Commit Graph

406 Commits

Author SHA1 Message Date
Johnpaul Chiwetelu
fac86e35bf Drag vuenodes input (#6514)
This pull request introduces several improvements to Vue reactivity and
user experience in the graph node and widget system. The main focus is
on ensuring that changes to node and widget data reliably trigger
updates in Vue components, improving drag-and-drop support for nodes,
and enhancing widget value handling for better compatibility and
reactivity.

**Vue Reactivity Improvements:**

* In `useGraphNodeManager.ts`, node data updates now create a completely
new object and add a timestamp (`_updateTs`) to force Vue's reactivity
system to detect changes. Additionally, node data is re-set on the next
tick to guarantee component updates.
[[1]](diffhunk://#diff-f980db6f42cef913c3fe92669783b255d617e40b9ccef9a1ab9cc8e326ff1790L272-R280)
[[2]](diffhunk://#diff-f980db6f42cef913c3fe92669783b255d617e40b9ccef9a1ab9cc8e326ff1790R326-R335)
* Widget value composables (`useWidgetValue` and related helpers) now
accept either a direct value or a getter function for `modelValue`, and
always normalize it to a getter. Watches are updated to use this getter
for more reliable reactivity.
[[1]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L13-R14)
[[2]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911R49-R57)
[[3]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L82-R91)
[[4]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L100-R104)
[[5]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L117-R121)
[[6]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L140-R144)
[[7]](diffhunk://#diff-0c43cefa9fb524ae86541c7ca851e97a22b3fd01f95795c83273c977be77468fL47-R47)
* In `useImageUploadWidget.ts`, widget value updates now use a new
array/object to ensure Vue detects the change, especially for batch
uploads.

**Drag-and-Drop Support for Nodes:**

* The `LGraphNode.vue` component adds drag-and-drop event handlers
(`dragover`, `dragleave`, `drop`) and visual feedback (`isDraggingOver`
state and highlight ring) for improved user experience when dragging
files onto nodes. Node callbacks (`onDragOver`, `onDragDrop`) are used
for custom validation and handling.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L26-R27)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R47-R49)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R482-R521)

**Widget and Audio Upload Handling:**

* In `uploadAudio.ts`, after uploading an audio file, the widget's
callback is manually triggered to ensure Vue nodes update. There is also
a commented-out call to mark the canvas as dirty for potential future
refresh logic.
[[1]](diffhunk://#diff-796b36f2cafb906a5e95b5750ca5ddc1bf57a304d4a022e0bdaee04b4ee5bbc4R61-R65)
[[2]](diffhunk://#diff-796b36f2cafb906a5e95b5750ca5ddc1bf57a304d4a022e0bdaee04b4ee5bbc4R190-R191)

These changes collectively improve the reliability and responsiveness of
UI updates in the graph node system, especially in scenarios involving
external updates, drag-and-drop interactions, and batch widget value
changes.



https://github.com/user-attachments/assets/8e3194c9-196c-4e13-ad0b-a32177f2d062



┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-11-05 09:11:56 +01:00
Christian Byrne
6fe88dba54 fix(telemetry): remove redundant run tracking; keep click analytics + single execution event (#6518)
## Summary
Deduplicates workflow run telemetry and keeps a single source of truth
for execution while retaining click analytics and attributing initiator
source.

- Keep execution tracking in one place via `trackWorkflowExecution()`
- Keep click analytics via `trackRunButton(...)`
- Attribute initiator with `trigger_source` = 'button' | 'keybinding' |
'legacy_ui'
- Remove pre‑tracking from keybindings to avoid double/triple counting
- Update legacy UI buttons to emit both click + execution events (they
bypass commands)

## Problem
PR #6499 added tracking at multiple layers:
1) Keybindings tracked via a dedicated method and then executed a
command
2) Menu items tracked via a dedicated method and then executed a command
3) Commands also tracked execution

Because these ultimately trigger the same command path, this produced
duplicate (sometimes triplicate) events per user action and made it hard
to attribute initiator precisely.

## Solution
- Remove redundant tracking from keybindings (and previous legacy menu
handler)
- Commands now emit both:
- `trackRunButton(...)` (click analytics, includes `trigger_source` when
provided)
- `trackWorkflowExecution()` (single execution start; includes the last
`trigger_source`)
- Legacy UI buttons (which call `app.queuePrompt(...)` directly) now
also emit both events with `trigger_source = 'legacy_ui'`
- Add `ExecutionTriggerSource` type and wire `trigger_source` through
provider so `EXECUTION_START` matches the most recent click intent

### Telemetry behavior after this change
- `RUN_BUTTON_CLICKED` (click analytics)
  - Emitted when a run is initiated via:
    - Button: `trigger_source = 'button'`
    - Keybinding: `trigger_source = 'keybinding'`
    - Legacy UI: `trigger_source = 'legacy_ui'`
- `EXECUTION_START` (execution lifecycle)
- Emitted once per run at start; includes `trigger_source` matched to
the click intent above
- Paired with `EXECUTION_SUCCESS` / `EXECUTION_ERROR` from execution
handlers

## Benefits
-  Accurate counts by removing duplicated run events
-  Clear initiator attribution (button vs keybinding vs legacy UI)
-  Separation of “intent” (click) vs. “lifecycle” (execution)
-  Simpler implementation and maintenance

## Files Changed (high level)
- `src/services/keybindingService.ts`: Route run commands with
`trigger_source = 'keybinding'`
- `src/components/actionbar/ComfyRunButton/ComfyQueueButton.vue`: Send
`trigger_source = 'button'` to commands
- `src/scripts/ui.ts`: Legacy queue buttons emit `trackRunButton({
trigger_source: 'legacy_ui' })` and `trackWorkflowExecution()`
- `src/composables/useCoreCommands.ts`: Commands emit
`trackRunButton(...)` + `trackWorkflowExecution()`; accept telemetry
metadata
- `src/platform/telemetry/types.ts`: Add `ExecutionTriggerSource` and
optional `trigger_source` in click + execution payloads
- `src/platform/telemetry/providers/cloud/MixpanelTelemetryProvider.ts`:
Carry `trigger_source` from click → execution and reset after use
- `src/stores/commandStore.ts`: Allow commands to receive args (for
telemetry metadata)
- `src/extensions/core/groupNode.ts`: Adjust command function signatures
to new execute signature

## Related
- Reverts the multi‑event approach from #6499
- Keeps `trackWorkflowExecution()` as the canonical execution event
while preserving click analytics and initiator attribution with
`trackRunButton(...)`

┆Issue is synchronized with this Notion page by Unito

---------

Co-authored-by: Christian Byrne <c.byrne@comfy.org>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-11-02 19:48:21 -08:00
Terry Jia
afa10f7a1e [refactor] refactor load3d (#5765)
Summary

Fully Refactored the Load3D module to improve architecture and
maintainability by consolidating functionality into a
centralized composable pattern and simplifying component structure. and
support VueNodes system

