## Summary
Refactoring of subscription panel to improve maintainability and match
Figma design exactly. Extracted business logic into
`useSubscriptionCredits` and `useSubscriptionActions` composables, added
comprehensive testing, and enhanced the design system with proper
semantic tokens.
- Extract credit calculations and action handlers into reusable
composables
- Add component and unit tests with proper mocking patterns
- Update terminology from "API Nodes" to "Partner Nodes"
- Make credit breakdown dynamic using real API data instead of hardcoded
values
- Add semantic design tokens for modal card surfaces with light/dark
theme support
- Reduce component complexity from ~100 lines to ~25 lines of logic
- Improve layout spacing, typography, and responsive behavior to match
Figma specs
<img width="1948" height="1494" alt="Selection_2220"
src="https://github.com/user-attachments/assets/b922582d-7edf-4884-b787-ad783c896b80"
/>
<img width="1948" height="1494" alt="Selection_2219"
src="https://github.com/user-attachments/assets/50a9f263-9adb-439d-8a89-94a498d394e3"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6378-update-subscription-panel-for-new-designs-29b6d73d3650815c9ce2c5977ac7f893)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
This pull request introduces a comprehensive update to the design
system's color management, focusing on establishing semantic color
tokens for both light and dark themes. It replaces many hardcoded color
values and legacy CSS classes throughout the codebase with new semantic
CSS variables, ensuring consistent theming and easier future
maintenance. The changes affect core CSS files as well as numerous Vue
components, aligning their styling with the new design system.
**Design System Foundation**
* Added a wide range of new color variables to `style.css`, including
base colors (e.g., `--color-white`, `--color-black`), additional shades
for sand, azure, cobalt, gold, coral, and magenta, and new alpha
(transparency) colors.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0L52-R87)
[[2]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R119-R123)
* Introduced semantic color tokens for both light and dark modes
(`--base-background`, `--primary-background`,
`--destructive-background`, etc.), mapping them to the new base colors
for consistent usage across the application.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R219-R239)
[[2]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R301-R321)
* Exposed semantic tokens as CSS variables (e.g.,
`--color-base-foreground`, `--color-secondary-background`) for use
throughout the app.
**Component Refactoring to Semantic Tokens**
* Updated Vue components and their tests to use the new semantic color
classes (e.g., `bg-base-background`, `text-base-foreground`,
`bg-secondary-background`) instead of hardcoded colors or legacy
dark-theme classes. This affects components such as
`WorkflowTemplateSelectorDialog.vue`, `BypassButton.vue`,
`ExecuteButton.vue`, `MenuOptionItem.vue`, `AssetCard.vue`,
`MediaAssetMoreMenu.vue`, `MediaTitle.vue`, `WidgetFileUpload.vue`,
`WidgetRecordAudio.vue`, `AudioPreviewPlayer.vue`, and
`FormDropdownMenuActions.vue`.
[[1]](diffhunk://#diff-2c860bdc48e907b1b85dbef846599d8376dd02cff90f49e490eebe61371fecedL149-R149)
[[2]](diffhunk://#diff-8ec606ef1100f3a56945ed24cbdc1965050932cd744d4172a3868cdfd23894c0L95-R95)
[[3]](diffhunk://#diff-80b781aeba31712968ae157bb70194e4b72bc73430d1cca6a79d718d839daed6L10-R10)
[[4]](diffhunk://#diff-55fd9056d35e50249dc9f2280017dc99294221fdbe56d8399cea60f8bac499b5L7-R7)
[[5]](diffhunk://#diff-c5e6830e63e2441d2dc70d2ecf7c9b56d0a93821f827e9c5377fc10ae6016f18L30-R32)
[[6]](diffhunk://#diff-a1091d53a4b5d493e045aab5960188d2e7c3b80002e7178427268835fadb5809L30-R30)
[[7]](diffhunk://#diff-ccdb389a5e355d525dcfa26ecd77519297b6232dd34522411c8bfdd4cde05a1cL6-R6)
[[8]](diffhunk://#diff-7ef9ebd48e6f38a644c1a4e7bae1c7bb818bb959b2d20985974824e299ea5c34L3-R3)
[[9]](diffhunk://#diff-489229f88dfdfd5d883a3ef7fad6effa0790a18a831d5a9d84642dfb246962a2L115-R115)
[[10]](diffhunk://#diff-7bee4b453fc869f546e7150a6e39992ab6442987f80c10f8260b8f3715491997L51-R51)
[[11]](diffhunk://#diff-29348fa2e5b8cec1301a99bdec241379aeefc1747cceeb0c39b7df452ca635ffL41-R41)
[[12]](diffhunk://#diff-d464ebe3a44bec4fda7155e5605bf173612aca409250b7ef6b78920a89ae2044L24-R24)
**Consistency and Maintainability**
* Ensured hover, active, and selected states use semantic background and
foreground colors for both light and dark themes, improving visual
consistency and simplifying future updates.
