL.createObjectURL(blob); - texture = GL.Texture.fromURL( url ); - } - - this._drop_texture = texture; - this.properties.name = filename; - } - } - - LGraphTexture.prototype.getExtraMenuOptions = function(graphcanvas) - { - var that = this; - if(!this._drop_texture) - return; - return [ {content:"Clear", callback: - function() { - that._drop_texture = null; - that.properties.name = ""; - } - }]; - } - - LGraphTexture.prototype.onExecute = function() - { - var tex = null; - if(this.isOutputConnected(1)) - tex = this.getInputData(0); - - if(!tex && this._drop_texture) - tex = this._drop_texture; - - if(!tex && this.properties.name) - tex = LGraphTexture.getTexture( this.properties.name ); - - if(!tex) - return; - - this._last_tex = tex; - - if(this.properties.filter === false) - tex.setParameter( gl.TEXTURE_MAG_FILTER, gl.NEAREST ); - else - tex.setParameter( gl.TEXTURE_MAG_FILTER, gl.LINEAR ); - - this.setOutputData(0, tex); - - for(var i = 1; i < this.outputs.length; i++) - { - var output = this.outputs[i]; - if(!output) - continue; - var v = null; - if(output.name == "width") - v = tex.width; - else if(output.name == "height") - v = tex.height; - else if(output.name == "aspect") - v = tex.width / tex.height; - this.setOutputData(i, v); - } - } - - LGraphTexture.prototype.onResourceRenamed = function(old_name,new_name) - { - if(this.properties.name == old_name) - this.properties.name = new_name; - } - - LGraphTexture.prototype.onDrawBackground = function(ctx) - { - if( this.flags.collapsed || this.size[1] <= 20 ) - return; - - if( this._drop_texture && ctx.webgl ) - { - ctx.drawImage( this._drop_texture, 0,0,this.size[0],this.size[1]); - //this._drop_texture.renderQuad(this.pos[0],this.pos[1],this.size[0],this.size[1]); - return; - } - - - //Different texture? then get it from the GPU - if(this._last_preview_tex != this._last_tex) - { - if(ctx.webgl) - { - this._canvas = this._last_tex; - } - else - { - var tex_canvas = LGraphTexture.generateLowResTexturePreview(this._last_tex); - if(!tex_canvas) - return; - - this._last_preview_tex = this._last_tex; - this._canvas = cloneCanvas(tex_canvas); - } - } - - if(!this._canvas) - return; - - //render to graph canvas - ctx.save(); - if(!ctx.webgl) //reverse image - { - ctx.translate(0,this.size[1]); - ctx.scale(1,-1); - } - ctx.drawImage(this._canvas,0,0,this.size[0],this.size[1]); - ctx.restore(); - } - - - //very slow, used at your own risk - LGraphTexture.generateLowResTexturePreview = function(tex) - { - if(!tex) - return null; - - var size = LGraphTexture.image_preview_size; - var temp_tex = tex; - - if(tex.format == gl.DEPTH_COMPONENT) - return null; //cannot generate from depth - - //Generate low-level version in the GPU to speed up - if(tex.width > size || tex.height > size) - { - temp_tex = this._preview_temp_tex; - if(!this._preview_temp_tex) - { - temp_tex = new GL.Texture(size,size, { minFilter: gl.NEAREST }); - this._preview_temp_tex = temp_tex; - } - - //copy - tex.copyTo(temp_tex); - tex = temp_tex; - } - - //create intermediate canvas with lowquality version - var tex_canvas = this._preview_canvas; - if(!tex_canvas) - { - tex_canvas = createCanvas(size,size); - this._preview_canvas = tex_canvas; - } - - if(temp_tex) - temp_tex.toCanvas(tex_canvas); - return tex_canvas; - } - - LGraphTexture.prototype.getResources = function(res) - { - res[ this.properties.name ] = GL.Texture; - return res; - } - - LGraphTexture.prototype.onGetInputs = function() - { - return [["in","Texture"]]; - } - - - LGraphTexture.prototype.onGetOutputs = function() - { - return [["width","number"],["height","number"],["aspect","number"]]; - } - - LiteGraph.registerNodeType("texture/texture", LGraphTexture ); - - //************************** - function LGraphTexturePreview() - { - this.addInput("Texture","Texture"); - this.properties = { flipY: false }; - this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size]; - } - - LGraphTexturePreview.title = "Preview"; - LGraphTexturePreview.desc = "Show a texture in the graph canvas"; - LGraphTexturePreview.allow_preview = false; - - LGraphTexturePreview.prototype.onDrawBackground = function(ctx) - { - if(this.flags.collapsed) - return; - - if(!ctx.webgl && !LGraphTexturePreview.allow_preview) - return; //not working well - - var tex = this.getInputData(0); - if(!tex) - return; - - var tex_canvas = null; - - if(!tex.handle && ctx.webgl) - tex_canvas = tex; - else - tex_canvas = LGraphTexture.generateLowResTexturePreview(tex); - - //render to graph canvas - ctx.save(); - if(this.properties.flipY) - { - ctx.translate(0,this.size[1]); - ctx.scale(1,-1); - } - ctx.drawImage(tex_canvas,0,0,this.size[0],this.size[1]); - ctx.restore(); - } - - LiteGraph.registerNodeType("texture/preview", LGraphTexturePreview ); - - //************************************** - - function LGraphTextureSave() - { - this.addInput("Texture","Texture"); - this.addOutput("","Texture"); - this.properties = {name:""}; - } - - LGraphTextureSave.title = "Save"; - LGraphTextureSave.desc = "Save a texture in the repository"; - - LGraphTextureSave.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex) - return; - - if(this.properties.name) - { - //for cases where we want to perform something when storing it - if( LGraphTexture.storeTexture ) - LGraphTexture.storeTexture( this.properties.name, tex ); - else - { - var container = LGraphTexture.getTexturesContainer(); - container[ this.properties.name ] = tex; - } - } - - this.setOutputData(0, tex); - } - - LiteGraph.registerNodeType("texture/save", LGraphTextureSave ); - - //**************************************************** - - function LGraphTextureOperation() - { - this.addInput("Texture","Texture"); - this.addInput("TextureB","Texture"); - this.addInput("value","number"); - this.addOutput("Texture","Texture"); - this.help = "

pixelcode must be vec3

\ -

uvcode must be vec2, is optional

\ -

uv: tex. coords

color: texture

colorB: textureB

time: scene time

value: input value

"; - - this.properties = {value:1, uvcode:"", pixelcode:"color + colorB * value", precision: LGraphTexture.DEFAULT }; - } - - LGraphTextureOperation.widgets_info = { - "uvcode": { widget:"textarea", height: 100 }, - "pixelcode": { widget:"textarea", height: 100 }, - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureOperation.title = "Operation"; - LGraphTextureOperation.desc = "Texture shader operation"; - - LGraphTextureOperation.prototype.getExtraMenuOptions = function(graphcanvas) - { - var that = this; - var txt = !that.properties.show ? "Show Texture" : "Hide Texture"; - return [ {content: txt, callback: - function() { - that.properties.show = !that.properties.show; - } - }]; - } - - LGraphTextureOperation.prototype.onDrawBackground = function(ctx) - { - if(this.flags.collapsed || this.size[1] <= 20 || !this.properties.show) - return; - - if(!this._tex) - return; - - //only works if using a webgl renderer - if(this._tex.gl != ctx) - return; - - //render to graph canvas - ctx.save(); - ctx.drawImage(this._tex, 0, 0, this.size[0], this.size[1]); - ctx.restore(); - } - - LGraphTextureOperation.prototype.onExecute = function() - { - var tex = this.getInputData(0); - - if(!this.isOutputConnected(0)) - return; //saves work - - if(this.properties.precision === LGraphTexture.PASS_THROUGH) - { - this.setOutputData(0, tex); - return; - } - - var texB = this.getInputData(1); - - if(!this.properties.uvcode && !this.properties.pixelcode) - return; - - var width = 512; - var height = 512; - if(tex) - { - width = tex.width; - height = tex.height; - } - else if (texB) - { - width = texB.width; - height = texB.height; - } - - var type = LGraphTexture.getTextureType( this.properties.precision, tex ); - - if(!tex && !this._tex ) - this._tex = new GL.Texture( width, height, { type: type, format: gl.RGBA, filter: gl.LINEAR }); - else - this._tex = LGraphTexture.getTargetTexture( tex || this._tex, this._tex, this.properties.precision ); - - var uvcode = ""; - if(this.properties.uvcode) - { - uvcode = "uv = " + this.properties.uvcode; - if(this.properties.uvcode.indexOf(";") != -1) //there are line breaks, means multiline code - uvcode = this.properties.uvcode; - } - - var pixelcode = ""; - if(this.properties.pixelcode) - { - pixelcode = "result = " + this.properties.pixelcode; - if(this.properties.pixelcode.indexOf(";") != -1) //there are line breaks, means multiline code - pixelcode = this.properties.pixelcode; - } - - var shader = this._shader; - - if(!shader || this._shader_code != (uvcode + "|" + pixelcode) ) - { - try - { - this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureOperation.pixel_shader, { UV_CODE: uvcode, PIXEL_CODE: pixelcode }); - this.boxcolor = "#00FF00"; - } - catch (err) - { - console.log("Error compiling shader: ", err); - this.boxcolor = "#FF0000"; - return; - } - this.boxcolor = "#FF0000"; - - this._shader_code = (uvcode + "|" + pixelcode); - shader = this._shader; - } - - if(!shader) - { - this.boxcolor = "red"; - return; - } - else - this.boxcolor = "green"; - - var value = this.getInputData(2); - if(value != null) - this.properties.value = value; - else - value = parseFloat( this.properties.value ); - - var time = this.graph.getTime(); - - this._tex.drawTo(function() { - gl.disable( gl.DEPTH_TEST ); - gl.disable( gl.CULL_FACE ); - gl.disable( gl.BLEND ); - if(tex) tex.bind(0); - if(texB) texB.bind(1); - var mesh = Mesh.getScreenQuad(); - shader.uniforms({u_texture:0, u_textureB:1, value: value, texSize:[width,height], time: time}).draw(mesh); - }); - - this.setOutputData(0, this._tex); - } - - LGraphTextureOperation.pixel_shader = "precision highp float;\n\ - \n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - varying vec2 v_coord;\n\ - uniform vec2 texSize;\n\ - uniform float time;\n\ - uniform float value;\n\ - \n\ - void main() {\n\ - vec2 uv = v_coord;\n\ - UV_CODE;\n\ - vec4 color4 = texture2D(u_texture, uv);\n\ - vec3 color = color4.rgb;\n\ - vec4 color4B = texture2D(u_textureB, uv);\n\ - vec3 colorB = color4B.rgb;\n\ - vec3 result = color;\n\ - float alpha = 1.0;\n\ - PIXEL_CODE;\n\ - gl_FragColor = vec4(result, alpha);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/operation", LGraphTextureOperation ); - - //**************************************************** - - function LGraphTextureShader() - { - this.addOutput("out","Texture"); - this.properties = {code:"", width: 512, height: 512, precision: LGraphTexture.DEFAULT }; - - this.properties.code = "\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"; - this._uniforms = { in_texture:0, texSize: vec2.create(), time: 0 }; - } - - LGraphTextureShader.title = "Shader"; - LGraphTextureShader.desc = "Texture shader"; - LGraphTextureShader.widgets_info = { - "code": { type:"code" }, - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureShader.prototype.onPropertyChanged = function(name, value) - { - if(name != "code") - return; - - var shader = this.getShader(); - if(!shader) - return; - - //update connections - var uniforms = shader.uniformInfo; - - //remove deprecated slots - if(this.inputs) - { - var already = {}; - for(var i = 0; i < this.inputs.length; ++i) - { - var info = this.getInputInfo(i); - if(!info) - continue; - - if( uniforms[ info.name ] && !already[ info.name ] ) - { - already[ info.name ] = true; - continue; - } - this.removeInput(i); - i--; - } - } - - //update existing ones - for(var i in uniforms) - { - var info = shader.uniformInfo[i]; - if(info.loc === null) - continue; //is an attribute, not a uniform - if(i == "time") //default one - continue; - - var type = "number"; - if( this._shader.samplers[i] ) - type = "texture"; - else - { - switch(info.size) - { - case 1: type = "number"; break; - case 2: type = "vec2"; break; - case 3: type = "vec3"; break; - case 4: type = "vec4"; break; - case 9: type = "mat3"; break; - case 16: type = "mat4"; break; - default: continue; - } - } - - var slot = this.findInputSlot(i); - if(slot == -1) - { - this.addInput(i,type); - continue; - } - - var input_info = this.getInputInfo(slot); - if(!input_info) - this.addInput(i,type); - else - { - if(input_info.type == type) - continue; - this.removeInput(slot,type); - this.addInput(i,type); - } - } - } - - LGraphTextureShader.prototype.getShader = function() - { - //replug - if(this._shader && this._shader_code == this.properties.code) - return this._shader; - - this._shader_code = this.properties.code; - this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureShader.pixel_shader + this.properties.code ); - if(!this._shader) { - this.boxcolor = "red"; - return null; - } - else - this.boxcolor = "green"; - return this._shader; - } - - LGraphTextureShader.prototype.onExecute = function() - { - if(!this.isOutputConnected(0)) - return; //saves work - - var shader = this.getShader(); - if(!shader) - return; - - var tex_slot = 0; - var in_tex = null; - - //set uniforms - for(var i = 0; i < this.inputs.length; ++i) - { - var info = this.getInputInfo(i); - var data = this.getInputData(i); - if(data == null) - continue; - - if(data.constructor === GL.Texture) - { - data.bind(tex_slot); - if(!in_tex) - in_tex = data; - data = tex_slot; - tex_slot++; - } - shader.setUniform( info.name, data ); //data is tex_slot - } - - var uniforms = this._uniforms; - var type = LGraphTexture.getTextureType( this.properties.precision, in_tex ); - - //render to texture - var w = this.properties.width|0; - var h = this.properties.height|0; - if(w == 0) - w = in_tex ? in_tex.width : gl.canvas.width; - if(h == 0) - h = in_tex ? in_tex.height : gl.canvas.height; - uniforms.texSize[0] = w; - uniforms.texSize[1] = h; - uniforms.time = this.graph.getTime(); - - if(!this._tex || this._tex.type != type || this._tex.width != w || this._tex.height != h ) - this._tex = new GL.Texture( w, h, { type: type, format: gl.RGBA, filter: gl.LINEAR }); - var tex = this._tex; - tex.drawTo(function() { - shader.uniforms( uniforms ).draw( GL.Mesh.getScreenQuad() ); - }); - - this.setOutputData( 0, this._tex ); - } - - LGraphTextureShader.pixel_shader = "precision highp float;\n\ - \n\ - varying vec2 v_coord;\n\ - uniform float time;\n\ - "; - - LiteGraph.registerNodeType("texture/shader", LGraphTextureShader ); - - // Texture Scale Offset - - function LGraphTextureScaleOffset() - { - this.addInput("in","Texture"); - this.addInput("scale","vec2"); - this.addInput("offset","vec2"); - this.addOutput("out","Texture"); - this.properties = { offset: vec2.fromValues(0,0), scale: vec2.fromValues(1,1), precision: LGraphTexture.DEFAULT }; - } - - LGraphTextureScaleOffset.widgets_info = { - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureScaleOffset.title = "Scale/Offset"; - LGraphTextureScaleOffset.desc = "Applies an scaling and offseting"; - - LGraphTextureScaleOffset.prototype.onExecute = function() - { - var tex = this.getInputData(0); - - if(!this.isOutputConnected(0) || !tex) - return; //saves work - - if(this.properties.precision === LGraphTexture.PASS_THROUGH) - { - this.setOutputData(0, tex); - return; - } - - var width = tex.width; - var height = tex.height; - var type = this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT; - if (this.precision === LGraphTexture.DEFAULT) - type = tex.type; - - if(!this._tex || this._tex.width != width || this._tex.height != height || this._tex.type != type ) - this._tex = new GL.Texture( width, height, { type: type, format: gl.RGBA, filter: gl.LINEAR }); - - var shader = this._shader; - - if(!shader) - shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureScaleOffset.pixel_shader ); - - var scale = this.getInputData(1); - if(scale) - { - this.properties.scale[0] = scale[0]; - this.properties.scale[1] = scale[1]; - } - else - scale = this.properties.scale; - - var offset = this.getInputData(2); - if(offset) - { - this.properties.offset[0] = offset[0]; - this.properties.offset[1] = offset[1]; - } - else - offset = this.properties.offset; - - this._tex.drawTo(function() { - gl.disable( gl.DEPTH_TEST ); - gl.disable( gl.CULL_FACE ); - gl.disable( gl.BLEND ); - tex.bind(0); - var mesh = Mesh.getScreenQuad(); - shader.uniforms({u_texture:0, u_scale: scale, u_offset: offset}).draw( mesh ); - }); - - this.setOutputData( 0, this._tex ); - } - - LGraphTextureScaleOffset.pixel_shader = "precision highp float;\n\ - \n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - varying vec2 v_coord;\n\ - uniform vec2 u_scale;\n\ - uniform vec2 u_offset;\n\ - \n\ - void main() {\n\ - vec2 uv = v_coord;\n\ - uv = uv / u_scale - u_offset;\n\ - gl_FragColor = texture2D(u_texture, uv);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/scaleOffset", LGraphTextureScaleOffset ); - - - - // Warp (distort a texture) ************************* - - function LGraphTextureWarp() - { - this.addInput("in","Texture"); - this.addInput("warp","Texture"); - this.addInput("factor","number"); - this.addOutput("out","Texture"); - this.properties = { factor: 0.01, precision: LGraphTexture.DEFAULT }; - } - - LGraphTextureWarp.widgets_info = { - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureWarp.title = "Warp"; - LGraphTextureWarp.desc = "Texture warp operation"; - - LGraphTextureWarp.prototype.onExecute = function() - { - var tex = this.getInputData(0); - - if(!this.isOutputConnected(0)) - return; //saves work - - if(this.properties.precision === LGraphTexture.PASS_THROUGH) - { - this.setOutputData(0, tex); - return; - } - - var texB = this.getInputData(1); - - var width = 512; - var height = 512; - var type = gl.UNSIGNED_BYTE; - if(tex) - { - width = tex.width; - height = tex.height; - type = tex.type; - } - else if (texB) - { - width = texB.width; - height = texB.height; - type = texB.type; - } - - if(!tex && !this._tex ) - this._tex = new GL.Texture( width, height, { type: this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format: gl.RGBA, filter: gl.LINEAR }); - else - this._tex = LGraphTexture.getTargetTexture( tex || this._tex, this._tex, this.properties.precision ); - - var shader = this._shader; - - if(!shader) - shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureWarp.pixel_shader ); - - var factor = this.getInputData(2); - if(factor != null) - this.properties.factor = factor; - else - factor = parseFloat( this.properties.factor ); - - this._tex.drawTo(function() { - gl.disable( gl.DEPTH_TEST ); - gl.disable( gl.CULL_FACE ); - gl.disable( gl.BLEND ); - if(tex) tex.bind(0); - if(texB) texB.bind(1); - var mesh = Mesh.getScreenQuad(); - shader.uniforms({u_texture:0, u_textureB:1, u_factor: factor }).draw( mesh ); - }); - - this.setOutputData(0, this._tex); - } - - LGraphTextureWarp.pixel_shader = "precision highp float;\n\ - \n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - varying vec2 v_coord;\n\ - uniform float u_factor;\n\ - \n\ - void main() {\n\ - vec2 uv = v_coord;\n\ - uv += ( texture2D(u_textureB, uv).rg - vec2(0.5)) * u_factor;\n\ - gl_FragColor = texture2D(u_texture, uv);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/warp", LGraphTextureWarp ); - - //**************************************************** - - // Texture to Viewport ***************************************** - function LGraphTextureToViewport() - { - this.addInput("Texture","Texture"); - this.properties = { additive: false, antialiasing: false, filter: true, disable_alpha: false, gamma: 1.0 }; - this.size[0] = 130; - } - - LGraphTextureToViewport.title = "to Viewport"; - LGraphTextureToViewport.desc = "Texture to viewport"; - - LGraphTextureToViewport.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex) - return; - - if(this.properties.disable_alpha) - gl.disable( gl.BLEND ); - else - { - gl.enable( gl.BLEND ); - if(this.properties.additive) - gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); - else - gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA ); - } - - gl.disable( gl.DEPTH_TEST ); - var gamma = this.properties.gamma || 1.0; - if( this.isInputConnected(1) ) - gamma = this.getInputData(1); - - tex.setParameter( gl.TEXTURE_MAG_FILTER, this.properties.filter ? gl.LINEAR : gl.NEAREST ); - - if(this.properties.antialiasing) - { - if(!LGraphTextureToViewport._shader) - LGraphTextureToViewport._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureToViewport.aa_pixel_shader ); - - var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT); - var mesh = Mesh.getScreenQuad(); - tex.bind(0); - LGraphTextureToViewport._shader.uniforms({u_texture:0, uViewportSize:[tex.width,tex.height], u_igamma: 1 / gamma, inverseVP: [1/tex.width,1/tex.height] }).draw(mesh); - } - else - { - if(gamma != 1.0) - { - if(!LGraphTextureToViewport._gamma_shader) - LGraphTextureToViewport._gamma_shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureToViewport.gamma_pixel_shader ); - tex.toViewport(LGraphTextureToViewport._gamma_shader, { u_texture:0, u_igamma: 1 / gamma }); - } - else - tex.toViewport(); - } - } - - LGraphTextureToViewport.prototype.onGetInputs = function() - { - return [["gamma","number"]]; - } - - LGraphTextureToViewport.aa_pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 uViewportSize;\n\ - uniform vec2 inverseVP;\n\ - uniform float u_igamma;\n\ - #define FXAA_REDUCE_MIN (1.0/ 128.0)\n\ - #define FXAA_REDUCE_MUL (1.0 / 8.0)\n\ - #define FXAA_SPAN_MAX 8.0\n\ - \n\ - /* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\ - vec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\ - {\n\ - vec4 color = vec4(0.0);\n\ - /*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\ - vec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\ - vec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\ - vec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\ - vec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\ - vec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\ - vec3 luma = vec3(0.299, 0.587, 0.114);\n\ - float lumaNW = dot(rgbNW, luma);\n\ - float lumaNE = dot(rgbNE, luma);\n\ - float lumaSW = dot(rgbSW, luma);\n\ - float lumaSE = dot(rgbSE, luma);\n\ - float lumaM = dot(rgbM, luma);\n\ - float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\ - float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\ - \n\ - vec2 dir;\n\ - dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\ - dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\ - \n\ - float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\ - \n\ - float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\ - dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\ - \n\ - vec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\ - texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\ - vec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\ - texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\ - \n\ - //return vec4(rgbA,1.0);\n\ - float lumaB = dot(rgbB, luma);\n\ - if ((lumaB < lumaMin) || (lumaB > lumaMax))\n\ - color = vec4(rgbA, 1.0);\n\ - else\n\ - color = vec4(rgbB, 1.0);\n\ - if(u_igamma != 1.0)\n\ - color.xyz = pow( color.xyz, vec3(u_igamma) );\n\ - return color;\n\ - }\n\ - \n\ - void main() {\n\ - gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\ - }\n\ - "; - - LGraphTextureToViewport.gamma_pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_igamma;\n\ - void main() {\n\ - vec4 color = texture2D( u_texture, v_coord);\n\ - color.xyz = pow(color.xyz, vec3(u_igamma) );\n\ - gl_FragColor = color;\n\ - }\n\ - "; - - - LiteGraph.registerNodeType("texture/toviewport", LGraphTextureToViewport ); - - - // Texture Copy ***************************************** - function LGraphTextureCopy() - { - this.addInput("Texture","Texture"); - this.addOutput("","Texture"); - this.properties = { size: 0, generate_mipmaps: false, precision: LGraphTexture.DEFAULT }; - } - - LGraphTextureCopy.title = "Copy"; - LGraphTextureCopy.desc = "Copy Texture"; - LGraphTextureCopy.widgets_info = { - size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]}, - precision: { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureCopy.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex && !this._temp_texture) - return; - - if(!this.isOutputConnected(0)) - return; //saves work - - //copy the texture - if(tex) - { - var width = tex.width; - var height = tex.height; - - if(this.properties.size != 0) - { - width = this.properties.size; - height = this.properties.size; - } - - var temp = this._temp_texture; - - var type = tex.type; - if(this.properties.precision === LGraphTexture.LOW) - type = gl.UNSIGNED_BYTE; - else if(this.properties.precision === LGraphTexture.HIGH) - type = gl.HIGH_PRECISION_FORMAT; - - if(!temp || temp.width != width || temp.height != height || temp.type != type ) - { - var minFilter = gl.LINEAR; - if( this.properties.generate_mipmaps && isPowerOfTwo(width) && isPowerOfTwo(height) ) - minFilter = gl.LINEAR_MIPMAP_LINEAR; - this._temp_texture = new GL.Texture( width, height, { type: type, format: gl.RGBA, minFilter: minFilter, magFilter: gl.LINEAR }); - } - tex.copyTo(this._temp_texture); - - if(this.properties.generate_mipmaps) - { - this._temp_texture.bind(0); - gl.generateMipmap(this._temp_texture.texture_type); - this._temp_texture.unbind(0); - } - } - - - this.setOutputData(0,this._temp_texture); - } - - LiteGraph.registerNodeType("texture/copy", LGraphTextureCopy ); - - - // Texture Downsample ***************************************** - function LGraphTextureDownsample() - { - this.addInput("Texture","Texture"); - this.addOutput("","Texture"); - this.properties = { iterations: 1, generate_mipmaps: false, precision: LGraphTexture.DEFAULT }; - } - - LGraphTextureDownsample.title = "Downsample"; - LGraphTextureDownsample.desc = "Downsample Texture"; - LGraphTextureDownsample.widgets_info = { - iterations: { type:"number", step: 1, precision: 0, min: 1 }, - precision: { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureDownsample.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex && !this._temp_texture) - return; - - if(!this.isOutputConnected(0)) - return; //saves work - - //we do not allow any texture different than texture 2D - if(!tex || tex.texture_type !== GL.TEXTURE_2D ) - return; - - var shader = LGraphTextureDownsample._shader; - if(!shader) - LGraphTextureDownsample._shader = shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureDownsample.pixel_shader ); - - var width = tex.width|0; - var height = tex.height|0; - var type = tex.type; - if(this.properties.precision === LGraphTexture.LOW) - type = gl.UNSIGNED_BYTE; - else if(this.properties.precision === LGraphTexture.HIGH) - type = gl.HIGH_PRECISION_FORMAT; - var iterations = this.properties.iterations || 1; - - var origin = tex; - var target = null; - - var temp = []; - var options = { - type: type, - format: tex.format - }; - - var offset = vec2.create(); - var uniforms = { - u_offset: offset - }; - - if( this._texture ) - GL.Texture.releaseTemporary( this._texture ); - - for(var i = 0; i < iterations; ++i) - { - offset[0] = 1/width; - offset[1] = 1/height; - width = width>>1 || 0; - height = height>>1 || 0; - target = GL.Texture.getTemporary( width, height, options ); - temp.push( target ); - origin.setParameter( GL.TEXTURE_MAG_FILTER, GL.NEAREST ); - origin.copyTo( target, shader, uniforms ); - if(width == 1 && height == 1) - break; //nothing else to do - origin = target; - } - - //keep the last texture used - this._texture = temp.pop(); - - //free the rest - for(var i = 0; i < temp.length; ++i) - GL.Texture.releaseTemporary( temp[i] ); - - if(this.properties.generate_mipmaps) - { - this._texture.bind(0); - gl.generateMipmap(this._texture.texture_type); - this._texture.unbind(0); - } - - this.setOutputData(0,this._texture); - } - - LGraphTextureDownsample.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_offset;\n\ - varying vec2 v_coord;\n\ - \n\ - void main() {\n\ - vec4 color = texture2D(u_texture, v_coord );\n\ - color += texture2D(u_texture, v_coord + vec2( u_offset.x, 0.0 ) );\n\ - color += texture2D(u_texture, v_coord + vec2( 0.0, u_offset.y ) );\n\ - color += texture2D(u_texture, v_coord + vec2( u_offset.x, u_offset.y ) );\n\ - gl_FragColor = color * 0.25;\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/downsample", LGraphTextureDownsample ); - - - - // Texture Copy ***************************************** - function LGraphTextureAverage() - { - this.addInput("Texture","Texture"); - this.addOutput("tex","Texture"); - this.addOutput("avg","vec4"); - this.addOutput("lum","number"); - this.properties = { mipmap_offset: 0, low_precision: false }; - - this._uniforms = { u_texture: 0, u_mipmap_offset: this.properties.mipmap_offset }; - this._luminance = new Float32Array(4); - } - - LGraphTextureAverage.title = "Average"; - LGraphTextureAverage.desc = "Compute a partial average (32 random samples) of a texture and stores it as a 1x1 pixel texture"; - - LGraphTextureAverage.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex) - return; - - if(!this.isOutputConnected(0) && !this.isOutputConnected(1) && !this.isOutputConnected(2)) - return; //saves work - - if(!LGraphTextureAverage._shader) - { - LGraphTextureAverage._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureAverage.pixel_shader); - //creates 32 random numbers and stores the, in two mat4 - var samples = new Float32Array(32); - for(var i = 0; i < 32; ++i) - samples[i] = Math.random(); - LGraphTextureAverage._shader.uniforms({u_samples_a: samples.subarray(0,16), u_samples_b: samples.subarray(16,32) }); - } - - var temp = this._temp_texture; - var type = gl.UNSIGNED_BYTE; - if(tex.type != type) //force floats, half floats cannot be read with gl.readPixels - type = gl.FLOAT; - - if(!temp || temp.type != type ) - this._temp_texture = new GL.Texture( 1, 1, { type: type, format: gl.RGBA, filter: gl.NEAREST }); - - var shader = LGraphTextureAverage._shader; - var uniforms = this._uniforms; - uniforms.u_mipmap_offset = this.properties.mipmap_offset; - this._temp_texture.drawTo(function(){ - tex.toViewport( shader, uniforms ); - }); - - this.setOutputData(0,this._temp_texture); - - if(this.isOutputConnected(1) || this.isOutputConnected(2)) - { - var pixel = this._temp_texture.getPixels(); - if(pixel) - { - var v = this._luminance; - var type = this._temp_texture.type; - v.set( pixel ); - if(type == gl.UNSIGNED_BYTE) - vec4.scale( v,v, 1/255 ); - else if(type == GL.HALF_FLOAT || type == GL.HALF_FLOAT_OES) - vec4.scale( v,v, 1/(255*255) ); //is this correct? - this.setOutputData(1,v); - this.setOutputData(2,(v[0] + v[1] + v[2]) / 3); - } - - } - } - - LGraphTextureAverage.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - uniform mat4 u_samples_a;\n\ - uniform mat4 u_samples_b;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_mipmap_offset;\n\ - varying vec2 v_coord;\n\ - \n\ - void main() {\n\ - vec4 color = vec4(0.0);\n\ - for(int i = 0; i < 4; ++i)\n\ - for(int j = 0; j < 4; ++j)\n\ - {\n\ - color += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\ - color += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\ - }\n\ - gl_FragColor = color * 0.03125;\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/average", LGraphTextureAverage ); - - // Image To Texture ***************************************** - function LGraphImageToTexture() - { - this.addInput("Image","image"); - this.addOutput("","Texture"); - this.properties = {}; - } - - LGraphImageToTexture.title = "Image to Texture"; - LGraphImageToTexture.desc = "Uploads an image to the GPU"; - //LGraphImageToTexture.widgets_info = { size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]} }; - - LGraphImageToTexture.prototype.onExecute = function() - { - var img = this.getInputData(0); - if(!img) - return; - - var width = img.videoWidth || img.width; - var height = img.videoHeight || img.height; - - //this is in case we are using a webgl canvas already, no need to reupload it - if(img.gltexture) - { - this.setOutputData(0,img.gltexture); - return; - } - - - var temp = this._temp_texture; - if(!temp || temp.width != width || temp.height != height ) - this._temp_texture = new GL.Texture( width, height, { format: gl.RGBA, filter: gl.LINEAR }); - - try - { - this._temp_texture.uploadImage(img); - } - catch(err) - { - console.error("image comes from an unsafe location, cannot be uploaded to webgl: " + err); - return; - } - - this.setOutputData(0,this._temp_texture); - } - - LiteGraph.registerNodeType("texture/imageToTexture", LGraphImageToTexture ); - - - // Texture LUT ***************************************** - function LGraphTextureLUT() - { - this.addInput("Texture","Texture"); - this.addInput("LUT","Texture"); - this.addInput("Intensity","number"); - this.addOutput("","Texture"); - this.properties = { intensity: 1, precision: LGraphTexture.DEFAULT, texture: null }; - - if(!LGraphTextureLUT._shader) - LGraphTextureLUT._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureLUT.pixel_shader ); - } - - LGraphTextureLUT.widgets_info = { - "texture": { widget:"texture"}, - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureLUT.title = "LUT"; - LGraphTextureLUT.desc = "Apply LUT to Texture"; - - LGraphTextureLUT.prototype.onExecute = function() - { - if(!this.isOutputConnected(0)) - return; //saves work - - var tex = this.getInputData(0); - - if(this.properties.precision === LGraphTexture.PASS_THROUGH ) - { - this.setOutputData(0,tex); - return; - } - - if(!tex) - return; - - var lut_tex = this.getInputData(1); - - if(!lut_tex) - lut_tex = LGraphTexture.getTexture( this.properties.texture ); - - if(!lut_tex) - { - this.setOutputData(0,tex); - return; - } - - lut_tex.bind(0); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR ); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); - gl.bindTexture(gl.TEXTURE_2D, null); - - var intensity = this.properties.intensity; - if( this.isInputConnected(2) ) - this.properties.intensity = intensity = this.getInputData(2); - - this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); - - //var mesh = Mesh.getScreenQuad(); - - this._tex.drawTo(function() { - lut_tex.bind(1); - tex.toViewport( LGraphTextureLUT._shader, {u_texture:0, u_textureB:1, u_amount: intensity} ); - }); - - this.setOutputData(0,this._tex); - } - - LGraphTextureLUT.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_textureB;\n\ - uniform float u_amount;\n\ - \n\ - void main() {\n\ - lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\ - mediump float blueColor = textureColor.b * 63.0;\n\ - mediump vec2 quad1;\n\ - quad1.y = floor(floor(blueColor) / 8.0);\n\ - quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\ - mediump vec2 quad2;\n\ - quad2.y = floor(ceil(blueColor) / 8.0);\n\ - quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\ - highp vec2 texPos1;\n\ - texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ - texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ - highp vec2 texPos2;\n\ - texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ - texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ - lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\ - lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\ - lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\ - gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/LUT", LGraphTextureLUT ); - - // Texture Channels ***************************************** - function LGraphTextureChannels() - { - this.addInput("Texture","Texture"); - - this.addOutput("R","Texture"); - this.addOutput("G","Texture"); - this.addOutput("B","Texture"); - this.addOutput("A","Texture"); - - this.properties = {}; - if(!LGraphTextureChannels._shader) - LGraphTextureChannels._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureChannels.pixel_shader ); - } - - LGraphTextureChannels.title = "Texture to Channels"; - LGraphTextureChannels.desc = "Split texture channels"; - - LGraphTextureChannels.prototype.onExecute = function() - { - var texA = this.getInputData(0); - if(!texA) return; - - if(!this._channels) - this._channels = Array(4); - - var connections = 0; - for(var i = 0; i < 4; i++) - { - if(this.isOutputConnected(i)) - { - if(!this._channels[i] || this._channels[i].width != texA.width || this._channels[i].height != texA.height || this._channels[i].type != texA.type) - this._channels[i] = new GL.Texture( texA.width, texA.height, { type: texA.type, format: gl.RGBA, filter: gl.LINEAR }); - connections++; - } - else - this._channels[i] = null; - } - - if(!connections) - return; - - gl.disable( gl.BLEND ); - gl.disable( gl.DEPTH_TEST ); - - var mesh = Mesh.getScreenQuad(); - var shader = LGraphTextureChannels._shader; - var masks = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; - - for(var i = 0; i < 4; i++) - { - if(!this._channels[i]) - continue; - - this._channels[i].drawTo( function() { - texA.bind(0); - shader.uniforms({u_texture:0, u_mask: masks[i]}).draw(mesh); - }); - this.setOutputData(i, this._channels[i]); - } - } - - LGraphTextureChannels.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec4 u_mask;\n\ - \n\ - void main() {\n\ - gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/textureChannels", LGraphTextureChannels ); - - - // Texture Channels to Texture ***************************************** - function LGraphChannelsTexture() - { - this.addInput("R","Texture"); - this.addInput("G","Texture"); - this.addInput("B","Texture"); - this.addInput("A","Texture"); - - this.addOutput("Texture","Texture"); - - this.properties = {}; - if(!LGraphChannelsTexture._shader) - LGraphChannelsTexture._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphChannelsTexture.pixel_shader ); - } - - LGraphChannelsTexture.title = "Channels to Texture"; - LGraphChannelsTexture.desc = "Split texture channels"; - - LGraphChannelsTexture.prototype.onExecute = function() - { - var tex = [ this.getInputData(0), - this.getInputData(1), - this.getInputData(2), - this.getInputData(3) ]; - - if(!tex[0] || !tex[1] || !tex[2] || !tex[3]) - return; - - gl.disable( gl.BLEND ); - gl.disable( gl.DEPTH_TEST ); - - var mesh = Mesh.getScreenQuad(); - var shader = LGraphChannelsTexture._shader; - - this._tex = LGraphTexture.getTargetTexture( tex[0], this._tex ); - - this._tex.drawTo( function() { - tex[0].bind(0); - tex[1].bind(1); - tex[2].bind(2); - tex[3].bind(3); - shader.uniforms({u_textureR:0, u_textureG:1, u_textureB:2, u_textureA:3 }).draw(mesh); - }); - this.setOutputData(0, this._tex); - } - - LGraphChannelsTexture.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_textureR;\n\ - uniform sampler2D u_textureG;\n\ - uniform sampler2D u_textureB;\n\ - uniform sampler2D u_textureA;\n\ - \n\ - void main() {\n\ - gl_FragColor = vec4( \ - texture2D(u_textureR, v_coord).r,\ - texture2D(u_textureG, v_coord).r,\ - texture2D(u_textureB, v_coord).r,\ - texture2D(u_textureA, v_coord).r);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/channelsTexture", LGraphChannelsTexture ); - - // Texture Channels to Texture ***************************************** - function LGraphTextureGradient() - { - this.addInput("A","color"); - this.addInput("B","color"); - this.addOutput("Texture","Texture"); - - this.properties = { angle: 0, scale: 1, A:[0,0,0], B:[1,1,1], texture_size:32 }; - if(!LGraphTextureGradient._shader) - LGraphTextureGradient._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureGradient.pixel_shader ); - - this._uniforms = { u_angle: 0, u_colorA: vec3.create(), u_colorB: vec3.create()}; - } - - LGraphTextureGradient.title = "Gradient"; - LGraphTextureGradient.desc = "Generates a gradient"; - LGraphTextureGradient["@A"] = { type:"color" }; - LGraphTextureGradient["@B"] = { type:"color" }; - LGraphTextureGradient["@texture_size"] = { type:"enum", values:[32,64,128,256,512] }; - - LGraphTextureGradient.prototype.onExecute = function() - { - gl.disable( gl.BLEND ); - gl.disable( gl.DEPTH_TEST ); - - var mesh = GL.Mesh.getScreenQuad(); - var shader = LGraphTextureGradient._shader; - - var A = this.getInputData(0); - if(!A) - A = this.properties.A; - var B = this.getInputData(1); - if(!B) - B = this.properties.B; - - //angle and scale - for(var i = 2; i < this.inputs.length; i++) - { - var input = this.inputs[i]; - var v = this.getInputData(i); - if(v === undefined) - continue; - this.properties[ input.name ] = v; - } - - var uniforms = this._uniforms; - this._uniforms.u_angle = this.properties.angle * DEG2RAD; - this._uniforms.u_scale = this.properties.scale; - vec3.copy( uniforms.u_colorA, A ); - vec3.copy( uniforms.u_colorB, B ); - - var size = parseInt( this.properties.texture_size ); - if(!this._tex || this._tex.width != size ) - this._tex = new GL.Texture( size, size, { format: gl.RGB, filter: gl.LINEAR }); - - this._tex.drawTo( function() { - shader.uniforms(uniforms).draw(mesh); - }); - this.setOutputData(0, this._tex); - } - - LGraphTextureGradient.prototype.onGetInputs = function() - { - return [["angle","number"],["scale","number"]]; - } - - LGraphTextureGradient.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform float u_angle;\n\ - uniform float u_scale;\n\ - uniform vec3 u_colorA;\n\ - uniform vec3 u_colorB;\n\ - \n\ - vec2 rotate(vec2 v, float angle)\n\ - {\n\ - vec2 result;\n\ - float _cos = cos(angle);\n\ - float _sin = sin(angle);\n\ - result.x = v.x * _cos - v.y * _sin;\n\ - result.y = v.x * _sin + v.y * _cos;\n\ - return result;\n\ - }\n\ - void main() {\n\ - float f = (rotate(u_scale * (v_coord - vec2(0.5)), u_angle) + vec2(0.5)).x;\n\ - vec3 color = mix(u_colorA,u_colorB,clamp(f,0.0,1.0));\n\ - gl_FragColor = vec4(color,1.0);\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/gradient", LGraphTextureGradient ); - - // Texture Mix ***************************************** - function LGraphTextureMix() - { - this.addInput("A","Texture"); - this.addInput("B","Texture"); - this.addInput("Mixer","Texture"); - - this.addOutput("Texture","Texture"); - this.properties = { precision: LGraphTexture.DEFAULT }; - - if(!LGraphTextureMix._shader) - LGraphTextureMix._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureMix.pixel_shader ); - } - - LGraphTextureMix.title = "Mix"; - LGraphTextureMix.desc = "Generates a texture mixing two textures"; - - LGraphTextureMix.widgets_info = { - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureMix.prototype.onExecute = function() - { - var texA = this.getInputData(0); - - if(!this.isOutputConnected(0)) - return; //saves work - - if(this.properties.precision === LGraphTexture.PASS_THROUGH ) - { - this.setOutputData(0,texA); - return; - } - - var texB = this.getInputData(1); - var texMix = this.getInputData(2); - if(!texA || !texB || !texMix) return; - - this._tex = LGraphTexture.getTargetTexture( texA, this._tex, this.properties.precision ); - - gl.disable( gl.BLEND ); - gl.disable( gl.DEPTH_TEST ); - - var mesh = Mesh.getScreenQuad(); - var shader = LGraphTextureMix._shader; - - this._tex.drawTo( function() { - texA.bind(0); - texB.bind(1); - texMix.bind(2); - shader.uniforms({u_textureA:0,u_textureB:1,u_textureMix:2}).draw(mesh); - }); - - this.setOutputData(0, this._tex); - } - - LGraphTextureMix.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_textureA;\n\ - uniform sampler2D u_textureB;\n\ - uniform sampler2D u_textureMix;\n\ - \n\ - void main() {\n\ - gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), texture2D(u_textureMix, v_coord) );\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/mix", LGraphTextureMix ); - - // Texture Edges detection ***************************************** - function LGraphTextureEdges() - { - this.addInput("Tex.","Texture"); - - this.addOutput("Edges","Texture"); - this.properties = { invert: true, threshold: false, factor: 1, precision: LGraphTexture.DEFAULT }; - - if(!LGraphTextureEdges._shader) - LGraphTextureEdges._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureEdges.pixel_shader ); - } - - LGraphTextureEdges.title = "Edges"; - LGraphTextureEdges.desc = "Detects edges"; - - LGraphTextureEdges.widgets_info = { - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureEdges.prototype.onExecute = function() - { - if(!this.isOutputConnected(0)) - return; //saves work - - var tex = this.getInputData(0); - - if(this.properties.precision === LGraphTexture.PASS_THROUGH ) - { - this.setOutputData(0,tex); - return; - } - - if(!tex) return; - - this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); - - gl.disable( gl.BLEND ); - gl.disable( gl.DEPTH_TEST ); - - var mesh = Mesh.getScreenQuad(); - var shader = LGraphTextureEdges._shader; - var invert = this.properties.invert; - var factor = this.properties.factor; - var threshold = this.properties.threshold ? 1 : 0; - - this._tex.drawTo( function() { - tex.bind(0); - shader.uniforms({u_texture:0, u_isize:[1/tex.width,1/tex.height], u_factor: factor, u_threshold: threshold, u_invert: invert ? 1 : 0}).draw(mesh); - }); - - this.setOutputData(0, this._tex); - } - - LGraphTextureEdges.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_isize;\n\ - uniform int u_invert;\n\ - uniform float u_factor;\n\ - uniform float u_threshold;\n\ - \n\ - void main() {\n\ - vec4 center = texture2D(u_texture, v_coord);\n\ - vec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\ - vec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\ - vec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\ - vec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\ - vec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\ - diff *= u_factor;\n\ - if(u_invert == 1)\n\ - diff.xyz = vec3(1.0) - diff.xyz;\n\ - if( u_threshold == 0.0 )\n\ - gl_FragColor = vec4( diff.xyz, center.a );\n\ - else\n\ - gl_FragColor = vec4( diff.x > 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/edges", LGraphTextureEdges ); - - // Texture Depth ***************************************** - function LGraphTextureDepthRange() - { - this.addInput("Texture","Texture"); - this.addInput("Distance","number"); - this.addInput("Range","number"); - this.addOutput("Texture","Texture"); - this.properties = { distance:100, range: 50, only_depth: false, high_precision: false }; - this._uniforms = {u_texture:0, u_distance: 100, u_range: 50, u_camera_planes: null }; - } - - LGraphTextureDepthRange.title = "Depth Range"; - LGraphTextureDepthRange.desc = "Generates a texture with a depth range"; - - LGraphTextureDepthRange.prototype.onExecute = function() - { - if(!this.isOutputConnected(0)) - return; //saves work - - var tex = this.getInputData(0); - if(!tex) return; - - var precision = gl.UNSIGNED_BYTE; - if(this.properties.high_precision) - precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT; - - if(!this._temp_texture || this._temp_texture.type != precision || - this._temp_texture.width != tex.width || this._temp_texture.height != tex.height) - this._temp_texture = new GL.Texture( tex.width, tex.height, { type: precision, format: gl.RGBA, filter: gl.LINEAR }); - - var uniforms = this._uniforms; - - //iterations - var distance = this.properties.distance; - if( this.isInputConnected(1) ) - { - distance = this.getInputData(1); - this.properties.distance = distance; - } - - var range = this.properties.range; - if( this.isInputConnected(2) ) - { - range = this.getInputData(2); - this.properties.range = range; - } - - uniforms.u_distance = distance; - uniforms.u_range = range; - - gl.disable( gl.BLEND ); - gl.disable( gl.DEPTH_TEST ); - var mesh = Mesh.getScreenQuad(); - if(!LGraphTextureDepthRange._shader) - { - LGraphTextureDepthRange._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureDepthRange.pixel_shader ); - LGraphTextureDepthRange._shader_onlydepth = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureDepthRange.pixel_shader, { ONLY_DEPTH:""} ); - } - var shader = this.properties.only_depth ? LGraphTextureDepthRange._shader_onlydepth : LGraphTextureDepthRange._shader; - - //NEAR AND FAR PLANES - var planes = null; - if( tex.near_far_planes ) - planes = tex.near_far_planes; - else if( window.LS && LS.Renderer._main_camera ) - planes = LS.Renderer._main_camera._uniforms.u_camera_planes; - else - planes = [0.1,1000]; //hardcoded - uniforms.u_camera_planes = planes; - - - this._temp_texture.drawTo( function() { - tex.bind(0); - shader.uniforms( uniforms ).draw(mesh); - }); - - this._temp_texture.near_far_planes = planes; - this.setOutputData(0, this._temp_texture ); - } - - LGraphTextureDepthRange.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_camera_planes;\n\ - uniform float u_distance;\n\ - uniform float u_range;\n\ - \n\ - float LinearDepth()\n\ - {\n\ - float zNear = u_camera_planes.x;\n\ - float zFar = u_camera_planes.y;\n\ - float depth = texture2D(u_texture, v_coord).x;\n\ - depth = depth * 2.0 - 1.0;\n\ - return zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\ - }\n\ - \n\ - void main() {\n\ - float depth = LinearDepth();\n\ - #ifdef ONLY_DEPTH\n\ - gl_FragColor = vec4(depth);\n\ - #else\n\ - float diff = abs(depth * u_camera_planes.y - u_distance);\n\ - float dof = 1.0;\n\ - if(diff <= u_range)\n\ - dof = diff / u_range;\n\ - gl_FragColor = vec4(dof);\n\ - #endif\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/depth_range", LGraphTextureDepthRange ); - - // Texture Blur ***************************************** - function LGraphTextureBlur() - { - this.addInput("Texture","Texture"); - this.addInput("Iterations","number"); - this.addInput("Intensity","number"); - this.addOutput("Blurred","Texture"); - this.properties = { intensity: 1, iterations: 1, preserve_aspect: false, scale:[1,1], precision: LGraphTexture.DEFAULT }; - } - - LGraphTextureBlur.title = "Blur"; - LGraphTextureBlur.desc = "Blur a texture"; - - LGraphTextureBlur.widgets_info = { - precision: { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureBlur.max_iterations = 20; - - LGraphTextureBlur.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex) - return; - - if(!this.isOutputConnected(0)) - return; //saves work - - var temp = this._final_texture; - - if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) - { - //we need two textures to do the blurring - //this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - temp = this._final_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - } - - //iterations - var iterations = this.properties.iterations; - if( this.isInputConnected(1) ) - { - iterations = this.getInputData(1); - this.properties.iterations = iterations; - } - iterations = Math.min( Math.floor(iterations), LGraphTextureBlur.max_iterations ); - if(iterations == 0) //skip blurring - { - this.setOutputData(0, tex); - return; - } - - var intensity = this.properties.intensity; - if( this.isInputConnected(2) ) - { - intensity = this.getInputData(2); - this.properties.intensity = intensity; - } - - //blur sometimes needs an aspect correction - var aspect = LiteGraph.camera_aspect; - if(!aspect && window.gl !== undefined) - aspect = gl.canvas.height / gl.canvas.width; - if(!aspect) - aspect = 1; - aspect = this.properties.preserve_aspect ? aspect : 1; - - var scale = this.properties.scale || [1,1]; - tex.applyBlur( aspect * scale[0], scale[1], intensity, temp ); - for(var i = 1; i < iterations; ++i) - temp.applyBlur( aspect * scale[0] * (i+1), scale[1] * (i+1), intensity ); - - this.setOutputData(0, temp ); - } - - /* - LGraphTextureBlur.pixel_shader = "precision highp float;\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_offset;\n\ - uniform float u_intensity;\n\ - void main() {\n\ - vec4 sum = vec4(0.0);\n\ - vec4 center = texture2D(u_texture, v_coord);\n\ - sum += texture2D(u_texture, v_coord + u_offset * -4.0) * 0.05/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * -3.0) * 0.09/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * -2.0) * 0.12/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * -1.0) * 0.15/0.98;\n\ - sum += center * 0.16/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * 4.0) * 0.05/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * 3.0) * 0.09/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * 2.0) * 0.12/0.98;\n\ - sum += texture2D(u_texture, v_coord + u_offset * 1.0) * 0.15/0.98;\n\ - gl_FragColor = u_intensity * sum;\n\ - }\n\ - "; - */ - - LiteGraph.registerNodeType("texture/blur", LGraphTextureBlur ); - - - // Texture Glow ***************************************** - //based in https://catlikecoding.com/unity/tutorials/advanced-rendering/bloom/ - function LGraphTextureGlow() - { - this.addInput("in","Texture"); - this.addInput("dirt","Texture"); - this.addOutput("out","Texture"); - this.addOutput("glow","Texture"); - this.properties = { enabled: true, intensity: 1, persistence: 0.99, iterations:16, threshold:0, scale: 1, dirt_factor: 0.5, precision: LGraphTexture.DEFAULT }; - this._textures = []; - this._uniforms = { u_intensity: 1, u_texture: 0, u_glow_texture: 1, u_threshold: 0, u_texel_size: vec2.create() }; - } - - LGraphTextureGlow.title = "Glow"; - LGraphTextureGlow.desc = "Filters a texture giving it a glow effect"; - LGraphTextureGlow.weights = new Float32Array( [0.5,0.4,0.3,0.2] ); - - LGraphTextureGlow.widgets_info = { - "iterations": { type:"number", min: 0, max: 16, step: 1, precision: 0 }, - "threshold": { type:"number", min: 0, max: 10, step: 0.01, precision: 2 }, - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphTextureGlow.prototype.onGetInputs = function(){ - return [["enabled","boolean"],["threshold","number"],["intensity","number"],["persistence","number"],["iterations","number"],["dirt_factor","number"]]; - } - - LGraphTextureGlow.prototype.onGetOutputs = function(){ - return [["average","Texture"]]; - } - - LGraphTextureGlow.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex) - return; - - if(!this.isAnyOutputConnected()) - return; //saves work - - if(this.properties.precision === LGraphTexture.PASS_THROUGH || this.getInputOrProperty("enabled" ) === false ) - { - this.setOutputData(0,tex); - return; - } - - var width = tex.width; - var height = tex.height; - - var texture_info = { format: tex.format, type: tex.type, minFilter: GL.LINEAR, magFilter: GL.LINEAR, wrap: gl.CLAMP_TO_EDGE }; - var type = LGraphTexture.getTextureType( this.properties.precision, tex ); - - var uniforms = this._uniforms; - var textures = this._textures; - - //cut - var shader = LGraphTextureGlow._cut_shader; - if(!shader) - shader = LGraphTextureGlow._cut_shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.cut_pixel_shader ); - - gl.disable( gl.DEPTH_TEST ); - gl.disable( gl.BLEND ); - - uniforms.u_threshold = this.getInputOrProperty("threshold"); - var currentDestination = textures[0] = GL.Texture.getTemporary( width, height, texture_info ); - tex.blit( currentDestination, shader.uniforms(uniforms) ); - var currentSource = currentDestination; - - var iterations = this.getInputOrProperty("iterations"); - iterations = Math.clamp( iterations, 1, 16) | 0; - var texel_size = uniforms.u_texel_size; - var intensity = this.getInputOrProperty("intensity"); - - uniforms.u_intensity = 1; - uniforms.u_delta = this.properties.scale; //1 - - //downscale/upscale shader - var shader = LGraphTextureGlow._shader; - if(!shader) - shader = LGraphTextureGlow._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.scale_pixel_shader ); - - var i = 1; - //downscale - for (;i < iterations; i++) { - width = width>>1; - if( (height|0) > 1 ) - height = height>>1; - if( width < 2 ) - break; - currentDestination = textures[i] = GL.Texture.getTemporary( width, height, texture_info ); - texel_size[0] = 1 / currentSource.width; texel_size[1] = 1 / currentSource.height; - currentSource.blit( currentDestination, shader.uniforms(uniforms) ); - currentSource = currentDestination; - } - - //average - if(this.isOutputConnected(2)) - { - var average_texture = this._average_texture; - if(!average_texture || average_texture.type != tex.type || average_texture.format != tex.format ) - average_texture = this._average_texture = new GL.Texture( 1, 1, { type: tex.type, format: tex.format, filter: gl.LINEAR }); - texel_size[0] = 1 / currentSource.width; texel_size[1] = 1 / currentSource.height; - uniforms.u_intensity = intensity; - uniforms.u_delta = 1; - currentSource.blit( average_texture, shader.uniforms(uniforms) ); - this.setOutputData( 2, average_texture ); - } - - //upscale and blend - gl.enable( gl.BLEND ); - gl.blendFunc( gl.ONE, gl.ONE ); - uniforms.u_intensity = this.getInputOrProperty("persistence"); - uniforms.u_delta = 0.5; - - for (i -= 2; i >= 0; i--) // i-=2 => -1 to point to last element in array, -1 to go to texture above - { - currentDestination = textures[i]; - textures[i] = null; - texel_size[0] = 1 / currentSource.width; texel_size[1] = 1 / currentSource.height; - currentSource.blit( currentDestination, shader.uniforms(uniforms) ); - GL.Texture.releaseTemporary( currentSource ); - currentSource = currentDestination; - } - gl.disable( gl.BLEND ); - - //glow - if(this.isOutputConnected(1)) - { - var glow_texture = this._glow_texture; - if(!glow_texture || glow_texture.width != tex.width || glow_texture.height != tex.height || glow_texture.type != type || glow_texture.format != tex.format ) - glow_texture = this._glow_texture = new GL.Texture( tex.width, tex.height, { type: type, format: tex.format, filter: gl.LINEAR }); - currentSource.blit( glow_texture ); - this.setOutputData( 1, glow_texture); - } - - //final composition - if(this.isOutputConnected(0)) - { - var final_texture = this._final_texture; - if(!final_texture || final_texture.width != tex.width || final_texture.height != tex.height || final_texture.type != type || final_texture.format != tex.format ) - final_texture = this._final_texture = new GL.Texture( tex.width, tex.height, { type: type, format: tex.format, filter: gl.LINEAR }); - - var dirt_texture = this.getInputData(1); - var dirt_factor = this.getInputOrProperty("dirt_factor"); - - uniforms.u_intensity = intensity; - - shader = dirt_texture ? LGraphTextureGlow._dirt_final_shader : LGraphTextureGlow._final_shader; - if(!shader) - { - if(dirt_texture) - shader = LGraphTextureGlow._dirt_final_shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.final_pixel_shader, { USE_DIRT: "" } ); - else - shader = LGraphTextureGlow._final_shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.final_pixel_shader ); - } - - final_texture.drawTo( function(){ - tex.bind(0); - currentSource.bind(1); - if(dirt_texture) - { - shader.setUniform( "u_dirt_factor", dirt_factor ); - shader.setUniform( "u_dirt_texture", dirt_texture.bind(2) ); - } - shader.toViewport( uniforms ); - }); - this.setOutputData( 0, final_texture ); - } - - GL.Texture.releaseTemporary( currentSource ); - } - - LGraphTextureGlow.cut_pixel_shader = "precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_threshold;\n\ - void main() {\n\ - gl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\ - }" - - LGraphTextureGlow.scale_pixel_shader = "precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform vec2 u_texel_size;\n\ - uniform float u_delta;\n\ - uniform float u_intensity;\n\ - \n\ - vec4 sampleBox(vec2 uv) {\n\ - vec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\ - vec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\ - return s * 0.25;\n\ - }\n\ - void main() {\n\ - gl_FragColor = u_intensity * sampleBox( v_coord );\n\ - }" - - LGraphTextureGlow.final_pixel_shader = "precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform sampler2D u_glow_texture;\n\ - #ifdef USE_DIRT\n\ - uniform sampler2D u_dirt_texture;\n\ - #endif\n\ - uniform vec2 u_texel_size;\n\ - uniform float u_delta;\n\ - uniform float u_intensity;\n\ - uniform float u_dirt_factor;\n\ - \n\ - vec4 sampleBox(vec2 uv) {\n\ - vec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\ - vec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\ - return s * 0.25;\n\ - }\n\ - void main() {\n\ - vec4 glow = sampleBox( v_coord );\n\ - #ifdef USE_DIRT\n\ - glow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\ - #endif\n\ - gl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\ - }" - - LiteGraph.registerNodeType("texture/glow", LGraphTextureGlow ); - - - // Texture Blur ***************************************** - function LGraphTextureKuwaharaFilter() - { - this.addInput("Texture","Texture"); - this.addOutput("Filtered","Texture"); - this.properties = { intensity: 1, radius: 5 }; - } - - LGraphTextureKuwaharaFilter.title = "Kuwahara Filter"; - LGraphTextureKuwaharaFilter.desc = "Filters a texture giving an artistic oil canvas painting"; - - LGraphTextureKuwaharaFilter.max_radius = 10; - LGraphTextureKuwaharaFilter._shaders = []; - - LGraphTextureKuwaharaFilter.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex) - return; - - if(!this.isOutputConnected(0)) - return; //saves work - - var temp = this._temp_texture; - - if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) - { - //we need two textures to do the blurring - this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - //this._final_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - } - - //iterations - var radius = this.properties.radius; - radius = Math.min( Math.floor(radius), LGraphTextureKuwaharaFilter.max_radius ); - if(radius == 0) //skip blurring - { - this.setOutputData(0, tex); - return; - } - - var intensity = this.properties.intensity; - - //blur sometimes needs an aspect correction - var aspect = LiteGraph.camera_aspect; - if(!aspect && window.gl !== undefined) - aspect = gl.canvas.height / gl.canvas.width; - if(!aspect) - aspect = 1; - aspect = this.properties.preserve_aspect ? aspect : 1; - - if(!LGraphTextureKuwaharaFilter._shaders[ radius ]) - LGraphTextureKuwaharaFilter._shaders[ radius ] = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureKuwaharaFilter.pixel_shader, { RADIUS: radius.toFixed(0) }); - - var shader = LGraphTextureKuwaharaFilter._shaders[ radius ]; - var mesh = GL.Mesh.getScreenQuad(); - tex.bind(0); - - this._temp_texture.drawTo( function() { - shader.uniforms({ u_texture: 0, u_intensity: intensity, u_resolution: [tex.width, tex.height], u_iResolution: [1/tex.width,1/tex.height]}).draw(mesh); - }); - - this.setOutputData(0, this._temp_texture); - } - -//from https://www.shadertoy.com/view/MsXSz4 -LGraphTextureKuwaharaFilter.pixel_shader = "\n\ - precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_intensity;\n\ - uniform vec2 u_resolution;\n\ - uniform vec2 u_iResolution;\n\ - #ifndef RADIUS\n\ - #define RADIUS 7\n\ - #endif\n\ - void main() {\n\ - \n\ - const int radius = RADIUS;\n\ - vec2 fragCoord = v_coord;\n\ - vec2 src_size = u_iResolution;\n\ - vec2 uv = v_coord;\n\ - float n = float((radius + 1) * (radius + 1));\n\ - int i;\n\ - int j;\n\ - vec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\ - vec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\ - vec3 c;\n\ - \n\ - for (int j = -radius; j <= 0; ++j) {\n\ - for (int i = -radius; i <= 0; ++i) {\n\ - c = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\ - m0 += c;\n\ - s0 += c * c;\n\ - }\n\ - }\n\ - \n\ - for (int j = -radius; j <= 0; ++j) {\n\ - for (int i = 0; i <= radius; ++i) {\n\ - c = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\ - m1 += c;\n\ - s1 += c * c;\n\ - }\n\ - }\n\ - \n\ - for (int j = 0; j <= radius; ++j) {\n\ - for (int i = 0; i <= radius; ++i) {\n\ - c = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\ - m2 += c;\n\ - s2 += c * c;\n\ - }\n\ - }\n\ - \n\ - for (int j = 0; j <= radius; ++j) {\n\ - for (int i = -radius; i <= 0; ++i) {\n\ - c = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\ - m3 += c;\n\ - s3 += c * c;\n\ - }\n\ - }\n\ - \n\ - float min_sigma2 = 1e+2;\n\ - m0 /= n;\n\ - s0 = abs(s0 / n - m0 * m0);\n\ - \n\ - float sigma2 = s0.r + s0.g + s0.b;\n\ - if (sigma2 < min_sigma2) {\n\ - min_sigma2 = sigma2;\n\ - gl_FragColor = vec4(m0, 1.0);\n\ - }\n\ - \n\ - m1 /= n;\n\ - s1 = abs(s1 / n - m1 * m1);\n\ - \n\ - sigma2 = s1.r + s1.g + s1.b;\n\ - if (sigma2 < min_sigma2) {\n\ - min_sigma2 = sigma2;\n\ - gl_FragColor = vec4(m1, 1.0);\n\ - }\n\ - \n\ - m2 /= n;\n\ - s2 = abs(s2 / n - m2 * m2);\n\ - \n\ - sigma2 = s2.r + s2.g + s2.b;\n\ - if (sigma2 < min_sigma2) {\n\ - min_sigma2 = sigma2;\n\ - gl_FragColor = vec4(m2, 1.0);\n\ - }\n\ - \n\ - m3 /= n;\n\ - s3 = abs(s3 / n - m3 * m3);\n\ - \n\ - sigma2 = s3.r + s3.g + s3.b;\n\ - if (sigma2 < min_sigma2) {\n\ - min_sigma2 = sigma2;\n\ - gl_FragColor = vec4(m3, 1.0);\n\ - }\n\ - }\n\ - "; - - LiteGraph.registerNodeType("texture/kuwahara", LGraphTextureKuwaharaFilter ); - - - // Texture Webcam ***************************************** - function LGraphTextureWebcam() - { - this.addOutput("Webcam","Texture"); - this.properties = { texture_name: "" }; - } - - LGraphTextureWebcam.title = "Webcam"; - LGraphTextureWebcam.desc = "Webcam texture"; - - - LGraphTextureWebcam.prototype.openStream = function() - { - //Vendor prefixes hell - navigator.getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia); - window.URL = window.URL || window.webkitURL; - - if (!navigator.getUserMedia) { - //console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags'); - return; - } - - this._waiting_confirmation = true; - var that = this; - - // Not showing vendor prefixes. - navigator.getUserMedia({video: true}, this.streamReady.bind(this), onFailSoHard); - - function onFailSoHard(e) { - console.log('Webcam rejected', e); - that._webcam_stream = false; - that.box_color = "red"; - }; - } - - LGraphTextureWebcam.prototype.streamReady = function(localMediaStream) - { - this._webcam_stream = localMediaStream; - //this._waiting_confirmation = false; - - var video = this._video; - if(!video) - { - video = document.createElement("video"); - video.autoplay = true; - video.src = window.URL.createObjectURL( localMediaStream ); - this._video = video; - //document.body.appendChild( video ); //debug - //when video info is loaded (size and so) - video.onloadedmetadata = function(e) { - // Ready to go. Do some stuff. - console.log(e); - }; - } - } - - LGraphTextureWebcam.prototype.onRemoved = function() - { - if(!this._webcam_stream) - return; - - var video_streams = this._webcam_stream.getVideoTracks(); - if(video_streams.length) - { - var webcam = video_streams[0]; - if( webcam.stop ) - webcam.stop(); - } - - this._webcam_stream = null; - this._video = null; - } - - LGraphTextureWebcam.prototype.onDrawBackground = function(ctx) - { - if(this.flags.collapsed || this.size[1] <= 20) - return; - - if(!this._video) - return; - - //render to graph canvas - ctx.save(); - if(!ctx.webgl) //reverse image - { - ctx.translate(0,this.size[1]); - ctx.scale(1,-1); - ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]); - } - else - { - if(this._temp_texture) - ctx.drawImage(this._temp_texture, 0, 0, this.size[0], this.size[1]); - } - ctx.restore(); - } - - LGraphTextureWebcam.prototype.onExecute = function() - { - if(this._webcam_stream == null && !this._waiting_confirmation) - this.openStream(); - - if(!this._video || !this._video.videoWidth) - return; - - var width = this._video.videoWidth; - var height = this._video.videoHeight; - - var temp = this._temp_texture; - if(!temp || temp.width != width || temp.height != height ) - this._temp_texture = new GL.Texture( width, height, { format: gl.RGB, filter: gl.LINEAR }); - - this._temp_texture.uploadImage( this._video ); - - if(this.properties.texture_name) - { - var container = LGraphTexture.getTexturesContainer(); - container[ this.properties.texture_name ] = this._temp_texture; - } - - this.setOutputData(0,this._temp_texture); - } - - LiteGraph.registerNodeType("texture/webcam", LGraphTextureWebcam ); - - - - //from https://github.com/spite/Wagner - function LGraphLensFX() - { - this.addInput("in","Texture"); - this.addInput("f","number"); - this.addOutput("out","Texture"); - this.properties = { enabled: true, factor: 1, precision: LGraphTexture.LOW }; - - this._uniforms = { u_texture: 0, u_factor: 1 }; - } - - LGraphLensFX.title = "Lens FX"; - LGraphLensFX.desc = "distortion and chromatic aberration"; - - LGraphLensFX.widgets_info = { - "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } - }; - - LGraphLensFX.prototype.onGetInputs = function() { return [["enabled","boolean"]]; } - - LGraphLensFX.prototype.onExecute = function() - { - var tex = this.getInputData(0); - if(!tex) - return; - - if(!this.isOutputConnected(0)) - return; //saves work - - if(this.properties.precision === LGraphTexture.PASS_THROUGH || this.getInputOrProperty("enabled" ) === false ) - { - this.setOutputData(0, tex ); - return; - } - - var temp = this._temp_texture; - if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) - temp = this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); - - var shader = LGraphLensFX._shader; - if(!shader) - shader = LGraphLensFX._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphLensFX.pixel_shader ); - - var factor = this.getInputData(1); - if(factor == null) - factor = this.properties.factor; - - var uniforms = this._uniforms; - uniforms.u_factor = factor; - - //apply shader - gl.disable( gl.DEPTH_TEST ); - temp.drawTo(function(){ - tex.bind(0); - shader.uniforms(uniforms).draw( GL.Mesh.getScreenQuad() ); - }); - - this.setOutputData(0,temp); - } - - LGraphLensFX.pixel_shader = "precision highp float;\n\ - varying vec2 v_coord;\n\ - uniform sampler2D u_texture;\n\ - uniform float u_factor;\n\ - vec2 barrelDistortion(vec2 coord, float amt) {\n\ - vec2 cc = coord - 0.5;\n\ - float dist = dot(cc, cc);\n\ - return coord + cc * dist * amt;\n\ - }\n\ - \n\ - float sat( float t )\n\ - {\n\ - return clamp( t, 0.0, 1.0 );\n\ - }\n\ - \n\ - float linterp( float t ) {\n\ - return sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\ - }\n\ - \n\ - float remap( float t, float a, float b ) {\n\ - return sat( (t - a) / (b - a) );\n\ - }\n\ - \n\ - vec4 spectrum_offset( float t ) {\n\ - vec4 ret;\n\ - float lo = step(t,0.5);\n\ - float hi = 1.0-lo;\n\ - float w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\ - ret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\ - \n\ - return pow( ret, vec4(1.0/2.2) );\n\ - }\n\ - \n\ - const float max_distort = 2.2;\n\ - const int num_iter = 12;\n\ - const float reci_num_iter_f = 1.0 / float(num_iter);\n\ - \n\ - void main()\n\ - { \n\ - vec2 uv=v_coord;\n\ - vec4 sumcol = vec4(0.0);\n\ - vec4 sumw = vec4(0.0); \n\ - for ( int i=0; i size || tex.height > size) + { + temp_tex = this._preview_temp_tex; + if(!this._preview_temp_tex) + { + temp_tex = new GL.Texture(size,size, { minFilter: gl.NEAREST }); + this._preview_temp_tex = temp_tex; + } + + //copy + tex.copyTo(temp_tex); + tex = temp_tex; + } + + //create intermediate canvas with lowquality version + var tex_canvas = this._preview_canvas; + if(!tex_canvas) + { + tex_canvas = createCanvas(size,size); + this._preview_canvas = tex_canvas; + } + + if(temp_tex) + temp_tex.toCanvas(tex_canvas); + return tex_canvas; + } + + LGraphTexture.prototype.getResources = function(res) + { + res[ this.properties.name ] = GL.Texture; + return res; + } + + LGraphTexture.prototype.onGetInputs = function() + { + return [["in","Texture"]]; + } + + + LGraphTexture.prototype.onGetOutputs = function() + { + return [["width","number"],["height","number"],["aspect","number"]]; + } + + LiteGraph.registerNodeType("texture/texture", LGraphTexture ); + + //************************** + function LGraphTexturePreview() + { + this.addInput("Texture","Texture"); + this.properties = { flipY: false }; + this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size]; + } + + LGraphTexturePreview.title = "Preview"; + LGraphTexturePreview.desc = "Show a texture in the graph canvas"; + LGraphTexturePreview.allow_preview = false; + + LGraphTexturePreview.prototype.onDrawBackground = function(ctx) + { + if(this.flags.collapsed) + return; + + if(!ctx.webgl && !LGraphTexturePreview.allow_preview) + return; //not working well + + var tex = this.getInputData(0); + if(!tex) + return; + + var tex_canvas = null; + + if(!tex.handle && ctx.webgl) + tex_canvas = tex; + else + tex_canvas = LGraphTexture.generateLowResTexturePreview(tex); + + //render to graph canvas + ctx.save(); + if(this.properties.flipY) + { + ctx.translate(0,this.size[1]); + ctx.scale(1,-1); + } + ctx.drawImage(tex_canvas,0,0,this.size[0],this.size[1]); + ctx.restore(); + } + + LiteGraph.registerNodeType("texture/preview", LGraphTexturePreview ); + + //************************************** + + function LGraphTextureSave() + { + this.addInput("Texture","Texture"); + this.addOutput("","Texture"); + this.properties = {name:""}; + } + + LGraphTextureSave.title = "Save"; + LGraphTextureSave.desc = "Save a texture in the repository"; + + LGraphTextureSave.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(this.properties.name) + { + //for cases where we want to perform something when storing it + if( LGraphTexture.storeTexture ) + LGraphTexture.storeTexture( this.properties.name, tex ); + else + { + var container = LGraphTexture.getTexturesContainer(); + container[ this.properties.name ] = tex; + } + } + + this.setOutputData(0, tex); + } + + LiteGraph.registerNodeType("texture/save", LGraphTextureSave ); + + //**************************************************** + + function LGraphTextureOperation() + { + this.addInput("Texture","Texture"); + this.addInput("TextureB","Texture"); + this.addInput("value","number"); + this.addOutput("Texture","Texture"); + this.help = "