  Changes

- Architecture: Introduced new useLoad3d composable to centralize 3D
loading logic and state
  management
- Component Simplification: Removed redundant components
(Load3DAnimation.vue, Load3DAnimationScene.vue,
  PreviewManager.ts) 
- Support VueNodes
- improve config store
- remove lineart output due Animation doesnot support it, may add it
back later
- remove Preview screen and keep scene in fixed ratio in load3d (not
affect preview3d)
- improve record video feature which will already record video by same
ratio as scene
Need BE change https://github.com/comfyanonymous/ComfyUI/pull/10025


https://github.com/user-attachments/assets/9e038729-84a0-45ad-b0f2-11c57d7e0c9a



┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-31 16:19:35 -04:00
Terry Jia
dd90288846 code improve for 3d node (#6403)
## Summary

code improve for 3d node

## Changes

1. remove custom css
2. use tailwind instead
3. bug fix for right click context menu

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-30 05:31:36 -04:00
Johnpaul Chiwetelu
c642ed5703 Complete context menu migration for Load3D, Preview3D, and SaveGLB (#6454)
This pull request refactors how export menu options are added to
3D-related nodes, updating the API to use a new `getNodeMenuItems` hook
and simplifying the menu item creation logic. The changes improve
consistency and maintainability across extensions handling 3D nodes, and
clarify the expected return types for menu item hooks.

**Refactoring and API updates for node menu items:**

* Replaced usage of the legacy `createExportMenuOptions` function with
the new `createExportMenuItems` function in `load3d.ts`, `saveMesh.ts`,
and related imports, aligning all 3D node extensions to the new API.
[[1]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3L6-R12)
[[2]](diffhunk://#diff-7dede72060130d77ce5191fc86d115bd9b93311cb0438400730d8e20b2aa8e43L4-R7)
* Introduced and implemented the `getNodeMenuItems` hook in the
extension registration for `Load3D`, `Preview3D`, and `SaveGLB` nodes,
ensuring export menu items are only shown for the appropriate node
types.
[[1]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3R293-R302)
[[2]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3R521-R530)
[[3]](diffhunk://#diff-7dede72060130d77ce5191fc86d115bd9b93311cb0438400730d8e20b2aa8e43R48-R57)
* Removed assignment of `getExtraMenuOptions` to nodes, fully migrating
to the new menu item hook approach for context menus.
[[1]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3L301-L302)
[[2]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3L548-L549)
[[3]](diffhunk://#diff-7dede72060130d77ce5191fc86d115bd9b93311cb0438400730d8e20b2aa8e43L64-L67)

**Menu item creation logic simplification:**

* Refactored `createExportMenuOptions` to `createExportMenuItems` in
`exportMenuHelper.ts`, changing it to directly return an array of menu
items (with separators) instead of a function, simplifying its usage and
reducing boilerplate.
[[1]](diffhunk://#diff-42404da1a87a52d304371a13d5f021bdad837765b94d86d186abb2d99a8cb707L14-R22)
[[2]](diffhunk://#diff-42404da1a87a52d304371a13d5f021bdad837765b94d86d186abb2d99a8cb707L59-R58)

**Type and documentation improvements:**

* Updated the `ComfyExtension` interface in `comfy.ts` to clarify that
menu item hooks (`getCanvasMenuItems`, `getNodeMenuItems`) now return
arrays that may include `null` values as separators, improving type
safety and documentation.

See before and after below
<img width="1459" height="897" alt="Screenshot 2025-10-30 at 07 08 04"
src="https://github.com/user-attachments/assets/ec4464c9-f733-4b4c-87c4-bb5060ccaa68"
/>

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-30 07:26:05 +01:00
Terry Jia
c76f017f92 add save option for 3d node on context menu (#6319)
## Summary

add save option for 3d node on context menu

## Changes
allow to export model from context menu, supported in
preview3d/load3d/saveMesh




https://github.com/user-attachments/assets/1f0f1a93-9cdb-477f-8bd3-e298c7e3892b

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-29 20:52:02 -04:00
Johnpaul Chiwetelu
b3da6cf1b4 Contextmenu extension migration (#5993)
This pull request refactors how context menu items are contributed by
extensions in the LiteGraph-based canvas. The legacy monkey-patching
approach for adding context menu options is replaced by a new, explicit
API (`getCanvasMenuItems` and `getNodeMenuItems`) for extensions. A
compatibility layer is added to support legacy extensions and warn
developers about deprecated usage. The changes improve maintainability,
extension interoperability, and migration to the new context menu
system.

### Context Menu System Refactor

* Introduced a new API for extensions to contribute context menu items
via `getCanvasMenuItems` and `getNodeMenuItems` methods, replacing
legacy monkey-patching of `LGraphCanvas.prototype.getCanvasMenuOptions`.
Major extension files (`groupNode.ts`, `groupOptions.ts`,
`nodeTemplates.ts`) now use this new API.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917L1779-R1771)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL232-R239)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL447-R458)
* Added a compatibility layer (`legacyMenuCompat` in
`contextMenuCompat.ts`) to detect and warn when legacy monkey-patching
is used, and to extract legacy-added menu items for backward
compatibility.
[[1]](diffhunk://#diff-2b724cb107c04e290369fb927e2ae9fad03be9e617a7d4de2487deab89d0d018R2-R45)
[[2]](diffhunk://#diff-d3a8284ec16ae3f9512e33abe44ae653ed1aa45c9926485ef6270cc8d2b94ae6R1-R115)

### Extension Migration

* Refactored core extensions (`groupNode`, `groupOptions`, and
`nodeTemplates`) to implement the new context menu API, moving menu item
logic out of monkey-patched methods and into explicit extension methods.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917L1633-L1683)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL19-R77)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL366-R373)

### Type and Import Cleanup

* Updated imports for context menu types (`IContextMenuValue`) across
affected files for consistency with the new API.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917R4-L7)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL1-R11)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL2-R6)
[[4]](diffhunk://#diff-bde0dce9fe2403685d27b0e94a938c3d72824d02d01d1fd6167a0dddc6e585ddR10)

### Backward Compatibility and Migration Guidance

* The compatibility layer logs a deprecation warning to the console when
legacy monkey-patching is detected, helping developers migrate to the
new API.

---

These changes collectively modernize the context menu extension
mechanism, improve code clarity, and provide a migration path for legacy
extensions.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-10-28 04:02:28 +01:00
Terry Jia
9f5245dc80 [refactor] Split mask editor into smaller files (#6308)
## Summary

Split mask editor structure into smaller files

## Changes

This PR is a prerequisite step for [the issue - refactoring the mask
editor using
Vue](https://github.com/Comfy-Org/ComfyUI_frontend/issues/5956). It
splits the current monolithic maskeditor.ts (about 5700 lines) into
separate files; otherwise, the original single file would be very
difficult to analyze or maintain.

This PR itself does not introduce any Vue, nor should it have any
functional changes or modifications. It's purely a code-level split,
with all related files placed in the maskeditor folder.

The original maskeditor.ts has been renamed to maskeditor.ts.backup for
future reference.