[[1]](diffhunk://#diff-2c860bdc48e907b1b85dbef846599d8376dd02cff90f49e490eebe61371fecedL183-R183)
[[2]](diffhunk://#diff-a1091d53a4b5d493e045aab5960188d2e7c3b80002e7178427268835fadb5809L115-R114)
[[3]](diffhunk://#diff-ccdb389a5e355d525dcfa26ecd77519297b6232dd34522411c8bfdd4cde05a1cL18-R18)
[[4]](diffhunk://#diff-ccdb389a5e355d525dcfa26ecd77519297b6232dd34522411c8bfdd4cde05a1cL29-R29)
[[5]](diffhunk://#diff-ccdb389a5e355d525dcfa26ecd77519297b6232dd34522411c8bfdd4cde05a1cL43-R43)
[[6]](diffhunk://#diff-ccdb389a5e355d525dcfa26ecd77519297b6232dd34522411c8bfdd4cde05a1cL55-R55)
[[7]](diffhunk://#diff-ccdb389a5e355d525dcfa26ecd77519297b6232dd34522411c8bfdd4cde05a1cL69-R69)
[[8]](diffhunk://#diff-ccdb389a5e355d525dcfa26ecd77519297b6232dd34522411c8bfdd4cde05a1cL83-R83)
[[9]](diffhunk://#diff-2c860bdc48e907b1b85dbef846599d8376dd02cff90f49e490eebe61371fecedL328-R328)
[[10]](diffhunk://#diff-489229f88dfdfd5d883a3ef7fad6effa0790a18a831d5a9d84642dfb246962a2L138-R138)
[[11]](diffhunk://#diff-29348fa2e5b8cec1301a99bdec241379aeefc1747cceeb0c39b7df452ca635ffL119-R119)
[[12]](diffhunk://#diff-29348fa2e5b8cec1301a99bdec241379aeefc1747cceeb0c39b7df452ca635ffL137-R137)
[[13]](diffhunk://#diff-d464ebe3a44bec4fda7155e5605bf173612aca409250b7ef6b78920a89ae2044L53-R53)
[[14]](diffhunk://#diff-d464ebe3a44bec4fda7155e5605bf173612aca409250b7ef6b78920a89ae2044L153-R153)
**Removal of Legacy Styles**
* Removed legacy dark-theme class usage and hardcoded color values,
replacing them with semantic tokens to unify the styling approach.
[[1]](diffhunk://#diff-c5e6830e63e2441d2dc70d2ecf7c9b56d0a93821f827e9c5377fc10ae6016f18L30-R32)
[[2]](diffhunk://#diff-d464ebe3a44bec4fda7155e5605bf173612aca409250b7ef6b78920a89ae2044L24-R24)
[[3]](diffhunk://#diff-d464ebe3a44bec4fda7155e5605bf173612aca409250b7ef6b78920a89ae2044L53-R53)
[[4]](diffhunk://#diff-d464ebe3a44bec4fda7155e5605bf173612aca409250b7ef6b78920a89ae2044L153-R153)
These changes lay the groundwork for a scalable and maintainable design
system, making it easier to implement future theme changes and ensuring
a consistent look and feel across all components.
## Summary
Implements file explorer-style multi-selection functionality for media
assets in the AssetsSidebarTab component.
## Changes
### Multi-Selection Interactions
- **Normal click**: Single selection (clears previous, selects new)
- **Shift + click**: Range selection (from last selected to current)
- **Ctrl/Cmd + click**: Toggle individual selection
### State Management
- Added `assetSelectionStore` to manage selected asset IDs using Set
- Created `useAssetSelection` composable for selection logic and
keyboard state
### UI Enhancements
- Display selection count in footer (output tab only)
- Interactive selection count that shows "Deselect all" on hover
- Added bulk action buttons for download/delete (UI only)
### Translation Keys
Added new keys under `mediaAsset.selection`:
- `selectedCount`: "{count} selected"
- `deselectAll`: "Deselect all"
- `downloadSelected`: "Download"
- `deleteSelected`: "Delete"
## Test Plan
- [x] Open Assets sidebar tab
- [x] Switch to Generated tab
- [x] Test single selection with normal click
- [x] Test range selection with Shift + click
- [x] Test toggle selection with Ctrl/Cmd + click
- [x] Verify selection count updates correctly
- [x] Test hover interaction on selection count
- [x] Click "Deselect all" to clear selection
- [x] Test bulk action buttons (UI only)
## Notes
- Bulk download/delete functionality to be implemented in separate PR
- Selection UI currently only shows in output (Generated) tab
[screen-capture.webm](https://github.com/user-attachments/assets/740315bd-9254-4af3-a0be-10846d810d65)
## 📋 Overview
Implemented a new Media Assets sidebar tab in ComfyUI for managing
user-uploaded input files and generated output files. This feature
supports both local and cloud environments and is currently enabled only
in development mode.
