Commit Graph

63 Commits

Author SHA1 Message Date
Christian Byrne
d8efb2b646 [backport core/1.32] fix: remove LOD from vue nodes (#6981)
## Summary
Backport of #6950 onto core/1.32.

- cherry-picked 4b87b1fdc
- resolved conflicts by taking the upstream PNG expectations and
removing LOD bits from WidgetMarkdown while preserving cloud-specific
padding

## Testing
- pnpm typecheck

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-11-26 22:55:24 -07:00
Christian Byrne
5226de2963 [backport core/1.32] fix: Vue Node <-> Litegraph node height offset normalization (#6975)
## Summary
Backport of #6966 onto core/1.32.

- cherry-picked 29dbfa3f and accepted upstream snapshot updates during
conflict resolution (used the commit's PNG expectations)
- no additional code changes beyond the original patch

## Testing
- pnpm typecheck

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

Co-authored-by: github-actions <github-actions@github.com>
2025-11-26 18:10:22 -07:00
Comfy Org PR Bot
0641400a7c [backport core/1.32] Add linear mode (#6926)
Backport of #6670 to `core/1.32`

Automatically created by backport workflow.

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by [Unito](https://www.unito.io)

Co-authored-by: AustinMroz <austin@comfy.org>
2025-11-25 13:52:37 -07:00
Comfy Org PR Bot
b66a181879 [backport core/1.32] Feat: Alt+Drag to clone - Vue Nodes (#6860)
Backport of #6789 to `core/1.32`

Automatically created by backport workflow.

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Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: github-actions <github-actions@github.com>
2025-11-23 13:24:14 -07:00
Comfy Org PR Bot
8c2fe715bd [backport core/1.32] feat: LOD setting for LG and Vue (#6848)
Backport of #6755 to `core/1.32`

Automatically created by backport workflow.

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Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
2025-11-23 11:44:56 -07:00
Alexander Brown
00fa9b691b Fix: Simplify the widget state logic (#6741)
## Summary

Fixes the case where a value is updated in the graph but the result
doesn't reflect on the widget representation on the relevant node.

## Changes

- **What**: Uses vanilla Vue utilities instead of a special utility
- **What**: Fewer places where state could be desynced.

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---------

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2025-11-18 14:32:22 -08:00
Alexander Brown
c43a4990a9 Fix: Vue Node Align/Distribute (#6712)
## Summary

Fixes the issue of the nodes not moving when in Vue mode (but changing
if switching back to litegraph)

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by [Unito](https://www.unito.io)
2025-11-15 18:20:43 -08:00
Simula_r
ecd87ae0f4 feat: vue nodes onboarding toggle in menu (#6671)
## Summary

Added Nodes 2.0 menu items with a toggle. 
Updated copy in banner and toast to be more descriptive.

## Screenshots (if applicable)


https://github.com/user-attachments/assets/85bf3ae4-0e0b-4e04-82c7-a26a73cbdd5b

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2025-11-13 20:19:18 -08:00
Simula_r
bbfada561e Fix/vue nodes auto scale (#6664)
## Summary

**Problem:** ensureCorrectLayoutScale scales up LG -> Vue. But doesn't
scale down from Vue -> LG.

**Solution:** Bi directional scaling.

**Bonus:** fix edge cases such as subgraphs, groups, and reroutes. Also,
set auto scale: true now that we 'preserve' LG scale.

**IMPORTANT:** useVueNodeResizeTracking.ts sets vue node height -
Litegraph.NODE_TITLE_HEIGHT on workflow load using a resize observer.
Reloading the page (loading a workflow) in Vue mode, will subtract
height each time. This can look like a problem caused by
ensureCorrectLayoutScale. It is not. Need to fix. Here was an attempt by
[removing the Litegraph.NODE_TITLE_HEIGHT
entirely](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6643).

## Review Focus

Full lifecycle of loading workflows and switching between vue and lg.
Race conditions could be present. For example switching the mode using
keybind very fast.

## Screenshots (if applicable)


https://github.com/user-attachments/assets/5576b760-13a8-45b9-b8f7-64e1caf443c1



https://github.com/user-attachments/assets/46d6f870-df76-4084-968a-53cb629fc123

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-11-12 17:44:08 -07:00
sno
02d303c039 [chore] Add Oxc linter to project (#6197)
## Summary
- Adds [Oxc linter](https://oxc.rs/docs/guide/usage/linter) as a dev
dependency
- Creates minimal `.oxlintrc.json` configuration file
- Integrates oxlint into the lint workflow (runs before ESLint)
- Adds `pnpm oxlint` script for standalone usage
- **NEW**: Adds
[eslint-plugin-oxlint](https://github.com/oxc-project/eslint-plugin-oxlint)
to disable redundant ESLint rules
- Updates `CLAUDE.md` documentation with oxlint command

## Motivation
Oxc is a high-performance Rust-based linter that is 50-100x faster than
ESLint. By integrating it into our lint workflow, we get:
- **Faster CI/CD pipelines** (5% improvement in this codebase)
- **Quicker local development feedback**
- **Additional code quality checks** that complement ESLint
- **Reduced duplicate work** by disabling ESLint rules that oxlint
already checks

## Changes
- **package.json**: Added `oxlint` and `eslint-plugin-oxlint` to
devDependencies, integrated into `lint`, `lint:fix`, and `lint:no-cache`
scripts
- **pnpm-workspace.yaml**: Added `eslint-plugin-oxlint` and
`mixpanel-browser` to catalog
- **eslint.config.ts**: Integrated `eslint-plugin-oxlint` to
automatically disable redundant ESLint rules
- **.oxlintrc.json**: Created minimal configuration file with schema
reference
- **CLAUDE.md**: Added `pnpm oxlint` to Quick Commands section
- **.gitignore**: Added `core` dump files

## CI/CD Performance Benchmark

Real-world CI/CD timing from GitHub Actions workflow runs:

### Baseline (ESLint only) - [Run
#18718911051](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18718911051)
- Run ESLint with auto-fix: **125s**
- Final validation (lint + format + knip): **16s**
- **Total: 141s**

### With Oxlint (oxlint + ESLint) - [Run
#18719037963](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18719037963)
- Run ESLint with auto-fix (includes oxlint): **118s**
- Final validation (includes oxlint + lint + format + knip): **16s**
- **Total: 134s**

### Results
 **7 seconds faster (5.0% improvement)** despite running an additional
linting pass

### Analysis
The oxlint integration actually **improves** CI/CD performance by ~5%.
This unexpected improvement is likely because:
1. **Oxlint catches issues early**: Some code that would have slowed
down ESLint's parsing/analysis is caught by oxlint first
2. **ESLint cache benefits**: The workflow uses `--cache`, and oxlint's
fast execution helps populate/validate the cache more efficiently
3. **Parallel processing**: Modern CI runners can overlap some of the
I/O operations between oxlint and ESLint

Even if oxlint added overhead, the value proposition would still be
strong given its additional code quality checks and local development
speed benefits. The fact that it actually speeds up the pipeline is a
bonus.