pixelcode must be vec3

\ +

uvcode must be vec2, is optional

\ +

uv: tex. coords

color: texture

colorB: textureB

time: scene time

value: input value

"; + + this.properties = {value:1, uvcode:"", pixelcode:"color + colorB * value", precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureOperation.widgets_info = { + "uvcode": { widget:"textarea", height: 100 }, + "pixelcode": { widget:"textarea", height: 100 }, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureOperation.title = "Operation"; + LGraphTextureOperation.desc = "Texture shader operation"; + + LGraphTextureOperation.prototype.getExtraMenuOptions = function(graphcanvas) + { + var that = this; + var txt = !that.properties.show ? "Show Texture" : "Hide Texture"; + return [ {content: txt, callback: + function() { + that.properties.show = !that.properties.show; + } + }]; + } + + LGraphTextureOperation.prototype.onDrawBackground = function(ctx) + { + if(this.flags.collapsed || this.size[1] <= 20 || !this.properties.show) + return; + + if(!this._tex) + return; + + //only works if using a webgl renderer + if(this._tex.gl != ctx) + return; + + //render to graph canvas + ctx.save(); + ctx.drawImage(this._tex, 0, 0, this.size[0], this.size[1]); + ctx.restore(); + } + + LGraphTextureOperation.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(!this.isOutputConnected(0)) + return; //saves work + + if(this.properties.precision === LGraphTexture.PASS_THROUGH) + { + this.setOutputData(0, tex); + return; + } + + var texB = this.getInputData(1); + + if(!this.properties.uvcode && !this.properties.pixelcode) + return; + + var width = 512; + var height = 512; + if(tex) + { + width = tex.width; + height = tex.height; + } + else if (texB) + { + width = texB.width; + height = texB.height; + } + + var type = LGraphTexture.getTextureType( this.properties.precision, tex ); + + if(!tex && !this._tex ) + this._tex = new GL.Texture( width, height, { type: type, format: gl.RGBA, filter: gl.LINEAR }); + else + this._tex = LGraphTexture.getTargetTexture( tex || this._tex, this._tex, this.properties.precision ); + + var uvcode = ""; + if(this.properties.uvcode) + { + uvcode = "uv = " + this.properties.uvcode; + if(this.properties.uvcode.indexOf(";") != -1) //there are line breaks, means multiline code + uvcode = this.properties.uvcode; + } + + var pixelcode = ""; + if(this.properties.pixelcode) + { + pixelcode = "result = " + this.properties.pixelcode; + if(this.properties.pixelcode.indexOf(";") != -1) //there are line breaks, means multiline code + pixelcode = this.properties.pixelcode; + } + + var shader = this._shader; + + if(!shader || this._shader_code != (uvcode + "|" + pixelcode) ) + { + try + { + this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureOperation.pixel_shader, { UV_CODE: uvcode, PIXEL_CODE: pixelcode }); + this.boxcolor = "#00FF00"; + } + catch (err) + { + console.log("Error compiling shader: ", err); + this.boxcolor = "#FF0000"; + return; + } + this.boxcolor = "#FF0000"; + + this._shader_code = (uvcode + "|" + pixelcode); + shader = this._shader; + } + + if(!shader) + { + this.boxcolor = "red"; + return; + } + else + this.boxcolor = "green"; + + var value = this.getInputData(2); + if(value != null) + this.properties.value = value; + else + value = parseFloat( this.properties.value ); + + var time = this.graph.getTime(); + + this._tex.drawTo(function() { + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.CULL_FACE ); + gl.disable( gl.BLEND ); + if(tex) tex.bind(0); + if(texB) texB.bind(1); + var mesh = Mesh.getScreenQuad(); + shader.uniforms({u_texture:0, u_textureB:1, value: value, texSize:[width,height], time: time}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureOperation.pixel_shader = "precision highp float;\n\ + \n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + varying vec2 v_coord;\n\ + uniform vec2 texSize;\n\ + uniform float time;\n\ + uniform float value;\n\ + \n\ + void main() {\n\ + vec2 uv = v_coord;\n\ + UV_CODE;\n\ + vec4 color4 = texture2D(u_texture, uv);\n\ + vec3 color = color4.rgb;\n\ + vec4 color4B = texture2D(u_textureB, uv);\n\ + vec3 colorB = color4B.rgb;\n\ + vec3 result = color;\n\ + float alpha = 1.0;\n\ + PIXEL_CODE;\n\ + gl_FragColor = vec4(result, alpha);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/operation", LGraphTextureOperation ); + + //**************************************************** + + function LGraphTextureShader() + { + this.addOutput("out","Texture"); + this.properties = {code:"", width: 512, height: 512, precision: LGraphTexture.DEFAULT }; + + this.properties.code = "\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"; + this._uniforms = { in_texture:0, texSize: vec2.create(), time: 0 }; + } + + LGraphTextureShader.title = "Shader"; + LGraphTextureShader.desc = "Texture shader"; + LGraphTextureShader.widgets_info = { + "code": { type:"code" }, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureShader.prototype.onPropertyChanged = function(name, value) + { + if(name != "code") + return; + + var shader = this.getShader(); + if(!shader) + return; + + //update connections + var uniforms = shader.uniformInfo; + + //remove deprecated slots + if(this.inputs) + { + var already = {}; + for(var i = 0; i < this.inputs.length; ++i) + { + var info = this.getInputInfo(i); + if(!info) + continue; + + if( uniforms[ info.name ] && !already[ info.name ] ) + { + already[ info.name ] = true; + continue; + } + this.removeInput(i); + i--; + } + } + + //update existing ones + for(var i in uniforms) + { + var info = shader.uniformInfo[i]; + if(info.loc === null) + continue; //is an attribute, not a uniform + if(i == "time") //default one + continue; + + var type = "number"; + if( this._shader.samplers[i] ) + type = "texture"; + else + { + switch(info.size) + { + case 1: type = "number"; break; + case 2: type = "vec2"; break; + case 3: type = "vec3"; break; + case 4: type = "vec4"; break; + case 9: type = "mat3"; break; + case 16: type = "mat4"; break; + default: continue; + } + } + + var slot = this.findInputSlot(i); + if(slot == -1) + { + this.addInput(i,type); + continue; + } + + var input_info = this.getInputInfo(slot); + if(!input_info) + this.addInput(i,type); + else + { + if(input_info.type == type) + continue; + this.removeInput(slot,type); + this.addInput(i,type); + } + } + } + + LGraphTextureShader.prototype.getShader = function() + { + //replug + if(this._shader && this._shader_code == this.properties.code) + return this._shader; + + this._shader_code = this.properties.code; + this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureShader.pixel_shader + this.properties.code ); + if(!this._shader) { + this.boxcolor = "red"; + return null; + } + else + this.boxcolor = "green"; + return this._shader; + } + + LGraphTextureShader.prototype.onExecute = function() + { + if(!this.isOutputConnected(0)) + return; //saves work + + var shader = this.getShader(); + if(!shader) + return; + + var tex_slot = 0; + var in_tex = null; + + //set uniforms + for(var i = 0; i < this.inputs.length; ++i) + { + var info = this.getInputInfo(i); + var data = this.getInputData(i); + if(data == null) + continue; + + if(data.constructor === GL.Texture) + { + data.bind(tex_slot); + if(!in_tex) + in_tex = data; + data = tex_slot; + tex_slot++; + } + shader.setUniform( info.name, data ); //data is tex_slot + } + + var uniforms = this._uniforms; + var type = LGraphTexture.getTextureType( this.properties.precision, in_tex ); + + //render to texture + var w = this.properties.width|0; + var h = this.properties.height|0; + if(w == 0) + w = in_tex ? in_tex.width : gl.canvas.width; + if(h == 0) + h = in_tex ? in_tex.height : gl.canvas.height; + uniforms.texSize[0] = w; + uniforms.texSize[1] = h; + uniforms.time = this.graph.getTime(); + + if(!this._tex || this._tex.type != type || this._tex.width != w || this._tex.height != h ) + this._tex = new GL.Texture( w, h, { type: type, format: gl.RGBA, filter: gl.LINEAR }); + var tex = this._tex; + tex.drawTo(function() { + shader.uniforms( uniforms ).draw( GL.Mesh.getScreenQuad() ); + }); + + this.setOutputData( 0, this._tex ); + } + + LGraphTextureShader.pixel_shader = "precision highp float;\n\ + \n\ + varying vec2 v_coord;\n\ + uniform float time;\n\ + "; + + LiteGraph.registerNodeType("texture/shader", LGraphTextureShader ); + + // Texture Scale Offset + + function LGraphTextureScaleOffset() + { + this.addInput("in","Texture"); + this.addInput("scale","vec2"); + this.addInput("offset","vec2"); + this.addOutput("out","Texture"); + this.properties = { offset: vec2.fromValues(0,0), scale: vec2.fromValues(1,1), precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureScaleOffset.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureScaleOffset.title = "Scale/Offset"; + LGraphTextureScaleOffset.desc = "Applies an scaling and offseting"; + + LGraphTextureScaleOffset.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(!this.isOutputConnected(0) || !tex) + return; //saves work + + if(this.properties.precision === LGraphTexture.PASS_THROUGH) + { + this.setOutputData(0, tex); + return; + } + + var width = tex.width; + var height = tex.height; + var type = this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT; + if (this.precision === LGraphTexture.DEFAULT) + type = tex.type; + + if(!this._tex || this._tex.width != width || this._tex.height != height || this._tex.type != type ) + this._tex = new GL.Texture( width, height, { type: type, format: gl.RGBA, filter: gl.LINEAR }); + + var shader = this._shader; + + if(!shader) + shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureScaleOffset.pixel_shader ); + + var scale = this.getInputData(1); + if(scale) + { + this.properties.scale[0] = scale[0]; + this.properties.scale[1] = scale[1]; + } + else + scale = this.properties.scale; + + var offset = this.getInputData(2); + if(offset) + { + this.properties.offset[0] = offset[0]; + this.properties.offset[1] = offset[1]; + } + else + offset = this.properties.offset; + + this._tex.drawTo(function() { + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.CULL_FACE ); + gl.disable( gl.BLEND ); + tex.bind(0); + var mesh = Mesh.getScreenQuad(); + shader.uniforms({u_texture:0, u_scale: scale, u_offset: offset}).draw( mesh ); + }); + + this.setOutputData( 0, this._tex ); + } + + LGraphTextureScaleOffset.pixel_shader = "precision highp float;\n\ + \n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + varying vec2 v_coord;\n\ + uniform vec2 u_scale;\n\ + uniform vec2 u_offset;\n\ + \n\ + void main() {\n\ + vec2 uv = v_coord;\n\ + uv = uv / u_scale - u_offset;\n\ + gl_FragColor = texture2D(u_texture, uv);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/scaleOffset", LGraphTextureScaleOffset ); + + + + // Warp (distort a texture) ************************* + + function LGraphTextureWarp() + { + this.addInput("in","Texture"); + this.addInput("warp","Texture"); + this.addInput("factor","number"); + this.addOutput("out","Texture"); + this.properties = { factor: 0.01, precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureWarp.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureWarp.title = "Warp"; + LGraphTextureWarp.desc = "Texture warp operation"; + + LGraphTextureWarp.prototype.onExecute = function() + { + var tex = this.getInputData(0); + + if(!this.isOutputConnected(0)) + return; //saves work + + if(this.properties.precision === LGraphTexture.PASS_THROUGH) + { + this.setOutputData(0, tex); + return; + } + + var texB = this.getInputData(1); + + var width = 512; + var height = 512; + var type = gl.UNSIGNED_BYTE; + if(tex) + { + width = tex.width; + height = tex.height; + type = tex.type; + } + else if (texB) + { + width = texB.width; + height = texB.height; + type = texB.type; + } + + if(!tex && !this._tex ) + this._tex = new GL.Texture( width, height, { type: this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format: gl.RGBA, filter: gl.LINEAR }); + else + this._tex = LGraphTexture.getTargetTexture( tex || this._tex, this._tex, this.properties.precision ); + + var shader = this._shader; + + if(!shader) + shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureWarp.pixel_shader ); + + var factor = this.getInputData(2); + if(factor != null) + this.properties.factor = factor; + else + factor = parseFloat( this.properties.factor ); + + this._tex.drawTo(function() { + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.CULL_FACE ); + gl.disable( gl.BLEND ); + if(tex) tex.bind(0); + if(texB) texB.bind(1); + var mesh = Mesh.getScreenQuad(); + shader.uniforms({u_texture:0, u_textureB:1, u_factor: factor }).draw( mesh ); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureWarp.pixel_shader = "precision highp float;\n\ + \n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + varying vec2 v_coord;\n\ + uniform float u_factor;\n\ + \n\ + void main() {\n\ + vec2 uv = v_coord;\n\ + uv += ( texture2D(u_textureB, uv).rg - vec2(0.5)) * u_factor;\n\ + gl_FragColor = texture2D(u_texture, uv);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/warp", LGraphTextureWarp ); + + //**************************************************** + + // Texture to Viewport ***************************************** + function LGraphTextureToViewport() + { + this.addInput("Texture","Texture"); + this.properties = { additive: false, antialiasing: false, filter: true, disable_alpha: false, gamma: 1.0 }; + this.size[0] = 130; + } + + LGraphTextureToViewport.title = "to Viewport"; + LGraphTextureToViewport.desc = "Texture to viewport"; + + LGraphTextureToViewport.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(this.properties.disable_alpha) + gl.disable( gl.BLEND ); + else + { + gl.enable( gl.BLEND ); + if(this.properties.additive) + gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); + else + gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA ); + } + + gl.disable( gl.DEPTH_TEST ); + var gamma = this.properties.gamma || 1.0; + if( this.isInputConnected(1) ) + gamma = this.getInputData(1); + + tex.setParameter( gl.TEXTURE_MAG_FILTER, this.properties.filter ? gl.LINEAR : gl.NEAREST ); + + if(this.properties.antialiasing) + { + if(!LGraphTextureToViewport._shader) + LGraphTextureToViewport._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureToViewport.aa_pixel_shader ); + + var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT); + var mesh = Mesh.getScreenQuad(); + tex.bind(0); + LGraphTextureToViewport._shader.uniforms({u_texture:0, uViewportSize:[tex.width,tex.height], u_igamma: 1 / gamma, inverseVP: [1/tex.width,1/tex.height] }).draw(mesh); + } + else + { + if(gamma != 1.0) + { + if(!LGraphTextureToViewport._gamma_shader) + LGraphTextureToViewport._gamma_shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureToViewport.gamma_pixel_shader ); + tex.toViewport(LGraphTextureToViewport._gamma_shader, { u_texture:0, u_igamma: 1 / gamma }); + } + else + tex.toViewport(); + } + } + + LGraphTextureToViewport.prototype.onGetInputs = function() + { + return [["gamma","number"]]; + } + + LGraphTextureToViewport.aa_pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 uViewportSize;\n\ + uniform vec2 inverseVP;\n\ + uniform float u_igamma;\n\ + #define FXAA_REDUCE_MIN (1.0/ 128.0)\n\ + #define FXAA_REDUCE_MUL (1.0 / 8.0)\n\ + #define FXAA_SPAN_MAX 8.0\n\ + \n\ + /* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\ + vec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\ + {\n\ + vec4 color = vec4(0.0);\n\ + /*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\ + vec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\ + vec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\ + vec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\ + vec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\ + vec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\ + vec3 luma = vec3(0.299, 0.587, 0.114);\n\ + float lumaNW = dot(rgbNW, luma);\n\ + float lumaNE = dot(rgbNE, luma);\n\ + float lumaSW = dot(rgbSW, luma);\n\ + float lumaSE = dot(rgbSE, luma);\n\ + float lumaM = dot(rgbM, luma);\n\ + float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\ + float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\ + \n\ + vec2 dir;\n\ + dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\ + dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\ + \n\ + float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\ + \n\ + float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\ + dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\ + \n\ + vec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\ + texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\ + vec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\ + texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\ + \n\ + //return vec4(rgbA,1.0);\n\ + float lumaB = dot(rgbB, luma);\n\ + if ((lumaB < lumaMin) || (lumaB > lumaMax))\n\ + color = vec4(rgbA, 1.0);\n\ + else\n\ + color = vec4(rgbB, 1.0);\n\ + if(u_igamma != 1.0)\n\ + color.xyz = pow( color.xyz, vec3(u_igamma) );\n\ + return color;\n\ + }\n\ + \n\ + void main() {\n\ + gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\ + }\n\ + "; + + LGraphTextureToViewport.gamma_pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_igamma;\n\ + void main() {\n\ + vec4 color = texture2D( u_texture, v_coord);\n\ + color.xyz = pow(color.xyz, vec3(u_igamma) );\n\ + gl_FragColor = color;\n\ + }\n\ + "; + + + LiteGraph.registerNodeType("texture/toviewport", LGraphTextureToViewport ); + + + // Texture Copy ***************************************** + function LGraphTextureCopy() + { + this.addInput("Texture","Texture"); + this.addOutput("","Texture"); + this.properties = { size: 0, generate_mipmaps: false, precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureCopy.title = "Copy"; + LGraphTextureCopy.desc = "Copy Texture"; + LGraphTextureCopy.widgets_info = { + size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]}, + precision: { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureCopy.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex && !this._temp_texture) + return; + + if(!this.isOutputConnected(0)) + return; //saves work + + //copy the texture + if(tex) + { + var width = tex.width; + var height = tex.height; + + if(this.properties.size != 0) + { + width = this.properties.size; + height = this.properties.size; + } + + var temp = this._temp_texture; + + var type = tex.type; + if(this.properties.precision === LGraphTexture.LOW) + type = gl.UNSIGNED_BYTE; + else if(this.properties.precision === LGraphTexture.HIGH) + type = gl.HIGH_PRECISION_FORMAT; + + if(!temp || temp.width != width || temp.height != height || temp.type != type ) + { + var minFilter = gl.LINEAR; + if( this.properties.generate_mipmaps && isPowerOfTwo(width) && isPowerOfTwo(height) ) + minFilter = gl.LINEAR_MIPMAP_LINEAR; + this._temp_texture = new GL.Texture( width, height, { type: type, format: gl.RGBA, minFilter: minFilter, magFilter: gl.LINEAR }); + } + tex.copyTo(this._temp_texture); + + if(this.properties.generate_mipmaps) + { + this._temp_texture.bind(0); + gl.generateMipmap(this._temp_texture.texture_type); + this._temp_texture.unbind(0); + } + } + + + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/copy", LGraphTextureCopy ); + + + // Texture Downsample ***************************************** + function LGraphTextureDownsample() + { + this.addInput("Texture","Texture"); + this.addOutput("","Texture"); + this.properties = { iterations: 1, generate_mipmaps: false, precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureDownsample.title = "Downsample"; + LGraphTextureDownsample.desc = "Downsample Texture"; + LGraphTextureDownsample.widgets_info = { + iterations: { type:"number", step: 1, precision: 0, min: 1 }, + precision: { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureDownsample.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex && !this._temp_texture) + return; + + if(!this.isOutputConnected(0)) + return; //saves work + + //we do not allow any texture different than texture 2D + if(!tex || tex.texture_type !== GL.TEXTURE_2D ) + return; + + var shader = LGraphTextureDownsample._shader; + if(!shader) + LGraphTextureDownsample._shader = shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureDownsample.pixel_shader ); + + var width = tex.width|0; + var height = tex.height|0; + var type = tex.type; + if(this.properties.precision === LGraphTexture.LOW) + type = gl.UNSIGNED_BYTE; + else if(this.properties.precision === LGraphTexture.HIGH) + type = gl.HIGH_PRECISION_FORMAT; + var iterations = this.properties.iterations || 1; + + var origin = tex; + var target = null; + + var temp = []; + var options = { + type: type, + format: tex.format + }; + + var offset = vec2.create(); + var uniforms = { + u_offset: offset + }; + + if( this._texture ) + GL.Texture.releaseTemporary( this._texture ); + + for(var i = 0; i < iterations; ++i) + { + offset[0] = 1/width; + offset[1] = 1/height; + width = width>>1 || 0; + height = height>>1 || 0; + target = GL.Texture.getTemporary( width, height, options ); + temp.push( target ); + origin.setParameter( GL.TEXTURE_MAG_FILTER, GL.NEAREST ); + origin.copyTo( target, shader, uniforms ); + if(width == 1 && height == 1) + break; //nothing else to do + origin = target; + } + + //keep the last texture used + this._texture = temp.pop(); + + //free the rest + for(var i = 0; i < temp.length; ++i) + GL.Texture.releaseTemporary( temp[i] ); + + if(this.properties.generate_mipmaps) + { + this._texture.bind(0); + gl.generateMipmap(this._texture.texture_type); + this._texture.unbind(0); + } + + this.setOutputData(0,this._texture); + } + + LGraphTextureDownsample.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_offset;\n\ + varying vec2 v_coord;\n\ + \n\ + void main() {\n\ + vec4 color = texture2D(u_texture, v_coord );\n\ + color += texture2D(u_texture, v_coord + vec2( u_offset.x, 0.0 ) );\n\ + color += texture2D(u_texture, v_coord + vec2( 0.0, u_offset.y ) );\n\ + color += texture2D(u_texture, v_coord + vec2( u_offset.x, u_offset.y ) );\n\ + gl_FragColor = color * 0.25;\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/downsample", LGraphTextureDownsample ); + + + + // Texture Copy ***************************************** + function LGraphTextureAverage() + { + this.addInput("Texture","Texture"); + this.addOutput("tex","Texture"); + this.addOutput("avg","vec4"); + this.addOutput("lum","number"); + this.properties = { mipmap_offset: 0, low_precision: false }; + + this._uniforms = { u_texture: 0, u_mipmap_offset: this.properties.mipmap_offset }; + this._luminance = new Float32Array(4); + } + + LGraphTextureAverage.title = "Average"; + LGraphTextureAverage.desc = "Compute a partial average (32 random samples) of a texture and stores it as a 1x1 pixel texture"; + + LGraphTextureAverage.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(!this.isOutputConnected(0) && !this.isOutputConnected(1) && !this.isOutputConnected(2)) + return; //saves work + + if(!LGraphTextureAverage._shader) + { + LGraphTextureAverage._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureAverage.pixel_shader); + //creates 32 random numbers and stores the, in two mat4 + var samples = new Float32Array(32); + for(var i = 0; i < 32; ++i) + samples[i] = Math.random(); + LGraphTextureAverage._shader.uniforms({u_samples_a: samples.subarray(0,16), u_samples_b: samples.subarray(16,32) }); + } + + var temp = this._temp_texture; + var type = gl.UNSIGNED_BYTE; + if(tex.type != type) //force floats, half floats cannot be read with gl.readPixels + type = gl.FLOAT; + + if(!temp || temp.type != type ) + this._temp_texture = new GL.Texture( 1, 1, { type: type, format: gl.RGBA, filter: gl.NEAREST }); + + var shader = LGraphTextureAverage._shader; + var uniforms = this._uniforms; + uniforms.u_mipmap_offset = this.properties.mipmap_offset; + this._temp_texture.drawTo(function(){ + tex.toViewport( shader, uniforms ); + }); + + this.setOutputData(0,this._temp_texture); + + if(this.isOutputConnected(1) || this.isOutputConnected(2)) + { + var pixel = this._temp_texture.getPixels(); + if(pixel) + { + var v = this._luminance; + var type = this._temp_texture.type; + v.set( pixel ); + if(type == gl.UNSIGNED_BYTE) + vec4.scale( v,v, 1/255 ); + else if(type == GL.HALF_FLOAT || type == GL.HALF_FLOAT_OES) + vec4.scale( v,v, 1/(255*255) ); //is this correct? + this.setOutputData(1,v); + this.setOutputData(2,(v[0] + v[1] + v[2]) / 3); + } + + } + } + + LGraphTextureAverage.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + uniform mat4 u_samples_a;\n\ + uniform mat4 u_samples_b;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_mipmap_offset;\n\ + varying vec2 v_coord;\n\ + \n\ + void main() {\n\ + vec4 color = vec4(0.0);\n\ + for(int i = 0; i < 4; ++i)\n\ + for(int j = 0; j < 4; ++j)\n\ + {\n\ + color += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\ + color += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\ + }\n\ + gl_FragColor = color * 0.03125;\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/average", LGraphTextureAverage ); + + // Image To Texture ***************************************** + function LGraphImageToTexture() + { + this.addInput("Image","image"); + this.addOutput("","Texture"); + this.properties = {}; + } + + LGraphImageToTexture.title = "Image to Texture"; + LGraphImageToTexture.desc = "Uploads an image to the GPU"; + //LGraphImageToTexture.widgets_info = { size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]} }; + + LGraphImageToTexture.prototype.onExecute = function() + { + var img = this.getInputData(0); + if(!img) + return; + + var width = img.videoWidth || img.width; + var height = img.videoHeight || img.height; + + //this is in case we are using a webgl canvas already, no need to reupload it + if(img.gltexture) + { + this.setOutputData(0,img.gltexture); + return; + } + + + var temp = this._temp_texture; + if(!temp || temp.width != width || temp.height != height ) + this._temp_texture = new GL.Texture( width, height, { format: gl.RGBA, filter: gl.LINEAR }); + + try + { + this._temp_texture.uploadImage(img); + } + catch(err) + { + console.error("image comes from an unsafe location, cannot be uploaded to webgl: " + err); + return; + } + + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/imageToTexture", LGraphImageToTexture ); + + + // Texture LUT ***************************************** + function LGraphTextureLUT() + { + this.addInput("Texture","Texture"); + this.addInput("LUT","Texture"); + this.addInput("Intensity","number"); + this.addOutput("","Texture"); + this.properties = { intensity: 1, precision: LGraphTexture.DEFAULT, texture: null }; + + if(!LGraphTextureLUT._shader) + LGraphTextureLUT._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureLUT.pixel_shader ); + } + + LGraphTextureLUT.widgets_info = { + "texture": { widget:"texture"}, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureLUT.title = "LUT"; + LGraphTextureLUT.desc = "Apply LUT to Texture"; + + LGraphTextureLUT.prototype.onExecute = function() + { + if(!this.isOutputConnected(0)) + return; //saves work + + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) + return; + + var lut_tex = this.getInputData(1); + + if(!lut_tex) + lut_tex = LGraphTexture.getTexture( this.properties.texture ); + + if(!lut_tex) + { + this.setOutputData(0,tex); + return; + } + + lut_tex.bind(0); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR ); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); + gl.bindTexture(gl.TEXTURE_2D, null); + + var intensity = this.properties.intensity; + if( this.isInputConnected(2) ) + this.properties.intensity = intensity = this.getInputData(2); + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + //var mesh = Mesh.getScreenQuad(); + + this._tex.drawTo(function() { + lut_tex.bind(1); + tex.toViewport( LGraphTextureLUT._shader, {u_texture:0, u_textureB:1, u_amount: intensity} ); + }); + + this.setOutputData(0,this._tex); + } + + LGraphTextureLUT.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_textureB;\n\ + uniform float u_amount;\n\ + \n\ + void main() {\n\ + lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\ + mediump float blueColor = textureColor.b * 63.0;\n\ + mediump vec2 quad1;\n\ + quad1.y = floor(floor(blueColor) / 8.0);\n\ + quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\ + mediump vec2 quad2;\n\ + quad2.y = floor(ceil(blueColor) / 8.0);\n\ + quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\ + highp vec2 texPos1;\n\ + texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ + texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ + highp vec2 texPos2;\n\ + texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\ + texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\ + lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\ + lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\ + lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\ + gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/LUT", LGraphTextureLUT ); + + // Texture Channels ***************************************** + function LGraphTextureChannels() + { + this.addInput("Texture","Texture"); + + this.addOutput("R","Texture"); + this.addOutput("G","Texture"); + this.addOutput("B","Texture"); + this.addOutput("A","Texture"); + + this.properties = {}; + if(!LGraphTextureChannels._shader) + LGraphTextureChannels._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureChannels.pixel_shader ); + } + + LGraphTextureChannels.title = "Texture to Channels"; + LGraphTextureChannels.desc = "Split texture channels"; + + LGraphTextureChannels.prototype.onExecute = function() + { + var texA = this.getInputData(0); + if(!texA) return; + + if(!this._channels) + this._channels = Array(4); + + var connections = 0; + for(var i = 0; i < 4; i++) + { + if(this.isOutputConnected(i)) + { + if(!this._channels[i] || this._channels[i].width != texA.width || this._channels[i].height != texA.height || this._channels[i].type != texA.type) + this._channels[i] = new GL.Texture( texA.width, texA.height, { type: texA.type, format: gl.RGBA, filter: gl.LINEAR }); + connections++; + } + else + this._channels[i] = null; + } + + if(!connections) + return; + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureChannels._shader; + var masks = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; + + for(var i = 0; i < 4; i++) + { + if(!this._channels[i]) + continue; + + this._channels[i].drawTo( function() { + texA.bind(0); + shader.uniforms({u_texture:0, u_mask: masks[i]}).draw(mesh); + }); + this.setOutputData(i, this._channels[i]); + } + } + + LGraphTextureChannels.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec4 u_mask;\n\ + \n\ + void main() {\n\ + gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/textureChannels", LGraphTextureChannels ); + + + // Texture Channels to Texture ***************************************** + function LGraphChannelsTexture() + { + this.addInput("R","Texture"); + this.addInput("G","Texture"); + this.addInput("B","Texture"); + this.addInput("A","Texture"); + + this.addOutput("Texture","Texture"); + + this.properties = {}; + if(!LGraphChannelsTexture._shader) + LGraphChannelsTexture._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphChannelsTexture.pixel_shader ); + } + + LGraphChannelsTexture.title = "Channels to Texture"; + LGraphChannelsTexture.desc = "Split texture channels"; + + LGraphChannelsTexture.prototype.onExecute = function() + { + var tex = [ this.getInputData(0), + this.getInputData(1), + this.getInputData(2), + this.getInputData(3) ]; + + if(!tex[0] || !tex[1] || !tex[2] || !tex[3]) + return; + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphChannelsTexture._shader; + + this._tex = LGraphTexture.getTargetTexture( tex[0], this._tex ); + + this._tex.drawTo( function() { + tex[0].bind(0); + tex[1].bind(1); + tex[2].bind(2); + tex[3].bind(3); + shader.uniforms({u_textureR:0, u_textureG:1, u_textureB:2, u_textureA:3 }).draw(mesh); + }); + this.setOutputData(0, this._tex); + } + + LGraphChannelsTexture.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_textureR;\n\ + uniform sampler2D u_textureG;\n\ + uniform sampler2D u_textureB;\n\ + uniform sampler2D u_textureA;\n\ + \n\ + void main() {\n\ + gl_FragColor = vec4( \ + texture2D(u_textureR, v_coord).r,\ + texture2D(u_textureG, v_coord).r,\ + texture2D(u_textureB, v_coord).r,\ + texture2D(u_textureA, v_coord).r);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/channelsTexture", LGraphChannelsTexture ); + + // Texture Channels to Texture ***************************************** + function LGraphTextureGradient() + { + this.addInput("A","color"); + this.addInput("B","color"); + this.addOutput("Texture","Texture"); + + this.properties = { angle: 0, scale: 1, A:[0,0,0], B:[1,1,1], texture_size:32 }; + if(!LGraphTextureGradient._shader) + LGraphTextureGradient._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureGradient.pixel_shader ); + + this._uniforms = { u_angle: 0, u_colorA: vec3.create(), u_colorB: vec3.create()}; + } + + LGraphTextureGradient.title = "Gradient"; + LGraphTextureGradient.desc = "Generates a gradient"; + LGraphTextureGradient["@A"] = { type:"color" }; + LGraphTextureGradient["@B"] = { type:"color" }; + LGraphTextureGradient["@texture_size"] = { type:"enum", values:[32,64,128,256,512] }; + + LGraphTextureGradient.prototype.onExecute = function() + { + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = GL.Mesh.getScreenQuad(); + var shader = LGraphTextureGradient._shader; + + var A = this.getInputData(0); + if(!A) + A = this.properties.A; + var B = this.getInputData(1); + if(!B) + B = this.properties.B; + + //angle and scale + for(var i = 2; i < this.inputs.length; i++) + { + var input = this.inputs[i]; + var v = this.getInputData(i); + if(v === undefined) + continue; + this.properties[ input.name ] = v; + } + + var uniforms = this._uniforms; + this._uniforms.u_angle = this.properties.angle * DEG2RAD; + this._uniforms.u_scale = this.properties.scale; + vec3.copy( uniforms.u_colorA, A ); + vec3.copy( uniforms.u_colorB, B ); + + var size = parseInt( this.properties.texture_size ); + if(!this._tex || this._tex.width != size ) + this._tex = new GL.Texture( size, size, { format: gl.RGB, filter: gl.LINEAR }); + + this._tex.drawTo( function() { + shader.uniforms(uniforms).draw(mesh); + }); + this.setOutputData(0, this._tex); + } + + LGraphTextureGradient.prototype.onGetInputs = function() + { + return [["angle","number"],["scale","number"]]; + } + + LGraphTextureGradient.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform float u_angle;\n\ + uniform float u_scale;\n\ + uniform vec3 u_colorA;\n\ + uniform vec3 u_colorB;\n\ + \n\ + vec2 rotate(vec2 v, float angle)\n\ + {\n\ + vec2 result;\n\ + float _cos = cos(angle);\n\ + float _sin = sin(angle);\n\ + result.x = v.x * _cos - v.y * _sin;\n\ + result.y = v.x * _sin + v.y * _cos;\n\ + return result;\n\ + }\n\ + void main() {\n\ + float f = (rotate(u_scale * (v_coord - vec2(0.5)), u_angle) + vec2(0.5)).x;\n\ + vec3 color = mix(u_colorA,u_colorB,clamp(f,0.0,1.0));\n\ + gl_FragColor = vec4(color,1.0);\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/gradient", LGraphTextureGradient ); + + // Texture Mix ***************************************** + function LGraphTextureMix() + { + this.addInput("A","Texture"); + this.addInput("B","Texture"); + this.addInput("Mixer","Texture"); + + this.addOutput("Texture","Texture"); + this.properties = { precision: LGraphTexture.DEFAULT }; + + if(!LGraphTextureMix._shader) + LGraphTextureMix._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureMix.pixel_shader ); + } + + LGraphTextureMix.title = "Mix"; + LGraphTextureMix.desc = "Generates a texture mixing two textures"; + + LGraphTextureMix.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureMix.prototype.onExecute = function() + { + var texA = this.getInputData(0); + + if(!this.isOutputConnected(0)) + return; //saves work + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,texA); + return; + } + + var texB = this.getInputData(1); + var texMix = this.getInputData(2); + if(!texA || !texB || !texMix) return; + + this._tex = LGraphTexture.getTargetTexture( texA, this._tex, this.properties.precision ); + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureMix._shader; + + this._tex.drawTo( function() { + texA.bind(0); + texB.bind(1); + texMix.bind(2); + shader.uniforms({u_textureA:0,u_textureB:1,u_textureMix:2}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureMix.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_textureA;\n\ + uniform sampler2D u_textureB;\n\ + uniform sampler2D u_textureMix;\n\ + \n\ + void main() {\n\ + gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), texture2D(u_textureMix, v_coord) );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/mix", LGraphTextureMix ); + + // Texture Edges detection ***************************************** + function LGraphTextureEdges() + { + this.addInput("Tex.","Texture"); + + this.addOutput("Edges","Texture"); + this.properties = { invert: true, threshold: false, factor: 1, precision: LGraphTexture.DEFAULT }; + + if(!LGraphTextureEdges._shader) + LGraphTextureEdges._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureEdges.pixel_shader ); + } + + LGraphTextureEdges.title = "Edges"; + LGraphTextureEdges.desc = "Detects edges"; + + LGraphTextureEdges.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureEdges.prototype.onExecute = function() + { + if(!this.isOutputConnected(0)) + return; //saves work + + var tex = this.getInputData(0); + + if(this.properties.precision === LGraphTexture.PASS_THROUGH ) + { + this.setOutputData(0,tex); + return; + } + + if(!tex) return; + + this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision ); + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + + var mesh = Mesh.getScreenQuad(); + var shader = LGraphTextureEdges._shader; + var invert = this.properties.invert; + var factor = this.properties.factor; + var threshold = this.properties.threshold ? 1 : 0; + + this._tex.drawTo( function() { + tex.bind(0); + shader.uniforms({u_texture:0, u_isize:[1/tex.width,1/tex.height], u_factor: factor, u_threshold: threshold, u_invert: invert ? 1 : 0}).draw(mesh); + }); + + this.setOutputData(0, this._tex); + } + + LGraphTextureEdges.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_isize;\n\ + uniform int u_invert;\n\ + uniform float u_factor;\n\ + uniform float u_threshold;\n\ + \n\ + void main() {\n\ + vec4 center = texture2D(u_texture, v_coord);\n\ + vec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\ + vec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\ + vec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\ + vec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\ + vec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\ + diff *= u_factor;\n\ + if(u_invert == 1)\n\ + diff.xyz = vec3(1.0) - diff.xyz;\n\ + if( u_threshold == 0.0 )\n\ + gl_FragColor = vec4( diff.xyz, center.a );\n\ + else\n\ + gl_FragColor = vec4( diff.x > 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/edges", LGraphTextureEdges ); + + // Texture Depth ***************************************** + function LGraphTextureDepthRange() + { + this.addInput("Texture","Texture"); + this.addInput("Distance","number"); + this.addInput("Range","number"); + this.addOutput("Texture","Texture"); + this.properties = { distance:100, range: 50, only_depth: false, high_precision: false }; + this._uniforms = {u_texture:0, u_distance: 100, u_range: 50, u_camera_planes: null }; + } + + LGraphTextureDepthRange.title = "Depth Range"; + LGraphTextureDepthRange.desc = "Generates a texture with a depth range"; + + LGraphTextureDepthRange.prototype.onExecute = function() + { + if(!this.isOutputConnected(0)) + return; //saves work + + var tex = this.getInputData(0); + if(!tex) return; + + var precision = gl.UNSIGNED_BYTE; + if(this.properties.high_precision) + precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT; + + if(!this._temp_texture || this._temp_texture.type != precision || + this._temp_texture.width != tex.width || this._temp_texture.height != tex.height) + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: precision, format: gl.RGBA, filter: gl.LINEAR }); + + var uniforms = this._uniforms; + + //iterations + var distance = this.properties.distance; + if( this.isInputConnected(1) ) + { + distance = this.getInputData(1); + this.properties.distance = distance; + } + + var range = this.properties.range; + if( this.isInputConnected(2) ) + { + range = this.getInputData(2); + this.properties.range = range; + } + + uniforms.u_distance = distance; + uniforms.u_range = range; + + gl.disable( gl.BLEND ); + gl.disable( gl.DEPTH_TEST ); + var mesh = Mesh.getScreenQuad(); + if(!LGraphTextureDepthRange._shader) + { + LGraphTextureDepthRange._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureDepthRange.pixel_shader ); + LGraphTextureDepthRange._shader_onlydepth = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureDepthRange.pixel_shader, { ONLY_DEPTH:""} ); + } + var shader = this.properties.only_depth ? LGraphTextureDepthRange._shader_onlydepth : LGraphTextureDepthRange._shader; + + //NEAR AND FAR PLANES + var planes = null; + if( tex.near_far_planes ) + planes = tex.near_far_planes; + else if( window.LS && LS.Renderer._main_camera ) + planes = LS.Renderer._main_camera._uniforms.u_camera_planes; + else + planes = [0.1,1000]; //hardcoded + uniforms.u_camera_planes = planes; + + + this._temp_texture.drawTo( function() { + tex.bind(0); + shader.uniforms( uniforms ).draw(mesh); + }); + + this._temp_texture.near_far_planes = planes; + this.setOutputData(0, this._temp_texture ); + } + + LGraphTextureDepthRange.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_camera_planes;\n\ + uniform float u_distance;\n\ + uniform float u_range;\n\ + \n\ + float LinearDepth()\n\ + {\n\ + float zNear = u_camera_planes.x;\n\ + float zFar = u_camera_planes.y;\n\ + float depth = texture2D(u_texture, v_coord).x;\n\ + depth = depth * 2.0 - 1.0;\n\ + return zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\ + }\n\ + \n\ + void main() {\n\ + float depth = LinearDepth();\n\ + #ifdef ONLY_DEPTH\n\ + gl_FragColor = vec4(depth);\n\ + #else\n\ + float diff = abs(depth * u_camera_planes.y - u_distance);\n\ + float dof = 1.0;\n\ + if(diff <= u_range)\n\ + dof = diff / u_range;\n\ + gl_FragColor = vec4(dof);\n\ + #endif\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/depth_range", LGraphTextureDepthRange ); + + // Texture Blur ***************************************** + function LGraphTextureBlur() + { + this.addInput("Texture","Texture"); + this.addInput("Iterations","number"); + this.addInput("Intensity","number"); + this.addOutput("Blurred","Texture"); + this.properties = { intensity: 1, iterations: 1, preserve_aspect: false, scale:[1,1], precision: LGraphTexture.DEFAULT }; + } + + LGraphTextureBlur.title = "Blur"; + LGraphTextureBlur.desc = "Blur a texture"; + + LGraphTextureBlur.widgets_info = { + precision: { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureBlur.max_iterations = 20; + + LGraphTextureBlur.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(!this.isOutputConnected(0)) + return; //saves work + + var temp = this._final_texture; + + if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) + { + //we need two textures to do the blurring + //this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + temp = this._final_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + } + + //iterations + var iterations = this.properties.iterations; + if( this.isInputConnected(1) ) + { + iterations = this.getInputData(1); + this.properties.iterations = iterations; + } + iterations = Math.min( Math.floor(iterations), LGraphTextureBlur.max_iterations ); + if(iterations == 0) //skip blurring + { + this.setOutputData(0, tex); + return; + } + + var intensity = this.properties.intensity; + if( this.isInputConnected(2) ) + { + intensity = this.getInputData(2); + this.properties.intensity = intensity; + } + + //blur sometimes needs an aspect correction + var aspect = LiteGraph.camera_aspect; + if(!aspect && window.gl !== undefined) + aspect = gl.canvas.height / gl.canvas.width; + if(!aspect) + aspect = 1; + aspect = this.properties.preserve_aspect ? aspect : 1; + + var scale = this.properties.scale || [1,1]; + tex.applyBlur( aspect * scale[0], scale[1], intensity, temp ); + for(var i = 1; i < iterations; ++i) + temp.applyBlur( aspect * scale[0] * (i+1), scale[1] * (i+1), intensity ); + + this.setOutputData(0, temp ); + } + + /* + LGraphTextureBlur.pixel_shader = "precision highp float;\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_offset;\n\ + uniform float u_intensity;\n\ + void main() {\n\ + vec4 sum = vec4(0.0);\n\ + vec4 center = texture2D(u_texture, v_coord);\n\ + sum += texture2D(u_texture, v_coord + u_offset * -4.0) * 0.05/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -3.0) * 0.09/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -2.0) * 0.12/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * -1.0) * 0.15/0.98;\n\ + sum += center * 0.16/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 4.0) * 0.05/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 3.0) * 0.09/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 2.0) * 0.12/0.98;\n\ + sum += texture2D(u_texture, v_coord + u_offset * 1.0) * 0.15/0.98;\n\ + gl_FragColor = u_intensity * sum;\n\ + }\n\ + "; + */ + + LiteGraph.registerNodeType("texture/blur", LGraphTextureBlur ); + + + // Texture Glow ***************************************** + //based in https://catlikecoding.com/unity/tutorials/advanced-rendering/bloom/ + function LGraphTextureGlow() + { + this.addInput("in","Texture"); + this.addInput("dirt","Texture"); + this.addOutput("out","Texture"); + this.addOutput("glow","Texture"); + this.properties = { enabled: true, intensity: 1, persistence: 0.99, iterations:16, threshold:0, scale: 1, dirt_factor: 0.5, precision: LGraphTexture.DEFAULT }; + this._textures = []; + this._uniforms = { u_intensity: 1, u_texture: 0, u_glow_texture: 1, u_threshold: 0, u_texel_size: vec2.create() }; + } + + LGraphTextureGlow.title = "Glow"; + LGraphTextureGlow.desc = "Filters a texture giving it a glow effect"; + LGraphTextureGlow.weights = new Float32Array( [0.5,0.4,0.3,0.2] ); + + LGraphTextureGlow.widgets_info = { + "iterations": { type:"number", min: 0, max: 16, step: 1, precision: 0 }, + "threshold": { type:"number", min: 0, max: 10, step: 0.01, precision: 2 }, + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphTextureGlow.prototype.onGetInputs = function(){ + return [["enabled","boolean"],["threshold","number"],["intensity","number"],["persistence","number"],["iterations","number"],["dirt_factor","number"]]; + } + + LGraphTextureGlow.prototype.onGetOutputs = function(){ + return [["average","Texture"]]; + } + + LGraphTextureGlow.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(!this.isAnyOutputConnected()) + return; //saves work + + if(this.properties.precision === LGraphTexture.PASS_THROUGH || this.getInputOrProperty("enabled" ) === false ) + { + this.setOutputData(0,tex); + return; + } + + var width = tex.width; + var height = tex.height; + + var texture_info = { format: tex.format, type: tex.type, minFilter: GL.LINEAR, magFilter: GL.LINEAR, wrap: gl.CLAMP_TO_EDGE }; + var type = LGraphTexture.getTextureType( this.properties.precision, tex ); + + var uniforms = this._uniforms; + var textures = this._textures; + + //cut + var shader = LGraphTextureGlow._cut_shader; + if(!shader) + shader = LGraphTextureGlow._cut_shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.cut_pixel_shader ); + + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.BLEND ); + + uniforms.u_threshold = this.getInputOrProperty("threshold"); + var currentDestination = textures[0] = GL.Texture.getTemporary( width, height, texture_info ); + tex.blit( currentDestination, shader.uniforms(uniforms) ); + var currentSource = currentDestination; + + var iterations = this.getInputOrProperty("iterations"); + iterations = Math.clamp( iterations, 1, 16) | 0; + var texel_size = uniforms.u_texel_size; + var intensity = this.getInputOrProperty("intensity"); + + uniforms.u_intensity = 1; + uniforms.u_delta = this.properties.scale; //1 + + //downscale/upscale shader + var shader = LGraphTextureGlow._shader; + if(!shader) + shader = LGraphTextureGlow._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.scale_pixel_shader ); + + var i = 1; + //downscale + for (;i < iterations; i++) { + width = width>>1; + if( (height|0) > 1 ) + height = height>>1; + if( width < 2 ) + break; + currentDestination = textures[i] = GL.Texture.getTemporary( width, height, texture_info ); + texel_size[0] = 1 / currentSource.width; texel_size[1] = 1 / currentSource.height; + currentSource.blit( currentDestination, shader.uniforms(uniforms) ); + currentSource = currentDestination; + } + + //average + if(this.isOutputConnected(2)) + { + var average_texture = this._average_texture; + if(!average_texture || average_texture.type != tex.type || average_texture.format != tex.format ) + average_texture = this._average_texture = new GL.Texture( 1, 1, { type: tex.type, format: tex.format, filter: gl.LINEAR }); + texel_size[0] = 1 / currentSource.width; texel_size[1] = 1 / currentSource.height; + uniforms.u_intensity = intensity; + uniforms.u_delta = 1; + currentSource.blit( average_texture, shader.uniforms(uniforms) ); + this.setOutputData( 2, average_texture ); + } + + //upscale and blend + gl.enable( gl.BLEND ); + gl.blendFunc( gl.ONE, gl.ONE ); + uniforms.u_intensity = this.getInputOrProperty("persistence"); + uniforms.u_delta = 0.5; + + for (i -= 2; i >= 0; i--) // i-=2 => -1 to point to last element in array, -1 to go to texture above + { + currentDestination = textures[i]; + textures[i] = null; + texel_size[0] = 1 / currentSource.width; texel_size[1] = 1 / currentSource.height; + currentSource.blit( currentDestination, shader.uniforms(uniforms) ); + GL.Texture.releaseTemporary( currentSource ); + currentSource = currentDestination; + } + gl.disable( gl.BLEND ); + + //glow + if(this.isOutputConnected(1)) + { + var glow_texture = this._glow_texture; + if(!glow_texture || glow_texture.width != tex.width || glow_texture.height != tex.height || glow_texture.type != type || glow_texture.format != tex.format ) + glow_texture = this._glow_texture = new GL.Texture( tex.width, tex.height, { type: type, format: tex.format, filter: gl.LINEAR }); + currentSource.blit( glow_texture ); + this.setOutputData( 1, glow_texture); + } + + //final composition + if(this.isOutputConnected(0)) + { + var final_texture = this._final_texture; + if(!final_texture || final_texture.width != tex.width || final_texture.height != tex.height || final_texture.type != type || final_texture.format != tex.format ) + final_texture = this._final_texture = new GL.Texture( tex.width, tex.height, { type: type, format: tex.format, filter: gl.LINEAR }); + + var dirt_texture = this.getInputData(1); + var dirt_factor = this.getInputOrProperty("dirt_factor"); + + uniforms.u_intensity = intensity; + + shader = dirt_texture ? LGraphTextureGlow._dirt_final_shader : LGraphTextureGlow._final_shader; + if(!shader) + { + if(dirt_texture) + shader = LGraphTextureGlow._dirt_final_shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.final_pixel_shader, { USE_DIRT: "" } ); + else + shader = LGraphTextureGlow._final_shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureGlow.final_pixel_shader ); + } + + final_texture.drawTo( function(){ + tex.bind(0); + currentSource.bind(1); + if(dirt_texture) + { + shader.setUniform( "u_dirt_factor", dirt_factor ); + shader.setUniform( "u_dirt_texture", dirt_texture.bind(2) ); + } + shader.toViewport( uniforms ); + }); + this.setOutputData( 0, final_texture ); + } + + GL.Texture.releaseTemporary( currentSource ); + } + + LGraphTextureGlow.cut_pixel_shader = "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_threshold;\n\ + void main() {\n\ + gl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\ + }" + + LGraphTextureGlow.scale_pixel_shader = "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform vec2 u_texel_size;\n\ + uniform float u_delta;\n\ + uniform float u_intensity;\n\ + \n\ + vec4 sampleBox(vec2 uv) {\n\ + vec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\ + vec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\ + return s * 0.25;\n\ + }\n\ + void main() {\n\ + gl_FragColor = u_intensity * sampleBox( v_coord );\n\ + }" + + LGraphTextureGlow.final_pixel_shader = "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform sampler2D u_glow_texture;\n\ + #ifdef USE_DIRT\n\ + uniform sampler2D u_dirt_texture;\n\ + #endif\n\ + uniform vec2 u_texel_size;\n\ + uniform float u_delta;\n\ + uniform float u_intensity;\n\ + uniform float u_dirt_factor;\n\ + \n\ + vec4 sampleBox(vec2 uv) {\n\ + vec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\ + vec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\ + return s * 0.25;\n\ + }\n\ + void main() {\n\ + vec4 glow = sampleBox( v_coord );\n\ + #ifdef USE_DIRT\n\ + glow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\ + #endif\n\ + gl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\ + }" + + LiteGraph.registerNodeType("texture/glow", LGraphTextureGlow ); + + + // Texture Blur ***************************************** + function LGraphTextureKuwaharaFilter() + { + this.addInput("Texture","Texture"); + this.addOutput("Filtered","Texture"); + this.properties = { intensity: 1, radius: 5 }; + } + + LGraphTextureKuwaharaFilter.title = "Kuwahara Filter"; + LGraphTextureKuwaharaFilter.desc = "Filters a texture giving an artistic oil canvas painting"; + + LGraphTextureKuwaharaFilter.max_radius = 10; + LGraphTextureKuwaharaFilter._shaders = []; + + LGraphTextureKuwaharaFilter.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(!this.isOutputConnected(0)) + return; //saves work + + var temp = this._temp_texture; + + if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) + { + //we need two textures to do the blurring + this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + //this._final_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + } + + //iterations + var radius = this.properties.radius; + radius = Math.min( Math.floor(radius), LGraphTextureKuwaharaFilter.max_radius ); + if(radius == 0) //skip blurring + { + this.setOutputData(0, tex); + return; + } + + var intensity = this.properties.intensity; + + //blur sometimes needs an aspect correction + var aspect = LiteGraph.camera_aspect; + if(!aspect && window.gl !