## 🎯 Key Features
### 1. Media Assets Sidebar Tab
- **Imported** / **Generated** files separated by tabs
- Visual display with file preview cards
- Gallery view support (navigable with arrow keys)
### 2. Environment-Specific Implementation
- **`useInternalMediaAssets`**: For local environment
- Fetches file list via `/files` API
- Retrieves generation task execution time via `/history` API
- Processes history data using the same logic as QueueSidebarTab
- **`useCloudMediaAssets`**: For cloud environment
- File retrieval through assetService
- History data processing using TaskItemImpl
- Auto-truncation of long filenames over 20 characters (e.g.,
`very_long_filename_here.png` → `very_long_...here.png`)
### 3. Execution Time Display
- Shows task execution time on generated image cards (e.g., "2.3s")
- Calculated from History API's `execution_start` and
`execution_success` messages
- Displayed at MediaAssetCard's duration chip location
### 4. Gallery Feature
- Full-screen gallery mode on image click
- Navigate between images with keyboard arrows
- Exit gallery with ESC key
- Reuses ResultGallery component from QueueSidebarTab
### 5. Development Mode Only
- Excluded from production builds using `import.meta.env.DEV` condition
- Feature in development, scheduled for official release after
stabilization
## 🛠️ Technical Changes
### New Files Added
- `src/components/sidebar/tabs/AssetsSidebarTab.vue` - Main sidebar tab
component
- `src/composables/sidebarTabs/useAssetsSidebarTab.ts` - Sidebar tab
definition
- `src/composables/useInternalMediaAssets.ts` - Local environment
implementation
- `src/composables/useCloudMediaAssets.ts` - Cloud environment
implementation
- `packages/design-system/src/icons/image-ai-edit.svg` - Icon addition
### Modified Files
- `src/stores/workspace/sidebarTabStore.ts` - Added dev mode only tab
display logic
- `src/platform/assets/components/MediaAssetCard.vue` - Added execution
time display, zoom event
- `src/platform/assets/components/MediaImageTop.vue` - Added image
dimension detection
- `packages/shared-frontend-utils/src/formatUtil.ts` - Added media type
determination utility functions
- `src/locales/en/main.json` - Added translation keys
[media_asset_OSS_cloud.webm](https://github.com/user-attachments/assets/a6ee3b49-19ed-4735-baad-c2ac2da868ef)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixed dropdown components exceeding viewport on mobile/tablet
environments and improved workflow template selector dialog filter
layout.
https://github.com/Comfy-Org/ComfyUI_frontend/issues/6153
## Changes
### 1. Dropdown Height Constraints (MultiSelect & SingleSelect)
- Applied CSS `min()` function to use the smaller value between
`listMaxHeight` prop and 50% viewport height
- Ensures dropdowns don't overflow on devices with smaller viewport
heights like tablets and mobiles
### 2. Workflow Template Dialog Layout Improvements
- Grouped filters (Model, Use Case, License) on the left side
- Positioned Sort by option on the right for clearer visual hierarchy
- Used `justify-between` to place filters and sort options at opposite
ends
## Test Plan
- [ ] Verify dropdown works correctly on desktop browsers
- [ ] Confirm dropdown doesn't exceed 50vh on tablet viewport
- [ ] Confirm dropdown doesn't exceed 50vh on mobile viewport
- [ ] Check workflow template dialog filter/sort layout
## Screenshots
**Before**
[before.webm](https://github.com/user-attachments/assets/64b4b969-54ed-4463-abdf-0a4adef01e72)
**After**
[after.webm](https://github.com/user-attachments/assets/b38973e5-9e77-4882-adf8-306279d302e1)
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
This PR fixes all @intlify/vue-i18n/no-raw-text linting errors
identified in #5625 by replacing raw text strings with proper i18n
translation function calls.