## eslint-plugin-oxlint Performance Impact

Benchmark comparing ESLint performance with and without
eslint-plugin-oxlint:

### Baseline (ESLint without plugin) - [Run
#18723242157](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18723242157)
- Run ESLint with auto-fix: **122s** (2m 2s)
- Final validation: **17s**

### With eslint-plugin-oxlint - [Run
#18723675903](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18723675903)
- Run ESLint with auto-fix: **129s** (2m 9s)
- Final validation: **12s**

### Results
**Performance: +7 seconds ESLint, -5 seconds validation (net +2
seconds)**

The eslint-plugin-oxlint integration has a **minimal performance
impact** (+2 seconds total). The slight increase in ESLint time is
likely due to the additional plugin configuration overhead, while the
validation step is faster because fewer redundant lint warnings need to
be processed.

### Benefits
The small performance cost is outweighed by important benefits:
1. **Prevents duplicate work**: Disables ~50 ESLint rules that oxlint
already checks (e.g., `no-constant-condition`, `no-debugger`,
`no-empty`, etc.)
2. **Reduces noise**: Eliminates redundant lint warnings from two tools
checking the same thing
3. **Cleaner workflow**: One authoritative source for each type of lint
check
4. **Best practice**: Recommended by the Oxc project for ESLint + oxlint
integration
5. **Consistent results**: Ensures both tools don't conflict or give
contradictory advice

## Usage
```bash
# Run oxlint standalone
pnpm oxlint

# Run full lint workflow (oxlint + ESLint)
pnpm lint
pnpm lint:fix
```

## Notes
- Oxlint now runs as part of the standard `pnpm lint` workflow
- The configuration uses minimal rules by default (Oxc's philosophy is
"catch erroneous or useless code without requiring any configurations by
default")
- Oxlint provides fast feedback while ESLint provides comprehensive
checks
- eslint-plugin-oxlint automatically manages rule conflicts between the
two tools
- Both tools complement each other in the linting pipeline

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---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
2025-11-12 13:13:41 -08:00
Johnpaul Chiwetelu
fac86e35bf Drag vuenodes input (#6514)
This pull request introduces several improvements to Vue reactivity and
user experience in the graph node and widget system. The main focus is
on ensuring that changes to node and widget data reliably trigger
updates in Vue components, improving drag-and-drop support for nodes,
and enhancing widget value handling for better compatibility and
reactivity.

**Vue Reactivity Improvements:**

* In `useGraphNodeManager.ts`, node data updates now create a completely
new object and add a timestamp (`_updateTs`) to force Vue's reactivity
system to detect changes. Additionally, node data is re-set on the next
tick to guarantee component updates.
[[1]](diffhunk://#diff-f980db6f42cef913c3fe92669783b255d617e40b9ccef9a1ab9cc8e326ff1790L272-R280)
[[2]](diffhunk://#diff-f980db6f42cef913c3fe92669783b255d617e40b9ccef9a1ab9cc8e326ff1790R326-R335)
* Widget value composables (`useWidgetValue` and related helpers) now
accept either a direct value or a getter function for `modelValue`, and
always normalize it to a getter. Watches are updated to use this getter
for more reliable reactivity.
[[1]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L13-R14)
[[2]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911R49-R57)
[[3]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L82-R91)
[[4]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L100-R104)
[[5]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L117-R121)
[[6]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L140-R144)
[[7]](diffhunk://#diff-0c43cefa9fb524ae86541c7ca851e97a22b3fd01f95795c83273c977be77468fL47-R47)
* In `useImageUploadWidget.ts`, widget value updates now use a new
array/object to ensure Vue detects the change, especially for batch
uploads.

**Drag-and-Drop Support for Nodes:**

* The `LGraphNode.vue` component adds drag-and-drop event handlers
(`dragover`, `dragleave`, `drop`) and visual feedback (`isDraggingOver`
state and highlight ring) for improved user experience when dragging
files onto nodes. Node callbacks (`onDragOver`, `onDragDrop`) are used
for custom validation and handling.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L26-R27)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R47-R49)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R482-R521)

**Widget and Audio Upload Handling:**

* In `uploadAudio.ts`, after uploading an audio file, the widget's
callback is manually triggered to ensure Vue nodes update. There is also
a commented-out call to mark the canvas as dirty for potential future
refresh logic.
[[1]](diffhunk://#diff-796b36f2cafb906a5e95b5750ca5ddc1bf57a304d4a022e0bdaee04b4ee5bbc4R61-R65)
[[2]](diffhunk://#diff-796b36f2cafb906a5e95b5750ca5ddc1bf57a304d4a022e0bdaee04b4ee5bbc4R190-R191)

These changes collectively improve the reliability and responsiveness of
UI updates in the graph node system, especially in scenarios involving
external updates, drag-and-drop interactions, and batch widget value
changes.



https://github.com/user-attachments/assets/8e3194c9-196c-4e13-ad0b-a32177f2d062



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2025-11-05 09:11:56 +01:00
Simula_r
9e309308ed feat: show vue node settings toggle and show banner to switch back (#6382)
## Summary

- When switching from litegraph to vue nodes, show a toast that opens
settings to switch back
- Show a toggle in settings under Vue nodes for now called Modern Node
Design (Vue Nodes)
- Plan to update all the nomenclature as we get closer to GA

## Screenshots (if applicable)

<img width="1480" height="911" alt="image"
src="https://github.com/user-attachments/assets/fa3a34b9-2631-4175-917a-aa319f9fe415"
/>

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---------

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2025-10-29 22:39:52 -07:00
Simula_r
133662cdc7 Feat/vue noes arrange alg improved (#6357)
## Summary

Improve the previous [vue node arrange
alg](5a1284660c/src/renderer/extensions/vueNodes/layout/scaleLayoutForVueNodes.ts)
to match Litegraph much closer visually.