== undefined) + aspect = gl.canvas.height / gl.canvas.width; + if(!aspect) + aspect = 1; + aspect = this.properties.preserve_aspect ? aspect : 1; + + if(!LGraphTextureKuwaharaFilter._shaders[ radius ]) + LGraphTextureKuwaharaFilter._shaders[ radius ] = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureKuwaharaFilter.pixel_shader, { RADIUS: radius.toFixed(0) }); + + var shader = LGraphTextureKuwaharaFilter._shaders[ radius ]; + var mesh = GL.Mesh.getScreenQuad(); + tex.bind(0); + + this._temp_texture.drawTo( function() { + shader.uniforms({ u_texture: 0, u_intensity: intensity, u_resolution: [tex.width, tex.height], u_iResolution: [1/tex.width,1/tex.height]}).draw(mesh); + }); + + this.setOutputData(0, this._temp_texture); + } + +//from https://www.shadertoy.com/view/MsXSz4 +LGraphTextureKuwaharaFilter.pixel_shader = "\n\ + precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_intensity;\n\ + uniform vec2 u_resolution;\n\ + uniform vec2 u_iResolution;\n\ + #ifndef RADIUS\n\ + #define RADIUS 7\n\ + #endif\n\ + void main() {\n\ + \n\ + const int radius = RADIUS;\n\ + vec2 fragCoord = v_coord;\n\ + vec2 src_size = u_iResolution;\n\ + vec2 uv = v_coord;\n\ + float n = float((radius + 1) * (radius + 1));\n\ + int i;\n\ + int j;\n\ + vec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\ + vec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\ + vec3 c;\n\ + \n\ + for (int j = -radius; j <= 0; ++j) {\n\ + for (int i = -radius; i <= 0; ++i) {\n\ + c = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\ + m0 += c;\n\ + s0 += c * c;\n\ + }\n\ + }\n\ + \n\ + for (int j = -radius; j <= 0; ++j) {\n\ + for (int i = 0; i <= radius; ++i) {\n\ + c = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\ + m1 += c;\n\ + s1 += c * c;\n\ + }\n\ + }\n\ + \n\ + for (int j = 0; j <= radius; ++j) {\n\ + for (int i = 0; i <= radius; ++i) {\n\ + c = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\ + m2 += c;\n\ + s2 += c * c;\n\ + }\n\ + }\n\ + \n\ + for (int j = 0; j <= radius; ++j) {\n\ + for (int i = -radius; i <= 0; ++i) {\n\ + c = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\ + m3 += c;\n\ + s3 += c * c;\n\ + }\n\ + }\n\ + \n\ + float min_sigma2 = 1e+2;\n\ + m0 /= n;\n\ + s0 = abs(s0 / n - m0 * m0);\n\ + \n\ + float sigma2 = s0.r + s0.g + s0.b;\n\ + if (sigma2 < min_sigma2) {\n\ + min_sigma2 = sigma2;\n\ + gl_FragColor = vec4(m0, 1.0);\n\ + }\n\ + \n\ + m1 /= n;\n\ + s1 = abs(s1 / n - m1 * m1);\n\ + \n\ + sigma2 = s1.r + s1.g + s1.b;\n\ + if (sigma2 < min_sigma2) {\n\ + min_sigma2 = sigma2;\n\ + gl_FragColor = vec4(m1, 1.0);\n\ + }\n\ + \n\ + m2 /= n;\n\ + s2 = abs(s2 / n - m2 * m2);\n\ + \n\ + sigma2 = s2.r + s2.g + s2.b;\n\ + if (sigma2 < min_sigma2) {\n\ + min_sigma2 = sigma2;\n\ + gl_FragColor = vec4(m2, 1.0);\n\ + }\n\ + \n\ + m3 /= n;\n\ + s3 = abs(s3 / n - m3 * m3);\n\ + \n\ + sigma2 = s3.r + s3.g + s3.b;\n\ + if (sigma2 < min_sigma2) {\n\ + min_sigma2 = sigma2;\n\ + gl_FragColor = vec4(m3, 1.0);\n\ + }\n\ + }\n\ + "; + + LiteGraph.registerNodeType("texture/kuwahara", LGraphTextureKuwaharaFilter ); + + + // Texture Webcam ***************************************** + function LGraphTextureWebcam() + { + this.addOutput("Webcam","Texture"); + this.properties = { texture_name: "" }; + } + + LGraphTextureWebcam.title = "Webcam"; + LGraphTextureWebcam.desc = "Webcam texture"; + + + LGraphTextureWebcam.prototype.openStream = function() + { + //Vendor prefixes hell + navigator.getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia); + window.URL = window.URL || window.webkitURL; + + if (!navigator.getUserMedia) { + //console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags'); + return; + } + + this._waiting_confirmation = true; + var that = this; + + // Not showing vendor prefixes. + navigator.getUserMedia({video: true}, this.streamReady.bind(this), onFailSoHard); + + function onFailSoHard(e) { + console.log('Webcam rejected', e); + that._webcam_stream = false; + that.box_color = "red"; + }; + } + + LGraphTextureWebcam.prototype.streamReady = function(localMediaStream) + { + this._webcam_stream = localMediaStream; + //this._waiting_confirmation = false; + + var video = this._video; + if(!video) + { + video = document.createElement("video"); + video.autoplay = true; + video.src = window.URL.createObjectURL( localMediaStream ); + this._video = video; + //document.body.appendChild( video ); //debug + //when video info is loaded (size and so) + video.onloadedmetadata = function(e) { + // Ready to go. Do some stuff. + console.log(e); + }; + } + } + + LGraphTextureWebcam.prototype.onRemoved = function() + { + if(!this._webcam_stream) + return; + + var video_streams = this._webcam_stream.getVideoTracks(); + if(video_streams.length) + { + var webcam = video_streams[0]; + if( webcam.stop ) + webcam.stop(); + } + + this._webcam_stream = null; + this._video = null; + } + + LGraphTextureWebcam.prototype.onDrawBackground = function(ctx) + { + if(this.flags.collapsed || this.size[1] <= 20) + return; + + if(!this._video) + return; + + //render to graph canvas + ctx.save(); + if(!ctx.webgl) //reverse image + { + ctx.translate(0,this.size[1]); + ctx.scale(1,-1); + ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]); + } + else + { + if(this._temp_texture) + ctx.drawImage(this._temp_texture, 0, 0, this.size[0], this.size[1]); + } + ctx.restore(); + } + + LGraphTextureWebcam.prototype.onExecute = function() + { + if(this._webcam_stream == null && !this._waiting_confirmation) + this.openStream(); + + if(!this._video || !this._video.videoWidth) + return; + + var width = this._video.videoWidth; + var height = this._video.videoHeight; + + var temp = this._temp_texture; + if(!temp || temp.width != width || temp.height != height ) + this._temp_texture = new GL.Texture( width, height, { format: gl.RGB, filter: gl.LINEAR }); + + this._temp_texture.uploadImage( this._video ); + + if(this.properties.texture_name) + { + var container = LGraphTexture.getTexturesContainer(); + container[ this.properties.texture_name ] = this._temp_texture; + } + + this.setOutputData(0,this._temp_texture); + } + + LiteGraph.registerNodeType("texture/webcam", LGraphTextureWebcam ); + + + + //from https://github.com/spite/Wagner + function LGraphLensFX() + { + this.addInput("in","Texture"); + this.addInput("f","number"); + this.addOutput("out","Texture"); + this.properties = { enabled: true, factor: 1, precision: LGraphTexture.LOW }; + + this._uniforms = { u_texture: 0, u_factor: 1 }; + } + + LGraphLensFX.title = "Lens FX"; + LGraphLensFX.desc = "distortion and chromatic aberration"; + + LGraphLensFX.widgets_info = { + "precision": { widget:"combo", values: LGraphTexture.MODE_VALUES } + }; + + LGraphLensFX.prototype.onGetInputs = function() { return [["enabled","boolean"]]; } + + LGraphLensFX.prototype.onExecute = function() + { + var tex = this.getInputData(0); + if(!tex) + return; + + if(!this.isOutputConnected(0)) + return; //saves work + + if(this.properties.precision === LGraphTexture.PASS_THROUGH || this.getInputOrProperty("enabled" ) === false ) + { + this.setOutputData(0, tex ); + return; + } + + var temp = this._temp_texture; + if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type ) + temp = this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR }); + + var shader = LGraphLensFX._shader; + if(!shader) + shader = LGraphLensFX._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphLensFX.pixel_shader ); + + var factor = this.getInputData(1); + if(factor == null) + factor = this.properties.factor; + + var uniforms = this._uniforms; + uniforms.u_factor = factor; + + //apply shader + gl.disable( gl.DEPTH_TEST ); + temp.drawTo(function(){ + tex.bind(0); + shader.uniforms(uniforms).draw( GL.Mesh.getScreenQuad() ); + }); + + this.setOutputData(0,temp); + } + + LGraphLensFX.pixel_shader = "precision highp float;\n\ + varying vec2 v_coord;\n\ + uniform sampler2D u_texture;\n\ + uniform float u_factor;\n\ + vec2 barrelDistortion(vec2 coord, float amt) {\n\ + vec2 cc = coord - 0.5;\n\ + float dist = dot(cc, cc);\n\ + return coord + cc * dist * amt;\n\ + }\n\ + \n\ + float sat( float t )\n\ + {\n\ + return clamp( t, 0.0, 1.0 );\n\ + }\n\ + \n\ + float linterp( float t ) {\n\ + return sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\ + }\n\ + \n\ + float remap( float t, float a, float b ) {\n\ + return sat( (t - a) / (b - a) );\n\ + }\n\ + \n\ + vec4 spectrum_offset( float t ) {\n\ + vec4 ret;\n\ + float lo = step(t,0.5);\n\ + float hi = 1.0-lo;\n\ + float w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\ + ret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\ + \n\ + return pow( ret, vec4(1.0/2.2) );\n\ + }\n\ + \n\ + const float max_distort = 2.2;\n\ + const int num_iter = 12;\n\ + const float reci_num_iter_f = 1.0 / float(num_iter);\n\ + \n\ + void main()\n\ + { \n\ + vec2 uv=v_coord;\n\ + vec4 sumcol = vec4(0.0);\n\ + vec4 sumw = vec4(0.0); \n\ + for ( int i=0; i= 0xF0) - this.cmd = midiStatus; - else - this.cmd = midiCommand; - - if(this.cmd == MIDIEvent.NOTEON && this.velocity == 0) - this.cmd = MIDIEvent.NOTEOFF; - - this.cmd_str = MIDIEvent.commands[ this.cmd ] || ""; - - if ( midiCommand >= MIDIEvent.NOTEON || midiCommand <= MIDIEvent.NOTEOFF ) { - this.channel = midiStatus & 0x0F; - } -} - -Object.defineProperty( MIDIEvent.prototype, "velocity", { - get: function() { - if(this.cmd == MIDIEvent.NOTEON) - return this.data[2]; - return -1; - }, - set: function(v) { - this.data[2] = v; // v / 127; - }, - enumerable: true -}); - -MIDIEvent.notes = ["A","A#","B","C","C#","D","D#","E","F","F#","G","G#"]; - -//returns HZs -MIDIEvent.prototype.getPitch = function() -{ - return Math.pow(2, (this.data[1] - 69) / 12 ) * 440; -} - -MIDIEvent.computePitch = function( note ) -{ - return Math.pow(2, (note - 69) / 12 ) * 440; -} - -MIDIEvent.prototype.getCC = function() -{ - return this.data[1]; -} - -MIDIEvent.prototype.getCCValue = function() -{ - return this.data[2]; -} - -//not tested, there is a formula missing here -MIDIEvent.prototype.getPitchBend = function() -{ - return this.data[1] + (this.data[2] << 7) - 8192; -} - -MIDIEvent.computePitchBend = function(v1,v2) -{ - return v1 + (v2 << 7) - 8192; -} - -MIDIEvent.prototype.setCommandFromString = function( str ) -{ - this.cmd = MIDIEvent.computeCommandFromString(str); -} - -MIDIEvent.computeCommandFromString = function( str ) -{ - if(!str) - return 0; - - if(str && str.constructor === Number) - return str; - - str = str.toUpperCase(); - switch( str ) - { - case "NOTE ON": - case "NOTEON": return MIDIEvent.NOTEON; break; - case "NOTE OFF": - case "NOTEOFF": return MIDIEvent.NOTEON; break; - case "KEY PRESSURE": - case "KEYPRESSURE": return MIDIEvent.KEYPRESSURE; break; - case "CONTROLLER CHANGE": - case "CONTROLLERCHANGE": - case "CC": return MIDIEvent.CONTROLLERCHANGE; break; - case "PROGRAM CHANGE": - case "PROGRAMCHANGE": - case "PC": return MIDIEvent.PROGRAMCHANGE; break; - case "CHANNEL PRESSURE": - case "CHANNELPRESSURE": return MIDIEvent.CHANNELPRESSURE; break; - case "PITCH BEND": - case "PITCHBEND": return MIDIEvent.PITCHBEND; break; - case "TIME TICK": - case "TIMETICK": return MIDIEvent.TIMETICK; break; - default: return Number(str); //asume its a hex code - } -} - -MIDIEvent.toNoteString = function(d) -{ - var note = d - 21; - var octave = d - 24; - note = note % 12; - if(note < 0) - note = 12 + note; - return MIDIEvent.notes[ note ] + Math.floor(octave / 12 + 1); -} - -MIDIEvent.prototype.toString = function() -{ - var str = "" + this.channel + ". " ; - switch( this.cmd ) - { - case MIDIEvent.NOTEON: str += "NOTEON " + MIDIEvent.toNoteString( this.data[1] ); break; - case MIDIEvent.NOTEOFF: str += "NOTEOFF " + MIDIEvent.toNoteString( this.data[1] ); break; - case MIDIEvent.CONTROLLERCHANGE: str += "CC " + this.data[1] + " " + this.data[2]; break; - case MIDIEvent.PROGRAMCHANGE: str += "PC " + this.data[1]; break; - case MIDIEvent.PITCHBEND: str += "PITCHBEND " + this.getPitchBend(); break; - case MIDIEvent.KEYPRESSURE: str += "KEYPRESS " + this.data[1]; break; - } - - return str; -} - -MIDIEvent.prototype.toHexString = function() -{ - var str = ""; - for(var i = 0; i < this.data.length; i++) - str += this.data[i].toString(16) + " "; -} - -MIDIEvent.NOTEOFF = 0x80; -MIDIEvent.NOTEON = 0x90; -MIDIEvent.KEYPRESSURE = 0xA0; -MIDIEvent.CONTROLLERCHANGE = 0xB0; -MIDIEvent.PROGRAMCHANGE = 0xC0; -MIDIEvent.CHANNELPRESSURE = 0xD0; -MIDIEvent.PITCHBEND = 0xE0; -MIDIEvent.TIMETICK = 0xF8; - -MIDIEvent.commands = { - 0x80: "note off", - 0x90: "note on", - 0xA0: "key pressure", - 0xB0: "controller change", - 0xC0: "program change", - 0xD0: "channel pressure", - 0xE0: "pitch bend", - 0xF0: "system", - 0xF2: "Song pos", - 0xF3: "Song select", - 0xF6: "Tune request", - 0xF8: "time tick", - 0xFA: "Start Song", - 0xFB: "Continue Song", - 0xFC: "Stop Song", - 0xFE: "Sensing", - 0xFF: "Reset" -} - -//MIDI wrapper -function MIDIInterface( on_ready, on_error ) -{ - if(!navigator.requestMIDIAccess) - { - this.error = "not suppoorted"; - if(on_error) - on_error("Not supported"); - else - console.error("MIDI NOT SUPPORTED, enable by chrome://flags"); - return; - } - - this.on_ready = on_ready; - - this.state = { - note: [], - cc: [] - }; - - - - navigator.requestMIDIAccess().then( this.onMIDISuccess.bind(this), this.onMIDIFailure.bind(this) ); -} - -MIDIInterface.input = null; - -MIDIInterface.MIDIEvent = MIDIEvent; - -MIDIInterface.prototype.onMIDISuccess = function(midiAccess) -{ - console.log( "MIDI ready!" ); - console.log( midiAccess ); - this.midi = midiAccess; // store in the global (in real usage, would probably keep in an object instance) - this.updatePorts(); - - if (this.on_ready) - this.on_ready(this); -} - -MIDIInterface.prototype.updatePorts = function() -{ - var midi = this.midi; - this.input_ports = midi.inputs; - var num = 0; - - var it = this.input_ports.values(); - var it_value = it.next(); - while( it_value && it_value.done === false ) - { - var port_info = it_value.value; - console.log( "Input port [type:'" + port_info.type + "'] id:'" + port_info.id + - "' manufacturer:'" + port_info.manufacturer + "' name:'" + port_info.name + - "' version:'" + port_info.version + "'" ); - num++; - it_value = it.next(); - } - this.num_input_ports = num; - - num = 0; - this.output_ports = midi.outputs; - var it = this.output_ports.values(); - var it_value = it.next(); - while( it_value && it_value.done === false ) - { - var port_info = it_value.value; - console.log( "Output port [type:'" + port_info.type + "'] id:'" + port_info.id + - "' manufacturer:'" + port_info.manufacturer + "' name:'" + port_info.name + - "' version:'" + port_info.version + "'" ); - num++; - it_value = it.next(); - } - this.num_output_ports = num; - - - /* OLD WAY - for (var i = 0; i < this.input_ports.size; ++i) { - var input = this.input_ports.get(i); - if(!input) - continue; //sometimes it is null?! - console.log( "Input port [type:'" + input.type + "'] id:'" + input.id + - "' manufacturer:'" + input.manufacturer + "' name:'" + input.name + - "' version:'" + input.version + "'" ); - num++; - } - this.num_input_ports = num; - - - num = 0; - this.output_ports = midi.outputs; - for (var i = 0; i < this.output_ports.size; ++i) { - var output = this.output_ports.get(i); - if(!output) - continue; - console.log( "Output port [type:'" + output.type + "'] id:'" + output.id + - "' manufacturer:'" + output.manufacturer + "' name:'" + output.name + - "' version:'" + output.version + "'" ); - num++; - } - this.num_output_ports = num; - */ -} - -MIDIInterface.prototype.onMIDIFailure = function(msg) -{ - console.error( "Failed to get MIDI access - " + msg ); -} - -MIDIInterface.prototype.openInputPort = function( port, callback ) -{ - var input_port = this.input_ports.get( "input-" + port ); - if(!input_port) - return false; - MIDIInterface.input = this; - var that = this; - - input_port.onmidimessage = function(a) { - var midi_event = new MIDIEvent(a.data); - that.updateState( midi_event ); - if(callback) - callback(a.data, midi_event ); - if(MIDIInterface.on_message) - MIDIInterface.on_message( a.data, midi_event ); - } - console.log("port open: ", input_port); - return true; -} - -MIDIInterface.parseMsg = function(data) -{ - -} - -MIDIInterface.prototype.updateState = function( midi_event ) -{ - switch( midi_event.cmd ) - { - case MIDIEvent.NOTEON: this.state.note[ midi_event.value1|0 ] = midi_event.value2; break; - case MIDIEvent.NOTEOFF: this.state.note[ midi_event.value1|0 ] = 0; break; - case MIDIEvent.CONTROLLERCHANGE: this.state.cc[ midi_event.getCC() ] = midi_event.getCCValue(); break; - } -} - -MIDIInterface.prototype.sendMIDI = function( port, midi_data ) -{ - if( !midi_data ) - return; - - var output_port = this.output_ports.get( "output-" + port ); - if(!output_port) - return; - - MIDIInterface.output = this; - - if( midi_data.constructor === MIDIEvent) - output_port.send( midi_data.data ); - else - output_port.send( midi_data ); -} - - - -function LGMIDIIn() -{ - this.addOutput( "on_midi", LiteGraph.EVENT ); - this.addOutput( "out", "midi" ); - this.properties = {port: 0}; - this._last_midi_event = null; - this._current_midi_event = null; - - var that = this; - new MIDIInterface( function( midi ){ - //open - that._midi = midi; - if(that._waiting) - that.onStart(); - that._waiting = false; - }); -} - -LGMIDIIn.MIDIInterface = MIDIInterface; - -LGMIDIIn.title = "MIDI Input"; -LGMIDIIn.desc = "Reads MIDI from a input port"; - -LGMIDIIn.prototype.getPropertyInfo = function(name) -{ - if(!this._midi) - return; - - if(name == "port") - { - var values = {}; - for (var i = 0; i < this._midi.input_ports.size; ++i) - { - var input = this._midi.input_ports.get( "input-" + i); - values[i] = i + ".- " + input.name + " version:" + input.version; - } - return { type: "enum", values: values }; - } -} - -LGMIDIIn.prototype.onStart = function() -{ - if(this._midi) - this._midi.openInputPort( this.properties.port, this.onMIDIEvent.bind(this) ); - else - this._waiting = true; -} - -LGMIDIIn.prototype.onMIDIEvent = function( data, midi_event ) -{ - this._last_midi_event = midi_event; - - this.trigger( "on_midi", midi_event ); - if(midi_event.cmd == MIDIEvent.NOTEON) - this.trigger( "on_noteon", midi_event ); - else if(midi_event.cmd == MIDIEvent.NOTEOFF) - this.trigger( "on_noteoff", midi_event ); - else if(midi_event.cmd == MIDIEvent.CONTROLLERCHANGE) - this.trigger( "on_cc", midi_event ); - else if(midi_event.cmd == MIDIEvent.PROGRAMCHANGE) - this.trigger( "on_pc", midi_event ); - else if(midi_event.cmd == MIDIEvent.PITCHBEND) - this.trigger( "on_pitchbend", midi_event ); -} - -LGMIDIIn.prototype.onExecute = function() -{ - if(this.outputs) - { - var last = this._last_midi_event; - for(var i = 0; i < this.outputs.length; ++i) - { - var output = this.outputs[i]; - var v = null; - switch (output.name) - { - case "midi": v = this._midi; break; - case "last_midi": v = last; break; - default: - continue; - } - this.setOutputData( i, v ); - } - } -} - -LGMIDIIn.prototype.onGetOutputs = function() { - return [ - ["last_midi","midi"], - ["on_midi",LiteGraph.EVENT], - ["on_noteon",LiteGraph.EVENT], - ["on_noteoff",LiteGraph.EVENT], - ["on_cc",LiteGraph.EVENT], - ["on_pc",LiteGraph.EVENT], - ["on_pitchbend",LiteGraph.EVENT] - ]; -} - -LiteGraph.registerNodeType("midi/input", LGMIDIIn); - - -function LGMIDIOut() -{ - this.addInput( "send", LiteGraph.EVENT ); - this.properties = {port: 0}; - - var that = this; - new MIDIInterface( function( midi ){ - that._midi = midi; - }); -} - -LGMIDIOut.MIDIInterface = MIDIInterface; - -LGMIDIOut.title = "MIDI Output"; -LGMIDIOut.desc = "Sends MIDI to output channel"; - -LGMIDIOut.prototype.getPropertyInfo = function(name) -{ - if(!this._midi) - return; - - if(name == "port") - { - var values = {}; - for (var i = 0; i < this._midi.output_ports.size; ++i) - { - var output = this._midi.output_ports.get(i); - values[i] = i + ".- " + output.name + " version:" + output.version; - } - return { type: "enum", values: values }; - } -} - - -LGMIDIOut.prototype.onAction = function(event, midi_event ) -{ - console.log(midi_event); - if(!this._midi) - return; - if(event == "send") - this._midi.sendMIDI( this.port, midi_event ); - this.trigger("midi",midi_event); -} - -LGMIDIOut.prototype.onGetInputs = function() { - return [["send",LiteGraph.ACTION]]; -} - -LGMIDIOut.prototype.onGetOutputs = function() { - return [["on_midi",LiteGraph.EVENT]]; -} - -LiteGraph.registerNodeType("midi/output", LGMIDIOut); - - -function LGMIDIShow() -{ - this.addInput( "on_midi", LiteGraph.EVENT ); - this._str = ""; - this.size = [200,40] -} - -LGMIDIShow.title = "MIDI Show"; -LGMIDIShow.desc = "Shows MIDI in the graph"; - -LGMIDIShow.prototype.onAction = function(event, midi_event ) -{ - if(!midi_event) - return; - if(midi_event.constructor === MIDIEvent) - this._str = midi_event.toString(); - else - this._str = "???"; -} - -LGMIDIShow.prototype.onDrawForeground = function( ctx ) -{ - if( !this._str ) - return; - - ctx.font = "30px Arial"; - ctx.fillText( this._str, 10, this.size[1] * 0.8 ); -} - -LGMIDIShow.prototype.onGetInputs = function() { - return [["in",LiteGraph.ACTION]]; -} - -LGMIDIShow.prototype.onGetOutputs = function() { - return [["on_midi",LiteGraph.EVENT]]; -} - -LiteGraph.registerNodeType("midi/show", LGMIDIShow); - - - -function LGMIDIFilter() -{ - this.properties = { - channel: -1, - cmd: -1, - min_value: -1, - max_value: -1 - }; - - this.addInput( "in", LiteGraph.EVENT ); - this.addOutput( "on_midi", LiteGraph.EVENT ); -} - -LGMIDIFilter.title = "MIDI Filter"; -LGMIDIFilter.desc = "Filters MIDI messages"; - -LGMIDIFilter.prototype.onAction = function(event, midi_event ) -{ - if(!midi_event || midi_event.constructor !== MIDIEvent) - return; - - if( this.properties.channel != -1 && midi_event.channel != this.properties.channel) - return; - if(this.properties.cmd != -1 && midi_event.cmd != this.properties.cmd) - return; - if(this.properties.min_value != -1 && midi_event.data[1] < this.properties.min_value) - return; - if(this.properties.max_value != -1 && midi_event.data[1] > this.properties.max_value) - return; - this.trigger("on_midi",midi_event); -} - -LiteGraph.registerNodeType("midi/filter", LGMIDIFilter); - - -function LGMIDIEvent() -{ - this.properties = { - channel: 0, - cmd: "CC", - value1: 1, - value2: 1 - }; - - this.addInput( "send", LiteGraph.EVENT ); - this.addInput( "assign", LiteGraph.EVENT ); - this.addOutput( "on_midi", LiteGraph.EVENT ); -} - -LGMIDIEvent.title = "MIDIEvent"; -LGMIDIEvent.desc = "Create a MIDI Event"; - -LGMIDIEvent.prototype.onAction = function( event, midi_event ) -{ - if(event == "assign") - { - this.properties.channel = midi_event.channel; - this.properties.cmd = midi_event.cmd; - this.properties.value1 = midi_event.data[1]; - this.properties.value2 = midi_event.data[2]; - return; - } - - //send - var midi_event = new MIDIEvent(); - midi_event.channel = this.properties.channel; - if(this.properties.cmd && this.properties.cmd.constructor === String) - midi_event.setCommandFromString( this.properties.cmd ); - else - midi_event.cmd = this.properties.cmd; - midi_event.data[0] = midi_event.cmd | midi_event.channel; - midi_event.data[1] = Number(this.properties.value1); - midi_event.data[2] = Number(this.properties.value2); - this.trigger("on_midi",midi_event); -} - -LGMIDIEvent.prototype.onExecute = function() -{ - var props = this.properties; - - if(this.outputs) - { - for(var i = 0; i < this.outputs.length; ++i) - { - var output = this.outputs[i]; - var v = null; - switch (output.name) - { - case "midi": - v = new MIDIEvent(); - v.setup([ props.cmd, props.value1, props.value2 ]); - v.channel = props.channel; - break; - case "command": v = props.cmd; break; - case "cc": v = props.value1; break; - case "cc_value": v = props.value2; break; - case "note": v = (props.cmd == MIDIEvent.NOTEON || props.cmd == MIDIEvent.NOTEOFF) ? props.value1 : null; break; - case "velocity": v = props.cmd == MIDIEvent.NOTEON ? props.value2 : null; break; - case "pitch": v = props.cmd == MIDIEvent.NOTEON ? MIDIEvent.computePitch( props.value1 ) : null; break; - case "pitchbend": v = props.cmd == MIDIEvent.PITCHBEND ? MIDIEvent.computePitchBend( props.value1, props.value2 ) : null; break; - default: - continue; - } - if(v !== null) - this.setOutputData( i, v ); - } - } -} - -LGMIDIEvent.prototype.onPropertyChanged = function(name,value) -{ - if(name == "cmd") - this.properties.cmd = MIDIEvent.computeCommandFromString( value ); -} - - -LGMIDIEvent.prototype.onGetOutputs = function() { - return [ - ["midi","midi"], - ["on_midi",LiteGraph.EVENT], - ["command","number"], - ["note","number"], - ["velocity","number"], - ["cc","number"], - ["cc_value","number"], - ["pitch","number"], - ["pitchbend","number"] - ]; -} - - -LiteGraph.registerNodeType("midi/event", LGMIDIEvent); - - -function LGMIDICC() -{ - this.properties = { -// channel: 0, - cc: 1, - value: 0 - }; - - this.addOutput( "value", "number" ); -} - -LGMIDICC.title = "MIDICC"; -LGMIDICC.desc = "gets a Controller Change"; - -LGMIDICC.prototype.onExecute = function() -{ - var props = this.properties; - if( MIDIInterface.input ) - this.properties.value = MIDIInterface.input.state.cc[ this.properties.cc ]; - this.setOutputData( 0, this.properties.value ); -} - -LiteGraph.registerNodeType("midi/cc", LGMIDICC); - - - - -function now() { return window.performance.now() } - +(function( global ) +{ +var LiteGraph = global.LiteGraph; + +function MIDIEvent( data ) +{ + this.channel = 0; + this.cmd = 0; + + if(data) + this.setup(data) + else + this.data = [0,0,0]; +} + +MIDIEvent.prototype.setup = function( raw_data ) +{ + this.data = raw_data; + + var midiStatus = raw_data[0]; + this.status = midiStatus; + + var midiCommand = midiStatus & 0xF0; + + if(midiStatus >= 0xF0) + this.cmd = midiStatus; + else + this.cmd = midiCommand; + + if(this.cmd == MIDIEvent.NOTEON && this.velocity == 0) + this.cmd = MIDIEvent.NOTEOFF; + + this.cmd_str = MIDIEvent.commands[ this.cmd ] || ""; + + if ( midiCommand >= MIDIEvent.NOTEON || midiCommand <= MIDIEvent.NOTEOFF ) { + this.channel = midiStatus & 0x0F; + } +} + +Object.defineProperty( MIDIEvent.prototype, "velocity", { + get: function() { + if(this.cmd == MIDIEvent.NOTEON) + return this.data[2]; + return -1; + }, + set: function(v) { + this.data[2] = v; // v / 127; + }, + enumerable: true +}); + +MIDIEvent.notes = ["A","A#","B","C","C#","D","D#","E","F","F#","G","G#"]; + +//returns HZs +MIDIEvent.prototype.getPitch = function() +{ + return Math.pow(2, (this.data[1] - 69) / 12 ) * 440; +} + +MIDIEvent.computePitch = function( note ) +{ + return Math.pow(2, (note - 69) / 12 ) * 440; +} + +MIDIEvent.prototype.getCC = function() +{ + return this.data[1]; +} + +MIDIEvent.prototype.getCCValue = function() +{ + return this.data[2]; +} + +//not tested, there is a formula missing here +MIDIEvent.prototype.getPitchBend = function() +{ + return this.data[1] + (this.data[2] << 7) - 8192; +} + +MIDIEvent.computePitchBend = function(v1,v2) +{ + return v1 + (v2 << 7) - 8192; +} + +MIDIEvent.prototype.setCommandFromString = function( str ) +{ + this.cmd = MIDIEvent.computeCommandFromString(str); +} + +MIDIEvent.computeCommandFromString = function( str ) +{ + if(!str) + return 0; + + if(str && str.constructor === Number) + return str; + + str = str.toUpperCase(); + switch( str ) + { + case "NOTE ON": + case "NOTEON": return MIDIEvent.NOTEON; break; + case "NOTE OFF": + case "NOTEOFF": return MIDIEvent.NOTEON; break; + case "KEY PRESSURE": + case "KEYPRESSURE": return MIDIEvent.KEYPRESSURE; break; + case "CONTROLLER CHANGE": + case "CONTROLLERCHANGE": + case "CC": return MIDIEvent.CONTROLLERCHANGE; break; + case "PROGRAM CHANGE": + case "PROGRAMCHANGE": + case "PC": return MIDIEvent.PROGRAMCHANGE; break; + case "CHANNEL PRESSURE": + case "CHANNELPRESSURE": return MIDIEvent.CHANNELPRESSURE; break; + case "PITCH BEND": + case "PITCHBEND": return MIDIEvent.PITCHBEND; break; + case "TIME TICK": + case "TIMETICK": return MIDIEvent.TIMETICK; break; + default: return Number(str); //asume its a hex code + } +} + +MIDIEvent.toNoteString = function(d) +{ + var note = d - 21; + var octave = d - 24; + note = note % 12; + if(note < 0) + note = 12 + note; + return MIDIEvent.notes[ note ] + Math.floor(octave / 12 + 1); +} + +MIDIEvent.prototype.toString = function() +{ + var str = "" + this.channel + ". " ; + switch( this.cmd ) + { + case MIDIEvent.NOTEON: str += "NOTEON " + MIDIEvent.toNoteString( this.data[1] ); break; + case MIDIEvent.NOTEOFF: str += "NOTEOFF " + MIDIEvent.toNoteString( this.data[1] ); break; + case MIDIEvent.CONTROLLERCHANGE: str += "CC " + this.data[1] + " " + this.data[2]; break; + case MIDIEvent.PROGRAMCHANGE: str += "PC " + this.data[1]; break; + case MIDIEvent.PITCHBEND: str += "PITCHBEND " + this.getPitchBend(); break; + case MIDIEvent.KEYPRESSURE: str += "KEYPRESS " + this.data[1]; break; + } + + return str; +} + +MIDIEvent.prototype.toHexString = function() +{ + var str = ""; + for(var i = 0; i < this.data.length; i++) + str += this.data[i].toString(16) + " "; +} + +MIDIEvent.NOTEOFF = 0x80; +MIDIEvent.NOTEON = 0x90; +MIDIEvent.KEYPRESSURE = 0xA0; +MIDIEvent.CONTROLLERCHANGE = 0xB0; +MIDIEvent.PROGRAMCHANGE = 0xC0; +MIDIEvent.CHANNELPRESSURE = 0xD0; +MIDIEvent.PITCHBEND = 0xE0; +MIDIEvent.TIMETICK = 0xF8; + +MIDIEvent.commands = { + 0x80: "note off", + 0x90: "note on", + 0xA0: "key pressure", + 0xB0: "controller change", + 0xC0: "program change", + 0xD0: "channel pressure", + 0xE0: "pitch bend", + 0xF0: "system", + 0xF2: "Song pos", + 0xF3: "Song select", + 0xF6: "Tune request", + 0xF8: "time tick", + 0xFA: "Start Song", + 0xFB: "Continue Song", + 0xFC: "Stop Song", + 0xFE: "Sensing", + 0xFF: "Reset" +} + +//MIDI wrapper +function MIDIInterface( on_ready, on_error ) +{ + if(!navigator.requestMIDIAccess) + { + this.error = "not suppoorted"; + if(on_error) + on_error("Not supported"); + else + console.error("MIDI NOT SUPPORTED, enable by chrome://flags"); + return; + } + + this.on_ready = on_ready; + + this.state = { + note: [], + cc: [] + }; + + + + navigator.requestMIDIAccess().then( this.onMIDISuccess.bind(this), this.onMIDIFailure.bind(this) ); +} + +MIDIInterface.input = null; + +MIDIInterface.MIDIEvent = MIDIEvent; + +MIDIInterface.prototype.onMIDISuccess = function(midiAccess) +{ + console.log( "MIDI ready!" ); + console.log( midiAccess ); + this.midi = midiAccess; // store in the global (in real usage, would probably keep in an object instance) + this.updatePorts(); + + if (this.on_ready) + this.on_ready(this); +} + +MIDIInterface.prototype.updatePorts = function() +{ + var midi = this.midi; + this.input_ports = midi.inputs; + var num = 0; + + var it = this.input_ports.values(); + var it_value = it.next(); + while( it_value && it_value.done === false ) + { + var port_info = it_value.value; + console.log( "Input port [type:'" + port_info.type + "'] id:'" + port_info.id + + "' manufacturer:'" + port_info.manufacturer + "' name:'" + port_info.name + + "' version:'" + port_info.version + "'" ); + num++; + it_value = it.next(); + } + this.num_input_ports = num; + + num = 0; + this.output_ports = midi.outputs; + var it = this.output_ports.values(); + var it_value = it.next(); + while( it_value && it_value.done === false ) + { + var port_info = it_value.value; + console.log( "Output port [type:'" + port_info.type + "'] id:'" + port_info.id + + "' manufacturer:'" + port_info.manufacturer + "' name:'" + port_info.name + + "' version:'" + port_info.version + "'" ); + num++; + it_value = it.next(); + } + this.num_output_ports = num; + + + /* OLD WAY + for (var i = 0; i < this.input_ports.size; ++i) { + var input = this.input_ports.get(i); + if(!input) + continue; //sometimes it is null?! + console.log( "Input port [type:'" + input.type + "'] id:'" + input.id + + "' manufacturer:'" + input.manufacturer + "' name:'" + input.name + + "' version:'" + input.version + "'" ); + num++; + } + this.num_input_ports = num; + + + num = 0; + this.output_ports = midi.outputs; + for (var i = 0; i < this.output_ports.size; ++i) { + var output = this.output_ports.get(i); + if(!output) + continue; + console.log( "Output port [type:'" + output.type + "'] id:'" + output.id + + "' manufacturer:'" + output.manufacturer + "' name:'" + output.name + + "' version:'" + output.version + "'" ); + num++; + } + this.num_output_ports = num; + */ +} + +MIDIInterface.prototype.onMIDIFailure = function(msg) +{ + console.error( "Failed to get MIDI access - " + msg ); +} + +MIDIInterface.prototype.openInputPort = function( port, callback ) +{ + var input_port = this.input_ports.get( "input-" + port ); + if(!input_port) + return false; + MIDIInterface.input = this; + var that = this; + + input_port.onmidimessage = function(a) { + var midi_event = new MIDIEvent(a.data); + that.updateState( midi_event ); + if(callback) + callback(a.data, midi_event ); + if(MIDIInterface.on_message) + MIDIInterface.on_message( a.data, midi_event ); + } + console.log("port open: ", input_port); + return true; +} + +MIDIInterface.parseMsg = function(data) +{ + +} + +MIDIInterface.prototype.updateState = function( midi_event ) +{ + switch( midi_event.cmd ) + { + case MIDIEvent.NOTEON: this.state.note[ midi_event.value1|0 ] = midi_event.value2; break; + case MIDIEvent.NOTEOFF: this.state.note[ midi_event.value1|0 ] = 0; break; + case MIDIEvent.CONTROLLERCHANGE: this.state.cc[ midi_event.getCC() ] = midi_event.getCCValue(); break; + } +} + +MIDIInterface.prototype.sendMIDI = function( port, midi_data ) +{ + if( !midi_data ) + return; + + var output_port = this.output_ports.get( "output-" + port ); + if(!output_port) + return; + + MIDIInterface.output = this; + + if( midi_data.constructor === MIDIEvent) + output_port.send( midi_data.data ); + else + output_port.send( midi_data ); +} + + + +function LGMIDIIn() +{ + this.addOutput( "on_midi", LiteGraph.EVENT ); + this.addOutput( "out", "midi" ); + this.properties = {port: 0}; + this._last_midi_event = null; + this._current_midi_event = null; + + var that = this; + new MIDIInterface( function( midi ){ + //open + that._midi = midi; + if(that._waiting) + that.onStart(); + that._waiting = false; + }); +} + +LGMIDIIn.MIDIInterface = MIDIInterface; + +LGMIDIIn.title = "MIDI Input"; +LGMIDIIn.desc = "Reads MIDI from a input port"; + +LGMIDIIn.prototype.getPropertyInfo = function(name) +{ + if(!this._midi) + return; + + if(name == "port") + { + var values = {}; + for (var i = 0; i < this._midi.input_ports.size; ++i) + { + var input = this._midi.input_ports.get( "input-" + i); + values[i] = i + ".- " + input.name + " version:" + input.version; + } + return { type: "enum", values: values }; + } +} + +LGMIDIIn.prototype.onStart = function() +{ + if(this._midi) + this._midi.openInputPort( this.properties.port, this.onMIDIEvent.bind(this) ); + else + this._waiting = true; +} + +LGMIDIIn.prototype.onMIDIEvent = function( data, midi_event ) +{ + this._last_midi_event = midi_event; + + this.trigger( "on_midi", midi_event ); + if(midi_event.cmd == MIDIEvent.NOTEON) + this.trigger( "on_noteon", midi_event ); + else if(midi_event.cmd == MIDIEvent.NOTEOFF) + this.trigger( "on_noteoff", midi_event ); + else if(midi_event.cmd == MIDIEvent.CONTROLLERCHANGE) + this.trigger( "on_cc", midi_event ); + else if(midi_event.cmd == MIDIEvent.PROGRAMCHANGE) + this.trigger( "on_pc", midi_event ); + else if(midi_event.cmd == MIDIEvent.PITCHBEND) + this.trigger( "on_pitchbend", midi_event ); +} + +LGMIDIIn.prototype.onExecute = function() +{ + if(this.outputs) + { + var last = this._last_midi_event; + for(var i = 0; i < this.outputs.length; ++i) + { + var output = this.outputs[i]; + var v = null; + switch (output.name) + { + case "midi": v = this._midi; break; + case "last_midi": v = last; break; + default: + continue; + } + this.setOutputData( i, v ); + } + } +} + +LGMIDIIn.prototype.onGetOutputs = function() { + return [ + ["last_midi","midi"], + ["on_midi",LiteGraph.EVENT], + ["on_noteon",LiteGraph.EVENT], + ["on_noteoff",LiteGraph.EVENT], + ["on_cc",LiteGraph.EVENT], + ["on_pc",LiteGraph.EVENT], + ["on_pitchbend",LiteGraph.EVENT] + ]; +} + +LiteGraph.registerNodeType("midi/input", LGMIDIIn); + + +function LGMIDIOut() +{ + this.addInput( "send", LiteGraph.EVENT ); + this.properties = {port: 0}; + + var that = this; + new MIDIInterface( function( midi ){ + that._midi = midi; + }); +} + +LGMIDIOut.MIDIInterface = MIDIInterface; + +LGMIDIOut.title = "MIDI Output"; +LGMIDIOut.desc = "Sends MIDI to output channel"; + +LGMIDIOut.prototype.getPropertyInfo = function(name) +{ + if(!this._midi) + return; + + if(name == "port") + { + var values = {}; + for (var i = 0; i < this._midi.output_ports.size; ++i) + { + var output = this._midi.output_ports.get(i); + values[i] = i + ".- " + output.name + " version:" + output.version; + } + return { type: "enum", values: values }; + } +} + + +LGMIDIOut.prototype.onAction = function(event, midi_event ) +{ + console.log(midi_event); + if(!this._midi) + return; + if(event == "send") + this._midi.sendMIDI( this.port, midi_event ); + this.trigger("midi",midi_event); +} + +LGMIDIOut.prototype.onGetInputs = function() { + return [["send",LiteGraph.ACTION]]; +} + +LGMIDIOut.prototype.onGetOutputs = function() { + return [["on_midi",LiteGraph.EVENT]]; +} + +LiteGraph.registerNodeType("midi/output", LGMIDIOut); + + +function LGMIDIShow() +{ + this.addInput( "on_midi", LiteGraph.EVENT ); + this._str = ""; + this.size = [200,40] +} + +LGMIDIShow.title = "MIDI Show"; +LGMIDIShow.desc = "Shows MIDI in the graph"; + +LGMIDIShow.prototype.onAction = function(event, midi_event ) +{ + if(!midi_event) + return; + if(midi_event.constructor === MIDIEvent) + this._str = midi_event.toString(); + else + this._str = "???"; +} + +LGMIDIShow.prototype.onDrawForeground = function( ctx ) +{ + if( !this._str ) + return; + + ctx.font = "30px Arial"; + ctx.fillText( this._str, 10, this.size[1] * 0.8 ); +} + +LGMIDIShow.prototype.onGetInputs = function() { + return [["in",LiteGraph.ACTION]]; +} + +LGMIDIShow.prototype.onGetOutputs = function() { + return [["on_midi",LiteGraph.EVENT]]; +} + +LiteGraph.registerNodeType("midi/show", LGMIDIShow); + + + +function LGMIDIFilter() +{ + this.properties = { + channel: -1, + cmd: -1, + min_value: -1, + max_value: -1 + }; + + this.addInput( "in", LiteGraph.EVENT ); + this.addOutput( "on_midi", LiteGraph.EVENT ); +} + +LGMIDIFilter.title = "MIDI Filter"; +LGMIDIFilter.desc = "Filters MIDI messages"; + +LGMIDIFilter.prototype.onAction = function(event, midi_event ) +{ + if(!midi_event || midi_event.constructor !== MIDIEvent) + return; + + if( this.properties.channel != -1 && midi_event.channel != this.properties.channel) + return; + if(this.properties.cmd != -1 && midi_event.cmd != this.properties.cmd) + return; + if(this.properties.min_value != -1 && midi_event.data[1] < this.properties.min_value) + return; + if(this.properties.max_value != -1 && midi_event.data[1] > this.properties.max_value) + return; + this.trigger("on_midi",midi_event); +} + +LiteGraph.registerNodeType("midi/filter", LGMIDIFilter); + + +function LGMIDIEvent() +{ + this.properties = { + channel: 0, + cmd: "CC", + value1: 1, + value2: 1 + }; + + this.addInput( "send", LiteGraph.EVENT ); + this.addInput( "assign", LiteGraph.EVENT ); + this.addOutput( "on_midi", LiteGraph.EVENT ); +} + +LGMIDIEvent.title = "MIDIEvent"; +LGMIDIEvent.desc = "Create a MIDI Event"; + +LGMIDIEvent.prototype.onAction = function( event, midi_event ) +{ + if(event == "assign") + { + this.properties.channel = midi_event.channel; + this.properties.cmd = midi_event.cmd; + this.properties.value1 = midi_event.data[1]; + this.properties.value2 = midi_event.data[2]; + return; + } + + //send + var midi_event = new MIDIEvent(); + midi_event.channel = this.properties.channel; + if(this.properties.cmd && this.properties.cmd.constructor === String) + midi_event.setCommandFromString( this.properties.cmd ); + else + midi_event.cmd = this.properties.cmd; + midi_event.data[0] = midi_event.cmd | midi_event.channel; + midi_event.data[1] = Number(this.properties.value1); + midi_event.data[2] = Number(this.properties.value2); + this.trigger("on_midi",midi_event); +} + +LGMIDIEvent.prototype.onExecute = function() +{ + var props = this.properties; + + if(this.outputs) + { + for(var i = 0; i < this.outputs.length; ++i) + { + var output = this.outputs[i]; + var v = null; + switch (output.name) + { + case "midi": + v = new MIDIEvent(); + v.setup([ props.cmd, props.value1, props.value2 ]); + v.channel = props.channel; + break; + case "command": v = props.cmd; break; + case "cc": v = props.value1; break; + case "cc_value": v = props.value2; break; + case "note": v = (props.cmd == MIDIEvent.NOTEON || props.cmd == MIDIEvent.NOTEOFF) ? props.value1 : null; break; + case "velocity": v = props.cmd == MIDIEvent.NOTEON ? props.value2 : null; break; + case "pitch": v = props.cmd == MIDIEvent.NOTEON ? MIDIEvent.computePitch( props.value1 ) : null; break; + case "pitchbend": v = props.cmd == MIDIEvent.PITCHBEND ? MIDIEvent.computePitchBend( props.value1, props.value2 ) : null; break; + default: + continue; + } + if(v !== null) + this.setOutputData( i, v ); + } + } +} + +LGMIDIEvent.prototype.onPropertyChanged = function(name,value) +{ + if(name == "cmd") + this.properties.cmd = MIDIEvent.computeCommandFromString( value ); +} + + +LGMIDIEvent.prototype.onGetOutputs = function() { + return [ + ["midi","midi"], + ["on_midi",LiteGraph.EVENT], + ["command","number"], + ["note","number"], + ["velocity","number"], + ["cc","number"], + ["cc_value","number"], + ["pitch","number"], + ["pitchbend","number"] + ]; +} + + +LiteGraph.registerNodeType("midi/event", LGMIDIEvent); + + +function LGMIDICC() +{ + this.properties = { +// channel: 0, + cc: 1, + value: 0 + }; + + this.addOutput( "value", "number" ); +} + +LGMIDICC.title = "MIDICC"; +LGMIDICC.desc = "gets a Controller Change"; + +LGMIDICC.prototype.onExecute = function() +{ + var props = this.properties; + if( MIDIInterface.input ) + this.properties.value = MIDIInterface.input.state.cc[ this.properties.cc ]; + this.setOutputData( 0, this.properties.value ); +} + +LiteGraph.registerNodeType("midi/cc", LGMIDICC); + + + + +function now() { return window.performance.now() } + })( this ); -(function( global ) -{ -var LiteGraph = global.LiteGraph; - -var LGAudio = {}; -global.LGAudio = LGAudio; - -LGAudio.getAudioContext = function() -{ - if(!this._audio_context) - { - window.AudioContext = window.AudioContext || window.webkitAudioContext; - if(!window.AudioContext) - { - console.error("AudioContext not supported by browser"); - return null; - } - this._audio_context = new AudioContext(); - this._audio_context.onmessage = function(msg) { console.log("msg",msg);}; - this._audio_context.onended = function(msg) { console.log("ended",msg);}; - this._audio_context.oncomplete = function(msg) { console.log("complete",msg);}; - } - - //in case it crashes - //if(this._audio_context.state == "suspended") - // this._audio_context.resume(); - return this._audio_context; -} - -LGAudio.connect = function( audionodeA, audionodeB ) -{ - try - { - audionodeA.connect( audionodeB ); - } - catch (err) - { - console.warn("LGraphAudio:",err); - } -} - -LGAudio.disconnect = function( audionodeA, audionodeB ) -{ - try - { - audionodeA.disconnect( audionodeB ); - } - catch (err) - { - console.warn("LGraphAudio:",err); - } -} - -LGAudio.changeAllAudiosConnections = function( node, connect ) -{ - if(node.inputs) - { - for(var i = 0; i < node.inputs.length; ++i) - { - var input = node.inputs[i]; - var link_info = node.graph.links[ input.link ]; - if(!link_info) - continue; - - var origin_node = node.graph.getNodeById( link_info.origin_id ); - var origin_audionode = null; - if( origin_node.getAudioNodeInOutputSlot ) - origin_audionode = origin_node.getAudioNodeInOutputSlot( link_info.origin_slot ); - else - origin_audionode = origin_node.audionode; - - var target_audionode = null; - if( node.getAudioNodeInInputSlot ) - target_audionode = node.getAudioNodeInInputSlot( i ); - else - target_audionode = node.audionode; - - if(connect) - LGAudio.connect( origin_audionode, target_audionode ); - else - LGAudio.disconnect( origin_audionode, target_audionode ); - } - } - - if(node.outputs) - { - for(var i = 0; i < node.outputs.length; ++i) - { - var output = node.outputs[i]; - for(var j = 0; j < output.links.length; ++j) - { - var link_info = node.graph.links[ output.links[j] ]; - if(!link_info) - continue; - - var origin_audionode = null; - if( node.getAudioNodeInOutputSlot ) - origin_audionode = node.getAudioNodeInOutputSlot( i ); - else - origin_audionode = node.audionode; - - var target_node = node.graph.getNodeById( link_info.target_id ); - var target_audionode = null; - if( target_node.getAudioNodeInInputSlot ) - target_audionode = target_node.getAudioNodeInInputSlot( link_info.target_slot ); - else - target_audionode = target_node.audionode; - - if(connect) - LGAudio.connect( origin_audionode, target_audionode ); - else - LGAudio.disconnect( origin_audionode, target_audionode ); - } - } - } -} - -//used by many nodes -LGAudio.onConnectionsChange = function( connection, slot, connected, link_info ) -{ - //only process the outputs events - if(connection != LiteGraph.OUTPUT) - return; - - var target_node = null; - if( link_info ) - target_node = this.graph.getNodeById( link_info.target_id ); - - if( !target_node ) - return; - - //get origin audionode - var local_audionode = null; - if(this.getAudioNodeInOutputSlot) - local_audionode = this.getAudioNodeInOutputSlot( slot ); - else - local_audionode = this.audionode; - - //get target audionode - var target_audionode = null; - if(target_node.getAudioNodeInInputSlot) - target_audionode = target_node.getAudioNodeInInputSlot( link_info.target_slot ); - else - target_audionode = target_node.audionode; - - //do the connection/disconnection - if( connected ) - LGAudio.connect( local_audionode, target_audionode ); - else - LGAudio.disconnect( local_audionode, target_audionode ); -} - -//this function helps creating wrappers to existing classes -LGAudio.createAudioNodeWrapper = function( class_object ) -{ - var old_func = class_object.prototype.onPropertyChanged; - - class_object.prototype.onPropertyChanged = function(name, value) - { - if(old_func) - old_func.call(this,name,value); - - if(!this.audionode) - return; - - if( this.audionode[ name ] === undefined ) - return; - - if( this.audionode[ name ].value !== undefined ) - this.audionode[ name ].value = value; - else - this.audionode[ name ] = value; - } - - class_object.prototype.onConnectionsChange = LGAudio.onConnectionsChange; -} - -//contains the samples decoded of the loaded audios in AudioBuffer format -LGAudio.cached_audios = {}; - -LGAudio.loadSound = function( url, on_complete, on_error ) -{ - if( LGAudio.cached_audios[ url ] && url.indexOf("blob:") == -1 ) - { - if(on_complete) - on_complete( LGAudio.cached_audios[ url ] ); - return; - } - - if( LGAudio.onProcessAudioURL ) - url = LGAudio.onProcessAudioURL( url ); - - //load new sample - var request = new XMLHttpRequest(); - request.open('GET', url, true); - request.responseType = 'arraybuffer'; - - var context = LGAudio.getAudioContext(); - - // Decode asynchronously - request.onload = function() { - console.log("AudioSource loaded"); - context.decodeAudioData( request.response, function( buffer ) { - console.log("AudioSource decoded"); - LGAudio.cached_audios[ url ] = buffer; - if(on_complete) - on_complete( buffer ); - }, onError); - } - request.send(); - - function onError(err) - { - console.log("Audio loading sample error:",err); - if(on_error) - on_error(err); - } - - return request; -} - - -//**************************************************** - -function LGAudioSource() -{ - this.properties = { - src: "", - gain: 0.5, - loop: true, - autoplay: true, - playbackRate: 1 - }; - - this._loading_audio = false; - this._audiobuffer = null; //points to AudioBuffer with the audio samples decoded - this._audionodes = []; - this._last_sourcenode = null; //the last AudioBufferSourceNode (there could be more if there are several sounds playing) - - this.addOutput( "out", "audio" ); - this.addInput( "gain", "number" ); - - //init context - var context = LGAudio.getAudioContext(); - - //create gain node to control volume - this.audionode = context.createGain(); - this.audionode.graphnode = this; - this.audionode.gain.value = this.properties.gain; - - //debug - if(this.properties.src) - this.loadSound( this.properties.src ); -} - -LGAudioSource["@src"] = { widget: "resource" }; -LGAudioSource.supported_extensions = ["wav","ogg","mp3"]; - - -LGAudioSource.prototype.onAdded = function(graph) -{ - if(graph.status === LGraph.STATUS_RUNNING) - this.onStart(); -} - -LGAudioSource.prototype.onStart = function() -{ - if(!this._audiobuffer) - return; - - if(this.properties.autoplay) - this.playBuffer( this._audiobuffer ); -} - -LGAudioSource.prototype.onStop = function() -{ - this.stopAllSounds(); -} - -LGAudioSource.prototype.onPause = function() -{ - this.pauseAllSounds(); -} - -LGAudioSource.prototype.onUnpause = function() -{ - this.unpauseAllSounds(); - //this.onStart(); -} - - -LGAudioSource.prototype.onRemoved = function() -{ - this.stopAllSounds(); - if(this._dropped_url) - URL.revokeObjectURL( this._url ); -} - -LGAudioSource.prototype.stopAllSounds = function() -{ - //iterate and stop - for(var i = 0; i < this._audionodes.length; ++i ) - { - if(this._audionodes[i].started) - { - this._audionodes[i].started = false; - this._audionodes[i].stop(); - } - //this._audionodes[i].disconnect( this.audionode ); - } - this._audionodes.length = 0; -} - -LGAudioSource.prototype.pauseAllSounds = function() -{ - LGAudio.getAudioContext().suspend(); -} - -LGAudioSource.prototype.unpauseAllSounds = function() -{ - LGAudio.getAudioContext().resume(); -} - -LGAudioSource.prototype.onExecute = function() -{ - if(this.inputs) - for(var i = 0; i < this.inputs.length; ++i) - { - var input = this.inputs[i]; - if(input.link == null) - continue; - var v = this.getInputData(i); - if( v === undefined ) - continue; - if( input.name == "gain" ) - this.audionode.gain.value = v; - else if( input.name == "playbackRate" ) - { - this.properties.playbackRate = v; - for(var j = 0; j < this._audionodes.length; ++j) - this._audionodes[j].playbackRate.value = v; - } - } - - if(this.outputs) - for(var i = 0; i < this.outputs.length; ++i) - { - var output = this.outputs[i]; - if( output.name == "buffer" && this._audiobuffer ) - this.setOutputData( i, this._audiobuffer ); - } -} - -LGAudioSource.prototype.onAction = function(event) -{ - if(this._audiobuffer) - { - if(event == "Play") - this.playBuffer(this._audiobuffer); - else if(event == "Stop") - this.stopAllSounds(); - } -} - -LGAudioSource.prototype.onPropertyChanged = function( name, value ) -{ - if( name == "src" ) - this.loadSound( value ); - else if(name == "gain") - this.audionode.gain.value = value; - else if(name == "playbackRate") - { - for(var j = 0; j < this._audionodes.length; ++j) - this._audionodes[j].playbackRate.value = value; - } -} - -LGAudioSource.prototype.playBuffer = function( buffer ) -{ - var that = this; - var context = LGAudio.getAudioContext(); - - //create a new audionode (this is mandatory, AudioAPI doesnt like to reuse old ones) - var audionode = context.createBufferSource(); //create a AudioBufferSourceNode - this._last_sourcenode = audionode; - audionode.graphnode = this; - audionode.buffer = buffer; - audionode.loop = this.properties.loop; - audionode.playbackRate.value = this.properties.playbackRate; - this._audionodes.push( audionode ); - audionode.connect( this.audionode ); //connect to gain - this._audionodes.push( audionode ); - - audionode.onended = function() - { - //console.log("ended!"); - that.trigger("ended"); - //remove - var index = that._audionodes.indexOf( audionode ); - if(index != -1) - that._audionodes.splice(index,1); - } - - if(!audionode.started) - { - audionode.started = true; - audionode.start(); - } - return audionode; -} - -LGAudioSource.prototype.loadSound = function( url ) -{ - var that = this; - - //kill previous load - if(this._request) - { - this._request.abort(); - this._request = null; - } - - this._audiobuffer = null; //points to the audiobuffer once the audio is loaded - this._loading_audio = false; - - if(!url) - return; - - this._request = LGAudio.loadSound( url, inner ); - - this._loading_audio = true; - this.boxcolor = "#AA4"; - - function inner( buffer ) - { - this.boxcolor = LiteGraph.NODE_DEFAULT_BOXCOLOR; - that._audiobuffer = buffer; - that._loading_audio = false; - //if is playing, then play it - if(that.graph && that.graph.status === LGraph.STATUS_RUNNING) - that.onStart(); //this controls the autoplay already - } -} - -//Helps connect/disconnect AudioNodes when new connections are made in the node -LGAudioSource.prototype.onConnectionsChange = LGAudio.onConnectionsChange; - -LGAudioSource.prototype.onGetInputs = function() -{ - return [["playbackRate","number"],["Play",LiteGraph.ACTION],["Stop",LiteGraph.ACTION]]; -} - -LGAudioSource.prototype.onGetOutputs = function() -{ - return [["buffer","audiobuffer"],["ended",LiteGraph.EVENT]]; -} - -LGAudioSource.prototype.onDropFile = function(file) -{ - if(this._dropped_url) - URL.revokeObjectURL( this._dropped_url ); - var url = URL.createObjectURL( file ); - this.properties.src = url; - this.loadSound( url ); - this._dropped_url = url; -} - - -LGAudioSource.title = "Source"; -LGAudioSource.desc = "Plays audio"; -LiteGraph.registerNodeType("audio/source", LGAudioSource); - - -//***************************************************** - -function LGAudioAnalyser() -{ - this.properties = { - fftSize: 2048, - minDecibels: -100, - maxDecibels: -10, - smoothingTimeConstant: 0.5 - }; - - var context = LGAudio.getAudioContext(); - - this.audionode = context.createAnalyser(); - this.audionode.graphnode = this; - this.audionode.fftSize = this.properties.fftSize; - this.audionode.minDecibels = this.properties.minDecibels; - this.audionode.maxDecibels = this.properties.maxDecibels; - this.audionode.smoothingTimeConstant = this.properties.smoothingTimeConstant; - - this.addInput("in","audio"); - this.addOutput("freqs","array"); - this.addOutput("samples","array"); - - this._freq_bin = null; - this._time_bin = null; -} - -LGAudioAnalyser.prototype.onPropertyChanged = function(name, value) -{ - this.audionode[ name ] = value; -} - -LGAudioAnalyser.prototype.onExecute = function() -{ - if(this.isOutputConnected(0)) - { - //send FFT - var bufferLength = this.audionode.frequencyBinCount; - if( !this._freq_bin || this._freq_bin.length != bufferLength ) - this._freq_bin = new Uint8Array( bufferLength ); - this.audionode.getByteFrequencyData( this._freq_bin ); - this.setOutputData(0,this._freq_bin); - } - - //send analyzer - if(this.isOutputConnected(1)) - { - //send Samples - var bufferLength = this.audionode.frequencyBinCount; - if( !this._time_bin || this._time_bin.length != bufferLength ) - this._time_bin = new Uint8Array( bufferLength ); - this.audionode.getByteTimeDomainData( this._time_bin ); - this.setOutputData(1,this._time_bin); - } - - - //properties - for(var i = 1; i < this.inputs.length; ++i) - { - var input = this.inputs[i]; - if(input.link == null) - continue; - var v = this.getInputData(i); - if (v !== undefined) - this.audionode[ input.name ].value = v; - } - - - - //time domain - //this.audionode.getFloatTimeDomainData( dataArray ); -} - -LGAudioAnalyser.prototype.onGetInputs = function() -{ - return [["minDecibels","number"],["maxDecibels","number"],["smoothingTimeConstant","number"]]; -} - -LGAudioAnalyser.prototype.onGetOutputs = function() -{ - return [["freqs","array"],["samples","array"]]; -} - - -LGAudioAnalyser.title = "Analyser"; -LGAudioAnalyser.desc = "Audio Analyser"; -LiteGraph.registerNodeType( "audio/analyser", LGAudioAnalyser ); - -//***************************************************** - -function LGAudioGain() -{ - //default - this.properties = { - gain: 1 - }; - - this.audionode = LGAudio.getAudioContext().createGain(); - this.addInput("in","audio"); - this.addInput("gain","number"); - this.addOutput("out","audio"); -} - -LGAudioGain.prototype.onExecute = function() -{ - if(!this.inputs || !this.inputs.length) - return; - - for(var i = 1; i < this.inputs.length; ++i) - { - var input = this.inputs[i]; - var v = this.getInputData(i); - if(v !== undefined) - this.audionode[ input.name ].value = v; - } -} - -LGAudio.createAudioNodeWrapper( LGAudioGain ); - -LGAudioGain.title = "Gain"; -LGAudioGain.desc = "Audio gain"; -LiteGraph.registerNodeType("audio/gain", LGAudioGain); - - -function LGAudioConvolver() -{ - //default - this.properties = { - impulse_src:"", - normalize: true - }; - - this.audionode = LGAudio.getAudioContext().createConvolver(); - this.addInput("in","audio"); - this.addOutput("out","audio"); -} - -LGAudio.createAudioNodeWrapper( LGAudioConvolver ); - -LGAudioConvolver.prototype.onRemove = function() -{ - if(this._dropped_url) - URL.revokeObjectURL( this._dropped_url ); -} - -LGAudioConvolver.prototype.onPropertyChanged = function( name, value ) -{ - if( name == "impulse_src" ) - this.loadImpulse( value ); - else if( name == "normalize" ) - this.audionode.normalize = value; -} - -LGAudioConvolver.prototype.onDropFile = function(file) -{ - if(this._dropped_url) - URL.revokeObjectURL( this._dropped_url ); - this._dropped_url = URL.createObjectURL( file ); - this.properties.impulse_src = this._dropped_url; - this.loadImpulse( this._dropped_url ); -} - -LGAudioConvolver.prototype.loadImpulse = function( url ) -{ - var that = this; - - //kill previous load - if(this._request) - { - this._request.abort(); - this._request = null; - } - - this._impulse_buffer = null; - this._loading_impulse = false; - - if(!url) - return; - - //load new sample - this._request = LGAudio.loadSound( url, inner ); - this._loading_impulse = true; - - // Decode asynchronously - function inner( buffer ) { - that._impulse_buffer = buffer; - that.audionode.buffer = buffer; - console.log("Impulse signal set"); - that._loading_impulse = false; - } -} - -LGAudioConvolver.title = "Convolver"; -LGAudioConvolver.desc = "Convolves the signal (used for reverb)"; -LiteGraph.registerNodeType("audio/convolver", LGAudioConvolver); - - -function LGAudioDynamicsCompressor() -{ - //default - this.properties = { - threshold: -50, - knee: 40, - ratio: 12, - reduction: -20, - attack: 0, - release: 0.25 - }; - - this.audionode = LGAudio.getAudioContext().createDynamicsCompressor(); - this.addInput("in","audio"); - this.addOutput("out","audio"); -} - -LGAudio.createAudioNodeWrapper( LGAudioDynamicsCompressor ); - -LGAudioDynamicsCompressor.prototype.onExecute = function() -{ - if(!this.inputs || !this.inputs.length) - return; - for(var i = 1; i < this.inputs.length; ++i) - { - var input = this.inputs[i]; - if(input.link == null) - continue; - var v = this.getInputData(i); - if(v !== undefined) - this.audionode[ input.name ].value = v; - } -} - -LGAudioDynamicsCompressor.prototype.onGetInputs = function() -{ - return [["threshold","number"],["knee","number"],["ratio","number"],["reduction","number"],["attack","number"],["release","number"]]; -} - -LGAudioDynamicsCompressor.title = "DynamicsCompressor"; -LGAudioDynamicsCompressor.desc = "Dynamics Compressor"; -LiteGraph.registerNodeType("audio/dynamicsCompressor", LGAudioDynamicsCompressor); - - -function LGAudioWaveShaper() -{ - //default - this.properties = { - }; - - this.audionode = LGAudio.getAudioContext().createWaveShaper(); - this.addInput("in","audio"); - this.addInput("shape","waveshape"); - this.addOutput("out","audio"); -} - -LGAudioWaveShaper.prototype.onExecute = function() -{ - if(!this.inputs || !this.inputs.length) - return; - var v = this.getInputData(1); - if(v === undefined) - return; - this.audionode.curve = v; -} - -LGAudioWaveShaper.prototype.setWaveShape = function(shape) -{ - this.audionode.curve = shape; -} - -LGAudio.createAudioNodeWrapper( LGAudioWaveShaper ); - -/* disabled till I dont find a way to do a wave shape -LGAudioWaveShaper.title = "WaveShaper"; -LGAudioWaveShaper.desc = "Distortion using wave shape"; -LiteGraph.registerNodeType("audio/waveShaper", LGAudioWaveShaper); -*/ - -function LGAudioMixer() -{ - //default - this.properties = { - gain1: 0.5, - gain2: 0.5 - }; - - this.audionode = LGAudio.getAudioContext().createGain(); - - this.audionode1 = LGAudio.getAudioContext().createGain(); - this.audionode1.gain.value = this.properties.gain1; - this.audionode2 = LGAudio.getAudioContext().createGain(); - this.audionode2.gain.value = this.properties.gain2; - - this.audionode1.connect( this.audionode ); - this.audionode2.connect( this.audionode ); - - this.addInput("in1","audio"); - this.addInput("in1 gain","number"); - this.addInput("in2","audio"); - this.addInput("in2 gain","number"); - - this.addOutput("out","audio"); -} - -LGAudioMixer.prototype.getAudioNodeInInputSlot = function( slot ) -{ - if(slot == 0) - return this.audionode1; - else if(slot == 2) - return this.audionode2; -} - -LGAudioMixer.prototype.onPropertyChanged = function( name, value ) -{ - if( name == "gain1" ) - this.audionode1.gain.value = value; - else if( name == "gain2" ) - this.audionode2.gain.value = value; -} - - -LGAudioMixer.prototype.onExecute = function() -{ - if(!this.inputs || !this.inputs.length) - return; - - for(var i = 1; i < this.inputs.length; ++i) - { - var input = this.inputs[i]; - - if(input.link == null || input.type == "audio") - continue; - - var v = this.getInputData(i); - if(v === undefined) - continue; - - if(i == 1) - this.audionode1.gain.value = v; - else if(i == 3) - this.audionode2.gain.value = v; - } -} - -LGAudio.createAudioNodeWrapper( LGAudioMixer ); - -LGAudioMixer.title = "Mixer"; -LGAudioMixer.desc = "Audio mixer"; -LiteGraph.registerNodeType("audio/mixer", LGAudioMixer); - - -function LGAudioDelay() -{ - //default - this.properties = { - delayTime: 0.5 - }; - - this.audionode = LGAudio.getAudioContext().createDelay( 10 ); - this.audionode.delayTime.value = this.properties.delayTime; - this.addInput("in","audio"); - this.addInput("time","number"); - this.addOutput("out","audio"); -} - -LGAudio.createAudioNodeWrapper( LGAudioDelay ); - -LGAudioDelay.prototype.onExecute = function() -{ - var v = this.getInputData(1); - if(v !== undefined ) - this.audionode.delayTime.value = v; -} - -LGAudioDelay.title = "Delay"; -LGAudioDelay.desc = "Audio delay"; -LiteGraph.registerNodeType("audio/delay", LGAudioDelay); - - -function LGAudioBiquadFilter() -{ - //default - this.properties = { - frequency: 350, - detune: 0, - Q: 1 - }; - this.addProperty("type","lowpass","enum",{values:["lowpass","highpass","bandpass","lowshelf","highshelf","peaking","notch","allpass"]}); - - //create node - this.audionode = LGAudio.getAudioContext().createBiquadFilter(); - - //slots - this.addInput("in","audio"); - this.addOutput("out","audio"); -} - -LGAudioBiquadFilter.prototype.onExecute = function() -{ - if(!this.inputs || !this.inputs.length) - return; - - for(var i = 1; i < this.inputs.length; ++i) - { - var input = this.inputs[i]; - if(input.link == null) - continue; - var v = this.getInputData(i); - if(v !== undefined) - this.audionode[ input.name ].value = v; - } -} - -LGAudioBiquadFilter.prototype.onGetInputs = function() -{ - return [["frequency","number"],["detune","number"],["Q","number"]]; -} - -LGAudio.createAudioNodeWrapper( LGAudioBiquadFilter ); - -LGAudioBiquadFilter.title = "BiquadFilter"; -LGAudioBiquadFilter.desc = "Audio filter"; -LiteGraph.registerNodeType("audio/biquadfilter", LGAudioBiquadFilter); - - - - -function LGAudioOscillatorNode() -{ - //default - this.properties = { - frequency: 440, - detune: 0, - type: "sine" - }; - this.addProperty("type","sine","enum",{values:["sine","square","sawtooth","triangle","custom"]}); - - //create node - this.audionode = LGAudio.getAudioContext().createOscillator(); - - //slots - this.addOutput("out","audio"); -} - -LGAudioOscillatorNode.prototype.onStart = function() -{ - if(!this.audionode.started) - { - this.audionode.started = true; - this.audionode.start(); - } -} - -LGAudioOscillatorNode.prototype.onStop = function() -{ - if(this.audionode.started) - { - this.audionode.started = false; - this.audionode.stop(); - } -} - -LGAudioOscillatorNode.prototype.onPause = function() -{ - this.onStop(); -} - -LGAudioOscillatorNode.prototype.onUnpause = function() -{ - this.onStart(); -} - -LGAudioOscillatorNode.prototype.onExecute = function() -{ - if(!this.inputs || !this.inputs.length) - return; - - for(var i = 0; i < this.inputs.length; ++i) - { - var input = this.inputs[i]; - if(input.link == null) - continue; - var v = this.getInputData(i); - if(v !== undefined) - this.audionode[ input.name ].value = v; - } -} - -LGAudioOscillatorNode.prototype.onGetInputs = function() -{ - return [["frequency","number"],["detune","number"],["type","string"]]; -} - -LGAudio.createAudioNodeWrapper( LGAudioOscillatorNode ); - -LGAudioOscillatorNode.title = "Oscillator"; -LGAudioOscillatorNode.desc = "Oscillator"; -LiteGraph.registerNodeType("audio/oscillator", LGAudioOscillatorNode); - - -//***************************************************** - -//EXTRA - - -function LGAudioVisualization() -{ - this.properties = { - continuous: true, - mark: -1 - }; - - this.addInput("data","array"); - this.addInput("mark","number"); - this.size = [300,200]; - this._last_buffer = null; -} - -LGAudioVisualization.prototype.onExecute = function() -{ - this._last_buffer = this.getInputData(0); - var v = this.getInputData(1); - if(v !== undefined) - this.properties.mark = v; - this.setDirtyCanvas(true,false); -} - -LGAudioVisualization.prototype.onDrawForeground = function(ctx) -{ - if(!this._last_buffer) - return; - - var buffer = this._last_buffer; - - //delta represents how many samples we advance per pixel - var delta = buffer.length / this.size[0]; - var h = this.size[1]; - - ctx.fillStyle = "black"; - ctx.fillRect(0,0,this.size[0],this.size[1]); - ctx.strokeStyle = "white"; - ctx.beginPath(); - var x = 0; - - if(this.properties.continuous) - { - ctx.moveTo(x,h); - for(var i = 0; i < buffer.length; i+= delta) - { - ctx.lineTo(x,h - (buffer[i|0]/255) * h); - x++; - } - } - else - { - for(var i = 0; i < buffer.length; i+= delta) - { - ctx.moveTo(x+0.5,h); - ctx.lineTo(x+0.5,h - (buffer[i|0]/255) * h); - x++; - } - } - ctx.stroke(); - - if(this.properties.mark >= 0) - { - var samplerate = LGAudio.getAudioContext().sampleRate; - var binfreq = samplerate / buffer.length; - var x = 2 * (this.properties.mark / binfreq) / delta; - if(x >= this.size[0]) - x = this.size[0]-1; - ctx.strokeStyle = "red"; - ctx.beginPath(); - ctx.moveTo(x,h); - ctx.lineTo(x,0); - ctx.stroke(); - } -} - -LGAudioVisualization.title = "Visualization"; -LGAudioVisualization.desc = "Audio Visualization"; -LiteGraph.registerNodeType("audio/visualization", LGAudioVisualization); - - -function LGAudioBandSignal() -{ - //default - this.properties = { - band: 440, - amplitude: 1 - }; - - this.addInput("freqs","array"); - this.addOutput("signal","number"); -} - -LGAudioBandSignal.prototype.onExecute = function() -{ - this._freqs = this.getInputData(0); - if( !this._freqs ) - return; - - var band = this.properties.band; - var v = this.getInputData(1); - if(v !