## Review Focus

Since this PR is only for splitting purposes, all logic remains
consistent with the original. Therefore, for any reviewer: any code
logic improvements should happen in the subsequent Vue-based
refactoring, not in this PR.

Following this PR, I will perform a Vue-based refactoring of the mask
editor to align with the frontend's overall Vue architecture and provide
better cloud-related support.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-26 17:34:36 -07:00
Christian Byrne
cd50c54e61 add session cookie auth on cloud dist (#6295)
## Summary

Implemented cookie-based session authentication for cloud distribution,
replacing service worker approach with extension-based lifecycle hooks.

## Changes

- **What**: Added session cookie management via [extension
hooks](https://docs.comfy.org/comfyui/extensions) for login, token
refresh, and logout events
- **Architecture**: DDD-compliant structure with platform layer
(`src/platform/auth/session/`) and cloud-gated extension
- **New Extension Hooks**: `onAuthTokenRefreshed()` and
`onAuthUserLogout()` in [ComfyExtension
interface](src/types/comfy.ts:220-232)

```mermaid
sequenceDiagram
    participant User
    participant Firebase
    participant Extension
    participant Backend

    User->>Firebase: Login
    Firebase->>Extension: onAuthUserResolved
    Extension->>Backend: POST /auth/session (with JWT)
    Backend-->>Extension: Set-Cookie

    Firebase->>Firebase: Token Refresh
    Firebase->>Extension: onAuthTokenRefreshed
    Extension->>Backend: POST /auth/session (with new JWT)
    Backend-->>Extension: Update Cookie

    User->>Firebase: Logout
    Firebase->>Extension: onAuthUserLogout (user null)
    Extension->>Backend: DELETE /auth/session
    Backend-->>Extension: Clear Cookie
```

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-26 00:04:30 -07:00
Christian Byrne
d7a58a7a9b change cloud feature flags to be loaded dynamically at runtime rather than set in build (#6246)
## Summary

Implements server-side remote configuration to decouple runtime behavior
from build artifacts, enabling dynamic configuration updates without
redeployment.

## Technical Changes

- **Replaced** build-time constants (`__MIXPANEL_TOKEN__`,
`__BUILD_FLAGS__`) with runtime configuration loaded from
`/api/features`
- Configuration now sourced from `window.__CONFIG__` (hydrated from
`/api/features` endpoint)
- **Added** `src/platform/remoteConfig/` service that polls server
configuration every 30 seconds
- **Modified** application bootstrap sequence in `main.ts` to load
remote config before module initialization (required for cloud builds)
- **Removed** global constants: `__BUILD_FLAGS__`, `__MIXPANEL_TOKEN__`.
Runtime subscription enforcement toggle via `subscription_required` flag
- Server health alerts with variant-based severity rendering
(info/warning/error) via topbar badges

## Rationale

- **Build-once-deploy-anywhere**: Single immutable artifact promoted
through environments (staging → production)
- **Zero-downtime configuration**: Update behavior without rebuilding or
redeploying the application
- **Incident response**: Disable features or display alerts dynamically
in response to outages or degraded service
- **Instant rollback**: Revert configuration changes server-side without
artifact redeployment
- **Progressive delivery**: Enable A/B testing, canary releases, and
user/region-based configuration
- **Environment parity**: Eliminate configuration drift between staging
and production builds
- Decouples deployment cadence from configuration changes
- Enables GitOps workflows for configuration management separate from
code deployments
- Supports real-time operational control of client behavior
- Reduces build matrix complexity (no per-environment builds)

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-23 20:16:18 -07:00
Christian Byrne
4e5eba6c54 refactor: centralize all download utils across app and apply special cloud-specific behavior (#6188)
## Summary

Centralized all download functionalities across app. Then changed
downloadFile on the cloud distribution to stream assets via blob fetches
while desktop/local retains direct anchor downloads. This fixes issue
where trying to download cross-origin resources opens them in the
window, potentially losing the user's unsaved changes.

## Changes

- **What**: Moved `downloadBlob` into `downloadUtil`, routed all callers
(3D exporter, recording manager, node template export, workflow/palette
export, Litegraph save, ~~`useDownload` consumers~~) through shared
helpers, and changed `downloadFile` to `fetch` first when `isCloud` so
cross-origin URLs download reliably
- `useDownload` is the exception since we simply cannot do model
downloads through blob (forcing user to transfer the entire model data
twice is bad). Fortunately on cloud, the user doesn't need to download
models locally anyway.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-23 12:08:30 -07:00
Christian Byrne
1f5191847a make "require subscription" toggleable in build (#6144)
## Summary

Adds build time feature flags system starting with a flag that indicates
whether subscription is required to use the app. This is only used on
cloud.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-19 10:30:14 -07:00
Terry Jia
7e1e8e3b65 subscription page (#6064)
Summary

Implements cloud subscription management UI and flow for ComfyUI Cloud
users.

  Core Features:
- Subscription Status Tracking: Global reactive state management for
subscription status across all components
  using shared subscriptionStatus ref
- Subscribe to Run Button: Replaces the Run button in the actionbar with
a "Subscribe to Run" button for users
  without active subscriptions
- Subscription Required Dialog: Modal dialog with subscription benefits,
pricing, and checkout flow with video
  background
- Subscription Settings Panel: New settings panel showing subscription
status, renewal date, and quick access to
  billing management
- Auto-detection & Polling: Automatically polls subscription status
after checkout completion and syncs state
  across the application


https://github.com/user-attachments/assets/f41b8e6a-5845-48a7-8169-3a6fc0d2e5c8



┆Issue is synchronized with this [Notion
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---------

Co-authored-by: GitHub Action <action@github.com>
2025-10-18 20:21:30 -07:00
Johnpaul Chiwetelu
9ef6f94f92 [fix] Enable AUDIO_RECORD widget in both LiteGraph and Vue nodes modes (#6094)
Fixed the AUDIO_RECORD widget to display correctly in both rendering
modes:

- Removed conflicting AUDIO_RECORD registration from ComfyWidgets that
was blocking the custom widget implementation in uploadAudio.ts
extension
- Changed canvasOnly flags from true to false on both audioUIWidget and
recordWidget to enable Vue nodes rendering
- Added type override (recordWidget.type = 'audiorecord') after widget
creation to enable Vue component lookup while preserving LiteGraph
button rendering
- Removed unused IAudioRecordWidget type definition

The widget now works correctly:
- LiteGraph mode: Displays as a functional button
- Vue nodes mode: Displays full recording UI with waveform visualization

## Summary

<!-- One sentence describing what changed and why. -->

## Changes

- **What**: <!-- Core functionality added/modified -->
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->



https://github.com/user-attachments/assets/cf6513d4-0a4b-4210-88e2-a948855b5206


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by [Unito](https://www.unito.io)

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
2025-10-18 03:15:26 -07:00
Christian Byrne
3fc8b49038 [refactor] simplify redundant check in cloud badge extension (#6106)
Simplifies code with tautological condition. The extension is only
loaded when `isCloud` is true due to
38f188759d/src/extensions/core/index.ts (L27-L29)