## Changes
Fixed i18n linting errors in the following files:
- `src/components/widget/SampleModelSelector.vue` - "Upload Model" →
`$t('g.upload')`
- `src/components/topbar/CurrentUserButton.vue` - "user profile" →
`$t('g.currentUser')`
- `src/components/sidebar/tabs/nodeLibrary/NodeHelpPage.vue` - "Loading
help" → `$t('g.loading')`
- `src/components/sidebar/SidebarShortcutsToggleButton.vue` -
"shortcuts.shortcuts" → `$t('shortcuts.shortcuts')`
- `src/components/sidebar/SidebarLogoutIcon.vue` - "sideToolbar.logout"
→ `$t('sideToolbar.logout')`
- `src/components/sidebar/SidebarHelpCenterIcon.vue` - "menu.help" →
`$t('menu.help')`
- `src/components/sidebar/SidebarBottomPanelToggleButton.vue` -
"sideToolbar.labels.console" → `$t('sideToolbar.labels.console')`
- `src/components/load3d/controls/viewer/ViewerCameraControls.vue` -
"fov" → `t('load3d.fov')`
- `src/components/helpcenter/HelpCenterMenuContent.vue` - "Help Center
Menu" and "Recent releases" → `$t()` calls
All raw text strings have been replaced with appropriate i18n
translation keys that already exist in `src/locales/en/main.json`.
## Related Issue
Fixes errors reported in CI job:
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18705105609/job/53341658467?pr=5625
This PR aims to help #5625 pass CI/CD checks.
## Test Plan
- All i18n linting errors should be resolved
- No functionality changes - only proper use of i18n system
- Existing translation keys are used from the locale files
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6280-bugfix-fix-intlify-vue-i18n-no-raw-text-linting-errors-2976d73d365081369b43de01486fb409)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Removes the checkbox from the sign up form to simplify the user
experience. The "By clicking 'Next' or 'Sign Up'..." notice at the
bottom already covers terms and privacy.
## Changes
- Removed checkbox field from sign up schema
- Updated `SignUpForm.vue` component
- Removed unused `Checkbox` import
## Before/After
**Before:**
Sign up form included a checkbox that users had to check before
submitting
**After:**
Sign up form is cleaner without the checkbox. The existing notice text
covers the same information:
> "By clicking 'Next' or 'Sign Up', you agree to our Terms of Use and
Privacy Policy."
This notice appears on both sign in and sign up modals.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6269-remove-checkbox-from-sign-up-form-2976d73d3650819ab480e4db6685baee)
by [Unito](https://www.unito.io)

Resolves#4887
<details>
<summary>The dirty details</summary>
There's really not a cleaner workaround here. Prime vue is hardcoded to
hide results when a query is received with length 0. With our search
box, we never want completions not to be shown and the sanest, if not
the only viable solution, is to simply block the hiding completely.
Future TODO:
- Completely remove the reFocusInput jank. If we can make the search box
a frame more responsive, we should.
```ts
onInput(event) {
if (this.typeahead) {
if (this.searchTimeout) {
clearTimeout(this.searchTimeout);
}
let query = event.target.value;
if (!this.multiple) {
this.updateModel(event, query);
}
if (query.length === 0) {
this.hide();
this.$emit('clear');
} else {
if (query.length >= this.minLength) {
this.focusedOptionIndex = -1;
this.searchTimeout = setTimeout(() => {
this.search(event, query, 'input');
}, this.delay);
} else {
this.hide();
}
}
}
}
hide(isFocus) {
const _hide = () => {
this.$emit('before-hide');
this.dirty = isFocus;
this.overlayVisible = false;
this.clicked = false;
this.focusedOptionIndex = -1;
isFocus && focus(this.multiple ? this.$refs.focusInput : this.$refs.focusInput?.$el);
};
setTimeout(() => {
_hide();
}, 0); // For ScreenReaders
}
```
</details>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6231-Show-default-node-list-after-clearing-search-input-2956d73d36508134960df537c7409646)
by [Unito](https://www.unito.io)
## Summary
Implements server-side remote configuration to decouple runtime behavior
from build artifacts, enabling dynamic configuration updates without
redeployment.
## Technical Changes
- **Replaced** build-time constants (`__MIXPANEL_TOKEN__`,
`__BUILD_FLAGS__`) with runtime configuration loaded from
`/api/features`
- Configuration now sourced from `window.__CONFIG__` (hydrated from
`/api/features` endpoint)
- **Added** `src/platform/remoteConfig/` service that polls server
configuration every 30 seconds
- **Modified** application bootstrap sequence in `main.ts` to load
remote config before module initialization (required for cloud builds)
- **Removed** global constants: `__BUILD_FLAGS__`, `__MIXPANEL_TOKEN__`.