- In addition to the scaling of the LG node's x,y and then setting the
vue nodes position to that, we can also scale the width and height of
the LG node and set that for the Vue node wxh.
- Change from scaling from the center to the top left
- Change the zoom offset to account for the scale for seamless
transition

## Screenshots (if applicable)

<img width="1868" height="1646" alt="image"
src="https://github.com/user-attachments/assets/bc816819-211f-4619-a02a-8d167b5dc1fd"
/>

<img width="1868" height="1648" alt="image (1)"
src="https://github.com/user-attachments/assets/61faf530-1994-4cf9-bca9-a7ab6f9740c2"
/>

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Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: JakeSchroeder <jake@axiom.co>
2025-10-28 20:23:23 -07:00
Simula_r
f629d325b2 Feat/vue nodes arrange alg (#6212)
## Summary

### Problem: 
The Vue nodes renderer/feature introduces new designs for each node i.e.
the equivalent Litegraph node design is smaller and the vue node design
is non uniformly larger.

### Example: 

Litegraph Ksampler node: 200w x 220h

<img width="200" height="220" alt="image"
src="https://github.com/user-attachments/assets/eef0117b-7e02-407d-98ab-c610fd1ec54c"
/>

Vue Node Ksampler node: 445w x 430h 

<img width="445" height="430" alt="image"
src="https://github.com/user-attachments/assets/e78d9d45-5b32-4e8d-bf1c-bce1c699037f"
/>

This means if users load a workflow in Litegraph and then switches to
Vue nodes renderer the nodes are using the same Litegraph positions
which would cause a visual overlap and overall look broken.

### Example:

<img width="1510" height="726" alt="image"
src="https://github.com/user-attachments/assets/3b7ae9d2-6057-49b2-968e-c531a969fac4"
/>
<img width="1475" height="850" alt="image"
src="https://github.com/user-attachments/assets/ea10f361-09bd-4daa-97f1-6b45b5dde389"
/>

### Solution:

Scale the positions of the nodes in lite graph radially from the center
of the bounds of all nodes. And then simply move the Vue nodes to those
new positions.

1. Get the `center of the bounds of all LG nodes`.
2. Get the `xy of each LG node`.
3. Get the vector from `center of the bounds of all LG nodes` `-` `xy of
each LG node`.
4. Scale it by a factor (e.g. 1.75x which is the average Vue node size
increase plus some visual padding.)
5. Move each Vue node to the scaled `xy of each LG node`. 

Result: The nodes are spaced apart removing overlaps while keeping the
spatial layout intact.

<img width="2173" height="1096" alt="image"
src="https://github.com/user-attachments/assets/7817d866-4051-47bb-a589-69ca77a0bfd3"
/>

### Further concerns.

This vector scaling algorithm needs to run once per workflow when in vue
nodes. This means when in Litegraph and switching to Vue nodes, it needs
to run before the nodes render. And then now that the entire app is in
vue nodes, we need to run it each time we load a workflow. However, once
its run, we do not need to run it again. Therefore we must persist a
flag that it has run somewhere. This PR also adds that feature by
leveraging the `extra` field in the workflow schema.

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: JakeSchroeder <jake@axiom.co>
2025-10-28 14:14:39 -07:00
Alexander Brown
6afdb9529d Fix: Vue-Litegraph conversion bug with Reroutes (#6330)
## Summary

The private fields triggered an error in intitializing the
linkLayoutSync. Turns out that wasn't necessary anymore.

> [!NOTE]
> Edit: Doing some more investigation, it looks like the slot sync can
also be removed?

## Changes

- **What**: Converts JS private fields to typescript private, adds some
readonly declarations
- **What**: Removes the useLinkLayoutSync usage in useVueNodeLifecycle
- **What**: Removes the useSlotLayoutSync usage in useVueNodeLifecycle

## Review Focus

Was the sync doing something that wouldn't be caught in normal
usage/testing?

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-27 19:36:19 -07:00
Alexander Brown
233004c837 Feat: Add Badges for Vue Nodes (#6243)
## Summary

Adds the badges to the header for Vue nodes.


## Review Focus

Design, mostly. Any structures here I'm not handling but should be?

## Screenshots
<img width="1514" height="642" alt="image"
src="https://github.com/user-attachments/assets/387fd2f6-bb4b-4fee-b273-6166a52a3552"
/>

<!-- Add screenshots or video recording to help explain your changes -->

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2025-10-24 11:24:27 -07:00
AustinMroz
f8490d0939 Fix links to wrong slots in vue mode (#6181)
Error is divided into 2 parts
- A widget lacking slotMetadata would create a slot overwriting the
index 0 slot
- Slot data wasn't reactive. Any dynamic widgets would not have
slotMetadata
<img width="1065" height="436" alt="image"
src="https://github.com/user-attachments/assets/c83b04fb-3b3a-4abb-8b68-99b305336348"
/>

See #5705
- Describes incorrect links internal to subgraphs. Likely a different,
already solved issue

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2025-10-21 12:36:08 -07:00
sno
653cf64e01 [chore] Upgrade Prettier from 3.3.2 to 3.6.2 (#6089)
## Summary
- Updated Prettier from 3.3.2 to 3.6.2 in pnpm-workspace.yaml
- Ran `pnpm install` to update dependencies
- Ran `pnpm format` to apply new formatting rules
- Verified typecheck passes

## Test plan
- [x] TypeScript typecheck passes
- [x] Prettier formatting applied successfully

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---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2025-10-16 20:46:59 -07:00
AustinMroz
5773df6ef7 Make nodeData.widgets reactive (#6019)
Makes the litegraph `node.widgets` array `shallowReactive` and makes the
`nodeData.widgets` a `reactiveComputed` derived from the litegraph
widget data.

![reactive-widgets](https://github.com/user-attachments/assets/8eb8d712-8586-4f34-b699-30fc3dc3340b)


Making changes to the structure of litegraph items is somewhat
dangerous, but code search verifies that there are no custom nodes using
`defineProperty` on `node.widgets`

This fixes display of promoted widgets on subgraph node and any custom
nodes that dynamically add or remove widgets.

TODO:
- Investigate occasional dropped widgets.
- Some of this was confusion with `canvasOnly` widgets and widgets not
implemented in vue. Will keep investigating, but I'm not terribly
concerned with actual test cases and it being an objective improvement.
  