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by [Unito](https://www.unito.io)
2025-10-18 01:25:59 -07:00
sno
653cf64e01 [chore] Upgrade Prettier from 3.3.2 to 3.6.2 (#6089)
## Summary
- Updated Prettier from 3.3.2 to 3.6.2 in pnpm-workspace.yaml
- Ran `pnpm install` to update dependencies
- Ran `pnpm format` to apply new formatting rules
- Verified typecheck passes

## Test plan
- [x] TypeScript typecheck passes
- [x] Prettier formatting applied successfully

🤖 Generated with [Claude Code](https://claude.com/claude-code)

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2025-10-16 20:46:59 -07:00
Johnpaul Chiwetelu
fb3ab88f04 fix Cloudbadge (#6063)
This pull request refactors how top bar badges are handled in the
application, making badge rendering extensible and moving cloud badge
logic into the extension system. The main changes include replacing the
old `CloudBetaBadge` component with a new, generic badge system,
introducing a Pinia store for badge management, and updating the
extension API to support top bar badges.

**Badge System Refactor and Extensibility**

* Replaced the hardcoded `CloudBetaBadge` with a new `TopbarBadges`
component, which dynamically renders badges from the store instead of
relying on the `isCloud` flag in `TopMenubar.vue`.
[[1]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL9-R9)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL43-R48)

* Renamed and refactored `CloudBetaBadge.vue` to `TopbarBadge.vue`,
making it accept a generic `badge` prop and removing i18n logic from the
component.

* Added a new `TopbarBadges.vue` component to render all badges from the
`topbarBadgeStore`.

**Badge Data Management**

* Introduced a new Pinia store `topbarBadgeStore` that aggregates top
bar badges from all extensions, enabling dynamic badge management.

**Extension System Integration**

* Updated the extension API (`ComfyExtension` interface) to support a
new `topbarBadges` property, allowing extensions to contribute badges to
the top bar.

* Added a core extension (`cloudBadge.ts`) that registers a "Comfy
Cloud" beta badge when running in a cloud environment, using the new
badge system.
[[1]](diffhunk://#diff-b7818ca9daae2411d56695777160b8132507f2a3ff4f700d2510453c8833ca75R1-R16)
[[2]](diffhunk://#diff-236993d9e4213efe96d267c75c3292d32b93aa4dd6c3318d26a397e0ae56bc87R2)

**Type Definitions**

* Added a new `TopbarBadge` type to `comfy.ts` to define the structure
for top bar badges, supporting optional labels.
2025-10-15 05:27:19 +01:00
AustinMroz
e59d2dd8df Use type check instead of cast (#6041)
Under some infrequent circumstances, `audioWidget.value` is not a
string. Presumably if a workflow is loaded with a saved file choice that
does not exist and the value is set to undefined instead.

Instead of a cast, a proper type guard is used and the widget is not
updated if the new value is not a string.

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by [Unito](https://www.unito.io)
2025-10-13 11:52:03 -07:00
Johnpaul Chiwetelu
d7796fcda4 Vuenodes/audio widgets (#5627)
This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.

**Audio Widget Implementation and Integration:**

* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.

**Debugging and Logging:**

* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)

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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: Robin Huang <robin.j.huang@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-10-09 21:29:06 -07:00
Christian Byrne
8fc54646de apply stylelint auto fixes (#5940)
## Summary

Applied stylelint auto-fixes and resolved manual CSS issues across 25
files to achieve full compliance with stylelint rules.

## Changes

- **What**: Auto-fixed 68 CSS issues (legacy color functions,
font-weight keywords, shorthand properties, pseudo-element notation) and
manually resolved 6 remaining issues (duplicate selectors, vendor prefix
duplicates, font fallbacks, Vue v-bind whitelisting)
- **Config**: Disabled `no-descending-specificity` rule (43 warnings
require architectural CSS refactor)

## Review Focus

Verify no visual regressions from modernized CSS syntax:
- Modern [color function
notation](https://www.w3.org/TR/css-color-4/#funcdef-rgb): `rgba(0, 0,
0, 0.5)` → `rgb(0 0 0 / 50%)`
- Numeric font weights: `bold`/`normal` → `700`/`400`
- Pseudo-element double colons: `:before` → `::before

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5940-apply-stylelint-auto-fixes-2846d73d365081ee8031c212a69a4bd4)
by [Unito](https://www.unito.io)

---------

Co-authored-by: DrJKL <DrJKL0424@gmail.com>
2025-10-07 18:49:50 -07:00
Christian Byrne
fe0eaaefb3 fix mask editor on cloud by allowing crossorigin on image data (#5957)
## Summary

Fixed cross-origin canvas taint
[error](https://comfy-org.sentry.io/issues/6927234287/?referrer=slack&notification_uuid=e2ac931f-c955-43a2-a345-76fa8b164504&alert_rule_id=16146009&alert_type=issue)
in mask editor by adding CORS support to image loading.

## Background

When images from different origins are drawn to canvas without CORS
headers, browsers "taint" the canvas to prevent data extraction attacks.
This breaks `getImageData()` calls with a SecurityError. The [W3C
standard
solution](https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/crossOrigin)
is `crossOrigin = 'anonymous'`.

Intended flow:

1. Frontend sets img.crossOrigin = 'anonymous'
2. Browser sends CORS preflight to GCS: "Can cloud.comfy.org access this
image?"
3. GCS must respond: "Yes, that origin is allowed"
4. Browser loads image with CORS headers enabled
5. Canvas operations work without taint

## Review Focus

Canvas security model compliance and compatibility with cloud deployment
image redirects to GCS.

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by [Unito](https://www.unito.io)
2025-10-07 18:04:38 -07:00
Marcel Petrick
d0e81cdd33 fix(docs): correct typos in comments and strings found during code view (#5880)
Non-functional changes only:
- Fixed minor spelling mistakes in comments
- Corrected typos in user-facing strings
- No variables, logic, or functional code was modified.

Signed-off-by: Marcel Petrick <mail@marcelpetrick.it>

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by [Unito](https://www.unito.io)

---------

Signed-off-by: Marcel Petrick <mail@marcelpetrick.it>
Co-authored-by: Alexander Brown <DrJKL0424@gmail.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
2025-10-01 18:35:38 -07:00
filtered
ed5d258ab6 Extract shared utilities into workspace package (#5843)
## Summary

Extracts shared formatting and network utilities into dedicated
workspace package.

## Changes

- **What**: Created `@comfyorg/shared-frontend-utils` package containing
formatUtil and networkUtil
- **Breaking**: None - utilities remain accessible via path aliases in
`tsconfig`

Split `createAnnotatedPath` and `electronMirrorCheck` out and left in
frontend, due to their tightly-coupled nature. See [discussion on this
PR](https://github.com/Comfy-Org/ComfyUI_frontend/pull/5843#issuecomment-3344724727).
2025-09-29 18:52:40 -07:00
Christian Byrne
bbd8d67f5f designate canvasOnly on runtime-generated virtual widgets so they are hidden in Vue renderer (#5831)
## Summary

Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.