Runtime subscription enforcement toggle via `subscription_required` flag
- Server health alerts with variant-based severity rendering
(info/warning/error) via topbar badges
## Rationale
- **Build-once-deploy-anywhere**: Single immutable artifact promoted
through environments (staging → production)
- **Zero-downtime configuration**: Update behavior without rebuilding or
redeploying the application
- **Incident response**: Disable features or display alerts dynamically
in response to outages or degraded service
- **Instant rollback**: Revert configuration changes server-side without
artifact redeployment
- **Progressive delivery**: Enable A/B testing, canary releases, and
user/region-based configuration
- **Environment parity**: Eliminate configuration drift between staging
and production builds
- Decouples deployment cadence from configuration changes
- Enables GitOps workflows for configuration management separate from
code deployments
- Supports real-time operational control of client behavior
- Reduces build matrix complexity (no per-environment builds)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6246-change-cloud-feature-flags-to-be-loaded-dynamically-at-runtime-rather-than-set-in-build-2966d73d3650811cbb41c9093961037a)
by [Unito](https://www.unito.io)
`Comfy.Canvas.NavigationMode` and `Comfy.Canvas.LeftMouseClickBehavior`
introduce a circular dependency where setting the value of one will set
the value of the other.
This is solved by having `NavigationMode` skip changing other settings
when `oldValue` is undefined.
- Note that `oldValue` is only undefined during initial load. When a
user changes the value for the first time, oldValue will be the default
value.
In the unlikely event desync occurs (a user manually editing the backing
json?), the registration of the subsequent `LeftMouseClickBehavior` will
still correct `NavigationMode` back to custom
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6184-Fix-circular-dependency-in-setting-registration-2936d73d365081809aa5d8bff0bf2333)
by [Unito](https://www.unito.io)
## Summary
This code is entirely excluded from open-source, local, and desktop
builds. During minification and dead-code elimination, the Mixpanel
library is fully tree-shaken -- meaning no telemetry code is ever
included or downloaded in those builds. Even the inline callsites are
removed during the build (because `isCloud` becomes false and the entire
block becomes dead code and is removed). The code not only has no
effect, is not even distributed in the first place. We’ve gone to great
lengths to ensure this behavior.
Verification proof:
https://github.com/user-attachments/assets/b66c35f7-e233-447f-93da-4d70c433908d
Telemetry is *enabled only in the ComfyUI Cloud environment*. Its goal
is to help us understand and improve onboarding and new-user adoption.
ComfyUI aims to be accessible to everyone, but we know the learning
curve can be steep. Anonymous usage insights will help us identify where
users struggle and guide us toward making the experience more intuitive
and welcoming.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6154-add-telemetry-provider-for-cloud-distribution-2926d73d3650813cb9ccfb3a2733848b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Summary
Implements cloud subscription management UI and flow for ComfyUI Cloud
users.
Core Features:
- Subscription Status Tracking: Global reactive state management for
subscription status across all components
using shared subscriptionStatus ref
- Subscribe to Run Button: Replaces the Run button in the actionbar with
a "Subscribe to Run" button for users
without active subscriptions
- Subscription Required Dialog: Modal dialog with subscription benefits,
pricing, and checkout flow with video
background
- Subscription Settings Panel: New settings panel showing subscription
status, renewal date, and quick access to
billing management
- Auto-detection & Polling: Automatically polls subscription status
after checkout completion and syncs state
across the application
https://github.com/user-attachments/assets/f41b8e6a-5845-48a7-8169-3a6fc0d2e5c8
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6064-subscription-page-28d6d73d36508135a2a0fe7c94b40852)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Refactor and cleanup `WorkflowTabs` scroll/overflow handling to improve
stability, ensure proper watcher disposal, and keep the active tab in
view more reliably.
note: honestly a nit, can drop if review is too annoying
## Changes
- **What**:
- Replace `ScrollPanel` ref with `containerRef` and query
`.p-scrollpanel-content` within the container.
- Add computed `scrollContent` to centralize access to the scrollable
element.
- Add `ensureActiveTabVisible({ waitForDom })` option to skip `nextTick`
when not needed.
- Rework watchers with explicit `WatchStopHandle`s and `onCleanup` to
stop previous watchers and dispose `overflowObserver` correctly when
`scrollContent` changes.
- Update arrow enable logic by watching `arrivedState.left/right`
together and setting `leftArrowEnabled`/`rightArrowEnabled` immediately.
- Only measure and re-ensure visibility when overflowing; call
`scrollState.measure()` and `ensureActiveTabVisible({ waitForDom: false
})` after arrows update.
- **Breaking**: None
- **Dependencies**: None
## Review Focus
- Correctness of watcher lifecycle and cleanup when `scrollContent`
changes
- Arrow enablement behavior at scroll boundaries
- Reliability of `ensureActiveTabVisible` across tab selection and
overflow changes
- Regressions in scroll performance and tab visibility
## Screenshots (if applicable)
N/A
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6080-WorkflowTabs-cleanup-scroll-overflow-handling-and-watcher-disposal-28d6d73d3650819cba6de70fb10354ad)
by [Unito](https://www.unito.io)
> "The watcher that should keep the active workflow tab visible compares
the tab’s bounds against the scroll panel’s content element, whose
rectangle spans the entire scroll width instead of the visible viewport.
