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feat/cloud-e2e-tests
18 Commits
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8849d54e20 |
fix: use WidgetSelectDropdown for models (#6607)
## Summary As the commit says, the model loaders were broken in cloud if you enabled Vue Nodes (not a thing I think user does yet). This fixes it by configuring the `WidgetSelectDropdown` to load so the user load models like they would load a input or output asset. ## Review Focus Probably `useAssetWidgetData` to make sure it's idomatic. This part of [assetsStore](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6607/files#diff-18a5914c9f12c16d9c9c3a9f6d0e203a9c00598414d3d1c8637da9ca77339d83R158-R234) as well. ## Screenshots <img width="1196" height="1005" alt="Screenshot 2025-11-05 at 5 34 22 PM" src="https://github.com/user-attachments/assets/804cd3c4-3370-4667-b606-bed52fcd6278" /> ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6607-fix-use-WidgetSelectDropdown-for-models-2a36d73d36508143b185d06d736e4af9) by [Unito](https://www.unito.io) --------- Co-authored-by: GitHub Action <action@github.com> |
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35d53c2c75 |
feat(WidgetSelectDropdown): support mapped display names (#6602)
## Summary Add the ability for `WidgetSelectDropdown` to leverage `getOptionLabel` for custom display labels. ## Review Focus Will note inline. ## Screenshots https://github.com/user-attachments/assets/0167cc12-e23d-4b6d-8f7f-74fd97a18397 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6602-feat-WidgetSelectDropdown-support-mapped-display-names-2a26d73d365081709c56c846e3455339) by [Unito](https://www.unito.io) |
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a2ef569b9c |
feat(ComboWidget): add ability to have mapped inputs (#6585)
## Summary 1. Add a `getOptionLabel` option to `ComboWidget` so users of it can map of custom labels to widget values. (e.g., `"My Photo" -> "my_photo_1235.png"`). 2. Utilize this ability in Cloud environment to map user uploaded filenames to their corresponding input asset. 3. Copious unit tests to make sure I didn't (AFAIK) break anything during the refactoring portion of development. 4. Bonus: Scope model browser to only show in cloud distributions until it's released elsewhere; should prevent some undesired UI behavior if a user accidentally enables the assetAPI. ## Review Focus Widget code: please double check the work there. ## Screenshots (if applicable) https://github.com/user-attachments/assets/a94b3203-c87f-4285-b692-479996859a5a ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6585-Feat-input-mapping-2a26d73d365081faa667e49892c8d45a) by [Unito](https://www.unito.io) |
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8ed9be20a9 |
feat(useRemoteWidget): add cloud firebase auth (#6249)
## Summary
Add Firebase authentication for `useRemoteWidget` Cloud API calls.
## Changes
- Incorporate changes from
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f63d0f3289 |
Fix type on LoadClip being marked as asset (#6207)
Previously, asset conversion was performed on any combo widget on a valid node. As the `type` widget on LoadClip was also a combo widget, it was being incorrectly converted. This PR changes the isAssetBrowserEligible check to also verify the widget name is correct. <img width="694" height="174" alt="image" src="https://github.com/user-attachments/assets/a8523ade-7f59-4480-b5e6-8782fd680106" /> ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6207-Fix-type-on-LoadClip-being-marked-as-asset-2946d73d3650811690f8d3a221a5b76d) by [Unito](https://www.unito.io) |
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15b1b91b16 |
Implement a legacy canvas widget for vue mode (#6011)
 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6011-Implement-a-legacy-canvas-widget-for-vue-mode-2896d73d36508127a5d1debcccb519a0) by [Unito](https://www.unito.io) --------- Co-authored-by: GitHub Action <action@github.com> |
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d7796fcda4 |
Vuenodes/audio widgets (#5627)
This pull request introduces a new audio playback widget for node UIs and integrates it into the node widget system. The main changes include the implementation of the `WidgetAudioUI` component, its registration in the widget registry, and updates to pass node data to the new widget. Additionally, some logging was added for debugging purposes. **Audio Widget Implementation and Integration:** * Added a new `WidgetAudioUI.vue` component that provides audio playback controls (play/pause, progress slider, volume, options) and loads audio files from the server based on node data. * Registered the new `WidgetAudioUI` component in the widget registry by importing it and adding an entry for the `audioUI` type. [[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21) [[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115) * Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop to widgets of type `audioUI`, enabling the widget to access node-specific audio file information. **Debugging and Logging:** * Added logging of `nodeData` in `LGraphNode.vue` and `WidgetAudioUI.vue` to help with debugging and understanding the data structure. [[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189) [[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284) ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5627-Vuenodes-audio-widgets-2716d73d365081fbbc06c1e6cf4ebf4d) by [Unito](https://www.unito.io) --------- Co-authored-by: GitHub Action <action@github.com> Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com> Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com> Co-authored-by: Christian Byrne <cbyrne@comfy.org> Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Alexander Brown <drjkl@comfy.org> Co-authored-by: Jin Yi <jin12cc@gmail.com> Co-authored-by: DrJKL <DrJKL@users.noreply.github.com> Co-authored-by: Robin Huang <robin.j.huang@gmail.com> Co-authored-by: github-actions <github-actions@github.com> |