## Changes

- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer

In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).

In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.

## Related

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798

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by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-28 18:48:29 -07:00
Alexander Brown
840f7f04fa Cleanup: Litegraph/Vue synchronization work (#5789)
## Summary

Cleanup and fixes to the existing syncing logic.

## Review Focus

This is probably enough to review and test now.

Main things that should still work: 
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph

Let me know if you find any bugs that weren't already present there.

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by [Unito](https://www.unito.io)
2025-09-27 16:01:59 -07:00
filtered
cd7666e3bc Update desktop docs to platform-specific URLs (#5757)
Fixes #5751

## Summary
- Replaces outdated Notion link with docs.comfy.org URLs
- Uses Electron API to detect platform for Windows/macOS specific docs

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by [Unito](https://www.unito.io)
2025-09-24 14:28:53 -07:00
Tristan Sommer
80cabc61ee fix: maskeditor - fixed color select and paint bucket settings not showing up (#5733)
## Summary

color select settings and paint bucket settings were not showing up -
fixed that

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by [Unito](https://www.unito.io)
2025-09-23 16:27:16 -07:00
snomiao
cbb0f765b8 feat: enable verbatimModuleSyntax in TypeScript config (#5533)
## Summary
- Enable `verbatimModuleSyntax` compiler option in TypeScript
configuration
- Update all type imports to use explicit `import type` syntax
- This change will Improve tree-shaking and bundler compatibility

## Motivation
The `verbatimModuleSyntax` option ensures that type-only imports are
explicitly marked with the `type` keyword. This:
- Makes import/export intentions clearer
- Improves tree-shaking by helping bundlers identify what can be safely
removed
- Ensures better compatibility with modern bundlers
- Follows TypeScript best practices for module syntax

## Changes
- Added `"verbatimModuleSyntax": true` to `tsconfig.json`
- Updated another 48+ files to use explicit `import type` syntax for
type-only imports
- No functional changes, only import/export syntax improvements

## Test Plan
- [x] TypeScript compilation passes
- [x] Build completes successfully  
- [x] Tests pass
- [ ] No runtime behavior changes

🤖 Generated with [Claude Code](https://claude.ai/code)

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by [Unito](https://www.unito.io)
2025-09-18 21:05:56 -07:00
Benjamin Lu
ff5d0923ca Refactor vue slot tracking (#5463)
* add dom element resize observer registry for vue node components

* Update src/renderer/extensions/vueNodes/composables/useVueNodeResizeTracking.ts

Co-authored-by: AustinMroz <austin@comfy.org>

* refactor(vue-nodes): typed TransformState InjectionKey, safer ResizeObserver sizing, centralized slot tracking, and small readability updates

* chore: make TransformState interface non-exported to satisfy knip pre-push

* Revert "chore: make TransformState interface non-exported to satisfy knip pre-push"

This reverts commit 110ecf31da.

* Revert "refactor(vue-nodes): typed TransformState InjectionKey, safer ResizeObserver sizing, centralized slot tracking, and small readability updates"

This reverts commit 428752619c.

* [refactor] Improve resize tracking composable documentation and test utilities

- Rename parameters in useVueElementTracking for clarity (appIdentifier, trackingType)
- Add comprehensive docstring with examples to prevent DOM attribute confusion
- Extract mountLGraphNode test utility to eliminate repetitive mock setup
- Add technical implementation notes documenting optimization decisions

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* remove typo comment

* convert to functional bounds collection

* remove inline import

* add interfaces for bounds mutations

* remove change log

* fix bounds collection when vue nodes turned off

* fix title offset on y

* move from resize observer to selection toolbox bounds

* refactor(vue-nodes): typed TransformState InjectionKey, safer ResizeObserver sizing, centralized slot tracking, and small readability updates

* Fix conversion

* Readd padding

* revert churn reducings from layoutStore.ts

* Rely on RO for resize, and batch

* Improve churn

* Cache canvas offset

* rename from measure

* remove unused

* address review comments

* Update legacy injection

* nit

* Split into store

* nit

* perf improvement

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: AustinMroz <austin@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
2025-09-16 19:28:04 -07:00
Christian Byrne
27ab355f9c [refactor] Improve updates/notifications domain organization (#5590)
* [refactor] Move update-related functionality to platform/updates domain

Reorganizes release management, version compatibility, and notification functionality
following Domain-Driven Design principles, mirroring VSCode's architecture pattern.

- Move releaseService.ts to platform/updates/common/
- Move releaseStore.ts to platform/updates/common/
- Move versionCompatibilityStore.ts to platform/updates/common/
- Move useFrontendVersionMismatchWarning.ts to platform/updates/common/
- Move toastStore.ts to platform/updates/common/
- Move ReleaseNotificationToast.vue to platform/updates/components/
- Move WhatsNewPopup.vue to platform/updates/components/
- Update 25+ import paths across codebase and tests

This creates a cohesive "updates" domain containing all functionality related to
software updates, version checking, release notifications, and user communication
about application state changes.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix imports

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 04:34:37 -07:00
Christian Byrne
4c8c4a1ad4 [refactor] Improve settings domain organization (#5550)
* refactor: move settingStore to platform/settings

Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.

Updates all import references across ~70 files to maintain compatibility.

* fix: update remaining settingStore imports after rebase

* fix: complete remaining settingStore import updates

* fix: update vi.mock paths for settingStore in tests

Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore

* fix: resolve remaining settingStore imports and unused imports after rebase

* fix: update settingStore mock path in SelectionToolbox test

Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.

* refactor: complete comprehensive settings migration to platform layer

This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.

- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)

- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts

- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue

- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue

```
src/platform/settings/
├── components/          # All settings UI components
├── composables/         # Settings-related composables
├── constants/          # Core settings definitions
├── types.ts           # Settings type definitions
└── settingStore.ts    # Central settings state management
```

 TypeScript compilation successful
 All tests passing (settings store, search functionality, UI components)
 Production build successful
 Domain boundaries properly established

This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: format and lint after rebase conflict resolution

* fix: update remaining import paths to platform settings

- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 03:53:08 -07:00
Christian Byrne
ca312fd1ea [refactor] Improve workflow domain organization (#5584)
* [refactor] move workflow domain to its own folder

* [refactor] Fix workflow platform architecture organization

- Move workflow rendering functionality to renderer/thumbnail domain
- Rename ui folder to management for better semantic clarity
- Update all import paths to reflect proper domain boundaries
- Fix test imports to use new structure

Architecture improvements:
- rendering → renderer/thumbnail (belongs with other rendering logic)
- ui → management (better name for state management and UI integration)

This ensures proper separation of concerns and domain boundaries.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Resolve circular dependency between nodeDefStore and subgraphStore

* [fix] Update browser test imports to use new workflow platform paths

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 02:22:37 -07:00
Alexander Brown
f6405e9125 Knip: More Pruning (#5374)
* knip: Don't ignore exports that are only used within a given file

* knip: More pruning after rebase

* knip: Vite plugin config fix

* knip: vitest plugin config

* knip: Playwright config, remove unnecessary ignores.