As a result, when the active tab starts off-screen, the computed offsets
stay ≤ 0 and no corrective scroll occurs, so the selected tab remains
hidden."
fixes#6057
------
https://chatgpt.com/codex/tasks/task_e_68efe2b5b4a08330940a20552c1db339
When renaming a workflow through the breadcrumb bar. It is intended to
complete the rename operation if the user clicks away from the text
input. However, completing the text input by pressing enter can cause
the rename operation to occur twice: On pressing enter and on loss of
focus. When this occurs, the second rename causes, an error to be raised
because renaming a workflow to the same name is not allowed.
Worse, a user should be able to cancel a rename by pressing escape, but
this still causes the "loss of focus" event to fire and rename the
workflow anyways.
As a simple fix to both of these, this PR disables rename on loss of
focus. A rename only occurs when the user completes a rename operation
with the enter key.
Resolves#6051
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6052-Skip-rename-operation-on-focus-lost-28c6d73d3650815d9a5fecd8567d4299)
by [Unito](https://www.unito.io)
## Summary
Enhancing and further modernizing the UI, giving users more usable area
whilst keeping farmiliar positioning and feel of elements.
## Changes
- **What**: Significant restructure of the UI elements, changing
elements from large blocks to floating elements, updating:
- Side toolbar menu (floating style, supports small/normal mode,
combines to scroll on height overflow)
- Bottom tabs panel (floating style, tabs redesigned)
- Action bar (support for docking/undocking menu)
- Added login/user menu button to top right
- Restyled breadcrumbs (still collapse when overflows)
- Add litegraph support for fps info position (so it isn't covered by
the sidebar)
- **Breaking**:
- Removed various elements and added new ones, I have tested custom
sidebars, custom actions, etc but if scripts are inserting elements into
"other" elements they may have been (re)moved.
- Remove support for bottom menu
- Remove support for 2nd-row tabs
## Screenshots
<img width="1116" height="907" alt="ui"
src="https://github.com/user-attachments/assets/b040a215-67d3-4c88-8c4d-f402a16a34f6"
/>
https://github.com/user-attachments/assets/571dbda5-01ec-47e8-b235-ee1b88c93dd0
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5980-Floating-Menus-UI-rework-2866d73d3650810aac60cc1afe979b60)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
This pull request refactors how top bar badges are handled in the
application, making badge rendering extensible and moving cloud badge
logic into the extension system. The main changes include replacing the
old `CloudBetaBadge` component with a new, generic badge system,
introducing a Pinia store for badge management, and updating the
extension API to support top bar badges.
**Badge System Refactor and Extensibility**
* Replaced the hardcoded `CloudBetaBadge` with a new `TopbarBadges`
component, which dynamically renders badges from the store instead of
relying on the `isCloud` flag in `TopMenubar.vue`.
[[1]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL9-R9)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL43-R48)
* Renamed and refactored `CloudBetaBadge.vue` to `TopbarBadge.vue`,
making it accept a generic `badge` prop and removing i18n logic from the
component.
* Added a new `TopbarBadges.vue` component to render all badges from the
`topbarBadgeStore`.
**Badge Data Management**
* Introduced a new Pinia store `topbarBadgeStore` that aggregates top
bar badges from all extensions, enabling dynamic badge management.
**Extension System Integration**
* Updated the extension API (`ComfyExtension` interface) to support a
new `topbarBadges` property, allowing extensions to contribute badges to
the top bar.
* Added a core extension (`cloudBadge.ts`) that registers a "Comfy
Cloud" beta badge when running in a cloud environment, using the new
badge system.
[[1]](diffhunk://#diff-b7818ca9daae2411d56695777160b8132507f2a3ff4f700d2510453c8833ca75R1-R16)
[[2]](diffhunk://#diff-236993d9e4213efe96d267c75c3292d32b93aa4dd6c3318d26a397e0ae56bc87R2)
**Type Definitions**
* Added a new `TopbarBadge` type to `comfy.ts` to define the structure
for top bar badges, supporting optional labels.
This pull request introduces a new system for displaying
environment-specific badges in the application's top bar, with a focus
on supporting a "Comfy Cloud" badge in production environments. The
changes include new badge types, extension support, UI components, and
environment detection logic to ensure badges are only shown in
appropriate contexts.
**Topbar Badge System**
* Added a new `TopbarBadge` type and support for topbar badges in the
`ComfyExtension` interface to allow extensions to specify badges for the
top bar.