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abf2b3b980 |
Full Asset Selection Experience (Assets API) (#5900)
## Summary Full Integration of Asset Browsing and Selection when Assets API is enabled. ## Changes 1. Replace Model Left Side Tab with experience 2. Configurable titles for the Asset Browser Modal 3. Refactors to simplify callback code 4. Refactor to make modal filters reactive (they change their values based on assets displayed) 5. Add `browse()` mode with ability to create node directly from the Asset Browser Modal (in `browse()` mode) ## Screenshots Demo of many different types of Nodes getting configured by the Modal https://github.com/user-attachments/assets/34f9c964-cdf2-4c5d-86a9-a8e7126a7de9 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5900-Feat-asset-selection-cloud-integration-2816d73d365081ccb4aeecdc14b0e5d3) by [Unito](https://www.unito.io) |
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7e4c756258 |
feat: inputs/outputs filter to widget dropdown (#5894)
related https://github.com/Comfy-Org/ComfyUI_frontend/issues/5827 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5894-feat-inputs-outputs-filter-to-widget-dropdown-2806d73d365081498d92d0576b7da6a8) by [Unito](https://www.unito.io) --------- Co-authored-by: bymyself <cbyrne@comfy.org> |
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bbd8d67f5f |
designate canvasOnly on runtime-generated virtual widgets so they are hidden in Vue renderer (#5831)
## Summary Added `canvasOnly` flag to runtime-generated widgets to prevent Vue renderer from displaying them while keeping canvas functionality intact. ## Changes - **What**: Added `canvasOnly` widget option to hide upload, webcam, and refresh widgets from Vue renderer In the Canvas (LiteGraph) system, there was a small set of widgets with strictly defined components. There, if we wanted some unique or relatively complex behavior (like an upload butotn), we needed to create a separate widget that would be coupled to the original widget at runtime (and would not be serialized). In the Vue renderer system, we can simply add flags to the inputSpec or widget options and conditionally render complex UI additions -- i.e., there is no need for the hard-to-maintain runtime widget associations. Expressing such things entirely in the view layer simplifies business logic related to graph state, as we no longer need to account for preserving the connections between runtime widgets and their special siblings -- we also do not need to worry about the implications for state serialization. ## Related - https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5831-designate-canvasOnly-on-runtime-generated-virtual-widgets-so-they-are-hidden-in-Vue-ren-27c6d73d365081fb8641feec010190df) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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fd12591756 |
[feat] integrate asset browser with widget system (#5629)
## Summary Add asset browser dialog integration for combo widgets with full animation support and proper state management. (Thank you Claude from saving me me from merge conflict hell on this one.) ## Changes - Widget integration: combo widgets now use AssetBrowserModal for eligible asset types - Dialog animations: added animateHide() for smooth close transitions - Async operations: proper sequencing of widget updates and dialog animations - Service layer: added getAssetsForNodeType() and getAssetDetails() methods - Type safety: comprehensive TypeScript types and error handling - Test coverage: unit tests for all new functionality - Bonus: fixed the hardcoded labels in AssetFilterBar Widget behavior: - Shows asset browser button for eligible widgets when asset API enabled - Handles asset selection with proper callback sequencing - Maintains widget value updates and litegraph notification ## Review Focus I will call out some stuff inline. ## Screenshots https://github.com/user-attachments/assets/9d3a72cf-d2b0-445f-8022-4c49daa04637 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5629-feat-integrate-asset-browser-with-widget-system-2726d73d365081a9a98be9a2307aee0b) by [Unito](https://www.unito.io) --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: GitHub Action <action@github.com> |
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b264685052 |
lint: add tsconfig for browser_tests, fix existing violations (#5633)
## Summary See https://typescript-eslint.io/blog/project-service/ for context. Creates a browser_tests specific tsconfig so that they can be linted. Does not add a package.json script to do the linting yet, but `pnpm exec eslint browser_tests` should work for now. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5633-lint-add-tsconfig-for-browser_tests-fix-existing-violations-2726d73d3650819d8ef2c4b0abc31e14) by [Unito](https://www.unito.io) |
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e601bcb300 |
[refactor] create src/platform/assets (#5598)
* [refactor] create src/platform/assets Per @christian-byrne's feedback. Just bringing this into the repo sooner to clean up from my feature branch * [fix] code review feedback |
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4c8c4a1ad4 |
[refactor] Improve settings domain organization (#5550)