* knip: Simplify project file enumeration.

* knip: simplify the config file patterns ?(.optional_segment)

* knip: tailwind v4 fix

* knip: A little more, explain some of the deps.
Should be good for this PR.

* knip: remove unused disabling of classMembers.
It's opt-in, which we should probably do.

* knip: floating comments
We should probably delete _one_ of these parallell trees, right?

* knip: Add additional entrypoints

* knip: Restore UserData that's exposed via the types for now.

* knip: Add as an entry file even though knip says it's not necessary.

* knip: re-export functions used by nodes (h/t @christian-byrne)
2025-09-07 01:10:32 -07:00
AustinMroz
1ae67dd9d1 Fix double click primitive widgets with subgraphs (#5372)
Double clicking the input slot of a node creates and connects a
primitive widget. However, this code would always add the created
primitive to the root graph.
2025-09-05 10:35:55 -07:00
Alexander Brown
3fbcf4aa7e knip: YOLO pass, all the unused exports enabled, YAGNI for the rest (#5313)
* knip: Enable unusedBinaries, add two exceptions

* knip: YOLO pass, all the unused exports enabled.
Paired with @christian-byrne to allow for some special cases to remain with custom knip ignore tags.

* knip: remove post-rebase
2025-09-04 22:29:44 -07:00
Christian Byrne
006e6bd57c [feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure

- SimplifiedWidget interface for Vue-based node widgets
- widgetPropFilter utility with component-specific exclusion lists
- Removes DOM manipulation and positioning concerns
- Provides clean API for value binding and prop filtering

* [feat] Add Vue widget registry system

- Complete widget type enum with all 15 widget types
- Component mapping registry for dynamic widget rendering
- Helper function for type-safe widget component resolution

* [feat] Add Vue input widgets

- WidgetInputText: Single-line text input with InputText component
- WidgetTextarea: Multi-line text input with Textarea component
- WidgetSlider: Numeric range input with Slider component
- WidgetToggleSwitch: Boolean toggle with ToggleSwitch component

* [feat] Add Vue selection widgets

- WidgetSelect: Dropdown selection with Select component
- WidgetMultiSelect: Multiple selection with MultiSelect component
- WidgetSelectButton: Button group selection with SelectButton component
- WidgetTreeSelect: Hierarchical selection with TreeSelect component

* [feat] Add Vue visual widgets

- WidgetColorPicker: Color selection with ColorPicker component
- WidgetImage: Single image display with Image component
- WidgetImageCompare: Before/after comparison with ImageCompare component
- WidgetGalleria: Image gallery/carousel with Galleria component
- WidgetChart: Data visualization with Chart component

* [feat] Add Vue action widgets

- WidgetButton: Action button with Button component and callback handling
- WidgetFileUpload: File upload interface with FileUpload component

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Fix TransformPane pos/size (#4826)

* Update locales [skip ci]

* refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink.

* Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink."

This reverts commit d7ed1d36ed.

* test(ci): skip transformPerformance suite on CI (#4843)

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* refactor: Reorganize layout system into new renderer architecture (#5071)

- Move layout system to renderer/core/layout/
  - Store, operations, adapters, and sync modules organized clearly
  - Merged layoutTypes.ts and layoutOperations.ts into single types.ts
- Move canvas rendering to renderer/core/canvas/
  - LiteGraph-specific code in litegraph/ subdirectory
  - PathRenderer at canvas level
- Move spatial indexing to renderer/core/spatial/
- Move Vue node composables to renderer/extensions/vue-nodes/
- Update all import paths throughout codebase
- Apply consistent naming (renderer vs rendering)

This establishes clearer separation between core rendering concerns
and optional extensions, making the architecture more maintainable.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [refactor] Reorganize Vue nodes to domain-driven design architecture (#5085)

* refactor: Reorganize Vue nodes system to domain-driven design architecture

Move Vue nodes code from scattered technical layers to domain-focused structure:

- Widget system → src/renderer/extensions/vueNodes/widgets/
- LOD optimization → src/renderer/extensions/vueNodes/lod/
- Layout logic → src/renderer/extensions/vueNodes/layout/
- Node components → src/renderer/extensions/vueNodes/components/
- Test structure mirrors source organization

Benefits:
- Clear domain boundaries instead of technical layers
- Everything Vue nodes related in renderer domain (not workbench)
- camelCase naming (vueNodes vs vue-nodes)
- Tests co-located with source domains
- All imports updated to new DDD structure

* fix: Skip spatial index performance test on CI to avoid flaky timing

Performance tests are inherently flaky on CI due to variable system
performance. This test should only run locally like the other
performance tests.

* fix: Initialize Vue node manager when first node is added to empty graph (#5086)

* fix: Initialize Vue node manager when first node is added to empty graph

When Vue nodes are enabled and the graph starts empty (0 nodes), the
node manager wasn't being initialized. This caused Vue nodes to not
render until the setting was toggled off and on again.

The fix adds a one-time event handler that listens for the first node
being added to an empty graph and initializes the node manager at that
point.

Fixes the issue where Vue nodes don't render on initial page load when
the setting is enabled.

* fix: Add TODO comment for reactive graph mutations observer

Added comment to indicate that the monkey-patching approach should be
replaced with a proper reactive graph mutations observer when available.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Fix Vue node import path after refactoring

Update LGraphNode import path from old location to new domain-driven architecture path.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove layout logging noise from console (#5101)

- Remove loglevel import and logger setup from LayoutStore
- Remove all logger.debug() calls throughout LayoutStore
- Remove localStorage debug check for layout operations
- Remove unused DEBUG_CONFIG from layout constants
- Clean up console noise while preserving error handling

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* remove logging from vue node layouting modules (#5111)

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* [bugfix] Fix link center dot hit detection when marker is disabled (#5135)

When linkMarkerShape is set to None, clicks were still being detected on the invisible center dot. This fix adds proper checks to skip hit detection when the center marker is disabled.

Fixes center dot hit detection issue

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Hide center dot when dragging links (#5133)

The center dot/marker on links should not be visible when the user is dragging links to connect nodes. This fix ensures the center marker is hidden during link dragging operations.

🤖 Generated with Claude Code

Co-authored-by: Claude <noreply@anthropic.com>

* feat: v3 style of node body (#5169)

* feat: v3 style of node body

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

* fix: review's issues

* fix: review's issue

* Update lockfile after rebase (#5254)

* chore: Update pnpm-lock.yaml after rebase

Add new dependencies from main branch:
- chart.js@^4.5.0
- clsx@^2.1.1
- tailwind-merge@^3.3.1
- yjs@^13.6.27

* Fix SelectionOverlay rebase issue (#5255)

* fix: Remove SelectionOverlay import accidentally re-added during rebase

During the rebase, the SelectionOverlay component import and usage was accidentally
re-introduced. This component was removed in commit 84e7102f (#5158) to fix
performance issues. The SelectionToolbox should be used directly without a wrapper.