[[1]](diffhunk://#diff-c29886a1b0c982c6fff3545af0ca8ec269876c2cf3948f867d08c14032c04d66R24-R31)
[[2]](diffhunk://#diff-c29886a1b0c982c6fff3545af0ca8ec269876c2cf3948f867d08c14032c04d66R85-R88)
* Created a Pinia store `topbarBadgeStore` to aggregate topbar badges
from all registered extensions for display.
**UI Integration**
* Added a new `TopbarBadges.vue` component to render topbar badges and
integrated it into the top menu bar UI.
[[1]](diffhunk://#diff-6f460b1398fd033a2059daca1f991c74ce572cef86046a3726d1b1a70a3a4325R1-R32)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL5-R14)
* Updated CSS variables and menu styling to support the new badge
visuals.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R88-R89)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL5-R14)
**Environment Detection and Extension Registration**
* Added a runtime environment detection utility to determine if the app
is running in production or staging, replacing the previous build-time
constant approach.
* Registered a new `cloudBadge` extension that conditionally adds a
"Comfy Cloud" badge with a "BETA" label when running in production.
[[1]](diffhunk://#diff-b7818ca9daae2411d56695777160b8132507f2a3ff4f700d2510453c8833ca75R1-R15)
[[2]](diffhunk://#diff-236993d9e4213efe96d267c75c3292d32b93aa4dd6c3318d26a397e0ae56bc87R2)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6048-Badge-for-cloud-environment-28c6d73d365081188050ece527c3c8f3)
by [Unito](https://www.unito.io)
<img width="996" height="897" alt="Screenshot 2025-10-14 at 20 02 40"
src="https://github.com/user-attachments/assets/5a3258c5-87fc-46ae-ad23-7669696cb8b6"
/>
## Summary
Establishes distribution-specific code pattern using compile-time
constants and dead code elimination. Demonstrates with Help Center by
hiding extension manager and update buttons in cloud distribution.
Below commentary makes assumption that minifcation and tree-shaking is
enabled (which isn't true yet, but will be eventually).
## Changes
- **What**: Added `src/platform/distribution/types.ts` with distribution
detection via `__DISTRIBUTION__` variable
- **Build**: Vite replaces `__DISTRIBUTION__` at build time using
environment variables
- **Tree-shaking**: All code not relevant to target distribution is
DCR'd and eliminated from bundle
- **Example**: Help Center hides "Manager Extension" menu item and
"Update" buttons in cloud builds
## Pattern
This PR defines a `__DISTRIBUTION__` variable which gets replaced at
build time by Vite using environment variables. All code not relevant to
the given distribution is then DCR'd and tree-shaken.
For simple cases (like this Help Center PR), import `isCloud` and use
compile-time conditionals:
```typescript
import { isCloud } from '@/platform/distribution/types'
if (!isCloud) {
items.push({
key: 'manager',
action: async () => {
await useManagerState().openManager({ ... })
}
})
}
```
The code is DCR'd at build time so there's zero runtime overhead - we
don't even incur the `if (isCloud)` cost because Terser eliminates it.
For complex services later, we'll add interfaces and use an index.ts
that exports different implementations under the same alias per
distribution. It will resemble a DI container but simpler since we don't
need runtime discovery like backend devs do. This guarantees types and
makes testing easier.
Example for services:
```typescript
// src/platform/storage/index.ts
import { isCloud } from '@/platform/distribution/types'
if (isCloud) {
export { CloudStorage as StorageService } from './cloud'
} else {
export { LocalStorage as StorageService } from './local'
}
```
Example for component variants:
```typescript
// src/components/downloads/index.ts
import { isCloud } from '@/platform/distribution/types'
if (isCloud) {
export { default as DownloadButton } from './DownloadButton.cloud.vue'
} else {
export { default as DownloadButton } from './DownloadButton.desktop.vue'
}
```
## Implementation Details
Distribution types (`src/platform/distribution/types.ts`):
```typescript
type Distribution = 'desktop' | 'localhost' | 'cloud'
declare global {
const __DISTRIBUTION__: Distribution
}
const DISTRIBUTION: Distribution = __DISTRIBUTION__
export const isCloud = DISTRIBUTION === 'cloud'
```
Vite configuration adds the define:
```typescript
const DISTRIBUTION = (process.env.DISTRIBUTION || 'localhost') as
| 'desktop'
| 'localhost'
| 'cloud'
export default defineConfig({
define: {
__DISTRIBUTION__: JSON.stringify(DISTRIBUTION)
}
})
```
## Build Commands
```bash
pnpm build # localhost (default)
DISTRIBUTION=cloud pnpm build # cloud
DISTRIBUTION=desktop pnpm build # desktop
```
## Future Applications
This pattern can be used with auth or telemetry services - which will
guarantee all the telemetry code, for example, is not even in the code
distributed in OSS Comfy whatsoever while still being able to develop
off `main`.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6028-Add-distribution-detection-pattern-28a6d73d365081b08767d395472cd1bc)
by [Unito](https://www.unito.io)
## Summary
Implements a comprehensive media asset card component system for the
Asset Manager sidebar, enabling display and interaction with various
media types (images, videos, audio, and 3D models).