== undefined) - band = v; - - var samplerate = LGAudio.getAudioContext().sampleRate; - var binfreq = samplerate / this._freqs.length; - var index = 2 * (band / binfreq); - var v = 0; - if( index < 0 ) - v = this._freqs[ 0 ]; - if( index >= this._freqs.length ) - v = this._freqs[ this._freqs.length - 1]; - else - { - var pos = index|0; - var v0 = this._freqs[ pos ]; - var v1 = this._freqs[ pos+1 ]; - var f = index - pos; - v = v0 * (1-f) + v1 * f; - } - - this.setOutputData( 0, (v/255) * this.properties.amplitude ); -} - -LGAudioBandSignal.prototype.onGetInputs = function() -{ - return [["band","number"]]; -} - -LGAudioBandSignal.title = "Signal"; -LGAudioBandSignal.desc = "extract the signal of some frequency"; -LiteGraph.registerNodeType("audio/signal", LGAudioBandSignal); - - -function LGAudioScript() -{ - if(!LGAudioScript.default_code) - { - var code = LGAudioScript.default_function.toString(); - var index = code.indexOf("{")+1; - var index2 = code.lastIndexOf("}"); - LGAudioScript.default_code = code.substr(index, index2 - index); - } - - //default - this.properties = { - code: LGAudioScript.default_code - }; - - //create node - var ctx = LGAudio.getAudioContext(); - if(ctx.createScriptProcessor) - this.audionode = ctx.createScriptProcessor(4096,1,1); //buffer size, input channels, output channels - else - { - console.warn("ScriptProcessorNode deprecated"); - this.audionode = ctx.createGain(); //bypass audio - } - - this.processCode(); - if(!LGAudioScript._bypass_function) - LGAudioScript._bypass_function = this.audionode.onaudioprocess; - - //slots - this.addInput("in","audio"); - this.addOutput("out","audio"); -} - -LGAudioScript.prototype.onAdded = function( graph ) -{ - if(graph.status == LGraph.STATUS_RUNNING) - this.audionode.onaudioprocess = this._callback; -} - -LGAudioScript["@code"] = { widget: "code" }; - -LGAudioScript.prototype.onStart = function() -{ - this.audionode.onaudioprocess = this._callback; -} - -LGAudioScript.prototype.onStop = function() -{ - this.audionode.onaudioprocess = LGAudioScript._bypass_function; -} - -LGAudioScript.prototype.onPause = function() -{ - this.audionode.onaudioprocess = LGAudioScript._bypass_function; -} - -LGAudioScript.prototype.onUnpause = function() -{ - this.audionode.onaudioprocess = this._callback; -} - -LGAudioScript.prototype.onExecute = function() -{ - //nothing! because we need an onExecute to receive onStart... fix that -} - -LGAudioScript.prototype.onRemoved = function() -{ - this.audionode.onaudioprocess = LGAudioScript._bypass_function; -} - -LGAudioScript.prototype.processCode = function() -{ - try - { - var func = new Function( "properties", this.properties.code ); - this._script = new func( this.properties ); - this._old_code = this.properties.code; - this._callback = this._script.onaudioprocess; - } - catch (err) - { - console.error("Error in onaudioprocess code",err); - this._callback = LGAudioScript._bypass_function; - this.audionode.onaudioprocess = this._callback; - } -} - -LGAudioScript.prototype.onPropertyChanged = function( name, value ) -{ - if(name == "code") - { - this.properties.code = value; - this.processCode(); - if(this.graph && this.graph.status == LGraph.STATUS_RUNNING) - this.audionode.onaudioprocess = this._callback; - } -} - -LGAudioScript.default_function = function() -{ - -this.onaudioprocess = function(audioProcessingEvent) { - // The input buffer is the song we loaded earlier - var inputBuffer = audioProcessingEvent.inputBuffer; - - // The output buffer contains the samples that will be modified and played - var outputBuffer = audioProcessingEvent.outputBuffer; - - // Loop through the output channels (in this case there is only one) - for (var channel = 0; channel < outputBuffer.numberOfChannels; channel++) { - var inputData = inputBuffer.getChannelData(channel); - var outputData = outputBuffer.getChannelData(channel); - - // Loop through the 4096 samples - for (var sample = 0; sample < inputBuffer.length; sample++) { - // make output equal to the same as the input - outputData[sample] = inputData[sample]; - } - } -} - -} - -LGAudio.createAudioNodeWrapper( LGAudioScript ); - -LGAudioScript.title = "Script"; -LGAudioScript.desc = "apply script to signal"; -LiteGraph.registerNodeType("audio/script", LGAudioScript); - - -function LGAudioDestination() -{ - this.audionode = LGAudio.getAudioContext().destination; - this.addInput("in","audio"); -} - - -LGAudioDestination.title = "Destination"; -LGAudioDestination.desc = "Audio output"; -LiteGraph.registerNodeType("audio/destination", LGAudioDestination); - - - - +(function( global ) +{ +var LiteGraph = global.LiteGraph; + +var LGAudio = {}; +global.LGAudio = LGAudio; + +LGAudio.getAudioContext = function() +{ + if(!this._audio_context) + { + window.AudioContext = window.AudioContext || window.webkitAudioContext; + if(!window.AudioContext) + { + console.error("AudioContext not supported by browser"); + return null; + } + this._audio_context = new AudioContext(); + this._audio_context.onmessage = function(msg) { console.log("msg",msg);}; + this._audio_context.onended = function(msg) { console.log("ended",msg);}; + this._audio_context.oncomplete = function(msg) { console.log("complete",msg);}; + } + + //in case it crashes + //if(this._audio_context.state == "suspended") + // this._audio_context.resume(); + return this._audio_context; +} + +LGAudio.connect = function( audionodeA, audionodeB ) +{ + try + { + audionodeA.connect( audionodeB ); + } + catch (err) + { + console.warn("LGraphAudio:",err); + } +} + +LGAudio.disconnect = function( audionodeA, audionodeB ) +{ + try + { + audionodeA.disconnect( audionodeB ); + } + catch (err) + { + console.warn("LGraphAudio:",err); + } +} + +LGAudio.changeAllAudiosConnections = function( node, connect ) +{ + if(node.inputs) + { + for(var i = 0; i < node.inputs.length; ++i) + { + var input = node.inputs[i]; + var link_info = node.graph.links[ input.link ]; + if(!link_info) + continue; + + var origin_node = node.graph.getNodeById( link_info.origin_id ); + var origin_audionode = null; + if( origin_node.getAudioNodeInOutputSlot ) + origin_audionode = origin_node.getAudioNodeInOutputSlot( link_info.origin_slot ); + else + origin_audionode = origin_node.audionode; + + var target_audionode = null; + if( node.getAudioNodeInInputSlot ) + target_audionode = node.getAudioNodeInInputSlot( i ); + else + target_audionode = node.audionode; + + if(connect) + LGAudio.connect( origin_audionode, target_audionode ); + else + LGAudio.disconnect( origin_audionode, target_audionode ); + } + } + + if(node.outputs) + { + for(var i = 0; i < node.outputs.length; ++i) + { + var output = node.outputs[i]; + for(var j = 0; j < output.links.length; ++j) + { + var link_info = node.graph.links[ output.links[j] ]; + if(!link_info) + continue; + + var origin_audionode = null; + if( node.getAudioNodeInOutputSlot ) + origin_audionode = node.getAudioNodeInOutputSlot( i ); + else + origin_audionode = node.audionode; + + var target_node = node.graph.getNodeById( link_info.target_id ); + var target_audionode = null; + if( target_node.getAudioNodeInInputSlot ) + target_audionode = target_node.getAudioNodeInInputSlot( link_info.target_slot ); + else + target_audionode = target_node.audionode; + + if(connect) + LGAudio.connect( origin_audionode, target_audionode ); + else + LGAudio.disconnect( origin_audionode, target_audionode ); + } + } + } +} + +//used by many nodes +LGAudio.onConnectionsChange = function( connection, slot, connected, link_info ) +{ + //only process the outputs events + if(connection != LiteGraph.OUTPUT) + return; + + var target_node = null; + if( link_info ) + target_node = this.graph.getNodeById( link_info.target_id ); + + if( !target_node ) + return; + + //get origin audionode + var local_audionode = null; + if(this.getAudioNodeInOutputSlot) + local_audionode = this.getAudioNodeInOutputSlot( slot ); + else + local_audionode = this.audionode; + + //get target audionode + var target_audionode = null; + if(target_node.getAudioNodeInInputSlot) + target_audionode = target_node.getAudioNodeInInputSlot( link_info.target_slot ); + else + target_audionode = target_node.audionode; + + //do the connection/disconnection + if( connected ) + LGAudio.connect( local_audionode, target_audionode ); + else + LGAudio.disconnect( local_audionode, target_audionode ); +} + +//this function helps creating wrappers to existing classes +LGAudio.createAudioNodeWrapper = function( class_object ) +{ + var old_func = class_object.prototype.onPropertyChanged; + + class_object.prototype.onPropertyChanged = function(name, value) + { + if(old_func) + old_func.call(this,name,value); + + if(!this.audionode) + return; + + if( this.audionode[ name ] === undefined ) + return; + + if( this.audionode[ name ].value !== undefined ) + this.audionode[ name ].value = value; + else + this.audionode[ name ] = value; + } + + class_object.prototype.onConnectionsChange = LGAudio.onConnectionsChange; +} + +//contains the samples decoded of the loaded audios in AudioBuffer format +LGAudio.cached_audios = {}; + +LGAudio.loadSound = function( url, on_complete, on_error ) +{ + if( LGAudio.cached_audios[ url ] && url.indexOf("blob:") == -1 ) + { + if(on_complete) + on_complete( LGAudio.cached_audios[ url ] ); + return; + } + + if( LGAudio.onProcessAudioURL ) + url = LGAudio.onProcessAudioURL( url ); + + //load new sample + var request = new XMLHttpRequest(); + request.open('GET', url, true); + request.responseType = 'arraybuffer'; + + var context = LGAudio.getAudioContext(); + + // Decode asynchronously + request.onload = function() { + console.log("AudioSource loaded"); + context.decodeAudioData( request.response, function( buffer ) { + console.log("AudioSource decoded"); + LGAudio.cached_audios[ url ] = buffer; + if(on_complete) + on_complete( buffer ); + }, onError); + } + request.send(); + + function onError(err) + { + console.log("Audio loading sample error:",err); + if(on_error) + on_error(err); + } + + return request; +} + + +//**************************************************** + +function LGAudioSource() +{ + this.properties = { + src: "", + gain: 0.5, + loop: true, + autoplay: true, + playbackRate: 1 + }; + + this._loading_audio = false; + this._audiobuffer = null; //points to AudioBuffer with the audio samples decoded + this._audionodes = []; + this._last_sourcenode = null; //the last AudioBufferSourceNode (there could be more if there are several sounds playing) + + this.addOutput( "out", "audio" ); + this.addInput( "gain", "number" ); + + //init context + var context = LGAudio.getAudioContext(); + + //create gain node to control volume + this.audionode = context.createGain(); + this.audionode.graphnode = this; + this.audionode.gain.value = this.properties.gain; + + //debug + if(this.properties.src) + this.loadSound( this.properties.src ); +} + +LGAudioSource["@src"] = { widget: "resource" }; +LGAudioSource.supported_extensions = ["wav","ogg","mp3"]; + + +LGAudioSource.prototype.onAdded = function(graph) +{ + if(graph.status === LGraph.STATUS_RUNNING) + this.onStart(); +} + +LGAudioSource.prototype.onStart = function() +{ + if(!this._audiobuffer) + return; + + if(this.properties.autoplay) + this.playBuffer( this._audiobuffer ); +} + +LGAudioSource.prototype.onStop = function() +{ + this.stopAllSounds(); +} + +LGAudioSource.prototype.onPause = function() +{ + this.pauseAllSounds(); +} + +LGAudioSource.prototype.onUnpause = function() +{ + this.unpauseAllSounds(); + //this.onStart(); +} + + +LGAudioSource.prototype.onRemoved = function() +{ + this.stopAllSounds(); + if(this._dropped_url) + URL.revokeObjectURL( this._url ); +} + +LGAudioSource.prototype.stopAllSounds = function() +{ + //iterate and stop + for(var i = 0; i < this._audionodes.length; ++i ) + { + if(this._audionodes[i].started) + { + this._audionodes[i].started = false; + this._audionodes[i].stop(); + } + //this._audionodes[i].disconnect( this.audionode ); + } + this._audionodes.length = 0; +} + +LGAudioSource.prototype.pauseAllSounds = function() +{ + LGAudio.getAudioContext().suspend(); +} + +LGAudioSource.prototype.unpauseAllSounds = function() +{ + LGAudio.getAudioContext().resume(); +} + +LGAudioSource.prototype.onExecute = function() +{ + if(this.inputs) + for(var i = 0; i < this.inputs.length; ++i) + { + var input = this.inputs[i]; + if(input.link == null) + continue; + var v = this.getInputData(i); + if( v === undefined ) + continue; + if( input.name == "gain" ) + this.audionode.gain.value = v; + else if( input.name == "playbackRate" ) + { + this.properties.playbackRate = v; + for(var j = 0; j < this._audionodes.length; ++j) + this._audionodes[j].playbackRate.value = v; + } + } + + if(this.outputs) + for(var i = 0; i < this.outputs.length; ++i) + { + var output = this.outputs[i]; + if( output.name == "buffer" && this._audiobuffer ) + this.setOutputData( i, this._audiobuffer ); + } +} + +LGAudioSource.prototype.onAction = function(event) +{ + if(this._audiobuffer) + { + if(event == "Play") + this.playBuffer(this._audiobuffer); + else if(event == "Stop") + this.stopAllSounds(); + } +} + +LGAudioSource.prototype.onPropertyChanged = function( name, value ) +{ + if( name == "src" ) + this.loadSound( value ); + else if(name == "gain") + this.audionode.gain.value = value; + else if(name == "playbackRate") + { + for(var j = 0; j < this._audionodes.length; ++j) + this._audionodes[j].playbackRate.value = value; + } +} + +LGAudioSource.prototype.playBuffer = function( buffer ) +{ + var that = this; + var context = LGAudio.getAudioContext(); + + //create a new audionode (this is mandatory, AudioAPI doesnt like to reuse old ones) + var audionode = context.createBufferSource(); //create a AudioBufferSourceNode + this._last_sourcenode = audionode; + audionode.graphnode = this; + audionode.buffer = buffer; + audionode.loop = this.properties.loop; + audionode.playbackRate.value = this.properties.playbackRate; + this._audionodes.push( audionode ); + audionode.connect( this.audionode ); //connect to gain + this._audionodes.push( audionode ); + + audionode.onended = function() + { + //console.log("ended!"); + that.trigger("ended"); + //remove + var index = that._audionodes.indexOf( audionode ); + if(index != -1) + that._audionodes.splice(index,1); + } + + if(!audionode.started) + { + audionode.started = true; + audionode.start(); + } + return audionode; +} + +LGAudioSource.prototype.loadSound = function( url ) +{ + var that = this; + + //kill previous load + if(this._request) + { + this._request.abort(); + this._request = null; + } + + this._audiobuffer = null; //points to the audiobuffer once the audio is loaded + this._loading_audio = false; + + if(!url) + return; + + this._request = LGAudio.loadSound( url, inner ); + + this._loading_audio = true; + this.boxcolor = "#AA4"; + + function inner( buffer ) + { + this.boxcolor = LiteGraph.NODE_DEFAULT_BOXCOLOR; + that._audiobuffer = buffer; + that._loading_audio = false; + //if is playing, then play it + if(that.graph && that.graph.status === LGraph.STATUS_RUNNING) + that.onStart(); //this controls the autoplay already + } +} + +//Helps connect/disconnect AudioNodes when new connections are made in the node +LGAudioSource.prototype.onConnectionsChange = LGAudio.onConnectionsChange; + +LGAudioSource.prototype.onGetInputs = function() +{ + return [["playbackRate","number"],["Play",LiteGraph.ACTION],["Stop",LiteGraph.ACTION]]; +} + +LGAudioSource.prototype.onGetOutputs = function() +{ + return [["buffer","audiobuffer"],["ended",LiteGraph.EVENT]]; +} + +LGAudioSource.prototype.onDropFile = function(file) +{ + if(this._dropped_url) + URL.revokeObjectURL( this._dropped_url ); + var url = URL.createObjectURL( file ); + this.properties.src = url; + this.loadSound( url ); + this._dropped_url = url; +} + + +LGAudioSource.title = "Source"; +LGAudioSource.desc = "Plays audio"; +LiteGraph.registerNodeType("audio/source", LGAudioSource); + + +//***************************************************** + +function LGAudioAnalyser() +{ + this.properties = { + fftSize: 2048, + minDecibels: -100, + maxDecibels: -10, + smoothingTimeConstant: 0.5 + }; + + var context = LGAudio.getAudioContext(); + + this.audionode = context.createAnalyser(); + this.audionode.graphnode = this; + this.audionode.fftSize = this.properties.fftSize; + this.audionode.minDecibels = this.properties.minDecibels; + this.audionode.maxDecibels = this.properties.maxDecibels; + this.audionode.smoothingTimeConstant = this.properties.smoothingTimeConstant; + + this.addInput("in","audio"); + this.addOutput("freqs","array"); + this.addOutput("samples","array"); + + this._freq_bin = null; + this._time_bin = null; +} + +LGAudioAnalyser.prototype.onPropertyChanged = function(name, value) +{ + this.audionode[ name ] = value; +} + +LGAudioAnalyser.prototype.onExecute = function() +{ + if(this.isOutputConnected(0)) + { + //send FFT + var bufferLength = this.audionode.frequencyBinCount; + if( !this._freq_bin || this._freq_bin.length != bufferLength ) + this._freq_bin = new Uint8Array( bufferLength ); + this.audionode.getByteFrequencyData( this._freq_bin ); + this.setOutputData(0,this._freq_bin); + } + + //send analyzer + if(this.isOutputConnected(1)) + { + //send Samples + var bufferLength = this.audionode.frequencyBinCount; + if( !this._time_bin || this._time_bin.length != bufferLength ) + this._time_bin = new Uint8Array( bufferLength ); + this.audionode.getByteTimeDomainData( this._time_bin ); + this.setOutputData(1,this._time_bin); + } + + + //properties + for(var i = 1; i < this.inputs.length; ++i) + { + var input = this.inputs[i]; + if(input.link == null) + continue; + var v = this.getInputData(i); + if (v !== undefined) + this.audionode[ input.name ].value = v; + } + + + + //time domain + //this.audionode.getFloatTimeDomainData( dataArray ); +} + +LGAudioAnalyser.prototype.onGetInputs = function() +{ + return [["minDecibels","number"],["maxDecibels","number"],["smoothingTimeConstant","number"]]; +} + +LGAudioAnalyser.prototype.onGetOutputs = function() +{ + return [["freqs","array"],["samples","array"]]; +} + + +LGAudioAnalyser.title = "Analyser"; +LGAudioAnalyser.desc = "Audio Analyser"; +LiteGraph.registerNodeType( "audio/analyser", LGAudioAnalyser ); + +//***************************************************** + +function LGAudioGain() +{ + //default + this.properties = { + gain: 1 + }; + + this.audionode = LGAudio.getAudioContext().createGain(); + this.addInput("in","audio"); + this.addInput("gain","number"); + this.addOutput("out","audio"); +} + +LGAudioGain.prototype.onExecute = function() +{ + if(!this.inputs || !this.inputs.length) + return; + + for(var i = 1; i < this.inputs.length; ++i) + { + var input = this.inputs[i]; + var v = this.getInputData(i); + if(v !== undefined) + this.audionode[ input.name ].value = v; + } +} + +LGAudio.createAudioNodeWrapper( LGAudioGain ); + +LGAudioGain.title = "Gain"; +LGAudioGain.desc = "Audio gain"; +LiteGraph.registerNodeType("audio/gain", LGAudioGain); + + +function LGAudioConvolver() +{ + //default + this.properties = { + impulse_src:"", + normalize: true + }; + + this.audionode = LGAudio.getAudioContext().createConvolver(); + this.addInput("in","audio"); + this.addOutput("out","audio"); +} + +LGAudio.createAudioNodeWrapper( LGAudioConvolver ); + +LGAudioConvolver.prototype.onRemove = function() +{ + if(this._dropped_url) + URL.revokeObjectURL( this._dropped_url ); +} + +LGAudioConvolver.prototype.onPropertyChanged = function( name, value ) +{ + if( name == "impulse_src" ) + this.loadImpulse( value ); + else if( name == "normalize" ) + this.audionode.normalize = value; +} + +LGAudioConvolver.prototype.onDropFile = function(file) +{ + if(this._dropped_url) + URL.revokeObjectURL( this._dropped_url ); + this._dropped_url = URL.createObjectURL( file ); + this.properties.impulse_src = this._dropped_url; + this.loadImpulse( this._dropped_url ); +} + +LGAudioConvolver.prototype.loadImpulse = function( url ) +{ + var that = this; + + //kill previous load + if(this._request) + { + this._request.abort(); + this._request = null; + } + + this._impulse_buffer = null; + this._loading_impulse = false; + + if(!url) + return; + + //load new sample + this._request = LGAudio.loadSound( url, inner ); + this._loading_impulse = true; + + // Decode asynchronously + function inner( buffer ) { + that._impulse_buffer = buffer; + that.audionode.buffer = buffer; + console.log("Impulse signal set"); + that._loading_impulse = false; + } +} + +LGAudioConvolver.title = "Convolver"; +LGAudioConvolver.desc = "Convolves the signal (used for reverb)"; +LiteGraph.registerNodeType("audio/convolver", LGAudioConvolver); + + +function LGAudioDynamicsCompressor() +{ + //default + this.properties = { + threshold: -50, + knee: 40, + ratio: 12, + reduction: -20, + attack: 0, + release: 0.25 + }; + + this.audionode = LGAudio.getAudioContext().createDynamicsCompressor(); + this.addInput("in","audio"); + this.addOutput("out","audio"); +} + +LGAudio.createAudioNodeWrapper( LGAudioDynamicsCompressor ); + +LGAudioDynamicsCompressor.prototype.onExecute = function() +{ + if(!this.inputs || !this.inputs.length) + return; + for(var i = 1; i < this.inputs.length; ++i) + { + var input = this.inputs[i]; + if(input.link == null) + continue; + var v = this.getInputData(i); + if(v !== undefined) + this.audionode[ input.name ].value = v; + } +} + +LGAudioDynamicsCompressor.prototype.onGetInputs = function() +{ + return [["threshold","number"],["knee","number"],["ratio","number"],["reduction","number"],["attack","number"],["release","number"]]; +} + +LGAudioDynamicsCompressor.title = "DynamicsCompressor"; +LGAudioDynamicsCompressor.desc = "Dynamics Compressor"; +LiteGraph.registerNodeType("audio/dynamicsCompressor", LGAudioDynamicsCompressor); + + +function LGAudioWaveShaper() +{ + //default + this.properties = { + }; + + this.audionode = LGAudio.getAudioContext().createWaveShaper(); + this.addInput("in","audio"); + this.addInput("shape","waveshape"); + this.addOutput("out","audio"); +} + +LGAudioWaveShaper.prototype.onExecute = function() +{ + if(!this.inputs || !this.inputs.length) + return; + var v = this.getInputData(1); + if(v === undefined) + return; + this.audionode.curve = v; +} + +LGAudioWaveShaper.prototype.setWaveShape = function(shape) +{ + this.audionode.curve = shape; +} + +LGAudio.createAudioNodeWrapper( LGAudioWaveShaper ); + +/* disabled till I dont find a way to do a wave shape +LGAudioWaveShaper.title = "WaveShaper"; +LGAudioWaveShaper.desc = "Distortion using wave shape"; +LiteGraph.registerNodeType("audio/waveShaper", LGAudioWaveShaper); +*/ + +function LGAudioMixer() +{ + //default + this.properties = { + gain1: 0.5, + gain2: 0.5 + }; + + this.audionode = LGAudio.getAudioContext().createGain(); + + this.audionode1 = LGAudio.getAudioContext().createGain(); + this.audionode1.gain.value = this.properties.gain1; + this.audionode2 = LGAudio.getAudioContext().createGain(); + this.audionode2.gain.value = this.properties.gain2; + + this.audionode1.connect( this.audionode ); + this.audionode2.connect( this.audionode ); + + this.addInput("in1","audio"); + this.addInput("in1 gain","number"); + this.addInput("in2","audio"); + this.addInput("in2 gain","number"); + + this.addOutput("out","audio"); +} + +LGAudioMixer.prototype.getAudioNodeInInputSlot = function( slot ) +{ + if(slot == 0) + return this.audionode1; + else if(slot == 2) + return this.audionode2; +} + +LGAudioMixer.prototype.onPropertyChanged = function( name, value ) +{ + if( name == "gain1" ) + this.audionode1.gain.value = value; + else if( name == "gain2" ) + this.audionode2.gain.value = value; +} + + +LGAudioMixer.prototype.onExecute = function() +{ + if(!this.inputs || !this.inputs.length) + return; + + for(var i = 1; i < this.inputs.length; ++i) + { + var input = this.inputs[i]; + + if(input.link == null || input.type == "audio") + continue; + + var v = this.getInputData(i); + if(v === undefined) + continue; + + if(i == 1) + this.audionode1.gain.value = v; + else if(i == 3) + this.audionode2.gain.value = v; + } +} + +LGAudio.createAudioNodeWrapper( LGAudioMixer ); + +LGAudioMixer.title = "Mixer"; +LGAudioMixer.desc = "Audio mixer"; +LiteGraph.registerNodeType("audio/mixer", LGAudioMixer); + + +function LGAudioDelay() +{ + //default + this.properties = { + delayTime: 0.5 + }; + + this.audionode = LGAudio.getAudioContext().createDelay( 10 ); + this.audionode.delayTime.value = this.properties.delayTime; + this.addInput("in","audio"); + this.addInput("time","number"); + this.addOutput("out","audio"); +} + +LGAudio.createAudioNodeWrapper( LGAudioDelay ); + +LGAudioDelay.prototype.onExecute = function() +{ + var v = this.getInputData(1); + if(v !== undefined ) + this.audionode.delayTime.value = v; +} + +LGAudioDelay.title = "Delay"; +LGAudioDelay.desc = "Audio delay"; +LiteGraph.registerNodeType("audio/delay", LGAudioDelay); + + +function LGAudioBiquadFilter() +{ + //default + this.properties = { + frequency: 350, + detune: 0, + Q: 1 + }; + this.addProperty("type","lowpass","enum",{values:["lowpass","highpass","bandpass","lowshelf","highshelf","peaking","notch","allpass"]}); + + //create node + this.audionode = LGAudio.getAudioContext().createBiquadFilter(); + + //slots + this.addInput("in","audio"); + this.addOutput("out","audio"); +} + +LGAudioBiquadFilter.prototype.onExecute = function() +{ + if(!this.inputs || !this.inputs.length) + return; + + for(var i = 1; i < this.inputs.length; ++i) + { + var input = this.inputs[i]; + if(input.link == null) + continue; + var v = this.getInputData(i); + if(v !== undefined) + this.audionode[ input.name ].value = v; + } +} + +LGAudioBiquadFilter.prototype.onGetInputs = function() +{ + return [["frequency","number"],["detune","number"],["Q","number"]]; +} + +LGAudio.createAudioNodeWrapper( LGAudioBiquadFilter ); + +LGAudioBiquadFilter.title = "BiquadFilter"; +LGAudioBiquadFilter.desc = "Audio filter"; +LiteGraph.registerNodeType("audio/biquadfilter", LGAudioBiquadFilter); + + + + +function LGAudioOscillatorNode() +{ + //default + this.properties = { + frequency: 440, + detune: 0, + type: "sine" + }; + this.addProperty("type","sine","enum",{values:["sine","square","sawtooth","triangle","custom"]}); + + //create node + this.audionode = LGAudio.getAudioContext().createOscillator(); + + //slots + this.addOutput("out","audio"); +} + +LGAudioOscillatorNode.prototype.onStart = function() +{ + if(!this.audionode.started) + { + this.audionode.started = true; + this.audionode.start(); + } +} + +LGAudioOscillatorNode.prototype.onStop = function() +{ + if(this.audionode.started) + { + this.audionode.started = false; + this.audionode.stop(); + } +} + +LGAudioOscillatorNode.prototype.onPause = function() +{ + this.onStop(); +} + +LGAudioOscillatorNode.prototype.onUnpause = function() +{ + this.onStart(); +} + +LGAudioOscillatorNode.prototype.onExecute = function() +{ + if(!this.inputs || !this.inputs.length) + return; + + for(var i = 0; i < this.inputs.length; ++i) + { + var input = this.inputs[i]; + if(input.link == null) + continue; + var v = this.getInputData(i); + if(v !== undefined) + this.audionode[ input.name ].value = v; + } +} + +LGAudioOscillatorNode.prototype.onGetInputs = function() +{ + return [["frequency","number"],["detune","number"],["type","string"]]; +} + +LGAudio.createAudioNodeWrapper( LGAudioOscillatorNode ); + +LGAudioOscillatorNode.title = "Oscillator"; +LGAudioOscillatorNode.desc = "Oscillator"; +LiteGraph.registerNodeType("audio/oscillator", LGAudioOscillatorNode); + + +//***************************************************** + +//EXTRA + + +function LGAudioVisualization() +{ + this.properties = { + continuous: true, + mark: -1 + }; + + this.addInput("data","array"); + this.addInput("mark","number"); + this.size = [300,200]; + this._last_buffer = null; +} + +LGAudioVisualization.prototype.onExecute = function() +{ + this._last_buffer = this.getInputData(0); + var v = this.getInputData(1); + if(v !== undefined) + this.properties.mark = v; + this.setDirtyCanvas(true,false); +} + +LGAudioVisualization.prototype.onDrawForeground = function(ctx) +{ + if(!this._last_buffer) + return; + + var buffer = this._last_buffer; + + //delta represents how many samples we advance per pixel + var delta = buffer.length / this.size[0]; + var h = this.size[1]; + + ctx.fillStyle = "black"; + ctx.fillRect(0,0,this.size[0],this.size[1]); + ctx.strokeStyle = "white"; + ctx.beginPath(); + var x = 0; + + if(this.properties.continuous) + { + ctx.moveTo(x,h); + for(var i = 0; i < buffer.length; i+= delta) + { + ctx.lineTo(x,h - (buffer[i|0]/255) * h); + x++; + } + } + else + { + for(var i = 0; i < buffer.length; i+= delta) + { + ctx.moveTo(x+0.5,h); + ctx.lineTo(x+0.5,h - (buffer[i|0]/255) * h); + x++; + } + } + ctx.stroke(); + + if(this.properties.mark >= 0) + { + var samplerate = LGAudio.getAudioContext().sampleRate; + var binfreq = samplerate / buffer.length; + var x = 2 * (this.properties.mark / binfreq) / delta; + if(x >= this.size[0]) + x = this.size[0]-1; + ctx.strokeStyle = "red"; + ctx.beginPath(); + ctx.moveTo(x,h); + ctx.lineTo(x,0); + ctx.stroke(); + } +} + +LGAudioVisualization.title = "Visualization"; +LGAudioVisualization.desc = "Audio Visualization"; +LiteGraph.registerNodeType("audio/visualization", LGAudioVisualization); + + +function LGAudioBandSignal() +{ + //default + this.properties = { + band: 440, + amplitude: 1 + }; + + this.addInput("freqs","array"); + this.addOutput("signal","number"); +} + +LGAudioBandSignal.prototype.onExecute = function() +{ + this._freqs = this.getInputData(0); + if( !this._freqs ) + return; + + var band = this.properties.band; + var v = this.getInputData(1); + if(v !== undefined) + band = v; + + var samplerate = LGAudio.getAudioContext().sampleRate; + var binfreq = samplerate / this._freqs.length; + var index = 2 * (band / binfreq); + var v = 0; + if( index < 0 ) + v = this._freqs[ 0 ]; + if( index >= this._freqs.length ) + v = this._freqs[ this._freqs.length - 1]; + else + { + var pos = index|0; + var v0 = this._freqs[ pos ]; + var v1 = this._freqs[ pos+1 ]; + var f = index - pos; + v = v0 * (1-f) + v1 * f; + } + + this.setOutputData( 0, (v/255) * this.properties.amplitude ); +} + +LGAudioBandSignal.prototype.onGetInputs = function() +{ + return [["band","number"]]; +} + +LGAudioBandSignal.title = "Signal"; +LGAudioBandSignal.desc = "extract the signal of some frequency"; +LiteGraph.registerNodeType("audio/signal", LGAudioBandSignal); + + +function LGAudioScript() +{ + if(!LGAudioScript.default_code) + { + var code = LGAudioScript.default_function.toString(); + var index = code.indexOf("{")+1; + var index2 = code.lastIndexOf("}"); + LGAudioScript.default_code = code.substr(index, index2 - index); + } + + //default + this.properties = { + code: LGAudioScript.default_code + }; + + //create node + var ctx = LGAudio.getAudioContext(); + if(ctx.createScriptProcessor) + this.audionode = ctx.createScriptProcessor(4096,1,1); //buffer size, input channels, output channels + else + { + console.warn("ScriptProcessorNode deprecated"); + this.audionode = ctx.createGain(); //bypass audio + } + + this.processCode(); + if(!LGAudioScript._bypass_function) + LGAudioScript._bypass_function = this.audionode.onaudioprocess; + + //slots + this.addInput("in","audio"); + this.addOutput("out","audio"); +} + +LGAudioScript.prototype.onAdded = function( graph ) +{ + if(graph.status == LGraph.STATUS_RUNNING) + this.audionode.onaudioprocess = this._callback; +} + +LGAudioScript["@code"] = { widget: "code" }; + +LGAudioScript.prototype.onStart = function() +{ + this.audionode.onaudioprocess = this._callback; +} + +LGAudioScript.prototype.onStop = function() +{ + this.audionode.onaudioprocess = LGAudioScript._bypass_function; +} + +LGAudioScript.prototype.onPause = function() +{ + this.audionode.onaudioprocess = LGAudioScript._bypass_function; +} + +LGAudioScript.prototype.onUnpause = function() +{ + this.audionode.onaudioprocess = this._callback; +} + +LGAudioScript.prototype.onExecute = function() +{ + //nothing! because we need an onExecute to receive onStart... fix that +} + +LGAudioScript.prototype.onRemoved = function() +{ + this.audionode.onaudioprocess = LGAudioScript._bypass_function; +} + +LGAudioScript.prototype.processCode = function() +{ + try + { + var func = new Function( "properties", this.properties.code ); + this._script = new func( this.properties ); + this._old_code = this.properties.code; + this._callback = this._script.onaudioprocess; + } + catch (err) + { + console.error("Error in onaudioprocess code",err); + this._callback = LGAudioScript._bypass_function; + this.audionode.onaudioprocess = this._callback; + } +} + +LGAudioScript.prototype.onPropertyChanged = function( name, value ) +{ + if(name == "code") + { + this.properties.code = value; + this.processCode(); + if(this.graph && this.graph.status == LGraph.STATUS_RUNNING) + this.audionode.onaudioprocess = this._callback; + } +} + +LGAudioScript.default_function = function() +{ + +this.onaudioprocess = function(audioProcessingEvent) { + // The input buffer is the song we loaded earlier + var inputBuffer = audioProcessingEvent.inputBuffer; + + // The output buffer contains the samples that will be modified and played + var outputBuffer = audioProcessingEvent.outputBuffer; + + // Loop through the output channels (in this case there is only one) + for (var channel = 0; channel < outputBuffer.numberOfChannels; channel++) { + var inputData = inputBuffer.getChannelData(channel); + var outputData = outputBuffer.getChannelData(channel); + + // Loop through the 4096 samples + for (var sample = 0; sample < inputBuffer.length; sample++) { + // make output equal to the same as the input + outputData[sample] = inputData[sample]; + } + } +} + +} + +LGAudio.createAudioNodeWrapper( LGAudioScript ); + +LGAudioScript.title = "Script"; +LGAudioScript.desc = "apply script to signal"; +LiteGraph.registerNodeType("audio/script", LGAudioScript); + + +function LGAudioDestination() +{ + this.audionode = LGAudio.getAudioContext().destination; + this.addInput("in","audio"); +} + + +LGAudioDestination.title = "Destination"; +LGAudioDestination.desc = "Audio output"; +LiteGraph.registerNodeType("audio/destination", LGAudioDestination); + + + + })( this ); -//event related nodes -(function(global){ -var LiteGraph = global.LiteGraph; - -function LGWebSocket() -{ - this.size = [60,20]; - this.addInput("send", LiteGraph.ACTION); - this.addOutput("received", LiteGraph.EVENT); - this.addInput("in", 0 ); - this.addOutput("out", 0 ); - this.properties = { - url: "", - room: "lgraph" //allows to filter messages - }; - this._ws = null; - this._last_data = []; -} - -LGWebSocket.title = "WebSocket"; -LGWebSocket.desc = "Send data through a websocket"; - -LGWebSocket.prototype.onPropertyChanged = function(name,value) -{ - if(name == "url") - this.createSocket(); -} - -LGWebSocket.prototype.onExecute = function() -{ - if(!this._ws && this.properties.url) - this.createSocket(); - - if(!this._ws || this._ws.readyState != WebSocket.OPEN ) - return; - - var room = this.properties.room; - - for(var i = 1; i < this.inputs.length; ++i) - { - var data = this.getInputData(i); - if(data != null) - { - var json; - try - { - json = JSON.stringify({ type: 0, room: room, channel: i, data: data }); - } - catch (err) - { - continue; - } - this._ws.send( json ); - } - } - - for(var i = 1; i < this.outputs.length; ++i) - this.setOutputData( i, this._last_data[i] ); -} - -LGWebSocket.prototype.createSocket = function() -{ - var that = this; - var url = this.properties.url; - if( url.substr(0,2) != "ws" ) - url = "ws://" + url; - this._ws = new WebSocket( url ); - this._ws.onopen = function() - { - console.log("ready"); - that.boxcolor = "#8E8"; - } - this._ws.onmessage = function(e) - { - var data = JSON.parse( e.data ); - if( data.room && data.room != this.properties.room ) - return; - if( e.data.type == 1 ) - that.triggerSlot( 0, data ); - else - that._last_data[ e.data.channel || 0 ] = data.data; - } - this._ws.onerror = function(e) - { - console.log("couldnt connect to websocket"); - that.boxcolor = "#E88"; - } - this._ws.onclose = function(e) - { - console.log("connection closed"); - that.boxcolor = "#000"; - } -} - -LGWebSocket.prototype.send = function(data) -{ - if(!this._ws || this._ws.readyState != WebSocket.OPEN ) - return; - this._ws.send( JSON.stringify({ type:1, msg: data }) ); -} - -LGWebSocket.prototype.onAction = function( action, param ) -{ - if(!this._ws || this._ws.readyState != WebSocket.OPEN ) - return; - this._ws.send( { type: 1, room: this.properties.room, action: action, data: param } ); -} - -LGWebSocket.prototype.onGetInputs = function() -{ - return [["in",0]]; -} - -LGWebSocket.prototype.onGetOutputs = function() -{ - return [["out",0]]; -} - -LiteGraph.registerNodeType("network/websocket", LGWebSocket ); - - -//It is like a websocket but using the SillyServer.js server that bounces packets back to all clients connected: -//For more information: https://github.com/jagenjo/SillyServer.js - -function LGSillyClient() -{ - this.size = [60,20]; - this.addInput("send", LiteGraph.ACTION); - this.addOutput("received", LiteGraph.EVENT); - this.addInput("in", 0 ); - this.addOutput("out", 0 ); - this.properties = { - url: "tamats.com:55000", - room: "lgraph", - save_bandwidth: true - }; - - this._server = null; - this.createSocket(); - this._last_input_data = []; - this._last_output_data = []; -} - -LGSillyClient.title = "SillyClient"; -LGSillyClient.desc = "Connects to SillyServer to broadcast messages"; - -LGSillyClient.prototype.onPropertyChanged = function(name,value) -{ - var final_url = (this.properties.url + "/" + this.properties.room); - if(this._server && this._final_url != final_url ) - { - this._server.connect( this.properties.url, this.properties.room ); - this._final_url = final_url; - } -} - -LGSillyClient.prototype.onExecute = function() -{ - if(!this._server || !this._server.is_connected) - return; - - var save_bandwidth = this.properties.save_bandwidth; - - for(var i = 1; i < this.inputs.length; ++i) - { - var data = this.getInputData(i); - if(data != null) - { - if( save_bandwidth && this._last_input_data[i] == data ) - continue; - this._server.sendMessage( { type: 0, channel: i, data: data } ); - this._last_input_data[i] = data; - } - } - - for(var i = 1; i < this.outputs.length; ++i) - this.setOutputData( i, this._last_output_data[i] ); -} - -LGSillyClient.prototype.createSocket = function() -{ - var that = this; - if(typeof(SillyClient) == "undefined") - { - if(!this._error) - console.error("SillyClient node cannot be used, you must include SillyServer.js"); - this._error = true; - return; - } - - this._server = new SillyClient(); - this._server.on_ready = function() - { - console.log("ready"); - that.boxcolor = "#8E8"; - } - this._server.on_message = function(id,msg) - { - var data = null; - try - { - data = JSON.parse( msg ); - } - catch (err) - { - return; - } - - if(data.type == 1) - that.triggerSlot( 0, data ); - else - that._last_output_data[ data.channel || 0 ] = data.data; - } - this._server.on_error = function(e) - { - console.log("couldnt connect to websocket"); - that.boxcolor = "#E88"; - } - this._server.on_close = function(e) - { - console.log("connection closed"); - that.boxcolor = "#000"; - } - - if(this.properties.url && this.properties.room) - { - this._server.connect( this.properties.url, this.properties.room ); - this._final_url = (this.properties.url + "/" + this.properties.room); - } -} - -LGSillyClient.prototype.send = function(data) -{ - if(!this._server || !this._server.is_connected) - return; - this._server.sendMessage( { type:1, data: data } ); -} - -LGSillyClient.prototype.onAction = function( action, param ) -{ - if(!this._server || !this._server.is_connected) - return; - this._server.sendMessage( { type: 1, action: action, data: param } ); -} - -LGSillyClient.prototype.onGetInputs = function() -{ - return [["in",0]]; -} - -LGSillyClient.prototype.onGetOutputs = function() -{ - return [["out",0]]; -} - -LiteGraph.registerNodeType("network/sillyclient", LGSillyClient ); - - +//event related nodes +(function(global){ +var LiteGraph = global.LiteGraph; + +function LGWebSocket() +{ + this.size = [60,20]; + this.addInput("send", LiteGraph.ACTION); + this.addOutput("received", LiteGraph.EVENT); + this.addInput("in", 0 ); + this.addOutput("out", 0 ); + this.properties = { + url: "", + room: "lgraph" //allows to filter messages + }; + this._ws = null; + this._last_data = []; +} + +LGWebSocket.title = "WebSocket"; +LGWebSocket.desc = "Send data through a websocket"; + +LGWebSocket.prototype.onPropertyChanged = function(name,value) +{ + if(name == "url") + this.createSocket(); +} + +LGWebSocket.prototype.onExecute = function() +{ + if(!this._ws && this.properties.url) + this.createSocket(); + + if(!this._ws || this._ws.readyState != WebSocket.OPEN ) + return; + + var room = this.properties.room; + + for(var i = 1; i < this.inputs.length; ++i) + { + var data = this.getInputData(i); + if(data != null) + { + var json; + try + { + json = JSON.stringify({ type: 0, room: room, channel: i, data: data }); + } + catch (err) + { + continue; + } + this._ws.send( json ); + } + } + + for(var i = 1; i < this.outputs.length; ++i) + this.setOutputData( i, this._last_data[i] ); +} + +LGWebSocket.prototype.createSocket = function() +{ + var that = this; + var url = this.properties.url; + if( url.substr(0,2) != "ws" ) + url = "ws://" + url; + this._ws = new WebSocket( url ); + this._ws.onopen = function() + { + console.log("ready"); + that.boxcolor = "#8E8"; + } + this._ws.onmessage = function(e) + { + var data = JSON.parse( e.data ); + if( data.room && data.room != this.properties.room ) + return; + if( e.data.type == 1 ) + that.triggerSlot( 0, data ); + else + that._last_data[ e.data.channel || 0 ] = data.data; + } + this._ws.onerror = function(e) + { + console.log("couldnt connect to websocket"); + that.boxcolor = "#E88"; + } + this._ws.onclose = function(e) + { + console.log("connection closed"); + that.boxcolor = "#000"; + } +} + +LGWebSocket.prototype.send = function(data) +{ + if(!this._ws || this._ws.readyState != WebSocket.OPEN ) + return; + this._ws.send( JSON.stringify({ type:1, msg: data }) ); +} + +LGWebSocket.prototype.onAction = function( action, param ) +{ + if(!this._ws || this._ws.readyState != WebSocket.OPEN ) + return; + this._ws.send( { type: 1, room: this.properties.room, action: action, data: param } ); +} + +LGWebSocket.prototype.onGetInputs = function() +{ + return [["in",0]]; +} + +LGWebSocket.prototype.onGetOutputs = function() +{ + return [["out",0]]; +} + +LiteGraph.registerNodeType("network/websocket", LGWebSocket ); + + +//It is like a websocket but using the SillyServer.js server that bounces packets back to all clients connected: +//For more information: https://github.com/jagenjo/SillyServer.js + +function LGSillyClient() +{ + this.size = [60,20]; + this.addInput("send", LiteGraph.ACTION); + this.addOutput("received", LiteGraph.EVENT); + this.addInput("in", 0 ); + this.addOutput("out", 0 ); + this.properties = { + url: "tamats.com:55000", + room: "lgraph", + save_bandwidth: true + }; + + this._server = null; + this.createSocket(); + this._last_input_data = []; + this._last_output_data = []; +} + +LGSillyClient.title = "SillyClient"; +LGSillyClient.desc = "Connects to SillyServer to broadcast messages"; + +LGSillyClient.prototype.onPropertyChanged = function(name,value) +{ + var final_url = (this.properties.url + "/" + this.properties.room); + if(this._server && this._final_url != final_url ) + { + this._server.connect( this.properties.url, this.properties.room ); + this._final_url = final_url; + } +} + +LGSillyClient.prototype.onExecute = function() +{ + if(!this._server || !this._server.is_connected) + return; + + var save_bandwidth = this.properties.save_bandwidth; + + for(var i = 1; i < this.inputs.length; ++i) + { + var data = this.getInputData(i); + if(data != null) + { + if( save_bandwidth && this._last_input_data[i] == data ) + continue; + this._server.sendMessage( { type: 0, channel: i, data: data } ); + this._last_input_data[i] = data; + } + } + + for(var i = 1; i < this.outputs.length; ++i) + this.setOutputData( i, this._last_output_data[i] ); +} + +LGSillyClient.prototype.createSocket = function() +{ + var that = this; + if(typeof(SillyClient) == "undefined") + { + if(!this._error) + console.error("SillyClient node cannot be used, you must include SillyServer.js"); + this._error = true; + return; + } + + this._server = new SillyClient(); + this._server.on_ready = function() + { + console.log("ready"); + that.boxcolor = "#8E8"; + } + this._server.on_message = function(id,msg) + { + var data = null; + try + { + data = JSON.parse( msg ); + } + catch (err) + { + return; + } + + if(data.type == 1) + that.triggerSlot( 0, data ); + else + that._last_output_data[ data.channel || 0 ] = data.data; + } + this._server.on_error = function(e) + { + console.log("couldnt connect to websocket"); + that.boxcolor = "#E88"; + } + this._server.on_close = function(e) + { + console.log("connection closed"); + that.boxcolor = "#000"; + } + + if(this.properties.url && this.properties.room) + { + this._server.connect( this.properties.url, this.properties.room ); + this._final_url = (this.properties.url + "/" + this.properties.room); + } +} + +LGSillyClient.prototype.send = function(data) +{ + if(!this._server || !this._server.is_connected) + return; + this._server.sendMessage( { type:1, data: data } ); +} + +LGSillyClient.prototype.onAction = function( action, param ) +{ + if(!this._server || !this._server.is_connected) + return; + this._server.sendMessage( { type: 1, action: action, data: param } ); +} + +LGSillyClient.prototype.onGetInputs = function() +{ + return [["in",0]]; +} + +LGSillyClient.prototype.onGetOutputs = function() +{ + return [["out",0]]; +} + +LiteGraph.registerNodeType("network/sillyclient", LGSillyClient ); + + })(this); diff --git a/build/litegraph.min.js b/build/litegraph.min.js index 2e409b54d..26f54b391 100755 --- a/build/litegraph.min.js +++ b/build/litegraph.min.js @@ -1,3 +1,8241 @@ +var $jscomp = $jscomp || {}; +$jscomp.scope = {}; +$jscomp.ASSUME_ES5 = !1; +$jscomp.ASSUME_NO_NATIVE_MAP = !1; +$jscomp.ASSUME_NO_NATIVE_SET = !1; +$jscomp.defineProperty = $jscomp.ASSUME_ES5 || "function" == typeof Object.defineProperties ? Object.defineProperty : function(u, f, h) { + u != Array.prototype && u != Object.prototype && (u[f] = h.value); +}; +$jscomp.getGlobal = function(u) { + return "undefined" != typeof window && window === u ? u : "undefined" != typeof global && null != global ? global : u; +}; +$jscomp.global = $jscomp.getGlobal(this); +$jscomp.polyfill = function(u, f, h, n) { + if (f) { + h = $jscomp.global; + u = u.split("."); + for (n = 0; n < u.length - 1; n++) { + var d = u[n]; + d in h || (h[d] = {}); + h = h[d]; + } + u = u[u.length - 1]; + n = h[u]; + f = f(n); + f != n && null != f && $jscomp.defineProperty(h, u, {configurable:!0, writable:!0, value:f}); + } +}; +$jscomp.polyfill("Array.prototype.fill", function(u) { + return u ? u : function(f, h, n) { + var d = this.length || 0; + 0 > h && (h = Math.max(0, d + h)); + if (null == n || n > d) { + n = d; + } + n = Number(n); + 0 > n && (n = Math.max(0, d + n)); + for (h = Number(h || 0); h < n; h++) { + this[h] = f; + } + return this; + }; +}, "es6", "es3"); +$jscomp.SYMBOL_PREFIX = "jscomp_symbol_"; +$jscomp.initSymbol = function() { + $jscomp.initSymbol = function() { + }; + $jscomp.global.Symbol || ($jscomp.global.Symbol = $jscomp.Symbol); +}; +$jscomp.Symbol = function() { + var u = 0; + return function(f) { + return $jscomp.SYMBOL_PREFIX + (f || "") + u++; + }; +}(); +$jscomp.initSymbolIterator = function() { + $jscomp.initSymbol(); + var u = $jscomp.global.Symbol.iterator; + u || (u = $jscomp.global.Symbol.iterator = $jscomp.global.Symbol("iterator")); + "function" != typeof Array.prototype[u] && $jscomp.defineProperty(Array.prototype, u, {configurable:!0, writable:!0, value:function() { + return $jscomp.arrayIterator(this); + }}); + $jscomp.initSymbolIterator = function() { + }; +}; +$jscomp.arrayIterator = function(u) { + var f = 0; + return $jscomp.iteratorPrototype(function() { + return f < u.length ? {done:!1, value:u[f++]} : {done:!0}; + }); +}; +$jscomp.iteratorPrototype = function(u) { + $jscomp.initSymbolIterator(); + u = {next:u}; + u[$jscomp.global.Symbol.iterator] = function() { + return this; + }; + return u; +}; +$jscomp.iteratorFromArray = function(u, f) { + $jscomp.initSymbolIterator(); + u instanceof String && (u += ""); + var h = 0, n = {next:function() { + if (h < u.length) { + var d = h++; + return {value:f(d, u[d]), done:!1}; + } + n.next = function() { + return {done:!0, value:void 0}; + }; + return n.next(); + }}; + n[Symbol.iterator] = function() { + return n; + }; + return n; +}; +$jscomp.polyfill("Array.prototype.values", function(u) { + return u ? u : function() { + return $jscomp.iteratorFromArray(this, function(f, h) { + return h; + }); + }; +}, "es8", "es3"); +$jscomp.polyfill("Array.prototype.keys", function(u) { + return u ? u : function() { + return $jscomp.iteratorFromArray(this, function(f) { + return f; + }); + }; +}, "es6", "es3"); +(function(u) { + function f(a) { + k.debug && console.log("Graph created"); + this.list_of_graphcanvas = null; + this.clear(); + a && this.configure(a); + } + function h(a) { + this._ctor(a); + } + function n(a) { + this._ctor(a); + } + function d(a, b, e) { + e = e || {}; + this.background_image = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAIAAAD/gAIDAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQBJREFUeNrs1rEKwjAUhlETUkj3vP9rdmr1Ysammk2w5wdxuLgcMHyptfawuZX4pJSWZTnfnu/lnIe/jNNxHHGNn//HNbbv+4dr6V+11uF527arU7+u63qfa/bnmh8sWLBgwYJlqRf8MEptXPBXJXa37BSl3ixYsGDBMliwFLyCV/DeLIMFCxYsWLBMwSt4Be/NggXLYMGCBUvBK3iNruC9WbBgwYJlsGApeAWv4L1ZBgsWLFiwYJmCV/AK3psFC5bBggULloJX8BpdwXuzYMGCBctgwVLwCl7Be7MMFixYsGDBsu8FH1FaSmExVfAxBa/gvVmwYMGCZbBg/W4vAQYA5tRF9QYlv/QAAAAASUVORK5CYII="; + a && a.constructor === String && (a = document.querySelector(a)); + this.max_zoom = 10; + this.min_zoom = 0.1; + this.zoom_modify_alpha = !0; + this.title_text_font = "bold " + k.NODE_TEXT_SIZE + "px Arial"; + this.inner_text_font = "normal " + k.NODE_SUBTEXT_SIZE + "px Arial"; + this.node_title_color = k.NODE_TITLE_COLOR; + this.default_link_color = k.LINK_COLOR; + this.default_connection_color = {input_off:"#AAB", input_on:"#7F7", output_off:"#AAB", output_on:"#7F7"}; + this.highquality_render = !0; + this.use_gradients = !1; + this.editor_alpha = 1; + this.pause_rendering = !1; + this.render_only_selected = this.clear_background = this.render_shadows = !0; + this.live_mode = !1; + this.allow_searchbox = this.allow_interaction = this.allow_dragnodes = this.allow_dragcanvas = this.show_info = !0; + this.drag_mode = !1; + this.filter = this.dragging_rectangle = null; + this.always_render_background = !1; + this.render_canvas_border = !0; + this.render_connections_shadows = !1; + this.render_connection_arrows = this.render_curved_connections = this.render_connections_border = !0; + this.render_execution_order = !1; + this.canvas_mouse = [0, 0]; + this.onSearchBoxSelection = this.onSearchBox = null; + this.connections_width = 3; + this.round_radius = 8; + this.node_widget = this.current_node = null; + this.last_mouse_position = [0, 0]; + b && b.attachCanvas(this); + this.setCanvas(a); + this.clear(); + e.skip_render || this.startRendering(); + this.autoresize = e.autoresize; + } + function q(a, b) { + return Math.sqrt((b[0] - a[0]) * (b[0] - a[0]) + (b[1] - a[1]) * (b[1] - a[1])); + } + function t(a, b, e, c, g, l) { + return e < a && e + g > a && c < b && c + l > b ? !0 : !1; + } + function v(a, b) { + var e = a[0] + a[2], c = a[1] + a[3], g = b[1] + b[3]; + return a[0] > b[0] + b[2] || a[1] > g || e < b[0] || c < b[1] ? !1 : !0; + } + function w(a, b) { + function e(a) { + var b = parseInt(g.style.top); + g.style.top = (b + 0.1 * a.deltaY).toFixed() + "px"; + a.preventDefault(); + return !0; + } + this.options = b = b || {}; + var c = this; + b.parentMenu && (b.parentMenu.constructor !== this.constructor ? (console.error("parentMenu must be of class ContextMenu, ignoring it"), b.parentMenu = null) : (this.parentMenu = b.parentMenu, this.parentMenu.lock = !0, this.parentMenu.current_submenu = this)); + b.event && b.event.constructor !== MouseEvent && b.event.constructor !== CustomEvent && (console.error("Event passed to ContextMenu is not of type MouseEvent or CustomEvent. Ignoring it."), b.event = null); + var g = document.createElement("div"); + g.className = "litegraph litecontextmenu litemenubar-panel"; + g.style.minWidth = 100; + g.style.minHeight = 100; + g.style.pointerEvents = "none"; + setTimeout(function() { + g.style.pointerEvents = "auto"; + }, 100); + g.addEventListener("mouseup", function(a) { + a.preventDefault(); + return !0; + }, !0); + g.addEventListener("contextmenu", function(a) { + if (2 != a.button) { + return !1; + } + a.preventDefault(); + return !1; + }, !0); + g.addEventListener("mousedown", function(a) { + if (2 == a.button) { + return c.close(), a.preventDefault(), !0; + } + }, !0); + g.addEventListener("wheel", e, !0); + g.addEventListener("mousewheel", e, !0); + this.root = g; + if (b.title) { + var l = document.createElement("div"); + l.className = "litemenu-title"; + l.innerHTML = b.title; + g.appendChild(l); + } + l = 0; + for (var p in a) { + var k = a.constructor == Array ? a[p] : p; + null != k && k.constructor !