The current main branch correctly uses:
<SelectionToolbox v-if="selectionToolboxEnabled" />

Ref: https://github.com/Comfy-Org/ComfyUI_frontend/pull/5158

* Deduplicate i18n keys from rebasing (#5257)

* fix: Add missing comma in zh locale JSON

Fixes JSON syntax error introduced during rebase.

* dedup i18n keys

* fix: Restore simplified Chinese translation for Toggle Workflows Sidebar

The previous dedup commit accidentally left a traditional Chinese
translation in the simplified Chinese locale file.

* fix: Replace remaining traditional Chinese characters in simplified Chinese locale

- Changed '檔案' to '文件' (file)
- Changed '擴充功能' to '扩展功能' (extensions)

* Fix lodash import (#5269)

* Decouple link and slot hit-testing out of Litegraph (#5134)

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Update locales [skip ci]

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* relocate slot update to layoutstore

* Revert "relocate slot update to layoutstore"

This reverts commit 0b17ef148bdded35cb231bef25b8d5c77dc14c1f.

* add useSlotLayoutSync

* feat: Extend Layout Store with CRDT support for links and reroutes

Move links and reroutes to be first-class CRDT entities in the Layout Store,
eliminating per-frame registration during rendering. This provides a ~100x
reduction in spatial index operations by using event-driven updates instead
of polling.

Key changes:
- Add CRDT maps for links and reroutes with automatic observers
- Add mutation operations for link/reroute lifecycle management
- Update LiteGraph to use mutations instead of direct store calls
- Remove per-frame updateLinkLayout and updateRerouteLayout calls

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Scuffed diff, change to dirty later

* Fix reroute move desync

* Terrible reroute fixes

* Use LinkId for LinkLayout

* refactor: Remove unused duplicate layout type files

Deleted src/types/layoutTypes.ts and src/types/layoutOperations.ts
which were duplicates of src/renderer/core/layout/types.ts. These
files had zero imports and were creating confusion in the codebase.

The active types are in src/renderer/core/layout/types.ts which
is properly integrated with the current architecture.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract layout source strings into LayoutSource enum

Replace hardcoded 'canvas' | 'vue' | 'external' string literals with a proper TypeScript enum for better type safety and maintainability. This change provides a single source of truth for layout source types and makes future modifications easier.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify CRDT layout operations under type-safe entity bases

Replace node-centric BaseOperation with a clean hierarchy:
- Add OperationMeta base containing common fields (timestamp, actor, source, type)
- Introduce entity-specific bases (NodeOpBase, LinkOpBase, RerouteOpBase)
- Each operation now extends its appropriate entity base with proper typing
- Add entity discriminator field for runtime type narrowing

Benefits:
- Eliminates duplicate meta fields across link/reroute operations
- Provides type-safe discriminated unions for each entity type
- Enables clean extension path for future operation types
- Zero breaking changes - type-only refactor with no runtime impact

Also adds helper functions:
- getAffectedNodeIds() to extract node IDs affected by any operation
- Entity-specific helper checks for operation classification

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix initial link seeding

* fix: Fix reroute hit detection and type consistency issues

- Use instanceof Reroute type guard instead of structural 'linkIds' check
- Remove unnecessary Number() conversions for reroute IDs (already numeric)
- Fix parentId truthiness bug (0 is valid parent ID)
- Pass numeric IDs directly in GraphCanvas seeding
- Add missing link/reroute methods to LayoutMutations interface
- Make hit test tolerance scale-aware using ctx.lineWidth and DPI

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add debug logs

* Add missing reroute path

* cleanup

* feat: Implement event-driven link layout sync

Remove layout store writes from render loop and update link geometry only on
actual changes (node move/resize, link/reroute operations, collapse toggles).

Key improvements:
- No layout writes during canvas render (decoupled from draw cycle)
- Link layouts update only on causal events via useLinkLayoutSync
- Hit testing remains precise using stored Path2D objects
- Optimized adapter: calculations only when enableLayoutStoreWrites=true
- Store-level deduplication prevents spatial index churn

Performance impact:
- Render path: Zero layout work, no equality checks, no store writes
- Event path: Direct writes with cheap store-level dedup
- Significant CPU savings per frame on complex graphs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Implement DOM-based slot registration with unified position system

- Add centralized getSlotPosition() function in SlotCalculations
- Create SlotIdentifier utilities for consistent slot key generation
- Implement DOM-based slot registration composable with performance optimizations:
  - Cache slot offsets to avoid DOM reads during drag operations
  - Batch measurements via requestAnimationFrame
  - Skip redundant updates when bounds unchanged
- Update Vue slot components to register DOM positions
- Fix widget-to-input index mapping in NodeWidgets
- Prevent double registration when Vue nodes enabled

This improves slot hit-detection accuracy by using actual DOM positions
while maintaining performance through intelligent caching and batching.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unused files

* Remove duplicated markdown file

* Remove duplicated files and address knip concerns

* Remove outdated test

* warning comment

* Update test snapshots

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>

* chore: Empty commit to trigger CI checks

* [refactor] Remove unused legacy mutation types from layout system (#5262)

- Remove LayoutMutationType, LayoutMutation, and related interfaces
- Remove AnyLayoutMutation union type and specific mutation interfaces
- Clean up duplicate legacy types from both layoutTypes.ts and layout/types.ts
- Fix JSON syntax error in Chinese locale file (missing comma)
- Replace lodash with es-toolkit in useFloatWidget (per project standards)
- Reduces codebase by ~120 lines of unused type definitions
- CRDT operations (LayoutOperation) remain unchanged and functional

The legacy mutation types were designed for backward compatibility
but have never been used since this code hasn't been merged to main.
Only the CRDT operation types are actually used in the implementation.

* feat: localization fields (#5318)

* fix: remove clipping by removing unnecessary css contain (#5327)

* [bugfix] Remove placeholder IMAGE widget to restore previous functionality (#5349)

* Remove IMAGE widget

* Remove IMAGE widget test expectations

* - Convert class-based LayoutMutations to useLayoutMutations() composable (#5346)

- Remove unnecessary useLayout wrapper that added boilerplate
- Use LayoutMutations interface directly in LGraph instead of redefining types
- Update all components to use composable pattern consistently

* feat: widget styles for V3 UI (#5320)

* feat: widget input text style

* feat: widget select button style

* feat: the selection style of LGraphNode

* feat(V3 UI style): color picker + file upload + input text + multi select + select + select button + slider + textarea + tree select

* feat: placeholder

* fix: filter multi select options

* fix: direct binding, no transform for select button widget

* refactor: v3 ui slots connection dots (#5316)

* refactor: v3 ui slots connection dots

* fix: use the new useTemplateRef

* fix: slot dark-theme border and hover styles

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>

* add explicit typing on component IDs (#5352)

* Remove IMAGE widget cont. (#5355)

* Removes node's dependency on LGraph for access to layout mutations composable (#5356)

* remove DI

* remove layoutMutations property on LGraph

* remove layout mutations property from LGraph snapshot

* [fix] Disable link markers on dragged connections (#5358)

Set linkMarkerShape to None for links being actively dragged by the mouse to prevent visual artifacts.