## Changes
### New Components
- **MediaAssetCard**: Main card component for displaying media assets
- **Media type-specific components**: Specialized display logic for each
media type
- MediaImageTop/Bottom
- MediaVideoTop/Bottom
- MediaAudioTop/Bottom
- Media3DTop/Bottom
- **MediaAssetActions**: Top-left action buttons (delete, download, more
options)
- **MediaAssetMoreMenu**: Dropdown menu for additional actions
- **SquareChip**: Chip component for displaying duration and file format
with dark/light variants
- **MediaAssetButtonDivider**: Visual separator for button groups
### Features
- **Video playback**: Autoplay with native video controls
- Dynamic duration chip positioning based on control visibility
- Hides overlays when video is playing
- **Audio playback**: Audio icon with HTML5 audio element
- Duration chip with consistent positioning
- **3D model support**: Icon display for 3D assets
- **Selection state**: Proper hover and selected state handling with CSS
priority fixes
### Architecture Improvements
- **Domain-Driven Design structure**: Organized under
`src/platform/mediaAsset/` following DDD principles
- **Provide/Inject pattern**: Eliminates props drilling with
MediaAssetKey InjectionKey
- **Composable pattern**: `useMediaAssetActions` manages all action
handlers
- **Type safety**: Comprehensive TypeScript types for media assets and
actions
### UI/UX Enhancements
- **CardTop component**: Added custom class props for slot positioning
- **SquareChip component**: Backdrop blur effects with variant system
- **Lazy loading**: Image optimization with LazyImage component
- **Responsive states**: Loading, selected, and hover states
### Utilities
- **formatDuration**: Converts milliseconds to human-readable format
(45s, 1m 23s, 1h 2m)
## Testing
- Comprehensive Storybook stories for all media types
- Grid layout examples
- Loading and selected state demonstrations
## File Structure
```
src/platform/assets/
├── components/
│ ├── MediaAssetCard.vue
│ ├── MediaAssetCard.stories.ts
│ ├── MediaAssetActions.vue
│ ├── MediaAssetMoreMenu.vue
│ ├── MediaAssetButtonDivider.vue
│ ├── MediaImageTop.vue
│ ├── MediaImageBottom.vue
│ ├── MediaVideoTop.vue
│ ├── MediaVideoBottom.vue
│ ├── MediaAudioTop.vue
│ ├── MediaAudioBottom.vue
│ ├── Media3DTop.vue
│ └── Media3DBottom.vue
├── composables/
│ └── useMediaAssetActions.ts
└── schemas/
└── mediaAssetSchema.ts
```
## Screenshots
[media_asset_record.webm](https://github.com/user-attachments/assets/d13b5cc0-a262-4850-bb81-ca1daa0dd969)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
Implements droponcanvas functionality and a linkconnectoradapter
refactor.
- Drop on canvas (Shift and default) integrated via LinkConnector
‘dropped-on-canvas’ with proper CanvasPointerEvent.
- LinkConnector adapter: now wraps the live canvas linkConnector (no
duplicate state); added dropOnCanvas() helper.
- Tests: Playwright scenarios for Shift-drop context menu/searchbox,
pinned endpoint, type prefilter, and post-selection auto-connect
(browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts).
There are some followup PRs that will fix/refactor some more noncritical
things, like the terrible slotid, the number/string nodeid confusion,
etc.
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Closes the zoom menu popup when clicking show/hide minimap to prevent
the menu from remaining open after toggling.
## Changes
- **What**: Adds `close` event emission from `ZoomControlsModal` when
minimap toggle is clicked, wired to `hideModal` in parent
`GraphCanvasMenu`
- **Tests**: Adds unit tests verifying close behavior for minimap toggle
vs other commands
## Review Focus
This fixes the immediate UX issue where the zoom popup remained open
after toggling minimap visibility. However, the minimap toggle's
placement within the zoom menu is **not** ideal—it's not intuitive to
look for minimap controls within zoom controls. This PR addresses the
current UX friction without tackling the broader discoverability issue.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5974-Close-zoom-menu-when-toggling-minimap-visibility-2866d73d365081bdbb0bfeb0da4b8c2b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL0424@gmail.com>