== String && (k = void 0 === k.content ? String(k) : k.content); + this.addItem(k, a[p], b); + l++; + } + g.addEventListener("mouseleave", function(a) { + c.lock || c.close(a); + }); + a = document; + b.event && (a = b.event.target.ownerDocument); + a || (a = document); + a.body.appendChild(g); + p = b.left || 0; + a = b.top || 0; + b.event && (p = b.event.pageX - 10, a = b.event.pageY - 10, b.title && (a -= 20), b.parentMenu && (b = b.parentMenu.root.getBoundingClientRect(), p = b.left + b.width), b = document.body.getBoundingClientRect(), l = g.getBoundingClientRect(), p > b.width - l.width - 10 && (p = b.width - l.width - 10), a > b.height - l.height - 10 && (a = b.height - l.height - 10)); + g.style.left = p + "px"; + g.style.top = a + "px"; + } + var k = u.LiteGraph = {CANVAS_GRID_SIZE:10, NODE_TITLE_HEIGHT:20, NODE_SLOT_HEIGHT:15, NODE_WIDGET_HEIGHT:20, NODE_WIDTH:140, NODE_MIN_WIDTH:50, NODE_COLLAPSED_RADIUS:10, NODE_COLLAPSED_WIDTH:80, NODE_TITLE_COLOR:"#999", NODE_TEXT_SIZE:14, NODE_TEXT_COLOR:"#AAA", NODE_SUBTEXT_SIZE:12, NODE_DEFAULT_COLOR:"#333", NODE_DEFAULT_BGCOLOR:"#444", NODE_DEFAULT_BOXCOLOR:"#666", NODE_DEFAULT_SHAPE:"box", DEFAULT_SHADOW_COLOR:"rgba(0,0,0,0.5)", LINK_COLOR:"#AAD", EVENT_LINK_COLOR:"#F85", CONNECTING_LINK_COLOR:"#AFA", + MAX_NUMBER_OF_NODES:1000, DEFAULT_POSITION:[100, 100], VALID_SHAPES:["default", "box", "round", "card"], BOX_SHAPE:1, ROUND_SHAPE:2, CIRCLE_SHAPE:3, CARD_SHAPE:4, ARROW_SHAPE:5, INPUT:1, OUTPUT:2, EVENT:-1, ACTION:-1, ALWAYS:0, ON_EVENT:1, NEVER:2, ON_TRIGGER:3, UP:1, DOWN:2, LEFT:3, RIGHT:4, CENTER:5, NORMAL_TITLE:0, NO_TITLE:1, TRANSPARENT_TITLE:2, AUTOHIDE_TITLE:3, proxy:null, node_images_path:"", debug:!1, throw_errors:!0, allow_scripts:!0, registered_node_types:{}, node_types_by_file_extension:{}, + Nodes:{}, registerNodeType:function(a, b) { + if (!b.prototype) { + throw "Cannot register a simple object, it must be a class with a prototype"; + } + b.type = a; + k.debug && console.log("Node registered: " + a); + a.split("/"); + var e = b.name, c = a.lastIndexOf("/"); + b.category = a.substr(0, c); + b.title || (b.title = e); + if (b.prototype) { + for (var g in h.prototype) { + b.prototype[g] || (b.prototype[g] = h.prototype[g]); + } + } + Object.defineProperty(b.prototype, "shape", {set:function(a) { + switch(a) { + case "default": + delete this._shape; + break; + case "box": + this._shape = k.BOX_SHAPE; + break; + case "round": + this._shape = k.ROUND_SHAPE; + break; + case "circle": + this._shape = k.CIRCLE_SHAPE; + break; + case "card": + this._shape = k.CARD_SHAPE; + break; + default: + this._shape = a; + } + }, get:function(a) { + return this._shape; + }, enumerable:!0}); + this.registered_node_types[a] = b; + b.constructor.name && (this.Nodes[e] = b); + b.prototype.onPropertyChange && console.warn("LiteGraph node class " + a + " has onPropertyChange method, it must be called onPropertyChanged with d at the end"); + if (b.supported_extensions) { + for (g in b.supported_extensions) { + this.node_types_by_file_extension[b.supported_extensions[g].toLowerCase()] = b; + } + } + }, wrapFunctionAsNode:function(a, b, e, c) { + for (var g = Array(b.length), l = "", z = k.getParameterNames(b), d = 0; d < z.length; ++d) { + l += "this.addInput('" + z[d] + "'," + (e && e[d] ? "'" + e[d] + "'" : "0") + ");\n"; + } + e = Function(l + ("this.addOutput('out'," + (c ? "'" + c + "'" : 0) + ");\n")); + e.title = a.split("/").pop(); + e.desc = "Generated from " + b.name; + e.prototype.onExecute = function() { + for (var a = 0; a < g.length; ++a) { + g[a] = this.getInputData(a); + } + a = b.apply(this, g); + this.setOutputData(0, a); + }; + this.registerNodeType(a, e); + }, addNodeMethod:function(a, b) { + h.prototype[a] = b; + for (var e in this.registered_node_types) { + var c = this.registered_node_types[e]; + c.prototype[a] && (c.prototype["_" + a] = c.prototype[a]); + c.prototype[a] = b; + } + }, createNode:function(a, b, e) { + var c = this.registered_node_types[a]; + if (!c) { + return k.debug && console.log('GraphNode type "' + a + '" not registered.'), null; + } + b = b || c.title || a; + c = new c(b); + c.type = a; + !c.title && b && (c.title = b); + c.properties || (c.properties = {}); + c.properties_info || (c.properties_info = []); + c.flags || (c.flags = {}); + c.size || (c.size = c.computeSize()); + c.pos || (c.pos = k.DEFAULT_POSITION.concat()); + c.mode || (c.mode = k.ALWAYS); + if (e) { + for (var g in e) { + c[g] = e[g]; + } + } + return c; + }, getNodeType:function(a) { + return this.registered_node_types[a]; + }, getNodeTypesInCategory:function(a, b) { + var e = [], c; + for (c in this.registered_node_types) { + var g = this.registered_node_types[c]; + b && g.filter && g.filter != b || ("" == a ? null == g.category && e.push(g) : g.category == a && e.push(g)); + } + return e; + }, getNodeTypesCategories:function() { + var a = {"":1}, b; + for (b in this.registered_node_types) { + this.registered_node_types[b].category && !this.registered_node_types[b].skip_list && (a[this.registered_node_types[b].category] = 1); + } + var e = []; + for (b in a) { + e.push(b); + } + return e; + }, reloadNodes:function(a) { + var b = document.getElementsByTagName("script"), e = [], c; + for (c in b) { + e.push(b[c]); + } + b = document.getElementsByTagName("head")[0]; + a = document.location.href + a; + for (c in e) { + var g = e[c].src; + if (g && g.substr(0, a.length) == a) { + try { + k.debug && console.log("Reloading: " + g); + var l = document.createElement("script"); + l.type = "text/javascript"; + l.src = g; + b.appendChild(l); + b.removeChild(e[c]); + } catch (p) { + if (k.throw_errors) { + throw p; + } + k.debug && console.log("Error while reloading " + g); + } + } + } + k.debug && console.log("Nodes reloaded"); + }, cloneObject:function(a, b) { + if (null == a) { + return null; + } + a = JSON.parse(JSON.stringify(a)); + if (!b) { + return a; + } + for (var e in a) { + b[e] = a[e]; + } + return b; + }, isValidConnection:function(a, b) { + if (!a || !b || a == b || a == k.EVENT && b == k.ACTION) { + return !0; + } + a = String(a); + b = String(b); + a = a.toLowerCase(); + b = b.toLowerCase(); + if (-1 == a.indexOf(",") && -1 == b.indexOf(",")) { + return a == b; + } + a = a.split(","); + b = b.split(","); + for (var e = 0; e < a.length; ++e) { + for (var c = 0; c < b.length; ++c) { + if (a[e] == b[c]) { + return !0; + } + } + } + return !1; + }}; + k.getTime = "undefined" != typeof performance ? performance.now.bind(performance) : "undefined" != typeof Date && Date.now ? Date.now.bind(Date) : "undefined" != typeof process ? function() { + var a = process.hrtime(); + return 0.001 * a[0] + 1e-6 * a[1]; + } : function() { + return (new Date).getTime(); + }; + u.LGraph = k.LGraph = f; + f.supported_types = ["number", "string", "boolean"]; + f.prototype.getSupportedTypes = function() { + return this.supported_types || f.supported_types; + }; + f.STATUS_STOPPED = 1; + f.STATUS_RUNNING = 2; + f.prototype.clear = function() { + this.stop(); + this.status = f.STATUS_STOPPED; + this.last_link_id = this.last_node_id = 1; + this._version = -1; + this._nodes = []; + this._nodes_by_id = {}; + this._nodes_in_order = []; + this._nodes_executable = null; + this._groups = []; + this.links = {}; + this.iteration = 0; + this.config = {}; + this.fixedtime = this.runningtime = this.globaltime = 0; + this.elapsed_time = this.fixedtime_lapse = 0.01; + this.starttime = this.last_update_time = 0; + this.catch_errors = !0; + this.global_inputs = {}; + this.global_outputs = {}; + this.change(); + this.sendActionToCanvas("clear"); + }; + f.prototype.attachCanvas = function(a) { + if (a.constructor != d) { + throw "attachCanvas expects a LGraphCanvas instance"; + } + a.graph && a.graph != this && a.graph.detachCanvas(a); + a.graph = this; + this.list_of_graphcanvas || (this.list_of_graphcanvas = []); + this.list_of_graphcanvas.push(a); + }; + f.prototype.detachCanvas = function(a) { + if (this.list_of_graphcanvas) { + var b = this.list_of_graphcanvas.indexOf(a); + -1 != b && (a.graph = null, this.list_of_graphcanvas.splice(b, 1)); + } + }; + f.prototype.start = function(a) { + if (this.status != f.STATUS_RUNNING) { + this.status = f.STATUS_RUNNING; + if (this.onPlayEvent) { + this.onPlayEvent(); + } + this.sendEventToAllNodes("onStart"); + this.last_update_time = this.starttime = k.getTime(); + var b = this; + this.execution_timer_id = setInterval(function() { + b.runStep(1, !this.catch_errors); + }, a || 1); + } + }; + f.prototype.stop = function() { + if (this.status != f.STATUS_STOPPED) { + this.status = f.STATUS_STOPPED; + if (this.onStopEvent) { + this.onStopEvent(); + } + null != this.execution_timer_id && clearInterval(this.execution_timer_id); + this.execution_timer_id = null; + this.sendEventToAllNodes("onStop"); + } + }; + f.prototype.runStep = function(a, b) { + a = a || 1; + var e = k.getTime(); + this.globaltime = 0.001 * (e - this.starttime); + var c = this._nodes_executable ? this._nodes_executable : this._nodes; + if (c) { + if (b) { + for (var g = 0; g < a; g++) { + for (var l = 0, p = c.length; l < p; ++l) { + var d = c[l]; + if (d.mode == k.ALWAYS && d.onExecute) { + d.onExecute(); + } + } + this.fixedtime += this.fixedtime_lapse; + if (this.onExecuteStep) { + this.onExecuteStep(); + } + } + if (this.onAfterExecute) { + this.onAfterExecute(); + } + } else { + try { + for (g = 0; g < a; g++) { + l = 0; + for (p = c.length; l < p; ++l) { + if (d = c[l], d.mode == k.ALWAYS && d.onExecute) { + d.onExecute(); + } + } + this.fixedtime += this.fixedtime_lapse; + if (this.onExecuteStep) { + this.onExecuteStep(); + } + } + if (this.onAfterExecute) { + this.onAfterExecute(); + } + this.errors_in_execution = !1; + } catch (G) { + this.errors_in_execution = !0; + if (k.throw_errors) { + throw G; + } + k.debug && console.log("Error during execution: " + G); + this.stop(); + } + } + a = k.getTime(); + e = a - e; + 0 == e && (e = 1); + this.execution_time = 0.001 * e; + this.globaltime += 0.001 * e; + this.iteration += 1; + this.elapsed_time = 0.001 * (a - this.last_update_time); + this.last_update_time = a; + } + }; + f.prototype.updateExecutionOrder = function() { + this._nodes_in_order = this.computeExecutionOrder(!1); + this._nodes_executable = []; + for (var a = 0; a < this._nodes_in_order.length; ++a) { + this._nodes_in_order[a].onExecute && this._nodes_executable.push(this._nodes_in_order[a]); + } + }; + f.prototype.computeExecutionOrder = function(a, b) { + for (var e = [], c = [], g = {}, l = {}, p = {}, d = 0, m = this._nodes.length; d < m; ++d) { + var f = this._nodes[d]; + if (!a || f.onExecute) { + g[f.id] = f; + var n = 0; + if (f.inputs) { + for (var h = 0, q = f.inputs.length; h < q; h++) { + f.inputs[h] && null != f.inputs[h].link && (n += 1); + } + } + 0 == n ? (c.push(f), b && (f._level = 1)) : (b && (f._level = 0), p[f.id] = n); + } + } + for (; 0 != c.length;) { + if (f = c.shift(), e.push(f), delete g[f.id], f.outputs) { + for (d = 0; d < f.outputs.length; d++) { + if (a = f.outputs[d], null != a && null != a.links && 0 != a.links.length) { + for (h = 0; h < a.links.length; h++) { + (m = this.links[a.links[h]]) && !l[m.id] && (n = this.getNodeById(m.target_id), null == n ? l[m.id] = !0 : (b && (!n._level || n._level <= f._level) && (n._level = f._level + 1), l[m.id] = !0, --p[n.id], 0 == p[n.id] && c.push(n))); + } + } + } + } + } + for (d in g) { + e.push(g[d]); + } + e.length != this._nodes.length && k.debug && console.warn("something went wrong, nodes missing"); + m = e.length; + for (d = 0; d < m; ++d) { + e[d].order = d; + } + e = e.sort(function(a, b) { + var e = a.constructor.priority || a.priority || 0, c = b.constructor.priority || b.priority || 0; + return e == c ? a.order - b.order : e - c; + }); + for (d = 0; d < m; ++d) { + e[d].order = d; + } + return e; + }; + f.prototype.getAncestors = function(a) { + for (var b = [], e = [a], c = {}; e.length;) { + var g = e.shift(); + if (g.inputs) { + c[g.id] || g == a || (c[g.id] = !0, b.push(g)); + for (var l = 0; l < g.inputs.length; ++l) { + var p = g.getInputNode(l); + p && -1 == b.indexOf(p) && e.push(p); + } + } + } + b.sort(function(a, b) { + return a.order - b.order; + }); + return b; + }; + f.prototype.arrange = function(a) { + a = a || 40; + for (var b = this.computeExecutionOrder(!1, !0), e = [], c = 0; c < b.length; ++c) { + var g = b[c], l = g._level || 1; + e[l] || (e[l] = []); + e[l].push(g); + } + b = a; + for (c = 0; c < e.length; ++c) { + if (l = e[c]) { + for (var p = 100, k = a, d = 0; d < l.length; ++d) { + g = l[d], g.pos[0] = b, g.pos[1] = k, g.size[0] > p && (p = g.size[0]), k += g.size[1] + a; + } + b += p + a; + } + } + this.setDirtyCanvas(!0, !0); + }; + f.prototype.getTime = function() { + return this.globaltime; + }; + f.prototype.getFixedTime = function() { + return this.fixedtime; + }; + f.prototype.getElapsedTime = function() { + return this.elapsed_time; + }; + f.prototype.sendEventToAllNodes = function(a, b, e) { + e = e || k.ALWAYS; + var c = this._nodes_in_order ? this._nodes_in_order : this._nodes; + if (c) { + for (var g = 0, l = c.length; g < l; ++g) { + var p = c[g]; + if (p[a] && p.mode == e) { + if (void 0 === b) { + p[a](); + } else { + if (b && b.constructor === Array) { + p[a].apply(p, b); + } else { + p[a](b); + } + } + } + } + } + }; + f.prototype.sendActionToCanvas = function(a, b) { + if (this.list_of_graphcanvas) { + for (var e = 0; e < this.list_of_graphcanvas.length; ++e) { + var c = this.list_of_graphcanvas[e]; + c[a] && c[a].apply(c, b); + } + } + }; + f.prototype.add = function(a, b) { + if (a) { + if (a.constructor === n) { + this._groups.push(a), this.setDirtyCanvas(!0), this.change(), a.graph = this, this._version++; + } else { + -1 != a.id && null != this._nodes_by_id[a.id] && (console.warn("LiteGraph: there is already a node with this ID, changing it"), a.id = ++this.last_node_id); + if (this._nodes.length >= k.MAX_NUMBER_OF_NODES) { + throw "LiteGraph: max number of nodes in a graph reached"; + } + null == a.id || -1 == a.id ? a.id = ++this.last_node_id : this.last_node_id < a.id && (this.last_node_id = a.id); + a.graph = this; + this._version++; + this._nodes.push(a); + this._nodes_by_id[a.id] = a; + if (a.onAdded) { + a.onAdded(this); + } + this.config.align_to_grid && a.alignToGrid(); + b || this.updateExecutionOrder(); + if (this.onNodeAdded) { + this.onNodeAdded(a); + } + this.setDirtyCanvas(!0); + this.change(); + return a; + } + } + }; + f.prototype.remove = function(a) { + if (a.constructor === k.LGraphGroup) { + var b = this._groups.indexOf(a); + -1 != b && this._groups.splice(b, 1); + a.graph = null; + this._version++; + this.setDirtyCanvas(!0, !0); + this.change(); + } else { + if (null != this._nodes_by_id[a.id] && !a.ignore_remove) { + if (a.inputs) { + for (b = 0; b < a.inputs.length; b++) { + var e = a.inputs[b]; + null != e.link && a.disconnectInput(b); + } + } + if (a.outputs) { + for (b = 0; b < a.outputs.length; b++) { + e = a.outputs[b], null != e.links && e.links.length && a.disconnectOutput(b); + } + } + if (a.onRemoved) { + a.onRemoved(); + } + a.graph = null; + this._version++; + if (this.list_of_graphcanvas) { + for (b = 0; b < this.list_of_graphcanvas.length; ++b) { + e = this.list_of_graphcanvas[b], e.selected_nodes[a.id] && delete e.selected_nodes[a.id], e.node_dragged == a && (e.node_dragged = null); + } + } + b = this._nodes.indexOf(a); + -1 != b && this._nodes.splice(b, 1); + delete this._nodes_by_id[a.id]; + if (this.onNodeRemoved) { + this.onNodeRemoved(a); + } + this.setDirtyCanvas(!0, !0); + this.change(); + this.updateExecutionOrder(); + } + } + }; + f.prototype.getNodeById = function(a) { + return null == a ? null : this._nodes_by_id[a]; + }; + f.prototype.findNodesByClass = function(a) { + for (var b = [], e = 0, c = this._nodes.length; e < c; ++e) { + this._nodes[e].constructor === a && b.push(this._nodes[e]); + } + return b; + }; + f.prototype.findNodesByType = function(a) { + a = a.toLowerCase(); + for (var b = [], e = 0, c = this._nodes.length; e < c; ++e) { + this._nodes[e].type.toLowerCase() == a && b.push(this._nodes[e]); + } + return b; + }; + f.prototype.findNodesByTitle = function(a) { + for (var b = [], e = 0, c = this._nodes.length; e < c; ++e) { + this._nodes[e].title == a && b.push(this._nodes[e]); + } + return b; + }; + f.prototype.getNodeOnPos = function(a, b, e) { + e = e || this._nodes; + for (var c = e.length - 1; 0 <= c; c--) { + var g = e[c]; + if (g.isPointInside(a, b, 2)) { + return g; + } + } + return null; + }; + f.prototype.getGroupOnPos = function(a, b) { + for (var e = this._groups.length - 1; 0 <= e; e--) { + var c = this._groups[e]; + if (c.isPointInside(a, b, 2)) { + return c; + } + } + return null; + }; + f.prototype.addGlobalInput = function(a, b, e) { + this.global_inputs[a] = {name:a, type:b, value:e}; + this._version++; + if (this.onGlobalInputAdded) { + this.onGlobalInputAdded(a, b); + } + if (this.onGlobalsChange) { + this.onGlobalsChange(); + } + }; + f.prototype.setGlobalInputData = function(a, b) { + if (a = this.global_inputs[a]) { + a.value = b; + } + }; + f.prototype.setInputData = f.prototype.setGlobalInputData; + f.prototype.getGlobalInputData = function(a) { + return (a = this.global_inputs[a]) ? a.value : null; + }; + f.prototype.renameGlobalInput = function(a, b) { + if (b != a) { + if (!this.global_inputs[a]) { + return !1; + } + if (this.global_inputs[b]) { + return console.error("there is already one input with that name"), !1; + } + this.global_inputs[b] = this.global_inputs[a]; + delete this.global_inputs[a]; + this._version++; + if (this.onGlobalInputRenamed) { + this.onGlobalInputRenamed(a, b); + } + if (this.onGlobalsChange) { + this.onGlobalsChange(); + } + } + }; + f.prototype.changeGlobalInputType = function(a, b) { + if (!this.global_inputs[a]) { + return !1; + } + if (!this.global_inputs[a].type || this.global_inputs[a].type.toLowerCase() != b.toLowerCase()) { + if (this.global_inputs[a].type = b, this._version++, this.onGlobalInputTypeChanged) { + this.onGlobalInputTypeChanged(a, b); + } + } + }; + f.prototype.removeGlobalInput = function(a) { + if (!this.global_inputs[a]) { + return !1; + } + delete this.global_inputs[a]; + this._version++; + if (this.onGlobalInputRemoved) { + this.onGlobalInputRemoved(a); + } + if (this.onGlobalsChange) { + this.onGlobalsChange(); + } + return !0; + }; + f.prototype.addGlobalOutput = function(a, b, e) { + this.global_outputs[a] = {name:a, type:b, value:e}; + this._version++; + if (this.onGlobalOutputAdded) { + this.onGlobalOutputAdded(a, b); + } + if (this.onGlobalsChange) { + this.onGlobalsChange(); + } + }; + f.prototype.setGlobalOutputData = function(a, b) { + if (a = this.global_outputs[a]) { + a.value = b; + } + }; + f.prototype.getGlobalOutputData = function(a) { + return (a = this.global_outputs[a]) ? a.value : null; + }; + f.prototype.getOutputData = f.prototype.getGlobalOutputData; + f.prototype.renameGlobalOutput = function(a, b) { + if (!this.global_outputs[a]) { + return !1; + } + if (this.global_outputs[b]) { + return console.error("there is already one output with that name"), !1; + } + this.global_outputs[b] = this.global_outputs[a]; + delete this.global_outputs[a]; + this._version++; + if (this.onGlobalOutputRenamed) { + this.onGlobalOutputRenamed(a, b); + } + if (this.onGlobalsChange) { + this.onGlobalsChange(); + } + }; + f.prototype.changeGlobalOutputType = function(a, b) { + if (!this.global_outputs[a]) { + return !1; + } + if (!this.global_outputs[a].type || this.global_outputs[a].type.toLowerCase() != b.toLowerCase()) { + if (this.global_outputs[a].type = b, this._version++, this.onGlobalOutputTypeChanged) { + this.onGlobalOutputTypeChanged(a, b); + } + } + }; + f.prototype.removeGlobalOutput = function(a) { + if (!this.global_outputs[a]) { + return !1; + } + delete this.global_outputs[a]; + this._version++; + if (this.onGlobalOutputRemoved) { + this.onGlobalOutputRemoved(a); + } + if (this.onGlobalsChange) { + this.onGlobalsChange(); + } + return !0; + }; + f.prototype.triggerInput = function(a, b) { + a = this.findNodesByTitle(a); + for (var e = 0; e < a.length; ++e) { + a[e].onTrigger(b); + } + }; + f.prototype.setCallback = function(a, b) { + a = this.findNodesByTitle(a); + for (var e = 0; e < a.length; ++e) { + a[e].setTrigger(b); + } + }; + f.prototype.connectionChange = function(a) { + this.updateExecutionOrder(); + if (this.onConnectionChange) { + this.onConnectionChange(a); + } + this._version++; + this.sendActionToCanvas("onConnectionChange"); + }; + f.prototype.isLive = function() { + if (!this.list_of_graphcanvas) { + return !1; + } + for (var a = 0; a < this.list_of_graphcanvas.length; ++a) { + if (this.list_of_graphcanvas[a].live_mode) { + return !0; + } + } + return !1; + }; + f.prototype.change = function() { + k.debug && console.log("Graph changed"); + this.sendActionToCanvas("setDirty", [!0, !0]); + if (this.on_change) { + this.on_change(this); + } + }; + f.prototype.setDirtyCanvas = function(a, b) { + this.sendActionToCanvas("setDirty", [a, b]); + }; + f.prototype.serialize = function() { + for (var a = [], b = 0, e = this._nodes.length; b < e; ++b) { + a.push(this._nodes[b].serialize()); + } + e = []; + for (b in this.links) { + var c = this.links[b]; + e.push([c.id, c.origin_id, c.origin_slot, c.target_id, c.target_slot, c.type]); + } + c = []; + for (b = 0; b < this._groups.length; ++b) { + c.push(this._groups[b].serialize()); + } + return {last_node_id:this.last_node_id, last_link_id:this.last_link_id, nodes:a, links:e, groups:c, config:this.config}; + }; + f.prototype.configure = function(a, b) { + if (a) { + b || this.clear(); + b = a.nodes; + if (a.links && a.links.constructor === Array) { + for (var e = [], c = 0; c < a.links.length; ++c) { + var g = a.links[c]; + e[g[0]] = {id:g[0], origin_id:g[1], origin_slot:g[2], target_id:g[3], target_slot:g[4], type:g[5]}; + } + a.links = e; + } + for (c in a) { + this[c] = a[c]; + } + e = !1; + this._nodes = []; + if (b) { + c = 0; + for (g = b.length; c < g; ++c) { + var l = b[c], p = k.createNode(l.type, l.title); + p ? (p.id = l.id, this.add(p, !0)) : (k.debug && console.log("Node not found: " + l.type), e = !0); + } + c = 0; + for (g = b.length; c < g; ++c) { + l = b[c], (p = this.getNodeById(l.id)) && p.configure(l); + } + } + this._groups.length = 0; + if (a.groups) { + for (c = 0; c < a.groups.length; ++c) { + b = new k.LGraphGroup, b.configure(a.groups[c]), this.add(b); + } + } + this.updateExecutionOrder(); + this._version++; + this.setDirtyCanvas(!0, !0); + return e; + } + }; + f.prototype.load = function(a) { + var b = this, e = new XMLHttpRequest; + e.open("GET", a, !0); + e.send(null); + e.onload = function(a) { + 200 !== e.status ? console.error("Error loading graph:", e.status, e.response) : (a = JSON.parse(e.response), b.configure(a)); + }; + e.onerror = function(a) { + console.error("Error loading graph:", a); + }; + }; + f.prototype.onNodeTrace = function(a, b, e) { + }; + u.LGraphNode = k.LGraphNode = h; + h.prototype._ctor = function(a) { + this.title = a || "Unnamed"; + this.size = [k.NODE_WIDTH, 60]; + this.graph = null; + this._pos = new Float32Array(10, 10); + Object.defineProperty(this, "pos", {set:function(a) { + !a || 2 > a.length || (this._pos[0] = a[0], this._pos[1] = a[1]); + }, get:function() { + return this._pos; + }, enumerable:!0}); + this.id = -1; + this.type = null; + this.inputs = []; + this.outputs = []; + this.connections = []; + this.properties = {}; + this.properties_info = []; + this.data = null; + this.flags = {}; + }; + h.prototype.configure = function(a) { + this.graph && this.graph._version++; + for (var b in a) { + if ("console" != b) { + if ("properties" == b) { + for (var e in a.properties) { + if (this.properties[e] = a.properties[e], this.onPropertyChanged) { + this.onPropertyChanged(e, a.properties[e]); + } + } + } else { + null != a[b] && ("object" == typeof a[b] ? this[b] && this[b].configure ? this[b].configure(a[b]) : this[b] = k.cloneObject(a[b], this[b]) : this[b] = a[b]); + } + } + } + a.title || (this.title = this.constructor.title); + if (this.onConnectionsChange) { + if (this.inputs) { + for (var c = 0; c < this.inputs.length; ++c) { + e = this.inputs[c]; + var g = this.graph ? this.graph.links[e.link] : null; + this.onConnectionsChange(k.INPUT, c, !0, g, e); + } + } + if (this.outputs) { + for (c = 0; c < this.outputs.length; ++c) { + if (e = this.outputs[c], e.links) { + for (b = 0; b < e.links.length; ++b) { + g = this.graph ? this.graph.links[e.links[b]] : null, this.onConnectionsChange(k.OUTPUT, c, !0, g, e); + } + } + } + } + } + for (c in this.inputs) { + e = this.inputs[c], e.link && e.link.length && (g = e.link, "object" == typeof g && (e.link = g[0], this.graph && (this.graph.links[g[0]] = {id:g[0], origin_id:g[1], origin_slot:g[2], target_id:g[3], target_slot:g[4]}))); + } + for (c in this.outputs) { + if (e = this.outputs[c], e.links && 0 != e.links.length) { + for (b in e.links) { + g = e.links[b], "object" == typeof g && (e.links[b] = g[0]); + } + } + } + if (this.onConfigure) { + this.onConfigure(a); + } + }; + h.prototype.serialize = function() { + var a = {id:this.id, type:this.type, pos:this.pos, size:this.size, data:this.data, flags:k.cloneObject(this.flags), mode:this.mode}; + this.inputs && (a.inputs = this.inputs); + if (this.outputs) { + for (var b = 0; b < this.outputs.length; b++) { + delete this.outputs[b]._data; + } + a.outputs = this.outputs; + } + this.title && this.title != this.constructor.title && (a.title = this.title); + this.properties && (a.properties = k.cloneObject(this.properties)); + a.type || (a.type = this.constructor.type); + this.color && (a.color = this.color); + this.bgcolor && (a.bgcolor = this.bgcolor); + this.boxcolor && (a.boxcolor = this.boxcolor); + this.shape && (a.shape = this.shape); + if (this.onSerialize) { + this.onSerialize(a); + } + return a; + }; + h.prototype.clone = function() { + var a = k.createNode(this.type), b = k.cloneObject(this.serialize()); + if (b.inputs) { + for (var e = 0; e < b.inputs.length; ++e) { + b.inputs[e].link = null; + } + } + if (b.outputs) { + for (e = 0; e < b.outputs.length; ++e) { + b.outputs[e].links && (b.outputs[e].links.length = 0); + } + } + delete b.id; + a.configure(b); + return a; + }; + h.prototype.toString = function() { + return JSON.stringify(this.serialize()); + }; + h.prototype.getTitle = function() { + return this.title || this.constructor.title; + }; + h.prototype.setOutputData = function(a, b) { + if (this.outputs && !(-1 == a || a >= this.outputs.length)) { + var e = this.outputs[a]; + if (e && (e._data = b, this.outputs[a].links)) { + for (e = 0; e < this.outputs[a].links.length; e++) { + this.graph.links[this.outputs[a].links[e]].data = b; + } + } + } + }; + h.prototype.getInputData = function(a, b) { + if (this.inputs && !(a >= this.inputs.length || null == this.inputs[a].link)) { + a = this.graph.links[this.inputs[a].link]; + if (!a) { + return null; + } + if (!b) { + return a.data; + } + b = this.graph.getNodeById(a.origin_id); + if (!b) { + return a.data; + } + if (b.updateOutputData) { + b.updateOutputData(a.origin_slot); + } else { + if (b.onExecute) { + b.onExecute(); + } + } + return a.data; + } + }; + h.prototype.getInputDataByName = function(a, b) { + a = this.findInputSlot(a); + return -1 == a ? null : this.getInputData(a, b); + }; + h.prototype.isInputConnected = function(a) { + return this.inputs ? a < this.inputs.length && null != this.inputs[a].link : !1; + }; + h.prototype.getInputInfo = function(a) { + return this.inputs ? a < this.inputs.length ? this.inputs[a] : null : null; + }; + h.prototype.getInputNode = function(a) { + if (!this.inputs || a >= this.inputs.length) { + return null; + } + a = this.inputs[a]; + return a && null !== a.link ? (a = this.graph.links[a.link]) ? this.graph.getNodeById(a.origin_id) : null : null; + }; + h.prototype.getInputOrProperty = function(a) { + if (!this.inputs || !this.inputs.length) { + return this.properties ? this.properties[a] : null; + } + for (var b = 0, e = this.inputs.length; b < e; ++b) { + if (a == this.inputs[b].name) { + return (a = this.graph.links[this.inputs[b].link]) ? a.data : null; + } + } + return this.properties[a]; + }; + h.prototype.getOutputData = function(a) { + return !this.outputs || a >= this.outputs.length ? null : this.outputs[a]._data; + }; + h.prototype.getOutputInfo = function(a) { + return this.outputs ? a < this.outputs.length ? this.outputs[a] : null : null; + }; + h.prototype.isOutputConnected = function(a) { + return this.outputs ? a < this.outputs.length && this.outputs[a].links && this.outputs[a].links.length : !1; + }; + h.prototype.isAnyOutputConnected = function() { + if (!this.outputs) { + return !1; + } + for (var a = 0; a < this.outputs.length; ++a) { + if (this.outputs[a].links && this.outputs[a].links.length) { + return !0; + } + } + return !1; + }; + h.prototype.getOutputNodes = function(a) { + if (!this.outputs || 0 == this.outputs.length || a >= this.outputs.length) { + return null; + } + a = this.outputs[a]; + if (!a.links || 0 == a.links.length) { + return null; + } + for (var b = [], e = 0; e < a.links.length; e++) { + var c = this.graph.links[a.links[e]]; + c && (c = this.graph.getNodeById(c.target_id)) && b.push(c); + } + return b; + }; + h.prototype.trigger = function(a, b) { + if (this.outputs && this.outputs.length) { + this.graph && (this.graph._last_trigger_time = k.getTime()); + for (var e = 0; e < this.outputs.length; ++e) { + var c = this.outputs[e]; + !c || c.type !== k.EVENT || a && c.name != a || this.triggerSlot(e, b); + } + } + }; + h.prototype.triggerSlot = function(a, b) { + if (this.outputs && (a = this.outputs[a]) && (a = a.links) && a.length) { + this.graph && (this.graph._last_trigger_time = k.getTime()); + for (var e = 0; e < a.length; ++e) { + var c = this.graph.links[a[e]]; + if (c) { + var g = this.graph.getNodeById(c.target_id); + if (g) { + if (c._last_time = k.getTime(), c = g.inputs[c.target_slot], g.onAction) { + g.onAction(c.name, b); + } else { + if (g.mode === k.ON_TRIGGER && g.onExecute) { + g.onExecute(b); + } + } + } + } + } + } + }; + h.prototype.addProperty = function(a, b, e, c) { + e = {name:a, type:e, default_value:b}; + if (c) { + for (var g in c) { + e[g] = c[g]; + } + } + this.properties_info || (this.properties_info = []); + this.properties_info.push(e); + this.properties || (this.properties = {}); + this.properties[a] = b; + return e; + }; + h.prototype.addOutput = function(a, b, e) { + a = {name:a, type:b, links:null}; + if (e) { + for (var c in e) { + a[c] = e[c]; + } + } + this.outputs || (this.outputs = []); + this.outputs.push(a); + if (this.onOutputAdded) { + this.onOutputAdded(a); + } + this.size = this.computeSize(); + return a; + }; + h.prototype.addOutputs = function(a) { + for (var b = 0; b < a.length; ++b) { + var e = a[b], c = {name:e[0], type:e[1], link:null}; + if (a[2]) { + for (var g in e[2]) { + c[g] = e[2][g]; + } + } + this.outputs || (this.outputs = []); + this.outputs.push(c); + if (this.onOutputAdded) { + this.onOutputAdded(c); + } + } + this.size = this.computeSize(); + }; + h.prototype.removeOutput = function(a) { + this.disconnectOutput(a); + this.outputs.splice(a, 1); + this.size = this.computeSize(); + if (this.onOutputRemoved) { + this.onOutputRemoved(a); + } + }; + h.prototype.addInput = function(a, b, e) { + a = {name:a, type:b || 0, link:null}; + if (e) { + for (var c in e) { + a[c] = e[c]; + } + } + this.inputs || (this.inputs = []); + this.inputs.push(a); + this.size = this.computeSize(); + if (this.onInputAdded) { + this.onInputAdded(a); + } + return a; + }; + h.prototype.addInputs = function(a) { + for (var b = 0; b < a.length; ++b) { + var e = a[b], c = {name:e[0], type:e[1], link:null}; + if (a[2]) { + for (var g in e[2]) { + c[g] = e[2][g]; + } + } + this.inputs || (this.inputs = []); + this.inputs.push(c); + if (this.onInputAdded) { + this.onInputAdded(c); + } + } + this.size = this.computeSize(); + }; + h.prototype.removeInput = function(a) { + this.disconnectInput(a); + this.inputs.splice(a, 1); + this.size = this.computeSize(); + if (this.onInputRemoved) { + this.onInputRemoved(a); + } + }; + h.prototype.addConnection = function(a, b, e, c) { + a = {name:a, type:b, pos:e, direction:c, links:null}; + this.connections.push(a); + return a; + }; + h.prototype.computeSize = function(a, b) { + function e(a) { + return a ? c * a.length * 0.6 : 0; + } + a = Math.max(this.inputs ? this.inputs.length : 1, this.outputs ? this.outputs.length : 1); + b = b || new Float32Array([0, 0]); + a = Math.max(a, 1); + var c = k.NODE_TEXT_SIZE; + b[1] = (this.constructor.slot_start_y || 0) + a * (c + 1) + (this.widgets ? this.widgets.length : 0) * (k.NODE_WIDGET_HEIGHT + 4) + 4; + a = e(this.title); + var g = 0, l = 0; + if (this.inputs) { + for (var p = 0, d = this.inputs.length; p < d; ++p) { + var m = this.inputs[p]; + m = m.label || m.name || ""; + m = e(m); + g < m && (g = m); + } + } + if (this.outputs) { + for (p = 0, d = this.outputs.length; p < d; ++p) { + m = this.outputs[p], m = m.label || m.name || "", m = e(m), l < m && (l = m); + } + } + b[0] = Math.max(g + l + 10, a); + b[0] = Math.max(b[0], k.NODE_WIDTH); + if (this.onResize) { + this.onResize(b); + } + return b; + }; + h.prototype.addWidget = function(a, b, e, c, g) { + this.widgets || (this.widgets = []); + b = {type:a.toLowerCase(), name:b, value:e, callback:c, options:g || {}}; + void 0 !== b.options.y && (b.y = b.options.y); + if ("combo" == a && !b.options.values) { + throw "LiteGraph addWidget('combo',...) requires to pass values in options: { values:['red','blue'] }"; + } + this.widgets.push(b); + return b; + }; + h.prototype.getBounding = function(a) { + a = a || new Float32Array(4); + a[0] = this.pos[0] - 4; + a[1] = this.pos[1] - k.NODE_TITLE_HEIGHT; + a[2] = this.size[0] + 4; + a[3] = this.size[1] + k.NODE_TITLE_HEIGHT; + return a; + }; + h.prototype.isPointInside = function(a, b, e) { + e = e || 0; + var c = this.graph && this.graph.isLive() ? 0 : 20; + if (this.flags && this.flags.collapsed) { + if (t(a, b, this.pos[0] - e, this.pos[1] - k.NODE_TITLE_HEIGHT - e, (this._collapsed_width || k.NODE_COLLAPSED_WIDTH) + 2 * e, k.NODE_TITLE_HEIGHT + 2 * e)) { + return !0; + } + } else { + if (this.pos[0] - 4 - e < a && this.pos[0] + this.size[0] + 4 + e > a && this.pos[1] - c - e < b && this.pos[1] + this.size[1] + e > b) { + return !0; + } + } + return !1; + }; + h.prototype.getSlotInPosition = function(a, b) { + if (this.inputs) { + for (var e = 0, c = this.inputs.length; e < c; ++e) { + var g = this.inputs[e], l = this.getConnectionPos(!0, e); + if (t(a, b, l[0] - 10, l[1] - 5, 20, 10)) { + return {input:g, slot:e, link_pos:l, locked:g.locked}; + } + } + } + if (this.outputs) { + for (e = 0, c = this.outputs.length; e < c; ++e) { + if (g = this.outputs[e], l = this.getConnectionPos(!1, e), t(a, b, l[0] - 10, l[1] - 5, 20, 10)) { + return {output:g, slot:e, link_pos:l, locked:g.locked}; + } + } + } + return null; + }; + h.prototype.findInputSlot = function(a) { + if (!this.inputs) { + return -1; + } + for (var b = 0, e = this.inputs.length; b < e; ++b) { + if (a == this.inputs[b].name) { + return b; + } + } + return -1; + }; + h.prototype.findOutputSlot = function(a) { + if (!this.outputs) { + return -1; + } + for (var b = 0, e = this.outputs.length; b < e; ++b) { + if (a == this.outputs[b].name) { + return b; + } + } + return -1; + }; + h.prototype.connect = function(a, b, e) { + e = e || 0; + if (!this.graph) { + return console.log("Connect: Error, node doesnt belong to any graph. Nodes must be added first to a graph before connecting them."), !1; + } + if (a.constructor === String) { + if (a = this.findOutputSlot(a), -1 == a) { + return k.debug && console.log("Connect: Error, no slot of name " + a), !1; + } + } else { + if (!this.outputs || a >= this.outputs.length) { + return k.debug && console.log("Connect: Error, slot number not found"), !1; + } + } + b && b.constructor === Number && (b = this.graph.getNodeById(b)); + if (!b) { + throw "target node is null"; + } + if (b == this) { + return !1; + } + if (e.constructor === String) { + if (e = b.findInputSlot(e), -1 == e) { + return k.debug && console.log("Connect: Error, no slot of name " + e), !1; + } + } else { + if (e === k.EVENT) { + return !1; + } + if (!b.inputs || e >= b.inputs.length) { + return k.debug && console.log("Connect: Error, slot number not found"), !1; + } + } + null != b.inputs[e].link && b.disconnectInput(e); + var c = this.outputs[a]; + if (b.onConnectInput && !1 === b.onConnectInput(e, c.type, c)) { + return !1; + } + var g = b.inputs[e]; + if (k.isValidConnection(c.type, g.type)) { + var l = {id:this.graph.last_link_id++, type:g.type, origin_id:this.id, origin_slot:a, target_id:b.id, target_slot:e}; + this.graph.links[l.id] = l; + null == c.links && (c.links = []); + c.links.push(l.id); + b.inputs[e].link = l.id; + this.graph && this.graph._version++; + if (this.onConnectionsChange) { + this.onConnectionsChange(k.OUTPUT, a, !0, l, c); + } + if (b.onConnectionsChange) { + b.onConnectionsChange(k.INPUT, e, !0, l, g); + } + if (this.graph && this.graph.onNodeConnectionChange) { + this.graph.onNodeConnectionChange(k.OUTPUT, this, a, b, e); + } + } + this.setDirtyCanvas(!1, !0); + this.graph.connectionChange(this); + return !0; + }; + h.prototype.disconnectOutput = function(a, b) { + if (a.constructor === String) { + if (a = this.findOutputSlot(a), -1 == a) { + return k.debug && console.log("Connect: Error, no slot of name " + a), !1; + } + } else { + if (!this.outputs || a >= this.outputs.length) { + return k.debug && console.log("Connect: Error, slot number not found"), !1; + } + } + var e = this.outputs[a]; + if (!e.links || 0 == e.links.length) { + return !1; + } + if (b) { + b.constructor === Number && (b = this.graph.getNodeById(b)); + if (!b) { + throw "Target Node not found"; + } + for (var c = 0, g = e.links.length; c < g; c++) { + var l = e.links[c], p = this.graph.links[l]; + if (p.target_id == b.id) { + e.links.splice(c, 1); + var d = b.inputs[p.target_slot]; + d.link = null; + delete this.graph.links[l]; + this.graph && this.graph._version++; + if (b.onConnectionsChange) { + b.onConnectionsChange(k.INPUT, p.target_slot, !1, p, d); + } + if (this.onConnectionsChange) { + this.onConnectionsChange(k.OUTPUT, a, !1, p, e); + } + if (this.graph && this.graph.onNodeConnectionChange) { + this.graph.onNodeConnectionChange(k.OUTPUT, this, a); + } + if (this.graph && this.graph.onNodeConnectionChange) { + this.graph.onNodeConnectionChange(k.INPUT, b, p.target_slot); + } + break; + } + } + } else { + c = 0; + for (g = e.links.length; c < g; c++) { + if (l = e.links[c], p = this.graph.links[l]) { + b = this.graph.getNodeById(p.target_id); + this.graph && this.graph._version++; + if (b) { + d = b.inputs[p.target_slot]; + d.link = null; + if (b.onConnectionsChange) { + b.onConnectionsChange(k.INPUT, p.target_slot, !1, p, d); + } + if (this.graph && this.graph.onNodeConnectionChange) { + this.graph.onNodeConnectionChange(k.INPUT, b, p.target_slot); + } + } + delete this.graph.links[l]; + if (this.onConnectionsChange) { + this.onConnectionsChange(k.OUTPUT, a, !1, p, e); + } + if (this.graph && this.graph.onNodeConnectionChange) { + this.graph.onNodeConnectionChange(k.OUTPUT, this, a); + } + } + } + e.links = null; + } + this.setDirtyCanvas(!1, !0); + this.graph.connectionChange(this); + return !0; + }; + h.prototype.disconnectInput = function(a) { + if (a.constructor === String) { + if (a = this.findInputSlot(a), -1 == a) { + return k.debug && console.log("Connect: Error, no slot of name " + a), !1; + } + } else { + if (!this.inputs || a >= this.inputs.length) { + return k.debug && console.log("Connect: Error, slot number not found"), !1; + } + } + var b = this.inputs[a]; + if (!b) { + return !1; + } + var e = this.inputs[a].link; + this.inputs[a].link = null; + var c = this.graph.links[e]; + if (c) { + var g = this.graph.getNodeById(c.origin_id); + if (!g) { + return !1; + } + var l = g.outputs[c.origin_slot]; + if (!l || !l.links || 0 == l.links.length) { + return !1; + } + for (var p = 0, d = l.links.length; p < d; p++) { + if (l.links[p] == e) { + l.links.splice(p, 1); + break; + } + } + delete this.graph.links[e]; + this.graph && this.graph._version++; + if (this.onConnectionsChange) { + this.onConnectionsChange(k.INPUT, a, !1, c, b); + } + if (g.onConnectionsChange) { + g.onConnectionsChange(k.OUTPUT, p, !1, c, l); + } + } + this.setDirtyCanvas(!1, !0); + this.graph.connectionChange(this); + return !0; + }; + h.prototype.getConnectionPos = function(a, b) { + return this.flags.collapsed ? a ? [this.pos[0], this.pos[1] - 0.5 * k.NODE_TITLE_HEIGHT] : [this.pos[0] + (this._collapsed_width || k.NODE_COLLAPSED_WIDTH), this.pos[1] - 0.5 * k.NODE_TITLE_HEIGHT] : a && -1 == b ? [this.pos[0] + 10, this.pos[1] + 10] : a && this.inputs.length > b && this.inputs[b].pos ? [this.pos[0] + this.inputs[b].pos[0], this.pos[1] + this.inputs[b].pos[1]] : !a && this.outputs.length > b && this.outputs[b].pos ? [this.pos[0] + this.outputs[b].pos[0], this.pos[1] + this.outputs[b].pos[1]] : + this.flags.horizontal ? a ? [this.pos[0] + this.size[0] / this.inputs.length * (b + 0.5), this.pos[1] - k.NODE_TITLE_HEIGHT] : [this.pos[0] + this.size[0] / this.outputs.length * (b + 0.5), this.pos[1] + this.size[1]] : a ? [this.pos[0], this.pos[1] + 10 + b * k.NODE_SLOT_HEIGHT + (this.constructor.slot_start_y || 0)] : [this.pos[0] + this.size[0] + 1, this.pos[1] + 10 + b * k.NODE_SLOT_HEIGHT + (this.constructor.slot_start_y || 0)]; + }; + h.prototype.alignToGrid = function() { + this.pos[0] = k.CANVAS_GRID_SIZE * Math.round(this.pos[0] / k.CANVAS_GRID_SIZE); + this.pos[1] = k.CANVAS_GRID_SIZE * Math.round(this.pos[1] / k.CANVAS_GRID_SIZE); + }; + h.prototype.trace = function(a) { + this.console || (this.console = []); + this.console.push(a); + this.console.length > h.MAX_CONSOLE && this.console.shift(); + this.graph.onNodeTrace(this, a); + }; + h.prototype.setDirtyCanvas = function(a, b) { + this.graph && this.graph.sendActionToCanvas("setDirty", [a, b]); + }; + h.prototype.loadImage = function(a) { + var b = new Image; + b.src = k.node_images_path + a; + b.ready = !1; + var e = this; + b.onload = function() { + this.ready = !0; + e.setDirtyCanvas(!0); + }; + return b; + }; + h.prototype.captureInput = function(a) { + if (this.graph && this.graph.list_of_graphcanvas) { + for (var b = this.graph.list_of_graphcanvas, e = 0; e < b.length; ++e) { + var c = b[e]; + if (a || c.node_capturing_input == this) { + c.node_capturing_input = a ? this : null; + } + } + } + }; + h.prototype.collapse = function(a) { + this.graph._version++; + if (!1 !== this.constructor.collapsable || a) { + this.flags.collapsed = this.flags.collapsed ? !1 : !0, this.setDirtyCanvas(!0, !0); + } + }; + h.prototype.pin = function(a) { + this.graph._version++; + this.flags.pinned = void 0 === a ? !this.flags.pinned : a; + }; + h.prototype.localToScreen = function(a, b, e) { + return [(a + this.pos[0]) * e.scale + e.offset[0], (b + this.pos[1]) * e.scale + e.offset[1]]; + }; + u.LGraphGroup = k.LGraphGroup = n; + n.prototype._ctor = function(a) { + this.title = a || "Group"; + this._bounding = new Float32Array([10, 10, 140, 80]); + this._pos = this._bounding.subarray(0, 2); + this._size = this._bounding.subarray(2, 4); + this._nodes = []; + this.color = d.node_colors.pale_blue ? d.node_colors.pale_blue.groupcolor : "#AAA"; + this.graph = null; + Object.defineProperty(this, "pos", {set:function(a) { + !a || 2 > a.length || (this._pos[0] = a[0], this._pos[1] = a[1]); + }, get:function() { + return this._pos; + }, enumerable:!0}); + Object.defineProperty(this, "size", {set:function(a) { + !a || 2 > a.length || (this._size[0] = Math.max(140, a[0]), this._size[1] = Math.max(80, a[1])); + }, get:function() { + return this._size; + }, enumerable:!0}); + }; + n.prototype.configure = function(a) { + this.title = a.title; + this._bounding.set(a.bounding); + this.color = a.color; + }; + n.prototype.serialize = function() { + var a = this._bounding; + return {title:this.title, bounding:[a[0], a[1], a[2], a[3]], color:this.color}; + }; + n.prototype.move = function(a, b, e) { + this._pos[0] += a; + this._pos[1] += b; + if (!e) { + for (e = 0; e < this._nodes.length; ++e) { + var c = this._nodes[e]; + c.pos[0] += a; + c.pos[1] += b; + } + } + }; + n.prototype.recomputeInsideNodes = function() { + this._nodes.length = 0; + for (var a = this.graph._nodes, b = new Float32Array(4), e = 0; e < a.length; ++e) { + var c = a[e]; + c.getBounding(b); + v(this._bounding, b) && this._nodes.push(c); + } + }; + n.prototype.isPointInside = h.prototype.isPointInside; + n.prototype.setDirtyCanvas = h.prototype.setDirtyCanvas; + u.LGraphCanvas = k.LGraphCanvas = d; + d.link_type_colors = {"-1":"#F85", number:"#AAC", node:"#DCA"}; + d.gradients = {}; + d.prototype.clear = function() { + this.fps = this.render_time = this.last_draw_time = this.frame = 0; + this.scale = 1; + this.offset = [0, 0]; + this.dragging_rectangle = null; + this.selected_nodes = {}; + this.selected_group = null; + this.visible_nodes = []; + this.connecting_node = this.node_capturing_input = this.node_over = this.node_dragged = null; + this.highlighted_links = {}; + this.dirty_bgcanvas = this.dirty_canvas = !0; + this.node_widget = this.node_in_panel = this.dirty_area = null; + this.last_mouse = [0, 0]; + this.last_mouseclick = 0; + if (this.onClear) { + this.onClear(); + } + }; + d.prototype.setGraph = function(a, b) { + this.graph != a && (b || this.clear(), !a && this.graph ? this.graph.detachCanvas(this) : (a.attachCanvas(this), this.setDirty(!0, !0))); + }; + d.prototype.openSubgraph = function(a) { + if (!a) { + throw "graph cannot be null"; + } + if (this.graph == a) { + throw "graph cannot be the same"; + } + this.clear(); + this.graph && (this._graph_stack || (this._graph_stack = []), this._graph_stack.push(this.graph)); + a.attachCanvas(this); + this.setDirty(!0, !0); + }; + d.prototype.closeSubgraph = function() { + if (this._graph_stack && 0 != this._graph_stack.length) { + var a = this._graph_stack.pop(); + this.selected_nodes = {}; + this.highlighted_links = {}; + a.attachCanvas(this); + this.setDirty(!0, !0); + } + }; + d.prototype.setCanvas = function(a, b) { + if (a && a.constructor === String && (a = document.getElementById(a), !a)) { + throw "Error creating LiteGraph canvas: Canvas not found"; + } + if (a !== this.canvas && (!a && this.canvas && (b || this.unbindEvents()), this.canvas = a)) { + a.className += " lgraphcanvas"; + a.data = this; + this.bgcanvas = null; + this.bgcanvas || (this.bgcanvas = document.createElement("canvas"), this.bgcanvas.width = this.canvas.width, this.bgcanvas.height = this.canvas.height); + if (null == a.getContext) { + if ("canvas" != a.localName) { + throw "Element supplied for LGraphCanvas must be a element, you passed a " + a.localName; + } + throw "This browser doesnt support Canvas"; + } + null == (this.ctx = a.getContext("2d")) && (a.webgl_enabled || console.warn("This canvas seems to be WebGL, enabling WebGL renderer"), this.enableWebGL()); + this._mousemove_callback = this.processMouseMove.bind(this); + this._mouseup_callback = this.processMouseUp.bind(this); + b || this.bindEvents(); + } + }; + d.prototype._doNothing = function(a) { + a.preventDefault(); + return !1; + }; + d.prototype._doReturnTrue = function(a) { + a.preventDefault(); + return !0; + }; + d.prototype.bindEvents = function() { + if (this._events_binded) { + console.warn("LGraphCanvas: events already binded"); + } else { + var a = this.canvas, b = this.getCanvasWindow().document; + this._mousedown_callback = this.processMouseDown.bind(this); + this._mousewheel_callback = this.processMouseWheel.bind(this); + a.addEventListener("mousedown", this._mousedown_callback, !0); + a.addEventListener("mousemove", this._mousemove_callback); + a.addEventListener("mousewheel", this._mousewheel_callback, !1); + a.addEventListener("contextmenu", this._doNothing); + a.addEventListener("DOMMouseScroll", this._mousewheel_callback, !1); + a.addEventListener("touchstart", this.touchHandler, !0); + a.addEventListener("touchmove", this.touchHandler, !0); + a.addEventListener("touchend", this.touchHandler, !0); + a.addEventListener("touchcancel", this.touchHandler, !0); + this._key_callback = this.processKey.bind(this); + a.addEventListener("keydown", this._key_callback, !0); + b.addEventListener("keyup", this._key_callback, !0); + this._ondrop_callback = this.processDrop.bind(this); + a.addEventListener("dragover", this._doNothing, !1); + a.addEventListener("dragend", this._doNothing, !1); + a.addEventListener("drop", this._ondrop_callback, !1); + a.addEventListener("dragenter", this._doReturnTrue, !1); + this._events_binded = !0; + } + }; + d.prototype.unbindEvents = function() { + if (this._events_binded) { + var a = this.getCanvasWindow().document; + this.canvas.removeEventListener("mousedown", this._mousedown_callback); + this.canvas.removeEventListener("mousewheel", this._mousewheel_callback); + this.canvas.removeEventListener("DOMMouseScroll", this._mousewheel_callback); + this.canvas.removeEventListener("keydown", this._key_callback); + a.removeEventListener("keyup", this._key_callback); + this.canvas.removeEventListener("contextmenu", this._doNothing); + this.canvas.removeEventListener("drop", this._ondrop_callback); + this.canvas.removeEventListener("dragenter", this._doReturnTrue); + this.canvas.removeEventListener("touchstart", this.touchHandler); + this.canvas.removeEventListener("touchmove", this.touchHandler); + this.canvas.removeEventListener("touchend", this.touchHandler); + this.canvas.removeEventListener("touchcancel", this.touchHandler); + this._ondrop_callback = this._key_callback = this._mousewheel_callback = this._mousedown_callback = null; + this._events_binded = !1; + } else { + console.warn("LGraphCanvas: no events binded"); + } + }; + d.getFileExtension = function(a) { + var b = a.indexOf("?"); + -1 != b && (a = a.substr(0, b)); + b = a.lastIndexOf("."); + return -1 == b ? "" : a.substr(b + 1).toLowerCase(); + }; + d.prototype.enableWebGL = function() { + this.gl = this.ctx = enableWebGLCanvas(this.canvas); + this.ctx.webgl = !0; + this.bgcanvas = this.canvas; + this.bgctx = this.gl; + this.canvas.webgl_enabled = !0; + }; + d.prototype.setDirty = function(a, b) { + a && (this.dirty_canvas = !0); + b && (this.dirty_bgcanvas = !0); + }; + d.prototype.getCanvasWindow = function() { + if (!this.canvas) { + return window; + } + var a = this.canvas.ownerDocument; + return a.defaultView || a.parentWindow; + }; + d.prototype.startRendering = function() { + function a() { + this.pause_rendering || this.draw(); + var b = this.getCanvasWindow(); + this.is_rendering && b.requestAnimationFrame(a.bind(this)); + } + this.is_rendering || (this.is_rendering = !0, a.call(this)); + }; + d.prototype.stopRendering = function() { + this.is_rendering = !1; + }; + d.prototype.processMouseDown = function(a) { + if (this.graph) { + this.adjustMouseEvent(a); + var b = this.getCanvasWindow(); + d.active_canvas = this; + this.canvas.removeEventListener("mousemove", this._mousemove_callback); + b.document.addEventListener("mousemove", this._mousemove_callback, !0); + b.document.addEventListener("mouseup", this._mouseup_callback, !0); + var e = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes), c = !1, g = 300 > k.getTime() - this.last_mouseclick; + this.canvas_mouse[0] = a.canvasX; + this.canvas_mouse[1] = a.canvasY; + k.closeAllContextMenus(b); + if (1 == a.which) { + a.ctrlKey && (this.dragging_rectangle = new Float32Array(4), this.dragging_rectangle[0] = a.canvasX, this.dragging_rectangle[1] = a.canvasY, this.dragging_rectangle[2] = 1, this.dragging_rectangle[3] = 1, c = !0); + var l = !1; + if (e && this.allow_interaction && !c) { + this.live_mode || e.flags.pinned || this.bringToFront(e); + if (!this.connecting_node && !e.flags.collapsed && !this.live_mode) { + if (e.outputs) { + for (var p = 0, m = e.outputs.length; p < m; ++p) { + var f = e.outputs[p], x = e.getConnectionPos(!1, p); + if (t(a.canvasX, a.canvasY, x[0] - 10, x[1] - 5, 20, 10)) { + this.connecting_node = e; + this.connecting_output = f; + this.connecting_pos = e.getConnectionPos(!1, p); + this.connecting_slot = p; + if (g) { + if (e.onOutputDblClick) { + e.onOutputDblClick(p, a); + } + } else { + if (e.onOutputClick) { + e.onOutputClick(p, a); + } + } + c = !0; + break; + } + } + } + if (e.inputs) { + for (p = 0, m = e.inputs.length; p < m; ++p) { + if (f = e.inputs[p], x = e.getConnectionPos(!0, p), t(a.canvasX, a.canvasY, x[0] - 10, x[1] - 5, 20, 10)) { + if (g) { + if (e.onInputDblClick) { + e.onInputDblClick(p, a); + } + } else { + if (e.onInputClick) { + e.onInputClick(p, a); + } + } + null !== f.link && (e.disconnectInput(p), c = this.dirty_bgcanvas = !0); + } + } + } + !c && !1 !== e.flags.resizable && t(a.canvasX, a.canvasY, e.pos[0] + e.size[0] - 5, e.pos[1] + e.size[1] - 5, 5, 5) && (this.resizing_node = e, this.canvas.style.cursor = "se-resize", c = !0); + } + !c && t(a.canvasX, a.canvasY, e.pos[0], e.pos[1] - k.NODE_TITLE_HEIGHT, k.NODE_TITLE_HEIGHT, k.NODE_TITLE_HEIGHT) && (e.collapse(), c = !0); + if (!c) { + p = !1; + if (m = this.processNodeWidgets(e, this.canvas_mouse, a)) { + p = !0, this.node_widget = [e, m]; + } + if (g && this.selected_nodes[e.id]) { + if (e.onDblClick) { + e.onDblClick(a); + } + this.processNodeDblClicked(e); + p = !0; + } + e.onMouseDown && e.onMouseDown(a, [a.canvasX - e.pos[0], a.canvasY - e.pos[1]]) ? p = !0 : this.live_mode && (p = l = !0); + p || (this.allow_dragnodes && (this.node_dragged = e), this.selected_nodes[e.id] || this.processNodeSelected(e, a)); + this.dirty_canvas = !0; + } + } else { + this.selected_group = this.graph.getGroupOnPos(a.canvasX, a.canvasY), this.selected_group_resizing = !1, this.selected_group && (a.ctrlKey && (this.dragging_rectangle = null), 10 > q([a.canvasX, a.canvasY], [this.selected_group.pos[0] + this.selected_group.size[0], this.selected_group.pos[1] + this.selected_group.size[1]]) * this.scale ? this.selected_group_resizing = !0 : this.selected_group.recomputeInsideNodes()), g && this.showSearchBox(a), l = !0; + } + !c && l && this.allow_dragcanvas && (this.dragging_canvas = !0); + } else { + 2 != a.which && 3 == a.which && this.processContextMenu(e, a); + } + this.last_mouse[0] = a.localX; + this.last_mouse[1] = a.localY; + this.last_mouseclick = k.getTime(); + this.graph.change(); + (!b.document.activeElement || "input" != b.document.activeElement.nodeName.toLowerCase() && "textarea" != b.document.activeElement.nodeName.toLowerCase()) && a.preventDefault(); + a.stopPropagation(); + if (this.onMouseDown) { + this.onMouseDown(a); + } + return !1; + } + }; + d.prototype.processMouseMove = function(a) { + this.autoresize && this.resize(); + if (this.graph) { + d.active_canvas = this; + this.adjustMouseEvent(a); + var b = [a.localX, a.localY], e = [b[0] - this.last_mouse[0], b[1] - this.last_mouse[1]]; + this.last_mouse = b; + this.canvas_mouse[0] = a.canvasX; + this.canvas_mouse[1] = a.canvasY; + this.node_widget && (this.processNodeWidgets(this.node_widget[0], this.canvas_mouse, a, this.node_widget[1]), this.dirty_canvas = !0); + if (this.dragging_rectangle) { + this.dragging_rectangle[2] = a.canvasX - this.dragging_rectangle[0], this.dragging_rectangle[3] = a.canvasY - this.dragging_rectangle[1], this.dirty_canvas = !0; + } else { + if (this.selected_group) { + this.selected_group_resizing ? this.selected_group.size = [a.canvasX - this.selected_group.pos[0], a.canvasY - this.selected_group.pos[1]] : (this.selected_group.move(e[0] / this.scale, e[1] / this.scale, a.ctrlKey), this.selected_group._nodes.length && (this.dirty_canvas = !0)), this.dirty_bgcanvas = !0; + } else { + if (this.dragging_canvas) { + this.offset[0] += e[0] / this.scale, this.offset[1] += e[1] / this.scale, this.dirty_bgcanvas = this.dirty_canvas = !0; + } else { + if (this.allow_interaction) { + this.connecting_node && (this.dirty_canvas = !0); + var c = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes); + b = 0; + for (var g = this.graph._nodes.length; b < g; ++b) { + if (this.graph._nodes[b].mouseOver && c != this.graph._nodes[b]) { + this.graph._nodes[b].mouseOver = !1; + if (this.node_over && this.node_over.onMouseLeave) { + this.node_over.onMouseLeave(a); + } + this.node_over = null; + this.dirty_canvas = !0; + } + } + if (c) { + if (!c.mouseOver && (c.mouseOver = !0, this.node_over = c, this.dirty_canvas = !0, c.onMouseEnter)) { + c.onMouseEnter(a); + } + if (c.onMouseMove) { + c.onMouseMove(a); + } + if (this.connecting_node && (g = this._highlight_input || [0, 0], !this.isOverNodeBox(c, a.canvasX, a.canvasY))) { + var l = this.isOverNodeInput(c, a.canvasX, a.canvasY, g); + -1 != l && c.inputs[l] ? k.isValidConnection(this.connecting_output.type, c.inputs[l].type) && (this._highlight_input = g) : this._highlight_input = null; + } + this.canvas && (t(a.canvasX, a.canvasY, c.pos[0] + c.size[0] - 5, c.pos[1] + c.size[1] - 5, 5, 5) ? this.canvas.style.cursor = "se-resize" : this.canvas.style.cursor = null); + } else { + this.canvas && (this.canvas.style.cursor = null); + } + if (this.node_capturing_input && this.node_capturing_input != c && this.node_capturing_input.onMouseMove) { + this.node_capturing_input.onMouseMove(a); + } + if (this.node_dragged && !this.live_mode) { + for (b in this.selected_nodes) { + c = this.selected_nodes[b], c.pos[0] += e[0] / this.scale, c.pos[1] += e[1] / this.scale; + } + this.dirty_bgcanvas = this.dirty_canvas = !0; + } + this.resizing_node && !this.live_mode && (this.resizing_node.size[0] = a.canvasX - this.resizing_node.pos[0], this.resizing_node.size[1] = a.canvasY - this.resizing_node.pos[1], e = Math.max(this.resizing_node.inputs ? this.resizing_node.inputs.length : 0, this.resizing_node.outputs ? this.resizing_node.outputs.length : 0) * k.NODE_SLOT_HEIGHT + (this.resizing_node.widgets ? this.resizing_node.widgets.length : 0) * (k.NODE_WIDGET_HEIGHT + 4) + 4, this.resizing_node.size[1] < e && (this.resizing_node.size[1] = + e), this.resizing_node.size[0] < k.NODE_MIN_WIDTH && (this.resizing_node.size[0] = k.NODE_MIN_WIDTH), this.canvas.style.cursor = "se-resize", this.dirty_bgcanvas = this.dirty_canvas = !0); + } + } + } + } + a.preventDefault(); + return !1; + } + }; + d.prototype.processMouseUp = function(a) { + if (this.graph) { + var b = this.getCanvasWindow().document; + d.active_canvas = this; + b.removeEventListener("mousemove", this._mousemove_callback, !0); + this.canvas.addEventListener("mousemove", this._mousemove_callback, !0); + b.removeEventListener("mouseup", this._mouseup_callback, !0); + this.adjustMouseEvent(a); + b = k.getTime(); + a.click_time = b - this.last_mouseclick; + if (1 == a.which) { + if (this.selected_group = this.node_widget = null, this.selected_group_resizing = !1, this.dragging_rectangle) { + if (this.graph) { + var c = this.graph._nodes, m = new Float32Array(4); + this.deselectAllNodes(); + 0 > this.dragging_rectangle[2] && (this.dragging_rectangle[0] += this.dragging_rectangle[2]); + 0 > this.dragging_rectangle[3] && (this.dragging_rectangle[1] += this.dragging_rectangle[3]); + this.dragging_rectangle[2] = Math.abs(this.dragging_rectangle[2] * this.scale); + this.dragging_rectangle[3] = Math.abs(this.dragging_rectangle[3] * this.scale); + for (var g = 0; g < c.length; ++g) { + b = c[g], b.getBounding(m), v(this.dragging_rectangle, m) && this.selectNode(b, !0); + } + } + this.dragging_rectangle = null; + } else { + if (this.connecting_node) { + this.dirty_bgcanvas = this.dirty_canvas = !0; + if (b = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes)) { + this.connecting_output.type == k.EVENT && this.isOverNodeBox(b, a.canvasX, a.canvasY) ? this.connecting_node.connect(this.connecting_slot, b, k.EVENT) : (c = this.isOverNodeInput(b, a.canvasX, a.canvasY), -1 != c ? this.connecting_node.connect(this.connecting_slot, b, c) : (c = b.getInputInfo(0), this.connecting_output.type == k.EVENT ? this.connecting_node.connect(this.connecting_slot, b, k.EVENT) : c && !c.link && k.isValidConnection(c.type && this.connecting_output.type) && this.connecting_node.connect(this.connecting_slot, + b, 0))); + } + this.connecting_node = this.connecting_pos = this.connecting_output = null; + this.connecting_slot = -1; + } else { + if (this.resizing_node) { + this.dirty_bgcanvas = this.dirty_canvas = !0, this.resizing_node = null; + } else { + if (this.node_dragged) { + this.dirty_bgcanvas = this.dirty_canvas = !0, this.node_dragged.pos[0] = Math.round(this.node_dragged.pos[0]), this.node_dragged.pos[1] = Math.round(this.node_dragged.pos[1]), this.graph.config.align_to_grid && this.node_dragged.alignToGrid(), this.node_dragged = null; + } else { + b = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes); + !b && 300 > a.click_time && this.deselectAllNodes(); + this.dirty_canvas = !0; + this.dragging_canvas = !1; + if (this.node_over && this.node_over.onMouseUp) { + this.node_over.onMouseUp(a, [a.canvasX - this.node_over.pos[0], a.canvasY - this.node_over.pos[1]]); + } + if (this.node_capturing_input && this.node_capturing_input.onMouseUp) { + this.node_capturing_input.onMouseUp(a, [a.canvasX - this.node_capturing_input.pos[0], a.canvasY - this.node_capturing_input.pos[1]]); + } + } + } + } + } + } else { + 2 == a.which ? (this.dirty_canvas = !0, this.dragging_canvas = !1) : 3 == a.which && (this.dirty_canvas = !0, this.dragging_canvas = !1); + } + this.graph.change(); + a.stopPropagation(); + a.preventDefault(); + return !1; + } + }; + d.prototype.processMouseWheel = function(a) { + if (this.graph && this.allow_dragcanvas) { + var b = null != a.wheelDeltaY ? a.wheelDeltaY : -60 * a.detail; + this.adjustMouseEvent(a); + var c = this.scale; + 0 < b ? c *= 1.1 : 0 > b && (c *= 1 / 1.1); + this.setZoom(c, [a.localX, a.localY]); + this.graph.change(); + a.preventDefault(); + return !1; + } + }; + d.prototype.isOverNodeBox = function(a, b, c) { + var e = k.NODE_TITLE_HEIGHT; + return t(b, c, a.pos[0] + 2, a.pos[1] + 2 - e, e - 4, e - 4) ? !0 : !1; + }; + d.prototype.isOverNodeInput = function(a, b, c, d) { + if (a.inputs) { + for (var e = 0, l = a.inputs.length; e < l; ++e) { + var p = a.getConnectionPos(!0, e); + if (t(b, c, p[0] - 10, p[1] - 5, 20, 10)) { + return d && (d[0] = p[0], d[1] = p[1]), e; + } + } + } + return -1; + }; + d.prototype.processKey = function(a) { + if (this.graph) { + var b = !1; + if ("input" != a.target.localName) { + if ("keydown" == a.type) { + 32 == a.keyCode && (b = this.dragging_canvas = !0); + 65 == a.keyCode && a.ctrlKey && (this.selectNodes(), b = !0); + "KeyC" == a.code && (a.metaKey || a.ctrlKey) && !a.shiftKey && this.selected_nodes && (this.copyToClipboard(), b = !0); + "KeyV" != a.code || !a.metaKey && !a.ctrlKey || a.shiftKey || this.pasteFromClipboard(); + if (46 == a.keyCode || 8 == a.keyCode) { + this.deleteSelectedNodes(), b = !0; + } + if (this.selected_nodes) { + for (var c in this.selected_nodes) { + if (this.selected_nodes[c].onKeyDown) { + this.selected_nodes[c].onKeyDown(a); + } + } + } + } else { + if ("keyup" == a.type && (32 == a.keyCode && (this.dragging_canvas = !1), this.selected_nodes)) { + for (c in this.selected_nodes) { + if (this.selected_nodes[c].onKeyUp) { + this.selected_nodes[c].onKeyUp(a); + } + } + } + } + this.graph.change(); + if (b) { + return a.preventDefault(), !1; + } + } + } + }; + d.prototype.copyToClipboard = function() { + var a = {nodes:[], links:[]}, b = 0, c = [], d; + for (d in this.selected_nodes) { + var g = this.selected_nodes[d]; + g._relative_id = b; + c.push(g); + b += 1; + } + for (d = 0; d < c.length; ++d) { + if (g = c[d], a.nodes.push(g.clone().serialize()), g.inputs && g.inputs.length) { + for (b = 0; b < g.inputs.length; ++b) { + var l = g.inputs[b]; + if (l && null != l.link && (l = this.graph.links[l.link])) { + var p = this.graph.getNodeById(l.origin_id); + p && this.selected_nodes[p.id] && a.links.push([p._relative_id, b, g._relative_id, l.target_slot]); + } + } + } + } + localStorage.setItem("litegrapheditor_clipboard", JSON.stringify(a)); + }; + d.prototype.pasteFromClipboard = function() { + var a = localStorage.getItem("litegrapheditor_clipboard"); + if (a) { + a = JSON.parse(a); + for (var b = [], c = 0; c < a.nodes.length; ++c) { + var d = a.nodes[c], g = k.createNode(d.type); + g && (g.configure(d), g.pos[0] += 5, g.pos[1] += 5, this.graph.add(g), b.push(g)); + } + for (c = 0; c < a.links.length; ++c) { + d = a.links[c], b[d[0]].connect(d[1], b[d[2]], d[3]); + } + this.selectNodes(b); + } + }; + d.prototype.processDrop = function(a) { + a.preventDefault(); + this.adjustMouseEvent(a); + var b = [a.canvasX, a.canvasY], c = this.graph.getNodeOnPos(b[0], b[1]); + if (c) { + if ((c.onDropFile || c.onDropData) && (b = a.dataTransfer.files) && b.length) { + for (var k = 0; k < b.length; k++) { + var g = a.dataTransfer.files[0], l = g.name; + d.getFileExtension(l); + if (c.onDropFile) { + c.onDropFile(g); + } + if (c.onDropData) { + var p = new FileReader; + p.onload = function(a) { + c.onDropData(a.target.result, l, g); + }; + var m = g.type.split("/")[0]; + "text" == m || "" == m ? p.readAsText(g) : "image" == m ? p.readAsDataURL(g) : p.readAsArrayBuffer(g); + } + } + } + return c.onDropItem && c.onDropItem(event) ? !0 : this.onDropItem ? this.onDropItem(event) : !1; + } + b = null; + this.onDropItem && (b = this.onDropItem(event)); + b || this.checkDropItem(a); + }; + d.prototype.checkDropItem = function(a) { + if (a.dataTransfer.files.length) { + var b = a.dataTransfer.files[0], c = d.getFileExtension(b.name).toLowerCase(); + if (c = k.node_types_by_file_extension[c]) { + if (c = k.createNode(c.type), c.pos = [a.canvasX, a.canvasY], this.graph.add(c), c.onDropFile) { + c.onDropFile(b); + } + } + } + }; + d.prototype.processNodeDblClicked = function(a) { + if (this.onShowNodePanel) { + this.onShowNodePanel(a); + } + if (this.onNodeDblClicked) { + this.onNodeDblClicked(a); + } + this.setDirty(!0); + }; + d.prototype.processNodeSelected = function(a, b) { + this.selectNode(a, b && b.shiftKey); + if (this.onNodeSelected) { + this.onNodeSelected(a); + } + }; + d.prototype.processNodeDeselected = function(a) { + this.deselectNode(a); + if (this.onNodeDeselected) { + this.onNodeDeselected(a); + } + }; + d.prototype.selectNode = function(a, b) { + null == a ? this.deselectAllNodes() : this.selectNodes([a], b); + }; + d.prototype.selectNodes = function(a, b) { + b || this.deselectAllNodes(); + a = a || this.graph._nodes; + for (b = 0; b < a.length; ++b) { + var c = a[b]; + if (!c.selected) { + if (!c.selected && c.onSelected) { + c.onSelected(); + } + c.selected = !0; + this.selected_nodes[c.id] = c; + if (c.inputs) { + for (var d = 0; d < c.inputs.length; ++d) { + this.highlighted_links[c.inputs[d].link] = !0; + } + } + if (c.outputs) { + for (d = 0; d < c.outputs.length; ++d) { + var g = c.outputs[d]; + if (g.links) { + for (var l = 0; l < g.links.length; ++l) { + this.highlighted_links[g.links[l]] = !0; + } + } + } + } + } + } + this.setDirty(!0); + }; + d.prototype.deselectNode = function(a) { + if (a.selected) { + if (a.onDeselected) { + a.onDeselected(); + } + a.selected = !1; + if (a.inputs) { + for (var b = 0; b < a.inputs.length; ++b) { + delete this.highlighted_links[a.inputs[b].link]; + } + } + if (a.outputs) { + for (b = 0; b < a.outputs.length; ++b) { + var c = a.outputs[b]; + if (c.links) { + for (var d = 0; d < c.links.length; ++d) { + delete this.highlighted_links[c.links[d]]; + } + } + } + } + } + }; + d.prototype.deselectAllNodes = function() { + if (this.graph) { + for (var a = this.graph._nodes, b = 0, c = a.length; b < c; ++b) { + var d = a[b]; + if (d.selected) { + if (d.onDeselected) { + d.onDeselected(); + } + d.selected = !1; + } + } + this.selected_nodes = {}; + this.highlighted_links = {}; + this.setDirty(!0); + } + }; + d.prototype.deleteSelectedNodes = function() { + for (var a in this.selected_nodes) { + this.graph.remove(this.selected_nodes[a]); + } + this.selected_nodes = {}; + this.highlighted_links = {}; + this.setDirty(!0); + }; + d.prototype.centerOnNode = function(a) { + this.offset[0] = -a.pos[0] - 0.5 * a.size[0] + 0.5 * this.canvas.width / this.scale; + this.offset[1] = -a.pos[1] - 0.5 * a.size[1] + 0.5 * this.canvas.height / this.scale; + this.setDirty(!0, !0); + }; + d.prototype.adjustMouseEvent = function(a) { + if (this.canvas) { + var b = this.canvas.getBoundingClientRect(); + a.localX = a.pageX - b.left; + a.localY = a.pageY - b.top; + } else { + a.localX = a.pageX, a.localY = a.pageY; + } + a.deltaX = a.localX - this.last_mouse_position[0]; + a.deltaY = a.localY - this.last_mouse_position[1]; + this.last_mouse_position[0] = a.localX; + this.last_mouse_position[1] = a.localY; + a.canvasX = a.localX / this.scale - this.offset[0]; + a.canvasY = a.localY / this.scale - this.offset[1]; + }; + d.prototype.setZoom = function(a, b) { + !b && this.canvas && (b = [0.5 * this.canvas.width, 0.5 * this.canvas.height]); + var c = this.convertOffsetToCanvas(b); + this.scale = a; + this.scale > this.max_zoom ? this.scale = this.max_zoom : this.scale < this.min_zoom && (this.scale = this.min_zoom); + a = this.convertOffsetToCanvas(b); + c = [a[0] - c[0], a[1] - c[1]]; + this.offset[0] += c[0]; + this.offset[1] += c[1]; + this.dirty_bgcanvas = this.dirty_canvas = !0; + }; + d.prototype.convertOffsetToCanvas = function(a, b) { + b = b || []; + b[0] = a[0] / this.scale - this.offset[0]; + b[1] = a[1] / this.scale - this.offset[1]; + return b; + }; + d.prototype.convertCanvasToOffset = function(a, b) { + b = b || []; + b[0] = (a[0] + this.offset[0]) * this.scale; + b[1] = (a[1] + this.offset[1]) * this.scale; + return b; + }; + d.prototype.convertEventToCanvas = function(a) { + var b = this.canvas.getBoundingClientRect(); + return this.convertOffsetToCanvas([a.pageX - b.left, a.pageY - b.top]); + }; + d.prototype.bringToFront = function(a) { + var b = this.graph._nodes.indexOf(a); + -1 != b && (this.graph._nodes.splice(b, 1), this.graph._nodes.push(a)); + }; + d.prototype.sendToBack = function(a) { + var b = this.graph._nodes.indexOf(a); + -1 != b && (this.graph._nodes.splice(b, 1), this.graph._nodes.unshift(a)); + }; + var m = new Float32Array(4); + d.prototype.computeVisibleNodes = function(a, b) { + b = b || []; + b.length = 0; + a = a || this.graph._nodes; + for (var c = 0, d = a.length; c < d; ++c) { + var g = a[c]; + (!this.live_mode || g.onDrawBackground || g.onDrawForeground) && v(this.visible_area, g.getBounding(m)) && b.push(g); + } + return b; + }; + d.prototype.draw = function(a, b) { + if (this.canvas) { + var c = k.getTime(); + this.render_time = 0.001 * (c - this.last_draw_time); + this.last_draw_time = c; + if (this.graph) { + var d = [-this.offset[0], -this.offset[1]], g = [d[0] + this.canvas.width / this.scale, d[1] + this.canvas.height / this.scale]; + this.visible_area = new Float32Array([d[0], d[1], g[0] - d[0], g[1] - d[1]]); + } + (this.dirty_bgcanvas || b || this.always_render_background || this.graph && this.graph._last_trigger_time && 1000 > c - this.graph._last_trigger_time) && this.drawBackCanvas(); + (this.dirty_canvas || a) && this.drawFrontCanvas(); + this.fps = this.render_time ? 