* [bugfix] Fix NodeHeader test workflow path (#5359)

The test was using an incorrect path for the workflow file. Updated to use the correct path under the nodes/ subdirectory.

Fixes test failure: ENOENT error for single_save_image_node.json

* [Vue Nodes] Fix Node Header Tests (#5360)

* Enable VueNodes

* Use KSampler not save image

* Update test expectations [skip ci]

* remove crdt ADR (moved to separate PR)

* update adr README

* removed unused IMAGE widget enum value

* remove all unused (knip pass)

* remove debug overlay panel

* simplify unit tests

* change name "transformPaneEnabled" => "isVueNodesEnabled"

* remove debug viewport visualizer

* remove debug viewport visualizer prop

* remove outdated README

* skip all vue node operations if feature is turned off

* remove debug logging and setting

* remove event forwarding hack. todo: add link moving in vue

* cleanup comments

* cleanup comments

* add missing translations

* use camelCase for all non-component files

* remove debug viewport test

* - Fix memory leaks in node deletion (#5345)

- Fix TypeScript types in Yjs observers with proper YEventChange type
- Refactor nested observer logic into focused single-responsibility methods
- Consolidate duplicated link segment cleanup logic into reusable methods
- Extract findLinksConnectedToNode method for better readability
- Add explanatory comments for spatial index update ordering
- Extract REROUTE_RADIUS constant instead of magic numbers
- Maintain consistent parameter naming conventions

* remove redundant comment

* use camelcase for layoutStore filename

* removed unused type guards

* simplify widget registration

* move back test that was mistakenly moved

* remove unused typeguards

* removed unused node def type guards

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Rizumu Ayaka <rizumu@ayaka.moe>
Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
2025-09-04 21:31:59 -07:00
Alexander Brown
85017dbba0 Upgrade: Tailwind v4 (#5246)
* temp: move tailwind calls out of the layer

* temp: ts tailwind config

* upgrade: Tailwind v4
This got a little out of hand.
Had to add a relative reference to the stylesheet in any component that uses @apply instead of the utility classes directly.

* upgrade: bg-opacity is now a modifier

* fix: Classic menu buttons assume a border

* Update test expectations [skip ci]

* fix: New preflight removal pattern

* fix: Skeletons don't have skin

* Update test expectations [skip ci]

* fix: Missing @reference

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
2025-09-03 12:37:43 -07:00
brucew4yn3rp
ddd7b4866f Fixed Square Brush, Improve Brush Hardness and Smoothing Precision (#4519)
* Fixed square brush with hardness <1; improved the effect of hardness, improved the effect of smoothing precision

* Improved square hardness and code quality with performance optimizations

* Fix brush rendering anti-aliasing and optimized square brushes using texture caching

* Switched to QuickLRU for brush cache

* Cleaned up exports from testing

* Removed SOFT_BRUSH_STEPS unused variable
2025-08-31 15:29:24 -07:00
Yiqun Xu
f3d9f4cffb fix: Fixed the problem of recalculating internal nodes after adding selected node group (#4156) 2025-08-27 13:08:25 -07:00
Simula_r
84e7102f70 Fix/selection toolbox reflow (#5158)
* fix: layout perf issue

* feat: skip a whole host of transform issues created by the SelectionOverlay and instead allowing the canvas to render the overlay and then injecting props to the SelecitonToolbox itself

* refactor: removed unused files/functionality

* refactor: removed unused types

* fix: z index issue

* fix: PR feedback

* fix: PR feedback and more perf improvements

* Update test expectations [skip ci]

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-08-22 12:36:20 -07:00
Johnpaul Chiwetelu
7d2d006c07 Convert Group Nodes to Subgraph (#4972)
* fix: Convert groupNodes to Subgraph Properly

* fix: Use correct positioning with requestAnimationFrame when groupnodes are converted to Subgraph
2025-08-18 20:58:56 -07:00
Simula_r
a505aec037 docs: Clarify extension terminology and dev server limitations (#5042)
* docs: Clarify extension terminology and dev server limitations

* docs: removed unecessary callout to extension docs in main readme, in favor of the contributions.md

* docs: remove key points

* docs: change docs structure for better semantics and extensibility

* docs: add warning emoji

* docs: remove mention of 3D core extensions

* docs: add feedback in
2025-08-18 13:43:51 -07:00
Christian Byrne
4a3bd39650 [feat] Restore group node conversion menu with deprecated label (#4967)
## Summary
- Partially reverts commit c84218d6 to restore group node functionality
in context menus
- Adds "(Deprecated)" label to indicate the feature is deprecated
- Fixes TypeError when right-clicking on group nodes
- Re-enables tests that were disabled when the feature was removed

## Changes
1. **Restored context menu options** - Added back "Convert to Group Node
(Deprecated)" and "Manage Group Nodes" menu items
2. **Fixed null reference error** - Added null-safe operator to prevent
errors when right-clicking group nodes
3. **Re-enabled tests** - Restored 7 tests that were disabled in commit
586f8824

## Test plan
- [x] Right-click on canvas → verify "Convert to Group Node
(Deprecated)" appears
- [x] Right-click on nodes → verify the same menu option appears
- [x] Select multiple nodes and use the menu option → verify conversion
works
- [x] Right-click on group nodes → verify no errors occur
- [x] Run browser tests → verify all re-enabled tests pass

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-4967-feat-Restore-group-node-conversion-menu-with-deprecated-label-24e6d73d36508149a6f2dbef47223e94)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-08-13 15:13:18 -07:00
Christian Byrne
c42c9315f4 [refactor] Replace lodash with es-toolkit (#4935) 2025-08-12 12:22:09 -07:00
Chenlei Hu
c7baf3c340 [feat] Add knip for unused code detection (#4890) 2025-08-11 19:23:08 -07:00
Terry Jia
d22d62b670 [3d] initial version of 3d viewer (#3968)
Co-authored-by: github-actions <github-actions@github.com>
2025-08-10 21:09:19 -07:00
Christian Byrne
c4912dcd54 [fix] Add bounds checking for clipspace indices to prevent paste errors (#4849)
Co-authored-by: github-actions <github-actions@github.com>
2025-08-10 15:45:28 -07:00
Benjamin Lu
fef02e5f56 [refactor] Migrate litegraph imports from npm package to local subtree
- Updated all imports from '@comfyorg/litegraph' to '@/lib/litegraph/src/'
- Replaced deep dist imports with direct source paths
- Updated CSS import in main.ts
- All imports now use the @ alias consistently
2025-08-03 22:06:29 -04:00
Christian Byrne
dd14144f47 [fix] Update Search & Replace to support nodes in subgraphs (#4576) 2025-07-29 00:10:56 -07:00
Terry Jia
906bc42f7f record audio node support (#4289)
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2025-07-24 00:22:16 -07:00