Known Issue:
- Node does not grow/shrink to fit changed widgets

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2025-10-11 20:32:15 -07:00
AustinMroz
2599136296 Implement DOMWidget for vue (#6006)
![vue-dom-widget](https://github.com/user-attachments/assets/d0c0e5f6-bacb-4fd9-957e-4f19e8071c3d)

Did testing on about a dozen custom nodes. Most just work.
- Some custom nodes have copy/pasted the `addDOMWidget` call with types
like `customtext` and get converted to textareas -> Not feasible to fix
here. Can open PRs into custom nodes if complaints arise.
- Only the KJNodes spline editor had mouse issues -> Can
investigate/open PR into KJNodes later.
- Many nodes don't resize gracefully. Probably best handled in a future
PR.
- Some expect to be handled like textareas. These currently have minsize
and don't scale.
- Others, like VHS previews, scale self properly, but don't update
height inside a drag operation -> node height can be set to less than
fit.

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2025-10-10 14:11:38 -07:00
Christian Byrne
06b0eecfe4 fix Vue node widgets should be in disabled state if their slots are connected with a link (#5834)
## Summary

Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5692 by
making widget link connection status trigger on change so Vue widgets
with connected links could properly switch to the `disabled` state when
they are implicitly converted to inputs.

## Changes

- **What**: Added `node:slot-links:changed` event tracking and reactive
slot data synchronization for Vue widgets

```mermaid
graph TD
    A[Widget Link Change] --> B[NodeInputSlot.link setter]
    B --> C{Is Widget Input?}
    C -->|Yes| D[Trigger slot-links:changed]
    C -->|No| E[End]
    D --> F[Graph Event Handler]
    F --> G[syncNodeSlotData]
    G --> H[Update Vue Reactive Data]
    H --> I[Widget Re-render]
    
    style A fill:#f9f9f9,stroke:#333,color:#000
    style I fill:#f9f9f9,stroke:#333,color:#000
```

## Review Focus

Widget reactivity performance with frequent link changes and event
handler memory management in graph operations.

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2025-10-09 10:30:12 -07:00
Alexander Brown
874ef3ba0c Lint: Add eslint import plugin (#5955)
## Summary

Adds the linter, turns on the recommended and a few extra rules, fixes
existing violations.

Doesn't prohibit `../../...` imports yet, that'll be it's own PR.

## Changes

- **What**: Consistent and fixable imports
- **Dependencies**: The plugin and parser

## Review Focus

How do you feel about the recommended rules?
What about the extra ones?
[Any
more](https://github.com/un-ts/eslint-plugin-import-x?tab=readme-ov-file#rules)
you'd want to turn on?

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2025-10-07 20:31:00 -07:00
Simula_r
893621265c fix: node deletion handling in vue nodes when switching from litegrap… (#5909)
## Summary

Fix node deletion when switching from litegraph -> vue node mode. 

## Background:
 
There is a race condition where we have [2 watch() functions that are
both tracking
shouldRenderVueNodes.value](f58365b20b/src/composables/graph/useVueNodeLifecycle.ts (L85)):
  - For vue node lifecycle
  - For slot/link sync lifecycle

Each watch() separately sets graph.onNodeRemoved to its own cleanup
handler. But without flush: 'sync', the slot sync watch runs AFTER vue
nodes and overwrites the callback. So when deletion happens,
graph.onNodeRemoved points to the slot handler (or undefined) instead of
the vue cleanup handler, and the vue node never gets removed from the
DOM.

## Review Focus
We are making use of the watch() option "fush: sync" in the link and
slot watch() so maybe there is side effects from firing this when
dependencies change synchronously.

## Screenshots (if applicable)


https://github.com/user-attachments/assets/6951fa50-61d5-4c63-88e9-e113f603ff77


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---------

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2025-10-06 23:51:20 -07:00
Christian Byrne
bbd8d67f5f designate canvasOnly on runtime-generated virtual widgets so they are hidden in Vue renderer (#5831)
## Summary

Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.

## Changes

- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer

In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).

In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.

## Related

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798

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---------

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2025-09-28 18:48:29 -07:00
Alexander Brown
840f7f04fa Cleanup: Litegraph/Vue synchronization work (#5789)
## Summary

Cleanup and fixes to the existing syncing logic.

## Review Focus

This is probably enough to review and test now.

Main things that should still work: 
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph

Let me know if you find any bugs that weren't already present there.

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2025-09-27 16:01:59 -07:00
Christian Byrne
a25d89881b Allow Vue nodes to have their colors changed from selection toolbox (#5720)
## Summary

Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5680 by
allowing Vue nodes to properly synchronize color changes with LiteGraph
nodes, implementing header darkening and light theme adjustments.

<img width="2496" height="1512" alt="Screenshot from 2025-09-21
20-00-36"
src="https://github.com/user-attachments/assets/e3bdf645-1e0b-4d11-9ae5-9401f43e8e96"
/>

## Changes

- **What**: Implemented color property synchronization between LiteGraph
and Vue node rendering systems
- **Core Fix**: Added `nodeData.color` and `nodeData.bgcolor` to [v-memo
dependencies](https://vuejs.org/api/built-in-directives.html#v-memo) to
trigger re-renders on color changes
- **Color Logic**: Added header darkening using [memoized color
adjustments](https://github.com/Comfy-Org/ComfyUI_frontend/blob/main/src/utils/colorUtil.ts)
to match LiteGraph's ColorOption system
- **Event System**: Enhanced property change instrumentation in
LGraphNode.setColorOption to emit color/bgcolor events

## Review Focus

Vue component reactivity timing - the v-memo fix was critical for
immediate color updates. Verify light theme color adjustments match the
drawNode monkey patch behavior in app.ts.

## Technical Details

```mermaid
graph TD
    A[User Sets Color] --> B[LGraphNode.setColorOption]
    B --> C[Sets node.color & node.bgcolor]
    C --> D[Triggers property:changed events]
    D --> E[Vue Node Manager Updates]
    E --> F[v-memo Detects Change]
    F --> G[NodeHeader Re-renders]
    G --> H[Header Darkening Applied]

    style A fill:#f9f9f9,stroke:#333,color:#000
    style H fill:#f9f9f9,stroke:#333,color:#000
```

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---------

Co-authored-by: Myestery <Myestery@users.noreply.github.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-27 15:12:13 -07:00
Christian Byrne
856eb446a5 Add node pinning functionality to Vue nodes (#5772)
## Summary

Added pinning functionality to Vue nodes with hotkey support and visual
indicators.