1.0 / this.render_time : 0; + this.frame += 1; + } + }; + d.prototype.drawFrontCanvas = function() { + this.dirty_canvas = !1; + this.ctx || (this.ctx = this.bgcanvas.getContext("2d")); + var a = this.ctx; + if (a) { + a.start2D && a.start2D(); + var b = this.canvas; + a.restore(); + a.setTransform(1, 0, 0, 1, 0, 0); + this.dirty_area && (a.save(), a.beginPath(), a.rect(this.dirty_area[0], this.dirty_area[1], this.dirty_area[2], this.dirty_area[3]), a.clip()); + this.clear_background && a.clearRect(0, 0, b.width, b.height); + this.bgcanvas == this.canvas ? this.drawBackCanvas() : a.drawImage(this.bgcanvas, 0, 0); + if (this.onRender) { + this.onRender(b, a); + } + this.show_info && this.renderInfo(a); + if (this.graph) { + a.save(); + a.scale(this.scale, this.scale); + a.translate(this.offset[0], this.offset[1]); + b = this.computeVisibleNodes(null, this.visible_nodes); + for (var c = 0; c < b.length; ++c) { + var d = b[c]; + a.save(); + a.translate(d.pos[0], d.pos[1]); + this.drawNode(d, a); + a.restore(); + } + this.render_execution_order && this.drawExecutionOrder(a); + this.graph.config.links_ontop && (this.live_mode || this.drawConnections(a)); + if (null != this.connecting_pos) { + a.lineWidth = this.connections_width; + switch(this.connecting_output.type) { + case k.EVENT: + b = k.EVENT_LINK_COLOR; + break; + default: + b = k.CONNECTING_LINK_COLOR; + } + this.renderLink(a, this.connecting_pos, [this.canvas_mouse[0], this.canvas_mouse[1]], null, !1, null, b, this.connecting_output.dir || (this.connecting_node.flags.horizontal ? k.DOWN : k.RIGHT), k.CENTER); + a.beginPath(); + this.connecting_output.type === k.EVENT || this.connecting_output.shape === k.BOX_SHAPE ? a.rect(this.connecting_pos[0] - 6 + 0.5, this.connecting_pos[1] - 5 + 0.5, 14, 10) : a.arc(this.connecting_pos[0], this.connecting_pos[1], 4, 0, 2 * Math.PI); + a.fill(); + a.fillStyle = "#ffcc00"; + this._highlight_input && (a.beginPath(), a.arc(this._highlight_input[0], this._highlight_input[1], 6, 0, 2 * Math.PI), a.fill()); + } + this.dragging_rectangle && (a.strokeStyle = "#FFF", a.strokeRect(this.dragging_rectangle[0], this.dragging_rectangle[1], this.dragging_rectangle[2], this.dragging_rectangle[3])); + a.restore(); + } + this.dirty_area && a.restore(); + a.finish2D && a.finish2D(); + } + }; + d.prototype.renderInfo = function(a, b, c) { + b = b || 0; + c = c || 0; + a.save(); + a.translate(b, c); + a.font = "10px Arial"; + a.fillStyle = "#888"; + this.graph ? (a.fillText("T: " + this.graph.globaltime.toFixed(2) + "s", 5, 13), a.fillText("I: " + this.graph.iteration, 5, 26), a.fillText("V: " + this.graph._version, 5, 39), a.fillText("FPS:" + this.fps.toFixed(2), 5, 52)) : a.fillText("No graph selected", 5, 13); + a.restore(); + }; + d.prototype.drawBackCanvas = function() { + var a = this.bgcanvas; + if (a.width != this.canvas.width || a.height != this.canvas.height) { + a.width = this.canvas.width, a.height = this.canvas.height; + } + this.bgctx || (this.bgctx = this.bgcanvas.getContext("2d")); + var b = this.bgctx; + b.start && b.start(); + this.clear_background && b.clearRect(0, 0, a.width, a.height); + this._graph_stack && this._graph_stack.length && (b.strokeStyle = this._graph_stack[this._graph_stack.length - 1].bgcolor, b.lineWidth = 10, b.strokeRect(1, 1, a.width - 2, a.height - 2), b.lineWidth = 1); + var c = !1; + this.onRenderBackground && (c = this.onRenderBackground(a, b)); + b.restore(); + b.setTransform(1, 0, 0, 1, 0, 0); + if (this.graph) { + b.save(); + b.scale(this.scale, this.scale); + b.translate(this.offset[0], this.offset[1]); + if (this.background_image && 0.5 < this.scale && !c) { + b.globalAlpha = this.zoom_modify_alpha ? (1.0 - 0.5 / this.scale) * this.editor_alpha : this.editor_alpha; + b.imageSmoothingEnabled = b.mozImageSmoothingEnabled = b.imageSmoothingEnabled = !1; + if (!this._bg_img || this._bg_img.name != this.background_image) { + this._bg_img = new Image; + this._bg_img.name = this.background_image; + this._bg_img.src = this.background_image; + var d = this; + this._bg_img.onload = function() { + d.draw(!0, !0); + }; + } + c = null; + null == this._pattern && 0 < this._bg_img.width ? (c = b.createPattern(this._bg_img, "repeat"), this._pattern_img = this._bg_img, this._pattern = c) : c = this._pattern; + c && (b.fillStyle = c, b.fillRect(this.visible_area[0], this.visible_area[1], this.visible_area[2], this.visible_area[3]), b.fillStyle = "transparent"); + b.globalAlpha = 1.0; + b.imageSmoothingEnabled = b.mozImageSmoothingEnabled = b.imageSmoothingEnabled = !0; + } + this.graph._groups.length && !this.live_mode && this.drawGroups(a, b); + if (this.onBackgroundRender) { + this.onBackgroundRender(a, b); + } + this.render_canvas_border && (b.strokeStyle = "#235", b.strokeRect(0, 0, a.width, a.height)); + this.render_connections_shadows ? (b.shadowColor = "#000", b.shadowOffsetX = 0, b.shadowOffsetY = 0, b.shadowBlur = 6) : b.shadowColor = "rgba(0,0,0,0)"; + this.live_mode || this.drawConnections(b); + b.shadowColor = "rgba(0,0,0,0)"; + b.restore(); + } + b.finish && b.finish(); + this.dirty_bgcanvas = !1; + this.dirty_canvas = !0; + }; + var c = new Float32Array(2); + d.prototype.drawNode = function(a, b) { + this.current_node = a; + var e = a.color || a.constructor.color || k.NODE_DEFAULT_COLOR, d = a.bgcolor || a.constructor.bgcolor || k.NODE_DEFAULT_BGCOLOR; + if (this.live_mode) { + if (!a.flags.collapsed && (b.shadowColor = "transparent", a.onDrawForeground)) { + a.onDrawForeground(b, this); + } + } else { + var g = this.editor_alpha; + b.globalAlpha = g; + this.render_shadows ? (b.shadowColor = k.DEFAULT_SHADOW_COLOR, b.shadowOffsetX = 2 * this.scale, b.shadowOffsetY = 2 * this.scale, b.shadowBlur = 3 * this.scale) : b.shadowColor = "transparent"; + if (!a.flags.collapsed || !a.onDrawCollaped || 1 != a.onDrawCollapsed(b, this)) { + var l = a._shape || k.BOX_SHAPE; + c.set(a.size); + if (a.flags.collapsed) { + b.font = this.inner_text_font; + var p = a.getTitle ? a.getTitle() : a.title; + a._collapsed_width = Math.min(a.size[0], b.measureText(p).width + 40); + c[0] = a._collapsed_width; + c[1] = 0; + } + a.flags.clip_area && (b.save(), b.beginPath(), l == k.BOX_SHAPE ? b.rect(0, 0, c[0], c[1]) : l == k.ROUND_SHAPE ? b.roundRect(0, 0, c[0], c[1], 10) : l == k.CIRCLE_SHAPE && b.arc(0.5 * c[0], 0.5 * c[1], 0.5 * c[0], 0, 2 * Math.PI), b.clip()); + this.drawNodeShape(a, b, c, e, d, a.selected, a.mouseOver); + b.shadowColor = "transparent"; + b.textAlign = a.flags.horizontal ? "center" : "left"; + b.font = this.inner_text_font; + e = 0.6 < this.scale; + d = this.connecting_output; + b.lineWidth = 1; + l = 0; + if (a.flags.collapsed) { + if (a.inputs) { + for (p = 0; p < a.inputs.length; p++) { + if (m = a.inputs[p], null != m.link) { + b.fillStyle = m.color_on || this.default_connection_color.input_on; + b.beginPath(); + m.type === k.EVENT || m.shape === k.BOX_SHAPE ? b.rect(0.5, 4 - k.NODE_TITLE_HEIGHT + 0.5, 14, k.NODE_TITLE_HEIGHT - 8) : m.shape === k.ARROW_SHAPE ? (b.moveTo(8, -0.5 * k.NODE_TITLE_HEIGHT), b.lineTo(-4, -0.8 * k.NODE_TITLE_HEIGHT), b.lineTo(-4, -0.2 * k.NODE_TITLE_HEIGHT), b.closePath()) : b.arc(0, -0.5 * k.NODE_TITLE_HEIGHT, 4, 0, 2 * Math.PI); + b.fill(); + break; + } + } + } + if (a.outputs) { + for (p = 0; p < a.outputs.length; p++) { + m = a.outputs[p], m.links && m.links.length && (b.fillStyle = m.color_on || this.default_connection_color.output_on, b.strokeStyle = "black", b.beginPath(), m.type === k.EVENT || m.shape === k.BOX_SHAPE ? b.rect(a._collapsed_width - 4 + 0.5, 4 - k.NODE_TITLE_HEIGHT + 0.5, 14, k.NODE_TITLE_HEIGHT - 8) : m.shape === k.ARROW_SHAPE ? (b.moveTo(a._collapsed_width + 6, -0.5 * k.NODE_TITLE_HEIGHT), b.lineTo(a._collapsed_width - 6, -0.8 * k.NODE_TITLE_HEIGHT), b.lineTo(a._collapsed_width - + 6, -0.2 * k.NODE_TITLE_HEIGHT), b.closePath()) : b.arc(a._collapsed_width, -0.5 * k.NODE_TITLE_HEIGHT, 4, 0, 2 * Math.PI), b.fill(), b.stroke()); + } + } + } else { + if (a.inputs) { + for (p = 0; p < a.inputs.length; p++) { + var m = a.inputs[p]; + b.globalAlpha = g; + this.connecting_node && k.isValidConnection(m.type && d.type) && (b.globalAlpha = 0.4 * g); + b.fillStyle = null != m.link ? m.color_on || this.default_connection_color.input_on : m.color_off || this.default_connection_color.input_off; + var f = a.getConnectionPos(!0, p); + f[0] -= a.pos[0]; + f[1] -= a.pos[1]; + l < f[1] + 0.5 * k.NODE_SLOT_HEIGHT && (l = f[1] + 0.5 * k.NODE_SLOT_HEIGHT); + b.beginPath(); + m.type === k.EVENT || m.shape === k.BOX_SHAPE ? b.rect(f[0] - 6 + 0.5, f[1] - 5 + 0.5, 14, 10) : m.shape === k.ARROW_SHAPE ? (b.moveTo(f[0] + 8, f[1] + 0.5), b.lineTo(f[0] - 4, f[1] + 6 + 0.5), b.lineTo(f[0] - 4, f[1] - 6 + 0.5), b.closePath()) : b.arc(f[0], f[1], 4, 0, 2 * Math.PI); + b.fill(); + if (e) { + var x = null != m.label ? m.label : m.name; + x && (b.fillStyle = k.NODE_TEXT_COLOR, a.flags.horizontal || m.dir == k.UP ? b.fillText(x, f[0], f[1] - 10) : b.fillText(x, f[0] + 10, f[1] + 5)); + } + } + } + this.connecting_node && (b.globalAlpha = 0.4 * g); + b.textAlign = a.flags.horizontal ? "center" : "right"; + b.strokeStyle = "black"; + if (a.outputs) { + for (p = 0; p < a.outputs.length; p++) { + if (m = a.outputs[p], f = a.getConnectionPos(!1, p), f[0] -= a.pos[0], f[1] -= a.pos[1], l < f[1] + 0.5 * k.NODE_SLOT_HEIGHT && (l = f[1] + 0.5 * k.NODE_SLOT_HEIGHT), b.fillStyle = m.links && m.links.length ? m.color_on || this.default_connection_color.output_on : m.color_off || this.default_connection_color.output_off, b.beginPath(), m.type === k.EVENT || m.shape === k.BOX_SHAPE ? b.rect(f[0] - 6 + 0.5, f[1] - 5 + 0.5, 14, 10) : m.shape === k.ARROW_SHAPE ? (b.moveTo(f[0] + 8, f[1] + + 0.5), b.lineTo(f[0] - 4, f[1] + 6 + 0.5), b.lineTo(f[0] - 4, f[1] - 6 + 0.5), b.closePath()) : b.arc(f[0], f[1], 4, 0, 2 * Math.PI), b.fill(), b.stroke(), e && (x = null != m.label ? m.label : m.name)) { + b.fillStyle = k.NODE_TEXT_COLOR, a.flags.horizontal || m.dir == k.DOWN ? b.fillText(x, f[0], f[1] - 8) : b.fillText(x, f[0] - 10, f[1] + 5); + } + } + } + b.textAlign = "left"; + b.globalAlpha = 1; + if (a.widgets) { + if (a.flags.horizontal || a.flags.widgets_up) { + l = 2; + } + this.drawNodeWidgets(a, l, b, this.node_widget && this.node_widget[0] == a ? this.node_widget[1] : null); + } + a.onDrawForeground && (a.gui_rects && (a.gui_rects.length = 0), a.onDrawForeground(b, this)); + } + a.flags.clip_area && b.restore(); + b.globalAlpha = 1.0; + } + } + }; + d.prototype.drawNodeShape = function(a, b, c, m, g, l, p) { + b.strokeStyle = m; + b.fillStyle = g; + g = k.NODE_TITLE_HEIGHT; + var e = a._shape || a.constructor.shape || k.BOX_SHAPE, f = a.constructor.title_mode, x = !0; + f == k.TRANSPARENT_TITLE ? x = !1 : f == k.AUTOHIDE_TITLE && p && (x = !0); + p = x ? -g : 0; + var n = c[0] + 1, h = x ? c[1] + g : c[1]; + a.flags.collapsed || (e == k.BOX_SHAPE || 0.5 > this.scale ? (b.beginPath(), b.rect(0, p, n, h), b.fill()) : e == k.ROUND_SHAPE || e == k.CARD_SHAPE ? (b.beginPath(), b.roundRect(0, p, n, h, this.round_radius, e == k.CARD_SHAPE ? 0 : this.round_radius), b.fill()) : e == k.CIRCLE_SHAPE && (b.beginPath(), b.arc(0.5 * c[0], 0.5 * c[1], 0.5 * c[0], 0, 2 * Math.PI), b.fill())); + b.shadowColor = "transparent"; + a.bgImage && a.bgImage.width && b.drawImage(a.bgImage, 0.5 * (c[0] - a.bgImage.width), 0.5 * (c[1] - a.bgImage.height)); + a.bgImageUrl && !a.bgImage && (a.bgImage = a.loadImage(a.bgImageUrl)); + a.onDrawBackground && (a.gui_rects && (a.gui_rects.length = 0), a.onDrawBackground(b, this)); + if (x || f == k.TRANSPARENT_TITLE) { + if (f != k.TRANSPARENT_TITLE) { + a.flags.collapsed && (b.shadowColor = k.DEFAULT_SHADOW_COLOR); + if (this.use_gradients) { + var q = d.gradients[m]; + q || (q = d.gradients[m] = b.createLinearGradient(0, 0, 400, 0), q.addColorStop(0, m), q.addColorStop(1, "#000")); + b.fillStyle = q; + } else { + b.fillStyle = m; + } + q = b.globalAlpha; + b.beginPath(); + if (e == k.BOX_SHAPE || 0.5 > this.scale) { + b.rect(0, -g, c[0] + 1, g), b.fill(); + } else { + if (e == k.ROUND_SHAPE || e == k.CARD_SHAPE) { + b.roundRect(0, -g, c[0] + 1, g, this.round_radius, a.flags.collapsed ? this.round_radius : 0), b.fill(); + } + } + b.shadowColor = "transparent"; + } + e == k.ROUND_SHAPE || e == k.CIRCLE_SHAPE || e == k.CARD_SHAPE ? (0.5 < this.scale && (b.fillStyle = "black", b.beginPath(), b.arc(0.5 * g, -0.5 * g, 0.5 * (g - 8), 0, 2 * Math.PI), b.fill()), b.fillStyle = a.boxcolor || k.NODE_DEFAULT_BOXCOLOR, b.beginPath(), b.arc(0.5 * g, -0.5 * g, 0.4 * (g - 8), 0, 2 * Math.PI), b.fill()) : (0.5 < this.scale && (b.fillStyle = "black", b.fillRect(4, -g + 4, g - 8, g - 8)), b.fillStyle = a.boxcolor || k.NODE_DEFAULT_BOXCOLOR, b.fillRect(5, -g + 5, g - 10, + g - 10)); + b.globalAlpha = q; + 0.5 < this.scale && (b.font = this.title_text_font, q = a.getTitle()) && (b.fillStyle = l ? "white" : a.constructor.title_text_color || this.node_title_color, a.flags.collapsed ? (b.textAlign = "center", x = b.measureText(q), b.fillText(q, g + 0.5 * x.width, 0.2 * -g), b.textAlign = "left") : (b.textAlign = "left", b.fillText(q, g, 0.2 * -g))); + } + l && (f == k.TRANSPARENT_TITLE && (p -= g, h += g), b.lineWidth = 1, b.globalAlpha = 0.8, b.beginPath(), e == k.BOX_SHAPE ? b.rect(-6, -6 + p, 12 + n, 12 + h) : e == k.ROUND_SHAPE || e == k.CARD_SHAPE && a.flags.collapsed ? b.roundRect(-6, -6 + p, 12 + n, 12 + h, 2 * this.round_radius) : e == k.CARD_SHAPE ? b.roundRect(-6, -6 + p, 12 + n, 12 + h, 2 * this.round_radius, 2) : e == k.CIRCLE_SHAPE && b.arc(0.5 * c[0], 0.5 * c[1], 0.5 * c[0] + 6, 0, 2 * Math.PI), b.strokeStyle = "#FFF", b.stroke(), + b.strokeStyle = m, b.globalAlpha = 1); + }; + d.prototype.drawConnections = function(a) { + var b = k.getTime(); + a.lineWidth = this.connections_width; + a.fillStyle = "#AAA"; + a.strokeStyle = "#AAA"; + a.globalAlpha = this.editor_alpha; + for (var c = 0, d = this.graph._nodes.length; c < d; ++c) { + var g = this.graph._nodes[c]; + if (g.inputs && g.inputs.length) { + for (var l = 0; l < g.inputs.length; ++l) { + var p = g.inputs[l]; + if (p && null != p.link && (p = this.graph.links[p.link])) { + var m = this.graph.getNodeById(p.origin_id); + if (null != m) { + var f = p.origin_slot; + var x = -1 == f ? [m.pos[0] + 10, m.pos[1] + 10] : m.getConnectionPos(!1, f); + var n = g.getConnectionPos(!0, l); + m = m.outputs[f].dir || (m.flags.horizontal ? k.DOWN : k.RIGHT); + f = g.inputs[l].dir || (g.flags.horizontal ? k.UP : k.LEFT); + this.renderLink(a, x, n, p, !1, 0, null, m, f); + if (p && p._last_time && 1000 > b - p._last_time) { + var h = 2.0 - 0.002 * (b - p._last_time), q = "rgba(255,255,255, " + h.toFixed(2) + ")"; + this.renderLink(a, x, n, p, !0, h, q, m, f); + } + } + } + } + } + } + a.globalAlpha = 1; + }; + d.prototype.renderLink = function(a, b, c, m, g, l, p, f, n) { + if (this.highquality_render) { + f = f || k.RIGHT; + n = n || k.LEFT; + var e = q(b, c); + this.render_connections_border && 0.6 < this.scale && (a.lineWidth = this.connections_width + 4); + !p && m && (p = d.link_type_colors[m.type]); + p || (p = this.default_link_color); + null != m && this.highlighted_links[m.id] && (p = "#FFF"); + a.beginPath(); + if (this.render_curved_connections) { + a.moveTo(b[0], b[1]); + var h = m = 0, A = 0, t = 0; + switch(f) { + case k.LEFT: + m = -0.25 * e; + break; + case k.RIGHT: + m = 0.25 * e; + break; + case k.UP: + h = -0.25 * e; + break; + case k.DOWN: + h = 0.25 * e; + } + switch(n) { + case k.LEFT: + A = -0.25 * e; + break; + case k.RIGHT: + A = 0.25 * e; + break; + case k.UP: + t = -0.25 * e; + break; + case k.DOWN: + t = 0.25 * e; + } + a.bezierCurveTo(b[0] + m, b[1] + h, c[0] + A, c[1] + t, c[0], c[1]); + } else { + a.moveTo(b[0] + 10, b[1]), a.lineTo(0.5 * (b[0] + 10 + (c[0] - 10)), b[1]), a.lineTo(0.5 * (b[0] + 10 + (c[0] - 10)), c[1]), a.lineTo(c[0] - 10, c[1]); + } + this.render_connections_border && 0.6 < this.scale && !g && (a.strokeStyle = "rgba(0,0,0,0.5)", a.stroke()); + a.lineWidth = this.connections_width; + a.fillStyle = a.strokeStyle = p; + a.stroke(); + this.render_connection_arrows && 0.6 <= this.scale && this.render_connection_arrows && 0.6 < this.scale && (g = this.computeConnectionPoint(b, c, 0.5, f, n), p = this.computeConnectionPoint(b, c, 0.51, f, n), p = this.render_curved_connections ? -Math.atan2(p[0] - g[0], p[1] - g[1]) : c[1] > b[1] ? 0 : Math.PI, a.save(), a.translate(g[0], g[1]), a.rotate(p), a.beginPath(), a.moveTo(-5, -5), a.lineTo(0, 5), a.lineTo(5, -5), a.fill(), a.restore()); + if (l) { + for (l = 0; 5 > l; ++l) { + g = (0.001 * k.getTime() + 0.2 * l) % 1, g = this.computeConnectionPoint(b, c, g, f, n), a.beginPath(), a.arc(g[0], g[1], 5, 0, 2 * Math.PI), a.fill(); + } + } + } else { + a.beginPath(), a.moveTo(b[0], b[1]), a.lineTo(c[0], c[1]), a.stroke(); + } + }; + d.prototype.computeConnectionPoint = function(a, b, c, d, g) { + d = d || k.RIGHT; + g = g || k.LEFT; + var e = q(a, b), m = [a[0], a[1]], f = [b[0], b[1]]; + switch(d) { + case k.LEFT: + m[0] += -0.25 * e; + break; + case k.RIGHT: + m[0] += 0.25 * e; + break; + case k.UP: + m[1] += -0.25 * e; + break; + case k.DOWN: + m[1] += 0.25 * e; + } + switch(g) { + case k.LEFT: + f[0] += -0.25 * e; + break; + case k.RIGHT: + f[0] += 0.25 * e; + break; + case k.UP: + f[1] += -0.25 * e; + break; + case k.DOWN: + f[1] += 0.25 * e; + } + d = (1 - c) * (1 - c) * (1 - c); + g = 3 * (1 - c) * (1 - c) * c; + e = 3 * (1 - c) * c * c; + c *= c * c; + return [d * a[0] + g * m[0] + e * f[0] + c * b[0], d * a[1] + g * m[1] + e * f[1] + c * b[1]]; + }; + d.prototype.drawExecutionOrder = function(a) { + a.shadowColor = "transparent"; + a.globalAlpha = 0.25; + a.textAlign = "center"; + a.strokeStyle = "white"; + a.globalAlpha = 0.75; + for (var b = this.visible_nodes, c = 0; c < b.length; ++c) { + var d = b[c]; + a.fillStyle = "black"; + a.fillRect(d.pos[0] - k.NODE_TITLE_HEIGHT, d.pos[1] - k.NODE_TITLE_HEIGHT, k.NODE_TITLE_HEIGHT, k.NODE_TITLE_HEIGHT); + 0 == d.order && a.strokeRect(d.pos[0] - k.NODE_TITLE_HEIGHT + 0.5, d.pos[1] - k.NODE_TITLE_HEIGHT + 0.5, k.NODE_TITLE_HEIGHT, k.NODE_TITLE_HEIGHT); + a.fillStyle = "#FFF"; + a.fillText(d.order, d.pos[0] + -0.5 * k.NODE_TITLE_HEIGHT, d.pos[1] - 6); + } + a.globalAlpha = 1; + }; + d.prototype.drawNodeWidgets = function(a, b, c, d) { + if (!a.widgets || !a.widgets.length) { + return 0; + } + var e = a.size[0]; + a = a.widgets; + b += 2; + var l = k.NODE_WIDGET_HEIGHT, m = 0.5 < this.scale; + c.save(); + c.globalAlpha = this.editor_alpha; + for (var f = 0; f < a.length; ++f) { + var n = a[f], h = b; + n.y && (h = n.y); + n.last_y = h; + c.strokeStyle = "#AAA"; + c.fillStyle = "#222"; + c.textAlign = "left"; + switch(n.type) { + case "button": + n.clicked && (c.fillStyle = "#AAA", n.clicked = !1, this.dirty_canvas = !0); + c.fillRect(10, h, e - 20, l); + c.strokeRect(10, h, e - 20, l); + m && (c.textAlign = "center", c.fillStyle = "#AAA", c.fillText(n.name, 0.5 * e, h + 0.7 * l)); + break; + case "slider": + c.fillStyle = "#111"; + c.fillRect(10, h, e - 20, l); + var q = (n.value - n.options.min) / (n.options.max - n.options.min); + c.fillStyle = d == n ? "#89A" : "#678"; + c.fillRect(10, h, q * (e - 20), l); + c.strokeRect(10, h, e - 20, l); + m && (c.textAlign = "center", c.fillStyle = "#DDD", c.fillText(n.name + " " + Number(n.value).toFixed(3), 0.5 * e, h + 0.7 * l)); + break; + case "number": + case "combo": + c.textAlign = "left"; + c.strokeStyle = "#AAA"; + c.fillStyle = "#111"; + c.beginPath(); + c.roundRect(10, b, e - 20, l, 0.5 * l); + c.fill(); + c.stroke(); + c.fillStyle = "#AAA"; + c.beginPath(); + c.moveTo(26, b + 5); + c.lineTo(16, b + 0.5 * l); + c.lineTo(26, b + l - 5); + c.moveTo(e - 26, b + 5); + c.lineTo(e - 16, b + 0.5 * l); + c.lineTo(e - 26, b + l - 5); + c.fill(); + m && (c.fillStyle = "#999", c.fillText(n.name, 30, h + 0.7 * l), c.fillStyle = "#DDD", c.textAlign = "right", "number" == n.type ? c.fillText(Number(n.value).toFixed(void 0 !== n.options.precision ? n.options.precision : 3), e - 40, h + 0.7 * l) : c.fillText(n.value, e - 40, h + 0.7 * l)); + break; + case "text": + c.textAlign = "left", c.strokeStyle = "#AAA", c.fillStyle = "#111", c.beginPath(), c.roundRect(10, b, e - 20, l, 0.5 * l), c.fill(), c.stroke(), m && (c.fillStyle = "#999", null != n.name && c.fillText(n.name, 20, h + 0.7 * l), c.fillStyle = "#DDD", c.textAlign = "right", c.fillText(n.value, e - 20, h + 0.7 * l)); + } + b += l + 4; + } + c.restore(); + }; + d.prototype.processNodeWidgets = function(a, b, c, d) { + if (!a.widgets || !a.widgets.length) { + return null; + } + for (var e = b[0] - a.pos[0], l = b[1] - a.pos[1], m = a.size[0], f = this, n = 0; n < a.widgets.length; ++n) { + var h = a.widgets[n]; + if (h == d || 6 < e && e < m - 12 && l > h.last_y && l < h.last_y + k.NODE_WIDGET_HEIGHT) { + switch(h.type) { + case "button": + h.callback && setTimeout(function() { + h.callback(h, f, a, b); + }, 20); + this.dirty_canvas = h.clicked = !0; + break; + case "slider": + c = Math.clamp((e - 10) / (m - 20), 0, 1); + h.value = h.options.min + (h.options.max - h.options.min) * c; + h.callback && setTimeout(function() { + h.callback(h.value, f, a, b); + }, 20); + this.dirty_canvas = !0; + break; + case "number": + case "combo": + "mousemove" == c.type && "number" == h.type ? (h.value += 0.1 * c.deltaX * (h.options.step || 1), null != h.options.min && h.value < h.options.min && (h.value = h.options.min), null != h.options.max && h.value > h.options.max && (h.value = h.options.max)) : "mousedown" == c.type && (c = 40 > e ? -1 : e > m - 40 ? 1 : 0, "number" == h.type ? (h.value += 0.1 * c * (h.options.step || 1), null != h.options.min && h.value < h.options.min && (h.value = h.options.min), null != h.options.max && + h.value > h.options.max && (h.value = h.options.max)) : c && (c = h.options.values.indexOf(h.value) + c, c >= h.options.values.length && (c = 0), 0 > c && (c = h.options.values.length - 1), h.value = h.options.values[c])); + h.callback && setTimeout(function() { + this.callback(this.value, f, a, b); + }.bind(h), 20); + this.dirty_canvas = !0; + break; + case "text": + "mousedown" == c.type && this.prompt("Value", h.value, function(a) { + this.value = a; + }.bind(h), c); + } + return h; + } + } + return null; + }; + d.prototype.drawGroups = function(a, b) { + if (this.graph) { + a = this.graph._groups; + b.save(); + b.globalAlpha = 0.5 * this.editor_alpha; + b.font = "24px Arial"; + for (var c = 0; c < a.length; ++c) { + var d = a[c]; + if (v(this.visible_area, d._bounding)) { + b.fillStyle = d.color || "#335"; + b.strokeStyle = d.color || "#335"; + var g = d._pos, l = d._size; + b.globalAlpha = 0.25 * this.editor_alpha; + b.beginPath(); + b.rect(g[0] + 0.5, g[1] + 0.5, l[0], l[1]); + b.fill(); + b.globalAlpha = this.editor_alpha; + b.stroke(); + b.beginPath(); + b.moveTo(g[0] + l[0], g[1] + l[1]); + b.lineTo(g[0] + l[0] - 10, g[1] + l[1]); + b.lineTo(g[0] + l[0], g[1] + l[1] - 10); + b.fill(); + b.fillText(d.title, g[0] + 4, g[1] + 24); + } + } + b.restore(); + } + }; + d.prototype.resize = function(a, b) { + a || b || (b = this.canvas.parentNode, a = b.offsetWidth, b = b.offsetHeight); + if (this.canvas.width != a || this.canvas.height != b) { + this.canvas.width = a, this.canvas.height = b, this.bgcanvas.width = this.canvas.width, this.bgcanvas.height = this.canvas.height, this.setDirty(!0, !0); + } + }; + d.prototype.switchLiveMode = function(a) { + if (a) { + var b = this, c = this.live_mode ? 1.1 : 0.9; + this.live_mode && (this.live_mode = !1, this.editor_alpha = 0.1); + var d = setInterval(function() { + b.editor_alpha *= c; + b.dirty_canvas = !0; + b.dirty_bgcanvas = !0; + 1 > c && 0.01 > b.editor_alpha && (clearInterval(d), 1 > c && (b.live_mode = !0)); + 1 < c && 0.99 < b.editor_alpha && (clearInterval(d), b.editor_alpha = 1); + }, 1); + } else { + this.live_mode = !this.live_mode, this.dirty_bgcanvas = this.dirty_canvas = !0; + } + }; + d.prototype.onNodeSelectionChange = function(a) { + }; + d.prototype.touchHandler = function(a) { + var b = a.changedTouches[0]; + switch(a.type) { + case "touchstart": + var c = "mousedown"; + break; + case "touchmove": + c = "mousemove"; + break; + case "touchend": + c = "mouseup"; + break; + default: + return; + } + var d = this.getCanvasWindow(), g = d.document.createEvent("MouseEvent"); + g.initMouseEvent(c, !0, !0, d, 1, b.screenX, b.screenY, b.clientX, b.clientY, !1, !1, !1, !1, 0, null); + b.target.dispatchEvent(g); + a.preventDefault(); + }; + d.onGroupAdd = function(a, b, c) { + a = d.active_canvas; + a.getCanvasWindow(); + b = new k.LGraphGroup; + b.pos = a.convertEventToCanvas(c); + a.graph.add(b); + }; + d.onMenuAdd = function(a, b, c, m) { + function e(a, b) { + b = m.getFirstEvent(); + if (a = k.createNode(a.value)) { + a.pos = l.convertEventToCanvas(b), l.graph.add(a); + } + } + var l = d.active_canvas, f = l.getCanvasWindow(); + a = k.getNodeTypesCategories(); + b = []; + for (var h in a) { + a[h] && b.push({value:a[h], content:a[h], has_submenu:!0}); + } + var n = new k.ContextMenu(b, {event:c, callback:function(a, b, c) { + a = k.getNodeTypesInCategory(a.value, l.filter); + b = []; + for (var g in a) { + b.push({content:a[g].title, value:a[g].type}); + } + new k.ContextMenu(b, {event:c, callback:e, parentMenu:n}, f); + return !1; + }, parentMenu:m}, f); + return !1; + }; + d.onMenuCollapseAll = function() { + }; + d.onMenuNodeEdit = function() { + }; + d.showMenuNodeOptionalInputs = function(a, b, c, m, g) { + if (g) { + var e = this; + a = d.active_canvas.getCanvasWindow(); + b = g.optional_inputs; + g.onGetInputs && (b = g.onGetInputs()); + var f = []; + if (b) { + for (var h in b) { + var n = b[h]; + if (n) { + var q = n[0]; + n[2] && n[2].label && (q = n[2].label); + q = {content:q, value:n}; + n[1] == k.ACTION && (q.className = "event"); + f.push(q); + } else { + f.push(null); + } + } + } + this.onMenuNodeInputs && (f = this.onMenuNodeInputs(f)); + if (f.length) { + return new k.ContextMenu(f, {event:c, callback:function(a, b, c) { + g && (a.callback && a.callback.call(e, g, a, b, c), a.value && (g.addInput(a.value[0], a.value[1], a.value[2]), g.setDirtyCanvas(!0, !0))); + }, parentMenu:m, node:g}, a), !1; + } + } + }; + d.showMenuNodeOptionalOutputs = function(a, b, c, m, g) { + function e(a, b, c) { + if (g && (a.callback && a.callback.call(f, g, a, b, c), a.value)) { + if (c = a.value[1], !c || c.constructor !== Object && c.constructor !== Array) { + g.addOutput(a.value[0], a.value[1], a.value[2]), g.setDirtyCanvas(!0, !0); + } else { + a = []; + for (var l in c) { + a.push({content:l, value:c[l]}); + } + new k.ContextMenu(a, {event:b, callback:e, parentMenu:m, node:g}); + return !1; + } + } + } + if (g) { + var f = this; + a = d.active_canvas.getCanvasWindow(); + b = g.optional_outputs; + g.onGetOutputs && (b = g.onGetOutputs()); + var h = []; + if (b) { + for (var n in b) { + var q = b[n]; + if (!q) { + h.push(null); + } else { + if (!g.flags || !g.flags.skip_repeated_outputs || -1 == g.findOutputSlot(q[0])) { + var t = q[0]; + q[2] && q[2].label && (t = q[2].label); + t = {content:t, value:q}; + q[1] == k.EVENT && (t.className = "event"); + h.push(t); + } + } + } + } + this.onMenuNodeOutputs && (h = this.onMenuNodeOutputs(h)); + if (h.length) { + return new k.ContextMenu(h, {event:c, callback:e, parentMenu:m, node:g}, a), !1; + } + } + }; + d.onShowMenuNodeProperties = function(a, b, c, m, g) { + if (g && g.properties) { + var e = d.active_canvas; + b = e.getCanvasWindow(); + var f = [], h; + for (h in g.properties) { + a = void 0 !== g.properties[h] ? g.properties[h] : " ", a = d.decodeHTML(a), f.push({content:"" + h + "" + a + "", value:h}); + } + if (f.length) { + return new k.ContextMenu(f, {event:c, callback:function(a, b, c, l) { + g && (b = this.getBoundingClientRect(), e.showEditPropertyValue(g, a.value, {position:[b.left, b.top]})); + }, parentMenu:m, allow_html:!0, node:g}, b), !1; + } + } + }; + d.decodeHTML = function(a) { + var b = document.createElement("div"); + b.innerText = a; + return b.innerHTML; + }; + d.onResizeNode = function(a, b, c, d, g) { + g && (g.size = g.computeSize(), g.setDirtyCanvas(!0, !0)); + }; + d.onShowTitleEditor = function(a, b, c, m, g) { + function e() { + g.title = k.value; + f.parentNode.removeChild(f); + g.setDirtyCanvas(!0, !0); + } + var f = document.createElement("div"); + f.className = "graphdialog"; + f.innerHTML = "Title"; + var k = f.querySelector("input"); + k && (k.value = g.title, k.addEventListener("blur", function(a) { + this.focus(); + }), k.addEventListener("keydown", function(a) { + 13 == a.keyCode && (e(), a.preventDefault(), a.stopPropagation()); + })); + a = d.active_canvas.canvas; + b = a.getBoundingClientRect(); + m = c = -20; + b && (c -= b.left, m -= b.top); + event ? (f.style.left = event.pageX + c + "px", f.style.top = event.pageY + m + "px") : (f.style.left = 0.5 * a.width + c + "px", f.style.top = 0.5 * a.height + m + "px"); + f.querySelector("button").addEventListener("click", e); + a.parentNode.appendChild(f); + }; + d.prototype.prompt = function(a, b, c, m) { + var e = this; + a = a || ""; + var l = document.createElement("div"); + l.className = "graphdialog rounded"; + l.innerHTML = " "; + l.close = function() { + e.prompt_box = null; + l.parentNode.removeChild(l); + }; + l.addEventListener("mouseleave", function(a) { + l.close(); + }); + e.prompt_box && e.prompt_box.close(); + e.prompt_box = l; + l.querySelector(".name").innerText = a; + l.querySelector(".value").value = b; + var f = l.querySelector("input"); + f.addEventListener("keydown", function(a) { + if (27 == a.keyCode) { + l.close(); + } else { + if (13 == a.keyCode) { + c && c(this.value), l.close(); + } else { + return; + } + } + a.preventDefault(); + a.stopPropagation(); + }); + l.querySelector("button").addEventListener("click", function(a) { + c && c(f.value); + e.setDirty(!0); + l.close(); + }); + a = d.active_canvas.canvas; + b = a.getBoundingClientRect(); + var k = -20, h = -20; + b && (k -= b.left, h -= b.top); + m ? (l.style.left = m.pageX + k + "px", l.style.top = m.pageY + h + "px") : (l.style.left = 0.5 * a.width + k + "px", l.style.top = 0.5 * a.height + h + "px"); + a.parentNode.appendChild(l); + setTimeout(function() { + f.focus(); + }, 10); + return l; + }; + d.search_filter = !1; + d.search_limit = -1; + d.prototype.showSearchBox = function(a) { + function b(b) { + if (b) { + if (g.onSearchBoxSelection) { + g.onSearchBoxSelection(b, a, v); + } else { + if (b = k.createNode(b)) { + b.pos = v.convertEventToCanvas(a), v.graph.add(b); + } + } + } + l.close(); + } + function c(a) { + var b = q; + q && q.classList.remove("selected"); + q ? (q = a ? q.nextSibling : q.previousSibling) || (q = b) : q = a ? f.childNodes[0] : f.childNodes[f.childNodes.length]; + q && (q.classList.add("selected"), q.scrollIntoView()); + } + function m() { + n = null; + var a = t.value; + h = null; + f.innerHTML = ""; + if (a) { + if (g.onSearchBox) { + g.onSearchBox(help, a, v); + } else { + var c = function(a) { + var c = document.createElement("div"); + h || (h = a); + c.innerText = a; + c.className = "litegraph lite-search-item"; + c.addEventListener("click", function(a) { + b(this.innerText); + }); + f.appendChild(c); + }, e = 0; + if (d.search_filter) { + a = a.toLowerCase(); + for (var l = Object.keys(k.registered_node_types).filter(function(b) { + return -1 !== b.toLowerCase().indexOf(a); + }), K = 0; K < l.length && !(c(l[K]), -1 !== d.search_limit && e++ > d.search_limit); K++) { + } + } else { + for (K in k.registered_node_types) { + if (-1 != K.indexOf(a) && (c(K), -1 !== d.search_limit && e++ > d.search_limit)) { + break; + } + } + } + } + } + } + var g = this, l = document.createElement("div"); + l.className = "litegraph litesearchbox graphdialog rounded"; + l.innerHTML = "Search
"; + l.close = function() { + g.search_box = null; + l.parentNode.removeChild(l); + }; + l.addEventListener("mouseleave", function(a) { + l.close(); + }); + g.search_box && g.search_box.close(); + g.search_box = l; + var f = l.querySelector(".helper"), h = null, n = null, q = null, t = l.querySelector("input"); + t && (t.addEventListener("blur", function(a) { + this.focus(); + }), t.addEventListener("keydown", function(a) { + if (38 == a.keyCode) { + c(!1); + } else { + if (40 == a.keyCode) { + c(!0); + } else { + if (27 == a.keyCode) { + l.close(); + } else { + if (13 == a.keyCode) { + q ? b(q.innerHTML) : h ? b(h) : l.close(); + } else { + n && clearInterval(n); + n = setTimeout(m, 10); + return; + } + } + } + } + a.preventDefault(); + a.stopPropagation(); + })); + var v = d.active_canvas, u = v.canvas, w = u.getBoundingClientRect(), B = -20, D = -20; + w && (B -= w.left, D -= w.top); + a ? (l.style.left = a.pageX + B + "px", l.style.top = a.pageY + D + "px") : (l.style.left = 0.5 * u.width + B + "px", l.style.top = 0.5 * u.height + D + "px"); + u.parentNode.appendChild(l); + t.focus(); + return l; + }; + d.prototype.showEditPropertyValue = function(a, b, c) { + function e() { + g(n.value); + } + function g(c) { + "number" == typeof a.properties[b] && (c = Number(c)); + "array" == l && (c = c.split(",").map(Number)); + a.properties[b] = c; + a._graph && a._graph._version++; + if (a.onPropertyChanged) { + a.onPropertyChanged(b, c); + } + h.close(); + a.setDirtyCanvas(!0, !0); + } + if (a && void 0 !== a.properties[b]) { + c = c || {}; + var l = "string"; + null !== a.properties[b] && (l = typeof a.properties[b]); + "object" == l && a.properties[b].length && (l = "array"); + var d = null; + a.getPropertyInfo && (d = a.getPropertyInfo(b)); + if (a.properties_info) { + for (var m = 0; m < a.properties_info.length; ++m) { + if (a.properties_info[m].name == b) { + d = a.properties_info[m]; + break; + } + } + } + void 0 !== d && null !== d && d.type && (l = d.type); + var f = ""; + if ("string" == l || "number" == l || "array" == l) { + f = ""; + } else { + if ("enum" == l && d.values) { + f = ""; + } else { + if ("boolean" == l) { + f = ""; + } else { + console.warn("unknown type: " + l); + return; + } + } + } + var h = this.createDialog("" + b + "" + f + "", c); + if ("enum" == l && d.values) { + var n = h.querySelector("select"); + n.addEventListener("change", function(a) { + g(a.target.value); + }); + } else { + if ("boolean" == l) { + (n = h.querySelector("input")) && n.addEventListener("click", function(a) { + g(!!n.checked); + }); + } else { + if (n = h.querySelector("input")) { + n.addEventListener("blur", function(a) { + this.focus(); + }), n.value = void 0 !== a.properties[b] ? a.properties[b] : "", n.addEventListener("keydown", function(a) { + 13 == a.keyCode && (e(), a.preventDefault(), a.stopPropagation()); + }); + } + } + } + h.querySelector("button").addEventListener("click", e); + } + }; + d.prototype.createDialog = function(a, b) { + b = b || {}; + var c = document.createElement("div"); + c.className = "graphdialog"; + c.innerHTML = a; + a = this.canvas.getBoundingClientRect(); + var d = -20, g = -20; + a && (d -= a.left, g -= a.top); + b.position ? (d += b.position[0], g += b.position[1]) : b.event ? (d += b.event.pageX, g += b.event.pageY) : (d += 0.5 * this.canvas.width, g += 0.5 * this.canvas.height); + c.style.left = d + "px"; + c.style.top = g + "px"; + this.canvas.parentNode.appendChild(c); + c.close = function() { + this.parentNode && this.parentNode.removeChild(this); + }; + return c; + }; + d.onMenuNodeCollapse = function(a, b, c, d, g) { + g.collapse(); + }; + d.onMenuNodePin = function(a, b, c, d, g) { + g.pin(); + }; + d.onMenuNodeMode = function(a, b, c, d, g) { + new k.ContextMenu(["Always", "On Event", "On Trigger", "Never"], {event:c, callback:function(a) { + if (g) { + switch(a) { + case "On Event": + g.mode = k.ON_EVENT; + break; + case "On Trigger": + g.mode = k.ON_TRIGGER; + break; + case "Never": + g.mode = k.NEVER; + break; + default: + g.mode = k.ALWAYS; + } + } + }, parentMenu:d, node:g}); + return !1; + }; + d.onMenuNodeColors = function(a, b, c, m, g) { + if (!g) { + throw "no node for color"; + } + b = []; + b.push({value:null, content:"No color"}); + for (var e in d.node_colors) { + a = d.node_colors[e], a = {value:e, content:"" + e + ""}, b.push(a); + } + new k.ContextMenu(b, {event:c, callback:function(a) { + g && ((a = a.value ? d.node_colors[a.value] : null) ? g.constructor === k.LGraphGroup ? g.color = a.groupcolor : (g.color = a.color, g.bgcolor = a.bgcolor) : (delete g.color, delete g.bgcolor), g.setDirtyCanvas(!0, !0)); + }, parentMenu:m, node:g}); + return !1; + }; + d.onMenuNodeShapes = function(a, b, c, d, g) { + if (!g) { + throw "no node passed"; + } + new k.ContextMenu(k.VALID_SHAPES, {event:c, callback:function(a) { + g && (g.shape = a, g.setDirtyCanvas(!0)); + }, parentMenu:d, node:g}); + return !1; + }; + d.onMenuNodeRemove = function(a, b, c, d, g) { + if (!g) { + throw "no node passed"; + } + !1 !== g.removable && (g.graph.remove(g), g.setDirtyCanvas(!0, !0)); + }; + d.onMenuNodeClone = function(a, b, c, d, g) { + 0 != g.clonable && (a = g.clone()) && (a.pos = [g.pos[0] + 5, g.pos[1] + 5], g.graph.add(a), g.setDirtyCanvas(!0, !0)); + }; + d.node_colors = {red:{color:"#322", bgcolor:"#533", groupcolor:"#A88"}, brown:{color:"#332922", bgcolor:"#593930", groupcolor:"#b06634"}, green:{color:"#232", bgcolor:"#353", groupcolor:"#8A8"}, blue:{color:"#223", bgcolor:"#335", groupcolor:"#88A"}, pale_blue:{color:"#2a363b", bgcolor:"#3f5159", groupcolor:"#3f789e"}, cyan:{color:"#233", bgcolor:"#355", groupcolor:"#8AA"}, purple:{color:"#323", bgcolor:"#535", groupcolor:"#a1309b"}, yellow:{color:"#432", bgcolor:"#653", groupcolor:"#b58b2a"}, + black:{color:"#222", bgcolor:"#000", groupcolor:"#444"}}; + d.prototype.getCanvasMenuOptions = function() { + if (this.getMenuOptions) { + var a = this.getMenuOptions(); + } else { + a = [{content:"Add Node", has_submenu:!0, callback:d.onMenuAdd}, {content:"Add Group", callback:d.onGroupAdd}], this._graph_stack && 0 < this._graph_stack.length && (a = [{content:"Close subgraph", callback:this.closeSubgraph.bind(this)}, null].concat(a)); + } + if (this.getExtraMenuOptions) { + var b = this.getExtraMenuOptions(this, a); + b && (a = a.concat(b)); + } + return a; + }; + d.prototype.getNodeMenuOptions = function(a) { + var b = a.getMenuOptions ? a.getMenuOptions(this) : [{content:"Inputs", has_submenu:!0, disabled:!0, callback:d.showMenuNodeOptionalInputs}, {content:"Outputs", has_submenu:!0, disabled:!0, callback:d.showMenuNodeOptionalOutputs}, null, {content:"Properties", has_submenu:!0, callback:d.onShowMenuNodeProperties}, null, {content:"Title", callback:d.onShowTitleEditor}, {content:"Mode", has_submenu:!0, callback:d.onMenuNodeMode}, {content:"Resize", callback:d.onResizeNode}, {content:"Collapse", callback:d.onMenuNodeCollapse}, + {content:"Pin", callback:d.onMenuNodePin}, {content:"Colors", has_submenu:!0, callback:d.onMenuNodeColors}, {content:"Shapes", has_submenu:!0, callback:d.onMenuNodeShapes}, null]; + if (a.getExtraMenuOptions) { + var c = a.getExtraMenuOptions(this); + c && (c.push(null), b = c.concat(b)); + } + !1 !== a.clonable && b.push({content:"Clone", callback:d.onMenuNodeClone}); + !1 !== a.removable && b.push(null, {content:"Remove", callback:d.onMenuNodeRemove}); + a.onGetInputs && (c = a.onGetInputs()) && c.length && (b[0].disabled = !1); + a.onGetOutputs && (c = a.onGetOutputs()) && c.length && (b[1].disabled = !1); + if (a.graph && a.graph.onGetNodeMenuOptions) { + a.graph.onGetNodeMenuOptions(b, a); + } + return b; + }; + d.prototype.getGroupMenuOptions = function(a) { + return [{content:"Title", callback:d.onShowTitleEditor}, {content:"Color", has_submenu:!0, callback:d.onMenuNodeColors}, null, {content:"Remove", callback:d.onMenuNodeRemove}]; + }; + d.prototype.processContextMenu = function(a, b) { + var c = this, m = d.active_canvas.getCanvasWindow(), g = null, l = {event:b, callback:function(b, e, g) { + if (b) { + if ("Remove Slot" == b.content) { + b = b.slot, b.input ? a.removeInput(b.slot) : b.output && a.removeOutput(b.slot); + } else { + if ("Rename Slot" == b.content) { + b = b.slot; + var d = b.input ? a.getInputInfo(b.slot) : a.getOutputInfo(b.slot), l = c.createDialog("Name", e), m = l.querySelector("input"); + m && d && (m.value = d.label); + l.querySelector("button").addEventListener("click", function(a) { + m.value && (d && (d.label = m.value), c.setDirty(!0)); + l.close(); + }); + } + } + } + }, extra:a}, f = null; + a && (f = a.getSlotInPosition(b.canvasX, b.canvasY), d.active_node = a); + f ? (g = [], g.push(f.locked ? "Cannot remove" : {content:"Remove Slot", slot:f}), g.push(f.nameLocked ? "Cannot rename" : {content:"Rename Slot", slot:f}), l.title = (f.input ? f.input.type : f.output.type) || "*", f.input && f.input.type == k.ACTION && (l.title = "Action"), f.output && f.output.type == k.EVENT && (l.title = "Event")) : a ? g = this.getNodeMenuOptions(a) : (g = this.getCanvasMenuOptions(), (b = this.graph.getGroupOnPos(b.canvasX, b.canvasY)) && g.push(null, {content:"Edit Group", + has_submenu:!0, submenu:{title:"Group", extra:b, options:this.getGroupMenuOptions(b)}})); + g && new k.ContextMenu(g, l, m); + }; + this.CanvasRenderingContext2D && (CanvasRenderingContext2D.prototype.roundRect = function(a, b, c, d, g, l) { + void 0 === g && (g = 5); + void 0 === l && (l = g); + this.moveTo(a + g, b); + this.lineTo(a + c - g, b); + this.quadraticCurveTo(a + c, b, a + c, b + g); + this.lineTo(a + c, b + d - l); + this.quadraticCurveTo(a + c, b + d, a + c - l, b + d); + this.lineTo(a + l, b + d); + this.quadraticCurveTo(a, b + d, a, b + d - l); + this.lineTo(a, b + g); + this.quadraticCurveTo(a, b, a + g, b); + }); + k.compareObjects = function(a, b) { + for (var c in a) { + if (a[c] != b[c]) { + return !1; + } + } + return !0; + }; + k.distance = q; + k.colorToString = function(a) { + return "rgba(" + Math.round(255 * a[0]).toFixed() + "," + Math.round(255 * a[1]).toFixed() + "," + Math.round(255 * a[2]).toFixed() + "," + (4 == a.length ? a[3].toFixed(2) : "1.0") + ")"; + }; + k.isInsideRectangle = t; + k.growBounding = function(a, b, c) { + b < a[0] ? a[0] = b : b > a[2] && (a[2] = b); + c < a[1] ? a[1] = c : c > a[3] && (a[3] = c); + }; + k.isInsideBounding = function(a, b) { + return a[0] < b[0][0] || a[1] < b[0][1] || a[0] > b[1][0] || a[1] > b[1][1] ? !1 : !0; + }; + k.overlapBounding = v; + k.hex2num = function(a) { + "#" == a.charAt(0) && (a = a.slice(1)); + a = a.toUpperCase(); + for (var b = Array(3), c = 0, d, g, l = 0; 6 > l; l += 2) { + d = "0123456789ABCDEF".indexOf(a.charAt(l)), g = "0123456789ABCDEF".indexOf(a.charAt(l + 1)), b[c] = 16 * d + g, c++; + } + return b; + }; + k.num2hex = function(a) { + for (var b = "#", c, d, g = 0; 3 > g; g++) { + c = a[g] / 16, d = a[g] % 16, b += "0123456789ABCDEF".charAt(c) + "0123456789ABCDEF".charAt(d); + } + return b; + }; + w.prototype.addItem = function(a, b, c) { + function e(a) { + var b = this.value; + b && b.has_submenu && d.call(this, a); + } + function d(a) { + var b = this.value, e = !0; + l.current_submenu && l.current_submenu.close(a); + if (c.callback) { + var d = c.callback.call(this, b, c, a, l, c.node); + !0 === d && (e = !1); + } + if (b && (b.callback && !c.ignore_item_callbacks && !0 !== b.disabled && (d = b.callback.call(this, b, c, a, l, c.extra), !0 === d && (e = !1)), b.submenu)) { + if (!b.submenu.options) { + throw "ContextMenu submenu needs options"; + } + new l.constructor(b.submenu.options, {callback:b.submenu.callback, event:a, parentMenu:l, ignore_item_callbacks:b.submenu.ignore_item_callbacks, title:b.submenu.title, extra:b.submenu.extra, autoopen:c.autoopen}); + e = !1; + } + e && !l.lock && l.close(); + } + var l = this; + c = c || {}; + var m = document.createElement("div"); + m.className = "litemenu-entry submenu"; + var f = !1; + if (null === b) { + m.classList.add("separator"); + } else { + m.innerHTML = b && b.title ? b.title : a; + if (m.value = b) { + b.disabled && (f = !0, m.classList.add("disabled")), (b.submenu || b.has_submenu) && m.classList.add("has_submenu"); + } + "function" == typeof b ? (m.dataset.value = a, m.onclick_callback = b) : m.dataset.value = b; + b.className && (m.className += " " + b.className); + } + this.root.appendChild(m); + f || m.addEventListener("click", d); + c.autoopen && m.addEventListener("mouseenter", e); + return m; + }; + w.prototype.close = function(a, b) { + this.root.parentNode && this.root.parentNode.removeChild(this.root); + this.parentMenu && !b && (this.parentMenu.lock = !1, this.parentMenu.current_submenu = null, void 0 === a ? this.parentMenu.close() : a && !w.isCursorOverElement(a, this.parentMenu.root) && w.trigger(this.parentMenu.root, "mouseleave", a)); + this.current_submenu && this.current_submenu.close(a, !0); + }; + w.trigger = function(a, b, c, d) { + var e = document.createEvent("CustomEvent"); + e.initCustomEvent(b, !0, !0, c); + e.srcElement = d; + a.dispatchEvent ? a.dispatchEvent(e) : a.__events && a.__events.dispatchEvent(e); + return e; + }; + w.prototype.getTopMenu = function() { + return this.options.parentMenu ? this.options.parentMenu.getTopMenu() : this; + }; + w.prototype.getFirstEvent = function() { + return this.options.parentMenu ? this.options.parentMenu.getFirstEvent() : this.options.event; + }; + w.isCursorOverElement = function(a, b) { + var c = a.pageX; + a = a.pageY; + return (b = b.getBoundingClientRect()) ? a > b.top && a < b.top + b.height && c > b.left && c < b.left + b.width ? !0 : !1 : !1; + }; + k.ContextMenu = w; + k.closeAllContextMenus = function(a) { + a = a || window; + a = a.document.querySelectorAll(".litecontextmenu"); + if (a.length) { + for (var b = [], c = 0; c < a.length; c++) { + b.push(a[c]); + } + for (c in b) { + b[c].close ? b[c].close() : b[c].parentNode && b[c].parentNode.removeChild(b[c]); + } + } + }; + k.extendClass = function(a, b) { + for (var c in b) { + a.hasOwnProperty(c) || (a[c] = b[c]); + } + if (b.prototype) { + for (c in b.prototype) { + b.prototype.hasOwnProperty(c) && !a.prototype.hasOwnProperty(c) && (b.prototype.__lookupGetter__(c) ? a.prototype.__defineGetter__(c, b.prototype.__lookupGetter__(c)) : a.prototype[c] = b.prototype[c], b.prototype.__lookupSetter__(c) && a.prototype.__defineSetter__(c, b.prototype.__lookupSetter__(c))); + } + } + }; + k.getParameterNames = function(a) { + return (a + "").replace(/[/][/].*$/mg, "").replace(/\s+/g, "").replace(/[/][*][^/*]*[*][/]/g, "").split("){", 1)[0].replace(/^[^(]*[(]/, "").replace(/=[^,]+/g, "").split(",").filter(Boolean); + }; + Math.clamp = function(a, b, c) { + return b > a ? b : c < a ? c : a; + }; + "undefined" == typeof window || window.requestAnimationFrame || (window.requestAnimationFrame = window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(a) { + window.setTimeout(a, 1000 / 60); + }); +})(this); +"undefined" != typeof exports && (exports.LiteGraph = this.LiteGraph); +(function(u) { + function f() { + this.addOutput("in ms", "number"); + this.addOutput("in sec", "number"); + } + function h() { + var c = this; + this.size = [120, 80]; + this.subgraph = new LGraph; + this.subgraph._subgraph_node = this; + this.subgraph._is_subgraph = !0; + this.subgraph.onGlobalInputAdded = this.onSubgraphNewGlobalInput.bind(this); + this.subgraph.onGlobalInputRenamed = this.onSubgraphRenamedGlobalInput.bind(this); + this.subgraph.onGlobalInputTypeChanged = this.onSubgraphTypeChangeGlobalInput.bind(this); + this.subgraph.onGlobalOutputAdded = this.onSubgraphNewGlobalOutput.bind(this); + this.subgraph.onGlobalOutputRenamed = this.onSubgraphRenamedGlobalOutput.bind(this); + this.subgraph.onGlobalOutputTypeChanged = this.onSubgraphTypeChangeGlobalOutput.bind(this); + this.addWidget("button", "Open Graph", null, function(a, b) { + b.openSubgraph(c.subgraph); + }); + this.bgcolor = "#353"; + } + function n() { + var c = "input_" + (1000 * Math.random()).toFixed(); + this.addOutput(c, null); + this.properties = {name:c, type:null}; + var a = this; + Object.defineProperty(this.properties, "name", {get:function() { + return c; + }, set:function(b) { + if ("" != b) { + var e = a.getOutputInfo(0); + e.name != b && (e.name = b, a.graph && a.graph.renameGlobalInput(c, b), c = b); + } + }, enumerable:!0}); + Object.defineProperty(this.properties, "type", {get:function() { + return a.outputs[0].type; + }, set:function(b) { + a.outputs[0].type = b; + a.graph && a.graph.changeGlobalInputType(c, a.outputs[0].type); + }, enumerable:!0}); + } + function d() { + var c = "output_" + (1000 * Math.random()).toFixed(); + this.addInput(c, null); + this._value = null; + this.properties = {name:c, type:null}; + var a = this; + Object.defineProperty(this.properties, "name", {get:function() { + return c; + }, set:function(b) { + if ("" != b) { + var e = a.getInputInfo(0); + e.name != b && (e.name = b, a.graph && a.graph.renameGlobalOutput(c, b), c = b); + } + }, enumerable:!0}); + Object.defineProperty(this.properties, "type", {get:function() { + return a.inputs[0].type; + }, set:function(b) { + a.inputs[0].type = b; + a.graph && a.graph.changeGlobalInputType(c, a.inputs[0].type); + }, enumerable:!0}); + } + function q() { + this.addOutput("value", "number"); + this.addProperty("value", 1.0); + this.editable = {property:"value", type:"number"}; + } + function t() { + this.size = [60, 20]; + this.addInput("value", 0, {label:""}); + this.addOutput("value", 0, {label:""}); + this.addProperty("value", ""); + } + function v() { + this.addInput("in", 0); + this.addOutput("out", 0); + this.size = [40, 20]; + } + function w() { + this.mode = m.ON_EVENT; + this.size = [60, 20]; + this.addProperty("msg", ""); + this.addInput("log", m.EVENT); + this.addInput("msg", 0); + } + function k() { + this.size = [60, 20]; + this.addProperty("onExecute", ""); + this.addInput("in", ""); + this.addInput("in2", ""); + this.addOutput("out", ""); + this.addOutput("out2", ""); + this._func = null; + } + var m = u.LiteGraph; + f.title = "Time"; + f.desc = "Time"; + f.prototype.onExecute = function() { + this.setOutputData(0, 1000 * this.graph.globaltime); + this.setOutputData(1, this.graph.globaltime); + }; + m.registerNodeType("basic/time", f); + h.title = "Subgraph"; + h.desc = "Graph inside a node"; + h.prototype.onSubgraphNewGlobalInput = function(c, a) { + this.addInput(c, a); + }; + h.prototype.onSubgraphRenamedGlobalInput = function(c, a) { + c = this.findInputSlot(c); + -1 != c && (this.getInputInfo(c).name = a); + }; + h.prototype.onSubgraphTypeChangeGlobalInput = function(c, a) { + c = this.findInputSlot(c); + -1 != c && (this.getInputInfo(c).type = a); + }; + h.prototype.onSubgraphNewGlobalOutput = function(c, a) { + this.addOutput(c, a); + }; + h.prototype.onSubgraphRenamedGlobalOutput = function(c, a) { + c = this.findOutputSlot(c); + -1 != c && (this.getOutputInfo(c).name = a); + }; + h.prototype.onSubgraphTypeChangeGlobalOutput = function(c, a) { + c = this.findOutputSlot(c); + -1 != c && (this.getOutputInfo(c).type = a); + }; + h.prototype.getExtraMenuOptions = function(c) { + var a = this; + return [{content:"Open", callback:function() { + c.openSubgraph(a.subgraph); + }}]; + }; + h.prototype.onDrawForeground = function(c, a) { + }; + h.prototype.onResize = function(c) { + c[1] += 20; + }; + h.prototype.onExecute = function() { + if (this.inputs) { + for (var c = 0; c < this.inputs.length; c++) { + var a = this.inputs[c], b = this.getInputData(c); + this.subgraph.setGlobalInputData(a.name, b); + } + } + this.subgraph.runStep(); + if (this.outputs) { + for (c = 0; c < this.outputs.length; c++) { + b = this.subgraph.getGlobalOutputData(this.outputs[c].name), this.setOutputData(c, b); + } + } + }; + h.prototype.configure = function(c) { + LGraphNode.prototype.configure.call(this, c); + }; + h.prototype.serialize = function() { + var c = LGraphNode.prototype.serialize.call(this); + c.subgraph = this.subgraph.serialize(); + return c; + }; + h.prototype.clone = function() { + var c = m.createNode(this.type), a = this.serialize(); + delete a.id; + delete a.inputs; + delete a.outputs; + c.configure(a); + return c; + }; + m.registerNodeType("graph/subgraph", h); + n.title = "Input"; + n.desc = "Input of the graph"; + n.prototype.onAdded = function() { + this.graph.addGlobalInput(this.properties.name, this.properties.type); + }; + n.prototype.onExecute = function() { + var c = this.graph.global_inputs[this.properties.name]; + c && this.setOutputData(0, c.value); + }; + m.registerNodeType("graph/input", n); + d.title = "Output"; + d.desc = "Output of the graph"; + d.prototype.onAdded = function() { + this.graph.addGlobalOutput(this.properties.name, this.properties.type); + }; + d.prototype.getValue = function() { + return this._value; + }; + d.prototype.onExecute = function() { + this._value = this.getInputData(0); + this.graph.setGlobalOutputData(this.properties.name, this._value); + }; + m.registerNodeType("graph/output", d); + q.title = "Const"; + q.desc = "Constant value"; + q.prototype.setValue = function(c) { + "string" == typeof c && (c = parseFloat(c)); + this.properties.value = c; + this.setDirtyCanvas(!0); + }; + q.prototype.onExecute = function() { + this.setOutputData(0, parseFloat(this.properties.value)); + }; + q.prototype.onDrawBackground = function(c) { + this.outputs[0].label = this.properties.value.toFixed(3); + }; + q.prototype.onWidget = function(c, a) { + "value" == a.name && this.setValue(a.value); + }; + m.registerNodeType("basic/const", q); + t.title = "Watch"; + t.desc = "Show value of input"; + t.prototype.onExecute = function() { + this.properties.value = this.getInputData(0); + this.setOutputData(0, this.properties.value); + }; + t.prototype.onDrawBackground = function(c) { + this.inputs[0] && null != this.properties.value && (this.inputs[0].label = this.properties.value.constructor === Number ? this.properties.value.toFixed(3) : String(this.properties.value)); + }; + m.registerNodeType("basic/watch", t); + v.title = "Pass"; + v.desc = "Allows to connect different types"; + v.prototype.onExecute = function() { + this.setOutputData(0, this.getInputData(0)); + }; + m.registerNodeType("basic/pass", v); + w.title = "Console"; + w.desc = "Show value inside the console"; + w.prototype.onAction = function(c, a) { + "log" == c ? console.log(a) : "warn" == c ? console.warn(a) : "error" == c && console.error(a); + }; + w.prototype.onExecute = function() { + var c = this.getInputData(1); + null !== c && (this.properties.msg = c); + console.log(c); + }; + w.prototype.onGetInputs = function() { + return [["log", m.ACTION], ["warn", m.ACTION], ["error", m.ACTION]]; + }; + m.registerNodeType("basic/console", w); + k.title = "Script"; + k.desc = "executes a code"; + k.widgets_info = {onExecute:{type:"code"}}; + k.prototype.onPropertyChanged = function(c, a) { + if ("onExecute" == c && m.allow_scripts) { + this._func = null; + try { + this._func = new Function(a); + } catch (b) { + console.error("Error parsing script"), console.error(b); + } + } + }; + k.prototype.onExecute = function() { + if (this._func) { + try { + this._func.call(this); + } catch (c) { + console.error("Error in script"), console.error(c); + } + } + }; + m.registerNodeType("basic/script", k); +})(this); +(function(u) { + function f() { + this.size = [60, 20]; + this.addInput("event", d.ACTION); + } + function h() { + this.size = [60, 20]; + this.addInput("event", d.ACTION); + this.addOutput("event", d.EVENT); + this.properties = {equal_to:"", has_property:"", property_equal_to:""}; + } + function n() { + this.size = [60, 20]; + this.addProperty("time", 1000); + this.addInput("event", d.ACTION); + this.addOutput("on_time", d.EVENT); + this._pending = []; + } + var d = u.LiteGraph; + f.title = "Log Event"; + f.desc = "Log event in console"; + f.prototype.onAction = function(d, f) { + console.log(d, f); + }; + d.registerNodeType("events/log", f); + h.title = "Filter Event"; + h.desc = "Blocks events that do not match the filter"; + h.prototype.onAction = function(d, f) { + if (null != f && (!this.properties.equal_to || this.properties.equal_to == f)) { + if (this.properties.has_property && (d = f[this.properties.has_property], null == d || this.properties.property_equal_to && this.properties.property_equal_to != d)) { + return; + } + this.triggerSlot(0, f); + } + }; + d.registerNodeType("events/filter", h); + n.title = "Delay"; + n.desc = "Delays one event"; + n.prototype.onAction = function(d, f) { + this._pending.push([this.properties.time, f]); + }; + n.prototype.onExecute = function() { + for (var d = 1000 * this.graph.elapsed_time, f = 0; f < this._pending.length; ++f) { + var h = this._pending[f]; + h[0] -= d; + 0 < h[0] || (this._pending.splice(f, 1), --f, this.trigger(null, h[1])); + } + }; + n.prototype.onGetInputs = function() { + return [["event", d.ACTION]]; + }; + d.registerNodeType("events/delay", n); +})(this); +(function(u) { + function f() { + this.addOutput("clicked", m.EVENT); + this.addProperty("text", ""); + this.addProperty("font_size", 40); + this.addProperty("message", ""); + this.size = [64, 84]; + } + function h() { + this.addInput("", "boolean"); + this.addInput("e", m.ACTION); + this.addOutput("v", "boolean"); + this.addOutput("e", m.EVENT); + this.properties = {font:"", value:!1}; + this.size = [124, 64]; + } + function n() { + this.addOutput("", "number"); + this.size = [74, 54]; + this.properties = {min:-1000, max:1000, value:1, step:1}; + this.old_y = -1; + this._precision = this._remainder = 0; + this.mouse_captured = !1; + } + function d() { + this.addOutput("", "number"); + this.size = [64, 84]; + this.properties = {min:0, max:1, value:0.5, wcolor:"#7AF", size:50}; + } + function q() { + this.addOutput("", "number"); + this.properties = {value:0.5, min:0, max:1, text:"V"}; + var c = this; + this.size = [80, 60]; + this.slider = this.addWidget("slider", "V", this.properties.value, function(a) { + c.properties.value = a; + }, this.properties); + } + function t() { + this.size = [160, 26]; + this.addOutput("", "number"); + this.properties = {wcolor:"#7AF", min:0, max:1, value:0.5}; + } + function v() { + this.size = [160, 26]; + this.addInput("", "number"); + this.properties = {min:0, max:1, value:0, wcolor:"#AAF"}; + } + function w() { + this.addInputs("", 0); + this.properties = {value:"...", font:"Arial", fontsize:18, color:"#AAA", align:"left", glowSize:0, decimals:1}; + } + function k() { + this.size = [200, 100]; + this.properties = {borderColor:"#ffffff", bgcolorTop:"#f0f0f0", bgcolorBottom:"#e0e0e0", shadowSize:2, borderRadius:3}; + } + var m = u.LiteGraph; + f.title = "Button"; + f.desc = "Triggers an event"; + f.font = "Arial"; + f.prototype.onDrawForeground = function(c) { + if (!this.flags.collapsed && (c.fillStyle = "black", c.fillRect(1, 1, this.size[0] - 3, this.size[1] - 3), c.fillStyle = "#AAF", c.fillRect(0, 0, this.size[0] - 3, this.size[1] - 3), c.fillStyle = this.clicked ? "white" : this.mouseOver ? "#668" : "#334", c.fillRect(1, 1, this.size[0] - 4, this.size[1] - 4), this.properties.text || 0 === this.properties.text)) { + var a = this.properties.font_size || 30; + c.textAlign = "center"; + c.fillStyle = this.clicked ? "black" : "white"; + c.font = a + "px " + f.font; + c.fillText(this.properties.text, 0.5 * this.size[0], 0.5 * this.size[1] + 0.3 * a); + c.textAlign = "left"; + } + }; + f.prototype.onMouseDown = function(c, a) { + if (1 < a[0] && 1 < a[1] && a[0] < this.size[0] - 2 && a[1] < this.size[1] - 2) { + return this.clicked = !0, this.trigger("clicked", this.properties.message), !0; + } + }; + f.prototype.onMouseUp = function(c) { + this.clicked = !1; + }; + m.registerNodeType("widget/button", f); + h.title = "Toggle"; + h.desc = "Toggles between true or false"; + h.prototype.onDrawForeground = function(c) { + if (!this.flags.collapsed) { + var a = 0.5 * this.size[1], b = 0.8 * this.size[1]; + c.fillStyle = "#AAA"; + c.fillRect(10, b - a, a, a); + c.fillStyle = this.properties.value ? "#AEF" : "#000"; + c.fillRect(10 + 0.25 * a, b - a + 0.25 * a, .5 * a, .5 * a); + c.textAlign = "left"; + c.font = this.properties.font || (0.8 * a).toFixed(0) + "px Arial"; + c.fillStyle = "#AAA"; + c.fillText(this.title, a + 20, 0.85 * b); + c.textAlign = "left"; + } + }; + h.prototype.onAction = function(c) { + this.properties.value = !this.properties.value; + this.trigger("e", this.properties.value); + }; + h.prototype.onExecute = function() { + var c = this.getInputData(0); + null != c && (this.properties.value = c); + this.setOutputData(0, this.properties.value); + }; + h.prototype.onMouseDown = function(c, a) { + if (1 < a[0] && 1 < a[1] && a[0] < this.size[0] - 2 && a[1] < this.size[1] - 2) { + return this.properties.value = !this.properties.value, this.graph._version++, this.trigger("e", this.properties.value), !0; + } + }; + m.registerNodeType("widget/toggle", h); + n.title = "Number"; + n.desc = "Widget to select number value"; + n.pixels_threshold = 10; + n.markers_color = "#666"; + n.prototype.onDrawForeground = function(c) { + var a = 0.5 * this.size[0], b = this.size[1]; + 30 < b ? (c.fillStyle = n.markers_color, c.beginPath(), c.moveTo(a, 0.1 * b), c.lineTo(a + 0.1 * b, 0.2 * b), c.lineTo(a + -0.1 * b, 0.2 * b), c.fill(), c.beginPath(), c.moveTo(a, 0.9 * b), c.lineTo(a + 0.1 * b, 0.8 * b), c.lineTo(a + -0.1 * b, 0.8 * b), c.fill(), c.font = (0.7 * b).toFixed(1) + "px Arial") : c.font = (0.8 * b).toFixed(1) + "px Arial"; + c.textAlign = "center"; + c.font = (0.7 * b).toFixed(1) + "px Arial"; + c.fillStyle = "#EEE"; + c.fillText(this.properties.value.toFixed(this._precision), a, 0.75 * b); + }; + n.prototype.onExecute = function() { + this.setOutputData(0, this.properties.value); + }; + n.prototype.onPropertyChanged = function(c, a) { + c = (this.properties.step + "").split("."); + this._precision = 1 < c.length ? c[1].length : 0; + }; + n.prototype.onMouseDown = function(c, a) { + if (!