* refactor: move settingStore to platform/settings Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts to separate platform infrastructure from domain logic following DDD principles. Updates all import references across ~70 files to maintain compatibility. * fix: update remaining settingStore imports after rebase * fix: complete remaining settingStore import updates * fix: update vi.mock paths for settingStore in tests Update all test files to mock the new settingStore location at @/platform/settings/settingStore instead of @/stores/settingStore * fix: resolve remaining settingStore imports and unused imports after rebase * fix: update settingStore mock path in SelectionToolbox test Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore to resolve failing Load3D viewer button test. * refactor: complete comprehensive settings migration to platform layer This commit completes the migration of all settings-related code to the platform layer as part of the Domain-Driven Design (DDD) architecture refactoring. - constants/coreSettings.ts → platform/settings/constants/coreSettings.ts - types/settingTypes.ts → platform/settings/types.ts - stores/settingStore.ts → platform/settings/settingStore.ts (already moved) - composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts - composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts - composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts - components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue - components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue - components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue - components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue - components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue - components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue - components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue - ~100+ import statements updated across the codebase - Test file imports corrected - Component imports fixed in dialog service and command menubar - Composable imports updated in GraphCanvas.vue ``` src/platform/settings/ ├── components/ # All settings UI components ├── composables/ # Settings-related composables ├── constants/ # Core settings definitions ├── types.ts # Settings type definitions └── settingStore.ts # Central settings state management ``` ✅ TypeScript compilation successful ✅ All tests passing (settings store, search functionality, UI components) ✅ Production build successful ✅ Domain boundaries properly established This migration consolidates all settings functionality into a cohesive platform domain, improving maintainability and following DDD principles for better code organization. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: format and lint after rebase conflict resolution * fix: update remaining import paths to platform settings - Fix browser test import: extensionAPI.spec.ts - Fix script import: collect-i18n-general.ts - Complete settings migration import path updates 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com> |
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3bc25b7aeb |
Add Asset Widget (#5475)
* [feat] carve out path to call asset browser in combo widget * Add Asset Widget * [feat] add fallback "Select model" label --------- Co-authored-by: Arjan Singh <arjan@comfy.org> |
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44e470488d |
[feat] carve out path to call asset browser in combo widget (#5464)
* [ci] ignore local browser tests files this is where i have claude put its one off playwright scripts * [feat] carve out path to call asset browser in combo widget * [feat] use buttons on Model Loaders when Asset API setting is on |
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6da2cf7b4d |
feat: vue based input number widget (#5435)
* feat: vue based input number widget * fix: remove min and max |
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006e6bd57c |
[feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure - SimplifiedWidget interface for Vue-based node widgets - widgetPropFilter utility with component-specific exclusion lists - Removes DOM manipulation and positioning concerns - Provides clean API for value binding and prop filtering * [feat] Add Vue widget registry system - Complete widget type enum with all 15 widget types - Component mapping registry for dynamic widget rendering - Helper function for type-safe widget component resolution * [feat] Add Vue input widgets - WidgetInputText: Single-line text input with InputText component - WidgetTextarea: Multi-line text input with Textarea component - WidgetSlider: Numeric range input with Slider component - WidgetToggleSwitch: Boolean toggle with ToggleSwitch component * [feat] Add Vue selection widgets - WidgetSelect: Dropdown selection with Select component - WidgetMultiSelect: Multiple selection with MultiSelect component - WidgetSelectButton: Button group selection with SelectButton component - WidgetTreeSelect: Hierarchical selection with TreeSelect component * [feat] Add Vue visual widgets - WidgetColorPicker: Color selection with ColorPicker component - WidgetImage: Single image display with Image component - WidgetImageCompare: Before/after comparison with ImageCompare component - WidgetGalleria: Image gallery/carousel with Galleria component - WidgetChart: Data visualization with Chart component * [feat] Add Vue action widgets - WidgetButton: Action button with Button component and callback handling - WidgetFileUpload: File upload interface with FileUpload component * [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304) Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Benjamin Lu <benceruleanlu@proton.me> Co-authored-by: github-actions <github-actions@github.com> * Update locales [skip ci] * Fix TransformPane pos/size (#4826) * Update locales [skip ci] * refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink. * Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink." This reverts commit |