## Changes

- **What**: Added node pinning feature with 'p' hotkey toggle and pin
icon indicator
- **Components**: Updated `LGraphNode.vue` and `NodeHeader.vue` with pin
state tracking
- **State Management**: Extended `useGraphNodeManager` to sync pinned
flag with Vue components
- **Tests**: Added E2E tests for single and multi-node pin toggling

## Review Focus

Pin state persistence in graph serialization and visual indicator
positioning in node header layout. Verify hotkey doesn't conflict with
existing shortcuts.

## Technical Details

- Pin state tracked via `flags.pinned` property in `LGraphNode`
- Uses [Vue
memoization](https://vuejs.org/api/reactivity-advanced.html#v-memo) for
efficient header re-rendering
- Integrates with existing node property change detection system
- Visual indicator uses Lucide pin icon with theme-aware styling

## Screenshots (if applicable)

<img width="875" height="977" alt="Screenshot from 2025-09-25 13-02-21"
src="https://github.com/user-attachments/assets/51d46cea-08f0-44fb-8b07-56d1b939338f"
/>

<img width="875" height="977" alt="Screenshot from 2025-09-25 13-02-10"
src="https://github.com/user-attachments/assets/ce247426-1e39-48c0-924b-658b65c24f52"
/>

## Related 

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5715

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---------

Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
2025-09-27 10:56:46 -07:00
Johnpaul Chiwetelu
f2e925de62 Right click vue nodes (#5790)
This pull request refactors and improves the "More Options" popover
functionality for graph nodes in the UI. The main change is a rename and
redesign of the menu component from `MoreOptions` to `NodeOptions`,
introducing a global singleton pattern for popover control and enabling
context menu support on node right-click. This results in better
maintainability, more flexible triggering, and improved user experience.

**Node Options popover refactor and global control:**

* Renamed and refactored `MoreOptions.vue` to `NodeOptions.vue`,
removing the embedded button and exposing imperative methods (`toggle`,
`hide`, `isOpen`) for external control. The component now
registers/unregisters itself globally via `registerNodeOptionsInstance`.
[[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL2-R2)
[[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL203-R197)
[[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR294-R309)
* Added `NodeOptionsButton.vue` as a dedicated button component for
triggering the popover, decoupling the button UI from the popover logic.
* Implemented a global singleton pattern in `useMoreOptionsMenu.ts` for
controlling the `NodeOptions` popover from anywhere, with
`toggleNodeOptions` and `registerNodeOptionsInstance` functions.
[[1]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6R35-R65)
[[2]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6L184-R216)

**UI integration and event handling improvements:**

* Updated `SelectionToolbox.vue` to use the new `NodeOptionsButton`
instead of the previous embedded `MoreOptions` button, and added the
`NodeOptions` popover to the main `GraphCanvas.vue` template for global
accessibility.
[[1]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L41-R41)
[[2]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L71-R71)
[[3]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR65)
[[4]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR91)
* Added right-click context menu support to `LGraphNode.vue`, triggering
the node options popover at the cursor position and integrating with
node selection logic.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R45)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R141)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L180-R187)
[[4]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R249-R263)

**Minor improvements and cleanup:**

* Updated references and variable names throughout the codebase to
reflect the new `NodeOptions` naming and logic.
[[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL53)
[[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR50)
[[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL75-R60)
[[4]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL91-L95)
[[5]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL110-R90)
[[6]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL133-R113)
[[7]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL146-R126)
[[8]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL157-R140)

This refactor makes the node options menu more modular, easier to
maintain, and more flexible for future UI improvements.



https://github.com/user-attachments/assets/9c2f2556-4544-4e20-9f22-8f485b0ceadc

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2025-09-26 13:22:06 -07:00
Rizumu Ayaka
c96f719f91 feat: dropdown widgets vue node ui (#5624)
- Load media dropdown widgets
- Load models dropdown widgets

I added a lot of feedback effects during interactions.
I tried my best to break the Dropdown into small components.
To make it more flexible, I provided many configurable props and
v-model.

<img width="1000" alt="CleanShot 2025-09-18 at 01 54 38"
src="https://github.com/user-attachments/assets/1a413078-1547-44b8-8b48-1ce8f8e764b5"
/>

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---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2025-09-26 12:04:39 -07:00
Christian Byrne
a6600aa109 Use localized labels for Vue node slots and inputs/outputs (fallback to names) (#5773)
## Summary

Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5697 by
adding internationalization support for Vue node widget labels and
output slot names with fallback to original names.

## Changes

- **What**: Added `label` field to widget data structures and
`localized_name` support for output slots
- **Breaking**: None - all changes maintain backward compatibility with
fallback to original names

## Review Focus

Translation key resolution for node definitions and proper fallback
chain for widget labels and slot names.

## Screenshots (if applicable)

Observe that there is parity between Litegraph and Vue nodes w.r.t.
localization of labels/names.

<img width="3455" height="1417" alt="Screenshot from 2025-09-25
13-19-54"
src="https://github.com/user-attachments/assets/93ee8fae-3671-4175-a941-6462f942d0f1"
/>

<img width="3455" height="1417" alt="Screenshot from 2025-09-25
13-19-38"
src="https://github.com/user-attachments/assets/9573eb86-d74a-40ed-a0b5-e30afd3da6eb"
/>

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Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-09-25 19:47:18 -07:00
Alexander Brown
97542efc9b Refactor: Viewport Culling improvements (#5767)
## Summary

Reduce the number of DOM changes, but also restructure the logic to
create a clean point of separation for when we can make DragAndScale
reactive.

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2025-09-25 11:23:15 -07:00
Arjan Singh
1749cfa678 [fix] properly show error states (#5758)
## Summary

I want to take a more general look at `comfyApp.graph.onTrigger` but
this is the cleanest fix I could come up with for #5694.

I will explore simplifying onTrigger in a separate PR.

## Changes

1. Create a `node:slot-errors:changed` trigger.
2. Trigger it if we find any of the node slots have errors.
3. Check each node to see if there is any error present.
4. Add an error class if there are.

## Screenshots (if applicable)

Working error states!

<img width="1049" height="987" alt="Screenshot 2025-09-23 at 8 40 04 PM"
src="https://github.com/user-attachments/assets/30e13283-129c-4d9c-b342-e7037582998a"
/>

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---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-09-24 16:34:39 -07:00
Alexander Brown
0fea54c542 Typing: Slots in VueNodeData (#5759)
## Summary

Replace the unknown type with the interface in Litegraph.