(0 > a[1])) { + return this.old_y = c.canvasY, this.captureInput(!0), this.mouse_captured = !0; + } + }; + n.prototype.onMouseMove = function(c) { + if (this.mouse_captured) { + var a = this.old_y - c.canvasY; + c.shiftKey && (a *= 10); + if (c.metaKey || c.altKey) { + a *= 0.1; + } + this.old_y = c.canvasY; + c = this._remainder + a / n.pixels_threshold; + this._remainder = c % 1; + c = Math.clamp(this.properties.value + (c | 0) * this.properties.step, this.properties.min, this.properties.max); + this.properties.value = c; + this.graph._version++; + this.setDirtyCanvas(!0); + } + }; + n.prototype.onMouseUp = function(c, a) { + 200 > c.click_time && (this.properties.value = Math.clamp(this.properties.value + (a[1] > 0.5 * this.size[1] ? -1 : 1) * this.properties.step, this.properties.min, this.properties.max), this.graph._version++, this.setDirtyCanvas(!0)); + this.mouse_captured && (this.mouse_captured = !1, this.captureInput(!1)); + }; + m.registerNodeType("widget/number", n); + d.title = "Knob"; + d.desc = "Circular controller"; + d.widgets = [{name:"increase", text:"+", type:"minibutton"}, {name:"decrease", text:"-", type:"minibutton"}]; + d.prototype.onAdded = function() { + this.value = (this.properties.value - this.properties.min) / (this.properties.max - this.properties.min); + this.imgbg = this.loadImage("imgs/knob_bg.png"); + this.imgfg = this.loadImage("imgs/knob_fg.png"); + }; + d.prototype.onDrawImageKnob = function(c) { + if (this.imgfg && this.imgfg.width) { + var a = 0.5 * this.imgbg.width, b = this.size[0] / this.imgfg.width; + c.save(); + c.translate(0, 20); + c.scale(b, b); + c.drawImage(this.imgbg, 0, 0); + c.translate(a, a); + c.rotate(2 * this.value * Math.PI * 6 / 8 + 10 * Math.PI / 8); + c.translate(-a, -a); + c.drawImage(this.imgfg, 0, 0); + c.restore(); + this.title && (c.font = "bold 16px Criticized,Tahoma", c.fillStyle = "rgba(100,100,100,0.8)", c.textAlign = "center", c.fillText(this.title.toUpperCase(), 0.5 * this.size[0], 18), c.textAlign = "left"); + } + }; + d.prototype.onDrawVectorKnob = function(c) { + if (this.imgfg && this.imgfg.width) { + c.lineWidth = 1; + c.strokeStyle = this.mouseOver ? "#FFF" : "#AAA"; + c.fillStyle = "#000"; + c.beginPath(); + c.arc(0.5 * this.size[0], 0.5 * this.size[1] + 10, 0.5 * this.properties.size, 0, 2 * Math.PI, !0); + c.stroke(); + 0 < this.value && (c.strokeStyle = this.properties.wcolor, c.lineWidth = 0.2 * this.properties.size, c.beginPath(), c.arc(0.5 * this.size[0], 0.5 * this.size[1] + 10, 0.35 * this.properties.size, -0.5 * Math.PI + 2 * Math.PI * this.value, -0.5 * Math.PI, !0), c.stroke(), c.lineWidth = 1); + c.font = 0.2 * this.properties.size + "px Arial"; + c.fillStyle = "#AAA"; + c.textAlign = "center"; + var a = this.properties.value; + "number" == typeof a && (a = a.toFixed(2)); + c.fillText(a, 0.5 * this.size[0], 0.65 * this.size[1]); + c.textAlign = "left"; + } + }; + d.prototype.onDrawForeground = function(c) { + this.onDrawImageKnob(c); + }; + d.prototype.onExecute = function() { + this.setOutputData(0, this.properties.value); + this.boxcolor = m.colorToString([this.value, this.value, this.value]); + }; + d.prototype.onMouseDown = function(c) { + if (this.imgfg && this.imgfg.width) { + this.center = [0.5 * this.size[0], 0.5 * this.size[1] + 20]; + this.radius = 0.5 * this.size[0]; + if (20 > c.canvasY - this.pos[1] || m.distance([c.canvasX, c.canvasY], [this.pos[0] + this.center[0], this.pos[1] + this.center[1]]) > this.radius) { + return !1; + } + this.oldmouse = [c.canvasX - this.pos[0], c.canvasY - this.pos[1]]; + this.captureInput(!0); + return !0; + } + }; + d.prototype.onMouseMove = function(c) { + if (this.oldmouse) { + c = [c.canvasX - this.pos[0], c.canvasY - this.pos[1]]; + var a = this.value; + a -= 0.01 * (c[1] - this.oldmouse[1]); + 1.0 < a ? a = 1.0 : 0.0 > a && (a = 0.0); + this.value = a; + this.properties.value = this.properties.min + (this.properties.max - this.properties.min) * this.value; + this.oldmouse = c; + this.setDirtyCanvas(!0); + } + }; + d.prototype.onMouseUp = function(c) { + this.oldmouse && (this.oldmouse = null, this.captureInput(!1)); + }; + d.prototype.onMouseLeave = function(c) { + }; + d.prototype.onWidget = function(c, a) { + if ("increase" == a.name) { + this.onPropertyChanged("size", this.properties.size + 10); + } else { + if ("decrease" == a.name) { + this.onPropertyChanged("size", this.properties.size - 10); + } + } + }; + d.prototype.onPropertyChanged = function(c, a) { + if ("wcolor" == c) { + this.properties[c] = a; + } else { + if ("size" == c) { + a = parseInt(a), this.properties[c] = a, this.size = [a + 4, a + 24], this.setDirtyCanvas(!0, !0); + } else { + if ("min" == c || "max" == c || "value" == c) { + this.properties[c] = parseFloat(a); + } else { + return !1; + } + } + } + return !0; + }; + m.registerNodeType("widget/knob", d); + q.title = "Internal Slider"; + q.prototype.onPropertyChanged = function(c, a) { + "value" == c && (this.slider.value = a); + }; + q.prototype.onExecute = function() { + this.setOutputData(0, this.properties.value); + }; + m.registerNodeType("widget/internal_slider", q); + t.title = "H.Slider"; + t.desc = "Linear slider controller"; + t.prototype.onAdded = function() { + this.value = 0.5; + this.imgfg = this.loadImage("imgs/slider_fg.png"); + }; + t.prototype.onDrawVectorial = function(c) { + this.imgfg && this.imgfg.width && (c.lineWidth = 1, c.strokeStyle = this.mouseOver ? "#FFF" : "#AAA", c.fillStyle = "#000", c.beginPath(), c.rect(2, 0, this.size[0] - 4, 20), c.stroke(), c.fillStyle = this.properties.wcolor, c.beginPath(), c.rect(2 + (this.size[0] - 4 - 20) * this.value, 0, 20, 20), c.fill()); + }; + t.prototype.onDrawImage = function(c) { + this.imgfg && this.imgfg.width && (c.lineWidth = 1, c.fillStyle = "#000", c.fillRect(2, 9, this.size[0] - 4, 2), c.strokeStyle = "#333", c.beginPath(), c.moveTo(2, 9), c.lineTo(this.size[0] - 4, 9), c.stroke(), c.strokeStyle = "#AAA", c.beginPath(), c.moveTo(2, 11), c.lineTo(this.size[0] - 4, 11), c.stroke(), c.drawImage(this.imgfg, 2 + (this.size[0] - 4) * this.value - 0.5 * this.imgfg.width, 0.5 * -this.imgfg.height + 10)); + }; + t.prototype.onDrawForeground = function(c) { + this.onDrawImage(c); + }; + t.prototype.onExecute = function() { + this.properties.value = this.properties.min + (this.properties.max - this.properties.min) * this.value; + this.setOutputData(0, this.properties.value); + this.boxcolor = m.colorToString([this.value, this.value, this.value]); + }; + t.prototype.onMouseDown = function(c) { + if (0 > c.canvasY - this.pos[1]) { + return !1; + } + this.oldmouse = [c.canvasX - this.pos[0], c.canvasY - this.pos[1]]; + this.captureInput(!0); + return !0; + }; + t.prototype.onMouseMove = function(c) { + if (this.oldmouse) { + c = [c.canvasX - this.pos[0], c.canvasY - this.pos[1]]; + var a = this.value; + a += (c[0] - this.oldmouse[0]) / this.size[0]; + 1.0 < a ? a = 1.0 : 0.0 > a && (a = 0.0); + this.value = a; + this.oldmouse = c; + this.setDirtyCanvas(!0); + } + }; + t.prototype.onMouseUp = function(c) { + this.oldmouse = null; + this.captureInput(!1); + }; + t.prototype.onMouseLeave = function(c) { + }; + t.prototype.onPropertyChanged = function(c, a) { + if ("wcolor" == c) { + this.properties[c] = a; + } else { + return !1; + } + return !0; + }; + m.registerNodeType("widget/hslider", t); + v.title = "Progress"; + v.desc = "Shows data in linear progress"; + v.prototype.onExecute = function() { + var c = this.getInputData(0); + void 0 != c && (this.properties.value = c); + }; + v.prototype.onDrawForeground = function(c) { + c.lineWidth = 1; + c.fillStyle = this.properties.wcolor; + var a = (this.properties.value - this.properties.min) / (this.properties.max - this.properties.min); + a = Math.min(1, a); + a = Math.max(0, a); + c.fillRect(2, 2, (this.size[0] - 4) * a, this.size[1] - 4); + }; + m.registerNodeType("widget/progress", v); + w.title = "Text"; + w.desc = "Shows the input value"; + w.widgets = [{name:"resize", text:"Resize box", type:"button"}, {name:"led_text", text:"LED", type:"minibutton"}, {name:"normal_text", text:"Normal", type:"minibutton"}]; + w.prototype.onDrawForeground = function(c) { + c.fillStyle = this.properties.color; + var a = this.properties.value; + this.properties.glowSize ? (c.shadowColor = this.properties.color, c.shadowOffsetX = 0, c.shadowOffsetY = 0, c.shadowBlur = this.properties.glowSize) : c.shadowColor = "transparent"; + var b = this.properties.fontsize; + c.textAlign = this.properties.align; + c.font = b.toString() + "px " + this.properties.font; + this.str = "number" == typeof a ? a.toFixed(this.properties.decimals) : a; + if ("string" == typeof this.str) { + a = this.str.split("\\n"); + for (var e in a) { + c.fillText(a[e], "left" == this.properties.align ? 15 : this.size[0] - 15, -0.15 * b + b * (parseInt(e) + 1)); + } + } + c.shadowColor = "transparent"; + this.last_ctx = c; + c.textAlign = "left"; + }; + w.prototype.onExecute = function() { + var c = this.getInputData(0); + null != c && (this.properties.value = c); + }; + w.prototype.resize = function() { + if (this.last_ctx) { + var c = this.str.split("\\n"); + this.last_ctx.font = this.properties.fontsize + "px " + this.properties.font; + var a = 0, b; + for (b in c) { + var e = this.last_ctx.measureText(c[b]).width; + a < e && (a = e); + } + this.size[0] = a + 20; + this.size[1] = 4 + c.length * this.properties.fontsize; + this.setDirtyCanvas(!0); + } + }; + w.prototype.onWidget = function(c, a) { + "resize" == a.name ? this.resize() : "led_text" == a.name ? (this.properties.font = "Digital", this.properties.glowSize = 4, this.setDirtyCanvas(!0)) : "normal_text" == a.name && (this.properties.font = "Arial", this.setDirtyCanvas(!0)); + }; + w.prototype.onPropertyChanged = function(c, a) { + this.properties[c] = a; + this.str = "number" == typeof a ? a.toFixed(3) : a; + return !0; + }; + m.registerNodeType("widget/text", w); + k.title = "Panel"; + k.desc = "Non interactive panel"; + k.widgets = [{name:"update", text:"Update", type:"button"}]; + k.prototype.createGradient = function(c) { + "" == this.properties.bgcolorTop || "" == this.properties.bgcolorBottom ? this.lineargradient = 0 : (this.lineargradient = c.createLinearGradient(0, 0, 0, this.size[1]), this.lineargradient.addColorStop(0, this.properties.bgcolorTop), this.lineargradient.addColorStop(1, this.properties.bgcolorBottom)); + }; + k.prototype.onDrawForeground = function(c) { + null == this.lineargradient && this.createGradient(c); + this.lineargradient && (c.lineWidth = 1, c.strokeStyle = this.properties.borderColor, c.fillStyle = this.lineargradient, this.properties.shadowSize ? (c.shadowColor = "#000", c.shadowOffsetX = 0, c.shadowOffsetY = 0, c.shadowBlur = this.properties.shadowSize) : c.shadowColor = "transparent", c.roundRect(0, 0, this.size[0] - 1, this.size[1] - 1, this.properties.shadowSize), c.fill(), c.shadowColor = "transparent", c.stroke()); + }; + k.prototype.onWidget = function(c, a) { + "update" == a.name && (this.lineargradient = null, this.setDirtyCanvas(!0)); + }; + m.registerNodeType("widget/panel", k); +})(this); +(function(u) { + function f() { + this.addOutput("left_x_axis", "number"); + this.addOutput("left_y_axis", "number"); + this.addOutput("button_pressed", h.EVENT); + this.properties = {gamepad_index:0, threshold:0.1}; + this._left_axis = new Float32Array(2); + this._right_axis = new Float32Array(2); + this._triggers = new Float32Array(2); + this._previous_buttons = new Uint8Array(17); + this._current_buttons = new Uint8Array(17); + } + var h = u.LiteGraph; + f.title = "Gamepad"; + f.desc = "gets the input of the gamepad"; + f.zero = new Float32Array(2); + f.buttons = "a b x y lb rb lt rt back start ls rs home".split(" "); + f.prototype.onExecute = function() { + var h = this.getGamepad(), d = this.properties.threshold || 0.0; + h && (this._left_axis[0] = Math.abs(h.xbox.axes.lx) > d ? h.xbox.axes.lx : 0, this._left_axis[1] = Math.abs(h.xbox.axes.ly) > d ? h.xbox.axes.ly : 0, this._right_axis[0] = Math.abs(h.xbox.axes.rx) > d ? h.xbox.axes.rx : 0, this._right_axis[1] = Math.abs(h.xbox.axes.ry) > d ? h.xbox.axes.ry : 0, this._triggers[0] = Math.abs(h.xbox.axes.ltrigger) > d ? h.xbox.axes.ltrigger : 0, this._triggers[1] = Math.abs(h.xbox.axes.rtrigger) > d ? h.xbox.axes.rtrigger : 0); + if (this.outputs) { + for (d = 0; d < this.outputs.length; d++) { + var q = this.outputs[d]; + if (q.links && q.links.length) { + var t = null; + if (h) { + switch(q.name) { + case "left_axis": + t = this._left_axis; + break; + case "right_axis": + t = this._right_axis; + break; + case "left_x_axis": + t = this._left_axis[0]; + break; + case "left_y_axis": + t = this._left_axis[1]; + break; + case "right_x_axis": + t = this._right_axis[0]; + break; + case "right_y_axis": + t = this._right_axis[1]; + break; + case "trigger_left": + t = this._triggers[0]; + break; + case "trigger_right": + t = this._triggers[1]; + break; + case "a_button": + t = h.xbox.buttons.a ? 1 : 0; + break; + case "b_button": + t = h.xbox.buttons.b ? 1 : 0; + break; + case "x_button": + t = h.xbox.buttons.x ? 1 : 0; + break; + case "y_button": + t = h.xbox.buttons.y ? 1 : 0; + break; + case "lb_button": + t = h.xbox.buttons.lb ? 1 : 0; + break; + case "rb_button": + t = h.xbox.buttons.rb ? 1 : 0; + break; + case "ls_button": + t = h.xbox.buttons.ls ? 1 : 0; + break; + case "rs_button": + t = h.xbox.buttons.rs ? 1 : 0; + break; + case "start_button": + t = h.xbox.buttons.start ? 1 : 0; + break; + case "back_button": + t = h.xbox.buttons.back ? 1 : 0; + break; + case "button_pressed": + for (q = 0; q < this._current_buttons.length; ++q) { + this._current_buttons[q] && !this._previous_buttons[q] && this.triggerSlot(d, f.buttons[q]); + } + } + } else { + switch(q.name) { + case "button_pressed": + break; + case "left_axis": + case "right_axis": + t = f.zero; + break; + default: + t = 0; + } + } + this.setOutputData(d, t); + } + } + } + }; + f.prototype.getGamepad = function() { + var f = navigator.getGamepads || navigator.webkitGetGamepads || navigator.mozGetGamepads; + if (!f) { + return null; + } + f = f.call(navigator); + this._previous_buttons.set(this._current_buttons); + for (var d = this.properties.gamepad_index; 4 > d; d++) { + if (f[d]) { + f = f[d]; + d = this.xbox_mapping; + d || (d = this.xbox_mapping = {axes:[], buttons:{}, hat:""}); + d.axes.lx = f.axes[0]; + d.axes.ly = f.axes[1]; + d.axes.rx = f.axes[2]; + d.axes.ry = f.axes[3]; + d.axes.ltrigger = f.buttons[6].value; + d.axes.rtrigger = f.buttons[7].value; + for (var h = 0; h < f.buttons.length; h++) { + switch(this._current_buttons[h] = f.buttons[h].pressed, h) { + case 0: + d.buttons.a = f.buttons[h].pressed; + break; + case 1: + d.buttons.b = f.buttons[h].pressed; + break; + case 2: + d.buttons.x = f.buttons[h].pressed; + break; + case 3: + d.buttons.y = f.buttons[h].pressed; + break; + case 4: + d.buttons.lb = f.buttons[h].pressed; + break; + case 5: + d.buttons.rb = f.buttons[h].pressed; + break; + case 6: + d.buttons.lt = f.buttons[h].pressed; + break; + case 7: + d.buttons.rt = f.buttons[h].pressed; + break; + case 8: + d.buttons.back = f.buttons[h].pressed; + break; + case 9: + d.buttons.start = f.buttons[h].pressed; + break; + case 10: + d.buttons.ls = f.buttons[h].pressed; + break; + case 11: + d.buttons.rs = f.buttons[h].pressed; + break; + case 12: + f.buttons[h].pressed && (d.hat += "up"); + break; + case 13: + f.buttons[h].pressed && (d.hat += "down"); + break; + case 14: + f.buttons[h].pressed && (d.hat += "left"); + break; + case 15: + f.buttons[h].pressed && (d.hat += "right"); + break; + case 16: + d.buttons.home = f.buttons[h].pressed; + } + } + f.xbox = d; + return f; + } + } + }; + f.prototype.onDrawBackground = function(f) { + if (!this.flags.collapsed) { + var d = this._left_axis, h = this._right_axis; + f.strokeStyle = "#88A"; + f.strokeRect(0.5 * (d[0] + 1) * this.size[0] - 4, 0.5 * (d[1] + 1) * this.size[1] - 4, 8, 8); + f.strokeStyle = "#8A8"; + f.strokeRect(0.5 * (h[0] + 1) * this.size[0] - 4, 0.5 * (h[1] + 1) * this.size[1] - 4, 8, 8); + d = this.size[1] / this._current_buttons.length; + f.fillStyle = "#AEB"; + for (h = 0; h < this._current_buttons.length; ++h) { + this._current_buttons[h] && f.fillRect(0, d * h, 6, d); + } + } + }; + f.prototype.onGetOutputs = function() { + return [["left_axis", "vec2"], ["right_axis", "vec2"], ["left_x_axis", "number"], ["left_y_axis", "number"], ["right_x_axis", "number"], ["right_y_axis", "number"], ["trigger_left", "number"], ["trigger_right", "number"], ["a_button", "number"], ["b_button", "number"], ["x_button", "number"], ["y_button", "number"], ["lb_button", "number"], ["rb_button", "number"], ["ls_button", "number"], ["rs_button", "number"], ["start", "number"], ["back", "number"], ["button_pressed", h.EVENT]]; + }; + h.registerNodeType("input/gamepad", f); +})(this); +(function(u) { + function f() { + this.addInput("in", "*"); + this.size = [60, 20]; + } + function h() { + this.addInput("in"); + this.addOutput("out"); + this.size = [60, 20]; + } + function n() { + this.addInput("in", "number", {locked:!0}); + this.addOutput("out", "number", {locked:!0}); + this.addProperty("in", 0); + this.addProperty("in_min", 0); + this.addProperty("in_max", 1); + this.addProperty("out_min", 0); + this.addProperty("out_max", 1); + this.size = [80, 20]; + } + function d() { + this.addOutput("value", "number"); + this.addProperty("min", 0); + this.addProperty("max", 1); + this.size = [60, 20]; + } + function q() { + this.addInput("in", "number"); + this.addOutput("out", "number"); + this.size = [60, 20]; + this.addProperty("min", 0); + this.addProperty("max", 1); + } + function t() { + this.properties = {f:0.5}; + this.addInput("A", "number"); + this.addInput("B", "number"); + this.addOutput("out", "number"); + } + function v() { + this.addInput("in", "number"); + this.addOutput("out", "number"); + this.size = [60, 20]; + } + function w() { + this.addInput("in", "number"); + this.addOutput("out", "number"); + this.size = [60, 20]; + } + function k() { + this.addInput("in", "number"); + this.addOutput("out", "number"); + this.size = [60, 20]; + } + function m() { + this.addInput("in", "number"); + this.addOutput("out", "number"); + this.size = [60, 20]; + this.properties = {A:0, B:1}; + } + function c() { + this.addInput("in", "number", {label:""}); + this.addOutput("out", "number", {label:""}); + this.size = [60, 20]; + this.addProperty("factor", 1); + } + function a() { + this.addInput("in", "number"); + this.addOutput("out", "number"); + this.size = [60, 20]; + this.addProperty("samples", 10); + this._values = new Float32Array(10); + this._current = 0; + } + function b() { + this.addInput("in", "number"); + this.addOutput("out", "number"); + this.addProperty("factor", 0.1); + this.size = [60, 20]; + this._value = null; + } + function e() { + this.addInput("A", "number"); + this.addInput("B", "number"); + this.addOutput("=", "number"); + this.addProperty("A", 1); + this.addProperty("B", 1); + this.addProperty("OP", "+", "enum", {values:e.values}); + } + function z() { + this.addInput("A", "number"); + this.addInput("B", "number"); + this.addOutput("A==B", "boolean"); + this.addOutput("A!=B", "boolean"); + this.addProperty("A", 0); + this.addProperty("B", 0); + } + function g() { + this.addInput("A", "number"); + this.addInput("B", "number"); + this.addOutput("out", "boolean"); + this.addProperty("A", 1); + this.addProperty("B", 1); + this.addProperty("OP", ">", "string", {values:g.values}); + this.size = [60, 40]; + } + function l() { + this.addInput("inc", "number"); + this.addOutput("total", "number"); + this.addProperty("increment", 1); + this.addProperty("value", 0); + } + function p() { + this.addInput("v", "number"); + this.addOutput("sin", "number"); + this.addProperty("amplitude", 1); + this.addProperty("offset", 0); + this.bgImageUrl = "nodes/imgs/icon-sin.png"; + } + function A() { + this.addInput("vec2", "vec2"); + this.addOutput("x", "number"); + this.addOutput("y", "number"); + } + function G() { + this.addInputs([["x", "number"], ["y", "number"]]); + this.addOutput("vec2", "vec2"); + this.properties = {x:0, y:0}; + this._data = new Float32Array(2); + } + function x() { + this.addInput("vec3", "vec3"); + this.addOutput("x", "number"); + this.addOutput("y", "number"); + this.addOutput("z", "number"); + } + function E() { + this.addInputs([["x", "number"], ["y", "number"], ["z", "number"]]); + this.addOutput("vec3", "vec3"); + this.properties = {x:0, y:0, z:0}; + this._data = new Float32Array(3); + } + function H() { + this.addInput("vec4", "vec4"); + this.addOutput("x", "number"); + this.addOutput("y", "number"); + this.addOutput("z", "number"); + this.addOutput("w", "number"); + } + function C() { + this.addInputs([["x", "number"], ["y", "number"], ["z", "number"], ["w", "number"]]); + this.addOutput("vec4", "vec4"); + this.properties = {x:0, y:0, z:0, w:0}; + this._data = new Float32Array(4); + } + var y = u.LiteGraph; + f.title = "Converter"; + f.desc = "type A to type B"; + f.prototype.onExecute = function() { + var a = this.getInputData(0); + if (null != a && this.outputs) { + for (var b = 0; b < this.outputs.length; b++) { + var c = this.outputs[b]; + if (c.links && c.links.length) { + var e = null; + switch(c.name) { + case "number": + e = a.length ? a[0] : parseFloat(a); + break; + case "vec2": + case "vec3": + case "vec4": + e = 1; + switch(c.name) { + case "vec2": + e = 2; + break; + case "vec3": + e = 3; + break; + case "vec4": + e = 4; + }e = new Float32Array(e); + if (a.length) { + for (c = 0; c < a.length && c < e.length; c++) { + e[c] = a[c]; + } + } else { + e[0] = parseFloat(a); + } + } + this.setOutputData(b, e); + } + } + } + }; + f.prototype.onGetOutputs = function() { + return [["number", "number"], ["vec2", "vec2"], ["vec3", "vec3"], ["vec4", "vec4"]]; + }; + y.registerNodeType("math/converter", f); + h.title = "Bypass"; + h.desc = "removes the type"; + h.prototype.onExecute = function() { + var a = this.getInputData(0); + this.setOutputData(0, a); + }; + y.registerNodeType("math/bypass", h); + n.title = "Range"; + n.desc = "Convert a number from one range to another"; + n.prototype.getTitle = function() { + return this.flags.collapsed ? (this._last_v || 0).toFixed(2) : this.title; + }; + n.prototype.onExecute = function() { + if (this.inputs) { + for (var a = 0; a < this.inputs.length; a++) { + var b = this.inputs[a], c = this.getInputData(a); + void 0 !== c && (this.properties[b.name] = c); + } + } + c = this.properties["in"]; + if (void 0 === c || null === c || c.constructor !== Number) { + c = 0; + } + a = this.properties.in_min; + b = this.properties.out_min; + this._last_v = (c - a) / (this.properties.in_max - a) * (this.properties.out_max - b) + b; + this.setOutputData(0, this._last_v); + }; + n.prototype.onDrawBackground = function(a) { + this.outputs[0].label = this._last_v ? this._last_v.toFixed(3) : "?"; + }; + n.prototype.onGetInputs = function() { + return [["in_min", "number"], ["in_max", "number"], ["out_min", "number"], ["out_max", "number"]]; + }; + y.registerNodeType("math/range", n); + d.title = "Rand"; + d.desc = "Random number"; + d.prototype.onExecute = function() { + if (this.inputs) { + for (var a = 0; a < this.inputs.length; a++) { + var b = this.inputs[a], c = this.getInputData(a); + void 0 !== c && (this.properties[b.name] = c); + } + } + a = this.properties.min; + this._last_v = Math.random() * (this.properties.max - a) + a; + this.setOutputData(0, this._last_v); + }; + d.prototype.onDrawBackground = function(a) { + this.outputs[0].label = this._last_v ? this._last_v.toFixed(3) : "?"; + }; + d.prototype.onGetInputs = function() { + return [["min", "number"], ["max", "number"]]; + }; + y.registerNodeType("math/rand", d); + q.title = "Clamp"; + q.desc = "Clamp number between min and max"; + q.filter = "shader"; + q.prototype.onExecute = function() { + var a = this.getInputData(0); + null != a && (a = Math.max(this.properties.min, a), a = Math.min(this.properties.max, a), this.setOutputData(0, a)); + }; + q.prototype.getCode = function(a) { + a = ""; + this.isInputConnected(0) && (a += "clamp({{0}}," + this.properties.min + "," + this.properties.max + ")"); + return a; + }; + y.registerNodeType("math/clamp", q); + t.title = "Lerp"; + t.desc = "Linear Interpolation"; + t.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = 0); + var b = this.getInputData(1); + null == b && (b = 0); + var c = this.properties.f, e = this.getInputData(2); + void 0 !== e && (c = e); + this.setOutputData(0, a * (1 - c) + b * c); + }; + t.prototype.onGetInputs = function() { + return [["f", "number"]]; + }; + y.registerNodeType("math/lerp", t); + v.title = "Abs"; + v.desc = "Absolute"; + v.prototype.onExecute = function() { + var a = this.getInputData(0); + null != a && this.setOutputData(0, Math.abs(a)); + }; + y.registerNodeType("math/abs", v); + w.title = "Floor"; + w.desc = "Floor number to remove fractional part"; + w.prototype.onExecute = function() { + var a = this.getInputData(0); + null != a && this.setOutputData(0, Math.floor(a)); + }; + y.registerNodeType("math/floor", w); + k.title = "Frac"; + k.desc = "Returns fractional part"; + k.prototype.onExecute = function() { + var a = this.getInputData(0); + null != a && this.setOutputData(0, a % 1); + }; + y.registerNodeType("math/frac", k); + m.title = "Smoothstep"; + m.desc = "Smoothstep"; + m.prototype.onExecute = function() { + var a = this.getInputData(0); + if (void 0 !== a) { + var b = this.properties.A; + a = Math.clamp((a - b) / (this.properties.B - b), 0.0, 1.0); + this.setOutputData(0, a * a * (3 - 2 * a)); + } + }; + y.registerNodeType("math/smoothstep", m); + c.title = "Scale"; + c.desc = "v * factor"; + c.prototype.onExecute = function() { + var a = this.getInputData(0); + null != a && this.setOutputData(0, a * this.properties.factor); + }; + y.registerNodeType("math/scale", c); + a.title = "Average"; + a.desc = "Average Filter"; + a.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = 0); + var b = this._values.length; + this._values[this._current % b] = a; + this._current += 1; + this._current > b && (this._current = 0); + for (var c = a = 0; c < b; ++c) { + a += this._values[c]; + } + this.setOutputData(0, a / b); + }; + a.prototype.onPropertyChanged = function(a, b) { + 1 > b && (b = 1); + this.properties.samples = Math.round(b); + a = this._values; + this._values = new Float32Array(this.properties.samples); + a.length <= this._values.length ? this._values.set(a) : this._values.set(a.subarray(0, this._values.length)); + }; + y.registerNodeType("math/average", a); + b.title = "TendTo"; + b.desc = "moves the output value always closer to the input"; + b.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = 0); + var b = this.properties.factor; + this._value = null == this._value ? a : this._value * (1 - b) + a * b; + this.setOutputData(0, this._value); + }; + y.registerNodeType("math/tendTo", b); + e.values = "+-*/%^".split(""); + e.title = "Operation"; + e.desc = "Easy math operators"; + e["@OP"] = {type:"enum", title:"operation", values:e.values}; + e.prototype.getTitle = function() { + return "A " + this.properties.OP + " B"; + }; + e.prototype.setValue = function(a) { + "string" == typeof a && (a = parseFloat(a)); + this.properties.value = a; + }; + e.prototype.onExecute = function() { + var a = this.getInputData(0), b = this.getInputData(1); + null != a ? this.properties.A = a : a = this.properties.A; + null != b ? this.properties.B = b : b = this.properties.B; + var c = 0; + switch(this.properties.OP) { + case "+": + c = a + b; + break; + case "-": + c = a - b; + break; + case "x": + case "X": + case "*": + c = a * b; + break; + case "/": + c = a / b; + break; + case "%": + c = a % b; + break; + case "^": + c = Math.pow(a, b); + break; + default: + console.warn("Unknown operation: " + this.properties.OP); + } + this.setOutputData(0, c); + }; + e.prototype.onDrawBackground = function(a) { + this.flags.collapsed || (a.font = "40px Arial", a.fillStyle = "#CCC", a.textAlign = "center", a.fillText(this.properties.OP, 0.5 * this.size[0], 0.35 * this.size[1] + y.NODE_TITLE_HEIGHT), a.textAlign = "left"); + }; + y.registerNodeType("math/operation", e); + z.title = "Compare"; + z.desc = "compares between two values"; + z.prototype.onExecute = function() { + var a = this.getInputData(0), b = this.getInputData(1); + void 0 !== a ? this.properties.A = a : a = this.properties.A; + void 0 !== b ? this.properties.B = b : b = this.properties.B; + for (var c = 0, e = this.outputs.length; c < e; ++c) { + var d = this.outputs[c]; + if (d.links && d.links.length) { + switch(d.name) { + case "A==B": + value = a == b; + break; + case "A!=B": + value = a != b; + break; + case "A>B": + value = a > b; + break; + case "A=B": + value = a >= b; + } + this.setOutputData(c, value); + } + } + }; + z.prototype.onGetOutputs = function() { + return [["A==B", "boolean"], ["A!=B", "boolean"], ["A>B", "boolean"], ["A=B", "boolean"], ["A<=B", "boolean"]]; + }; + y.registerNodeType("math/compare", z); + g.values = "> < == != <= >=".split(" "); + g["@OP"] = {type:"enum", title:"operation", values:g.values}; + g.title = "Condition"; + g.desc = "evaluates condition between A and B"; + g.prototype.onExecute = function() { + var a = this.getInputData(0); + void 0 === a ? a = this.properties.A : this.properties.A = a; + var b = this.getInputData(1); + void 0 === b ? b = this.properties.B : this.properties.B = b; + var c = !0; + switch(this.properties.OP) { + case ">": + c = a > b; + break; + case "<": + c = a < b; + break; + case "==": + c = a == b; + break; + case "!=": + c = a != b; + break; + case "<=": + c = a <= b; + break; + case ">=": + c = a >= b; + } + this.setOutputData(0, c); + }; + y.registerNodeType("math/condition", g); + l.title = "Accumulate"; + l.desc = "Increments a value every time"; + l.prototype.onExecute = function() { + null === this.properties.value && (this.properties.value = 0); + var a = this.getInputData(0); + this.properties.value = null !== a ? this.properties.value + a : this.properties.value + this.properties.increment; + this.setOutputData(0, this.properties.value); + }; + y.registerNodeType("math/accumulate", l); + p.title = "Trigonometry"; + p.desc = "Sin Cos Tan"; + p.filter = "shader"; + p.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = 0); + var b = this.properties.amplitude, c = this.findInputSlot("amplitude"); + -1 != c && (b = this.getInputData(c)); + var e = this.properties.offset; + c = this.findInputSlot("offset"); + -1 != c && (e = this.getInputData(c)); + c = 0; + for (var d = this.outputs.length; c < d; ++c) { + switch(this.outputs[c].name) { + case "sin": + value = Math.sin(a); + break; + case "cos": + value = Math.cos(a); + break; + case "tan": + value = Math.tan(a); + break; + case "asin": + value = Math.asin(a); + break; + case "acos": + value = Math.acos(a); + break; + case "atan": + value = Math.atan(a); + } + this.setOutputData(c, b * value + e); + } + }; + p.prototype.onGetInputs = function() { + return [["v", "number"], ["amplitude", "number"], ["offset", "number"]]; + }; + p.prototype.onGetOutputs = function() { + return [["sin", "number"], ["cos", "number"], ["tan", "number"], ["asin", "number"], ["acos", "number"], ["atan", "number"]]; + }; + y.registerNodeType("math/trigonometry", p); + var B = function() { + this.addInputs("x", "number"); + this.addInputs("y", "number"); + this.addOutputs("", "number"); + this.properties = {x:1.0, y:1.0, formula:"x+y"}; + }; + B.title = "Formula"; + B.desc = "Compute safe formula"; + B.prototype.onExecute = function() { + var a = this.getInputData(0), b = this.getInputData(1); + null != a ? this.properties.x = a : a = this.properties.x; + null != b ? this.properties.y = b : b = this.properties.y; + a = math.eval(this.properties.formula, {x:a, y:b, T:this.graph.globaltime}); + this.setOutputData(0, a); + }; + B.prototype.onDrawBackground = function() { + this.outputs[0].label = this.properties.formula; + }; + B.prototype.onGetOutputs = function() { + return [["A-B", "number"], ["A*B", "number"], ["A/B", "number"]]; + }; + y.registerNodeType("math/formula", B); + A.title = "Vec2->XY"; + A.desc = "vector 2 to components"; + A.prototype.onExecute = function() { + var a = this.getInputData(0); + null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1])); + }; + y.registerNodeType("math3d/vec2-to-xyz", A); + G.title = "XY->Vec2"; + G.desc = "components to vector2"; + G.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = this.properties.x); + var b = this.getInputData(1); + null == b && (b = this.properties.y); + var c = this._data; + c[0] = a; + c[1] = b; + this.setOutputData(0, c); + }; + y.registerNodeType("math3d/xy-to-vec2", G); + x.title = "Vec3->XYZ"; + x.desc = "vector 3 to components"; + x.prototype.onExecute = function() { + var a = this.getInputData(0); + null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1]), this.setOutputData(2, a[2])); + }; + y.registerNodeType("math3d/vec3-to-xyz", x); + E.title = "XYZ->Vec3"; + E.desc = "components to vector3"; + E.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = this.properties.x); + var b = this.getInputData(1); + null == b && (b = this.properties.y); + var c = this.getInputData(2); + null == c && (c = this.properties.z); + var e = this._data; + e[0] = a; + e[1] = b; + e[2] = c; + this.setOutputData(0, e); + }; + y.registerNodeType("math3d/xyz-to-vec3", E); + H.title = "Vec4->XYZW"; + H.desc = "vector 4 to components"; + H.prototype.onExecute = function() { + var a = this.getInputData(0); + null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1]), this.setOutputData(2, a[2]), this.setOutputData(3, a[3])); + }; + y.registerNodeType("math3d/vec4-to-xyzw", H); + C.title = "XYZW->Vec4"; + C.desc = "components to vector4"; + C.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = this.properties.x); + var b = this.getInputData(1); + null == b && (b = this.properties.y); + var c = this.getInputData(2); + null == c && (c = this.properties.z); + var e = this.getInputData(3); + null == e && (e = this.properties.w); + var d = this._data; + d[0] = a; + d[1] = b; + d[2] = c; + d[3] = e; + this.setOutputData(0, d); + }; + y.registerNodeType("math3d/xyzw-to-vec4", C); + if (u.glMatrix) { + u = function() { + this.addInputs([["A", "quat"], ["B", "quat"], ["factor", "number"]]); + this.addOutput("slerp", "quat"); + this.addProperty("factor", 0.5); + this._value = quat.create(); + }; + B = function() { + this.addInputs([["A", "quat"], ["B", "quat"]]); + this.addOutput("A*B", "quat"); + this._value = quat.create(); + }; + var D = function() { + this.addInputs([["vec3", "vec3"], ["quat", "quat"]]); + this.addOutput("result", "vec3"); + this.properties = {vec:[0, 0, 1]}; + }, F = function() { + this.addInputs([["degrees", "number"], ["axis", "vec3"]]); + this.addOutput("quat", "quat"); + this.properties = {angle:90.0, axis:vec3.fromValues(0, 1, 0)}; + this._value = quat.create(); + }, I = function() { + this.addOutput("quat", "quat"); + this.properties = {x:0, y:0, z:0, w:1}; + this._value = quat.create(); + }; + I.title = "Quaternion"; + I.desc = "quaternion"; + I.prototype.onExecute = function() { + this._value[0] = this.properties.x; + this._value[1] = this.properties.y; + this._value[2] = this.properties.z; + this._value[3] = this.properties.w; + this.setOutputData(0, this._value); + }; + y.registerNodeType("math3d/quaternion", I); + F.title = "Rotation"; + F.desc = "quaternion rotation"; + F.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = this.properties.angle); + var b = this.getInputData(1); + null == b && (b = this.properties.axis); + a = quat.setAxisAngle(this._value, b, 0.0174532925 * a); + this.setOutputData(0, a); + }; + y.registerNodeType("math3d/rotation", F); + D.title = "Rot. Vec3"; + D.desc = "rotate a point"; + D.prototype.onExecute = function() { + var a = this.getInputData(0); + null == a && (a = this.properties.vec); + var b = this.getInputData(1); + null == b ? this.setOutputData(a) : this.setOutputData(0, vec3.transformQuat(vec3.create(), a, b)); + }; + y.registerNodeType("math3d/rotate_vec3", D); + B.title = "Mult. Quat"; + B.desc = "rotate quaternion"; + B.prototype.onExecute = function() { + var a = this.getInputData(0); + if (null != a) { + var b = this.getInputData(1); + null != b && (a = quat.multiply(this._value, a, b), this.setOutputData(0, a)); + } + }; + y.registerNodeType("math3d/mult-quat", B); + u.title = "Quat Slerp"; + u.desc = "quaternion spherical interpolation"; + u.prototype.onExecute = function() { + var a = this.getInputData(0); + if (null != a) { + var b = this.getInputData(1); + if (null != b) { + var c = this.properties.factor; + null != this.getInputData(2) && (c = this.getInputData(2)); + a = quat.slerp(this._value, a, b, c); + this.setOutputData(0, a); + } + } + }; + y.registerNodeType("math3d/quat-slerp", u); + } +})(this); +(function(u) { + function f() { + this.addInput("sel", "boolean"); + this.addOutput("value", "number"); + this.properties = {A:0, B:1}; + this.size = [60, 20]; + } + u = u.LiteGraph; + f.title = "Selector"; + f.desc = "outputs A if selector is true, B if selector is false"; + f.prototype.onExecute = function() { + var f = this.getInputData(0); + if (void 0 !== f) { + for (var n = 1; n < this.inputs.length; n++) { + var d = this.inputs[n], q = this.getInputData(n); + void 0 !== q && (this.properties[d.name] = q); + } + n = this.properties.A; + d = this.properties.B; + this.setOutputData(0, f ? n : d); + } + }; + f.prototype.onGetInputs = function() { + return [["A", 0], ["B", 0]]; + }; + u.registerNodeType("logic/selector", f); +})(this); +(function(u) { + function f() { + this.addInput("A", "Number"); + this.addInput("B", "Number"); + this.addInput("C", "Number"); + this.addInput("D", "Number"); + this.values = [[], [], [], []]; + this.properties = {scale:2}; + } + function h() { + this.addOutput("frame", "image"); + this.properties = {url:""}; + } + function n() { + this.addInput("f", "number"); + this.addOutput("Color", "color"); + this.properties = {colorA:"#444444", colorB:"#44AAFF", colorC:"#44FFAA", colorD:"#FFFFFF"}; + } + function d() { + this.addInput("", "image"); + this.size = [200, 200]; + } + function q() { + this.addInputs([["img1", "image"], ["img2", "image"], ["fade", "number"]]); + this.addOutput("", "image"); + this.properties = {fade:0.5, width:512, height:512}; + } + function t() { + this.addInput("", "image"); + this.addOutput("", "image"); + this.properties = {width:256, height:256, x:0, y:0, scale:1.0}; + this.size = [50, 20]; + } + function v() { + this.addInput("t", "number"); + this.addOutputs([["frame", "image"], ["t", "number"], ["d", "number"]]); + this.properties = {url:"", use_proxy:!0}; + } + function w() { + this.addOutput("Webcam", "image"); + this.properties = {}; + } + var k = u.LiteGraph; + f.title = "Plot"; + f.desc = "Plots data over time"; + f.colors = ["#FFF", "#F99", "#9F9", "#99F"]; + f.prototype.onExecute = function(d) { + if (!this.flags.collapsed) { + d = this.size; + for (var c = 0; 4 > c; ++c) { + var a = this.getInputData(c); + if (null != a) { + var b = this.values[c]; + b.push(a); + b.length > d[0] && b.shift(); + } + } + } + }; + f.prototype.onDrawBackground = function(d) { + if (!this.flags.collapsed) { + var c = this.size, a = 0.5 * c[1] / this.properties.scale, b = f.colors, e = 0.5 * c[1]; + d.fillStyle = "#000"; + d.fillRect(0, 0, c[0], c[1]); + d.strokeStyle = "#555"; + d.beginPath(); + d.moveTo(0, e); + d.lineTo(c[0], e); + d.stroke(); + for (var m = 0; 4 > m; ++m) { + var g = this.values[m]; + d.strokeStyle = b[m]; + d.beginPath(); + var l = g[0] * a * -1 + e; + d.moveTo(0, Math.clamp(l, 0, c[1])); + for (var k = 1; k < g.length && k < c[0]; ++k) { + l = g[k] * a * -1 + e, d.lineTo(k, Math.clamp(l, 0, c[1])); + } + d.stroke(); + } + } + }; + k.registerNodeType("graphics/plot", f); + h.title = "Image"; + h.desc = "Image loader"; + h.widgets = [{name:"load", text:"Load", type:"button"}]; + h.supported_extensions = ["jpg", "jpeg", "png", "gif"]; + h.prototype.onAdded = function() { + "" != this.properties.url && null == this.img && this.loadImage(this.properties.url); + }; + h.prototype.onDrawBackground = function(d) { + this.img && 5 < this.size[0] && 5 < this.size[1] && d.drawImage(this.img, 0, 0, this.size[0], this.size[1]); + }; + h.prototype.onExecute = function() { + this.img || (this.boxcolor = "#000"); + this.img && this.img.width ? this.setOutputData(0, this.img) : this.setOutputData(0, null); + this.img && this.img.dirty && (this.img.dirty = !1); + }; + h.prototype.onPropertyChanged = function(d, c) { + this.properties[d] = c; + "url" == d && "" != c && this.loadImage(c); + return !0; + }; + h.prototype.loadImage = function(d, c) { + if ("" == d) { + this.img = null; + } else { + this.img = document.createElement("img"); + "http" == d.substr(0, 4) && k.proxy && (d = k.proxy + d.substr(d.indexOf(":") + 3)); + this.img.src = d; + this.boxcolor = "#F95"; + var a = this; + this.img.onload = function() { + c && c(this); + a.trace("Image loaded, size: " + a.img.width + "x" + a.img.height); + this.dirty = !0; + a.boxcolor = "#9F9"; + a.setDirtyCanvas(!0); + }; + } + }; + h.prototype.onWidget = function(d, c) { + "load" == c.name && this.loadImage(this.properties.url); + }; + h.prototype.onDropFile = function(d) { + var c = this; + this._url && URL.revokeObjectURL(this._url); + this._url = URL.createObjectURL(d); + this.properties.url = this._url; + this.loadImage(this._url, function(a) { + c.size[1] = a.height / a.width * c.size[0]; + }); + }; + k.registerNodeType("graphics/image", h); + n.title = "Palette"; + n.desc = "Generates a color"; + n.prototype.onExecute = function() { + var d = []; + null != this.properties.colorA && d.push(hex2num(this.properties.colorA)); + null != this.properties.colorB && d.push(hex2num(this.properties.colorB)); + null != this.properties.colorC && d.push(hex2num(this.properties.colorC)); + null != this.properties.colorD && d.push(hex2num(this.properties.colorD)); + var c = this.getInputData(0); + null == c && (c = 0.5); + 1.0 < c ? c = 1.0 : 0.0 > c && (c = 0.0); + if (0 != d.length) { + var a = [0, 0, 0]; + if (0 == c) { + a = d[0]; + } else { + if (1 == c) { + a = d[d.length - 1]; + } else { + var b = (d.length - 1) * c; + c = d[Math.floor(b)]; + d = d[Math.floor(b) + 1]; + b -= Math.floor(b); + a[0] = c[0] * (1 - b) + d[0] * b; + a[1] = c[1] * (1 - b) + d[1] * b; + a[2] = c[2] * (1 - b) + d[2] * b; + } + } + for (var e in a) { + a[e] /= 255; + } + this.boxcolor = colorToString(a); + this.setOutputData(0, a); + } + }; + k.registerNodeType("color/palette", n); + d.title = "Frame"; + d.desc = "Frame viewerew"; + d.widgets = [{name:"resize", text:"Resize box", type:"button"}, {name:"view", text:"View Image", type:"button"}]; + d.prototype.onDrawBackground = function(d) { + this.frame && d.drawImage(this.frame, 0, 0, this.size[0], this.size[1]); + }; + d.prototype.onExecute = function() { + this.frame = this.getInputData(0); + this.setDirtyCanvas(!0); + }; + d.prototype.onWidget = function(d, c) { + "resize" == c.name && this.frame ? (d = this.frame.width, c = this.frame.height, d || null == this.frame.videoWidth || (d = this.frame.videoWidth, c = this.frame.videoHeight), d && c && (this.size = [d, c]), this.setDirtyCanvas(!0, !0)) : "view" == c.name && this.show(); + }; + d.prototype.show = function() { + showElement && this.frame && showElement(this.frame); + }; + k.registerNodeType("graphics/frame", d); + q.title = "Image fade"; + q.desc = "Fades between images"; + q.widgets = [{name:"resizeA", text:"Resize to A", type:"button"}, {name:"resizeB", text:"Resize to B", type:"button"}]; + q.prototype.onAdded = function() { + this.createCanvas(); + var d = this.canvas.getContext("2d"); + d.fillStyle = "#000"; + d.fillRect(0, 0, this.properties.width, this.properties.height); + }; + q.prototype.createCanvas = function() { + this.canvas = document.createElement("canvas"); + this.canvas.width = this.properties.width; + this.canvas.height = this.properties.height; + }; + q.prototype.onExecute = function() { + var d = this.canvas.getContext("2d"); + this.canvas.width = this.canvas.width; + var c = this.getInputData(0); + null != c && d.drawImage(c, 0, 0, this.canvas.width, this.canvas.height); + c = this.getInputData(2); + null == c ? c = this.properties.fade : this.properties.fade = c; + d.globalAlpha = c; + c = this.getInputData(1); + null != c && d.drawImage(c, 0, 0, this.canvas.width, this.canvas.height); + d.globalAlpha = 1.0; + this.setOutputData(0, this.canvas); + this.setDirtyCanvas(!0); + }; + k.registerNodeType("graphics/imagefade", q); + t.title = "Crop"; + t.desc = "Crop Image"; + t.prototype.onAdded = function() { + this.createCanvas(); + }; + t.prototype.createCanvas = function() { + this.canvas = document.createElement("canvas"); + this.canvas.width = this.properties.width; + this.canvas.height = this.properties.height; + }; + t.prototype.onExecute = function() { + var d = this.getInputData(0); + d && (d.width ? (this.canvas.getContext("2d").drawImage(d, -this.properties.x, -this.properties.y, d.width * this.properties.scale, d.height * this.properties.scale), this.setOutputData(0, this.canvas)) : this.setOutputData(0, null)); + }; + t.prototype.onDrawBackground = function(d) { + this.flags.collapsed || this.canvas && d.drawImage(this.canvas, 0, 0, this.canvas.width, this.canvas.height, 0, 0, this.size[0], this.size[1]); + }; + t.prototype.onPropertyChanged = function(d, c) { + this.properties[d] = c; + "scale" == d ? (this.properties[d] = parseFloat(c), 0 == this.properties[d] && (this.trace("Error in scale"), this.properties[d] = 1.0)) : this.properties[d] = parseInt(c); + this.createCanvas(); + return !0; + }; + k.registerNodeType("graphics/cropImage", t); + v.title = "Video"; + v.desc = "Video playback"; + v.widgets = [{name:"play", text:"PLAY", type:"minibutton"}, {name:"stop", text:"STOP", type:"minibutton"}, {name:"demo", text:"Demo video", type:"button"}, {name:"mute", text:"Mute video", type:"button"}]; + v.prototype.onExecute = function() { + if (this.properties.url && (this.properties.url != this._video_url && this.loadVideo(this.properties.url), this._video && 0 != this._video.width)) { + var d = this.getInputData(0); + d && 0 <= d && 1.0 >= d && (this._video.currentTime = d * this._video.duration, this._video.pause()); + this._video.dirty = !0; + this.setOutputData(0, this._video); + this.setOutputData(1, this._video.currentTime); + this.setOutputData(2, this._video.duration); + this.setDirtyCanvas(!0); + } + }; + v.prototype.onStart = function() { + this.play(); + }; + v.prototype.onStop = function() { + this.stop(); + }; + v.prototype.loadVideo = function(d) { + this._video_url = d; + this.properties.use_proxy && "http" == d.substr(0, 4) && k.proxy && (d = k.proxy + d.substr(d.indexOf(":") + 3)); + this._video = document.createElement("video"); + this._video.src = d; + this._video.type = "type=video/mp4"; + this._video.muted = !0; + this._video.autoplay = !0; + var c = this; + this._video.addEventListener("loadedmetadata", function(a) { + c.trace("Duration: " + this.duration + " seconds"); + c.trace("Size: " + this.videoWidth + "," + this.videoHeight); + c.setDirtyCanvas(!0); + this.width = this.videoWidth; + this.height = this.videoHeight; + }); + this._video.addEventListener("progress", function(a) { + }); + this._video.addEventListener("error", function(a) { + console.log("Error loading video: " + this.src); + c.trace("Error loading video: " + this.src); + if (this.error) { + switch(this.error.code) { + case this.error.MEDIA_ERR_ABORTED: + c.trace("You stopped the video."); + break; + case this.error.MEDIA_ERR_NETWORK: + c.trace("Network error - please try again later."); + break; + case this.error.MEDIA_ERR_DECODE: + c.trace("Video is broken.."); + break; + case this.error.MEDIA_ERR_SRC_NOT_SUPPORTED: + c.trace("Sorry, your browser can't play this video."); + } + } + }); + this._video.addEventListener("ended", function(a) { + c.trace("Ended."); + this.play(); + }); + }; + v.prototype.onPropertyChanged = function(d, c) { + this.properties[d] = c; + "url" == d && "" != c && this.loadVideo(c); + return !0; + }; + v.prototype.play = function() { + this._video && this._video.play(); + }; + v.prototype.playPause = function() { + this._video && (this._video.paused ? this.play() : this.pause()); + }; + v.prototype.stop = function() { + this._video && (this._video.pause(), this._video.currentTime = 0); + }; + v.prototype.pause = function() { + this._video && (this.trace("Video paused"), this._video.pause()); + }; + v.prototype.onWidget = function(d, c) { + }; + k.registerNodeType("graphics/video", v); + w.title = "Webcam"; + w.desc = "Webcam image"; + w.prototype.openStream = function() { + navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; + window.URL = window.URL || window.webkitURL; + if (navigator.getUserMedia) { + this._waiting_confirmation = !0; + navigator.getUserMedia({video:!0}, this.streamReady.bind(this), function(c) { + console.log("Webcam rejected", c); + d._webcam_stream = !1; + d.box_color = "red"; + }); + var d = this; + } + }; + w.prototype.onRemoved = function() { + this._webcam_stream && (this._webcam_stream.stop(), this._video = this._webcam_stream = null); + }; + w.prototype.streamReady = function(d) { + this._webcam_stream = d; + var c = this._video; + c || (c = document.createElement("video"), c.autoplay = !0, c.src = window.URL.createObjectURL(d), this._video = c, c.onloadedmetadata = function(a) { + console.log(a); + }); + }; + w.prototype.onExecute = function() { + null != this._webcam_stream || this._waiting_confirmation || this.openStream(); + this._video && this._video.videoWidth && (this._video.width = this._video.videoWidth, this._video.height = this._video.videoHeight, this.setOutputData(0, this._video)); + }; + w.prototype.getExtraMenuOptions = function(d) { + var c = this; + return [{content:c.properties.show ? "Hide Frame" : "Show Frame", callback:function() { + c.properties.show = !c.properties.show; + }}]; + }; + w.prototype.onDrawBackground = function(d) { + this.flags.collapsed || 20 >= this.size[1] || !this.properties.show || !this._video || (d.save(), d.drawImage(this._video, 0, 0, this.size[0], this.size[1]), d.restore()); + }; + k.registerNodeType("graphics/webcam", w); +})(this); +(function(u) { + var f = u.LiteGraph; + u.LGraphTexture = null; + if ("undefined" != typeof GL) { + var h = function() { + this.addOutput("Cubemap", "Cubemap"); + this.properties = {name:""}; + this.size = [r.image_preview_size, r.image_preview_size]; + }, n = function() { + this.addInput("in", "Texture"); + this.addOutput("out", "Texture"); + this.properties = {key_color:vec3.fromValues(0., 1., 0.), threshold:0.8, slope:0.2, precision:r.DEFAULT}; + }, d = function() { + this.addOutput("out", "Texture"); + this.properties = {code:"", width:512, height:512, precision:r.DEFAULT}; + this._temp_texture = this._func = null; + }, q = function() { + this.addOutput("out", "Texture"); + this.properties = {width:512, height:512, seed:0, persistence:0.1, octaves:8, scale:1, offset:[0, 0], amplitude:1, precision:r.DEFAULT}; + this._key = 0; + this._uniforms = {u_persistence:0.1, u_seed:0, u_offset:vec2.create(), u_scale:1, u_viewport:vec2.create()}; + }, t = function() { + this.addInput("in", "Texture"); + this.addInput("avg", "number"); + this.addOutput("out", "Texture"); + this.properties = {enabled:!0, scale:1, gamma:1, average_lum:1, lum_white:1, precision:r.LOW}; + this._uniforms = {u_texture:0, u_lumwhite2:1, u_igamma:1, u_scale:1, u_average_lum:1}; + }, v = function() { + this.addInput("in", "Texture"); + this.addInput("exp", "number"); + this.addOutput("out", "Texture"); + this.properties = {exposition:1, precision:r.LOW}; + this._uniforms = {u_texture:0, u_exposition:exp}; + }, w = function() { + this.addInput("in", "Texture"); + this.addInput("f", "number"); + this.addOutput("out", "Texture"); + this.properties = {enabled:!0, factor:1, precision:r.LOW}; + this._uniforms = {u_texture:0, u_factor:1}; + }, k = function() { + this.addOutput("Webcam", "Texture"); + this.properties = {texture_name:""}; + }, m = function() { + this.addInput("Texture", "Texture"); + this.addOutput("Filtered", "Texture"); + this.properties = {intensity:1, radius:5}; + }, c = function() { + this.addInput("in", "Texture"); + this.addInput("dirt", "Texture"); + this.addOutput("out", "Texture"); + this.addOutput("glow", "Texture"); + this.properties = {enabled:!0, intensity:1, persistence:0.99, iterations:16, threshold:0, scale:1, dirt_factor:0.5, precision:r.DEFAULT}; + this._textures = []; + this._uniforms = {u_intensity:1, u_texture:0, u_glow_texture:1, u_threshold:0, u_texel_size:vec2.create()}; + }, a = function() { + this.addInput("Texture", "Texture"); + this.addInput("Iterations", "number"); + this.addInput("Intensity", "number"); + this.addOutput("Blurred", "Texture"); + this.properties = {intensity:1, iterations:1, preserve_aspect:!1, scale:[1, 1], precision:r.DEFAULT}; + }, b = function() { + this.addInput("Texture", "Texture"); + this.addInput("Distance", "number"); + this.addInput("Range", "number"); + this.addOutput("Texture", "Texture"); + this.properties = {distance:100, range:50, only_depth:!1, high_precision:!1}; + this._uniforms = {u_texture:0, u_distance:100, u_range:50, u_camera_planes:null}; + }, e = function() { + this.addInput("Tex.", "Texture"); + this.addOutput("Edges", "Texture"); + this.properties = {invert:!0, threshold:!1, factor:1, precision:r.DEFAULT}; + e._shader || (e._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, e.pixel_shader)); + }, z = function() { + this.addInput("A", "Texture"); + this.addInput("B", "Texture"); + this.addInput("Mixer", "Texture"); + this.addOutput("Texture", "Texture"); + this.properties = {precision:r.DEFAULT}; + z._shader || (z._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, z.pixel_shader)); + }, g = function() { + this.addInput("A", "color"); + this.addInput("B", "color"); + this.addOutput("Texture", "Texture"); + this.properties = {angle:0, scale:1, A:[0, 0, 0], B:[1, 1, 1], texture_size:32}; + g._shader || (g._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, g.pixel_shader)); + this._uniforms = {u_angle:0, u_colorA:vec3.create(), u_colorB:vec3.create()}; + }, l = function() { + this.addInput("R", "Texture"); + this.addInput("G", "Texture"); + this.addInput("B", "Texture"); + this.addInput("A", "Texture"); + this.addOutput("Texture", "Texture"); + this.properties = {}; + l._shader || (l._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, l.pixel_shader)); + }, p = function() { + this.addInput("Texture", "Texture"); + this.addOutput("R", "Texture"); + this.addOutput("G", "Texture"); + this.addOutput("B", "Texture"); + this.addOutput("A", "Texture"); + this.properties = {}; + p._shader || (p._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, p.pixel_shader)); + }, A = function() { + this.addInput("Texture", "Texture"); + this.addInput("LUT", "Texture"); + this.addInput("Intensity", "number"); + this.addOutput("", "Texture"); + this.properties = {intensity:1, precision:r.DEFAULT, texture:null}; + A._shader || (A._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, A.pixel_shader)); + }, G = function() { + this.addInput("Image", "image"); + this.addOutput("", "Texture"); + this.properties = {}; + }, x = function() { + this.addInput("Texture", "Texture"); + this.addOutput("tex", "Texture"); + this.addOutput("avg", "vec4"); + this.addOutput("lum", "number"); + this.properties = {mipmap_offset:0, low_precision:!1}; + this._uniforms = {u_texture:0, u_mipmap_offset:this.properties.mipmap_offset}; + this._luminance = new Float32Array(4); + }, E = function() { + this.addInput("Texture", "Texture"); + this.addOutput("", "Texture"); + this.properties = {iterations:1, generate_mipmaps:!1, precision:r.DEFAULT}; + }, H = function() { + this.addInput("Texture", "Texture"); + this.addOutput("", "Texture"); + this.properties = {size:0, generate_mipmaps:!1, precision:r.DEFAULT}; + }, C = function() { + this.addInput("Texture", "Texture"); + this.properties = {additive:!1, antialiasing:!1, filter:!0, disable_alpha:!1, gamma:1.0}; + this.size[0] = 130; + }, y = function() { + this.addInput("in", "Texture"); + this.addInput("warp", "Texture"); + this.addInput("factor", "number"); + this.addOutput("out", "Texture"); + this.properties = {factor:0.01, precision:r.DEFAULT}; + }, B = function() { + this.addInput("in", "Texture"); + this.addInput("scale", "vec2"); + this.addInput("offset", "vec2"); + this.addOutput("out", "Texture"); + this.properties = {offset:vec2.fromValues(0, 0), scale:vec2.fromValues(1, 1), precision:r.DEFAULT}; + }, D = function() { + this.addOutput("out", "Texture"); + this.properties = {code:"", width:512, height:512, precision:r.DEFAULT}; + this.properties.code = "\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n"; + this._uniforms = {in_texture:0, texSize:vec2.create(), time:0}; + }, F = function() { + this.addInput("Texture", "Texture"); + this.addInput("TextureB", "Texture"); + this.addInput("value", "number"); + this.addOutput("Texture", "Texture"); + this.help = "

pixelcode must be vec3

\r\n\t\t\t

uvcode must be vec2, is optional

\r\n\t\t\t

uv: tex. coords

color: texture

colorB: textureB

time: scene time

value: input value

"; + this.properties = {value:1, uvcode:"", pixelcode:"color + colorB * value", precision:r.DEFAULT}; + }, I = function() { + this.addInput("Texture", "Texture"); + this.addOutput("", "Texture"); + this.properties = {name:""}; + }, J = function() { + this.addInput("Texture", "Texture"); + this.properties = {flipY:!1}; + this.size = [r.image_preview_size, r.image_preview_size]; + }, r = function() { + this.addOutput("Texture", "Texture"); + this.properties = {name:"", filter:!0}; + this.size = [r.image_preview_size, r.image_preview_size]; + }; + u.LGraphTexture = r; + r.title = "Texture"; + r.desc = "Texture"; + r.widgets_info = {name:{widget:"texture"}, filter:{widget:"checkbox"}}; + r.loadTextureCallback = null; + r.image_preview_size = 256; + r.PASS_THROUGH = 1; + r.COPY = 2; + r.LOW = 3; + r.HIGH = 4; + r.REUSE = 5; + r.DEFAULT = 2; + r.MODE_VALUES = {"pass through":r.PASS_THROUGH, copy:r.COPY, low:r.LOW, high:r.HIGH, reuse:r.REUSE, "default":r.DEFAULT}; + r.getTexturesContainer = function() { + return gl.textures; + }; + r.loadTexture = function(a, b) { + b = b || {}; + var c = a; + "http://" == c.substr(0, 7) && f.proxy && (c = f.proxy + c.substr(7)); + return r.getTexturesContainer()[a] = GL.Texture.fromURL(c, b); + }; + r.getTexture = function(a) { + var b = this.getTexturesContainer(); + if (!b) { + throw "Cannot load texture, container of textures not found"; + } + b = b[a]; + return !b && a && ":" != a[0] ? this.loadTexture(a) : b; + }; + r.getTargetTexture = function(a, b, c) { + if (!a) { + throw "LGraphTexture.getTargetTexture expects a reference texture"; + } + switch(c) { + case r.LOW: + c = gl.UNSIGNED_BYTE; + break; + case r.HIGH: + c = gl.HIGH_PRECISION_FORMAT; + break; + case r.REUSE: + return a; + default: + c = a ? a.type : gl.UNSIGNED_BYTE; + } + b && b.width == a.width && b.height == a.height && b.type == c || (b = new GL.Texture(a.width, a.height, {type:c, format:gl.RGBA, filter:gl.LINEAR})); + return b; + }; + r.getTextureType = function(a, b) { + b = b ? b.type : gl.UNSIGNED_BYTE; + switch(a) { + case r.HIGH: + b = gl.HIGH_PRECISION_FORMAT; + break; + case r.LOW: + b = gl.UNSIGNED_BYTE; + } + return b; + }; + r.getNoiseTexture = function() { + if (this._noise_texture) { + return this._noise_texture; + } + for (var a = new Uint8Array(1048576), b = 0; 1048576 > b; ++b) { + a[b] = 255 * Math.random(); + } + return this._noise_texture = a = GL.Texture.fromMemory(512, 512, a, {format:gl.RGBA, wrap:gl.REPEAT, filter:gl.NEAREST}); + }; + r.prototype.onDropFile = function(a, b, c) { + a ? ("string" == typeof a ? a = GL.Texture.fromURL(a) : -1 != b.toLowerCase().indexOf(".dds") ? a = GL.Texture.fromDDSInMemory(a) : (a = new Blob([c]), a = URL.createObjectURL(a), a = GL.Texture.fromURL(a)), this._drop_texture = a, this.properties.name = b) : (this._drop_texture = null, this.properties.name = ""); + }; + r.prototype.getExtraMenuOptions = function(a) { + var b = this; + if (this._drop_texture) { + return [{content:"Clear", callback:function() { + b._drop_texture = null; + b.properties.name = ""; + }}]; + } + }; + r.prototype.onExecute = function() { + var a = null; + this.isOutputConnected(1) && (a = this.getInputData(0)); + !a && this._drop_texture && (a = this._drop_texture); + !a && this.properties.name && (a = r.getTexture(this.properties.name)); + if (a) { + this._last_tex = a; + !1 === this.properties.filter ? a.setParameter(gl.TEXTURE_MAG_FILTER, gl.NEAREST) : a.setParameter(gl.TEXTURE_MAG_FILTER, gl.LINEAR); + this.setOutputData(0, a); + for (var b = 1; b < this.outputs.length; b++) { + var c = this.outputs[b]; + if (c) { + var d = null; + "width" == c.name ? d = a.width : "height" == c.name ? d = a.height : "aspect" == c.name && (d = a.width / a.height); + this.setOutputData(b, d); + } + } + } + }; + r.prototype.onResourceRenamed = function(a, b) { + this.properties.name == a && (this.properties.name = b); + }; + r.prototype.onDrawBackground = function(a) { + if (!(this.flags.collapsed || 20 >= this.size[1])) { + if (this._drop_texture && a.webgl) { + a.drawImage(this._drop_texture, 0, 0, this.size[0], this.size[1]); + } else { + if (this._last_preview_tex != this._last_tex) { + if (a.webgl) { + this._canvas = this._last_tex; + } else { + var b = r.generateLowResTexturePreview(this._last_tex); + if (!b) { + return; + } + this._last_preview_tex = this._last_tex; + this._canvas = cloneCanvas(b); + } + } + this._canvas && (a.save(), a.webgl || (a.translate(0, this.size[1]), a.scale(1, -1)), a.drawImage(this._canvas, 0, 0, this.size[0], this.size[1]), a.restore()); + } + } + }; + r.generateLowResTexturePreview = function(a) { + if (!a) { + return null; + } + var b = r.image_preview_size, c = a; + if (a.format == gl.DEPTH_COMPONENT) { + return null; + } + if (a.width > b || a.height > b) { + c = this._preview_temp_tex, this._preview_temp_tex || (this._preview_temp_tex = c = new GL.Texture(b, b, {minFilter:gl.NEAREST})), a.copyTo(c); + } + a = this._preview_canvas; + a || (this._preview_canvas = a = createCanvas(b, b)); + c && c.toCanvas(a); + return a; + }; + r.prototype.getResources = function(a) { + a[this.properties.name] = GL.Texture; + return a; + }; + r.prototype.onGetInputs = function() { + return [["in", "Texture"]]; + }; + r.prototype.onGetOutputs = function() { + return [["width", "number"], ["height", "number"], ["aspect", "number"]]; + }; + f.registerNodeType("texture/texture", r); + J.title = "Preview"; + J.desc = "Show a texture in the graph canvas"; + J.allow_preview = !1; + J.prototype.onDrawBackground = function(a) { + if (!this.flags.collapsed && (a.webgl || J.allow_preview)) { + var b = this.getInputData(0); + b && (b = !b.handle && a.webgl ? b : r.generateLowResTexturePreview(b), a.save(), this.properties.flipY && (a.translate(0, this.size[1]), a.scale(1, -1)), a.drawImage(b, 0, 0, this.size[0], this.size[1]), a.restore()); + } + }; + f.registerNodeType("texture/preview", J); + I.title = "Save"; + I.desc = "Save a texture in the repository"; + I.prototype.onExecute = function() { + var a = this.getInputData(0); + a && (this.properties.name && (r.storeTexture ? r.storeTexture(this.properties.name, a) : r.getTexturesContainer()[this.properties.name] = a), this.setOutputData(0, a)); + }; + f.registerNodeType("texture/save", I); + F.widgets_info = {uvcode:{widget:"textarea", height:100}, pixelcode:{widget:"textarea", height:100}, precision:{widget:"combo", values:r.MODE_VALUES}}; + F.title = "Operation"; + F.desc = "Texture shader operation"; + F.prototype.getExtraMenuOptions = function(a) { + var b = this; + return [{content:b.properties.show ? "Hide Texture" : "Show Texture", callback:function() { + b.properties.show = !b.properties.show; + }}]; + }; + F.prototype.onDrawBackground = function(a) { + this.flags.collapsed || 20 >= this.size[1] || !this.properties.show || !this._tex || this._tex.gl != a || (a.save(), a.drawImage(this._tex, 0, 0, this.size[0], this.size[1]), a.restore()); + }; + F.prototype.onExecute = function() { + var a = this.getInputData(0); + if (this.isOutputConnected(0)) { + if (this.properties.precision === r.PASS_THROUGH) { + this.setOutputData(0, a); + } else { + var b = this.getInputData(1); + if (this.properties.uvcode || this.properties.pixelcode) { + var c = 512, d = 512; + a ? (c = a.width, d = a.height) : b && (c = b.width, d = b.height); + var e = r.getTextureType(this.properties.precision, a); + this._tex = a || this._tex ? r.getTargetTexture(a || this._tex, this._tex, this.properties.precision) : new GL.Texture(c, d, {type:e, format:gl.RGBA, filter:gl.LINEAR}); + e = ""; + this.properties.uvcode && (e = "uv = " + this.properties.uvcode, -1 != this.properties.uvcode.indexOf(";") && (e = this.properties.uvcode)); + var f = ""; + this.properties.pixelcode && (f = "result = " + this.properties.pixelcode, -1 != this.properties.pixelcode.indexOf(";") && (f = this.properties.pixelcode)); + var g = this._shader; + if (!g || this._shader_code != e + "|" + f) { + try { + this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, F.pixel_shader, {UV_CODE:e, PIXEL_CODE:f}), this.boxcolor = "#00FF00"; + } catch (O) { + console.log("Error compiling shader: ", O); + this.boxcolor = "#FF0000"; + return; + } + this.boxcolor = "#FF0000"; + this._shader_code = e + "|" + f; + g = this._shader; + } + if (g) { + this.boxcolor = "green"; + var l = this.getInputData(2); + null != l ? this.properties.value = l : l = parseFloat(this.properties.value); + var k = this.graph.getTime(); + this._tex.drawTo(function() { + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.CULL_FACE); + gl.disable(gl.BLEND); + a && a.bind(0); + b && b.bind(1); + var e = Mesh.getScreenQuad(); + g.uniforms({u_texture:0, u_textureB:1, value:l, texSize:[c, d], time:k}).draw(e); + }); + this.setOutputData(0, this._tex); + } else { + this.boxcolor = "red"; + } + } + } + } + }; + F.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform vec2 texSize;\n\r\n\t\t\tuniform float time;\n\r\n\t\t\tuniform float value;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tUV_CODE;\n\r\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\r\n\t\t\t\tvec3 color = color4.rgb;\n\r\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\r\n\t\t\t\tvec3 colorB = color4B.rgb;\n\r\n\t\t\t\tvec3 result = color;\n\r\n\t\t\t\tfloat alpha = 1.0;\n\r\n\t\t\t\tPIXEL_CODE;\n\r\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/operation", F); + D.title = "Shader"; + D.desc = "Texture shader"; + D.widgets_info = {code:{type:"code"}, precision:{widget:"combo", values:r.MODE_VALUES}}; + D.prototype.onPropertyChanged = function(a, b) { + if ("code" == a && (a = this.getShader())) { + b = a.uniformInfo; + if (this.inputs) { + for (var c = {}, d = 0; d < this.inputs.length; ++d) { + var e = this.getInputInfo(d); + e && (b[e.name] && !c[e.name] ? c[e.name] = !0 : (this.removeInput(d), d--)); + } + } + for (d in b) { + if (e = a.uniformInfo[d], null !== e.loc && "time" != d) { + if (this._shader.samplers[d]) { + b = "texture"; + } else { + switch(e.size) { + case 1: + b = "number"; + break; + case 2: + b = "vec2"; + break; + case 3: + b = "vec3"; + break; + case 4: + b = "vec4"; + break; + case 9: + b = "mat3"; + break; + case 16: + b = "mat4"; + break; + default: + continue; + } + } + c = this.findInputSlot(d); + if (-1 != c && (e = this.getInputInfo(c))) { + if (e.type == b) { + continue; + } + this.removeInput(c, b); + } + this.addInput(d, b); + } + } + } + }; + D.prototype.getShader = function() { + if (this._shader && this._shader_code == this.properties.code) { + return this._shader; + } + this._shader_code = this.properties.code; + this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, D.pixel_shader + this.properties.code), this.boxcolor = "green"; + return this._shader; + }; + D.prototype.onExecute = function() { + if (this.isOutputConnected(0)) { + var a = this.getShader(); + if (a) { + for (var b = 0, c = null, d = 0; d < this.inputs.length; ++d) { + var e = this.getInputInfo(d), f = this.getInputData(d); + null != f && (f.constructor === GL.Texture && (f.bind(b), c || (c = f), f = b, b++), a.setUniform(e.name, f)); + } + var g = this._uniforms; + b = r.getTextureType(this.properties.precision, c); + d = this.properties.width | 0; + e = this.properties.height | 0; + 0 == d && (d = c ? c.width : gl.canvas.width); + 0 == e && (e = c ? c.height : gl.canvas.height); + g.texSize[0] = d; + g.texSize[1] = e; + g.time = this.graph.getTime(); + this._tex && this._tex.type == b && this._tex.width == d && this._tex.height == e || (this._tex = new GL.Texture(d, e, {type:b, format:gl.RGBA, filter:gl.LINEAR})); + this._tex.drawTo(function() { + a.uniforms(g).draw(GL.Mesh.getScreenQuad()); + }); + this.setOutputData(0, this._tex); + } + } + }; + D.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float time;\n\r\n\t"; + f.registerNodeType("texture/shader", D); + B.widgets_info = {precision:{widget:"combo", values:r.MODE_VALUES}}; + B.title = "Scale/Offset"; + B.desc = "Applies an scaling and offseting"; + B.prototype.onExecute = function() { + var a = this.getInputData(0); + if (this.isOutputConnected(0) && a) { + if (this.properties.precision === r.PASS_THROUGH) { + this.setOutputData(0, a); + } else { + var b = a.width, c = a.height, d = this.precision === r.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT; + this.precision === r.DEFAULT && (d = a.type); + this._tex && this._tex.width == b && this._tex.height == c && this._tex.type == d || (this._tex = new GL.Texture(b, c, {type:d, format:gl.RGBA, filter:gl.LINEAR})); + var e = this._shader; + e || (e = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, B.pixel_shader)); + var f = this.getInputData(1); + f ? (this.properties.scale[0] = f[0], this.properties.scale[1] = f[1]) : f = this.properties.scale; + var g = this.getInputData(2); + g ? (this.properties.offset[0] = g[0], this.properties.offset[1] = g[1]) : g = this.properties.offset; + this._tex.drawTo(function() { + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.CULL_FACE); + gl.disable(gl.BLEND); + a.bind(0); + var b = Mesh.getScreenQuad(); + e.uniforms({u_texture:0, u_scale:f, u_offset:g}).draw(b); + }); + this.setOutputData(0, this._tex); + } + } + }; + B.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform vec2 u_scale;\n\r\n\t\t\tuniform vec2 u_offset;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tuv = uv / u_scale - u_offset;\n\r\n\t\t\t\tgl_FragColor = texture2D(u_texture, uv);\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/scaleOffset", B); + y.widgets_info = {precision:{widget:"combo", values:r.MODE_VALUES}}; + y.title = "Warp"; + y.desc = "Texture warp operation"; + y.prototype.onExecute = function() { + var a = this.getInputData(0); + if (this.isOutputConnected(0)) { + if (this.properties.precision === r.PASS_THROUGH) { + this.setOutputData(0, a); + } else { + var b = this.getInputData(1), c = 512, d = 512; + a ? (c = a.width, d = a.height) : b && (c = b.width, d = b.height); + this._tex = a || this._tex ? r.getTargetTexture(a || this._tex, this._tex, this.properties.precision) : new GL.Texture(c, d, {type:this.precision === r.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format:gl.RGBA, filter:gl.LINEAR}); + var e = this._shader; + e || (e = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, y.pixel_shader)); + var f = this.getInputData(2); + null != f ? this.properties.factor = f : f = parseFloat(this.properties.factor); + this._tex.drawTo(function() { + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.CULL_FACE); + gl.disable(gl.BLEND); + a && a.bind(0); + b && b.bind(1); + var c = Mesh.getScreenQuad(); + e.uniforms({u_texture:0, u_textureB:1, u_factor:f}).draw(c); + }); + this.setOutputData(0, this._tex); + } + } + }; + y.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tuv += ( texture2D(u_textureB, uv).rg - vec2(0.5)) * u_factor;\n\r\n\t\t\t\tgl_FragColor = texture2D(u_texture, uv);\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/warp", y); + C.title = "to Viewport"; + C.desc = "Texture to viewport"; + C.prototype.onExecute = function() { + var a = this.getInputData(0); + if (a) { + this.properties.disable_alpha ? gl.disable(gl.BLEND) : (gl.enable(gl.BLEND), this.properties.additive ? gl.blendFunc(gl.SRC_ALPHA, gl.ONE) : gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)); + gl.disable(gl.DEPTH_TEST); + var b = this.properties.gamma || 1.0; + this.isInputConnected(1) && (b = this.getInputData(1)); + a.setParameter(gl.TEXTURE_MAG_FILTER, this.properties.filter ? gl.LINEAR : gl.NEAREST); + if (this.properties.antialiasing) { + C._shader || (C._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, C.aa_pixel_shader)); + gl.getViewport(); + var c = Mesh.getScreenQuad(); + a.bind(0); + C._shader.uniforms({u_texture:0, uViewportSize:[a.width, a.height], u_igamma:1 / b, inverseVP:[1 / a.width, 1 / a.height]}).draw(c); + } else { + 1.0 != b ? (C._gamma_shader || (C._gamma_shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, C.gamma_pixel_shader)), a.toViewport(C._gamma_shader, {u_texture:0, u_igamma:1 / b})) : a.toViewport(); + } + } + }; + C.prototype.onGetInputs = function() { + return [["gamma", "number"]]; + }; + C.aa_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 uViewportSize;\n\r\n\t\t\tuniform vec2 inverseVP;\n\r\n\t\t\tuniform float u_igamma;\n\r\n\t\t\t#define FXAA_REDUCE_MIN (1.0/ 128.0)\n\r\n\t\t\t#define FXAA_REDUCE_MUL (1.0 / 8.0)\n\r\n\t\t\t#define FXAA_SPAN_MAX 8.0\n\r\n\t\t\t\n\r\n\t\t\t/* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\r\n\t\t\tvec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\r\n\t\t\t{\n\r\n\t\t\t\tvec4 color = vec4(0.0);\n\r\n\t\t\t\t/*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\r\n\t\t\t\tvec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\r\n\t\t\t\tvec3 luma = vec3(0.299, 0.587, 0.114);\n\r\n\t\t\t\tfloat lumaNW = dot(rgbNW, luma);\n\r\n\t\t\t\tfloat lumaNE = dot(rgbNE, luma);\n\r\n\t\t\t\tfloat lumaSW = dot(rgbSW, luma);\n\r\n\t\t\t\tfloat lumaSE = dot(rgbSE, luma);\n\r\n\t\t\t\tfloat lumaM = dot(rgbM, luma);\n\r\n\t\t\t\tfloat lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\r\n\t\t\t\tfloat lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\r\n\t\t\t\t\n\r\n\t\t\t\tvec2 dir;\n\r\n\t\t\t\tdir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\r\n\t\t\t\tdir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\r\n\t\t\t\t\n\r\n\t\t\t\tfloat dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\r\n\t\t\t\t\n\r\n\t\t\t\tfloat rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\r\n\t\t\t\tdir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\r\n\t\t\t\t\n\r\n\t\t\t\tvec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\r\n\t\t\t\t\ttexture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\r\n\t\t\t\tvec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\r\n\t\t\t\t\ttexture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\r\n\t\t\t\t\n\r\n\t\t\t\t//return vec4(rgbA,1.0);\n\r\n\t\t\t\tfloat lumaB = dot(rgbB, luma);\n\r\n\t\t\t\tif ((lumaB < lumaMin) || (lumaB > lumaMax))\n\r\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\r\n\t\t\t\telse\n\r\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\r\n\t\t\t\tif(u_igamma != 1.0)\n\r\n\t\t\t\t\tcolor.xyz = pow( color.xyz, vec3(u_igamma) );\n\r\n\t\t\t\treturn color;\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\r\n\t\t\t}\n\r\n\t\t\t"; + C.gamma_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_igamma;\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\r\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\r\n\t\t\t gl_FragColor = color;\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/toviewport", C); + H.title = "Copy"; + H.desc = "Copy Texture"; + H.widgets_info = {size:{widget:"combo", values:[0, 32, 64, 128, 256, 512, 1024, 2048]}, precision:{widget:"combo", values:r.MODE_VALUES}}; + H.prototype.onExecute = function() { + var a = this.getInputData(0); + if ((a || this._temp_texture) && this.isOutputConnected(0)) { + if (a) { + var b = a.width, c = a.height; + 0 != this.properties.size && (c = b = this.properties.size); + var d = this._temp_texture, e = a.type; + this.properties.precision === r.LOW ? e = gl.UNSIGNED_BYTE : this.properties.precision === r.HIGH && (e = gl.HIGH_PRECISION_FORMAT); + d && d.width == b && d.height == c && d.type == e || (d = gl.LINEAR, this.properties.generate_mipmaps && isPowerOfTwo(b) && isPowerOfTwo(c) && (d = gl.LINEAR_MIPMAP_LINEAR), this._temp_texture = new GL.Texture(b, c, {type:e, format:gl.RGBA, minFilter:d, magFilter:gl.LINEAR})); + a.copyTo(this._temp_texture); + this.properties.generate_mipmaps && (this._temp_texture.bind(0), gl.generateMipmap(this._temp_texture.texture_type), this._temp_texture.unbind(0)); + } + this.setOutputData(0, this._temp_texture); + } + }; + f.registerNodeType("texture/copy", H); + E.title = "Downsample"; + E.desc = "Downsample Texture"; + E.widgets_info = {iterations:{type:"number", step:1, precision:0, min:1}, precision:{widget:"combo", values:r.MODE_VALUES}}; + E.prototype.onExecute = function() { + var a = this.getInputData(0); + if ((a || this._temp_texture) && this.isOutputConnected(0) && a && a.texture_type === GL.TEXTURE_2D) { + var b = E._shader; + b || (E._shader = b = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, E.pixel_shader)); + var c = a.width | 0, d = a.height | 0, e = a.type; + this.properties.precision === r.LOW ? e = gl.UNSIGNED_BYTE : this.properties.precision === r.HIGH && (e = gl.HIGH_PRECISION_FORMAT); + var f = this.properties.iterations || 1, g = a, l = []; + e = {type:e, format:a.format}; + var k = vec2.create(), m = {u_offset:k}; + this._texture && GL.Texture.releaseTemporary(this._texture); + for (var h = 0; h < f; ++h) { + k[0] = 1 / c; + k[1] = 1 / d; + c = c >> 1 || 0; + d = d >> 1 || 0; + a = GL.Texture.getTemporary(c, d, e); + l.push(a); + g.setParameter(GL.TEXTURE_MAG_FILTER, GL.NEAREST); + g.copyTo(a, b, m); + if (1 == c && 1 == d) { + break; + } + g = a; + } + this._texture = l.pop(); + for (h = 0; h < l.length; ++h) { + GL.Texture.releaseTemporary(l[h]); + } + this.properties.generate_mipmaps && (this._texture.bind(0), gl.generateMipmap(this._texture.texture_type), this._texture.unbind(0)); + this.setOutputData(0, this._texture); + } + }; + E.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_offset;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( u_offset.x, 0.0 ) );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( 0.0, u_offset.y ) );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( u_offset.x, u_offset.y ) );\n\r\n\t\t\t gl_FragColor = color * 0.25;\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/downsample", E); + x.title = "Average"; + x.desc = "Compute a partial average (32 random samples) of a texture and stores it as a 1x1 pixel texture"; + x.prototype.onExecute = function() { + var a = this.getInputData(0); + if (a && (this.isOutputConnected(0) || this.isOutputConnected(1) || this.isOutputConnected(2))) { + if (!x._shader) { + x._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, x.pixel_shader); + for (var b = new Float32Array(32), c = 0; 32 > c; ++c) { + b[c] = Math.random(); + } + x._shader.uniforms({u_samples_a:b.subarray(0, 16), u_samples_b:b.subarray(16, 32)}); + } + c = this._temp_texture; + b = gl.UNSIGNED_BYTE; + a.type != b && (b = gl.FLOAT); + c && c.type == b || (this._temp_texture = new GL.Texture(1, 1, {type:b, format:gl.RGBA, filter:gl.NEAREST})); + var d = x._shader, e = this._uniforms; + e.u_mipmap_offset = this.properties.mipmap_offset; + this._temp_texture.drawTo(function() { + a.toViewport(d, e); + }); + this.setOutputData(0, this._temp_texture); + if (this.isOutputConnected(1) || this.isOutputConnected(2)) { + if (c = this._temp_texture.getPixels()) { + var f = this._luminance; + b = this._temp_texture.type; + f.set(c); + b == gl.UNSIGNED_BYTE ? vec4.scale(f, f, 1 / 255) : (b == GL.HALF_FLOAT || b == GL.HALF_FLOAT_OES) && vec4.scale(f, f, 1 / 65025); + this.setOutputData(1, f); + this.setOutputData(2, (f[0] + f[1] + f[2]) / 3); + } + } + } + }; + x.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tuniform mat4 u_samples_a;\n\r\n\t\t\tuniform mat4 u_samples_b;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_mipmap_offset;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = vec4(0.0);\n\r\n\t\t\t\tfor(int i = 0; i < 4; ++i)\n\r\n\t\t\t\t\tfor(int j = 0; j < 4; ++j)\n\r\n\t\t\t\t\t{\n\r\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\r\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\r\n\t\t\t\t\t}\n\r\n\t\t\t gl_FragColor = color * 0.03125;\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/average", x); + G.title = "Image to Texture"; + G.desc = "Uploads an image to the GPU"; + G.prototype.onExecute = function() { + var a = this.getInputData(0); + if (a) { + var b = a.videoWidth || a.width, c = a.videoHeight || a.height; + if (a.gltexture) { + this.setOutputData(0, a.gltexture); + } else { + var d = this._temp_texture; + d && d.width == b && d.height == c || (this._temp_texture = new GL.Texture(b, c, {format:gl.RGBA, filter:gl.LINEAR})); + try { + this._temp_texture.uploadImage(a); + } catch (M) { + console.error("image comes from an unsafe location, cannot be uploaded to webgl: " + M); + return; + } + this.setOutputData(0, this._temp_texture); + } + } + }; + f.registerNodeType("texture/imageToTexture", G); + A.widgets_info = {texture:{widget:"texture"}, precision:{widget:"combo", values:r.MODE_VALUES}}; + A.title = "LUT"; + A.desc = "Apply LUT to Texture"; + A.prototype.onExecute = function() { + if (this.isOutputConnected(0)) { + var a = this.getInputData(0); + if (this.properties.precision === r.PASS_THROUGH) { + this.setOutputData(0, a); + } else { + if (a) { + var b = this.getInputData(1); + b || (b = r.getTexture(this.properties.texture)); + if (b) { + b.bind(0); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.bindTexture(gl.TEXTURE_2D, null); + var c = this.properties.intensity; + this.isInputConnected(2) && (this.properties.intensity = c = this.getInputData(2)); + this._tex = r.getTargetTexture(a, this._tex, this.properties.precision); + this._tex.drawTo(function() { + b.bind(1); + a.toViewport(A._shader, {u_texture:0, u_textureB:1, u_amount:c}); + }); + this.setOutputData(0, this._tex); + } else { + this.setOutputData(0, a); + } + } + } + } + }; + A.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform float u_amount;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\r\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\r\n\t\t\t\t mediump vec2 quad1;\n\r\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\r\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\r\n\t\t\t\t mediump vec2 quad2;\n\r\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\r\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\r\n\t\t\t\t highp vec2 texPos1;\n\r\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\r\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\r\n\t\t\t\t highp vec2 texPos2;\n\r\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\r\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\r\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\r\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\r\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\r\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/LUT", A); + p.title = "Texture to Channels"; + p.desc = "Split texture channels"; + p.prototype.onExecute = function() { + var a = this.getInputData(0); + if (a) { + this._channels || (this._channels = Array(4)); + for (var b = 0, c = 0; 4 > c; c++) { + this.isOutputConnected(c) ? (this._channels[c] && this._channels[c].width == a.width && this._channels[c].height == a.height && this._channels[c].type == a.type || (this._channels[c] = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR})), b++) : this._channels[c] = null; + } + if (b) { + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var d = Mesh.getScreenQuad(), e = p._shader, f = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; + for (c = 0; 4 > c; c++) { + this._channels[c] && (this._channels[c].drawTo(function() { + a.bind(0); + e.uniforms({u_texture:0, u_mask:f[c]}).draw(d); + }), this.setOutputData(c, this._channels[c])); + } + } + } + }; + p.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec4 u_mask;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/textureChannels", p); + l.title = "Channels to Texture"; + l.desc = "Split texture channels"; + l.prototype.onExecute = function() { + var a = [this.getInputData(0), this.getInputData(1), this.getInputData(2), this.getInputData(3)]; + if (a[0] && a[1] && a[2] && a[3]) { + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var b = Mesh.getScreenQuad(), c = l._shader; + this._tex = r.getTargetTexture(a[0], this._tex); + this._tex.drawTo(function() { + a[0].bind(0); + a[1].bind(1); + a[2].bind(2); + a[3].bind(3); + c.uniforms({u_textureR:0, u_textureG:1, u_textureB:2, u_textureA:3}).draw(b); + }); + this.setOutputData(0, this._tex); + } + }; + l.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_textureR;\n\r\n\t\t\tuniform sampler2D u_textureG;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform sampler2D u_textureA;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = vec4( \r\n\t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/channelsTexture", l); + g.title = "Gradient"; + g.desc = "Generates a gradient"; + g["@A"] = {type:"color"}; + g["@B"] = {type:"color"}; + g["@texture_size"] = {type:"enum", values:[32, 64, 128, 256, 512]}; + g.prototype.onExecute = function() { + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var a = GL.Mesh.getScreenQuad(), b = g._shader, c = this.getInputData(0); + c || (c = this.properties.A); + var d = this.getInputData(1); + d || (d = this.properties.B); + for (var e = 2; e < this.inputs.length; e++) { + var f = this.inputs[e], l = this.getInputData(e); + void 0 !== l && (this.properties[f.name] = l); + } + var k = this._uniforms; + this._uniforms.u_angle = this.properties.angle * DEG2RAD; + this._uniforms.u_scale = this.properties.scale; + vec3.copy(k.u_colorA, c); + vec3.copy(k.u_colorB, d); + c = parseInt(this.properties.texture_size); + this._tex && this._tex.width == c || (this._tex = new GL.Texture(c, c, {format:gl.RGB, filter:gl.LINEAR})); + this._tex.drawTo(function() { + b.uniforms(k).draw(a); + }); + this.setOutputData(0, this._tex); + }; + g.prototype.onGetInputs = function() { + return [["angle", "number"], ["scale", "number"]]; + }; + g.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float u_angle;\n\r\n\t\t\tuniform float u_scale;\n\r\n\t\t\tuniform vec3 u_colorA;\n\r\n\t\t\tuniform vec3 u_colorB;\n\r\n\t\t\t\n\r\n\t\t\tvec2 rotate(vec2 v, float angle)\n\r\n\t\t\t{\n\r\n\t\t\t\tvec2 result;\n\r\n\t\t\t\tfloat _cos = cos(angle);\n\r\n\t\t\t\tfloat _sin = sin(angle);\n\r\n\t\t\t\tresult.x = v.x * _cos - v.y * _sin;\n\r\n\t\t\t\tresult.y = v.x * _sin + v.y * _cos;\n\r\n\t\t\t\treturn result;\n\r\n\t\t\t}\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat f = (rotate(u_scale * (v_coord - vec2(0.5)), u_angle) + vec2(0.5)).x;\n\r\n\t\t\t\tvec3 color = mix(u_colorA,u_colorB,clamp(f,0.0,1.0));\n\r\n\t\t\t gl_FragColor = vec4(color,1.0);\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/gradient", g); + z.title = "Mix"; + z.desc = "Generates a texture mixing two textures"; + z.widgets_info = {precision:{widget:"combo", values:r.MODE_VALUES}}; + z.prototype.onExecute = function() { + var a = this.getInputData(0); + if (this.isOutputConnected(0)) { + if (this.properties.precision === r.PASS_THROUGH) { + this.setOutputData(0, a); + } else { + var b = this.getInputData(1), c = this.getInputData(2); + if (a && b && c) { + this._tex = r.getTargetTexture(a, this._tex, this.properties.precision); + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var d = Mesh.getScreenQuad(), e = z._shader; + this._tex.drawTo(function() { + a.bind(0); + b.bind(1); + c.bind(2); + e.uniforms({u_textureA:0, u_textureB:1, u_textureMix:2}).draw(d); + }); + this.setOutputData(0, this._tex); + } + } + } + }; + z.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_textureA;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform sampler2D u_textureMix;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), texture2D(u_textureMix, v_coord) );\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/mix", z); + e.title = "Edges"; + e.desc = "Detects edges"; + e.widgets_info = {precision:{widget:"combo", values:r.MODE_VALUES}}; + e.prototype.onExecute = function() { + if (this.isOutputConnected(0)) { + var a = this.getInputData(0); + if (this.properties.precision === r.PASS_THROUGH) { + this.setOutputData(0, a); + } else { + if (a) { + this._tex = r.getTargetTexture(a, this._tex, this.properties.precision); + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var b = Mesh.getScreenQuad(), c = e._shader, d = this.properties.invert, f = this.properties.factor, g = this.properties.threshold ? 1 : 0; + this._tex.drawTo(function() { + a.bind(0); + c.uniforms({u_texture:0, u_isize:[1 / a.width, 1 / a.height], u_factor:f, u_threshold:g, u_invert:d ? 1 : 0}).draw(b); + }); + this.setOutputData(0, this._tex); + } + } + } + }; + e.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_isize;\n\r\n\t\t\tuniform int u_invert;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\tuniform float u_threshold;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 center = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\r\n\t\t\t\tvec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\r\n\t\t\t\tvec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\r\n\t\t\t\tvec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\r\n\t\t\t\tvec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\r\n\t\t\t\tdiff *= u_factor;\n\r\n\t\t\t\tif(u_invert == 1)\n\r\n\t\t\t\t\tdiff.xyz = vec3(1.0) - diff.xyz;\n\r\n\t\t\t\tif( u_threshold == 0.0 )\n\r\n\t\t\t\t\tgl_FragColor = vec4( diff.xyz, center.a );\n\r\n\t\t\t\telse\n\r\n\t\t\t\t\tgl_FragColor = vec4( diff.x > 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/edges", e); + b.title = "Depth Range"; + b.desc = "Generates a texture with a depth range"; + b.prototype.onExecute = function() { + if (this.isOutputConnected(0)) { + var a = this.getInputData(0); + if (a) { + var c = gl.UNSIGNED_BYTE; + this.properties.high_precision && (c = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT); + this._temp_texture && this._temp_texture.type == c && this._temp_texture.width == a.width && this._temp_texture.height == a.height || (this._temp_texture = new GL.Texture(a.width, a.height, {type:c, format:gl.RGBA, filter:gl.LINEAR})); + var d = this._uniforms; + c = this.properties.distance; + this.isInputConnected(1) && (c = this.getInputData(1), this.properties.distance = c); + var e = this.properties.range; + this.isInputConnected(2) && (e = this.getInputData(2), this.properties.range = e); + d.u_distance = c; + d.u_range = e; + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var f = Mesh.getScreenQuad(); + b._shader || (b._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, b.pixel_shader), b._shader_onlydepth = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, b.pixel_shader, {ONLY_DEPTH:""})); + var g = this.properties.only_depth ? b._shader_onlydepth : b._shader; + c = null; + c = a.near_far_planes ? a.near_far_planes : window.LS && LS.Renderer._main_camera ? LS.Renderer._main_camera._uniforms.u_camera_planes : [0.1, 1000]; + d.u_camera_planes = c; + this._temp_texture.drawTo(function() { + a.bind(0); + g.uniforms(d).draw(f); + }); + this._temp_texture.near_far_planes = c; + this.setOutputData(0, this._temp_texture); + } + } + }; + b.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform float u_distance;\n\r\n\t\t\tuniform float u_range;\n\r\n\t\t\t\n\r\n\t\t\tfloat LinearDepth()\n\r\n\t\t\t{\n\r\n\t\t\t\tfloat zNear = u_camera_planes.x;\n\r\n\t\t\t\tfloat zFar = u_camera_planes.y;\n\r\n\t\t\t\tfloat depth = texture2D(u_texture, v_coord).x;\n\r\n\t\t\t\tdepth = depth * 2.0 - 1.0;\n\r\n\t\t\t\treturn zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat depth = LinearDepth();\n\r\n\t\t\t\t#ifdef ONLY_DEPTH\n\r\n\t\t\t\t gl_FragColor = vec4(depth);\n\r\n\t\t\t\t#else\n\r\n\t\t\t\t\tfloat diff = abs(depth * u_camera_planes.y - u_distance);\n\r\n\t\t\t\t\tfloat dof = 1.0;\n\r\n\t\t\t\t\tif(diff <= u_range)\n\r\n\t\t\t\t\t\tdof = diff / u_range;\n\r\n\t\t\t\t gl_FragColor = vec4(dof);\n\r\n\t\t\t\t#endif\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("texture/depth_range", b); + a.title = "Blur"; + a.desc = "Blur a texture"; + a.widgets_info = {precision:{widget:"combo", values:r.MODE_VALUES}}; + a.max_iterations = 20; + a.prototype.onExecute = function() { + var b = this.getInputData(0); + if (b && this.isOutputConnected(0)) { + var c = this._final_texture; + c && c.width == b.width && c.height == b.height && c.type == b.type || (c = this._final_texture = new GL.Texture(b.width, b.height, {type:b.type, format:gl.RGBA, filter:gl.LINEAR})); + var d = this.properties.iterations; + this.isInputConnected(1) && (d = this.getInputData(1), this.properties.iterations = d); + d = Math.min(Math.floor(d), a.max_iterations); + if (0 == d) { + this.setOutputData(0, b); + } else { + var e = this.properties.intensity; + this.isInputConnected(2) && (e = this.getInputData(2), this.properties.intensity = e); + var g = f.camera_aspect; + g || void 0 === window.gl || (g = gl.canvas.height / gl.canvas.width); + g || (g = 1); + g = this.properties.preserve_aspect ? g : 1; + var l = this.properties.scale || [1, 1]; + b.applyBlur(g * l[0], l[1], e, c); + for (b = 1; b < d; ++b) { + c.applyBlur(g * l[0] * (b + 1), l[1] * (b + 1), e); + } + this.setOutputData(0, c); + } + } + }; + f.registerNodeType("texture/blur", a); + c.title = "Glow"; + c.desc = "Filters a texture giving it a glow effect"; + c.weights = new Float32Array([0.5, 0.4, 0.3, 0.2]); + c.widgets_info = {iterations:{type:"number", min:0, max:16, step:1, precision:0}, threshold:{type:"number", min:0, max:10, step:0.01, precision:2}, precision:{widget:"combo", values:r.MODE_VALUES}}; + c.prototype.onGetInputs = function() { + return [["enabled", "boolean"], ["threshold", "number"], ["intensity", "number"], ["persistence", "number"], ["iterations", "number"], ["dirt_factor", "number"]]; + }; + c.prototype.onGetOutputs = function() { + return [["average", "Texture"]]; + }; + c.prototype.onExecute = function() { + var a = this.getInputData(0); + if (a && this.isAnyOutputConnected()) { + if (this.properties.precision === r.PASS_THROUGH || !1 === this.getInputOrProperty("enabled")) { + this.setOutputData(0, a); + } else { + var b = a.width, d = a.height, e = {format:a.format, type:a.type, minFilter:GL.LINEAR, magFilter:GL.LINEAR, wrap:gl.CLAMP_TO_EDGE}, f = r.getTextureType(this.properties.precision, a), g = this._uniforms, l = this._textures, k = c._cut_shader; + k || (k = c._cut_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, c.cut_pixel_shader)); + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.BLEND); + g.u_threshold = this.getInputOrProperty("threshold"); + var h = l[0] = GL.Texture.getTemporary(b, d, e); + a.blit(h, k.uniforms(g)); + var m = h, p = this.getInputOrProperty("iterations"); + p = Math.clamp(p, 1, 16) | 0; + var n = g.u_texel_size, q = this.getInputOrProperty("intensity"); + g.u_intensity = 1; + g.u_delta = this.properties.scale; + k = c._shader; + k || (k = c._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, c.scale_pixel_shader)); + for (var t = 1; t < p; t++) { + b >>= 1; + 1 < (d | 0) && (d >>= 1); + if (2 > b) { + break; + } + h = l[t] = GL.Texture.getTemporary(b, d, e); + n[0] = 1 / m.width; + n[1] = 1 / m.height; + m.blit(h, k.uniforms(g)); + m = h; + } + this.isOutputConnected(2) && (b = this._average_texture, b && b.type == a.type && b.format == a.format || (b = this._average_texture = new GL.Texture(1, 1, {type:a.type, format:a.format, filter:gl.LINEAR})), n[0] = 1 / m.width, n[1] = 1 / m.height, g.u_intensity = q, g.u_delta = 1, m.blit(b, k.uniforms(g)), this.setOutputData(2, b)); + gl.enable(gl.BLEND); + gl.blendFunc(gl.ONE, gl.ONE); + g.u_intensity = this.getInputOrProperty("persistence"); + g.u_delta = 0.5; + for (t -= 2; 0 <= t; t--) { + h = l[t], l[t] = null, n[0] = 1 / m.width, n[1] = 1 / m.height, m.blit(h, k.uniforms(g)), GL.Texture.releaseTemporary(m), m = h; + } + gl.disable(gl.BLEND); + this.isOutputConnected(1) && (l = this._glow_texture, l && l.width == a.width && l.height == a.height && l.type == f && l.format == a.format || (l = this._glow_texture = new GL.Texture(a.width, a.height, {type:f, format:a.format, filter:gl.LINEAR})), m.blit(l), this.setOutputData(1, l)); + if (this.isOutputConnected(0)) { + l = this._final_texture; + l && l.width == a.width && l.height == a.height && l.type == f && l.format == a.format || (l = this._final_texture = new GL.Texture(a.width, a.height, {type:f, format:a.format, filter:gl.LINEAR})); + var u = this.getInputData(1), v = this.getInputOrProperty("dirt_factor"); + g.u_intensity = q; + k = u ? c._dirt_final_shader : c._final_shader; + k || (k = u ? c._dirt_final_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, c.final_pixel_shader, {USE_DIRT:""}) : c._final_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, c.final_pixel_shader)); + l.drawTo(function() { + a.bind(0); + m.bind(1); + u && (k.setUniform("u_dirt_factor", v), k.setUniform("u_dirt_texture", u.bind(2))); + k.toViewport(g); + }); + this.setOutputData(0, l); + } + GL.Texture.releaseTemporary(m); + } + } + }; + c.cut_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform float u_threshold;\n\r\n\t\tvoid main() {\n\r\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\r\n\t\t}"; + c.scale_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform vec2 u_texel_size;\n\r\n\t\tuniform float u_delta;\n\r\n\t\tuniform float u_intensity;\n\r\n\t\t\n\r\n\t\tvec4 sampleBox(vec2 uv) {\n\r\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\r\n\t\t\tvec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\r\n\t\t\treturn s * 0.25;\n\r\n\t\t}\n\r\n\t\tvoid main() {\n\r\n\t\t\tgl_FragColor = u_intensity * sampleBox( v_coord );\n\r\n\t\t}"; + c.final_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform sampler2D u_glow_texture;\n\r\n\t\t#ifdef USE_DIRT\n\r\n\t\t\tuniform sampler2D u_dirt_texture;\n\r\n\t\t#endif\n\r\n\t\tuniform vec2 u_texel_size;\n\r\n\t\tuniform float u_delta;\n\r\n\t\tuniform float u_intensity;\n\r\n\t\tuniform float u_dirt_factor;\n\r\n\t\t\n\r\n\t\tvec4 sampleBox(vec2 uv) {\n\r\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\r\n\t\t\tvec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\r\n\t\t\treturn s * 0.25;\n\r\n\t\t}\n\r\n\t\tvoid main() {\n\r\n\t\t\tvec4 glow = sampleBox( v_coord );\n\r\n\t\t\t#ifdef USE_DIRT\n\r\n\t\t\t\tglow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\r\n\t\t\t#endif\n\r\n\t\t\tgl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\r\n\t\t}"; + f.registerNodeType("texture/glow", c); + m.title = "Kuwahara Filter"; + m.desc = "Filters a texture giving an artistic oil canvas painting"; + m.max_radius = 10; + m._shaders = []; + m.prototype.onExecute = function() { + var a = this.getInputData(0); + if (a && this.isOutputConnected(0)) { + var b = this._temp_texture; + b && b.width == a.width && b.height == a.height && b.type == a.type || (this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR})); + b = this.properties.radius; + b = Math.min(Math.floor(b), m.max_radius); + if (0 == b) { + this.setOutputData(0, a); + } else { + var c = this.properties.intensity, d = f.camera_aspect; + d || void 0 === window.gl || (d = gl.canvas.height / gl.canvas.width); + d || (d = 1); + d = this.properties.preserve_aspect ? d : 1; + m._shaders[b] || (m._shaders[b] = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, m.pixel_shader, {RADIUS:b.toFixed(0)})); + var e = m._shaders[b], g = GL.Mesh.getScreenQuad(); + a.bind(0); + this._temp_texture.drawTo(function() { + e.uniforms({u_texture:0, u_intensity:c, u_resolution:[a.width, a.height], u_iResolution:[1 / a.width, 1 / a.height]}).draw(g); + }); + this.setOutputData(0, this._temp_texture); + } + } + }; + m.pixel_shader = "\n\r\n\tprecision highp float;\n\r\n\tvarying vec2 v_coord;\n\r\n\tuniform sampler2D u_texture;\n\r\n\tuniform float u_intensity;\n\r\n\tuniform vec2 u_resolution;\n\r\n\tuniform vec2 u_iResolution;\n\r\n\t#ifndef RADIUS\n\r\n\t\t#define RADIUS 7\n\r\n\t#endif\n\r\n\tvoid main() {\n\r\n\t\n\r\n\t\tconst int radius = RADIUS;\n\r\n\t\tvec2 fragCoord = v_coord;\n\r\n\t\tvec2 src_size = u_iResolution;\n\r\n\t\tvec2 uv = v_coord;\n\r\n\t\tfloat n = float((radius + 1) * (radius + 1));\n\r\n\t\tint i;\n\r\n\t\tint j;\n\r\n\t\tvec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\r\n\t\tvec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\r\n\t\tvec3 c;\n\r\n\t\t\n\r\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\r\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm0 += c;\n\r\n\t\t\t\ts0 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\r\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm1 += c;\n\r\n\t\t\t\ts1 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = 0; j <= radius; ++j) {\n\r\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm2 += c;\n\r\n\t\t\t\ts2 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = 0; j <= radius; ++j) {\n\r\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm3 += c;\n\r\n\t\t\t\ts3 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfloat min_sigma2 = 1e+2;\n\r\n\t\tm0 /= n;\n\r\n\t\ts0 = abs(s0 / n - m0 * m0);\n\r\n\t\t\n\r\n\t\tfloat sigma2 = s0.r + s0.g + s0.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m0, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm1 /= n;\n\r\n\t\ts1 = abs(s1 / n - m1 * m1);\n\r\n\t\t\n\r\n\t\tsigma2 = s1.r + s1.g + s1.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m1, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm2 /= n;\n\r\n\t\ts2 = abs(s2 / n - m2 * m2);\n\r\n\t\t\n\r\n\t\tsigma2 = s2.r + s2.g + s2.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m2, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm3 /= n;\n\r\n\t\ts3 = abs(s3 / n - m3 * m3);\n\r\n\t\t\n\r\n\t\tsigma2 = s3.r + s3.g + s3.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m3, 1.0);\n\r\n\t\t}\n\r\n\t}\n\r\n\t"; + f.registerNodeType("texture/kuwahara", m); + k.title = "Webcam"; + k.desc = "Webcam texture"; + k.prototype.openStream = function() { + navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; + window.URL = window.URL || window.webkitURL; + if (navigator.getUserMedia) { + this._waiting_confirmation = !0; + var a = this; + navigator.getUserMedia({video:!0}, this.streamReady.bind(this), function(b) { + console.log("Webcam rejected", b); + a._webcam_stream = !1; + a.box_color = "red"; + }); + } + }; + k.prototype.streamReady = function(a) { + this._webcam_stream = a; + var b = this._video; + b || (b = document.createElement("video"), b.autoplay = !0, b.src = window.URL.createObjectURL(a), this._video = b, b.onloadedmetadata = function(a) { + console.log(a); + }); + }; + k.prototype.onRemoved = function() { + if (this._webcam_stream) { + var a = this._webcam_stream.getVideoTracks(); + a.length && (a = a[0], a.stop && a.stop()); + this._video = this._webcam_stream = null; + } + }; + k.prototype.onDrawBackground = function(a) { + this.flags.collapsed || 20 >= this.size[1] || !this._video || (a.save(), a.webgl ? this._temp_texture && a.drawImage(this._temp_texture, 0, 0, this.size[0], this.size[1]) : (a.translate(0, this.size[1]), a.scale(1, -1), a.drawImage(this._video, 0, 0, this.size[0], this.size[1])), a.restore()); + }; + k.prototype.onExecute = function() { + null != this._webcam_stream || this._waiting_confirmation || this.openStream(); + if (this._video && this._video.videoWidth) { + var a = this._video.videoWidth, b = this._video.videoHeight, c = this._temp_texture; + c && c.width == a && c.height == b || (this._temp_texture = new GL.Texture(a, b, {format:gl.RGB, filter:gl.LINEAR})); + this._temp_texture.uploadImage(this._video); + this.properties.texture_name && (r.getTexturesContainer()[this.properties.texture_name] = this._temp_texture); + this.setOutputData(0, this._temp_texture); + } + }; + f.registerNodeType("texture/webcam", k); + w.title = "Lens FX"; + w.desc = "distortion and chromatic aberration"; + w.widgets_info = {precision:{widget:"combo", values:r.MODE_VALUES}}; + w.prototype.onGetInputs = function() { + return [["enabled", "boolean"]]; + }; + w.prototype.onExecute = function() { + var a = this.getInputData(0); + if (a && this.isOutputConnected(0)) { + if (this.properties.precision === r.PASS_THROUGH || !1 === this.getInputOrProperty("enabled")) { + this.setOutputData(0, a); + } else { + var b = this._temp_texture; + b && b.width == a.width && b.height == a.height && b.type == a.type || (b = this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR})); + var c = w._shader; + c || (c = w._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, w.pixel_shader)); + var d = this.getInputData(1); + null == d && (d = this.properties.factor); + var e = this._uniforms; + e.u_factor = d; + gl.disable(gl.DEPTH_TEST); + b.drawTo(function() { + a.bind(0); + c.uniforms(e).draw(GL.Mesh.getScreenQuad()); + }); + this.setOutputData(0, b); + } + } + }; + w.pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\tvec2 barrelDistortion(vec2 coord, float amt) {\n\r\n\t\t\t\tvec2 cc = coord - 0.5;\n\r\n\t\t\t\tfloat dist = dot(cc, cc);\n\r\n\t\t\t\treturn coord + cc * dist * amt;\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat sat( float t )\n\r\n\t\t\t{\n\r\n\t\t\t\treturn clamp( t, 0.0, 1.0 );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat linterp( float t ) {\n\r\n\t\t\t\treturn sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat remap( float t, float a, float b ) {\n\r\n\t\t\t\treturn sat( (t - a) / (b - a) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvec4 spectrum_offset( float t ) {\n\r\n\t\t\t\tvec4 ret;\n\r\n\t\t\t\tfloat lo = step(t,0.5);\n\r\n\t\t\t\tfloat hi = 1.0-lo;\n\r\n\t\t\t\tfloat w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\r\n\t\t\t\tret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\r\n\t\t\t\n\r\n\t\t\t\treturn pow( ret, vec4(1.0/2.2) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tconst float max_distort = 2.2;\n\r\n\t\t\tconst int num_iter = 12;\n\r\n\t\t\tconst float reci_num_iter_f = 1.0 / float(num_iter);\n\r\n\t\t\t\n\r\n\t\t\tvoid main()\n\r\n\t\t\t{\t\n\r\n\t\t\t\tvec2 uv=v_coord;\n\r\n\t\t\t\tvec4 sumcol = vec4(0.0);\n\r\n\t\t\t\tvec4 sumw = vec4(0.0);\t\n\r\n\t\t\t\tfor ( int i=0; i= this.size[1] || !a.webgl || gl.meshes.cube || (gl.meshes.cube = GL.Mesh.cube({size:1})); + }; + f.registerNodeType("texture/cubemap", h); + } +})(this); +(function(u) { + var f = u.LiteGraph; + if ("undefined" != typeof GL) { + var h = function() { + this.addInput("Tex.", "Texture"); + this.addInput("intensity", "number"); + this.addOutput("Texture", "Texture"); + this.properties = {intensity:1, invert:!1, precision:LGraphTexture.DEFAULT}; + h._shader || (h._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, h.pixel_shader)); + }, n = function() { + this.addInput("Texture", "Texture"); + this.addInput("value1", "number"); + this.addInput("value2", "number"); + this.addOutput("Texture", "Texture"); + this.properties = {fx:"halftone", value1:1, value2:1, precision:LGraphTexture.DEFAULT}; + }, d = function() { + this.addInput("Texture", "Texture"); + this.addInput("Blurred", "Texture"); + this.addInput("Mask", "Texture"); + this.addInput("Threshold", "number"); + this.addOutput("Texture", "Texture"); + this.properties = {shape:"", size:10, alpha:1.0, threshold:1.0, high_precision:!1}; + }, q = function() { + this.addInput("Texture", "Texture"); + this.addInput("Aberration", "number"); + this.addInput("Distortion", "number"); + this.addInput("Blur", "number"); + this.addOutput("Texture", "Texture"); + this.properties = {aberration:1.0, distortion:1.0, blur:1.0, precision:LGraphTexture.DEFAULT}; + q._shader || (q._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, q.pixel_shader), q._texture = new GL.Texture(3, 1, {format:gl.RGB, wrap:gl.CLAMP_TO_EDGE, magFilter:gl.LINEAR, minFilter:gl.LINEAR, pixel_data:[255, 0, 0, 0, 255, 0, 0, 0, 255]})); + }; + q.title = "Lens"; + q.desc = "Camera Lens distortion"; + q.widgets_info = {precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}}; + q.prototype.onExecute = function() { + var d = this.getInputData(0); + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, d); + } else { + if (d) { + this._tex = LGraphTexture.getTargetTexture(d, this._tex, this.properties.precision); + var f = this.properties.aberration; + this.isInputConnected(1) && (f = this.getInputData(1), this.properties.aberration = f); + var h = this.properties.distortion; + this.isInputConnected(2) && (h = this.getInputData(2), this.properties.distortion = h); + var k = this.properties.blur; + this.isInputConnected(3) && (k = this.getInputData(3), this.properties.blur = k); + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var m = Mesh.getScreenQuad(), c = q._shader; + this._tex.drawTo(function() { + d.bind(0); + c.uniforms({u_texture:0, u_aberration:f, u_distortion:h, u_blur:k}).draw(m); + }); + this.setOutputData(0, this._tex); + } + } + }; + q.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform float u_aberration;\n\r\n\t\t\tuniform float u_distortion;\n\r\n\t\t\tuniform float u_blur;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = v_coord;\n\r\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\r\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\r\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\r\n\t\t\t\tdist_coord *= percent;\n\r\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\r\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\r\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\r\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("fx/lens", q); + u.LGraphFXLens = q; + d.title = "Bokeh"; + d.desc = "applies an Bokeh effect"; + d.widgets_info = {shape:{widget:"texture"}}; + d.prototype.onExecute = function() { + var f = this.getInputData(0), h = this.getInputData(1), n = this.getInputData(2); + if (f && n && this.properties.shape) { + h || (h = f); + var k = LGraphTexture.getTexture(this.properties.shape); + if (k) { + var m = this.properties.threshold; + this.isInputConnected(3) && (m = this.getInputData(3), this.properties.threshold = m); + var c = gl.UNSIGNED_BYTE; + this.properties.high_precision && (c = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT); + this._temp_texture && this._temp_texture.type == c && this._temp_texture.width == f.width && this._temp_texture.height == f.height || (this._temp_texture = new GL.Texture(f.width, f.height, {type:c, format:gl.RGBA, filter:gl.LINEAR})); + var a = d._first_shader; + a || (a = d._first_shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, d._first_pixel_shader)); + var b = d._second_shader; + b || (b = d._second_shader = new GL.Shader(d._second_vertex_shader, d._second_pixel_shader)); + var e = this._points_mesh; + e && e._width == f.width && e._height == f.height && 2 == e._spacing || (e = this.createPointsMesh(f.width, f.height, 2)); + var q = Mesh.getScreenQuad(), g = this.properties.size, l = this.properties.alpha; + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.BLEND); + this._temp_texture.drawTo(function() { + f.bind(0); + h.bind(1); + n.bind(2); + a.uniforms({u_texture:0, u_texture_blur:1, u_mask:2, u_texsize:[f.width, f.height]}).draw(q); + }); + this._temp_texture.drawTo(function() { + gl.enable(gl.BLEND); + gl.blendFunc(gl.ONE, gl.ONE); + f.bind(0); + k.bind(3); + b.uniforms({u_texture:0, u_mask:2, u_shape:3, u_alpha:l, u_threshold:m, u_pointSize:g, u_itexsize:[1.0 / f.width, 1.0 / f.height]}).draw(e, gl.POINTS); + }); + this.setOutputData(0, this._temp_texture); + } + } else { + this.setOutputData(0, f); + } + }; + d.prototype.createPointsMesh = function(d, f, h) { + for (var k = Math.round(d / h), m = Math.round(f / h), c = new Float32Array(k * m * 2), a = -1, b = 2 / d * h, e = 2 / f * h, n = 0; n < m; ++n) { + for (var g = -1, l = 0; l < k; ++l) { + var p = n * k * 2 + 2 * l; + c[p] = g; + c[p + 1] = a; + g += b; + } + a += e; + } + this._points_mesh = GL.Mesh.load({vertices2D:c}); + this._points_mesh._width = d; + this._points_mesh._height = f; + this._points_mesh._spacing = h; + return this._points_mesh; + }; + d._first_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_texture_blur;\n\r\n\t\t\tuniform sampler2D u_mask;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec4 blurred_color = texture2D(u_texture_blur, v_coord);\n\r\n\t\t\t\tfloat mask = texture2D(u_mask, v_coord).x;\n\r\n\t\t\t gl_FragColor = mix(color, blurred_color, mask);\n\r\n\t\t\t}\n\r\n\t\t\t"; + d._second_vertex_shader = "precision highp float;\n\r\n\t\t\tattribute vec2 a_vertex2D;\n\r\n\t\t\tvarying vec4 v_color;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_mask;\n\r\n\t\t\tuniform vec2 u_itexsize;\n\r\n\t\t\tuniform float u_pointSize;\n\r\n\t\t\tuniform float u_threshold;\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = a_vertex2D * 0.5 + 0.5;\n\r\n\t\t\t\tv_color = texture2D( u_texture, coord );\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + vec2(u_itexsize.x, 0.0) );\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + vec2(0.0, u_itexsize.y));\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + u_itexsize);\n\r\n\t\t\t\tv_color *= 0.25;\n\r\n\t\t\t\tfloat mask = texture2D(u_mask, coord).x;\n\r\n\t\t\t\tfloat luminance = length(v_color) * mask;\n\r\n\t\t\t\t/*luminance /= (u_pointSize*u_pointSize)*0.01 */;\n\r\n\t\t\t\tluminance -= u_threshold;\n\r\n\t\t\t\tif(luminance < 0.0)\n\r\n\t\t\t\t{\n\r\n\t\t\t\t\tgl_Position.x = -100.0;\n\r\n\t\t\t\t\treturn;\n\r\n\t\t\t\t}\n\r\n\t\t\t\tgl_PointSize = u_pointSize;\n\r\n\t\t\t\tgl_Position = vec4(a_vertex2D,0.0,1.0);\n\r\n\t\t\t}\n\r\n\t\t\t"; + d._second_pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec4 v_color;\n\r\n\t\t\tuniform sampler2D u_shape;\n\r\n\t\t\tuniform float u_alpha;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D( u_shape, gl_PointCoord );\n\r\n\t\t\t\tcolor *= v_color * u_alpha;\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n"; + f.registerNodeType("fx/bokeh", d); + u.LGraphFXBokeh = d; + n.title = "FX"; + n.desc = "applies an FX from a list"; + n.widgets_info = {fx:{widget:"combo", values:["halftone", "pixelate", "lowpalette", "noise", "gamma"]}, precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}}; + n.shaders = {}; + n.prototype.onExecute = function() { + if (this.isOutputConnected(0)) { + var d = this.getInputData(0); + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, d); + } else { + if (d) { + this._tex = LGraphTexture.getTargetTexture(d, this._tex, this.properties.precision); + var f = this.properties.value1; + this.isInputConnected(1) && (f = this.getInputData(1), this.properties.value1 = f); + var h = this.properties.value2; + this.isInputConnected(2) && (h = this.getInputData(2), this.properties.value2 = h); + var k = this.properties.fx, m = n.shaders[k]; + if (!m) { + var c = n["pixel_shader_" + k]; + if (!c) { + return; + } + m = n.shaders[k] = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, c); + } + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var a = Mesh.getScreenQuad(); + camera_planes = u.LS && LS.Renderer._current_camera ? [LS.Renderer._current_camera.near, LS.Renderer._current_camera.far] : [1, 100]; + var b = null; + "noise" == k && (b = LGraphTexture.getNoiseTexture()); + this._tex.drawTo(function() { + d.bind(0); + "noise" == k && b.bind(1); + m.uniforms({u_texture:0, u_noise:1, u_size:[d.width, d.height], u_rand:[Math.random(), Math.random()], u_value1:f, u_value2:h, u_camera_planes:camera_planes}).draw(a); + }); + this.setOutputData(0, this._tex); + } + } + } + }; + n.pixel_shader_halftone = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tfloat pattern() {\n\r\n\t\t\t\tfloat s = sin(u_value1 * 3.1415), c = cos(u_value1 * 3.1415);\n\r\n\t\t\t\tvec2 tex = v_coord * u_size.xy;\n\r\n\t\t\t\tvec2 point = vec2(\n\r\n\t\t\t\t c * tex.x - s * tex.y ,\n\r\n\t\t\t\t s * tex.x + c * tex.y \n\r\n\t\t\t\t) * u_value2;\n\r\n\t\t\t\treturn (sin(point.x) * sin(point.y)) * 4.0;\n\r\n\t\t\t}\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tfloat average = (color.r + color.g + color.b) / 3.0;\n\r\n\t\t\t\tgl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n\r\n\t\t\t}\n"; + n.pixel_shader_pixelate = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = vec2( floor(v_coord.x * u_value1) / u_value1, floor(v_coord.y * u_value2) / u_value2 );\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, coord);\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n"; + n.pixel_shader_lowpalette = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tgl_FragColor = floor(color * u_value1) / u_value1;\n\r\n\t\t\t}\n"; + n.pixel_shader_noise = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_noise;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\tuniform vec2 u_rand;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec3 noise = texture2D(u_noise, v_coord * vec2(u_size.x / 512.0, u_size.y / 512.0) + u_rand).xyz - vec3(0.5);\n\r\n\t\t\t\tgl_FragColor = vec4( color.xyz + noise * u_value1, color.a );\n\r\n\t\t\t}\n"; + n.pixel_shader_gamma = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tfloat gamma = 1.0 / u_value1;\n\r\n\t\t\t\tgl_FragColor = vec4( pow( color.xyz, vec3(gamma) ), color.a );\n\r\n\t\t\t}\n"; + f.registerNodeType("fx/generic", n); + u.LGraphFXGeneric = n; + h.title = "Vigneting"; + h.desc = "Vigneting"; + h.widgets_info = {precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}}; + h.prototype.onExecute = function() { + var d = this.getInputData(0); + if (this.properties.precision === LGraphTexture.PASS_THROUGH) { + this.setOutputData(0, d); + } else { + if (d) { + this._tex = LGraphTexture.getTargetTexture(d, this._tex, this.properties.precision); + var f = this.properties.intensity; + this.isInputConnected(1) && (f = this.getInputData(1), this.properties.intensity = f); + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + var n = Mesh.getScreenQuad(), k = h._shader, m = this.properties.invert; + this._tex.drawTo(function() { + d.bind(0); + k.uniforms({u_texture:0, u_intensity:f, u_isize:[1 / d.width, 1 / d.height], u_invert:m ? 1 : 0}).draw(n); + }); + this.setOutputData(0, this._tex); + } + } + }; + h.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_intensity;\n\r\n\t\t\tuniform int u_invert;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat luminance = 1.0 - length( v_coord - vec2(0.5) ) * 1.414;\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tif(u_invert == 1)\n\r\n\t\t\t\t\tluminance = 1.0 - luminance;\n\r\n\t\t\t\tluminance = mix(1.0, luminance, u_intensity);\n\r\n\t\t\t gl_FragColor = vec4( luminance * color.xyz, color.a);\n\r\n\t\t\t}\n\r\n\t\t\t"; + f.registerNodeType("fx/vigneting", h); + u.LGraphFXVigneting = h; + } +})(this); +(function(u) { + function f(d) { + this.cmd = this.channel = 0; + d ? this.setup(d) : this.data = [0, 0, 0]; + } + function h(d, c) { + navigator.requestMIDIAccess ? (this.on_ready = d, this.state = {note:[], cc:[]}, navigator.requestMIDIAccess().then(this.onMIDISuccess.bind(this), this.onMIDIFailure.bind(this))) : (this.error = "not suppoorted", c ? c("Not supported") : console.error("MIDI NOT SUPPORTED, enable by chrome://flags")); + } + function n() { + this.addOutput("on_midi", k.EVENT); + this.addOutput("out", "midi"); + this.properties = {port:0}; + this._current_midi_event = this._last_midi_event = null; + var d = this; + new h(function(c) { + d._midi = c; + if (d._waiting) { + d.onStart(); + } + d._waiting = !1; + }); + } + function d() { + this.addInput("send", k.EVENT); + this.properties = {port:0}; + var d = this; + new h(function(c) { + d._midi = c; + }); + } + function q() { + this.addInput("on_midi", k.EVENT); + this._str = ""; + this.size = [200, 40]; + } + function t() { + this.properties = {channel:-1, cmd:-1, min_value:-1, max_value:-1}; + this.addInput("in", k.EVENT); + this.addOutput("on_midi", k.EVENT); + } + function v() { + this.properties = {channel:0, cmd:"CC", value1:1, value2:1}; + this.addInput("send", k.EVENT); + this.addInput("assign", k.EVENT); + this.addOutput("on_midi", k.EVENT); + } + function w() { + this.properties = {cc:1, value:0}; + this.addOutput("value", "number"); + } + var k = u.LiteGraph; + f.prototype.setup = function(d) { + this.data = d; + this.status = d = d[0]; + var c = d & 240; + this.cmd = 240 <= d ? d : c; + this.cmd == f.NOTEON && 0 == this.velocity && (this.cmd = f.NOTEOFF); + this.cmd_str = f.commands[this.cmd] || ""; + if (c >= f.NOTEON || c <= f.NOTEOFF) { + this.channel = d & 15; + } + }; + Object.defineProperty(f.prototype, "velocity", {get:function() { + return this.cmd == f.NOTEON ? this.data[2] : -1; + }, set:function(d) { + this.data[2] = d; + }, enumerable:!0}); + f.notes = "A A# B C C# D D# E F F# G G#".split(" "); + f.prototype.getPitch = function() { + return 440 * Math.pow(2, (this.data[1] - 69) / 12); + }; + f.computePitch = function(d) { + return 440 * Math.pow(2, (d - 69) / 12); + }; + f.prototype.getCC = function() { + return this.data[1]; + }; + f.prototype.getCCValue = function() { + return this.data[2]; + }; + f.prototype.getPitchBend = function() { + return this.data[1] + (this.data[2] << 7) - 8192; + }; + f.computePitchBend = function(d, c) { + return d + (c << 7) - 8192; + }; + f.prototype.setCommandFromString = function(d) { + this.cmd = f.computeCommandFromString(d); + }; + f.computeCommandFromString = function(d) { + if (!d) { + return 0; + } + if (d && d.constructor === Number) { + return d; + } + d = d.toUpperCase(); + switch(d) { + case "NOTE ON": + case "NOTEON": + return f.NOTEON; + case "NOTE OFF": + case "NOTEOFF": + return f.NOTEON; + case "KEY PRESSURE": + case "KEYPRESSURE": + return f.KEYPRESSURE; + case "CONTROLLER CHANGE": + case "CONTROLLERCHANGE": + case "CC": + return f.CONTROLLERCHANGE; + case "PROGRAM CHANGE": + case "PROGRAMCHANGE": + case "PC": + return f.PROGRAMCHANGE; + case "CHANNEL PRESSURE": + case "CHANNELPRESSURE": + return f.CHANNELPRESSURE; + case "PITCH BEND": + case "PITCHBEND": + return f.PITCHBEND; + case "TIME TICK": + case "TIMETICK": + return f.TIMETICK; + default: + return Number(d); + } + }; + f.toNoteString = function(d) { + var c = (d - 21) % 12; + 0 > c && (c = 12 + c); + return f.notes[c] + Math.floor((d - 24) / 12 + 1); + }; + f.prototype.toString = function() { + var d = "" + this.channel + ". "; + switch(this.cmd) { + case f.NOTEON: + d += "NOTEON " + f.toNoteString(this.data[1]); + break; + case f.NOTEOFF: + d += "NOTEOFF " + f.toNoteString(this.data[1]); + break; + case f.CONTROLLERCHANGE: + d += "CC " + this.data[1] + " " + this.data[2]; + break; + case f.PROGRAMCHANGE: + d += "PC " + this.data[1]; + break; + case f.PITCHBEND: + d += "PITCHBEND " + this.getPitchBend(); + break; + case f.KEYPRESSURE: + d += "KEYPRESS " + this.data[1]; + } + return d; + }; + f.prototype.toHexString = function() { + for (var d = "", c = 0; c < this.data.length; c++) { + d += this.data[c].toString(16) + " "; + } + }; + f.NOTEOFF = 128; + f.NOTEON = 144; + f.KEYPRESSURE = 160; + f.CONTROLLERCHANGE = 176; + f.PROGRAMCHANGE = 192; + f.CHANNELPRESSURE = 208; + f.PITCHBEND = 224; + f.TIMETICK = 248; + f.commands = {128:"note off", 144:"note on", 160:"key pressure", 176:"controller change", 192:"program change", 208:"channel pressure", 224:"pitch bend", 240:"system", 242:"Song pos", 243:"Song select", 246:"Tune request", 248:"time tick", 250:"Start Song", 251:"Continue Song", 252:"Stop Song", 254:"Sensing", 255:"Reset"}; + h.input = null; + h.MIDIEvent = f; + h.prototype.onMIDISuccess = function(d) { + console.log("MIDI ready!"); + console.log(d); + this.midi = d; + this.updatePorts(); + if (this.on_ready) { + this.on_ready(this); + } + }; + h.prototype.updatePorts = function() { + var d = this.midi; + this.input_ports = d.inputs; + for (var c = 0, a = this.input_ports.values(), b = a.next(); b && !1 === b.done;) { + b = b.value, console.log("Input port [type:'" + b.type + "'] id:'" + b.id + "' manufacturer:'" + b.manufacturer + "' name:'" + b.name + "' version:'" + b.version + "'"), c++, b = a.next(); + } + this.num_input_ports = c; + c = 0; + this.output_ports = d.outputs; + a = this.output_ports.values(); + for (b = a.next(); b && !1 === b.done;) { + b = b.value, console.log("Output port [type:'" + b.type + "'] id:'" + b.id + "' manufacturer:'" + b.manufacturer + "' name:'" + b.name + "' version:'" + b.version + "'"), c++, b = a.next(); + } + this.num_output_ports = c; + }; + h.prototype.onMIDIFailure = function(d) { + console.error("Failed to get MIDI access - " + d); + }; + h.prototype.openInputPort = function(d, c) { + d = this.input_ports.get("input-" + d); + if (!d) { + return !1; + } + h.input = this; + var a = this; + d.onmidimessage = function(b) { + var d = new f(b.data); + a.updateState(d); + c && c(b.data, d); + if (h.on_message) { + h.on_message(b.data, d); + } + }; + console.log("port open: ", d); + return !0; + }; + h.parseMsg = function(d) { + }; + h.prototype.updateState = function(d) { + switch(d.cmd) { + case f.NOTEON: + this.state.note[d.value1 | 0] = d.value2; + break; + case f.NOTEOFF: + this.state.note[d.value1 | 0] = 0; + break; + case f.CONTROLLERCHANGE: + this.state.cc[d.getCC()] = d.getCCValue(); + } + }; + h.prototype.sendMIDI = function(d, c) { + c && (d = this.output_ports.get("output-" + d)) && (h.output = this, c.constructor === f ? d.send(c.data) : d.send(c)); + }; + n.MIDIInterface = h; + n.title = "MIDI Input"; + n.desc = "Reads MIDI from a input port"; + n.prototype.getPropertyInfo = function(d) { + if (this._midi && "port" == d) { + d = {}; + for (var c = 0; c < this._midi.input_ports.size; ++c) { + var a = this._midi.input_ports.get("input-" + c); + d[c] = c + ".- " + a.name + " version:" + a.version; + } + return {type:"enum", values:d}; + } + }; + n.prototype.onStart = function() { + this._midi ? this._midi.openInputPort(this.properties.port, this.onMIDIEvent.bind(this)) : this._waiting = !0; + }; + n.prototype.onMIDIEvent = function(d, c) { + this._last_midi_event = c; + this.trigger("on_midi", c); + c.cmd == f.NOTEON ? this.trigger("on_noteon", c) : c.cmd == f.NOTEOFF ? this.trigger("on_noteoff", c) : c.cmd == f.CONTROLLERCHANGE ? this.trigger("on_cc", c) : c.cmd == f.PROGRAMCHANGE ? this.trigger("on_pc", c) : c.cmd == f.PITCHBEND && this.trigger("on_pitchbend", c); + }; + n.prototype.onExecute = function() { + if (this.outputs) { + for (var d = this._last_midi_event, c = 0; c < this.outputs.length; ++c) { + switch(this.outputs[c].name) { + case "midi": + var a = this._midi; + break; + case "last_midi": + a = d; + break; + default: + continue; + } + this.setOutputData(c, a); + } + } + }; + n.prototype.onGetOutputs = function() { + return [["last_midi", "midi"], ["on_midi", k.EVENT], ["on_noteon", k.EVENT], ["on_noteoff", k.EVENT], ["on_cc", k.EVENT], ["on_pc", k.EVENT], ["on_pitchbend", k.EVENT]]; + }; + k.registerNodeType("midi/input", n); + d.MIDIInterface = h; + d.title = "MIDI Output"; + d.desc = "Sends MIDI to output channel"; + d.prototype.getPropertyInfo = function(d) { + if (this._midi && "port" == d) { + d = {}; + for (var c = 0; c < this._midi.output_ports.size; ++c) { + var a = this._midi.output_ports.get(c); + d[c] = c + ".- " + a.name + " version:" + a.version; + } + return {type:"enum", values:d}; + } + }; + d.prototype.onAction = function(d, c) { + console.log(c); + this._midi && ("send" == d && this._midi.sendMIDI(this.port, c), this.trigger("midi", c)); + }; + d.prototype.onGetInputs = function() { + return [["send", k.ACTION]]; + }; + d.prototype.onGetOutputs = function() { + return [["on_midi", k.EVENT]]; + }; + k.registerNodeType("midi/output", d); + q.title = "MIDI Show"; + q.desc = "Shows MIDI in the graph"; + q.prototype.onAction = function(d, c) { + c && (this._str = c.constructor === f ? c.toString() : "???"); + }; + q.prototype.onDrawForeground = function(d) { + this._str && (d.font = "30px Arial", d.fillText(this._str, 10, 0.8 * this.size[1])); + }; + q.prototype.onGetInputs = function() { + return [["in", k.ACTION]]; + }; + q.prototype.onGetOutputs = function() { + return [["on_midi", k.EVENT]]; + }; + k.registerNodeType("midi/show", q); + t.title = "MIDI Filter"; + t.desc = "Filters MIDI messages"; + t.prototype.onAction = function(d, c) { + !c || c.constructor !== f || -1 != this.properties.channel && c.channel != this.properties.channel || -1 != this.properties.cmd && c.cmd != this.properties.cmd || -1 != this.properties.min_value && c.data[1] < this.properties.min_value || -1 != this.properties.max_value && c.data[1] > this.properties.max_value || this.trigger("on_midi", c); + }; + k.registerNodeType("midi/filter", t); + v.title = "MIDIEvent"; + v.desc = "Create a MIDI Event"; + v.prototype.onAction = function(d, c) { + "assign" == d ? (this.properties.channel = c.channel, this.properties.cmd = c.cmd, this.properties.value1 = c.data[1], this.properties.value2 = c.data[2]) : (c = new f, c.channel = this.properties.channel, this.properties.cmd && this.properties.cmd.constructor === String ? c.setCommandFromString(this.properties.cmd) : c.cmd = this.properties.cmd, c.data[0] = c.cmd | c.channel, c.data[1] = Number(this.properties.value1), c.data[2] = Number(this.properties.value2), this.trigger("on_midi", c)); + }; + v.prototype.onExecute = function() { + var d = this.properties; + if (this.outputs) { + for (var c = 0; c < this.outputs.length; ++c) { + switch(this.outputs[c].name) { + case "midi": + var a = new f; + a.setup([d.cmd, d.value1, d.value2]); + a.channel = d.channel; + break; + case "command": + a = d.cmd; + break; + case "cc": + a = d.value1; + break; + case "cc_value": + a = d.value2; + break; + case "note": + a = d.cmd == f.NOTEON || d.cmd == f.NOTEOFF ? d.value1 : null; + break; + case "velocity": + a = d.cmd == f.NOTEON ? d.value2 : null; + break; + case "pitch": + a = d.cmd == f.NOTEON ? f.computePitch(d.value1) : null; + break; + case "pitchbend": + a = d.cmd == f.PITCHBEND ? f.computePitchBend(d.value1, d.value2) : null; + break; + default: + continue; + } + null !== a && this.setOutputData(c, a); + } + } + }; + v.prototype.onPropertyChanged = function(d, c) { + "cmd" == d && (this.properties.cmd = f.computeCommandFromString(c)); + }; + v.prototype.onGetOutputs = function() { + return [["midi", "midi"], ["on_midi", k.EVENT], ["command", "number"], ["note", "number"], ["velocity", "number"], ["cc", "number"], ["cc_value", "number"], ["pitch", "number"], ["pitchbend", "number"]]; + }; + k.registerNodeType("midi/event", v); + w.title = "MIDICC"; + w.desc = "gets a Controller Change"; + w.prototype.onExecute = function() { + h.input && (this.properties.value = h.input.state.cc[this.properties.cc]); + this.setOutputData(0, this.properties.value); + }; + k.registerNodeType("midi/cc", w); +})(this); +(function(u) { + function f() { + this.properties = {src:"", gain:0.5, loop:!0, autoplay:!0, playbackRate:1}; + this._loading_audio = !1; + this._audiobuffer = null; + this._audionodes = []; + this._last_sourcenode = null; + this.addOutput("out", "audio"); + this.addInput("gain", "number"); + this.audionode = g.getAudioContext().createGain(); + this.audionode.graphnode = this; + this.audionode.gain.value = this.properties.gain; + this.properties.src && this.loadSound(this.properties.src); + } + function h() { + this.properties = {fftSize:2048, minDecibels:-100, maxDecibels:-10, smoothingTimeConstant:0.5}; + this.audionode = g.getAudioContext().createAnalyser(); + this.audionode.graphnode = this; + this.audionode.fftSize = this.properties.fftSize; + this.audionode.minDecibels = this.properties.minDecibels; + this.audionode.maxDecibels = this.properties.maxDecibels; + this.audionode.smoothingTimeConstant = this.properties.smoothingTimeConstant; + this.addInput("in", "audio"); + this.addOutput("freqs", "array"); + this.addOutput("samples", "array"); + this._time_bin = this._freq_bin = null; + } + function n() { + this.properties = {gain:1}; + this.audionode = g.getAudioContext().createGain(); + this.addInput("in", "audio"); + this.addInput("gain", "number"); + this.addOutput("out", "audio"); + } + function d() { + this.properties = {impulse_src:"", normalize:!0}; + this.audionode = g.getAudioContext().createConvolver(); + this.addInput("in", "audio"); + this.addOutput("out", "audio"); + } + function q() { + this.properties = {threshold:-50, knee:40, ratio:12, reduction:-20, attack:0, release:0.25}; + this.audionode = g.getAudioContext().createDynamicsCompressor(); + this.addInput("in", "audio"); + this.addOutput("out", "audio"); + } + function t() { + this.properties = {}; + this.audionode = g.getAudioContext().createWaveShaper(); + this.addInput("in", "audio"); + this.addInput("shape", "waveshape"); + this.addOutput("out", "audio"); + } + function v() { + this.properties = {gain1:0.5, gain2:0.5}; + this.audionode = g.getAudioContext().createGain(); + this.audionode1 = g.getAudioContext().createGain(); + this.audionode1.gain.value = this.properties.gain1; + this.audionode2 = g.getAudioContext().createGain(); + this.audionode2.gain.value = this.properties.gain2; + this.audionode1.connect(this.audionode); + this.audionode2.connect(this.audionode); + this.addInput("in1", "audio"); + this.addInput("in1 gain", "number"); + this.addInput("in2", "audio"); + this.addInput("in2 gain", "number"); + this.addOutput("out", "audio"); + } + function w() { + this.properties = {delayTime:0.5}; + this.audionode = g.getAudioContext().createDelay(10); + this.audionode.delayTime.value = this.properties.delayTime; + this.addInput("in", "audio"); + this.addInput("time", "number"); + this.addOutput("out", "audio"); + } + function k() { + this.properties = {frequency:350, detune:0, Q:1}; + this.addProperty("type", "lowpass", "enum", {values:"lowpass highpass bandpass lowshelf highshelf peaking notch allpass".split(" ")}); + this.audionode = g.getAudioContext().createBiquadFilter(); + this.addInput("in", "audio"); + this.addOutput("out", "audio"); + } + function m() { + this.properties = {frequency:440, detune:0, type:"sine"}; + this.addProperty("type", "sine", "enum", {values:["sine", "square", "sawtooth", "triangle", "custom"]}); + this.audionode = g.getAudioContext().createOscillator(); + this.addOutput("out", "audio"); + } + function c() { + this.properties = {continuous:!0, mark:-1}; + this.addInput("data", "array"); + this.addInput("mark", "number"); + this.size = [300, 200]; + this._last_buffer = null; + } + function a() { + this.properties = {band:440, amplitude:1}; + this.addInput("freqs", "array"); + this.addOutput("signal", "number"); + } + function b() { + if (!b.default_code) { + var a = b.default_function.toString(), c = a.indexOf("{") + 1, d = a.lastIndexOf("}"); + b.default_code = a.substr(c, d - c); + } + this.properties = {code:b.default_code}; + a = g.getAudioContext(); + a.createScriptProcessor ? this.audionode = a.createScriptProcessor(4096, 1, 1) : (console.warn("ScriptProcessorNode deprecated"), this.audionode = a.createGain()); + this.processCode(); + b._bypass_function || (b._bypass_function = this.audionode.onaudioprocess); + this.addInput("in", "audio"); + this.addOutput("out", "audio"); + } + function e() { + this.audionode = g.getAudioContext().destination; + this.addInput("in", "audio"); + } + var z = u.LiteGraph, g = {}; + u.LGAudio = g; + g.getAudioContext = function() { + if (!this._audio_context) { + window.AudioContext = window.AudioContext || window.webkitAudioContext; + if (!window.AudioContext) { + return console.error("AudioContext not supported by browser"), null; + } + this._audio_context = new AudioContext; + this._audio_context.onmessage = function(a) { + console.log("msg", a); + }; + this._audio_context.onended = function(a) { + console.log("ended", a); + }; + this._audio_context.oncomplete = function(a) { + console.log("complete", a); + }; + } + return this._audio_context; + }; + g.connect = function(a, b) { + try { + a.connect(b); + } catch (A) { + console.warn("LGraphAudio:", A); + } + }; + g.disconnect = function(a, b) { + try { + a.disconnect(b); + } catch (A) { + console.warn("LGraphAudio:", A); + } + }; + g.changeAllAudiosConnections = function(a, b) { + if (a.inputs) { + for (var c = 0; c < a.inputs.length; ++c) { + var d = a.graph.links[a.inputs[c].link]; + if (d) { + var e = a.graph.getNodeById(d.origin_id); + e = e.getAudioNodeInOutputSlot ? e.getAudioNodeInOutputSlot(d.origin_slot) : e.audionode; + d = a.getAudioNodeInInputSlot ? a.getAudioNodeInInputSlot(c) : a.audionode; + b ? g.connect(e, d) : g.disconnect(e, d); + } + } + } + if (a.outputs) { + for (c = 0; c < a.outputs.length; ++c) { + for (var f = a.outputs[c], l = 0; l < f.links.length; ++l) { + if (d = a.graph.links[f.links[l]]) { + e = a.getAudioNodeInOutputSlot ? a.getAudioNodeInOutputSlot(c) : a.audionode; + var k = a.graph.getNodeById(d.target_id); + d = k.getAudioNodeInInputSlot ? k.getAudioNodeInInputSlot(d.target_slot) : k.audionode; + b ? g.connect(e, d) : g.disconnect(e, d); + } + } + } + } + }; + g.onConnectionsChange = function(a, b, c, d) { + a == z.OUTPUT && (a = null, d && (a = this.graph.getNodeById(d.target_id)), a && (b = this.getAudioNodeInOutputSlot ? this.getAudioNodeInOutputSlot(b) : this.audionode, d = a.getAudioNodeInInputSlot ? a.getAudioNodeInInputSlot(d.target_slot) : a.audionode, c ? g.connect(b, d) : g.disconnect(b, d))); + }; + g.createAudioNodeWrapper = function(a) { + var b = a.prototype.onPropertyChanged; + a.prototype.onPropertyChanged = function(a, c) { + b && b.call(this, a, c); + this.audionode && void 0 !== this.audionode[a] && (void 0 !== this.audionode[a].value ? this.audionode[a].value = c : this.audionode[a] = c); + }; + a.prototype.onConnectionsChange = g.onConnectionsChange; + }; + g.cached_audios = {}; + g.loadSound = function(a, b, c) { + function d(a) { + console.log("Audio loading sample error:", a); + c && c(a); + } + if (g.cached_audios[a] && -1 == a.indexOf("blob:")) { + b && b(g.cached_audios[a]); + } else { + g.onProcessAudioURL && (a = g.onProcessAudioURL(a)); + var e = new XMLHttpRequest; + e.open("GET", a, !0); + e.responseType = "arraybuffer"; + var f = g.getAudioContext(); + e.onload = function() { + console.log("AudioSource loaded"); + f.decodeAudioData(e.response, function(c) { + console.log("AudioSource decoded"); + g.cached_audios[a] = c; + b && b(c); + }, d); + }; + e.send(); + return e; + } + }; + f["@src"] = {widget:"resource"}; + f.supported_extensions = ["wav", "ogg", "mp3"]; + f.prototype.onAdded = function(a) { + if (a.status === LGraph.STATUS_RUNNING) { + this.onStart(); + } + }; + f.prototype.onStart = function() { + this._audiobuffer && this.properties.autoplay && this.playBuffer(this._audiobuffer); + }; + f.prototype.onStop = function() { + this.stopAllSounds(); + }; + f.prototype.onPause = function() { + this.pauseAllSounds(); + }; + f.prototype.onUnpause = function() { + this.unpauseAllSounds(); + }; + f.prototype.onRemoved = function() { + this.stopAllSounds(); + this._dropped_url && URL.revokeObjectURL(this._url); + }; + f.prototype.stopAllSounds = function() { + for (var a = 0; a < this._audionodes.length; ++a) { + this._audionodes[a].started && (this._audionodes[a].started = !1, this._audionodes[a].stop()); + } + this._audionodes.length = 0; + }; + f.prototype.pauseAllSounds = function() { + g.getAudioContext().suspend(); + }; + f.prototype.unpauseAllSounds = function() { + g.getAudioContext().resume(); + }; + f.prototype.onExecute = function() { + if (this.inputs) { + for (var a = 0; a < this.inputs.length; ++a) { + var b = this.inputs[a]; + if (null != b.link) { + var c = this.getInputData(a); + if (void 0 !== c) { + if ("gain" == b.name) { + this.audionode.gain.value = c; + } else { + if ("playbackRate" == b.name) { + for (this.properties.playbackRate = c, b = 0; b < this._audionodes.length; ++b) { + this._audionodes[b].playbackRate.value = c; + } + } + } + } + } + } + } + if (this.outputs) { + for (a = 0; a < this.outputs.length; ++a) { + "buffer" == this.outputs[a].name && this._audiobuffer && this.setOutputData(a, this._audiobuffer); + } + } + }; + f.prototype.onAction = function(a) { + this._audiobuffer && ("Play" == a ? this.playBuffer(this._audiobuffer) : "Stop" == a && this.stopAllSounds()); + }; + f.prototype.onPropertyChanged = function(a, b) { + if ("src" == a) { + this.loadSound(b); + } else { + if ("gain" == a) { + this.audionode.gain.value = b; + } else { + if ("playbackRate" == a) { + for (a = 0; a < this._audionodes.length; ++a) { + this._audionodes[a].playbackRate.value = b; + } + } + } + } + }; + f.prototype.playBuffer = function(a) { + var b = this, c = g.getAudioContext().createBufferSource(); + this._last_sourcenode = c; + c.graphnode = this; + c.buffer = a; + c.loop = this.properties.loop; + c.playbackRate.value = this.properties.playbackRate; + this._audionodes.push(c); + c.connect(this.audionode); + this._audionodes.push(c); + c.onended = function() { + b.trigger("ended"); + var a = b._audionodes.indexOf(c); + -1 != a && b._audionodes.splice(a, 1); + }; + c.started || (c.started = !0, c.start()); + return c; + }; + f.prototype.loadSound = function(a) { + var b = this; + this._request && (this._request.abort(), this._request = null); + this._audiobuffer = null; + this._loading_audio = !1; + a && (this._request = g.loadSound(a, function(a) { + this.boxcolor = z.NODE_DEFAULT_BOXCOLOR; + b._audiobuffer = a; + b._loading_audio = !1; + if (b.graph && b.graph.status === LGraph.STATUS_RUNNING) { + b.onStart(); + } + }), this._loading_audio = !0, this.boxcolor = "#AA4"); + }; + f.prototype.onConnectionsChange = g.onConnectionsChange; + f.prototype.onGetInputs = function() { + return [["playbackRate", "number"], ["Play", z.ACTION], ["Stop", z.ACTION]]; + }; + f.prototype.onGetOutputs = function() { + return [["buffer", "audiobuffer"], ["ended", z.EVENT]]; + }; + f.prototype.onDropFile = function(a) { + this._dropped_url && URL.revokeObjectURL(this._dropped_url); + a = URL.createObjectURL(a); + this.properties.src = a; + this.loadSound(a); + this._dropped_url = a; + }; + f.title = "Source"; + f.desc = "Plays audio"; + z.registerNodeType("audio/source", f); + h.prototype.onPropertyChanged = function(a, b) { + this.audionode[a] = b; + }; + h.prototype.onExecute = function() { + if (this.isOutputConnected(0)) { + var a = this.audionode.frequencyBinCount; + this._freq_bin && this._freq_bin.length == a || (this._freq_bin = new Uint8Array(a)); + this.audionode.getByteFrequencyData(this._freq_bin); + this.setOutputData(0, this._freq_bin); + } + this.isOutputConnected(1) && (a = this.audionode.frequencyBinCount, this._time_bin && this._time_bin.length == a || (this._time_bin = new Uint8Array(a)), this.audionode.getByteTimeDomainData(this._time_bin), this.setOutputData(1, this._time_bin)); + for (a = 1; a < this.inputs.length; ++a) { + var b = this.inputs[a]; + if (null != b.link) { + var c = this.getInputData(a); + void 0 !== c && (this.audionode[b.name].value = c); + } + } + }; + h.prototype.onGetInputs = function() { + return [["minDecibels", "number"], ["maxDecibels", "number"], ["smoothingTimeConstant", "number"]]; + }; + h.prototype.onGetOutputs = function() { + return [["freqs", "array"], ["samples", "array"]]; + }; + h.title = "Analyser"; + h.desc = "Audio Analyser"; + z.registerNodeType("audio/analyser", h); + n.prototype.onExecute = function() { + if (this.inputs && this.inputs.length) { + for (var a = 1; a < this.inputs.length; ++a) { + var b = this.inputs[a], c = this.getInputData(a); + void 0 !== c && (this.audionode[b.name].value = c); + } + } + }; + g.createAudioNodeWrapper(n); + n.title = "Gain"; + n.desc = "Audio gain"; + z.registerNodeType("audio/gain", n); + g.createAudioNodeWrapper(d); + d.prototype.onRemove = function() { + this._dropped_url && URL.revokeObjectURL(this._dropped_url); + }; + d.prototype.onPropertyChanged = function(a, b) { + "impulse_src" == a ? this.loadImpulse(b) : "normalize" == a && (this.audionode.normalize = b); + }; + d.prototype.onDropFile = function(a) { + this._dropped_url && URL.revokeObjectURL(this._dropped_url); + this._dropped_url = URL.createObjectURL(a); + this.properties.impulse_src = this._dropped_url; + this.loadImpulse(this._dropped_url); + }; + d.prototype.loadImpulse = function(a) { + var b = this; + this._request && (this._request.abort(), this._request = null); + this._impulse_buffer = null; + this._loading_impulse = !1; + a && (this._request = g.loadSound(a, function(a) { + b._impulse_buffer = a; + b.audionode.buffer = a; + console.log("Impulse signal set"); + b._loading_impulse = !1; + }), this._loading_impulse = !0); + }; + d.title = "Convolver"; + d.desc = "Convolves the signal (used for reverb)"; + z.registerNodeType("audio/convolver", d); + g.createAudioNodeWrapper(q); + q.prototype.onExecute = function() { + if (this.inputs && this.inputs.length) { + for (var a = 1; a < this.inputs.length; ++a) { + var b = this.inputs[a]; + if (null != b.link) { + var c = this.getInputData(a); + void 0 !== c && (this.audionode[b.name].value = c); + } + } + } + }; + q.prototype.onGetInputs = function() { + return [["threshold", "number"], ["knee", "number"], ["ratio", "number"], ["reduction", "number"], ["attack", "number"], ["release", "number"]]; + }; + q.title = "DynamicsCompressor"; + q.desc = "Dynamics Compressor"; + z.registerNodeType("audio/dynamicsCompressor", q); + t.prototype.onExecute = function() { + if (this.inputs && this.inputs.length) { + var a = this.getInputData(1); + void 0 !== a && (this.audionode.curve = a); + } + }; + t.prototype.setWaveShape = function(a) { + this.audionode.curve = a; + }; + g.createAudioNodeWrapper(t); + v.prototype.getAudioNodeInInputSlot = function(a) { + if (0 == a) { + return this.audionode1; + } + if (2 == a) { + return this.audionode2; + } + }; + v.prototype.onPropertyChanged = function(a, b) { + "gain1" == a ? this.audionode1.gain.value = b : "gain2" == a && (this.audionode2.gain.value = b); + }; + v.prototype.onExecute = function() { + if (this.inputs && this.inputs.length) { + for (var a = 1; a < this.inputs.length; ++a) { + var b = this.inputs[a]; + null != b.link && "audio" != b.type && (b = this.getInputData(a), void 0 !== b && (1 == a ? this.audionode1.gain.value = b : 3 == a && (this.audionode2.gain.value = b))); + } + } + }; + g.createAudioNodeWrapper(v); + v.title = "Mixer"; + v.desc = "Audio mixer"; + z.registerNodeType("audio/mixer", v); + g.createAudioNodeWrapper(w); + w.prototype.onExecute = function() { + var a = this.getInputData(1); + void 0 !== a && (this.audionode.delayTime.value = a); + }; + w.title = "Delay"; + w.desc = "Audio delay"; + z.registerNodeType("audio/delay", w); + k.prototype.onExecute = function() { + if (this.inputs && this.inputs.length) { + for (var a = 1; a < this.inputs.length; ++a) { + var b = this.inputs[a]; + if (null != b.link) { + var c = this.getInputData(a); + void 0 !== c && (this.audionode[b.name].value = c); + } + } + } + }; + k.prototype.onGetInputs = function() { + return [["frequency", "number"], ["detune", "number"], ["Q", "number"]]; + }; + g.createAudioNodeWrapper(k); + k.title = "BiquadFilter"; + k.desc = "Audio filter"; + z.registerNodeType("audio/biquadfilter", k); + m.prototype.onStart = function() { + this.audionode.started || (this.audionode.started = !0, this.audionode.start()); + }; + m.prototype.onStop = function() { + this.audionode.started && (this.audionode.started = !1, this.audionode.stop()); + }; + m.prototype.onPause = function() { + this.onStop(); + }; + m.prototype.onUnpause = function() { + this.onStart(); + }; + m.prototype.onExecute = function() { + if (this.inputs && this.inputs.length) { + for (var a = 0; a < this.inputs.length; ++a) { + var b = this.inputs[a]; + if (null != b.link) { + var c = this.getInputData(a); + void 0 !== c && (this.audionode[b.name].value = c); + } + } + } + }; + m.prototype.onGetInputs = function() { + return [["frequency", "number"], ["detune", "number"], ["type", "string"]]; + }; + g.createAudioNodeWrapper(m); + m.title = "Oscillator"; + m.desc = "Oscillator"; + z.registerNodeType("audio/oscillator", m); + c.prototype.onExecute = function() { + this._last_buffer = this.getInputData(0); + var a = this.getInputData(1); + void 0 !== a && (this.properties.mark = a); + this.setDirtyCanvas(!0, !1); + }; + c.prototype.onDrawForeground = function(a) { + if (this._last_buffer) { + var b = this._last_buffer, c = b.length / this.size[0], d = this.size[1]; + a.fillStyle = "black"; + a.fillRect(0, 0, this.size[0], this.size[1]); + a.strokeStyle = "white"; + a.beginPath(); + var e = 0; + if (this.properties.continuous) { + a.moveTo(e, d); + for (var f = 0; f < b.length; f += c) { + a.lineTo(e, d - b[f | 0] / 255 * d), e++; + } + } else { + for (f = 0; f < b.length; f += c) { + a.moveTo(e + 0.5, d), a.lineTo(e + 0.5, d - b[f | 0] / 255 * d), e++; + } + } + a.stroke(); + 0 <= this.properties.mark && (b = g.getAudioContext().sampleRate / b.length, e = this.properties.mark / b * 2 / c, e >= this.size[0] && (e = this.size[0] - 1), a.strokeStyle = "red", a.beginPath(), a.moveTo(e, d), a.lineTo(e, 0), a.stroke()); + } + }; + c.title = "Visualization"; + c.desc = "Audio Visualization"; + z.registerNodeType("audio/visualization", c); + a.prototype.onExecute = function() { + if (this._freqs = this.getInputData(0)) { + var a = this.properties.band, b = this.getInputData(1); + void 0 !== b && (a = b); + b = g.getAudioContext().sampleRate / this._freqs.length; + b = a / b * 2; + b >= this._freqs.length ? b = this._freqs[this._freqs.length - 1] : (a = b | 0, b -= a, b = this._freqs[a] * (1 - b) + this._freqs[a + 1] * b); + this.setOutputData(0, b / 255 * this.properties.amplitude); + } + }; + a.prototype.onGetInputs = function() { + return [["band", "number"]]; + }; + a.title = "Signal"; + a.desc = "extract the signal of some frequency"; + z.registerNodeType("audio/signal", a); + b.prototype.onAdded = function(a) { + a.status == LGraph.STATUS_RUNNING && (this.audionode.onaudioprocess = this._callback); + }; + b["@code"] = {widget:"code"}; + b.prototype.onStart = function() { + this.audionode.onaudioprocess = this._callback; + }; + b.prototype.onStop = function() { + this.audionode.onaudioprocess = b._bypass_function; + }; + b.prototype.onPause = function() { + this.audionode.onaudioprocess = b._bypass_function; + }; + b.prototype.onUnpause = function() { + this.audionode.onaudioprocess = this._callback; + }; + b.prototype.onExecute = function() { + }; + b.prototype.onRemoved = function() { + this.audionode.onaudioprocess = b._bypass_function; + }; + b.prototype.processCode = function() { + try { + this._script = new (new Function("properties", this.properties.code))(this.properties), this._old_code = this.properties.code, this._callback = this._script.onaudioprocess; + } catch (l) { + console.error("Error in onaudioprocess code", l), this._callback = b._bypass_function, this.audionode.onaudioprocess = this._callback; + } + }; + b.prototype.onPropertyChanged = function(a, b) { + "code" == a && (this.properties.code = b, this.processCode(), this.graph && this.graph.status == LGraph.STATUS_RUNNING && (this.audionode.onaudioprocess = this._callback)); + }; + b.default_function = function() { + this.onaudioprocess = function(a) { + var b = a.inputBuffer; + a = a.outputBuffer; + for (var c = 0; c < a.numberOfChannels; c++) { + for (var d = b.getChannelData(c), e = a.getChannelData(c), f = 0; f < b.length; f++) { + e[f] = d[f]; + } + } + }; + }; + g.createAudioNodeWrapper(b); + b.title = "Script"; + b.desc = "apply script to signal"; + z.registerNodeType("audio/script", b); + e.title = "Destination"; + e.desc = "Audio output"; + z.registerNodeType("audio/destination", e); +})(this); +(function(u) { + function f() { + this.size = [60, 20]; + this.addInput("send", n.ACTION); + this.addOutput("received", n.EVENT); + this.addInput("in", 0); + this.addOutput("out", 0); + this.properties = {url:"", room:"lgraph"}; + this._ws = null; + this._last_data = []; + } + function h() { + this.size = [60, 20]; + this.addInput("send", n.ACTION); + this.addOutput("received", n.EVENT); + this.addInput("in", 0); + this.addOutput("out", 0); + this.properties = {url:"tamats.com:55000", room:"lgraph", save_bandwidth:!0}; + this._server = null; + this.createSocket(); + this._last_input_data = []; + this._last_output_data = []; + } + var n = u.LiteGraph; + f.title = "WebSocket"; + f.desc = "Send data through a websocket"; + f.prototype.onPropertyChanged = function(d, f) { + "url" == d && this.createSocket(); + }; + f.prototype.onExecute = function() { + !this._ws && this.properties.url && this.createSocket(); + if (this._ws && this._ws.readyState == WebSocket.OPEN) { + for (var d = this.properties.room, f = 1; f < this.inputs.length; ++f) { + var h = this.getInputData(f); + if (null != h) { + try { + var n = JSON.stringify({type:0, room:d, channel:f, data:h}); + } catch (w) { + continue; + } + this._ws.send(n); + } + } + for (f = 1; f < this.outputs.length; ++f) { + this.setOutputData(f, this._last_data[f]); + } + } + }; + f.prototype.createSocket = function() { + var d = this, f = this.properties.url; + "ws" != f.substr(0, 2) && (f = "ws://" + f); + this._ws = new WebSocket(f); + this._ws.onopen = function() { + console.log("ready"); + d.boxcolor = "#8E8"; + }; + this._ws.onmessage = function(f) { + var h = JSON.parse(f.data); + h.room && h.room != this.properties.room || (1 == f.data.type ? d.triggerSlot(0, h) : d._last_data[f.data.channel || 0] = h.data); + }; + this._ws.onerror = function(f) { + console.log("couldnt connect to websocket"); + d.boxcolor = "#E88"; + }; + this._ws.onclose = function(f) { + console.log("connection closed"); + d.boxcolor = "#000"; + }; + }; + f.prototype.send = function(d) { + this._ws && this._ws.readyState == WebSocket.OPEN && this._ws.send(JSON.stringify({type:1, msg:d})); + }; + f.prototype.onAction = function(d, f) { + this._ws && this._ws.readyState == WebSocket.OPEN && this._ws.send({type:1, room:this.properties.room, action:d, data:f}); + }; + f.prototype.onGetInputs = function() { + return [["in", 0]]; + }; + f.prototype.onGetOutputs = function() { + return [["out", 0]]; + }; + n.registerNodeType("network/websocket", f); + h.title = "SillyClient"; + h.desc = "Connects to SillyServer to broadcast messages"; + h.prototype.onPropertyChanged = function(d, f) { + d = this.properties.url + "/" + this.properties.room; + this._server && this._final_url != d && (this._server.connect(this.properties.url, this.properties.room), this._final_url = d); + }; + h.prototype.onExecute = function() { + if (this._server && this._server.is_connected) { + for (var d = this.properties.save_bandwidth, f = 1; f < this.inputs.length; ++f) { + var h = this.getInputData(f); + null == h || d && this._last_input_data[f] == h || (this._server.sendMessage({type:0, channel:f, data:h}), this._last_input_data[f] = h); + } + for (f = 1; f < this.outputs.length; ++f) { + this.setOutputData(f, this._last_output_data[f]); + } + } + }; + h.prototype.createSocket = function() { + var d = this; + "undefined" == typeof SillyClient ? (this._error || console.error("SillyClient node cannot be used, you must include SillyServer.js"), this._error = !0) : (this._server = new SillyClient, this._server.on_ready = function() { + console.log("ready"); + d.boxcolor = "#8E8"; + }, this._server.on_message = function(f, h) { + f = null; + try { + f = JSON.parse(h); + } catch (v) { + return; + } + 1 == f.type ? d.triggerSlot(0, f) : d._last_output_data[f.channel || 0] = f.data; + }, this._server.on_error = function(f) { + console.log("couldnt connect to websocket"); + d.boxcolor = "#E88"; + }, this._server.on_close = function(f) { + console.log("connection closed"); + d.boxcolor = "#000"; + }, this.properties.url && this.properties.room && (this._server.connect(this.properties.url, this.properties.room), this._final_url = this.properties.url + "/" + this.properties.room)); + }; + h.prototype.send = function(d) { + this._server && this._server.is_connected && this._server.sendMessage({type:1, data:d}); + }; + h.prototype.onAction = function(d, f) { + this._server && this._server.is_connected && this._server.sendMessage({type:1, action:d, data:f}); + }; + h.prototype.onGetInputs = function() { + return [["in", 0]]; + }; + h.prototype.onGetOutputs = function() { + return [["out", 0]]; + }; + n.registerNodeType("network/sillyclient", h); +})(this); + + (function(u){function h(a){k.debug&&console.log("Graph created");this.list_of_graphcanvas=null;this.clear();a&&this.configure(a)}function f(a){this._ctor(a)}function p(a){this._ctor(a)}function d(a,c,g){g=g||{};this.background_image="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAIAAAD/gAIDAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQBJREFUeNrs1rEKwjAUhlETUkj3vP9rdmr1Ysammk2w5wdxuLgcMHyptfawuZX4pJSWZTnfnu/lnIe/jNNxHHGNn//HNbbv+4dr6V+11uF527arU7+u63qfa/bnmh8sWLBgwYJlqRf8MEptXPBXJXa37BSl3ixYsGDBMliwFLyCV/DeLIMFCxYsWLBMwSt4Be/NggXLYMGCBUvBK3iNruC9WbBgwYJlsGApeAWv4L1ZBgsWLFiwYJmCV/AK3psFC5bBggULloJX8BpdwXuzYMGCBctgwVLwCl7Be7MMFixYsGDBsu8FH1FaSmExVfAxBa/gvVmwYMGCZbBg/W4vAQYA5tRF9QYlv/QAAAAASUVORK5CYII="; a&&a.constructor===String&&(a=document.querySelector(a));this.max_zoom=10;this.min_zoom=0.1;this.zoom_modify_alpha=!0;this.title_text_font="bold "+k.NODE_TEXT_SIZE+"px Arial";this.inner_text_font="normal "+k.NODE_SUBTEXT_SIZE+"px Arial";this.node_title_color=k.NODE_TITLE_COLOR;this.default_link_color=k.LINK_COLOR;this.default_connection_color={input_off:"#AAB",input_on:"#7F7",output_off:"#AAB",output_on:"#7F7"};this.highquality_render=!0;this.use_gradients=!1;this.editor_alpha=1;this.pause_rendering= !1;this.render_only_selected=this.clear_background=this.render_shadows=!0;this.live_mode=!1;this.allow_searchbox=this.allow_interaction=this.allow_dragnodes=this.allow_dragcanvas=this.show_info=!0;this.drag_mode=this.allow_reconnect_links=!1;this.filter=this.dragging_rectangle=null;this.always_render_background=!1;this.render_canvas_border=!0;this.render_connections_shadows=!1;this.render_connection_arrows=this.render_curved_connections=this.render_connections_border=!0;this.render_execution_order= @@ -492,3 +8730,4 @@ h);f.title="SillyClient";f.desc="Connects to SillyServer to broadcast messages"; h||(this._server.sendMessage({type:0,channel:f,data:h}),this._last_input_data[f]=h)}for(f=1;f LGraphCanvas.search_limit) break; } + } else { + for (var i in LiteGraph.registered_node_types) { + if (i.indexOf(str) != -1) { + addResult(i); + if(LGraphCanvas.search_limit !== -1 && c++ > LGraphCanvas.search_limit) break; + } + } + } + } } return dialog;