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2025-09-24 14:35:14 -07:00
Alexander Brown
1611c7a224 Refactor: Further state management cleanup (#5727)
## Summary

Going through the GraphNodeManager and VueNodeLifecycle one property at
a time and removing the pieces that are not currently wired up or used
by the rest of the application

Fixes paste location by updating the layoutStore in LGraphCanvas (which
already mutates layoutStore elsewhere)

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2025-09-22 18:47:26 -07:00
Alexander Brown
e5d4d07d32 Refactor: More state management simplification (#5721)
## Summary

Remove more procedural synchronization in favor of using reactive
references.

> Note: Also includes some fixes for issues caused during HMR.

## Review Focus

In testing it seems to work the same, but let me know if I missed
something.

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2025-09-22 13:15:33 -07:00
Alexander Brown
8133bd4b7b Refactor: Composable disentangling (#5695)
## Summary

Prerequisite refactor/cleanup to use a global store instead of having
nodes throw up events to a parent component that stores a reference to a
singleton service that itself bootstraps and synchronizes with a
separate service to maintain a partially reactive but not fully reactive
set of states that describe some but not all aspects of the nodes on
either the litegraph, the vue side, or both.

## Changes

- **What**: Refactoring, the behavior should not change.
- **Dependencies**: A type utility to help with Vue component props

## Review Focus

Is there something about the current structure that this could affect
that would not be caught by our tests or using the application?

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2025-09-20 13:06:42 -07:00
Christian Byrne
0801778f60 feat: Add Vue node subgraph title button and fix subgraph navigation with vue nodes (#5572)
## Summary
- Adds subgraph title button to Vue node headers (matching LiteGraph
behavior)
- Fixes Vue node lifecycle issues during subgraph navigation and tab
switching
- Extracts reusable `useSubgraphNavigation` composable with
callback-based API
- Adds comprehensive tests for subgraph functionality
- Ensures proper graph context restoration during tab switches



https://github.com/user-attachments/assets/fd4ff16a-4071-4da6-903f-b2be8dd6e672



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---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
2025-09-19 14:19:06 -07:00
Christian Byrne
bc85d4e87b Make Vue nodes read-only when in panning mode (#5574)
## Summary

Integrated Vue node components with canvas panning mode to prevent UI
interference during navigation.

## Changes

- **What**: Added
[canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes)
computed property to `useCanvasInteractions` composable that checks
canvas read-only state
- **What**: Modified Vue node components (LGraphNode, NodeWidgets) to
conditionally handle pointer events based on canvas navigation mode
- **What**: Updated node event handlers to respect panning mode and
forward events to canvas when appropriate

## Review Focus

Event forwarding logic in panning mode and pointer event capture state
management across Vue node hierarchy.

```mermaid
graph TD
    A[User Interaction] --> B{Canvas in Panning Mode?}
    B -->|Yes| C[Forward to Canvas]
    B -->|No| D[Handle in Vue Component]
    C --> E[Canvas Navigation]
    D --> F[Node Selection/Widget Interaction]

    G[canCapturePointerEvents] --> H{read_only === false}
    H -->|Yes| I[Allow Vue Events]
    H -->|No| J[Block Vue Events]

    style A fill:#f9f9f9,stroke:#333,color:#000
    style E fill:#f9f9f9,stroke:#333,color:#000
    style F fill:#f9f9f9,stroke:#333,color:#000
    style I fill:#e1f5fe,stroke:#01579b,color:#000
    style J fill:#ffebee,stroke:#c62828,color:#000
```

## Screenshots




https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5574-Make-Vue-nodes-read-only-when-in-panning-mode-26f6d73d3650818c951cd82c8fe58972)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2025-09-18 15:43:35 -07:00
Alexander Brown
08220d50d9 Lint: Turn on rules that should allow for verbatimModuleSyntax (#5616)
* lint: turn on type import rules setting up for verbatimModuleSyntax

* lint: --fix for type imports
2025-09-16 22:03:41 -07:00
Alexander Brown
4f8e820c51 feat: Let mode changes trigger a re-render for Vue nodes (#5599)
* feat: Let mode changes trigger a re-render for Vue nodes

* Oops!
2025-09-15 18:25:58 -07:00
Christian Byrne
27ab355f9c [refactor] Improve updates/notifications domain organization (#5590)
* [refactor] Move update-related functionality to platform/updates domain

Reorganizes release management, version compatibility, and notification functionality
following Domain-Driven Design principles, mirroring VSCode's architecture pattern.

- Move releaseService.ts to platform/updates/common/
- Move releaseStore.ts to platform/updates/common/
- Move versionCompatibilityStore.ts to platform/updates/common/
- Move useFrontendVersionMismatchWarning.ts to platform/updates/common/
- Move toastStore.ts to platform/updates/common/
- Move ReleaseNotificationToast.vue to platform/updates/components/
- Move WhatsNewPopup.vue to platform/updates/components/
- Update 25+ import paths across codebase and tests

This creates a cohesive "updates" domain containing all functionality related to
software updates, version checking, release notifications, and user communication
about application state changes.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix imports

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 04:34:37 -07:00
Christian Byrne
4c8c4a1ad4 [refactor] Improve settings domain organization (#5550)
* refactor: move settingStore to platform/settings

Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.

Updates all import references across ~70 files to maintain compatibility.

* fix: update remaining settingStore imports after rebase

* fix: complete remaining settingStore import updates

* fix: update vi.mock paths for settingStore in tests

Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore

* fix: resolve remaining settingStore imports and unused imports after rebase

* fix: update settingStore mock path in SelectionToolbox test

Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.

* refactor: complete comprehensive settings migration to platform layer

This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.

- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)

- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts

- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue

- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue

```
src/platform/settings/
├── components/          # All settings UI components
├── composables/         # Settings-related composables
├── constants/          # Core settings definitions
├── types.ts           # Settings type definitions
└── settingStore.ts    # Central settings state management
```

 TypeScript compilation successful
 All tests passing (settings store, search functionality, UI components)
 Production build successful
 Domain boundaries properly established

This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: format and lint after rebase conflict resolution

* fix: update remaining import paths to platform settings

- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 03:53:08 -07:00
Christian Byrne
ca312fd1ea [refactor] Improve workflow domain organization (#5584)
* [refactor] move workflow domain to its own folder

* [refactor] Fix workflow platform architecture organization

- Move workflow rendering functionality to renderer/thumbnail domain
- Rename ui folder to management for better semantic clarity
- Update all import paths to reflect proper domain boundaries
- Fix test imports to use new structure

Architecture improvements:
- rendering → renderer/thumbnail (belongs with other rendering logic)
- ui → management (better name for state management and UI integration)

This ensures proper separation of concerns and domain boundaries.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Resolve circular dependency between nodeDefStore and subgraphStore

* [fix] Update browser test imports to use new workflow platform paths

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 02:22:37 -07:00
Christian Byrne
6349ceee6c [refactor] Improve renderer domain organization (#5552)
* [refactor] Improve renderer architecture organization

Building on PR #5388, this refines the renderer domain structure:

**Key improvements:**
- Group all transform utilities in `transform/` subdirectory for better cohesion
- Move canvas state to dedicated `renderer/core/canvas/` domain
- Consolidate coordinate system logic (TransformPane, useTransformState, sync utilities)

**File organization:**
- `renderer/core/canvas/canvasStore.ts` (was `stores/graphStore.ts`)
- `renderer/core/layout/transform/` contains all coordinate system utilities
- Transform sync utilities co-located with core transform logic

This creates clearer domain boundaries and groups related functionality
while building on the foundation established in PR #5388.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Clean up linter-modified files

* Fix import paths and clean up unused imports after rebase

- Update all remaining @/stores/graphStore references to @/renderer/core/canvas/canvasStore
- Remove unused imports from selection toolbox components
- All tests pass, only reka-ui upstream issue remains in typecheck

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
2025-09-14 21:28:08 -07:00
Christian Byrne
07fbe7267e Show error state on Vue nodes that caused execution errors (#5541)
* add missing node error border

* update vue node data after configure

* provide locatorId of execution error node to vue nodes

* [refactor] use execution store directly instead of provide/inject pattern

- Add lastExecutionErrorNodeId computed property to execution store
- Replace inject() with useExecutionStore() in LGraphNode component
- Remove useExecutionErrorProvider composable and provider call
- Clean up unused ExecutionErrorNodeIdKey injection key
- Add explicit return type annotation to hasAnyError computed

Addresses @DrJKL's architecture feedback and type safety suggestions.

* simplify error styling to match main branch conventions

Remove redundant dark-theme prefixes from border-error and outline-error
classes since these CSS custom properties handle both themes automatically.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* address review feedback on hasAnyError computed function

- Add explicit boolean return type
- Destructure props with defaults for cleaner code
- Use \!\! for proper boolean conversion to satisfy TypeScript

Addresses @DrJKL review comment on error state computation.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* destructure props at top level as suggested in review

Replace `props.nodeData` and `props.error` references with destructured
variables for cleaner code and proper defaults.

Addresses @DrJKL review comment about props destructuring.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix rebase issues: correct node ID comparison and border colors

- Use lastExecutionErrorNodeId instead of lastExecutionErrorNodeLocatorId
  for proper comparison with nodeData.id (both are local node IDs)
- Restore border-blue-100 colors that were incorrectly changed during rebase
- These were unrelated changes that snuck in during conflict resolution

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* remove unused lastExecutionErrorNodeLocatorId from exports

The computed property is defined but not used by any external modules.
Only lastExecutionErrorNodeId is actually consumed by components.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-14 19:27:15 -07:00
Christian Byrne
fe09f88ea3 [refactor] deduplicate download functionality in useImageMenuOptions (#5569)
Replace duplicated download implementation in saveImage function with
the existing downloadFile utility from downloadUtil. This removes 18
lines of duplicate code while maintaining identical functionality.

Changes:
- Import downloadFile from @/base/common/downloadUtil
- Replace manual anchor element creation with downloadFile call
- Maintain same URL preprocessing (removing preview parameter)
- Keep existing error handling

The downloadFile utility already includes comprehensive test coverage
and handles filename extraction, DOM manipulation, and cleanup.
2025-09-14 18:26:41 -07:00
Christian Byrne
c145fd9df1 Show node output images on Vue Nodes (#5456)
* add image outputs on Vue nodes

* add unit tests and update cursor pointer

* use testing pinia

* properly mock i18n in component test

* get node via current graph

* use subgraph ID from node creation

* add better error handling for downloadFile util

* refactor: simplify image preview component architecture

- Replace awkward composable pattern with standard Vue component state
- Fix reactivity issues where images didn't update on new outputs
- Add proper subgraph-aware node resolution using NodeLocatorId
- Enhance accessibility with keyboard navigation and ARIA labels
- Add comprehensive error handling and loading states
- Include PrimeVue Skeleton for better loading UX
- Remove unused composable and test files

The image preview now properly updates when new outputs are generated
and follows standard Vue reactivity patterns.

* resolve merge conflict with main

- Keep both subgraphId field and hasErrors field from main
- No conflicts in other files (LGraphNode.vue and main.json merged cleanly)

* Fix LGraphNode test by adding proper Pinia testing setup

Added createTestingPinia and i18n configuration following the pattern
from working ImagePreview tests. Resolves test failures due to missing
Pinia store dependencies. All 6 tests now pass successfully.
2025-09-13 23:34:39 -07:00
Johnpaul Chiwetelu
ac107b45ea Floating Selection Toolbox Improvements (#5218)
* WIP

* WIP: UI design for right click menu

* feat: add composable for node customization and information handling

* fix: correct v-show directive in MaskEditorButton and enhance MoreOptions functionality

* feat: add selection and subgraph operations composables for enhanced graph management

* fix: update computed properties to use 'void' for non-reactive calls and add MenuOptionItem component

* feat: add composables for More Options menu and submenu positioning logic

* feat: refactor MoreOptions component to use MenuOptionItem for menu rendering and streamline submenu handling

* feat: implement SubmenuPopover component for enhanced submenu functionality and selection handling

* feat: add 'More Options' label and enhance shape options in localization file

* refactor: simplify shape name handling by removing Pascal case conversion and using localized names

* refactor: enhance submenu handling by dynamically setting refs and improving key assignment

* feat: implement useNodeArrangement composable for node alignment and distribution functionality

* feat: enhance useMoreOptionsMenu with image node operations and alignment options

* feat: localize context menu options and enhance submenu handling

* refactor: improve type safety for title assignment in selection operations and enhance color option retrieval in node customization

* fix: adjust component order in SelectionToolbox for improved layout

* feat: update FrameNodes button visibility and tooltip, and add localization for frameNodes

* feat: enhance button visibility logic in SelectionToolbox based on selection types

* refactor: reorganize properties panel option in More Options menu for single nodes

* remove excessive logging and alerts

* fix component tests

* ad browser tests

* feat: enhance popover behavior in MoreOptions component to manage visibility state during selection overlay changes

* refactor: update visibility logic for buttons in SelectionToolbox and ExecuteButton components

* refactor: remove duplicate shape option and clean up shapeOptions array

* refactor: update help toggle logic in InfoButton and useMoreOptionsMenu to manage sidebar and help state

* refactor: streamline node info handling and integrate output node filtering in useNodeInfo and useMoreOptionsMenu

* Added useSelectionState composable consolidating all selection-derived state and the node help toggle

* Updated toolbox buttons (InfoButton, BookmarkButton, BypassButton, MaskEditorButton, ConvertToSubgraphButton, PinButton, DeleteButton, ColorPickerButton, ExecuteButton, FrameNodes, Load3DViewerButton) to remove duplicated selection logic and use useSelectionState

* Introduced HideReason ('manual' | 'drag') to differentiate drag-induced hides from manual/outside hides in MoreOptions

* refactor: enhance popover visibility handling during drag events using canvas state

* fix: update shape option name from 'default' to 'box' and add localization for 'box'

* refactor: streamline BypassButton logic and enhance MoreOptions menu with state bumping

* refactor: remove toast notifications from subgraph operations for cleaner logic

* refactor: ensure menu options re-compute when selection flags change

* feat: Enhance MoreOptions behavior with drag-and-drop support

* fix: Update mask icon class for consistent styling in MaskEditorButton

* refactor: Standardize icon sizes and classes across selection toolbox buttons

* refactor: Update layout and styling in SelectionToolbox and MoreOptions components

* refactor: Improve selection toolbox behavior with more options state management

* Refactor: Remove unused imports and conditionally add subgraph option in menu

* Enhance popover behavior: add show/hide event handlers and improve positioning logic

* Cleanup: Remove debug comments from popover functions for clarity

* Refactor: Clean up FrameNodes component and add MenuOptionBadge for better option display

* Cleanup: Remove debug comments from useSelectionToolboxPosition for clarity

* Add useFrameNodes composable for grouping selected nodes

* Refactor: Update shape options in useNodeCustomization and localize frame nodes label

* fix tests

* Cleanup: Remove packageManager entry from package.json

* Refactor: Replace ILucide icons with named imports from lucide-vue-next

* Refactor: Update shape selection and improve color picker behavior in selection toolbox

* Update test expectations [skip ci]

* feat: Enhance More Options Menu for group node management and update localization strings

* refactor: Comment out PublishButton

* refactor: Comment out test for bookmark button visibility in SelectionToolbox

* refactor: Update class names for dark theme compatibility in ExecuteButton and MenuOptionItem components

* refactor: Modularize menu options by creating dedicated composables for group, image, node, and selection operations

* refactor: Update selectors in tests to match design changes

* refactor: Update help button selector in Node Help tests

* refactor: Update getGroupColorOptions to accept groupContext and bump parameters

* Update test expectations [skip ci]

* refactor: Center KSampler node before interaction in More Options submenu tests

* refactor: Adjust KSampler node positioning and simplify button click in More Options submenu tests

* refactor: Rename comfyPageFixture import for clarity

* refactor: use gap-1 instead of the explicit gap-[4px]

* refactor: Replace app.canvas with canvasStore.getCanvas for  state management

* refactor: Simplify prop access by removing 'props.' prefix in MenuOptionItem component

* refactor: Remove explicit type annotation for item in buildSelectionSignature function

* refactor: Replace Lucide icons with string-based icon references in menu options

* refactor: Remove export from interface declarations for improved clarity

* refactor: Simplify class binding in BypassButton component for improved readability

* refactor: Update button class for consistent sizing in ExecuteButton component

* refactor: Update help button locator class for consistency in Node Help tests

* fix node help test

* refactor: Remove unused imports and simplify visibility conditions in selection toolbox components

* feat: Add 3D node selection logic and cleanup on unmount for selection toolbox

* refactor: Update help button locator to use consistent data-testid in Node Help tests

* fix: Correct help button locator syntax in Node Help tests

* refactor: Change resetMoreOptionsState to an internal function in useSelectionToolboxPosition

* test: Add Load3D node visibility logic for ColorPickerButton and remove redundant test case

* fix: Increase tooltip show delay for ColorPickerButton

* fix: Update selectedOutputNodes computation to filter by isLGraphNode

* fix: Remove unused nodeDef reference from InfoButton and submenu trigger from MenuOptionItem

* fix: Update showInfoButton logic to depend on nodeDef value

* refactor: Remove deprecated getBasicNodeOptions function for cleaner code

* refactor: Replace useNodeInfo with useSelectedNodeActions

* refactor: Integrate useNodeDefStore for improved node definition handling in SelectionToolbox and InfoButton tests

* refactor: Introduce useCanvasRefresh composable for consistent canvas refresh logic across node operations

* refactor: Remove irrelevant append-to attribute from Popover

* refactor: Use storeToRefs for selectedItems in useSelectionState and add tests for selection logic

* refactor: Update ExecuteButton to use hasOutputNodesSelected for visibility and remove unnecessary computed property

* refactor: move display of execution button tests to selectionToolbox

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-13 22:52:30 -07:00
Christian Byrne
aa7a99f4e3 fix: Show title, inputs, and outputs on Vue node component even when node fails to initalize (e.g., if missing) (#5540)
* add missing node error border

* update vue node data after configure

* [refactor] extract node type resolution to named const - addresses @DrJKL's readability concern

Extracted the multi-fallback type resolution logic into a clearly named
variable for improved readability and maintainability.

* [refactor] convert watch to computed pattern - addresses @DrJKL's structure comment

Replaced ref + watch pattern with computed for displayTitle, providing cleaner
reactive behavior and eliminating the need for manual sync logic.
2025-09-13 22:17:22 -07:00
Christian Byrne
bfef8d7d4b Add error border on missing nodes (vue nodes) (#5538)
* add missing node error border

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

Co-authored-by: Alexander Brown <drjkl@comfy.org>

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

Co-authored-by: Alexander Brown <drjkl@comfy.org>

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
2025-09-13 21:32:35 -07:00